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| :*posA: Angle around Z axis. | | :*posA: Angle around Z axis. |
| :*scale: Default = 1. | | :*scale: Default = 1. |
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| <noinclude> | | <noinclude> |
| '''←[[ARK, guide]]'''{{Last version link}}{{Portal Forge}} | | '''←[[ARK, guide]]'''{{Last version link}}{{Portal Forge}} |
| [[Category:Tutorials]] [[Category:ARK]] | | [[Category:Tutorials]] [[Category:ARK]] |
| </noinclude> | | </noinclude> |
Latest revision as of 15:46, 22 January 2019
Translation to review
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Reference text ( Maintained text, used as reference ) :
Notes: (Zorroargh, 2019-01-22)
ShapeManager
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Function name : weAShapeManager_v2
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WeAShapeManager allows to pop objects in Ryzom. Here, a magic bag back appears levitating above the character.
WeAShapeManager Main Window
- 1) clear
- 2) shapes: Any quantity of objects may be added. They are described below:
- 3) [commun] The internal name of the function. This name is useful for jumps, loops ...
- shape: <an_object>.ps
- shapeName: Name given to the object.
- shapeUrl: THIS&bag
- texture:
- posX: X absolute position in the map of Ryzom.
- posY: Y absolute position in the map of Ryzom.
- posZ: Z absolute position in the map of Ryzom.
- posA: Angle around Z axis.
- scale: Default = 1.
←ARK, guideLast version 2019-01-22•
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