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  • ...he player is killed by a mob, by another player, or even by self-inflicted damage like poisonous gas. ...1''': Very resistant source with relatively good stability and very little damage. The ideal mode, the favorite of most harvesters: A mistake won't be so dra
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  • ...an then be parried or dodged by the opponent. If an actual hit occurs, the damage dealt is then reduced by whatever armor protection the body part hit is wea ...ghter fights with their default attack. The default attack does some basic damage and costs no stamina. However, much more powerful attacks can be made by ad
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  • ...' de chances of using a "vampire" effect, restoring the wielder all of the damage they do on that hit as HP. <!-- || [[Twintops Workshop]] (Q200), [[Woodb ...for a while. The length of time the increase lasts, and the amount of the increase, is dependant on the quality and the origin of the flower.
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  • ...ghter fights with their default attack. The default attack does some basic damage and costs no stamina. However, better attacks can be made by adding various === Increase Firing Rate ===
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  • ;Increase Damage:This attack allows you to hit harder. The damage you inflict will be higher. Like your accurate attack, the stronger your ad You see, it is possible to combine an accurate attack and an increased damage attack, and even more options in exchange for a higher Stamina consumption.
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  • ...a damage factor twice bigger, it will wear twice as much per hit (but its damage rate is two times bigger at equivalent speed). ...eed to activate, before the source explodes, the stanzas "Reduce Explosion Damage".
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  • ...''Novice Fighter''' title you need to learn the [[Increase Damage|Increase Damage 1]], [[Accurate Attack|Accurate Attack 1]] and [[Taunt]] stanzas as well as ...ce Magician''' title you need to learn the [[Heal|Heal 1]] and [[Acid|Acid Damage 1]] stanzas as well as be level 10.
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  • ...ictims bleeding, he would assemble the Circular Attack stanza, an Increase Damage stanza, and a Bleed stanza. (He would then have to add enough credit and re ...is fast and gives a large bonus to parrying enemy attacks, but causes less damage. Further complicating things is the fact that any ingredient may occur in o
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  • Rot is one of the 7 elemental damage types. ...lligent plants]] until the mage reaches level 125 and can learn the racial damage types ([[fire]], [[poison]], [[shockwave]] and [[electric]]). And even afte
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  • '''Cold''' is one of the 7 elemental damage types. ...gainst [[kitin]] until the mage reaches level 125 and can learn the racial damage types ([[fire]], [[poison]], [[shockwave]] and [[electric]]). And even afte
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  • Acid is one of the 7 elemental damage types. ...until the mage reaches level 125 elemental magic and can learn the racial damage types ([[fire]], [[poison]], [[shockwave]] and [[electric]]). After that Ac
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  • '''Fire''' is one of the 7 elemental damage types. ...ce a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[desert]], as creatures there tend to resist it p
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  • Poison is one of the seven elemental damage types. ...ce a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[forest]], as creatures there tend to resist it p
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  • Shockwave is one of the 7 elemental damage types. ...ce a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[lakelands]], as creatures there tend to resist i
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  • ...physical attacks directed at them while asleep. However, if they take any damage at all while asleep, the Sleep effect will immediately end. Players can increase their chances of resisting a Sleep Affliction spell by wearing [[jewelry]]
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  • Not be confused with [[Rot]], an elemental damage type. Players can increase their chances of resisting a Root Affliction spell by wearing [[jewelry]] t
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  • Players can increase their chances of resisting a Slow Attack Affliction spell by wearing [[jewe ...ers can inflict yet another type of Slow Attack if they fight with a blunt damage type [[melee]] weapon and use the special "Slow Attack" ability, which can
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  • Electricity is one of the 7 elemental damage types. ...ce a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[jungle]], as creatures there tend to resist it p
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  • ...h decrease the amount of damage you take from the 7 kinds of [[elemental]] damage. *'''resistances''', which increase your chances of resisting a spell directed at you.
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  • Altars offer purchases of the Breath of Ma-Duk or Kiss of Jena which increase the decay of dp over time. Later on, one person can extract whilst the other does actions to increase stability and source life (care-planning).
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  • * '''Skill, damage, hits per minutes'''...... up to magic bonuses, these features have no inte It is obvious, it is better that your amps increase your spells by 100%, rather than 50% (for information, the 83% zone corresp
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  • ::<sup>♫</sup> ''I'm not afraid of damage casters ''— Yes, and you can bet one or five tokens per wheel spin. That way you increase your chances of winning.<br>
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  • ...dresses the fixing of the many underlying bugs that have caused the recent increase in server crashes. We are indeed aware of the decreasing stability of Atys *Fixed incorrect display of damage from AOE<ref>“Area of Effect”. It is a set of codes organized with thei
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  • ...her that she should study them equally so as to know how and what kind of damage they would inflict on their target. It was good to understand this since so
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  • ...e ones who attacked the Palace?"'' asked Xynala, pointing to the extensive damage to the landmark building. ...s father, driven by the quest for profit, had ordered his Pickaxe Heads to increase the output, despite safety regulations and the lessons of history. Thus, af
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