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		<id>https://en.wiki.ryzom.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aileya</id>
		<title>EncyclopAtys - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://en.wiki.ryzom.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aileya"/>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/wiki/Special:Contributions/Aileya"/>
		<updated>2026-06-15T04:17:43Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Aileya&amp;diff=31730</id>
		<title>User:Aileya</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Aileya&amp;diff=31730"/>
				<updated>2019-08-29T09:14:38Z</updated>
		
		<summary type="html">&lt;p&gt;Aileya: Created page with &amp;quot;{{Tabs |Tab-1={{3DText|text='''Profile'''}} |URL-1=User:Aileya |bg_Tab-1=#{{ColorAtys}};background-image: linear-gradient(to right, #f6c,#f66)   |Tab-2={{3DText|text='''To do'...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{3DText|text='''Profile'''}}&lt;br /&gt;
|URL-1=User:Aileya&lt;br /&gt;
|bg_Tab-1=#{{ColorAtys}};background-image: linear-gradient(to right, #f6c,#f66) &lt;br /&gt;
&lt;br /&gt;
|Tab-2={{3DText|text='''To do'''}}&lt;br /&gt;
|URL-2=User:Aileya/To do&lt;br /&gt;
|bg_Tab-2=#fcc;background-image: linear-gradient(to right, #f6c,#123) &lt;br /&gt;
&lt;br /&gt;
|bord=2px solid #{{ColorAtys|type=dark}}&lt;br /&gt;
|bg_frame={{ColorAtys|type=bg}}&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{#babel:de|en-3}}&lt;br /&gt;
{{WhoAmI&lt;br /&gt;
|style=&amp;quot;background:#{{ColorAtys|group=OOC}};color:#{{ColorAtys|group=OOC}}&amp;quot;|'''OOC'''&lt;br /&gt;
|Ani=Yes - SGM&lt;br /&gt;
|PJ=&lt;br /&gt;
|Gra=Yes&lt;br /&gt;
|Sce=&lt;br /&gt;
|Dev=&lt;br /&gt;
|Sup=Yes&lt;br /&gt;
|Tra=Yes&lt;br /&gt;
|Pat=Yes&lt;br /&gt;
|Sys=&lt;br /&gt;
}}&lt;br /&gt;
{{Trad &lt;br /&gt;
|DE =user:Aileya&lt;br /&gt;
|EN =user:Aileya&lt;br /&gt;
|ES =user:Aileya&lt;br /&gt;
|FR =user:Aileya&lt;br /&gt;
|RU =user:Aileya&lt;br /&gt;
|H  =&lt;br /&gt;
|palette=Grey&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
:Senior GameMaster, Translator, Graphics Team member (formerly Manager), Marketing	&lt;br /&gt;
&lt;br /&gt;
:'''Contact''':&lt;br /&gt;
:: [http://mailto:aileya@ryzom.com aileya@ryzom.com]&lt;br /&gt;
:: ryzomchat: https://chat.ryzom.com/direct/Aileya&lt;br /&gt;
:: IG: /tell Aileya&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:https://forge.ryzom.com/wiki ===&amp;gt;&lt;br /&gt;
::[[:en:Portal:Forge]]&lt;br /&gt;
::[[:fr:Portail:Forge]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Portal|Animation|Forge}}&lt;br /&gt;
[[Category:Ryzom Team]]&lt;/div&gt;</summary>
		<author><name>Aileya</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Tamarea&amp;diff=31729</id>
		<title>User:Tamarea</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Tamarea&amp;diff=31729"/>
				<updated>2019-08-29T09:14:01Z</updated>
		
		<summary type="html">&lt;p&gt;Aileya: Undo revision 31728 by Aileya (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{3DText|text='''Profile'''}}&lt;br /&gt;
|URL-1=User:Tamarea&lt;br /&gt;
|bg_Tab-1=#{{ColorAtys}};background-image: linear-gradient(to right, #f6c,#f66) &lt;br /&gt;
&lt;br /&gt;
|Tab-2={{3DText|text='''To do'''}}&lt;br /&gt;
|URL-2=User:Tamarea/To do&lt;br /&gt;
|bg_Tab-2=#fcc;background-image: linear-gradient(to right, #f66,#f96) &lt;br /&gt;
&lt;br /&gt;
|bord=2px solid #{{ColorAtys|type=dark}}&lt;br /&gt;
|bg_frame=#{{ColorAtys|type=bg}}&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{#babel:fr|en-3|es-3}}&lt;br /&gt;
{{WhoAmI&lt;br /&gt;
|Ani=yes&lt;br /&gt;
|PJ=&lt;br /&gt;
|Gra=&lt;br /&gt;
|Sce=Yes&lt;br /&gt;
|Dev=&lt;br /&gt;
|Sup=&lt;br /&gt;
|Tra=&lt;br /&gt;
|Pat=Yes&lt;br /&gt;
|Sys=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Trad &lt;br /&gt;
|DE =user:Tamarea&lt;br /&gt;
|EN =user:Tamarea&lt;br /&gt;
|ES =user:Tamarea&lt;br /&gt;
|FR =user:Tamarea&lt;br /&gt;
|RU =user:Tamarea&lt;br /&gt;
|H  =&lt;br /&gt;
|palette=Grey&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
:Ryzom Teams and Communications Manager - (FR / EN / ES) 	&lt;br /&gt;
:'''Contact''':&lt;br /&gt;
:: [http://mailto:tamarea@ryzom.com tamarea@ryzom.com]&lt;br /&gt;
:: ryzomchat: https://chat.ryzom.com/direct/Tamarea&lt;br /&gt;
:: IG: /tell Tamarea&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:https://forge.ryzom.com/wiki ===&amp;gt;&lt;br /&gt;
::[[:en:Portal:Forge]]&lt;br /&gt;
::[[:fr:Portail:Forge]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Portal|Animation|Forge}}&lt;br /&gt;
[[Category:Ryzom Team]]&lt;/div&gt;</summary>
		<author><name>Aileya</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Tamarea&amp;diff=31728</id>
		<title>User:Tamarea</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Tamarea&amp;diff=31728"/>
				<updated>2019-08-29T09:13:30Z</updated>
		
		<summary type="html">&lt;p&gt;Aileya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{3DText|text='''Profile'''}}&lt;br /&gt;
|URL-1=User:Tamarea&lt;br /&gt;
|bg_Tab-1=#{{ColorAtys}};background-image: linear-gradient(to right, #000,#f66) &lt;br /&gt;
&lt;br /&gt;
|Tab-2={{3DText|text='''To do'''}}&lt;br /&gt;
|URL-2=User:Tamarea/To do&lt;br /&gt;
|bg_Tab-2=#fcc;background-image: linear-gradient(to right, #111,#f96) &lt;br /&gt;
&lt;br /&gt;
|bord=2px solid #{{ColorAtys|type=dark}}&lt;br /&gt;
|bg_frame=#{{ColorAtys|type=bg}}&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{#babel:fr|en-3|es-3}}&lt;br /&gt;
{{WhoAmI&lt;br /&gt;
|Ani=yes&lt;br /&gt;
|PJ=&lt;br /&gt;
|Gra=&lt;br /&gt;
|Sce=Yes&lt;br /&gt;
|Dev=&lt;br /&gt;
|Sup=&lt;br /&gt;
|Tra=&lt;br /&gt;
|Pat=Yes&lt;br /&gt;
|Sys=Yes&lt;br /&gt;
}}&lt;br /&gt;
{{Trad &lt;br /&gt;
|DE =user:Tamarea&lt;br /&gt;
|EN =user:Tamarea&lt;br /&gt;
|ES =user:Tamarea&lt;br /&gt;
|FR =user:Tamarea&lt;br /&gt;
|RU =user:Tamarea&lt;br /&gt;
|H  =&lt;br /&gt;
|palette=Grey&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
:Ryzom Teams and Communications Manager - (FR / EN / ES) 	&lt;br /&gt;
:'''Contact''':&lt;br /&gt;
:: [http://mailto:tamarea@ryzom.com tamarea@ryzom.com]&lt;br /&gt;
:: ryzomchat: https://chat.ryzom.com/direct/Tamarea&lt;br /&gt;
:: IG: /tell Tamarea&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:https://forge.ryzom.com/wiki ===&amp;gt;&lt;br /&gt;
::[[:en:Portal:Forge]]&lt;br /&gt;
::[[:fr:Portail:Forge]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Portal|Animation|Forge}}&lt;br /&gt;
[[Category:Ryzom Team]]&lt;/div&gt;</summary>
		<author><name>Aileya</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Tutorial_for_outsiders&amp;diff=28573</id>
		<title>Tutorial for outsiders</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Tutorial_for_outsiders&amp;diff=28573"/>
				<updated>2019-04-01T08:22:51Z</updated>
		
		<summary type="html">&lt;p&gt;Aileya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE=Tutorial_fuer_Aussenstehende&lt;br /&gt;
|EN=Tutorial_for_outsiders&lt;br /&gt;
|ES=&lt;br /&gt;
|FR=Tutoriel_3DSmax_export&lt;br /&gt;
|RU=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''This is just a quick tutorial for the ones, who already know about modeling and only need [[3DSMax supports|3ds Max with NeL Plugins as an exporter]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite:'''&lt;br /&gt;
&lt;br /&gt;
3DS Max 2012 x32&lt;br /&gt;
&lt;br /&gt;
Nel Plugins installed for 3DS - (DL: http://dl.kaetemi.be/ryzom/bin/nel_plugins_3dsmax_2012_x86-0.10.0.7z )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you imported your model successfully inside 3ds max (i recommend fbx for imports) you have to do:&lt;br /&gt;
&lt;br /&gt;
=== FOR THE OBJECT ===&lt;br /&gt;
(you can always press (Z) to move the camera directly to your selected object)&lt;br /&gt;
* check for material ID ''([[Media:Outsider2.png]])''&lt;br /&gt;
** add 'Edit Poly' (not 'Editable Poly') from dropdown list, press (5) to enter the element mode, select all of your object (strg + a) and in the Material ID box the ID has to be between 1 and 100 in generell or it will not be supported well later, so change it to 1 when no mat ID is necessary&lt;br /&gt;
* auto smooth your object ''([[Media:Outsider2.png]])''&lt;br /&gt;
** (still in element mode and with everything selected) scroll down to 'Polygon: Smoothing Groups' and select 'Auto Smooth' with a generell value of 45,0 - if this won't work fine enough for your model, use the numbers of poly groups&lt;br /&gt;
* resetting XForm (this is important to export your model as a .shape later) ''([[Media:Outsider3.png]])''&lt;br /&gt;
** go to 'Utilities' (hammer icon) &amp;gt; Reset XForm &amp;gt; Reset Selected &lt;br /&gt;
** go back to 'Modify' (second icon) &amp;gt; Right click on XForm &amp;gt; Collapse All (this should now end in 'Editable Poly') ''([[Media:Outsider4.png]])''&lt;br /&gt;
* You are done here :-)&lt;br /&gt;
&lt;br /&gt;
=== FOR THE MATERIAL ===&lt;br /&gt;
(press (M) to open the material editor) ''([[Media:Outsider5.png]])''&lt;br /&gt;
* right click in the view and add:&lt;br /&gt;
** Materials &amp;gt; Nel Material&lt;br /&gt;
** Bitmap &amp;gt; Your texture file&lt;br /&gt;
*** combine your bitmap with the Nel Materials 'fTexture_1'&lt;br /&gt;
** Bitmap &amp;gt; Your specular file                &lt;br /&gt;
*** combine your bitmap with the Nel Materials 'fTexture_2'&lt;br /&gt;
* preparing Nel Material for ingame usage&lt;br /&gt;
** in Nel Basic Parameters:&lt;br /&gt;
*** changing Ambient and Diffuse color to 'white' and Opacity to '100'&lt;br /&gt;
*** changing Specular color to 'white', Level: '2', Glossiness: '9'&lt;br /&gt;
** in Nel Material&lt;br /&gt;
*** change Shaders Type to 'Specular'&lt;br /&gt;
*** unmark (disable!) 'Enable water splash' - Please don't ask me why it is autmatically enabled. Maybe they were just water junkies :-)&lt;br /&gt;
** in Nel Textures&lt;br /&gt;
*** recheck that all texture files are fine&lt;br /&gt;
*** check (enable) 'SpecularMap'&lt;br /&gt;
* make your texture/shader shown in 3ds Max&lt;br /&gt;
** right click on your texture or shader in the VIEW-Screen and select 'Show Shaded Material in Viewport'&lt;br /&gt;
* You are done here :-)&lt;br /&gt;
&lt;br /&gt;
=== EXPORT ===&lt;br /&gt;
* go to 'Utilities' &lt;br /&gt;
** select 'More...' &amp;gt; 'Nel Export' (a new list appeared called 'Parameters')&lt;br /&gt;
** make sure you have your model selected and choose 'Export model'&lt;br /&gt;
** give your file a good name and save it as a NeL shape file (*.shape)&lt;br /&gt;
* Yes! You are finally done :-)&lt;br /&gt;
{{In_Category|3D}}&lt;br /&gt;
{{Portal Forge}}&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:3D]]&lt;/div&gt;</summary>
		<author><name>Aileya</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Tutorial_for_outsiders&amp;diff=28572</id>
		<title>Tutorial for outsiders</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Tutorial_for_outsiders&amp;diff=28572"/>
				<updated>2019-04-01T08:22:43Z</updated>
		
		<summary type="html">&lt;p&gt;Aileya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE=Tutorial_fuer_Aussenstehende&lt;br /&gt;
|EN=Tutorial_for_outsiders&lt;br /&gt;
|ES=&lt;br /&gt;
|FR=Tutoriel_3DSmax_export&lt;br /&gt;
|RU=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''This is just a quick tutorial for the ones, who already know about modeling and only need [[3DSMax supports|3ds Max with NeL Plugins as an exporter]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite:'''&lt;br /&gt;
3DS Max 2012 x32&lt;br /&gt;
&lt;br /&gt;
Nel Plugins installed for 3DS - (DL: http://dl.kaetemi.be/ryzom/bin/nel_plugins_3dsmax_2012_x86-0.10.0.7z )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you imported your model successfully inside 3ds max (i recommend fbx for imports) you have to do:&lt;br /&gt;
&lt;br /&gt;
=== FOR THE OBJECT ===&lt;br /&gt;
(you can always press (Z) to move the camera directly to your selected object)&lt;br /&gt;
* check for material ID ''([[Media:Outsider2.png]])''&lt;br /&gt;
** add 'Edit Poly' (not 'Editable Poly') from dropdown list, press (5) to enter the element mode, select all of your object (strg + a) and in the Material ID box the ID has to be between 1 and 100 in generell or it will not be supported well later, so change it to 1 when no mat ID is necessary&lt;br /&gt;
* auto smooth your object ''([[Media:Outsider2.png]])''&lt;br /&gt;
** (still in element mode and with everything selected) scroll down to 'Polygon: Smoothing Groups' and select 'Auto Smooth' with a generell value of 45,0 - if this won't work fine enough for your model, use the numbers of poly groups&lt;br /&gt;
* resetting XForm (this is important to export your model as a .shape later) ''([[Media:Outsider3.png]])''&lt;br /&gt;
** go to 'Utilities' (hammer icon) &amp;gt; Reset XForm &amp;gt; Reset Selected &lt;br /&gt;
** go back to 'Modify' (second icon) &amp;gt; Right click on XForm &amp;gt; Collapse All (this should now end in 'Editable Poly') ''([[Media:Outsider4.png]])''&lt;br /&gt;
* You are done here :-)&lt;br /&gt;
&lt;br /&gt;
=== FOR THE MATERIAL ===&lt;br /&gt;
(press (M) to open the material editor) ''([[Media:Outsider5.png]])''&lt;br /&gt;
* right click in the view and add:&lt;br /&gt;
** Materials &amp;gt; Nel Material&lt;br /&gt;
** Bitmap &amp;gt; Your texture file&lt;br /&gt;
*** combine your bitmap with the Nel Materials 'fTexture_1'&lt;br /&gt;
** Bitmap &amp;gt; Your specular file                &lt;br /&gt;
*** combine your bitmap with the Nel Materials 'fTexture_2'&lt;br /&gt;
* preparing Nel Material for ingame usage&lt;br /&gt;
** in Nel Basic Parameters:&lt;br /&gt;
*** changing Ambient and Diffuse color to 'white' and Opacity to '100'&lt;br /&gt;
*** changing Specular color to 'white', Level: '2', Glossiness: '9'&lt;br /&gt;
** in Nel Material&lt;br /&gt;
*** change Shaders Type to 'Specular'&lt;br /&gt;
*** unmark (disable!) 'Enable water splash' - Please don't ask me why it is autmatically enabled. Maybe they were just water junkies :-)&lt;br /&gt;
** in Nel Textures&lt;br /&gt;
*** recheck that all texture files are fine&lt;br /&gt;
*** check (enable) 'SpecularMap'&lt;br /&gt;
* make your texture/shader shown in 3ds Max&lt;br /&gt;
** right click on your texture or shader in the VIEW-Screen and select 'Show Shaded Material in Viewport'&lt;br /&gt;
* You are done here :-)&lt;br /&gt;
&lt;br /&gt;
=== EXPORT ===&lt;br /&gt;
* go to 'Utilities' &lt;br /&gt;
** select 'More...' &amp;gt; 'Nel Export' (a new list appeared called 'Parameters')&lt;br /&gt;
** make sure you have your model selected and choose 'Export model'&lt;br /&gt;
** give your file a good name and save it as a NeL shape file (*.shape)&lt;br /&gt;
* Yes! You are finally done :-)&lt;br /&gt;
{{In_Category|3D}}&lt;br /&gt;
{{Portal Forge}}&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:3D]]&lt;/div&gt;</summary>
		<author><name>Aileya</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Tutorial_for_outsiders&amp;diff=28571</id>
		<title>Tutorial for outsiders</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Tutorial_for_outsiders&amp;diff=28571"/>
				<updated>2019-04-01T08:21:48Z</updated>
		
		<summary type="html">&lt;p&gt;Aileya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE=Tutorial_fuer_Aussenstehende&lt;br /&gt;
|EN=Tutorial_for_outsiders&lt;br /&gt;
|ES=&lt;br /&gt;
|FR=Tutoriel_3DSmax_export&lt;br /&gt;
|RU=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''This is just a quick tutorial for the ones, who already know about modeling and only need [[3DSMax supports|3ds Max with NeL Plugins as an exporter]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite:'''&lt;br /&gt;
3DS Max 2012 x32&lt;br /&gt;
Nel Plugins installed for 3DS - (DL: http://dl.kaetemi.be/ryzom/bin/nel_plugins_3dsmax_2012_x86-0.10.0.7z )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you imported your model successfully inside 3ds max (i recommend fbx for imports) you have to do:&lt;br /&gt;
&lt;br /&gt;
=== FOR THE OBJECT ===&lt;br /&gt;
(you can always press (Z) to move the camera directly to your selected object)&lt;br /&gt;
* check for material ID ''([[Media:Outsider2.png]])''&lt;br /&gt;
** add 'Edit Poly' (not 'Editable Poly') from dropdown list, press (5) to enter the element mode, select all of your object (strg + a) and in the Material ID box the ID has to be between 1 and 100 in generell or it will not be supported well later, so change it to 1 when no mat ID is necessary&lt;br /&gt;
* auto smooth your object ''([[Media:Outsider2.png]])''&lt;br /&gt;
** (still in element mode and with everything selected) scroll down to 'Polygon: Smoothing Groups' and select 'Auto Smooth' with a generell value of 45,0 - if this won't work fine enough for your model, use the numbers of poly groups&lt;br /&gt;
* resetting XForm (this is important to export your model as a .shape later) ''([[Media:Outsider3.png]])''&lt;br /&gt;
** go to 'Utilities' (hammer icon) &amp;gt; Reset XForm &amp;gt; Reset Selected &lt;br /&gt;
** go back to 'Modify' (second icon) &amp;gt; Right click on XForm &amp;gt; Collapse All (this should now end in 'Editable Poly') ''([[Media:Outsider4.png]])''&lt;br /&gt;
* You are done here :-)&lt;br /&gt;
&lt;br /&gt;
=== FOR THE MATERIAL ===&lt;br /&gt;
(press (M) to open the material editor) ''([[Media:Outsider5.png]])''&lt;br /&gt;
* right click in the view and add:&lt;br /&gt;
** Materials &amp;gt; Nel Material&lt;br /&gt;
** Bitmap &amp;gt; Your texture file&lt;br /&gt;
*** combine your bitmap with the Nel Materials 'fTexture_1'&lt;br /&gt;
** Bitmap &amp;gt; Your specular file                &lt;br /&gt;
*** combine your bitmap with the Nel Materials 'fTexture_2'&lt;br /&gt;
* preparing Nel Material for ingame usage&lt;br /&gt;
** in Nel Basic Parameters:&lt;br /&gt;
*** changing Ambient and Diffuse color to 'white' and Opacity to '100'&lt;br /&gt;
*** changing Specular color to 'white', Level: '2', Glossiness: '9'&lt;br /&gt;
** in Nel Material&lt;br /&gt;
*** change Shaders Type to 'Specular'&lt;br /&gt;
*** unmark (disable!) 'Enable water splash' - Please don't ask me why it is autmatically enabled. Maybe they were just water junkies :-)&lt;br /&gt;
** in Nel Textures&lt;br /&gt;
*** recheck that all texture files are fine&lt;br /&gt;
*** check (enable) 'SpecularMap'&lt;br /&gt;
* make your texture/shader shown in 3ds Max&lt;br /&gt;
** right click on your texture or shader in the VIEW-Screen and select 'Show Shaded Material in Viewport'&lt;br /&gt;
* You are done here :-)&lt;br /&gt;
&lt;br /&gt;
=== EXPORT ===&lt;br /&gt;
* go to 'Utilities' &lt;br /&gt;
** select 'More...' &amp;gt; 'Nel Export' (a new list appeared called 'Parameters')&lt;br /&gt;
** make sure you have your model selected and choose 'Export model'&lt;br /&gt;
** give your file a good name and save it as a NeL shape file (*.shape)&lt;br /&gt;
* Yes! You are finally done :-)&lt;br /&gt;
{{In_Category|3D}}&lt;br /&gt;
{{Portal Forge}}&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:3D]]&lt;/div&gt;</summary>
		<author><name>Aileya</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Tutorial_for_outsiders&amp;diff=28570</id>
		<title>Tutorial for outsiders</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Tutorial_for_outsiders&amp;diff=28570"/>
				<updated>2019-04-01T08:21:37Z</updated>
		
		<summary type="html">&lt;p&gt;Aileya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE=Tutorial_fuer_Aussenstehende&lt;br /&gt;
|EN=Tutorial_for_outsiders&lt;br /&gt;
|ES=&lt;br /&gt;
|FR=Tutoriel_3DSmax_export&lt;br /&gt;
|RU=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''This is just a quick tutorial for the ones, who already know about modeling and only need [[3DSMax supports|3ds Max with NeL Plugins as an exporter]]''&lt;br /&gt;
&lt;br /&gt;
'''Prerequisite:'''&lt;br /&gt;
3DS Max 2012 x32&lt;br /&gt;
Nel Plugins installed for 3DS - (DL: http://dl.kaetemi.be/ryzom/bin/nel_plugins_3dsmax_2012_x86-0.10.0.7z )&lt;br /&gt;
&lt;br /&gt;
After you imported your model successfully inside 3ds max (i recommend fbx for imports) you have to do:&lt;br /&gt;
&lt;br /&gt;
=== FOR THE OBJECT ===&lt;br /&gt;
(you can always press (Z) to move the camera directly to your selected object)&lt;br /&gt;
* check for material ID ''([[Media:Outsider2.png]])''&lt;br /&gt;
** add 'Edit Poly' (not 'Editable Poly') from dropdown list, press (5) to enter the element mode, select all of your object (strg + a) and in the Material ID box the ID has to be between 1 and 100 in generell or it will not be supported well later, so change it to 1 when no mat ID is necessary&lt;br /&gt;
* auto smooth your object ''([[Media:Outsider2.png]])''&lt;br /&gt;
** (still in element mode and with everything selected) scroll down to 'Polygon: Smoothing Groups' and select 'Auto Smooth' with a generell value of 45,0 - if this won't work fine enough for your model, use the numbers of poly groups&lt;br /&gt;
* resetting XForm (this is important to export your model as a .shape later) ''([[Media:Outsider3.png]])''&lt;br /&gt;
** go to 'Utilities' (hammer icon) &amp;gt; Reset XForm &amp;gt; Reset Selected &lt;br /&gt;
** go back to 'Modify' (second icon) &amp;gt; Right click on XForm &amp;gt; Collapse All (this should now end in 'Editable Poly') ''([[Media:Outsider4.png]])''&lt;br /&gt;
* You are done here :-)&lt;br /&gt;
&lt;br /&gt;
=== FOR THE MATERIAL ===&lt;br /&gt;
(press (M) to open the material editor) ''([[Media:Outsider5.png]])''&lt;br /&gt;
* right click in the view and add:&lt;br /&gt;
** Materials &amp;gt; Nel Material&lt;br /&gt;
** Bitmap &amp;gt; Your texture file&lt;br /&gt;
*** combine your bitmap with the Nel Materials 'fTexture_1'&lt;br /&gt;
** Bitmap &amp;gt; Your specular file                &lt;br /&gt;
*** combine your bitmap with the Nel Materials 'fTexture_2'&lt;br /&gt;
* preparing Nel Material for ingame usage&lt;br /&gt;
** in Nel Basic Parameters:&lt;br /&gt;
*** changing Ambient and Diffuse color to 'white' and Opacity to '100'&lt;br /&gt;
*** changing Specular color to 'white', Level: '2', Glossiness: '9'&lt;br /&gt;
** in Nel Material&lt;br /&gt;
*** change Shaders Type to 'Specular'&lt;br /&gt;
*** unmark (disable!) 'Enable water splash' - Please don't ask me why it is autmatically enabled. Maybe they were just water junkies :-)&lt;br /&gt;
** in Nel Textures&lt;br /&gt;
*** recheck that all texture files are fine&lt;br /&gt;
*** check (enable) 'SpecularMap'&lt;br /&gt;
* make your texture/shader shown in 3ds Max&lt;br /&gt;
** right click on your texture or shader in the VIEW-Screen and select 'Show Shaded Material in Viewport'&lt;br /&gt;
* You are done here :-)&lt;br /&gt;
&lt;br /&gt;
=== EXPORT ===&lt;br /&gt;
* go to 'Utilities' &lt;br /&gt;
** select 'More...' &amp;gt; 'Nel Export' (a new list appeared called 'Parameters')&lt;br /&gt;
** make sure you have your model selected and choose 'Export model'&lt;br /&gt;
** give your file a good name and save it as a NeL shape file (*.shape)&lt;br /&gt;
* Yes! You are finally done :-)&lt;br /&gt;
{{In_Category|3D}}&lt;br /&gt;
{{Portal Forge}}&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
[[Category:3D]]&lt;/div&gt;</summary>
		<author><name>Aileya</name></author>	</entry>

	</feed>