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  • ...he player is killed by a mob, by another player, or even by self-inflicted damage like poisonous gas. ...1''': Very resistant source with relatively good stability and very little damage. The ideal mode, the favorite of most harvesters: A mistake won't be so dra
    33 KB (5,752 words) - 21:06, 8 August 2023
  • ...an then be parried or dodged by the opponent. If an actual hit occurs, the damage dealt is then reduced by whatever armor protection the body part hit is wea ...ghter fights with their default attack. The default attack does some basic damage and costs no stamina. However, much more powerful attacks can be made by ad
    7 KB (1,150 words) - 15:19, 5 September 2022
  • ...' de chances of using a "vampire" effect, restoring the wielder all of the damage they do on that hit as HP. <!-- || [[Twintops Workshop]] (Q200), [[Woodb ...for a while. The length of time the increase lasts, and the amount of the increase, is dependant on the quality and the origin of the flower.
    12 KB (1,681 words) - 13:59, 24 June 2022
  • ...ghter fights with their default attack. The default attack does some basic damage and costs no stamina. However, better attacks can be made by adding various === Increase Firing Rate ===
    3 KB (425 words) - 14:55, 4 January 2023
  • ;Increase Damage:This attack allows you to hit harder. The damage you inflict will be higher. Like your accurate attack, the stronger your ad You see, it is possible to combine an accurate attack and an increased damage attack, and even more options in exchange for a higher Stamina consumption.
    6 KB (938 words) - 15:15, 20 January 2022
  • ...a damage factor twice bigger, it will wear twice as much per hit (but its damage rate is two times bigger at equivalent speed). ...eed to activate, before the source explodes, the stanzas "Reduce Explosion Damage".
    11 KB (1,935 words) - 14:30, 12 April 2019
  • ...''Novice Fighter''' title you need to learn the [[Increase Damage|Increase Damage 1]], [[Accurate Attack|Accurate Attack 1]] and [[Taunt]] stanzas as well as ...ce Magician''' title you need to learn the [[Heal|Heal 1]] and [[Acid|Acid Damage 1]] stanzas as well as be level 10.
    18 KB (2,186 words) - 14:18, 19 January 2023
  • ...ictims bleeding, he would assemble the Circular Attack stanza, an Increase Damage stanza, and a Bleed stanza. (He would then have to add enough credit and re ...is fast and gives a large bonus to parrying enemy attacks, but causes less damage. Further complicating things is the fact that any ingredient may occur in o
    17 KB (2,613 words) - 19:35, 6 March 2020
  • Rot is one of the 7 elemental damage types. ...lligent plants]] until the mage reaches level 125 and can learn the racial damage types ([[fire]], [[poison]], [[shockwave]] and [[electric]]). And even afte
    2 KB (331 words) - 15:31, 30 April 2019
  • '''Cold''' is one of the 7 elemental damage types. ...gainst [[kitin]] until the mage reaches level 125 and can learn the racial damage types ([[fire]], [[poison]], [[shockwave]] and [[electric]]). And even afte
    2 KB (315 words) - 14:59, 24 April 2022
  • Acid is one of the 7 elemental damage types. ...until the mage reaches level 125 elemental magic and can learn the racial damage types ([[fire]], [[poison]], [[shockwave]] and [[electric]]). After that Ac
    2 KB (327 words) - 14:54, 24 April 2022
  • '''Fire''' is one of the 7 elemental damage types. ...ce a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[desert]], as creatures there tend to resist it p
    2 KB (349 words) - 15:00, 24 April 2022
  • Poison is one of the seven elemental damage types. ...ce a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[forest]], as creatures there tend to resist it p
    2 KB (373 words) - 18:31, 12 November 2019
  • Shockwave is one of the 7 elemental damage types. ...ce a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[lakelands]], as creatures there tend to resist i
    2 KB (338 words) - 14:57, 24 April 2022
  • ...physical attacks directed at them while asleep. However, if they take any damage at all while asleep, the Sleep effect will immediately end. Players can increase their chances of resisting a Sleep Affliction spell by wearing [[jewelry]]
    2 KB (291 words) - 12:43, 7 January 2019
  • Not be confused with [[Rot]], an elemental damage type. Players can increase their chances of resisting a Root Affliction spell by wearing [[jewelry]] t
    2 KB (331 words) - 15:38, 30 April 2019
  • Players can increase their chances of resisting a Slow Attack Affliction spell by wearing [[jewe ...ers can inflict yet another type of Slow Attack if they fight with a blunt damage type [[melee]] weapon and use the special "Slow Attack" ability, which can
    3 KB (471 words) - 14:05, 4 January 2023
  • Electricity is one of the 7 elemental damage types. ...ce a mage reaches level 125 elemental magic. It is generally the preferred damage type to use while in the [[jungle]], as creatures there tend to resist it p
    2 KB (334 words) - 15:21, 24 April 2022
  • ...h decrease the amount of damage you take from the 7 kinds of [[elemental]] damage. *'''resistances''', which increase your chances of resisting a spell directed at you.
    9 KB (1,383 words) - 05:11, 1 May 2023
  • Altars offer purchases of the Breath of Ma-Duk or Kiss of Jena which increase the decay of dp over time. Later on, one person can extract whilst the other does actions to increase stability and source life (care-planning).
    92 KB (15,482 words) - 20:01, 12 December 2023

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