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		<title>EncyclopAtys - User contributions [en]</title>
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		<updated>2026-04-29T11:03:11Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Doroth%C3%A9e&amp;diff=48969</id>
		<title>User:Dorothée</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Doroth%C3%A9e&amp;diff=48969"/>
				<updated>2022-02-21T05:54:50Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: /* references */&lt;/p&gt;
&lt;hr /&gt;
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|meaning=The richest of the branches &amp;lt;br /&amp;gt;(Thée: a wood, rich in resin)&lt;br /&gt;
|title=Ranger&lt;br /&gt;
|race=[[Portal:Tryker|Tryker]]&lt;br /&gt;
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|birth= Unknown&lt;br /&gt;
|death=Alive&lt;br /&gt;
|mother= Kay N'su-Ger&lt;br /&gt;
|father= Tyme O'Thee&lt;br /&gt;
|character=Homina&lt;br /&gt;
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{{#babel:fr|en-3|de-1|es-1|ru-0}}&lt;br /&gt;
[[Category:Graphics Team|User]]&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&amp;lt;poem&amp;gt;    I remember little about my early childhood among the Trykers, except the terror I experienced during the Kitins of the Deep raid that took my family. Hidden in (empty) beer barrels by our parents, we were able to escape the massacre. I guess the smell of clopper secretion repelled the kipestas... Luckily, shortly afterwards, a Ranger patrol found my twin sister Am'al Thée, my cousin Da'ni Ellea and I, starving to death, and took us to the Silan refugee camp.&amp;lt;/poem&amp;gt; &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Silan==&lt;br /&gt;
We arrived at the camp of [[Silan]] the First, Medis 1, 1st AC 2597. There we were immediately taken in charge by the refugee and Ranger community. It was there that I met Thouty and Ca'linus (now K'line), then Ranger Belami, my first friends. I was immediately attracted both by the mischievousness of [[Milles Dodoine]] and by the quiet strength of [[Chiang The Strong]], and I immediately wanted to become like them and this despite the anger of [[Guilan Guiter]] which scared me a lot. In fact Guilan hides under his strong voice more tenderness than it seems. In spite of his haughty attitude, Da'ni and I have taken away from [[Sterga Hamla]] a certain interest in armor and jewelry making (especially Da'ni). We were all three of us a bit dissipated during [[Nomis Merclao]]'s magic classes, but in the end, we managed to become acceptable magicians too, and Chiang entrusted us with the missions that allowed us to reach the [[continent]]. We haven't lost contact and it's often that we come back to Silan, with pleasure, sharing some of our new experiences. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=The continent=&lt;br /&gt;
I went to [[Fairhaven]] with my friend K'line, Da'ni and then Am'al joined me a little later. K'line and I were immediately helped to get to Sick Country by Fyros Freddy and Jorgensen. They also introduced us to the Atys' trades and showed us the dangers of intelligent lake plants. Sbeck then took me on a tour of the desert. While K'line was moving towards a career as a fighter, I continued to practice both the lessons of Miles and tailoring for which I still have a definite interest, even if my skills are not yet equal to my ambitions. It was then that I met my friend Thouty in Fairhaven.&lt;br /&gt;
&lt;br /&gt;
She had joined the Rangers of the &amp;quot;[[Guild:Cercle du Bois d'Almati|Cercle du Bois d'Almati]]&amp;quot; (Almati Wood Society)  and invited me to apply, which I eagerly did: my dream was finally starting to come true! I was immediately adopted by [[User:Kiwa Lie|Kiwa'Lie]] (Mum ^_^ ) and Uncle Djiper! and of course by the other Rangers of the guild, my new friends.&lt;br /&gt;
Thouty and I joined our efforts to get a proper reputation first among the nations, and then also among the higher powers. Bandits, Kipees had to endure our assaults; they finally paid off as we were accepted into the Ranger school, passed our rite and became Aspirants. We have always, almost always together, followed the advice of the wise men of the four nations and started their quests. It was during the last one, around the towers of the Frahars or Pyr that my dear friend disappeared, and we could not find any trace despite our searches. I miss her...&lt;br /&gt;
From the Holeth, Medis 18, 4th Corps 2599 [1] I am an officer of the Circle and very proud.&lt;br /&gt;
Thanks to intensive training and wise advice from [[User:Craftjenn|CraftJenn]], her friend Kythqaa and Uncle Djip, Dani and I have mastered the art of drilling in lakes. I then passed the Ranger exam, closely followed by Da'ni and then [[User:Affsa|Affsa]], whom we met in Silan on Belami's advice. Meanwhile, Am'al (still lazy), met Dearbhail and founded their own guild in [[Avendale]] : &amp;quot;Les Galettes au Beurre Salé&amp;quot; / &lt;br /&gt;
== The Ultimate Quest ==&lt;br /&gt;
I had met [[Orphie Dradius]], our leader, first when she came to the Rangers assembly to clarify some points about an Old Map that Picatis had found in her archives. ....&lt;br /&gt;
See [[User:Dorothée/Orphie|Orphie last quest]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
also [[User:Dorothée/Last words to Orphie|my last words to Orphie]].&lt;br /&gt;
&lt;br /&gt;
==references==&lt;br /&gt;
* [[:Category:Memoirs of a seasoned ranger|Memoirs of a seasoned ranger]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;img src=&amp;quot;&lt;br /&gt;
https://bm.bmsite.net/render/nH94aMEAmfAbKrQ7F5BXdcdBEEGzg7NKyGGsyEJuu1Y2AgJAAsbKVnBMdVqiPefhFs2mFMowiHfcbGz7eapr8SX3&amp;quot; alt=&amp;quot;Flowers&amp;quot; style=&amp;quot;width:auto;&amp;quot;&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}[[Category:Homins]][[Category:Player Characters]] [[Category:Player Characters Rangers]] [[Category:Rangers]]&lt;br /&gt;
[[de:User:Dorothée]][[es:User:Dorothée]][[fr:User:Dorothée]][[ru:User:Dorothée]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Doroth%C3%A9e&amp;diff=48968</id>
		<title>User:Dorothée</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Doroth%C3%A9e&amp;diff=48968"/>
				<updated>2022-02-21T05:54:36Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tabs&lt;br /&gt;
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}}{{clear}}&amp;lt;/noinclude&amp;gt;{{Homin&lt;br /&gt;
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|name=Thee&lt;br /&gt;
|lucio=Dorothée Portrait 01.png&lt;br /&gt;
|meaning=The richest of the branches &amp;lt;br /&amp;gt;(Thée: a wood, rich in resin)&lt;br /&gt;
|title=Ranger&lt;br /&gt;
|race=[[Portal:Tryker|Tryker]]&lt;br /&gt;
|sex=Female&lt;br /&gt;
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|birth= Unknown&lt;br /&gt;
|death=Alive&lt;br /&gt;
|mother= Kay N'su-Ger&lt;br /&gt;
|father= Tyme O'Thee&lt;br /&gt;
|character=Homina&lt;br /&gt;
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}}&lt;br /&gt;
|}&lt;br /&gt;
{{#babel:fr|en-3|de-1|es-1|ru-0}}&lt;br /&gt;
[[Category:Graphics Team|User]]&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&amp;lt;poem&amp;gt;    I remember little about my early childhood among the Trykers, except the terror I experienced during the Kitins of the Deep raid that took my family. Hidden in (empty) beer barrels by our parents, we were able to escape the massacre. I guess the smell of clopper secretion repelled the kipestas... Luckily, shortly afterwards, a Ranger patrol found my twin sister Am'al Thée, my cousin Da'ni Ellea and I, starving to death, and took us to the Silan refugee camp.&amp;lt;/poem&amp;gt; &lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Silan==&lt;br /&gt;
We arrived at the camp of [[Silan]] the First, Medis 1, 1st AC 2597. There we were immediately taken in charge by the refugee and Ranger community. It was there that I met Thouty and Ca'linus (now K'line), then Ranger Belami, my first friends. I was immediately attracted both by the mischievousness of [[Milles Dodoine]] and by the quiet strength of [[Chiang The Strong]], and I immediately wanted to become like them and this despite the anger of [[Guilan Guiter]] which scared me a lot. In fact Guilan hides under his strong voice more tenderness than it seems. In spite of his haughty attitude, Da'ni and I have taken away from [[Sterga Hamla]] a certain interest in armor and jewelry making (especially Da'ni). We were all three of us a bit dissipated during [[Nomis Merclao]]'s magic classes, but in the end, we managed to become acceptable magicians too, and Chiang entrusted us with the missions that allowed us to reach the [[continent]]. We haven't lost contact and it's often that we come back to Silan, with pleasure, sharing some of our new experiences. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=The continent=&lt;br /&gt;
I went to [[Fairhaven]] with my friend K'line, Da'ni and then Am'al joined me a little later. K'line and I were immediately helped to get to Sick Country by Fyros Freddy and Jorgensen. They also introduced us to the Atys' trades and showed us the dangers of intelligent lake plants. Sbeck then took me on a tour of the desert. While K'line was moving towards a career as a fighter, I continued to practice both the lessons of Miles and tailoring for which I still have a definite interest, even if my skills are not yet equal to my ambitions. It was then that I met my friend Thouty in Fairhaven.&lt;br /&gt;
&lt;br /&gt;
She had joined the Rangers of the &amp;quot;[[Guild:Cercle du Bois d'Almati|Cercle du Bois d'Almati]]&amp;quot; (Almati Wood Society)  and invited me to apply, which I eagerly did: my dream was finally starting to come true! I was immediately adopted by [[User:Kiwa Lie|Kiwa'Lie]] (Mum ^_^ ) and Uncle Djiper! and of course by the other Rangers of the guild, my new friends.&lt;br /&gt;
Thouty and I joined our efforts to get a proper reputation first among the nations, and then also among the higher powers. Bandits, Kipees had to endure our assaults; they finally paid off as we were accepted into the Ranger school, passed our rite and became Aspirants. We have always, almost always together, followed the advice of the wise men of the four nations and started their quests. It was during the last one, around the towers of the Frahars or Pyr that my dear friend disappeared, and we could not find any trace despite our searches. I miss her...&lt;br /&gt;
From the Holeth, Medis 18, 4th Corps 2599 [1] I am an officer of the Circle and very proud.&lt;br /&gt;
Thanks to intensive training and wise advice from [[User:Craftjenn|CraftJenn]], her friend Kythqaa and Uncle Djip, Dani and I have mastered the art of drilling in lakes. I then passed the Ranger exam, closely followed by Da'ni and then [[User:Affsa|Affsa]], whom we met in Silan on Belami's advice. Meanwhile, Am'al (still lazy), met Dearbhail and founded their own guild in [[Avendale]] : &amp;quot;Les Galettes au Beurre Salé&amp;quot; / &lt;br /&gt;
== The Ultimate Quest ==&lt;br /&gt;
I had met [[Orphie Dradius]], our leader, first when she came to the Rangers assembly to clarify some points about an Old Map that Picatis had found in her archives. ....&lt;br /&gt;
See [[User:Dorothée/Orphie|Orphie last quest]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
also [[User:Dorothée/Last words to Orphie|my last words to Orphie]].&lt;br /&gt;
&lt;br /&gt;
==references==&lt;br /&gt;
* [[Category:Memoirs of a seasoned ranger|Memoirs of a seasoned ranger]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;img src=&amp;quot;&lt;br /&gt;
https://bm.bmsite.net/render/nH94aMEAmfAbKrQ7F5BXdcdBEEGzg7NKyGGsyEJuu1Y2AgJAAsbKVnBMdVqiPefhFs2mFMowiHfcbGz7eapr8SX3&amp;quot; alt=&amp;quot;Flowers&amp;quot; style=&amp;quot;width:auto;&amp;quot;&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}[[Category:Homins]][[Category:Player Characters]] [[Category:Player Characters Rangers]] [[Category:Rangers]]&lt;br /&gt;
[[de:User:Dorothée]][[es:User:Dorothée]][[fr:User:Dorothée]][[ru:User:Dorothée]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Category:Graphics_Team&amp;diff=48967</id>
		<title>Category:Graphics Team</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Category:Graphics_Team&amp;diff=48967"/>
				<updated>2022-02-21T05:42:59Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad &lt;br /&gt;
|DE =Kategorie:Graphics Team| DEs=4&lt;br /&gt;
|EN =Category:Graphics Team| ENs=4&lt;br /&gt;
|ES =Category:Graphics Team| ESs=4&lt;br /&gt;
|FR =Category:Graphics Team| FRs=4&lt;br /&gt;
|RU =Category:Graphics Team| RUs=4&lt;br /&gt;
|H  =&lt;br /&gt;
|palette=Grey&lt;br /&gt;
}}&lt;br /&gt;
[[File:Ryzom Forge Graphics guild-icon.png|frameless]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:− '''Tasks''': Full implementation (from modeling to animation) of integrated and supported by Nel/Client assets.&lt;br /&gt;
:− '''Ryzom Chat''': [https://chat.ryzom.com/group/t-graphics  #t-graphics ] (you must be invited to join this channel )&lt;br /&gt;
[[Category:Ryzom Team]] [[Category:Development Team]]&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Category:Graphics_Team&amp;diff=48966</id>
		<title>Category:Graphics Team</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Category:Graphics_Team&amp;diff=48966"/>
				<updated>2022-02-21T05:41:06Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad &lt;br /&gt;
|DE =Kategorie:Graphics Team| DEs=4&lt;br /&gt;
|EN =Category:Graphics Team| ENs=4&lt;br /&gt;
|ES =Category:Graphics Team| ESs=4&lt;br /&gt;
|FR =Category:Graphics Team| FRs=4&lt;br /&gt;
|RU =Category:Graphics Team| RUs=4&lt;br /&gt;
|H  =&lt;br /&gt;
|palette=Grey&lt;br /&gt;
}}&lt;br /&gt;
[[File:Ryzom Forge Graphics guild-icon.png|frameless]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:− '''Tasks''': Full implementation (from modeling to animation) of integrated and supported by Nel/Client assets.&lt;br /&gt;
:'''Ryzom Chat''': [https://chat.ryzom.com/group/t-comm_marketing #t-comm_marketing] (you must be invited to join this channel )&lt;br /&gt;
[[Category:Ryzom Team]] [[Category:Development Team]]&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Guild:Level-Design&amp;diff=48965</id>
		<title>Guild:Level-Design</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Guild:Level-Design&amp;diff=48965"/>
				<updated>2022-02-21T05:39:08Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad &lt;br /&gt;
|DE =Gilde:Level-Design&lt;br /&gt;
|ES =Gremio:Level-Design&lt;br /&gt;
|EN =Guild:Level-Design&lt;br /&gt;
|FR =Guilde:Level-Design&lt;br /&gt;
|RU =Гильда:Level-Design&lt;br /&gt;
|H  =&lt;br /&gt;
|palette=Grey&lt;br /&gt;
}}&lt;br /&gt;
{{Guild&lt;br /&gt;
|Icon=Level-Design guild icon.png&lt;br /&gt;
|Leader=[[User:PtitBill|PtitBill]]&lt;br /&gt;
|Hall= Canopy&lt;br /&gt;
|Nation=Neutral&lt;br /&gt;
|Faction=Neutral&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Level-Design Team Members Guild&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tasks &amp;amp;#58;: Design of the environment, scenarios and missions that will be added in game.&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Portal|Animation|Forge}}&lt;br /&gt;
[[Category:Guilds]]&lt;br /&gt;
[[Category:Special Guilds]]&lt;br /&gt;
[[Category:Ryzom Team]][[Category:Level-Design]]&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Category:Level-Design&amp;diff=48964</id>
		<title>Category:Level-Design</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Category:Level-Design&amp;diff=48964"/>
				<updated>2022-02-21T05:37:50Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad &lt;br /&gt;
|DE =Category:Level-Design| DEs=1&lt;br /&gt;
|EN =Category:Level-Design| ENs=1&lt;br /&gt;
|ES =Category:Level-Design| ESs=1&lt;br /&gt;
|FR =Category:Level-Design| FRs=0&lt;br /&gt;
|RU =Category:Level-Design| RUs=1&lt;br /&gt;
|H  =&lt;br /&gt;
|palette=Grey&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tasks: Design of the environment, scenarios and missions that will be added in game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ryzom Team]] [[Category:Development Team]]&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Category:Communication-Marketing_Team&amp;diff=48963</id>
		<title>Category:Communication-Marketing Team</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Category:Communication-Marketing_Team&amp;diff=48963"/>
				<updated>2022-02-21T05:35:17Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad &lt;br /&gt;
|DE =Category:Communication-Marketing Team| DEs=4&lt;br /&gt;
|EN =Category:Communication-Marketing Team| ENs=4&lt;br /&gt;
|ES =Category:Communication-Marketing Team| ESs=4&lt;br /&gt;
|FR =Category:Communication-Marketing Team| FRs=0&lt;br /&gt;
|RU =Category:Communication-Marketing Team| RUs=4&lt;br /&gt;
|H  =&lt;br /&gt;
|palette=Grey&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rz ryzom-comm.png|frameless|left]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;{{Clear}}&lt;br /&gt;
&amp;lt;big&amp;gt;This category includes users and groups (guilds) who have a function in the Ryzom project communication team.&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:'''Ryzom Chat''': [https://chat.ryzom.com/group/t-comm_marketing #t-comm_marketing] (You must be invited to join this Channel)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Tasks: Management of the communication and of the internal coordination.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
* '''[[User:Tamarea|Tamarea]]''' (Communications Manager) - tamarea@ryzom.com&lt;br /&gt;
[[Category:Ryzom Team]]&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=3ds_Max_support&amp;diff=48962</id>
		<title>3ds Max support</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=3ds_Max_support&amp;diff=48962"/>
				<updated>2022-02-21T05:31:56Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE=&lt;br /&gt;
|EN=3DSMax_supports&lt;br /&gt;
|ES=Soporte 3DSMax&lt;br /&gt;
|FR=&lt;br /&gt;
|RU=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=NEL PLUGINS=&lt;br /&gt;
&lt;br /&gt;
===Download NeL plugins===&lt;br /&gt;
&lt;br /&gt;
You can find all necessary files for Windows here: https://ryzomcore.atlassian.net/wiki/display/RC/Downloads+for+Windows&lt;br /&gt;
&lt;br /&gt;
===Install NeL Plugins for 3DS Max===&lt;br /&gt;
&lt;br /&gt;
* Simply download the archives you need for your 3DS Max version (only x32 are supported by now and only till 2012) and paste its content:&lt;br /&gt;
[[file:rar_content.PNG|500px|thumb|left|rar content]]&lt;br /&gt;
&amp;lt;div style='clear:both;'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* just to your 3DS Max root directory.&lt;br /&gt;
By default the root directory is: C:\Program Files (x86)\Autodesk\3ds Max (version number)&lt;br /&gt;
&lt;br /&gt;
===Export your model===&lt;br /&gt;
&lt;br /&gt;
* When your model is ready to be exported using NeL for the game: Simply switch to *Utilities* panel, select *More...* and in the new appeared window, choose *NeL Export* and click *OK*.&lt;br /&gt;
[[file:NeL_Export.JPEG|500px|thumb|left|NeL_Export.JPEG]]&lt;br /&gt;
&amp;lt;div style='clear:both;'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A new panel appeared on the right with the Nel Plugins '''Parameters'''. Make sure you have your model selected and click on '''Export model''' to export your model to the .shape file format.&lt;br /&gt;
[[file:NeL_Export_Model.JPEG|500px|thumb|left|NeL_Export_Model.JPEG]]&lt;br /&gt;
&amp;lt;div style='clear:both;'&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Export a skeleton===&lt;br /&gt;
&lt;br /&gt;
* You have to select the root node of your skeleton and click on *Export skeleton* in the NeL plugins panel.&lt;br /&gt;
&lt;br /&gt;
===Export an animation===&lt;br /&gt;
&lt;br /&gt;
* You have to select the root node of your animated skeleton and click on *Export model animations* in the NeL plugins panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=3DSMAX SUPPORT=&lt;br /&gt;
&lt;br /&gt;
==Material support==&lt;br /&gt;
&lt;br /&gt;
===How to use lightmaps===&lt;br /&gt;
&lt;br /&gt;
*Use a NeL material.&lt;br /&gt;
* Check the box &amp;quot;lightmap&amp;quot;.&lt;br /&gt;
* You material MUST have a texture.&lt;br /&gt;
* The object must be mapped.&lt;br /&gt;
* You can map your object twice using the second mapping channel for the lightmap. (Use CopyMap)&lt;br /&gt;
&lt;br /&gt;
'''YOU CAN:'''&lt;br /&gt;
* Lightmap can be used with vertex color&lt;br /&gt;
* Lightmap can be used with alpha test&lt;br /&gt;
* The material diffuse color is used&lt;br /&gt;
* The material ambiante color is used&lt;br /&gt;
&lt;br /&gt;
'''YOU CAN'T:'''&lt;br /&gt;
&lt;br /&gt;
* Lightmap can't be used with alpha vertex&lt;br /&gt;
* Lightmap can't be used with multitexture&lt;br /&gt;
* Lightmap can't be used with specular map&lt;br /&gt;
* The material specular color is not used&lt;br /&gt;
* The material opacity is not used&lt;br /&gt;
* The material can't be used with extended parameters transparency type (filter or additive)&lt;br /&gt;
&lt;br /&gt;
===How to use ''color vertex''===&lt;br /&gt;
&lt;br /&gt;
* See the sample ''color vertex.max''&lt;br /&gt;
* Use a NeL material.&lt;br /&gt;
* Check the box ''color vertex''.&lt;br /&gt;
* You can edit your vertex color with vertex paint or edit mesh.&lt;br /&gt;
&lt;br /&gt;
===How to use ''alpha vertex''===&lt;br /&gt;
&lt;br /&gt;
* See the sample ''alpha vertex.max''&lt;br /&gt;
* Use a NeL material.&lt;br /&gt;
* Check the box ''alpha vertex''.&lt;br /&gt;
* Choose the channel to use as alpha. You can edit your vertex color with ''vertex paint'' or ''edit mesh''.&lt;br /&gt;
* Then copy it with &amp;quot;CopyMap&amp;quot; in the selected channel for alpha vertex.&lt;br /&gt;
* The source of the copy must be 0, the destination is the channel you have choosed in the NeL material.&lt;br /&gt;
&lt;br /&gt;
===How to use multitexture===&lt;br /&gt;
&lt;br /&gt;
===How to use specular texture===&lt;br /&gt;
&lt;br /&gt;
See the sample &amp;quot;specular.max&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===How to manage multiple textures set for a single material===&lt;br /&gt;
&lt;br /&gt;
When selecting a map, you can choose bitmap as a map type, but you can also select Nel Multi Bitmap.&lt;br /&gt;
With a NeL multi bitmap, you can have 4 sets of maps for a single material.&lt;br /&gt;
The 'bitmap' slot of the map isn't used anymore, it is just useful to select the currently displayed map.&lt;br /&gt;
The 4 slots are in the 'Aditionnals bitmap' rollout.&lt;br /&gt;
If the file name is left blank, that means that there's no map assigned for that slot.&lt;br /&gt;
The 'Get' button allows you to choose the bitmap, and a 'View' button allows to display it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can convert all maps in an object to 'Nel Multi Bitmap' maps by using macro script called 'ConvertMaxBitmapToNelBitmapMacroScript'&lt;br /&gt;
It operates on the selection, and can convert materials that are either StdMat, NelMaterial, or MultiMaterial.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you start using Nel MultiBitmaps, you can toggle which bitmap is displayed in the viewport by using the macro scripts&lt;br /&gt;
called SelectNelBitmapSet1..4. Sometimes you may need to refresh the display to get it work..&lt;br /&gt;
If a slot hasn't been defined, the first slot is taken as a default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note : you can also change the displayed set of texture in the object viewer, in the 'View' menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How to use Per-Pixel-Lighting ?===&lt;br /&gt;
&lt;br /&gt;
Per pixel lighting i available on GeForce 3 (and above) only for now. On other boards, gouraud shading is used instead. It is based on the blinn model.&lt;br /&gt;
No bump is applied. Only the nearest light is rendered using p.p.l. Others are rendered using gouraud shading.&lt;br /&gt;
(to keep single pass rendering). For now, only per instance attenuation is done.&lt;br /&gt;
&lt;br /&gt;
'''REQUIRED:''' You model must have one, and only one stage of texture used (but is can use several textures) &lt;br /&gt;
A continous mapping is needed to applied per pixel lighting techniques.&lt;br /&gt;
&lt;br /&gt;
'''YOU CAN'T:'''&lt;br /&gt;
- You can't use a mesh vertex program when this shader is used. &lt;br /&gt;
- You can't mix shader that use a vertex program in a single model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''HOW-TO'''&lt;br /&gt;
- Create a NeL Material&lt;br /&gt;
- Select the per pixel lighting shader (with or without specular)&lt;br /&gt;
- Apply it to your model. &lt;br /&gt;
- Apply a mapping and a texture to your model&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==NeL water material==&lt;br /&gt;
&lt;br /&gt;
===How to create nel water in Max===&lt;br /&gt;
&lt;br /&gt;
NeL support a form of water that can be edited in 3DS Max.&lt;br /&gt;
&lt;br /&gt;
- Create a convex polygon (with z = 0 in object space) for each area of water&lt;br /&gt;
- Apply a NeL material to this shape&lt;br /&gt;
- Select water material&lt;br /&gt;
&lt;br /&gt;
For now, full water display is only supported on GeForce 3 (though, it will run with older cards, but will look a lot less nice :( )&lt;br /&gt;
&lt;br /&gt;
The following max map are used to create the water (their name may be misleading, but not all the water maps have an equivalent in max)&lt;br /&gt;
&lt;br /&gt;
- Texture 1 : an environment map that is reflected by water. Basically, &lt;br /&gt;
  it is obtained by rendering the top hemisphere of the skydome.&lt;br /&gt;
- Texture 2 : May be used to set an alternate texture for the env map. &lt;br /&gt;
- Texture 3 : the same than Texture 1, but for underwater&lt;br /&gt;
- Texture 4 : the same than Texture 2, but for underwater&lt;br /&gt;
- Texture 5 : here, you select a heightmap that is used to deform the envmap of the water. (the bumpmap is build from the heightmap)&lt;br /&gt;
- Texture 6 : The same as the Texture 5, but it is used to deform the previous bumpmap (water animation)&lt;br /&gt;
- Texture 7 : its alpha and colors are used to modulate the final color and alpha of the water&lt;br /&gt;
  It is then possible to blend between these 2 map for night / day transition (with the night / day dialog in the object viewer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Texture coordinates apply only to the diffuse map. This texture may have any orientation provided this orientation is the same over the whole polygon&lt;br /&gt;
&lt;br /&gt;
For the bump map, you can't specify orientation but only speed and scale (in the NeL material)&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT:''' vertices between various water area should be EXACTLY welded, otherwise (big..) holes may result during the rendering.&lt;br /&gt;
&lt;br /&gt;
==Skinning support==&lt;br /&gt;
&lt;br /&gt;
* &amp;gt;&amp;gt;&amp;gt; The skin must be attached to the root node of the scene.&lt;br /&gt;
* &amp;gt;&amp;gt;&amp;gt; The root bone of the skeleton must be attached to the root node of the scene.&lt;br /&gt;
* &amp;gt;&amp;gt;&amp;gt; Bones must not have the same name than another node in 3dsmax.&lt;br /&gt;
* Support for 4 matrices by vertices max.&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; No support for standard Skin plugin&lt;br /&gt;
&lt;br /&gt;
* Skeletons supported:&lt;br /&gt;
&lt;br /&gt;
 * Bones&lt;br /&gt;
 * Objects (like boxes)&lt;br /&gt;
 * Biped&lt;br /&gt;
 * Try other objects !&lt;br /&gt;
&lt;br /&gt;
==Animation support==&lt;br /&gt;
&lt;br /&gt;
Only those values are animated in the NeL engine:&lt;br /&gt;
&lt;br /&gt;
 '''INODE:'''&lt;br /&gt;
&lt;br /&gt;
 * Position&lt;br /&gt;
 * Rotation&lt;br /&gt;
 * Scale (in local basis only)&lt;br /&gt;
&lt;br /&gt;
 '''MATERIAL:'''&lt;br /&gt;
&lt;br /&gt;
 * Ambiant color&lt;br /&gt;
 * Diffuse color&lt;br /&gt;
 * Specular color&lt;br /&gt;
 * Self illumination color (not with the factor but with the color)&lt;br /&gt;
 * Opacity&lt;br /&gt;
&lt;br /&gt;
* Animated scale is supported, but only when it is done in the ''''LOCAL BASIS OF THE MODEL'''.===&lt;br /&gt;
&lt;br /&gt;
Only those controlers are fully supported:&lt;br /&gt;
&lt;br /&gt;
 * Linear float &lt;br /&gt;
 * Linear point3&lt;br /&gt;
 * Linear rotation&lt;br /&gt;
 * Linear scale&lt;br /&gt;
 * Bezier float&lt;br /&gt;
 * Bezier position&lt;br /&gt;
 * Bezier rotation&lt;br /&gt;
 * Bezier point3&lt;br /&gt;
 * Bezier scale&lt;br /&gt;
 * TCB float&lt;br /&gt;
 * TCB position&lt;br /&gt;
 * TCB rotation&lt;br /&gt;
 * TCB point3&lt;br /&gt;
 * TCB scale&lt;br /&gt;
&lt;br /&gt;
'Watch out:' the Bezier color controler is not supported! Use a point3 interpolation instead.&lt;br /&gt;
&lt;br /&gt;
* Biped controlers are oversampled at export. They are compressed by a post process in build_gamedata&lt;br /&gt;
&lt;br /&gt;
* All the bezier tang mode are supported:&lt;br /&gt;
&lt;br /&gt;
 * Smooth&lt;br /&gt;
 * Linear&lt;br /&gt;
 * Step&lt;br /&gt;
 * Fast&lt;br /&gt;
 * Slow&lt;br /&gt;
 * User&lt;br /&gt;
&lt;br /&gt;
* The bezier &amp;quot;Constant Velocity&amp;quot; option is *not* supported.&lt;br /&gt;
&lt;br /&gt;
* The loop modes supported in Bezier, TCB and linear are:&lt;br /&gt;
&lt;br /&gt;
 * Constant&lt;br /&gt;
 * Cycle&lt;br /&gt;
 * Loop&lt;br /&gt;
&lt;br /&gt;
This loop mode must be the same before and after the range. (Same mode for IN and OUT).&lt;br /&gt;
&lt;br /&gt;
==Light support==&lt;br /&gt;
&lt;br /&gt;
* Export those kind of lights:&lt;br /&gt;
&lt;br /&gt;
 * Global ambiant light&lt;br /&gt;
 * Omni&lt;br /&gt;
 * Spot (free or target)&lt;br /&gt;
 * Direct (free or target)&lt;br /&gt;
&lt;br /&gt;
* Export those values from the light:&lt;br /&gt;
&lt;br /&gt;
 * Color&lt;br /&gt;
 * Use diffuse&lt;br /&gt;
 * Use specular&lt;br /&gt;
 * Ambiant only&lt;br /&gt;
 * Multiplier (pseudo)&lt;br /&gt;
 * Spot Hotspot (pseudo) (directionnal hotspot is not used)&lt;br /&gt;
 * Spot Fallof (pseudo) (directionnal fallof is not used)&lt;br /&gt;
 * Far attenuation begin (if the begin attenuation is not 0.f, the far attenuation will be very bad)&lt;br /&gt;
 * Far attenuation end (pseudo)&lt;br /&gt;
&lt;br /&gt;
* Support of lights&lt;br /&gt;
 * Omni and spot light only&lt;br /&gt;
 * Attenuation far&lt;br /&gt;
 * Exclude mesh from light&lt;br /&gt;
 * Cast Shadow on light and cast/receive in object properties&lt;br /&gt;
 * Spot texture projector&lt;br /&gt;
 * Ambient only&lt;br /&gt;
 * Multiply factor&lt;br /&gt;
 * Double sided&lt;br /&gt;
 * Opacity in texture&lt;br /&gt;
 * Stained glass in texture through NeL material&lt;br /&gt;
&lt;br /&gt;
* Additionnal features&lt;br /&gt;
 * Vertex color&lt;br /&gt;
 * Auto Animated light groups (Color channel with a Point3 controller)&lt;br /&gt;
 * Lumel size defined&lt;br /&gt;
 * Oversampling&lt;br /&gt;
 * Multiple lightmap animatable for one mesh (up to 8)&lt;br /&gt;
 * Colored lightmap intensity variation&lt;br /&gt;
&lt;br /&gt;
* '''Not''' supported light options:&lt;br /&gt;
 * Directionnal light&lt;br /&gt;
 * Attenuation near&lt;br /&gt;
 * Scalable attenuation size&lt;br /&gt;
 * Projector rectangle&lt;br /&gt;
{{In_Category|3D}}&lt;br /&gt;
{{Portal|Forge}}&lt;br /&gt;
[[Category:Tutorials]]  [[Category:3D]]&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Polygon_counts&amp;diff=48961</id>
		<title>Polygon counts</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Polygon_counts&amp;diff=48961"/>
				<updated>2022-02-21T05:30:31Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE=&lt;br /&gt;
|EN=Creating &lt;br /&gt;
|ES=&lt;br /&gt;
|FR=Nombre de Polygones&lt;br /&gt;
|RU=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* Please care about your resulted polygon counts:&lt;br /&gt;
** big objects: 1.500 polygons&lt;br /&gt;
** medium objects: 750-1.000 polygons&lt;br /&gt;
** small objects: up to 750 polygons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Just for reference, maximal number of supported vertices is 64k.&lt;br /&gt;
&lt;br /&gt;
* Models below ~100 triangles waste GPU because they are very poorly parallelized.&lt;br /&gt;
&lt;br /&gt;
{{Portal|Forge}}&lt;br /&gt;
[[Category:Tutorials]] [[Category:3D]]&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Category:3D&amp;diff=48960</id>
		<title>Category:3D</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Category:3D&amp;diff=48960"/>
				<updated>2022-02-21T05:29:21Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE=category:3D&lt;br /&gt;
|EN=category:3D&lt;br /&gt;
|ES=category:3D&lt;br /&gt;
|FR=category:3D&lt;br /&gt;
|RU=category:3D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Graphics]]&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Creating_an_object_held_in_game&amp;diff=48959</id>
		<title>Creating an object held in game</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Creating_an_object_held_in_game&amp;diff=48959"/>
				<updated>2022-02-21T05:28:50Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE=&lt;br /&gt;
|EN=Creating an object held in game&lt;br /&gt;
|ES=&lt;br /&gt;
|FR=Objet prehensible&lt;br /&gt;
|RU=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=  Creating an object that can be held in game  =&lt;br /&gt;
&lt;br /&gt;
==  Modeling and texturing the model  ==&lt;br /&gt;
The aim is to get a .obj model, made of triangles, with a ''diffuse'' texture that will be applied by UVMap.&lt;br /&gt;
&lt;br /&gt;
Creating a texture with specular requires to create a black &amp;amp; white file for the texture that will be used as an application layer, and another file for the specular effect that will be multiplied by this layer to get the brightness effect. Explanations about this way to add a specular effect are provided [[texture_with_a specular_effect|here]]. It is also possible to manage the application of a texture or another among choices for a same object/creature using Datasheets, if a specific propriety of the Nel materials is used: [[multitexturing|multi-texturing]].&lt;br /&gt;
===  In Blender  ===&lt;br /&gt;
Creating the model and applying a simple diffuse and UVmapped texture.&lt;br /&gt;
&lt;br /&gt;
'''Caution:''' Remember to use metric units in Blender, so that you get the proper size for you final object. It seems to match with the result in Nel if nothing is changed during the various exports.&lt;br /&gt;
&lt;br /&gt;
'''Caution:''' X, Y and Z axes are used only with reference to the hand holding the object. Take care of having them correctly placed so that the object will be held properly. It seems that these axes’ orientation can be changed with the Datasheet of the object but, a priori, with a simple object, of dagger type (provided with Ryzom Core), here is what we get:&lt;br /&gt;
[[File:axes_prehension.png|300px]]&lt;br /&gt;
* X axe goes up along the forarm;&lt;br /&gt;
* Y axe leaves from the back of the end towards outside;&lt;br /&gt;
* Z axe points out towards the top of the object when firmly held.&lt;br /&gt;
Seemingly, if the object is held in the left hand with this same Datasheet, the object spins and points toward the back, like the tip of the dagger. ''See how the axes are managed in the datasheets''&lt;br /&gt;
&lt;br /&gt;
'''Caution:''' Your model’s fastening point to the character is based on a point defined in the Datasheet of the animation (a priori, in the middle of the closed hand).So you have to place your objet in Blender by imagining that this fastening point is the origine of your Blender space (0,0,0)&lt;br /&gt;
&lt;br /&gt;
[[File:71_creation_nel_material.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
* Exportating in .obj, ticking the &amp;quot;triangulation&amp;quot; if the model hasn’t it.&lt;br /&gt;
&lt;br /&gt;
==  Importing in 3DSMax and transferring towards NeL  ==&lt;br /&gt;
Import the .obj file in 3DSMax in a new file&lt;br /&gt;
&lt;br /&gt;
[[File:05_import_obj_vers_3dsmax.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
===  Applying the NeL material  ===&lt;br /&gt;
* Open the Material Editor&lt;br /&gt;
* Right clic in View 1 and select &amp;quot;Add NeL Material&amp;quot;&lt;br /&gt;
[[File:10_creation_nel_material.jpg|300px]]&lt;br /&gt;
* Enter, for this Material, on the right part, the values for Ambient/ Diffuse and Specular in white and Opacity at 100 (these are the values used to affect the color of the texture according to the environment)&lt;br /&gt;
[[File:15_creation_nel_material.jpg|300px]]&lt;br /&gt;
* Select the &amp;quot;NeL Texture&amp;quot; tab and choose &amp;quot;Bitmap&amp;quot;&lt;br /&gt;
[[File:20_creation_nel_material.jpg|300px]]&lt;br /&gt;
# Double-click on the Texture Map#1 in View1 to activate the right panel and go to &amp;quot;Bitmap Parameters&amp;quot;, then click on &amp;quot;None&amp;quot; near &amp;quot;Bitmap&amp;quot;&lt;br /&gt;
[[File:26_creation_nel_material.jpg|300px]]&lt;br /&gt;
* Select the diffuse texture you’ve created and UVMapped&lt;br /&gt;
[[File:21_creation_nel_material.jpg|300px]]&lt;br /&gt;
* Double-click again, first on the texture, then on the material, in &amp;quot;view1&amp;quot; to activate properly the previews (otherwise, the material won’t show correctly). By double-clicking on the small image, you can expend it also, so do it too if you want a better visibility.&lt;br /&gt;
[[File:36_creation_nel_material.jpg|300px]]&lt;br /&gt;
* Apply this material to the object by right-clicking in the window of the Material #25 and by choosing &amp;quot;Apply to selection&amp;quot; or by clicking on the second tab on the top left:&lt;br /&gt;
[[File:35_creation_nel_material.jpg|300px]]&lt;br /&gt;
* Close the Material Editor&lt;br /&gt;
===  Exporting the model  ===&lt;br /&gt;
* Go to the &amp;quot;Utilities&amp;quot; tab and choose &amp;quot;More...&amp;quot; and then &amp;quot;NeL export&amp;quot;, validate if you haven’t the various Nel export options&lt;br /&gt;
[[File:50_creation_nel_material.jpg|300px]] &lt;br /&gt;
* Choose &amp;quot;Export model&amp;quot; and give it a name&lt;br /&gt;
[[File:53_creation_nel_material.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:55_creation_nel_material.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
* You get the .shape that can be used by a Datasheet. This one will determine if you can hold it in your right or left hand, with open or closed palm, etc.&lt;br /&gt;
[[File:80_creation_nel_material.jpg|600px]]&lt;br /&gt;
''Here you are, with your character being able to enjoying his pie piece!''&lt;br /&gt;
&lt;br /&gt;
'''Caution:''' The name of the texture is hardcoded in the .shape. So remember not to change it afterwards, or NeL won’t be able to display it anymore.&lt;br /&gt;
&lt;br /&gt;
''Original tutorial available here: [http://khaganat.net/wikhan/en:creation_d_un_objet_prehensible_en_jeu], to be checked in case of update''&lt;br /&gt;
{{clear}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Portal|Forge}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Tutorials]] [[Category:3D]]&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=List_of_equipables_items&amp;diff=48958</id>
		<title>List of equipables items</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=List_of_equipables_items&amp;diff=48958"/>
				<updated>2022-02-21T05:20:06Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE=Liste der equipables Artikel&lt;br /&gt;
|EN=List of equipables items&lt;br /&gt;
|ES=Lista de artículos equipables&lt;br /&gt;
|FR=Liste des objets équipables&lt;br /&gt;
|RU=Список equipables пунктов}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Generalities ===&lt;br /&gt;
&lt;br /&gt;
For each weapon ingame, there is three plan, one per tribe (like the low/medium/high quality plan for usual weapons). 2 of this plan are already used by the tekorn / vedice weapon (plan 2 for tekorn, 3 for the vedice). You need as much mats as an OP weapon, they have the same HP, and standard stats.&lt;br /&gt;
&lt;br /&gt;
The main difference is that the volume is twice as high compared to a standard weapon, they have a stamina / life additional bonus equal to the weapon quality (except for staff who can have sap bonus) and you can't use any nation mats (so it's only generic / base / fine / prime roots mats).&lt;br /&gt;
&lt;br /&gt;
Are only listed here items with a skin IG. Some of them have a skin but the sheet is troublesome server-side (can't pop the item in the bag), but we have the .shape and the texture, so it's ok (only need to adjust the sheet to use the item). There is also craft stanza for bucklers, and 2 of the 3 big shield, but without the matching item in game (the models seems to be in the asset, we &amp;quot;just&amp;quot; need to find it).&lt;br /&gt;
&lt;br /&gt;
It's worth saying that generic plan on the list should all have a craft stanza linked to them, it could be interesting to add them ingame.&lt;br /&gt;
=== Tribe right hand weapon ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tribe name !! Name of the item !! sheet_id of the item !! brick name (crafting plan) !! screenshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Sap || Nanka Mace of the Sacred Sap || icbm1bm || bcbmea08 || [[file:icbm1bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Black Circle || Nanka Mace of the Black Circle || icbm1bm_2 || bcbmea08_2 || [[file:icbm1bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Gibads || Nanka Mace of the Gibads || icbm1bm_3 || bcbmea08_3 || [[file:icbm1bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Eternal Tree || Eternal Tree Shopan Shaft || icbm1bs || bcbmea09 || [[file:icbm1bs.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Sap Gleaners || Shopan Staff of the Sap Gleaners || icbm1bs_2 || bcbmea09_2 || [[file:icbm1bs_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Masters of the Goo || Shopan Staff of the Masters of the Goo || icbm1bs_3 || bcbmea09_3 || [[file:icbm1bs_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Corsairs || Fyler Dagger of the Corsairs || icbm1pd || bcbmea06 || [[file:icbm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Goo Heads || Fyler Dagger of the Goo Heads || icbm1pd_2 || bcbmea06_2 || [[file:icbm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cuzans || Fyler Dagger of the Cuzans || icbm1pd_3 || bcbmea06_3 || [[file:icbm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Hamazans || Palor Spear of the Hamazans || icbm1ps || bcbmea07 || [[file:icbm1ps.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Arid Matis || Palor Spear of The Arid Matis || icbm1ps_2 || bcbmea07_2 || [[file:icbm1ps_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Sap Slaves || Palor Spear of the Sap Slaves || icbm1ps_3 || bcbmea07_3 || [[file:icbm1ps_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Leviers || Cleven Axe of the Leviers || icbm1sa || bcbmea05 || [[file:icbm1sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Renegades || Cleven Axe of the Renegades || icbm1sa_2 || bcbmea05_2 || [[file:icbm1sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fraiders || Cleven Axe of the Fraiders || icbm1sa_3 || bcbmea05_3 || [[file:icbm1sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Smugglers || Tanner Sword of the Smugglers || icbm1ss || bcbmea10 || [[file:icbm1ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Slash and Burn || Tanner Sword of the Slash and Burn || icbm1ss_2 || bcbmea10_2 || [[file:icbm1ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lagoon Brothers || Tanner Sword of the Lagoon Brothers || icbm1ss_3 || bcbmea10_3 || [[file:icbm1ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tutors || Kanka Mace of the Tutors || icbm2bm || bcbmea03 || [[file:icbm2bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Recoverers || Kanka Mace of the Recoverers || icbm2bm_2 || bcbmea03_2 || [[file:icbm2bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Border Guards || Krop Pike of the Border Guards || icbm2pp || bcbmea02 || [[file:icbm2pp.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kitin Gatherers || Krop Pike of the Kitin Gatherers || icbm2pp_2 || bcbmea02_2 || [[file:icbm2pp_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Dryads || Krop Pike of the Ancient Dryads || icbm2pp_3 || bcbmea02_3 || [[file:icbm2pp_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Barkers || Retch Axe of the Barkers || icbm2sa || bcbmea01 || [[file:icbm2sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Woven Bridles || Retch Axe of the Woven Bridles || icbm2sa_2 || bcbmea01_2 || [[file:icbm2sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Watchers || Retch Axe of the Watchers || icbm2sa_3 || bcbmea01_3 || [[file:icbm2sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Silt Sculptors || Flence Sword of the Silt Sculptors || icbm2ss || bcbmea04 || [[file:icbm2ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ecowarriors || Flence Sword of the Ecowarriors || icbm2ss_2 || bcbmea04_2 || [[file:icbm2ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Green Seeds || Fletcher Bowpistol of the Green Seeds || icbr1b || bcbrea05 || [[file:icbr1b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Chlorogoos || Fletcher Bowpistol of the Chlorogoos || icbr1b_2 || bcbrea05_2 || [[file:icbr1b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cockroaches || Fletcher Bowpistol of the Cockroaches || icbr1b_3 || bcbrea05_3 || [[file:icbr1b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| First Deserters || Maka Pistol of the First Deserters || icbr1p || bcbrea04 || [[file:icbr1p.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Darkening Sap || Maka Pistol of the Darkening Sap || icbr1p_2 || bcbrea04_2 || [[file:icbr1p_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Slavers || Maka Pistol of the Slavers || icbr1p_3 || bcbrea04_3 || [[file:icbr1p_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Night Turners || Fraser Autolauncher of the Night Turners || icbr2a || bcbrea01 || [[file:icbr2a.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Dune Riders || Fraser Autolauncher of the Dune Riders || icbr2a_2 || bcbrea01_2 || [[file:icbr2a_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Firebrands || Fraser Autolauncher of the Firebrands || icbr2a_3 || bcbrea01_3 || [[file:icbr2a_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Siblings of the Weeds || Ma-Kam Bowrifle of the Siblings of the Weeds || icbr2b || bcbrea02 || [[file:icbr2b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Antikamis || Ma-Kam Bowrifle of the Antikamis || icbr2b_2 || bcbrea02_2 || [[file:icbr2b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Keepers || Ma-Kam Bowrifle of the Keepers || icbr2b_3 || bcbrea02_3 || [[file:icbr2b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Frahar Hunters || Brazer Launcher of the Frahar Hunters || icbr2l || bcbrea03 || [[file:icbr2l.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lawless || Brazer Launcher of the Lawless || icbr2l_2 || bcbrea03_2 || [[file:icbr2l_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Shadow Runners || Boomer Rifle of the Shadow Runners || icbr2r || bcbrea06 || [[file:icbr2r.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kuilde || Boomer Rifle of the Kuilde || icbr2r_2 || bcbrea06_2 || [[file:icbr2r_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Root Tappers || Boomer Rifle of the Root Tappers || icbr2r_3 || bcbrea06_3 || [[file:icbr2r_3.jpg]] &lt;br /&gt;
 &lt;br /&gt;
|}&lt;br /&gt;
=== Tribe left hand weapon ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tribe name !! Name of the item !! sheet_id of the item !! brick name (crafting plan) !! screenshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Corsairs || Fyler Dagger of the Corsairs || icbm1pd || bcbmea06 || [[file:icbm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Goo Heads || Fyler Dagger of the Goo Heads || icbm1pd_2 || bcbmea06_2 || [[file:icbm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cuzans || Fyler Dagger of the Cuzans || icbm1pd_3 || bcbmea06_3 || [[file:icbm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Oasis Diggers || Stok Shield of the Oasis Diggers || icbss_3 || bcbsea02_3 || [[file:icbss_3.jpg]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other right hand weapon ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the item !! sheet_id of the item  !! brick_id of the crafting plan !! screenshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || null || null || [[file:null.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kolton Bowpistol || icfr1b || bcfrea05 || [[file:icfr1b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rimel Pistol || icfr1p || bcfrea04 || [[file:icfr1p.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fraser Autolauncher || icfr2a || bcfrea01 || [[file:icfr2a.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Strabus Bowrifle || icfr2b || bcfrea02 || [[file:icfr2b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Brazer Launcher || icfr2l || bcfrea03 || [[file:icfr2l.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Strammel Rifle || icfr2r || bcfrea06 || [[file:icfr2r.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Riva Bowpistol || icmr1b || bcmrea05 || [[file:icmr1b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Maka Pistol || icmr1p || bcmrea04 || [[file:icmr1p.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Morikov Autolauncher || icmr2a || bcmrea01 || [[file:icmr2a.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Polta Bowrifle || icmr2b || bcmrea02 || [[file:icmr2b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vulca Launcher || icmr2l || bcmrea03 || [[file:icmr2l.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stylone Rifle || icmr2r || bcmrea06 || [[file:icmr2r.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fletcher Bowpistol || ictr1b || bctrea05 || [[file:ictr1b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rade Pistol || ictr1p || bctrea04 || [[file:ictr1p.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rayler Autolauncher || ictr2a || bctrea01 || [[file:ictr2a.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Flunker Bowrifle || ictr2b || bctrea02 || [[file:ictr2b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Doomer Launcher || ictr2l || bctrea03 || [[file:ictr2l.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Boomer Rifle || ictr2r || bctrea06 || [[file:ictr2r.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zin-Kan Bowpistol || iczr1b || bczrea05 || [[file:iczr1b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tchaï Pistol || iczr1p || bczrea04 || [[file:iczr1p.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Mo-Ka Autolauncher || iczr2a || bczrea01 || [[file:iczr2a.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ma-Kam Bowrifle || iczr2b || bczrea02 || [[file:iczr2b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ba-Zoon Launcher || iczr2l || bczrea03 || [[file:iczr2l.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Shoy-Ton Rifle || iczr2r || bczrea06 || [[file:iczr2r.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Masson Mace || icfm1bm || bcfmea08 || [[file:icfm1bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Talus Staff || icfm1bs || bcfmea09 || [[file:icfm1bs.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Jab Dagger || icfm1pd || bcfmea06 || [[file:icfm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kronk Spear || icfm1ps || bcfmea07 || [[file:icfm1ps.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cleven Axe || icfm1sa || bcfmea05 || [[file:icfm1sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Blam Sword || icfm1ss || bcfmea10 || [[file:icfm1ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Hamp Mace || icfm2bm || bcfmea03 || [[file:icfm2bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Retch Axe || icfm2sa || bcfmea01 || [[file:icfm2sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stavon Sword || icfm2ss || bcfmea04 || [[file:icfm2ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Bristo Mace || icmm1bm || bcmmea08 || [[file:icmm1bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Battoni Staff || icmm1bs || bcmmea09 || [[file:icmm1bs.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Limmel Dagger || icmm1pd || bcmmea06 || [[file:icmm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Palor Spear || icmm1ps || bcmmea07 || [[file:icmm1ps.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Haque Axe || icmm1sa || bcmmea05 || [[file:icmm1sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Klyde Sword || icmm1ss || bcmmea10 || [[file:icmm1ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Gondo Mace || icmm2bm || bcmmea03 || [[file:icmm2bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Klout Axe || icmm2sa || bcmmea01 || [[file:icmm2sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Slathe Sword || icmm2ss || bcmmea04 || [[file:icmm2ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tumbler Mace || ictm1bm || bctmea08 || [[file:ictm1bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Brok Staff || ictm1bs || bctmea09 || [[file:ictm1bs.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fyler Dagger || ictm1pd || bctmea06 || [[file:ictm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pyker Spear || ictm1ps || bctmea07 || [[file:ictm1ps.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lopper Axe || ictm1sa || bctmea05 || [[file:ictm1sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tanner Sword || ictm1ss || bctmea10 || [[file:ictm1ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Gaffer Mace || ictm2bm || bctmea03 || [[file:ictm2bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Weld Axe || ictm2sa || bctmea01 || [[file:ictm2sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Flence Sword || ictm2ss || bctmea04 || [[file:ictm2ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Nanka Mace || iczm1bm || bczmea08 || [[file:iczm1bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Shopan Staff || iczm1bs || bczmea09 || [[file:iczm1bs.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lam Dagger || iczm1pd || bczmea06 || [[file:iczm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Katoo Spear || iczm1ps || bczmea07 || [[file:iczm1ps.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Chok Axe || iczm1sa || bczmea05 || [[file:iczm1sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kovan Sword || iczm1ss || bczmea10 || [[file:iczm1ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kanka Mace || iczm2bm || bczmea03 || [[file:iczm2bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kra-Cho Axe || iczm2sa || bczmea01 || [[file:iczm2sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Matchata Sword || iczm2ss || bczmea04 || [[file:iczm2ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Crafting Tool for Ammo || itammo || null || [[file:itammo.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Crafting Tool for Jewelry || itjewel || null || [[file:itjewel.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Crafting Tool for Melee Weapons || itmwea || null || [[file:itmwea.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Crafting Tool for Range Weapons || itrwea || null || [[file:itrwea.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Punnel Pike || icfm2pp || bcfmea02 || [[file:icfm2pp.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Krop Pike || icmm2pp || bcmmea02 || [[file:icmm2pp.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Jak Pike || ictm2pp || bctmea02 || [[file:ictm2pp.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pukatoo Pike || iczm2pp || bczmea02 || [[file:iczm2pp.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Burning Cleven Axe || icfm1sab || bcfmea11 || [[file:icfm1sab.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Burning Retch Axe || icfm2sab || bcfmea13 || [[file:icfm2sab.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Burning Stavon Sword || icfm2ssb || bcfmea12 || [[file:icfm2ssb.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Living Limmel Dagger || icmm1pdl || bcmmea11 || [[file:icmm1pdl.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Electric Katoo Spear || iczm1pse || bczmea11 || [[file:iczm1pse.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Crafting Tool for Armor || itarmor || null || [[file:itarmor.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pick || itforage || null || [[file:itforage.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Burning Fraser || icfr2ab || bcfrea07 || [[file:icfr2ab.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Burning Brazer || icfr2lb || bcfrea08 || [[file:icfr2lb.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Living Maka Pistol || icmr1pl || bcmrea07 || [[file:icmr1pl.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Living Stylone Rifle || icmr2rl || bcmrea08 || [[file:icmr2rl.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Waving Fletcher Bowpistol || ictr1bw || bctrea08 || [[file:ictr1bw.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Electric Ma-Kam Bowrifle || iczr2be || bczrea07 || [[file:iczr2be.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Electric Ba-Koon Launcher || iczr2le || bczrea08 || [[file:iczr2le.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Living Palor Spear || icmm1psl || bcmmea14 || [[file:icmm1psl.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Living Krop Pike || icmm2ppl || bcmmea13 || [[file:icmm2ppl.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Living Slathe Sword || icmm2ssl || bcmmea12 || [[file:icmm2ssl.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Waving Fyler Dagger || ictm1pdw || bctmea12 || [[file:ictm1pdw.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Waving Tanner Sword || ictm1ssw || bctmea13 || [[file:ictm1ssw.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Waving Flence Sword || ictm2ssw || bctmea11 || [[file:ictm2ssw.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Electric Nanka Mace || iczm1bme || bczmea13 || [[file:iczm1bme.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Electric Kanka Mace || iczm2bme || bczmea12 || [[file:iczm2bme.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Bowpistol || iccr1b || bccrea05 || [[file:iccr1b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pistol || iccr1p || bccrea04 || [[file:iccr1p.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Autolauncher || iccr2a || bccrea01 || [[file:iccr2a.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Bowrifle || iccr2b || bccrea02 || [[file:iccr2b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Launcher || iccr2l || bccrea03 || [[file:iccr2l.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rifle || iccr2r || bccrea06 || [[file:iccr2r.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Mace || iccm1bm || bccmea08 || [[file:iccm1bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Staff || iccm1bs || bccmea09 || [[file:iccm1bs.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Dagger || iccm1pd || bccmea06 || [[file:iccm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Spear || iccm1ps || bccmea07 || [[file:iccm1ps.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Axe || iccm1sa || bccmea05 || [[file:iccm1sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Sword || iccm1ss || bccmea10 || [[file:iccm1ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Long Mace || iccm2bm || bccmea03 || [[file:iccm2bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pike || iccm2pp || bccmea02 || [[file:iccm2pp.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Long Axe || iccm2sa || bccmea01 || [[file:iccm2sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Long Sword || iccm2ss || bccmea04 || [[file:iccm2ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || npc_caravan_pistol || null || [[file:npc_caravan_pistol.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Koltonus Bowpistol || icfr1b_2 || bcfrea05_2 || [[file:icfr1b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Koltonyx Bowpistol || icfr1b_3 || bcfrea05_3 || [[file:icfr1b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rimelus Pistol || icfr1p_2 || bcfrea04_2 || [[file:icfr1p_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rimelyx Pistol || icfr1p_3 || bcfrea04_3 || [[file:icfr1p_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fraserus Autolauncher || icfr2a_2 || bcfrea01_2 || [[file:icfr2a_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fraseryx Autolauncher || icfr2a_3 || bcfrea01_3 || [[file:icfr2a_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Strabusus Bowrifle || icfr2b_2 || bcfrea02_2 || [[file:icfr2b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Strabusyx Bowrifle || icfr2b_3 || bcfrea02_3 || [[file:icfr2b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Brazerus Launcher || icfr2l_2 || bcfrea03_2 || [[file:icfr2l_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Brazeryx Launcher || icfr2l_3 || bcfrea03_3 || [[file:icfr2l_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Strammelus Rifle || icfr2r_2 || bcfrea06_2 || [[file:icfr2r_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Strammelyx Rifle || icfr2r_3 || bcfrea06_3 || [[file:icfr2r_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Riva Bowpistol || icmr1b_2 || bcmrea05_2 || [[file:icmr1b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Riva Bowpistol || icmr1b_3 || bcmrea05_3 || [[file:icmr1b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Maka Pistol || icmr1p_2 || bcmrea04_2 || [[file:icmr1p_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Maka Pistol || icmr1p_3 || bcmrea04_3 || [[file:icmr1p_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Morikov Autolauncher || icmr2a_2 || bcmrea01_2 || [[file:icmr2a_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Morikov Autolauncher || icmr2a_3 || bcmrea01_3 || [[file:icmr2a_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Polta Bowrifle || icmr2b_2 || bcmrea02_2 || [[file:icmr2b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Polta Bowrifle || icmr2b_3 || bcmrea02_3 || [[file:icmr2b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Vulca Launcher || icmr2l_2 || bcmrea03_2 || [[file:icmr2l_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Vulca Launcher || icmr2l_3 || bcmrea03_3 || [[file:icmr2l_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Stylone Rifle || icmr2r_2 || bcmrea06_2 || [[file:icmr2r_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Stylone Rifle || icmr2r_3 || bcmrea06_3 || [[file:icmr2r_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Fletcher Bowpistol || ictr1b_2 || bctrea05_2 || [[file:ictr1b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Fletcher Bowpistol || ictr1b_3 || bctrea05_3 || [[file:ictr1b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Rade Pistol || ictr1p_2 || bctrea04_2 || [[file:ictr1p_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Rade Pistol || ictr1p_3 || bctrea04_3 || [[file:ictr1p_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Rayler Autolauncher || ictr2a_2 || bctrea01_2 || [[file:ictr2a_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Rayler Autolauncher || ictr2a_3 || bctrea01_3 || [[file:ictr2a_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Flunker Bowrifle || ictr2b_2 || bctrea02_2 || [[file:ictr2b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Flunker Bowrifle || ictr2b_3 || bctrea02_3 || [[file:ictr2b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Doomer Launcher || ictr2l_2 || bctrea03_2 || [[file:ictr2l_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Doomer Launcher || ictr2l_3 || bctrea03_3 || [[file:ictr2l_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Boomer Rifle || ictr2r_2 || bctrea06_2 || [[file:ictr2r_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Boomer Rifle || ictr2r_3 || bctrea06_3 || [[file:ictr2r_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Zin-Kan Bowpistol || iczr1b_2 || bczrea05_2 || [[file:iczr1b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Zin-Kan Bowpistol || iczr1b_3 || bczrea05_3 || [[file:iczr1b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Tchaï Pistol || iczr1p_2 || bczrea04_2 || [[file:iczr1p_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Tchaï Pistol || iczr1p_3 || bczrea04_3 || [[file:iczr1p_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Mo-Ka Autolauncher || iczr2a_2 || bczrea01_2 || [[file:iczr2a_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Mo-Ka Autolauncher || iczr2a_3 || bczrea01_3 || [[file:iczr2a_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Ma-Kam Bowrifle || iczr2b_2 || bczrea02_2 || [[file:iczr2b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Ma-Kam Bowrifle || iczr2b_3 || bczrea02_3 || [[file:iczr2b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Ba-Zoon Launcher || iczr2l_2 || bczrea03_2 || [[file:iczr2l_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Ba-Zoon Launcher || iczr2l_3 || bczrea03_3 || [[file:iczr2l_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Shoy-Ton Rifle || iczr2r_2 || bczrea06_2 || [[file:iczr2r_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Shoy-Ton Rifle || iczr2r_3 || bczrea06_3 || [[file:iczr2r_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Massonus Mace || icfm1bm_2 || bcfmea08_2 || [[file:icfm1bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Massonyx Mace || icfm1bm_3 || bcfmea08_3 || [[file:icfm1bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Talusus Staff || icfm1bs_2 || bcfmea09_2 || [[file:icfm1bs_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Talusyx Staff || icfm1bs_3 || bcfmea09_3 || [[file:icfm1bs_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Jabus Dagger || icfm1pd_2 || bcfmea06_2 || [[file:icfm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Jabyx Dagger || icfm1pd_3 || bcfmea06_3 || [[file:icfm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kronkus Spear || icfm1ps_2 || bcfmea07_2 || [[file:icfm1ps_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kronkyx Spear || icfm1ps_3 || bcfmea07_3 || [[file:icfm1ps_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Clevenus Axe || icfm1sa_2 || bcfmea05_2 || [[file:icfm1sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Clevenyx Axe || icfm1sa_3 || bcfmea05_3 || [[file:icfm1sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Blamus Sword || icfm1ss_2 || bcfmea10_2 || [[file:icfm1ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Blamyx Sword || icfm1ss_3 || bcfmea10_3 || [[file:icfm1ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Hampus Mace || icfm2bm_2 || bcfmea03_2 || [[file:icfm2bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Hampyx Mace || icfm2bm_3 || bcfmea03_3 || [[file:icfm2bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Punnelus Pike || icfm2pp_2 || bcfmea02_2 || [[file:icfm2pp_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Punnelyx Pike || icfm2pp_3 || bcfmea02_3 || [[file:icfm2pp_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Retchus Axe || icfm2sa_2 || bcfmea01_2 || [[file:icfm2sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Retchyx Axe || icfm2sa_3 || bcfmea01_3 || [[file:icfm2sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stavonus Sword || icfm2ss_2 || bcfmea04_2 || [[file:icfm2ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stavonyx Sword || icfm2ss_3 || bcfmea04_3 || [[file:icfm2ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Bristo Mace || icmm1bm_2 || bcmmea08_2 || [[file:icmm1bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Bristo Mace || icmm1bm_3 || bcmmea08_3 || [[file:icmm1bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Battoni Staff || icmm1bs_2 || bcmmea09_2 || [[file:icmm1bs_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Battoni Staff || icmm1bs_3 || bcmmea09_3 || [[file:icmm1bs_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Limmel Dagger || icmm1pd_2 || bcmmea06_2 || [[file:icmm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Limmel Dagger || icmm1pd_3 || bcmmea06_3 || [[file:icmm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Palor Spear || icmm1ps_2 || bcmmea07_2 || [[file:icmm1ps_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Palor Spear || icmm1ps_3 || bcmmea07_3 || [[file:icmm1ps_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Haque Axe || icmm1sa_2 || bcmmea05_2 || [[file:icmm1sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Haque Axe || icmm1sa_3 || bcmmea05_3 || [[file:icmm1sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Klyde Sword || icmm1ss_2 || bcmmea10_2 || [[file:icmm1ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Klyde Sword || icmm1ss_3 || bcmmea10_3 || [[file:icmm1ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Gondo Mace || icmm2bm_2 || bcmmea03_2 || [[file:icmm2bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Gondo Mace || icmm2bm_3 || bcmmea03_3 || [[file:icmm2bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Krop Pike || icmm2pp_2 || bcmmea02_2 || [[file:icmm2pp_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Krop Pike || icmm2pp_3 || bcmmea02_3 || [[file:icmm2pp_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Klout Axe || icmm2sa_2 || bcmmea01_2 || [[file:icmm2sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Klout Axe || icmm2sa_3 || bcmmea01_3 || [[file:icmm2sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Slathe Sword || icmm2ss_2 || bcmmea04_2 || [[file:icmm2ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Slathe Sword || icmm2ss_3 || bcmmea04_3 || [[file:icmm2ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Tumbler Mace || ictm1bm_2 || bctmea08_2 || [[file:ictm1bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Tumbler Mace || ictm1bm_3 || bctmea08_3 || [[file:ictm1bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Brok Staff || ictm1bs_2 || bctmea09_2 || [[file:ictm1bs_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Brok Staff || ictm1bs_3 || bctmea09_3 || [[file:ictm1bs_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Fyler Dagger || ictm1pd_2 || bctmea06_2 || [[file:ictm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Fyler Dagger || ictm1pd_3 || bctmea06_3 || [[file:ictm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Pyker Spear || ictm1ps_2 || bctmea07_2 || [[file:ictm1ps_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Pyker Spear || ictm1ps_3 || bctmea07_3 || [[file:ictm1ps_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Lopper Axe || ictm1sa_2 || bctmea05_2 || [[file:ictm1sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Lopper Axe || ictm1sa_3 || bctmea05_3 || [[file:ictm1sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Tanner Sword || ictm1ss_2 || bctmea10_2 || [[file:ictm1ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Tanner Sword || ictm1ss_3 || bctmea10_3 || [[file:ictm1ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Gaffer Mace || ictm2bm_2 || bctmea03_2 || [[file:ictm2bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Gaffer Mace || ictm2bm_3 || bctmea03_3 || [[file:ictm2bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Jak Pike || ictm2pp_2 || bctmea02_2 || [[file:ictm2pp_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Jak Pike || ictm2pp_3 || bctmea02_3 || [[file:ictm2pp_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Weld Axe || ictm2sa_2 || bctmea01_2 || [[file:ictm2sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Weld Axe || ictm2sa_3 || bctmea01_3 || [[file:ictm2sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Flence Sword || ictm2ss_2 || bctmea04_2 || [[file:ictm2ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Flence Sword || ictm2ss_3 || bctmea04_3 || [[file:ictm2ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Nanka Mace || iczm1bm_2 || bczmea08_2 || [[file:iczm1bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Nanka Mace || iczm1bm_3 || bczmea08_3 || [[file:iczm1bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Shopan Staff || iczm1bs_2 || bczmea09_2 || [[file:iczm1bs_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Shopan Staff || iczm1bs_3 || bczmea09_3 || [[file:iczm1bs_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Lam Dagger || iczm1pd_2 || bczmea06_2 || [[file:iczm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Lam Dagger || iczm1pd_3 || bczmea06_3 || [[file:iczm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Katoo Spear || iczm1ps_2 || bczmea07_2 || [[file:iczm1ps_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Katoo Spear || iczm1ps_3 || bczmea07_3 || [[file:iczm1ps_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Chok Axe || iczm1sa_2 || bczmea05_2 || [[file:iczm1sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Chok Axe || iczm1sa_3 || bczmea05_3 || [[file:iczm1sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Kovan Sword || iczm1ss_2 || bczmea10_2 || [[file:iczm1ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Kovan Sword || iczm1ss_3 || bczmea10_3 || [[file:iczm1ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Kanka Mace || iczm2bm_2 || bczmea03_2 || [[file:iczm2bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Kanka Mace || iczm2bm_3 || bczmea03_3 || [[file:iczm2bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Pukatoo Pike || iczm2pp_2 || bczmea02_2 || [[file:iczm2pp_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Pukatoo Pike || iczm2pp_3 || bczmea02_3 || [[file:iczm2pp_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Kra-Cho Axe || iczm2sa_2 || bczmea01_2 || [[file:iczm2sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Kra-Cho Axe || iczm2sa_3 || bczmea01_3 || [[file:iczm2sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Matchata Sword || iczm2ss_2 || bczmea04_2 || [[file:iczm2ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Matchata Sword || iczm2ss_3 || bczmea04_3 || [[file:iczm2ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fyros Magic Amplifier || icfm2ms || bcfmea15 || [[file:icfm2ms.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Medium Quality Fyros Magic Amplifier || icfm2ms_2 || bcfmea15_2 || [[file:icfm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| High Quality Fyros Magic Amplifier || icfm2ms_3 || bcfmea15_3 || [[file:icfm2ms_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Matis Magic Amplifier || icmm2ms || bcmmea15 || [[file:icmm2ms.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Medium Quality Matis Magic Amplifier || icmm2ms_2 || bcmmea15_2 || [[file:icmm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| High Quality Matis Magic Amplifier || icmm2ms_3 || bcmmea15_3 || [[file:icmm2ms_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tryker Magic Amplifier || ictm2ms || bctmea15 || [[file:ictm2ms.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Medium Quality Tryker Magic Amplifier || ictm2ms_2 || bctmea15_2 || [[file:ictm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| High Quality Tryker Magic Amplifier || ictm2ms_3 || bctmea15_3 || [[file:ictm2ms_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zoraï Magic Amplifier || iczm2ms || bczmea15 || [[file:iczm2ms.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Medium Quality Zoraï Magic Amplifier || iczm2ms_2 || bczmea15_2 || [[file:iczm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| High Quality Zoraï Magic Amplifier || iczm2ms_3 || bczmea15_3 || [[file:iczm2ms_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Magic Amplifier || iccm2ms || bccmea15 || [[file:iccm2ms.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || icbm2bm_3 || bcbmea03_3 || [[file:icbm2bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || icbm2ss_3 || bcbmea04_3 || [[file:icbm2ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || icbr2l_3 || bcbrea03_3 || [[file:icbr2l_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Crafting Tool for Ammo || itrtam || null || [[file:itrtam.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Crafting Tool for Armor || itrtar || null || [[file:itrtar.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Crafting Tool for Jewelry || itrtje || null || [[file:itrtje.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Crafting Tool for Melee Weapons || itrtmw || null || [[file:itrtmw.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Crafting Tool for Range Weapons || itrtrw || null || [[file:itrtrw.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Foraging Tool || itrtfo || null || [[file:itrtfo.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Dagger || icrm1pd || bcrmea06 || [[file:icrm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Sword || icrm1ss || bcrmea10 || [[file:icrm1ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Magic Amplifier || icrm2ms || bcrmea15 || [[file:icrm2ms.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fyros Game Master Banner || fy_banner_gm || null || [[file:fy_banner_gm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fyros Guide Banner || fy_banner_gu || null || [[file:fy_banner_gu.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fyros Senior Game Master Banner || fy_banner_sgm || null || [[file:fy_banner_sgm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fyros Senior Guide Banner || fy_banner_sgu || null || [[file:fy_banner_sgu.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Matis Game Master Banner || ma_banner_gm || null || [[file:ma_banner_gm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Matis Guide Banner || ma_banner_gu || null || [[file:ma_banner_gu.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Matis Senior Game Master Banner || ma_banner_sgm || null || [[file:ma_banner_sgm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Matis Senior Guide Banner || ma_banner_sgu || null || [[file:ma_banner_sgu.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tryker Game Master Banner || tr_banner_gm || null || [[file:tr_banner_gm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tryker Guide Banner || tr_banner_gu || null || [[file:tr_banner_gu.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tryker Senior Game Master Banner || tr_banner_sgm || null || [[file:tr_banner_sgm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tryker Senior Guide Banner || tr_banner_sgu || null || [[file:tr_banner_sgu.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zoraï Game Master Banner || zo_banner_gm || null || [[file:zo_banner_gm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zoraï Guide Banner || zo_banner_gu || null || [[file:zo_banner_gu.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zoraï Senior Game Master Banner || zo_banner_sgm || null || [[file:zo_banner_sgm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zoraï Senior Guide Banner || zo_banner_sgu || null || [[file:zo_banner_sgu.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Candy Cane || ic_candy_stick || bccmea16 || [[file:ic_candy_stick.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ickamm2ms || bccmea03 || [[file:ickamm2ms.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ickamm2ms_2 || bccmea03 || [[file:ickamm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ickamm2ms_3 || bccmea03 || [[file:ickamm2ms_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ickarm2ms || bccmea03 || [[file:ickarm2ms.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ickarm2ms_2 || bccmea03 || [[file:ickarm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ickarm2ms_3 || bccmea03 || [[file:ickarm2ms_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2bm_hom || bccmea03 || [[file:ichm2bm_hom.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2bm_kam || bccmea03 || [[file:ichm2bm_kam.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2bm_kar || bccmea03 || [[file:ichm2bm_kar.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2bm_kit || bccmea03 || [[file:ichm2bm_kit.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2pp_hom || bccmea03 || [[file:ichm2pp_hom.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2pp_kam || bccmea03 || [[file:ichm2pp_kam.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2pp_kar || bccmea03 || [[file:ichm2pp_kar.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2pp_kit || bccmea03 || [[file:ichm2pp_kit.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2ss_hom || bccmea03 || [[file:ichm2ss_hom.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2ss_kam || bccmea03 || [[file:ichm2ss_kam.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2ss_kar || bccmea03 || [[file:ichm2ss_kar.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2ss_kit || bccmea03 || [[file:ichm2ss_kit.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kamist Pick || itforagekam_ep2_1 || null || [[file:itforagekam_ep2_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kamist Pick || itforagekam_ep2_2 || null || [[file:itforagekam_ep2_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kamist Pick || itforagekam_ep2_3 || null || [[file:itforagekam_ep2_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Karavaneer Pick || itforagekar_ep2_1 || null || [[file:itforagekar_ep2_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Karavaneer Pick || itforagekar_ep2_2 || null || [[file:itforagekar_ep2_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Karavaneer Pick || itforagekar_ep2_3 || null || [[file:itforagekar_ep2_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Dexton Long Sword || fy_weapon_leader_dexton || null || [[file:fy_weapon_leader_dexton.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Yrkanis Pike || ma_weapon_leader_yrkanis || null || [[file:ma_weapon_leader_yrkanis.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Still Wyler Pike || tr_weapon_leader_still_wyler || null || [[file:tr_weapon_leader_still_wyler.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Mabreka Mace || zo_weapon_leader_mabreka || null || [[file:zo_weapon_leader_mabreka.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Mace || icokamm1bm_1 || bcokamem1bm_1 || [[file:icokamm1bm_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Mace || icokamm1bm_2 || bcokamem1bm_2 || [[file:icokamm1bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Staff || icokamm1bs_1 || bcokamem1bs_1 || [[file:icokamm1bs_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Staff || icokamm1bs_2 || bcokamem1bs_2 || [[file:icokamm1bs_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Dagger || icokamm1pd_1 || bcokamem1pd_1 || [[file:icokamm1pd_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Dagger || icokamm1pd_2 || bcokamem1pd_2 || [[file:icokamm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Spear || icokamm1ps_1 || bcokamem1ps_1 || [[file:icokamm1ps_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Spear || icokamm1ps_2 || bcokamem1ps_2 || [[file:icokamm1ps_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Axe || icokamm1sa_1 || bcokamem1sa_1 || [[file:icokamm1sa_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Axe || icokamm1sa_2 || bcokamem1sa_2 || [[file:icokamm1sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Sword || icokamm1ss_1 || bcokamem1ss_1 || [[file:icokamm1ss_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Sword || icokamm1ss_2 || bcokamem1ss_2 || [[file:icokamm1ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Two-handed Mace || icokamm2bm_1 || bcokamem2bm_1 || [[file:icokamm2bm_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Two-handed Mace || icokamm2bm_2 || bcokamem2bm_2 || [[file:icokamm2bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Maga-Duk Magic Amplifier || icokamm2ms_1 || bcokamem2ms_1 || [[file:icokamm2ms_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cheng-Duk Magic Amplifier || icokamm2ms_2 || bcokamem2ms_2 || [[file:icokamm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Pike || icokamm2pp_1 || bcokamem2pp_1 || [[file:icokamm2pp_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Pike || icokamm2pp_2 || bcokamem2pp_2 || [[file:icokamm2pp_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Two-handed Axe || icokamm2sa_1 || bcokamem2sa_1 || [[file:icokamm2sa_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Two-handed Axe || icokamm2sa_2 || bcokamem2sa_2 || [[file:icokamm2sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Two-handed Sword || icokamm2ss_1 || bcokamem2ss_1 || [[file:icokamm2ss_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Two-handed Sword || icokamm2ss_2 || bcokamem2ss_2 || [[file:icokamm2ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Mace || icokarm1bm_1 || bcokarem1bm_1 || [[file:icokarm1bm_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Mace || icokarm1bm_2 || bcokarem1bm_2 || [[file:icokarm1bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Staff || icokarm1bs_1 || bcokarem1bs_1 || [[file:icokarm1bs_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Staff || icokarm1bs_2 || bcokarem1bs_2 || [[file:icokarm1bs_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Dagger || icokarm1pd_1 || bcokarem1pd_1 || [[file:icokarm1pd_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Dagger || icokarm1pd_2 || bcokarem1pd_2 || [[file:icokarm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Spear || icokarm1ps_1 || bcokarem1ps_1 || [[file:icokarm1ps_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Spear || icokarm1ps_2 || bcokarem1ps_2 || [[file:icokarm1ps_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Axe || icokarm1sa_1 || bcokarem1sa_1 || [[file:icokarm1sa_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Axe || icokarm1sa_2 || bcokarem1sa_2 || [[file:icokarm1sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Sword || icokarm1ss_1 || bcokarem1ss_1 || [[file:icokarm1ss_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Sword || icokarm1ss_2 || bcokarem1ss_2 || [[file:icokarm1ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Two-handed Mace || icokarm2bm_1 || bcokarem2bm_1 || [[file:icokarm2bm_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Two-handed Mace || icokarm2bm_2 || bcokarem2bm_2 || [[file:icokarm2bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Maga-Jen Magic Amplifier || icokarm2ms_1 || bcokarem2ms_1 || [[file:icokarm2ms_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cheng-Jen Magic Amplifier || icokarm2ms_2 || bcokarem2ms_2 || [[file:icokarm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Pike || icokarm2pp_1 || bcokarem2pp_1 || [[file:icokarm2pp_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Pike || icokarm2pp_2 || bcokarem2pp_2 || [[file:icokarm2pp_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Two-handed Axe || icokarm2sa_1 || bcokarem2sa_1 || [[file:icokarm2sa_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Two-handed Axe || icokarm2sa_2 || bcokarem2sa_2 || [[file:icokarm2sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Two-handed Sword || icokarm2ss_1 || bcokarem2ss_1 || [[file:icokarm2ss_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Two-handed Sword || icokarm2ss_2 || bcokarem2ss_2 || [[file:icokarm2ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Bowpistol || icokamr1b_1 || bcokamer1b_1 || [[file:icokamr1b_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Bowpistol || icokamr1b_2 || bcokamer1b_2 || [[file:icokamr1b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Pistol || icokamr1p_1 || bcokamer1p_1 || [[file:icokamr1p_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Pistol || icokamr1p_2 || bcokamer1p_2 || [[file:icokamr1p_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Autolauncher || icokamr2a_1 || bcokamer2a_1 || [[file:icokamr2a_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Autolauncher || icokamr2a_2 || bcokamer2a_2 || [[file:icokamr2a_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Bowrifle || icokamr2b_1 || bcokamer2b_1 || [[file:icokamr2b_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Bowrifle || icokamr2b_2 || bcokamer2b_2 || [[file:icokamr2b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Launcher  || icokamr2l_1 || bcokamer2l_1 || [[file:icokamr2l_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Launcher || icokamr2l_2 || bcokamer2l_2 || [[file:icokamr2l_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Rifle || icokamr2r_1 || bcokamer2r_1 || [[file:icokamr2r_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Rifle || icokamr2r_2 || bcokamer2r_2 || [[file:icokamr2r_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Bowpistol || icokarr1b_1 || bcokarer1b_1 || [[file:icokarr1b_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Bowpistol || icokarr1b_2 || bcokarer1b_2 || [[file:icokarr1b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Pistol || icokarr1p_1 || bcokarer1p_1 || [[file:icokarr1p_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Pistol || icokarr1p_2 || bcokarer1p_2 || [[file:icokarr1p_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Autolauncher || icokarr2a_1 || bcokarer2a_1 || [[file:icokarr2a_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Autolauncher || icokarr2a_2 || bcokarer2a_2 || [[file:icokarr2a_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Bowrifle || icokarr2b_1 || bcokarer2b_1 || [[file:icokarr2b_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Bowrifle || icokarr2b_2 || bcokarer2b_2 || [[file:icokarr2b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Launcher || icokarr2l_1 || bcokarer2l_1 || [[file:icokarr2l_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Launcher || icokarr2l_2 || bcokarer2l_2 || [[file:icokarr2l_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Rifle || icokarr2r_1 || bcokarer2r_1 || [[file:icokarr2r_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Rifle || icokarr2r_2 || bcokarer2r_2 || [[file:icokarr2r_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Duk Ammo Crafting Tool || icokamtammo_1 || bcokametammo_1 || [[file:icokamtammo_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Duk Ammo Crafting Tool || icokamtammo_2 || bcokametammo_2 || [[file:icokamtammo_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Duk Armor Crafting Tool || icokamtarmor_1 || bcokametarmor_1 || [[file:icokamtarmor_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Duk Armor Crafting Tool || icokamtarmor_2 || bcokametarmor_2 || [[file:icokamtarmor_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Duk Jewel Crafting Tool || icokamtjewel_1 || bcokametjewel_1 || [[file:icokamtjewel_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Duk Jewel Crafting Tool || icokamtjewel_2 || bcokametjewel_2 || [[file:icokamtjewel_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Duk Melee Weapon Crafting Tool || icokamtmwea_1 || bcokametmwea_1 || [[file:icokamtmwea_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Duk Melee Weapon Crafting Tool || icokamtmwea_2 || bcokametmwea_2 || [[file:icokamtmwea_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Duk Range Weapon Crafting Tool || icokamtrwea_1 || bcokametrwea_1 || [[file:icokamtrwea_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Duk Range Weapon Crafting Tool || icokamtrwea_2 || bcokametrwea_2 || [[file:icokamtrwea_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Jen Ammo Crafting Tool || icokartammo_1 || bcokaretammo_1 || [[file:icokartammo_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Jen Ammo Crafting Tool || icokartammo_2 || bcokaretammo_2 || [[file:icokartammo_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Jen Armor Crafting Tool || icokartarmor_1 || bcokaretarmor_1 || [[file:icokartarmor_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Jen Armor Crafting Tool || icokartarmor_2 || bcokaretarmor_2 || [[file:icokartarmor_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Jen Jewel Crafting Tool || icokartjewel_1 || bcokaretjewel_1 || [[file:icokartjewel_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Jen Jewel Crafting Tool || icokartjewel_2 || bcokaretjewel_2 || [[file:icokartjewel_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Jen Melee Weapon Crafting Tool || icokartmwea_1 || bcokaretmwea_1 || [[file:icokartmwea_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Jen Melee Weapon Crafting Tool || icokartmwea_2 || bcokaretmwea_2 || [[file:icokartmwea_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Jen Range Weapon Crafting Tool || icokartrwea_1 || bcokaretrwea_1 || [[file:icokartrwea_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Jen Range Weapon Crafting Tool || icokartrwea_2 || bcokaretrwea_2 || [[file:icokartrwea_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Greslin-Duk Pick || icokamtforage_1 || bcokametforage_1 || [[file:icokamtforage_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Egiros-Duk Pick || icokamtforage_2 || bcokametforage_2 || [[file:icokamtforage_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Greslin-Jen Pick || icokartforage_1 || bcokaretforage_1 || [[file:icokartforage_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Egiros-Jen Pick || icokartforage_2 || bcokaretforage_2 || [[file:icokartforage_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tool Crafting Tool || ittool || null || [[file:ittool.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || karavan_gun || null || [[file:karavan_gun.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || tcm_louche || null || [[file:tcm_louche.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || npc_eroukan_sword || bccmea03 || [[file:npc_eroukan_sword.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Teddy || teddyubo || null || [[file:teddyubo.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ladle || louche || null || [[file:louche.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Merena || sfxitforagematis_1 || null || [[file:sfxitforagematis_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pik || sfxitforagetryker_1 || null || [[file:sfxitforagetryker_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Krat || itforagefyros_1 || null || [[file:itforagefyros_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Taï-Sui'Kuk || sfxitforagezorai_1 || null || [[file:sfxitforagezorai_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Merena || itforagematis_1 || null || [[file:itforagematis_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pik || itforagetryker_1 || null || [[file:itforagetryker_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Krat || sfxitforagefyros_1 || null || [[file:sfxitforagefyros_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Taï-Sui'Kuk || itforagezorai_1 || null || [[file:itforagezorai_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stick || stick_3 || null || [[file:stick_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Grip || grip || null || [[file:grip.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Brush || brush_2 || null || [[file:brush_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Brush || brush_3 || null || [[file:brush_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pet Stick || petstick_2 || null || [[file:petstick_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stake || stake || null || [[file:stake.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pet Stick || petstick_3 || null || [[file:petstick_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cattle Stick || cattlestick || null || [[file:cattlestick.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stick || stick || null || [[file:stick.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Magic Amplifier || iccm2ms_2 || bccmea15 || [[file:iccm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Mounting Stick || mountingstick_2 || null || [[file:mountingstick_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Magic Amplifier || iccm2ms_3 || bccmea15 || [[file:iccm2ms_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Mounting Stick || mountingstick_3 || null || [[file:mountingstick_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Scraper || scraper_2 || null || [[file:scraper_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Chopper || chopper_2 || null || [[file:chopper_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Scraper || scraper_3 || null || [[file:scraper_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Secator || secator_2 || null || [[file:secator_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Chopper || chopper_3 || null || [[file:chopper_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Secator || secator_3 || null || [[file:secator_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Brush || brush || null || [[file:brush.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pet Stick || petstick || null || [[file:petstick.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Drill || drill_2 || null || [[file:drill_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Drill || drill_3 || null || [[file:drill_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Winch || winch_2 || null || [[file:winch_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Winch || winch_3 || null || [[file:winch_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Mounting Stick || mountingstick || null || [[file:mountingstick.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Scraper || scraper || null || [[file:scraper.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Butcher's Knife || chopper || null || [[file:chopper.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Secator || secator || null || [[file:secator.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Drill || drill || null || [[file:drill.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Winch || winch || null || [[file:winch.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Grip || grip_2 || null || [[file:grip_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Grip || grip_3 || null || [[file:grip_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cattle Stick || cattlestick_2 || null || [[file:cattlestick_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cattle Stick || cattlestick_3 || null || [[file:cattlestick_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Phial || phial || null || [[file:phial.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stick || stick_2 || null || [[file:stick_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kit of Supreme Healing || medical_kit || null || [[file:medical_kit.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Larvae Phial || large_phial || null || [[file:large_phial.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Scroll Making Tool || scrollmaker || null || [[file:scrollmaker.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Butcher's Knife || butcher_knife || null || [[file:butcher_knife.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Bucket || bucket || null || [[file:bucket.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stylus || stylet || null || [[file:stylet.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Trowel || itoshovelgarden || null || [[file:itoshovelgarden.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| SGM Jewel Craft Tool || icoanimtjewel || bcokametjewel_1 || [[file:icoanimtjewel.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| SGM Armor Craft Tool || icoanimtarmor || bcokametarmor_1 || [[file:icoanimtarmor.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| SGM Melee Weapon Craft Tool || icoanimtmwea || null || [[file:icoanimtmwea.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| SGM Ammo Craft Tool || icoanimtammo || bcokaretammo_1 || [[file:icoanimtammo.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| SGM Range Weapon Craft Tool || icoanimtrwea || bcokametrwea_1 || [[file:icoanimtrwea.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || sfxitforagematis_2 || null || [[file:sfxitforagematis_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || sfxitforage_pvp || null || [[file:sfxitforage_pvp.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || sfxitforagezorai_2 || null || [[file:sfxitforagezorai_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || sfxitforage_marauder || null || [[file:sfxitforage_marauder.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || sfxitforagefyros2 || null || [[file:sfxitforagefyros2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || sfxitforagetryker_2 || null || [[file:sfxitforagetryker_2.jpg]] &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other left hand weapon ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the item !! sheet_id of the item  !! brick_id of the crafting plan !! screenshot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || null || null || [[file:null.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Jab Dagger || icfm1pd || bcfmea06 || [[file:icfm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Limmel Dagger || icmm1pd || bcmmea06 || [[file:icmm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fyler Dagger || ictm1pd || bctmea06 || [[file:ictm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lam Dagger || iczm1pd || bczmea06 || [[file:iczm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Blok Buckler || icfsb || bcfsea01 || [[file:icfsb.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stok Shield || icfss || bcfsea02 || [[file:icfss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Wod Buckler || icmsb || bcmsea01 || [[file:icmsb.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Takod Shield || icmss || bcmsea02 || [[file:icmss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stilten Buckler || ictsb || bctsea01 || [[file:ictsb.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Parper Shield || ictss || bctsea02 || [[file:ictss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kastu Buckler || iczsb || bczsea01 || [[file:iczsb.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pakmon Shield || iczss || bczsea02 || [[file:iczss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Living Limmel Dagger || icmm1pdl || bcmmea11 || [[file:icmm1pdl.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Waving Fyler Dagger || ictm1pdw || bctmea12 || [[file:ictm1pdw.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Burning Blok || icfsbb || bcfsea03 || [[file:icfsbb.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Living Wod Buckler || icmsbl || bcmsea03 || [[file:icmsbl.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Waving Stilten Buckler || ictsbw || bctsea03 || [[file:ictsbw.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Electric Kastu Buckler || iczsbe || bczsea03 || [[file:iczsbe.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Dagger || iccm1pd || bccmea06 || [[file:iccm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Buckler || iccsb || bccsea01 || [[file:iccsb.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Shield || iccss || bccsea02 || [[file:iccss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Jabus Dagger || icfm1pd_2 || bcfmea06_2 || [[file:icfm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Jabyx Dagger || icfm1pd_3 || bcfmea06_3 || [[file:icfm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Limmel Dagger || icmm1pd_2 || bcmmea06_2 || [[file:icmm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Limmel Dagger || icmm1pd_3 || bcmmea06_3 || [[file:icmm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Fyler Dagger || ictm1pd_2 || bctmea06_2 || [[file:ictm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Fyler Dagger || ictm1pd_3 || bctmea06_3 || [[file:ictm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Lam Dagger || iczm1pd_2 || bczmea06_2 || [[file:iczm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Lam Dagger || iczm1pd_3 || bczmea06_3 || [[file:iczm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Blokus Buckler || icfsb_2 || bcfsea01_2 || [[file:icfsb_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Blokyx Buckler || icfsb_3 || bcfsea01_3 || [[file:icfsb_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stokus Shield || icfss_2 || bcfsea02_2 || [[file:icfss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stokyx Shield || icfss_3 || bcfsea02_3 || [[file:icfss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Wod Buckler || icmsb_2 || bcmsea01_2 || [[file:icmsb_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Wod Buckler || icmsb_3 || bcmsea01_3 || [[file:icmsb_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Takod Shield || icmss_2 || bcmsea02_2 || [[file:icmss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Takod Shield || icmss_3 || bcmsea02_3 || [[file:icmss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Stilten Buckler || ictsb_2 || bctsea01_2 || [[file:ictsb_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Stilten Buckler || ictsb_3 || bctsea01_3 || [[file:ictsb_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Parper Shield || ictss_2 || bctsea02_2 || [[file:ictss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Parper Shield || ictss_3 || bctsea02_3 || [[file:ictss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Kastu Buckler || iczsb_2 || bczsea01_2 || [[file:iczsb_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Kastu Buckler || iczsb_3 || bczsea01_3 || [[file:iczsb_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Pakmon Shield || iczss_2 || bczsea02_2 || [[file:iczss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Pakmon Shield || iczss_3 || bczsea02_3 || [[file:iczss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pre-Order || pre_order || bccsea03 || [[file:pre_order.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Dagger || icrm1pd || bcrmea06 || [[file:icrm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kamist Shield || ickamss_ep2_1 || bckamsea01 || [[file:ickamss_ep2_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kamist Shield || ickamss_ep2_2 || bckamsea02 || [[file:ickamss_ep2_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kamist Shield || ickamss_ep2_3 || bckamsea03 || [[file:ickamss_ep2_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Karavaneer Shield || ickarss_ep2_1 || bckarsea01 || [[file:ickarss_ep2_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Karavaneer Shield || ickarss_ep2_2 || bckarsea02 || [[file:ickarss_ep2_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Karavaneer Shield || ickarss_ep2_3 || bckarsea03 || [[file:ickarss_ep2_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Dagger || icokamm1pd_1 || bcokamem1pd_1 || [[file:icokamm1pd_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Dagger || icokamm1pd_2 || bcokamem1pd_2 || [[file:icokamm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Dagger || icokarm1pd_1 || bcokarem1pd_1 || [[file:icokarm1pd_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Dagger || icokarm1pd_2 || bcokarem1pd_2 || [[file:icokarm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Shield of Prestige || casinoshield_pre_order || bccsea03 || [[file:casinoshield_pre_order.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || icbss_marauder || bcbsea02_3 || [[file:icbss_marauder.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || icbss_pvp || bcbsea02_3 || [[file:icbss_pvp.jpg]]&lt;br /&gt;
 |}&lt;br /&gt;
{{In_Category|3D}}&lt;br /&gt;
[[Category:Graphics]][[Category:3D]]&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=List_of_equipables_items&amp;diff=48957</id>
		<title>List of equipables items</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=List_of_equipables_items&amp;diff=48957"/>
				<updated>2022-02-21T05:16:25Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: Created page with &amp;quot;{{Trad |DE=Liste der equipables Artikel |EN=List of equipables items |ES=Lista de artículos equipables |FR=Liste des articles equipables  |RU=Список equipables пунк...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE=Liste der equipables Artikel&lt;br /&gt;
|EN=List of equipables items&lt;br /&gt;
|ES=Lista de artículos equipables&lt;br /&gt;
|FR=Liste des articles equipables &lt;br /&gt;
|RU=Список equipables пунктов}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Generalities ===&lt;br /&gt;
&lt;br /&gt;
For each weapon ingame, there is three plan, one per tribe (like the low/medium/high quality plan for usual weapons). 2 of this plan are already used by the tekorn / vedice weapon (plan 2 for tekorn, 3 for the vedice). You need as much mats as an OP weapon, they have the same HP, and standard stats.&lt;br /&gt;
&lt;br /&gt;
The main difference is that the volume is twice as high compared to a standard weapon, they have a stamina / life additional bonus equal to the weapon quality (except for staff who can have sap bonus) and you can't use any nation mats (so it's only generic / base / fine / prime roots mats).&lt;br /&gt;
&lt;br /&gt;
Are only listed here items with a skin IG. Some of them have a skin but the sheet is troublesome server-side (can't pop the item in the bag), but we have the .shape and the texture, so it's ok (only need to adjust the sheet to use the item). There is also craft stanza for bucklers, and 2 of the 3 big shield, but without the matching item in game (the models seems to be in the asset, we &amp;quot;just&amp;quot; need to find it).&lt;br /&gt;
&lt;br /&gt;
It's worth saying that generic plan on the list should all have a craft stanza linked to them, it could be interesting to add them ingame.&lt;br /&gt;
=== Tribe right hand weapon ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tribe name !! Name of the item !! sheet_id of the item !! brick name (crafting plan) !! screenshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Sap || Nanka Mace of the Sacred Sap || icbm1bm || bcbmea08 || [[file:icbm1bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Black Circle || Nanka Mace of the Black Circle || icbm1bm_2 || bcbmea08_2 || [[file:icbm1bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Gibads || Nanka Mace of the Gibads || icbm1bm_3 || bcbmea08_3 || [[file:icbm1bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Eternal Tree || Eternal Tree Shopan Shaft || icbm1bs || bcbmea09 || [[file:icbm1bs.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Sap Gleaners || Shopan Staff of the Sap Gleaners || icbm1bs_2 || bcbmea09_2 || [[file:icbm1bs_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Masters of the Goo || Shopan Staff of the Masters of the Goo || icbm1bs_3 || bcbmea09_3 || [[file:icbm1bs_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Corsairs || Fyler Dagger of the Corsairs || icbm1pd || bcbmea06 || [[file:icbm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Goo Heads || Fyler Dagger of the Goo Heads || icbm1pd_2 || bcbmea06_2 || [[file:icbm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cuzans || Fyler Dagger of the Cuzans || icbm1pd_3 || bcbmea06_3 || [[file:icbm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Hamazans || Palor Spear of the Hamazans || icbm1ps || bcbmea07 || [[file:icbm1ps.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Arid Matis || Palor Spear of The Arid Matis || icbm1ps_2 || bcbmea07_2 || [[file:icbm1ps_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Sap Slaves || Palor Spear of the Sap Slaves || icbm1ps_3 || bcbmea07_3 || [[file:icbm1ps_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Leviers || Cleven Axe of the Leviers || icbm1sa || bcbmea05 || [[file:icbm1sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Renegades || Cleven Axe of the Renegades || icbm1sa_2 || bcbmea05_2 || [[file:icbm1sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fraiders || Cleven Axe of the Fraiders || icbm1sa_3 || bcbmea05_3 || [[file:icbm1sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Smugglers || Tanner Sword of the Smugglers || icbm1ss || bcbmea10 || [[file:icbm1ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Slash and Burn || Tanner Sword of the Slash and Burn || icbm1ss_2 || bcbmea10_2 || [[file:icbm1ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lagoon Brothers || Tanner Sword of the Lagoon Brothers || icbm1ss_3 || bcbmea10_3 || [[file:icbm1ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tutors || Kanka Mace of the Tutors || icbm2bm || bcbmea03 || [[file:icbm2bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Recoverers || Kanka Mace of the Recoverers || icbm2bm_2 || bcbmea03_2 || [[file:icbm2bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Border Guards || Krop Pike of the Border Guards || icbm2pp || bcbmea02 || [[file:icbm2pp.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kitin Gatherers || Krop Pike of the Kitin Gatherers || icbm2pp_2 || bcbmea02_2 || [[file:icbm2pp_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Dryads || Krop Pike of the Ancient Dryads || icbm2pp_3 || bcbmea02_3 || [[file:icbm2pp_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Barkers || Retch Axe of the Barkers || icbm2sa || bcbmea01 || [[file:icbm2sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Woven Bridles || Retch Axe of the Woven Bridles || icbm2sa_2 || bcbmea01_2 || [[file:icbm2sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Watchers || Retch Axe of the Watchers || icbm2sa_3 || bcbmea01_3 || [[file:icbm2sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Silt Sculptors || Flence Sword of the Silt Sculptors || icbm2ss || bcbmea04 || [[file:icbm2ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ecowarriors || Flence Sword of the Ecowarriors || icbm2ss_2 || bcbmea04_2 || [[file:icbm2ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Green Seeds || Fletcher Bowpistol of the Green Seeds || icbr1b || bcbrea05 || [[file:icbr1b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Chlorogoos || Fletcher Bowpistol of the Chlorogoos || icbr1b_2 || bcbrea05_2 || [[file:icbr1b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cockroaches || Fletcher Bowpistol of the Cockroaches || icbr1b_3 || bcbrea05_3 || [[file:icbr1b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| First Deserters || Maka Pistol of the First Deserters || icbr1p || bcbrea04 || [[file:icbr1p.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Darkening Sap || Maka Pistol of the Darkening Sap || icbr1p_2 || bcbrea04_2 || [[file:icbr1p_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Slavers || Maka Pistol of the Slavers || icbr1p_3 || bcbrea04_3 || [[file:icbr1p_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Night Turners || Fraser Autolauncher of the Night Turners || icbr2a || bcbrea01 || [[file:icbr2a.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Dune Riders || Fraser Autolauncher of the Dune Riders || icbr2a_2 || bcbrea01_2 || [[file:icbr2a_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Firebrands || Fraser Autolauncher of the Firebrands || icbr2a_3 || bcbrea01_3 || [[file:icbr2a_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Siblings of the Weeds || Ma-Kam Bowrifle of the Siblings of the Weeds || icbr2b || bcbrea02 || [[file:icbr2b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Antikamis || Ma-Kam Bowrifle of the Antikamis || icbr2b_2 || bcbrea02_2 || [[file:icbr2b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Keepers || Ma-Kam Bowrifle of the Keepers || icbr2b_3 || bcbrea02_3 || [[file:icbr2b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Frahar Hunters || Brazer Launcher of the Frahar Hunters || icbr2l || bcbrea03 || [[file:icbr2l.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lawless || Brazer Launcher of the Lawless || icbr2l_2 || bcbrea03_2 || [[file:icbr2l_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Shadow Runners || Boomer Rifle of the Shadow Runners || icbr2r || bcbrea06 || [[file:icbr2r.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kuilde || Boomer Rifle of the Kuilde || icbr2r_2 || bcbrea06_2 || [[file:icbr2r_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Root Tappers || Boomer Rifle of the Root Tappers || icbr2r_3 || bcbrea06_3 || [[file:icbr2r_3.jpg]] &lt;br /&gt;
 &lt;br /&gt;
|}&lt;br /&gt;
=== Tribe left hand weapon ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tribe name !! Name of the item !! sheet_id of the item !! brick name (crafting plan) !! screenshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Corsairs || Fyler Dagger of the Corsairs || icbm1pd || bcbmea06 || [[file:icbm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Goo Heads || Fyler Dagger of the Goo Heads || icbm1pd_2 || bcbmea06_2 || [[file:icbm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cuzans || Fyler Dagger of the Cuzans || icbm1pd_3 || bcbmea06_3 || [[file:icbm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Oasis Diggers || Stok Shield of the Oasis Diggers || icbss_3 || bcbsea02_3 || [[file:icbss_3.jpg]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other right hand weapon ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the item !! sheet_id of the item  !! brick_id of the crafting plan !! screenshot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || null || null || [[file:null.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kolton Bowpistol || icfr1b || bcfrea05 || [[file:icfr1b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rimel Pistol || icfr1p || bcfrea04 || [[file:icfr1p.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fraser Autolauncher || icfr2a || bcfrea01 || [[file:icfr2a.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Strabus Bowrifle || icfr2b || bcfrea02 || [[file:icfr2b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Brazer Launcher || icfr2l || bcfrea03 || [[file:icfr2l.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Strammel Rifle || icfr2r || bcfrea06 || [[file:icfr2r.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Riva Bowpistol || icmr1b || bcmrea05 || [[file:icmr1b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Maka Pistol || icmr1p || bcmrea04 || [[file:icmr1p.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Morikov Autolauncher || icmr2a || bcmrea01 || [[file:icmr2a.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Polta Bowrifle || icmr2b || bcmrea02 || [[file:icmr2b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vulca Launcher || icmr2l || bcmrea03 || [[file:icmr2l.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stylone Rifle || icmr2r || bcmrea06 || [[file:icmr2r.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fletcher Bowpistol || ictr1b || bctrea05 || [[file:ictr1b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rade Pistol || ictr1p || bctrea04 || [[file:ictr1p.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rayler Autolauncher || ictr2a || bctrea01 || [[file:ictr2a.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Flunker Bowrifle || ictr2b || bctrea02 || [[file:ictr2b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Doomer Launcher || ictr2l || bctrea03 || [[file:ictr2l.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Boomer Rifle || ictr2r || bctrea06 || [[file:ictr2r.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zin-Kan Bowpistol || iczr1b || bczrea05 || [[file:iczr1b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tchaï Pistol || iczr1p || bczrea04 || [[file:iczr1p.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Mo-Ka Autolauncher || iczr2a || bczrea01 || [[file:iczr2a.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ma-Kam Bowrifle || iczr2b || bczrea02 || [[file:iczr2b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ba-Zoon Launcher || iczr2l || bczrea03 || [[file:iczr2l.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Shoy-Ton Rifle || iczr2r || bczrea06 || [[file:iczr2r.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Masson Mace || icfm1bm || bcfmea08 || [[file:icfm1bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Talus Staff || icfm1bs || bcfmea09 || [[file:icfm1bs.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Jab Dagger || icfm1pd || bcfmea06 || [[file:icfm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kronk Spear || icfm1ps || bcfmea07 || [[file:icfm1ps.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cleven Axe || icfm1sa || bcfmea05 || [[file:icfm1sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Blam Sword || icfm1ss || bcfmea10 || [[file:icfm1ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Hamp Mace || icfm2bm || bcfmea03 || [[file:icfm2bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Retch Axe || icfm2sa || bcfmea01 || [[file:icfm2sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stavon Sword || icfm2ss || bcfmea04 || [[file:icfm2ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Bristo Mace || icmm1bm || bcmmea08 || [[file:icmm1bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Battoni Staff || icmm1bs || bcmmea09 || [[file:icmm1bs.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Limmel Dagger || icmm1pd || bcmmea06 || [[file:icmm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Palor Spear || icmm1ps || bcmmea07 || [[file:icmm1ps.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Haque Axe || icmm1sa || bcmmea05 || [[file:icmm1sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Klyde Sword || icmm1ss || bcmmea10 || [[file:icmm1ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Gondo Mace || icmm2bm || bcmmea03 || [[file:icmm2bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Klout Axe || icmm2sa || bcmmea01 || [[file:icmm2sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Slathe Sword || icmm2ss || bcmmea04 || [[file:icmm2ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tumbler Mace || ictm1bm || bctmea08 || [[file:ictm1bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Brok Staff || ictm1bs || bctmea09 || [[file:ictm1bs.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fyler Dagger || ictm1pd || bctmea06 || [[file:ictm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pyker Spear || ictm1ps || bctmea07 || [[file:ictm1ps.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lopper Axe || ictm1sa || bctmea05 || [[file:ictm1sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tanner Sword || ictm1ss || bctmea10 || [[file:ictm1ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Gaffer Mace || ictm2bm || bctmea03 || [[file:ictm2bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Weld Axe || ictm2sa || bctmea01 || [[file:ictm2sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Flence Sword || ictm2ss || bctmea04 || [[file:ictm2ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Nanka Mace || iczm1bm || bczmea08 || [[file:iczm1bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Shopan Staff || iczm1bs || bczmea09 || [[file:iczm1bs.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lam Dagger || iczm1pd || bczmea06 || [[file:iczm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Katoo Spear || iczm1ps || bczmea07 || [[file:iczm1ps.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Chok Axe || iczm1sa || bczmea05 || [[file:iczm1sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kovan Sword || iczm1ss || bczmea10 || [[file:iczm1ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kanka Mace || iczm2bm || bczmea03 || [[file:iczm2bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kra-Cho Axe || iczm2sa || bczmea01 || [[file:iczm2sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Matchata Sword || iczm2ss || bczmea04 || [[file:iczm2ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Crafting Tool for Ammo || itammo || null || [[file:itammo.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Crafting Tool for Jewelry || itjewel || null || [[file:itjewel.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Crafting Tool for Melee Weapons || itmwea || null || [[file:itmwea.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Crafting Tool for Range Weapons || itrwea || null || [[file:itrwea.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Punnel Pike || icfm2pp || bcfmea02 || [[file:icfm2pp.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Krop Pike || icmm2pp || bcmmea02 || [[file:icmm2pp.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Jak Pike || ictm2pp || bctmea02 || [[file:ictm2pp.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pukatoo Pike || iczm2pp || bczmea02 || [[file:iczm2pp.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Burning Cleven Axe || icfm1sab || bcfmea11 || [[file:icfm1sab.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Burning Retch Axe || icfm2sab || bcfmea13 || [[file:icfm2sab.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Burning Stavon Sword || icfm2ssb || bcfmea12 || [[file:icfm2ssb.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Living Limmel Dagger || icmm1pdl || bcmmea11 || [[file:icmm1pdl.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Electric Katoo Spear || iczm1pse || bczmea11 || [[file:iczm1pse.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Crafting Tool for Armor || itarmor || null || [[file:itarmor.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pick || itforage || null || [[file:itforage.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Burning Fraser || icfr2ab || bcfrea07 || [[file:icfr2ab.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Burning Brazer || icfr2lb || bcfrea08 || [[file:icfr2lb.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Living Maka Pistol || icmr1pl || bcmrea07 || [[file:icmr1pl.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Living Stylone Rifle || icmr2rl || bcmrea08 || [[file:icmr2rl.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Waving Fletcher Bowpistol || ictr1bw || bctrea08 || [[file:ictr1bw.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Electric Ma-Kam Bowrifle || iczr2be || bczrea07 || [[file:iczr2be.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Electric Ba-Koon Launcher || iczr2le || bczrea08 || [[file:iczr2le.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Living Palor Spear || icmm1psl || bcmmea14 || [[file:icmm1psl.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Living Krop Pike || icmm2ppl || bcmmea13 || [[file:icmm2ppl.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Living Slathe Sword || icmm2ssl || bcmmea12 || [[file:icmm2ssl.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Waving Fyler Dagger || ictm1pdw || bctmea12 || [[file:ictm1pdw.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Waving Tanner Sword || ictm1ssw || bctmea13 || [[file:ictm1ssw.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Waving Flence Sword || ictm2ssw || bctmea11 || [[file:ictm2ssw.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Electric Nanka Mace || iczm1bme || bczmea13 || [[file:iczm1bme.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Electric Kanka Mace || iczm2bme || bczmea12 || [[file:iczm2bme.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Bowpistol || iccr1b || bccrea05 || [[file:iccr1b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pistol || iccr1p || bccrea04 || [[file:iccr1p.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Autolauncher || iccr2a || bccrea01 || [[file:iccr2a.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Bowrifle || iccr2b || bccrea02 || [[file:iccr2b.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Launcher || iccr2l || bccrea03 || [[file:iccr2l.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rifle || iccr2r || bccrea06 || [[file:iccr2r.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Mace || iccm1bm || bccmea08 || [[file:iccm1bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Staff || iccm1bs || bccmea09 || [[file:iccm1bs.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Dagger || iccm1pd || bccmea06 || [[file:iccm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Spear || iccm1ps || bccmea07 || [[file:iccm1ps.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Axe || iccm1sa || bccmea05 || [[file:iccm1sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Sword || iccm1ss || bccmea10 || [[file:iccm1ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Long Mace || iccm2bm || bccmea03 || [[file:iccm2bm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pike || iccm2pp || bccmea02 || [[file:iccm2pp.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Long Axe || iccm2sa || bccmea01 || [[file:iccm2sa.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Long Sword || iccm2ss || bccmea04 || [[file:iccm2ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || npc_caravan_pistol || null || [[file:npc_caravan_pistol.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Koltonus Bowpistol || icfr1b_2 || bcfrea05_2 || [[file:icfr1b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Koltonyx Bowpistol || icfr1b_3 || bcfrea05_3 || [[file:icfr1b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rimelus Pistol || icfr1p_2 || bcfrea04_2 || [[file:icfr1p_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rimelyx Pistol || icfr1p_3 || bcfrea04_3 || [[file:icfr1p_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fraserus Autolauncher || icfr2a_2 || bcfrea01_2 || [[file:icfr2a_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fraseryx Autolauncher || icfr2a_3 || bcfrea01_3 || [[file:icfr2a_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Strabusus Bowrifle || icfr2b_2 || bcfrea02_2 || [[file:icfr2b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Strabusyx Bowrifle || icfr2b_3 || bcfrea02_3 || [[file:icfr2b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Brazerus Launcher || icfr2l_2 || bcfrea03_2 || [[file:icfr2l_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Brazeryx Launcher || icfr2l_3 || bcfrea03_3 || [[file:icfr2l_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Strammelus Rifle || icfr2r_2 || bcfrea06_2 || [[file:icfr2r_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Strammelyx Rifle || icfr2r_3 || bcfrea06_3 || [[file:icfr2r_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Riva Bowpistol || icmr1b_2 || bcmrea05_2 || [[file:icmr1b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Riva Bowpistol || icmr1b_3 || bcmrea05_3 || [[file:icmr1b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Maka Pistol || icmr1p_2 || bcmrea04_2 || [[file:icmr1p_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Maka Pistol || icmr1p_3 || bcmrea04_3 || [[file:icmr1p_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Morikov Autolauncher || icmr2a_2 || bcmrea01_2 || [[file:icmr2a_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Morikov Autolauncher || icmr2a_3 || bcmrea01_3 || [[file:icmr2a_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Polta Bowrifle || icmr2b_2 || bcmrea02_2 || [[file:icmr2b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Polta Bowrifle || icmr2b_3 || bcmrea02_3 || [[file:icmr2b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Vulca Launcher || icmr2l_2 || bcmrea03_2 || [[file:icmr2l_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Vulca Launcher || icmr2l_3 || bcmrea03_3 || [[file:icmr2l_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Stylone Rifle || icmr2r_2 || bcmrea06_2 || [[file:icmr2r_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Stylone Rifle || icmr2r_3 || bcmrea06_3 || [[file:icmr2r_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Fletcher Bowpistol || ictr1b_2 || bctrea05_2 || [[file:ictr1b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Fletcher Bowpistol || ictr1b_3 || bctrea05_3 || [[file:ictr1b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Rade Pistol || ictr1p_2 || bctrea04_2 || [[file:ictr1p_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Rade Pistol || ictr1p_3 || bctrea04_3 || [[file:ictr1p_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Rayler Autolauncher || ictr2a_2 || bctrea01_2 || [[file:ictr2a_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Rayler Autolauncher || ictr2a_3 || bctrea01_3 || [[file:ictr2a_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Flunker Bowrifle || ictr2b_2 || bctrea02_2 || [[file:ictr2b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Flunker Bowrifle || ictr2b_3 || bctrea02_3 || [[file:ictr2b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Doomer Launcher || ictr2l_2 || bctrea03_2 || [[file:ictr2l_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Doomer Launcher || ictr2l_3 || bctrea03_3 || [[file:ictr2l_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Boomer Rifle || ictr2r_2 || bctrea06_2 || [[file:ictr2r_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Boomer Rifle || ictr2r_3 || bctrea06_3 || [[file:ictr2r_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Zin-Kan Bowpistol || iczr1b_2 || bczrea05_2 || [[file:iczr1b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Zin-Kan Bowpistol || iczr1b_3 || bczrea05_3 || [[file:iczr1b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Tchaï Pistol || iczr1p_2 || bczrea04_2 || [[file:iczr1p_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Tchaï Pistol || iczr1p_3 || bczrea04_3 || [[file:iczr1p_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Mo-Ka Autolauncher || iczr2a_2 || bczrea01_2 || [[file:iczr2a_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Mo-Ka Autolauncher || iczr2a_3 || bczrea01_3 || [[file:iczr2a_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Ma-Kam Bowrifle || iczr2b_2 || bczrea02_2 || [[file:iczr2b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Ma-Kam Bowrifle || iczr2b_3 || bczrea02_3 || [[file:iczr2b_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Ba-Zoon Launcher || iczr2l_2 || bczrea03_2 || [[file:iczr2l_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Ba-Zoon Launcher || iczr2l_3 || bczrea03_3 || [[file:iczr2l_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Shoy-Ton Rifle || iczr2r_2 || bczrea06_2 || [[file:iczr2r_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Shoy-Ton Rifle || iczr2r_3 || bczrea06_3 || [[file:iczr2r_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Massonus Mace || icfm1bm_2 || bcfmea08_2 || [[file:icfm1bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Massonyx Mace || icfm1bm_3 || bcfmea08_3 || [[file:icfm1bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Talusus Staff || icfm1bs_2 || bcfmea09_2 || [[file:icfm1bs_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Talusyx Staff || icfm1bs_3 || bcfmea09_3 || [[file:icfm1bs_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Jabus Dagger || icfm1pd_2 || bcfmea06_2 || [[file:icfm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Jabyx Dagger || icfm1pd_3 || bcfmea06_3 || [[file:icfm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kronkus Spear || icfm1ps_2 || bcfmea07_2 || [[file:icfm1ps_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kronkyx Spear || icfm1ps_3 || bcfmea07_3 || [[file:icfm1ps_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Clevenus Axe || icfm1sa_2 || bcfmea05_2 || [[file:icfm1sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Clevenyx Axe || icfm1sa_3 || bcfmea05_3 || [[file:icfm1sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Blamus Sword || icfm1ss_2 || bcfmea10_2 || [[file:icfm1ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Blamyx Sword || icfm1ss_3 || bcfmea10_3 || [[file:icfm1ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Hampus Mace || icfm2bm_2 || bcfmea03_2 || [[file:icfm2bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Hampyx Mace || icfm2bm_3 || bcfmea03_3 || [[file:icfm2bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Punnelus Pike || icfm2pp_2 || bcfmea02_2 || [[file:icfm2pp_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Punnelyx Pike || icfm2pp_3 || bcfmea02_3 || [[file:icfm2pp_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Retchus Axe || icfm2sa_2 || bcfmea01_2 || [[file:icfm2sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Retchyx Axe || icfm2sa_3 || bcfmea01_3 || [[file:icfm2sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stavonus Sword || icfm2ss_2 || bcfmea04_2 || [[file:icfm2ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stavonyx Sword || icfm2ss_3 || bcfmea04_3 || [[file:icfm2ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Bristo Mace || icmm1bm_2 || bcmmea08_2 || [[file:icmm1bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Bristo Mace || icmm1bm_3 || bcmmea08_3 || [[file:icmm1bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Battoni Staff || icmm1bs_2 || bcmmea09_2 || [[file:icmm1bs_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Battoni Staff || icmm1bs_3 || bcmmea09_3 || [[file:icmm1bs_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Limmel Dagger || icmm1pd_2 || bcmmea06_2 || [[file:icmm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Limmel Dagger || icmm1pd_3 || bcmmea06_3 || [[file:icmm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Palor Spear || icmm1ps_2 || bcmmea07_2 || [[file:icmm1ps_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Palor Spear || icmm1ps_3 || bcmmea07_3 || [[file:icmm1ps_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Haque Axe || icmm1sa_2 || bcmmea05_2 || [[file:icmm1sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Haque Axe || icmm1sa_3 || bcmmea05_3 || [[file:icmm1sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Klyde Sword || icmm1ss_2 || bcmmea10_2 || [[file:icmm1ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Klyde Sword || icmm1ss_3 || bcmmea10_3 || [[file:icmm1ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Gondo Mace || icmm2bm_2 || bcmmea03_2 || [[file:icmm2bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Gondo Mace || icmm2bm_3 || bcmmea03_3 || [[file:icmm2bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Krop Pike || icmm2pp_2 || bcmmea02_2 || [[file:icmm2pp_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Krop Pike || icmm2pp_3 || bcmmea02_3 || [[file:icmm2pp_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Klout Axe || icmm2sa_2 || bcmmea01_2 || [[file:icmm2sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Klout Axe || icmm2sa_3 || bcmmea01_3 || [[file:icmm2sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Slathe Sword || icmm2ss_2 || bcmmea04_2 || [[file:icmm2ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Slathe Sword || icmm2ss_3 || bcmmea04_3 || [[file:icmm2ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Tumbler Mace || ictm1bm_2 || bctmea08_2 || [[file:ictm1bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Tumbler Mace || ictm1bm_3 || bctmea08_3 || [[file:ictm1bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Brok Staff || ictm1bs_2 || bctmea09_2 || [[file:ictm1bs_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Brok Staff || ictm1bs_3 || bctmea09_3 || [[file:ictm1bs_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Fyler Dagger || ictm1pd_2 || bctmea06_2 || [[file:ictm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Fyler Dagger || ictm1pd_3 || bctmea06_3 || [[file:ictm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Pyker Spear || ictm1ps_2 || bctmea07_2 || [[file:ictm1ps_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Pyker Spear || ictm1ps_3 || bctmea07_3 || [[file:ictm1ps_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Lopper Axe || ictm1sa_2 || bctmea05_2 || [[file:ictm1sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Lopper Axe || ictm1sa_3 || bctmea05_3 || [[file:ictm1sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Tanner Sword || ictm1ss_2 || bctmea10_2 || [[file:ictm1ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Tanner Sword || ictm1ss_3 || bctmea10_3 || [[file:ictm1ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Gaffer Mace || ictm2bm_2 || bctmea03_2 || [[file:ictm2bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Gaffer Mace || ictm2bm_3 || bctmea03_3 || [[file:ictm2bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Jak Pike || ictm2pp_2 || bctmea02_2 || [[file:ictm2pp_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Jak Pike || ictm2pp_3 || bctmea02_3 || [[file:ictm2pp_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Weld Axe || ictm2sa_2 || bctmea01_2 || [[file:ictm2sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Weld Axe || ictm2sa_3 || bctmea01_3 || [[file:ictm2sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Flence Sword || ictm2ss_2 || bctmea04_2 || [[file:ictm2ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Flence Sword || ictm2ss_3 || bctmea04_3 || [[file:ictm2ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Nanka Mace || iczm1bm_2 || bczmea08_2 || [[file:iczm1bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Nanka Mace || iczm1bm_3 || bczmea08_3 || [[file:iczm1bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Shopan Staff || iczm1bs_2 || bczmea09_2 || [[file:iczm1bs_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Shopan Staff || iczm1bs_3 || bczmea09_3 || [[file:iczm1bs_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Lam Dagger || iczm1pd_2 || bczmea06_2 || [[file:iczm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Lam Dagger || iczm1pd_3 || bczmea06_3 || [[file:iczm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Katoo Spear || iczm1ps_2 || bczmea07_2 || [[file:iczm1ps_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Katoo Spear || iczm1ps_3 || bczmea07_3 || [[file:iczm1ps_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Chok Axe || iczm1sa_2 || bczmea05_2 || [[file:iczm1sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Chok Axe || iczm1sa_3 || bczmea05_3 || [[file:iczm1sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Kovan Sword || iczm1ss_2 || bczmea10_2 || [[file:iczm1ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Kovan Sword || iczm1ss_3 || bczmea10_3 || [[file:iczm1ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Kanka Mace || iczm2bm_2 || bczmea03_2 || [[file:iczm2bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Kanka Mace || iczm2bm_3 || bczmea03_3 || [[file:iczm2bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Pukatoo Pike || iczm2pp_2 || bczmea02_2 || [[file:iczm2pp_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Pukatoo Pike || iczm2pp_3 || bczmea02_3 || [[file:iczm2pp_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Kra-Cho Axe || iczm2sa_2 || bczmea01_2 || [[file:iczm2sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Kra-Cho Axe || iczm2sa_3 || bczmea01_3 || [[file:iczm2sa_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Matchata Sword || iczm2ss_2 || bczmea04_2 || [[file:iczm2ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Matchata Sword || iczm2ss_3 || bczmea04_3 || [[file:iczm2ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fyros Magic Amplifier || icfm2ms || bcfmea15 || [[file:icfm2ms.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Medium Quality Fyros Magic Amplifier || icfm2ms_2 || bcfmea15_2 || [[file:icfm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| High Quality Fyros Magic Amplifier || icfm2ms_3 || bcfmea15_3 || [[file:icfm2ms_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Matis Magic Amplifier || icmm2ms || bcmmea15 || [[file:icmm2ms.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Medium Quality Matis Magic Amplifier || icmm2ms_2 || bcmmea15_2 || [[file:icmm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| High Quality Matis Magic Amplifier || icmm2ms_3 || bcmmea15_3 || [[file:icmm2ms_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tryker Magic Amplifier || ictm2ms || bctmea15 || [[file:ictm2ms.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Medium Quality Tryker Magic Amplifier || ictm2ms_2 || bctmea15_2 || [[file:ictm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| High Quality Tryker Magic Amplifier || ictm2ms_3 || bctmea15_3 || [[file:ictm2ms_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zoraï Magic Amplifier || iczm2ms || bczmea15 || [[file:iczm2ms.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Medium Quality Zoraï Magic Amplifier || iczm2ms_2 || bczmea15_2 || [[file:iczm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| High Quality Zoraï Magic Amplifier || iczm2ms_3 || bczmea15_3 || [[file:iczm2ms_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Magic Amplifier || iccm2ms || bccmea15 || [[file:iccm2ms.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || icbm2bm_3 || bcbmea03_3 || [[file:icbm2bm_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || icbm2ss_3 || bcbmea04_3 || [[file:icbm2ss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || icbr2l_3 || bcbrea03_3 || [[file:icbr2l_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Crafting Tool for Ammo || itrtam || null || [[file:itrtam.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Crafting Tool for Armor || itrtar || null || [[file:itrtar.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Crafting Tool for Jewelry || itrtje || null || [[file:itrtje.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Crafting Tool for Melee Weapons || itrtmw || null || [[file:itrtmw.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Crafting Tool for Range Weapons || itrtrw || null || [[file:itrtrw.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Foraging Tool || itrtfo || null || [[file:itrtfo.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Dagger || icrm1pd || bcrmea06 || [[file:icrm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Sword || icrm1ss || bcrmea10 || [[file:icrm1ss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Magic Amplifier || icrm2ms || bcrmea15 || [[file:icrm2ms.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fyros Game Master Banner || fy_banner_gm || null || [[file:fy_banner_gm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fyros Guide Banner || fy_banner_gu || null || [[file:fy_banner_gu.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fyros Senior Game Master Banner || fy_banner_sgm || null || [[file:fy_banner_sgm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fyros Senior Guide Banner || fy_banner_sgu || null || [[file:fy_banner_sgu.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Matis Game Master Banner || ma_banner_gm || null || [[file:ma_banner_gm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Matis Guide Banner || ma_banner_gu || null || [[file:ma_banner_gu.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Matis Senior Game Master Banner || ma_banner_sgm || null || [[file:ma_banner_sgm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Matis Senior Guide Banner || ma_banner_sgu || null || [[file:ma_banner_sgu.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tryker Game Master Banner || tr_banner_gm || null || [[file:tr_banner_gm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tryker Guide Banner || tr_banner_gu || null || [[file:tr_banner_gu.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tryker Senior Game Master Banner || tr_banner_sgm || null || [[file:tr_banner_sgm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tryker Senior Guide Banner || tr_banner_sgu || null || [[file:tr_banner_sgu.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zoraï Game Master Banner || zo_banner_gm || null || [[file:zo_banner_gm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zoraï Guide Banner || zo_banner_gu || null || [[file:zo_banner_gu.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zoraï Senior Game Master Banner || zo_banner_sgm || null || [[file:zo_banner_sgm.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zoraï Senior Guide Banner || zo_banner_sgu || null || [[file:zo_banner_sgu.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Candy Cane || ic_candy_stick || bccmea16 || [[file:ic_candy_stick.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ickamm2ms || bccmea03 || [[file:ickamm2ms.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ickamm2ms_2 || bccmea03 || [[file:ickamm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ickamm2ms_3 || bccmea03 || [[file:ickamm2ms_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ickarm2ms || bccmea03 || [[file:ickarm2ms.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ickarm2ms_2 || bccmea03 || [[file:ickarm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ickarm2ms_3 || bccmea03 || [[file:ickarm2ms_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2bm_hom || bccmea03 || [[file:ichm2bm_hom.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2bm_kam || bccmea03 || [[file:ichm2bm_kam.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2bm_kar || bccmea03 || [[file:ichm2bm_kar.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2bm_kit || bccmea03 || [[file:ichm2bm_kit.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2pp_hom || bccmea03 || [[file:ichm2pp_hom.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2pp_kam || bccmea03 || [[file:ichm2pp_kam.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2pp_kar || bccmea03 || [[file:ichm2pp_kar.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2pp_kit || bccmea03 || [[file:ichm2pp_kit.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2ss_hom || bccmea03 || [[file:ichm2ss_hom.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2ss_kam || bccmea03 || [[file:ichm2ss_kam.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2ss_kar || bccmea03 || [[file:ichm2ss_kar.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || ichm2ss_kit || bccmea03 || [[file:ichm2ss_kit.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kamist Pick || itforagekam_ep2_1 || null || [[file:itforagekam_ep2_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kamist Pick || itforagekam_ep2_2 || null || [[file:itforagekam_ep2_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kamist Pick || itforagekam_ep2_3 || null || [[file:itforagekam_ep2_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Karavaneer Pick || itforagekar_ep2_1 || null || [[file:itforagekar_ep2_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Karavaneer Pick || itforagekar_ep2_2 || null || [[file:itforagekar_ep2_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Karavaneer Pick || itforagekar_ep2_3 || null || [[file:itforagekar_ep2_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Dexton Long Sword || fy_weapon_leader_dexton || null || [[file:fy_weapon_leader_dexton.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Yrkanis Pike || ma_weapon_leader_yrkanis || null || [[file:ma_weapon_leader_yrkanis.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Still Wyler Pike || tr_weapon_leader_still_wyler || null || [[file:tr_weapon_leader_still_wyler.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Mabreka Mace || zo_weapon_leader_mabreka || null || [[file:zo_weapon_leader_mabreka.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Mace || icokamm1bm_1 || bcokamem1bm_1 || [[file:icokamm1bm_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Mace || icokamm1bm_2 || bcokamem1bm_2 || [[file:icokamm1bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Staff || icokamm1bs_1 || bcokamem1bs_1 || [[file:icokamm1bs_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Staff || icokamm1bs_2 || bcokamem1bs_2 || [[file:icokamm1bs_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Dagger || icokamm1pd_1 || bcokamem1pd_1 || [[file:icokamm1pd_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Dagger || icokamm1pd_2 || bcokamem1pd_2 || [[file:icokamm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Spear || icokamm1ps_1 || bcokamem1ps_1 || [[file:icokamm1ps_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Spear || icokamm1ps_2 || bcokamem1ps_2 || [[file:icokamm1ps_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Axe || icokamm1sa_1 || bcokamem1sa_1 || [[file:icokamm1sa_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Axe || icokamm1sa_2 || bcokamem1sa_2 || [[file:icokamm1sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Sword || icokamm1ss_1 || bcokamem1ss_1 || [[file:icokamm1ss_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Sword || icokamm1ss_2 || bcokamem1ss_2 || [[file:icokamm1ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Two-handed Mace || icokamm2bm_1 || bcokamem2bm_1 || [[file:icokamm2bm_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Two-handed Mace || icokamm2bm_2 || bcokamem2bm_2 || [[file:icokamm2bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Maga-Duk Magic Amplifier || icokamm2ms_1 || bcokamem2ms_1 || [[file:icokamm2ms_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cheng-Duk Magic Amplifier || icokamm2ms_2 || bcokamem2ms_2 || [[file:icokamm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Pike || icokamm2pp_1 || bcokamem2pp_1 || [[file:icokamm2pp_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Pike || icokamm2pp_2 || bcokamem2pp_2 || [[file:icokamm2pp_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Two-handed Axe || icokamm2sa_1 || bcokamem2sa_1 || [[file:icokamm2sa_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Two-handed Axe || icokamm2sa_2 || bcokamem2sa_2 || [[file:icokamm2sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Two-handed Sword || icokamm2ss_1 || bcokamem2ss_1 || [[file:icokamm2ss_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Two-handed Sword || icokamm2ss_2 || bcokamem2ss_2 || [[file:icokamm2ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Mace || icokarm1bm_1 || bcokarem1bm_1 || [[file:icokarm1bm_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Mace || icokarm1bm_2 || bcokarem1bm_2 || [[file:icokarm1bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Staff || icokarm1bs_1 || bcokarem1bs_1 || [[file:icokarm1bs_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Staff || icokarm1bs_2 || bcokarem1bs_2 || [[file:icokarm1bs_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Dagger || icokarm1pd_1 || bcokarem1pd_1 || [[file:icokarm1pd_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Dagger || icokarm1pd_2 || bcokarem1pd_2 || [[file:icokarm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Spear || icokarm1ps_1 || bcokarem1ps_1 || [[file:icokarm1ps_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Spear || icokarm1ps_2 || bcokarem1ps_2 || [[file:icokarm1ps_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Axe || icokarm1sa_1 || bcokarem1sa_1 || [[file:icokarm1sa_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Axe || icokarm1sa_2 || bcokarem1sa_2 || [[file:icokarm1sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Sword || icokarm1ss_1 || bcokarem1ss_1 || [[file:icokarm1ss_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Sword || icokarm1ss_2 || bcokarem1ss_2 || [[file:icokarm1ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Two-handed Mace || icokarm2bm_1 || bcokarem2bm_1 || [[file:icokarm2bm_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Two-handed Mace || icokarm2bm_2 || bcokarem2bm_2 || [[file:icokarm2bm_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Maga-Jen Magic Amplifier || icokarm2ms_1 || bcokarem2ms_1 || [[file:icokarm2ms_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cheng-Jen Magic Amplifier || icokarm2ms_2 || bcokarem2ms_2 || [[file:icokarm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Pike || icokarm2pp_1 || bcokarem2pp_1 || [[file:icokarm2pp_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Pike || icokarm2pp_2 || bcokarem2pp_2 || [[file:icokarm2pp_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Two-handed Axe || icokarm2sa_1 || bcokarem2sa_1 || [[file:icokarm2sa_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Two-handed Axe || icokarm2sa_2 || bcokarem2sa_2 || [[file:icokarm2sa_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Two-handed Sword || icokarm2ss_1 || bcokarem2ss_1 || [[file:icokarm2ss_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Two-handed Sword || icokarm2ss_2 || bcokarem2ss_2 || [[file:icokarm2ss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Bowpistol || icokamr1b_1 || bcokamer1b_1 || [[file:icokamr1b_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Bowpistol || icokamr1b_2 || bcokamer1b_2 || [[file:icokamr1b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Pistol || icokamr1p_1 || bcokamer1p_1 || [[file:icokamr1p_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Pistol || icokamr1p_2 || bcokamer1p_2 || [[file:icokamr1p_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Autolauncher || icokamr2a_1 || bcokamer2a_1 || [[file:icokamr2a_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Autolauncher || icokamr2a_2 || bcokamer2a_2 || [[file:icokamr2a_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Bowrifle || icokamr2b_1 || bcokamer2b_1 || [[file:icokamr2b_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Bowrifle || icokamr2b_2 || bcokamer2b_2 || [[file:icokamr2b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Launcher  || icokamr2l_1 || bcokamer2l_1 || [[file:icokamr2l_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Launcher || icokamr2l_2 || bcokamer2l_2 || [[file:icokamr2l_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Rifle || icokamr2r_1 || bcokamer2r_1 || [[file:icokamr2r_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Rifle || icokamr2r_2 || bcokamer2r_2 || [[file:icokamr2r_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Bowpistol || icokarr1b_1 || bcokarer1b_1 || [[file:icokarr1b_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Bowpistol || icokarr1b_2 || bcokarer1b_2 || [[file:icokarr1b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Pistol || icokarr1p_1 || bcokarer1p_1 || [[file:icokarr1p_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Pistol || icokarr1p_2 || bcokarer1p_2 || [[file:icokarr1p_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Autolauncher || icokarr2a_1 || bcokarer2a_1 || [[file:icokarr2a_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Autolauncher || icokarr2a_2 || bcokarer2a_2 || [[file:icokarr2a_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Bowrifle || icokarr2b_1 || bcokarer2b_1 || [[file:icokarr2b_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Bowrifle || icokarr2b_2 || bcokarer2b_2 || [[file:icokarr2b_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Launcher || icokarr2l_1 || bcokarer2l_1 || [[file:icokarr2l_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Launcher || icokarr2l_2 || bcokarer2l_2 || [[file:icokarr2l_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Rifle || icokarr2r_1 || bcokarer2r_1 || [[file:icokarr2r_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Rifle || icokarr2r_2 || bcokarer2r_2 || [[file:icokarr2r_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Duk Ammo Crafting Tool || icokamtammo_1 || bcokametammo_1 || [[file:icokamtammo_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Duk Ammo Crafting Tool || icokamtammo_2 || bcokametammo_2 || [[file:icokamtammo_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Duk Armor Crafting Tool || icokamtarmor_1 || bcokametarmor_1 || [[file:icokamtarmor_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Duk Armor Crafting Tool || icokamtarmor_2 || bcokametarmor_2 || [[file:icokamtarmor_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Duk Jewel Crafting Tool || icokamtjewel_1 || bcokametjewel_1 || [[file:icokamtjewel_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Duk Jewel Crafting Tool || icokamtjewel_2 || bcokametjewel_2 || [[file:icokamtjewel_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Duk Melee Weapon Crafting Tool || icokamtmwea_1 || bcokametmwea_1 || [[file:icokamtmwea_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Duk Melee Weapon Crafting Tool || icokamtmwea_2 || bcokametmwea_2 || [[file:icokamtmwea_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Duk Range Weapon Crafting Tool || icokamtrwea_1 || bcokametrwea_1 || [[file:icokamtrwea_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Duk Range Weapon Crafting Tool || icokamtrwea_2 || bcokametrwea_2 || [[file:icokamtrwea_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Jen Ammo Crafting Tool || icokartammo_1 || bcokaretammo_1 || [[file:icokartammo_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Jen Ammo Crafting Tool || icokartammo_2 || bcokaretammo_2 || [[file:icokartammo_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Jen Armor Crafting Tool || icokartarmor_1 || bcokaretarmor_1 || [[file:icokartarmor_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Jen Armor Crafting Tool || icokartarmor_2 || bcokaretarmor_2 || [[file:icokartarmor_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Jen Jewel Crafting Tool || icokartjewel_1 || bcokaretjewel_1 || [[file:icokartjewel_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Jen Jewel Crafting Tool || icokartjewel_2 || bcokaretjewel_2 || [[file:icokartjewel_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Jen Melee Weapon Crafting Tool || icokartmwea_1 || bcokaretmwea_1 || [[file:icokartmwea_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Jen Melee Weapon Crafting Tool || icokartmwea_2 || bcokaretmwea_2 || [[file:icokartmwea_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Armilo-Jen Range Weapon Crafting Tool || icokartrwea_1 || bcokaretrwea_1 || [[file:icokartrwea_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn-Jen Range Weapon Crafting Tool || icokartrwea_2 || bcokaretrwea_2 || [[file:icokartrwea_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Greslin-Duk Pick || icokamtforage_1 || bcokametforage_1 || [[file:icokamtforage_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Egiros-Duk Pick || icokamtforage_2 || bcokametforage_2 || [[file:icokamtforage_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Greslin-Jen Pick || icokartforage_1 || bcokaretforage_1 || [[file:icokartforage_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Egiros-Jen Pick || icokartforage_2 || bcokaretforage_2 || [[file:icokartforage_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tool Crafting Tool || ittool || null || [[file:ittool.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || karavan_gun || null || [[file:karavan_gun.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || tcm_louche || null || [[file:tcm_louche.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || npc_eroukan_sword || bccmea03 || [[file:npc_eroukan_sword.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Teddy || teddyubo || null || [[file:teddyubo.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ladle || louche || null || [[file:louche.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Merena || sfxitforagematis_1 || null || [[file:sfxitforagematis_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pik || sfxitforagetryker_1 || null || [[file:sfxitforagetryker_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Krat || itforagefyros_1 || null || [[file:itforagefyros_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Taï-Sui'Kuk || sfxitforagezorai_1 || null || [[file:sfxitforagezorai_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Merena || itforagematis_1 || null || [[file:itforagematis_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pik || itforagetryker_1 || null || [[file:itforagetryker_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Krat || sfxitforagefyros_1 || null || [[file:sfxitforagefyros_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Taï-Sui'Kuk || itforagezorai_1 || null || [[file:itforagezorai_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stick || stick_3 || null || [[file:stick_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Grip || grip || null || [[file:grip.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Brush || brush_2 || null || [[file:brush_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Brush || brush_3 || null || [[file:brush_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pet Stick || petstick_2 || null || [[file:petstick_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stake || stake || null || [[file:stake.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pet Stick || petstick_3 || null || [[file:petstick_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cattle Stick || cattlestick || null || [[file:cattlestick.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stick || stick || null || [[file:stick.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Magic Amplifier || iccm2ms_2 || bccmea15 || [[file:iccm2ms_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Mounting Stick || mountingstick_2 || null || [[file:mountingstick_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Magic Amplifier || iccm2ms_3 || bccmea15 || [[file:iccm2ms_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Mounting Stick || mountingstick_3 || null || [[file:mountingstick_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Scraper || scraper_2 || null || [[file:scraper_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Chopper || chopper_2 || null || [[file:chopper_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Scraper || scraper_3 || null || [[file:scraper_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Secator || secator_2 || null || [[file:secator_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Chopper || chopper_3 || null || [[file:chopper_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Secator || secator_3 || null || [[file:secator_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Brush || brush || null || [[file:brush.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pet Stick || petstick || null || [[file:petstick.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Drill || drill_2 || null || [[file:drill_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Drill || drill_3 || null || [[file:drill_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Winch || winch_2 || null || [[file:winch_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Winch || winch_3 || null || [[file:winch_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Mounting Stick || mountingstick || null || [[file:mountingstick.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Scraper || scraper || null || [[file:scraper.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Butcher's Knife || chopper || null || [[file:chopper.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Secator || secator || null || [[file:secator.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Drill || drill || null || [[file:drill.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Winch || winch || null || [[file:winch.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Grip || grip_2 || null || [[file:grip_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Grip || grip_3 || null || [[file:grip_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cattle Stick || cattlestick_2 || null || [[file:cattlestick_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Cattle Stick || cattlestick_3 || null || [[file:cattlestick_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Phial || phial || null || [[file:phial.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stick || stick_2 || null || [[file:stick_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kit of Supreme Healing || medical_kit || null || [[file:medical_kit.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Larvae Phial || large_phial || null || [[file:large_phial.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Scroll Making Tool || scrollmaker || null || [[file:scrollmaker.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Butcher's Knife || butcher_knife || null || [[file:butcher_knife.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Bucket || bucket || null || [[file:bucket.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stylus || stylet || null || [[file:stylet.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Trowel || itoshovelgarden || null || [[file:itoshovelgarden.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| SGM Jewel Craft Tool || icoanimtjewel || bcokametjewel_1 || [[file:icoanimtjewel.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| SGM Armor Craft Tool || icoanimtarmor || bcokametarmor_1 || [[file:icoanimtarmor.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| SGM Melee Weapon Craft Tool || icoanimtmwea || null || [[file:icoanimtmwea.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| SGM Ammo Craft Tool || icoanimtammo || bcokaretammo_1 || [[file:icoanimtammo.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| SGM Range Weapon Craft Tool || icoanimtrwea || bcokametrwea_1 || [[file:icoanimtrwea.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || sfxitforagematis_2 || null || [[file:sfxitforagematis_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || sfxitforage_pvp || null || [[file:sfxitforage_pvp.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || sfxitforagezorai_2 || null || [[file:sfxitforagezorai_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || sfxitforage_marauder || null || [[file:sfxitforage_marauder.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || sfxitforagefyros2 || null || [[file:sfxitforagefyros2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || sfxitforagetryker_2 || null || [[file:sfxitforagetryker_2.jpg]] &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other left hand weapon ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of the item !! sheet_id of the item  !! brick_id of the crafting plan !! screenshot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || null || null || [[file:null.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| Jab Dagger || icfm1pd || bcfmea06 || [[file:icfm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Limmel Dagger || icmm1pd || bcmmea06 || [[file:icmm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Fyler Dagger || ictm1pd || bctmea06 || [[file:ictm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lam Dagger || iczm1pd || bczmea06 || [[file:iczm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Blok Buckler || icfsb || bcfsea01 || [[file:icfsb.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stok Shield || icfss || bcfsea02 || [[file:icfss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Wod Buckler || icmsb || bcmsea01 || [[file:icmsb.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Takod Shield || icmss || bcmsea02 || [[file:icmss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stilten Buckler || ictsb || bctsea01 || [[file:ictsb.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Parper Shield || ictss || bctsea02 || [[file:ictss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kastu Buckler || iczsb || bczsea01 || [[file:iczsb.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pakmon Shield || iczss || bczsea02 || [[file:iczss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Living Limmel Dagger || icmm1pdl || bcmmea11 || [[file:icmm1pdl.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Waving Fyler Dagger || ictm1pdw || bctmea12 || [[file:ictm1pdw.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Burning Blok || icfsbb || bcfsea03 || [[file:icfsbb.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Living Wod Buckler || icmsbl || bcmsea03 || [[file:icmsbl.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Waving Stilten Buckler || ictsbw || bctsea03 || [[file:ictsbw.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Electric Kastu Buckler || iczsbe || bczsea03 || [[file:iczsbe.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Dagger || iccm1pd || bccmea06 || [[file:iccm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Buckler || iccsb || bccsea01 || [[file:iccsb.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Shield || iccss || bccsea02 || [[file:iccss.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Jabus Dagger || icfm1pd_2 || bcfmea06_2 || [[file:icfm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Jabyx Dagger || icfm1pd_3 || bcfmea06_3 || [[file:icfm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Limmel Dagger || icmm1pd_2 || bcmmea06_2 || [[file:icmm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Limmel Dagger || icmm1pd_3 || bcmmea06_3 || [[file:icmm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Fyler Dagger || ictm1pd_2 || bctmea06_2 || [[file:ictm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Fyler Dagger || ictm1pd_3 || bctmea06_3 || [[file:ictm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Lam Dagger || iczm1pd_2 || bczmea06_2 || [[file:iczm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Lam Dagger || iczm1pd_3 || bczmea06_3 || [[file:iczm1pd_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Blokus Buckler || icfsb_2 || bcfsea01_2 || [[file:icfsb_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Blokyx Buckler || icfsb_3 || bcfsea01_3 || [[file:icfsb_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stokus Shield || icfss_2 || bcfsea02_2 || [[file:icfss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Stokyx Shield || icfss_3 || bcfsea02_3 || [[file:icfss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Wod Buckler || icmsb_2 || bcmsea01_2 || [[file:icmsb_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Wod Buckler || icmsb_3 || bcmsea01_3 || [[file:icmsb_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Modi Takod Shield || icmss_2 || bcmsea02_2 || [[file:icmss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kara Takod Shield || icmss_3 || bcmsea02_3 || [[file:icmss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Stilten Buckler || ictsb_2 || bctsea01_2 || [[file:ictsb_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Stilten Buckler || ictsb_3 || bctsea01_3 || [[file:ictsb_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Lor-Parper Shield || ictss_2 || bctsea02_2 || [[file:ictss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Ry-Parper Shield || ictss_3 || bctsea02_3 || [[file:ictss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Kastu Buckler || iczsb_2 || bczsea01_2 || [[file:iczsb_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Kastu Buckler || iczsb_3 || bczsea01_3 || [[file:iczsb_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Li'Pakmon Shield || iczss_2 || bczsea02_2 || [[file:iczss_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Zo'Pakmon Shield || iczss_3 || bczsea02_3 || [[file:iczss_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Pre-Order || pre_order || bccsea03 || [[file:pre_order.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Refugee Dagger || icrm1pd || bcrmea06 || [[file:icrm1pd.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kamist Shield || ickamss_ep2_1 || bckamsea01 || [[file:ickamss_ep2_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kamist Shield || ickamss_ep2_2 || bckamsea02 || [[file:ickamss_ep2_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Kamist Shield || ickamss_ep2_3 || bckamsea03 || [[file:ickamss_ep2_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Karavaneer Shield || ickarss_ep2_1 || bckarsea01 || [[file:ickarss_ep2_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Karavaneer Shield || ickarss_ep2_2 || bckarsea02 || [[file:ickarss_ep2_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Karavaneer Shield || ickarss_ep2_3 || bckarsea03 || [[file:ickarss_ep2_3.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Duk Dagger || icokamm1pd_1 || bcokamem1pd_1 || [[file:icokamm1pd_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Duk Dagger || icokamm1pd_2 || bcokamem1pd_2 || [[file:icokamm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn-Jen Dagger || icokarm1pd_1 || bcokarem1pd_1 || [[file:icokarm1pd_1.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Vedice-Jen Dagger || icokarm1pd_2 || bcokarem1pd_2 || [[file:icokarm1pd_2.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| Shield of Prestige || casinoshield_pre_order || bccsea03 || [[file:casinoshield_pre_order.jpg]] &lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || icbss_marauder || bcbsea02_3 || [[file:icbss_marauder.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| No translation for this item || icbss_pvp || bcbsea02_3 || [[file:icbss_pvp.jpg]]&lt;br /&gt;
 |}&lt;br /&gt;
{{In_Category|3D}}&lt;br /&gt;
[[Category:Graphics]][[Category:3D]]&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48956</id>
		<title>Sheets</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48956"/>
				<updated>2022-02-21T05:12:10Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Definition ==&lt;br /&gt;
[[Sheets]] are data structures that describe the attributes of a part of Ryzoms objects which appear in game. &lt;br /&gt;
Ryzom objects that  have a sheet are :&lt;br /&gt;
:− ''equipment'' : clothes, weapons, tools ...&lt;br /&gt;
:− materials, mission items, generally speaking the ''items that are displayed in the bag''.&lt;br /&gt;
:– ''spawnable objects'' (decor) in the list of all objects which have a sheet: https://forge.ryzom.com/all_spawn/&lt;br /&gt;
:− ''characters'' have a ''race''' sheet&lt;br /&gt;
:− ''NPCs'' have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones).&lt;br /&gt;
:− ''MOBS''&amp;lt;ref&amp;gt;MOB is a shortcut for “Monster Object”&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are two kinds of entities in Ryzom:&lt;br /&gt;
:− The monoshape  entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughly, it may be sometimes more complex ). They can be spawned with a single command.&lt;br /&gt;
:− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The character is spawned first, then it's equipment is applied.&lt;br /&gt;
&lt;br /&gt;
== Sheet Names ==&lt;br /&gt;
Sheet ID&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*Items list (inventory) : https://github.com/nimetu/ryzom_extra/blob/master/resources/sheets-cache/items.serial&lt;br /&gt;
*[[List of armors]]&lt;br /&gt;
*[[List of equipables items]] [[:fr:Liste des objets équipables]]&lt;br /&gt;
&lt;br /&gt;
== Questions and Answers==&lt;br /&gt;
— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?&lt;br /&gt;
&lt;br /&gt;
—  les items des sacs speciaux?&lt;br /&gt;
&lt;br /&gt;
—  peut-être, je ne sais justement pas quels objets n'ont pas de sheet.&lt;br /&gt;
&lt;br /&gt;
—  c'est simple&lt;br /&gt;
sac spécial = pas de sheet&lt;br /&gt;
sacs normal = sheet&lt;br /&gt;
&lt;br /&gt;
—  d'accord, et il y a une raison?&lt;br /&gt;
Les mobs&amp;lt;ref&amp;gt; MOB : Monster Object&amp;lt;/ref&amp;gt;, grobs&amp;lt;ref&amp;gt;GROB : Graphical Object&amp;lt;/ref&amp;gt;, persos en ont-ils?&lt;br /&gt;
&lt;br /&gt;
—  mobs oui, tous&lt;br /&gt;
grobs?&lt;br /&gt;
les persos ont aussi le sheet pour la race&lt;br /&gt;
&lt;br /&gt;
—  Grob graphic objects&lt;br /&gt;
&lt;br /&gt;
—  tout equipement à un sheet &lt;br /&gt;
pas forcement&lt;br /&gt;
items poper en jeu oui, mais tout le SE non&lt;br /&gt;
&lt;br /&gt;
—  les arbres, microveget...&lt;br /&gt;
les personnages&lt;br /&gt;
ou NPC&lt;br /&gt;
&lt;br /&gt;
—  arbres + microveget non&lt;br /&gt;
sauf si c'est un arbre special qui se cible (comme au nexus)&lt;br /&gt;
ou les plantes de la kitiniere&lt;br /&gt;
les nps sont soit des sheets complets (comme les tribus)&lt;br /&gt;
soit des perso : donc un sheet de race + de l'equipement&lt;br /&gt;
&lt;br /&gt;
—  les batiments et autres decors, les effets spéciaux, tout ça c'est des grobs&lt;br /&gt;
&lt;br /&gt;
—  oui mais tout n'est pas sheet&lt;br /&gt;
&lt;br /&gt;
—  les bandits doivent être des mobs?&lt;br /&gt;
&lt;br /&gt;
==API aspects ==&lt;br /&gt;
* [[Ryzom API]]&lt;br /&gt;
* [[Ryzom API/Item sheetids]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}{{Portal|Forge}}&lt;br /&gt;
[[Category:Forge]] [[Category:Graphics]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48955</id>
		<title>Sheets</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48955"/>
				<updated>2022-02-21T04:59:15Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: /* Definition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Definition ==&lt;br /&gt;
[[Sheets]] are data structures that describe the attributes of a part of Ryzoms objects which appear in game. &lt;br /&gt;
Ryzom objects that  have a sheet are :&lt;br /&gt;
:− ''equipment'' : clothes, weapons, tools ...&lt;br /&gt;
:− materials, mission items, generally speaking the ''items that are displayed in the bag''.&lt;br /&gt;
:– ''spawnable objects'' (decor) in the list of all objects which have a sheet: https://forge.ryzom.com/all_spawn/&lt;br /&gt;
:− ''characters'' have a ''race''' sheet&lt;br /&gt;
:− ''NPCs'' have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones).&lt;br /&gt;
:− ''MOBS''&amp;lt;ref&amp;gt;MOB is a shortcut for “Monster Object”&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are two kinds of entities in Ryzom:&lt;br /&gt;
:− The monoshape  entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughly, it may be sometimes more complex ). They can be spawned with a single command.&lt;br /&gt;
:− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The character is spawned first, then it's equipment is applied.&lt;br /&gt;
&lt;br /&gt;
== Sheet Names ==&lt;br /&gt;
Sheet ID&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*Items list (inventory) : https://github.com/nimetu/ryzom_extra/blob/master/resources/sheets-cache/items.serial&lt;br /&gt;
*[[List of armors]]&lt;br /&gt;
*[[:fr:Liste des objets équipables]]&lt;br /&gt;
&lt;br /&gt;
== Questions and Answers==&lt;br /&gt;
— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?&lt;br /&gt;
&lt;br /&gt;
—  les items des sacs speciaux?&lt;br /&gt;
&lt;br /&gt;
—  peut-être, je ne sais justement pas quels objets n'ont pas de sheet.&lt;br /&gt;
&lt;br /&gt;
—  c'est simple&lt;br /&gt;
sac spécial = pas de sheet&lt;br /&gt;
sacs normal = sheet&lt;br /&gt;
&lt;br /&gt;
—  d'accord, et il y a une raison?&lt;br /&gt;
Les mobs&amp;lt;ref&amp;gt; MOB : Monster Object&amp;lt;/ref&amp;gt;, grobs&amp;lt;ref&amp;gt;GROB : Graphical Object&amp;lt;/ref&amp;gt;, persos en ont-ils?&lt;br /&gt;
&lt;br /&gt;
—  mobs oui, tous&lt;br /&gt;
grobs?&lt;br /&gt;
les persos ont aussi le sheet pour la race&lt;br /&gt;
&lt;br /&gt;
—  Grob graphic objects&lt;br /&gt;
&lt;br /&gt;
—  tout equipement à un sheet &lt;br /&gt;
pas forcement&lt;br /&gt;
items poper en jeu oui, mais tout le SE non&lt;br /&gt;
&lt;br /&gt;
—  les arbres, microveget...&lt;br /&gt;
les personnages&lt;br /&gt;
ou NPC&lt;br /&gt;
&lt;br /&gt;
—  arbres + microveget non&lt;br /&gt;
sauf si c'est un arbre special qui se cible (comme au nexus)&lt;br /&gt;
ou les plantes de la kitiniere&lt;br /&gt;
les nps sont soit des sheets complets (comme les tribus)&lt;br /&gt;
soit des perso : donc un sheet de race + de l'equipement&lt;br /&gt;
&lt;br /&gt;
—  les batiments et autres decors, les effets spéciaux, tout ça c'est des grobs&lt;br /&gt;
&lt;br /&gt;
—  oui mais tout n'est pas sheet&lt;br /&gt;
&lt;br /&gt;
—  les bandits doivent être des mobs?&lt;br /&gt;
&lt;br /&gt;
==API aspects ==&lt;br /&gt;
* [[Ryzom API]]&lt;br /&gt;
* [[Ryzom API/Item sheetids]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}{{Portal|Forge}}&lt;br /&gt;
[[Category:Forge]] [[Category:Graphics]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48954</id>
		<title>Sheets</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48954"/>
				<updated>2022-02-21T04:57:58Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Definition ==&lt;br /&gt;
[[Sheets]] are data structures that describe the attributes of a part of Ryzoms objects which appear in game. &lt;br /&gt;
Ryzom objects that  have a sheet are :&lt;br /&gt;
:− ''equipment'' : clothes, weapons, tools ...&lt;br /&gt;
:− materials, mission items, generally speaking the ''items that are displayed in the bag''.&lt;br /&gt;
:– ''spawnable objects'' (decor) in the list of all objects which have a sheet: https://forge.ryzom.com/all_spawn/&lt;br /&gt;
:− ''characters'' have a ''race''' sheet&lt;br /&gt;
:− ''NPCs'' have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones).&lt;br /&gt;
:− ''MOBS''&amp;lt;ref&amp;gt;MOB is a shortcut for “Monster Object”&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are two kinds of entities in Ryzom:&lt;br /&gt;
:− The monoshape  entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughy, it may be sometimes more complex ). They can be spawned with a single command.&lt;br /&gt;
:− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The character is spawned first, then it's equipment is applied.&lt;br /&gt;
&lt;br /&gt;
== Sheet Names ==&lt;br /&gt;
Sheet ID&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*Items list (inventory) : https://github.com/nimetu/ryzom_extra/blob/master/resources/sheets-cache/items.serial&lt;br /&gt;
*[[List of armors]]&lt;br /&gt;
*[[:fr:Liste des objets équipables]]&lt;br /&gt;
&lt;br /&gt;
== Questions and Answers==&lt;br /&gt;
— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?&lt;br /&gt;
&lt;br /&gt;
—  les items des sacs speciaux?&lt;br /&gt;
&lt;br /&gt;
—  peut-être, je ne sais justement pas quels objets n'ont pas de sheet.&lt;br /&gt;
&lt;br /&gt;
—  c'est simple&lt;br /&gt;
sac spécial = pas de sheet&lt;br /&gt;
sacs normal = sheet&lt;br /&gt;
&lt;br /&gt;
—  d'accord, et il y a une raison?&lt;br /&gt;
Les mobs&amp;lt;ref&amp;gt; MOB : Monster Object&amp;lt;/ref&amp;gt;, grobs&amp;lt;ref&amp;gt;GROB : Graphical Object&amp;lt;/ref&amp;gt;, persos en ont-ils?&lt;br /&gt;
&lt;br /&gt;
—  mobs oui, tous&lt;br /&gt;
grobs?&lt;br /&gt;
les persos ont aussi le sheet pour la race&lt;br /&gt;
&lt;br /&gt;
—  Grob graphic objects&lt;br /&gt;
&lt;br /&gt;
—  tout equipement à un sheet &lt;br /&gt;
pas forcement&lt;br /&gt;
items poper en jeu oui, mais tout le SE non&lt;br /&gt;
&lt;br /&gt;
—  les arbres, microveget...&lt;br /&gt;
les personnages&lt;br /&gt;
ou NPC&lt;br /&gt;
&lt;br /&gt;
—  arbres + microveget non&lt;br /&gt;
sauf si c'est un arbre special qui se cible (comme au nexus)&lt;br /&gt;
ou les plantes de la kitiniere&lt;br /&gt;
les nps sont soit des sheets complets (comme les tribus)&lt;br /&gt;
soit des perso : donc un sheet de race + de l'equipement&lt;br /&gt;
&lt;br /&gt;
—  les batiments et autres decors, les effets spéciaux, tout ça c'est des grobs&lt;br /&gt;
&lt;br /&gt;
—  oui mais tout n'est pas sheet&lt;br /&gt;
&lt;br /&gt;
—  les bandits doivent être des mobs?&lt;br /&gt;
&lt;br /&gt;
==API aspects ==&lt;br /&gt;
* [[Ryzom API]]&lt;br /&gt;
* [[Ryzom API/Item sheetids]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}{{Portal|Forge}}&lt;br /&gt;
[[Category:Forge]] [[Category:Graphics]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48945</id>
		<title>Sheets</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48945"/>
				<updated>2022-02-20T10:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: /* Definition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Definition ==&lt;br /&gt;
[[Sheets]] are data structures that describe the attributes of a part of Ryzoms objects which appear in game. &lt;br /&gt;
Ryzom objects that  have a sheet are :&lt;br /&gt;
:− ''equipment'' : clothes, weapons, tools ...&lt;br /&gt;
:− materials, mission items, generally speaking the ''items that are displayed in the bag''.&lt;br /&gt;
:– ''spawnable objects'' (decor) in the list of all objects which have a sheet: https://forge.ryzom.com/all_spawn/&lt;br /&gt;
:− ''characters'' have a ''race''' sheet&lt;br /&gt;
:− ''NPCs'' have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones).&lt;br /&gt;
:− ''MOBS''&amp;lt;ref&amp;gt;MOB is a shortcut for “Monster Object”&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are two kinds of entities in Ryzom:&lt;br /&gt;
:− The monoshape  entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughy, it may be sometimes more complex ). They can be spawned with a single command.&lt;br /&gt;
:− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The character is spawned first, then it's equipment is applied.&lt;br /&gt;
&lt;br /&gt;
== Sheet Names ==&lt;br /&gt;
Sheet ID&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*Items list (inventory) : https://github.com/nimetu/ryzom_extra/blob/master/resources/sheets-cache/items.serial&lt;br /&gt;
*[[List of armors]]&lt;br /&gt;
&lt;br /&gt;
== Questions and Answers==&lt;br /&gt;
— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?&lt;br /&gt;
&lt;br /&gt;
—  les items des sacs speciaux?&lt;br /&gt;
&lt;br /&gt;
—  peut-être, je ne sais justement pas quels objets n'ont pas de sheet.&lt;br /&gt;
&lt;br /&gt;
—  c'est simple&lt;br /&gt;
sac spécial = pas de sheet&lt;br /&gt;
sacs normal = sheet&lt;br /&gt;
&lt;br /&gt;
—  d'accord, et il y a une raison?&lt;br /&gt;
Les mobs&amp;lt;ref&amp;gt; MOB : Monster Object&amp;lt;/ref&amp;gt;, grobs&amp;lt;ref&amp;gt;GROB : Graphical Object&amp;lt;/ref&amp;gt;, persos en ont-ils?&lt;br /&gt;
&lt;br /&gt;
—  mobs oui, tous&lt;br /&gt;
grobs?&lt;br /&gt;
les persos ont aussi le sheet pour la race&lt;br /&gt;
&lt;br /&gt;
—  Grob graphic objects&lt;br /&gt;
&lt;br /&gt;
—  tout equipement à un sheet &lt;br /&gt;
pas forcement&lt;br /&gt;
items poper en jeu oui, mais tout le SE non&lt;br /&gt;
&lt;br /&gt;
—  les arbres, microveget...&lt;br /&gt;
les personnages&lt;br /&gt;
ou NPC&lt;br /&gt;
&lt;br /&gt;
—  arbres + microveget non&lt;br /&gt;
sauf si c'est un arbre special qui se cible (comme au nexus)&lt;br /&gt;
ou les plantes de la kitiniere&lt;br /&gt;
les nps sont soit des sheets complets (comme les tribus)&lt;br /&gt;
soit des perso : donc un sheet de race + de l'equipement&lt;br /&gt;
&lt;br /&gt;
—  les batiments et autres decors, les effets spéciaux, tout ça c'est des grobs&lt;br /&gt;
&lt;br /&gt;
—  oui mais tout n'est pas sheet&lt;br /&gt;
&lt;br /&gt;
—  les bandits doivent être des mobs?&lt;br /&gt;
&lt;br /&gt;
==API aspects ==&lt;br /&gt;
* [[Ryzom API]]&lt;br /&gt;
* [[Ryzom API/Item sheetids]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}{{Portal|Forge}}&lt;br /&gt;
[[Category:Forge]] [[Category:Graphics]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48944</id>
		<title>Sheets</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48944"/>
				<updated>2022-02-20T10:16:20Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: /* Sheet Names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Definition ==&lt;br /&gt;
[[Sheets]] are data structures that describe the attributes of a part of Ryzoms objects which appear in game. &lt;br /&gt;
Ryzom objects that  have a sheet are :&lt;br /&gt;
:− ''equipment'' : clothes, weapons, tools ...&lt;br /&gt;
:− materials, mission items, generally speaking the ''items that are displayed in the bag''.&lt;br /&gt;
:– ''spawnable objects'' (decor) in the list of all objects which have a sheet: https://forge.ryzom.com/all_spawn/&lt;br /&gt;
:− ''characters'' have a ''race''' sheet&lt;br /&gt;
:− ''NPCs'' have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones).&lt;br /&gt;
:− ''MOBS''&amp;lt;ref&amp;gt;MOB is a shortcut for “Monster Object”&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are two kinds of entities in Ryzom:&lt;br /&gt;
:− The monoshape  entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughy, it may be sometimes more complex ). They can be spawned with a single command.&lt;br /&gt;
:− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The characcter is spawned first, then it's equipment is applied.&lt;br /&gt;
&lt;br /&gt;
== Sheet Names ==&lt;br /&gt;
Sheet ID&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*Items list (inventory) : https://github.com/nimetu/ryzom_extra/blob/master/resources/sheets-cache/items.serial&lt;br /&gt;
*[[List of armors]]&lt;br /&gt;
&lt;br /&gt;
== Questions and Answers==&lt;br /&gt;
— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?&lt;br /&gt;
&lt;br /&gt;
—  les items des sacs speciaux?&lt;br /&gt;
&lt;br /&gt;
—  peut-être, je ne sais justement pas quels objets n'ont pas de sheet.&lt;br /&gt;
&lt;br /&gt;
—  c'est simple&lt;br /&gt;
sac spécial = pas de sheet&lt;br /&gt;
sacs normal = sheet&lt;br /&gt;
&lt;br /&gt;
—  d'accord, et il y a une raison?&lt;br /&gt;
Les mobs&amp;lt;ref&amp;gt; MOB : Monster Object&amp;lt;/ref&amp;gt;, grobs&amp;lt;ref&amp;gt;GROB : Graphical Object&amp;lt;/ref&amp;gt;, persos en ont-ils?&lt;br /&gt;
&lt;br /&gt;
—  mobs oui, tous&lt;br /&gt;
grobs?&lt;br /&gt;
les persos ont aussi le sheet pour la race&lt;br /&gt;
&lt;br /&gt;
—  Grob graphic objects&lt;br /&gt;
&lt;br /&gt;
—  tout equipement à un sheet &lt;br /&gt;
pas forcement&lt;br /&gt;
items poper en jeu oui, mais tout le SE non&lt;br /&gt;
&lt;br /&gt;
—  les arbres, microveget...&lt;br /&gt;
les personnages&lt;br /&gt;
ou NPC&lt;br /&gt;
&lt;br /&gt;
—  arbres + microveget non&lt;br /&gt;
sauf si c'est un arbre special qui se cible (comme au nexus)&lt;br /&gt;
ou les plantes de la kitiniere&lt;br /&gt;
les nps sont soit des sheets complets (comme les tribus)&lt;br /&gt;
soit des perso : donc un sheet de race + de l'equipement&lt;br /&gt;
&lt;br /&gt;
—  les batiments et autres decors, les effets spéciaux, tout ça c'est des grobs&lt;br /&gt;
&lt;br /&gt;
—  oui mais tout n'est pas sheet&lt;br /&gt;
&lt;br /&gt;
—  les bandits doivent être des mobs?&lt;br /&gt;
&lt;br /&gt;
==API aspects ==&lt;br /&gt;
* [[Ryzom API]]&lt;br /&gt;
* [[Ryzom API/Item sheetids]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}{{Portal|Forge}}&lt;br /&gt;
[[Category:Forge]] [[Category:Graphics]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48943</id>
		<title>Sheets</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48943"/>
				<updated>2022-02-20T10:14:08Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Definition ==&lt;br /&gt;
[[Sheets]] are data structures that describe the attributes of a part of Ryzoms objects which appear in game. &lt;br /&gt;
Ryzom objects that  have a sheet are :&lt;br /&gt;
:− ''equipment'' : clothes, weapons, tools ...&lt;br /&gt;
:− materials, mission items, generally speaking the ''items that are displayed in the bag''.&lt;br /&gt;
:– ''spawnable objects'' (decor) in the list of all objects which have a sheet: https://forge.ryzom.com/all_spawn/&lt;br /&gt;
:− ''characters'' have a ''race''' sheet&lt;br /&gt;
:− ''NPCs'' have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones).&lt;br /&gt;
:− ''MOBS''&amp;lt;ref&amp;gt;MOB is a shortcut for “Monster Object”&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are two kinds of entities in Ryzom:&lt;br /&gt;
:− The monoshape  entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughy, it may be sometimes more complex ). They can be spawned with a single command.&lt;br /&gt;
:− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The characcter is spawned first, then it's equipment is applied.&lt;br /&gt;
&lt;br /&gt;
== Sheet Names ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*Items list (inventory) : https://github.com/nimetu/ryzom_extra/blob/master/resources/sheets-cache/items.serial&lt;br /&gt;
*[[List of armors]]&lt;br /&gt;
&lt;br /&gt;
== Questions and Answers==&lt;br /&gt;
— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?&lt;br /&gt;
&lt;br /&gt;
—  les items des sacs speciaux?&lt;br /&gt;
&lt;br /&gt;
—  peut-être, je ne sais justement pas quels objets n'ont pas de sheet.&lt;br /&gt;
&lt;br /&gt;
—  c'est simple&lt;br /&gt;
sac spécial = pas de sheet&lt;br /&gt;
sacs normal = sheet&lt;br /&gt;
&lt;br /&gt;
—  d'accord, et il y a une raison?&lt;br /&gt;
Les mobs&amp;lt;ref&amp;gt; MOB : Monster Object&amp;lt;/ref&amp;gt;, grobs&amp;lt;ref&amp;gt;GROB : Graphical Object&amp;lt;/ref&amp;gt;, persos en ont-ils?&lt;br /&gt;
&lt;br /&gt;
—  mobs oui, tous&lt;br /&gt;
grobs?&lt;br /&gt;
les persos ont aussi le sheet pour la race&lt;br /&gt;
&lt;br /&gt;
—  Grob graphic objects&lt;br /&gt;
&lt;br /&gt;
—  tout equipement à un sheet &lt;br /&gt;
pas forcement&lt;br /&gt;
items poper en jeu oui, mais tout le SE non&lt;br /&gt;
&lt;br /&gt;
—  les arbres, microveget...&lt;br /&gt;
les personnages&lt;br /&gt;
ou NPC&lt;br /&gt;
&lt;br /&gt;
—  arbres + microveget non&lt;br /&gt;
sauf si c'est un arbre special qui se cible (comme au nexus)&lt;br /&gt;
ou les plantes de la kitiniere&lt;br /&gt;
les nps sont soit des sheets complets (comme les tribus)&lt;br /&gt;
soit des perso : donc un sheet de race + de l'equipement&lt;br /&gt;
&lt;br /&gt;
—  les batiments et autres decors, les effets spéciaux, tout ça c'est des grobs&lt;br /&gt;
&lt;br /&gt;
—  oui mais tout n'est pas sheet&lt;br /&gt;
&lt;br /&gt;
—  les bandits doivent être des mobs?&lt;br /&gt;
&lt;br /&gt;
==API aspects ==&lt;br /&gt;
* [[Ryzom API]]&lt;br /&gt;
* [[Ryzom API/Item sheetids]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}{{Portal|Forge}}&lt;br /&gt;
[[Category:Forge]] [[Category:Graphics]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48942</id>
		<title>Sheets</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48942"/>
				<updated>2022-02-20T10:12:42Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Definition ==&lt;br /&gt;
[[Sheets]] are data structures that describe the attributes of a part of Ryzoms objects which appear in game. &lt;br /&gt;
Ryzom objects that  have a sheet are :&lt;br /&gt;
:− ''equipment'' : clothes, weapons, tools ...&lt;br /&gt;
:− materials, mission items, generally speaking the ''items that are displayed in the bag''.&lt;br /&gt;
:– ''spawnable objects'' (decor) in the list of all objects which have a sheet: https://forge.ryzom.com/all_spawn/&lt;br /&gt;
:− ''characters'' have a ''race''' sheet&lt;br /&gt;
:− ''NPCs'' have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones).&lt;br /&gt;
:− ''MOBS''&amp;lt;ref&amp;gt;MOB is a shortcut for “Monster Object”&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are two kinds of entities in Ryzom:&lt;br /&gt;
:− The monoshape  entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughy, it may be sometimes more complex ). They can be spawned with a single command.&lt;br /&gt;
:− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The characcter is spawned first, then it's equipment is applied.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*Items list (inventory) : https://github.com/nimetu/ryzom_extra/blob/master/resources/sheets-cache/items.serial&lt;br /&gt;
*[[List of armors]]&lt;br /&gt;
&lt;br /&gt;
== Questions and Answers==&lt;br /&gt;
— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?&lt;br /&gt;
&lt;br /&gt;
—  les items des sacs speciaux?&lt;br /&gt;
&lt;br /&gt;
—  peut-être, je ne sais justement pas quels objets n'ont pas de sheet.&lt;br /&gt;
&lt;br /&gt;
—  c'est simple&lt;br /&gt;
sac spécial = pas de sheet&lt;br /&gt;
sacs normal = sheet&lt;br /&gt;
&lt;br /&gt;
—  d'accord, et il y a une raison?&lt;br /&gt;
Les mobs&amp;lt;ref&amp;gt; MOB : Monster Object&amp;lt;/ref&amp;gt;, grobs&amp;lt;ref&amp;gt;GROB : Graphical Object&amp;lt;/ref&amp;gt;, persos en ont-ils?&lt;br /&gt;
&lt;br /&gt;
—  mobs oui, tous&lt;br /&gt;
grobs?&lt;br /&gt;
les persos ont aussi le sheet pour la race&lt;br /&gt;
&lt;br /&gt;
—  Grob graphic objects&lt;br /&gt;
&lt;br /&gt;
—  tout equipement à un sheet &lt;br /&gt;
pas forcement&lt;br /&gt;
items poper en jeu oui, mais tout le SE non&lt;br /&gt;
&lt;br /&gt;
—  les arbres, microveget...&lt;br /&gt;
les personnages&lt;br /&gt;
ou NPC&lt;br /&gt;
&lt;br /&gt;
—  arbres + microveget non&lt;br /&gt;
sauf si c'est un arbre special qui se cible (comme au nexus)&lt;br /&gt;
ou les plantes de la kitiniere&lt;br /&gt;
les nps sont soit des sheets complets (comme les tribus)&lt;br /&gt;
soit des perso : donc un sheet de race + de l'equipement&lt;br /&gt;
&lt;br /&gt;
—  les batiments et autres decors, les effets spéciaux, tout ça c'est des grobs&lt;br /&gt;
&lt;br /&gt;
—  oui mais tout n'est pas sheet&lt;br /&gt;
&lt;br /&gt;
—  les bandits doivent être des mobs?&lt;br /&gt;
&lt;br /&gt;
==API aspects ==&lt;br /&gt;
* [[Ryzom API]]&lt;br /&gt;
* [[Ryzom API/Item sheetids]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}{{Portal|Forge}}&lt;br /&gt;
[[Category:Forge]] [[Category:Graphics]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48941</id>
		<title>Sheets</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48941"/>
				<updated>2022-02-20T10:11:18Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Definition ==&lt;br /&gt;
[[Sheets]] are data structures that describe the attributes of a part of Ryzoms objects which appear in game. &lt;br /&gt;
Ryzom objects that  have a sheet are :&lt;br /&gt;
:− ''equipment'' : clothes, weapons, tools ...&lt;br /&gt;
:− materials, mission items, generally speaking the ''items that are displayed in the bag''.&lt;br /&gt;
:– ''spawnable objects'' (decor) in the list of all objects which have a sheet: https://forge.ryzom.com/all_spawn/&lt;br /&gt;
:− ''characters'' have a ''race''' sheet&lt;br /&gt;
:− ''NPCs'' have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones).&lt;br /&gt;
:− ''MOBS''&amp;lt;ref&amp;gt;MOB is a shortcut for “Monster Object”&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are two kinds of entities in Ryzom:&lt;br /&gt;
:− The monoshape  entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughy, it may be sometimes more complex ). They can be spawned with a single command.&lt;br /&gt;
:− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The characcter is spawned first, then it's equipment is applied.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*Items list (inventory) : https://github.com/nimetu/ryzom_extra/blob/master/resources/sheets-cache/items.serial&lt;br /&gt;
*[[List of armors]]&lt;br /&gt;
&lt;br /&gt;
== Questions and Answers==&lt;br /&gt;
— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?&lt;br /&gt;
&lt;br /&gt;
—  les items des sacs speciaux?&lt;br /&gt;
&lt;br /&gt;
—  peut-être, je ne sais justement pas quels objets n'ont pas de sheet.&lt;br /&gt;
&lt;br /&gt;
—  c'est simple&lt;br /&gt;
sac spécial = pas de sheet&lt;br /&gt;
sacs normal = sheet&lt;br /&gt;
&lt;br /&gt;
—  d'accord, et il y a une raison?&lt;br /&gt;
Les mobs&amp;lt;ref&amp;gt; MOB : Monster Object&amp;lt;/ref&amp;gt;, grobs&amp;lt;ref&amp;gt;GROB : Graphical Object&amp;lt;/ref&amp;gt;, persos en ont-ils?&lt;br /&gt;
&lt;br /&gt;
—  mobs oui, tous&lt;br /&gt;
grobs?&lt;br /&gt;
les persos ont aussi le sheet pour la race&lt;br /&gt;
&lt;br /&gt;
—  Grob graphic objects&lt;br /&gt;
&lt;br /&gt;
—  tout equipement à un sheet &lt;br /&gt;
pas forcement&lt;br /&gt;
items poper en jeu oui, mais tout le SE non&lt;br /&gt;
&lt;br /&gt;
—  les arbres, microveget...&lt;br /&gt;
les personnages&lt;br /&gt;
ou NPC&lt;br /&gt;
&lt;br /&gt;
—  arbres + microveget non&lt;br /&gt;
sauf si c'est un arbre special qui se cible (comme au nexus)&lt;br /&gt;
ou les plantes de la kitiniere&lt;br /&gt;
les nps sont soit des sheets complets (comme les tribus)&lt;br /&gt;
soit des perso : donc un sheet de race + de l'equipement&lt;br /&gt;
&lt;br /&gt;
—  les batiments et autres decors, les effets spéciaux, tout ça c'est des grobs&lt;br /&gt;
&lt;br /&gt;
—  oui mais tout n'est pas sheet&lt;br /&gt;
&lt;br /&gt;
—  les bandits doivent être des mobs?&lt;br /&gt;
&lt;br /&gt;
==API aspects ==&lt;br /&gt;
* [[Ryzom API]]&lt;br /&gt;
* [[Ryzom API/Item sheetids]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}{{Portal|Forge}}&lt;br /&gt;
[[Category:Forge]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48940</id>
		<title>Sheets</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48940"/>
				<updated>2022-02-20T10:07:42Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Definition ==&lt;br /&gt;
[[Sheets]] are data structures that describe the attributes of a part of Ryzoms objects which appear in game. &lt;br /&gt;
Ryzom objects that  have a sheet are :&lt;br /&gt;
:− ''equipment'' : clothes, weapons, tools ...&lt;br /&gt;
:− materials, mission items, generally speaking the ''items that are displayed in the bag''.&lt;br /&gt;
:– ''spawnable objects'' (decor) in the list of all objects which have a sheet: https://forge.ryzom.com/all_spawn/&lt;br /&gt;
:− ''characters'' have a ''race''' sheet&lt;br /&gt;
:− ''NPCs'' have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones).&lt;br /&gt;
:− ''MOBS''&amp;lt;ref&amp;gt;MOB is a shortcut for “Monster Object”&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are two kinds of entities in Ryzom:&lt;br /&gt;
:− The monoshape  entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughy, it may be sometimes more complex ). They can be spawned with a single command.&lt;br /&gt;
:− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The characcter is spawned first, then it's equipment is applied.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[List of armors]]&lt;br /&gt;
== Questions and Answers==&lt;br /&gt;
— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?&lt;br /&gt;
&lt;br /&gt;
—  les items des sacs speciaux?&lt;br /&gt;
&lt;br /&gt;
—  peut-être, je ne sais justement pas quels objets n'ont pas de sheet.&lt;br /&gt;
&lt;br /&gt;
—  c'est simple&lt;br /&gt;
sac spécial = pas de sheet&lt;br /&gt;
sacs normal = sheet&lt;br /&gt;
&lt;br /&gt;
—  d'accord, et il y a une raison?&lt;br /&gt;
Les mobs&amp;lt;ref&amp;gt; MOB : Monster Object&amp;lt;/ref&amp;gt;, grobs&amp;lt;ref&amp;gt;GROB : Graphical Object&amp;lt;/ref&amp;gt;, persos en ont-ils?&lt;br /&gt;
&lt;br /&gt;
—  mobs oui, tous&lt;br /&gt;
grobs?&lt;br /&gt;
les persos ont aussi le sheet pour la race&lt;br /&gt;
&lt;br /&gt;
—  Grob graphic objects&lt;br /&gt;
&lt;br /&gt;
—  tout equipement à un sheet &lt;br /&gt;
pas forcement&lt;br /&gt;
items poper en jeu oui, mais tout le SE non&lt;br /&gt;
&lt;br /&gt;
—  les arbres, microveget...&lt;br /&gt;
les personnages&lt;br /&gt;
ou NPC&lt;br /&gt;
&lt;br /&gt;
—  arbres + microveget non&lt;br /&gt;
sauf si c'est un arbre special qui se cible (comme au nexus)&lt;br /&gt;
ou les plantes de la kitiniere&lt;br /&gt;
les nps sont soit des sheets complets (comme les tribus)&lt;br /&gt;
soit des perso : donc un sheet de race + de l'equipement&lt;br /&gt;
&lt;br /&gt;
—  les batiments et autres decors, les effets spéciaux, tout ça c'est des grobs&lt;br /&gt;
&lt;br /&gt;
—  oui mais tout n'est pas sheet&lt;br /&gt;
&lt;br /&gt;
—  les bandits doivent être des mobs?&lt;br /&gt;
&lt;br /&gt;
==API aspects ==&lt;br /&gt;
* [[Ryzom API]]&lt;br /&gt;
* [[Ryzom API/Item sheetids]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}{{Portal|Forge}}&lt;br /&gt;
[[Category:Forge]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48939</id>
		<title>Sheets</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48939"/>
				<updated>2022-02-20T10:06:56Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: /* Question */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Definition ==&lt;br /&gt;
[[Sheets]] are data structures that describe the attributes of a part of Ryzoms objects which appear in game. &lt;br /&gt;
Ryzom objects that  have a sheet are :&lt;br /&gt;
:− ''equipment'' : clothes, weapons, tools ...&lt;br /&gt;
:− materials, mission items, generally speaking the ''items that are displayed in the bag''''Texte en italique''.&lt;br /&gt;
:– ''spawnable objects'' (decor) in the list of all objects which have a sheet: https://forge.ryzom.com/all_spawn/&lt;br /&gt;
:− ''characters'' have a ''race''' sheet&lt;br /&gt;
:− ''NPCs'' have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones).&lt;br /&gt;
:− ''MOBS''&amp;lt;ref&amp;gt;MOB is a shortcut for “Monster Object”&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are two kinds of entities in Ryzom:&lt;br /&gt;
:− The monoshape  entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughy, it may be sometimes more complex ). They can be spawned with a single command.&lt;br /&gt;
:− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The characcter is spawned first, then it's equipment is applied.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[List of armors]]&lt;br /&gt;
== Questions and Answers==&lt;br /&gt;
— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?&lt;br /&gt;
&lt;br /&gt;
—  les items des sacs speciaux?&lt;br /&gt;
&lt;br /&gt;
—  peut-être, je ne sais justement pas quels objets n'ont pas de sheet.&lt;br /&gt;
&lt;br /&gt;
—  c'est simple&lt;br /&gt;
sac spécial = pas de sheet&lt;br /&gt;
sacs normal = sheet&lt;br /&gt;
&lt;br /&gt;
—  d'accord, et il y a une raison?&lt;br /&gt;
Les mobs&amp;lt;ref&amp;gt; MOB : Monster Object&amp;lt;/ref&amp;gt;, grobs&amp;lt;ref&amp;gt;GROB : Graphical Object&amp;lt;/ref&amp;gt;, persos en ont-ils?&lt;br /&gt;
&lt;br /&gt;
—  mobs oui, tous&lt;br /&gt;
grobs?&lt;br /&gt;
les persos ont aussi le sheet pour la race&lt;br /&gt;
&lt;br /&gt;
—  Grob graphic objects&lt;br /&gt;
&lt;br /&gt;
—  tout equipement à un sheet &lt;br /&gt;
pas forcement&lt;br /&gt;
items poper en jeu oui, mais tout le SE non&lt;br /&gt;
&lt;br /&gt;
—  les arbres, microveget...&lt;br /&gt;
les personnages&lt;br /&gt;
ou NPC&lt;br /&gt;
&lt;br /&gt;
—  arbres + microveget non&lt;br /&gt;
sauf si c'est un arbre special qui se cible (comme au nexus)&lt;br /&gt;
ou les plantes de la kitiniere&lt;br /&gt;
les nps sont soit des sheets complets (comme les tribus)&lt;br /&gt;
soit des perso : donc un sheet de race + de l'equipement&lt;br /&gt;
&lt;br /&gt;
—  les batiments et autres decors, les effets spéciaux, tout ça c'est des grobs&lt;br /&gt;
&lt;br /&gt;
—  oui mais tout n'est pas sheet&lt;br /&gt;
&lt;br /&gt;
—  les bandits doivent être des mobs?&lt;br /&gt;
&lt;br /&gt;
==API aspects ==&lt;br /&gt;
* [[Ryzom API]]&lt;br /&gt;
* [[Ryzom API/Item sheetids]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}{{Portal|Forge}}&lt;br /&gt;
[[Category:Forge]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48938</id>
		<title>Sheets</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48938"/>
				<updated>2022-02-20T10:06:31Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Definition ==&lt;br /&gt;
[[Sheets]] are data structures that describe the attributes of a part of Ryzoms objects which appear in game. &lt;br /&gt;
Ryzom objects that  have a sheet are :&lt;br /&gt;
:− ''equipment'' : clothes, weapons, tools ...&lt;br /&gt;
:− materials, mission items, generally speaking the ''items that are displayed in the bag''''Texte en italique''.&lt;br /&gt;
:– ''spawnable objects'' (decor) in the list of all objects which have a sheet: https://forge.ryzom.com/all_spawn/&lt;br /&gt;
:− ''characters'' have a ''race''' sheet&lt;br /&gt;
:− ''NPCs'' have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones).&lt;br /&gt;
:− ''MOBS''&amp;lt;ref&amp;gt;MOB is a shortcut for “Monster Object”&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are two kinds of entities in Ryzom:&lt;br /&gt;
:− The monoshape  entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughy, it may be sometimes more complex ). They can be spawned with a single command.&lt;br /&gt;
:− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The characcter is spawned first, then it's equipment is applied.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[List of armors]]&lt;br /&gt;
== Question==&lt;br /&gt;
— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?&lt;br /&gt;
&lt;br /&gt;
—  les items des sacs speciaux?&lt;br /&gt;
&lt;br /&gt;
—  peut-être, je ne sais justement pas quels objets n'ont pas de sheet.&lt;br /&gt;
&lt;br /&gt;
—  c'est simple&lt;br /&gt;
sac spécial = pas de sheet&lt;br /&gt;
sacs normal = sheet&lt;br /&gt;
&lt;br /&gt;
—  d'accord, et il y a une raison?&lt;br /&gt;
Les mobs&amp;lt;ref&amp;gt; MOB : Monster Object&amp;lt;/ref&amp;gt;, grobs&amp;lt;ref&amp;gt;GROB : Graphical Object&amp;lt;/ref&amp;gt;, persos en ont-ils?&lt;br /&gt;
&lt;br /&gt;
—  mobs oui, tous&lt;br /&gt;
grobs?&lt;br /&gt;
les persos ont aussi le sheet pour la race&lt;br /&gt;
&lt;br /&gt;
—  Grob graphic objects&lt;br /&gt;
&lt;br /&gt;
—  tout equipement à un sheet &lt;br /&gt;
pas forcement&lt;br /&gt;
items poper en jeu oui, mais tout le SE non&lt;br /&gt;
&lt;br /&gt;
—  les arbres, microveget...&lt;br /&gt;
les personnages&lt;br /&gt;
ou NPC&lt;br /&gt;
&lt;br /&gt;
—  arbres + microveget non&lt;br /&gt;
sauf si c'est un arbre special qui se cible (comme au nexus)&lt;br /&gt;
ou les plantes de la kitiniere&lt;br /&gt;
les nps sont soit des sheets complets (comme les tribus)&lt;br /&gt;
soit des perso : donc un sheet de race + de l'equipement&lt;br /&gt;
&lt;br /&gt;
—  les batiments et autres decors, les effets spéciaux, tout ça c'est des grobs&lt;br /&gt;
&lt;br /&gt;
—  oui mais tout n'est pas sheet&lt;br /&gt;
&lt;br /&gt;
—  les bandits doivent être des mobs?&lt;br /&gt;
&lt;br /&gt;
==API aspects ==&lt;br /&gt;
* [[Ryzom API]]&lt;br /&gt;
* [[Ryzom API/Item sheetids]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}{{Portal|Forge}}&lt;br /&gt;
[[Category:Forge]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Talk:Sheets&amp;diff=48937</id>
		<title>Talk:Sheets</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Talk:Sheets&amp;diff=48937"/>
				<updated>2022-02-20T10:04:30Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: sauvegarde&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Question==&lt;br /&gt;
— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?&lt;br /&gt;
&lt;br /&gt;
—  les items des sacs speciaux?&lt;br /&gt;
&lt;br /&gt;
—  peut-être, je ne sais justement pas quels objets n'ont pas de sheet.&lt;br /&gt;
&lt;br /&gt;
—  c'est simple&lt;br /&gt;
sac spécial = pas de sheet&lt;br /&gt;
sacs normal = sheet&lt;br /&gt;
&lt;br /&gt;
—  d'accord, et il y a une raison?&lt;br /&gt;
Les mobs&amp;lt;ref&amp;gt; MOB : Monster Object&amp;lt;/ref&amp;gt;, grobs&amp;lt;ref&amp;gt;GROB : Graphical Object&amp;lt;/ref&amp;gt;, persos en ont-ils?&lt;br /&gt;
&lt;br /&gt;
—  mobs oui, tous&lt;br /&gt;
grobs?&lt;br /&gt;
les persos ont aussi le sheet pour la race&lt;br /&gt;
&lt;br /&gt;
—  Grob graphic objects&lt;br /&gt;
&lt;br /&gt;
—  tout equipement à un sheet &lt;br /&gt;
pas forcement&lt;br /&gt;
items poper en jeu oui, mais tout le SE non&lt;br /&gt;
&lt;br /&gt;
—  les arbres, microveget...&lt;br /&gt;
les personnages&lt;br /&gt;
ou NPC&lt;br /&gt;
&lt;br /&gt;
—  arbres + microveget non&lt;br /&gt;
sauf si c'est un arbre special qui se cible (comme au nexus)&lt;br /&gt;
ou les plantes de la kitiniere&lt;br /&gt;
les nps sont soit des sheets complets (comme les tribus)&lt;br /&gt;
soit des perso : donc un sheet de race + de l'equipement&lt;br /&gt;
&lt;br /&gt;
—  les batiments et autres decors, les effets spéciaux, tout ça c'est des grobs&lt;br /&gt;
&lt;br /&gt;
—  oui mais tout n'est pas sheet&lt;br /&gt;
&lt;br /&gt;
—  les bandits doivent être des mobs?&lt;br /&gt;
&lt;br /&gt;
== List of all objects which have a sheet ==&lt;br /&gt;
https://forge.ryzom.com/all_spawn/&lt;br /&gt;
&lt;br /&gt;
—  la liste des grobs qui ont un sheet est sur le wiki&lt;br /&gt;
https://forge.ryzom.com/all_spawn/&lt;br /&gt;
&lt;br /&gt;
forge.ryzom.com&lt;br /&gt;
All Spawn Objeckt´s&lt;br /&gt;
&lt;br /&gt;
—  la liste de tous les grobs qui sont des sheets&lt;br /&gt;
tout le reste ne l'est pas&lt;br /&gt;
&lt;br /&gt;
—  ok &lt;br /&gt;
&lt;br /&gt;
—  un sheet de pnj ou de mob c'est quasi la meme chose&lt;br /&gt;
&lt;br /&gt;
—  c'est ce que j'imaginais, et les PJ aussi probablement, mais je ne veux pas écrire de bêtise&lt;br /&gt;
&lt;br /&gt;
—  tu as 2 choses&lt;br /&gt;
en terme d'entités sur ryzom:&lt;br /&gt;
&lt;br /&gt;
les mobs/pnj/objets monoshapes : donc un seul shape defini ce qu'ils sont (grossierement, c'est parfois plus complexe)&lt;br /&gt;
&lt;br /&gt;
et tu as les pnjs R2 qui sont comme les persos&lt;br /&gt;
&lt;br /&gt;
là c'est pas un sheet, c'est un sheet + un equipement. En gros, tout ce qui est monoshape, tu peux les faire pop en une commande&lt;br /&gt;
les pnjs R2 et les persos, tu dois les faire pop + appliquer l'equipement.&lt;br /&gt;
&lt;br /&gt;
==API aspects ==&lt;br /&gt;
* [[Ryzom API]]&lt;br /&gt;
* [[Ryzom API/Item sheetids]]&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48936</id>
		<title>Sheets</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48936"/>
				<updated>2022-02-20T10:03:22Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sheets]] are data structures that describe the attributes of a part of Ryzoms objects which appear in game. &lt;br /&gt;
Ryzom objects that  have a sheet are :&lt;br /&gt;
:− ''equipment'' : clothes, weapons, tools ...&lt;br /&gt;
:− materials, mission items, generally speaking the ''items that are displayed in the bag''''Texte en italique''.&lt;br /&gt;
:– ''spawnable objects'' (decor) in the list of all objects which have a sheet: https://forge.ryzom.com/all_spawn/&lt;br /&gt;
:− ''characters'' have a ''race''' sheet&lt;br /&gt;
:− ''NPCs'' have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones).&lt;br /&gt;
:− ''MOBS''&amp;lt;ref&amp;gt;MOB is a shortcut for “Monster Object”&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
There are two kinds of entities in Ryzom:&lt;br /&gt;
:− The monoshape  entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughy, it may be sometimes more complex ). They can be spawned with a single command.&lt;br /&gt;
:− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The characcter is spawned first, then it's equipment is applied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Question==&lt;br /&gt;
— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?&lt;br /&gt;
&lt;br /&gt;
—  les items des sacs speciaux?&lt;br /&gt;
&lt;br /&gt;
—  peut-être, je ne sais justement pas quels objets n'ont pas de sheet.&lt;br /&gt;
&lt;br /&gt;
—  c'est simple&lt;br /&gt;
sac spécial = pas de sheet&lt;br /&gt;
sacs normal = sheet&lt;br /&gt;
&lt;br /&gt;
—  d'accord, et il y a une raison?&lt;br /&gt;
Les mobs&amp;lt;ref&amp;gt; MOB : Monster Object&amp;lt;/ref&amp;gt;, grobs&amp;lt;ref&amp;gt;GROB : Graphical Object&amp;lt;/ref&amp;gt;, persos en ont-ils?&lt;br /&gt;
&lt;br /&gt;
—  mobs oui, tous&lt;br /&gt;
grobs?&lt;br /&gt;
les persos ont aussi le sheet pour la race&lt;br /&gt;
&lt;br /&gt;
—  Grob graphic objects&lt;br /&gt;
&lt;br /&gt;
—  tout equipement à un sheet &lt;br /&gt;
pas forcement&lt;br /&gt;
items poper en jeu oui, mais tout le SE non&lt;br /&gt;
&lt;br /&gt;
—  les arbres, microveget...&lt;br /&gt;
les personnages&lt;br /&gt;
ou NPC&lt;br /&gt;
&lt;br /&gt;
—  arbres + microveget non&lt;br /&gt;
sauf si c'est un arbre special qui se cible (comme au nexus)&lt;br /&gt;
ou les plantes de la kitiniere&lt;br /&gt;
les nps sont soit des sheets complets (comme les tribus)&lt;br /&gt;
soit des perso : donc un sheet de race + de l'equipement&lt;br /&gt;
&lt;br /&gt;
—  les batiments et autres decors, les effets spéciaux, tout ça c'est des grobs&lt;br /&gt;
&lt;br /&gt;
—  oui mais tout n'est pas sheet&lt;br /&gt;
&lt;br /&gt;
—  les bandits doivent être des mobs?&lt;br /&gt;
&lt;br /&gt;
==API aspects ==&lt;br /&gt;
* [[Ryzom API]]&lt;br /&gt;
* [[Ryzom API/Item sheetids]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}{{Portal|Forge}}&lt;br /&gt;
[[Category:Forge]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48935</id>
		<title>Sheets</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48935"/>
				<updated>2022-02-20T09:51:11Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sheets]] are data structures that describe the attributes of a part of Ryzoms objects which appear in game. &lt;br /&gt;
Ryzom objects that  have a sheet are :&lt;br /&gt;
:− ''equipment'' : clothes, weapons, tools ...&lt;br /&gt;
:− materials, mission items, generally speaking the ''items that are displayed in the bag''''Texte en italique''.&lt;br /&gt;
:– ''spawnable objects'' (decor) in this list : https://forge.ryzom.com/all_spawn/&lt;br /&gt;
:− ''characters'' have a ''race''' sheet&lt;br /&gt;
:− ''NPCs'' have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones).&lt;br /&gt;
:− ''MOBS''&amp;lt;ref&amp;gt;MOB is a shortcut for “Monster Object”&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Question==&lt;br /&gt;
— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?&lt;br /&gt;
&lt;br /&gt;
—  les items des sacs speciaux?&lt;br /&gt;
&lt;br /&gt;
—  peut-être, je ne sais justement pas quels objets n'ont pas de sheet.&lt;br /&gt;
&lt;br /&gt;
—  c'est simple&lt;br /&gt;
sac spécial = pas de sheet&lt;br /&gt;
sacs normal = sheet&lt;br /&gt;
&lt;br /&gt;
—  d'accord, et il y a une raison?&lt;br /&gt;
Les mobs&amp;lt;ref&amp;gt; MOB : Monster Object&amp;lt;/ref&amp;gt;, grobs&amp;lt;ref&amp;gt;GROB : Graphical Object&amp;lt;/ref&amp;gt;, persos en ont-ils?&lt;br /&gt;
&lt;br /&gt;
—  mobs oui, tous&lt;br /&gt;
grobs?&lt;br /&gt;
les persos ont aussi le sheet pour la race&lt;br /&gt;
&lt;br /&gt;
—  Grob graphic objects&lt;br /&gt;
&lt;br /&gt;
—  tout equipement à un sheet &lt;br /&gt;
pas forcement&lt;br /&gt;
items poper en jeu oui, mais tout le SE non&lt;br /&gt;
&lt;br /&gt;
—  les arbres, microveget...&lt;br /&gt;
les personnages&lt;br /&gt;
ou NPC&lt;br /&gt;
&lt;br /&gt;
—  arbres + microveget non&lt;br /&gt;
sauf si c'est un arbre special qui se cible (comme au nexus)&lt;br /&gt;
ou les plantes de la kitiniere&lt;br /&gt;
les nps sont soit des sheets complets (comme les tribus)&lt;br /&gt;
soit des perso : donc un sheet de race + de l'equipement&lt;br /&gt;
&lt;br /&gt;
—  les batiments et autres decors, les effets spéciaux, tout ça c'est des grobs&lt;br /&gt;
&lt;br /&gt;
—  oui mais tout n'est pas sheet&lt;br /&gt;
&lt;br /&gt;
—  les bandits doivent être des mobs?&lt;br /&gt;
&lt;br /&gt;
== List of all objects which have a sheet==&lt;br /&gt;
https://forge.ryzom.com/all_spawn/&lt;br /&gt;
&lt;br /&gt;
—  la liste des grobs qui ont un sheet est sur le wiki&lt;br /&gt;
https://forge.ryzom.com/all_spawn/&lt;br /&gt;
&lt;br /&gt;
forge.ryzom.com&lt;br /&gt;
All Spawn Objeckt´s&lt;br /&gt;
&lt;br /&gt;
—  la liste de tous les grobs qui sont des sheets&lt;br /&gt;
tout le reste ne l'est pas&lt;br /&gt;
&lt;br /&gt;
—  ok &lt;br /&gt;
&lt;br /&gt;
—  un sheet de pnj ou de mob c'est quasi la meme chose&lt;br /&gt;
&lt;br /&gt;
—  c'est ce que j'imaginais, et les PJ aussi probablement, mais je ne veux pas écrire de bêtise&lt;br /&gt;
&lt;br /&gt;
—  tu as 2 choses&lt;br /&gt;
en terme d'entités sur ryzom:&lt;br /&gt;
&lt;br /&gt;
les mobs/pnj/objets monoshapes : donc un seul shape defini ce qu'ils sont (grossierement, c'est parfois plus complexe)&lt;br /&gt;
&lt;br /&gt;
et tu as les pnjs R2 qui sont comme les persos&lt;br /&gt;
&lt;br /&gt;
là c'est pas un sheet, c'est un sheet + un equipement. En gros, tout ce qui est monoshape, tu peux les faire pop en une commande&lt;br /&gt;
les pnjs R2 et les persos, tu dois les faire pop + appliquer l'equipement.&lt;br /&gt;
&lt;br /&gt;
==API aspects ==&lt;br /&gt;
* [[Ryzom API]]&lt;br /&gt;
* [[Ryzom API/Item sheetids]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}{{Portal|Forge}}&lt;br /&gt;
[[Category:Forge]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48934</id>
		<title>Sheets</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48934"/>
				<updated>2022-02-20T09:50:45Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sheets]] are data structures that describe the attributes of a part of Ryzoms objects which appear in game. &lt;br /&gt;
Ryzom objects that  have a sheet are :&lt;br /&gt;
:− ''equipment'' : clothes, weapons, tools ...&lt;br /&gt;
:− materials, mission items, generally speaking the ''items that are displayed in the bag''''Texte en italique''.&lt;br /&gt;
:– ''spawnable objects'' (decor) in this list : https://forge.ryzom.com/all_spawn/&lt;br /&gt;
:− ''characters'' have a ''race''''Texte en italique'' sheet&lt;br /&gt;
:− ''NPCs'' have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones).&lt;br /&gt;
:− ''MOBS''&amp;lt;ref&amp;gt;MOB is a shortcut for “Monster Object”&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Question==&lt;br /&gt;
— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?&lt;br /&gt;
&lt;br /&gt;
—  les items des sacs speciaux?&lt;br /&gt;
&lt;br /&gt;
—  peut-être, je ne sais justement pas quels objets n'ont pas de sheet.&lt;br /&gt;
&lt;br /&gt;
—  c'est simple&lt;br /&gt;
sac spécial = pas de sheet&lt;br /&gt;
sacs normal = sheet&lt;br /&gt;
&lt;br /&gt;
—  d'accord, et il y a une raison?&lt;br /&gt;
Les mobs&amp;lt;ref&amp;gt; MOB : Monster Object&amp;lt;/ref&amp;gt;, grobs&amp;lt;ref&amp;gt;GROB : Graphical Object&amp;lt;/ref&amp;gt;, persos en ont-ils?&lt;br /&gt;
&lt;br /&gt;
—  mobs oui, tous&lt;br /&gt;
grobs?&lt;br /&gt;
les persos ont aussi le sheet pour la race&lt;br /&gt;
&lt;br /&gt;
—  Grob graphic objects&lt;br /&gt;
&lt;br /&gt;
—  tout equipement à un sheet &lt;br /&gt;
pas forcement&lt;br /&gt;
items poper en jeu oui, mais tout le SE non&lt;br /&gt;
&lt;br /&gt;
—  les arbres, microveget...&lt;br /&gt;
les personnages&lt;br /&gt;
ou NPC&lt;br /&gt;
&lt;br /&gt;
—  arbres + microveget non&lt;br /&gt;
sauf si c'est un arbre special qui se cible (comme au nexus)&lt;br /&gt;
ou les plantes de la kitiniere&lt;br /&gt;
les nps sont soit des sheets complets (comme les tribus)&lt;br /&gt;
soit des perso : donc un sheet de race + de l'equipement&lt;br /&gt;
&lt;br /&gt;
—  les batiments et autres decors, les effets spéciaux, tout ça c'est des grobs&lt;br /&gt;
&lt;br /&gt;
—  oui mais tout n'est pas sheet&lt;br /&gt;
&lt;br /&gt;
—  les bandits doivent être des mobs?&lt;br /&gt;
&lt;br /&gt;
== List of all objects which have a sheet==&lt;br /&gt;
https://forge.ryzom.com/all_spawn/&lt;br /&gt;
&lt;br /&gt;
—  la liste des grobs qui ont un sheet est sur le wiki&lt;br /&gt;
https://forge.ryzom.com/all_spawn/&lt;br /&gt;
&lt;br /&gt;
forge.ryzom.com&lt;br /&gt;
All Spawn Objeckt´s&lt;br /&gt;
&lt;br /&gt;
—  la liste de tous les grobs qui sont des sheets&lt;br /&gt;
tout le reste ne l'est pas&lt;br /&gt;
&lt;br /&gt;
—  ok &lt;br /&gt;
&lt;br /&gt;
—  un sheet de pnj ou de mob c'est quasi la meme chose&lt;br /&gt;
&lt;br /&gt;
—  c'est ce que j'imaginais, et les PJ aussi probablement, mais je ne veux pas écrire de bêtise&lt;br /&gt;
&lt;br /&gt;
—  tu as 2 choses&lt;br /&gt;
en terme d'entités sur ryzom:&lt;br /&gt;
&lt;br /&gt;
les mobs/pnj/objets monoshapes : donc un seul shape defini ce qu'ils sont (grossierement, c'est parfois plus complexe)&lt;br /&gt;
&lt;br /&gt;
et tu as les pnjs R2 qui sont comme les persos&lt;br /&gt;
&lt;br /&gt;
là c'est pas un sheet, c'est un sheet + un equipement. En gros, tout ce qui est monoshape, tu peux les faire pop en une commande&lt;br /&gt;
les pnjs R2 et les persos, tu dois les faire pop + appliquer l'equipement.&lt;br /&gt;
&lt;br /&gt;
==API aspects ==&lt;br /&gt;
* [[Ryzom API]]&lt;br /&gt;
* [[Ryzom API/Item sheetids]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}{{Portal|Forge}}&lt;br /&gt;
[[Category:Forge]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48933</id>
		<title>Sheets</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Sheets&amp;diff=48933"/>
				<updated>2022-02-20T09:49:09Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sheets]] are data structures that describe the attributes of a part of Ryzoms objects which appear in game. &lt;br /&gt;
Ryzom objects that  have a sheet are :&lt;br /&gt;
:− equipment : clothes, weapons, tools ...&lt;br /&gt;
:− materials, mission items, generally speaking the items that are displayed in the bag.&lt;br /&gt;
:– spawnable object (decor) in this list : https://forge.ryzom.com/all_spawn/&lt;br /&gt;
:− characters have a race sheet&lt;br /&gt;
:− NPCs have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones).&lt;br /&gt;
:− MOBS&amp;lt;ref&amp;gt;MOB is a shortcut for “Monster Object”&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Question==&lt;br /&gt;
— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?&lt;br /&gt;
&lt;br /&gt;
—  les items des sacs speciaux?&lt;br /&gt;
&lt;br /&gt;
—  peut-être, je ne sais justement pas quels objets n'ont pas de sheet.&lt;br /&gt;
&lt;br /&gt;
—  c'est simple&lt;br /&gt;
sac spécial = pas de sheet&lt;br /&gt;
sacs normal = sheet&lt;br /&gt;
&lt;br /&gt;
—  d'accord, et il y a une raison?&lt;br /&gt;
Les mobs&amp;lt;ref&amp;gt; MOB : Monster Object&amp;lt;/ref&amp;gt;, grobs&amp;lt;ref&amp;gt;GROB : Graphical Object&amp;lt;/ref&amp;gt;, persos en ont-ils?&lt;br /&gt;
&lt;br /&gt;
—  mobs oui, tous&lt;br /&gt;
grobs?&lt;br /&gt;
les persos ont aussi le sheet pour la race&lt;br /&gt;
&lt;br /&gt;
—  Grob graphic objects&lt;br /&gt;
&lt;br /&gt;
—  tout equipement à un sheet &lt;br /&gt;
pas forcement&lt;br /&gt;
items poper en jeu oui, mais tout le SE non&lt;br /&gt;
&lt;br /&gt;
—  les arbres, microveget...&lt;br /&gt;
les personnages&lt;br /&gt;
ou NPC&lt;br /&gt;
&lt;br /&gt;
—  arbres + microveget non&lt;br /&gt;
sauf si c'est un arbre special qui se cible (comme au nexus)&lt;br /&gt;
ou les plantes de la kitiniere&lt;br /&gt;
les nps sont soit des sheets complets (comme les tribus)&lt;br /&gt;
soit des perso : donc un sheet de race + de l'equipement&lt;br /&gt;
&lt;br /&gt;
—  les batiments et autres decors, les effets spéciaux, tout ça c'est des grobs&lt;br /&gt;
&lt;br /&gt;
—  oui mais tout n'est pas sheet&lt;br /&gt;
&lt;br /&gt;
—  les bandits doivent être des mobs?&lt;br /&gt;
&lt;br /&gt;
== List of all objects which have a sheet==&lt;br /&gt;
https://forge.ryzom.com/all_spawn/&lt;br /&gt;
&lt;br /&gt;
—  la liste des grobs qui ont un sheet est sur le wiki&lt;br /&gt;
https://forge.ryzom.com/all_spawn/&lt;br /&gt;
&lt;br /&gt;
forge.ryzom.com&lt;br /&gt;
All Spawn Objeckt´s&lt;br /&gt;
&lt;br /&gt;
—  la liste de tous les grobs qui sont des sheets&lt;br /&gt;
tout le reste ne l'est pas&lt;br /&gt;
&lt;br /&gt;
—  ok &lt;br /&gt;
&lt;br /&gt;
—  un sheet de pnj ou de mob c'est quasi la meme chose&lt;br /&gt;
&lt;br /&gt;
—  c'est ce que j'imaginais, et les PJ aussi probablement, mais je ne veux pas écrire de bêtise&lt;br /&gt;
&lt;br /&gt;
—  tu as 2 choses&lt;br /&gt;
en terme d'entités sur ryzom:&lt;br /&gt;
&lt;br /&gt;
les mobs/pnj/objets monoshapes : donc un seul shape defini ce qu'ils sont (grossierement, c'est parfois plus complexe)&lt;br /&gt;
&lt;br /&gt;
et tu as les pnjs R2 qui sont comme les persos&lt;br /&gt;
&lt;br /&gt;
là c'est pas un sheet, c'est un sheet + un equipement. En gros, tout ce qui est monoshape, tu peux les faire pop en une commande&lt;br /&gt;
les pnjs R2 et les persos, tu dois les faire pop + appliquer l'equipement.&lt;br /&gt;
&lt;br /&gt;
==API aspects ==&lt;br /&gt;
* [[Ryzom API]]&lt;br /&gt;
* [[Ryzom API/Item sheetids]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}{{Portal|Forge}}&lt;br /&gt;
[[Category:Forge]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=List_of_armors&amp;diff=48932</id>
		<title>List of armors</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=List_of_armors&amp;diff=48932"/>
				<updated>2022-02-20T09:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: /* Generality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE = Liste der Rüstungen |DEs= &lt;br /&gt;
|EN = List of armors |ENs= 0&lt;br /&gt;
|ES = Lista de las armaduras |ESs= &lt;br /&gt;
|FR = Liste des armures |FRs= &lt;br /&gt;
|RU = Список доспехов |RUs= &lt;br /&gt;
|H  = &lt;br /&gt;
|palette= &lt;br /&gt;
|ref= &lt;br /&gt;
|com= &lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Generality ==&lt;br /&gt;
For each armor, the vest [[Sheets|sheetname]] is the only one listed. See the following table to get the differents parts :&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Example !! Armor part !! Specific letter !! Visual Slot index !! vP (debug command) type&lt;br /&gt;
|-&lt;br /&gt;
| icfahv || Vest || v || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| icfahp || Pants || p || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| icfahh || Helmet || h || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| icfahs || Sleeves || s || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| icfahg || Gloves || g || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| icfahb || Boots || b || 7 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Note : the visual slot 5 is for visage (fyros/matis/zorai/tryker), and the vP type order are just drunk.&lt;br /&gt;
*Note 2 : if you want screen for the regular armor, i recommend looking at [[http://ballisticmystix.net/?p=dressingRoom]] or [[http://ballisticmystix.net/?p=armor]].&lt;br /&gt;
*TODO : Another page about how a [[Sheets|sheetname]] is ... named (the letter aren't random, for your information :-P)&lt;br /&gt;
&lt;br /&gt;
== Available in game ==&lt;br /&gt;
By available in game, i mean in the usual game, so you can either craft them (after learning the stanza in the craft trainer), or loot them (some marauder armor basically).&lt;br /&gt;
=== Racial armor ===&lt;br /&gt;
==== Light armor ====&lt;br /&gt;
The light armor all have a caster version, but they are exactly the same as the regular armor, except for the pants, who are a robe instead of pants ; this is the only one who has an available crafting stanza ingame (others do have a functional one but it's pretty useless ...).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! Name (caster name) !! Quality/Plan !! sheetname !! caster sheetname &lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Hoben (Droge) || Standard || icfalv || icfacv&lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Hobenus (Drogeus) || Medium Quality || icfalv_2 || icfacv_2&lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Hobenyx (Drogyx) || High Quality || icfalv_3 || icfacv_3&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Wiva (Vestini) || Standard || icmalv || icmacv&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Modi Wiva (Modi Vestini) || Medium Quality || icmalv_2 || icmacv_2&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Kara Wiva (Kara Vestini) || High Quality || icmalv_3 || icmacv_3&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Tissan (Lithen) || Standard || ictalv || ictacv&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Lor-Tissan (Lor-Lithen) || Medium Quality || ictalv_2 || ictacv_2&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Ry-Tissan (Ry-Lithen) || High Quality || ictalv_3 || ictacv_3&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Nin-ka (Lin-ko) || Standard || iczalv || iczacv&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Li'Nin-ka (Li'Lin-ko) || Medium Quality || iczalv_2 || iczacv_2&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Zo'Nin-ka (Zo'Lin-ko) || High Quality || iczalv_3 || iczacv_3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Medium armor ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! Name !! Quality/Plan !! sheetname&lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Rilon || Standard || icfamv &lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Rilonus || Medium Quality || icfamv_2 &lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Rilonyx || High Quality || icfamv_3&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Striva || Standard || icmamv&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Modi Striva || Medium Quality || icmamv_2&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Kara Striva || High Quality || icmamv_3&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Fabren || Standard || ictamv&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Lor-Fabren || Medium Quality || ictamv_2&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Ry-Fabren || High Quality || ictamv_3&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Shaï-don || Standard || iczamv&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Li'Shaï-don || Medium Quality || iczamv_2&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Zo'Shaï-don || High Quality || iczamv_3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heavy armor ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! Name !! Quality/Plan !! sheetname&lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Kostom || Standard || icfahv &lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Kostomus || Medium Quality || icfahv_2 &lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Kostomyx || High Quality || icfahv_3&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Parok || Standard || icmahv&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Modi Parok || Medium Quality || icmahv_2&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Kara Parok || High Quality || icmahv_3&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Tashok || Standard || ictahv&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Lor-Tashok || Medium Quality || ictahv_2&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Ry-Tashok || High Quality || ictahv_3&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Tan-ko || Standard || iczahv&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Li'Tan-ko || Medium Quality || iczahv_2&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Zo'Tan-ko || High Quality || iczahv_3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marauder armor ===&lt;br /&gt;
&lt;br /&gt;
The light armor you loot on the marauder sheetname is iccalv, the heavy armor is iccahv. They have special stats (and name, for the heavy one), but it's something in their sheet server-side probably, can't inspect much on that (and not really interesting anyway).&lt;br /&gt;
&lt;br /&gt;
For the craftable heavy armor, the sheetname is iccahv_b.&lt;br /&gt;
&lt;br /&gt;
=== PvP caster pants ===&lt;br /&gt;
&lt;br /&gt;
Kami pants sheetname is ikamacp_ep2_{1,2,3}, Kara pants sheetname is ikaracp_ep2_{1,2,3}, there is also a sheet named iccacp_pvp (i would say it's the marauder robe, but i'm not sure at all). I'm clearly missing some info here :)&lt;br /&gt;
== Not available in game ==&lt;br /&gt;
&lt;br /&gt;
=== Marauder armor ===&lt;br /&gt;
&lt;br /&gt;
==== Craftable one ====&lt;br /&gt;
&lt;br /&gt;
Every marauder actually have a standard sheet / craft stanza ; by standard i mean with exactly the same stats as a racial armor, except for volume (HA only : 20 instead of 7), skin (obviously, marauder skin), action penality (+4 for MA instead of +5, +16 for HA instead of +20) and mat origin (generic / base / fine / prime root, like tribe weapon). You need as much mats as a plan 1 armor, except for HA armor, where you need 9/8/7/2 for helmet/vest/pants, 6/5/4/2 for sleeves/boots/gloves.&lt;br /&gt;
&lt;br /&gt;
All of the craft stanza are missing translation, and most of the armor item don't have one, either.&lt;br /&gt;
    &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor type !! Part !! sheetname !! craft plan sheetname&lt;br /&gt;
|-&lt;br /&gt;
| Light || Vest || iccalv || bccae09&lt;br /&gt;
|-&lt;br /&gt;
| Light || Pants || iccalp || bccae10&lt;br /&gt;
|-&lt;br /&gt;
| Light || Caster pants || iccacp || bccae19&lt;br /&gt;
|-&lt;br /&gt;
| Light || Sleeves || iccals || bccae11&lt;br /&gt;
|-&lt;br /&gt;
| Light || Gloves || iccalg || bccae08&lt;br /&gt;
|-&lt;br /&gt;
| Light || Boots || iccalb || bccae07&lt;br /&gt;
|-&lt;br /&gt;
| Medium || Vest || iccamv || bccae16&lt;br /&gt;
|-&lt;br /&gt;
| Medium || Pants || iccamp || bccae14&lt;br /&gt;
|-&lt;br /&gt;
| Medium || Sleeves || iccams || bccae15&lt;br /&gt;
|-&lt;br /&gt;
| Medium || Gloves || iccamg || bccae13&lt;br /&gt;
|-&lt;br /&gt;
| Medium || Boots || iccamb || bccae12&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Vest || iccahv || bccae06&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Pants || iccahp || bccae04&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Helmet || iccahh || bccae03&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Sleeves || iccahs || bccae05&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Gloves || iccahg || bccae02&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Boots || iccahb || bccae01&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Other interesting marauder armor ====&lt;br /&gt;
&lt;br /&gt;
There is 12 other marauder armor, which are the one the NPC are wearing, i believe : icca{l/m/h}v_boss_{fyros,matis,tryker,zorai}_e1 for light/medium/heavy armor, also the caster pants : iccacp_boss_{fyros,matis,tryker,zorai}_e1. They can't be popped in bag, must have a special sheet or something. Visually they are the same, except for the helmet (which is a fancy haircut :-P)&lt;br /&gt;
&lt;br /&gt;
=== Leader armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! sheetname !! sheetname of haircut !! screenshot&lt;br /&gt;
|-&lt;br /&gt;
| Fyros (Dexton) || icfahv_leader01 || fy_leader_01 || http://atys.wiki.ryzom.com/images/c/c6/Dexton.JPG&lt;br /&gt;
|-&lt;br /&gt;
| Matis (Yrkanis) ||icmahv_leader_01 || ma_leader_01 || ??&lt;br /&gt;
|-&lt;br /&gt;
| Tryker (Still Wyler) || ictamv_leader01  || tr_leader_01 || ??&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï (Mabreka-Cho || iczacv_leader01 || zo_leader_01 || http://atys.wiki.ryzom.com/images/d/de/Mabreka.JPG&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refugee armor ===&lt;br /&gt;
&lt;br /&gt;
There is 8 different armor who can be created into a player inventory, one for each color : icrav{a,e,g,r,t,u,v,w} for black/beige/green/red/teal/blue/violet/white}. They can also be crafted ; there is a plan for every color, but actually with a &amp;quot;white boots&amp;quot; plan you can craft all colors so here are the &amp;quot;black&amp;quot; craft plan :&lt;br /&gt;
&lt;br /&gt;
*bcraea01 for boots&lt;br /&gt;
*bcraea10 for gloves&lt;br /&gt;
*bcraea18 for pants&lt;br /&gt;
*bcraea26 for sleeves&lt;br /&gt;
*bcraea34 for vest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Misc stuff ===&lt;br /&gt;
==== Underwear for everyone ! ====&lt;br /&gt;
&lt;br /&gt;
You might have seen that in game, but you can have a different underwear than the one from your race (some tryker short has been available during christmas 2012, maybe 2013 for example). The sheetname are ig{f,m,t,z}vu, for fyros/matis/tryker/zorai. Not much to say here :) some examples (matis underwear on a fyros toon) :&lt;br /&gt;
&lt;br /&gt;
http://manda.glorf.fr/images/matisdevant.jpg http://manda.glorf.fr/images/matisderriere.jpg&lt;br /&gt;
&lt;br /&gt;
These obviously don't have a craft plan, and only the pants seems to actually have a visual effect (the other will just make your toon naked).&lt;br /&gt;
&lt;br /&gt;
==== Strange helmet ====&lt;br /&gt;
&lt;br /&gt;
There is 5 strange helmet, who looks like plan 1 helmet (except the kara one who look ... kara) ; the sheetname are {fy,ka,ma,tr,zo}_helmet_01 for fyros/kara/matis/tryker/zoraï. &lt;br /&gt;
&lt;br /&gt;
==== Kara armor ====&lt;br /&gt;
&lt;br /&gt;
Yes, you read good, karavan armor on homin :D It's only visual though, neither the item nor the craft stanza exists (it's visually working on homin because i guess it was easier for the Karavan NPC to create an armor you could put on a standard NPC).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor sheetname !! Screen on a male toon !! Screen on a female toon &lt;br /&gt;
|-&lt;br /&gt;
| ikarasv || http://manda.glorf.fr/images/armures/homin/ikarasv.jpg || http://manda.glorf.fr/images/armures/homine/ikarasv.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikarabv || http://manda.glorf.fr/images/armures/homin/ikarabv.jpg || http://manda.glorf.fr/images/armures/homine/ikarabv.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikaracv || http://manda.glorf.fr/images/armures/homin/ikaracv.jpg || http://manda.glorf.fr/images/armures/homine/ikaracv.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikaraev || http://manda.glorf.fr/images/armures/homin/ikaraev.jpg || http://manda.glorf.fr/images/armures/homine/ikaraev.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikaramv || http://manda.glorf.fr/images/armures/homin/ikaramv.jpg || http://manda.glorf.fr/images/armures/homine/ikaramv.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikaratv || http://manda.glorf.fr/images/armures/homin/ikaratv.jpg || http://manda.glorf.fr/images/armures/homine/ikaratv.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikarasv_b || http://manda.glorf.fr/images/armures/homin/ikarasv_b.jpg || http://manda.glorf.fr/images/armures/homine/ikarasv_b.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikarasv_j || http://manda.glorf.fr/images/armures/homin/ikarasv_j.jpg || http://manda.glorf.fr/images/armures/homine/ikarasv_j.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikarasv_r || http://manda.glorf.fr/images/armures/homin/ikarasv_r.jpg || http://manda.glorf.fr/images/armures/homine/ikarasv_r.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikaraav || http://manda.glorf.fr/images/armures/homin/ikaraav.jpg || http://manda.glorf.fr/images/armures/homine/ikaraav.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikamav || http://manda.glorf.fr/images/armures/homin/ikamaav.jpg || http://manda.glorf.fr/images/armures/homine/ikamaav.jpg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{TPInWikiRyzom}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}&lt;br /&gt;
[[Category:Tutorials]][[Category:Graphics]] [[Category:Ryzom API]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=List_of_armors&amp;diff=48931</id>
		<title>List of armors</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=List_of_armors&amp;diff=48931"/>
				<updated>2022-02-20T09:14:20Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: /* Generality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE = Liste der Rüstungen |DEs= &lt;br /&gt;
|EN = List of armors |ENs= 0&lt;br /&gt;
|ES = Lista de las armaduras |ESs= &lt;br /&gt;
|FR = Liste des armures |FRs= &lt;br /&gt;
|RU = Список доспехов |RUs= &lt;br /&gt;
|H  = &lt;br /&gt;
|palette= &lt;br /&gt;
|ref= &lt;br /&gt;
|com= &lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Generality ==&lt;br /&gt;
For each armor, the vest sheetname is the only one listed. See the following table to get the differents parts :&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Example !! Armor part !! Specific letter !! Visual Slot index !! vP (debug command) type&lt;br /&gt;
|-&lt;br /&gt;
| icfahv || Vest || v || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| icfahp || Pants || p || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| icfahh || Helmet || h || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| icfahs || Sleeves || s || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| icfahg || Gloves || g || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| icfahb || Boots || b || 7 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Note : the visual slot 5 is for visage (fyros/matis/zorai/tryker), and the vP type order are just drunk.&lt;br /&gt;
*Note 2 : if you want screen for the regular armor, i recommend looking at [[http://ballisticmystix.net/?p=dressingRoom]] or [[http://ballisticmystix.net/?p=armor]].&lt;br /&gt;
*TODO : Another page about how a sheetname is ... named (the letter aren't random, for your information :-P)&lt;br /&gt;
&lt;br /&gt;
== Available in game ==&lt;br /&gt;
By available in game, i mean in the usual game, so you can either craft them (after learning the stanza in the craft trainer), or loot them (some marauder armor basically).&lt;br /&gt;
=== Racial armor ===&lt;br /&gt;
==== Light armor ====&lt;br /&gt;
The light armor all have a caster version, but they are exactly the same as the regular armor, except for the pants, who are a robe instead of pants ; this is the only one who has an available crafting stanza ingame (others do have a functional one but it's pretty useless ...).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! Name (caster name) !! Quality/Plan !! sheetname !! caster sheetname &lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Hoben (Droge) || Standard || icfalv || icfacv&lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Hobenus (Drogeus) || Medium Quality || icfalv_2 || icfacv_2&lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Hobenyx (Drogyx) || High Quality || icfalv_3 || icfacv_3&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Wiva (Vestini) || Standard || icmalv || icmacv&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Modi Wiva (Modi Vestini) || Medium Quality || icmalv_2 || icmacv_2&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Kara Wiva (Kara Vestini) || High Quality || icmalv_3 || icmacv_3&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Tissan (Lithen) || Standard || ictalv || ictacv&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Lor-Tissan (Lor-Lithen) || Medium Quality || ictalv_2 || ictacv_2&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Ry-Tissan (Ry-Lithen) || High Quality || ictalv_3 || ictacv_3&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Nin-ka (Lin-ko) || Standard || iczalv || iczacv&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Li'Nin-ka (Li'Lin-ko) || Medium Quality || iczalv_2 || iczacv_2&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Zo'Nin-ka (Zo'Lin-ko) || High Quality || iczalv_3 || iczacv_3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Medium armor ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! Name !! Quality/Plan !! sheetname&lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Rilon || Standard || icfamv &lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Rilonus || Medium Quality || icfamv_2 &lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Rilonyx || High Quality || icfamv_3&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Striva || Standard || icmamv&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Modi Striva || Medium Quality || icmamv_2&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Kara Striva || High Quality || icmamv_3&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Fabren || Standard || ictamv&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Lor-Fabren || Medium Quality || ictamv_2&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Ry-Fabren || High Quality || ictamv_3&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Shaï-don || Standard || iczamv&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Li'Shaï-don || Medium Quality || iczamv_2&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Zo'Shaï-don || High Quality || iczamv_3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heavy armor ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! Name !! Quality/Plan !! sheetname&lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Kostom || Standard || icfahv &lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Kostomus || Medium Quality || icfahv_2 &lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Kostomyx || High Quality || icfahv_3&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Parok || Standard || icmahv&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Modi Parok || Medium Quality || icmahv_2&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Kara Parok || High Quality || icmahv_3&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Tashok || Standard || ictahv&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Lor-Tashok || Medium Quality || ictahv_2&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Ry-Tashok || High Quality || ictahv_3&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Tan-ko || Standard || iczahv&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Li'Tan-ko || Medium Quality || iczahv_2&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Zo'Tan-ko || High Quality || iczahv_3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marauder armor ===&lt;br /&gt;
&lt;br /&gt;
The light armor you loot on the marauder sheetname is iccalv, the heavy armor is iccahv. They have special stats (and name, for the heavy one), but it's something in their sheet server-side probably, can't inspect much on that (and not really interesting anyway).&lt;br /&gt;
&lt;br /&gt;
For the craftable heavy armor, the sheetname is iccahv_b.&lt;br /&gt;
&lt;br /&gt;
=== PvP caster pants ===&lt;br /&gt;
&lt;br /&gt;
Kami pants sheetname is ikamacp_ep2_{1,2,3}, Kara pants sheetname is ikaracp_ep2_{1,2,3}, there is also a sheet named iccacp_pvp (i would say it's the marauder robe, but i'm not sure at all). I'm clearly missing some info here :)&lt;br /&gt;
== Not available in game ==&lt;br /&gt;
&lt;br /&gt;
=== Marauder armor ===&lt;br /&gt;
&lt;br /&gt;
==== Craftable one ====&lt;br /&gt;
&lt;br /&gt;
Every marauder actually have a standard sheet / craft stanza ; by standard i mean with exactly the same stats as a racial armor, except for volume (HA only : 20 instead of 7), skin (obviously, marauder skin), action penality (+4 for MA instead of +5, +16 for HA instead of +20) and mat origin (generic / base / fine / prime root, like tribe weapon). You need as much mats as a plan 1 armor, except for HA armor, where you need 9/8/7/2 for helmet/vest/pants, 6/5/4/2 for sleeves/boots/gloves.&lt;br /&gt;
&lt;br /&gt;
All of the craft stanza are missing translation, and most of the armor item don't have one, either.&lt;br /&gt;
    &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor type !! Part !! sheetname !! craft plan sheetname&lt;br /&gt;
|-&lt;br /&gt;
| Light || Vest || iccalv || bccae09&lt;br /&gt;
|-&lt;br /&gt;
| Light || Pants || iccalp || bccae10&lt;br /&gt;
|-&lt;br /&gt;
| Light || Caster pants || iccacp || bccae19&lt;br /&gt;
|-&lt;br /&gt;
| Light || Sleeves || iccals || bccae11&lt;br /&gt;
|-&lt;br /&gt;
| Light || Gloves || iccalg || bccae08&lt;br /&gt;
|-&lt;br /&gt;
| Light || Boots || iccalb || bccae07&lt;br /&gt;
|-&lt;br /&gt;
| Medium || Vest || iccamv || bccae16&lt;br /&gt;
|-&lt;br /&gt;
| Medium || Pants || iccamp || bccae14&lt;br /&gt;
|-&lt;br /&gt;
| Medium || Sleeves || iccams || bccae15&lt;br /&gt;
|-&lt;br /&gt;
| Medium || Gloves || iccamg || bccae13&lt;br /&gt;
|-&lt;br /&gt;
| Medium || Boots || iccamb || bccae12&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Vest || iccahv || bccae06&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Pants || iccahp || bccae04&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Helmet || iccahh || bccae03&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Sleeves || iccahs || bccae05&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Gloves || iccahg || bccae02&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Boots || iccahb || bccae01&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Other interesting marauder armor ====&lt;br /&gt;
&lt;br /&gt;
There is 12 other marauder armor, which are the one the NPC are wearing, i believe : icca{l/m/h}v_boss_{fyros,matis,tryker,zorai}_e1 for light/medium/heavy armor, also the caster pants : iccacp_boss_{fyros,matis,tryker,zorai}_e1. They can't be popped in bag, must have a special sheet or something. Visually they are the same, except for the helmet (which is a fancy haircut :-P)&lt;br /&gt;
&lt;br /&gt;
=== Leader armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! sheetname !! sheetname of haircut !! screenshot&lt;br /&gt;
|-&lt;br /&gt;
| Fyros (Dexton) || icfahv_leader01 || fy_leader_01 || http://atys.wiki.ryzom.com/images/c/c6/Dexton.JPG&lt;br /&gt;
|-&lt;br /&gt;
| Matis (Yrkanis) ||icmahv_leader_01 || ma_leader_01 || ??&lt;br /&gt;
|-&lt;br /&gt;
| Tryker (Still Wyler) || ictamv_leader01  || tr_leader_01 || ??&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï (Mabreka-Cho || iczacv_leader01 || zo_leader_01 || http://atys.wiki.ryzom.com/images/d/de/Mabreka.JPG&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refugee armor ===&lt;br /&gt;
&lt;br /&gt;
There is 8 different armor who can be created into a player inventory, one for each color : icrav{a,e,g,r,t,u,v,w} for black/beige/green/red/teal/blue/violet/white}. They can also be crafted ; there is a plan for every color, but actually with a &amp;quot;white boots&amp;quot; plan you can craft all colors so here are the &amp;quot;black&amp;quot; craft plan :&lt;br /&gt;
&lt;br /&gt;
*bcraea01 for boots&lt;br /&gt;
*bcraea10 for gloves&lt;br /&gt;
*bcraea18 for pants&lt;br /&gt;
*bcraea26 for sleeves&lt;br /&gt;
*bcraea34 for vest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Misc stuff ===&lt;br /&gt;
==== Underwear for everyone ! ====&lt;br /&gt;
&lt;br /&gt;
You might have seen that in game, but you can have a different underwear than the one from your race (some tryker short has been available during christmas 2012, maybe 2013 for example). The sheetname are ig{f,m,t,z}vu, for fyros/matis/tryker/zorai. Not much to say here :) some examples (matis underwear on a fyros toon) :&lt;br /&gt;
&lt;br /&gt;
http://manda.glorf.fr/images/matisdevant.jpg http://manda.glorf.fr/images/matisderriere.jpg&lt;br /&gt;
&lt;br /&gt;
These obviously don't have a craft plan, and only the pants seems to actually have a visual effect (the other will just make your toon naked).&lt;br /&gt;
&lt;br /&gt;
==== Strange helmet ====&lt;br /&gt;
&lt;br /&gt;
There is 5 strange helmet, who looks like plan 1 helmet (except the kara one who look ... kara) ; the sheetname are {fy,ka,ma,tr,zo}_helmet_01 for fyros/kara/matis/tryker/zoraï. &lt;br /&gt;
&lt;br /&gt;
==== Kara armor ====&lt;br /&gt;
&lt;br /&gt;
Yes, you read good, karavan armor on homin :D It's only visual though, neither the item nor the craft stanza exists (it's visually working on homin because i guess it was easier for the Karavan NPC to create an armor you could put on a standard NPC).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor sheetname !! Screen on a male toon !! Screen on a female toon &lt;br /&gt;
|-&lt;br /&gt;
| ikarasv || http://manda.glorf.fr/images/armures/homin/ikarasv.jpg || http://manda.glorf.fr/images/armures/homine/ikarasv.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikarabv || http://manda.glorf.fr/images/armures/homin/ikarabv.jpg || http://manda.glorf.fr/images/armures/homine/ikarabv.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikaracv || http://manda.glorf.fr/images/armures/homin/ikaracv.jpg || http://manda.glorf.fr/images/armures/homine/ikaracv.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikaraev || http://manda.glorf.fr/images/armures/homin/ikaraev.jpg || http://manda.glorf.fr/images/armures/homine/ikaraev.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikaramv || http://manda.glorf.fr/images/armures/homin/ikaramv.jpg || http://manda.glorf.fr/images/armures/homine/ikaramv.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikaratv || http://manda.glorf.fr/images/armures/homin/ikaratv.jpg || http://manda.glorf.fr/images/armures/homine/ikaratv.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikarasv_b || http://manda.glorf.fr/images/armures/homin/ikarasv_b.jpg || http://manda.glorf.fr/images/armures/homine/ikarasv_b.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikarasv_j || http://manda.glorf.fr/images/armures/homin/ikarasv_j.jpg || http://manda.glorf.fr/images/armures/homine/ikarasv_j.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikarasv_r || http://manda.glorf.fr/images/armures/homin/ikarasv_r.jpg || http://manda.glorf.fr/images/armures/homine/ikarasv_r.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikaraav || http://manda.glorf.fr/images/armures/homin/ikaraav.jpg || http://manda.glorf.fr/images/armures/homine/ikaraav.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikamav || http://manda.glorf.fr/images/armures/homin/ikamaav.jpg || http://manda.glorf.fr/images/armures/homine/ikamaav.jpg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{TPInWikiRyzom}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}&lt;br /&gt;
[[Category:Tutorials]][[Category:Graphics]] [[Category:Ryzom API]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Category:Graphic&amp;diff=48930</id>
		<title>Category:Graphic</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Category:Graphic&amp;diff=48930"/>
				<updated>2022-02-20T09:10:48Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please use [[:Category:Graphics]] instead.&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Pammet_Dingle&amp;diff=48917</id>
		<title>Pammet Dingle</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Pammet_Dingle&amp;diff=48917"/>
				<updated>2022-02-19T08:29:12Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE=Pammet Dingle|DEs=4&lt;br /&gt;
|EN=Pammet Dingle|ENs=4&lt;br /&gt;
|ES=Pammet Dingle|ESs=4&lt;br /&gt;
|FR=Pammet Dingle|FRs=0&lt;br /&gt;
|RU=Pammet Dingle|RUs=4&lt;br /&gt;
|H=1&lt;br /&gt;
|palette= ranger}}{{Clear}}&amp;lt;/noinclude&amp;gt;{{Homin&lt;br /&gt;
|lang= 	{{PAGELANGUAGE}}&lt;br /&gt;
|first=	Pammet&lt;br /&gt;
|name=	Dingle&lt;br /&gt;
|lucio=	{{Avatar |race=tryker |genre = F}}&lt;br /&gt;
|meaning=	&lt;br /&gt;
|title=	Ranger Officer&lt;br /&gt;
|race=	Tryker&lt;br /&gt;
|sex=	Female&lt;br /&gt;
|nation=	-&lt;br /&gt;
|organization= [[Rangers|Rangers]]&lt;br /&gt;
|worship= -&lt;br /&gt;
|faction=	[[Portal:Rangers|Rangers]]&lt;br /&gt;
|guild=	[[Guild:Rangers of Atys|Rangers of Atys]]&lt;br /&gt;
|rank=	 Officer&lt;br /&gt;
|birth=	&lt;br /&gt;
|death=	&lt;br /&gt;
|mother= &lt;br /&gt;
|father= &lt;br /&gt;
|character=  Character played by an animator }}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
*Great-granddaughter of [[Bremmen Dingle]], the hero of the [[Guild:Force of Fraternity|Force of Fraternity]], she comes from a family of nomads from the [[Old Lands]].&lt;br /&gt;
*She is the elder sister of [[Barmie Dingle]] (the guide of the Rangers of Atys since [[2615]]).&lt;br /&gt;
*[[Pammet Dingle]] commands [[Kterhorskos]], the barge that serves as their home and observation post on the Kitin infighting that ravages the Old Lands.&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
* [[Turquoise Seed|A Turquoise Seed]]&lt;br /&gt;
*[[A Journey to the Ancient Lands/Meeting with Barmie Dingle|A Journey to the Ancient Lands : Meeting with Barmie Dingle]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{clear}} {{Reflist}} {{Portal|Rangers}}&lt;br /&gt;
[[Category:Non Playable Characters-Rangers]] [[Category:Ranger Figures]]&lt;br /&gt;
[[de:Pammet Dingle]] [[en:Pammet Dingle]] [[es:Pammet Dingle]] [[fr:Pammet Dingle]] [[ru:Pammet Dingle]] {{last version link|Pammet Dingle}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Pammet_Dingle&amp;diff=48916</id>
		<title>Pammet Dingle</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Pammet_Dingle&amp;diff=48916"/>
				<updated>2022-02-19T08:17:53Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE=Pammet Dingle|DEs=4&lt;br /&gt;
|EN=Pammet Dingle|ENs=4&lt;br /&gt;
|ES=Pammet Dingle|ESs=4&lt;br /&gt;
|FR=Pammet Dingle|FRs=0&lt;br /&gt;
|RU=Pammet Dingle|RUs=4&lt;br /&gt;
|H=1&lt;br /&gt;
|palette= ranger}}{{Clear}}&amp;lt;/noinclude&amp;gt;{{Homin&lt;br /&gt;
|lang= 	{{PAGELANGUAGE}}&lt;br /&gt;
|first=	Pammet&lt;br /&gt;
|name=	Dingle&lt;br /&gt;
|lucio=	{{Avatar |race=tryker |genre = F}}&lt;br /&gt;
|meaning=	&lt;br /&gt;
|title=	Ranger Officer&lt;br /&gt;
|race=	Tryker&lt;br /&gt;
|sex=	Female&lt;br /&gt;
|nation=	-&lt;br /&gt;
|organization= [[Rangers|Rangers]]&lt;br /&gt;
|worship= -&lt;br /&gt;
|faction=	[[Portal:Rangers|Rangers]]&lt;br /&gt;
|guild=	[[Guild:Rangers of Atys|Rangers of Atys]]&lt;br /&gt;
|rank=	 Officer&lt;br /&gt;
|birth=	&lt;br /&gt;
|death=	&lt;br /&gt;
|mother= &lt;br /&gt;
|father= &lt;br /&gt;
|character=  Personnage joué par un Animateur }}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
*Great-granddaughter of [[Bremmen Dingle]], the hero of the [[Guild:Force of Fraternity|Force of Fraternity]], she comes from a family of nomads from the [[Old Lands]].&lt;br /&gt;
*She is the elder sister of [[Barmie Dingle]] (the guide of the Rangers of Atys since [[2615]]).&lt;br /&gt;
*[[Pammet Dingle]] commands [[Kterhorskos]], the barge that serves as their home and observation post on the Kitin infighting that ravages the Old Lands.&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
* [[Turquoise Seed|A Turquoise Seed]]&lt;br /&gt;
*[[A Journey to the Ancient Lands/Meeting with Barmie Dingle|A Journey to the Ancient Lands : Meeting with Barmie Dingle]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{clear}} {{Reflist}} {{Portal|Rangers}}&lt;br /&gt;
[[Category:Non Playable Characters-Rangers]] [[Category:Ranger Figures]]&lt;br /&gt;
[[de:Pammet Dingle]] [[en:Pammet Dingle]] [[es:Pammet Dingle]] [[fr:Pammet Dingle]] [[ru:Pammet Dingle]] {{last version link|Pammet Dingle}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Pammet_Dingle&amp;diff=48915</id>
		<title>Pammet Dingle</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Pammet_Dingle&amp;diff=48915"/>
				<updated>2022-02-19T08:17:18Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE=Pammet Dingle|DEs=4&lt;br /&gt;
|EN=Pammet Dingle|ENs=4&lt;br /&gt;
|ES=Pammet Dingle|ESs=4&lt;br /&gt;
|FR=Pammet Dingle|FRs=0&lt;br /&gt;
|RU=Pammet Dingle|RUs=4&lt;br /&gt;
|H=1&lt;br /&gt;
|palette= ranger}}{{Clear}}&amp;lt;/noinclude&amp;gt;{{Homin&lt;br /&gt;
|lang= 	{{PAGELANGUAGE}}&lt;br /&gt;
|first=	Pammet&lt;br /&gt;
|name=	Dingle&lt;br /&gt;
|lucio=	{{Avatar |race=tryker |genre = F}}&lt;br /&gt;
|meaning=	&lt;br /&gt;
|title=	Ranger Officer&lt;br /&gt;
|race=	Tryker&lt;br /&gt;
|sex=	Female&lt;br /&gt;
|nation=	-&lt;br /&gt;
|organization= [[Rangers|Rangers]]&lt;br /&gt;
|worship= -&lt;br /&gt;
|faction=	[[Portal:Rangers|Rangers]]&lt;br /&gt;
|guild=	[[Guild:Rangers of Atys|Rangers of Atys]]&lt;br /&gt;
|rank=	 Officer&lt;br /&gt;
|birth=	&lt;br /&gt;
|death=	&lt;br /&gt;
|mother= &lt;br /&gt;
|father= &lt;br /&gt;
|character=  Personnage joué par un Animateur }}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
*Great-granddaughter of [[Bremmen Dingle]], the hero of the [[Guild:Force of Fraternity|Force of Fraternity]], she comes from a family of nomads from the [[Old Lands]].&lt;br /&gt;
*She is the elder sister of [[Barmie Dingle]] (the guide of the Rangers of Atys since [[2615]]).&lt;br /&gt;
*[[Pammet Dingle]] commands [[Kterhorskos]], the barge that serves as their home and observation post on the Kitin infighting that ravages the Old Lands.&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
* [[Turquoise Seed|A Turquoise Seed]]&lt;br /&gt;
*[[A Journey to the Ancient Lands/Meeting with Barmie Dingle|A Journey to the Ancient Lands : Meeting with Barmie Dingle]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{clear}} {{Reflist}} {{Portail|Rangers}}&lt;br /&gt;
[[Category:Non Playable Characters-Rangers]] [[Category:Ranger Figures]]&lt;br /&gt;
[[de:Pammet Dingle]] [[en:Pammet Dingle]] [[es:Pammet Dingle]] [[fr:Pammet Dingle]] [[ru:Pammet Dingle]] {{last version link|Pammet Dingle}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Pammet_Dingle&amp;diff=48914</id>
		<title>Pammet Dingle</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Pammet_Dingle&amp;diff=48914"/>
				<updated>2022-02-19T08:13:23Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE=Pammet Dingle|DEs=4&lt;br /&gt;
|EN=Pammet Dingle|ENs=4&lt;br /&gt;
|ES=Pammet Dingle|ESs=4&lt;br /&gt;
|FR=Pammet Dingle|FRs=0&lt;br /&gt;
|RU=Pammet Dingle|RUs=4&lt;br /&gt;
|H=1&lt;br /&gt;
|palette= ranger}}{{Clear}}&amp;lt;/noinclude&amp;gt;{{Homin&lt;br /&gt;
|lang= 	{{PAGELANGUAGE}}&lt;br /&gt;
|first=	Pammet&lt;br /&gt;
|name=	Dingle&lt;br /&gt;
|lucio=	{{Avatar |race=tryker |genre = F}}&lt;br /&gt;
|meaning=	&lt;br /&gt;
|title=	Ranger Officer&lt;br /&gt;
|race=	Tryker&lt;br /&gt;
|sex=	Female&lt;br /&gt;
|nation=	-&lt;br /&gt;
|organization= [[Rangers|Rangers]]&lt;br /&gt;
|worship= -&lt;br /&gt;
|faction=	[[Portal:Rangers|Rangers]]&lt;br /&gt;
|guild=	[[Guild:Rangers of Atys|Rangers of Atys]]&lt;br /&gt;
|rank=	 Officer&lt;br /&gt;
|birth=	&lt;br /&gt;
|death=	&lt;br /&gt;
|mother= &lt;br /&gt;
|father= &lt;br /&gt;
|character=  Personnage joué par un Animateur }}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
*Great-granddaughter of [[Bremmen Dingle]], the hero of the [[Guild:Force of Fraternity|Force of Fraternity]], she comes from a family of nomads from the [[Old Lands]].&lt;br /&gt;
*She is the elder sister of [[Barmie Dingle]] (the guide of the Rangers of Atys since [[2615]]).&lt;br /&gt;
*[[Pammet Dingle]] commands [[Kterhorskos]], the barge that serves as their home and observation post on the Kitin infighting that ravages the Old Lands.&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
* [[Turquoise Seed|A Turquoise Seed]]&lt;br /&gt;
*[[A Journey to the Ancient Lands/Meeting with Barmie Dingle|A Journey to the Ancient Lands : Meeting with Barmie Dingle]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{clear}} {{Reflist}} {{Portail|Rangers}}&lt;br /&gt;
[[Catégorie:Personnages non-joueurs Rangers]] [[Catégorie:Personnalités Rangers]]&lt;br /&gt;
[[de:Pammet Dingle]] [[en:Pammet Dingle]] [[es:Pammet Dingle]] [[fr:Pammet Dingle]] [[ru:Pammet Dingle]] {{last version link|Pammet Dingle}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Pammet_Dingle&amp;diff=48913</id>
		<title>Pammet Dingle</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Pammet_Dingle&amp;diff=48913"/>
				<updated>2022-02-19T08:12:56Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{Trad |DE=Pammet Dingle|DEs=4 |EN=Pammet Dingle|ENs=4 |ES=Pammet Dingle|ESs=4 |FR=Pammet Dingle|FRs=0 |RU=Pammet Dingle|RUs=4 |H=1 |palette= ranger}}{{Clear}}&amp;lt;/noi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE=Pammet Dingle|DEs=4&lt;br /&gt;
|EN=Pammet Dingle|ENs=4&lt;br /&gt;
|ES=Pammet Dingle|ESs=4&lt;br /&gt;
|FR=Pammet Dingle|FRs=0&lt;br /&gt;
|RU=Pammet Dingle|RUs=4&lt;br /&gt;
|H=1&lt;br /&gt;
|palette= ranger}}{{Clear}}&amp;lt;/noinclude&amp;gt;{{Homin&lt;br /&gt;
|lang= 	{{PAGELANGUAGE}}&lt;br /&gt;
|first=	Pammet&lt;br /&gt;
|name=	Dingle&lt;br /&gt;
|lucio=	{{Avatar |race=tryker |genre = F}}&lt;br /&gt;
|meaning=	&lt;br /&gt;
|title=	Ranger Officer&lt;br /&gt;
|race=	Tryker&lt;br /&gt;
|sex=	Female&lt;br /&gt;
|nation=	-&lt;br /&gt;
|organization= [[Rangers|Rangers]]&lt;br /&gt;
|worship= -&lt;br /&gt;
|faction=	[[Portal:Rangers|Rangers]]&lt;br /&gt;
|guild=	[[Guild:Rangers of Atys|Rangers of Atys]]&lt;br /&gt;
|rank=	 Officer&lt;br /&gt;
|birth=	&lt;br /&gt;
|death=	&lt;br /&gt;
|mother= &lt;br /&gt;
|father= &lt;br /&gt;
|character=  Personnage joué par un Animateur }}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
*Great-granddaughter of [[Bremmen Dingle]], the hero of the [[Guild:Force of Fraternity|Force of Fraternity]] Force, she comes from a family of nomads from the [[Old Lands]].&lt;br /&gt;
*She is the elder sister of [[Barmie Dingle]] (the guide of the Rangers of Atys since [[2615]]).&lt;br /&gt;
*[[Pammet Dingle]] commands [[Kterhorskos]], the barge that serves as their home and observation post on the Kitin infighting that ravages the Old Lands.&lt;br /&gt;
&lt;br /&gt;
==Related Articles==&lt;br /&gt;
* [[Turquoise Seed|A Turquoise Seed]]&lt;br /&gt;
*[[A Journey to the Ancient Lands/Meeting with Barmie Dingle|A Journey to the Ancient Lands : Meeting with Barmie Dingle]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{clear}} {{Reflist}} {{Portail|Rangers}}&lt;br /&gt;
[[Catégorie:Personnages non-joueurs Rangers]] [[Catégorie:Personnalités Rangers]]&lt;br /&gt;
[[de:Pammet Dingle]] [[en:Pammet Dingle]] [[es:Pammet Dingle]] [[fr:Pammet Dingle]] [[ru:Pammet Dingle]] {{last version link|Pammet Dingle}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Category:Ranger_Figures&amp;diff=48912</id>
		<title>Category:Ranger Figures</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Category:Ranger_Figures&amp;diff=48912"/>
				<updated>2022-02-19T07:59:45Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE=Category:Personen der Ranger&lt;br /&gt;
|EN=Category:Ranger Figures&lt;br /&gt;
|ES=Category:Personalidades Ranger&lt;br /&gt;
|FR=Category:Personnalités Rangers&lt;br /&gt;
|RU=Category:Сановники Рейнджеров&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Figures]] [[Category:Rangers]]&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Category:Ranger_Figures&amp;diff=48911</id>
		<title>Category:Ranger Figures</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Category:Ranger_Figures&amp;diff=48911"/>
				<updated>2022-02-19T07:57:35Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE=Category:Personen der Ranger&lt;br /&gt;
|EN=Category:Ranger Figures&lt;br /&gt;
|ES=Category:Personalidades Rangers&lt;br /&gt;
|FR=Category:Personnalités Rangers&lt;br /&gt;
|RU=Category:Сановники Рейнджеров&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Figures]] [[Category:Rangers]]&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Category:Non_Playable_Characters-Rangers&amp;diff=48910</id>
		<title>Category:Non Playable Characters-Rangers</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Category:Non_Playable_Characters-Rangers&amp;diff=48910"/>
				<updated>2022-02-19T07:42:27Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE=Category:Nicht-Spieler-Charaktere Ranger&lt;br /&gt;
|EN=Category:Non Playable Characters-Rangers&lt;br /&gt;
|ES=Category:Personajes no jugadores Ranger&lt;br /&gt;
|FR=Category:Personnages non-joueurs Rangers&lt;br /&gt;
|RU=Category:Неигровых персонажей-Рейнджеры&lt;br /&gt;
|palette=ranger&lt;br /&gt;
}}&lt;br /&gt;
The Category '''''Non Playable Characters'''''&amp;lt;ref&amp;gt;[[wikipedia:Non-player_character|Non-player characters]], en Wikipedia.&amp;lt;/ref&amp;gt; includes the '''''Rangers NPC'''''s of [[Atys]]. &lt;br /&gt;
[[Category:Rangers]] [[Category:Non Playable Characters]]&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=List_of_armors&amp;diff=48909</id>
		<title>List of armors</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=List_of_armors&amp;diff=48909"/>
				<updated>2022-02-18T16:21:59Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE = Liste der Rüstungen |DEs= &lt;br /&gt;
|EN = List of armors |ENs= 0&lt;br /&gt;
|ES = Lista de las armaduras |ESs= &lt;br /&gt;
|FR = Liste des armures |FRs= &lt;br /&gt;
|RU = Список доспехов |RUs= &lt;br /&gt;
|H  = &lt;br /&gt;
|palette= &lt;br /&gt;
|ref= &lt;br /&gt;
|com= &lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Generality ==&lt;br /&gt;
For each armor, the vest sheetname is the only one listed. See the following table to get the differents parts :&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Example !! Armor part !! Specific letter !! Visual Slot index !! vP (debug command) type&lt;br /&gt;
|-&lt;br /&gt;
| icfahv || Vest || v || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| icfahp || Pants || p || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| icfahh || Helmet || h || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| icfahs || Sleeves || s || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| icfahg || Gloves || g || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| icfahb || Boots || b || 7 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note : the visual slot 5 is for visage (fyros/matis/zorai/tryker), and the vP type order are just drunk.&lt;br /&gt;
Note 2 : if you want screen for the regular armor, i recommend looking at [[http://ballisticmystix.net/?p=dressingRoom]] or [[http://ballisticmystix.net/?p=armor]].&lt;br /&gt;
TODO : Another page about how a sheetname is ... named (the letter aren't random, for your information :-P)&lt;br /&gt;
&lt;br /&gt;
== Available in game ==&lt;br /&gt;
By available in game, i mean in the usual game, so you can either craft them (after learning the stanza in the craft trainer), or loot them (some marauder armor basically).&lt;br /&gt;
=== Racial armor ===&lt;br /&gt;
==== Light armor ====&lt;br /&gt;
The light armor all have a caster version, but they are exactly the same as the regular armor, except for the pants, who are a robe instead of pants ; this is the only one who has an available crafting stanza ingame (others do have a functional one but it's pretty useless ...).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! Name (caster name) !! Quality/Plan !! sheetname !! caster sheetname &lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Hoben (Droge) || Standard || icfalv || icfacv&lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Hobenus (Drogeus) || Medium Quality || icfalv_2 || icfacv_2&lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Hobenyx (Drogyx) || High Quality || icfalv_3 || icfacv_3&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Wiva (Vestini) || Standard || icmalv || icmacv&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Modi Wiva (Modi Vestini) || Medium Quality || icmalv_2 || icmacv_2&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Kara Wiva (Kara Vestini) || High Quality || icmalv_3 || icmacv_3&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Tissan (Lithen) || Standard || ictalv || ictacv&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Lor-Tissan (Lor-Lithen) || Medium Quality || ictalv_2 || ictacv_2&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Ry-Tissan (Ry-Lithen) || High Quality || ictalv_3 || ictacv_3&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Nin-ka (Lin-ko) || Standard || iczalv || iczacv&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Li'Nin-ka (Li'Lin-ko) || Medium Quality || iczalv_2 || iczacv_2&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Zo'Nin-ka (Zo'Lin-ko) || High Quality || iczalv_3 || iczacv_3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Medium armor ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! Name !! Quality/Plan !! sheetname&lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Rilon || Standard || icfamv &lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Rilonus || Medium Quality || icfamv_2 &lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Rilonyx || High Quality || icfamv_3&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Striva || Standard || icmamv&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Modi Striva || Medium Quality || icmamv_2&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Kara Striva || High Quality || icmamv_3&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Fabren || Standard || ictamv&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Lor-Fabren || Medium Quality || ictamv_2&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Ry-Fabren || High Quality || ictamv_3&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Shaï-don || Standard || iczamv&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Li'Shaï-don || Medium Quality || iczamv_2&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Zo'Shaï-don || High Quality || iczamv_3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heavy armor ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! Name !! Quality/Plan !! sheetname&lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Kostom || Standard || icfahv &lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Kostomus || Medium Quality || icfahv_2 &lt;br /&gt;
|-&lt;br /&gt;
| Fyros || Kostomyx || High Quality || icfahv_3&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Parok || Standard || icmahv&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Modi Parok || Medium Quality || icmahv_2&lt;br /&gt;
|-&lt;br /&gt;
| Matis || Kara Parok || High Quality || icmahv_3&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Tashok || Standard || ictahv&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Lor-Tashok || Medium Quality || ictahv_2&lt;br /&gt;
|-&lt;br /&gt;
| Tryker || Ry-Tashok || High Quality || ictahv_3&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Tan-ko || Standard || iczahv&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Li'Tan-ko || Medium Quality || iczahv_2&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï || Zo'Tan-ko || High Quality || iczahv_3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marauder armor ===&lt;br /&gt;
&lt;br /&gt;
The light armor you loot on the marauder sheetname is iccalv, the heavy armor is iccahv. They have special stats (and name, for the heavy one), but it's something in their sheet server-side probably, can't inspect much on that (and not really interesting anyway).&lt;br /&gt;
&lt;br /&gt;
For the craftable heavy armor, the sheetname is iccahv_b.&lt;br /&gt;
&lt;br /&gt;
=== PvP caster pants ===&lt;br /&gt;
&lt;br /&gt;
Kami pants sheetname is ikamacp_ep2_{1,2,3}, Kara pants sheetname is ikaracp_ep2_{1,2,3}, there is also a sheet named iccacp_pvp (i would say it's the marauder robe, but i'm not sure at all). I'm clearly missing some info here :)&lt;br /&gt;
== Not available in game ==&lt;br /&gt;
&lt;br /&gt;
=== Marauder armor ===&lt;br /&gt;
&lt;br /&gt;
==== Craftable one ====&lt;br /&gt;
&lt;br /&gt;
Every marauder actually have a standard sheet / craft stanza ; by standard i mean with exactly the same stats as a racial armor, except for volume (HA only : 20 instead of 7), skin (obviously, marauder skin), action penality (+4 for MA instead of +5, +16 for HA instead of +20) and mat origin (generic / base / fine / prime root, like tribe weapon). You need as much mats as a plan 1 armor, except for HA armor, where you need 9/8/7/2 for helmet/vest/pants, 6/5/4/2 for sleeves/boots/gloves.&lt;br /&gt;
&lt;br /&gt;
All of the craft stanza are missing translation, and most of the armor item don't have one, either.&lt;br /&gt;
    &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor type !! Part !! sheetname !! craft plan sheetname&lt;br /&gt;
|-&lt;br /&gt;
| Light || Vest || iccalv || bccae09&lt;br /&gt;
|-&lt;br /&gt;
| Light || Pants || iccalp || bccae10&lt;br /&gt;
|-&lt;br /&gt;
| Light || Caster pants || iccacp || bccae19&lt;br /&gt;
|-&lt;br /&gt;
| Light || Sleeves || iccals || bccae11&lt;br /&gt;
|-&lt;br /&gt;
| Light || Gloves || iccalg || bccae08&lt;br /&gt;
|-&lt;br /&gt;
| Light || Boots || iccalb || bccae07&lt;br /&gt;
|-&lt;br /&gt;
| Medium || Vest || iccamv || bccae16&lt;br /&gt;
|-&lt;br /&gt;
| Medium || Pants || iccamp || bccae14&lt;br /&gt;
|-&lt;br /&gt;
| Medium || Sleeves || iccams || bccae15&lt;br /&gt;
|-&lt;br /&gt;
| Medium || Gloves || iccamg || bccae13&lt;br /&gt;
|-&lt;br /&gt;
| Medium || Boots || iccamb || bccae12&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Vest || iccahv || bccae06&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Pants || iccahp || bccae04&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Helmet || iccahh || bccae03&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Sleeves || iccahs || bccae05&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Gloves || iccahg || bccae02&lt;br /&gt;
|-&lt;br /&gt;
| Heavy || Boots || iccahb || bccae01&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Other interesting marauder armor ====&lt;br /&gt;
&lt;br /&gt;
There is 12 other marauder armor, which are the one the NPC are wearing, i believe : icca{l/m/h}v_boss_{fyros,matis,tryker,zorai}_e1 for light/medium/heavy armor, also the caster pants : iccacp_boss_{fyros,matis,tryker,zorai}_e1. They can't be popped in bag, must have a special sheet or something. Visually they are the same, except for the helmet (which is a fancy haircut :-P)&lt;br /&gt;
&lt;br /&gt;
=== Leader armor ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Origin !! sheetname !! sheetname of haircut !! screenshot&lt;br /&gt;
|-&lt;br /&gt;
| Fyros (Dexton) || icfahv_leader01 || fy_leader_01 || http://atys.wiki.ryzom.com/images/c/c6/Dexton.JPG&lt;br /&gt;
|-&lt;br /&gt;
| Matis (Yrkanis) ||icmahv_leader_01 || ma_leader_01 || ??&lt;br /&gt;
|-&lt;br /&gt;
| Tryker (Still Wyler) || ictamv_leader01  || tr_leader_01 || ??&lt;br /&gt;
|-&lt;br /&gt;
| Zoraï (Mabreka-Cho || iczacv_leader01 || zo_leader_01 || http://atys.wiki.ryzom.com/images/d/de/Mabreka.JPG&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Refugee armor ===&lt;br /&gt;
&lt;br /&gt;
There is 8 different armor who can be created into a player inventory, one for each color : icrav{a,e,g,r,t,u,v,w} for black/beige/green/red/teal/blue/violet/white}. They can also be crafted ; there is a plan for every color, but actually with a &amp;quot;white boots&amp;quot; plan you can craft all colors so here are the &amp;quot;black&amp;quot; craft plan :&lt;br /&gt;
&lt;br /&gt;
*bcraea01 for boots&lt;br /&gt;
*bcraea10 for gloves&lt;br /&gt;
*bcraea18 for pants&lt;br /&gt;
*bcraea26 for sleeves&lt;br /&gt;
*bcraea34 for vest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Misc stuff ===&lt;br /&gt;
==== Underwear for everyone ! ====&lt;br /&gt;
&lt;br /&gt;
You might have seen that in game, but you can have a different underwear than the one from your race (some tryker short has been available during christmas 2012, maybe 2013 for example). The sheetname are ig{f,m,t,z}vu, for fyros/matis/tryker/zorai. Not much to say here :) some examples (matis underwear on a fyros toon) :&lt;br /&gt;
&lt;br /&gt;
http://manda.glorf.fr/images/matisdevant.jpg http://manda.glorf.fr/images/matisderriere.jpg&lt;br /&gt;
&lt;br /&gt;
These obviously don't have a craft plan, and only the pants seems to actually have a visual effect (the other will just make your toon naked).&lt;br /&gt;
&lt;br /&gt;
==== Strange helmet ====&lt;br /&gt;
&lt;br /&gt;
There is 5 strange helmet, who looks like plan 1 helmet (except the kara one who look ... kara) ; the sheetname are {fy,ka,ma,tr,zo}_helmet_01 for fyros/kara/matis/tryker/zoraï. &lt;br /&gt;
&lt;br /&gt;
==== Kara armor ====&lt;br /&gt;
&lt;br /&gt;
Yes, you read good, karavan armor on homin :D It's only visual though, neither the item nor the craft stanza exists (it's visually working on homin because i guess it was easier for the Karavan NPC to create an armor you could put on a standard NPC).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor sheetname !! Screen on a male toon !! Screen on a female toon &lt;br /&gt;
|-&lt;br /&gt;
| ikarasv || http://manda.glorf.fr/images/armures/homin/ikarasv.jpg || http://manda.glorf.fr/images/armures/homine/ikarasv.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikarabv || http://manda.glorf.fr/images/armures/homin/ikarabv.jpg || http://manda.glorf.fr/images/armures/homine/ikarabv.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikaracv || http://manda.glorf.fr/images/armures/homin/ikaracv.jpg || http://manda.glorf.fr/images/armures/homine/ikaracv.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikaraev || http://manda.glorf.fr/images/armures/homin/ikaraev.jpg || http://manda.glorf.fr/images/armures/homine/ikaraev.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikaramv || http://manda.glorf.fr/images/armures/homin/ikaramv.jpg || http://manda.glorf.fr/images/armures/homine/ikaramv.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikaratv || http://manda.glorf.fr/images/armures/homin/ikaratv.jpg || http://manda.glorf.fr/images/armures/homine/ikaratv.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikarasv_b || http://manda.glorf.fr/images/armures/homin/ikarasv_b.jpg || http://manda.glorf.fr/images/armures/homine/ikarasv_b.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikarasv_j || http://manda.glorf.fr/images/armures/homin/ikarasv_j.jpg || http://manda.glorf.fr/images/armures/homine/ikarasv_j.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikarasv_r || http://manda.glorf.fr/images/armures/homin/ikarasv_r.jpg || http://manda.glorf.fr/images/armures/homine/ikarasv_r.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikaraav || http://manda.glorf.fr/images/armures/homin/ikaraav.jpg || http://manda.glorf.fr/images/armures/homine/ikaraav.jpg&lt;br /&gt;
|-&lt;br /&gt;
| ikamav || http://manda.glorf.fr/images/armures/homin/ikamaav.jpg || http://manda.glorf.fr/images/armures/homine/ikamaav.jpg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{TPInWikiRyzom}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}&lt;br /&gt;
[[Category:Tutorials]][[Category:Graphics]] [[Category:Ryzom API]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=How_to_see_easily_a_.shape_ingame&amp;diff=48908</id>
		<title>How to see easily a .shape ingame</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=How_to_see_easily_a_.shape_ingame&amp;diff=48908"/>
				<updated>2022-02-18T16:16:54Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{WIP}}&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE = Wie_man_ein_.shape_im_Spiel_zu_sehen |DEs= 1&lt;br /&gt;
|EN = How to see easily a .shape ingame |ENs= 4&lt;br /&gt;
|ES = Cómo ver fácilmente un .shape en el juego |ESs= 4&lt;br /&gt;
|FR = Comment voir facilement un .shape en jeu |FRs= 4&lt;br /&gt;
|RU = Как_видим_.shape_в_игре |RUs= 1&lt;br /&gt;
|H  = &lt;br /&gt;
|palette= &lt;br /&gt;
|ref= &lt;br /&gt;
|com= &lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to test a new appart object (in .shape)?==&lt;br /&gt;
&lt;br /&gt;
* 1 - Create the .shape (ex tasse_matis.shape)&lt;br /&gt;
&lt;br /&gt;
* 2- In &amp;quot;user&amp;quot;: copy the NewObjectName.shape, rename it in MA_appart_chaise_00.shape (to see it in a Matis appartment, otherwise replace this .shape by another one in the list below)&lt;br /&gt;
&lt;br /&gt;
* 3 - Go ingame and see how looks the modified object.&lt;br /&gt;
&lt;br /&gt;
==Sheetnames for all available apartment objects==&lt;br /&gt;
&lt;br /&gt;
===Fyros===&lt;br /&gt;
&lt;br /&gt;
bed - FY_Acc_Lit.shape&lt;br /&gt;
&lt;br /&gt;
table - FY_Acc_Table_appart_joueur.shape&lt;br /&gt;
&lt;br /&gt;
stool - Fy_Acc_Tabouret_A_appart.shape&lt;br /&gt;
&lt;br /&gt;
wardrobe - FY_Acc_Armoire.shape&lt;br /&gt;
&lt;br /&gt;
campfire - ge_feudecamp.ps&lt;br /&gt;
&lt;br /&gt;
wall lamp - FY_Acc_AppliqueMurale_A_1.shape / brazier.ps&lt;br /&gt;
&lt;br /&gt;
===Matis===&lt;br /&gt;
bed - MA_appart_lit.shape&lt;br /&gt;
&lt;br /&gt;
table - MA_appart_table_01.shape&lt;br /&gt;
&lt;br /&gt;
stool - MA_appart_chaise_00.shape&lt;br /&gt;
&lt;br /&gt;
wardrobe - MA_appart_coffre.shape&lt;br /&gt;
&lt;br /&gt;
flower - MA_appart_fleure.shape&lt;br /&gt;
&lt;br /&gt;
wall lamp - matis_alcove.ps&lt;br /&gt;
&lt;br /&gt;
===Tryker===&lt;br /&gt;
&lt;br /&gt;
bed - TR_Acc_Lit.shape&lt;br /&gt;
&lt;br /&gt;
table - tr_acc_table.shape&lt;br /&gt;
&lt;br /&gt;
stool - tr_acc_pouf.shape&lt;br /&gt;
&lt;br /&gt;
wardrobe - TR_Acc_Arrmoire.shape&lt;br /&gt;
&lt;br /&gt;
barrel of beer - TonneauClosed02.shape&lt;br /&gt;
&lt;br /&gt;
wall lamp - ge_mission_reverbere_blue.ps&lt;br /&gt;
&lt;br /&gt;
===Zoraï===&lt;br /&gt;
&lt;br /&gt;
bed - ZO_Acc_Lit.shape&lt;br /&gt;
&lt;br /&gt;
table - ZO_table.shape&lt;br /&gt;
&lt;br /&gt;
stool - ZO_chaise_01.shape&lt;br /&gt;
&lt;br /&gt;
wardrobe - ZO_Acc_Armoire.shape&lt;br /&gt;
&lt;br /&gt;
sphere with insects- ZO_bt_mon_flare_couloir.shape&lt;br /&gt;
&lt;br /&gt;
wall lamp - Zo_table_lampe.shape/zorai_ambre.ps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Note 1: that won't work if you're not on the official server with an access to the Rybambel stuff: by default, every objects in the flat are hidden.'&lt;br /&gt;
&lt;br /&gt;
* Note2: '''Do NOT''' rename the relative texture file, only the .shape!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}&lt;br /&gt;
[[Category:Tutorials]][[Category:Graphics]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Already_made_stuff_zorai&amp;diff=48906</id>
		<title>Already made stuff zorai</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Already_made_stuff_zorai&amp;diff=48906"/>
				<updated>2022-02-18T16:14:10Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE=&lt;br /&gt;
|EN=Already made stuff matis&lt;br /&gt;
|ES=&lt;br /&gt;
|FR=&lt;br /&gt;
|RU=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Already made stuff zorai ''' shows zorai stuffs already done and ready to use.&lt;br /&gt;
&lt;br /&gt;
==/database/stuff/zorai/decors/constructions==&lt;br /&gt;
{| style=&amp;quot;width: 50px; height: 50px; margin: 0 auto;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Filename&lt;br /&gt;
!Description&lt;br /&gt;
!Screenshot&lt;br /&gt;
|-&lt;br /&gt;
|zo_acc_ascenseur&lt;br /&gt;
|elevator&lt;br /&gt;
|[[File:zo acc ascenseur.jpg|256px|center|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|zo_bt_monastere&lt;br /&gt;
|&lt;br /&gt;
|[[File:zo bt monastere.jpg|256px|center|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|zo_cn_mairie&lt;br /&gt;
|cityhall&lt;br /&gt;
|[[File:Zo cn mairie.jpg|256px|center|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==/database/stuff/zorai/decors/constructions/mobilier_inter==&lt;br /&gt;
{| style=&amp;quot;width: 50px; height: 50px; margin: 0 auto;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Filename&lt;br /&gt;
!Description&lt;br /&gt;
!Screenshot&lt;br /&gt;
|-&lt;br /&gt;
|zo_acc_armoire&lt;br /&gt;
|a cupboard&lt;br /&gt;
|[[File:zo acc armoire.jpg|256px|center|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|zo_acc_lit&lt;br /&gt;
|a bed&lt;br /&gt;
|[[File:zo acc lit.jpg|256px|center|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==/database/stuff/zorai/decors/constructions/mobiliers==&lt;br /&gt;
{| style=&amp;quot;width: 50px; height: 50px; margin: 0 auto;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Filename&lt;br /&gt;
!Description&lt;br /&gt;
!Screenshot&lt;br /&gt;
|-&lt;br /&gt;
|zo_lampadaire&lt;br /&gt;
|a streetlamp&lt;br /&gt;
|[[File:zo lampadaire.jpg|256px|center|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|zo_table&lt;br /&gt;
|a table&lt;br /&gt;
|[[File:zo_table.jpg|256px|center|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==/database/stuff/zorai/decors/constructions/module_atelier==&lt;br /&gt;
{| style=&amp;quot;width: 50px; height: 50px; margin: 0 auto;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Filename&lt;br /&gt;
!Description&lt;br /&gt;
!Screenshot&lt;br /&gt;
|-&lt;br /&gt;
|zo_bt_module_atelier&lt;br /&gt;
|a worshop module&lt;br /&gt;
|[[File:zo bt module_atelier.jpg|256px|center|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==/database/stuff/zorai/decors/constructions/module_commerce==&lt;br /&gt;
{| style=&amp;quot;width: 50px; height: 50px; margin: 0 auto;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Filename&lt;br /&gt;
!Description&lt;br /&gt;
!Screenshot&lt;br /&gt;
|-&lt;br /&gt;
|zo_bt_module_commerce&lt;br /&gt;
|a shop module&lt;br /&gt;
|[[File:zo bt module commerce.jpg|256px|center|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==/database/stuff/zorai/decors/constructions/portail==&lt;br /&gt;
{| style=&amp;quot;width: 50px; height: 50px; margin: 0 auto;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Filename&lt;br /&gt;
!Description&lt;br /&gt;
!Screenshot&lt;br /&gt;
|-&lt;br /&gt;
|zo_bt_portail&lt;br /&gt;
|a portal&lt;br /&gt;
|[[File:zo bt portail.jpg|256px|center|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Already_made_stuff_generic|Generic stuff]]&lt;br /&gt;
*[[Already_made_stuff_fyros|Fyros stuff]]&lt;br /&gt;
*[[Already_made_stuff_matis|Matis stuff]]&lt;br /&gt;
*[[Already_made_stuff_zorai|Zoraï stuff]]&lt;br /&gt;
*[[Already_made_stuff_tryker|Tryker stuff]]&lt;br /&gt;
*[[Already_made_stuff_ryzom_forge|Ryzom Forge]]&lt;br /&gt;
===Comments===&lt;br /&gt;
===Sources===&lt;br /&gt;
===Notes===&lt;br /&gt;
&amp;lt;!-- ⇧↑⇈⇑⬆ your text above ⬆⇧↑⇈⇑ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}{{Portal Forge}}&lt;br /&gt;
[[Category:Graphics]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Already_made_stuff_matis&amp;diff=48905</id>
		<title>Already made stuff matis</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Already_made_stuff_matis&amp;diff=48905"/>
				<updated>2022-02-18T16:13:41Z</updated>
		
		<summary type="html">&lt;p&gt;Dorothee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE=&lt;br /&gt;
|EN=Already made stuff matis&lt;br /&gt;
|ES=&lt;br /&gt;
|FR=&lt;br /&gt;
|RU=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Already made stuff matis ''' shows matis stuff already done and ready to use.&lt;br /&gt;
&lt;br /&gt;
==/database/stuff/matis/decors/constructions/==&lt;br /&gt;
{| style=&amp;quot;width: 50px; height: 50px; margin: 0 auto;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Filename&lt;br /&gt;
!Description&lt;br /&gt;
!Screenshot&lt;br /&gt;
|-&lt;br /&gt;
|Ma_3portes_bourgeons&lt;br /&gt;
|a door&lt;br /&gt;
|[[File:Ma 3portes bourgeons.jpg|256px|center|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|ma_acc_ascenseur&lt;br /&gt;
|n elevator&lt;br /&gt;
|[[File:ma acc ascenseur.jpg|256px|center|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|ma_acc_chaise&lt;br /&gt;
|a chair&lt;br /&gt;
|[[File:ma acc chaise.jpg|256px|center|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|ma_acc_table&lt;br /&gt;
|a table&lt;br /&gt;
|[[File:ma acc table.jpg|256px|center|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|ma_bar&lt;br /&gt;
|a bar&lt;br /&gt;
|[[File:ma bar.jpg|256px|center|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|ma bourgeon atelier&lt;br /&gt;
|&lt;br /&gt;
|[[File:ma bourgeon atelier.jpg|256px|center|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|ma_mairie&lt;br /&gt;
|city hall&lt;br /&gt;
|[[File:ma mairie.jpg|256px|center|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|ma_mairie_annexe&lt;br /&gt;
|&lt;br /&gt;
|[[File:ma mairie annexe.jpg|256px|center|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|ma_module_commerce&lt;br /&gt;
|&lt;br /&gt;
|[[File:ma module commerce.jpg|256px|center|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|ma_serre&lt;br /&gt;
|&lt;br /&gt;
|[[File:ma serre.jpg|256px|center|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==/database/stuff/matis/decors/constructions/banniere==&lt;br /&gt;
{| style=&amp;quot;width: 50px; height: 50px; margin: 0 auto;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Filename&lt;br /&gt;
!Description&lt;br /&gt;
!Screenshot&lt;br /&gt;
|-&lt;br /&gt;
|ma_acc_banner&lt;br /&gt;
|a banner&lt;br /&gt;
|[[File:ma acc banner.jpg|256px|center|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==/database/stuff/matis/decors/constructions/bourgeon_atelier==&lt;br /&gt;
{| style=&amp;quot;width: 50px; height: 50px; margin: 0 auto;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Filename&lt;br /&gt;
!Description&lt;br /&gt;
!Screenshot&lt;br /&gt;
|-&lt;br /&gt;
|ma_bourgeon_atelier06&lt;br /&gt;
|&lt;br /&gt;
|[[File:ma bourgeon atelier06.jpg|256px|center|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==/database/stuff/matis/decors/constructions/mobilier_inter==&lt;br /&gt;
{| style=&amp;quot;width: 50px; height: 50px; margin: 0 auto;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Filename&lt;br /&gt;
!Description&lt;br /&gt;
!Screenshot&lt;br /&gt;
|-&lt;br /&gt;
|ma_acc_armoire&lt;br /&gt;
|a Cupboard&lt;br /&gt;
|[[File:ma acc armoire.jpg|256px|center|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|ma_acc_lit&lt;br /&gt;
|a bed&lt;br /&gt;
|[[File:ma acc lit.jpg|256px|center|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==/database/stuff/matis/decors/constructions/mobilier_urbain==&lt;br /&gt;
{| style=&amp;quot;width: 50px; height: 50px; margin: 0 auto;&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
!Filename&lt;br /&gt;
!Description&lt;br /&gt;
!Screenshot&lt;br /&gt;
|-&lt;br /&gt;
|ma_lampadaire&lt;br /&gt;
|a streetlamp&lt;br /&gt;
|[[File:ma lampadaire.jpg|256px|center|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|ma_mobilier_urbain&lt;br /&gt;
|&lt;br /&gt;
|[[File:ma mobilier urbain.jpg|256px|center|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|ma_mobilier_urbain2&lt;br /&gt;
|&lt;br /&gt;
|[[File:ma mobilier urbain2.jpg|256px|center|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
===See also===&lt;br /&gt;
*[[Already_made_stuff_generic|Generic stuff]]&lt;br /&gt;
*[[Already_made_stuff_fyros|Fyros stuff]]&lt;br /&gt;
*[[Already_made_stuff_matis|Matis stuff]]&lt;br /&gt;
*[[Already_made_stuff_zorai|Zoraï stuff]]&lt;br /&gt;
*[[Already_made_stuff_tryker|Tryker stuff]]&lt;br /&gt;
*[[Already_made_stuff_ryzom_forge|Ryzom Forge]]&lt;br /&gt;
===Comments===&lt;br /&gt;
===Sources===&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Reflist|subpages=}}{{Portal Forge}}&lt;br /&gt;
[[Category:Graphics]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dorothee</name></author>	</entry>

	</feed>