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		<title>Harvesting</title>
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				<updated>2021-10-12T10:58:28Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: added warning about digging in PvP zones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE = Rohstoffgewinnung |DEs= 1&lt;br /&gt;
|EN = Harvesting |ENs= 0&lt;br /&gt;
|ES = Recolección |ESs= 1&lt;br /&gt;
|FR = Forage |FRs= 0&lt;br /&gt;
|RU = Добычи |RUs= 1&lt;br /&gt;
|H  = 1&lt;br /&gt;
|palette= &lt;br /&gt;
|ref= &lt;br /&gt;
|com= &lt;br /&gt;
}}{{clear}}&amp;lt;/noinclude&amp;gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
In Ryzom, '''harvesting''' or '''foraging''' is how homins extract raw materials from the ground. It's the [[Atys]] equivalent of what in other MMOs is often designated 'mining', 'farming', 'gathering', 'scavenging', and so on. But harvesting in Ryzom is very different from the simple &amp;quot;find source and click on it&amp;quot; that it is in most other games. As with [[crafting]], harvesting is a fascinatingly complex system with many little quirks and oddities. &lt;br /&gt;
&lt;br /&gt;
This means for many new players harvesting entails a steep learning curve. If you're a new player trying to start with harvesting, it is recommended you start by doing the tutorial missions from Miles Dodoine on [[Silan]], using this [[Silan_Guide/Harvest|guide to those missions]] if you get stuck. Those mission provide an excellent hands-on crash course regarding the basics of harvesting. And once you've got the hang of that, the rest is just experience and experimenting. &lt;br /&gt;
&lt;br /&gt;
For extra reference, this harvesting guide below from [http://pegasus-foundation.com/forum/forums/thread-view.asp?tid=2291&amp;amp;posts=4 Pegasus Foundation] might be helpful. It's somewhat inbetween a starter guide to harvesting and an advanced guide to all aspects of harvesting. It doesn't include all quirks of harvesting, but it has most. Again, it is not recommended you start learning harvesting by reading this entire guide first, it's recommended you start by just picking up the tutorial missions, using this guide as an extra aid.&lt;br /&gt;
&lt;br /&gt;
[[Image:Larvasources.jpg|200px]] [[Image:Flowersource.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
'''Some of the more exotic sources you might end up harvesting.'''&lt;br /&gt;
&lt;br /&gt;
==Intro==&lt;br /&gt;
So you want to start digging and playing in the dirt, or the sand, as the case may be.&lt;br /&gt;
&lt;br /&gt;
First off, a warning: harvesting is one of the few skills in Ryzom where you can go wrong and actually NOT be able to level anymore (at any reasonable speed). This can happen if you spend all your skill points without upgrading the quality stanza when that upgrade is available. Below we will expand on this point.&lt;br /&gt;
&lt;br /&gt;
To start harvesting, you need a tool: a pick. If you do not have one, you can purchase one at the Tool Merchant in any town. Those who are starting on [[Silan]] will have a q1 pick in their inventory by default, along with an action for q10 harmful extraction on the action bar.&lt;br /&gt;
&lt;br /&gt;
Harvestable materials are visible in-game as green blobs on the ground, and they are informally called ''nodes'' and/or ''sources''. Such nodes may be spawned by the server in a number of preset places, or they may be deliberately searched for with a ''prospecting'' action, by a player &amp;amp;mdash; this is the way most players end up interacting with them. &lt;br /&gt;
&lt;br /&gt;
The appearing of a node is informally called &amp;quot;popping&amp;quot;. Once prospected/spawned, a node will not stay infinitely available; after a time, they will de-pop/fade out.&lt;br /&gt;
&lt;br /&gt;
A beginner harvester with no prospecting actions can still use the sources that pop outside the Ranger Camp's fence, or near any capital city's main gate / stables. Those are labelled with &amp;quot;Raw Material Source&amp;quot;. Target one of them and then double click on your Extraction action. This will begin the harvest/extraction process.&lt;br /&gt;
&lt;br /&gt;
Another thing to remember: '''Only Harvest in Light Armor or Naked'''. Medium and heavy armors carry [[malus]], which has a number of side-effects: it will degrade the final quality of the material, use a lot more of your focus, and make the source more unstable. Even the Ranger armor that you are awarded on Ruins of Silan is not meant for digging, since it is a set of medium armor. So if you do not have light armor, strip down to dig.&lt;br /&gt;
&lt;br /&gt;
===Focus Use===&lt;br /&gt;
&lt;br /&gt;
Harvesting costs focus, just like fighting costs stamina and/or hitpoints. The cost unit is one swing of the pick for extraction.&lt;br /&gt;
&lt;br /&gt;
There is a notable difference in the mechanics of focus, based on whether the node you are harvesting was player-prospected, or auto-popped. Harvesting auto-popped nodes (e.g. like the ones available near a city's gates) means you do not get back any of the focus you spent during the action.&lt;br /&gt;
&lt;br /&gt;
However, harvesting your own node (or someone else's!) DOES return the spent focus at the end of the action, allowing you to continue harvesting another node with no delay. At higher levels, a player may even prospect and pop several nodes at once, spending some focus for that action, but then harvesting several of them continuously. (As a side-note, prospecting your own nodes also yields more xp!)&lt;br /&gt;
&lt;br /&gt;
If you like, you can also create a self heal focus that just barely covers the amount of focus used for your prospection. For many, many levels this will be your lowest, a 100pt self heal focus. The timer on the 100pt self heal focus is low enough that every couple of harvests, it will come back. Again, just another trick to help you stay harvesting and sitting around waiting to regen.&lt;br /&gt;
&lt;br /&gt;
==Extraction==&lt;br /&gt;
When you begin extracting from a source, three things happen:&lt;br /&gt;
* a message will appear in your System Info panel, with the &amp;quot;Optimal Quality&amp;quot; of the source and the source mode&lt;br /&gt;
* an information screen appears near the node, with details about it (see picture below)&lt;br /&gt;
* a &amp;quot;Forage Progress&amp;quot; window appears, showing the amount and quality of materials you gathered so far. Here you can click &amp;quot;Take All&amp;quot; at the end.&lt;br /&gt;
&lt;br /&gt;
=== A note on quality ===&lt;br /&gt;
Harvesting actions do not immediately jump to the quality set in the stanza. The quality of the materials, shown in the &amp;quot; Forage Progress&amp;quot; window, steadily &amp;quot;climbs&amp;quot; through intermediate quality levels. For example, someone digging q200 materials will see the window show a progress through q48, q88, q120, q148, q169, q188, taking a total of 7 swings of the pick before the materials are of q200.&lt;br /&gt;
&lt;br /&gt;
If the harvesting action is catastrophically interrupted before the target quality is reached, the materials will remain at the last reached quality &amp;amp;mdash; for example, if the player is killed by a mob, by another player, or even by self-inflicted damage like poisonous gas.&lt;br /&gt;
&lt;br /&gt;
=== Sys Info explanation ===&lt;br /&gt;
The optimal quality available is the maximum quality you can harvest from that source. This number is usually equal to a region's highest mob levels, but there are exceptions (such as Silan, or the Kitin Lair). As an example: [[Majestic Garden]] is a q50 area, and you can harvest up to q50 mats there. [[Grove of Confusion]] is a q250 area, so you can harvest up to q250 mats there. You are also bounded by the level of your own actions; for example, a harvester with a stanza for Extraction 100 will only pull q100 materials, even in a higher level region. (and conversely, using Extraction 100 in Silan will only yield up to q45 materials)&lt;br /&gt;
&lt;br /&gt;
The source mode, a number between 0 and 5, tells you what kind of stability the source will have. Will there be risk of premature failure? Will there be risk of blowing up and/or exploding? For the most part, it will not matter a whole lot, since the player cannot influence this mode; but it can help you prepare or switch actions accordingly. Note that this mode changes once during the action, when you reach the maximum quality of the node.&lt;br /&gt;
&lt;br /&gt;
=== Information screen ===&lt;br /&gt;
When you target (click on) a source, you will see this information screen. (See Image on the right)&lt;br /&gt;
[[Image:SourceInfo001.jpg|thumb|Source Information]]&lt;br /&gt;
From top to bottom, these are: (More detailed info to follow)&lt;br /&gt;
&lt;br /&gt;
White: Time remaining&lt;br /&gt;
&lt;br /&gt;
Blue: Source Content (amount of materials)&lt;br /&gt;
&lt;br /&gt;
Red: Source Health (the heart)&lt;br /&gt;
&lt;br /&gt;
Yellow: Source Stability (Explosion Risk)&lt;br /&gt;
&lt;br /&gt;
Orange: Kami Tolerance&lt;br /&gt;
&lt;br /&gt;
All of these will decrease as you harvest the spot. If any one of these bars completely disappears, you are done harvesting from that spot.&lt;br /&gt;
&lt;br /&gt;
====Further Explanation:====&lt;br /&gt;
=====Time Remaining:=====&lt;br /&gt;
Very simple: When this timer runs out, the harvest action is finished regardless of how many materials you managed to pull. &lt;br /&gt;
&lt;br /&gt;
This timer is short when you begin, but may be extended with the &amp;quot;Source Time +&amp;quot; stanza, added to the prospection action. Note that the &amp;quot;Multiple Spot +&amp;quot; stanza does NOT influence the timer of a node that is currently harvested, but it does help the nodes stay popped for longer, before they fade out of existence.&lt;br /&gt;
&lt;br /&gt;
Another way to increase the amount of time for all nodes that you prospect is to do a certain rite in the Tryker lands.&lt;br /&gt;
&lt;br /&gt;
=====Source Content:=====&lt;br /&gt;
Source content is how many materials are available in that node. &lt;br /&gt;
&lt;br /&gt;
The actual value often has a fractional part, which is then rounded up for display. For example, even though the displayed value is 12 for a node, you will only be able to harvest 11 materials from it, due to its actual contents being 11.7 or other such partial values.&lt;br /&gt;
&lt;br /&gt;
This value is particularly relevant for players that provide careplanning for their nodes. It may make no sense to keep restoring the Source Health, if you already extracted the entirety of the Source Contents.&lt;br /&gt;
&lt;br /&gt;
=====Source Health:=====&lt;br /&gt;
This is the life or heart of the source. As you harvest, this bar will decrease. &lt;br /&gt;
&lt;br /&gt;
The rate of decrease will depend on the source mode and your extraction stanzas. Some source modes are simply more prone to a more premature ending of the node's health. Gentle stanzas will make the decrease pace slower and steadier, whereas Harmful ones will make the pace faster and more unpredictable.  You can increase this bar (heal the source) by using Resource Preservation. This is one of the careplanning stanzas available. &lt;br /&gt;
&lt;br /&gt;
When this bar goes out, the source will be prematurely destroyed regardless of any remaining time, and the materials may be collected. Informally, players call it &amp;quot;killing the node&amp;quot;, when the bar is allowed or even encouraged to do so. &lt;br /&gt;
&lt;br /&gt;
Some players claim that repeatedly killing one's nodes will affect the entire small area around the player, resulting in a lower average amount of materials in any nodes prospected (for a short while).&lt;br /&gt;
&lt;br /&gt;
=====Explosion Risk:=====&lt;br /&gt;
This bar tells you how stable the source is. Again, this will decrease as you extract from the source. The rate of decrease will also depend upon the source mode and your extraction stanzas (gentle vs harmful). If this bar runs out, there are two main possibilities: an explosion or a toxic gas cloud.&lt;br /&gt;
&lt;br /&gt;
Explosions do a single instance of damage in an area, ranging from 50hp to over 2000hp. The damage and area increase based on your level (the higher the worse) and the grade of the materials you are harvesting (from basic to supreme). A master harvester causing an explosion in the Prime Roots while digging supreme grade materials may instantly kill themselves ''and'' a few nearby players.&lt;br /&gt;
&lt;br /&gt;
Gas clouds do DPS (damage per second), also in an area effect. Both the potency and the AoE are based on the same factors as above, level and material grade. The player(s) can step out of the cloud to avoid further damage, but in that case they must wait for the timer of the active node to run out. Potent gas clouds can do multiples hundreds of hp damage, effectively killing everyone nearby in a matter of seconds. &lt;br /&gt;
&lt;br /&gt;
You can avoid explosions and gas clouds by using the careplanning action Ground Stability. Note: if not careplanned, this bar may run out ''several times'' per node, not just only once. You may gas yourself, then make it explode, and if you are really unlucky, gas yourself again.&lt;br /&gt;
&lt;br /&gt;
=====Kami Tolerance:=====&lt;br /&gt;
Kami Tolerance stems from the lore, specifically the point that the Kami protect against over-exploitation of the planet's resources. Therefore, should an area be over-drilled, the Kamis will step in.&lt;br /&gt;
&lt;br /&gt;
KT is not really effected by one single person; it takes multiple people to noticeably make it go down, over a pretty long period. Usually the common q250 digging spots above ground are the most affected, where 4+ people are digging constantly. It is also zoned, meaning one 'area' in that region may be close to 0 but another area could be full. &lt;br /&gt;
&lt;br /&gt;
When KT gets very close to 0, you will get a message in the sys window saying something like &amp;quot;You have stolen from the land, the Kami will punish you&amp;quot;. You still have a little time if you're digging alone, but not long... maybe 2 minutes before a lightning bolt of 6k damage pounds you into the ground. Sadly, from the player's viewpoint, this is not visible. Once striking the players, the KT is not immediately restored to full.&lt;br /&gt;
&lt;br /&gt;
===Extraction Stanzas:===&lt;br /&gt;
Once you start getting upgrades to your extraction process,you'll want to start tweaking your harvesting to best suit your needs. There are three essential stanzas for extraction and a couple of extras. You will also have to decide between Harmful and Gentle for each of these. Definitions of these will follow.&lt;br /&gt;
&lt;br /&gt;
====Harmful vs Gentle:====&lt;br /&gt;
Harmful stanzas cost less focus than Gentle ones, but are more harmful to the spot. This means that the Explosion Risk and Health bars of your source will fall much more rapidly. There is no &amp;quot;one size fits all&amp;quot; recommendation here, because it depends on individual factors such as playing style, attention level and so on.&lt;br /&gt;
&lt;br /&gt;
====Rate:====&lt;br /&gt;
Rate is how much you can pull with each swing of the pick. It is likely a good idea to keep this as high as possible.&lt;br /&gt;
&lt;br /&gt;
====Speed:====&lt;br /&gt;
Speed defines how fast you swing the pick. Higher speed means less time per extraction action. This is the one that can cause you to run out of focus very quickly at medium levels. This is why it is recommended that if you have to choose between rate and speed, keep rate higher.&lt;br /&gt;
&lt;br /&gt;
====Quality of Mat (the q number):====&lt;br /&gt;
This is the maximum quality of the materials. When you unlock the next higher quality, you get an action to dig 10 levels above your current &amp;amp;mdash; e.g. if you just reached level 60, you may buy Gentle Extraction for Quality 70.  (more details in a note below)&lt;br /&gt;
&lt;br /&gt;
'''It is paramount to always keep some skill points to buy the latest upgrade here. If you fail to upgrade, your xp gain falls sharply. Consider: a harvester that keeps digging with a q70 stanza, despite having level 80, will earn a lot less experience. With too few xp points coming in, you now can't afford to buy the stanzas you need. It takes forever to dig yourself out of the problem you've created.'''&lt;br /&gt;
&lt;br /&gt;
====Terrain Specialization:====&lt;br /&gt;
This is just what it says it is. This means you are taking extra care because you know this terrain. The terrain specialization will help stabilize your source. You will be able to get more mats and not have to care quite as much. It is not a cure all. The differences are not huge, but they are there. This stanza is considered an essential for all parts of harvesting. There is a terrain specialization for each land: Forest, Lake, Desert, Jungle, and Prime Root. So make sure you are using the correct one. The Prime Root terrain specialization is not available to you until you reach level 150 in one of the other lands.&lt;br /&gt;
&lt;br /&gt;
===Material Specialization:===&lt;br /&gt;
Like terrain specialization, but in this case you are taking extra care because you know this material. The effects are very similar, but somewhat smaller than those of terrain specialization. This stanza is often skipped because you need to change it every time you dig a different material. There is a material specialization for all 10 types of craftable materials, plus several more for the mission materials; it is probably a good idea to prioritize other much more important stanzas, before buying the full set of mat specs.&lt;br /&gt;
&lt;br /&gt;
Note: Player observations show that having a material specialization in your action makes the quality &amp;quot;climb&amp;quot; faster. That is, it takes far fewer swings of the pick before you are harvesting the highest possible quality materials. This may be especially relevant in dangerous areas, if you wish to spend as little time as possible on each node, ready to run at a moment's notice.&lt;br /&gt;
&lt;br /&gt;
===Update and Missions mats===&lt;br /&gt;
In [[Patch 2020|2020]], have been added: &lt;br /&gt;
* specialization for prospecting mission materials.&lt;br /&gt;
* For drillers who are '''at the maximum level in the 5 regions''': Atys prospecting and extraction (big space saver on the hand bars). &lt;br /&gt;
&lt;br /&gt;
Prospecting and extracting mission materials (here at the modification of a stanza) images (for now in French)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Forage prospection missions 1 2020-03-14.png|Prospecting: choose the class to look for for missions&lt;br /&gt;
Forage prospection mission spe 2 2020-03-14 13-35-47.png|then more finely (here under menu of Goo)&lt;br /&gt;
Forage extraction mission spe 2020-03-14 13-36-10.png|Specialty for extracting&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See https://ballisticmystix.net/?p=resources;mission&lt;br /&gt;
&lt;br /&gt;
==XP (experience)==&lt;br /&gt;
What determines XP and why does it change sometimes? How do you maximize your harvesting XP? The long and scientific answer is outlined [https://app.ryzom.com/app_forum/index.php?page=topic/view/17497/7#7 in the game forum].&lt;br /&gt;
&lt;br /&gt;
The simple version is this (from most important to less important):&lt;br /&gt;
'''Q of mat (the q #) --&amp;gt; Higher Quality (Better) Mats --&amp;gt; Number of Mats'''&lt;br /&gt;
&lt;br /&gt;
===Q of the Mat===&lt;br /&gt;
The first and foremost important thing for XP in harvesting is the quality of your mat. By this I mean, the quality number, as in q10, q140, etc. Keep this as high as possible at all times. As soon as you are able to train and get a higher q, do it. You will be able to obtain the Harmful Extraction upgrades at 15 levels below the quality number. So you can get Harmful Extraction q50 at level 35. You can obtain the Gentle Extraction upgrades at 10 levels below the quality number, i.e. Gentle Extraction q50 at level 40. The general rule, though, is: Only harvest at 10 levels above your current level. Trying to harvest at anything higher will result in degrades, less xp, a messy looking bag and lots of frustration. So even though you can get Harmful Extraction 50 at lvl 35, you still only want to harvest q40 mats until you reach level 40 and then switch to q50. &lt;br /&gt;
&lt;br /&gt;
===Higher Grade Mats===&lt;br /&gt;
The second most important is getting Higher Grade mats. The order of these is:&lt;br /&gt;
&lt;br /&gt;
'''Basic --&amp;gt; Fine --&amp;gt; Choice --&amp;gt; Excellent --&amp;gt; Supreme''' and:&lt;br /&gt;
'''Average --&amp;gt; Prime --&amp;gt; Select--&amp;gt; Superb--&amp;gt; Magnificent''' for mission materials&lt;br /&gt;
&lt;br /&gt;
You will see your rate of xp go up as you start harvesting better mats.&lt;br /&gt;
&lt;br /&gt;
Most of us have noticed that Choice seems to be just as common as Basic or Fine mats, so you might as well focus on harvesting Choice mats as soon as you can get them. The exception to this is when you are digging in a different land and you cannot use the mats from that land to craft with. Remember that for crafting, if you want to use Choice or above to craft an item with, the mats must match the item in regards to what land they are from. Example: You are a [[Tryker]] and you have been focusing on your Lake Foraging. On top of this, you craft only Lake items (because that is what you started with), so you have to have Lake Choice mats if you want to use Choice to craft with. You want to start foraging in other regions for more skill points. So you come over to the [[Forest]] ([[Matis]] area) to gain some XP. You will most likely want to harvest Basic or Fine here so that you can actually use the mats to level your crafting. If you plan on just selling the items, then Choice will work. Prime Root mats are the exception, as PR mats of any quality can be used to craft any race's items.&lt;br /&gt;
&lt;br /&gt;
===Amount of Mats===&lt;br /&gt;
Next on the important list is the number of mats that you are able to pull from the source. You will start out only being able to obtain 1 item from each source, but have no fear; this will go up as your levels go up.&lt;br /&gt;
&lt;br /&gt;
===Careplanning===&lt;br /&gt;
In regards to XP, you need to remember that if the heart runs out or if the explosion risk bars runs out, you will lose xp for that extraction. This can actually cause you to lose around 100- 200 points per pull. (Those careplans really do pay for themselves.) For more advanced harvesting (when you're pulling from multiple sources), sometimes it will pay off to let the heart run out shortly before the time does, so that you can get to the next source before it disappears. This can increase your XP per min. But this is for expert foragers to try out themselves.&lt;br /&gt;
&lt;br /&gt;
===Other Harvesting XP===&lt;br /&gt;
Lastly, remember that you will also get xp for prospecting your own sources, instead of using the ones that pop around town. Plus you get xp for careplanning for someone you are teamed with. XP is determined by the highest level person. You will also get xp when someone harvests a spot that you have prospected. Once again, this is dependent on the level of the person who extracts from it.&lt;br /&gt;
&lt;br /&gt;
==Prospection==&lt;br /&gt;
Now that you've gotten a few levels from digging around town, you'll want to start prospecting your own sources. Prospecting for your own sources is an essential skill for your overall harvesting experience and capability. In fact, you will not be able to get over q50 mats without it.&lt;br /&gt;
&lt;br /&gt;
To start prospecting (or finding) your own sources, you will need to purchase the Basic Prospection stanza from your local Harvest Trainer. You can train this skill as soon as you have enough points.&lt;br /&gt;
&lt;br /&gt;
When you first learn this skill, you have the ability to prospect or find Basic materials that are directly in front of you. You almost have to be standing on top of the source to be able to find it. The good news is that many upgrades come quickly.&lt;br /&gt;
&lt;br /&gt;
To use your Basic Prospecting skill, just stand in the place that you think there might be a source and click the skill. Your character will go thru the motions and then you will either find a source popped up on the ground or you will get a message as to why not in your system info screen. Your sys info screen will also tell you how many sources you have found, if you find them.&lt;br /&gt;
&lt;br /&gt;
Once you start leveling, you'll want to increase your prospection ability as soon as possible, while keeping your extraction plans where they need to be in order to maximize your xp. Here are the explanations of the prospecting stanzas that you can incorporate into your prospecting action and their importance.&lt;br /&gt;
&lt;br /&gt;
===Range:===&lt;br /&gt;
Range is how far out you can find a source. You start off only being able to find what is directly under you, so upgrading this is essential at first. Though, the higher level range stanzas will only be important when you are searching for something. Most of the high level harvesters still only use Range 2 for most of their digging.&lt;br /&gt;
&lt;br /&gt;
===Angle:===&lt;br /&gt;
Angle determines how far around your body that you can locate a source. If you have 90 degree angle on your prospection, you will be able to find a source that is within a 90 degree angle whose point is at your body. Basically spread your arms so that they are 90 degrees apart and that is the area where you can find a source. This goes up to 360 degrees at level 250. It is recommended that you keep this as high as possible. Also, angle is normally recommended before range.&lt;br /&gt;
&lt;br /&gt;
===Better Quality Mats:===&lt;br /&gt;
This is the ability to find mats that are of better quality. You start off with only Basic. Very quickly you can increase this to Fine, Choice, etc. These stanzas will come in two types. First is the &amp;quot;Find Up To&amp;quot; and second is the &amp;quot;Find Only&amp;quot;. This means you can look for &amp;quot;Up to Choice&amp;quot; sources or you can look for &amp;quot;Choice Only&amp;quot; sources.  In the beginning you will most likely use the &amp;quot;Find Up To&amp;quot; versions, as you just need to get a feel for where things are, etc. Not too long into your harvesting career, though, you will most likely switch to a &amp;quot;Find Only&amp;quot; stanza, because you will know where your sources are and what you want. This is especially important since Choice gives more xp than Fine or Basic and Choice really is just as common as the Fine and Basic. You will always want this in some fashion in your action.&lt;br /&gt;
&lt;br /&gt;
===Terrain Specialization:===&lt;br /&gt;
This is the same as for the extraction terrain specialization. This gives more time for your source, keeps it healthier and is a must for whichever land you are trying to forage in.&lt;br /&gt;
&lt;br /&gt;
===Multiple Spots:===&lt;br /&gt;
This is the most misunderstood stanza for prospection. Many do not learn this because they feel that they do not have enough time for one, why would they want to pop more! It is actually just the opposite. Finding multiple spots has several uses. First, it allows you to see what all is around you. A lot of times there are multiple types of mats in one area. Secondly, it gives you more sources to harvest. The most important, though, is that using this stanza in your prospection actually increases the amount of time your sources will stay available. The general rule of thumb is that you will be able to get around half of the sources that you prospect for. So if you prospect for 2, you'll be able to get 1 of them. When you prospect for 4, you'll be able to get 2 of them. At 6, it starts changing a little, but we'll cover that in a more advanced section. This stanza is rated as very important to your action.&lt;br /&gt;
&lt;br /&gt;
===Knowledge:===&lt;br /&gt;
Prospection with Knowledge is an awesome tool, but not essential at first. This stanza allows you to know what is in the source. When you first start prospecting, you will only see that it is a Raw Material Source. With Knowledge, you will know what type of mat it is. At Knowledge 1, it tells you the general type, such as bark, fiber, etc. At Knowledge 2, it tells you the specific type, such as Shu Fiber or Beckers Bark. It eventually goes up to tell you exactly what it is with details, such as Choice Prime Root Shu Fiber. This stanza, though, will cost a lot of focus in your action, so use it wisely. Know when you don't care what you're digging, and when you need something specific. Also, once you know your locations for particular mats, it becomes less important, but if you are searching for something specific, this is essential.&lt;br /&gt;
&lt;br /&gt;
===Accelerated Prospection:===&lt;br /&gt;
This is probably the least needed of all of the prospection stanzas, but it sure is handy. This does exactly what it says; it decreases the amount of time it takes to prospect. Be careful as this can use a lot of focus as well.&lt;br /&gt;
&lt;br /&gt;
===Extraction Time Bonus:===&lt;br /&gt;
The stanza adds time to the amount of time you have to extract from a source. This is very important at first because it can mean the difference between 1 mat and 2. Up to around level 100, you will want to keep this maxed. After level 100, you will want to play with this to get the most xp for your min, so ask around for suggestions. (At level 150, I am using only Time 3, yet I could use Time 5. This allows me to get 3 sources from one prospection and more xp per min.)&lt;br /&gt;
&lt;br /&gt;
===Material Specialization:===&lt;br /&gt;
This allows you to look specifically for one particular item. It can be a general type of mat, such as bark, shell, etc or can be specific such as Mitexi Bark or Big Shell. This is a nice feature once you are at higher levels, but can use a lot of focus at lower levels. Also, at the lower levels, the sources are not very mixed in. For the most part, the different types of mats are separated out enough that if you know where the mat is, you should be able to pop just that. At higher level areas, this changes. You will find things grouped together in such a manner, where this is almost essential if you are looking for something specific.&lt;br /&gt;
&lt;br /&gt;
=Careplans=&lt;br /&gt;
Careplans help you heal the source while you are extracting from it. A careplan is done in the middle of extracting. Basically as your bars start to decrease, you will click your careplan button to heal it. (Somewhere around half way down.) When it has gone up enough for your needs, you will then click back to your extraction action. There are three types of careplans. You will want to keep Resource Preservation and Ground Stability maxed out for when you are soloing. You can combine these careplans into one Care Action. You can also add Terrain Specialization to your care actions. If you are solo harvesting, you'll want to have separate actions for each of these with the corresponding terrain specialization and one that has both in it with terrain specialization. If you are careplanning for someone else, ask them which level is best and use a combined one at the level they recommend.&lt;br /&gt;
&lt;br /&gt;
===Resource Preservation:===&lt;br /&gt;
This type heals the Heart of your source as you extract from it.&lt;br /&gt;
&lt;br /&gt;
===Ground Stability:===&lt;br /&gt;
This type heals the Explosion Risk bar of your source.&lt;br /&gt;
&lt;br /&gt;
===Reduce Explosion:===&lt;br /&gt;
This is almost, due to the needed timing of using it, impossible to use. After speaking to a GM about it and asking what I was doing wrong on it, he said it has to be used at an exact time before it might explode. Read as: Don't waste your points on it right now.&lt;br /&gt;
&lt;br /&gt;
=Deposit Tracking=&lt;br /&gt;
As was explained to me by a guide, this will only get you in the general area, within about 20-30 meters. You will need the Deposit Tracking Stanza and a Material Specialization (the mat you are looking for). Put together your stanza for what you are looking for, click and follow instructions on the bottom of your screen.&lt;br /&gt;
&lt;br /&gt;
Three problems with this are&lt;br /&gt;
1) The fact that when looking for higher grade, weather restricted mats, it won't tell you if any is left or not, just if it would be up or not.&lt;br /&gt;
2) Still seems a little buggy in some areas, because it will show that you are standing on it, but nothing is there.&lt;br /&gt;
3) If you get in the area, you still have to find it.&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Just a few other notes regarding foraging: Sources do not move. There are big fields of them and sometimes you will pop a spot that looks like it is somewhere else, when it reality it is the same field just a few meters away.&lt;br /&gt;
&lt;br /&gt;
Sources can be season and weather dependent. Though, this is normally only true with the excellent and supreme spots and spots in the [[Prime Roots]].&lt;br /&gt;
&lt;br /&gt;
On a final note, it's normally recommended that around every 20 or so levels, you play around with your stanzas to see what is going to work best. If you have questions, by all means ask in region or universe chat. Ryzom has the best community out there and the people are willing to help.&lt;br /&gt;
&lt;br /&gt;
== Other links ==&lt;br /&gt;
See too, on this wiki :&lt;br /&gt;
*[[Silan Guide/Harvest]] objectives and tips on Silan's mission.&lt;br /&gt;
*Some [[occupations]] concerns forage.&lt;br /&gt;
*[[User_Manual#Forage_Window]], [[User_Manual#Foraging]], and, two macros [[User_Manual#Extract]]&lt;br /&gt;
* about seasons (when dig what) https://sites.google.com/site/ryzommaps/seasonalinfo&lt;br /&gt;
&lt;br /&gt;
And [[:fr:Forage|on the French wiki]]&lt;br /&gt;
&lt;br /&gt;
=Source=&lt;br /&gt;
This entire guide copied from: [http://pegasus-foundation.com/forum/forums/thread-view.asp?tid=2291&amp;amp;posts=4 Pegasus Foundation].&lt;br /&gt;
&lt;br /&gt;
The french version explain what are the modes (0, 1, ...5) : http://fr.wiki.ryzom.com/wiki/Forage#Mode_des_sources&lt;br /&gt;
&lt;br /&gt;
=A Word of Warning=&lt;br /&gt;
Digging in PvP zones leaves the player open to being attacked.  If you do not wish to be attacked, do not dig in PvP zones. These include;&lt;br /&gt;
* [[Lands of Umbra]]&lt;br /&gt;
* [[Nexus]]&lt;br /&gt;
* [[Wastelands]]&lt;br /&gt;
&lt;br /&gt;
also, 200m around an Outpost which has been declared as a battle zone, even if the battle has not yet started.  There is a warning as you approach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Portal|Harvest}}&lt;br /&gt;
[[Category:Skills]] [[Category:Starting Out]] [[Category:Harvest]] [[Category:Glossary]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Memorial_Project&amp;diff=35012</id>
		<title>Memorial Project</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Memorial_Project&amp;diff=35012"/>
				<updated>2020-03-24T16:03:52Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: /* Did we forget someone ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TheBigBox |type=U |title=  Memorial Project |image=R2_scenario_admin.png}}&lt;br /&gt;
&lt;br /&gt;
{{Trad &lt;br /&gt;
|DE = Denkmal&lt;br /&gt;
|EN = Memorial Project&lt;br /&gt;
|ES = Memorial&lt;br /&gt;
|FR = Mémorial&lt;br /&gt;
|RU =Мемориал&lt;br /&gt;
|H  =&lt;br /&gt;
|palette=Grey&lt;br /&gt;
}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&amp;lt;big&amp;gt;This page is still a project and not yet translated. Even the title is only a proposition, the goal is to make it an official document. Constructive propositions in [[Talk:Memorial Project|discussion '''page]] please...&lt;br /&gt;
&amp;lt;/big&amp;gt;'''&lt;br /&gt;
*Rest in peace page&lt;br /&gt;
*Those who won't make the rainbow in time... (Forum thread page title)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2020==&lt;br /&gt;
Corona virus:&lt;br /&gt;
*'''Kythqaaa''': homin, without guild or faction or nationality, Tryker of sap (died 22 or 23/03). https://app.ryzom.com/app_forum/index.php?page=topic/view/30365/&lt;br /&gt;
&lt;br /&gt;
==2019==&lt;br /&gt;
&lt;br /&gt;
2019 R.I.P. [[Arionasis]] / [[Teeneemai]],  [https://app.ryzom.com/app_forum/index.php?page=topic/view/29662/1 announce on the  forum] and the [https://www.youtube.com/watch?v=DvXBGnc1FaY&amp;amp;feature=youtu.be ceremony video].&lt;br /&gt;
&lt;br /&gt;
==2018==&lt;br /&gt;
&lt;br /&gt;
*[https://app.ryzom.com/app_forum/index.php?page=post/view/191049 Zephoxius] (2018/09/04), Memorial at Fleeting garden, Kami circle teleporter&lt;br /&gt;
*'''Req'''  (Guilde Jardin d'Atys, Aniro)&lt;br /&gt;
*'''Deza''' (Guilde Clan Sckinoock, Aniro)&lt;br /&gt;
*'''Clintya''' (Guilde Sensai)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2016==&lt;br /&gt;
&lt;br /&gt;
*'''Ozwomen''' (Guild Spears of Eora). https://app.ryzom.com/app_forum/index.php?page=post/view/175319&lt;br /&gt;
&lt;br /&gt;
==2014==&lt;br /&gt;
&lt;br /&gt;
* [https://app.ryzom.com/app_forum/index.php?page=topic/view/21414/ Beepe],2014/11, Zora stables &lt;br /&gt;
*'''Parne '''(Guilde Jardin d'Atys, Aniro)&lt;br /&gt;
* [https://app.ryzom.com/app_forum/index.php?page=topic/view/19898/1 Thaxlssillyia / Casy],2014/04, Midway Point (Wastelands) at April 27th.&lt;br /&gt;
&lt;br /&gt;
==2013==&lt;br /&gt;
&lt;br /&gt;
*'''Gouez''' (Guilde Gardiens du Savoir, Aniro)&lt;br /&gt;
* [[Tyneetryk]], [[Guild:Phaedreas Tears|Phaedreas Tears]] https://app.ryzom.com/app_forum/index.php?page=topic/view/18339/1&lt;br /&gt;
&lt;br /&gt;
==2012==&lt;br /&gt;
&lt;br /&gt;
*'''Noahm''' (Aniro)&lt;br /&gt;
&lt;br /&gt;
==2011==&lt;br /&gt;
&lt;br /&gt;
*'''Ozaney''' (Guilde Rodeurs d'Atys, Aniro)&lt;br /&gt;
&lt;br /&gt;
==2007==&lt;br /&gt;
&lt;br /&gt;
*'''Shaarm'''  (Guilde Hesperian, Aniro)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Did we forget someone ? =&lt;br /&gt;
*Those who wont make the rainbow in time... : https://app.ryzom.com/app_forum/index.php?page=topic/view/14287/1&lt;br /&gt;
&lt;br /&gt;
*[https://chat.ryzom.com/channel/pj-ryzom_wiki #pj-ryzom_wiki on RC] [[File:RClogo211905.png|We forgot someone ? #pj-ryzom_wiki on RC|link=https://chat.ryzom.com/channel/pj-ryzom_wiki]] and/or on this page's Discussion: [[Talk:Memorial Project]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The French category is [[:fr:Category:Homins disparus|Homins disparus]].&lt;br /&gt;
&lt;br /&gt;
{{Portal|Homins}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Missing player]]&lt;br /&gt;
Merrielyn - GM  15 August 2010 has a memorial by the Matis Arena&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Silan_Guide/Faction&amp;diff=34853</id>
		<title>Silan Guide/Faction</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Silan_Guide/Faction&amp;diff=34853"/>
				<updated>2020-03-15T14:51:12Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: /* The Study of the Goo #1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:faction.jpg|right|thumb|200px]]&lt;br /&gt;
{{Trad|EN=Silan Guide/Faction|FR=Missions de Silan/Missions de Faction}} &lt;br /&gt;
Factional missions are given by the Kami and Karavan representatives in the ranger camp; the Kami Guide, and the Karavan Communications Officer (wearing black and yellow lycra). The Kami can be found in the Kami Enclave, behind Guilan Guiter; and the Karavan in the Karavan Embassy, surrounded by metal and laser fencing.&lt;br /&gt;
&lt;br /&gt;
Later on, on the mainland, if you do missions for the Kami or Karavan it will be in order to raise your fame with that faction, and eventually pledge allegiance to one or the other of them. On Silan, it really doesn't matter which missions you do, or whether you do any of them at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''When taking a mission, make sure to read what the mission giver says! You can miss important information otherwise, and there is no way of having the information repeated.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Kami=&lt;br /&gt;
==Purge the lands #1==&lt;br /&gt;
'''Objectives:'''&lt;br /&gt;
* Kill 8 Nauseous Frippos&lt;br /&gt;
* Speak to the Guide&lt;br /&gt;
&lt;br /&gt;
'''Tips:'''&lt;br /&gt;
Frippos have an attack which drains sap, so you may wish to use melee to kill them. They can be found around the northeast edge of the Blight Zone.&lt;br /&gt;
&lt;br /&gt;
'''Reward:'''&lt;br /&gt;
* 7500 {{Dapper}}&lt;br /&gt;
&lt;br /&gt;
==Purge the lands #2==&lt;br /&gt;
'''Objectives:'''&lt;br /&gt;
* Kill 10 Nauseous Caprynis&lt;br /&gt;
* Speak to the Kami Guide&lt;br /&gt;
&lt;br /&gt;
'''Tips:'''&lt;br /&gt;
These can be found around the southeast edge of the Blight Zone.&lt;br /&gt;
&lt;br /&gt;
'''Reward:'''&lt;br /&gt;
* 12000 {{Dapper}}&lt;br /&gt;
&lt;br /&gt;
==Purge the lands #3==&lt;br /&gt;
'''Objectives:'''&lt;br /&gt;
* Kill 1 Young Ocyz&lt;br /&gt;
* Speak to the Guide&lt;br /&gt;
&lt;br /&gt;
'''Reward:'''&lt;br /&gt;
* 15000 {{Dapper}}&lt;br /&gt;
* 1 fame with the Kami&lt;br /&gt;
&lt;br /&gt;
=Karavan=&lt;br /&gt;
==The Study of the Goo #1==&lt;br /&gt;
'''Objectives:'''&lt;br /&gt;
* Gather 20 x Phial of Plain Fresh Goo Residue of at least q21:&lt;br /&gt;
** ''EITHER:'' By killing creatures with &amp;quot;Nauseous&amp;quot; in their names around the Blight Zone&lt;br /&gt;
** ''OR:'' By digging around the Blight Zone&lt;br /&gt;
* Give the residue to the Communications Officer&lt;br /&gt;
&lt;br /&gt;
'''Tips:'''&lt;br /&gt;
If you kill Nauseous Frippos, bear in mind that they have an attack which drains sap, so you may wish to use melee to kill them.&lt;br /&gt;
&lt;br /&gt;
If you choose to dig the residue, you must use '''basic''' prospecting, and dig at '''q30'''.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: Do not use 'Basic' prospecting,''' remove the 'Find Better Materials' stanza from your action - this always returns '''You have detected raw materials, but of a different class than specified in your Prospecting action''' &lt;br /&gt;
&lt;br /&gt;
'''Reward:'''&lt;br /&gt;
* 7500 {{Dapper}}&lt;br /&gt;
&lt;br /&gt;
==The Study of the Goo #2==&lt;br /&gt;
'''Objectives:'''&lt;br /&gt;
* Gather 20 x Phial of Average Fresh Goo Residue of at least q23:&lt;br /&gt;
** ''EITHER:'' By killing creatures with &amp;quot;Nauseous&amp;quot; in their names around the Blight Zone&lt;br /&gt;
** ''OR:'' By digging around the Blight Zone&lt;br /&gt;
* Give the residue to the Communications Officer&lt;br /&gt;
&lt;br /&gt;
'''Tips:'''&lt;br /&gt;
For this mission you must kill Nauseous Caprynis - frippos don't provide high enough quality residue.&lt;br /&gt;
&lt;br /&gt;
If you choose to dig the residue, you must use '''fine''' prospecting, and dig at '''q30'''. However, Average Residue is extremely hard to find, so it will probably be easier to gather the residue by killing animals.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: Do not use 'Fine' prospecting,''' remove the 'Find Better Materials' stanza from your action - this always returns '''You have detected raw materials, but of a different class than specified in your Prospecting action''' &lt;br /&gt;
&lt;br /&gt;
'''Reward:'''&lt;br /&gt;
* 12000 {{Dapper}}&lt;br /&gt;
&lt;br /&gt;
==The Study of the Goo #3==&lt;br /&gt;
'''Objectives:'''&lt;br /&gt;
* Gather 1 x Phial of Average Fresh Goo Residue of at least q24:&lt;br /&gt;
** ''EITHER:'' By killing young Ocyx around the Blight Zone&lt;br /&gt;
** ''OR:'' By digging around the Blight Zone&lt;br /&gt;
* Give the residue to the Communications Officer&lt;br /&gt;
&lt;br /&gt;
If you choose to dig the residue, you must use '''fine''' prospecting, and dig at '''q30'''. However, Average Residue is extremely hard to find, so it will probably be easier to gather the residue by killing animals.&lt;br /&gt;
&lt;br /&gt;
'''Reward:'''&lt;br /&gt;
* 15000 {{Dapper}}&lt;br /&gt;
* 1 fame with the Karavan&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Silan_Guide/Faction&amp;diff=34852</id>
		<title>Silan Guide/Faction</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Silan_Guide/Faction&amp;diff=34852"/>
				<updated>2020-03-15T14:50:25Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: /* The Study of the Goo #2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:faction.jpg|right|thumb|200px]]&lt;br /&gt;
{{Trad|EN=Silan Guide/Faction|FR=Missions de Silan/Missions de Faction}} &lt;br /&gt;
Factional missions are given by the Kami and Karavan representatives in the ranger camp; the Kami Guide, and the Karavan Communications Officer (wearing black and yellow lycra). The Kami can be found in the Kami Enclave, behind Guilan Guiter; and the Karavan in the Karavan Embassy, surrounded by metal and laser fencing.&lt;br /&gt;
&lt;br /&gt;
Later on, on the mainland, if you do missions for the Kami or Karavan it will be in order to raise your fame with that faction, and eventually pledge allegiance to one or the other of them. On Silan, it really doesn't matter which missions you do, or whether you do any of them at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''When taking a mission, make sure to read what the mission giver says! You can miss important information otherwise, and there is no way of having the information repeated.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Kami=&lt;br /&gt;
==Purge the lands #1==&lt;br /&gt;
'''Objectives:'''&lt;br /&gt;
* Kill 8 Nauseous Frippos&lt;br /&gt;
* Speak to the Guide&lt;br /&gt;
&lt;br /&gt;
'''Tips:'''&lt;br /&gt;
Frippos have an attack which drains sap, so you may wish to use melee to kill them. They can be found around the northeast edge of the Blight Zone.&lt;br /&gt;
&lt;br /&gt;
'''Reward:'''&lt;br /&gt;
* 7500 {{Dapper}}&lt;br /&gt;
&lt;br /&gt;
==Purge the lands #2==&lt;br /&gt;
'''Objectives:'''&lt;br /&gt;
* Kill 10 Nauseous Caprynis&lt;br /&gt;
* Speak to the Kami Guide&lt;br /&gt;
&lt;br /&gt;
'''Tips:'''&lt;br /&gt;
These can be found around the southeast edge of the Blight Zone.&lt;br /&gt;
&lt;br /&gt;
'''Reward:'''&lt;br /&gt;
* 12000 {{Dapper}}&lt;br /&gt;
&lt;br /&gt;
==Purge the lands #3==&lt;br /&gt;
'''Objectives:'''&lt;br /&gt;
* Kill 1 Young Ocyz&lt;br /&gt;
* Speak to the Guide&lt;br /&gt;
&lt;br /&gt;
'''Reward:'''&lt;br /&gt;
* 15000 {{Dapper}}&lt;br /&gt;
* 1 fame with the Kami&lt;br /&gt;
&lt;br /&gt;
=Karavan=&lt;br /&gt;
==The Study of the Goo #1==&lt;br /&gt;
'''Objectives:'''&lt;br /&gt;
* Gather 20 x Phial of Plain Fresh Goo Residue of at least q21:&lt;br /&gt;
** ''EITHER:'' By killing creatures with &amp;quot;Nauseous&amp;quot; in their names around the Blight Zone&lt;br /&gt;
** ''OR:'' By digging around the Blight Zone&lt;br /&gt;
* Give the residue to the Communications Officer&lt;br /&gt;
&lt;br /&gt;
'''Tips:'''&lt;br /&gt;
If you kill Nauseous Frippos, bear in mind that they have an attack which drains sap, so you may wish to use melee to kill them.&lt;br /&gt;
&lt;br /&gt;
If you choose to dig the residue, you must use '''basic''' prospecting, and dig at '''q30'''.&lt;br /&gt;
&lt;br /&gt;
'''Reward:'''&lt;br /&gt;
* 7500 {{Dapper}}&lt;br /&gt;
&lt;br /&gt;
==The Study of the Goo #2==&lt;br /&gt;
'''Objectives:'''&lt;br /&gt;
* Gather 20 x Phial of Average Fresh Goo Residue of at least q23:&lt;br /&gt;
** ''EITHER:'' By killing creatures with &amp;quot;Nauseous&amp;quot; in their names around the Blight Zone&lt;br /&gt;
** ''OR:'' By digging around the Blight Zone&lt;br /&gt;
* Give the residue to the Communications Officer&lt;br /&gt;
&lt;br /&gt;
'''Tips:'''&lt;br /&gt;
For this mission you must kill Nauseous Caprynis - frippos don't provide high enough quality residue.&lt;br /&gt;
&lt;br /&gt;
If you choose to dig the residue, you must use '''fine''' prospecting, and dig at '''q30'''. However, Average Residue is extremely hard to find, so it will probably be easier to gather the residue by killing animals.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: Do not use 'Fine' prospecting,''' remove the 'Find Better Materials' stanza from your action - this always returns '''You have detected raw materials, but of a different class than specified in your Prospecting action''' &lt;br /&gt;
&lt;br /&gt;
'''Reward:'''&lt;br /&gt;
* 12000 {{Dapper}}&lt;br /&gt;
&lt;br /&gt;
==The Study of the Goo #3==&lt;br /&gt;
'''Objectives:'''&lt;br /&gt;
* Gather 1 x Phial of Average Fresh Goo Residue of at least q24:&lt;br /&gt;
** ''EITHER:'' By killing young Ocyx around the Blight Zone&lt;br /&gt;
** ''OR:'' By digging around the Blight Zone&lt;br /&gt;
* Give the residue to the Communications Officer&lt;br /&gt;
&lt;br /&gt;
If you choose to dig the residue, you must use '''fine''' prospecting, and dig at '''q30'''. However, Average Residue is extremely hard to find, so it will probably be easier to gather the residue by killing animals.&lt;br /&gt;
&lt;br /&gt;
'''Reward:'''&lt;br /&gt;
* 15000 {{Dapper}}&lt;br /&gt;
* 1 fame with the Karavan&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Bounty_Beaches&amp;diff=25979</id>
		<title>Bounty Beaches</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Bounty_Beaches&amp;diff=25979"/>
				<updated>2017-09-10T11:00:16Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{RegionInfoBox&lt;br /&gt;
|image=BB_Map.jpg&lt;br /&gt;
|continent=Aeden Aqueous&lt;br /&gt;
|lvl=150 - 200&lt;br /&gt;
|neut=Kami and Karavan&lt;br /&gt;
|size=2.56&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Subregions==&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
&lt;br /&gt;
==Outposts==&lt;br /&gt;
* Cute Springs Research Center&lt;br /&gt;
* Cute Springs Twining Stronghold&lt;br /&gt;
* Liberty Gateway Border Post&lt;br /&gt;
* Tupile Trade Post&lt;br /&gt;
* [[Twintops Workshop]]&lt;br /&gt;
&lt;br /&gt;
==Settling Groups==&lt;br /&gt;
===Bandit Camps===&lt;br /&gt;
* [[Blood Rooters]]&lt;br /&gt;
* [[Bounty Snatchers]]&lt;br /&gt;
* [[Infamous Five]]&lt;br /&gt;
&lt;br /&gt;
===Tribes===&lt;br /&gt;
* [[Slavers]]&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
;Hawkers&lt;br /&gt;
: Ba'Laupsey Derren &lt;br /&gt;
: Nirni Ciorinia &lt;br /&gt;
&lt;br /&gt;
;Hunters&lt;br /&gt;
: Ba'caussey Artan &lt;br /&gt;
: Ibikos Mekops&lt;br /&gt;
&lt;br /&gt;
;Journeymen&lt;br /&gt;
: Aniche Anidera &lt;br /&gt;
: Be'Lauppy Breggie&lt;br /&gt;
&lt;br /&gt;
;Prospectors&lt;br /&gt;
: Chiachi Freri &lt;br /&gt;
: Mac'Laughan Aeddan &lt;br /&gt;
&lt;br /&gt;
;Scouts&lt;br /&gt;
: Ba'Neppy Liffan &lt;br /&gt;
: Cean Krinn&lt;br /&gt;
&lt;br /&gt;
==Mobs==&lt;br /&gt;
Anomaly; There are no intelligent plants in Bounty Beaches&lt;br /&gt;
&lt;br /&gt;
{{Areas Lake}}&lt;br /&gt;
[[Category:Surface regions]]&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Silan&amp;diff=25978</id>
		<title>Silan</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Silan&amp;diff=25978"/>
				<updated>2017-09-05T20:17:46Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: added available mats foraged and looted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContinentInfoBox&lt;br /&gt;
|image=Landstoexploremap.jpg&lt;br /&gt;
|name=Silan&lt;br /&gt;
|race=Refuge to all races&lt;br /&gt;
|eco=Forest&lt;br /&gt;
|size=2.05&lt;br /&gt;
|}}&lt;br /&gt;
[[Silan]] is the island where [[Races of Atys|homins]] first emerged into the current known world after many years of 'exile' in the [[Prime Roots]].&lt;br /&gt;
&lt;br /&gt;
It's where all new players in Ryzom start as of 2006. If you're a new player looking for a guide on Silan, see [[Silan Guide]].&lt;br /&gt;
&lt;br /&gt;
See [[User_Manual|the user manual too]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where all characters start out in the game. From 18 May 2009 onwards a subscribed account is no longer needed to leave [[Silan]]. Any character can leave Silan at any time, but beware you cannot return once you've left.&lt;br /&gt;
&lt;br /&gt;
[[Silan]] contains many different people with which the player can interact with, above all trainers for [[fighting]], [[magic]], [[harvesting]] and [[crafting]], mission givers for both factions [[Kami|the Kami]] and [[Karavan|the Karavan]] and a set of missions for the Rangers. All missions given on [[Silan]] act as a tutorial for [[Ryzom]] i.e. Silan should not convey the idea that [[Ryzom]] as a whole is quest-centric.&lt;br /&gt;
&lt;br /&gt;
The main world of [[Atys]] has many different ecosystems each with their own animals, and [[Silan]] attempts to show off as many of them as possible in a small area. Thus [[Silan]] combines a mainly [[forest]] ecosystem with a [[lakelands]] area and a [[jungle]] area as well as a [[Goo]] zone and a ruined town. It then crams the whole thing full of weakened versions of some of Atys' most exotic [[animals]].&lt;br /&gt;
&lt;br /&gt;
For a more in-depth look into missions and tutorials on [[Silan]] see [[Silan Guide]].&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
===Arena===&lt;br /&gt;
This is the only [[PvP]] area on the island. As far as can be seen the arena is naturally formed and many resources can be found within it. It should be noted that the abundance of sources should not make you less wary of the Arena.&lt;br /&gt;
&lt;br /&gt;
===Hunting Grounds===&lt;br /&gt;
Where the inhabitants of the ranger camp hunt [[bodoc]]s and other herbivores for food. [[Bodoc]]s, [[yubo]]s, [[izam]], and [[rendor]] can be found here, as well as the [[ragus]] that prey on them.&lt;br /&gt;
&lt;br /&gt;
===Kitins Jungle===&lt;br /&gt;
An uncharted area of horror and unknown dangers. As the name implies it's jungle ecosystem and the only place on the island where the [[kitin]] threat is present. [[kipee]]s and [[kipesta]]s roam here and the area is rumoured to be inhabited by a giant [[kirosta]].&lt;br /&gt;
&lt;br /&gt;
===Ruins of Silan===&lt;br /&gt;
A city which was built by the [[Matis]] when they resurfaced. The [[Matis]] began experimenting with the [[intelligent plants]] in the region, namely the [[slaveni]], to make extracting resources easier. This eventually led to the city's downfall and the ruins are all that remain of it. These days the ruins are inhabited by looters.&lt;br /&gt;
&lt;br /&gt;
Technically, only this ruined town is called [[Silan]]. The island has no official name, and because the ruined town was the central feature of the island, the entire island has come to be referred to as [[Silan]].&lt;br /&gt;
&lt;br /&gt;
===Shining Lake===&lt;br /&gt;
This lake with an island in the middle forms a miniature subtropical ecosystem. Though the shores around the lake are full of dangers, homins are completely safe in it's waters. The island in the middle is home to a population of [[cray]]s, including one gigantic specimen.&lt;br /&gt;
&lt;br /&gt;
===Blight Zone===&lt;br /&gt;
An area of the island ravaged by the [[Goo]]. Contaminated and sickly creatures wander this place, while some homins seek to abuse the Goo for their own purposes. Several missions enlist the player's aid in pushing back the Goo.&lt;br /&gt;
&lt;br /&gt;
==The Ranger Camp==&lt;br /&gt;
The only inhabited settlement on the island, and where all new refugees first arrive. This camp was set up by the Rangers of Atys specifically as a place of training where new arrivals to [[Atys]] can learn all they need to survive.  &lt;br /&gt;
&lt;br /&gt;
In the camp are all the people who offer missions to young homins to learn them the ropes of things. Guilan Guiter gives mission to teach fighting, Nomis Merclao missions to teach magic, Milles Dodoine missions to teach harvesting and Sterga Hamla missions to teach crafting. The Kami and Karavan give some missions to teach homins about the [[Goo]], and Chiang the Strong gives some final missions to teach homins about bandits and [[kitin]]. There are also trainers to teach you new skills and a guide to point you to all these people. Lastly, there is a market where homins can buy and sell materials and equipment.&lt;br /&gt;
&lt;br /&gt;
Again, for guides on all these missions, see the [[Silan Guide]].&lt;br /&gt;
&lt;br /&gt;
==Curiosity==&lt;br /&gt;
It appears as if the old [[Matis island]] and [[Silan]] share their shape somehow.&lt;br /&gt;
&lt;br /&gt;
::[[File:Matis_island.jpg|200px|Matis island]]&lt;br /&gt;
&lt;br /&gt;
[[File:SilanMap.jpeg|250px|Silan]]&lt;br /&gt;
&lt;br /&gt;
==Mobs on Silan==&lt;br /&gt;
Suckling Yubo 	level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Inexperienced Yubo		level 5&amp;lt;br /&amp;gt;&lt;br /&gt;
Weanling Yubo	level 11&amp;lt;br /&amp;gt;&lt;br /&gt;
Suckling Capryni 	level 8&amp;lt;br /&amp;gt;&lt;br /&gt;
Suckling Bodoc level 8&amp;lt;br /&amp;gt;&lt;br /&gt;
Docile Bodoc	level 18&amp;lt;br /&amp;gt;&lt;br /&gt;
Weaned Rendor	level 16&amp;lt;br /&amp;gt;&lt;br /&gt;
Weak Rendor	level 22&amp;lt;br /&amp;gt;&lt;br /&gt;
Fledgling Izam level 10&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New Born Javing	level 15&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weaned Yelk 	level 20&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nauseous Frippo	level 21&amp;lt;br /&amp;gt;&lt;br /&gt;
Nauseous Capryni	level 23&amp;lt;br /&amp;gt;&lt;br /&gt;
Young Ocyx	level 24&amp;lt;br /&amp;gt;&lt;br /&gt;
Dominant Ocyx	level 30&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Young Cray	level 25&amp;lt;br /&amp;gt;&lt;br /&gt;
Dominant Cray	level 35&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Young Torbak	level 28&amp;lt;br /&amp;gt;&lt;br /&gt;
Weeny Ragus 	level 11&amp;lt;br /&amp;gt;&lt;br /&gt;
Puny Gingo	level 24&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Submissive Cratcha	level 26&amp;lt;br /&amp;gt;&lt;br /&gt;
Placid Slaveni	level 15&amp;lt;br /&amp;gt;&lt;br /&gt;
Peaceful Slaveni	level 18&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Docile Mektoub	level 26&amp;lt;br /&amp;gt;&lt;br /&gt;
Young Mektoub	level 30&amp;lt;br /&amp;gt;&lt;br /&gt;
Weak Kippee 	level 35&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Young Kipesta	level 40&amp;lt;br /&amp;gt;&lt;br /&gt;
Weak Kizoar	level 35&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kirosta 	level 50&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chlorogoos Looter	25 / 35&amp;lt;br /&amp;gt;&lt;br /&gt;
Arken     25&amp;lt;br /&amp;gt;&lt;br /&gt;
Reitzak	40&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Foraged Mats==&lt;br /&gt;
&lt;br /&gt;
Fine Q45 in Jungle area&amp;lt;br /&amp;gt;&lt;br /&gt;
Soo Amber&amp;lt;br /&amp;gt;&lt;br /&gt;
Perfling Bark&amp;lt;br /&amp;gt;&lt;br /&gt;
Koorin Oil&amp;lt;br /&amp;gt;&lt;br /&gt;
Dung Resin&amp;lt;br /&amp;gt;&lt;br /&gt;
Enola Sap&amp;lt;br /&amp;gt;&lt;br /&gt;
Saurona Seed&amp;lt;br /&amp;gt;&lt;br /&gt;
Splinter Shell&amp;lt;br /&amp;gt;&lt;br /&gt;
Abhaya Wood&amp;lt;br /&amp;gt;&lt;br /&gt;
Scrath Wood Node&amp;lt;br /&amp;gt;&lt;br /&gt;
Anete Fibre&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fine Q30 by the Goo&amp;lt;br /&amp;gt;&lt;br /&gt;
Cuty Shell&amp;lt;br /&amp;gt;&lt;br /&gt;
Adriel Bark&amp;lt;br /&amp;gt;&lt;br /&gt;
Sarina Seed&amp;lt;br /&amp;gt;&lt;br /&gt;
Sha Amber&amp;lt;br /&amp;gt;&lt;br /&gt;
Nita Wood Node&amp;lt;br /&amp;gt;&lt;br /&gt;
Fung Resin&amp;lt;br /&amp;gt;&lt;br /&gt;
Irin Oil&amp;lt;br /&amp;gt;&lt;br /&gt;
Shu Fibre&amp;lt;br /&amp;gt;&lt;br /&gt;
Kachine Wood&amp;lt;br /&amp;gt;&lt;br /&gt;
Dante Sap&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Looted Mats==&lt;br /&gt;
&lt;br /&gt;
Q50 Dominant Kirosta&amp;lt;br /&amp;gt;&lt;br /&gt;
Sting &amp;lt;br /&amp;gt;&lt;br /&gt;
Mandible&amp;lt;br /&amp;gt;&lt;br /&gt;
Shell&amp;lt;br /&amp;gt;&lt;br /&gt;
Secretion&amp;lt;br /&amp;gt;&lt;br /&gt;
Tail&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Q40 Young Kipesta&lt;br /&gt;
&lt;br /&gt;
Q35 Dominant Cray&lt;br /&gt;
&lt;br /&gt;
Q35 Weak Kipee&lt;br /&gt;
&lt;br /&gt;
Q35 Weak Kizoar&lt;br /&gt;
&lt;br /&gt;
Q30 Dominant Ocyx&lt;br /&gt;
&lt;br /&gt;
Q30 Young Mektoub (Basic)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Silan Guide]] - More info about the quests in the area&lt;br /&gt;
*[[Matis island]], [[Fyros island]], [[Tryker island]] and [[Zoraï island]] - The islands where new players started before Silan was introduced.&lt;br /&gt;
&lt;br /&gt;
{{Atys}}&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
[[de:Silan]]&lt;br /&gt;
&lt;br /&gt;
[[User:Craftjenn|Ranger du Cercle du Bois d&amp;amp;#39;Almati]] ([[User talk:Craftjenn|talk]]) 03:26, 15 June 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Silan&amp;diff=25874</id>
		<title>Silan</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Silan&amp;diff=25874"/>
				<updated>2017-01-28T12:08:33Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContinentInfoBox&lt;br /&gt;
|image=Landstoexploremap.jpg&lt;br /&gt;
|name=Silan&lt;br /&gt;
|race=Refuge to all races&lt;br /&gt;
|eco=Forest&lt;br /&gt;
|size=2.05&lt;br /&gt;
|}}&lt;br /&gt;
[[Silan]] is the island where [[Races of Atys|homins]] first emerged into the current known world after many years of 'exile' in the [[Prime Roots]].&lt;br /&gt;
&lt;br /&gt;
It's where all new players in Ryzom start as of 2006. If you're a new player looking for a guide on Silan, see [[Silan Guide]].&lt;br /&gt;
&lt;br /&gt;
See [[User_Manual|the user manual too]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where all characters start out in the game. From 18 May 2009 onwards a subscribed account is no longer needed to leave [[Silan]]. Any character can leave Silan at any time, but beware you cannot return once you've left.&lt;br /&gt;
&lt;br /&gt;
[[Silan]] contains many different people with which the player can interact with, above all trainers for [[fighting]], [[magic]], [[harvesting]] and [[crafting]], mission givers for both factions [[Kami|the Kami]] and [[Karavan|the Karavan]] and a set of missions for the Rangers. All missions given on [[Silan]] act as a tutorial for [[Ryzom]] i.e. Silan should not convey the idea that [[Ryzom]] as a whole is quest-centric.&lt;br /&gt;
&lt;br /&gt;
The main world of [[Atys]] has many different ecosystems each with their own animals, and [[Silan]] attempts to show off as many of them as possible in a small area. Thus [[Silan]] combines a mainly [[forest]] ecosystem with a [[lakelands]] area and a [[jungle]] area as well as a [[Goo]] zone and a ruined town. It then crams the whole thing full of weakened versions of some of Atys' most exotic [[animals]].&lt;br /&gt;
&lt;br /&gt;
For a more in-depth look into missions and tutorials on [[Silan]] see [[Silan Guide]].&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
===Arena===&lt;br /&gt;
This is the only [[PvP]] area on the island. As far as can be seen the arena is naturally formed and many resources can be found within it. It should be noted that the abundance of sources should not make you less wary of the Arena.&lt;br /&gt;
&lt;br /&gt;
===Hunting Grounds===&lt;br /&gt;
Where the inhabitants of the ranger camp hunt [[bodoc]]s and other herbivores for food. [[Bodoc]]s, [[yubo]]s, [[izam]], and [[rendor]] can be found here, as well as the [[ragus]] that prey on them.&lt;br /&gt;
&lt;br /&gt;
===Kitins Jungle===&lt;br /&gt;
An uncharted area of horror and unknown dangers. As the name implies it's jungle ecosystem and the only place on the island where the [[kitin]] threat is present. [[kipee]]s and [[kipesta]]s roam here and the area is rumoured to be inhabited by a giant [[kirosta]].&lt;br /&gt;
&lt;br /&gt;
===Ruins of Silan===&lt;br /&gt;
A city which was built by the [[Matis]] when they resurfaced. The [[Matis]] began experimenting with the [[intelligent plants]] in the region, namely the [[slaveni]], to make extracting resources easier. This eventually led to the city's downfall and the ruins are all that remain of it. These days the ruins are inhabited by looters.&lt;br /&gt;
&lt;br /&gt;
Technically, only this ruined town is called [[Silan]]. The island has no official name, and because the ruined town was the central feature of the island, the entire island has come to be referred to as [[Silan]].&lt;br /&gt;
&lt;br /&gt;
===Shining Lake===&lt;br /&gt;
This lake with an island in the middle forms a miniature subtropical ecosystem. Though the shores around the lake are full of dangers, homins are completely safe in it's waters. The island in the middle is home to a population of [[cray]]s, including one gigantic specimen.&lt;br /&gt;
&lt;br /&gt;
===Blight Zone===&lt;br /&gt;
An area of the island ravaged by the [[Goo]]. Contaminated and sickly creatures wander this place, while some homins seek to abuse the Goo for their own purposes. Several missions enlist the player's aid in pushing back the Goo.&lt;br /&gt;
&lt;br /&gt;
==The Ranger Camp==&lt;br /&gt;
The only inhabited settlement on the island, and where all new refugees first arrive. This camp was set up by the Rangers of Atys specifically as a place of training where new arrivals to [[Atys]] can learn all they need to survive.  &lt;br /&gt;
&lt;br /&gt;
In the camp are all the people who offer missions to young homins to learn them the ropes of things. Guilan Guiter gives mission to teach fighting, Nomis Merclao missions to teach magic, Milles Dodoine missions to teach harvesting and Sterga Hamla missions to teach crafting. The Kami and Karavan give some missions to teach homins about the [[Goo]], and Chiang the Strong gives some final missions to teach homins about bandits and [[kitin]]. There are also trainers to teach you new skills and a guide to point you to all these people. Lastly, there is a market where homins can buy and sell materials and equipment.&lt;br /&gt;
&lt;br /&gt;
Again, for guides on all these missions, see the [[Silan Guide]].&lt;br /&gt;
&lt;br /&gt;
==Curiosity==&lt;br /&gt;
It appears as if the old [[Matis island]] and [[Silan]] share their shape somehow.&lt;br /&gt;
&lt;br /&gt;
::[[File:Matis_island.jpg|200px|Matis island]]&lt;br /&gt;
&lt;br /&gt;
[[File:SilanMap.jpeg|250px|Silan]]&lt;br /&gt;
&lt;br /&gt;
==Mobs on Silan==&lt;br /&gt;
Suckling Yubo 	level 1&lt;br /&gt;
&lt;br /&gt;
Inexperienced Yubo		level 5&lt;br /&gt;
&lt;br /&gt;
Weanling Yubo	level 11&lt;br /&gt;
&lt;br /&gt;
Suckling Capryni 	level 8&lt;br /&gt;
&lt;br /&gt;
Suckling Bodoc level 8&lt;br /&gt;
&lt;br /&gt;
Docile Bodoc	level 18&lt;br /&gt;
&lt;br /&gt;
Weaned Rendor	level 16&lt;br /&gt;
&lt;br /&gt;
Weak Rendor	level 22&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fledgling Izam level 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Born Javing	level 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weaned Yelk 	level 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nauseous Frippo	level 21&lt;br /&gt;
&lt;br /&gt;
Nauseous Capryni	level 23&lt;br /&gt;
&lt;br /&gt;
Young Ocyx	level 24&lt;br /&gt;
&lt;br /&gt;
Dominant Ocyx	level 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Young Cray	level 25&lt;br /&gt;
&lt;br /&gt;
Dominant Cray	level 35&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Young Torbak	level 28&lt;br /&gt;
&lt;br /&gt;
Weeny Ragus 	level 11&lt;br /&gt;
&lt;br /&gt;
Puny Gingo	level 24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submissive Cratcha	level 26&lt;br /&gt;
&lt;br /&gt;
Placid Slaveni	level 15&lt;br /&gt;
&lt;br /&gt;
Peaceful Slaveni	level 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Docile Mektoub	level 26&lt;br /&gt;
&lt;br /&gt;
Young Mektoub	level 30&lt;br /&gt;
&lt;br /&gt;
Weak Kipee 	level 35&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Young Kipesta	level 40&lt;br /&gt;
&lt;br /&gt;
Weak Kizoar	level 35&lt;br /&gt;
&lt;br /&gt;
Kirosta 	level 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chlorogoos Looter	25 / 35&lt;br /&gt;
&lt;br /&gt;
Arken     25&lt;br /&gt;
&lt;br /&gt;
Reitzak	40&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Silan Guide]] - More info about the quests in the area&lt;br /&gt;
*[[Matis island]], [[Fyros island]], [[Tryker island]] and [[Zoraï island]] - The islands where new players started before Silan was introduced.&lt;br /&gt;
&lt;br /&gt;
{{Atys}}&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
[[de:Silan]]&lt;br /&gt;
&lt;br /&gt;
[[User:Craftjenn|Ranger du Cercle du Bois d&amp;amp;#39;Almati]] ([[User talk:Craftjenn|talk]]) 03:26, 15 June 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Silan&amp;diff=25873</id>
		<title>Silan</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Silan&amp;diff=25873"/>
				<updated>2017-01-14T16:10:42Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: Add list of Mobs on Silan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContinentInfoBox&lt;br /&gt;
|image=Landstoexploremap.jpg&lt;br /&gt;
|name=Silan&lt;br /&gt;
|race=Refuge to all races&lt;br /&gt;
|eco=Forest&lt;br /&gt;
|size=2.05&lt;br /&gt;
|}}&lt;br /&gt;
[[Silan]] is the island where [[Races of Atys|homins]] first emerged into the current known world after many years of 'exile' in the [[Prime Roots]].&lt;br /&gt;
&lt;br /&gt;
It's where all new players in Ryzom start as of 2006. If you're a new player looking for a guide on Silan, see [[Silan Guide]].&lt;br /&gt;
&lt;br /&gt;
See [[User_Manual|the user manual too]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where all characters start out in the game. From 18 May 2009 onwards a subscribed account is no longer needed to leave [[Silan]]. Any character can leave Silan at any time, but beware you cannot return once you've left.&lt;br /&gt;
&lt;br /&gt;
[[Silan]] contains many different people with which the player can interact with, above all trainers for [[fighting]], [[magic]], [[harvesting]] and [[crafting]], mission givers for both factions [[Kami|the Kami]] and [[Karavan|the Karavan]] and a set of missions for the Rangers. All missions given on [[Silan]] act as a tutorial for [[Ryzom]] i.e. Silan should not convey the idea that [[Ryzom]] as a whole is quest-centric.&lt;br /&gt;
&lt;br /&gt;
The main world of [[Atys]] has many different ecosystems each with their own animals, and [[Silan]] attempts to show off as many of them as possible in a small area. Thus [[Silan]] combines a mainly [[forest]] ecosystem with a [[lakelands]] area and a [[jungle]] area as well as a [[Goo]] zone and a ruined town. It then crams the whole thing full of weakened versions of some of Atys' most exotic [[animals]].&lt;br /&gt;
&lt;br /&gt;
For a more in-depth look into missions and tutorials on [[Silan]] see [[Silan Guide]].&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
===Arena===&lt;br /&gt;
This is the only [[PvP]] area on the island. As far as can be seen the arena is naturally formed and many resources can be found within it. It should be noted that the abundance of sources should not make you less wary of the Arena.&lt;br /&gt;
&lt;br /&gt;
===Hunting Grounds===&lt;br /&gt;
Where the inhabitants of the ranger camp hunt [[bodoc]]s and other herbivores for food. [[Bodoc]]s, [[yubo]]s, [[izam]], and [[rendor]] can be found here, as well as the [[ragus]] that prey on them.&lt;br /&gt;
&lt;br /&gt;
===Kitins Jungle===&lt;br /&gt;
An uncharted area of horror and unknown dangers. As the name implies it's jungle ecosystem and the only place on the island where the [[kitin]] threat is present. [[kipee]]s and [[kipesta]]s roam here and the area is rumoured to be inhabited by a giant [[kirosta]].&lt;br /&gt;
&lt;br /&gt;
===Ruins of Silan===&lt;br /&gt;
A city which was built by the [[Matis]] when they resurfaced. The [[Matis]] began experimenting with the [[intelligent plants]] in the region, namely the [[slaveni]], to make extracting resources easier. This eventually led to the city's downfall and the ruins are all that remain of it. These days the ruins are inhabited by looters.&lt;br /&gt;
&lt;br /&gt;
Technically, only this ruined town is called [[Silan]]. The island has no official name, and because the ruined town was the central feature of the island, the entire island has come to be referred to as [[Silan]].&lt;br /&gt;
&lt;br /&gt;
===Shining Lake===&lt;br /&gt;
This lake with an island in the middle forms a miniature subtropical ecosystem. Though the shores around the lake are full of dangers, homins are completely safe in it's waters. The island in the middle is home to a population of [[cray]]s, including one gigantic specimen.&lt;br /&gt;
&lt;br /&gt;
===Blight Zone===&lt;br /&gt;
An area of the island ravaged by the [[Goo]]. Contaminated and sickly creatures wander this place, while some homins seek to abuse the Goo for their own purposes. Several missions enlist the player's aid in pushing back the Goo.&lt;br /&gt;
&lt;br /&gt;
==The Ranger Camp==&lt;br /&gt;
The only inhabited settlement on the island, and where all new refugees first arrive. This camp was set up by the Rangers of Atys specifically as a place of training where new arrivals to [[Atys]] can learn all they need to survive.  &lt;br /&gt;
&lt;br /&gt;
In the camp are all the people who offer missions to young homins to learn them the ropes of things. Guilan Guiter gives mission to teach fighting, Nomis Merclao missions to teach magic, Milles Dodoine missions to teach harvesting and Sterga Hamla missions to teach crafting. The Kami and Karavan give some missions to teach homins about the [[Goo]], and Chiang the Strong gives some final missions to teach homins about bandits and [[kitin]]. There are also trainers to teach you new skills and a guide to point you to all these people. Lastly, there is a market where homins can buy and sell materials and equipment.&lt;br /&gt;
&lt;br /&gt;
Again, for guides on all these missions, see the [[Silan Guide]].&lt;br /&gt;
&lt;br /&gt;
==Curiosity==&lt;br /&gt;
It appears as if the old [[Matis island]] and [[Silan]] share their shape somehow.&lt;br /&gt;
&lt;br /&gt;
::[[File:Matis_island.jpg|200px|Matis island]]&lt;br /&gt;
&lt;br /&gt;
[[File:SilanMap.jpeg|250px|Silan]]&lt;br /&gt;
&lt;br /&gt;
==Mobs on Silan==&lt;br /&gt;
Suckling Yubo 	level 1&lt;br /&gt;
&lt;br /&gt;
Inexperienced Yubo		level 5&lt;br /&gt;
&lt;br /&gt;
Weanling Yubo	level 11&lt;br /&gt;
&lt;br /&gt;
Suckling Capryni 	level 8&lt;br /&gt;
&lt;br /&gt;
Suckling Bodoc level 8&lt;br /&gt;
&lt;br /&gt;
Docile Bodoc	level 18&lt;br /&gt;
&lt;br /&gt;
Weaned Rendor	level 16&lt;br /&gt;
&lt;br /&gt;
Weak Rendor	level 22&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fledgling Izam level 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Born Javing	level 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weaned Yelk 	level 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nauseous Frippo	level 21&lt;br /&gt;
&lt;br /&gt;
Nauseous Capryni	level 23&lt;br /&gt;
&lt;br /&gt;
Young Ocyx	level 24&lt;br /&gt;
&lt;br /&gt;
Dominant Ocyx	level 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Young Cray	level 25&lt;br /&gt;
&lt;br /&gt;
Dominant Cray	level 35&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Young Torbak	level 28&lt;br /&gt;
&lt;br /&gt;
Weeny Ragus 	level 11&lt;br /&gt;
&lt;br /&gt;
Puny Gingo	level 24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submissive Cratcha	level 26&lt;br /&gt;
&lt;br /&gt;
Placid Slaveni	level 15&lt;br /&gt;
&lt;br /&gt;
Peaceful Slaveni	level 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Docile Mektoub	level 26&lt;br /&gt;
&lt;br /&gt;
Young Mektoub	level 30&lt;br /&gt;
&lt;br /&gt;
Weak Kippee 	level 35&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Young Kipesta	level 40&lt;br /&gt;
&lt;br /&gt;
Weak Kizoar	level 35&lt;br /&gt;
&lt;br /&gt;
Kirosta 	level 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chlorogoos Looter	25 / 35&lt;br /&gt;
&lt;br /&gt;
Arken     25&lt;br /&gt;
&lt;br /&gt;
Reitzak	40&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Silan Guide]] - More info about the quests in the area&lt;br /&gt;
*[[Matis island]], [[Fyros island]], [[Tryker island]] and [[Zoraï island]] - The islands where new players started before Silan was introduced.&lt;br /&gt;
&lt;br /&gt;
{{Atys}}&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
[[de:Silan]]&lt;br /&gt;
&lt;br /&gt;
[[User:Craftjenn|Ranger du Cercle du Bois d&amp;amp;#39;Almati]] ([[User talk:Craftjenn|talk]]) 03:26, 15 June 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Silan&amp;diff=25872</id>
		<title>Silan</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Silan&amp;diff=25872"/>
				<updated>2017-01-14T16:09:54Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContinentInfoBox&lt;br /&gt;
|image=Landstoexploremap.jpg&lt;br /&gt;
|name=Silan&lt;br /&gt;
|race=Refuge to all races&lt;br /&gt;
|eco=Forest&lt;br /&gt;
|size=2.05&lt;br /&gt;
|}}&lt;br /&gt;
[[Silan]] is the island where [[Races of Atys|homins]] first emerged into the current known world after many years of 'exile' in the [[Prime Roots]].&lt;br /&gt;
&lt;br /&gt;
It's where all new players in Ryzom start as of 2006. If you're a new player looking for a guide on Silan, see [[Silan Guide]].&lt;br /&gt;
&lt;br /&gt;
See [[User_Manual|the user manual too]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where all characters start out in the game. From 18 May 2009 onwards a subscribed account is no longer needed to leave [[Silan]]. Any character can leave Silan at any time, but beware you cannot return once you've left.&lt;br /&gt;
&lt;br /&gt;
[[Silan]] contains many different people with which the player can interact with, above all trainers for [[fighting]], [[magic]], [[harvesting]] and [[crafting]], mission givers for both factions [[Kami|the Kami]] and [[Karavan|the Karavan]] and a set of missions for the Rangers. All missions given on [[Silan]] act as a tutorial for [[Ryzom]] i.e. Silan should not convey the idea that [[Ryzom]] as a whole is quest-centric.&lt;br /&gt;
&lt;br /&gt;
The main world of [[Atys]] has many different ecosystems each with their own animals, and [[Silan]] attempts to show off as many of them as possible in a small area. Thus [[Silan]] combines a mainly [[forest]] ecosystem with a [[lakelands]] area and a [[jungle]] area as well as a [[Goo]] zone and a ruined town. It then crams the whole thing full of weakened versions of some of Atys' most exotic [[animals]].&lt;br /&gt;
&lt;br /&gt;
For a more in-depth look into missions and tutorials on [[Silan]] see [[Silan Guide]].&lt;br /&gt;
&lt;br /&gt;
==Areas==&lt;br /&gt;
===Arena===&lt;br /&gt;
This is the only [[PvP]] area on the island. As far as can be seen the arena is naturally formed and many resources can be found within it. It should be noted that the abundance of sources should not make you less wary of the Arena.&lt;br /&gt;
&lt;br /&gt;
===Hunting Grounds===&lt;br /&gt;
Where the inhabitants of the ranger camp hunt [[bodoc]]s and other herbivores for food. [[Bodoc]]s, [[yubo]]s, [[izam]], and [[rendor]] can be found here, as well as the [[ragus]] that prey on them.&lt;br /&gt;
&lt;br /&gt;
===Kitins Jungle===&lt;br /&gt;
An uncharted area of horror and unknown dangers. As the name implies it's jungle ecosystem and the only place on the island where the [[kitin]] threat is present. [[kipee]]s and [[kipesta]]s roam here and the area is rumoured to be inhabited by a giant [[kirosta]].&lt;br /&gt;
&lt;br /&gt;
===Ruins of Silan===&lt;br /&gt;
A city which was built by the [[Matis]] when they resurfaced. The [[Matis]] began experimenting with the [[intelligent plants]] in the region, namely the [[slaveni]], to make extracting resources easier. This eventually led to the city's downfall and the ruins are all that remain of it. These days the ruins are inhabited by looters.&lt;br /&gt;
&lt;br /&gt;
Technically, only this ruined town is called [[Silan]]. The island has no official name, and because the ruined town was the central feature of the island, the entire island has come to be referred to as [[Silan]].&lt;br /&gt;
&lt;br /&gt;
===Shining Lake===&lt;br /&gt;
This lake with an island in the middle forms a miniature subtropical ecosystem. Though the shores around the lake are full of dangers, homins are completely safe in it's waters. The island in the middle is home to a population of [[cray]]s, including one gigantic specimen.&lt;br /&gt;
&lt;br /&gt;
===Blight Zone===&lt;br /&gt;
An area of the island ravaged by the [[Goo]]. Contaminated and sickly creatures wander this place, while some homins seek to abuse the Goo for their own purposes. Several missions enlist the player's aid in pushing back the Goo.&lt;br /&gt;
&lt;br /&gt;
==The Ranger Camp==&lt;br /&gt;
The only inhabited settlement on the island, and where all new refugees first arrive. This camp was set up by the Rangers of Atys specifically as a place of training where new arrivals to [[Atys]] can learn all they need to survive.  &lt;br /&gt;
&lt;br /&gt;
In the camp are all the people who offer missions to young homins to learn them the ropes of things. Guilan Guiter gives mission to teach fighting, Nomis Merclao missions to teach magic, Milles Dodoine missions to teach harvesting and Sterga Hamla missions to teach crafting. The Kami and Karavan give some missions to teach homins about the [[Goo]], and Chiang the Strong gives some final missions to teach homins about bandits and [[kitin]]. There are also trainers to teach you new skills and a guide to point you to all these people. Lastly, there is a market where homins can buy and sell materials and equipment.&lt;br /&gt;
&lt;br /&gt;
Again, for guides on all these missions, see the [[Silan Guide]].&lt;br /&gt;
&lt;br /&gt;
==Curiosity==&lt;br /&gt;
It appears as if the old [[Matis island]] and [[Silan]] share their shape somehow.&lt;br /&gt;
&lt;br /&gt;
::[[File:Matis_island.jpg|200px|Matis island]]&lt;br /&gt;
&lt;br /&gt;
[[File:SilanMap.jpeg|250px|Silan]]&lt;br /&gt;
&lt;br /&gt;
==Mobs on Silan==&lt;br /&gt;
Suckling Yubo 	level 1&lt;br /&gt;
&lt;br /&gt;
Inexperienced Yubo		level 5&lt;br /&gt;
&lt;br /&gt;
Weanling Yubo	level 11&lt;br /&gt;
&lt;br /&gt;
Suckling Capryni 	level 8&lt;br /&gt;
&lt;br /&gt;
Suckling Bodoc level 8&lt;br /&gt;
&lt;br /&gt;
Docile Bodoc	level 18&lt;br /&gt;
&lt;br /&gt;
Weaned Rendor	level 16&lt;br /&gt;
&lt;br /&gt;
Weak Rendor	level 22&lt;br /&gt;
&lt;br /&gt;
Fledgling Izam level 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Born Javing	level 15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weaned Yelk 	level 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nauseous Frippo	level 21&lt;br /&gt;
&lt;br /&gt;
Nauseous Capryni	level 23&lt;br /&gt;
&lt;br /&gt;
Young Ocyx	level 24&lt;br /&gt;
&lt;br /&gt;
Dominant Ocyx	level 30&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Young Cray	level 25&lt;br /&gt;
&lt;br /&gt;
Dominant Cray	level 35&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Young Torbak	level 28&lt;br /&gt;
&lt;br /&gt;
Weeny Ragus 	level 11&lt;br /&gt;
&lt;br /&gt;
Puny Gingo	level 24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submissive Cratcha	level 26&lt;br /&gt;
&lt;br /&gt;
Placid Slaveni	level 15&lt;br /&gt;
&lt;br /&gt;
Peaceful Slaveni	level 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Docile Mektoub	level 26&lt;br /&gt;
&lt;br /&gt;
Young Mektoub	level 30&lt;br /&gt;
&lt;br /&gt;
Weak Kippee 	level 35&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Young Kipesta	level 40&lt;br /&gt;
&lt;br /&gt;
Weak Kizoar	level 35&lt;br /&gt;
&lt;br /&gt;
Kirosta 	level 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chlorogoos Looter	25 / 35&lt;br /&gt;
&lt;br /&gt;
Arken     25&lt;br /&gt;
&lt;br /&gt;
Reitzak	40&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Silan Guide]] - More info about the quests in the area&lt;br /&gt;
*[[Matis island]], [[Fyros island]], [[Tryker island]] and [[Zoraï island]] - The islands where new players started before Silan was introduced.&lt;br /&gt;
&lt;br /&gt;
{{Atys}}&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
[[de:Silan]]&lt;br /&gt;
&lt;br /&gt;
[[User:Craftjenn|Ranger du Cercle du Bois d&amp;amp;#39;Almati]] ([[User talk:Craftjenn|talk]]) 03:26, 15 June 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=25862</id>
		<title>Sage Missions</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=25862"/>
				<updated>2016-11-23T09:10:56Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: Added credit to Jack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sage Missions are available from the Sage in each of the four Capital Cities (Yrkanis, Zora, Fairhaven and Pyr).  Each mission is based on a story from the Lore:&lt;br /&gt;
&lt;br /&gt;
* Matis Sage (Girgia Cisti) ''(Yrkanis)'' ''''The Treasure of Jinovitch''''&lt;br /&gt;
* Zoraï Sage (Cai-Ci Du) ''(Zora)''   ''''Nature Under Threat''''&lt;br /&gt;
* Tryker Sage (Be'Marrell Gedden) ''(Fairhaven)'' ''''The Daggers of the Lagoons''''&lt;br /&gt;
* Fyros Sage (Aetheus Cegrips) ''(Pyr)''    ''''The Revealers of Heroes''''&lt;br /&gt;
&lt;br /&gt;
These Missions are suitable for low - medium level players (Melée 80-120).  They are an excellent way of exploring the Forest, Jungle, Lakelands and Desert, depending on which mission you undertake.  There is nothing to stop you taking all four missions, or even doing them all at once.  Each mission step is a stage in itself and you can break off to do other things before returning to do the next step.  The early stages send you to level 50-100 regions, then 150-200 regions, and the final stages are in level 200-250 regions.  &lt;br /&gt;
&lt;br /&gt;
You will get various items of gear to help you survive in the increasingly dangerous regions, starting with 150x Q100 Experience Catalysers, then items of jewellery which give 100 boost to HP, Sap, Stamina and Focus for each piece. Later you will be given Q100 Constitution Flower x10 then items of Heavy Armour which give +150 boost to HP, but -150 Sap (again for each piece). When you complete the mission, you will be given a Master quality weapon (you are given a choice of melée or range weapon).&lt;br /&gt;
&lt;br /&gt;
It is important that you pay careful attention to the instructions you are given; important clues may be missed.&lt;br /&gt;
&lt;br /&gt;
== The Treasure of Jinovitch ==&lt;br /&gt;
[[Jinovitch]] was King of the Matis between 2504 and 2514. He is remembered as a tyrant who Killed his half-brother Yasson to get the throne, and for his campaigns against the Fyros and the Trykers. He eventually died, abandoned by his troops, killed by a Kitin patrol during the campaign in the Lagoons of Loria. &lt;br /&gt;
&lt;br /&gt;
There have been rumours about his lost treasure for generations, and homins had started to believe the stories were just a myth, or if they were true that no-one would be able to find the treasure. Now you have the chance to find the treasure of mad King Jinovitch and prove the legend true. &lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Girgia Cisti in the Royal Palace, Tylini Ward, [[Yrkanis]] to begin the mission. She will send you to Lini Chiohio from whom you will get your first instructions. He says&lt;br /&gt;
:''&amp;quot;You seem competent; I hope that is indeed the case. About Jinovitch, I do not know a lot, but I have some friends who may help us. They are Tinacha Zarinia in Natae, Sirgio Ciorinia in Davae and Lini Cuini in Avalae. Go see all three of them to learn more about Jinovitch.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Treasure of Jinovitch: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== Nature Under Threat ==&lt;br /&gt;
&lt;br /&gt;
A mysterious sickness is spreading among the people, plants and animals of Maiden Grove.  It is thought to be a deliberate act of sabotage and suspicions fall on one of the tribes living in Maiden Grove. &lt;br /&gt;
&lt;br /&gt;
You will be asked to find out the truth and along the way you will get help from a mysterious stranger who leaves a secret message.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Zoraï Sage Cai-Ci Du in the Temple Hall District of [[Zora]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;[your name], we have a serious problem. We have found that the flora of Maiden Grove is dying. If this trend continues, the vegetation may disappear altogether, and goo will appear. Would you care to assist us?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you take the mission he will send you to see the Shadow Runners in Maiden Grove.&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[Nature Under Threat: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Daggers of the Lagoons ==&lt;br /&gt;
&lt;br /&gt;
It was during the Battle of the Lagoons of Loria, between the Trykers led by Still Wyler and the Matis led by Jinovich.  Prince Yrkanis, exiled by Jinovich, agreed to help the Trykers regain control of the Lagoons. No-one is sure about the role of the Daggers in the eventual victory of the Trykers, but it is said that without these powerful weapons the Trykers would have been defeated.  &lt;br /&gt;
&lt;br /&gt;
The Daggers were supposed to have been lost during the battle, but now you have the chance to find out what happened and perhaps find the Daggers.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Tryker Sage Be'Marrell Gedden in Council Chamber Square in [[Fairhaven]]. He will send you to the Barman Ba'Naer Liffan. He says&lt;br /&gt;
:''&amp;quot;The Battle of the Lagoons of Loria? Yes, I remember the story. The Trykers were led by Still Wyler, they fought the Matis for control of the Lagoons. Fortunately Yrkanis, Prince of the Matis, offered us his help. Without the daggers, they might not have held for long.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Daggers of the Lagoons: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Revealers of Heroes ==&lt;br /&gt;
A secretive organisation dedicated to finding and training the best warriors, the Revealers are thought to have disappeared.  Some say they went underground. Very few know anything about them and even fewer are prepared to talk about them.  The only way to find out the truth is to take their tests . . .&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Aetheus Cegrips in Karavia Square, [[Pyr]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;I salute you, [your name]! Your combat skills are improving daily. Continue like this and you will be worthy of joining the ranks of our greatest fighters. Have you ever heard of the organisation called The Revealers Of Heroes? Their goal is to identify the most deserving warriors and lead them to glory. This organisation is thought to have disappeared, but some believe that is not the case. Would you like to know more?&amp;quot;''&lt;br /&gt;
If you take the mission he will send you to talk to Xan Abygrian in Pyr to get your first instructions.&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Revlealers of Heroes: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
----------------&lt;br /&gt;
:''Due to the nature of the missions it is impossible for any one player to chose both melée weapon and range weapon at the conclusion, so I am grateful to Hwinoree for information about the range weapons given at the end of the Zoraï Sage Mission and the Tryker Sage Mission, and to Jack for the information about the Fyros mission. If anyone has information about the range weapon given at the end of the Matis mission, please add them in or let me know so I can complete this article''&lt;br /&gt;
:'''Arfur'''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Revealers_of_Heroes:_Dialogue&amp;diff=25861</id>
		<title>The Revealers of Heroes: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Revealers_of_Heroes:_Dialogue&amp;diff=25861"/>
				<updated>2016-11-23T09:02:29Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: Added info about autolauncher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Xan Abygrian'''&lt;br /&gt;
:''Aaah . . . the Revealers. I have studied this great organisation. Its members are constantly looking for the most talented Fyros warriors. When they find them, they are tested on their strength and courage. When they pass, they are rewarded . . . in exchange for their silence.''&lt;br /&gt;
&lt;br /&gt;
:''Hmmm . . . people say that this organisation has disappeared. I am convinced otherwise. In fact, it is rumoured that one of its members lives right here in Pyr! I see that you are gifted in combat, perhaps you could and take these tests?''&lt;br /&gt;
&lt;br /&gt;
:''But I have no idea who he is . . . and then you also have to prove that you have the necessary skills. Why don't you begin by killing a few Baying Goaris which you can find right here in the Imperial Dunes, west of the city. Meanwhile, I will be doing some more research on this member . . .''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the Baying Goari and return to the city to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You have returned . . . and you have succeeded. I haven't found out who the members of this organisation are, but I found somebody who knows more than I do. He refuses to talk to me, however. Maybe you can try in my place? His name is Icakos Ibiraan, he lives in Pyr.''&lt;br /&gt;
&lt;br /&gt;
'''''You find Icakos Ibiraan in the city'''''&lt;br /&gt;
&lt;br /&gt;
'''Icakos Ibiraan'''&lt;br /&gt;
:''The Revealers of Heroes, eh? Yes, I know a lot about them. But first you will have to show me that you are capable. Go to the north of Oflovak's Oasis and kill more Scary Cloppers. Then we will see if you are worth my trouble!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the required number of Scary Cloppers and return to Pyr to talk to Icakos Ibiraan'''''&lt;br /&gt;
&lt;br /&gt;
'''Icakos Ibiraan'''&lt;br /&gt;
:''You're strong, anyway. I like that. I'll tell you what I know about the Revealers.''&lt;br /&gt;
&lt;br /&gt;
:''This organisation was first created by Leanon, sister of Cerakos II - the father of our Emperor Dexton. Leanon wanted young talent to have access to the best education, rather than to have them fend for themselves, or worse, being taught by incompetent instructors. But this education would have to remain a secret, as many would take advantage if the names of these warriors were known. Thus, the Revealers of Heroes was born.''&lt;br /&gt;
&lt;br /&gt;
:''After Leanon died, the organisation had nobody to lead it, and their numbers declined slowly. Nobody really knows how they fare today, but it is very possible that there are some isolated people here and there, working in shadows, continuing the memory of the organisation.''&lt;br /&gt;
&lt;br /&gt;
'''''You go back to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''I see . . . that's very interesting, [your name]. We should continue our investigation.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you x150 q100 Experience Catalysers'''''&lt;br /&gt;
&lt;br /&gt;
:''I have found additional information about what you have told me, [your name]. It seems the organisation uses a message system to communicate, messages they buried in sawdust somewhere. Unfortunately, I have no idea where it is. Perhaps Icakos Ibiraan knows it?''&lt;br /&gt;
&lt;br /&gt;
'''''You go back to talk to Icakos Ibiraan'''''&lt;br /&gt;
&lt;br /&gt;
'''Icakos Ibiraan'''&lt;br /&gt;
:''Messages? I don't know anything about any messages, but I think Deion Boethus has done research on this. Deion Boethus? She should be in Pyr at this moment.''&lt;br /&gt;
&lt;br /&gt;
'''''You find Deion Boethus in the city'''''&lt;br /&gt;
&lt;br /&gt;
'''Deion Boethus'''&lt;br /&gt;
:''The Revealers' messages . . . well, I do know something about those, but . . . ''&lt;br /&gt;
&lt;br /&gt;
:''Information has a price! A befriended craftsman recently asked me to bring him some Gluttonous Arma Fat. I haven't gotten around to doing it yet. If you do this for me I will tell you everything I know. The Gluttonous Armas are in the middle of Oflovak's Oasis.''&lt;br /&gt;
&lt;br /&gt;
:''Be careful, I do not need much fat, but the Gluttonous Armas are quite strong. If you have any trouble defeating them, you should ask a friend to help you.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the Arma fat and bring it to Deion Boethus in Pyr'''''&lt;br /&gt;
&lt;br /&gt;
'''Deion Boethus'''&lt;br /&gt;
:''Good, one less thing for me to do. So, the location of the messages . . . In Oflovak's Oasis, north of the Water Breakers camp . . . an area of dust in the grass.''&lt;br /&gt;
&lt;br /&gt;
'''''You go back to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''So you have found where the messages are? Very interesting. I think you should go there, [your name]. Who knows, if the organisation still exists, they may still use it . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the place near the Water Breakers camp and find a patch of dust in the grass'''''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;Screen Message&amp;gt; You find a message hidden in the dust. It reads . . . [your name], it appears you managed to find this message. I congratulate you. Come back and see me so I can welcome you as a new hope for the organisation. Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''Ah . . . so you found the message. Surprised? I am Xan Abygrian, one of the last members of the Revealers of Heroes. You are worthy to take our tests, [your name]. Please accept these few dappers as a welcome gift . . . and as encouragement for what is to come!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you some Dappers'''''&lt;br /&gt;
&lt;br /&gt;
:''You have passed the test, and I will now give you more tests you have to pass. Here are the rules . . .''&lt;br /&gt;
&lt;br /&gt;
:''Each test consists of two steps. You must return to me after each step and I will explain the next.''&lt;br /&gt;
&lt;br /&gt;
:''You may ask for help at any time. We are always willing to assist, to make things a little easier.''&lt;br /&gt;
&lt;br /&gt;
:''If you fail during any step, you can try again, as many times as you need.''&lt;br /&gt;
&lt;br /&gt;
:''The first test is a test of speed. For this test, go to the Water Breakers camp and kill three of any of these; Wary Arma, Wary Bodoc, Hungry Igara, Wary Rendor, Malicious Clopper, Malicious Goari, Strong Kipee, Strong Kizoar or Blooming Shooki. If you fail, return to the Water Breakers camp and try again.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the Water Beakers camp and kill three of the specified creatures'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You have successfully completed the first step. Now, on to the second. You must learn not only of combat, but also of travelling. Go to the Flame of Honour, the Flame of Discipline and the Flame of Truth in Imperial Dunes. You must do this in less than 10 minutes, starting now. Come see me if you should fail.''&lt;br /&gt;
&lt;br /&gt;
'''''You visit the three Flames within 10 minutes and return to speak to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You have passed the test of speed. Here is a reward for your success.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Fyros Ring and Diadem'''''&lt;br /&gt;
&lt;br /&gt;
:''The next test is the test of courage. You will have to explore extremely dangerous parts, among wildlife that can crush you beneath their feet easily. For the first step, you must locate a powerful creature - without resorting to fighting.''&lt;br /&gt;
&lt;br /&gt;
:''For you, it will be . . . Outlaw Canyon. And you should see a Creeping Frahar there. Of course you can bring companions, but I think it will be much more . . . interesting on your own.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Outlaw Canyon and target a Creeping Frahar, then return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''Excellent, you have succeeded. Now, for the second stage. For this you will have to attack a solitary, but powerful creature; a Savage Frahar . . . they can be found in Frahar Towers. It will be difficult, [your name], even for you. The Savage Frahars are very dangerous creatures. I bid you to be careful, wise . . . or to bring companions.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Frahar Towers and kill a Savage Frahar, then return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You're back, and you have succeeded. You have passed the test of courage, and you have earned this reward. The next test will be more difficult, however.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you x10 q100 Constitution Flowers'''''&lt;br /&gt;
&lt;br /&gt;
'''''If none of your fight skills is above 90, he tells you this;'''''&lt;br /&gt;
&lt;br /&gt;
:''You have to train some more before taking the third test.''&lt;br /&gt;
&lt;br /&gt;
'''''You train your fight skills and return to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''For the final test, the test of communication, you have to return to Frahar Towers and find the Frahar Hunters tribe. In addition to protecting the area by monitoring the Frahars, they give special training, to those who wish, and give them a badge if they pass. Find the officer of the Frahar Hunters, and don't return until you get the badge.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Frahar Hunters and talk to the Tribe Outpost Officer, Lybus Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lybus Deps'''&lt;br /&gt;
:''Eh . . . you have come to . . . train?''&lt;br /&gt;
&lt;br /&gt;
:''Hey guys, look who thinks he is strong enough to follow our training!''&lt;br /&gt;
&lt;br /&gt;
:''No, really, what are you thinking? We do not need a weakling like you. Ah well, if you really want to train . . . you can start by showing us that you know how to fight. Then we will see what we will do for you!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill some Savage Frahars and return to talk to Lybus Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lybus Deps'''&lt;br /&gt;
:''Well . . . it seems you didn't do too badly. Do you still want to follow our training? But you don't stand a chance against the toughest Frahars. Let's see,  what else do I have for you?''&lt;br /&gt;
&lt;br /&gt;
:''This will do, I suppose . . . go to Oflovak's Oasis and kill ten Vicious Kipees. But I am not sure that will be enough to accept you. I will have a little talk with the others to decide . . .'' &lt;br /&gt;
&lt;br /&gt;
'''''You kill ten Vicious Kipees in Oflovak's Oasis and return to talk to Lybus Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lybus Deps'''&lt;br /&gt;
:''Good . . . you have succeeded. But unfortunately it is not enough. We have decided that we cannot accept warriors below a certain level, and we cannot make an exception for you. All I can do now is give you this Badge of Honour, which shows that you have helped our tribe.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you the Badge of Honour'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to Xan Abygrian, and show him the Badge'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''Ah . . . I see. They don't think you're strong enough for them, right?''&lt;br /&gt;
&lt;br /&gt;
:''That's as it should be, actually. The test was this; Acknowledge that you are inferior to them in combat, and accept the tasks they gave you, in the hope of one day reaching their level. And you were not discouraged or upset by this. You have successfully completed the first step!''&lt;br /&gt;
&lt;br /&gt;
:''There is now only one step remaining.''&lt;br /&gt;
&lt;br /&gt;
'''''If none of your fight skills is above 100, he tells you this;'''''&lt;br /&gt;
&lt;br /&gt;
:''You should train a bit more before starting the final step.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you Q120 Kostomus Pants'''''&lt;br /&gt;
&lt;br /&gt;
'''''You train your fight skills and return to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You will not have a lot of information for this last step. Look for a homin by the name of Thecaon Eubus in the city. She has a ring. Bring me the ring and you will have completed the test. Please not that you may not buy the ring or use violence or theft to obtain it.''&lt;br /&gt;
&lt;br /&gt;
'''''Your mission journal suggests you ask 'someone who knows a lot of people' for help finding Thecaon Eubus'''''&lt;br /&gt;
&lt;br /&gt;
'''''You talk to the Barman, Lydix Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lydix Deps'''&lt;br /&gt;
:''Thecaon Eubus? An unassuming homin indeed. But she came here recently . . . with a friend . . . a friend called Debus Boethus, if I remember correctly. But this friend was travelling. She said that she would return to Dyron soon. So I guess you will find her there . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Dyron to talk to Debus Boethus'''''&lt;br /&gt;
&lt;br /&gt;
'''Debus Boethus'''&lt;br /&gt;
:''Thecaon Eubus? Yes, I know her well. But calling her friend would be too much. You need something of her? Her ring? I see. She will not give it up easily, I'm sure. I do know she has a weakness for exotic drinks, however. Maybe a barman could help you with that . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to the barman'''''&lt;br /&gt;
&lt;br /&gt;
'''Lydix Deps'''&lt;br /&gt;
:''A drink? An exotic one? I guess I can make you one. But in return you can do me a small favour. Find me 12 Fragments of Basic Igara Wing and I will make you your drink! You can find Mocking Igara along the road in the north of Frahar Towers.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the north of Frahar Towers and get the fragments of Igara Wing, then return to Pyr to talk to the barman'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give him the Igara Wing fragments'''''&lt;br /&gt;
&lt;br /&gt;
'''Lydix Deps'''&lt;br /&gt;
:''Ah, perfect. Now wait while I make it . . . ''&lt;br /&gt;
&lt;br /&gt;
:''And now it's ready!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a bottle '''''&lt;br /&gt;
&lt;br /&gt;
'''''You find Thecaon Eubus in the city and give her the drink'''''&lt;br /&gt;
&lt;br /&gt;
'''Thecaon Eubus'''&lt;br /&gt;
:''What's this? Is this for me?''&lt;br /&gt;
&lt;br /&gt;
:''Oh . . . delicious! How nice of you!''&lt;br /&gt;
&lt;br /&gt;
:''You need my ring for a test? Here, take it, it's not worth much anyway . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to talk to Xan Abygrian and give him the ring'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''So you have passed the test. I do not know how things will end for you, but you are definitely of hero calibre. Tell me, do you use melee weapons or ranged weapons?''&lt;br /&gt;
&lt;br /&gt;
'''''You make your choice'''''&lt;br /&gt;
&lt;br /&gt;
:''Good. Return to the place where we leave our messages . . . there is a surprise for you there.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the patch of sand in the grass near the camp of the Water Breakers and there you find a Retch Axe, or the q110 Fraser Autolauncher, depending on your choice.'''''&lt;br /&gt;
&lt;br /&gt;
'''''The mission is finished.'''''&lt;br /&gt;
&lt;br /&gt;
Thanks to Jack for the info about the autolauncher.&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Revealers_of_Heroes:_Dialogue&amp;diff=25837</id>
		<title>The Revealers of Heroes: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Revealers_of_Heroes:_Dialogue&amp;diff=25837"/>
				<updated>2016-08-10T12:37:31Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Xan Abygrian'''&lt;br /&gt;
:''Aaah . . . the Revealers. I have studied this great organisation. Its members are constantly looking for the most talented Fyros warriors. When they find them, they are tested on their strength and courage. When they pass, they are rewarded . . . in exchange for their silence.''&lt;br /&gt;
&lt;br /&gt;
:''Hmmm . . . people say that this organisation has disappeared. I am convinced otherwise. In fact, it is rumoured that one of its members lives right here in Pyr! I see that you are gifted in combat, perhaps you could and take these tests?''&lt;br /&gt;
&lt;br /&gt;
:''But I have no idea who he is . . . and then you also have to prove that you have the necessary skills. Why don't you begin by killing a few Baying Goaris which you can find right here in the Imperial Dunes, west of the city. Meanwhile, I will be doing some more research on this member . . .''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the Baying Goari and return to the city to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You have returned . . . and you have succeeded. I haven't found out who the members of this organisation are, but I found somebody who knows more than I do. He refuses to talk to me, however. Maybe you can try in my place? His name is Icakos Ibiraan, he lives in Pyr.''&lt;br /&gt;
&lt;br /&gt;
'''''You find Icakos Ibiraan in the city'''''&lt;br /&gt;
&lt;br /&gt;
'''Icakos Ibiraan'''&lt;br /&gt;
:''The Revealers of Heroes, eh? Yes, I know a lot about them. But first you will have to show me that you are capable. Go to the north of Oflovak's Oasis and kill more Scary Cloppers. Then we will see if you are worth my trouble!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the required number of Scary Cloppers and return to Pyr to talk to Icakos Ibiraan'''''&lt;br /&gt;
&lt;br /&gt;
'''Icakos Ibiraan'''&lt;br /&gt;
:''You're strong, anyway. I like that. I'll tell you what I know about the Revealers.''&lt;br /&gt;
&lt;br /&gt;
:''This organisation was first created by Leanon, sister of Cerakos II - the father of our Emperor Dexton. Leanon wanted young talent to have access to the best education, rather than to have them fend for themselves, or worse, being taught by incompetent instructors. But this education would have to remain a secret, as many would take advantage if the names of these warriors were known. Thus, the Revealers of Heroes was born.''&lt;br /&gt;
&lt;br /&gt;
:''After Leanon died, the organisation had nobody to lead it, and their numbers declined slowly. Nobody really knows how they fare today, but it is very possible that there are some isolated people here and there, working in shadows, continuing the memory of the organisation.''&lt;br /&gt;
&lt;br /&gt;
'''''You go back to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''I see . . . that's very interesting, [your name]. We should continue our investigation.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you x150 q100 Experience Catalysers'''''&lt;br /&gt;
&lt;br /&gt;
:''I have found additional information about what you have told me, [your name]. It seems the organisation uses a message system to communicate, messages they buried in sawdust somewhere. Unfortunately, I have no idea where it is. Perhaps Icakos Ibiraan knows it?''&lt;br /&gt;
&lt;br /&gt;
'''''You go back to talk to Icakos Ibiraan'''''&lt;br /&gt;
&lt;br /&gt;
'''Icakos Ibiraan'''&lt;br /&gt;
:''Messages? I don't know anything about any messages, but I think Deion Boethus has done research on this. Deion Boethus? She should be in Pyr at this moment.''&lt;br /&gt;
&lt;br /&gt;
'''''You find Deion Boethus in the city'''''&lt;br /&gt;
&lt;br /&gt;
'''Deion Boethus'''&lt;br /&gt;
:''The Revealers' messages . . . well, I do know something about those, but . . . ''&lt;br /&gt;
&lt;br /&gt;
:''Information has a price! A befriended craftsman recently asked me to bring him some Gluttonous Arma Fat. I haven't gotten around to doing it yet. If you do this for me I will tell you everything I know. The Gluttonous Armas are in the middle of Oflovak's Oasis.''&lt;br /&gt;
&lt;br /&gt;
:''Be careful, I do not need much fat, but the Gluttonous Armas are quite strong. If you have any trouble defeating them, you should ask a friend to help you.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the Arma fat and bring it to Deion Boethus in Pyr'''''&lt;br /&gt;
&lt;br /&gt;
'''Deion Boethus'''&lt;br /&gt;
:''Good, one less thing for me to do. So, the location of the messages . . . In Oflovak's Oasis, north of the Water Breakers camp . . . an area of dust in the grass.''&lt;br /&gt;
&lt;br /&gt;
'''''You go back to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''So you have found where the messages are? Very interesting. I think you should go there, [your name]. Who knows, if the organisation still exists, they may still use it . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the place near the Water Breakers camp and find a patch of dust in the grass'''''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;Screen Message&amp;gt; You find a message hidden in the dust. It reads . . . [your name], it appears you managed to find this message. I congratulate you. Come back and see me so I can welcome you as a new hope for the organisation. Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''Ah . . . so you found the message. Surprised? I am Xan Abygrian, one of the last members of the Revealers of Heroes. You are worthy to take our tests, [your name]. Please accept these few dappers as a welcome gift . . . and as encouragement for what is to come!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you some Dappers'''''&lt;br /&gt;
&lt;br /&gt;
:''You have passed the test, and I will now give you more tests you have to pass. Here are the rules . . .''&lt;br /&gt;
&lt;br /&gt;
:''Each test consists of two steps. You must return to me after each step and I will explain the next.''&lt;br /&gt;
&lt;br /&gt;
:''You may ask for help at any time. We are always willing to assist, to make things a little easier.''&lt;br /&gt;
&lt;br /&gt;
:''If you fail during any step, you can try again, as many times as you need.''&lt;br /&gt;
&lt;br /&gt;
:''The first test is a test of speed. For this test, go to the Water Breakers camp and kill three of any of these; Wary Arma, Wary Bodoc, Hungry Igara, Wary Rendor, Malicious Clopper, Malicious Goari, Strong Kipee, Strong Kizoar or Blooming Shooki. If you fail, return to the Water Breakers camp and try again.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the Water Beakers camp and kill three of the specified creatures'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You have successfully completed the first step. Now, on to the second. You must learn not only of combat, but also of travelling. Go to the Flame of Honour, the Flame of Discipline and the Flame of Truth in Imperial Dunes. You must do this in less than 10 minutes, starting now. Come see me if you should fail.''&lt;br /&gt;
&lt;br /&gt;
'''''You visit the three Flames within 10 minutes and return to speak to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You have passed the test of speed. Here is a reward for your success.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Fyros Ring and Diadem'''''&lt;br /&gt;
&lt;br /&gt;
:''The next test is the test of courage. You will have to explore extremely dangerous parts, among wildlife that can crush you beneath their feet easily. For the first step, you must locate a powerful creature - without resorting to fighting.''&lt;br /&gt;
&lt;br /&gt;
:''For you, it will be . . . Outlaw Canyon. And you should see a Creeping Frahar there. Of course you can bring companions, but I think it will be much more . . . interesting on your own.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Outlaw Canyon and target a Creeping Frahar, then return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''Excellent, you have succeeded. Now, for the second stage. For this you will have to attack a solitary, but powerful creature; a Savage Frahar . . . they can be found in Frahar Towers. It will be difficult, [your name], even for you. The Savage Frahars are very dangerous creatures. I bid you to be careful, wise . . . or to bring companions.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Frahar Towers and kill a Savage Frahar, then return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You're back, and you have succeeded. You have passed the test of courage, and you have earned this reward. The next test will be more difficult, however.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you x10 q100 Constitution Flowers'''''&lt;br /&gt;
&lt;br /&gt;
'''''If none of your fight skills is above 90, he tells you this;'''''&lt;br /&gt;
&lt;br /&gt;
:''You have to train some more before taking the third test.''&lt;br /&gt;
&lt;br /&gt;
'''''You train your fight skills and return to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''For the final test, the test of communication, you have to return to Frahar Towers and find the Frahar Hunters tribe. In addition to protecting the area by monitoring the Frahars, they give special training, to those who wish, and give them a badge if they pass. Find the officer of the Frahar Hunters, and don't return until you get the badge.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Frahar Hunters and talk to the Tribe Outpost Officer, Lybus Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lybus Deps'''&lt;br /&gt;
:''Eh . . . you have come to . . . train?''&lt;br /&gt;
&lt;br /&gt;
:''Hey guys, look who thinks he is strong enough to follow our training!''&lt;br /&gt;
&lt;br /&gt;
:''No, really, what are you thinking? We do not need a weakling like you. Ah well, if you really want to train . . . you can start by showing us that you know how to fight. Then we will see what we will do for you!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill some Savage Frahars and return to talk to Lybus Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lybus Deps'''&lt;br /&gt;
:''Well . . . it seems you didn't do too badly. Do you still want to follow our training? But you don't stand a chance against the toughest Frahars. Let's see,  what else do I have for you?''&lt;br /&gt;
&lt;br /&gt;
:''This will do, I suppose . . . go to Oflovak's Oasis and kill ten Vicious Kipees. But I am not sure that will be enough to accept you. I will have a little talk with the others to decide . . .'' &lt;br /&gt;
&lt;br /&gt;
'''''You kill ten Vicious Kipees in Oflovak's Oasis and return to talk to Lybus Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lybus Deps'''&lt;br /&gt;
:''Good . . . you have succeeded. But unfortunately it is not enough. We have decided that we cannot accept warriors below a certain level, and we cannot make an exception for you. All I can do now is give you this Badge of Honour, which shows that you have helped our tribe.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you the Badge of Honour'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to Xan Abygrian, and show him the Badge'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''Ah . . . I see. They don't think you're strong enough for them, right?''&lt;br /&gt;
&lt;br /&gt;
:''That's as it should be, actually. The test was this; Acknowledge that you are inferior to them in combat, and accept the tasks they gave you, in the hope of one day reaching their level. And you were not discouraged or upset by this. You have successfully completed the first step!''&lt;br /&gt;
&lt;br /&gt;
:''There is now only one step remaining.''&lt;br /&gt;
&lt;br /&gt;
'''''If none of your fight skills is above 100, he tells you this;'''''&lt;br /&gt;
&lt;br /&gt;
:''You should train a bit more before starting the final step.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you Q120 Kostomus Pants'''''&lt;br /&gt;
&lt;br /&gt;
'''''You train your fight skills and return to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You will not have a lot of information for this last step. Look for a homin by the name of Thecaon Eubus in the city. She has a ring. Bring me the ring and you will have completed the test. Please not that you may not buy the ring or use violence or theft to obtain it.''&lt;br /&gt;
&lt;br /&gt;
'''''Your mission journal suggests you ask 'someone who knows a lot of people' for help finding Thecaon Eubus'''''&lt;br /&gt;
&lt;br /&gt;
'''''You talk to the Barman, Lydix Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lydix Deps'''&lt;br /&gt;
:''Thecaon Eubus? An unassuming homin indeed. But she came here recently . . . with a friend . . . a friend called Debus Boethus, if I remember correctly. But this friend was travelling. She said that she would return to Dyron soon. So I guess you will find her there . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Dyron to talk to Debus Boethus'''''&lt;br /&gt;
&lt;br /&gt;
'''Debus Boethus'''&lt;br /&gt;
:''Thecaon Eubus? Yes, I know her well. But calling her friend would be too much. You need something of her? Her ring? I see. She will not give it up easily, I'm sure. I do know she has a weakness for exotic drinks, however. Maybe a barman could help you with that . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to the barman'''''&lt;br /&gt;
&lt;br /&gt;
'''Lydix Deps'''&lt;br /&gt;
:''A drink? An exotic one? I guess I can make you one. But in return you can do me a small favour. Find me 12 Fragments of Basic Igara Wing and I will make you your drink! You can find Mocking Igara along the road in the north of Frahar Towers.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the north of Frahar Towers and get the fragments of Igara Wing, then return to Pyr to talk to the barman'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give him the Igara Wing fragments'''''&lt;br /&gt;
&lt;br /&gt;
'''Lydix Deps'''&lt;br /&gt;
:''Ah, perfect. Now wait while I make it . . . ''&lt;br /&gt;
&lt;br /&gt;
:''And now it's ready!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a bottle '''''&lt;br /&gt;
&lt;br /&gt;
'''''You find Thecaon Eubus in the city and give her the drink'''''&lt;br /&gt;
&lt;br /&gt;
'''Thecaon Eubus'''&lt;br /&gt;
:''What's this? Is this for me?''&lt;br /&gt;
&lt;br /&gt;
:''Oh . . . delicious! How nice of you!''&lt;br /&gt;
&lt;br /&gt;
:''You need my ring for a test? Here, take it, it's not worth much anyway . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to talk to Xan Abygrian and give him the ring'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''So you have passed the test. I do not know how things will end for you, but you are definitely of hero calibre. Tell me, do you use melee weapons or ranged weapons?''&lt;br /&gt;
&lt;br /&gt;
'''''You make your choice'''''&lt;br /&gt;
&lt;br /&gt;
:''Good. Return to the place where we leave our messages . . . there is a surprise for you there.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the patch of sand in the grass near the camp of the Water Breakers and there you find a Retch Axe, or the gun, depending on your choice.'''''&lt;br /&gt;
&lt;br /&gt;
'''''The mission is finished.'''''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Revealers_of_Heroes:_Dialogue&amp;diff=25836</id>
		<title>The Revealers of Heroes: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Revealers_of_Heroes:_Dialogue&amp;diff=25836"/>
				<updated>2016-08-10T12:34:30Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Xan Abygrian'''&lt;br /&gt;
:''Aaah . . . the Revealers. I have studied this great organisation. Its members are constantly looking for the most talented Fyros warriors. When they find them, they are tested on their strength and courage. When they pass, they are rewarded . . . in exchange for their silence.''&lt;br /&gt;
&lt;br /&gt;
:''Hmmm . . . people say that this organisation has disappeared. I am convinced otherwise. In fact, it is rumoured that one of its members lives right here in Pyr! I see that you are gifted in combat, perhaps you could and take these tests?''&lt;br /&gt;
&lt;br /&gt;
:''But I have no idea who he is . . . and then you also have to prove that you have the necessary skills. Why don't you begin by killing a few Baying Goaris which you can find right here in the Imperial Dunes, west of the city. Meanwhile, I will be doing some more research on this member . . .''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the Baying Goari and return to the city to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You have returned . . . and you have succeeded. I haven't found out who the members of this organisation are, but I found somebody who knows more than I do. He refuses to talk to me, however. Maybe you can try in my place? His name is Icakos Ibiraan, he lives in Pyr.''&lt;br /&gt;
&lt;br /&gt;
'''''You find Icakos Ibiraan in the city'''''&lt;br /&gt;
&lt;br /&gt;
'''Icakos Ibiraan'''&lt;br /&gt;
:''The Revealers of Heroes, eh? Yes, I know a lot about them. But first you will have to show me that you are capable. Go to the north of Oflovak's Oasis and kill more Scary Cloppers. Then we will see if you are worth my trouble!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the required number of Scary Cloppers and return to Pyr to talk to Icakos Ibiraan'''''&lt;br /&gt;
&lt;br /&gt;
'''Icakos Ibiraan'''&lt;br /&gt;
:''You're strong, anyway. I like that. I'll tell you what I know about the Revealers.''&lt;br /&gt;
&lt;br /&gt;
:''This organisation was first created by Leanon, sister of Cerakos II - the father of our Emperor Dexton. Leanon wanted young talent to have access to the best education, rather than to have them fend for themselves, or worse, being taught by incompetent instructors. But this education would have to remain a secret, as many would take advantage if the names of these warriors were known. Thus, the Revealers of Heroes was born.''&lt;br /&gt;
&lt;br /&gt;
:''After Leanon died, the organisation had nobody to lead it, and their numbers declined slowly. Nobody really knows how they fare today, but it is very possible that there are some isolated people here and there, working in shadows, continuing the memory of the organisation.''&lt;br /&gt;
&lt;br /&gt;
'''''You go back to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''I see . . . that's very interesting, [your name]. We should continue our investigation.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you x150 q100 Experience Catalysers'''''&lt;br /&gt;
&lt;br /&gt;
:''I have found additional information about what you have told me, [your name]. It seems the organisation uses a message system to communicate, messages they buried in sawdust somewhere. Unfortunately, I have no idea where it is. Perhaps Icakos Ibiraan knows it?''&lt;br /&gt;
&lt;br /&gt;
'''''You go back to talk to Icakos Ibiraan'''''&lt;br /&gt;
&lt;br /&gt;
'''Icakos Ibiraan'''&lt;br /&gt;
:''Messages? I don't know anything about any messages, but I think Deion Boethus has done research on this. Deion Boethus? She should be in Pyr at this moment.''&lt;br /&gt;
&lt;br /&gt;
'''''You find Deion Boethus in the city'''''&lt;br /&gt;
&lt;br /&gt;
'''Deion Boethus'''&lt;br /&gt;
:''The Revealers' messages . . . well, I do know something about those, but . . . ''&lt;br /&gt;
&lt;br /&gt;
:''Information has a price! A befriended craftsman recently asked me to bring him some Gluttonous Arma Fat. I haven't gotten around to doing it yet. If you do this for me I will tell you everything I know. The Gluttonous Armas are in the middle of Oflovak's Oasis.''&lt;br /&gt;
&lt;br /&gt;
:''Be careful, I do not need much fat, but the Gluttonous Armas are quite strong. If you have any trouble defeating them, you should ask a friend to help you.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the Arma fat and bring it to Deion Boethus in Pyr'''''&lt;br /&gt;
&lt;br /&gt;
'''Deion Boethus'''&lt;br /&gt;
:''Good, one less thing for me to do. So, the location of the messages . . . In Oflovak's Oasis, north of the Water Breakers camp . . . an area of dust in the grass.''&lt;br /&gt;
&lt;br /&gt;
'''''You go back to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''So you have found where the messages are? Very interesting. I think you should go there, [your name]. Who knows, if the organisation still exists, they may still use it . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the place near the Water Breakers camp and find a patch of dust in the grass'''''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;Screen Message&amp;gt; You find a message hidden in the dust. It reads . . . [your name], it appears you managed to find this message. I congratulate you. Come back and see me so I can welcome you as a new hope for the organisation. Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''Ah . . . so you found the message. Surprised? I am Xan Abygrian, one of the last members of the Revealers of Heroes. You are worthy to take our tests, [your name]. Please accept these few dappers as a welcome gift . . . and as encouragement for what is to come!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you some Dappers'''''&lt;br /&gt;
&lt;br /&gt;
:''You have passed the test, and I will now give you more tests you have to pass. Here are the rules . . .''&lt;br /&gt;
&lt;br /&gt;
:''Each test consists of two steps. You must return to me after each step and I will explain the next.''&lt;br /&gt;
&lt;br /&gt;
:''You may ask for help at any time. We are always willing to assist, to make things a little easier.''&lt;br /&gt;
&lt;br /&gt;
:''If you fail during any step, you can try again, as many times as you need.''&lt;br /&gt;
&lt;br /&gt;
:''The first test is a test of speed. For this test, go to the Water Breakers camp and kill three of any of these; Wary Arma, Wary Bodoc, Hungry Igara, Wary Rendor, Malicious Clopper, Malicious Goari, Strong Kipee, Strong Kizoar or Blooming Shooki. If you fail, return to the Water Breakers camp and try again.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the Water Beakers camp and kill three of the specified creatures'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You have successfully completed the first step. Now, on to the second. You must learn not only of combat, but also of travelling. Go to the Flame of Honour, the Flame of Discipline and the Flame of Truth in Imperial Dunes. You must do this in less than 10 minutes, starting now. Come see me if you should fail.''&lt;br /&gt;
&lt;br /&gt;
'''''You visit the three Flames within 10 minutes and return to speak to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You have passed the test of speed. Here is a reward for your success.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Fyros Ring and Diadem'''''&lt;br /&gt;
&lt;br /&gt;
:''The next test is the test of courage. You will have to explore extremely dangerous parts, among wildlife that can crush you beneath their feet easily. For the first step, you must locate a powerful creature - without resorting to fighting.''&lt;br /&gt;
&lt;br /&gt;
:''For you, it will be . . . Outlaw Canyon. And you should see a Creeping Frahar there. Of course you can bring companions, but I think it will be much more . . . interesting on your own.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Outlaw Canyon and target a Creeping Frahar, then return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''Excellent, you have succeeded. Now, for the second stage. For this you will have to attack a solitary, but powerful creature; a Savage Frahar . . . they can be found in Frahar Towers. It will be difficult, [your name], even for you. The Savage Frahars are very dangerous creatures. I bid you to be careful, wise . . . or to bring companions.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Frahar Towers and kill a Savage Frahar, then return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You're back, and you have succeeded. You have passed the test of courage, and you have earned this reward. The next test will be more difficult, however.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you x10 q100 Constitution Flowers'''''&lt;br /&gt;
&lt;br /&gt;
'''''If none of your fight skills is above 90, he tells you this;'''''&lt;br /&gt;
&lt;br /&gt;
:''You have to train some more before taking the third test.''&lt;br /&gt;
&lt;br /&gt;
'''''You train your fight skills and return to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''For the final test, the test of communication, you have to return to Frahar Towers and find the Frahar Hunters tribe. In addition to protecting the area by monitoring the Frahars, they give special training, to those who wish, and give them a badge if they pass. Find the officer of the Frahar Hunters, and don't return until you get the badge.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Frahar Hunters and talk to the Tribe Outpost Officer, Lybus Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lybus Deps'''&lt;br /&gt;
:''Eh . . . you have come to . . . train?''&lt;br /&gt;
&lt;br /&gt;
:''Hey guys, look who thinks he is strong enough to follow our training!''&lt;br /&gt;
&lt;br /&gt;
:''No, really, what are you thinking? We do not need a weakling like you. Ah well, if you really want to train . . . you can start by showing us that you know how to fight. Then we will see what we will do for you!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill some Savage Frahars and return to talk to Lybus Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lybus Deps'''&lt;br /&gt;
:''Well . . . it seems you didn't do too badly. Do you still want to follow our training? But you don't stand a chance against the toughest Frahars. Let's see,  what else do I have for you?''&lt;br /&gt;
&lt;br /&gt;
:''This will do, I suppose . . . go to Oflovak's Oasis and kill ten Viscious Kippees. But I am not sure that will be enough to accept you. I will have a little talk with the others to decide . . .'' &lt;br /&gt;
&lt;br /&gt;
'''''You kill ten Viscious Kippees in Oflovak's Oasis and return to talk to Lybus Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lybus Deps'''&lt;br /&gt;
:''Good . . . you have succeeded. But unfortunately it is not enough. We have decided that we cannot accept warriors below a certain level, and we cannot make an exception for you. All I can do now is give you this Badge of Honour, which shows that you have helped our tribe.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you the Badge of Honour'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to Xan Abygrian, and show him the Badge'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''Ah . . . I see. They don't think you're strong enough for them, right?''&lt;br /&gt;
&lt;br /&gt;
:''That's as it should be, actually. The test was this; Acknowledge that you are inferior to them in combat, and accept the tasks they gave you, in the hope of one day reaching their level. And you were not discouraged or upset by this. You have successfully completed the first step!''&lt;br /&gt;
&lt;br /&gt;
:''There is now only one step remaining.''&lt;br /&gt;
&lt;br /&gt;
'''''If none of your fight skills is above 100, he tells you this;'''''&lt;br /&gt;
&lt;br /&gt;
:''You should train a bit more before starting the final step.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you Q120 Kostomus Pants'''''&lt;br /&gt;
&lt;br /&gt;
'''''You train your fight skills and return to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You will not have a lot of information for this last step. Look for a homin by the name of Thecaon Eubus in the city. She has a ring. Bring me the ring and you will have completed the test. Please not that you may not buy the ring or use violence or theft to obtain it.''&lt;br /&gt;
&lt;br /&gt;
'''''Your mission journal suggests you ask 'someone who knows a lot of people' for help finding Thecaon Eubus'''''&lt;br /&gt;
&lt;br /&gt;
'''''You talk to the Barman, Lydix Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lydix Deps'''&lt;br /&gt;
:''Thecaon Eubus? An unassuming homin indeed. But she came here recently . . . with a friend . . . a friend called Debus Boethus, if I remember correctly. But this friend was travelling. She said that she would return to Dyron soon. So I guess you will find her there . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Dyron to talk to Debus Boethus'''''&lt;br /&gt;
&lt;br /&gt;
'''Debus Boethus'''&lt;br /&gt;
:''Thecaon Eubus? Yes, I know her well. But calling her friend would be too much. You need something of her? Her ring? I see. She will not give it up easily, I'm sure. I do know she has a weakness for exotic drinks, however. Maybe a barman could help you with that . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to the barman'''''&lt;br /&gt;
&lt;br /&gt;
'''Lydix Deps'''&lt;br /&gt;
:''A drink? An exotic one? I guess I can make you one. But in return you can do me a small favour. Find me 12 Fragments of Basic Igara Wing and I will make you your drink! You can find Mocking Igara along the road in the north of Frahar Towers.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the north of Frahar Towers and get the fragments of Igara Wing, then return to Pyr to talk to the barman'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give him the Igara Wing fragments'''''&lt;br /&gt;
&lt;br /&gt;
'''Lydix Deps'''&lt;br /&gt;
:''Ah, perfect. Now wait while I make it . . . ''&lt;br /&gt;
&lt;br /&gt;
:''And now it's ready!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a bottle '''''&lt;br /&gt;
&lt;br /&gt;
'''''You find Thecaon Eubus in the city and give her the drink'''''&lt;br /&gt;
&lt;br /&gt;
'''Thecaon Eubus'''&lt;br /&gt;
:''What's this? Is this for me?''&lt;br /&gt;
&lt;br /&gt;
:''Oh . . . delicious! How nice of you!''&lt;br /&gt;
&lt;br /&gt;
:''You need my ring for a test? Here, take it, it's not worth much anyway . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to talk to Xan Abygrian and give him the ring'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''So you have passed the test. I do not know how things will end for you, but you are definitely of hero calibre. Tell me, do you use melee weapons or ranged weapons?''&lt;br /&gt;
&lt;br /&gt;
'''''You make your choice'''''&lt;br /&gt;
&lt;br /&gt;
:''Good. Return to the place where we leave our messages . . . there is a surprise for you there.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the patch of sand in the grass near the camp of the Water Breakers and there you find a Retch Axe, or the gun, depending on your choice.'''''&lt;br /&gt;
&lt;br /&gt;
'''''The mission is finished.'''''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Treasure_of_Jinovitch:_Dialogue&amp;diff=25835</id>
		<title>The Treasure of Jinovitch: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Treasure_of_Jinovitch:_Dialogue&amp;diff=25835"/>
				<updated>2016-08-10T12:33:07Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lini Ciochio'''&lt;br /&gt;
:''You seem competent; I hope that is indeed the case. About Jinovitch, I do not know a lot, but I have some friends who may help us. They are Tinacha Zarinia in Natae, Sirgio Ciorinia in Davae and Lini Cuini in Avalae. Go see all three of them to learn more about Jinovitch.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to speak to the three friends of Lini Ciochio.'''''&lt;br /&gt;
&lt;br /&gt;
'''Tinacha Zarinia'''&lt;br /&gt;
:''Jinovitch? I do not like mentioning the name . . . but Iíll tell you what I know. It is said that Jinovitch hated most people and trusted almost nobody. However, he had an adviser, a Matis, who he trusted some and entrusted some secrets to. But I do not know the name of this adviser.''&lt;br /&gt;
&lt;br /&gt;
'''Sirgio Ciorinia'''&lt;br /&gt;
:''Jinovitch . . . he was so afraid of being spied upon that all the messages he sent to his alleged friends were all encoded. Of course, no one has ever managed to understand these codes.''&lt;br /&gt;
&lt;br /&gt;
'''Lini Cuini'''&lt;br /&gt;
:''Ah, Jinovitch . . . one of the most dangerous madmen known to history. His secrets? I know this; One day, after a battle, his soldiers saw him recover an item. This item must have been valuable, because he quickly sent it to Jino - the city that later became Yrkanis.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Yrkanis to speak to Lini Ciochio'''''&lt;br /&gt;
&lt;br /&gt;
'''Lini Ciochio'''&lt;br /&gt;
:''Hmmm . . . that's very interesting. This information will help me come to a conclusion . . . but we will have to struggle to find out more.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you x150 q100 Experience Catalysers'''''&lt;br /&gt;
&lt;br /&gt;
:''Alright, let's list what we know . . . Jinovitch seemed to have had an adviser he trusted, he used encoded messages to give his order, and one day he found a valuable item during a battle, which he is supposed to have sent to the capital. We can assume that he spoke to his adviser about the item . . . but if his message was encoded, it will complicate things.&lt;br /&gt;
&lt;br /&gt;
:''I know someone who once found, quite by accident, one of Jinovitch's messages. His name is Trira Tinalo, you should go see him. He lives in Avalae. As an old warrior I fear he will ask you to demonstrate your worth to him, before he will help you.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avalae to speak to Trira Tinalo'''''&lt;br /&gt;
&lt;br /&gt;
'''Trira Tinalo'''&lt;br /&gt;
:''Jinovitch? I have some quite interesting information about him . . . but I do not deal with weaklings like you! What, you want to show me your courage? Very well. Go to Fleeting Garden and kill three Strong Kipees. Then we will see if you are worthy of this information.''&lt;br /&gt;
&lt;br /&gt;
'''''You kill 3 Strong Kipees and return to speak to Trira Tinalo'''''&lt;br /&gt;
&lt;br /&gt;
'''Trira Tinalo'''&lt;br /&gt;
:''I admit my mistake. Iíll tell you everything I know about Jinovitch. Once, I found a letter while I was walking to Yrkanis. There is no doubt that this letter was written by Jinovitch. Here are its contents . . . ''&lt;br /&gt;
&lt;br /&gt;
:''I recently found this item, Myatar. I want you to tell me as much as possible about it. Afterward, hide it at the location we have discussed.''&lt;br /&gt;
&lt;br /&gt;
:''I asked around; nobody had heard of a person called Myatar. I guess this person was not prominent and not in high office or of a high rank. But if that is the case, I do not know why Jinovitch wrote to him.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Yrkanis to speak to Lini Ciochio'''''&lt;br /&gt;
&lt;br /&gt;
'''Lini Ciochio'''&lt;br /&gt;
:''Myatar? No, that doesnít mean anything to me. But what I donít understand . . . Jinovitch is reported to have had a habit of sending messages encoded . . . But all is clear in this message. So that makes me think . . . ''&lt;br /&gt;
&lt;br /&gt;
:''I have an idea . . . you can help me clear up this mystery, [your name]. Here is a reward which should serve as an incentive.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you some Dappers'''''&lt;br /&gt;
&lt;br /&gt;
:''Right; I think the message itself is not encoded, but only its recipient! This would explain how nobody knows this Myatar. But now we must ascertain who the actual recipient of this message was. I am thinking it must have been one of the Great Nobles of the time.''&lt;br /&gt;
&lt;br /&gt;
:''I have some historian friends who could help us . . . you should go see them. They are . . . Viccio Penti, Sirgio Fresi and Lichi Sirini in Davae . . . Varo Cizzo in Natae . . . and Sirgio Beni in Avalae. If one of them should mention a name and you think that could be our man, come back to me immediately.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avalae to speak to Sirgio Beni'''''&lt;br /&gt;
&lt;br /&gt;
'''Sirgio Beni'''&lt;br /&gt;
:''Important people during the time of Jinovitch? Letís see . . . I can only recall two names; Varamo and Sarcio.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''''If you return to Yrkanis to speak to Lini Ciochio before speaking to all five of his friends, you get this message;'''''&lt;br /&gt;
&lt;br /&gt;
'''Lini Ciochio'''&lt;br /&gt;
:''No . . . I donít see any connection between these two names and Myatar. Continue your research . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Davae'''''&lt;br /&gt;
&lt;br /&gt;
'''Sirgio Fresi'''&lt;br /&gt;
:''Important people during the time of Jinovitch? Letís see . . . I can only recall two names; Zarino and Moltar.''&lt;br /&gt;
&lt;br /&gt;
'''Viccio Penti'''&lt;br /&gt;
:''Important people during the time of Jinovitch? Letís see . . . I can only recall two names; Tiralo and Mallas.''&lt;br /&gt;
&lt;br /&gt;
'''Lichi Sirini'''&lt;br /&gt;
:''Important people during the time of Jinovitch? Letís see . . . I can only recall two names; Saralo and Gadora.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Natae to speak to Varo Cizzo'''''&lt;br /&gt;
&lt;br /&gt;
'''Varo Cizzo'''&lt;br /&gt;
:''Important people during the time of Jinovitch? Letís see . . . I can only recall two names; Yamrat and Vabris.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Yrkanis to speak to Lini Ciochio'''''&lt;br /&gt;
&lt;br /&gt;
'''Lini Ciochio'''&lt;br /&gt;
:''Yamrat? Yamrat . . . but yes. That's it! Myatar is an anagram of Yamrat. Isn't that wonderful?''&lt;br /&gt;
&lt;br /&gt;
:''Now we will have to find out more about this Yamrat. This may take us into dangerous areas, however, and I want to make sure your fighting ability is up to it. Go kill Mean Kipees in Fleeting Garden and bring me some fragments. Let's say, three fragments of Basic Kipee Shell.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the fragments of Kipee Shell and return to Yrkanis to speak to Lini Ciochio'''''&lt;br /&gt;
&lt;br /&gt;
'''Lini Ciochio'''&lt;br /&gt;
:''Ah, beautiful fragments, indeed. I have some crafting skills . . . let me make an earring with these. It will serve you in the future. I don't want anything in return, there will be still some fragments left after.''&lt;br /&gt;
&lt;br /&gt;
:''I'm done. Here are the jewels . . . and now it is necessary to find out about Yamrat.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Medium Quality Matis Earring and a Medium Quality Matis Pendant'''''&lt;br /&gt;
&lt;br /&gt;
:''Go back to Trira Tinalo. If anybody knows anything about this Yamrat, it will be him. I hope that he will not ask you to prove yourself again . . . '''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avalae to speak to Trira Tinalo'''''&lt;br /&gt;
&lt;br /&gt;
'''Trira Tinalo'''&lt;br /&gt;
:''Really? This Myatar in the message was actually Yamrat? Very interesting. But for my information you are going to have to fight! This time, go and kill . . . five Dehydrated Psykoplas. Also in Fleeting Garden. Don't come back until you have succeeded!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill five Dehydrated Psykoplas and return to Avalae to speak to Trira Tinalo'''''&lt;br /&gt;
&lt;br /&gt;
'''Trira Tinalo'''&lt;br /&gt;
:''You are definitely more tenacious than I had thought. All right, I will tell you what I know about Yamrat . . . in fact, I know quite a few things; Yamrat was a blacksmith on Jinovitch's staff. He was responsible not only for making armour and weapons for Jinovitch's elite soldiers, but also for identifying unknown items found by Jinovitch during his battles.''&lt;br /&gt;
&lt;br /&gt;
:''Before you leave . . . I haven't told you this because I didn't think I could trust you. But you have worked this out for my friend Lini Ciochio, so I will tell you. Another message was discovered recently. A message from the time of Jinovitch. I don't have it though; it was the Yrkanis Barman who found it.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Yrkanis to speak to Lini Ciochio'''''&lt;br /&gt;
&lt;br /&gt;
'''Lini Ciochio'''&lt;br /&gt;
:''A blacksmith? On the King's staff? This raises some questions . . . this item, would it be a weapon or armour? And Yamrat, was he really Jinovitch's adviser?''&lt;br /&gt;
&lt;br /&gt;
:''And above all . . . is there any indication where this notorious item is now? Jinovitch would never have written a message, even encoded; he was too wary for that. Perhaps he showed Yamrat in person? It's hard to find out. What? You have more information?''&lt;br /&gt;
&lt;br /&gt;
:''Another message!? This could be the key to this whole affair. The Barman has it? We absolutely must read it.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to speak to the Barman in Yrkanis, Cicho Trivaldo'''''&lt;br /&gt;
&lt;br /&gt;
'''Cicho Trivaldo'''&lt;br /&gt;
:''A message? A message from Jinovitch? Well, not exactly a message from Jinovitch, but . . . listen, I will confide in you, but you have to help me first. I need some Javing Wings. Go to Fleeting Garden and get some from the Menacing Javing. I need . . . at least three . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You get the Javing Wings and return to Yrkanis to speak to the Barman'''''&lt;br /&gt;
&lt;br /&gt;
'''Cicho Trivaldo'''&lt;br /&gt;
:''Good, good. Right, here is the message . . . ''&lt;br /&gt;
&lt;br /&gt;
:::''Its material is heavy but strong. Excellent quality, but made for a warrior of lesser skill than your soldiers. As agreed, it is hidden at the site of your worst memory. Myatar''&lt;br /&gt;
&lt;br /&gt;
:''I tell you, I don't understand a word of it. Maybe it means something to you . . .''&lt;br /&gt;
&lt;br /&gt;
:''Oh, and these items I found together with the message. I don't know what their purpose is, but to thank you for bringing me the wings, you can have them too.''&lt;br /&gt;
&lt;br /&gt;
'''''The Barman gives you x10 q100 Constitution Flowers'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to speak to Lini Ciochio'''''&lt;br /&gt;
&lt;br /&gt;
'''Lini Ciochio'''&lt;br /&gt;
:''Myatar? It's a message from Myatar . . . all right, Yamrat. We have succeeded! The item mentioned in the message is certainly what we seek. But . . . what is the place of his worst memory? I can't see where that could be. And I don't think Trira Tinalo can help us . . . ''&lt;br /&gt;
&lt;br /&gt;
:''The barman gave you some items? Show them to me, perhaps I can tell you what they are.''&lt;br /&gt;
&lt;br /&gt;
:''Ah . . . they don't look much, but they are Constitution Flowers. I think they will be of use to you. Later . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''If your none of your fight skills is above 90, you get this message'''''&lt;br /&gt;
&lt;br /&gt;
'''Lini Ciochio'''&lt;br /&gt;
:''Before continuing, you need to train your fight skill some more.''&lt;br /&gt;
&lt;br /&gt;
'''''You train one of your fight skills to at least 90 and return to speak to Lini Ciochio'''''&lt;br /&gt;
&lt;br /&gt;
:''I would have preferred not to have to deal with him, as he is quite irritable and doesn't like to share his knowledge. But maybe he will agree. He is one of the historians most learned about Jinovitch. His name is Bero Pelli and he lives in Natae.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Natae to talk to Bero Pelli'''''&lt;br /&gt;
&lt;br /&gt;
'''Bero Pelli'''&lt;br /&gt;
:''No, no and no! I will not say ANYTHING about Jinovitch. You have wasted my time, and your own too.''&lt;br /&gt;
&lt;br /&gt;
'''''You try again to talk to Bero Pelli'''''&lt;br /&gt;
&lt;br /&gt;
'''Bero Pelli'''&lt;br /&gt;
:''Didn't I just tell you that . . . oh, what is this message you speak of? A message from Jinovitch? Hmmm . . . I see. At least you know something. Jinovitch's worst memory . . . yes, I think I know what that is. Of course, he never confided in anyone, except maybe Yamrat, but it can be deduced quite easily . . . ''&lt;br /&gt;
&lt;br /&gt;
:''Yes, I believe it was the day Yasson, his half-brother, announced he wanted to restore peace and end the conflict with the other peoples. Jinovitch then began preparing his assassination. Yasson made his announcement in a spot in Knoll of Dissent, just south of the Matisian Border Guards camp, in a great root called Towerbridge Way.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Yrkanis to speak to Lini Ciochio'''''&lt;br /&gt;
&lt;br /&gt;
'''Lini Ciochio'''&lt;br /&gt;
:''The place is known?! Now there is not a moment to lose. Go to Towerbridge Way and search around until you find a clue.''&lt;br /&gt;
&lt;br /&gt;
'''''You find a pile of earth in Towerbridge Way. '''''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;Screen message&amp;gt; You look everywhere, but you can find not a trace of the item. Is this really the place of the worst memory of Jinovitch?'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Yrkanis to speak to Lini Ciochio'''''&lt;br /&gt;
&lt;br /&gt;
'''Lini Ciochio'''&lt;br /&gt;
:''What? Nothing? So I suppose that was not the right place . . . return to Bero Pelli and bring him up to date. Maybe when he reflects on it more, he will think of a memory even worse . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Natae to talk to Bero Pelli'''''&lt;br /&gt;
&lt;br /&gt;
'''Bero Pelli'''&lt;br /&gt;
:''What? That wasn't the right place? Impossible. I am sure that was the worst memory Jinovitch has known. Unless . . . ''&lt;br /&gt;
&lt;br /&gt;
:''No . . . this strange story, is it really true? I can't believe it . . . anyway . . . I suppose it can be. Hmmm, maybe Sirgio Bechio will know some details about this . . . affair.''&lt;br /&gt;
&lt;br /&gt;
:''Go back to see Lini Ciochio, he will send you to her. By the way, I found this, and I thought you might find this helpful.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Modi Parok Vest, q120'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Yrkanis to talk to Lini Ciochio'''''&lt;br /&gt;
&lt;br /&gt;
'''If your none of your fight skills is above 100, you get this message;'''&lt;br /&gt;
&lt;br /&gt;
'''Lini Ciochio'''&lt;br /&gt;
:''Very well, go and train some more and then I'll send you to go see Sirgio Bechio.''&lt;br /&gt;
&lt;br /&gt;
'''''You train one of your fight skills to at least 100 and return to speak to Lini Ciochio'''''&lt;br /&gt;
&lt;br /&gt;
'''Lini Ciochio'''&lt;br /&gt;
:''Well, in that case go and see Sirgio Bechio in Avalae for me and ask him to tell you about Jinovitch. She should have an interesting story to tell . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avalae to talk to Sirgio Bechio'''''&lt;br /&gt;
&lt;br /&gt;
'''Sirgio Bechio'''&lt;br /&gt;
:''Jinovitch's worst memory . . . yes, there's a story that comes to mind. Nobody knows if it's real or not. But if it really happened, Jinovitch has certainly done enough to be forgotten. Here is the story . . .''&lt;br /&gt;
&lt;br /&gt;
:''Long before the poisoning of his half-brother . . . well, even before his brother became adviser to the court . . . Jinovitch, while travelling, met a young girl named Virginia in Majestic Garden. They became friends, and one day Jinovitch asked her to come find him in Hidden Source.''&lt;br /&gt;
&lt;br /&gt;
:''It is unclear what really happened there, but people remember seeing the girl return to Yrkanis . . . alone. Apparently, Jinovitch sat motionless for several hours.''&lt;br /&gt;
&lt;br /&gt;
:''It is said that after this story Jinovitch became bitter and tyrannical. I'm not sure if this is the place you are looking for, but . . . it was in Hidden Source, north-east of the lake, not far from the camp of the Arid Matis, near the cliff. Be careful though, the local wildlife is very dangerous, and the Arid Matis see spies everywhere . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Hidden Source and find a Chest hidden in a pile of rocks'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Yrkanis to speak to Lini Ciochio'''''&lt;br /&gt;
&lt;br /&gt;
'''Lini Ciochio'''&lt;br /&gt;
:''A chest! Will it contain the weapon . . . or the armour . . . Yamrat mentioned? But . . . we don't have the key! What to do now?''&lt;br /&gt;
&lt;br /&gt;
:''Yes . . . we must break open the chest. Go see my old friend, Varo Beldo. You can find him here in Yrkanis. He can open the chest without too much trouble, I am sure. Oh, and could you show me the contents of the chest afterward? I would really like to see it.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to find Varo Beldo'''''&lt;br /&gt;
&lt;br /&gt;
'''Varo Beldo'''&lt;br /&gt;
:''A chest? Let me have a look, I'll get to work on it.''&lt;br /&gt;
&lt;br /&gt;
:''And here . . . what a wonderful sight! This is one of the best weapons I have ever seen. This must have been difficult to find . . . congratulations!''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Lini Ciochio to show him the contents of the chest'''''&lt;br /&gt;
&lt;br /&gt;
'''Lini Ciochio'''&lt;br /&gt;
:''What a beautiful pike! I understand why Jinovitch has kept it hidden . . . would you care to trade it for this gun? It also belonged to Jinovitch.''&lt;br /&gt;
&lt;br /&gt;
'''''You make your choice'''''&lt;br /&gt;
&lt;br /&gt;
'''Lini Ciochio'''&lt;br /&gt;
:''Very good. Here, this is for you.''&lt;br /&gt;
&lt;br /&gt;
'''''You take the Pike or the Gun and the mission is completed.'''''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25683</id>
		<title>Upper Bog</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25683"/>
				<updated>2016-06-05T15:01:42Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: /* Fauna and Flora */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RegionInfoBox&lt;br /&gt;
|image=UB map.jpg&lt;br /&gt;
|continent=[[Verdant Heights]]&lt;br /&gt;
|lvl=150 - 200&lt;br /&gt;
|neut=[[Karavan]]&lt;br /&gt;
|size=2.17&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Fauna and Flora==&lt;br /&gt;
Arma&amp;lt;br /&amp;gt;&lt;br /&gt;
Bodoc&amp;lt;br /&amp;gt;&lt;br /&gt;
Bolobi&amp;lt;br /&amp;gt;&lt;br /&gt;
Gnoof&amp;lt;br /&amp;gt;&lt;br /&gt;
Mektoub&amp;lt;br /&amp;gt;Raspal&amp;lt;br /&amp;gt;&lt;br /&gt;
Yelk&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cuttler&amp;lt;br /&amp;gt;&lt;br /&gt;
Gibbai&amp;lt;br /&amp;gt;&lt;br /&gt;
Torbak&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cratcha&amp;lt;br /&amp;gt;&lt;br /&gt;
Psykopla&amp;lt;br /&amp;gt;&lt;br /&gt;
Slaveni&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kiban&amp;lt;br /&amp;gt;&lt;br /&gt;
Kipesta&amp;lt;br /&amp;gt;&lt;br /&gt;
Kipucka&amp;lt;br /&amp;gt;&lt;br /&gt;
Kirosta&amp;lt;br /&amp;gt;&lt;br /&gt;
Kizoar&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Named and Bosses'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Destroyer Horncher&amp;lt;br /&amp;gt;&lt;br /&gt;
Kinagor&amp;lt;br /&amp;gt;&lt;br /&gt;
Lobbin&amp;lt;br /&amp;gt;&lt;br /&gt;
Razoa&amp;lt;br /&amp;gt;&lt;br /&gt;
Wyac&lt;br /&gt;
&lt;br /&gt;
==Subregions==&lt;br /&gt;
===Fearing Fens===&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=FencoombPonds.jpg|f2=FearingFens.jpg|c1=The Fencoomb Ponds|c2=Fearing Fens with Slough of the Demon in the background}}&lt;br /&gt;
===Fencooomb Ponds===&lt;br /&gt;
A deep and peaceful pond located a bit northwest of the Fearing Fens. Herbivores such as arma and gnoof can often be seen roaming nearby.&lt;br /&gt;
 &lt;br /&gt;
===Slough of the Demon===&lt;br /&gt;
A natural root formation that looks like claws reaching out of the ground.&lt;br /&gt;
&lt;br /&gt;
==Outposts==&lt;br /&gt;
*[[Fearing Fen Farm]]&lt;br /&gt;
*Fencoomb Workshop&lt;br /&gt;
*Panting Pass Research Center&lt;br /&gt;
*Stalia Stronghold&lt;br /&gt;
&lt;br /&gt;
==Settling Groups==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=Ecowarriorscamp.jpg|f2=Slashandburncamp.jpg|c1=Camp of the Ecowarriors|c2=Camp of the Slash and Burn}}&lt;br /&gt;
===Bandit Camps===&lt;br /&gt;
*[[Bushwhacks]]&lt;br /&gt;
*[[Sap Rakers]]&lt;br /&gt;
*[[Stalia Rovers]]&lt;br /&gt;
&lt;br /&gt;
===Tribes===&lt;br /&gt;
*[[Ecowarriors]]&lt;br /&gt;
*[[The Slash and Burn]]&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
;Hawkers&lt;br /&gt;
: Be'Lauppy Cadgan &lt;br /&gt;
: Miaro Cindi &lt;br /&gt;
: Vani Cuirini &lt;br /&gt;
: Xycaon Tindix&lt;br /&gt;
&lt;br /&gt;
;Hunters&lt;br /&gt;
: Be'Marrell Deppan &lt;br /&gt;
: Icathus Xaphaan &lt;br /&gt;
: Rosirne Lirini &lt;br /&gt;
&lt;br /&gt;
;Journeymen&lt;br /&gt;
: Ba'Neppy Keffan &lt;br /&gt;
: Pecho Cuirello &lt;br /&gt;
&lt;br /&gt;
;Patrollers&lt;br /&gt;
: Pecho Cuigno &lt;br /&gt;
&lt;br /&gt;
;Prospectors&lt;br /&gt;
: Ba'Naer Deppan &lt;br /&gt;
: Cuine Stasti &lt;br /&gt;
: Gichi Cinti &lt;br /&gt;
: Viccia Lidera&lt;br /&gt;
&lt;br /&gt;
;Scout&lt;br /&gt;
: Kungi Zai-Suo &lt;br /&gt;
: Vani Frecco&lt;br /&gt;
&lt;br /&gt;
{{Areas Forest}}&lt;br /&gt;
[[Category:Surface regions]]&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25682</id>
		<title>Upper Bog</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25682"/>
				<updated>2016-06-05T15:01:02Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: /* Fauna and Flora */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RegionInfoBox&lt;br /&gt;
|image=UB map.jpg&lt;br /&gt;
|continent=[[Verdant Heights]]&lt;br /&gt;
|lvl=150 - 200&lt;br /&gt;
|neut=[[Karavan]]&lt;br /&gt;
|size=2.17&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Fauna and Flora==&lt;br /&gt;
Arma&amp;lt;br /&amp;gt;&lt;br /&gt;
Bodoc&amp;lt;br /&amp;gt;&lt;br /&gt;
Bolobi&amp;lt;br /&amp;gt;&lt;br /&gt;
Gnoof&amp;lt;br /&amp;gt;&lt;br /&gt;
Mektoub&amp;lt;br /&amp;gt;Raspal&amp;lt;br /&amp;gt;&lt;br /&gt;
Yelk&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cuttler&amp;lt;br /&amp;gt;&lt;br /&gt;
Gibbai&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cratcha&amp;lt;br /&amp;gt;&lt;br /&gt;
Psykopla&amp;lt;br /&amp;gt;&lt;br /&gt;
Slaveni&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kiban&amp;lt;br /&amp;gt;&lt;br /&gt;
Kipesta&amp;lt;br /&amp;gt;&lt;br /&gt;
Kipucka&amp;lt;br /&amp;gt;&lt;br /&gt;
Kirosta&amp;lt;br /&amp;gt;&lt;br /&gt;
Kizoar&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Named and Bosses'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Destroyer Horncher&amp;lt;br /&amp;gt;&lt;br /&gt;
Kinagor&amp;lt;br /&amp;gt;&lt;br /&gt;
Lobbin&amp;lt;br /&amp;gt;&lt;br /&gt;
Razoa&amp;lt;br /&amp;gt;&lt;br /&gt;
Wyac&lt;br /&gt;
&lt;br /&gt;
==Subregions==&lt;br /&gt;
===Fearing Fens===&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=FencoombPonds.jpg|f2=FearingFens.jpg|c1=The Fencoomb Ponds|c2=Fearing Fens with Slough of the Demon in the background}}&lt;br /&gt;
===Fencooomb Ponds===&lt;br /&gt;
A deep and peaceful pond located a bit northwest of the Fearing Fens. Herbivores such as arma and gnoof can often be seen roaming nearby.&lt;br /&gt;
 &lt;br /&gt;
===Slough of the Demon===&lt;br /&gt;
A natural root formation that looks like claws reaching out of the ground.&lt;br /&gt;
&lt;br /&gt;
==Outposts==&lt;br /&gt;
*[[Fearing Fen Farm]]&lt;br /&gt;
*Fencoomb Workshop&lt;br /&gt;
*Panting Pass Research Center&lt;br /&gt;
*Stalia Stronghold&lt;br /&gt;
&lt;br /&gt;
==Settling Groups==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=Ecowarriorscamp.jpg|f2=Slashandburncamp.jpg|c1=Camp of the Ecowarriors|c2=Camp of the Slash and Burn}}&lt;br /&gt;
===Bandit Camps===&lt;br /&gt;
*[[Bushwhacks]]&lt;br /&gt;
*[[Sap Rakers]]&lt;br /&gt;
*[[Stalia Rovers]]&lt;br /&gt;
&lt;br /&gt;
===Tribes===&lt;br /&gt;
*[[Ecowarriors]]&lt;br /&gt;
*[[The Slash and Burn]]&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
;Hawkers&lt;br /&gt;
: Be'Lauppy Cadgan &lt;br /&gt;
: Miaro Cindi &lt;br /&gt;
: Vani Cuirini &lt;br /&gt;
: Xycaon Tindix&lt;br /&gt;
&lt;br /&gt;
;Hunters&lt;br /&gt;
: Be'Marrell Deppan &lt;br /&gt;
: Icathus Xaphaan &lt;br /&gt;
: Rosirne Lirini &lt;br /&gt;
&lt;br /&gt;
;Journeymen&lt;br /&gt;
: Ba'Neppy Keffan &lt;br /&gt;
: Pecho Cuirello &lt;br /&gt;
&lt;br /&gt;
;Patrollers&lt;br /&gt;
: Pecho Cuigno &lt;br /&gt;
&lt;br /&gt;
;Prospectors&lt;br /&gt;
: Ba'Naer Deppan &lt;br /&gt;
: Cuine Stasti &lt;br /&gt;
: Gichi Cinti &lt;br /&gt;
: Viccia Lidera&lt;br /&gt;
&lt;br /&gt;
;Scout&lt;br /&gt;
: Kungi Zai-Suo &lt;br /&gt;
: Vani Frecco&lt;br /&gt;
&lt;br /&gt;
{{Areas Forest}}&lt;br /&gt;
[[Category:Surface regions]]&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25681</id>
		<title>Upper Bog</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25681"/>
				<updated>2016-06-05T14:59:48Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: /* Fauna and Flora */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RegionInfoBox&lt;br /&gt;
|image=UB map.jpg&lt;br /&gt;
|continent=[[Verdant Heights]]&lt;br /&gt;
|lvl=150 - 200&lt;br /&gt;
|neut=[[Karavan]]&lt;br /&gt;
|size=2.17&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Fauna and Flora==&lt;br /&gt;
Arma&amp;lt;br /&amp;gt;&lt;br /&gt;
Bodoc&amp;lt;br /&amp;gt;&lt;br /&gt;
Bolobi&amp;lt;br /&amp;gt;&lt;br /&gt;
Gnoof&amp;lt;br /&amp;gt;&lt;br /&gt;
Mektoub&amp;lt;br /&amp;gt;Raspal&amp;lt;br /&amp;gt;&lt;br /&gt;
Yelk&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cuttler&amp;lt;br /&amp;gt;&lt;br /&gt;
Gibbai&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cratcha&amp;lt;br /&amp;gt;&lt;br /&gt;
Psykopla&amp;lt;br /&amp;gt;&lt;br /&gt;
Slaveni&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kiban&amp;lt;br /&amp;gt;&lt;br /&gt;
Kipesta&amp;lt;br /&amp;gt;&lt;br /&gt;
Kipucka&amp;lt;br /&amp;gt;&lt;br /&gt;
Kirosta&amp;lt;br /&amp;gt;&lt;br /&gt;
Kizoar&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Named and Bosses&amp;lt;br /&amp;gt;&lt;br /&gt;
Destroyer Horncher&amp;lt;br /&amp;gt;&lt;br /&gt;
Kinagor&amp;lt;br /&amp;gt;&lt;br /&gt;
Lobbin&amp;lt;br /&amp;gt;&lt;br /&gt;
Razoa&amp;lt;br /&amp;gt;&lt;br /&gt;
Wyac&lt;br /&gt;
&lt;br /&gt;
==Subregions==&lt;br /&gt;
===Fearing Fens===&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=FencoombPonds.jpg|f2=FearingFens.jpg|c1=The Fencoomb Ponds|c2=Fearing Fens with Slough of the Demon in the background}}&lt;br /&gt;
===Fencooomb Ponds===&lt;br /&gt;
A deep and peaceful pond located a bit northwest of the Fearing Fens. Herbivores such as arma and gnoof can often be seen roaming nearby.&lt;br /&gt;
 &lt;br /&gt;
===Slough of the Demon===&lt;br /&gt;
A natural root formation that looks like claws reaching out of the ground.&lt;br /&gt;
&lt;br /&gt;
==Outposts==&lt;br /&gt;
*[[Fearing Fen Farm]]&lt;br /&gt;
*Fencoomb Workshop&lt;br /&gt;
*Panting Pass Research Center&lt;br /&gt;
*Stalia Stronghold&lt;br /&gt;
&lt;br /&gt;
==Settling Groups==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=Ecowarriorscamp.jpg|f2=Slashandburncamp.jpg|c1=Camp of the Ecowarriors|c2=Camp of the Slash and Burn}}&lt;br /&gt;
===Bandit Camps===&lt;br /&gt;
*[[Bushwhacks]]&lt;br /&gt;
*[[Sap Rakers]]&lt;br /&gt;
*[[Stalia Rovers]]&lt;br /&gt;
&lt;br /&gt;
===Tribes===&lt;br /&gt;
*[[Ecowarriors]]&lt;br /&gt;
*[[The Slash and Burn]]&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
;Hawkers&lt;br /&gt;
: Be'Lauppy Cadgan &lt;br /&gt;
: Miaro Cindi &lt;br /&gt;
: Vani Cuirini &lt;br /&gt;
: Xycaon Tindix&lt;br /&gt;
&lt;br /&gt;
;Hunters&lt;br /&gt;
: Be'Marrell Deppan &lt;br /&gt;
: Icathus Xaphaan &lt;br /&gt;
: Rosirne Lirini &lt;br /&gt;
&lt;br /&gt;
;Journeymen&lt;br /&gt;
: Ba'Neppy Keffan &lt;br /&gt;
: Pecho Cuirello &lt;br /&gt;
&lt;br /&gt;
;Patrollers&lt;br /&gt;
: Pecho Cuigno &lt;br /&gt;
&lt;br /&gt;
;Prospectors&lt;br /&gt;
: Ba'Naer Deppan &lt;br /&gt;
: Cuine Stasti &lt;br /&gt;
: Gichi Cinti &lt;br /&gt;
: Viccia Lidera&lt;br /&gt;
&lt;br /&gt;
;Scout&lt;br /&gt;
: Kungi Zai-Suo &lt;br /&gt;
: Vani Frecco&lt;br /&gt;
&lt;br /&gt;
{{Areas Forest}}&lt;br /&gt;
[[Category:Surface regions]]&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25680</id>
		<title>Upper Bog</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25680"/>
				<updated>2016-06-05T14:58:07Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: /* Fauna and Flora */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RegionInfoBox&lt;br /&gt;
|image=UB map.jpg&lt;br /&gt;
|continent=[[Verdant Heights]]&lt;br /&gt;
|lvl=150 - 200&lt;br /&gt;
|neut=[[Karavan]]&lt;br /&gt;
|size=2.17&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Fauna and Flora==&lt;br /&gt;
Arma&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bodoc&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bolobi&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gnoof&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mektoub&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yelk&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cuttler&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gibbai&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cratcha&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Psykopla&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Slaveni&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kiban&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kipesta&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kipucka&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kirosta&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kizoar&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Named and Bosses&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Destroyer Horncher&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kinagor&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lobbin&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Razoa&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wyac&lt;br /&gt;
&lt;br /&gt;
==Subregions==&lt;br /&gt;
===Fearing Fens===&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=FencoombPonds.jpg|f2=FearingFens.jpg|c1=The Fencoomb Ponds|c2=Fearing Fens with Slough of the Demon in the background}}&lt;br /&gt;
===Fencooomb Ponds===&lt;br /&gt;
A deep and peaceful pond located a bit northwest of the Fearing Fens. Herbivores such as arma and gnoof can often be seen roaming nearby.&lt;br /&gt;
 &lt;br /&gt;
===Slough of the Demon===&lt;br /&gt;
A natural root formation that looks like claws reaching out of the ground.&lt;br /&gt;
&lt;br /&gt;
==Outposts==&lt;br /&gt;
*[[Fearing Fen Farm]]&lt;br /&gt;
*Fencoomb Workshop&lt;br /&gt;
*Panting Pass Research Center&lt;br /&gt;
*Stalia Stronghold&lt;br /&gt;
&lt;br /&gt;
==Settling Groups==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=Ecowarriorscamp.jpg|f2=Slashandburncamp.jpg|c1=Camp of the Ecowarriors|c2=Camp of the Slash and Burn}}&lt;br /&gt;
===Bandit Camps===&lt;br /&gt;
*[[Bushwhacks]]&lt;br /&gt;
*[[Sap Rakers]]&lt;br /&gt;
*[[Stalia Rovers]]&lt;br /&gt;
&lt;br /&gt;
===Tribes===&lt;br /&gt;
*[[Ecowarriors]]&lt;br /&gt;
*[[The Slash and Burn]]&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
;Hawkers&lt;br /&gt;
: Be'Lauppy Cadgan &lt;br /&gt;
: Miaro Cindi &lt;br /&gt;
: Vani Cuirini &lt;br /&gt;
: Xycaon Tindix&lt;br /&gt;
&lt;br /&gt;
;Hunters&lt;br /&gt;
: Be'Marrell Deppan &lt;br /&gt;
: Icathus Xaphaan &lt;br /&gt;
: Rosirne Lirini &lt;br /&gt;
&lt;br /&gt;
;Journeymen&lt;br /&gt;
: Ba'Neppy Keffan &lt;br /&gt;
: Pecho Cuirello &lt;br /&gt;
&lt;br /&gt;
;Patrollers&lt;br /&gt;
: Pecho Cuigno &lt;br /&gt;
&lt;br /&gt;
;Prospectors&lt;br /&gt;
: Ba'Naer Deppan &lt;br /&gt;
: Cuine Stasti &lt;br /&gt;
: Gichi Cinti &lt;br /&gt;
: Viccia Lidera&lt;br /&gt;
&lt;br /&gt;
;Scout&lt;br /&gt;
: Kungi Zai-Suo &lt;br /&gt;
: Vani Frecco&lt;br /&gt;
&lt;br /&gt;
{{Areas Forest}}&lt;br /&gt;
[[Category:Surface regions]]&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25679</id>
		<title>Upper Bog</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25679"/>
				<updated>2016-06-05T14:54:43Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RegionInfoBox&lt;br /&gt;
|image=UB map.jpg&lt;br /&gt;
|continent=[[Verdant Heights]]&lt;br /&gt;
|lvl=150 - 200&lt;br /&gt;
|neut=[[Karavan]]&lt;br /&gt;
|size=2.17&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Fauna and Flora==&lt;br /&gt;
Arma&lt;br /&gt;
Bodoc&lt;br /&gt;
Bolobi&lt;br /&gt;
Gnoof&lt;br /&gt;
Yelk&lt;br /&gt;
&lt;br /&gt;
Cuttler&lt;br /&gt;
Gibbai&lt;br /&gt;
&lt;br /&gt;
Cratcha&lt;br /&gt;
Psykopla&lt;br /&gt;
Slaveni&lt;br /&gt;
&lt;br /&gt;
Kiban&lt;br /&gt;
Kipesta&lt;br /&gt;
Kipucka&lt;br /&gt;
Kirosta&lt;br /&gt;
Kizoar&lt;br /&gt;
&lt;br /&gt;
Named and Bosses&lt;br /&gt;
&lt;br /&gt;
Destroyer Horncher&lt;br /&gt;
Kinagor&lt;br /&gt;
Lobbin&lt;br /&gt;
Razoa&lt;br /&gt;
Wyac&lt;br /&gt;
&lt;br /&gt;
==Subregions==&lt;br /&gt;
===Fearing Fens===&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=FencoombPonds.jpg|f2=FearingFens.jpg|c1=The Fencoomb Ponds|c2=Fearing Fens with Slough of the Demon in the background}}&lt;br /&gt;
===Fencooomb Ponds===&lt;br /&gt;
A deep and peaceful pond located a bit northwest of the Fearing Fens. Herbivores such as arma and gnoof can often be seen roaming nearby.&lt;br /&gt;
 &lt;br /&gt;
===Slough of the Demon===&lt;br /&gt;
A natural root formation that looks like claws reaching out of the ground.&lt;br /&gt;
&lt;br /&gt;
==Outposts==&lt;br /&gt;
*[[Fearing Fen Farm]]&lt;br /&gt;
*Fencoomb Workshop&lt;br /&gt;
*Panting Pass Research Center&lt;br /&gt;
*Stalia Stronghold&lt;br /&gt;
&lt;br /&gt;
==Settling Groups==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=Ecowarriorscamp.jpg|f2=Slashandburncamp.jpg|c1=Camp of the Ecowarriors|c2=Camp of the Slash and Burn}}&lt;br /&gt;
===Bandit Camps===&lt;br /&gt;
*[[Bushwhacks]]&lt;br /&gt;
*[[Sap Rakers]]&lt;br /&gt;
*[[Stalia Rovers]]&lt;br /&gt;
&lt;br /&gt;
===Tribes===&lt;br /&gt;
*[[Ecowarriors]]&lt;br /&gt;
*[[The Slash and Burn]]&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
;Hawkers&lt;br /&gt;
: Be'Lauppy Cadgan &lt;br /&gt;
: Miaro Cindi &lt;br /&gt;
: Vani Cuirini &lt;br /&gt;
: Xycaon Tindix&lt;br /&gt;
&lt;br /&gt;
;Hunters&lt;br /&gt;
: Be'Marrell Deppan &lt;br /&gt;
: Icathus Xaphaan &lt;br /&gt;
: Rosirne Lirini &lt;br /&gt;
&lt;br /&gt;
;Journeymen&lt;br /&gt;
: Ba'Neppy Keffan &lt;br /&gt;
: Pecho Cuirello &lt;br /&gt;
&lt;br /&gt;
;Patrollers&lt;br /&gt;
: Pecho Cuigno &lt;br /&gt;
&lt;br /&gt;
;Prospectors&lt;br /&gt;
: Ba'Naer Deppan &lt;br /&gt;
: Cuine Stasti &lt;br /&gt;
: Gichi Cinti &lt;br /&gt;
: Viccia Lidera&lt;br /&gt;
&lt;br /&gt;
;Scout&lt;br /&gt;
: Kungi Zai-Suo &lt;br /&gt;
: Vani Frecco&lt;br /&gt;
&lt;br /&gt;
{{Areas Forest}}&lt;br /&gt;
[[Category:Surface regions]]&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25678</id>
		<title>Upper Bog</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25678"/>
				<updated>2016-06-05T14:51:55Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RegionInfoBox&lt;br /&gt;
|image=UB map.jpg&lt;br /&gt;
|continent=[[Verdant Heights]]&lt;br /&gt;
|lvl=150 - 200&lt;br /&gt;
|neut=[[Karavan]]&lt;br /&gt;
|size=2.17&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Fauna and Flora==&lt;br /&gt;
Arma&lt;br /&gt;
Bodoc&lt;br /&gt;
Bolobi&lt;br /&gt;
Gnoof&lt;br /&gt;
Yelk&lt;br /&gt;
&lt;br /&gt;
Cuttler&lt;br /&gt;
Gibbai&lt;br /&gt;
&lt;br /&gt;
Cratcha&lt;br /&gt;
Psykopla&lt;br /&gt;
Slaveni&lt;br /&gt;
&lt;br /&gt;
Kiban&lt;br /&gt;
Kipesta&lt;br /&gt;
Kipucka&lt;br /&gt;
Kirosta&lt;br /&gt;
Kizoar&lt;br /&gt;
&lt;br /&gt;
Named and Bosses&lt;br /&gt;
Destroyer Horncher&lt;br /&gt;
Kinagor&lt;br /&gt;
Lobbin&lt;br /&gt;
Wyac&lt;br /&gt;
&lt;br /&gt;
==Subregions==&lt;br /&gt;
===Fearing Fens===&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=FencoombPonds.jpg|f2=FearingFens.jpg|c1=The Fencoomb Ponds|c2=Fearing Fens with Slough of the Demon in the background}}&lt;br /&gt;
===Fencooomb Ponds===&lt;br /&gt;
A deep and peaceful pond located a bit northwest of the Fearing Fens. Herbivores such as arma and gnoof can often be seen roaming nearby.&lt;br /&gt;
 &lt;br /&gt;
===Slough of the Demon===&lt;br /&gt;
A natural root formation that looks like claws reaching out of the ground.&lt;br /&gt;
&lt;br /&gt;
==Outposts==&lt;br /&gt;
*[[Fearing Fen Farm]]&lt;br /&gt;
*Fencoomb Workshop&lt;br /&gt;
*Panting Pass Research Center&lt;br /&gt;
*Stalia Stronghold&lt;br /&gt;
&lt;br /&gt;
==Settling Groups==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=Ecowarriorscamp.jpg|f2=Slashandburncamp.jpg|c1=Camp of the Ecowarriors|c2=Camp of the Slash and Burn}}&lt;br /&gt;
===Bandit Camps===&lt;br /&gt;
*[[Bushwhacks]]&lt;br /&gt;
*[[Sap Rakers]]&lt;br /&gt;
*[[Stalia Rovers]]&lt;br /&gt;
&lt;br /&gt;
===Tribes===&lt;br /&gt;
*[[Ecowarriors]]&lt;br /&gt;
*[[The Slash and Burn]]&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
;Hawkers&lt;br /&gt;
: Be'Lauppy Cadgan &lt;br /&gt;
: Miaro Cindi &lt;br /&gt;
: Vani Cuirini &lt;br /&gt;
: Xycaon Tindix&lt;br /&gt;
&lt;br /&gt;
;Hunters&lt;br /&gt;
: Be'Marrell Deppan &lt;br /&gt;
: Icathus Xaphaan &lt;br /&gt;
: Rosirne Lirini &lt;br /&gt;
&lt;br /&gt;
;Journeymen&lt;br /&gt;
: Ba'Neppy Keffan &lt;br /&gt;
: Pecho Cuirello &lt;br /&gt;
&lt;br /&gt;
;Patrollers&lt;br /&gt;
: Pecho Cuigno &lt;br /&gt;
&lt;br /&gt;
;Prospectors&lt;br /&gt;
: Ba'Naer Deppan &lt;br /&gt;
: Cuine Stasti &lt;br /&gt;
: Gichi Cinti &lt;br /&gt;
: Viccia Lidera&lt;br /&gt;
&lt;br /&gt;
;Scout&lt;br /&gt;
: Kungi Zai-Suo &lt;br /&gt;
: Vani Frecco&lt;br /&gt;
&lt;br /&gt;
{{Areas Forest}}&lt;br /&gt;
[[Category:Surface regions]]&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25677</id>
		<title>Upper Bog</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25677"/>
				<updated>2016-06-05T14:51:26Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RegionInfoBox&lt;br /&gt;
|image=UB map.jpg&lt;br /&gt;
|continent=[[Verdant Heights]]&lt;br /&gt;
|lvl=150 - 200&lt;br /&gt;
|neut=[[Karavan]]&lt;br /&gt;
|size=2.17&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Fauna and Flora==&lt;br /&gt;
Arma&lt;br /&gt;
Bodoc&lt;br /&gt;
Bolobi&lt;br /&gt;
Gnoof&lt;br /&gt;
Yelk&lt;br /&gt;
&lt;br /&gt;
Cuttler&lt;br /&gt;
Gibbai&lt;br /&gt;
&lt;br /&gt;
Cratcha&lt;br /&gt;
Slaveni&lt;br /&gt;
&lt;br /&gt;
Kiban&lt;br /&gt;
Kipesta&lt;br /&gt;
Kipucka&lt;br /&gt;
Kirosta&lt;br /&gt;
Kizoar&lt;br /&gt;
&lt;br /&gt;
Named and Bosses&lt;br /&gt;
Destroyer Horncher&lt;br /&gt;
Kinagor&lt;br /&gt;
Lobbin&lt;br /&gt;
Wyac&lt;br /&gt;
&lt;br /&gt;
==Subregions==&lt;br /&gt;
===Fearing Fens===&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=FencoombPonds.jpg|f2=FearingFens.jpg|c1=The Fencoomb Ponds|c2=Fearing Fens with Slough of the Demon in the background}}&lt;br /&gt;
===Fencooomb Ponds===&lt;br /&gt;
A deep and peaceful pond located a bit northwest of the Fearing Fens. Herbivores such as arma and gnoof can often be seen roaming nearby.&lt;br /&gt;
 &lt;br /&gt;
===Slough of the Demon===&lt;br /&gt;
A natural root formation that looks like claws reaching out of the ground.&lt;br /&gt;
&lt;br /&gt;
==Outposts==&lt;br /&gt;
*[[Fearing Fen Farm]]&lt;br /&gt;
*Fencoomb Workshop&lt;br /&gt;
*Panting Pass Research Center&lt;br /&gt;
*Stalia Stronghold&lt;br /&gt;
&lt;br /&gt;
==Settling Groups==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=Ecowarriorscamp.jpg|f2=Slashandburncamp.jpg|c1=Camp of the Ecowarriors|c2=Camp of the Slash and Burn}}&lt;br /&gt;
===Bandit Camps===&lt;br /&gt;
*[[Bushwhacks]]&lt;br /&gt;
*[[Sap Rakers]]&lt;br /&gt;
*[[Stalia Rovers]]&lt;br /&gt;
&lt;br /&gt;
===Tribes===&lt;br /&gt;
*[[Ecowarriors]]&lt;br /&gt;
*[[The Slash and Burn]]&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
;Hawkers&lt;br /&gt;
: Be'Lauppy Cadgan &lt;br /&gt;
: Miaro Cindi &lt;br /&gt;
: Vani Cuirini &lt;br /&gt;
: Xycaon Tindix&lt;br /&gt;
&lt;br /&gt;
;Hunters&lt;br /&gt;
: Be'Marrell Deppan &lt;br /&gt;
: Icathus Xaphaan &lt;br /&gt;
: Rosirne Lirini &lt;br /&gt;
&lt;br /&gt;
;Journeymen&lt;br /&gt;
: Ba'Neppy Keffan &lt;br /&gt;
: Pecho Cuirello &lt;br /&gt;
&lt;br /&gt;
;Patrollers&lt;br /&gt;
: Pecho Cuigno &lt;br /&gt;
&lt;br /&gt;
;Prospectors&lt;br /&gt;
: Ba'Naer Deppan &lt;br /&gt;
: Cuine Stasti &lt;br /&gt;
: Gichi Cinti &lt;br /&gt;
: Viccia Lidera&lt;br /&gt;
&lt;br /&gt;
;Scout&lt;br /&gt;
: Kungi Zai-Suo &lt;br /&gt;
: Vani Frecco&lt;br /&gt;
&lt;br /&gt;
{{Areas Forest}}&lt;br /&gt;
[[Category:Surface regions]]&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25676</id>
		<title>Upper Bog</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25676"/>
				<updated>2016-06-05T14:50:51Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RegionInfoBox&lt;br /&gt;
|image=UB map.jpg&lt;br /&gt;
|continent=[[Verdant Heights]]&lt;br /&gt;
|lvl=150 - 200&lt;br /&gt;
|neut=[[Karavan]]&lt;br /&gt;
|size=2.17&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Fauna and Flora==&lt;br /&gt;
Arma&lt;br /&gt;
Bodoc&lt;br /&gt;
Bolobi&lt;br /&gt;
Gnoof&lt;br /&gt;
Yelk&lt;br /&gt;
&lt;br /&gt;
Cuttler&lt;br /&gt;
Gibbai&lt;br /&gt;
&lt;br /&gt;
Cratcha&lt;br /&gt;
Slaveni&lt;br /&gt;
&lt;br /&gt;
Kiban&lt;br /&gt;
Kipesta&lt;br /&gt;
Kipucka&lt;br /&gt;
Kirosta&lt;br /&gt;
Kizoar&lt;br /&gt;
&lt;br /&gt;
Named and Bosses&lt;br /&gt;
Kinagor&lt;br /&gt;
Lobbin&lt;br /&gt;
Wyac&lt;br /&gt;
&lt;br /&gt;
==Subregions==&lt;br /&gt;
===Fearing Fens===&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=FencoombPonds.jpg|f2=FearingFens.jpg|c1=The Fencoomb Ponds|c2=Fearing Fens with Slough of the Demon in the background}}&lt;br /&gt;
===Fencooomb Ponds===&lt;br /&gt;
A deep and peaceful pond located a bit northwest of the Fearing Fens. Herbivores such as arma and gnoof can often be seen roaming nearby.&lt;br /&gt;
 &lt;br /&gt;
===Slough of the Demon===&lt;br /&gt;
A natural root formation that looks like claws reaching out of the ground.&lt;br /&gt;
&lt;br /&gt;
==Outposts==&lt;br /&gt;
*[[Fearing Fen Farm]]&lt;br /&gt;
*Fencoomb Workshop&lt;br /&gt;
*Panting Pass Research Center&lt;br /&gt;
*Stalia Stronghold&lt;br /&gt;
&lt;br /&gt;
==Settling Groups==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=Ecowarriorscamp.jpg|f2=Slashandburncamp.jpg|c1=Camp of the Ecowarriors|c2=Camp of the Slash and Burn}}&lt;br /&gt;
===Bandit Camps===&lt;br /&gt;
*[[Bushwhacks]]&lt;br /&gt;
*[[Sap Rakers]]&lt;br /&gt;
*[[Stalia Rovers]]&lt;br /&gt;
&lt;br /&gt;
===Tribes===&lt;br /&gt;
*[[Ecowarriors]]&lt;br /&gt;
*[[The Slash and Burn]]&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
;Hawkers&lt;br /&gt;
: Be'Lauppy Cadgan &lt;br /&gt;
: Miaro Cindi &lt;br /&gt;
: Vani Cuirini &lt;br /&gt;
: Xycaon Tindix&lt;br /&gt;
&lt;br /&gt;
;Hunters&lt;br /&gt;
: Be'Marrell Deppan &lt;br /&gt;
: Icathus Xaphaan &lt;br /&gt;
: Rosirne Lirini &lt;br /&gt;
&lt;br /&gt;
;Journeymen&lt;br /&gt;
: Ba'Neppy Keffan &lt;br /&gt;
: Pecho Cuirello &lt;br /&gt;
&lt;br /&gt;
;Patrollers&lt;br /&gt;
: Pecho Cuigno &lt;br /&gt;
&lt;br /&gt;
;Prospectors&lt;br /&gt;
: Ba'Naer Deppan &lt;br /&gt;
: Cuine Stasti &lt;br /&gt;
: Gichi Cinti &lt;br /&gt;
: Viccia Lidera&lt;br /&gt;
&lt;br /&gt;
;Scout&lt;br /&gt;
: Kungi Zai-Suo &lt;br /&gt;
: Vani Frecco&lt;br /&gt;
&lt;br /&gt;
{{Areas Forest}}&lt;br /&gt;
[[Category:Surface regions]]&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25675</id>
		<title>Upper Bog</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Upper_Bog&amp;diff=25675"/>
				<updated>2016-06-05T14:48:39Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: Added Fauna and Flora&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RegionInfoBox&lt;br /&gt;
|image=UB map.jpg&lt;br /&gt;
|continent=[[Verdant Heights]]&lt;br /&gt;
|lvl=150 - 200&lt;br /&gt;
|neut=[[Karavan]]&lt;br /&gt;
|size=2.17&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Fauna and Flora==&lt;br /&gt;
Arma&lt;br /&gt;
Bodoc&lt;br /&gt;
Bolobi&lt;br /&gt;
Yelk&lt;br /&gt;
&lt;br /&gt;
Cuttler&lt;br /&gt;
Gibbai&lt;br /&gt;
&lt;br /&gt;
Cratcha&lt;br /&gt;
Slaveni&lt;br /&gt;
&lt;br /&gt;
Kiban&lt;br /&gt;
Kipesta&lt;br /&gt;
Kipucka&lt;br /&gt;
Kirosta&lt;br /&gt;
Kizoar&lt;br /&gt;
&lt;br /&gt;
Named and Bosses&lt;br /&gt;
Kinagor&lt;br /&gt;
Wyac&lt;br /&gt;
&lt;br /&gt;
==Subregions==&lt;br /&gt;
===Fearing Fens===&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=FencoombPonds.jpg|f2=FearingFens.jpg|c1=The Fencoomb Ponds|c2=Fearing Fens with Slough of the Demon in the background}}&lt;br /&gt;
===Fencooomb Ponds===&lt;br /&gt;
A deep and peaceful pond located a bit northwest of the Fearing Fens. Herbivores such as arma and gnoof can often be seen roaming nearby.&lt;br /&gt;
 &lt;br /&gt;
===Slough of the Demon===&lt;br /&gt;
A natural root formation that looks like claws reaching out of the ground.&lt;br /&gt;
&lt;br /&gt;
==Outposts==&lt;br /&gt;
*[[Fearing Fen Farm]]&lt;br /&gt;
*Fencoomb Workshop&lt;br /&gt;
*Panting Pass Research Center&lt;br /&gt;
*Stalia Stronghold&lt;br /&gt;
&lt;br /&gt;
==Settling Groups==&lt;br /&gt;
{{RandomImage|num=2|size=250px|align=right|f1=Ecowarriorscamp.jpg|f2=Slashandburncamp.jpg|c1=Camp of the Ecowarriors|c2=Camp of the Slash and Burn}}&lt;br /&gt;
===Bandit Camps===&lt;br /&gt;
*[[Bushwhacks]]&lt;br /&gt;
*[[Sap Rakers]]&lt;br /&gt;
*[[Stalia Rovers]]&lt;br /&gt;
&lt;br /&gt;
===Tribes===&lt;br /&gt;
*[[Ecowarriors]]&lt;br /&gt;
*[[The Slash and Burn]]&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
;Hawkers&lt;br /&gt;
: Be'Lauppy Cadgan &lt;br /&gt;
: Miaro Cindi &lt;br /&gt;
: Vani Cuirini &lt;br /&gt;
: Xycaon Tindix&lt;br /&gt;
&lt;br /&gt;
;Hunters&lt;br /&gt;
: Be'Marrell Deppan &lt;br /&gt;
: Icathus Xaphaan &lt;br /&gt;
: Rosirne Lirini &lt;br /&gt;
&lt;br /&gt;
;Journeymen&lt;br /&gt;
: Ba'Neppy Keffan &lt;br /&gt;
: Pecho Cuirello &lt;br /&gt;
&lt;br /&gt;
;Patrollers&lt;br /&gt;
: Pecho Cuigno &lt;br /&gt;
&lt;br /&gt;
;Prospectors&lt;br /&gt;
: Ba'Naer Deppan &lt;br /&gt;
: Cuine Stasti &lt;br /&gt;
: Gichi Cinti &lt;br /&gt;
: Viccia Lidera&lt;br /&gt;
&lt;br /&gt;
;Scout&lt;br /&gt;
: Kungi Zai-Suo &lt;br /&gt;
: Vani Frecco&lt;br /&gt;
&lt;br /&gt;
{{Areas Forest}}&lt;br /&gt;
[[Category:Surface regions]]&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Nexus&amp;diff=25674</id>
		<title>Nexus</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Nexus&amp;diff=25674"/>
				<updated>2016-05-22T15:48:38Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: edits to reflect changes to status of Nexus after the Server Merge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Otheruses|the Nexus, a PvP region|related topics|Forest}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RegionInfoBox&lt;br /&gt;
|image=Nexus_Map.jpg&lt;br /&gt;
|continent=[[Nexus Minor]]&lt;br /&gt;
|lvl=150 - 200&lt;br /&gt;
|neut=[[Kami]] and [[Karavan]]&lt;br /&gt;
|size=2.16&lt;br /&gt;
}}&lt;br /&gt;
Nexus is considered the heart of the new lands and is the only region of the Nexus Minor continent. As the name implies it is a place where many things come together and indeed most of the [[Prime Roots]] regions have portals leading to Nexus. In fact there is no other way to get to Nexus other than through the Prime Roots.&lt;br /&gt;
&lt;br /&gt;
Nexus is a [[PvP]] region. The region is of the forest ecosystem but materials harvested here will be of General Ecosystem like Prime Roots materials. The creatures here are all forest creatures.&lt;br /&gt;
&lt;br /&gt;
==Fauna and Flora==&lt;br /&gt;
;Aggressive Fauna&lt;br /&gt;
:[[Cuttler]]&lt;br /&gt;
:[[Torbak]]&lt;br /&gt;
&lt;br /&gt;
;Passive Fauna&lt;br /&gt;
:[[Arma]]&lt;br /&gt;
:[[Bolobi]]&lt;br /&gt;
:[[Gnoof]]&lt;br /&gt;
:[[Yelk]]&lt;br /&gt;
&lt;br /&gt;
;Intelligent Plants&lt;br /&gt;
:[[Cratcha]]&lt;br /&gt;
:[[Slaveni]]&lt;br /&gt;
&lt;br /&gt;
;Destroyer Specimens&lt;br /&gt;
:[[Destroyer Cratcha]]&lt;br /&gt;
:[[Destroyer Ocyx]]&lt;br /&gt;
:[[Destroyer Yelk]]&lt;br /&gt;
&lt;br /&gt;
;Named Specimens&lt;br /&gt;
:[[Gibbaï#Mahi|Mahi]]&lt;br /&gt;
:[[Yelk#Thompor|Thompor]]&lt;br /&gt;
:[[Torbak#Wyac|Wyac]]&lt;br /&gt;
&lt;br /&gt;
;Bosses&lt;br /&gt;
:[[Cuttlekin]]&lt;br /&gt;
:[[Gnookin]]&lt;br /&gt;
&lt;br /&gt;
==Subregions==&lt;br /&gt;
* '''Destiny's End'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A large hill roughly near the center of Nexus. It's top can be climbed and is always devoid of animals unless [[Cuttlekin]] settles there.&lt;br /&gt;
* '''Hammer Hills'''&lt;br /&gt;
* '''The Concha'''&lt;br /&gt;
* '''The Forsaken Camp'''&amp;lt;br&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;A large camp of abandoned tents, believed by superstitious souls to be haunted.&lt;br /&gt;
&lt;br /&gt;
==Outposts==&lt;br /&gt;
*Destiny's End Diplomatic Outpost&lt;br /&gt;
*Hammer Hills Trade Post&lt;br /&gt;
*Highwatch Farm&lt;br /&gt;
*Ichorgate Research Center&lt;br /&gt;
*Wastegate Border Post&lt;br /&gt;
*Watchcomb Workshop&lt;br /&gt;
*Umbragate Farm&lt;br /&gt;
&lt;br /&gt;
==Settling Groups==&lt;br /&gt;
===Bandit Camps===&lt;br /&gt;
*[[Casters of the Knot]]&lt;br /&gt;
*[[Highwatchers]]&lt;br /&gt;
*[[Nexus Stranglers]]&lt;br /&gt;
*[[Rebels of the West]]&lt;br /&gt;
&lt;br /&gt;
===Tribes===&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| {{Infobox Tribe || Tribename=[[The Kuild]] || races=All || cult=[[Karavan]] || location=[[Nexus]] || image=kuildcamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Kuild%20Tribe}}&lt;br /&gt;
| {{Infobox Tribe || Tribename=[[Company of the Eternal Tree]] || races=All || cult=[[Kami]] || location=[[Nexus]] || image=companytreenexuscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Company%20Tree}}&lt;br /&gt;
| {{Infobox Tribe || Tribename=[[Recoverers]] || races=[[Zoraï]] || cult=[[Kami]] || location=[[Nexus]] || image=recovererscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Recoverers%20Tribe}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
;Hawkers   &lt;br /&gt;
: Deusse Xalon&lt;br /&gt;
: Mac'doyghan Gaxy&lt;br /&gt;
: Stanne Starinia&lt;br /&gt;
&lt;br /&gt;
;Hunters&lt;br /&gt;
: Be'teghan Deper&lt;br /&gt;
: Gai-Guan Fa&lt;br /&gt;
: Qu-Bin Hiang&lt;br /&gt;
&lt;br /&gt;
;Journeymen&lt;br /&gt;
: Stanne Stasa&lt;br /&gt;
&lt;br /&gt;
;Prospectors&lt;br /&gt;
: Anissi Bedo&lt;br /&gt;
: Gai-Guan Zhao&lt;br /&gt;
: Kai-Feo Fa&lt;br /&gt;
&lt;br /&gt;
;Scouts&lt;br /&gt;
: Deutheus Xalon&lt;br /&gt;
: Pei-Jeng Jeoi&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Aeden Aqueous]], ''home of the [[Tryker]]''&lt;br /&gt;
* [[Burning Desert]], ''home of the [[Fyros]]''&lt;br /&gt;
* [[Verdant Heights]], ''home of the [[Matis]]''&lt;br /&gt;
* [[Witherings|The Witherings]], ''home of the [[Zoraï]]''&lt;br /&gt;
&lt;br /&gt;
* [[Prime Roots]]&lt;br /&gt;
&lt;br /&gt;
* [[New Lands]]&lt;br /&gt;
* [[Old Lands]]&lt;br /&gt;
&lt;br /&gt;
{{Areas Nexus}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Surface regions]]&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
[[Category:New Lands]]&lt;br /&gt;
&lt;br /&gt;
[[de:Nexus]]&lt;br /&gt;
[[fr:Nexus Mineur]]&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=25578</id>
		<title>The Daggers of the Lagoons: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=25578"/>
				<updated>2016-01-02T16:31:30Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: Amulet changed to Anklet and note about not being teamed for Muse Muggers after advice from Itzy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.''&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''An enchanted dagger from the Battle of the Lagoons of Loria? Yes, I can help you, but first you have to do me a favour. These cursed Vigilant Izams are constantly stealing our food stores. Kill 10 of them, and I will see what I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives 150 Q100 Experience Catalyzers'''''&lt;br /&gt;
:''Some time ago, a Trykette named Mac'Jorn Lichan from Windermeer saw something that you will find interesting. But there is a problem . . . if I remember correctly, she's not very sociable. Don't know if she will agree to talk with you . . . But I will help you to . . . mollify her. We are going to prepare her favourite dish, grilled Kizoar wing. Kill 12 Strong Kizoar and gather their wings. And then, it may become a little trickier . . .''&lt;br /&gt;
&lt;br /&gt;
''''' You get the Kizoar wings and return to give them to Be'Laury Lipsie'''''&lt;br /&gt;
:''Well, I hope you did not fear the danger of preparing the Grilled Kizoar Wing. I need Fine Clopper Secretion. You can find it on the Cloppers teeming around the lake south of our camp. I wish you good luck, because you will need it . . .''&lt;br /&gt;
&lt;br /&gt;
''''' You get the Clopper secretions and return to give them to Be'Laury Lipsie'''''&lt;br /&gt;
:''Ah, you have found them! Excellent. I will prepare the wings . . . right, here they are. Bring the dish to Mac'Jorn Lichan, quickly, before it cools . . .''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Windermeer to talk to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the dish of grilled Kizoar wings'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Jorn Lichan'''&lt;br /&gt;
:''Oh, the wings . . . it's for me!? Excuse me for my rudeness, I am in a difficult mood right now. You want to talk to me about the Daggers of the Battle of the Lagoons?''&lt;br /&gt;
&lt;br /&gt;
:''While I was taking a stroll in Winds of Muse several months ago, I saw a bizarre Capryni. It seemed to have a strange aura. It was only much later that I realised what it really was; I don't know how it did it, but the animal had swallowed an enchanted dagger of the Battle of the Lagoons!''&lt;br /&gt;
&lt;br /&gt;
:''If you could find this beast and kill it, maybe you can still find the dagger. It was a Grunting Capryni, found in the north-east of Winds of Muse. Even if it is still alive, I don't know if it will still have the aura. If you are in doubt, you should kill all Grunting Caprynis that you encounter . . . maybe one of them is the one you are looking for.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the dagger and return to talk to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give the dagger to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Jorn Lichan'''&lt;br /&gt;
:''Ah . . . so this is the dagger you found in the Capryni's stomach? Let me see . . . yes, I think it is one of the magical daggers. But as you can see it is totally useless now, and besides, it has lost its magical aura.''&lt;br /&gt;
&lt;br /&gt;
:''That's a real shame . . . hmmm . . . in fact . . . no, it's impossible . . . but anyway, we could try.''&lt;br /&gt;
&lt;br /&gt;
:''One of the weapons merchants in Avendale is a friend of mine. Few know this, but she is a remarkable blacksmith. This dagger can never be repaired, but she may be able to identify the component materials, and who knows, maybe even make a new one! It's worth trying. Go see her, her name is Be'Gany Liffan.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''A dagger? Is it . . . is it really a dagger of the Battle of the Lagoons? And you want me to make a new one?''&lt;br /&gt;
&lt;br /&gt;
:''Yes, I think I'll be able to identify the materials. Thank you, this dagger will be very useful to me; please take this gift in appreciation. With regard to a new one . . . I'm not quite sure. It's possible that I can do it. But in any case, gathering the materials will be difficult.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Medium Quality Tryker Anklet'''''&lt;br /&gt;
&lt;br /&gt;
:''I think I have identified the dagger's component materials. The first material is found on creatures, for the second . . . We will get to that later. As for the creatures, they will not be easily gathered, because they are the claws of Crays.  I do not have any anymore, so you will have to gather them. Please note that you cannot buy them from a merchant, you will have to do it yourself. You can find the Crays near the entrance to Resting Water. But be wary, the area is very dangerous.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the claws and return to Be'Gany Liffan to give him the claws'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''That will do. Now, for the second part, that will mean returning to the Silt Sculptors. They alone know where to find the material we need. Go see Be'Laury Lipsie and ask them for powdered silt.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to the Silt Sculptors camp to talk to Be'Laury Lipsie&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''Powdered silt? Well . . . we have that, yes. However, although I don't want to blackmail you, before I give it to you, you will have to do something for me. The Muse Muggers are bandits who have their camp to the south-west of here. They have become increasingly dominant and we fear they will come to plunder our village sooner or later. You are strong, and you will be able to teach them a lesson and rid them of the urge to set foot in our camp. You may need companions, because they are numerous. If you do this for us I will give you the powdered silt for free.''  *NOTE despite the advice to take companions, this mission may need you to not be teamed.&lt;br /&gt;
&lt;br /&gt;
'''''You kill all the Muse Muggers and return to talk to Be'Laury Lipsie'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''You have succeeded? Ha ha, very good, you don't disappoint me. To be honest, I anticipated your success and I have already sent a messenger with the powdered silt to Be'Gany Liffan. It should have arrived by now.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''You say'''&lt;br /&gt;
:''Have you received the powdered silt from Be'Laury Lipsie?''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan''''&lt;br /&gt;
:''Absolutely, you must have passed the messenger. I will now be able to create this dagger. I am trembling with impatience! Ah, but I am forgetting, I have these parcels to deliver . . . Would it bother you to transport them while I make your dagger? They are destined for . . . Mac'Dughan Ganan, that's it. In Crystabell.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Crystabell to give the parcel to Mac'Dughan Ganan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''Ah, my materials. Thank you very much. Please give my thanks to Mac'Dughan Ganan.''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''I have finished . . . but, there is a problem. I may be able to make the dagger, but it will not be enchanted! The hitting speed of the bearer will not be affected . . . and I have no skills in magic . . . What to do? Let's see . . . I know some people who may be able to help us . . . ''&lt;br /&gt;
&lt;br /&gt;
:''Yes, Mac'Arlly Baksan should . . . no, better O'Arty Ganan . . . or Be'Riplan Artan? I don't know. You should go ask them. Mac'Arlly Baksan lives in Crystabell, O'Arty Ganan in Windermeer and Be'Riplan Artan in Fairhaven. They are all magic trainers.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Fairhaven to talk to Be'Riplan Artan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Riplan Artan'''&lt;br /&gt;
:''It's been a long time since I enchanted anything. Perhaps you should find someone else.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Crystabell to talk to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''You want to enchant this dagger? Is this . . . a replica of the enchanted daggers of the Battle of the Lagoons? Very interesting . . . I will help you. But it will not be easy. To enchant the dagger, I need a crystal like those once used. But first, let me have a look at the dagger please.''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the dagger'''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''Interesting. Very interesting . . . Here, take it, this is for you.''&lt;br /&gt;
&lt;br /&gt;
''''' she gives you 10x Q100 Constitution Flowers'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''I'll say it up front: This will be difficult, very difficult. The crystal we need can only be found in one place, there where the battle led by Still Wyler took place . . . in Lagoons of Loria! And this place is teeming with creatures much more powerful than you.''&lt;br /&gt;
&lt;br /&gt;
:''First you will have to convince me that you are capable of this mission.  Go see Be'Keeer Breggan, he will test you. You can find him in Winds of Muse. Ah, you have already been to his camp? That makes things a bit easier . . . for now. In case you forgot, the camp of the Silt Sculptors is in the north of Winds of Muse, west of the great cliff.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Silt Sculptors to talk to Be'Keeer Breggan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''You come for the test? It's very simple. You have to combine power and speed; You must defeat several Cloppers within a period of time. Let's see . . . for you, the rules will be; kill 5 Malicious Cloppers and 3 Dangerous Cloppers in less than fifteen minutes. The Cloppers are found just west of the camp, along the northern cliff. Speak to me when you are ready.''&lt;br /&gt;
&lt;br /&gt;
'''''Make sure you have 15-20 minutes uninterrupted time before your start the next step'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''So, here we go!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the Cloppers and return'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''You have succeeded. Let  me give you this badge. It shows that you have passed the test. You may find it surprising that we, craftsmen, give this kind of test . . . but it is not easy to survive here, so strength is also important!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Tryker necklace'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell and give the necklace to Mac'Arlly Baksan'''''&lt;br /&gt;
:''You are successful . . . so, I will keep my promise. Perhaps you will be able to recover this crystal. But I have one last thing to ask you before you go. To use the crystal and enchant the dagger, I will need a tool. I think Be'Gany Liffan has one. Go ask her, she will know what I mean.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''Ah, [your name]! Where is your dagger? Mac'Arlly Baksan is helping? Excellent! Ah, but he needs a special tool? Yes, I see . . . I use it from time to time. Here, here it is. Give him my regards. Oh, and don't forget to return my tool when you are done.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell and give the tool to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''You have the tool. The Lagoons are even more dangerous than before. If the creatures notice you, you cannot stand more than two or three hits. We will soon have this dagger finished, but I must first make sure that you can survive there . . . here is some equipment to help you.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you a Q120 Lor-Tashok Helmet and Boots'''''&lt;br /&gt;
&lt;br /&gt;
:''This is your last task. Go to the Lagoons of Loria. You can get there through the tunnel in the north-east of Winds of Muse. I believe a battle once took place near the exit of the tunnel, next to an oasis . . . with a bit of luck, a crystal was left behind there.''&lt;br /&gt;
&lt;br /&gt;
:''It is important to pay close attention to the creatures there. They are much more powerful than you. If you have any friends who are very experienced, you should ask them to accompany you. If a predator should block your path, you would do well to wait until it attacks a herbivore . . . Anyway, good luck, you will need it.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the Lagoons of Loria throughout he tunnel and walk towards the oasis'''''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;screen message&amp;gt; You discover a crystal. Is this what you are looking for? You should bring it back to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell to talk to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the crystal'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''The crystal! You have a crystal! Oh, it's unbelievable . . . now I can enchant the dagger. It will be exactly the same as those Still Wyler's warriors used! Just a moment please, I will work on it . . . ''&lt;br /&gt;
&lt;br /&gt;
:''And it's finished. This dagger is so good that I would have liked to keep it. But anyway . . . ''&lt;br /&gt;
&lt;br /&gt;
:''I have this gun to exchange for it. It is my most prized piece, and of equivalent value. Would you be interested?''&lt;br /&gt;
&lt;br /&gt;
'''''You chose the dagger or the gun'''''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you either a Fyler Dagger and Tanner Sword or a Rade Pistol, depending on your choice'''''&lt;br /&gt;
&lt;br /&gt;
'''''You ask about the Crafting Tool'''''&lt;br /&gt;
&lt;br /&gt;
:''Ah, but of course! I forgot . . . thank you for reminding me! Here, take it. I hope you didn't have need of it!''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Avendale to give the Crafting Tool back to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''My tool! Thank you, I thought you had forgotten. I will give you something for remembering. Here, this should please you!''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you x200 q150 Experience Catalysers'''''&lt;br /&gt;
&lt;br /&gt;
'''''The mission is finished.'''''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Nature_Under_Threat:_Dialogue&amp;diff=25577</id>
		<title>Nature Under Threat: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Nature_Under_Threat:_Dialogue&amp;diff=25577"/>
				<updated>2016-01-02T16:03:14Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: Note about Choice/Excellent Mats added after advice from Itzy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cai-Ci Du'''&lt;br /&gt;
:''Two tribes call Maiden Grove their home; The Hamazans of the Dead Seed and the Shadow Runners. According to the Shadow Runners, the Hamazans of the Dead Seed are responsible for this insult to nature. If you are a true child of Atys, go to the Shadow Runners and try to learn a bit more about this threat.''&lt;br /&gt;
&lt;br /&gt;
:''Ah, one last thing; This mission may take a long time. If you forget who you were supposed to go see next, don't hesitate to ask me.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Shadow Runners and talk to Ba'Roley Hathy, the Tribe Chief'''''&lt;br /&gt;
&lt;br /&gt;
'''Ba'Roley Hathy'''&lt;br /&gt;
:''Yes, the Hamazans of the Dead Seed are responsible. We have seen many of them carrying out nightly experiments on vegetation in the area, and yet we both know that it is the Matis who are experts in this field.''&lt;br /&gt;
&lt;br /&gt;
:''Therefore we are convinced that they are destroying nature in Maiden Grove. But we dare not confront them directly. If you could go reason with them, explain the consequences to them, should they continue . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Hamazans of the Dead Seed and talk to Tinaera Rosirello, the Tribe Chief'''''&lt;br /&gt;
&lt;br /&gt;
'''Tinaera Rosirello'''&lt;br /&gt;
:''I do not know what those idiots from Shadow Runners told you, but we have nothing to do with what is happening here. Moreover, we are the ones to most bemoan the situation!''&lt;br /&gt;
&lt;br /&gt;
:''Experiments? Certainly not! We are mercenaries, not scientists!''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;Screen Message&amp;gt; Rummaging in your bag, you suddenly find a letter;''''' ''I can help with the investigation into the Maiden Grove flora. Come and find me in Zora.'' '''''Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Zora and speak to Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
'''Vao Sai-Fuang'''&lt;br /&gt;
:''Ah . . . hello, [your name]. I was asked to examine the flora of Maiden Grove, but as this is what you are doing too, let us combine our efforts.''&lt;br /&gt;
&lt;br /&gt;
:''However, before starting, I urgently need some horns from Wary Messabs. A friend recently asked me for them, and if this investigation is going to drag on . . . You can find Wary Messabs in the north-west of Maiden Grove.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''''You get the Messab horns and return to Zora'''''&lt;br /&gt;
'''Vao Sai-Fuang'''&lt;br /&gt;
:''Ah, very good. Here's something to thank you. Now, about this investigation . . .''&lt;br /&gt;
&lt;br /&gt;
'''''Vao Sai-Fuang gives you x150 q100 Experience Catalysers'''''&lt;br /&gt;
&lt;br /&gt;
:''Right . . . we will have to check something. Go to Maiden Grove and find a Phial of Choice Jungle Silverweed Sap. This will enable us to find out if the Hamazans of the Dead Seed are responsible for this or not.''&lt;br /&gt;
&lt;br /&gt;
:''Follow the road to the west from the Dead Seed camp, and you will quickly arrive at Maiden Pond. Near the pond, you will find the sap that I need. To get it you will need to prospect. If you do not have this skill you should ask someone to help you.''  *NOTE: since this article was written, some Choice mats have been tied to Excellent mats and are subject to the weather.  There is another source nearby which is Choice only and can be dug at any time.&lt;br /&gt;
&lt;br /&gt;
'''''You get the sap and return to speak to Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
'''Vao Sai-Fuang'''&lt;br /&gt;
:''You have brought me the sap, [your name]. I see that I can trust you. Now I will have to study the wildlife and intelligent plants. You will have to kill some specimens . . . Let's see . . . ''&lt;br /&gt;
&lt;br /&gt;
:''For the wildlife, gather me some Torbak Fangs. For the plants, Slaveni Moss. When you return, I will have finished analysing that sap you gave me.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the fangs and moss (your mission journal will tell you how many and of what quality) and return to speak to Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
'''Vao Sai-Fuang'''&lt;br /&gt;
:''Excellent. For my part, I have finished the analysis of the sap, and the results are intriguing. This sap has been contaminated by the evil corrupting Maiden Grove, but . . . in no way can this be the work of the Hamazans of the Dead Seed.''&lt;br /&gt;
&lt;br /&gt;
:''The magic here is just simply too advanced. The Hamazans of the Dead Seed have never developed their magic to this level, any more than the Shadow Runners have, for that matter.  I believe the sap was put here to bring suspicion onto the Hamazans of the Dead Seed.''&lt;br /&gt;
&lt;br /&gt;
:''But before going further, we will have to stop the conflict growing between the two tribes. A battle between tribes in Maiden Grove is the last thing we need.''&lt;br /&gt;
&lt;br /&gt;
:''You must convince the tribes not to start hostilities. We have no need of a war in Maiden Grove at the moment.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Shadow Runners to talk to Ba'Roley Hathy'''''&lt;br /&gt;
&lt;br /&gt;
'''Ba'Roley Hathy'''&lt;br /&gt;
:''Bring us some raw materials. Three fragments of Fine Izam Beak will be sufficient. Only then will we listen.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Hamazans of the Dead Seed to talk to Tinaera Rosirello'''''&lt;br /&gt;
&lt;br /&gt;
'''Tinaera Rosirello'''&lt;br /&gt;
:''We only hear those who can prove their skills to us. Kill three Dangerous Raguses and we will listen to what you have to say.''&lt;br /&gt;
&lt;br /&gt;
'''''You collect the Fine Izam Beak and return to speak to Ba'Roley Hathy'''''&lt;br /&gt;
&lt;br /&gt;
'''Ba'Roley Hathy'''&lt;br /&gt;
:''So, what do you want to tell us?''&lt;br /&gt;
&lt;br /&gt;
:''Huh? It wasn't the Hamazans of the Dead Seed? But then who . . . ? All right, all right, I will try to stop the hostilities against them . . .''&lt;br /&gt;
&lt;br /&gt;
'''''You kill 3 Dangerous Raguses and return to speak to Tinaera Rosirello'''''&lt;br /&gt;
&lt;br /&gt;
'''Tinaera Rosirello'''&lt;br /&gt;
:''You are worthy of our respect. What did you want to say?''&lt;br /&gt;
&lt;br /&gt;
:''The evil that is attacking Maiden Grove does not originate with either of the tribes? But then . . . where does it come from? All right, we will cease our hostilities toward the Shadow Runners until this has been cleared up.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Zora to speak to Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
'''Vao Sai-Fuang'''&lt;br /&gt;
:''I heard about the lower tension between the Hamazans of the Dead Seed and the Shadow Runners. You have done good work, [your name]. A battle on this already injured ground would have had disastrous consequences. You more than deserve this item.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you a Zorai Bracelet'''''&lt;br /&gt;
&lt;br /&gt;
:''But now, we still need to find the real culprits . . . and this could get very dangerous.''&lt;br /&gt;
&lt;br /&gt;
:''I have a hypothesis about what is causing the trouble in Maiden Grove. go to Haven of Purity, kill a Parched Psykopla and bring me its moss.''&lt;br /&gt;
&lt;br /&gt;
:''Attention, [your name]! Haven of Purity is a very dangerous place. You may want to bring companions for this task.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the moss and return to Zora to talk to Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
'''Vao Sai-Fuang'''&lt;br /&gt;
:''Very good, [your name]. Let me examine this moss for a while . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;Screen Message&amp;gt; Vao Sai-Fuang seems very disturbed by what she sees'''''&lt;br /&gt;
&lt;br /&gt;
:''It is much more complicated than I thought. This evil was produced by very powerful magicians . . . but how did they do it?''&lt;br /&gt;
&lt;br /&gt;
:''Didn't you say the Shadow Runners have encountered homins at night? And if they weren't Hamazans of the Dead Seed, who are we looking for? Return to Ba'Roley Hathy and Tinaera Rosirello and ask them to watch the area.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of Hamazans of the Dead Seed to talk to Tinaera Rosirello'''''&lt;br /&gt;
&lt;br /&gt;
'''Tinaera Rosirello'''&lt;br /&gt;
:''Watch the Maiden Grove? Sure, not a problem. Together we can perhaps get our hands on these people.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Shadow Runners to talk to Ba'Roley Hathy'''''&lt;br /&gt;
&lt;br /&gt;
'''Ba'Roley Hathy'''&lt;br /&gt;
:''Watch the area? Again? All right, if it will help . . .''&lt;br /&gt;
&lt;br /&gt;
'''''You return to talk to Ba'Roley Hathy'''''&lt;br /&gt;
&lt;br /&gt;
'''Ba'Roley Hathy'''&lt;br /&gt;
:''[your name]! We have identified these shady individuals! Men in black were spotted not far from here. They used some strange magic . . . frightening magic. We left quickly, but I am sure these are the people we are looking for.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Zora to talk to Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
'''Vao Sai-Fuang'''&lt;br /&gt;
:''Men in black? Strange and frightening magic? Could it be . . . no, they would not go that far . . . but we'll need to make sure.''&lt;br /&gt;
&lt;br /&gt;
:''Yes, we will proceed with that. Here is a reward for you . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you x10 q100 Constitution Flowers'''''&lt;br /&gt;
&lt;br /&gt;
'''''If none of your fight skills is above 90, you get this message;'''''&lt;br /&gt;
&lt;br /&gt;
:''Before continuing, you need to train your fight skill some more.''&lt;br /&gt;
&lt;br /&gt;
'''''You train you fight skill to 90 and return to talk to Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
'''Vao Sai-Fuang'''&lt;br /&gt;
:''The situation is beyond us; we will have to ask for help. I think that the Company of the Eternal Tree will be fully prepared to help us. I believe they have already started an investigation into the events, from their side.''&lt;br /&gt;
&lt;br /&gt;
:''Go bring them a sample of the Maiden Grove flora. Take these leaves that I have collected to the Company of the Eternal Tree.  Be careful, the area is very dangerous, you may need help to go there.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Company of the Eternal Tree in Haven of Purity to talk to Icaps Xaphaan'''''&lt;br /&gt;
&lt;br /&gt;
'''Icaps Xaphaan'''&lt;br /&gt;
:''Hello. Do you want to help us with the investigation into the pollution of Maiden Grove?''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the leaves from Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
:''These leaves . . . yes, they are leaves from Maiden Grove. It seems you have much to say, [your name] . . . tell me everything.''&lt;br /&gt;
&lt;br /&gt;
'''''There is a pause while you tell her everything'''''&lt;br /&gt;
&lt;br /&gt;
:''I see. You've done a lot, and, thanks to your help, I think that we'll finally be able to resolve this matter. With what you have told us, we think we have identified those responsible.''&lt;br /&gt;
&lt;br /&gt;
:''However, we must make one final check . . . you will be rewarded if you do it for us. Take this sphere, and place it where the Shadow Runners saw these individuals.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you a magic sphere. You go to  the camp of the Shadow Runners to ask where the men in black were seen'''''&lt;br /&gt;
&lt;br /&gt;
'''Ba'Roley Hathy'''&lt;br /&gt;
:''Where they were spotted? South of our camp, there is a tunnel, the Great Boulder Tunnel. Go inside, when you exit you will come across a skeletal head. Follow the path, and you will find some stones. That's where they were . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You find the stones - its an altar of some kind. You place the sphere on the altar.'''''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;Screen message&amp;gt; The sphere you gave Icaps Xaphaan begins to darken. Moments later, it has gone completely black.'''''&lt;br /&gt;
&lt;br /&gt;
'''''You go back to the camp of the Company of the Eternal Tree in Haven of Purity to talk to Icaps Xaphaan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the sphere'''''&lt;br /&gt;
&lt;br /&gt;
'''Icaps Xaphaan'''&lt;br /&gt;
:''It turned dark. exactly as we thought. You have done well, [your name]. We will reward you now, but your task is incomplete. Come back when you have honed your fighting skills more, because the place where you have to go requires great courage.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you Li'Tan-Ko Sleeves + Gloves'''''&lt;br /&gt;
&lt;br /&gt;
'''''If none of your fight skills is above 100, you will get this message;'''''&lt;br /&gt;
&lt;br /&gt;
:''Before continuing, you need to train your fight skills some more.''&lt;br /&gt;
&lt;br /&gt;
'''''You train your fight skills and return'''''&lt;br /&gt;
&lt;br /&gt;
'''Icaps Xaphaan'''&lt;br /&gt;
:''[your name], I will now tell you what we have learned thanks to you. The darkening of the sphere that you have carried there comes from an easily identifiable form of magic; the Goo.''&lt;br /&gt;
&lt;br /&gt;
:''Obviously, they must be stopped. However . . . direct conflict is not advisable. They have mastered the magic of the Goo and a battle would cause irreperable damage to the nature we both want to protect. ''&lt;br /&gt;
&lt;br /&gt;
:''I hope that you will bring them a meesage. Everything is in this letter. Bring it to their leader. Should they become aggressive, flee. But after reading, I very much doubt they will try anything . . . ''&lt;br /&gt;
&lt;br /&gt;
:''The Black Circle tribe has a camp in Grove of Umbra. This is a dangerous place for you, [your name]. Try to find help before going there . . . unless you are feeling grand.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Black Circle to talk to the Tribe Chief, Ba'Wity Codgan'''''&lt;br /&gt;
&lt;br /&gt;
'''Ba'Wity Codgan'''&lt;br /&gt;
:''What do you want, [your name]? You are not welcome here.''&lt;br /&gt;
&lt;br /&gt;
'''''You give him the letter'''''&lt;br /&gt;
&lt;br /&gt;
:''Hmmm . . . Ah well, I guess we don't have much choice. Tell the one who wrote this letter that we will immediately stop those . . . activities of which he speaks.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to the camp of the Company of the Eternal Tree to talk to Icaps Xaphaan'''''&lt;br /&gt;
&lt;br /&gt;
'''Icaps Xaphaan'''&lt;br /&gt;
:''I don't think we will have to worry about them for a while . . . and at the same time, the Maiden Grove has been rescued. You have done nature a great service, [your name]. Take this.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you a chest containing special material'''''&lt;br /&gt;
&lt;br /&gt;
:''This is a special material coveted by both Hamazans of the Dead Seed and Shadow Runners. If you give it to one of these two tribes, it will surely bring you great returns.''&lt;br /&gt;
&lt;br /&gt;
:''I think the Shadow Runners have ranged weapons, while the Hamazans of the Dead Seed prefer melee weapons.''&lt;br /&gt;
&lt;br /&gt;
'''''You take the chest to the tribe of your choice'''''&lt;br /&gt;
&lt;br /&gt;
:''This material, it's . . . You are very impressive, [your name]. This material is very valuable. Please accept this in return, I don't think you'll complain about this.''&lt;br /&gt;
&lt;br /&gt;
'''''You are given either the Kanka Mace or the Ba-Zoon Launcher, depending on which tribe you gave the material to.'''''&lt;br /&gt;
&lt;br /&gt;
'''''The mission is completed.'''''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Talk:Sage_Missions&amp;diff=11779</id>
		<title>Talk:Sage Missions</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Talk:Sage_Missions&amp;diff=11779"/>
				<updated>2012-03-12T16:21:45Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any help with errors and omissions would be appreciated, but please understand that this is a work in progress and I intend to complete the article with every piece of dialogue from the NPCs encountered when doing these missions.  This will take several weeks. {completed}&lt;br /&gt;
&lt;br /&gt;
The idea is to avoid spoilers and instead provide players with a record of the instructions they are given at each stage, as well as (hopefully) encouraging players to take the missions in the first place.&lt;br /&gt;
&lt;br /&gt;
[edit] I am now wondering if the inclusion of all the dialogue and instructions is in itself too much of a spoiler.  I have added introductory paragraphs to each of the four missions and will be taking advice on how best to proceed.&lt;br /&gt;
&lt;br /&gt;
[edit] After taking advice I have added the complete dialogue - on separate linked pages.  Next on the to-do list will be to add pics of the artefacts given during the various missions.  I also need info on the range weapons given at the end of each mission.&lt;br /&gt;
&lt;br /&gt;
[edit] '''Other Languages'''&lt;br /&gt;
I am hoping that someone will be able to either&lt;br /&gt;
a) provide the dialogue in different languages ; or&lt;br /&gt;
b) translate from the English - this will need a disclaimer explaining that it is a translation and not the actual text that players in other languages should expect.&lt;br /&gt;
&lt;br /&gt;
'''Arfur'''&lt;br /&gt;
&lt;br /&gt;
Cara Via&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Talk:Sage_Missions&amp;diff=11778</id>
		<title>Talk:Sage Missions</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Talk:Sage_Missions&amp;diff=11778"/>
				<updated>2012-03-12T16:20:38Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any help with errors and omissions would be appreciated, but please understand that this is a work in progress and I intend to complete the article with every piece of dialogue from the NPCs encountered when doing these missions.  This will take several weeks.&lt;br /&gt;
&lt;br /&gt;
The idea is to avoid spoilers and instead provide players with a record of the instructions they are given at each stage, as well as (hopefully) encouraging players to take the missions in the first place.&lt;br /&gt;
&lt;br /&gt;
[edit] I am now wondering if the inclusion of all the dialogue and instructions is in itself too much of a spoiler.  I have added introductory paragraphs to each of the four missions and will be taking advice on how best to proceed.&lt;br /&gt;
&lt;br /&gt;
[edit] After taking advice I have added the complete dialogue - on separate linked pages.  Next on the to-do list will be to add pics of the artefacts given during the various missions.  I also need info on the range weapons given at the end of each mission.&lt;br /&gt;
&lt;br /&gt;
[edit] '''Other Languages'''&lt;br /&gt;
I am hoping that someone will be able to either&lt;br /&gt;
a) provide the dialogue in different languages ; or&lt;br /&gt;
b) translate from the English - this will need a disclaimer explaining that it is a translation and not the actual text that players in other languages should expect.&lt;br /&gt;
&lt;br /&gt;
'''Arfur'''&lt;br /&gt;
&lt;br /&gt;
Cara Via&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Talk:Sage_Missions&amp;diff=11777</id>
		<title>Talk:Sage Missions</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Talk:Sage_Missions&amp;diff=11777"/>
				<updated>2012-03-12T13:05:54Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: add para about other languages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any help with errors and omissions would be appreciated, but please understand that this is a work in progress and I intend to complete the article with every piece of dialogue from the NPCs encountered when doing these missions.  This will take several weeks.&lt;br /&gt;
&lt;br /&gt;
The idea is to avoid spoilers and instead provide players with a record of the instructions they are given at each stage, as well as (hopefully) encouraging players to take the missions in the first place.&lt;br /&gt;
&lt;br /&gt;
[edit] I am now wondering if the inclusion of all the dialogue and instructions is in itself too much of a spoiler.  I have added introductory paragraphs to each of the four missions and will be taking advice on how best to proceed.&lt;br /&gt;
&lt;br /&gt;
[edit] After taking advice I have added the complete dialogue - on separate linked pages.  Next on the to-do list will be to add pics of the artefacts given during the various missions.  I also need info on the range weapons given at the end of each mission.&lt;br /&gt;
&lt;br /&gt;
[edit] '''Other Languages'''&lt;br /&gt;
I am hoping that someone will be able to either&lt;br /&gt;
a) provide the dialogue in different languages ; or&lt;br /&gt;
b) translate from the English - this will need a disclaimer explaining that it is a translation and not the actual text that players in other languages should expect.&lt;br /&gt;
&lt;br /&gt;
Arfur&lt;br /&gt;
&lt;br /&gt;
Cara Via&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Talk:Sage_Missions&amp;diff=11772</id>
		<title>Talk:Sage Missions</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Talk:Sage_Missions&amp;diff=11772"/>
				<updated>2012-02-13T13:21:36Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any help with errors and omissions would be appreciated, but please understand that this is a work in progress and I intend to complete the article with every piece of dialogue from the NPCs encountered when doing these missions.  This will take several weeks.&lt;br /&gt;
&lt;br /&gt;
The idea is to avoid spoilers and instead provide players with a record of the instructions they are given at each stage, as well as (hopefully) encouraging players to take the missions in the first place.&lt;br /&gt;
&lt;br /&gt;
[edit] I am now wondering if the inclusion of all the dialogue and instructions is in itself too much of a spoiler.  I have added introductory paragraphs to each of the four missions and will be taking advice on how best to proceed.&lt;br /&gt;
&lt;br /&gt;
[edit] After taking advice I have added the complete dialogue - on separate linked pages.  Next on the to-do list will be to add pics of the artefacts given during the various missions.  I also need info on the range weapons given at the end of each mission.&lt;br /&gt;
&lt;br /&gt;
Arfur&lt;br /&gt;
&lt;br /&gt;
Cara Via&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Guild:Cara_Via&amp;diff=11771</id>
		<title>Guild:Cara Via</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Guild:Cara_Via&amp;diff=11771"/>
				<updated>2012-02-13T13:16:24Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: removed Kushon from list of High Officers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
{{GuildGeneralInfo&lt;br /&gt;
|image=11262470476057720&lt;br /&gt;
|useapi=true&lt;br /&gt;
|server=Arispotle&lt;br /&gt;
|land=Verdant Heights&lt;br /&gt;
|GH=Yrkanis&lt;br /&gt;
|FactionAlignment=[[Alignment#Karavan|Karavan]]&lt;br /&gt;
|RacialAlignment=[[Alignment#Matis|Matis]]&lt;br /&gt;
|AllowedRaces=All&lt;br /&gt;
|pvpStance=&lt;br /&gt;
|rpStance=Semi&lt;br /&gt;
|website=http://www.cara-via.com/&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Officials==&lt;br /&gt;
* '''Leader:''' Loracas &lt;br /&gt;
&lt;br /&gt;
* '''High Officers:'''&lt;br /&gt;
** Dazzie&lt;br /&gt;
** Darchitect&lt;br /&gt;
** Tico&lt;br /&gt;
** Wylkroe&lt;br /&gt;
** Arfur&lt;br /&gt;
&lt;br /&gt;
* '''Officers:'''&lt;br /&gt;
** ???&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Cara Via]]&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=11769</id>
		<title>Sage Missions</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=11769"/>
				<updated>2012-02-08T14:58:46Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sage Missions are available from the Sage in each of the four Capital Cities (Yrkanis, Zora, Fairhaven and Pyr).  Each mission is based on a story from the Lore:&lt;br /&gt;
&lt;br /&gt;
* Matis Sage (Girgia Cisti) ''(Yrkanis)'' ''''The Treasure of Jinovitch''''&lt;br /&gt;
* Zoraï Sage (Cai-Ci Du) ''(Zora)''   ''''Nature Under Threat''''&lt;br /&gt;
* Tryker Sage (Be'Marrell Gedden) ''(Fairhaven)'' ''''The Daggers of the Lagoons''''&lt;br /&gt;
* Fyros Sage (Aetheus Cegrips) ''(Pyr)''    ''''The Revealers of Heroes''''&lt;br /&gt;
&lt;br /&gt;
These Missions are suitable for low - medium level players (Melée 80-120).  They are an excellent way of exploring the Forest, Jungle, Lakelands and Desert, depending on which mission you undertake.  There is nothing to stop you taking all four missions, or even doing them all at once.  Each mission step is a stage in itself and you can break off to do other things before returning to do the next step.  The early stages send you to level 50-100 regions, then 150-200 regions, and the final stages are in level 200-250 regions.  &lt;br /&gt;
&lt;br /&gt;
You will get various items of gear to help you survive in the increasingly dangerous regions, starting with 150x Q100 Experience Catalysers, then items of jewellery which give 100 boost to HP, Sap, Stamina and Focus for each piece. Later you will be given Q100 Constitution Flower x10 then items of Heavy Armour which give +150 boost to HP, but -150 Sap (again for each piece). When you complete the mission, you will be given a Master quality weapon (you are given a choice of melée or range weapon).&lt;br /&gt;
&lt;br /&gt;
It is important that you pay careful attention to the instructions you are given; important clues may be missed.&lt;br /&gt;
&lt;br /&gt;
== The Treasure of Jinovitch ==&lt;br /&gt;
[[Jinovitch]] was King of the Matis between 2504 and 2514. He is remembered as a tyrant who Killed his half-brother Yasson to get the throne, and for his campaigns against the Fyros and the Trykers. He eventually died, abandoned by his troops, killed by a Kitin patrol during the campaign in the Lagoons of Loria. &lt;br /&gt;
&lt;br /&gt;
There have been rumours about his lost treasure for generations, and homins had started to believe the stories were just a myth, or if they were true that no-one would be able to find the treasure. Now you have the chance to find the treasure of mad King Jinovitch and prove the legend true. &lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Girgia Cisti in the Royal Palace, Tylini Ward, [[Yrkanis]] to begin the mission. She will send you to Lini Chiohio from whom you will get your first instructions. He says&lt;br /&gt;
:''&amp;quot;You seem competent; I hope that is indeed the case. About Jinovitch, I do not know a lot, but I have some friends who may help us. They are Tinacha Zarinia in Natae, Sirgio Ciorinia in Davae and Lini Cuini in Avalae. Go see all three of them to learn more about Jinovitch.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Treasure of Jinovitch: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== Nature Under Threat ==&lt;br /&gt;
&lt;br /&gt;
A mysterious sickness is spreading among the people, plants and animals of Maiden Grove.  It is thought to be a deliberate act of sabotage and suspicions fall on one of the tribes living in Maiden Grove. &lt;br /&gt;
&lt;br /&gt;
You will be asked to find out the truth and along the way you will get help from a mysterious stranger who leaves a secret message.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Zoraï Sage Cai-Ci Du in the Temple Hall District of [[Zora]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;[your name], we have a serious problem. We have found that the flora of Maiden Grove is dying. If this trend continues, the vegetation may disappear altogether, and goo will appear. Would you care to assist us?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you take the mission he will send you to see the Shadow Runners in Maiden Grove.&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[Nature Under Threat: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Daggers of the Lagoons ==&lt;br /&gt;
&lt;br /&gt;
It was during the Battle of the Lagoons of Loria, between the Trykers led by Still Wyler and the Matis led by Jinovich.  Prince Yrkanis, exiled by Jinovich, agreed to help the Trykers regain control of the Lagoons. No-one is sure about the role of the Daggers in the eventual victory of the Trykers, but it is said that without these powerful weapons the Trykers would have been defeated.  &lt;br /&gt;
&lt;br /&gt;
The Daggers were supposed to have been lost during the battle, but now you have the chance to find out what happened and perhaps find the Daggers.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Tryker Sage Be'Marrell Gedden in Council Chamber Square in [[Fairhaven]]. He will send you to the Barman Ba'Naer Liffan. He says&lt;br /&gt;
:''&amp;quot;The Battle of the Lagoons of Loria? Yes, I remember the story. The Trykers were led by Still Wyler, they fought the Matis for control of the Lagoons. Fortunately Yrkanis, Prince of the Matis, offered us his help. Without the daggers, they might not have held for long.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Daggers of the Lagoons: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Revealers of Heroes ==&lt;br /&gt;
A secretive organisation dedicated to finding and training the best warriors, the Revealers are thought to have disappeared.  Some say they went underground. Very few know anything about them and even fewer are prepared to talk about them.  The only way to find out the truth is to take their tests . . .&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Aetheus Cegrips in Karavia Square, [[Pyr]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;I salute you, [your name]! Your combat skills are improving daily. Continue like this and you will be worthy of joining the ranks of our greatest fighters. Have you ever heard of the organisation called The Revealers Of Heroes? Their goal is to identify the most deserving warriors and lead them to glory. This organisation is thought to have disappeared, but some believe that is not the case. Would you like to know more?&amp;quot;''&lt;br /&gt;
If you take the mission he will send you to talk to Xan Abygrian in Pyr to get your first instructions.&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Revlealers of Heroes: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
----------------&lt;br /&gt;
:''Due to the nature of the missions it is impossible for any one player to chose both melée weapon and range weapon at the conclusion, so I am grateful to Hwinoree for information about the range weapons given at the end of the Zoraï Sage Mission and the Tryker Sage Mission. If anyone has information about the range weapons given at the end of the other missions, please let me know so I can complete this article''&lt;br /&gt;
:'''Arfur'''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Guild:Cara_Via&amp;diff=11764</id>
		<title>Guild:Cara Via</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Guild:Cara_Via&amp;diff=11764"/>
				<updated>2012-02-05T17:39:45Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: added names to High Officers list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
{{GuildGeneralInfo&lt;br /&gt;
|image=11262470476057720&lt;br /&gt;
|useapi=true&lt;br /&gt;
|server=Arispotle&lt;br /&gt;
|land=Verdant Heights&lt;br /&gt;
|GH=Yrkanis&lt;br /&gt;
|FactionAlignment=[[Alignment#Karavan|Karavan]]&lt;br /&gt;
|RacialAlignment=[[Alignment#Matis|Matis]]&lt;br /&gt;
|AllowedRaces=All&lt;br /&gt;
|pvpStance=&lt;br /&gt;
|rpStance=Semi&lt;br /&gt;
|website=http://www.cara-via.com/&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Officials==&lt;br /&gt;
* '''Leader:''' Loracas &lt;br /&gt;
&lt;br /&gt;
* '''High Officers:'''&lt;br /&gt;
** Dazzie&lt;br /&gt;
** Darchitect&lt;br /&gt;
** Tico&lt;br /&gt;
** Wylkroe&lt;br /&gt;
** Arfur&lt;br /&gt;
** Kushon&lt;br /&gt;
&lt;br /&gt;
* '''Officers:'''&lt;br /&gt;
** ???&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|Cara Via]]&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=11763</id>
		<title>Sage Missions</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=11763"/>
				<updated>2012-02-05T17:34:52Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sage Missions are available from the Sage in each of the four Capital Cities (Yrkanis, Zora, Fairhaven and Pyr).  Each mission is based on a story from the Lore:&lt;br /&gt;
&lt;br /&gt;
* Matis Sage (Girgia Cisti) ''(Yrkanis)'' ''''The Treasure of Jinovitch''''&lt;br /&gt;
* Zoraï Sage (Cai-Ci Du) ''(Zora)''   ''''Nature Under Threat''''&lt;br /&gt;
* Tryker Sage (Be'Marrell Gedden) ''(Fairhaven)'' ''''The Daggers of the Lagoons''''&lt;br /&gt;
* Fyros Sage (Aetheus Cegrips) ''(Pyr)''    ''''The Revealers of Heroes''''&lt;br /&gt;
&lt;br /&gt;
These Missions are suitable for low - medium level players (Melée 80-120).  They are an excellent way of exploring the Forest, Jungle, Lakelands and Desert, depending on which mission you undertake.  There is nothing to stop you taking all four missions, or even doing them all at once.  Each mission step is a stage in itself and you can break off to do other things before returning to do the next step.  The early stages send you to level 50-100 regions, then 150-200 regions, and the final stages are in level 200-250 regions.  &lt;br /&gt;
&lt;br /&gt;
You will get various items of gear to help you survive in the increasingly dangerous regions, starting with 150x Q100 Experience Catalysers, then items of jewellery which give 100 boost to HP, Sap, Stamina and Focus for each piece. Later you will be given Q100 Constitution Flower x10 then items of Heavy Armour which give +150 boost to HP, but -150 Sap (again for each piece). When you complete the mission, you will be given a Master quality weapon (you are given a choice of melée or range weapon).&lt;br /&gt;
&lt;br /&gt;
It is important that you pay careful attention to the instructions you are given; important clues may be missed.&lt;br /&gt;
&lt;br /&gt;
== The Treasure of Jinovitch ==&lt;br /&gt;
[[Jinovitch]] was King of the Matis between 2504 and 2514. He is remembered as a tyrant who Killed his half-brother Yasson to get the throne, and for his campaigns against the Fyros and the Trykers. He eventually died, abandoned by his troops, killed by a Kitin patrol during the campaign in the Lagoons of Loria. &lt;br /&gt;
&lt;br /&gt;
There have been rumours about his lost treasure for generations, and homins had started to believe the stories were just a myth, or if they were true that no-one would be able to find the treasure. Now you have the chance to find the treasure of mad King Jinovitch and prove the legend true. &lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Girgia Cisti in the Royal Palace, Tylini Ward, [[Yrkanis]] to begin the mission. She will send you to Lini Chiohio from whom you will get your first instructions. He says&lt;br /&gt;
:''&amp;quot;You seem competent; I hope that is indeed the case. About Jinovitch, I do not know a lot, but I have some friends who may help us. They are Tinacha Zarinia in Natae, Sirgio Ciorinia in Davae and Lini Cuini in Avalae. Go see all three of them to learn more about Jinovitch.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Treasure of Jinovitch: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== Nature Under Threat ==&lt;br /&gt;
&lt;br /&gt;
A mysterious sickness is spreading among the people, plants and animals of Maiden Grove.  It is thought to be a deliberate act of sabotage and suspicions fall on one of the tribes living in Maiden Grove. &lt;br /&gt;
&lt;br /&gt;
You will be asked to find out the truth and along the way you will get help from a mysterious stranger who leaves a secret message.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Zoraï Sage Cai-Ci Du in the Temple Hall District of [[Zora]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;[your name], we have a serious problem. We have found that the flora of Maiden Grove is dying. If this trend continues, the vegetation may disappear altogether, and goo will appear. Would you care to assist us?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you take the mission he will send you to see the Shadow Runners in Maiden Grove.&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[Nature Under Threat: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Daggers of the Lagoons ==&lt;br /&gt;
&lt;br /&gt;
It was during the Battle of the Lagoons of Loria, between the Trykers led by Still Wyler and the Matis led by Jinovich.  Prince Yrkanis, exiled by Jinovich, agreed to help the Trykers regain control of the Lagoons. No-one is sure about the role of the Daggers in the eventual victory of the Trykers, but it is said that without these powerful weapons the Trykers would have been defeated.  &lt;br /&gt;
&lt;br /&gt;
The Daggers were supposed to have been lost during the battle, but now you have the chance to find out what happened and perhaps find the Daggers.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Tryker Sage Be'Marrell Gedden in Council Chamber Square in [[Fairhaven]]. He will send you to the Barman Ba'Naer Liffan. He says&lt;br /&gt;
:''&amp;quot;The Battle of the Lagoons of Loria? Yes, I remember the story. The Trykers were led by Still Wyler, they fought the Matis for control of the Lagoons. Fortunately Yrkanis, Prince of the Matis, offered us his help. Without the daggers, they might not have held for long.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Daggers of the Lagoons: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Revealers of Heroes ==&lt;br /&gt;
A secretive organisation dedicated to finding and training the best warriors, the Revealers are thought to have disappeared.  Some say they went underground. Very few know anything about them and even fewer are prepared to talk about them.  The only way to find out the truth is to take their tests . . .&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Aetheus Cegrips in Karavia Square, [[Pyr]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;I salute you, [your name]! Your combat skills are improving daily. Continue like this and you will be worthy of joining the ranks of our greatest fighters. Have you ever heard of the organisation called The Revealers Of Heroes? Their goal is to identify the most deserving warriors and lead them to glory. This organisation is thought to have disappeared, but some believe that is not the case. Would you like to know more?&amp;quot;''&lt;br /&gt;
If you take the mission he will send you to talk to Xan Abygrian in Pyr to get your first instructions.&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Revlealers of Heroes: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
----------------&lt;br /&gt;
:''Due to the nature of the missions it is impossible for any one player to chose both meléee weapon and range weapon at the conclusion, so I am grateful to Hwinoree for information about the range weapons given at the end of the Zoraï Sage Mission and the Tryker Sage Mission. If anyone has information about the range weapons given at the end of the other missions, please let me know so I can complete this article''&lt;br /&gt;
:'''Arfur'''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=11762</id>
		<title>Sage Missions</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=11762"/>
				<updated>2012-02-05T17:32:27Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sage Missions are available from the Sage in each of the four Capital Cities (Yrkanis, Zora, Fairhaven and Pyr).  Each mission is based on a story from the Lore:&lt;br /&gt;
&lt;br /&gt;
* Matis Sage (Girgia Cisti) ''(Yrkanis)'' ''''The Treasure of Jinovitch''''&lt;br /&gt;
* Zoraï Sage (Cai-Ci Du) ''(Zora)''   ''''Nature Under Threat''''&lt;br /&gt;
* Tryker Sage (Be'Marrell Gedden) ''(Fairhaven)'' ''''The Daggers of the Lagoons''''&lt;br /&gt;
* Fyros Sage (Aetheus Cegrips) ''(Pyr)''    ''''The Revealers of Heroes''''&lt;br /&gt;
&lt;br /&gt;
These Missions are suitable for low - medium level players (Melée 80-120).  They are an excellent way of exploring the Forest, Jungle, Lakelands and Desert, depending on which mission you undertake.  There is nothing to stop you taking all four missions, or even doing them all at once.  Each mission step is a stage in itself and you can break off to do other things before returning to do the next step.  The early stages send you to level 50-100 regions, then 150-200 regions, and the final stages are in level 200-250 regions.  &lt;br /&gt;
&lt;br /&gt;
You will get various items of gear to help you survive in the increasingly dangerous regions, starting with 150x Q100 Experience Catalysers, then items of jewellery which give 100 boost to HP, Sap, Stamina and Focus for each piece. Later you will be given Q100 Constitution Flower x10 then items of Heavy Armour which give +150 boost to HP, but -150 Sap (again for each piece). When you complete the mission, you will be given a Master quality weapon (you are given a choice of melée or range weapon).&lt;br /&gt;
&lt;br /&gt;
It is important that you pay careful attention to the instructions you are given; important clues may be missed.&lt;br /&gt;
&lt;br /&gt;
== The Treasure of Jinovitch ==&lt;br /&gt;
[[Jinovitch]] was King of the Matis between 2504 and 2514. He is remembered as a tyrant who Killed his half-brother Yasson to get the throne, and for his campaigns against the Fyros and the Trykers. He eventually died, abandoned by his troops, killed by a Kitin patrol during the campaign in the Lagoons of Loria. &lt;br /&gt;
&lt;br /&gt;
There have been rumours about his lost treasure for generations, and homins had started to believe the stories were just a myth, or if they were true that no-one would be able to find the treasure. Now you have the chance to find the treasure of mad King Jinovitch and prove the legend true. &lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Girgia Cisti in the Royal Palace, Tylini Ward, [[Yrkanis]] to begin the mission. She will send you to Lini Chiohio from whom you will get your first instructions. He says&lt;br /&gt;
:''&amp;quot;You seem competent; I hope that is indeed the case. About Jinovitch, I do not know a lot, but I have some friends who may help us. They are Tinacha Zarinia in Natae, Sirgio Ciorinia in Davae and Lini Cuini in Avalae. Go see all three of them to learn more about Jinovitch.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Treasure of Jinovitch: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== Nature Under Threat ==&lt;br /&gt;
&lt;br /&gt;
A mysterious sickness is spreading among the people, plants and animals of Maiden Grove.  It is thought to be a deliberate act of sabotage and suspicions fall on one of the tribes living in Maiden Grove. &lt;br /&gt;
&lt;br /&gt;
You will be asked to find out the truth and along the way you will get help from a mysterious stranger who leaves a secret message.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Zoraï Sage Cai-Ci Du in the Temple Hall District of [[Zora]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;[your name], we have a serious problem. We have found that the flora of Maiden Grove is dying. If this trend continues, the vegetation may disappear altogether, and goo will appear. Would you care to assist us?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you take the mission he will send you to see the Shadow Runners in Maiden Grove.&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[Nature Under Threat: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Daggers of the Lagoons ==&lt;br /&gt;
&lt;br /&gt;
It was during the Battle of the Lagoons of Loria, between the Trykers led by Still Wyler and the Matis led by Jinovich.  Prince Yrkanis, exiled by Jinovich, agreed to help the Trykers regain control of the Lagoons. No-one is sure about the role of the Daggers in the eventual victory of the Trykers, but it is said that without these powerful weapons the Trykers would have been defeated.  &lt;br /&gt;
&lt;br /&gt;
The Daggers were supposed to have been lost during the battle, but now you have the chance to find out what happened and perhaps find the Daggers.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Tryker Sage Be'Marrell Gedden in Council Chamber Square in [[Fairhaven]]. He will send you to the Barman Ba'Naer Liffan. He says&lt;br /&gt;
:''&amp;quot;The Battle of the Lagoons of Loria? Yes, I remember the story. The Trykers were led by Still Wyler, they fought the Matis for control of the Lagoons. Fortunately Yrkanis, Prince of the Matis, offered us his help. Without the daggers, they might not have held for long.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Daggers of the Lagoons: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Revealers of Heroes ==&lt;br /&gt;
A secretive organisation dedicated to finding and training the best warriors, the Revealers are thought to have disappeared.  Some say they went underground. Very few know anything about them and even fewer are prepared to talk about them.  The only way to find out the truth is to take their tests . . .&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Aetheus Cegrips in Karavia Square, [[Pyr]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;I salute you, [your name]! Your combat skills are improving daily. Continue like this and you will be worthy of joining the ranks of our greatest fighters. Have you ever heard of the organisation called The Revealers Of Heroes? Their goal is to identify the most deserving warriors and lead them to glory. This organisation is thought to have disappeared, but some believe that is not the case. Would you like to know more?&amp;quot;''&lt;br /&gt;
If you take the mission he will send you to talk to Xan Abygrian in Pyr to get your first instructions.&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Revlealers of Heroes: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
----------------&lt;br /&gt;
:''Due to the nature of the missions it is impossible for any one player to chose both meléee weapon and range weapon at the conclusion, so I am grateful to Hwinoree for information about the range weapons given at the end of the Zoraï Sage Mission and the Tryker Sage Mission.  ''&lt;br /&gt;
:''Arfur''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=11761</id>
		<title>Sage Missions</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=11761"/>
				<updated>2012-02-05T17:31:58Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sage Missions are available from the Sage in each of the four Capital Cities (Yrkanis, Zora, Fairhaven and Pyr).  Each mission is based on a story from the Lore:&lt;br /&gt;
&lt;br /&gt;
* Matis Sage (Girgia Cisti) ''(Yrkanis)'' ''''The Treasure of Jinovitch''''&lt;br /&gt;
* Zoraï Sage (Cai-Ci Du) ''(Zora)''   ''''Nature Under Threat''''&lt;br /&gt;
* Tryker Sage (Be'Marrell Gedden) ''(Fairhaven)'' ''''The Daggers of the Lagoons''''&lt;br /&gt;
* Fyros Sage (Aetheus Cegrips) ''(Pyr)''    ''''The Revealers of Heroes''''&lt;br /&gt;
&lt;br /&gt;
These Missions are suitable for low - medium level players (Melée 80-120).  They are an excellent way of exploring the Forest, Jungle, Lakelands and Desert, depending on which mission you undertake.  There is nothing to stop you taking all four missions, or even doing them all at once.  Each mission step is a stage in itself and you can break off to do other things before returning to do the next step.  The early stages send you to level 50-100 regions, then 150-200 regions, and the final stages are in level 200-250 regions.  &lt;br /&gt;
&lt;br /&gt;
You will get various items of gear to help you survive in the increasingly dangerous regions, starting with 150x Q100 Experience Catalysers, then items of jewellery which give 100 boost to HP, Sap, Stamina and Focus for each piece. Later you will be given Q100 Constitution Flower x10 then items of Heavy Armour which give +150 boost to HP, but -150 Sap (again for each piece). When you complete the mission, you will be given a Master quality weapon (you are given a choice of melée or range weapon).&lt;br /&gt;
&lt;br /&gt;
It is important that you pay careful attention to the instructions you are given; important clues may be missed.&lt;br /&gt;
&lt;br /&gt;
== The Treasure of Jinovitch ==&lt;br /&gt;
[[Jinovitch]] was King of the Matis between 2504 and 2514. He is remembered as a tyrant who Killed his half-brother Yasson to get the throne, and for his campaigns against the Fyros and the Trykers. He eventually died, abandoned by his troops, killed by a Kitin patrol during the campaign in the Lagoons of Loria. &lt;br /&gt;
&lt;br /&gt;
There have been rumours about his lost treasure for generations, and homins had started to believe the stories were just a myth, or if they were true that no-one would be able to find the treasure. Now you have the chance to find the treasure of mad King Jinovitch and prove the legend true. &lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Girgia Cisti in the Royal Palace, Tylini Ward, [[Yrkanis]] to begin the mission. She will send you to Lini Chiohio from whom you will get your first instructions. He says&lt;br /&gt;
:''&amp;quot;You seem competent; I hope that is indeed the case. About Jinovitch, I do not know a lot, but I have some friends who may help us. They are Tinacha Zarinia in Natae, Sirgio Ciorinia in Davae and Lini Cuini in Avalae. Go see all three of them to learn more about Jinovitch.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Treasure of Jinovitch: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== Nature Under Threat ==&lt;br /&gt;
&lt;br /&gt;
A mysterious sickness is spreading among the people, plants and animals of Maiden Grove.  It is thought to be a deliberate act of sabotage and suspicions fall on one of the tribes living in Maiden Grove. &lt;br /&gt;
&lt;br /&gt;
You will be asked to find out the truth and along the way you will get help from a mysterious stranger who leaves a secret message.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Zoraï Sage Cai-Ci Du in the Temple Hall District of [[Zora]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;[your name], we have a serious problem. We have found that the flora of Maiden Grove is dying. If this trend continues, the vegetation may disappear altogether, and goo will appear. Would you care to assist us?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you take the mission he will send you to see the Shadow Runners in Maiden Grove.&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[Nature Under Threat: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Daggers of the Lagoons ==&lt;br /&gt;
&lt;br /&gt;
It was during the Battle of the Lagoons of Loria, between the Trykers led by Still Wyler and the Matis led by Jinovich.  Prince Yrkanis, exiled by Jinovich, agreed to help the Trykers regain control of the Lagoons. No-one is sure about the role of the Daggers in the eventual victory of the Trykers, but it is said that without these powerful weapons the Trykers would have been defeated.  &lt;br /&gt;
&lt;br /&gt;
The Daggers were supposed to have been lost during the battle, but now you have the chance to find out what happened and perhaps find the Daggers.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Tryker Sage Be'Marrell Gedden in Council Chamber Square in [[Fairhaven]]. He will send you to the Barman Ba'Naer Liffan. He says&lt;br /&gt;
:''&amp;quot;The Battle of the Lagoons of Loria? Yes, I remember the story. The Trykers were led by Still Wyler, they fought the Matis for control of the Lagoons. Fortunately Yrkanis, Prince of the Matis, offered us his help. Without the daggers, they might not have held for long.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Daggers of the Lagoons: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Revealers of Heroes ==&lt;br /&gt;
A secretive organisation dedicated to finding and training the best warriors, the Revealers are thought to have disappeared.  Some say they went underground. Very few know anything about them and even fewer are prepared to talk about them.  The only way to find out the truth is to take their tests . . .&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Aetheus Cegrips in Karavia Square, [[Pyr]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;I salute you, [your name]! Your combat skills are improving daily. Continue like this and you will be worthy of joining the ranks of our greatest fighters. Have you ever heard of the organisation called The Revealers Of Heroes? Their goal is to identify the most deserving warriors and lead them to glory. This organisation is thought to have disappeared, but some believe that is not the case. Would you like to know more?&amp;quot;''&lt;br /&gt;
If you take the mission he will send you to talk to Xan Abygrian in Pyr to get your first instructions.&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Revlealers of Heroes: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
===========&lt;br /&gt;
:''Due to the nature of the missions it is impossible for any one player to chose both meléee weapon and range weapon at the conclusion, so I am grateful to Hwinoree for information about the range weapons given at the end of the Zoraï Sage Mission and the Tryker Sage Mission.  ''&lt;br /&gt;
:''Arfur''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=11760</id>
		<title>Sage Missions</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=11760"/>
				<updated>2012-02-05T17:31:13Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sage Missions are available from the Sage in each of the four Capital Cities (Yrkanis, Zora, Fairhaven and Pyr).  Each mission is based on a story from the Lore:&lt;br /&gt;
&lt;br /&gt;
* Matis Sage (Girgia Cisti) ''(Yrkanis)'' ''''The Treasure of Jinovitch''''&lt;br /&gt;
* Zoraï Sage (Cai-Ci Du) ''(Zora)''   ''''Nature Under Threat''''&lt;br /&gt;
* Tryker Sage (Be'Marrell Gedden) ''(Fairhaven)'' ''''The Daggers of the Lagoons''''&lt;br /&gt;
* Fyros Sage (Aetheus Cegrips) ''(Pyr)''    ''''The Revealers of Heroes''''&lt;br /&gt;
&lt;br /&gt;
These Missions are suitable for low - medium level players (Melée 80-120).  They are an excellent way of exploring the Forest, Jungle, Lakelands and Desert, depending on which mission you undertake.  There is nothing to stop you taking all four missions, or even doing them all at once.  Each mission step is a stage in itself and you can break off to do other things before returning to do the next step.  The early stages send you to level 50-100 regions, then 150-200 regions, and the final stages are in level 200-250 regions.  &lt;br /&gt;
&lt;br /&gt;
You will get various items of gear to help you survive in the increasingly dangerous regions, starting with 150x Q100 Experience Catalysers, then items of jewellery which give 100 boost to HP, Sap, Stamina and Focus for each piece. Later you will be given Q100 Constitution Flower x10 then items of Heavy Armour which give +150 boost to HP, but -150 Sap (again for each piece). When you complete the mission, you will be given a Master quality weapon (you are given a choice of melée or range weapon).&lt;br /&gt;
&lt;br /&gt;
It is important that you pay careful attention to the instructions you are given; important clues may be missed.&lt;br /&gt;
&lt;br /&gt;
== The Treasure of Jinovitch ==&lt;br /&gt;
[[Jinovitch]] was King of the Matis between 2504 and 2514. He is remembered as a tyrant who Killed his half-brother Yasson to get the throne, and for his campaigns against the Fyros and the Trykers. He eventually died, abandoned by his troops, killed by a Kitin patrol during the campaign in the Lagoons of Loria. &lt;br /&gt;
&lt;br /&gt;
There have been rumours about his lost treasure for generations, and homins had started to believe the stories were just a myth, or if they were true that no-one would be able to find the treasure. Now you have the chance to find the treasure of mad King Jinovitch and prove the legend true. &lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Girgia Cisti in the Royal Palace, Tylini Ward, [[Yrkanis]] to begin the mission. She will send you to Lini Chiohio from whom you will get your first instructions. He says&lt;br /&gt;
:''&amp;quot;You seem competent; I hope that is indeed the case. About Jinovitch, I do not know a lot, but I have some friends who may help us. They are Tinacha Zarinia in Natae, Sirgio Ciorinia in Davae and Lini Cuini in Avalae. Go see all three of them to learn more about Jinovitch.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Treasure of Jinovitch: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== Nature Under Threat ==&lt;br /&gt;
&lt;br /&gt;
A mysterious sickness is spreading among the people, plants and animals of Maiden Grove.  It is thought to be a deliberate act of sabotage and suspicions fall on one of the tribes living in Maiden Grove. &lt;br /&gt;
&lt;br /&gt;
You will be asked to find out the truth and along the way you will get help from a mysterious stranger who leaves a secret message.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Zoraï Sage Cai-Ci Du in the Temple Hall District of [[Zora]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;[your name], we have a serious problem. We have found that the flora of Maiden Grove is dying. If this trend continues, the vegetation may disappear altogether, and goo will appear. Would you care to assist us?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you take the mission he will send you to see the Shadow Runners in Maiden Grove.&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[Nature Under Threat: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Daggers of the Lagoons ==&lt;br /&gt;
&lt;br /&gt;
It was during the Battle of the Lagoons of Loria, between the Trykers led by Still Wyler and the Matis led by Jinovich.  Prince Yrkanis, exiled by Jinovich, agreed to help the Trykers regain control of the Lagoons. No-one is sure about the role of the Daggers in the eventual victory of the Trykers, but it is said that without these powerful weapons the Trykers would have been defeated.  &lt;br /&gt;
&lt;br /&gt;
The Daggers were supposed to have been lost during the battle, but now you have the chance to find out what happened and perhaps find the Daggers.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Tryker Sage Be'Marrell Gedden in Council Chamber Square in [[Fairhaven]]. He will send you to the Barman Ba'Naer Liffan. He says&lt;br /&gt;
:''&amp;quot;The Battle of the Lagoons of Loria? Yes, I remember the story. The Trykers were led by Still Wyler, they fought the Matis for control of the Lagoons. Fortunately Yrkanis, Prince of the Matis, offered us his help. Without the daggers, they might not have held for long.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Daggers of the Lagoons: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Revealers of Heroes ==&lt;br /&gt;
A secretive organisation dedicated to finding and training the best warriors, the Revealers are thought to have disappeared.  Some say they went underground. Very few know anything about them and even fewer are prepared to talk about them.  The only way to find out the truth is to take their tests . . .&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Aetheus Cegrips in Karavia Square, [[Pyr]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;I salute you, [your name]! Your combat skills are improving daily. Continue like this and you will be worthy of joining the ranks of our greatest fighters. Have you ever heard of the organisation called The Revealers Of Heroes? Their goal is to identify the most deserving warriors and lead them to glory. This organisation is thought to have disappeared, but some believe that is not the case. Would you like to know more?&amp;quot;''&lt;br /&gt;
If you take the mission he will send you to talk to Xan Abygrian in Pyr to get your first instructions.&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Revlealers of Heroes: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
:''Due to the nature of the missions it is impossible for any one player to chose both meléee weapon and range weapon at the conclusion, so I am grateful to Hwinoree for information about the range weapons given at the end of the Zoraï Sage Mission and the Tryker Sage Mission.  ''&lt;br /&gt;
:''Arfur''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=11759</id>
		<title>Sage Missions</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=11759"/>
				<updated>2012-02-05T17:28:40Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: add thanks for contribution of Hwinoree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sage Missions are available from the Sage in each of the four Capital Cities (Yrkanis, Zora, Fairhaven and Pyr).  Each mission is based on a story from the Lore:&lt;br /&gt;
&lt;br /&gt;
* Matis Sage (Girgia Cisti) ''(Yrkanis)'' ''''The Treasure of Jinovitch''''&lt;br /&gt;
* Zoraï Sage (Cai-Ci Du) ''(Zora)''   ''''Nature Under Threat''''&lt;br /&gt;
* Tryker Sage (Be'Marrell Gedden) ''(Fairhaven)'' ''''The Daggers of the Lagoons''''&lt;br /&gt;
* Fyros Sage (Aetheus Cegrips) ''(Pyr)''    ''''The Revealers of Heroes''''&lt;br /&gt;
&lt;br /&gt;
These Missions are suitable for low - medium level players (Melée 80-120).  They are an excellent way of exploring the Forest, Jungle, Lakelands and Desert, depending on which mission you undertake.  There is nothing to stop you taking all four missions, or even doing them all at once.  Each mission step is a stage in itself and you can break off to do other things before returning to do the next step.  The early stages send you to level 50-100 regions, then 150-200 regions, and the final stages are in level 200-250 regions.  &lt;br /&gt;
&lt;br /&gt;
You will get various items of gear to help you survive in the increasingly dangerous regions, starting with 150x Q100 Experience Catalysers, then items of jewellery which give 100 boost to HP, Sap, Stamina and Focus for each piece. Later you will be given Q100 Constitution Flower x10 then items of Heavy Armour which give +150 boost to HP, but -150 Sap (again for each piece). When you complete the mission, you will be given a Master quality weapon (you are given a choice of melée or range weapon).&lt;br /&gt;
&lt;br /&gt;
It is important that you pay careful attention to the instructions you are given; important clues may be missed.&lt;br /&gt;
&lt;br /&gt;
== The Treasure of Jinovitch ==&lt;br /&gt;
[[Jinovitch]] was King of the Matis between 2504 and 2514. He is remembered as a tyrant who Killed his half-brother Yasson to get the throne, and for his campaigns against the Fyros and the Trykers. He eventually died, abandoned by his troops, killed by a Kitin patrol during the campaign in the Lagoons of Loria. &lt;br /&gt;
&lt;br /&gt;
There have been rumours about his lost treasure for generations, and homins had started to believe the stories were just a myth, or if they were true that no-one would be able to find the treasure. Now you have the chance to find the treasure of mad King Jinovitch and prove the legend true. &lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Girgia Cisti in the Royal Palace, Tylini Ward, [[Yrkanis]] to begin the mission. She will send you to Lini Chiohio from whom you will get your first instructions. He says&lt;br /&gt;
:''&amp;quot;You seem competent; I hope that is indeed the case. About Jinovitch, I do not know a lot, but I have some friends who may help us. They are Tinacha Zarinia in Natae, Sirgio Ciorinia in Davae and Lini Cuini in Avalae. Go see all three of them to learn more about Jinovitch.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Treasure of Jinovitch: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== Nature Under Threat ==&lt;br /&gt;
&lt;br /&gt;
A mysterious sickness is spreading among the people, plants and animals of Maiden Grove.  It is thought to be a deliberate act of sabotage and suspicions fall on one of the tribes living in Maiden Grove. &lt;br /&gt;
&lt;br /&gt;
You will be asked to find out the truth and along the way you will get help from a mysterious stranger who leaves a secret message.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Zoraï Sage Cai-Ci Du in the Temple Hall District of [[Zora]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;[your name], we have a serious problem. We have found that the flora of Maiden Grove is dying. If this trend continues, the vegetation may disappear altogether, and goo will appear. Would you care to assist us?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you take the mission he will send you to see the Shadow Runners in Maiden Grove.&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[Nature Under Threat: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Daggers of the Lagoons ==&lt;br /&gt;
&lt;br /&gt;
It was during the Battle of the Lagoons of Loria, between the Trykers led by Still Wyler and the Matis led by Jinovich.  Prince Yrkanis, exiled by Jinovich, agreed to help the Trykers regain control of the Lagoons. No-one is sure about the role of the Daggers in the eventual victory of the Trykers, but it is said that without these powerful weapons the Trykers would have been defeated.  &lt;br /&gt;
&lt;br /&gt;
The Daggers were supposed to have been lost during the battle, but now you have the chance to find out what happened and perhaps find the Daggers.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Tryker Sage Be'Marrell Gedden in Council Chamber Square in [[Fairhaven]]. He will send you to the Barman Ba'Naer Liffan. He says&lt;br /&gt;
:''&amp;quot;The Battle of the Lagoons of Loria? Yes, I remember the story. The Trykers were led by Still Wyler, they fought the Matis for control of the Lagoons. Fortunately Yrkanis, Prince of the Matis, offered us his help. Without the daggers, they might not have held for long.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Daggers of the Lagoons: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Revealers of Heroes ==&lt;br /&gt;
A secretive organisation dedicated to finding and training the best warriors, the Revealers are thought to have disappeared.  Some say they went underground. Very few know anything about them and even fewer are prepared to talk about them.  The only way to find out the truth is to take their tests . . .&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Aetheus Cegrips in Karavia Square, [[Pyr]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;I salute you, [your name]! Your combat skills are improving daily. Continue like this and you will be worthy of joining the ranks of our greatest fighters. Have you ever heard of the organisation called The Revealers Of Heroes? Their goal is to identify the most deserving warriors and lead them to glory. This organisation is thought to have disappeared, but some believe that is not the case. Would you like to know more?&amp;quot;''&lt;br /&gt;
If you take the mission he will send you to talk to Xan Abygrian in Pyr to get your first instructions.&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Revlealers of Heroes: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the missions it is impossible for any one player to chose both meléee weapon and range weapon at the conclusion, so I am grateful to Hwinoree for information about the range weapons given at the end of the Zoraï Sage Mission and the Tryker Sage Mission.  &lt;br /&gt;
:''Arfur''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=11758</id>
		<title>Sage Missions</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=11758"/>
				<updated>2012-02-05T17:20:30Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: add link to dialogue RoH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sage Missions are available from the Sage in each of the four Capital Cities (Yrkanis, Zora, Fairhaven and Pyr).  Each mission is based on a story from the Lore:&lt;br /&gt;
&lt;br /&gt;
* Matis Sage (Girgia Cisti) ''(Yrkanis)'' ''''The Treasure of Jinovitch''''&lt;br /&gt;
* Zoraï Sage (Cai-Ci Du) ''(Zora)''   ''''Nature Under Threat''''&lt;br /&gt;
* Tryker Sage (Be'Marrell Gedden) ''(Fairhaven)'' ''''The Daggers of the Lagoons''''&lt;br /&gt;
* Fyros Sage (Aetheus Cegrips) ''(Pyr)''    ''''The Revealers of Heroes''''&lt;br /&gt;
&lt;br /&gt;
These Missions are suitable for low - medium level players (Melée 80-120).  They are an excellent way of exploring the Forest, Jungle, Lakelands and Desert, depending on which mission you undertake.  There is nothing to stop you taking all four missions, or even doing them all at once.  Each mission step is a stage in itself and you can break off to do other things before returning to do the next step.  The early stages send you to level 50-100 regions, then 150-200 regions, and the final stages are in level 200-250 regions.  &lt;br /&gt;
&lt;br /&gt;
You will get various items of gear to help you survive in the increasingly dangerous regions, starting with 150x Q100 Experience Catalysers, then items of jewellery which give 100 boost to HP, Sap, Stamina and Focus for each piece. Later you will be given Q100 Constitution Flower x10 then items of Heavy Armour which give +150 boost to HP, but -150 Sap (again for each piece). When you complete the mission, you will be given a Master quality weapon (you are given a choice of melée or range weapon).&lt;br /&gt;
&lt;br /&gt;
It is important that you pay careful attention to the instructions you are given; important clues may be missed.&lt;br /&gt;
&lt;br /&gt;
== The Treasure of Jinovitch ==&lt;br /&gt;
[[Jinovitch]] was King of the Matis between 2504 and 2514. He is remembered as a tyrant who Killed his half-brother Yasson to get the throne, and for his campaigns against the Fyros and the Trykers. He eventually died, abandoned by his troops, killed by a Kitin patrol during the campaign in the Lagoons of Loria. &lt;br /&gt;
&lt;br /&gt;
There have been rumours about his lost treasure for generations, and homins had started to believe the stories were just a myth, or if they were true that no-one would be able to find the treasure. Now you have the chance to find the treasure of mad King Jinovitch and prove the legend true. &lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Girgia Cisti in the Royal Palace, Tylini Ward, [[Yrkanis]] to begin the mission. She will send you to Lini Chiohio from whom you will get your first instructions. He says&lt;br /&gt;
:''&amp;quot;You seem competent; I hope that is indeed the case. About Jinovitch, I do not know a lot, but I have some friends who may help us. They are Tinacha Zarinia in Natae, Sirgio Ciorinia in Davae and Lini Cuini in Avalae. Go see all three of them to learn more about Jinovitch.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Treasure of Jinovitch: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== Nature Under Threat ==&lt;br /&gt;
&lt;br /&gt;
A mysterious sickness is spreading among the people, plants and animals of Maiden Grove.  It is thought to be a deliberate act of sabotage and suspicions fall on one of the tribes living in Maiden Grove. &lt;br /&gt;
&lt;br /&gt;
You will be asked to find out the truth and along the way you will get help from a mysterious stranger who leaves a secret message.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Zoraï Sage Cai-Ci Du in the Temple Hall District of [[Zora]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;[your name], we have a serious problem. We have found that the flora of Maiden Grove is dying. If this trend continues, the vegetation may disappear altogether, and goo will appear. Would you care to assist us?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you take the mission he will send you to see the Shadow Runners in Maiden Grove.&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[Nature Under Threat: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Daggers of the Lagoons ==&lt;br /&gt;
&lt;br /&gt;
It was during the Battle of the Lagoons of Loria, between the Trykers led by Still Wyler and the Matis led by Jinovich.  Prince Yrkanis, exiled by Jinovich, agreed to help the Trykers regain control of the Lagoons. No-one is sure about the role of the Daggers in the eventual victory of the Trykers, but it is said that without these powerful weapons the Trykers would have been defeated.  &lt;br /&gt;
&lt;br /&gt;
The Daggers were supposed to have been lost during the battle, but now you have the chance to find out what happened and perhaps find the Daggers.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Tryker Sage Be'Marrell Gedden in Council Chamber Square in [[Fairhaven]]. He will send you to the Barman Ba'Naer Liffan. He says&lt;br /&gt;
:''&amp;quot;The Battle of the Lagoons of Loria? Yes, I remember the story. The Trykers were led by Still Wyler, they fought the Matis for control of the Lagoons. Fortunately Yrkanis, Prince of the Matis, offered us his help. Without the daggers, they might not have held for long.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Daggers of the Lagoons: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Revealers of Heroes ==&lt;br /&gt;
A secretive organisation dedicated to finding and training the best warriors, the Revealers are thought to have disappeared.  Some say they went underground. Very few know anything about them and even fewer are prepared to talk about them.  The only way to find out the truth is to take their tests . . .&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Aetheus Cegrips in Karavia Square, [[Pyr]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;I salute you, [your name]! Your combat skills are improving daily. Continue like this and you will be worthy of joining the ranks of our greatest fighters. Have you ever heard of the organisation called The Revealers Of Heroes? Their goal is to identify the most deserving warriors and lead them to glory. This organisation is thought to have disappeared, but some believe that is not the case. Would you like to know more?&amp;quot;''&lt;br /&gt;
If you take the mission he will send you to talk to Xan Abygrian in Pyr to get your first instructions.&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Revlealers of Heroes: Dialogue]]&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Revealers_of_Heroes:_Dialogue&amp;diff=11757</id>
		<title>The Revealers of Heroes: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Revealers_of_Heroes:_Dialogue&amp;diff=11757"/>
				<updated>2012-02-05T17:18:16Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: new page for dialogue of RoH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Xan Abygrian'''&lt;br /&gt;
:''Aaah . . . the Revealers. I have studied this great organisation. Its members are constantly looking for the most talented Fyros warriors. When they find them, they are tested on their strength and courage. When they pass, they are rewarded . . . in exchange for their silence.''&lt;br /&gt;
&lt;br /&gt;
:''Hmmm . . . people say that this organisation has disappeared. I am convinced otherwise. In fact, it is rumoured that one of its members lives right here in Pyr! I see that you are gifted in combat, perhaps you could and take these tests?''&lt;br /&gt;
&lt;br /&gt;
:''But I have no idea who he is . . . and then you also have to prove that you have the necessary skills. Why don't you begin by killing a few Baying Goaris which you can find right here in the Imperial Dunes, west of the city. Meanwhile, I will be doing some more research on this member . . .''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the Baying Goari and return to the city to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You have returned . . . and you have succeeded. I haven't found out who the members of this organisation are, but I found somebody who knows more than I do. He refuses to talk to me, however. Maybe you can try in my place? His name is Icakos Ibiraan, he lives in Pyr.''&lt;br /&gt;
&lt;br /&gt;
'''''You find Icakos Ibiraan in the city'''''&lt;br /&gt;
&lt;br /&gt;
'''Icakos Ibiraan'''&lt;br /&gt;
:''The Revealers of Heroes, eh? Yes, I know a lot about them. But first you will have to show me that you are capable. Go to the north of Oflovak's Oasis and kill more Scary Cloppers. Then we will see if you are worth my trouble!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the required number of Scary Cloppers and return to Pyr to talk to Icakos Ibiraan'''''&lt;br /&gt;
&lt;br /&gt;
'''Icakos Ibiraan'''&lt;br /&gt;
:''You're strong, anyway. I like that. I'll tell you what I know about the Revealers.''&lt;br /&gt;
&lt;br /&gt;
:''This organisation was first created by Leanon, sister of Cerakos II - the father of our Emperor Dexton. Leanon wanted young talent to have access to the best education, rather than to have them fend for themselves, or worse, being taught by incompetent instructors. But this education would have to remain a secret, as many would take advantage if the names of these warriors were known. Thus, the Revealers of Heroes was born.''&lt;br /&gt;
&lt;br /&gt;
:''After Leanon died, the organisation had nobody to lead it, and their numbers declined slowly. Nobody really knows how they fare today, but it is very possible that there are some isolated people here and there, working in shadows, continuing the memory of the organisation.''&lt;br /&gt;
&lt;br /&gt;
'''''You go back to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''I see . . . that's very interesting, [your name]. We should continue our investigation.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you x150 q100 Experience Catalysers'''''&lt;br /&gt;
&lt;br /&gt;
:''I have found additional information about what you have told me, [your name]. It seems the organisation uses a message system to communicate, messages they buried in sawdust somewhere. Unfortunately, I have no idea where it is. Perhaps Icakos Ibiraan knows it?''&lt;br /&gt;
&lt;br /&gt;
'''''You go back to talk to Icakos Ibiraan'''''&lt;br /&gt;
&lt;br /&gt;
'''Icakos Ibiraan'''&lt;br /&gt;
:''Messages? I don't know anything about any messages, but I think Deion Boethus has done research on this. Deion Boethus? She should be in Pyr at this moment.''&lt;br /&gt;
&lt;br /&gt;
'''''You find Deion Boethus in the city'''''&lt;br /&gt;
&lt;br /&gt;
'''Deion Boethus'''&lt;br /&gt;
:''The Revealers' messages . . . well, I do know something about those, but . . . ''&lt;br /&gt;
&lt;br /&gt;
:''Information has a price! A befriended craftsman recently asked me to bring him some Gluttonous Arma Fat. I haven't gotten around to doing it yet. If you do this for me I will tell you everything I know. The Gluttonous Armas are in the middle of Oflovak's Oasis.''&lt;br /&gt;
&lt;br /&gt;
:''Be careful, I do not need much fat, but the Gluttonous Armas are quite strong. If you have any trouble defeating them, you should ask a friend to help you.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the Arma fat and bring it to Deion Boethus in Pyr'''''&lt;br /&gt;
&lt;br /&gt;
'''Deion Boethus'''&lt;br /&gt;
:''Good, one less thing for me to do. So, the location of the messages . . . In Oflovak's Oasis, north of the Water Breakers camp . . . an area of dust in the grass.''&lt;br /&gt;
&lt;br /&gt;
'''''You go back to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''So you have found where the messages are? Very interesting. I think you should go there, [your name]. Who knows, if the organisation still exists, they may still use it . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the place near the Water Breakers camp and find a patch of dust in the grass'''''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;Screen Message&amp;gt; You find a message hidden in the dust. It reads . . . [your name], it appears you managed to find this message. I congratulate you. Come back and see me so I can welcome you as a new hope for the organisation. Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''Ah . . . so you found the message. Surprised? I am Xan Abygrian, one of the last members of the Revealers of Heroes. You are worthy to take our tests, [your name]. Please accept these few dappers as a welcome gift . . . and as encouragement for what is to come!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you some Dappers'''''&lt;br /&gt;
&lt;br /&gt;
:''You have passed the test, and I will now give you more tests you have to pass. Here are the rules . . .''&lt;br /&gt;
&lt;br /&gt;
:''Each test consists of two steps. You must return to me after each step and I will explain the next.''&lt;br /&gt;
&lt;br /&gt;
:''You may ask for help at any time. We are always willing to assist, to make things a little easier.''&lt;br /&gt;
&lt;br /&gt;
:''If you fail during any step, you can try again, as many times as you need.''&lt;br /&gt;
&lt;br /&gt;
:''The first test is a test of speed. For this test, go to the Water Breakers camp and kill three of any of these; Wary Arma, Wary Bodoc, Hungry Igara, Wary Rendor, Malicious Clopper, Malicious Goari, Strong Kippee, Strong Kizoar or Blooming Shooki. If you fail, return to the Water Breakers camp and try again.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the Water Beakers camp and kill three of the specified creatures'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You have successfully completed the first step. Now, on to the second. You must learn not only of combat, but also of travelling. Go to the Flame of Honour, the Flame of Discipline and the Flame of Truth in Imperial Dunes. You must do this in less than 10 minutes, starting now. Come see me if you should fail.''&lt;br /&gt;
&lt;br /&gt;
'''''You visit the three Flames within 10 minutes and return to speak to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You have passed the test of speed. Here is a reward for your success.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Fyros Ring and Diadem'''''&lt;br /&gt;
&lt;br /&gt;
:''The next test is the test of courage. You will have to explore extremely dangerous parts, among wildlife that can crush you beneath their feet easily. For the first step, you must locate a powerful creature - without resorting to fighting.''&lt;br /&gt;
&lt;br /&gt;
:''For you, it will be . . . Outlaw Canyon. And you should see a Creeping Frahar there. Of course you can bring companions, but I think it will be much more . . . interesting on your own.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Outlaw Canyon and target a Creeping Frahar, then return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''Excellent, you have succeeded. Now, for the second stage. For this you will have to attack a solitary, but powerful creature; a Savage Frahar . . . they can be found in Frahar Towers. It will be difficult, [your name], even for you. The Savage Frahars are very dangerous creatures. I bid you to be careful, wise . . . or to bring companions.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Frahar Towers and kill a Savage Frahar, then return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You're back, and you have succeeded. You have passed the test of courage, and you have earned this reward. The next test will be more difficult, however.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you x10 q100 Constitution Flowers'''''&lt;br /&gt;
&lt;br /&gt;
'''''If none of your fight skills is above 90, he tells you this;'''''&lt;br /&gt;
&lt;br /&gt;
:''You have to train some more before taking the third test.''&lt;br /&gt;
&lt;br /&gt;
'''''You train your fight skills and return to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''For the final test, the test of communication, you have to return to Frahar Towers and find the Frahar Hunters tribe. In addition to protecting the area by monitoring the Frahars, they give special training, to those who wish, and give them a badge if they pass. Find the officer of the Frahar Hunters, and don't return until you get the badge.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Frahar Hunters and talk to the Tribe Outpost Officer, Lybus Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lybus Deps'''&lt;br /&gt;
:''Eh . . . you have come to . . . train?''&lt;br /&gt;
&lt;br /&gt;
:''Hey guys, look who thinks he is strong enough to follow our training!''&lt;br /&gt;
&lt;br /&gt;
:''No, really, what are you thinking? We do not need a weakling like you. Ah well, if you really want to train . . . you can start by showing us that you know how to fight. Then we will see what we will do for you!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill some Savage Frahars and return to talk to Lybus Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lybus Deps'''&lt;br /&gt;
:''Well . . . it seems you didn't do too badly. Do you still want to follow our training? But you don't stand a chance against the toughest Frahars. Let's see,  what else do I have for you?''&lt;br /&gt;
&lt;br /&gt;
:''This will do, I suppose . . . go to Oflovak's Oasis and kill ten Viscious Kippees. But I am not sure that will be enough to accept you. I will have a little talk with the others to decide . . .'' &lt;br /&gt;
&lt;br /&gt;
'''''You kill ten Viscious Kippees in Oflovak's Oasis and return to talk to Lybus Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lybus Deps'''&lt;br /&gt;
:''Good . . . you have succeeded. But unfortunately it is not enough. We have decided that we cannot accept warriors below a certain level, and we cannot make an exception for you. All I can do now is give you this Badge of Honour, which shows that you have helped our tribe.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you the Badge of Honour'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to Xan Abygrian, and show him the Badge'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''Ah . . . I see. They don't think you're strong enough for them, right?''&lt;br /&gt;
&lt;br /&gt;
:''That's as it should be, actually. The test was this; Acknowledge that you are inferior to them in combat, and accept the tasks they gave you, in the hope of one day reaching their level. And you were not discouraged or upset by this. You have successfully completed the first step!''&lt;br /&gt;
&lt;br /&gt;
:''There is now only one step remaining.''&lt;br /&gt;
&lt;br /&gt;
'''''If none of your fight skills is above 100, he tells you this;'''''&lt;br /&gt;
&lt;br /&gt;
:''You should train a bit more before starting the final step.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you Q120 Kostomus Pants'''''&lt;br /&gt;
&lt;br /&gt;
'''''You train your fight skills and return to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You will not have a lot of information for this last step. Look for a homin by the name of Thecaon Eubus in the city. She has a ring. Bring me the ring and you will have completed the test. Please not that you may not buy the ring or use violence or theft to obtain it.''&lt;br /&gt;
&lt;br /&gt;
'''''Your mission journal suggests you ask 'someone who knows a lot of people' for help finding Thecaon Eubus'''''&lt;br /&gt;
&lt;br /&gt;
'''''You talk to the Barman, Lydix Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lydix Deps'''&lt;br /&gt;
:''Thecaon Eubus? An unassuming homin indeed. But she came here recently . . . with a friend . . . a friend called Debus Boethus, if I remember correctly. But this friend was travelling. She said that she would return to Dyron soon. So I guess you will find her there . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Dyron to talk to Debus Boethus'''''&lt;br /&gt;
&lt;br /&gt;
'''Debus Boethus'''&lt;br /&gt;
:''Thecaon Eubus? Yes, I know her well. But calling her friend would be too much. You need something of her? Her ring? I see. She will not give it up easily, I'm sure. I do know she has a weakness for exotic drinks, however. Maybe a barman could help you with that . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to the barman'''''&lt;br /&gt;
&lt;br /&gt;
'''Lydix Deps'''&lt;br /&gt;
:''A drink? An exotic one? I guess I can make you one. But in return you can do me a small favour. Find me 12 Fragments of Basic Igara Wing and I will make you your drink! You can find Mocking Igara along the road in the north of Frahar Towers.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the north of Frahar Towers and get the fragments of Igara Wing, then return to Pyr to talk to the barman'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give him the Igara Wing fragments'''''&lt;br /&gt;
&lt;br /&gt;
'''Lydix Deps'''&lt;br /&gt;
:''Ah, perfect. Now wait while I make it . . . ''&lt;br /&gt;
&lt;br /&gt;
:''And now it's ready!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a bottle '''''&lt;br /&gt;
&lt;br /&gt;
'''''You find Thecaon Eubus in the city and give her the drink'''''&lt;br /&gt;
&lt;br /&gt;
'''Thecaon Eubus'''&lt;br /&gt;
:''What's this? Is this for me?''&lt;br /&gt;
&lt;br /&gt;
:''Oh . . . delicious! How nice of you!''&lt;br /&gt;
&lt;br /&gt;
:''You need my ring for a test? Here, take it, it's not worth much anyway . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to talk to Xan Abygrian and give him the ring'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''So you have passed the test. I do not know how things will end for you, but you are definitely of hero calibre. Tell me, do you use melee weapons or ranged weapons?''&lt;br /&gt;
&lt;br /&gt;
'''''You make your choice'''''&lt;br /&gt;
&lt;br /&gt;
:''Good. Return to the place where we leave our messages . . . there is a surprise for you there.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the patch of sand in the grass near the camp of the Water Breakers and there you find a Retch Axe, or the gun, depending on your choice.'''''&lt;br /&gt;
&lt;br /&gt;
'''''The mission is finished.'''''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Nature_Under_Threat:_Dialogue&amp;diff=11756</id>
		<title>Nature Under Threat: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Nature_Under_Threat:_Dialogue&amp;diff=11756"/>
				<updated>2012-02-05T17:00:11Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cai-Ci Du'''&lt;br /&gt;
:''Two tribes call Maiden Grove their home; The Hamazans of the Dead Seed and the Shadow Runners. According to the Shadow Runners, the Hamazans of the Dead Seed are responsible for this insult to nature. If you are a true child of Atys, go to the Shadow Runners and try to learn a bit more about this threat.''&lt;br /&gt;
&lt;br /&gt;
:''Ah, one last thing; This mission may take a long time. If you forget who you were supposed to go see next, don't hesitate to ask me.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Shadow Runners and talk to Ba'Roley Hathy, the Tribe Chief'''''&lt;br /&gt;
&lt;br /&gt;
'''Ba'Roley Hathy'''&lt;br /&gt;
:''Yes, the Hamazans of the Dead Seed are responsible. We have seen many of them carrying out nightly experiments on vegetation in the area, and yet we both know that it is the Matis who are experts in this field.''&lt;br /&gt;
&lt;br /&gt;
:''Therefore we are convinced that they are destroying nature in Maiden Grove. But we dare not confront them directly. If you could go reason with them, explain the consequences to them, should they continue . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Hamazans of the Dead Seed and talk to Tinaera Rosirello, the Tribe Chief'''''&lt;br /&gt;
&lt;br /&gt;
'''Tinaera Rosirello'''&lt;br /&gt;
:''I do not know what those idiots from Shadow Runners told you, but we have nothing to do with what is happening here. Moreover, we are the ones to most bemoan the situation!''&lt;br /&gt;
&lt;br /&gt;
:''Experiments? Certainly not! We are mercenaries, not scientists!''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;Screen Message&amp;gt; Rummaging in your bag, you suddenly find a letter;''''' ''I can help with the investigation into the Maiden Grove flora. Come and find me in Zora.'' '''''Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Zora and speak to Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
'''Vao Sai-Fuang'''&lt;br /&gt;
:''Ah . . . hello, [your name]. I was asked to examine the flora of Maiden Grove, but as this is what you are doing too, let us combine our efforts.''&lt;br /&gt;
&lt;br /&gt;
:''However, before starting, I urgently need some horns from Wary Messabs. A friend recently asked me for them, and if this investigation is going to drag on . . . You can find Wary Messabs in the north-west of Maiden Grove.&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''''You get the Messab horns and return to Zora'''''&lt;br /&gt;
'''Vao Sai-Fuang'''&lt;br /&gt;
:''Ah, very good. Here's something to thank you. Now, about this investigation . . .''&lt;br /&gt;
&lt;br /&gt;
'''''Vao Sai-Fuang gives you x150 q100 Experience Catalysers'''''&lt;br /&gt;
&lt;br /&gt;
:''Right . . . we will have to check something. Go to Maiden Grove and find a Phial of Choice Jungle Silverweed Sap. This will enable us to find out if the Hamazans of the Dead Seed are responsible for this or not.''&lt;br /&gt;
&lt;br /&gt;
:''Follow the road to the west from the Dead Seed camp, and you will quickly arrive at Maiden Pond. Near the pond, you will find the sap that I need. To get it you will need to prospect. If you do not have this skill you should ask someone to help you.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the sap and return to speak to Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
'''Vao Sai-Fuang'''&lt;br /&gt;
:''You have brought me the sap, [your name]. I see that I can trust you. Now I will have to study the wildlife and intelligent plants. You will have to kill some specimens . . . Let's see . . . ''&lt;br /&gt;
&lt;br /&gt;
:''For the wildlife, gather me some Torbak Fangs. For the plants, Slaveni Moss. When you return, I will have finished analysing that sap you gave me.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the fangs and moss (your mission journal will tell you how many and of what quality) and return to speak to Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
'''Vao Sai-Fuang'''&lt;br /&gt;
:''Excellent. For my part, I have finished the analysis of the sap, and the results are intriguing. This sap has been contaminated by the evil corrupting Maiden Grove, but . . . in no way can this be the work of the Hamazans of the Dead Seed.''&lt;br /&gt;
&lt;br /&gt;
:''The magic here is just simply too advanced. The Hamazans of the Dead Seed have never developed their magic to this level, any more than the Shadow Runners have, for that matter.  I believe the sap was put here to bring suspicion onto the Hamazans of the Dead Seed.''&lt;br /&gt;
&lt;br /&gt;
:''But before going further, we will have to stop the conflict growing between the two tribes. A battle between tribes in Maiden Grove is the last thing we need.''&lt;br /&gt;
&lt;br /&gt;
:''You must convince the tribes not to start hostilities. We have no need of a war in Maiden Grove at the moment.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Shadow Runners to talk to Ba'Roley Hathy'''''&lt;br /&gt;
&lt;br /&gt;
'''Ba'Roley Hathy'''&lt;br /&gt;
:''Bring us some raw materials. Three fragments of Fine Izam Beak will be sufficient. Only then will we listen.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Hamazans of the Dead Seed to talk to Tinaera Rosirello'''''&lt;br /&gt;
&lt;br /&gt;
'''Tinaera Rosirello'''&lt;br /&gt;
:''We only hear those who can prove their skills to us. Kill three Dangerous Raguses and we will listen to what you have to say.''&lt;br /&gt;
&lt;br /&gt;
'''''You collect the Fine Izam Beak and return to speak to Ba'Roley Hathy'''''&lt;br /&gt;
&lt;br /&gt;
'''Ba'Roley Hathy'''&lt;br /&gt;
:''So, what do you want to tell us?''&lt;br /&gt;
&lt;br /&gt;
:''Huh? It wasn't the Hamazans of the Dead Seed? But then who . . . ? All right, all right, I will try to stop the hostilities against them . . .''&lt;br /&gt;
&lt;br /&gt;
'''''You kill 3 Dangerous Raguses and return to speak to Tinaera Rosirello'''''&lt;br /&gt;
&lt;br /&gt;
'''Tinaera Rosirello'''&lt;br /&gt;
:''You are worthy of our respect. What did you want to say?''&lt;br /&gt;
&lt;br /&gt;
:''The evil that is attacking Maiden Grove does not originate with either of the tribes? But then . . . where does it come from? All right, we will cease our hostilities toward the Shadow Runners until this has been cleared up.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Zora to speak to Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
'''Vao Sai-Fuang'''&lt;br /&gt;
:''I heard about the lower tension between the Hamazans of the Dead Seed and the Shadow Runners. You have done good work, [your name]. A battle on this already injured ground would have had disastrous consequences. You more than deserve this item.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you a Zorai Bracelet'''''&lt;br /&gt;
&lt;br /&gt;
:''But now, we still need to find the real culprits . . . and this could get very dangerous.''&lt;br /&gt;
&lt;br /&gt;
:''I have a hypothesis about what is causing the trouble in Maiden Grove. go to Haven of Purity, kill a Parched Psykopla and bring me its moss.''&lt;br /&gt;
&lt;br /&gt;
:''Attention, [your name]! Haven of Purity is a very dangerous place. You may want to bring companions for this task.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the moss and return to Zora to talk to Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
'''Vao Sai-Fuang'''&lt;br /&gt;
:''Very good, [your name]. Let me examine this moss for a while . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;Screen Message&amp;gt; Vao Sai-Fuang seems very disturbed by what she sees'''''&lt;br /&gt;
&lt;br /&gt;
:''It is much more complicated than I thought. This evil was produced by very powerful magicians . . . but how did they do it?''&lt;br /&gt;
&lt;br /&gt;
:''Didn't you say the Shadow Runners have encountered homins at night? And if they weren't Hamazans of the Dead Seed, who are we looking for? Return to Ba'Roley Hathy and Tinaera Rosirello and ask them to watch the area.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of Hamazans of the Dead Seed to talk to Tinaera Rosirello'''''&lt;br /&gt;
&lt;br /&gt;
'''Tinaera Rosirello'''&lt;br /&gt;
:''Watch the Maiden Grove? Sure, not a problem. Together we can perhaps get our hands on these people.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Shadow Runners to talk to Ba'Roley Hathy'''''&lt;br /&gt;
&lt;br /&gt;
'''Ba'Roley Hathy'''&lt;br /&gt;
:''Watch the area? Again? All right, if it will help . . .''&lt;br /&gt;
&lt;br /&gt;
'''''You return to talk to Ba'Roley Hathy'''''&lt;br /&gt;
&lt;br /&gt;
'''Ba'Roley Hathy'''&lt;br /&gt;
:''[your name]! We have identified these shady individuals! Men in black were spotted not far from here. They used some strange magic . . . frightening magic. We left quickly, but I am sure these are the people we are looking for.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Zora to talk to Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
'''Vao Sai-Fuang'''&lt;br /&gt;
:''Men in black? Strange and frightening magic? Could it be . . . no, they would not go that far . . . but we'll need to make sure.''&lt;br /&gt;
&lt;br /&gt;
:''Yes, we will proceed with that. Here is a reward for you . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you x10 q100 Constitution Flowers'''''&lt;br /&gt;
&lt;br /&gt;
'''''If none of your fight skills is above 90, you get this message;'''''&lt;br /&gt;
&lt;br /&gt;
:''Before continuing, you need to train your fight skill some more.''&lt;br /&gt;
&lt;br /&gt;
'''''You train you fight skill to 90 and return to talk to Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
'''Vao Sai-Fuang'''&lt;br /&gt;
:''The situation is beyond us; we will have to ask for help. I think that the Company of the Eternal Tree will be fully prepared to help us. I believe they have already started an investigation into the events, from their side.''&lt;br /&gt;
&lt;br /&gt;
:''Go bring them a sample of the Maiden Grove flora. Take these leaves that I have collected to the Company of the Eternal Tree.  Be careful, the area is very dangerous, you may need help to go there.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Company of the Eternal Tree in Haven of Purity to talk to Icaps Xaphaan'''''&lt;br /&gt;
&lt;br /&gt;
'''Icaps Xaphaan'''&lt;br /&gt;
:''Hello. Do you want to help us with the investigation into the pollution of Maiden Grove?''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the leaves from Vao Sai-Fuang'''''&lt;br /&gt;
&lt;br /&gt;
:''These leaves . . . yes, they are leaves from Maiden Grove. It seems you have much to say, [your name] . . . tell me everything.''&lt;br /&gt;
&lt;br /&gt;
'''''There is a pause while you tell her everything'''''&lt;br /&gt;
&lt;br /&gt;
:''I see. You've done a lot, and, thanks to your help, I think that we'll finally be able to resolve this matter. With what you have told us, we think we have identified those responsible.''&lt;br /&gt;
&lt;br /&gt;
:''However, we must make one final check . . . you will be rewarded if you do it for us. Take this sphere, and place it where the Shadow Runners saw these individuals.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you a magic sphere. You go to  the camp of the Shadow Runners to ask where the men in black were seen'''''&lt;br /&gt;
&lt;br /&gt;
'''Ba'Roley Hathy'''&lt;br /&gt;
:''Where they were spotted? South of our camp, there is a tunnel, the Great Boulder Tunnel. Go inside, when you exit you will come across a skeletal head. Follow the path, and you will find some stones. That's where they were . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You find the stones - its an altar of some kind. You place the sphere on the altar.'''''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;Screen message&amp;gt; The sphere you gave Icaps Xaphaan begins to darken. Moments later, it has gone completely black.'''''&lt;br /&gt;
&lt;br /&gt;
'''''You go back to the camp of the Company of the Eternal Tree in Haven of Purity to talk to Icaps Xaphaan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the sphere'''''&lt;br /&gt;
&lt;br /&gt;
'''Icaps Xaphaan'''&lt;br /&gt;
:''It turned dark. exactly as we thought. You have done well, [your name]. We will reward you now, but your task is incomplete. Come back when you have honed your fighting skills more, because the place where you have to go requires great courage.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you Li'Tan-Ko Sleeves + Gloves'''''&lt;br /&gt;
&lt;br /&gt;
'''''If none of your fight skills is above 100, you will get this message;'''''&lt;br /&gt;
&lt;br /&gt;
:''Before continuing, you need to train your fight skills some more.''&lt;br /&gt;
&lt;br /&gt;
'''''You train your fight skills and return'''''&lt;br /&gt;
&lt;br /&gt;
'''Icaps Xaphaan'''&lt;br /&gt;
:''[your name], I will now tell you what we have learned thanks to you. The darkening of the sphere that you have carried there comes from an easily identifiable form of magic; the Goo.''&lt;br /&gt;
&lt;br /&gt;
:''Obviously, they must be stopped. However . . . direct conflict is not advisable. They have mastered the magic of the Goo and a battle would cause irreperable damage to the nature we both want to protect. ''&lt;br /&gt;
&lt;br /&gt;
:''I hope that you will bring them a meesage. Everything is in this letter. Bring it to their leader. Should they become aggressive, flee. But after reading, I very much doubt they will try anything . . . ''&lt;br /&gt;
&lt;br /&gt;
:''The Black Circle tribe has a camp in Grove of Umbra. This is a dangerous place for you, [your name]. Try to find help before going there . . . unless you are feeling grand.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Black Circle to talk to the Tribe Chief, Ba'Wity Codgan'''''&lt;br /&gt;
&lt;br /&gt;
'''Ba'Wity Codgan'''&lt;br /&gt;
:''What do you want, [your name]? You are not welcome here.''&lt;br /&gt;
&lt;br /&gt;
'''''You give him the letter'''''&lt;br /&gt;
&lt;br /&gt;
:''Hmmm . . . Ah well, I guess we don't have much choice. Tell the one who wrote this letter that we will immediately stop those . . . activities of which he speaks.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to the camp of the Company of the Eternal Tree to talk to Icaps Xaphaan'''''&lt;br /&gt;
&lt;br /&gt;
'''Icaps Xaphaan'''&lt;br /&gt;
:''I don't think we will have to worry about them for a while . . . and at the same time, the Maiden Grove has been rescued. You have done nature a great service, [your name]. Take this.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you a chest containing special material'''''&lt;br /&gt;
&lt;br /&gt;
:''This is a special material coveted by both Hamazans of the Dead Seed and Shadow Runners. If you give it to one of these two tribes, it will surely bring you great returns.''&lt;br /&gt;
&lt;br /&gt;
:''I think the Shadow Runners have ranged weapons, while the Hamazans of the Dead Seed prefer melee weapons.''&lt;br /&gt;
&lt;br /&gt;
'''''You take the chest to the tribe of your choice'''''&lt;br /&gt;
&lt;br /&gt;
:''This material, it's . . . You are very impressive, [your name]. This material is very valuable. Please accept this in return, I don't think you'll complain about this.''&lt;br /&gt;
&lt;br /&gt;
'''''You are given either the Kanka Mace or the Ba-Zoon Launcher, depending on which tribe you gave the material to.'''''&lt;br /&gt;
&lt;br /&gt;
'''''The mission is completed.'''''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=11755</id>
		<title>The Daggers of the Lagoons: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=11755"/>
				<updated>2012-02-05T16:58:43Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.''&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''An enchanted dagger from the Battle of the Lagoons of Loria? Yes, I can help you, but first you have to do me a favour. These cursed Vigilant Izams are constantly stealing our food stores. Kill 10 of them, and I will see what I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives 150 Q100 Experience Catalyzers'''''&lt;br /&gt;
:''Some time ago, a Trykette named Mac'Jorn Lichan from Windermeer saw something that you will find interesting. But there is a problem . . . if I remember correctly, she's not very sociable. Don't know if she will agree to talk with you . . . But I will help you to . . . mollify her. We are going to prepare her favourite dish, grilled Kizoar wing. Kill 12 Strong Kizoar and gather their wings. And then, it may become a little trickier . . .''&lt;br /&gt;
&lt;br /&gt;
''''' You get the Kizoar wings and return to give them to Be'Laury Lipsie'''''&lt;br /&gt;
:''Well, I hope you did not fear the danger of preparing the Grilled Kizoar Wing. I need Fine Clopper Secretion. You can find it on the Cloppers teeming around the lake south of our camp. I wish you good luck, because you will need it . . .''&lt;br /&gt;
&lt;br /&gt;
''''' You get the Clopper secretions and return to give them to Be'Laury Lipsie'''''&lt;br /&gt;
:''Ah, you have found them! Excellent. I will prepare the wings . . . right, here they are. Bring the dish to Mac'Jorn Lichan, quickly, before it cools . . .''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Windermeer to talk to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the dish of grilled Kizoar wings'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Jorn Lichan'''&lt;br /&gt;
:''Oh, the wings . . . it's for me!? Excuse me for my rudeness, I am in a difficult mood right now. You want to talk to me about the Daggers of the Battle of the Lagoons?''&lt;br /&gt;
&lt;br /&gt;
:''While I was taking a stroll in Winds of Muse several months ago, I saw a bizarre Capryni. It seemed to have a strange aura. It was only much later that I realised what it really was; I don't know how it did it, but the animal had swallowed an enchanted dagger of the Battle of the Lagoons!''&lt;br /&gt;
&lt;br /&gt;
:''If you could find this beast and kill it, maybe you can still find the dagger. It was a Grunting Capryni, found in the north-east of Winds of Muse. Even if it is still alive, I don't know if it will still have the aura. If you are in doubt, you should kill all Grunting Caprynis that you encounter . . . maybe one of them is the one you are looking for.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the dagger and return to talk to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give the dagger to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Jorn Lichan'''&lt;br /&gt;
:''Ah . . . so this is the dagger you found in the Capryni's stomach? Let me see . . . yes, I think it is one of the magical daggers. But as you can see it is totally useless now, and besides, it has lost its magical aura.''&lt;br /&gt;
&lt;br /&gt;
:''That's a real shame . . . hmmm . . . in fact . . . no, it's impossible . . . but anyway, we could try.''&lt;br /&gt;
&lt;br /&gt;
:''One of the weapons merchants in Avendale is a friend of mine. Few know this, but she is a remarkable blacksmith. This dagger can never be repaired, but she may be able to identify the component materials, and who knows, maybe even make a new one! It's worth trying. Go see her, her name is Be'Gany Liffan.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''A dagger? Is it . . . is it really a dagger of the Battle of the Lagoons? And you want me to make a new one?''&lt;br /&gt;
&lt;br /&gt;
:''Yes, I think I'll be able to identify the materials. Thank you, this dagger will be very useful to me; please take this gift in appreciation. With regard to a new one . . . I'm not quite sure. It's possible that I can do it. But in any case, gathering the materials will be difficult.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Medium Quality Tryker Amulet'''''&lt;br /&gt;
&lt;br /&gt;
:''I think I have identified the dagger's component materials. The first material is found on creatures, for the second . . . We will get to that later. As for the creatures, they will not be easily gathered, because they are the claws of Crays.  I do not have any anymore, so you will have to gather them. Please note that you cannot buy them from a merchant, you will have to do it yourself. You can find the Crays near the entrance to Resting Water. But be wary, the area is very dangerous.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the claws and return to Be'Gany Liffan to give him the claws'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''That will do. Now, for the second part, that will mean returning to the Silt Sculptors. They alone know where to find the material we need. Go see Be'Laury Lipsie and ask them for powdered silt.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to the Silt Sculptors camp to talk to Be'Laury Lipsie&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''Powdered silt? Well . . . we have that, yes. However, although I don't want to blackmail you, before I give it to you, you will have to do something for me. The Muse Muggers are bandits who have their camp to the south-west of here. They have become increasingly dominant and we fear they will come to plunder our village sooner or later. You are strong, and you will be able to teach them a lesson and rid them of the urge to set foot in our camp. You may need companions, because they are numerous. If you do this for us I will give you the powdered silt for free.''&lt;br /&gt;
&lt;br /&gt;
'''''You kill all the Muse Muggers and return to talk to Be'Laury Lipsie'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''You have succeeded? Ha ha, very good, you don't disappoint me. To be honest, I anticipated your success and I have already sent a messenger with the powdered silt to Be'Gany Liffan. It should have arrived by now.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''You say'''&lt;br /&gt;
:''Have you received the powdered silt from Be'Laury Lipsie?''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan''''&lt;br /&gt;
:''Absolutely, you must have passed the messenger. I will now be able to create this dagger. I am trembling with impatience! Ah, but I am forgetting, I have these parcels to deliver . . . Would it bother you to transport them while I make your dagger? They are destined for . . . Mac'Dughan Ganan, that's it. In Crystabell.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Crystabell to give the parcel to Mac'Dughan Ganan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''Ah, my materials. Thank you very much. Please give my thanks to Mac'Dughan Ganan.''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''I have finished . . . but, there is a problem. I may be able to make the dagger, but it will not be enchanted! The hitting speed of the bearer will not be affected . . . and I have no skills in magic . . . What to do? Let's see . . . I know some people who may be able to help us . . . ''&lt;br /&gt;
&lt;br /&gt;
:''Yes, Mac'Arlly Baksan should . . . no, better O'Arty Ganan . . . or Be'Riplan Artan? I don't know. You should go ask them. Mac'Arlly Baksan lives in Crystabell, O'Arty Ganan in Windermeer and Be'Riplan Artan in Fairhaven. They are all magic trainers.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Fairhaven to talk to Be'Riplan Artan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Riplan Artan'''&lt;br /&gt;
:''It's been a long time since I enchanted anything. Perhaps you should find someone else.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Crystabell to talk to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''You want to enchant this dagger? Is this . . . a replica of the enchanted daggers of the Battle of the Lagoons? Very interesting . . . I will help you. But it will not be easy. To enchant the dagger, I need a crystal like those once used. But first, let me have a look at the dagger please.''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the dagger'''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''Interesting. Very interesting . . . Here, take it, this is for you.''&lt;br /&gt;
&lt;br /&gt;
''''' she gives you 10x Q100 Constitution Flowers'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''I'll say it up front: This will be difficult, very difficult. The crystal we need can only be found in one place, there where the battle led by Still Wyler took place . . . in Lagoons of Loria! And this place is teeming with creatures much more powerful than you.''&lt;br /&gt;
&lt;br /&gt;
:''First you will have to convince me that you are capable of this mission.  Go see Be'Keeer Breggan, he will test you. You can find him in Winds of Muse. Ah, you have already been to his camp? That makes things a bit easier . . . for now. In case you forgot, the camp of the Silt Sculptors is in the north of Winds of Muse, west of the great cliff.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Silt Sculptors to talk to Be'Keeer Breggan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''You come for the test? It's very simple. You have to combine power and speed; You must defeat several Cloppers within a period of time. Let's see . . . for you, the rules will be; kill 5 Malicious Cloppers and 3 Dangerous Cloppers in less than fifteen minutes. The Cloppers are found just west of the camp, along the northern cliff. Speak to me when you are ready.''&lt;br /&gt;
&lt;br /&gt;
'''''Make sure you have 15-20 minutes uninterrupted time before your start the next step'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''So, here we go!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the Cloppers and return'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''You have succeeded. Let  me give you this badge. It shows that you have passed the test. You may find it surprising that we, craftsmen, give this kind of test . . . but it is not easy to survive here, so strength is also important!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Tryker necklace'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell and give the necklace to Mac'Arlly Baksan'''''&lt;br /&gt;
:''You are successful . . . so, I will keep my promise. Perhaps you will be able to recover this crystal. But I have one last thing to ask you before you go. To use the crystal and enchant the dagger, I will need a tool. I think Be'Gany Liffan has one. Go ask her, she will know what I mean.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''Ah, [your name]! Where is your dagger? Mac'Arlly Baksan is helping? Excellent! Ah, but he needs a special tool? Yes, I see . . . I use it from time to time. Here, here it is. Give him my regards. Oh, and don't forget to return my tool when you are done.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell and give the tool to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''You have the tool. The Lagoons are even more dangerous than before. If the creatures notice you, you cannot stand more than two or three hits. We will soon have this dagger finished, but I must first make sure that you can survive there . . . here is some equipment to help you.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you a Q120 Lor-Tashok Helmet and Boots'''''&lt;br /&gt;
&lt;br /&gt;
:''This is your last task. Go to the Lagoons of Loria. You can get there through the tunnel in the north-east of Winds of Muse. I believe a battle once took place near the exit of the tunnel, next to an oasis . . . with a bit of luck, a crystal was left behind there.''&lt;br /&gt;
&lt;br /&gt;
:''It is important to pay close attention to the creatures there. They are much more powerful than you. If you have any friends who are very experienced, you should ask them to accompany you. If a predator should block your path, you would do well to wait until it attacks a herbivore . . . Anyway, good luck, you will need it.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the Lagoons of Loria throughout he tunnel and walk towards the oasis'''''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;screen message&amp;gt; You discover a crystal. Is this what you are looking for? You should bring it back to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell to talk to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the crystal'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''The crystal! You have a crystal! Oh, it's unbelievable . . . now I can enchant the dagger. It will be exactly the same as those Still Wyler's warriors used! Just a moment please, I will work on it . . . ''&lt;br /&gt;
&lt;br /&gt;
:''And it's finished. This dagger is so good that I would have liked to keep it. But anyway . . . ''&lt;br /&gt;
&lt;br /&gt;
:''I have this gun to exchange for it. It is my most prized piece, and of equivalent value. Would you be interested?''&lt;br /&gt;
&lt;br /&gt;
'''''You chose the dagger or the gun'''''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you either a Fyler Dagger and Tanner Sword or a Rade Pistol, depending on your choice'''''&lt;br /&gt;
&lt;br /&gt;
'''''You ask about the Crafting Tool'''''&lt;br /&gt;
&lt;br /&gt;
:''Ah, but of course! I forgot . . . thank you for reminding me! Here, take it. I hope you didn't have need of it!''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Avendale to give the Crafting Tool back to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''My tool! Thank you, I thought you had forgotten. I will give you something for remembering. Here, this should please you!''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you x200 q150 Experience Catalysers'''''&lt;br /&gt;
&lt;br /&gt;
'''''The mission is finished.'''''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=11754</id>
		<title>Sage Missions</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sage_Missions&amp;diff=11754"/>
				<updated>2012-02-05T16:57:42Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: add link to dialogue DotL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sage Missions are available from the Sage in each of the four Capital Cities (Yrkanis, Zora, Fairhaven and Pyr).  Each mission is based on a story from the Lore:&lt;br /&gt;
&lt;br /&gt;
* Matis Sage (Girgia Cisti) ''(Yrkanis)'' ''''The Treasure of Jinovitch''''&lt;br /&gt;
* Zoraï Sage (Cai-Ci Du) ''(Zora)''   ''''Nature Under Threat''''&lt;br /&gt;
* Tryker Sage (Be'Marrell Gedden) ''(Fairhaven)'' ''''The Daggers of the Lagoons''''&lt;br /&gt;
* Fyros Sage (Aetheus Cegrips) ''(Pyr)''    ''''The Revealers of Heroes''''&lt;br /&gt;
&lt;br /&gt;
These Missions are suitable for low - medium level players (Melée 80-120).  They are an excellent way of exploring the Forest, Jungle, Lakelands and Desert, depending on which mission you undertake.  There is nothing to stop you taking all four missions, or even doing them all at once.  Each mission step is a stage in itself and you can break off to do other things before returning to do the next step.  The early stages send you to level 50-100 regions, then 150-200 regions, and the final stages are in level 200-250 regions.  &lt;br /&gt;
&lt;br /&gt;
You will get various items of gear to help you survive in the increasingly dangerous regions, starting with 150x Q100 Experience Catalysers, then items of jewellery which give 100 boost to HP, Sap, Stamina and Focus for each piece. Later you will be given Q100 Constitution Flower x10 then items of Heavy Armour which give +150 boost to HP, but -150 Sap (again for each piece). When you complete the mission, you will be given a Master quality weapon (you are given a choice of melée or range weapon).&lt;br /&gt;
&lt;br /&gt;
It is important that you pay careful attention to the instructions you are given; important clues may be missed.&lt;br /&gt;
&lt;br /&gt;
== The Treasure of Jinovitch ==&lt;br /&gt;
[[Jinovitch]] was King of the Matis between 2504 and 2514. He is remembered as a tyrant who Killed his half-brother Yasson to get the throne, and for his campaigns against the Fyros and the Trykers. He eventually died, abandoned by his troops, killed by a Kitin patrol during the campaign in the Lagoons of Loria. &lt;br /&gt;
&lt;br /&gt;
There have been rumours about his lost treasure for generations, and homins had started to believe the stories were just a myth, or if they were true that no-one would be able to find the treasure. Now you have the chance to find the treasure of mad King Jinovitch and prove the legend true. &lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Girgia Cisti in the Royal Palace, Tylini Ward, [[Yrkanis]] to begin the mission. She will send you to Lini Chiohio from whom you will get your first instructions. He says&lt;br /&gt;
:''&amp;quot;You seem competent; I hope that is indeed the case. About Jinovitch, I do not know a lot, but I have some friends who may help us. They are Tinacha Zarinia in Natae, Sirgio Ciorinia in Davae and Lini Cuini in Avalae. Go see all three of them to learn more about Jinovitch.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Treasure of Jinovitch: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== Nature Under Threat ==&lt;br /&gt;
&lt;br /&gt;
A mysterious sickness is spreading among the people, plants and animals of Maiden Grove.  It is thought to be a deliberate act of sabotage and suspicions fall on one of the tribes living in Maiden Grove. &lt;br /&gt;
&lt;br /&gt;
You will be asked to find out the truth and along the way you will get help from a mysterious stranger who leaves a secret message.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Zoraï Sage Cai-Ci Du in the Temple Hall District of [[Zora]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;[your name], we have a serious problem. We have found that the flora of Maiden Grove is dying. If this trend continues, the vegetation may disappear altogether, and goo will appear. Would you care to assist us?&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
If you take the mission he will send you to see the Shadow Runners in Maiden Grove.&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[Nature Under Threat: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Daggers of the Lagoons ==&lt;br /&gt;
&lt;br /&gt;
It was during the Battle of the Lagoons of Loria, between the Trykers led by Still Wyler and the Matis led by Jinovich.  Prince Yrkanis, exiled by Jinovich, agreed to help the Trykers regain control of the Lagoons. No-one is sure about the role of the Daggers in the eventual victory of the Trykers, but it is said that without these powerful weapons the Trykers would have been defeated.  &lt;br /&gt;
&lt;br /&gt;
The Daggers were supposed to have been lost during the battle, but now you have the chance to find out what happened and perhaps find the Daggers.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to the Tryker Sage Be'Marrell Gedden in Council Chamber Square in [[Fairhaven]]. He will send you to the Barman Ba'Naer Liffan. He says&lt;br /&gt;
:''&amp;quot;The Battle of the Lagoons of Loria? Yes, I remember the story. The Trykers were led by Still Wyler, they fought the Matis for control of the Lagoons. Fortunately Yrkanis, Prince of the Matis, offered us his help. Without the daggers, they might not have held for long.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Complete dialogue: [[The Daggers of the Lagoons: Dialogue]]&lt;br /&gt;
&lt;br /&gt;
== The Revealers of Heroes ==&lt;br /&gt;
A secretive organisation dedicated to finding and training the best warriors, the Revealers are thought to have disappeared.  Some say they went underground. Very few know anything about them and even fewer are prepared to talk about them.  The only way to find out the truth is to take their tests . . .&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Talk to Aetheus Cegrips in Karavia Square, [[Pyr]] to begin the mission.  He says &lt;br /&gt;
:''&amp;quot;I salute you, [your name]! Your combat skills are improving daily. Continue like this and you will be worthy of joining the ranks of our greatest fighters. Have you ever heard of the organisation called The Revealers Of Heroes? Their goal is to identify the most deserving warriors and lead them to glory. This organisation is thought to have disappeared, but some believe that is not the case. Would you like to know more?&amp;quot;''&lt;br /&gt;
If you take the mission he will send you to talk to Xan Abygrian in Pyr to get your first instructions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;continues&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=11753</id>
		<title>The Daggers of the Lagoons: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=11753"/>
				<updated>2012-02-05T16:56:05Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.''&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''An enchanted dagger from the Battle of the Lagoons of Loria? Yes, I can help you, but first you have to do me a favour. These cursed Vigilant Izams are constantly stealing our food stores. Kill 10 of them, and I will see what I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives 150 Q100 Experience Catalyzers'''''&lt;br /&gt;
:''Some time ago, a Trykette named Mac'Jorn Lichan from Windermeer saw something that you will find interesting. But there is a problem . . . if I remember correctly, she's not very sociable. Don't know if she will agree to talk with you . . . But I will help you to . . . mollify her. We are going to prepare her favourite dish, grilled Kizoar wing. Kill 12 Strong Kizoar and gather their wings. And then, it may become a little trickier . . .''&lt;br /&gt;
&lt;br /&gt;
''''' You get the Kizoar wings and return to give them to Be'Laury Lipsie'''''&lt;br /&gt;
:''Well, I hope you did not fear the danger of preparing the Grilled Kizoar Wing. I need Fine Clopper Secretion. You can find it on the Cloppers teeming around the lake south of our camp. I wish you good luck, because you will need it . . .''&lt;br /&gt;
&lt;br /&gt;
''''' You get the Clopper secretions and return to give them to Be'Laury Lipsie'''''&lt;br /&gt;
:''Ah, you have found them! Excellent. I will prepare the wings . . . right, here they are. Bring the dish to Mac'Jorn Lichan, quickly, before it cools . . .''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Windermeer to talk to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the dish of grilled Kizoar wings'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Jorn Lichan'''&lt;br /&gt;
:''Oh, the wings . . . it's for me!? Excuse me for my rudeness, I am in a difficult mood right now. You want to talk to me about the Daggers of the Battle of the Lagoons?''&lt;br /&gt;
&lt;br /&gt;
:''While I was taking a stroll in Winds of Muse several months ago, I saw a bizarre Capryni. It seemed to have a strange aura. It was only much later that I realised what it really was; I don't know how it did it, but the animal had swallowed an enchanted dagger of the Battle of the Lagoons!''&lt;br /&gt;
&lt;br /&gt;
:''If you could find this beast and kill it, maybe you can still find the dagger. It was a Grunting Capryni, found in the north-east of Winds of Muse. Even if it is still alive, I don't know if it will still have the aura. If you are in doubt, you should kill all Grunting Caprynis that you encounter . . . maybe one of them is the one you are looking for.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the dagger and return to talk to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give the dagger to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Jorn Lichan'''&lt;br /&gt;
:''Ah . . . so this is the dagger you found in the Capryni's stomach? Let me see . . . yes, I think it is one of the magical daggers. But as you can see it is totally useless now, and besides, it has lost its magical aura.''&lt;br /&gt;
&lt;br /&gt;
:''That's a real shame . . . hmmm . . . in fact . . . no, it's impossible . . . but anyway, we could try.''&lt;br /&gt;
&lt;br /&gt;
:''One of the weapons merchants in Avendale is a friend of mine. Few know this, but she is a remarkable blacksmith. This dagger can never be repaired, but she may be able to identify the component materials, and who knows, maybe even make a new one! It's worth trying. Go see her, her name is Be'Gany Liffan.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''A dagger? Is it . . . is it really a dagger of the Battle of the Lagoons? And you want me to make a new one?''&lt;br /&gt;
&lt;br /&gt;
:''Yes, I think I'll be able to identify the materials. Thank you, this dagger will be very useful to me; please take this gift in appreciation. With regard to a new one . . . I'm not quite sure. It's possible that I can do it. But in any case, gathering the materials will be difficult.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Medium Quality Tryker Amulet'''''&lt;br /&gt;
&lt;br /&gt;
:''I think I have identified the dagger's component materials. The first material is found on creatures, for the second . . . We will get to that later. As for the creatures, they will not be easily gathered, because they are the claws of Crays.  I do not have any anymore, so you will have to gather them. Please note that you cannot buy them from a merchant, you will have to do it yourself. You can find the Crays near the entrance to Resting Water. But be wary, the area is very dangerous.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the claws and return to Be'Gany Liffan to give him the claws'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''That will do. Now, for the second part, that will mean returning to the Silt Sculptors. They alone know where to find the material we need. Go see Be'Laury Lipsie and ask them for powdered silt.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to the Silt Sculptors camp to talk to Be'Laury Lipsie&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''Powdered silt? Well . . . we have that, yes. However, although I don't want to blackmail you, before I give it to you, you will have to do something for me. The Muse Muggers are bandits who have their camp to the south-west of here. They have become increasingly dominant and we fear they will come to plunder our village sooner or later. You are strong, and you will be able to teach them a lesson and rid them of the urge to set foot in our camp. You may need companions, because they are numerous. If you do this for us I will give you the powdered silt for free.''&lt;br /&gt;
&lt;br /&gt;
'''''You kill all the Muse Muggers and return to talk to Be'Laury Lipsie'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''You have succeeded? Ha ha, very good, you don't disappoint me. To be honest, I anticipated your success and I have already sent a messenger with the powdered silt to Be'Gany Liffan. It should have arrived by now.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''You say'''&lt;br /&gt;
:''Have you received the powdered silt from Be'Laury Lipsie?''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan''''&lt;br /&gt;
:''Absolutely, you must have passed the messenger. I will now be able to create this dagger. I am trembling with impatience! Ah, but I am forgetting, I have these parcels to deliver . . . Would it bother you to transport them while I make your dagger? They are destined for . . . Mac'Dughan Ganan, that's it. In Crystabell.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Crystabell to give the parcel to Mac'Dughan Ganan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''Ah, my materials. Thank you very much. Please give my thanks to Mac'Dughan Ganan.''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''I have finished . . . but, there is a problem. I may be able to make the dagger, but it will not be enchanted! The hitting speed of the bearer will not be affected . . . and I have no skills in magic . . . What to do? Let's see . . . I know some people who may be able to help us . . . ''&lt;br /&gt;
&lt;br /&gt;
:''Yes, Mac'Arlly Baksan should . . . no, better O'Arty Ganan . . . or Be'Riplan Artan? I don't know. You should go ask them. Mac'Arlly Baksan lives in Crystabell, O'Arty Ganan in Windermeer and Be'Riplan Artan in Fairhaven. They are all magic trainers.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Fairhaven to talk to Be'Riplan Artan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Riplan Artan'''&lt;br /&gt;
:''It's been a long time since I enchanted anything. Perhaps you should find someone else.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Crystabell to talk to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''You want to enchant this dagger? Is this . . . a replica of the enchanted daggers of the Battle of the Lagoons? Very interesting . . . I will help you. But it will not be easy. To enchant the dagger, I need a crystal like those once used. But first, let me have a look at the dagger please.''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the dagger'''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''Interesting. Very interesting . . . Here, take it, this is for you.''&lt;br /&gt;
&lt;br /&gt;
''''' she gives you 10x Q100 Constitution Flowers'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''I'll say it up front: This will be difficult, very difficult. The crystal we need can only be found in one place, there where the battle led by Still Wyler took place . . . in Lagoons of Loria! And this place is teeming with creatures much more powerful than you.''&lt;br /&gt;
&lt;br /&gt;
:''First you will have to convince me that you are capable of this mission.  Go see Be'Keeer Breggan, he will test you. You can find him in Winds of Muse. Ah, you have already been to his camp? That makes things a bit easier . . . for now. In case you forgot, the camp of the Silt Sculptors is in the north of Winds of Muse, west of the great cliff.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Silt Sculptors to talk to Be'Keeer Breggan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''You come for the test? It's very simple. You have to combine power and speed; You must defeat several Cloppers within a period of time. Let's see . . . for you, the rules will be; kill 5 Malicious Cloppers and 3 Dangerous Cloppers in less than fifteen minutes. The Cloppers are found just west of the camp, along the northern cliff. Speak to me when you are ready.''&lt;br /&gt;
&lt;br /&gt;
'''''Make sure you have 15-20 minutes uninterrupted time before your start the next step'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''So, here we go!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the Cloppers and return'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''You have succeeded. Let  me give you this badge. It shows that you have passed the test. You may find it surprising that we, craftsmen, give this kind of test . . . but it is not easy to survive here, so strength is also important!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Tryker necklace'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell and give the necklace to Mac'Arlly Baksan'''''&lt;br /&gt;
:''You are successful . . . so, I will keep my promise. Perhaps you will be able to recover this crystal. But I have one last thing to ask you before you go. To use the crystal and enchant the dagger, I will need a tool. I think Be'Gany Liffan has one. Go ask her, she will know what I mean.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''Ah, [your name]! Where is your dagger? Mac'Arlly Baksan is helping? Excellent! Ah, but he needs a special tool? Yes, I see . . . I use it from time to time. Here, here it is. Give him my regards. Oh, and don't forget to return my tool when you are done.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell and give the tool to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''You have the tool. The Lagoons are even more dangerous than before. If the creatures notice you, you cannot stand more than two or three hits. We will soon have this dagger finished, but I must first make sure that you can survive there . . . here is some equipment to help you.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you a Q120 Lor-Tashok Helmet and Boots'''''&lt;br /&gt;
&lt;br /&gt;
:''This is your last task. Go to the Lagoons of Loria. You can get there through the tunnel in the north-east of Winds of Muse. I believe a battle once took place near the exit of the tunnel, next to an oasis . . . with a bit of luck, a crystal was left behind there.''&lt;br /&gt;
&lt;br /&gt;
:''It is important to pay close attention to the creatures there. They are much more powerful than you. If you have any friends who are very experienced, you should ask them to accompany you. If a predator should block your path, you would do well to wait until it attacks a herbivore . . . Anyway, good luck, you will need it.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the Lagoons of Loria throughout he tunnel and walk towards the oasis'''''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;screen message&amp;gt; You discover a crystal. Is this what you are looking for? You should bring it back to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell to talk to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the crystal'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''The crystal! You have a crystal! Oh, it's unbelievable . . . now I can enchant the dagger. It will be exactly the same as those Still Wyler's warriors used! Just a moment please, I will work on it . . . ''&lt;br /&gt;
&lt;br /&gt;
:''And it's finished. This dagger is so good that I would have liked to keep it. But anyway . . . ''&lt;br /&gt;
&lt;br /&gt;
:''I have this gun to exchange for it. It is my most prized piece, and of equivalent value. Would you be interested?''&lt;br /&gt;
&lt;br /&gt;
'''''You chose the dagger or the gun'''''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you either a Fyler Dagger and Tanner Sword or a Rade Pistol - q110, depending on your choice'''''&lt;br /&gt;
&lt;br /&gt;
'''''You ask about the Crafting Tool'''''&lt;br /&gt;
&lt;br /&gt;
:''Ah, but of course! I forgot . . . thank you for reminding me! Here, take it. I hope you didn't have need of it!''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Avendale to give the Crafting Tool back to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''My tool! Thank you, I thought you had forgotten. I will give you something for remembering. Here, this should please you!''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you x200 q150 Experience Catalysers'''''&lt;br /&gt;
&lt;br /&gt;
'''''The mission is finished.'''''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=11752</id>
		<title>The Daggers of the Lagoons: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=11752"/>
				<updated>2012-02-05T16:50:08Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.''&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''An enchanted dagger from the Battle of the Lagoons of Loria? Yes, I can help you, but first you have to do me a favour. These cursed Vigilant Izams are constantly stealing our food stores. Kill 10 of them, and I will see what I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives 150 Q100 Experience Catalyzers'''''&lt;br /&gt;
:''Some time ago, a Trykette named Mac'Jorn Lichan from Windermeer saw something that you will find interesting. But there is a problem . . . if I remember correctly, she's not very sociable. Don't know if she will agree to talk with you . . . But I will help you to . . . mollify her. We are going to prepare her favourite dish, grilled Kizoar wing. Kill 12 Strong Kizoar and gather their wings. And then, it may become a little trickier . . .''&lt;br /&gt;
&lt;br /&gt;
''''' You get the Kizoar wings and return to give them to Be'Laury Lipsie'''''&lt;br /&gt;
:''Well, I hope you did not fear the danger of preparing the Grilled Kizoar Wing. I need Fine Clopper Secretion. You can find it on the Cloppers teeming around the lake south of our camp. I wish you good luck, because you will need it . . .''&lt;br /&gt;
&lt;br /&gt;
''''' You get the Clopper secretions and return to give them to Be'Laury Lipsie'''''&lt;br /&gt;
:''Ah, you have found them! Excellent. I will prepare the wings . . . right, here they are. Bring the dish to Mac'Jorn Lichan, quickly, before it cools . . .''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Windermeer to talk to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the dish of grilled Kizoar wings'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Jorn Lichan'''&lt;br /&gt;
:''Oh, the wings . . . it's for me!? Excuse me for my rudeness, I am in a difficult mood right now. You want to talk to me about the Daggers of the Battle of the Lagoons?''&lt;br /&gt;
&lt;br /&gt;
:''While I was taking a stroll in Winds of Muse several months ago, I saw a bizarre Capryni. It seemed to have a strange aura. It was only much later that I realised what it really was; I don't know how it did it, but the animal had swallowed an enchanted dagger of the Battle of the Lagoons!''&lt;br /&gt;
&lt;br /&gt;
:''If you could find this beast and kill it, maybe you can still find the dagger. It was a Grunting Capryni, found in the north-east of Winds of Muse. Even if it is still alive, I don't know if it will still have the aura. If you are in doubt, you should kill all Grunting Caprynis that you encounter . . . maybe one of them is the one you are looking for.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the dagger and return to talk to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give the dagger to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Jorn Lichan'''&lt;br /&gt;
:''Ah . . . so this is the dagger you found in the Capryni's stomach? Let me see . . . yes, I think it is one of the magical daggers. But as you can see it is totally useless now, and besides, it has lost its magical aura.''&lt;br /&gt;
&lt;br /&gt;
:''That's a real shame . . . hmmm . . . in fact . . . no, it's impossible . . . but anyway, we could try.''&lt;br /&gt;
&lt;br /&gt;
:''One of the weapons merchants in Avendale is a friend of mine. Few know this, but she is a remarkable blacksmith. This dagger can never be repaired, but she may be able to identify the component materials, and who knows, maybe even make a new one! It's worth trying. Go see her, her name is Be'Gany Liffan.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''A dagger? Is it . . . is it really a dagger of the Battle of the Lagoons? And you want me to make a new one?''&lt;br /&gt;
&lt;br /&gt;
:''Yes, I think I'll be able to identify the materials. Thank you, this dagger will be very useful to me; please take this gift in appreciation. With regard to a new one . . . I'm not quite sure. It's possible that I can do it. But in any case, gathering the materials will be difficult.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Medium Quality Tryker Amulet'''''&lt;br /&gt;
&lt;br /&gt;
:''I think I have identified the dagger's component materials. The first material is found on creatures, for the second . . . We will get to that later. As for the creatures, they will not be easily gathered, because they are the claws of Crays.  I do not have any anymore, so you will have to gather them. Please note that you cannot buy them from a merchant, you will have to do it yourself. You can find the Crays near the entrance to Resting Water. But be wary, the area is very dangerous.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the claws and return to Be'Gany Liffan to give him the claws'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''That will do. Now, for the second part, that will mean returning to the Silt Sculptors. They alone know where to find the material we need. Go see Be'Laury Lipsie and ask them for powdered silt.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to the Silt Sculptors camp to talk to Be'Laury Lipsie&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''Powdered silt? Well . . . we have that, yes. However, although I don't want to blackmail you, before I give it to you, you will have to do something for me. The Muse Muggers are bandits who have their camp to the south-west of here. They have become increasingly dominant and we fear they will come to plunder our village sooner or later. You are strong, and you will be able to teach them a lesson and rid them of the urge to set foot in our camp. You may need companions, because they are numerous. If you do this for us I will give you the powdered silt for free.''&lt;br /&gt;
&lt;br /&gt;
'''''You kill all the Muse Muggers and return to talk to Be'Laury Lipsie'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''You have succeeded? Ha ha, very good, you don't disappoint me. To be honest, I anticipated your success and I have already sent a messenger with the powdered silt to Be'Gany Liffan. It should have arrived by now.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''You say'''&lt;br /&gt;
:''Have you received the powdered silt from Be'Laury Lipsie?''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan''''&lt;br /&gt;
:''Absolutely, you must have passed the messenger. I will now be able to create this dagger. I am trembling with impatience! Ah, but I am forgetting, I have these parcels to deliver . . . Would it bother you to transport them while I make your dagger? They are destined for . . . Mac'Dughan Ganan, that's it. In Crystabell.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Crystabell to give the parcel to Mac'Dughan Ganan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''Ah, my materials. Thank you very much. Please give my thanks to Mac'Dughan Ganan.''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''I have finished . . . but, there is a problem. I may be able to make the dagger, but it will not be enchanted! The hitting speed of the bearer will not be affected . . . and I have no skills in magic . . . What to do? Let's see . . . I know some people who may be able to help us . . . ''&lt;br /&gt;
&lt;br /&gt;
:''Yes, Mac'Arlly Baksan should . . . no, better O'Arty Ganan . . . or Be'Riplan Artan? I don't know. You should go ask them. Mac'Arlly Baksan lives in Crystabell, O'Arty Ganan in Windermeer and Be'Riplan Artan in Fairhaven. They are all magic trainers.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Fairhaven to talk to Be'Riplan Artan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Riplan Artan'''&lt;br /&gt;
:''It's been a long time since I enchanted anything. Perhaps you should find someone else.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Crystabell to talk to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''You want to enchant this dagger? Is this . . . a replica of the enchanted daggers of the Battle of the Lagoons? Very interesting . . . I will help you. But it will not be easy. To enchant the dagger, I need a crystal like those once used. But first, let me have a look at the dagger please.''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the dagger'''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''Interesting. Very interesting . . . Here, take it, this is for you.''&lt;br /&gt;
&lt;br /&gt;
''''' she gives you 10x Q100 Constitution Flowers'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''I'll say it up front: This will be difficult, very difficult. The crystal we need can only be found in one place, there where the battle led by Still Wyler took place . . . in Lagoons of Loria! And this place is teeming with creatures much more powerful than you.''&lt;br /&gt;
&lt;br /&gt;
:''First you will have to convince me that you are capable of this mission.  Go see Be'Keeer Breggan, he will test you. You can find him in Winds of Muse. Ah, you have already been to his camp? That makes things a bit easier . . . for now. In case you forgot, the camp of the Silt Sculptors is in the north of Winds of Muse, west of the great cliff.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Silt Sculptors to talk to Be'Keeer Breggan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''You come for the test? It's very simple. You have to combine power and speed; You must defeat several Cloppers within a period of time. Let's see . . . for you, the rules will be; kill 5 Malicious Cloppers and 3 Dangerous Cloppers in less than fifteen minutes. The Cloppers are found just west of the camp, along the northern cliff. Speak to me when you are ready.''&lt;br /&gt;
&lt;br /&gt;
'''''Make sure you have 15-20 minutes uninterrupted time before your start the next step'''''&lt;br /&gt;
&lt;br /&gt;
:''So, here we go!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the Cloppers and return'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''You have succeeded. Let  me give you this badge. It shows that you have passed the test. You may find it surprising that we, craftsmen, give this kind of test . . . but it is not easy to survive here, so strength is also important!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Tryker necklace'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell and give the necklace to Mac'Arlly Baksan'''''&lt;br /&gt;
:''You are successful . . . so, I will keep my promise. Perhaps you will be able to recover this crystal. But I have one last thing to ask you before you go. To use the crystal and enchant the dagger, I will need a tool. I think Be'Gany Liffan has one. Go ask her, she will know what I mean.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''Ah, [your name]! Where is your dagger? Mac'Arlly Baksan is helping? Excellent! Ah, but he needs a special tool? Yes, I see . . . I use it from time to time. Here, here it is. Give him my regards. Oh, and don't forget to return my tool when you are done.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell and give the tool to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''You have the tool. The Lagoons are even more dangerous than before. If the creatures notice you, you cannot stand more than two or three hits. We will soon have this dagger finished, but I must first make sure that you can survive there . . . here is some equipment to help you.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you a Q120 Lor-Tashok Helmet and Boots'''''&lt;br /&gt;
&lt;br /&gt;
:''This is your last task. Go to the Lagoons of Loria. You can get there through the tunnel in the north-east of Winds of Muse. I believe a battle once took place near the exit of the tunnel, next to an oasis . . . with a bit of luck, a crystal was left behind there.''&lt;br /&gt;
&lt;br /&gt;
:''It is important to pay close attention to the creatures there. They are much more powerful than you. If you have any friends who are very experienced, you should ask them to accompany you. If a predator should block your path, you would do well to wait until it attacks a herbivore . . . Anyway, good luck, you will need it.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the Lagoons of Loria throughout he tunnel and walk towards the oasis'''''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;screen message&amp;gt; You discover a crystal. Is this what you are looking for? You should bring it back to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell to talk to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the crystal'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''The crystal! You have a crystal! Oh, it's unbelievable . . . now I can enchant the dagger. It will be exactly the same as those Still Wyler's warriors used! Just a moment please, I will work on it . . . ''&lt;br /&gt;
&lt;br /&gt;
:''And it's finished. This dagger is so good that I would have liked to keep it. But anyway . . . ''&lt;br /&gt;
&lt;br /&gt;
:''I have this gun to exchange for it. It is my most prized piece, and of equivalent value. Would you be interested?''&lt;br /&gt;
&lt;br /&gt;
'''''You chose the dagger or the gun'''''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you either a Fyler Dagger and Tanner Sword or the gun, depending on your choice'''''&lt;br /&gt;
&lt;br /&gt;
'''''You ask about the Crafting Tool'''''&lt;br /&gt;
&lt;br /&gt;
:''Ah, but of course! I forgot . . . thank you for reminding me! Here, take it. I hope you didn't have need of it!''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Avendale to give the Crafting Tool back to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''My tool! Thank you, I thought you had forgotten. I will give you something for remembering. Here, this should please you!''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you x200 q150 Experience Catalysers'''''&lt;br /&gt;
&lt;br /&gt;
'''''The mission is finished.'''''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=11751</id>
		<title>The Daggers of the Lagoons: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=11751"/>
				<updated>2012-02-05T16:47:52Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.''&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''An enchanted dagger from the Battle of the Lagoons of Loria? Yes, I can help you, but first you have to do me a favour. These cursed Vigilant Izams are constantly stealing our food stores. Kill 10 of them, and I will see what I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives 150 Q100 Experience Catalyzers'''''&lt;br /&gt;
:''Some time ago, a Trykette named Mac'Jorn Lichan from Windermeer saw something that you will find interesting. But there is a problem . . . if I remember correctly, she's not very sociable. Don't know if she will agree to talk with you . . . But I will help you to . . . mollify her. We are going to prepare her favourite dish, grilled Kizoar wing. Kill 12 Strong Kizoar and gather their wings. And then, it may become a little trickier . . .''&lt;br /&gt;
&lt;br /&gt;
''''' You get the Kizoar wings and return to give them to Be'Laury Lipsie'''''&lt;br /&gt;
:''Well, I hope you did not fear the danger of preparing the Grilled Kizoar Wing. I need Fine Clopper Secretion. You can find it on the Cloppers teeming around the lake south of our camp. I wish you good luck, because you will need it . . .''&lt;br /&gt;
&lt;br /&gt;
''''' You get the Clopper secretions and return to give them to Be'Laury Lipsie'''''&lt;br /&gt;
:''Ah, you have found them! Excellent. I will prepare the wings . . . right, here they are. Bring the dish to Mac'Jorn Lichan, quickly, before it cools . . .''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Windermeer to talk to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the dish of grilled Kizoar wings'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Jorn Lichan'''&lt;br /&gt;
:''Oh, the wings . . . it's for me!? Excuse me for my rudeness, I am in a difficult mood right now. You want to talk to me about the Daggers of the Battle of the Lagoons?''&lt;br /&gt;
&lt;br /&gt;
:''While I was taking a stroll in Winds of Muse several months ago, I saw a bizarre Capryni. It seemed to have a strange aura. It was only much later that I realised what it really was; I don't know how it did it, but the animal had swallowed an enchanted dagger of the Battle of the Lagoons!''&lt;br /&gt;
&lt;br /&gt;
:''If you could find this beast and kill it, maybe you can still find the dagger. It was a Grunting Capryni, found in the north-east of Winds of Muse. Even if it is still alive, I don't know if it will still have the aura. If you are in doubt, you should kill all Grunting Caprynis that you encounter . . . maybe one of them is the one you are looking for.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the dagger and return to talk to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give the dagger to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Jorn Lichan'''&lt;br /&gt;
:''Ah . . . so this is the dagger you found in the Capryni's stomach? Let me see . . . yes, I think it is one of the magical daggers. But as you can see it is totally useless now, and besides, it has lost its magical aura.''&lt;br /&gt;
&lt;br /&gt;
:''That's a real shame . . . hmmm . . . in fact . . . no, it's impossible . . . but anyway, we could try.''&lt;br /&gt;
&lt;br /&gt;
:''One of the weapons merchants in Avendale is a friend of mine. Few know this, but she is a remarkable blacksmith. This dagger can never be repaired, but she may be able to identify the component materials, and who knows, maybe even make a new one! It's worth trying. Go see her, her name is Be'Gany Liffan.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''A dagger? Is it . . . is it really a dagger of the Battle of the Lagoons? And you want me to make a new one?''&lt;br /&gt;
&lt;br /&gt;
:''Yes, I think I'll be able to identify the materials. Thank you, this dagger will be very useful to me; please take this gift in appreciation. With regard to a new one . . . I'm not quite sure. It's possible that I can do it. But in any case, gathering the materials will be difficult.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Medium Quality Tryker Amulet'''''&lt;br /&gt;
&lt;br /&gt;
:''I think I have identified the dagger's component materials. The first material is found on creatures, for the second . . . We will get to that later. As for the creatures, they will not be easily gathered, because they are the claws of Crays.  I do not have any anymore, so you will have to gather them. Please note that you cannot buy them from a merchant, you will have to do it yourself. You can find the Crays near the entrance to Resting Water. But be wary, the area is very dangerous.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the claws and return to Be'Gany Liffan to give him the claws'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''That will do. Now, for the second part, that will mean returning to the Silt Sculptors. They alone know where to find the material we need. Go see Be'Laury Lipsie and ask them for powdered silt.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to the Silt Sculptors camp to talk to Be'Laury Lipsie&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''Powdered silt? Well . . . we have that, yes. However, although I don't want to blackmail you, before I give it to you, you will have to do something for me. The Muse Muggers are bandits who have their camp to the south-west of here. They have become increasingly dominant and we fear they will come to plunder our village sooner or later. You are strong, and you will be able to teach them a lesson and rid them of the urge to set foot in our camp. You may need companions, because they are numerous. If you do this for us I will give you the powdered silt for free.''&lt;br /&gt;
&lt;br /&gt;
'''''You kill all the Muse Muggers and return to talk to Be'Laury Lipsie'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''You have succeeded? Ha ha, very good, you don't disappoint me. To be honest, I anticipated your success and I have already sent a messenger with the powdered silt to Be'Gany Liffan. It should have arrived by now.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan''''''&lt;br /&gt;
&lt;br /&gt;
'''You say'''&lt;br /&gt;
:''Have you received the powdered silt from Be'Laury Lipsie?''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan''''&lt;br /&gt;
:''Absolutely, you must have passed the messenger. I will now be able to create this dagger. I am trembling with impatience! Ah, but I am forgetting, I have these parcels to deliver . . . Would it bother you to transport them while I make your dagger? They are destined for . . . Mac'Dughan Ganan, that's it. In Crystabell.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Crystabell to give the parcel to Mac'Dughan Ganan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''Ah, my materials. Thank you very much. Please give my thanks to Mac'Dughan Ganan.''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''I have finished . . . but, there is a problem. I may be able to make the dagger, but it will not be enchanted! The hitting speed of the bearer will not be affected . . . and I have no skills in magic . . . What to do? Let's see . . . I know some people who may be able to help us . . . ''&lt;br /&gt;
&lt;br /&gt;
:''Yes, Mac'Arlly Baksan should . . . no, better O'Arty Ganan . . . or Be'Riplan Artan? I don't know. You should go ask them. Mac'Arlly Baksan lives in Crystabell, O'Arty Ganan in Windermeer and Be'Riplan Artan in Fairhaven. They are all magic trainers.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Fairhaven to talk to Be'Riplan Artan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Riplan Artan'''&lt;br /&gt;
:''It's been a long time since I enchanted anything. Perhaps you should find someone else.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Crystabell to talk to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''You want to enchant this dagger? Is this . . . a replica of the enchanted daggers of the Battle of the Lagoons? Very interesting . . . I will help you. But it will not be easy. To enchant the dagger, I need a crystal like those once used. But first, let me have a look at the dagger please.''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the dagger'''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''Interesting. Very interesting . . . Here, take it, this is for you.''&lt;br /&gt;
&lt;br /&gt;
''''' she gives you 10x Q100 Constitution Flowers'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''I'll say it up front: This will be difficult, very difficult. The crystal we need can only be found in one place, there where the battle led by Still Wyler took place . . . in Lagoons of Loria! And this place is teeming with creatures much more powerful than you.''&lt;br /&gt;
&lt;br /&gt;
:''First you will have to convince me that you are capable of this mission.  Go see Be'Keeer Breggan, he will test you. You can find him in Winds of Muse. Ah, you have already been to his camp? That makes things a bit easier . . . for now. In case you forgot, the camp of the Silt Sculptors is in the north of Winds of Muse, west of the great cliff.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Silt Sculptors to talk to Be'Keeer Breggan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''You come for the test? It's very simple. You have to combine power and speed; You must defeat several Cloppers within a period of time. Let's see . . . for you, the rules will be; kill 5 Malicious Cloppers and 3 Dangerous Cloppers in less than fifteen minutes. The Cloppers are found just west of the camp, along the northern cliff. Speak to me when you are ready.''&lt;br /&gt;
&lt;br /&gt;
'''''Make sure you have 15-20 minutes uninterrupted time before your start the next step'''''&lt;br /&gt;
&lt;br /&gt;
:''So, here we go!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the Cloppers and return'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''You have succeeded. Let  me give you this badge. It shows that you have passed the test. You may find it surprising that we, craftsmen, give this kind of test . . . but it is not easy to survive here, so strength is also important!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Tryker necklace'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell and give the necklace to Mac'Arlly Baksan'''''&lt;br /&gt;
:''You are successful . . . so, I will keep my promise. Perhaps you will be able to recover this crystal. But I have one last thing to ask you before you go. To use the crystal and enchant the dagger, I will need a tool. I think Be'Gany Liffan has one. Go ask her, she will know what I mean.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''Ah, [your name]! Where is your dagger? Mac'Arlly Baksan is helping? Excellent! Ah, but he needs a special tool? Yes, I see . . . I use it from time to time. Here, here it is. Give him my regards. Oh, and don't forget to return my tool when you are done.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell and give the tool to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''You have the tool. The Lagoons are even more dangerous than before. If the creatures notice you, you cannot stand more than two or three hits. We will soon have this dagger finished, but I must first make sure that you can survive there . . . here is some equipment to help you.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you a Q120 Lor-Tashok Helmet and Boots'''''&lt;br /&gt;
&lt;br /&gt;
:''This is your last task. Go to the Lagoons of Loria. You can get there through the tunnel in the north-east of Winds of Muse. I believe a battle once took place near the exit of the tunnel, next to an oasis . . . with a bit of luck, a crystal was left behind there.''&lt;br /&gt;
&lt;br /&gt;
:''It is important to pay close attention to the creatures there. They are much more powerful than you. If you have any friends who are very experienced, you should ask them to accompany you. If a predator should block your path, you would do well to wait until it attacks a herbivore . . . Anyway, good luck, you will need it.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the Lagoons of Loria throughout he tunnel and walk towards the oasis'''''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;screen message&amp;gt; You discover a crystal. Is this what you are looking for? You should bring it back to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell to talk to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the crystal'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''The crystal! You have a crystal! Oh, it's unbelievable . . . now I can enchant the dagger. It will be exactly the same as those Still Wyler's warriors used! Just a moment please, I will work on it . . . ''&lt;br /&gt;
&lt;br /&gt;
:''And it's finished. This dagger is so good that I would have liked to keep it. But anyway . . . ''&lt;br /&gt;
&lt;br /&gt;
:''I have this gun to exchange for it. It is my most prized piece, and of equivalent value. Would you be interested?''&lt;br /&gt;
&lt;br /&gt;
'''''You chose the dagger or the gun'''''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you either a Fyler Dagger and Tanner Sword or the gun, depending on your choice'''''&lt;br /&gt;
&lt;br /&gt;
'''''You ask about the Crafting Tool'''''&lt;br /&gt;
&lt;br /&gt;
:''Ah, but of course! I forgot . . . thank you for reminding me! Here, take it. I hope you didn't have need of it!''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Avendale to give the Crafting Tool back to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''My tool! Thank you, I thought you had forgotten. I will give you something for remembering. Here, this should please you!''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you x200 q150 Experience Catalysers'''''&lt;br /&gt;
&lt;br /&gt;
'''''The mission is finished.'''''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=11750</id>
		<title>The Daggers of the Lagoons: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=11750"/>
				<updated>2012-02-05T16:45:41Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.''&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''An enchanted dagger from the Battle of the Lagoons of Loria? Yes, I can help you, but first you have to do me a favour. These cursed Vigilant Izams are constantly stealing our food stores. Kill 10 of them, and I will see what I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives 150 Q100 Experience Catalyzers'''''&lt;br /&gt;
:''Some time ago, a Trykette named Mac'Jorn Lichan from Windermeer saw something that you will find interesting. But there is a problem . . . if I remember correctly, she's not very sociable. Don't know if she will agree to talk with you . . . But I will help you to . . . mollify her. We are going to prepare her favourite dish, grilled Kizoar wing. Kill 12 Strong Kizoar and gather their wings. And then, it may become a little trickier . . .''&lt;br /&gt;
&lt;br /&gt;
''''' You get the Kizoar wings and return to give them to Be'Laury Lipsie'''''&lt;br /&gt;
:''Well, I hope you did not fear the danger of preparing the Grilled Kizoar Wing. I need Fine Clopper Secretion. You can find it on the Cloppers teeming around the lake south of our camp. I wish you good luck, because you will need it . . .''&lt;br /&gt;
&lt;br /&gt;
''''' You get the Clopper secretions and return to give them to Be'Laury Lipsie'''''&lt;br /&gt;
:''Ah, you have found them! Excellent. I will prepare the wings . . . right, here they are. Bring the dish to Mac'Jorn Lichan, quickly, before it cools . . .''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Windermeer to talk to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the dish of grilled Kizoar wings'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Jorn Lichan'''&lt;br /&gt;
:''Oh, the wings . . . it's for me!? Excuse me for my rudeness, I am in a difficult mood right now. You want to talk to me about the Daggers of the Battle of the Lagoons?''&lt;br /&gt;
&lt;br /&gt;
:''While I was taking a stroll in Winds of Muse several months ago, I saw a bizarre Capryni. It seemed to have a strange aura. It was only much later that I realised what it really was; I don't know how it did it, but the animal had swallowed an enchanted dagger of the Battle of the Lagoons!''&lt;br /&gt;
&lt;br /&gt;
:''If you could find this beast and kill it, maybe you can still find the dagger. It was a Grunting Capryni, found in the north-east of Winds of Muse. Even if it is still alive, I don't know if it will still have the aura. If you are in doubt, you should kill all Grunting Caprynis that you encounter . . . maybe one of them is the one you are looking for.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the dagger and return to talk to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give the dagger to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Jorn Lichan'''&lt;br /&gt;
:''Ah . . . so this is the dagger you found in the Capryni's stomach? Let me see . . . yes, I think it is one of the magical daggers. But as you can see it is totally useless now, and besides, it has lost its magical aura.''&lt;br /&gt;
&lt;br /&gt;
:''That's a real shame . . . hmmm . . . in fact . . . no, it's impossible . . . but anyway, we could try.''&lt;br /&gt;
&lt;br /&gt;
:''One of the weapons merchants in Avendale is a friend of mine. Few know this, but she is a remarkable blacksmith. This dagger can never be repaired, but she may be able to identify the component materials, and who knows, maybe even make a new one! It's worth trying. Go see her, her name is Be'Gany Liffan.''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''A dagger? Is it . . . is it really a dagger of the Battle of the Lagoons? And you want me to make a new one?''&lt;br /&gt;
&lt;br /&gt;
:''Yes, I think I'll be able to identify the materials. Thank you, this dagger will be very useful to me; please take this gift in appreciation. With regard to a new one . . . I'm not quite sure. It's possible that I can do it. But in any case, gathering the materials will be difficult.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Medium Quality Tryker Amulet'''''&lt;br /&gt;
&lt;br /&gt;
:''I think I have identified the dagger's component materials. The first material is found on creatures, for the second . . . We will get to that later. As for the creatures, they will not be easily gathered, because they are the claws of Crays.  I do not have any anymore, so you will have to gather them. Please note that you cannot buy them from a merchant, you will have to do it yourself. You can find the Crays near the entrance to Resting Water. But be wary, the area is very dangerous.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the claws and return to Be'Gany Liffan to give him the claws'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''That will do. Now, for the second part, that will mean returning to the Silt Sculptors. They alone know where to find the material we need. Go see Be'Laury Lipsie and ask them for powdered silt.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to the Silt Sculptors camp to talk to Be'Laury Lipsie&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''Powdered silt? Well . . . we have that, yes. However, although I don't want to blackmail you, before I give it to you, you will have to do something for me. The Muse Muggers are bandits who have their camp to the south-west of here. They have become increasingly dominant and we fear they will come to plunder our village sooner or later. You are strong, and you will be able to teach them a lesson and rid them of the urge to set foot in our camp. You may need companions, because they are numerous. If you do this for us I will give you the powdered silt for free.''&lt;br /&gt;
&lt;br /&gt;
'''''You kill all the Muse Muggers and return to talk to Be'Laury Lipsie'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''You have succeeded? Ha ha, very good, you don't disappoint me. To be honest, I anticipated your success and I have already sent a messenger with the powdered silt to Be'Gany Liffan. It should have arrived by now.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan''''''&lt;br /&gt;
&lt;br /&gt;
'''You say'''&lt;br /&gt;
:''Have you received the powdered silt from Be'Laury Lipsie?''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan''''&lt;br /&gt;
:''Absolutely, you must have passed the messenger. I will now be able to create this dagger. I am trembling with impatience! Ah, but I am forgetting, I have these parcels to deliver . . . Would it bother you to transport them while I make your dagger? They are destined for . . . Mac'Dughan Ganan, that's it. In Crystabell.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Crystabell to give the parcel to Mac'Dughan Ganan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''Ah, my materials. Thank you very much. Please give my thanks to Mac'Dughan Ganan.''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''I have finished . . . but, there is a problem. I may be able to make the dagger, but it will not be enchanted! The hitting speed of the bearer will not be affected . . . and I have no skills in magic . . . What to do? Let's see . . . I know some people who may be able to help us . . . ''&lt;br /&gt;
&lt;br /&gt;
:''Yes, Mac'Arlly Baksan should . . . no, better O'Arty Ganan . . . or Be'Riplan Artan? I don't know. You should go ask them. Mac'Arlly Baksan lives in Crystabell, O'Arty Ganan in Windermeer and Be'Riplan Artan in Fairhaven. They are all magic trainers.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Fairhaven to talk to Be'Riplan Artan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Riplan Artan'''&lt;br /&gt;
:''It's been a long time since I enchanted anything. Perhaps you should find someone else.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Crystabell to talk to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''You want to enchant this dagger? Is this . . . a replica of the enchanted daggers of the Battle of the Lagoons? Very interesting . . . I will help you. But it will not be easy. To enchant the dagger, I need a crystal like those once used. But first, let me have a look at the dagger please.''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the dagger'''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''Interesting. Very interesting . . . Here, take it, this is for you.''&lt;br /&gt;
&lt;br /&gt;
''''' she gives you 10x Q100 Constitution Flowers'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''I'll say it up front: This will be difficult, very difficult. The crystal we need can only be found in one place, there where the battle led by Still Wyler took place . . . in Lagoons of Loria! And this place is teeming with creatures much more powerful than you.''&lt;br /&gt;
&lt;br /&gt;
:''First you will have to convince me that you are capable of this mission.  Go see Be'Keeer Breggan, he will test you. You can find him in Winds of Muse. Ah, you have already been to his camp? That makes things a bit easier . . . for now. In case you forgot, the camp of the Silt Sculptors is in the north of Winds of Muse, west of the great cliff.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Silt Sculptors to talk to Be'Keeer Breggan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''You come for the test? It's very simple. You have to combine power and speed; You must defeat several Cloppers within a period of time. Let's see . . . for you, the rules will be; kill 5 Malicious Cloppers and 3 Dangerous Cloppers in less than fifteen minutes. The Cloppers are found just west of the camp, along the northern cliff. Speak to me when you are ready.''&lt;br /&gt;
&lt;br /&gt;
'''''Make sure you have 15-20 minutes uninterrupted time before your start the next step'''''&lt;br /&gt;
&lt;br /&gt;
:''So, here we go!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the Cloppers and return'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''You have succeeded. Let  me give you this badge. It shows that you have passed the test. You may find it surprising that we, craftsmen, give this kind of test . . . but it is not easy to survive here, so strength is also important!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Tryker necklace'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell and give the necklace to Mac'Arlly Baksan'''''&lt;br /&gt;
:''You are successful . . . so, I will keep my promise. Perhaps you will be able to recover this crystal. But I have one last thing to ask you before you go. To use the crystal and enchant the dagger, I will need a tool. I think Be'Gany Liffan has one. Go ask her, she will know what I mean.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''Ah, [your name]! Where is your dagger? Mac'Arlly Baksan is helping? Excellent! Ah, but he needs a special tool? Yes, I see . . . I use it from time to time. Here, here it is. Give him my regards. Oh, and don't forget to return my tool when you are done.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell and give the tool to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''You have the tool. The Lagoons are even more dangerous than before. If the creatures notice you, you cannot stand more than two or three hits. We will soon have this dagger finished, but I must first make sure that you can survive there . . . here is some equipment to help you.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you a Q120 Lor-Tashok Helmet and Boots'''''&lt;br /&gt;
&lt;br /&gt;
:''This is your last task. Go to the Lagoons of Loria. You can get there through the tunnel in the north-east of Winds of Muse. I believe a battle once took place near the exit of the tunnel, next to an oasis . . . with a bit of luck, a crystal was left behind there.''&lt;br /&gt;
&lt;br /&gt;
:''It is important to pay close attention to the creatures there. They are much more powerful than you. If you have any friends who are very experienced, you should ask them to accompany you. If a predator should block your path, you would do well to wait until it attacks a herbivore . . . Anyway, good luck, you will need it.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the Lagoons of Loria throughout he tunnel and walk towards the oasis'''''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;screen message&amp;gt; You discover a crystal. Is this what you are looking for? You should bring it back to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell to talk to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the crystal'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''The crystal! You have a crystal! Oh, it's unbelievable . . . now I can enchant the dagger. It will be exactly the same as those Still Wyler's warriors used! Just a moment please, I will work on it . . . ''&lt;br /&gt;
&lt;br /&gt;
:''And it's finished. This dagger is so good that I would have liked to keep it. But anyway . . . ''&lt;br /&gt;
&lt;br /&gt;
:''I have this gun to exchange for it. It is my most prized piece, and of equivalent value. Would you be interested?''&lt;br /&gt;
&lt;br /&gt;
'''''You chose the dagger or the gun'''''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you either a Fyler Dagger and Tanner Sword or the gun, depending on your choice'''''&lt;br /&gt;
&lt;br /&gt;
'''''You ask about the Crafting Tool'''''&lt;br /&gt;
&lt;br /&gt;
:''Ah, but of course! I forgot . . . thank you for reminding me! Here, take it. I hope you didn't have need of it!''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Avendale to give the Crafting Tool back to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''My tool! Thank you, I thought you had forgotten. I will give you something for remembering. Here, this should please you!''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you x200 q150 Experience Catalysers'''''&lt;br /&gt;
&lt;br /&gt;
'''''The mission is finished.'''''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=11749</id>
		<title>The Daggers of the Lagoons: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=11749"/>
				<updated>2012-02-05T16:38:58Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.''&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''An enchanted dagger from the Battle of the Lagoons of Loria? Yes, I can help you, but first you have to do me a favour. These cursed Vigilant Izams are constantly stealing our food stores. Kill 10 of them, and I will see what I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives 150 Q100 Experience Catalyzers'''''&lt;br /&gt;
:''Some time ago, a Trykette named Mac'Jorn Lichan from Windermeer saw something that you will find interesting. But there is a problem . . . if I remember correctly, she's not very sociable. Don't know if she will agree to talk with you . . . But I will help you to . . . mollify her. We are going to prepare her favourite dish, grilled Kizoar wing. Kill 12 Strong Kizoar and gather their wings. And then, it may become a little trickier . . .''&lt;br /&gt;
&lt;br /&gt;
''''' You get the Kizoar wings and return to give them to Be'Laury Lipsie'''''&lt;br /&gt;
:''Well, I hope you did not fear the danger of preparing the Grilled Kizoar Wing. I need Fine Clopper Secretion. You can find it on the Cloppers teeming around the lake south of our camp. I wish you good luck, because you will need it . . .''&lt;br /&gt;
&lt;br /&gt;
''''' You get the Clopper secretions and return to give them to Be'Laury Lipsie'''''&lt;br /&gt;
:''Ah, you have found them! Excellent. I will prepare the wings . . . right, here they are. Bring the dish to Mac'Jorn Lichan, quickly, before it cools . . .''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Windermeer to talk to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the dish of grilled Kizoar wings'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Jorn Lichan'''&lt;br /&gt;
:''Oh, the wings . . . it's for me!? Excuse me for my rudeness, I am in a difficult mood right now. You want to talk to me about the Daggers of the Battle of the Lagoons?''&lt;br /&gt;
&lt;br /&gt;
:''While I was taking a stroll in Winds of Muse several months ago, I saw a bizarre Capryni. It seemed to have a strange aura. It was only much later that I realised what it really was; I don't know how it did it, but the animal had swallowed an enchanted dagger of the Battle of the Lagoons!''&lt;br /&gt;
&lt;br /&gt;
:''If you could find this beast and kill it, maybe you can still find the dagger. It was a Grunting Capryni, found in the north-east of Winds of Muse. Even if it is still alive, I don't know if it will still have the aura. If you are in doubt, you should kill all Grunting Caprynis that you encounter . . . maybe one of them is the one you are looking for.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the dagger and return to talk to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give the dagger to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Jorn Lichan'''&lt;br /&gt;
:''Ah . . . so this is the dagger you found in the Capryni's stomach? Let me see . . . yes, I think it is one of the magical daggers. But as you can see it is totally useless now, and besides, it has lost its magical aura.''&lt;br /&gt;
&lt;br /&gt;
:''That's a real shame . . . hmmm . . . in fact . . . no, it's impossible . . . but anyway, we could try.''&lt;br /&gt;
&lt;br /&gt;
:''One of the weapons merchants in Avendale is a friend of mine. Few know this, but she is a remarkable blacksmith. This dagger can never be repaired, but she may be able to identify the component materials, and who knows, maybe even make a new one! It's worth trying. Go see her, her name is Be'Gany Liffan.''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''A dagger? Is it . . . is it really a dagger of the Battle of the Lagoons? And you want me to make a new one?''&lt;br /&gt;
&lt;br /&gt;
:''Yes, I think I'll be able to identify the materials. Thank you, this dagger will be very useful to me; please take this gift in appreciation. With regard to a new one . . . I'm not quite sure. It's possible that I can do it. But in any case, gathering the materials will be difficult.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Medium Quality Tryker Amulet'''''&lt;br /&gt;
&lt;br /&gt;
:''I think I have identified the dagger's component materials. The first material is found on creatures, for the second . . . We will get to that later. As for the creatures, they will not be easily gathered, because they are the claws of Crays.  I do not have any anymore, so you will have to gather them. Please note that you cannot buy them from a merchant, you will have to do it yourself. You can find the Crays near the entrance to Resting Water. But be wary, the area is very dangerous.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the claws and return to Be'Gany Liffan to give him the claws'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''That will do. Now, for the second part, that will mean returning to the Silt Sculptors. They alone know where to find the material we need. Go see Be'Laury Lipsie and ask them for powdered silt.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to the Silt Sculptors camp to talk to Be'Laury Lipsie&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''Powdered silt? Well . . . we have that, yes. However, although I don't want to blackmail you, before I give it to you, you will have to do something for me. The Muse Muggers are bandits who have their camp to the south-west of here. They have become increasingly dominant and we fear they will come to plunder our village sooner or later. You are strong, and you will be able to teach them a lesson and rid them of the urge to set foot in our camp. You may need companions, because they are numerous. If you do this for us I will give you the powdered silt for free.''&lt;br /&gt;
&lt;br /&gt;
'''''You kill all the Muse Muggers and return to talk to Be'Laury Lipsie'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''You have succeeded? Ha ha, very good, you don't disappoint me. To be honest, I anticipated your success and I have already sent a messenger with the powdered silt to Be'Gany Liffan. It should have arrived by now.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Mac'Dughan Ganan'''''&lt;br /&gt;
&lt;br /&gt;
'''You say'''&lt;br /&gt;
:''Have you received the powdered silt from Be'Laury Lipsie?''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''Absolutely, you must have passed the messenger. I will now be able to create this dagger. I am trembling with impatience! Ah, but I am forgetting, I have these parcels to deliver . . . Would it bother you to transport them while I make your dagger? They are destined for . . . Mac'Dughan Ganan, that's it. In Crystabell.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Crystabell to give the parcel to Mac'Dughan Ganan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''Ah, my materials. Thank you very much. Please give my thanks to Mac'Dughan Ganan.''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''I have finished . . . but, there is a problem. I may be able to make the dagger, but it will not be enchanted! The hitting speed of the bearer will not be affected . . . and I have no skills in magic . . . What to do? Let's see . . . I know some people who may be able to help us . . . ''&lt;br /&gt;
&lt;br /&gt;
:''Yes, Mac'Arlly Baksan should . . . no, better O'Arty Ganan . . . or Be'Riplan Artan? I don't know. You should go ask them. Mac'Arlly Baksan lives in Crystabell, O'Arty Ganan in Windermeer and Be'Riplan Artan in Fairhaven. They are all magic trainers.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Fairhaven to talk to Be'Riplan Artan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Riplan Artan'''&lt;br /&gt;
:''It's been a long time since I enchanted anything. Perhaps you should find someone else.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Crystabell to talk to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''You want to enchant this dagger? Is this . . . a replica of the enchanted daggers of the Battle of the Lagoons? Very interesting . . . I will help you. But it will not be easy. To enchant the dagger, I need a crystal like those once used. But first, let me have a look at the dagger please.''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the dagger'''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''Interesting. Very interesting . . . Here, take it, this is for you.''&lt;br /&gt;
&lt;br /&gt;
''''' she gives you 10x Q100 Constitution Flowers'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''I'll say it up front: This will be difficult, very difficult. The crystal we need can only be found in one place, there where the battle led by Still Wyler took place . . . in Lagoons of Loria! And this place is teeming with creatures much more powerful than you.''&lt;br /&gt;
&lt;br /&gt;
:''First you will have to convince me that you are capable of this mission.  Go see Be'Keeer Breggan, he will test you. You can find him in Winds of Muse. Ah, you have already been to his camp? That makes things a bit easier . . . for now. In case you forgot, the camp of the Silt Sculptors is in the north of Winds of Muse, west of the great cliff.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Silt Sculptors to talk to Be'Keeer Breggan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''You come for the test? It's very simple. You have to combine power and speed; You must defeat several Cloppers within a period of time. Let's see . . . for you, the rules will be; kill 5 Malicious Cloppers and 3 Dangerous Cloppers in less than fifteen minutes. The Cloppers are found just west of the camp, along the northern cliff. Speak to me when you are ready.''&lt;br /&gt;
&lt;br /&gt;
'''''Make sure you have 15-20 minutes uninterrupted time before your start the next step'''''&lt;br /&gt;
&lt;br /&gt;
:''So, here we go!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the Cloppers and return'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''You have succeeded. Let  me give you this badge. It shows that you have passed the test. You may find it surprising that we, craftsmen, give this kind of test . . . but it is not easy to survive here, so strength is also important!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Tryker necklace'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell and give the necklace to Mac'Arlly Baksan'''''&lt;br /&gt;
:''You are successful . . . so, I will keep my promise. Perhaps you will be able to recover this crystal. But I have one last thing to ask you before you go. To use the crystal and enchant the dagger, I will need a tool. I think Be'Gany Liffan has one. Go ask her, she will know what I mean.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''Ah, [your name]! Where is your dagger? Mac'Arlly Baksan is helping? Excellent! Ah, but he needs a special tool? Yes, I see . . . I use it from time to time. Here, here it is. Give him my regards. Oh, and don't forget to return my tool when you are done.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell and give the tool to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''You have the tool. The Lagoons are even more dangerous than before. If the creatures notice you, you cannot stand more than two or three hits. We will soon have this dagger finished, but I must first make sure that you can survive there . . . here is some equipment to help you.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you a Q120 Lor-Tashok Helmet and Boots'''''&lt;br /&gt;
&lt;br /&gt;
:''This is your last task. Go to the Lagoons of Loria. You can get there through the tunnel in the north-east of Winds of Muse. I believe a battle once took place near the exit of the tunnel, next to an oasis . . . with a bit of luck, a crystal was left behind there.''&lt;br /&gt;
&lt;br /&gt;
:''It is important to pay close attention to the creatures there. They are much more powerful than you. If you have any friends who are very experienced, you should ask them to accompany you. If a predator should block your path, you would do well to wait until it attacks a herbivore . . . Anyway, good luck, you will need it.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the Lagoons of Loria throughout he tunnel and walk towards the oasis'''''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;screen message&amp;gt; You discover a crystal. Is this what you are looking for? You should bring it back to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell to talk to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the crystal'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''The crystal! You have a crystal! Oh, it's unbelievable . . . now I can enchant the dagger. It will be exactly the same as those Still Wyler's warriors used! Just a moment please, I will work on it . . . ''&lt;br /&gt;
&lt;br /&gt;
:''And it's finished. This dagger is so good that I would have liked to keep it. But anyway . . . ''&lt;br /&gt;
&lt;br /&gt;
:''I have this gun to exchange for it. It is my most prized piece, and of equivalent value. Would you be interested?''&lt;br /&gt;
&lt;br /&gt;
'''''You chose the dagger or the gun'''''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you either a Fyler Dagger and Tanner Sword or the gun, depending on your choice'''''&lt;br /&gt;
&lt;br /&gt;
'''''You ask about the Crafting Tool'''''&lt;br /&gt;
&lt;br /&gt;
:''Ah, but of course! I forgot . . . thank you for reminding me! Here, take it. I hope you didn't have need of it!''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Avendale to give the Crafting Tool back to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''My tool! Thank you, I thought you had forgotten. I will give you something for remembering. Here, this should please you!''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you x200 q150 Experience Catalysers'''''&lt;br /&gt;
&lt;br /&gt;
'''''The mission is finished.'''''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=11748</id>
		<title>The Daggers of the Lagoons: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=11748"/>
				<updated>2012-02-05T16:37:18Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: completing dialogue of DotL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.''&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''An enchanted dagger from the Battle of the Lagoons of Loria? Yes, I can help you, but first you have to do me a favour. These cursed Vigilant Izams are constantly stealing our food stores. Kill 10 of them, and I will see what I can do for you.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives 150 Q100 Experience Catalyzers'''''&lt;br /&gt;
:''Some time ago, a Trykette named Mac'Jorn Lichan from Windermeer saw something that you will find interesting. But there is a problem . . . if I remember correctly, she's not very sociable. Don't know if she will agree to talk with you . . . But I will help you to . . . mollify her. We are going to prepare her favourite dish, grilled Kizoar wing. Kill 12 Strong Kizoar and gather their wings. And then, it may become a little trickier . . .''&lt;br /&gt;
&lt;br /&gt;
''''' You get the Kizoar wings and return to give them to Be'Laury Lipsie'''''&lt;br /&gt;
:''Well, I hope you did not fear the danger of preparing the Grilled Kizoar Wing. I need Fine Clopper Secretion. You can find it on the Cloppers teeming around the lake south of our camp. I wish you good luck, because you will need it . . .''&lt;br /&gt;
&lt;br /&gt;
''''' You get the Clopper secretions and return to give them to Be'Laury Lipsie'''''&lt;br /&gt;
:''Ah, you have found them! Excellent. I will prepare the wings . . . right, here they are. Bring the dish to Mac'Jorn Lichan, quickly, before it cools . . .''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Windermeer to talk to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the dish of grilled Kizoar wings'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Jorn Lichan'''&lt;br /&gt;
:''Oh, the wings . . . it's for me!? Excuse me for my rudeness, I am in a difficult mood right now. You want to talk to me about the Daggers of the Battle of the Lagoons?''&lt;br /&gt;
&lt;br /&gt;
:''While I was taking a stroll in Winds of Muse several months ago, I saw a bizarre Capryni. It seemed to have a strange aura. It was only much later that I realised what it really was; I don't know how it did it, but the animal had swallowed an enchanted dagger of the Battle of the Lagoons!''&lt;br /&gt;
&lt;br /&gt;
:''If you could find this beast and kill it, maybe you can still find the dagger. It was a Grunting Capryni, found in the north-east of Winds of Muse. Even if it is still alive, I don't know if it will still have the aura. If you are in doubt, you should kill all Grunting Caprynis that you encounter . . . maybe one of them is the one you are looking for.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the dagger and return to talk to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give the dagger to Mac'Jorn Lichan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Jorn Lichan'''&lt;br /&gt;
:''Ah . . . so this is the dagger you found in the Capryni's stomach? Let me see . . . yes, I think it is one of the magical daggers. But as you can see it is totally useless now, and besides, it has lost its magical aura.''&lt;br /&gt;
&lt;br /&gt;
:''That's a real shame . . . hmmm . . . in fact . . . no, it's impossible . . . but anyway, we could try.''&lt;br /&gt;
&lt;br /&gt;
:''One of the weapons merchants in Avendale is a friend of mine. Few know this, but she is a remarkable blacksmith. This dagger can never be repaired, but she may be able to identify the component materials, and who knows, maybe even make a new one! It's worth trying. Go see her, her name is Be'Gany Liffan.''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''A dagger? Is it . . . is it really a dagger of the Battle of the Lagoons? And you want me to make a new one?''&lt;br /&gt;
&lt;br /&gt;
:''Yes, I think I'll be able to identify the materials. Thank you, this dagger will be very useful to me; please take this gift in appreciation. With regard to a new one . . . I'm not quite sure. It's possible that I can do it. But in any case, gathering the materials will be difficult.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Medium Quality Tryker Amulet'''''&lt;br /&gt;
&lt;br /&gt;
:''I think I have identified the dagger's component materials. The first material is found on creatures, for the second . . . We will get to that later. As for the creatures, they will not be easily gathered, because they are the claws of Crays.  I do not have any anymore, so you will have to gather them. Please note that you cannot buy them from a merchant, you will have to do it yourself. You can find the Crays near the entrance to Resting Water. But be wary, the area is very dangerous.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the claws and return to Be'Gany Liffan to give him the claws'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''That will do. Now, for the second part, that will mean returning to the Silt Sculptors. They alone know where to find the material we need. Go see Be'Laury Lipsie and ask them for powdered silt.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to the Silt Sculptors camp to talk to Be'Laury Lipsie&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''Powdered silt? Well . . . we have that, yes. However, although I don't want to blackmail you, before I give it to you, you will have to do something for me. The Muse Muggers are bandits who have their camp to the south-west of here. They have become increasingly dominant and we fear they will come to plunder our village sooner or later. You are strong, and you will be able to teach them a lesson and rid them of the urge to set foot in our camp. You may need companions, because they are numerous. If you do this for us I will give you the powdered silt for free.''&lt;br /&gt;
&lt;br /&gt;
'''''You kill all the Muse Muggers and return to talk to Be'Laury Lipsie'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Laury Lipsie'''&lt;br /&gt;
:''You have succeeded? Ha ha, very good, you don't disappoint me. To be honest, I anticipated your success and I have already sent a messenger with the powdered silt to Be'Gany Liffan. It should have arrived by now.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Mac'Dughan Ganan'''''&lt;br /&gt;
&lt;br /&gt;
'''You say'''&lt;br /&gt;
:''Have you received the powdered silt from Be'Laury Lipsie?''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''Absolutely, you must have passed the messenger. I will now be able to create this dagger. I am trembling with impatience! Ah, but I am forgetting, I have these parcels to deliver . . . Would it bother you to transport them while I make your dagger? They are destined for . . . Mac'Dughan Ganan, that's it. In Crystabell.''&lt;br /&gt;
&lt;br /&gt;
You go to Crystabell to give the parcel to Mac'Dughan Ganan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''Ah, my materials. Thank you very much. Please give my thanks to Mac'Dughan Ganan.''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Dughan Ganan'''&lt;br /&gt;
:''I have finished . . . but, there is a problem. I may be able to make the dagger, but it will not be enchanted! The hitting speed of the bearer will not be affected . . . and I have no skills in magic . . . What to do? Let's see . . . I know some people who may be able to help us . . . ''&lt;br /&gt;
&lt;br /&gt;
:''Yes, Mac'Arlly Baksan should . . . no, better O'Arty Ganan . . . or Be'Riplan Artan? I don't know. You should go ask them. Mac'Arlly Baksan lives in Crystabell, O'Arty Ganan in Windermeer and Be'Riplan Artan in Fairhaven. They are all magic trainers.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Fairhaven to talk to Be'Riplan Artan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Riplan Artan'''&lt;br /&gt;
:''It's been a long time since I enchanted anything. Perhaps you should find someone else.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Crystabell to talk to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''You want to enchant this dagger? Is this . . . a replica of the enchanted daggers of the Battle of the Lagoons? Very interesting . . . I will help you. But it will not be easy. To enchant the dagger, I need a crystal like those once used. But first, let me have a look at the dagger please.''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the dagger'''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''Interesting. Very interesting . . . Here, take it, this is for you.''&lt;br /&gt;
&lt;br /&gt;
''''' she gives you 10x Q100 Constitution Flowers'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''I'll say it up front: This will be difficult, very difficult. The crystal we need can only be found in one place, there where the battle led by Still Wyler took place . . . in Lagoons of Loria! And this place is teeming with creatures much more powerful than you.''&lt;br /&gt;
&lt;br /&gt;
:''First you will have to convince me that you are capable of this mission.  Go see Be'Keeer Breggan, he will test you. You can find him in Winds of Muse. Ah, you have already been to his camp? That makes things a bit easier . . . for now. In case you forgot, the camp of the Silt Sculptors is in the north of Winds of Muse, west of the great cliff.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Silt Sculptors to talk to Be'Keeer Breggan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''You come for the test? It's very simple. You have to combine power and speed; You must defeat several Cloppers within a period of time. Let's see . . . for you, the rules will be; kill 5 Malicious Cloppers and 3 Dangerous Cloppers in less than fifteen minutes. The Cloppers are found just west of the camp, along the northern cliff. Speak to me when you are ready.''&lt;br /&gt;
&lt;br /&gt;
'''''Make sure you have 15-20 minutes uninterrupted time before your start the next step'''''&lt;br /&gt;
&lt;br /&gt;
:''So, here we go!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the Cloppers and return'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Keeer Breggan'''&lt;br /&gt;
:''You have succeeded. Let  me give you this badge. It shows that you have passed the test. You may find it surprising that we, craftsmen, give this kind of test . . . but it is not easy to survive here, so strength is also important!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Tryker necklace'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell and give the necklace to Mac'Arlly Baksan'''''&lt;br /&gt;
:''You are successful . . . so, I will keep my promise. Perhaps you will be able to recover this crystal. But I have one last thing to ask you before you go. To use the crystal and enchant the dagger, I will need a tool. I think Be'Gany Liffan has one. Go ask her, she will know what I mean.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Avendale to talk to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''Ah, [your name]! Where is your dagger? Mac'Arlly Baksan is helping? Excellent! Ah, but he needs a special tool? Yes, I see . . . I use it from time to time. Here, here it is. Give him my regards. Oh, and don't forget to return my tool when you are done.''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell and give the tool to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''You have the tool. The Lagoons are even more dangerous than before. If the creatures notice you, you cannot stand more than two or three hits. We will soon have this dagger finished, but I must first make sure that you can survive there . . . here is some equipment to help you.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you a Q120 Lor-Tashok Helmet and Boots'''''&lt;br /&gt;
&lt;br /&gt;
:''This is your last task. Go to the Lagoons of Loria. You can get there through the tunnel in the north-east of Winds of Muse. I believe a battle once took place near the exit of the tunnel, next to an oasis . . . with a bit of luck, a crystal was left behind there.''&lt;br /&gt;
&lt;br /&gt;
:''It is important to pay close attention to the creatures there. They are much more powerful than you. If you have any friends who are very experienced, you should ask them to accompany you. If a predator should block your path, you would do well to wait until it attacks a herbivore . . . Anyway, good luck, you will need it.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the Lagoons of Loria throughout he tunnel and walk towards the oasis'''''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;screen message&amp;gt; You discover a crystal. Is this what you are looking for? You should bring it back to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Crystabell to talk to Mac'Arlly Baksan'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give her the crystal'''''&lt;br /&gt;
&lt;br /&gt;
'''Mac'Arlly Baksan'''&lt;br /&gt;
:''The crystal! You have a crystal! Oh, it's unbelievable . . . now I can enchant the dagger. It will be exactly the same as those Still Wyler's warriors used! Just a moment please, I will work on it . . . ''&lt;br /&gt;
&lt;br /&gt;
:''And it's finished. This dagger is so good that I would have liked to keep it. But anyway . . . ''&lt;br /&gt;
&lt;br /&gt;
:''I have this gun to exchange for it. It is my most prized piece, and of equivalent value. Would you be interested?''&lt;br /&gt;
&lt;br /&gt;
'''''You chose the dagger or the gun'''''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you either a Fyler Dagger and Tanner Sword or the gun, depending on your choice'''''&lt;br /&gt;
&lt;br /&gt;
'''''You ask about the Crafting Tool'''''&lt;br /&gt;
&lt;br /&gt;
:''Ah, but of course! I forgot . . . thank you for reminding me! Here, take it. I hope you didn't have need of it!''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Avendale to give the Crafting Tool back to Be'Gany Liffan'''''&lt;br /&gt;
&lt;br /&gt;
'''Be'Gany Liffan'''&lt;br /&gt;
:''My tool! Thank you, I thought you had forgotten. I will give you something for remembering. Here, this should please you!''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you x200 q150 Experience Catalysers'''''&lt;br /&gt;
&lt;br /&gt;
'''''The mission is finished.'''''&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=11747</id>
		<title>The Daggers of the Lagoons: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Daggers_of_the_Lagoons:_Dialogue&amp;diff=11747"/>
				<updated>2012-02-05T16:03:28Z</updated>
		
		<summary type="html">&lt;p&gt;Arfur: New page for dialogue of DotL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;''You want to have one? I don't know if that's possible, but . . . I know someone who may have an idea. His name is Be'Laury Lipsie. You can find him in Winds of Muse and he is a member of the Silt Sculptors tribe. They can be found in the north of Winds of Muse, west of a large cliff.''&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be'Laury Lipsie&lt;br /&gt;
An enchanted dagger from the Battle of the Lagoons of Loria? Yes, I can help you, but first you have to do me a favour. These cursed Vigilant Izams are constantly stealing our food stores. Kill 10 of them, and I will see what I can do for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gives 150 Q100 Experience Catalyzers&amp;gt;&lt;br /&gt;
Some time ago, a Trykette named Mac'Jorn Lichan from Windermeer saw something that you will find interesting. But there is a problem . . . if I remember correctly, she's not very sociable. Don't know if she will agree to talk with you . . . But I will help you to . . . mollify her. We are going to prepare her favourite dish, grilled Kizoar wing. Kill 12 Strong Kizoar and gather their wings. And then, it may become a little trickier . . .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;give Kizoar wings&amp;gt;&lt;br /&gt;
Well, I hope you did not fear the danger of preparing the Grilled Kizoar Wing. I need Fine Clopper Secretion. You can find it on the Cloppers teeming around the lake south of our camp. I wish you good luck, because you will need it . . .&lt;br /&gt;
&lt;br /&gt;
&amp;lt;give Clopper secretion&amp;gt;&lt;br /&gt;
Ah, you have found them! Excellent. I will prepare the wings . . . right, here they are. Bring the dish to Mac'Jorn Lichan, quickly, before it cools . . .&lt;br /&gt;
&lt;br /&gt;
Mac'Jorn Lichan&lt;br /&gt;
&amp;lt;give dish of grilled Kizoar wings&amp;gt;&lt;br /&gt;
Oh, the wings . . . it's for me!? Excuse me for my rudeness, I am in a difficult mood right now. You want to talk to me about the Daggers of the Battle of the Lagoons?&lt;br /&gt;
&lt;br /&gt;
While I was taking a stroll in Winds of Muse several months ago, I saw a bizarre Capryni. It seemed to have a strange aura. It was only much later that I realised what it really was; I don't know how it did it, but the animal had swallowed an enchanted dagger of the Battle of the Lagoons!&lt;br /&gt;
&lt;br /&gt;
If you could find this beast and kill it, maybe you can still find the dagger. It was a Grunting Capryni, found in the north-east of Winds of Muse. Even if it is still alive, I don't know if it will still have the aura. If you are in doubt, you should kill all Grunting Caprynis that you encounter . . . maybe one of them is the one you are looking for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;give dagger to Mac'Jorn Lichan&amp;gt;&lt;br /&gt;
Ah . . . so this is the dagger you found in the Capryni's stomach? Let me see . . . yes, I think it is one of the magical daggers. But as you can see it is totally useless now, and besides, it has lost its magical aura.&lt;br /&gt;
&lt;br /&gt;
That's a real shame . . . hmmm . . . in fact . . . no, it's impossible . . . but anyway, we could try.&lt;br /&gt;
&lt;br /&gt;
One of the weapons merchants in Avendale is a friend of mine. Few know this, but she is a remarkable blacksmith. This dagger can never be repaired, but she may be able to identify the component materials, and who knows, maybe even make a new one! It's worth trying. Go see her, her name is Be'Gany Liffan.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Be'Gany Liffan&amp;gt;&lt;br /&gt;
A dagger? Is it . . . is it really a dagger of the Battle of the Lagoons? And you ant me to make a new one?&lt;br /&gt;
&lt;br /&gt;
Yes, I think I'll be able to identify the materials. Thank you, this dagger will be very useful to me; please take this gift in appreciation. With regard to a new one . . . I'm not quite sure. It's possible that I can do it. But in any case, gathering the materials will be difficult.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gives Medium Quality Tryker Amulet&amp;gt;&lt;br /&gt;
I think I have identified the dagger's component materials. The first material is found on creatures, for the second . . . We will get to that later. As for the creatures, they will not be easily gathered, because they are the claws of Crays.  I do not have any anymore, so you will have to gather them. Please note that you cannot buy them from a merchant, you will have to do it yourself. You can find the Crays near the entrance to Resting Water. But be wary, the area is very dangerous.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;give claws&amp;gt;&lt;br /&gt;
That will do. Now, for the second part, that will mean returning to the Silt Sculptors. They alone know where to find the material we need. Go see Be'Laury Lipsie and ask them for powdered silt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Be'Laury Lipsie&amp;gt;&lt;br /&gt;
Powdered silt? Well . . . we have that, yes. However, although I don't want to blackmail you, before I give it to you, you will have to do something for me. The Muse Muggers are bandits who have their camp to the south-west of here. They have become increasingly dominant and we fear they will come to plunder our village sooner or later. You are strong, and you will be able to teach them a lesson and rid them of the urge to set foot in our camp. You may need companions, because they are numerous. If you do this for us I will give you the powdered silt for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;kill all the Muse Muggers&amp;gt;&lt;br /&gt;
You have succeeded? Ha ha, very good, you don't disappoint me. To be honest, I anticipated your success and I have already sent a messenger with the powdered silt to Be'Gany Liffan. It should have arrived by now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Mac'Dughan Ganan&amp;gt;&lt;br /&gt;
&amp;lt;Have you received the powdered silt from Be'Laury Lipsie?&amp;gt;&lt;br /&gt;
Absolutely, you must have passed the messenger. I will now be able to create this dagger. I am trembling with impatience! Ah, but I am forgetting, I have these parcels to deliver . . . Would it bother you to transport them while I make your dagger? They are destined for . . . Mac'Dughan Ganan, that's it. In Crystabell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Mac'Dughan Ganan&amp;gt;&lt;br /&gt;
&amp;lt;give parcel to Mac'Dughan Ganan&amp;gt;&lt;br /&gt;
Ah, my materials. Thank you very much. Please give my thanks to Mac'Dughan Ganan.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Mac'Dughan Ganan&amp;gt;&lt;br /&gt;
I have finished . . . but, there is a problem. I may be able to make the dagger, but it will not be enchanted! The hitting speed of the bearer will not be affected . . . and I have no skills in magic . . . What to do? Let's see . . . I know some people who may be able to help us . . . &lt;br /&gt;
&lt;br /&gt;
Yes, Mac'Arlly Baksan should . . . no, better O'Arty Ganan . . . or Be'Riplan Artan? I don't know. You should go ask them. Mac'Arlly Baksan lives in Crystabell, O'Arty Ganan in Windermeer and Be'Riplan Artan in fairhaven. They are all magic trainers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Be'Riplan Artan&amp;gt;&lt;br /&gt;
It's been a long time since I enchanted anything. Perhaps you should find someone else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Mac'Arlly Baksan&amp;gt;&lt;br /&gt;
You want to enchant this dagger? Is this . . . a replica of the enchanted daggers of the Battle of the Lagoons? Very interesting . . . I will help you. But it will not be easy. To enchant the dagger, I need a crystal like those once used. But first, let me have a look at the dagger please.&lt;br /&gt;
&amp;lt;give dagger&amp;gt;&lt;br /&gt;
Interesting. Very interesting . . . Here, take it, this is for you.&lt;br /&gt;
&amp;lt;gives 10x Q100 Constitution Flower&amp;gt;&lt;br /&gt;
I'll say it up front: This will be difficult, very difficult. The crystal we need can only be found in one place, there where the battle led by Still Wyler took place . . . in Lagoons of Loria! And this place is teeming with creatures much more powerful than you.&lt;br /&gt;
&lt;br /&gt;
First you will have to convince me that you are capable of this mission.  Go see Be'Keeer Breggan, he will test you. You can find him in Winds of Muse. Ah, you have already been to his camp? That makes things a bit easier . . . for now. In case you forgot, the camp of the Silt Sculptors is in the north of Winds of Muse, west of the great cliff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Be'Keeer Breggan&amp;gt;&lt;br /&gt;
You come for the test? It's very simple. You have to combine power and speed; You must defeat several Cloppers within a period of time. Let's see . . . for you, the rules will be; kill 5 Malicious Cloppers and 3 Dangerous Cloppers in less than fifteen minutes. The Cloppers are found just west of the camp, along the northern cliff. Speak to me when you are ready.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Make sure you have 15-20 minutes uninterrupted time before your start the next step&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So, here we go!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;kill Cloppers and return&amp;gt;&lt;br /&gt;
You have succeeded. Let  me give you this badge. It shows that you have passed the test. You may find it surprising that we, craftsmen, give this kind of test . . . but it is not easy to survive here, so strength is also important!&lt;br /&gt;
&amp;lt;gives necklace&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;give necklace to Mac'Arlly Baksan&amp;gt;&lt;br /&gt;
You are successful . . . so, I will keep my promise. Perhaps you will be able to recover this crystal. But I have one last thing to ask you before you go. To use the crystal and enchant the dagger, I will need a tool. I think Be'Gany Liffan has one. Go ask her, she will know what I mean.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Be'Gany Liffan&amp;gt;&lt;br /&gt;
Ah, [your name]! Where is your dagger? Mac'Arlly Baksan is helping? Excellent! Ah, but he needs a special tool? Yes, I see . . . I use it from time to time. Here, here it is. Give him my regards. Oh, and don't forget to return my tool when you are done.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;give tool to Mac'Arlly Baksan&amp;gt;&lt;br /&gt;
You have the tool. The Lagoons are even more dangerous than before. If the creatures notice you, you cannot stand more than two or three hits. We will soon have this dagger finished, but I must first make sure that you can survive there . . . here is some equipment to help you.&lt;br /&gt;
&lt;br /&gt;
She gives you a Lor-Tashok Helmet and Boots&lt;br /&gt;
&lt;br /&gt;
This is your last task. Go to the Lagoons of Loria. You can get there through the tunnel in the north-east of Winds of Muse. I believe a battle once took place near the exit of the tunnel, next to an oasis . . . with a bit of luck, a crystal was left behind there.&lt;br /&gt;
&lt;br /&gt;
It is important to pay close attention to the creatures there. They are much more powerful than you. If you have any friends who are very experienced, you should ask them to accompany you. If a predator should block your path, you would do well to wait until it attacks a herbivore . . . Anyway, good luck, you will need it.&lt;br /&gt;
&lt;br /&gt;
You go to the Lagoons of Loria throughout he tunnel and walk towards the oasis&lt;br /&gt;
&lt;br /&gt;
{screen message} You discover a crystal. Is this what you are looking for? You should bring it back to Mac'Arlly Baksan&lt;br /&gt;
&lt;br /&gt;
You return to Crystabell to talk to Mac'Arlly Baksan&lt;br /&gt;
&lt;br /&gt;
You give her the crystal&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Mac'Arlly Baksan&amp;gt;&lt;br /&gt;
The crystal! You have a crystal! Oh, it's unbelievable . . . now I can enchant the dagger. It will be exactly the same as those Still Wyler's warriors used! Just a moment please, I will work on it . . . &lt;br /&gt;
&lt;br /&gt;
And it's finished. This dagger is so good that I would have liked to keep it. But anyway . . . &lt;br /&gt;
&lt;br /&gt;
I have this gun to exchange for it. It is my most prized piece, and of equivalent value. Would you be interested?&lt;br /&gt;
&lt;br /&gt;
You chose the dagger or the gun&lt;br /&gt;
&lt;br /&gt;
She gives you either a Fyler Dagger and Tanner Sword or the gun, depending on your choice&lt;br /&gt;
&lt;br /&gt;
You ask about the Crafting Tool&lt;br /&gt;
&lt;br /&gt;
Ah, but of course! I forgot . . . thank you for reminding me! Here, take it. I hope you didn't have need of it!&lt;br /&gt;
&lt;br /&gt;
You return to Avendale to give the Crafting Tool back to Be'Gany Liffan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Be'Gany Liffan&amp;gt;&lt;br /&gt;
My tool! Thank you, I thought you had forgotten. I will give you something for remembering. Here, this should please you!&lt;br /&gt;
&lt;br /&gt;
She gives you x200 q150 Experience Catalysers&lt;br /&gt;
&lt;br /&gt;
The mission is finished.&lt;/div&gt;</summary>
		<author><name>Arfur</name></author>	</entry>

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