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		<id>https://en.wiki.ryzom.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Elke</id>
		<title>EncyclopAtys - User contributions [en]</title>
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		<updated>2026-04-21T21:18:49Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Guild/Guild_chests&amp;diff=52955</id>
		<title>Guild/Guild chests</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Guild/Guild_chests&amp;diff=52955"/>
				<updated>2024-09-02T06:02:11Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: Correct ways to obtain guild points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE = Guild/Gilden-Truhen  |DEs= 4&lt;br /&gt;
|EN = Guild/Guild chests |ENs= 1&lt;br /&gt;
|ES = Guild/ |ESs= 4&lt;br /&gt;
|FR = Guilde/Coffres de Guilde |FRs= 0&lt;br /&gt;
|RU = Guild/ |RUs= 4&lt;br /&gt;
|H  = 1&lt;br /&gt;
|palette=Alert&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[File:Patch994-2024-06-17-IGH2.png|thumb|right|Inventory : Easily organize your GH (2 chest we can rename)]]&lt;br /&gt;
&lt;br /&gt;
Guild chests &amp;lt;ref&amp;gt;Chests were added on June 12, 2024, in [[Patch 00994]]. See [[Patch 00995]]-997 too.&amp;lt;/ref&amp;gt; not only increase the storage capacity of the [[Guild/Hall|Hall]], but also enable better organization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Chests in brief =====&lt;br /&gt;
* Each chest has 500 slots and a ''variable'' volume capacity.&lt;br /&gt;
* You can have a maximum of 20, built from your [[Guild Island]]. &lt;br /&gt;
* 10,000 slots now available instead of 1,000 ([[Guild/Guild chests/Api|see the Ryzom API for chests note]]).&lt;br /&gt;
* Each chest has its own configuration :&lt;br /&gt;
** They can be named (e.g. For my lovely Chief, LA, HA, weapons, jewelry, mats...).&lt;br /&gt;
** Each has 3 permissions: who can '''see''' the contents, who can '''deposit''' in the chest and who can '''take''' from the chest. For each permission, you can choose between Members (i.e. everyone), Officer, Senior Officer, Chief.&lt;br /&gt;
Notes:&lt;br /&gt;
* If members can't see the contents of a safe, they can't deposit items in it either.&lt;br /&gt;
* Only one chest may be reserved for the Chief.&lt;br /&gt;
* Only Chests that are not at maximum capacity '''have a button for enlarging them''' (i.e. from the 3rd trunk upwards).&lt;br /&gt;
&lt;br /&gt;
It '''double the Hall capacities''':&lt;br /&gt;
* We start with 2 free chests, which we can spawn and rename. The first is the contents of the guild hall, the second is empty and available.&lt;br /&gt;
* You can store either from your [[Guild/Hall|GH]] or from your [[Guild/Island|island]] or near your OP. &lt;br /&gt;
&lt;br /&gt;
However, to build them or modify their configuration, you need to visit your [[Guild/Island|guild island]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Images are under [[:atys:Category:Guild Chests]].&lt;br /&gt;
&lt;br /&gt;
===== Add a chest =====&lt;br /&gt;
Prerequisite: &lt;br /&gt;
* Go to your [[Guild Island]].&lt;br /&gt;
* Have in bag sup mats (q50 at beginning, from all [[New Lands]], from [[Harvesting]] or hunted [[Bosses of Atys]]), give [[elyps]] to your guild and [[Guild/Guild Points|Guild Points]].&lt;br /&gt;
&lt;br /&gt;
{{TheBigBox&lt;br /&gt;
|type=R&lt;br /&gt;
|title=Guild Points&lt;br /&gt;
|image=Tb guild.png&lt;br /&gt;
|palette=Status&lt;br /&gt;
|content=Your guild can earn [[Guild/Guild Points|guild points]]:&lt;br /&gt;
* by going to the scouts or hunters and obtaining the list of Kings in the area, and&lt;br /&gt;
* by completing daily quests (up to 7 for the guild in total per day).&amp;lt;br /&amp;gt;&lt;br /&gt;
* by defeating the Nexus outposts once per week (for 2,4,6 or 8 guild points respectively, total of 20).&lt;br /&gt;
The new official '''[[Apps/MyGuild|MyGuild app]]''' shows which regions have already been obtained (among others). &lt;br /&gt;
|align=left&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Build your 3rd chest (the 2nd is free):&lt;br /&gt;
* If you haven't already done so: spawn the Intendant, then hire the [[Guild_Island#The_Countermaster|Countermaster]] (and spawn him - he'll build the chest).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Patch994GI-2024-06-19-FRMenuContremaitre.png|Counter-master Menu for Chest #3&lt;br /&gt;
FRChest5Crea-2024-06-26-withI.png|Countermaster Menu for Chest #5, with inventory I&lt;br /&gt;
Patch995GI-2024-06-19 13h-BuildChest20.png|Build the Chest #20&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
# Get elements from supreme materials (any ecosystem) from [[Harvesting]]&lt;br /&gt;
# Get items from [[Bosses of Atys|hunting supreme materials]] (any ecosystem)&lt;br /&gt;
# Get chests from elements&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Place''' the chest: go to where you want to add the chest (on your island), then in the Guild window (G), Island tab, right-click on the &amp;quot;Chest 2&amp;quot; icon.&lt;br /&gt;
[[File:Patch994-2024-06-17-G-Island-Chest2PopMenu.png|thumb|center|Spawn a chest on your [[Guild/Island|Island]]]]&lt;br /&gt;
&lt;br /&gt;
==== Options, configuration ====&lt;br /&gt;
Each chest have its own configuration. If you physically move a chest to the island, it retains its name and other properties.&lt;br /&gt;
&lt;br /&gt;
The chest must be in front of you, open it: [[File:Patch994-2024-06-17-G-Island-Chest2-renamed.png|thumb|center|Configuration (renamed and permissions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Patch995GI-2024-06-19 14-ChestInterface.png|frame|center|2 to increase volume]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;poem&amp;gt;&lt;br /&gt;
1: Display trunk contents&lt;br /&gt;
2: Increase trunk volume (only available if trunk is not at maximum)&lt;br /&gt;
3: Rename trunk&lt;br /&gt;
4: Manage permissions&lt;br /&gt;
&amp;lt;/poem&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====== Increasing maximum trunk volume ======&lt;br /&gt;
'''From the 3rd trunk only''', since the first two trunks are offered in maximum size.&lt;br /&gt;
&lt;br /&gt;
We'll often have to use this ⓶ button (image above)...I usually have the inventory open, with the &amp;quot;mission items&amp;quot; filter. &lt;br /&gt;
&lt;br /&gt;
[[File:Patch997GI-2024-06-19 15h-ChestVol.png|frame|center|[[Dappers]], [[Guild/Guild Points|guild points]] and mats]]&lt;br /&gt;
&lt;br /&gt;
Note: Augments must be purchased one after the other.&lt;br /&gt;
&lt;br /&gt;
Intermediate items (soft/liquid or hard generic mp) are stored in its Inventory:&lt;br /&gt;
[[File:FR-ChestExtend-2024-06-26-I-Mission.png|thumb|center|Inventory, mission filter: and q100 element's properties]]&lt;br /&gt;
So we can exchange them :)&lt;br /&gt;
&lt;br /&gt;
==== More with arrays ====&lt;br /&gt;
Note: the quantity and quality of items, as well as the amount of guild points required, increases with the number of chests already in place. Here are the quantity tables:&lt;br /&gt;
[[File:Patch995GI-2024-06-19 14h-QuantityTab.png|frame|center|Resources needed to build 20 chests on your island]]&lt;br /&gt;
&lt;br /&gt;
Note 2: As the guild point limit is currently 200, it is not possible to obtain more than 14 chests. This limit will be increased at a later date. &lt;br /&gt;
&lt;br /&gt;
Source: https://app.ryzom.com/app_forum/index.php?page=post/view/210133 of June 23, 2024.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the volumes of the 20 chests:&lt;br /&gt;
{{:Guild/Guild chests/VolumeArray}}&lt;br /&gt;
&lt;br /&gt;
==== How to manage [[Guild/Guild chests/Api|chests via the ryzom api]] ====&lt;br /&gt;
{{:Guild/Guild chests/Api}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Guild_hall&amp;diff=52710</id>
		<title>Guild hall</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Guild_hall&amp;diff=52710"/>
				<updated>2024-06-25T13:09:23Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: /* Use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad|DE=Gildenhalle|EN=Guild hall|H=1}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
A [[guild hall]] is like a shared [[apartment]] for the entire [[guild]]. Guilds can use them as places to meet or as shared storage space.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
A [[guild]] can purchase a guild hall in any of the 4 capital cities ([[Pyr]], [[Yrkanis]], [[Fairhaven]], [[Zora]]) by going to a guild apartment caretaker and purchasing it for 10,000,000 {{dapper}}. Once purchased, all members of the guild can enter the guild hall through the door behind the guild apartment caretaker where the guild hall was purchased.&lt;br /&gt;
&lt;br /&gt;
Each of the 4 capital cities has multiple guild apartment caretakers, and once the guild hall is purchased it can '''only''' be entered through the door behind the caretaker where it was purchased. So chose wisely the most convenient location before you make the purchase. &lt;br /&gt;
&lt;br /&gt;
Any number of guild halls can share the same entrance. Because some locations are popular, often many [[guild]]s have their guild hall share the same entrance; any player entering the door will automatically be send to the correct guild hall.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
The guild hall has its own inventory space, with a maximum capacity of 10,000 bulk or a 1000 item slots. It also has a shared [[dapper]] deposit. Any guild member can put items and [[dapper]] into the guild hall's inventory, however only the [[guild leader]] and [[high officer]]s can take items and [[dapper]] out. &lt;br /&gt;
&lt;br /&gt;
You must be inside the guild hall to put anything in the guild hall's inventory or take anything out. The interior looks of the guild hall depend on which capital city it is located in. &lt;br /&gt;
&lt;br /&gt;
Every guild hall also has 4 guild trainers, but these currently serve no function.&lt;br /&gt;
&lt;br /&gt;
On the [[Guild Island]] further chests and chest upgrades can be bought and access to the guild hall chests configured:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest #  !! Cost Guild points !! Initial volume !! Max volume !!Cost Mat quality !! Cost pieces per type !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 1 || free || 6000 || 6000 ||- || - || - || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 2 || free || 6000 || 6000 ||- || - || - || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 9 || 500 || 5000 || 50 || 1 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16 || 500 || 5000 || 50 || 1 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25 || 500 || 5000 || 50 || 1 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 36 || 500 || 5000 || 50 || 2 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 49 || 500 || 5000 || 100 || 2 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 64 || 500 || 5000 || 100 || 2 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 81 || 500 || 5000 || 100 || 2 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 100 || 500 || 5000 || 100 || 3 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 121 || 500 || 5000 || 150 || 3 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 144 || 500 || 5000 || 150 || 3 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 169 || 500 || 5000 || 150 || 3 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 169 || 500 || 5000 || 150 || 3 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 15 || '''225''' || 500 || 5000 || 200 || 4 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 16 || '''256''' || 500 || 5000 || 200 || 4 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 17 || '''289''' || 500 || 5000 || 200 || 4 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 18 || '''324''' || 500 || 5000 || 250 || 4 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 19 || '''361''' || 500 || 5000 || 250 || 4 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 20 || '''400''' || 500 || 5000 || 250 || 4 || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Limitations===&lt;br /&gt;
A [[guild]] can have only one guild hall at any time, in only one of the 4 capital cities. If a new guild hall is purchased while the guild already owns one, the previous guild hall and all items in it are '''lost'''. Only the [[guild leader]] and [[high officer]]s can purchase a guild hall for the guild.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
For more info on how guilds work, see [[Guild]].&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Guild_hall&amp;diff=52709</id>
		<title>Guild hall</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Guild_hall&amp;diff=52709"/>
				<updated>2024-06-25T13:07:35Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad|DE=Gildenhalle|EN=Guild hall|H=1}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
A [[guild hall]] is like a shared [[apartment]] for the entire [[guild]]. Guilds can use them as places to meet or as shared storage space.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
A [[guild]] can purchase a guild hall in any of the 4 capital cities ([[Pyr]], [[Yrkanis]], [[Fairhaven]], [[Zora]]) by going to a guild apartment caretaker and purchasing it for 10,000,000 {{dapper}}. Once purchased, all members of the guild can enter the guild hall through the door behind the guild apartment caretaker where the guild hall was purchased.&lt;br /&gt;
&lt;br /&gt;
Each of the 4 capital cities has multiple guild apartment caretakers, and once the guild hall is purchased it can '''only''' be entered through the door behind the caretaker where it was purchased. So chose wisely the most convenient location before you make the purchase. &lt;br /&gt;
&lt;br /&gt;
Any number of guild halls can share the same entrance. Because some locations are popular, often many [[guild]]s have their guild hall share the same entrance; any player entering the door will automatically be send to the correct guild hall.&lt;br /&gt;
&lt;br /&gt;
===Use===&lt;br /&gt;
The guild hall has its own inventory space, with a maximum capacity of 10,000 bulk or a 1000 item slots. It also has a shared [[dapper]] deposit. Any guild member can put items and [[dapper]] into the guild hall's inventory, however only the [[guild leader]] and [[high officer]]s can take items and [[dapper]] out. &lt;br /&gt;
&lt;br /&gt;
You must be inside the guild hall to put anything in the guild hall's inventory or take anything out. The interior looks of the guild hall depend on which capital city it is located in. &lt;br /&gt;
&lt;br /&gt;
Every guild hall also has 4 guild trainers, but these currently serve no function.&lt;br /&gt;
&lt;br /&gt;
On the [[guild island]] further chests and chest upgrades can be bought and access to the guild hall chests configured:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Chest #  !! Cost Guild points !! Initial volume !! Max volume !!Cost Mat quality !! Cost pieces per type !! Header text !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| 1 || free || 6000 || 6000 ||- || - || - || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 2 || free || 6000 || 6000 ||- || - || - || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 9 || 500 || 5000 || 50 || 1 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 16 || 500 || 5000 || 50 || 1 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25 || 500 || 5000 || 50 || 1 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 36 || 500 || 5000 || 50 || 2 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 49 || 500 || 5000 || 100 || 2 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 64 || 500 || 5000 || 100 || 2 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 81 || 500 || 5000 || 100 || 2 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 100 || 500 || 5000 || 100 || 3 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 121 || 500 || 5000 || 150 || 3 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 144 || 500 || 5000 || 150 || 3 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 169 || 500 || 5000 || 150 || 3 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 169 || 500 || 5000 || 150 || 3 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 15 || '''225''' || 500 || 5000 || 200 || 4 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 16 || '''256''' || 500 || 5000 || 200 || 4 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 17 || '''289''' || 500 || 5000 || 200 || 4 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 18 || '''324''' || 500 || 5000 || 250 || 4 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 19 || '''361''' || 500 || 5000 || 250 || 4 || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| 20 || '''400''' || 500 || 5000 || 250 || 4 || Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
===Limitations===&lt;br /&gt;
A [[guild]] can have only one guild hall at any time, in only one of the 4 capital cities. If a new guild hall is purchased while the guild already owns one, the previous guild hall and all items in it are '''lost'''. Only the [[guild leader]] and [[high officer]]s can purchase a guild hall for the guild.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
For more info on how guilds work, see [[Guild]].&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=51694</id>
		<title>User:Elke</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=51694"/>
				<updated>2023-03-09T09:52:08Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{PAGENAME}}&lt;br /&gt;
|URL-1=User:{{PAGENAME}}&lt;br /&gt;
|Image-1=dummy.png&lt;br /&gt;
&amp;lt;!--|background Tab-1=#fef--&amp;gt;&lt;br /&gt;
|Tab-2=Bio&lt;br /&gt;
|URL-2=User:Elke/bio&lt;br /&gt;
|Tab-3=OCC Notes&lt;br /&gt;
|URL-3=User:Elke/OCC Notes&lt;br /&gt;
|background Tab-2=#fef&lt;br /&gt;
|border=2px solid #636&lt;br /&gt;
&amp;lt;!--|background div=#fff--&amp;gt;&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste the code above at the top of your new OCC page. No need to change it  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add the languages flags, to create a translation on the correct wiki  --&amp;gt;&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=User:Elke&lt;br /&gt;
|EN=User:Elke&lt;br /&gt;
|ES=User:Elke&lt;br /&gt;
|FR=User:Elke&lt;br /&gt;
|RU=User:Elke&lt;br /&gt;
|palette= &amp;lt;fyros, matis, tryker, zorai, kami, karavan, marauder, ranger&amp;gt; &lt;br /&gt;
}}{{Homin &lt;br /&gt;
|name=Elke&lt;br /&gt;
|sex=female&lt;br /&gt;
|lucio=Elke schlucht.png&lt;br /&gt;
|atysian=...&lt;br /&gt;
|title=&lt;br /&gt;
|guild= [[:de:Guild:In Vino Veritas|In Vino Veritas]]&lt;br /&gt;
|rank=High Officer&lt;br /&gt;
|race=Zorai&lt;br /&gt;
|nation=&lt;br /&gt;
|character=Homina&lt;br /&gt;
|organization=N'ASA&lt;br /&gt;
|worship=Agnostic&lt;br /&gt;
|faction=Ranger (currently visiting Karavan)&lt;br /&gt;
|birth=23rd Harvestor, 4th AC, 2607 on Silan&lt;br /&gt;
}}&lt;br /&gt;
[[File:Elke seenland.png|thumb|520x390px|left]]&lt;br /&gt;
&amp;lt;!--[[File:Elke schlucht.png|thumb|left]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vita ==&lt;br /&gt;
Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds. Trying to understand the background of the quarrels, especially the Karavan - Kami one, is of great importance to her. With some solid background on the Kami world view from the youth, she decided she needs some more insight into the Karavan world view in order to be able to become a good negotiator and arbitrator, thus helping the rangers and homins. Thus she joined the Karavan ranks temporarily as explained in her [https://forum.ryzom.com/index.php?page=topic/view/32118/1#1 letter] to the then newly-instated Ranger leader Barmie Dingie. Her hope is to use the gained insights in the future to restore or maintain peace among homins and thus allow them to focus on the real threat, the Kitin threat.&lt;br /&gt;
&lt;br /&gt;
Being prepared to fight the Kitins is of big importance, so constant combat training is a thing. This is also done in outpost wars as well as tournaments to keep senses sharp. In 2633 she won the title of the vice champion of the Karavan jointly with Xeixes.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elke's interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed. See [[User:Elke/bio|this section]] on the work.&lt;br /&gt;
{{#babel:de|en-3|fr-1}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Player Characters Rangers]] [[Category:Player Characters Zoraï]]&lt;br /&gt;
[[fr:User:Elke]][[de:User:Elke]][[en:User:Elke]][[es:User:Elke]][[ru:User:Elke]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=51693</id>
		<title>User:Elke</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=51693"/>
				<updated>2023-03-09T09:51:41Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{PAGENAME}}&lt;br /&gt;
|URL-1=User:{{PAGENAME}}&lt;br /&gt;
|Image-1=dummy.png&lt;br /&gt;
&amp;lt;!--|background Tab-1=#fef--&amp;gt;&lt;br /&gt;
|Tab-2=Bio&lt;br /&gt;
|URL-2=User:Elke/bio&lt;br /&gt;
|Tab-3=OCC Notes&lt;br /&gt;
|URL-3=User:Elke/OCC Notes&lt;br /&gt;
|background Tab-2=#fef&lt;br /&gt;
|border=2px solid #636&lt;br /&gt;
&amp;lt;!--|background div=#fff--&amp;gt;&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste the code above at the top of your new OCC page. No need to change it  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add the languages flags, to create a translation on the correct wiki  --&amp;gt;&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=User:Elke&lt;br /&gt;
|EN=User:Elke&lt;br /&gt;
|ES=User:Elke&lt;br /&gt;
|FR=User:Elke&lt;br /&gt;
|RU=User:Elke&lt;br /&gt;
|palette= &amp;lt;fyros, matis, tryker, zorai, kami, karavan, marauder, ranger&amp;gt; &lt;br /&gt;
}}{{Homin &lt;br /&gt;
|name=Elke&lt;br /&gt;
|sex=female&lt;br /&gt;
|lucio=Elke schlucht.png&lt;br /&gt;
|atysian=...&lt;br /&gt;
|title=&lt;br /&gt;
|guild= [[:de:Guild:In Vino Veritas|In Vino Veritas]]&lt;br /&gt;
|rank=High Officer&lt;br /&gt;
|race=Zorai&lt;br /&gt;
|nation=&lt;br /&gt;
|character=Homina&lt;br /&gt;
|organization=N'ASA&lt;br /&gt;
|worship=Agnostic&lt;br /&gt;
|faction=Ranger (visiting Karavan)&lt;br /&gt;
|birth=23rd Harvestor, 4th AC, 2607 on Silan&lt;br /&gt;
}}&lt;br /&gt;
[[File:Elke seenland.png|thumb|520x390px|left]]&lt;br /&gt;
&amp;lt;!--[[File:Elke schlucht.png|thumb|left]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vita ==&lt;br /&gt;
Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds. Trying to understand the background of the quarrels, especially the Karavan - Kami one, is of great importance to her. With some solid background on the Kami world view from the youth, she decided she needs some more insight into the Karavan world view in order to be able to become a good negotiator and arbitrator, thus helping the rangers and homins. Thus she joined the Karavan ranks temporarily as explained in her [https://forum.ryzom.com/index.php?page=topic/view/32118/1#1 letter] to the then newly-instated Ranger leader Barmie Dingie. Her hope is to use the gained insights in the future to restore or maintain peace among homins and thus allow them to focus on the real threat, the Kitin threat.&lt;br /&gt;
&lt;br /&gt;
Being prepared to fight the Kitins is of big importance, so constant combat training is a thing. This is also done in outpost wars as well as tournaments to keep senses sharp. In 2633 she won the title of the vice champion of the Karavan jointly with Xeixes.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elke's interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed. See [[User:Elke/bio|this section]] on the work.&lt;br /&gt;
{{#babel:de|en-3|fr-1}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Player Characters Rangers]] [[Category:Player Characters Zoraï]]&lt;br /&gt;
[[fr:User:Elke]][[de:User:Elke]][[en:User:Elke]][[es:User:Elke]][[ru:User:Elke]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=51692</id>
		<title>User:Elke</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=51692"/>
				<updated>2023-03-09T09:50:33Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{PAGENAME}}&lt;br /&gt;
|URL-1=User:{{PAGENAME}}&lt;br /&gt;
|Image-1=dummy.png&lt;br /&gt;
&amp;lt;!--|background Tab-1=#fef--&amp;gt;&lt;br /&gt;
|Tab-2=Bio&lt;br /&gt;
|URL-2=User:Elke/bio&lt;br /&gt;
|Tab-3=OCC Notes&lt;br /&gt;
|URL-3=User:Elke/OCC Notes&lt;br /&gt;
|background Tab-2=#fef&lt;br /&gt;
|border=2px solid #636&lt;br /&gt;
&amp;lt;!--|background div=#fff--&amp;gt;&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste the code above at the top of your new OCC page. No need to change it  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add the languages flags, to create a translation on the correct wiki  --&amp;gt;&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=User:Elke&lt;br /&gt;
|EN=User:Elke&lt;br /&gt;
|ES=User:Elke&lt;br /&gt;
|FR=User:Elke&lt;br /&gt;
|RU=User:Elke&lt;br /&gt;
|palette= &amp;lt;fyros, matis, tryker, zorai, kami, karavan, marauder, ranger&amp;gt; &lt;br /&gt;
}}{{Homin &lt;br /&gt;
|name=Elke&lt;br /&gt;
|sex=female&lt;br /&gt;
|lucio=Elke schlucht.png&lt;br /&gt;
|atysian=...&lt;br /&gt;
|title=&lt;br /&gt;
|guild= [[:de:Guild:In Vino Veritas|In Vino Veritas]]&lt;br /&gt;
|rank=High Officer&lt;br /&gt;
|race=Zorai&lt;br /&gt;
|nation=&lt;br /&gt;
|character=Homina&lt;br /&gt;
|organization=N'ASA&lt;br /&gt;
|worship=Agnostic&lt;br /&gt;
|faction=Ranger&lt;br /&gt;
|birth=23rd Harvestor, 4th AC, 2607 on Silan&lt;br /&gt;
}}&lt;br /&gt;
[[File:Elke seenland.png|thumb|520x390px|left]]&lt;br /&gt;
&amp;lt;!--[[File:Elke schlucht.png|thumb|left]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vita ==&lt;br /&gt;
Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds. Trying to understand the background of the quarrels, especially the Karavan - Kami one, is of great importance to her. With some solid background on the Kami world view from the youth, she decided she needs some more insight into the Karavan world view in order to be able to become a good negotiator and arbitrator, thus helping the rangers and homins. Thus she joined the Karavan ranks temporarily as explained in her [https://forum.ryzom.com/index.php?page=topic/view/32118/1#1 letter] to the then newly-instated Ranger leader Barmie Dingie. Her hope is to use the gained insights in the future to restore or maintain peace among homins and thus allow them to focus on the real threat, the Kitin threat.&lt;br /&gt;
&lt;br /&gt;
Being prepared to fight the Kitins is of big importance, so constant combat training is a thing. This is also done in outpost wars as well as tournaments to keep senses sharp. In 2633 she won the title of the vice champion of the Karavan jointly with Xeixes.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elke's interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed. See [[User:Elke/bio|this section]] on the work.&lt;br /&gt;
{{#babel:de|en-3|fr-1}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Player Characters Rangers]] [[Category:Player Characters Zoraï]]&lt;br /&gt;
[[fr:User:Elke]][[de:User:Elke]][[en:User:Elke]][[es:User:Elke]][[ru:User:Elke]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=51691</id>
		<title>User:Elke/bio</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=51691"/>
				<updated>2023-03-09T09:47:32Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since her youth, Elke's interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed.&lt;br /&gt;
&lt;br /&gt;
[[File:Zorai_map_elke_small.png|thumb|Map of the Zorai region]]&lt;br /&gt;
[[File:Tryker_map_elke_small.png|thumb|Map of Aeden Aqueous]]&lt;br /&gt;
[[File:Pr_terre_map_elke_small.png|thumb|Map of Wasteland]]&lt;br /&gt;
[[File:Pr_source_map_elke_small.png|thumb|Map of Forbidden Source]]&lt;br /&gt;
[[File:Kitiniere_map_elke_small.png|thumb|Map of the Kitins' Lair]]&lt;br /&gt;
&lt;br /&gt;
Due to a sentimental like for water, Aeden Aqueous was the next region charted.  As the prime roots are the least charted territory and are home of some of the most precious ressources, these attracted her interest after she completed mastery in jungle foraging.&lt;br /&gt;
&lt;br /&gt;
The complete collection of all maps in a recent edit-state can be found in her Archive:&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/KAryYpWj2BczE4c Optimized versions] Download these, if unsure.&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/ffSfZRFcQmYbySF Smaller versions]&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 Original version (zip)] [https://cloud.planetmaker.de/index.php/s/qf6JcWao6fNxmmx (Individual overview)]&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 Overview of all versions including work-in-progress and studies]&lt;br /&gt;
* [https://github.com/planetmaker/ryzom-maps Source Repository (Gimp files]).&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=It_once_were_two_refugee_children&amp;diff=51666</id>
		<title>It once were two refugee children</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=It_once_were_two_refugee_children&amp;diff=51666"/>
				<updated>2023-02-27T22:35:03Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{Trad |DE =Es waren einst zwei Flüchtlingskinder|DEs=0 |ES =&amp;lt;!--todo--&amp;gt;|ESs=1 |EN =It once were two refugee children|ENs=4 |FR =&amp;lt;!--todo--&amp;gt;|FRs=4 |RU =&amp;lt;!--Бег...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE =Es waren einst zwei Flüchtlingskinder|DEs=0&lt;br /&gt;
|ES =&amp;lt;!--todo--&amp;gt;|ESs=1&lt;br /&gt;
|EN =It once were two refugee children|ENs=4&lt;br /&gt;
|FR =&amp;lt;!--todo--&amp;gt;|FRs=4&lt;br /&gt;
|RU =&amp;lt;!--Бег зимой--&amp;gt;&lt;br /&gt;
|H =&lt;br /&gt;
|palette=atys&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''''The balad I'd like to interpret is an old piece from my home&lt;br /&gt;
{{Couillard}}&lt;br /&gt;
&amp;lt;h1&amp;gt;It once were two refugee children&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
It once were two refugee children,&lt;br /&gt;
who loved eachother so much.&lt;br /&gt;
They couldn't get together&lt;br /&gt;
as the roots were much too deep,&lt;br /&gt;
as the roots were much too deep.&lt;br /&gt;
&lt;br /&gt;
Oh love, can't you sneak&lt;br /&gt;
past those Kitins to me?&lt;br /&gt;
Three candles I shall light for you,&lt;br /&gt;
they shall shine for you.&lt;br /&gt;
&lt;br /&gt;
Yet a zealous kincher overheard,&lt;br /&gt;
pretended to be asleep fast,&lt;br /&gt;
and snuffed out the candles,&lt;br /&gt;
so the homins to lost in the roots.&lt;br /&gt;
&lt;br /&gt;
It was one morning,&lt;br /&gt;
people were all so happy,&lt;br /&gt;
but not so the king's dauther,&lt;br /&gt;
her eyes quite watery.&lt;br /&gt;
&lt;br /&gt;
The mother spoketh to her daughter:&lt;br /&gt;
Alone you shall not go,&lt;br /&gt;
wake up your youngest sister,&lt;br /&gt;
together thou shall go.&lt;br /&gt;
&lt;br /&gt;
But mother, my sister is still a child!&lt;br /&gt;
She's picking flowers just fine&lt;br /&gt;
on the lush madows&lt;br /&gt;
here in the Matis' grove.&lt;br /&gt;
&lt;br /&gt;
The mother went the king's guard house&lt;br /&gt;
and picked an escort.&lt;br /&gt;
Together they went down there&lt;br /&gt;
and found a jolly path&lt;br /&gt;
and reached happily the other side&lt;br /&gt;
and found the king's sun, all very merrily.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User_Manual&amp;diff=51542</id>
		<title>User Manual</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User_Manual&amp;diff=51542"/>
				<updated>2023-01-29T12:42:14Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: /* Outposts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad|DE=Benutzerhandbuch|EN=User Manual|FR=Manuel de l'utilisateur}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em;padding:1em;border: #fc9 medium inset;background:#ffe; color:#000;text-align:center;font-size=larger&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Ryzom User's Manual rev.3'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:EndlessRyzom.jpg|400px|thumb|right|Tribe patrol]]&lt;br /&gt;
[[File:KaravanKami.jpg|400px|thumb|left|Karavan &amp;amp; Kamis]]&lt;br /&gt;
Ryzom is a very well established Massively Multiplayer Online Role Playing Game (MMORPG). &lt;br /&gt;
It runs internationally from a central internet server in France and enjoys quite active membership  nd support. &lt;br /&gt;
The game itself is a type called a sandbox; you can do whatever you want in the sandbox within limits of the boundaries! Unlike other MMORPG, there is no directed plot that you must follow, no prescribed activities that you must do in a certain order.&lt;br /&gt;
Any avatar can accomplish any skill and go anywhere you choose. When you open Ryzom, you open a window of adventure. When you play ryzom, you play with freedom. &lt;br /&gt;
When you learn Ryzom, you learn interpersonal skills to keep forever.&lt;br /&gt;
There is no final victory to finish the game. Ryzom never ends.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ryzom [[:Category:Glossary|Glossary]] can be very handy.&lt;br /&gt;
==Download and Install the game==&lt;br /&gt;
(How you do this will depend on your operating system; follow the instructions at http://ryzom.com .)&lt;br /&gt;
&lt;br /&gt;
=== New content and roadmap===&lt;br /&gt;
&lt;br /&gt;
* We now have access to the current '''[https://board.ryzom.com/?controller=BoardViewController&amp;amp;action=readonly&amp;amp;token=c46b5ea0f37c83d155f3eacc3acf6956ee75cbfca4afa3f2c107fcb4e74d&amp;amp;lang=en&amp;amp;from_index=1 Roadmap]''' ans you'll find [https://app.ryzom.com/app_forum/index.php?page=post%2Fview%2F186177&amp;amp;lang=en explanations about it].&lt;br /&gt;
* Read on the forum the [https://app.ryzom.com/app_forum/index.php?page=forum%2Fview%2F1839%2F1&amp;amp;lang=en OFFICIAL NEWS], it announce all the new features &lt;br /&gt;
* https://bitbucket.org/ryzom/&lt;br /&gt;
&lt;br /&gt;
In short :&lt;br /&gt;
* From October 2016, all clients migrates from 2.x (and oldiers) to 3.0, with a new installer/patch system. More on http://forge.ryzom.com/wiki/Ryzom_Installer_Manual&lt;br /&gt;
* [[New2017|in 2017 patches]] added many new stuffs (new chat, better inventory, new '''Loot Locking System''', [https://app.ryzom.com/app_forum/index.php?page=topic/view/26321/7 scenographic editor]...) , find [[New2017| here what's new, with links to forum]].&lt;br /&gt;
* [[New 2018]]: we can go back to Silan ([https://app.ryzom.com/app_forum/index.php?page=topic/view/28179/6#6 Patch 3.2.1]), [https://app.ryzom.com/app_forum/index.php?page=topic/view/28384/1#1 ranger rite on the forum] and '''PoWo Creator''' is coming...&lt;br /&gt;
* [[New2019|New 2019]]: Clients Improvements (as UI-Scale for ex), new bosses, Guild Islands, New rewards at Wheel of Fortune :p&lt;br /&gt;
&lt;br /&gt;
Section added by [[User:Craftjenn|Craftjenn, Ranger du Cercle du Bois d&amp;amp;#39;Almati]] ([[User talk:Craftjenn|talk]]) March 2018 (CEST).&amp;lt;br /&amp;gt;&lt;br /&gt;
Updated on [[User:Craftjenn|CraftJenn, Ranger du Cercle du Bois d&amp;amp;#39;Almati]] ([[User talk:Craftjenn|talk]]) April 2019&lt;br /&gt;
&lt;br /&gt;
==Create an Account==&lt;br /&gt;
Playing Ryzom requires an active game account. On the main login screen, click CREATE ACCOUNT.&lt;br /&gt;
Follow the instructions to create an account and password on the main international server. &lt;br /&gt;
Both must consist of 5-12 lower-case characters and numbers. &lt;br /&gt;
No symbols may be used. &lt;br /&gt;
The '''username''' you create here will be your public name in the official account. &lt;br /&gt;
The name of your avatar will be chosen later.&lt;br /&gt;
Select the Submit button when you are finished.&lt;br /&gt;
==Avatar Creation==&lt;br /&gt;
Before you can play Ryzom, you need to create an avatar to represent you on Atys. &lt;br /&gt;
After logging in to the main server, you will have five slots open to create new avatars, shown on the left side of the screen as large question marks. &lt;br /&gt;
To begin creation of a new avatar, choose one of the open avatar slots and click the Create New button in the lower-right corner of the screen.&lt;br /&gt;
===Civilization===&lt;br /&gt;
Your civilization will determine your base appearance, the initial reputation you have with various game factions, and the initial race crafting skills you will use. &lt;br /&gt;
Your civilization choice will not limit the areas in which you can travel, or what skills you can eventually learn.&lt;br /&gt;
===Gender===&lt;br /&gt;
Your gender will change your physical appearance, but will otherwise have no affect on the gameplay.&lt;br /&gt;
Once you've selected your avatar's gender, proceed to the next step in the column on the left.&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
Using the sliders, customize the shape of your avatar's body. &lt;br /&gt;
You can rotate your avatar by clicking and dragging with the left mouse button and you can zoom in/out by clicking and dragging with the right mouse button. &lt;br /&gt;
Your physical appearance will not affect your avatar statistics. &lt;br /&gt;
Once you've decided on your avatar's appearance, proceed to the next step.&lt;br /&gt;
===Facial Customization===&lt;br /&gt;
Using the sliders, customize your avatar's face. &lt;br /&gt;
Different civilizations and genders will have different options for customization here. &lt;br /&gt;
You can rotate your avatar's head by clicking and dragging with the left mouse button, and you can zoom in/out by clicking and dragging with the right mouse button. &lt;br /&gt;
Once you've finished customizing your avatar's face, proceed to the final step in the left column.&lt;br /&gt;
===Action Packs===&lt;br /&gt;
Your choice here will determine your avatar's initial set of equipment and Actions. &lt;br /&gt;
No matter what you choose, your avatar will start at level one in all skill trees and will be able to advance equally in any skill that you choose. &lt;br /&gt;
Using the sliders, customize your avatar's initial Action pack.&lt;br /&gt;
===Fame and Alignment===&lt;br /&gt;
The race of your avatar has an effect on the Fame you have with other races and with the two powers, the Kami and the Karavan. &lt;br /&gt;
Each race has another race that is it's favorite and a race that they dislike. &lt;br /&gt;
Each race is initially regarded more favorably by one of the powers; the Trykers and Matis are favored by the Karavan and the Zorai and Fyros are favored by the&lt;br /&gt;
Kami. &lt;br /&gt;
These initial fame scores range from +20 to -20 on a scale of +/- 100. &lt;br /&gt;
These initial scores do not force you to an alignment with any nation or Power; you can go with the flow or fight against it. &lt;br /&gt;
You cannot achieve alignment with a power or a nation until after you get to the mainland and earn more fame and undertake rites. &lt;br /&gt;
It is recommended that you think carefully on this matter. It is not irreversible, but it is difficult to reverse.&lt;br /&gt;
&lt;br /&gt;
Once you are aligned, this will affect which guilds you can join, which teleport altars you can use and which players can earn PvP points by fighting against you. &lt;br /&gt;
It will also affect which side people expect you to fight on in Outpost battles.&lt;br /&gt;
===Review===&lt;br /&gt;
Animate your finished avatar with the arrow button in the lower mid-left of the screen. &lt;br /&gt;
Review your race, gender, civilization, and initial actions; then select the Finish button at the bottom right of the screen. &lt;br /&gt;
If displayed, select OK to choose the Atys world community. &lt;br /&gt;
Next, choose your key configuration; most modern computer users will prefer the arrow keys to move (together with mouse or trackball).&lt;br /&gt;
===Name Your Avatar===&lt;br /&gt;
The final step for your avatar is to select a name. &lt;br /&gt;
Each name on Atys must be unique, so it may take several attempts to choose a name. &lt;br /&gt;
Names must adhere to the [[Ryzom code of conduct]]. &lt;br /&gt;
Once your name is accepted, you will see your new avatar in a slot on the left. &lt;br /&gt;
Select PLAY to start gameplay on the island of Silan. &lt;br /&gt;
Click on Chiang the Strong for your first orientation mission.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ChiangTheStrong.jpg|400px|thumb|right|Chiang the Strong]]&lt;br /&gt;
&lt;br /&gt;
==Controls on the User Interface==&lt;br /&gt;
===Common features===&lt;br /&gt;
Common right-click functions are Window Opacity, Lock/Unlock, Help, or Quick Help. &lt;br /&gt;
*Window Opacity controls the background opacity of the windows to allow for a see-through “Heads-Up” display or an opaque easy-to-read window.&lt;br /&gt;
*Lock/Unlock controls the movability of the window. &lt;br /&gt;
*Help is for instructions. &lt;br /&gt;
Reset UI is available on the Task-bar window only.&lt;br /&gt;
&lt;br /&gt;
Many windows can be re-sized and repositioned using the mouse.&lt;br /&gt;
Others (such as the task-bar) cannot be re-sized, only moved.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Keys===&lt;br /&gt;
[[File:CustomisedUI.jpg|400px|thumb|right|Customised UI]]&lt;br /&gt;
[[File:KeysConf.jpg|200px|thumb|left|Keys configuration panel]]&lt;br /&gt;
The function keys perform valuable functions in Ryzom. &lt;br /&gt;
A full list can be viewed by pressing the K key to display the KEYS window. &lt;br /&gt;
All keys can be reassigned, but be careful.&lt;br /&gt;
Some useful keys are:&lt;br /&gt;
*F5 Talk / Leave&lt;br /&gt;
*F6 Toggle combat (disengage enemy)&lt;br /&gt;
*F7 mount or dismount your mektoub&lt;br /&gt;
*F10 Target self&lt;br /&gt;
*F12 No Target&lt;br /&gt;
*'''Shift+W''' for the main information page (memorize this one), showing event calendar, and [[Webapps main|apps]].&lt;br /&gt;
&lt;br /&gt;
You can change your camera view distance by using the wheel on a mouse or using the keys shown in the Keys menu. &lt;br /&gt;
You can toggle to first-person viewpoint and back using the V key. &lt;br /&gt;
Some things are easier to see at different view distances, such as conversation bubbles or harvesting sources.&lt;br /&gt;
&lt;br /&gt;
By pressing the space bar, the nearest enemy will be targeted as Front Selection Enemies. &lt;br /&gt;
Keys G for GUILD INFO and F for CONTACT LIST are used frequently. &lt;br /&gt;
Function keys F1 to F4 can keep different desktop user interfaces (UI) in memory. &lt;br /&gt;
For example your customized UI is saved to the default  (F1) key by pressing CTRL-SHIFT-F1. An example is shown &amp;lt;!-- --&amp;gt;in the next picture &amp;lt;!--zorroargh adaptation for :below--&amp;gt;, illustrating reduced opacity on windows, and the use of two icon Task-bars&amp;lt;!-- --&amp;gt;.&amp;lt;!--zorroargh adaptation for :&amp;lt;colon&amp;gt;--&amp;gt;:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Avatar Gauges===&lt;br /&gt;
[[File:AvatarGauges.jpg|200px|thumb|left|Avatar Gauges]]&lt;br /&gt;
In addition to the basic values, a small icon appears in the upper right corner. &lt;br /&gt;
This is the player-versus-player (Faction PvP) status. &lt;br /&gt;
If there is one sword, the avatar is not attackable by another avatar. &lt;br /&gt;
If the player has changed the avatar's mode, it will be tagged as attackable by any homin enemy. &lt;br /&gt;
The icon will show crossed-swords. &lt;br /&gt;
Right-clicking and selecting any status will remove or add the display bar for it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Compass===&lt;br /&gt;
[[File:Compass.jpg|200px|thumb|left|Compass menu]]&lt;br /&gt;
The right-click functions of the compass will target a particular item or location that you want. &lt;br /&gt;
For example to find an animal, select Animals&amp;gt;Mount 1 to find your mektoub. &lt;br /&gt;
Or, to find a team member, select Team&amp;gt;Name and the compass will point in their direction.&lt;br /&gt;
On the radar, welcomers and other stationary NPCs show a tiny dialog bubble instead of a dot. &lt;br /&gt;
When searching for an NPC individual in the wild, look to the compass to aide your search. &lt;br /&gt;
Instead of a dot, a small scroll will appear over the head of an NPC that can give or receive missions. &lt;br /&gt;
In any chat window, type /target ''name'' and if it doesn't say “entity not found” then selecting Target after right-clicking in the compass will target the named individual. &lt;br /&gt;
The compass will point to that avatar or NPC in the visible area up to about 50M, but may not work for NPCs in buildings.&lt;br /&gt;
Occasionally, an email icon or a blue Forum icon will appear. &lt;br /&gt;
Merely click it (or shift+w &amp;gt; Mail, or &amp;gt; Forums) and then in the top line of text find New posts and click that. &lt;br /&gt;
You can now read the new messages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Chat===&lt;br /&gt;
[[File:Chat.jpg|200px|thumb|left|Chat window]]&lt;br /&gt;
The Chat window contains many tabs, for different communication channels. &lt;br /&gt;
When Ryzom starts, the player will be started in the USER tab. &lt;br /&gt;
There, conversations from all the other channels will be displayed. &lt;br /&gt;
Typing in that tab, though, will communicate only with the AROUND channel. &lt;br /&gt;
The AROUND channel is for the avatar's current area, of about 25M radius. &lt;br /&gt;
The REGION channel is for the whole region such as Silan, Majestic Garden, etc. &lt;br /&gt;
The GUILD channel will appear if your avatar is a member of a guild. &lt;br /&gt;
That channel will communicate with other members of that guild. &lt;br /&gt;
Tabs other than USER can be separated into windows by right clicking on them, and which messages are displayed in the USER tab can be controlled by right-clicking on its tab.&lt;br /&gt;
&lt;br /&gt;
The UNIVERSE channel is for global conversations and questions. It is occasionally used for chit-chatting, but help will be offered at any time. &lt;br /&gt;
Its purpose is to get help from experienced players.&lt;br /&gt;
Most problems, like lost actions, or fouled missions, you can get help for. &lt;br /&gt;
Select the UNIVERSE tab on the Chat window. &lt;br /&gt;
Ask your question. &lt;br /&gt;
You will probably get a flood of help. &lt;br /&gt;
&lt;br /&gt;
[[File:FR Chat Uni unique 2020-06-27.png|thumb|The flag show the language, and hover it will show the original sentence]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.5em&amp;quot;&amp;gt;New &amp;lt;/span&amp;gt; ( change in June 2020): [[DeepL]] use, in a single Uni for all. And REGION is translated with [[DeepL]] too.{{Clear}}&lt;br /&gt;
&lt;br /&gt;
You may also select Help&amp;gt;Support to file a bug report or get '''official''' help with a technical problem. &amp;lt;br /&amp;gt;&lt;br /&gt;
To communicate with a player far away, type in any Chat tab that accepts input: /tell ''avatar'' *message*. E.g: /tell Dummy Hi.&lt;br /&gt;
This will open a chat window for a private conversation with Dummy.&lt;br /&gt;
Typing /afk in any chat window will put the avatar in an away-from-keyboard mode with visual indications.&lt;br /&gt;
Beware though! The avatar may still be attacked by mobs.&lt;br /&gt;
&lt;br /&gt;
A very useful Chat window tab is the SYSTEM. INFO. &lt;br /&gt;
This channel is not for communication, but for information. &lt;br /&gt;
It will give blow-by-blow battle results, forage/extraction data, and other information. &lt;br /&gt;
For example, by typing /who in another channel, the SYS. INFO window will report the names of all avatars in the area.&lt;br /&gt;
Typing /who GM will give the name of any GM on shift. &lt;br /&gt;
&lt;br /&gt;
Other special commands are available.&lt;br /&gt;
&lt;br /&gt;
Occasionally you will do something like type F to get your Friends window to appear, but it will not appear. &lt;br /&gt;
If you cannot operate a desktop commands because you are stuck in a chat window, don't despair, you can easily refocus onto the desktop. &lt;br /&gt;
Backspace over any letters you've typed until the line is empty, then strike &amp;lt;return&amp;gt;; or &amp;lt;ESC&amp;gt; to leave the box but leave the already typed text.&lt;br /&gt;
You can now use your keyboard commands for the desktop.&lt;br /&gt;
&lt;br /&gt;
If you desire, your avatar's text can be colored. &lt;br /&gt;
Merely go to System...&amp;gt;GAME CONFIGURATION&amp;gt;INTERFACE&amp;gt;CHAT&amp;gt;Tell or Team or any other chat tab and choose your favorite color! &lt;br /&gt;
At the bottom of this window is a Font Size slider. Very Useful!&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em;padding:0 1em;border: #fed thin inset;background:#fed; color:#000;&amp;quot;&amp;gt;&lt;br /&gt;
* More on [[Chat]].&lt;br /&gt;
* More IG chat command at [[Special command]].&lt;br /&gt;
* You can use several desktop to organize your windows and their configurations: [[User Manual/Part 2 - The 4 desktops|The 4 desktops]]&lt;br /&gt;
* '''Hint:''' Stay in-touch with other players in the online chat available at https://chat.ryzom.com/channel/pub-uni Just login with your avatar's name and player password. Ryzom external chat (named [[RC]]) is very powerful - more on [[Chat/RC FAQ|RC FAQ]]. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Reticle===&lt;br /&gt;
[[File:TargetReticle.jpg|400px|thumb|right|Target Reticle]]&lt;br /&gt;
When you hover your cursor on a beast or monster, a target reticle will appear. &lt;br /&gt;
If you left click on it the target reticle will be color-coded to represent the general level of the MOB. &lt;br /&gt;
The order of danger from low to high is white, green, blue, yellow, orange, red, and purple. &lt;br /&gt;
If you double-click on the mob, you will attack, so be careful.&lt;br /&gt;
&lt;br /&gt;
The target text can be colored with the target ring removed by unchecking SYSTEM&amp;gt;GAME&amp;amp;nbsp;CONFIGURATION&amp;gt;INTERFACE&amp;gt;HUD&amp;gt;Show&amp;amp;nbsp;Target&amp;amp;nbsp;Reticle. &lt;br /&gt;
An entity or certain object can be acted on by double-clicking on it. &lt;br /&gt;
This can be unsafe in some instances, like while extracting a raw material source when suddenly a MOB steps in front of the green glowing material. &lt;br /&gt;
In those situations, use right-click&amp;gt;Extract&amp;amp;nbsp;Raw&amp;amp;nbsp;Materials. &lt;br /&gt;
This will avoid an unnecessary resurrection.&lt;br /&gt;
&lt;br /&gt;
Another option is to go to SYSTEM&amp;gt;INTERFACE&amp;gt;HUD and uncheck Auto&amp;amp;nbsp;Equip&amp;amp;nbsp;Mode, then you won't attack a mob accidentally while digging. &lt;br /&gt;
See also CONFIGURATION&amp;gt;INPUT&amp;gt;MOUSE&amp;gt;Double&amp;amp;nbsp;Click&amp;amp;nbsp;Mode for extra safety if you want.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Target Window===&lt;br /&gt;
[[File:TargetWindow.jpg|200px|thumb|left|Target Window]]&lt;br /&gt;
After targeting a MOB, the name of the MOB, it's HP status bar and it's general strength will appear in the window. &lt;br /&gt;
The symbol gives a number of its level or stars. &lt;br /&gt;
One big star on a colored background represents a named entity; two black stars is a species boss. (3x*) means it's third rank of its species in the particular area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Task-bar===&lt;br /&gt;
[[File:Task-bar.jpg|200px|thumb|left|Two different views of the Task-bar]]&lt;br /&gt;
The Task-bar is located in the lower right corner of the Ryzom desktop. It is composed of two tabs and many functions. &lt;br /&gt;
This is a diagram of those tasks:  WINDOWS &amp;amp; ACTIONS&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#eee&amp;quot; style=&amp;quot;color:black;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | WINDOWS&lt;br /&gt;
!ACTIONS&lt;br /&gt;
|-&lt;br /&gt;
|Identity&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Standing/Sitting(Ins key)&lt;br /&gt;
|-&lt;br /&gt;
|Inventory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Running/Walking(Del key)&lt;br /&gt;
|-&lt;br /&gt;
|Actions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dodge/Parry(Shift+D)&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Move(End key)&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|Communications... ►&lt;br /&gt;
|bgcolor=&amp;quot;#eef&amp;quot; style=&amp;quot;color:black;font-size:smaller;&amp;quot; | '''Communications'''▼&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Extract&lt;br /&gt;
|-&lt;br /&gt;
|Help... ►&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Contact List&lt;br /&gt;
|bgcolor=&amp;quot;#efe&amp;quot; style=&amp;quot;color:black;font-size:smaller;&amp;quot; | '''Help'''▼&lt;br /&gt;
|&lt;br /&gt;
|Invite (to team)&lt;br /&gt;
|-&lt;br /&gt;
|System... ►&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Guild&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Help&lt;br /&gt;
|bgcolor=&amp;quot;#eff&amp;quot; style=&amp;quot;color:black;font-size:smaller;&amp;quot; | '''System'''▼&lt;br /&gt;
|Leave Team&lt;br /&gt;
|-&lt;br /&gt;
|Quit&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Forums&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Support&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Game Config.&lt;br /&gt;
|Talk&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Fame&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Keys&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Mailbox&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Windows&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Web&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Macros&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
 |&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Team&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Connection&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Animals&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |MP3 Player&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Patcher&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
Notice that Animals is buried under Communications in the WINDOWS tab, and the word Actions is used in two locations, as a header and as a window name. &lt;br /&gt;
The Game Configuration window contains many important settings for the game. &lt;br /&gt;
Each setting should be evaluated at first startup to adjust for the computer's capability; particularly the global opacity setting and screen resolution.&lt;br /&gt;
&lt;br /&gt;
The Task-bar (left above) can be shrunk to icons (above right) by clicking the small emblem Change display mode. &lt;br /&gt;
Repeated clicking will cycle through five Task-bar formats: one text and four with icons.&lt;br /&gt;
Using an Icon format will allow both the move and map icons on the same view, as they are commonly used together.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
====Identity====&lt;br /&gt;
[[File:Identity.jpg|200px|thumb|left|Identity]]&lt;br /&gt;
The Identity window contains four tabs. &lt;br /&gt;
*STATS shows the avatar's race and guild, scores, characteristics, skill points, resistances and protections, defence levels (active is green) and miscellaneous. &lt;br /&gt;
*The ADVANCED STATS show where you have been and what points you have earned. &lt;br /&gt;
*The OCCUPATIONS window may need to be refreshed.&lt;br /&gt;
: It displays any occupations that you have learned and the question mark reveals important information about all the occupations. &lt;br /&gt;
*The INFO tab is important for selecting a new title--that is shown over your avatar's head.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Inventory====&lt;br /&gt;
When clicking the second icon on the Task bar WINDOWS tab, an inventory window will appear. &lt;br /&gt;
The basic window has two tabs, BAG and EQUIP.&lt;br /&gt;
Bag is everything that you carry, while EQUIP is the jewellery and armour that you are wearing. &lt;br /&gt;
If you buy a mektoub mount and packer, they will appear in their own tabs as MOUNT1 and PACK2. &lt;br /&gt;
Also, if you have joined a guild that has an outpost, and you are near that outpost, a new tab will appear in the inventory. &lt;br /&gt;
That will be GUILD and contain all the contents of the guild hall. &lt;br /&gt;
You will also see the Guild tab when you are in the guildhall.&lt;br /&gt;
&amp;lt;!--added by Zorroargh --&amp;gt;&lt;br /&gt;
In the same way, that will be ROOM with all the contents of your apartment, seen when in it ([[#Apartment|see below]]).&lt;br /&gt;
&amp;lt;!-- End of addition--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Filling.jpg|200px|thumb|left|Filling bag]]&lt;br /&gt;
Beneath the tabs are small numbers. &lt;br /&gt;
The first indicates the number of items that can be carried, for example 10/500. &lt;br /&gt;
This is 10 items of a possible 500. &lt;br /&gt;
Next to that is a status bar that indicates the bulk that can be carried. &lt;br /&gt;
Right-clicking on that bar will look like Bulk: 99/300; or, look in the IDENTITY window under the MISCELLANEOUS heading to see that same value. &lt;br /&gt;
Finally, the weight value is displayed next to a small weight symbol, for example 22.26. &lt;br /&gt;
Armor and jewelry that are worn and weapons in-hand still affect the count, bulk, and weight in the bag. &lt;br /&gt;
&lt;br /&gt;
Large values of weight can affect your ability to move. &lt;br /&gt;
Some things are very heavy, so stay aware of the weight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dappers_Filter.jpg|200px|thumb|left|Dappers &amp;amp; filters]]&lt;br /&gt;
At the bottom of the inventory window is a small green sap drop. &lt;br /&gt;
This is the number of dappers (money) that you possess. &lt;br /&gt;
Further along the bottom are various toggling view filters, and the detailed and compact item views.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
If you do not wish to lose your items accidentally, by destroying or trading them, select the right-click Lock/Unlock functions. &lt;br /&gt;
It is recommended that you keep your most precious items, armour, and weapons locked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--added by Craftjenn 2017/08/13--&amp;gt;[[File:FiltreI2019-02-09.png|thumb|filter on inventory, showing generic mats]]&lt;br /&gt;
New: text search in inventory, and [[Special_command#Outfit_Commands|group to move and ware armor easily]] ([[New2017|fast resume of 2 patches, links to forum]]).&lt;br /&gt;
&amp;lt;!-- End of Craftjenn--&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Actions====&lt;br /&gt;
[[File:Actions.jpg|200px|thumb|left|Actions]]&lt;br /&gt;
The ACTION PROGRESSION window contains essential information on the avatar's skill levels in all of the available skill sets. &lt;br /&gt;
On the left are the four fundamental areas of endeavour in a skill tree: Fight, Magic, Craft, and Harvest. &lt;br /&gt;
These will expand further and further by clicking the + symbols, or collapse by clicking the – symbol. &lt;br /&gt;
In the lower left corner of the window is the Auto Fold option, that will collapse any skill branches that you are not viewing.&lt;br /&gt;
&lt;br /&gt;
The right side of the ACTION PROGRESSION window contains two tabs, Actions and Upgrades. &lt;br /&gt;
When a branch of the skill tree is selected, the appropriate Actions or Upgrades for that level are displayed.&lt;br /&gt;
The coloured icons are the actions that you already own, whether they were purchased in that skill branch or another one.&lt;br /&gt;
The greyed icons are not owned yet, but may be purchased from the appropriate trainer once you reach the indicated skill level. &lt;br /&gt;
Upgrades are not Actions, but other things such as increased Constitution that are also available from the trainers.&lt;br /&gt;
&lt;br /&gt;
By selecting higher skill levels, actions available in the future will be displayed. &lt;br /&gt;
A click box in the lower right allows the display as a Detailed List.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
====Missions====&lt;br /&gt;
[[File:Missions.jpg|200px|thumb|left|Missions]]&lt;br /&gt;
The MISSIONS window contains all current and finished missions. &lt;br /&gt;
Right-clicking will give the common options plus toggle Title Bar On/Off. &lt;br /&gt;
A drop-down list at the top of the window allows for selection of an individual mission to display. &lt;br /&gt;
A small button in the top right allows you to select an expanded list. &lt;br /&gt;
That mission will display according to window size, so resizing may be necessary to get the full text to display. &lt;br /&gt;
The button Abandon will remove the mission irreversibly. &lt;br /&gt;
Be careful, because some missions cannot be retaken!&lt;br /&gt;
&lt;br /&gt;
After a mission is completed, a check-mark will appear in the mission icon. &lt;br /&gt;
The Abandon button will now have changed to Finished. &lt;br /&gt;
Clicking that button will remove the finished mission from the MISSIONS window completely. &lt;br /&gt;
If that particular mission had a monetary reward, the dappers will be added to your inventory immediately.&lt;br /&gt;
The Abandon button is unavailable on Silan.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
====Maps====&lt;br /&gt;
[[File:Maps.jpg|200px|thumb|left|Maps]]&lt;br /&gt;
Map is a re-sizable window that will display a map of the area you are in. &lt;br /&gt;
At the top are a +, zoom in, and a -, zoom out. &lt;br /&gt;
When zooming in all the way, the cities and towns may be clicked to enlarge them to the street level. &lt;br /&gt;
To return from a city map to an area map, click the left arrow at the top of the MAP window. &lt;br /&gt;
The triangle symbol is a button to center your location on the map. Additionally, the time and weather are displayed on the top line. &lt;br /&gt;
This is quite helpful when foraging.&lt;br /&gt;
&lt;br /&gt;
Right-clicking anywhere on the map gives several choices: Create Landmark, Create Landmark At Current Location, and Center Map On Yourself. &lt;br /&gt;
These are very useful for creating small flags to mark NPC, forage spots, and so forth.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Web Applications===&lt;br /&gt;
[[File:WebApplications.jpg|200px|thumb|left|Web Applications]]&lt;br /&gt;
The webapps bar is a handy access to many useful functions and avatar information. &lt;br /&gt;
The achievements, craft recipes, forums, Ryzom lore, email, and many other informative windows are here. &lt;br /&gt;
Importantly, many very useful applications and even a little game are found inside. &lt;br /&gt;
[[File:EN app zone web 2020-05-04.png|thumb]]An alternate access to these functions is with SHIFT+W. &lt;br /&gt;
The bar can be removed from your interface via a command inside the webapps window if you don't want it.&lt;br /&gt;
&lt;br /&gt;
More on [[Webapps main|Webapps]].&lt;br /&gt;
&lt;br /&gt;
The home page shows events and Apps. &lt;br /&gt;
* In game: SHIFT+W&lt;br /&gt;
* Out of the game: https://app.ryzom.com&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Actions Bar===&lt;br /&gt;
[[File:Actions_Bar.jpg|200px|thumb|left|Actions Bar]]&lt;br /&gt;
As learned above, the ACTION PROGRESSION window is very helpful, but has another important use. &lt;br /&gt;
When learning actions from trainers, icons are plopped all over the 10 Actions Bars (sometimes called the Shortcut Bar). &lt;br /&gt;
In order to organize the Actions Bars, players may delete actions by using right-click Delete Action and accidentally delete a needed action. &lt;br /&gt;
To recover any learned action merely open the ACTION PROGRESSION window and then drag the lit icon to any empty cell on the Actions Bar.&lt;br /&gt;
&lt;br /&gt;
[[File:Actions_Upgrades.jpg|200px|thumb|right|Windows&amp;gt;Action&amp;amp;...&amp;gt;ACTION#2]]&lt;br /&gt;
[[File:Crystallize.jpg|200px|thumb|left|Crystallize]]&lt;br /&gt;
A red X on an icon indicates that the avatar is out-of-range of the target. &lt;br /&gt;
Moving closer will cause it to disappear and make the action active. &lt;br /&gt;
When right-clicking on a spell, you may see an option to Crystallize. &lt;br /&gt;
This is for enchanting weapons.&lt;br /&gt;
A spell may be crystallized and added to your inventory (not all spells can be crystallized).&lt;br /&gt;
&lt;br /&gt;
You can make a second copy of the Actions Bar by Task-bar&amp;gt;System...&amp;gt;Windows&amp;gt;Action&amp;amp;Inventory&amp;gt;ACTION#2. &lt;br /&gt;
This second copy cannot be changed, but will mimic the original Actions Bar 1. &lt;br /&gt;
It can be moved to any location on the screen. &lt;br /&gt;
It can be time-saving, for example, to have fight actions open on the main bar while the heal actions are open on bar #2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Actions and Upgrades==&lt;br /&gt;
Actions can be purchased from any of the trainers. &lt;br /&gt;
When learning an action, the complete set of root, options, and credits will be obtained in an icon. &lt;br /&gt;
That icon can replace the previous version of a lower action.&lt;br /&gt;
However, if an upgrade is purchased, particularly from a magic trainers, then only the option or only the credit will be purchased. &lt;br /&gt;
Each will drop an icon on the Task-bar that can be deleted. &lt;br /&gt;
One must then edit by selecting an action icon and right-clicking the Edit Action choice to open an edit window. &lt;br /&gt;
There the individual option or credit “brick” can be updated to the newly learned upgrade by clicking on it. &lt;br /&gt;
The icon name must also be manually changed to the updated version. &lt;br /&gt;
This will avoid confusion, because the trainer may still retain the complete action for that upgrade including credits that you might not have. &lt;br /&gt;
However, the price in skill points will change to reflect the value of only the &amp;quot;bricks&amp;quot; or &amp;quot;stanzas&amp;quot; that you do not yet own.&lt;br /&gt;
It is not possible to &amp;quot;waste&amp;quot; skill points; once you have all &amp;quot;bricks&amp;quot; for a certain action, it will be removed from the trainer.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
==Pop-ups==&lt;br /&gt;
===Looting Window===&lt;br /&gt;
[[File:Loot.jpg|200px|thumb|rigntt|Loot]]&lt;br /&gt;
[[File:Quarter.jpg|200px|thumb|left|Quarter]]&lt;br /&gt;
After making a kill, an option will appear on the cursor when moused-overit. &lt;br /&gt;
That message will either say Loot for a primitive or Quarter for a MOB. &lt;br /&gt;
A small Quartered Materials window will appear with the booty from this kill which will vary each time. &lt;br /&gt;
Individual items may be selected by clicking each item with the mouse, then selecting Drop&amp;amp;nbsp;All. &lt;br /&gt;
The entire booty may be collected by clicking Take&amp;amp;nbsp;All.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Forage Window===&lt;br /&gt;
[[File:Forage.jpg|200px|thumb|left|Forage]]&lt;br /&gt;
After starting an extraction, a forage window will appear on the desktop. &lt;br /&gt;
It will show the item foraged, and the quantity and quality of that item. &lt;br /&gt;
When the extraction is complete the choices Take&amp;amp;nbsp;All and Drop&amp;amp;nbsp;All may be selected. &lt;br /&gt;
Drop&amp;amp;nbsp;All may be selected at any time to abort the extraction.&lt;br /&gt;
These windows may appear at other times as well, such as when an NPC offers you a reward.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Warning Icons===&lt;br /&gt;
Small warning icons will appear on the screen to alert you of any spell, catalyzer, or death penalty that affects you. &lt;br /&gt;
A larger skull &amp;amp; crossbones image will appear if an owned mektoub dies. &lt;br /&gt;
It will inform you how much time remains to collect your possessions from the mektoub before it decomposes.&lt;br /&gt;
Hovering the mouse over the icon will give more information about the function and status of that icon.&lt;br /&gt;
===Outpost Battle Window===&lt;br /&gt;
When entering the area of a disputed outpost, a window will briefly open to alert the player to this situation. &lt;br /&gt;
The player will either pick ATTACK, DEFEND, or NEUTRAL. &lt;br /&gt;
If neither is selected, the avatar will not be tagged, and remains neutral.&lt;br /&gt;
Neutral observers cannot be attacked and cannot heal during battle. &lt;br /&gt;
They must stay as neutral observers and may be asked to move if they affect things.&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
On [[Silan]] (the tutorial map when you just create a toon), take the first mission with Chiang (in the camp, on the hill), then with trainers.&lt;br /&gt;
&lt;br /&gt;
Throughout Ryzom are small missions to accomplish. &lt;br /&gt;
The mission givers are welcomers in each city, suppliers, captains, sergeants, corporals, ambassadors and many others. &lt;br /&gt;
These missions pay sometimes in fame points, or race points, or dappers. &lt;br /&gt;
Most may be taken multiple times, after a cooling-off period.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On main land more on [[User Manual/Quest and Rites|Quest and Rites]].&lt;br /&gt;
&lt;br /&gt;
==Merchants==&lt;br /&gt;
[[File:Fame.jpg|200px|thumb|left|Fame]]&lt;br /&gt;
There are Armour, Raw Materials, Weapons, Jewellery, Hawkers, Consumables, Stable boys and several other types of merchants throughout Atys. &lt;br /&gt;
All of them will buy your goods. &lt;br /&gt;
However, what is sold in one country is not available to purchase in another. &lt;br /&gt;
For example, a sword put up for sale in Pyr (Desert) is not available for players to purchase in Yrkranis (Forest).&lt;br /&gt;
While travelling, you may wish to purchase new armour or replace a pick. If your fame is not good with a particular merchant's race, then expect to pay more and get less.&lt;br /&gt;
Check fame at Task-bar&amp;gt;Communications&amp;gt;FAME&amp;gt;YOU&amp;amp;nbsp;(Shift+F).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Mektoubs==&lt;br /&gt;
Free players may purchase one mektoub Mount. &lt;br /&gt;
Subscribed players may purchase three packers and a mount, for a total of four mektoubs.&lt;br /&gt;
At advanced levels, packers are very useful to the forager and crafter. &lt;br /&gt;
Mektoubs must be fed, so if you are traveling a long ways, be sure to buy food from the stable boy and move the food onto each animal. &lt;br /&gt;
Otherwise, take the mektoub to the nearest stable and give the Enter Stable command from the animal window. &lt;br /&gt;
A feeding plan can be purchased from the stable boy (cheaper than forage bales). &lt;br /&gt;
An animal kept in the stable will last indefinitely.&lt;br /&gt;
Mounts can go to other lands with you. &lt;br /&gt;
They must go into the gate after you, (by issuing the “follow me” command). &lt;br /&gt;
Beware though; they can be killed. &lt;br /&gt;
A mount can be killed by MOBs – even as low level as growling gingos – if you are sitting on it. &lt;br /&gt;
If a mektoub dies, you will see a skull icon on the screen advising you of the time remaining to unload the carried items before the mektoub disappears.&lt;br /&gt;
You can neither magically heal nor resurrect a mektoub.&lt;br /&gt;
&lt;br /&gt;
==Death and penalty==&lt;br /&gt;
A killed character can be resurrected by another through the casting (repeated if necessary) of healing spells by the latter (if available). If death occurred during a solo adventure, you can request this '''resurrection''' (or rez) either by sending a /tell to one of your friends, or by broadcasting a distress message on the ''REGION'' channel, message where you will specify your position and the time remaining before your character undergoes a forced resurrection. It is recommended that you only send such a call for help in the ''UNI'' channel if no one is in the region (see '''/who''' command described above).&lt;br /&gt;
&lt;br /&gt;
If, finally, no savior is available or close enough to your character to raise him in time, you can still either choose the location of your forced resurrection on the map displayed at the time of your fall, or activate (also known as tearing) a teleportation pact to the altar of your choice. In both cases, your character will end up at the chosen place, alive, but with a '''death penalty''' (or DP). This penalty prohibits you from accumulating experience points ('''XP'''s) usually earned through your actions: these points are then used to exhaust the penalty. At lower levels, exhausting the penalty is fairly easy, but at higher levels many players exhaust it during a drilling sequence, an activity that produces a correct XP without running too great a risk of additional PD. In addition, altars sell a service that significantly increases the speed of PD exhaustion: '''Ma-Duk's Breath''' or '''Jena's Kiss'''. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em; padding:1em 2em;border: thin inset #{{ColorAtys|type=dark|group=HRP}};background:#{{ColorAtys|type=light|group=HRP}};color:#{{ColorAtys|type=fg|group=HRP}};&amp;quot;&amp;gt;'''Temporary absences''' If you have to go away from the computer and want to prevent your character from being attacked during your absence, take him to a safe place (near a wall, or in water, for example) then type the command /afk in the chat window of your choice: the animation of your character will then be suspended and light volutes will rise around him until you return. If you want to give more details to your possible interlocutors, just type, for example, /afk ''Avatar had to answer the phone''. Whoever will then send you a /tell Hello Avatar! will receive in reply the message ''Avatar had to answer the phone''.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teleportation==&lt;br /&gt;
===Fast Traveling===&lt;br /&gt;
On Silan, Chiang the Strong may arrange for you to teleport to the north end of the island. &lt;br /&gt;
Unfortunately, you must run back to the ranger camp, as there is no TP back. &lt;br /&gt;
On the mainland there are many places to go, but you will find it difficult to survive to get to them in the beginning. &lt;br /&gt;
It can helpful to trek with several masters to each city and some intermediate teleport altars. &lt;br /&gt;
There you can buy teleport pacts for your avatar so that fast travel to distant lands is possible in the future. &lt;br /&gt;
You will not be able to buy all teleport pacts to start with. &lt;br /&gt;
Some have requirements of alignment and even for very high fame with either Kami or Karavan.&lt;br /&gt;
===Dying and death penalty===&lt;br /&gt;
When you die, you can be resurrected (rezzed) by another player casting heal spells on you. &lt;br /&gt;
Ask for help with a /tell to friends or by a message in the REGION channel (specify where you are and how much time you have left). &lt;br /&gt;
If there is no one in the region (use /who) then it is acceptable to ask in UNIVERSE channel.&lt;br /&gt;
&lt;br /&gt;
Otherwise, you can chose your respawn location on the map that pops up or you can use a teleport pact in your inventory to select an altar. &lt;br /&gt;
At this point you will have a death penalty. &lt;br /&gt;
This keeps you from accumulating xp for your actions. Instead the xp goes to work off your dp. &lt;br /&gt;
At lower levels dp is very easy to work off. &lt;br /&gt;
At higher levels most players work it off by harvesting, which gives decent xp with a low danger of getting yet more dp. &lt;br /&gt;
Altars offer purchases of the Breath of Ma-Duk or Kiss of Jena which increase the decay of dp over time.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em;padding:0 1em;border: #fed thin inset;background:#fed; color:#000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Going Offline'''&amp;lt;/center&amp;gt;&lt;br /&gt;
If you have to leave the computer, but you don't want to be attacked, go to a safe spot such as near a wall or in the water. &lt;br /&gt;
Then type /afk in the message line. &lt;br /&gt;
You will go into suspended animation and sparks will surround you until you return. &lt;br /&gt;
If you wish to leave more details, just type /afk Dummy has to go to the bathroom. &lt;br /&gt;
Anyone who does a &amp;quot;/tell Dummy Hi&amp;quot; will receive the message.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Transporters===&lt;br /&gt;
[[File:Transporters.jpg|200px|thumb|left|Transporters]]&lt;br /&gt;
'''New Horizon Transporters''' move avatars to any city in the region. &lt;br /&gt;
They will charge 3000 dappers unless your fame is above '''43''' with that race. &lt;br /&gt;
If it is, you will be transported for free. &lt;br /&gt;
Another choice is available: to Help the Transporter. &lt;br /&gt;
This is a great way to make dappers for yourself. &lt;br /&gt;
Four of the occupations have a special feature of allowing you to sell your wares to the New Horizons Transporters for dappers and, if your race fame is high enough (you are known and can transport for free) you will get civilization points also. &lt;br /&gt;
These you can spend at the official merchant for special items.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Foraging==&lt;br /&gt;
Foraging is generally practiced in light armor, however, some strip their armor and forage nude or in minimal  medium armor. &lt;br /&gt;
You want to balance explosion protection with focus drain due to malus. &lt;br /&gt;
&lt;br /&gt;
The default extraction action in forage should be the first leftmost icon in the action bar. &lt;br /&gt;
If you have multiple forage/extraction actions, the double-click will activate only the leftmost icon. &lt;br /&gt;
You probably want to set your default defensive move to Dodge while foraging.&lt;br /&gt;
&lt;br /&gt;
Many players organize their action bars by activity, such as all fight icons on #1, all magic on #2, all craft on #3, all forage on #4, etc. &lt;br /&gt;
This arrangement can be changed at any time via cut and paste operations on the icons.&lt;br /&gt;
Foraging is best done with a partner. &lt;br /&gt;
Occasionally you are killed while harvesting, so a partner can rez  you. &lt;br /&gt;
Later on, one person can extract whilst the other does actions to increase stability and source life (care-planning). &lt;br /&gt;
Then the node will give more materials and it will prevent unfortunate dying.&lt;br /&gt;
&lt;br /&gt;
When you find a mat, or sometimes several in one close area, it is a good idea to use the map to mark that location. &lt;br /&gt;
Later, you can right-click the little flag and set that in your compass. &lt;br /&gt;
Then your compass will guide you straight to the mats.&lt;br /&gt;
A pick must be equipped to prospect and forage. &lt;br /&gt;
Since each deposit has a maximum level (shown in the SYS. INFO tab) the pick is required to be of the same level. &lt;br /&gt;
''Greslin'' picks reduce chance of explosion/gas and ''egiros'' has a chance of doubling an extraction yield while colored ones are the faction picks with a&lt;br /&gt;
focus/hp boost and; all have the same durability. &lt;br /&gt;
Picks break frequently (approximately every 5500 mats) don't get caught without a spare! Picks may be found at the tool merchant, the official race merchant,&lt;br /&gt;
or obtained from other high-level player/avatars.&lt;br /&gt;
&lt;br /&gt;
Materials are available in the qualities of basic, fine, choice, excellent, and supreme. &lt;br /&gt;
Digging better materials of the best q you can will result in the gain of more forage experience points per material harvested.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
Craft in as little light armour as possible. &lt;br /&gt;
When you reach a new x10 level (i.e. 20, 30, 40, 50, etc.) you will be able to buy up the next level in that craft line. &lt;br /&gt;
The first thing you should do is edit that action to include the HP, Stam, Sap, or Focus boost attributes that you have gained, so they will be included in all your products.&lt;br /&gt;
&lt;br /&gt;
Bulk can be the problem (the line indicator on your bag inventory), especially for weapons and armour. &lt;br /&gt;
Sell, destroy or exchange your low q items before crafting.&lt;br /&gt;
It is suggested that you sell your crafted items to the merchant or to other players to accumulate dappers.&lt;br /&gt;
Money is always good, no matter how little it seems.&lt;br /&gt;
Crafting in the game of Ryzom can be quite complicated. &lt;br /&gt;
For example, an inherently slower weapon (e.g. a weapon that has a relatively low maximum possible speed value), if made well and with the right materials, can be faster than an inherently faster weapon made with mediocre materials. &lt;br /&gt;
Each weapon has a maximum and minimum possible speed, damage, durability, dodge, parry, etc. &lt;br /&gt;
From these values and a little guess work, one can estimate what an item's attribute will be post-craft knowing the pre-craft values shown in the crafting window.&lt;br /&gt;
&lt;br /&gt;
The crafted item cannot be a higher quality (q) than your lowest q component. &lt;br /&gt;
Sometimes using superior components can lower the stats of the final product. &lt;br /&gt;
Also, you will get a lower level product if you have a failure due to low success rate. &lt;br /&gt;
To vary the component materials in a craft recipe, add a material to the plan, then click on it again. &lt;br /&gt;
A SELECT QUANTITY window will pop-up so you can change the number of pieces of that material so you can add another. &lt;br /&gt;
The final recipes can be saved by shift+w&amp;gt;Ryzom&amp;gt;Craft:Recipe-Book&amp;gt;New recipe or by writing it into your notebook.&lt;br /&gt;
[[File:Crafting.jpg|200px|thumb|left|Crafting]]&lt;br /&gt;
After a product is produced, add your logo. &lt;br /&gt;
This is accomplished by creating a plain text file with your logo. &lt;br /&gt;
Then right-click your crafted item and select WRITE. &lt;br /&gt;
Copy and paste (&amp;lt;ctrl&amp;gt; v) into the box. Now, your logo will not look correct, so modify your text file&lt;br /&gt;
with spaces or delete spaces until it looks right — in the items info window — not just that&lt;br /&gt;
write box. (This should be done only for exceptional results – it's your fame on the line.)&lt;br /&gt;
&lt;br /&gt;
There are certain tools needed for crafting. They must be sized according to the level of products made.&lt;br /&gt;
When they either wear out or break, a new one must be purchased from the Tool Merchant. &lt;br /&gt;
Nothing can be repaired on Atys. &lt;br /&gt;
Remember, everything is full strength or capability until it's hit points reach a value of one.&lt;br /&gt;
===Racial Plans===&lt;br /&gt;
When you start your avatar on Silan, it has plans of its own race. &lt;br /&gt;
The materials there will craft any item for any avatar. &lt;br /&gt;
On the mainland, however, your race plan needs the local materials if they are higher than fine or basic. &lt;br /&gt;
For example to make a matis medium quality sword from choice or higher materials, forest materials must be used. &lt;br /&gt;
The only exceptions are materials foraged from the prime roots that can be used for any race craft.&lt;br /&gt;
&lt;br /&gt;
Armour is crafted as LA, MA, or HA. &lt;br /&gt;
It is usually provided to another player as a full set of armor that are color, quality, and level matched. &lt;br /&gt;
Therefore, the crafter should obtain all the plans for a suit of armor. &lt;br /&gt;
For weapons, pick a single weapon such as 2h sword, 2h axe, or 2h pike and get very good at that one thing. &lt;br /&gt;
Specialize! High q items with good stats will be most desirable and sell the best.&lt;br /&gt;
&lt;br /&gt;
Jewellery is crafted in sets of 6 pieces and combine protections against the 7 types of elemental damage, along with resistances to a spell against you. &lt;br /&gt;
Since jewellery has no malus, every player wears full sets of jewelry, magically boosted with the desired trait, for example, foragers need focus-boosted jewels. &lt;br /&gt;
The art of jewellery is to craft combinations that sum their effects to the benefit of the avatar.&lt;br /&gt;
&lt;br /&gt;
As the crafter progresses in skill, they can purchase medium quality, high quality, and finally specialized designs such as the fiery Fryos swords as first seen on Silan. &lt;br /&gt;
The use of these plans affects only one characteristic of the item – the durability! &lt;br /&gt;
The plans with the animated racial effects have the same durability and take the same amount of mats to make as a comparable high quality item.&lt;br /&gt;
===Generic Plans===&lt;br /&gt;
Generic plans may be obtained from certain missions. &lt;br /&gt;
These plans produce a plain weapon with an interesting characteristic. &lt;br /&gt;
Normal items are made from race plans and race materials only, but gray generic plans can utilize any materials from any area of any race, as can the outpost plans and special plans.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Special Plans===&lt;br /&gt;
[[File:RestorationSpecialists.jpg|400px|thumb|right|Restoration Specialists]]&lt;br /&gt;
The special craft trainers are called the Big Trepan and Tree Bore specialists, located in the capital cities. &lt;br /&gt;
They will train on a number of special plans that have no further upgrades. &lt;br /&gt;
It is not recommended that you invest in these plans early on, until you are level 200+. &lt;br /&gt;
The reason for this is that the special plans all use rare materials drilled from Outposts. &lt;br /&gt;
These materials are greslin, armilo, erigos, and rubbarn for tools and tekorn, maga, vedice, and cheng for weapons. &lt;br /&gt;
The finished tools are powerful and the finished weapons are beautiful and lethal, but should only be produced by seasoned crafters due to the difficulty in getting the materials.&lt;br /&gt;
===Restoration Specialists===&lt;br /&gt;
The restoration specialists located in each capital city are part of high level content.&lt;br /&gt;
They will only function  if your avatar has NPC boss plans.&lt;br /&gt;
===Tool Crafting===&lt;br /&gt;
[[File:V3 c8.png|thumb|alt=The tool stanza]]&lt;br /&gt;
However, tool crafting is altogether different. Tool crafting is done with [[Outpost Produce|outpost materials]] exclusively.&lt;br /&gt;
Normal tools are not made. &lt;br /&gt;
Specialist trainers sell the special tool plans and most guild High Officers have and can craft these plans. &lt;br /&gt;
It is not recommended for low level crafters to learn tool crafting.&lt;br /&gt;
&lt;br /&gt;
===Materials===&lt;br /&gt;
The quality of the materials you quarter from a mob is the same as its level (for example, q5 materials from a suckling white yubo or q8 materials from an inexperienced 1* green yubo). &lt;br /&gt;
Most are basic mats, but some are of fine quality identical to the MOB's level. &lt;br /&gt;
Destroyer MOBs drop choice mats, Named MOBs drop excellent mats, and bosses drop supreme mats. &lt;br /&gt;
Foraged materials are found in the same maximum quality as the region level. &lt;br /&gt;
So, in a q150 area all mats are capable of being harvested up to q150.&lt;br /&gt;
Materials may deliberately be dug in all grades; basic, fine, choice, excellent, or supreme. &lt;br /&gt;
Supreme foraged materials are only available in the Prime Roots.&lt;br /&gt;
Crafting with better materials will improve the product. &lt;br /&gt;
Crafting experience points are only controlled by the number of materials used, your avatar's skill level, and the level of the crafted item, not by the nature of the materials used.&lt;br /&gt;
===Enchanting weapons===&lt;br /&gt;
When right-clicking on a spell, you may see an option to Crystallize. &lt;br /&gt;
This is for enchanting weapons. &lt;br /&gt;
A spell may be crystallized and added to your inventory. &lt;br /&gt;
Then while holding a weapon in the right hand, right-click the crystal and select Enchant Right Hand. &lt;br /&gt;
This will enchant the weapon. &lt;br /&gt;
The icon Use Enchanted Item can be dragged to the Action Bars from the Action Progression window for Fight if it is lost, and will cast the enchantment when clicked with a mouse. &lt;br /&gt;
The weapon must then be charged with Sap, accomplished via the Sap Recharge spell, learned from the magic trainer.&lt;br /&gt;
&lt;br /&gt;
Alternatively, one can purchase Sap Crystals from special national merchants and use them to recharge the weapon by right-clicking on them and choosing Recharge Right Hand.&lt;br /&gt;
&lt;br /&gt;
===Grinding===&lt;br /&gt;
Grinding involves the mass crafting of items with the goal of raising your skill level. &lt;br /&gt;
The finished products are either sold to merchants or sold to others or destroyed (not recommended). &lt;br /&gt;
At the appropriate merchant, check what other RESALE items of your type are listed. &lt;br /&gt;
When you sell your item, adjust the percentage at the top of the SELL screen to get the price you want for your labor and time.&lt;br /&gt;
Usually you will sell your degraded items directly to the merchant and list only the normal items (i.e. multiples of 10) for sale to others. &lt;br /&gt;
Keep an eye out for bargains in the RESALE tab as well; it's good business.&lt;br /&gt;
&lt;br /&gt;
[[Crafting|More on crafting]].&lt;br /&gt;
&lt;br /&gt;
==Fighting==&lt;br /&gt;
===Training and Hunting===&lt;br /&gt;
To raise the skill level in fighting or magic, it is wise to practice. &lt;br /&gt;
Plants are targets of choice because they are plentiful and easy to run from – if things go wrong! &lt;br /&gt;
The maximum experience points are set at 3000.&lt;br /&gt;
Select an enemy that is 20 levels above your own to get the maximum experience points per kill.&lt;br /&gt;
Fighting weaker MOBs results in -200 xp per level below your own. &lt;br /&gt;
Small enemies do not give any experience points and are a nuisance. &lt;br /&gt;
Hunting named creatures and bosses is generally performed in groups as described below.&lt;br /&gt;
===Weapons===&lt;br /&gt;
Daggers can be used in both hands, and combined, are the fastest of all weapons. &lt;br /&gt;
They count as close-combat weapons like fists and amps. &lt;br /&gt;
One-handed weapons include sword, axe, mace, baton, and spear. &lt;br /&gt;
These can be used with a shield or buckler in the left hand for improved protections if dressed in LA or MA, particularly.&lt;br /&gt;
&lt;br /&gt;
Two-handed swords are a common standard weapon and are medium damage and medium speed. &lt;br /&gt;
Axes and Maces give more damage than swords, with nearly the speed. &lt;br /&gt;
Pikes are interesting in that they have a longer reach, reducing the ability of superior MOBs to hurt by 10%. &lt;br /&gt;
They give less damage than other two-handed weapons, but have the greatest speed. &lt;br /&gt;
Range weapons can ultimately hit with the highest damage of any melee weapon. &lt;br /&gt;
They can deliver damage from a safe distance--until your avatar is out of ammunition. &lt;br /&gt;
Therefore, one should keep a backup weapon in the bag.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
====Weapons====&lt;br /&gt;
[[File:BattleAction.jpg|200px|thumb|right|Battle action]]&lt;br /&gt;
Choose the best weapon by examining the weapon's characteristics, found in the right-click INFO choice on each weapon. &lt;br /&gt;
If you cannot see the values, grab the weapon with your mouse and move it. &lt;br /&gt;
Multiply the damage by the speed to get the damage/min inflicted on your enemy. &lt;br /&gt;
The more damage the better. &lt;br /&gt;
Note that damage is the only factor on melee weapons that is affected by the level of the weapon, meaning that a higher level weapon is capable of more damage per hit.&lt;br /&gt;
&lt;br /&gt;
It is important to seek values for Dodge, Parry, Adversary Dodge, and Adversary Parry that are as high as possible--highly positive for you, highly negative for your adversary. &lt;br /&gt;
These values add to your defence and add to the adversary defence! Pick a weapon that looks good and you like using. &lt;br /&gt;
Any weapon can be made great with the right materials and a good crafter.&lt;br /&gt;
Weapons can be held at the strength +10 level.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em;padding:0 1em;border: #ffc thin inset;background:#ffc; color:#000;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
'''Tip''': Lightweight weapons consume less stamina.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Special stanzas can be learned for each weapon type. &lt;br /&gt;
Specifically, bleed for slashing weapons, slow attack for smashing weapons, ignore armour for piercing weapons, and hit rate for range weapons.&lt;br /&gt;
&lt;br /&gt;
====Create battle actions with custom stanzas====&lt;br /&gt;
These seem expensive, but are much cheaper than the damage caused by a MOB in a long drawn-out battle. &lt;br /&gt;
Here is an example of a simple level 40 sword battle action combining the default attack root with increase damage and accurate attack and bleed, balanced with credits:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Battle===&lt;br /&gt;
On the Task bar ACTIONS tab, in the lower right of the screen, you will see Parry/Dodge. &lt;br /&gt;
This is best set to your advantage for combat: to avoid being hit.&lt;br /&gt;
Dodge is equal to your highest skill level if you are naked and empty-handed. &lt;br /&gt;
If you equip weapons or armor with non-zero dodge values, they will subtract from or add to the total dodge value displayed at the bottom of the IDENTITY&amp;gt;STATS window. &lt;br /&gt;
If the targeted MOB is low-level and your avatar has a high dodge value, then the MOB will hit less. &lt;br /&gt;
The chances of a successful dodge or parry will be displayed on a mouse-over of the values on the STATS&amp;gt;DEFENSE window.&lt;br /&gt;
It might be best to set Dodge/Parry to Parry if you are fighting with a weapon. &lt;br /&gt;
A parry value will be added when you hold the weapon, a value equal to your skill level with that weapon (bare-handed is, of course, your close combat level). Likewise, negative weapon values subtract and positive values add to parry. &lt;br /&gt;
Therefore, Parry is weapon-specific.&lt;br /&gt;
So you can be a master pike and have 250 dodge and 250 parry with a pike that has +0 dodge and +0&lt;br /&gt;
parry. Otherwise, the parry value will equal your current melee level + parry mod on current weapon +&lt;br /&gt;
parry mod on all pieces of worn armour.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em;padding:0 1em;border: #ffc thin inset;background:#ffc; color:#000;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
'''Dodge &amp;amp; Parry'''&lt;br /&gt;
&lt;br /&gt;
Some simple relationships emerge, forager armour should be high in dodge, while heavy armour should be high in parry. &lt;br /&gt;
Magician armour should be high in dodge, unless the mage has a very high level hand-to-hand skills. &lt;br /&gt;
Weapons high in parry will be suited for selecting a parry defence. &lt;br /&gt;
But, if you are a high-level forager training low-level melee, for example, you can use dodge to your advantage since parry will be low.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The mage should be dressed completely in light armour (LA) only. &lt;br /&gt;
Heavy armour (HA) and helmet malus will degrade magic abilities, for both the sender and the recipient. &lt;br /&gt;
Although, some fighters – especially range fighters – and magicians will opt for MA.&lt;br /&gt;
&lt;br /&gt;
The maximum light armour any avatar can wear is her highest skill level + 25. &lt;br /&gt;
Medium armour is limited to constitution x1.5 and heavy armour is limited to constitution + 10. &lt;br /&gt;
Always don the best armour possible while realizing that small increases in stats probably aren't worth the dappers the armour will cost.&lt;br /&gt;
&lt;br /&gt;
This is determined by examining all the armour’s statistics. &lt;br /&gt;
The Dodge or Parry modifiers should be high as possible, depending on usage. &lt;br /&gt;
The Protection (protection factor) is the reduction in the actual attack hit provided by that armour from every blow—the purpose of armour. &lt;br /&gt;
The slash, smash, and pierce show the protections to those particular attacks.&lt;br /&gt;
Likewise, higher numbers are useful here.&lt;br /&gt;
&lt;br /&gt;
Usually passive-magic boosts are added by the maker, but there is no magic protection in armour.&lt;br /&gt;
Therefore, it is important to wear good jewellery. Jewellery serves to absorb magic and also provide characteristic boosts, such as hit points or sap. &lt;br /&gt;
This will make your avatar more likely to survive in battle. &lt;br /&gt;
Outfit your avatar with jewellery with q level up to your highest skill level +25.&lt;br /&gt;
Always use acid on beasts, cold on kitins (bugs), and rot on plants. &lt;br /&gt;
High level racial spells will be available from trainers at level 125. &lt;br /&gt;
Amps are equippable at q=intelligence +10. &lt;br /&gt;
Although staffs can hold spells and sap, magic amplifiers will multiply the spell damage by (1+damage bonus) * (1+speed bonus).&lt;br /&gt;
Good amps are essential!&lt;br /&gt;
&lt;br /&gt;
MOBs all across Atys have certain resistances to melee and spells. &lt;br /&gt;
So, in addition to strengths in speed, damage, parry, dodge, amp multipliers, etc., some MOBs suffer reduced damage or no damage whatsoever from an attack. It would be wise to know the ways of the enemy before attacking. &lt;br /&gt;
For instance, try to solo kill a kipucka with a slashing weapon. &lt;br /&gt;
Then use a piercing weapon against that same kiupcka, provided you're the same skill level, and killing it will be no problem. &lt;br /&gt;
This is because kipuckas are resistant to slash but not resistant to pierce!&lt;br /&gt;
&lt;br /&gt;
To kill a large MOB such as this great kipucka, several formations are commonly used. &lt;br /&gt;
The fighter (tank) goes to confront the MOB, while a magician sends healing from a distance. &lt;br /&gt;
If there is a strong healer and a weak healer, then the weak healer “back heals” the strong healer's sap and life HP. &lt;br /&gt;
Other layers of offensive magicians and defensive fighters may be added. &lt;br /&gt;
''(Implied, but not stated:team.)''&lt;br /&gt;
Fighters will proceed to the MOB, one offensive fighter or magician will position mid-way, and the defensive magicians will stay in the rear. &lt;br /&gt;
Because, if the attacking fighter dies, the MOB will go straight for the magicians, generally in LA, and kill them. &lt;br /&gt;
The mid-way fighter protects the magicians.&lt;br /&gt;
&lt;br /&gt;
Use an enchanted weapon to fire a spell before you attack, to give you the advantage. &lt;br /&gt;
Then attack.&lt;br /&gt;
''(or not – that's only one way to start, and a bad way for bosses since it drags minions.)''&lt;br /&gt;
&lt;br /&gt;
Switch to the SYSTEM&amp;amp;nbsp;INFO channel to see detailed results of your battle. &lt;br /&gt;
This window will tell you the body part struck, how many points damaged, etc.&lt;br /&gt;
It will tell you how your spells worked, how your battle went, and exactly how you died. &lt;br /&gt;
This is invaluable in diagnosing your armour, actions, and attacks. &lt;br /&gt;
If you don't like the results, try editing your actions or find a different mob.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em;padding:0 1em;border: #ffc thin inset;background:#ffc; color:#000;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
'''City of choice'''&lt;br /&gt;
&lt;br /&gt;
When you leave the training area of Silan is up to you.&lt;br /&gt;
It is recommended that you complete all the missions from the skill training NPCs, plus the missions from the Kami and Karavan representatives and from Chiang the Strong. &lt;br /&gt;
Some of these ask you to form teams, but if you can do them solo, it will work. &lt;br /&gt;
Others really need teams. &lt;br /&gt;
All of these missions yield good experience and many of them yield armour and weapons that are better than anything else in the training area. &lt;br /&gt;
(Note: experienced players with friends on the mainland have left Silan at level 1 and survived. &lt;br /&gt;
As a new player, don't count on it.)&lt;br /&gt;
&lt;br /&gt;
So it is time to join the rest of the world.&lt;br /&gt;
The opportunity is given in the last mission from Chiang the Strong. &lt;br /&gt;
You have to choose a city to go to.&lt;br /&gt;
The default is the capital city of your race, but if you have friends in game already you may not want to take that option. &lt;br /&gt;
It's up to you. &lt;br /&gt;
Information:   Pyr is in the Desert (Fyros), Yrkanis in the Forest (Matis), Fairhaven in the Lakes (Tryker), and Zora in the Jungle (Zorai).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
Joining an active guild can greatly speed your avatar development.&lt;br /&gt;
There are many guilds of different types and alignments. &lt;br /&gt;
Guild halls are accessed through the doorman, at the glowing terminals found it cities and towns, or at any outpost the guild controls. &lt;br /&gt;
Any member of the guild may add items to the guild hall, but only high officers and the leader may withdraw items. &lt;br /&gt;
Using the G key will display a guild window. &lt;br /&gt;
Several sort orders of displayed guild members can be cycled by using right-click with the mouse.&lt;br /&gt;
&lt;br /&gt;
Anyone may start their own guild; all you need is money and desire (a group of friends to be members is a really good idea). &lt;br /&gt;
In order to form a guild, you need to find a Guild Clerk NPC. &lt;br /&gt;
Guild clerks can be found in the capital cities on the mainland.&lt;br /&gt;
Guilds cannot be formed on Silan!&lt;br /&gt;
Forming a guild will be the default action at the NPC and will open the Create Guild window.&lt;br /&gt;
Within the guild creations window, you will be able to set the name and description of your guild, as well as choose the guild crest and colours. &lt;br /&gt;
Once the guild is created, you will not be able to edit these settings, so choose carefully. &lt;br /&gt;
Right-click other avatars to add/remove/promote/demote. &lt;br /&gt;
If you start a guild of your own, be prepared to spend dappers to start the guild itself (100K), and then spend 5-10 million dappers to purchase a guild hall. &lt;br /&gt;
And then you will need an outpost...&lt;br /&gt;
&lt;br /&gt;
==Outposts==&lt;br /&gt;
Outposts are located in most regions, both above and below Atys, Almati Woods being the exception. Outposts can be conquered by a guild, and will produce one type of special outpost material when a drill is placed on them. This outpost material can be used in special receipts to produce items with improved stats or properties compared to the standard armours, tools or weapons.&lt;br /&gt;
There are currently no &amp;quot;working&amp;quot; outposts located below Atys. &lt;br /&gt;
All outposts capable of drilling special materials are on the surface.&lt;br /&gt;
&lt;br /&gt;
Outposts drill for and yield rare materials and flowers. &lt;br /&gt;
The products of outposts are of four types (one type per faction - but that's a purely cosmetic decision): &lt;br /&gt;
* purified (Kami)&lt;br /&gt;
* modified (Karavan)&lt;br /&gt;
* refined (Marauder)&lt;br /&gt;
* ??? (Ranger)&lt;br /&gt;
Every day or so these produce a single type of material in accordance to the level and material assigned to it during the last outpost material rotation.&lt;br /&gt;
Every now and then the drill produces higher quality or lower quality materials  than normal. &lt;br /&gt;
The OP itself cannot store any mats, so a GH must be owned by the guild prior to construction of the drill. &lt;br /&gt;
The materials flow directly into the GH.&lt;br /&gt;
&lt;br /&gt;
These rare materials are used to make the finest weapons and tools on Atys. &lt;br /&gt;
This reason is why the guilds fight to possess an outpost. &lt;br /&gt;
Owned by guilds, they are attacked and won. &lt;br /&gt;
Outpost battles are scheduled and then fought in rounds throughout the course of a day. &lt;br /&gt;
Avatars entering a disputed area must pick to either defend or attack the outpost, then join their comrades in battle. &lt;br /&gt;
The names and titles over the heads of opposing avatars turn red to identify them. &lt;br /&gt;
Generally, offensive and defensive leagues are created using the /league leaguename , /leagueinvite, /leaguequit, and /leaguekick chat commands. &lt;br /&gt;
Team leaders then join the league. &lt;br /&gt;
The league commander gives battle orders in the new leaguename channel.&lt;br /&gt;
Check your UTC/local battle time by typing /time in the AROUND channel.&lt;br /&gt;
&lt;br /&gt;
Outposts' thresholds decrease with time and within 6 months it decreases down to a value between 3 and 5 (depending on region and outpost), representing the lowest number of rounds it takes to win ownership.&lt;br /&gt;
Phase one of battle is the attack phase, where the respawning NPC guards are on the side of the current owners. &lt;br /&gt;
If the 1st phase is successful (the number of rounds won by the attacker exceeds the threshold), then a 2nd, phase will be held between 24 and 48 hours later where the current owner is the attacker. In this 2nd phase, the guards are on the side of the attacker and the number of rounds won from the first and 2nd phase by the guild which wants to take over the ownership of the outpost must exceed 12 to successfully take over ownership of the outpost.&lt;br /&gt;
Each phase consists of 12 rounds of battle, each lasting 5 minutes. With each of the 12 rounds the number of NPC guards spawned increases. And a round is won by the attacker if all NPC guards are killed within the 5 minute window.&lt;br /&gt;
There are announcements of who won each round, and then the wins/losses are tallied at the end of the battle to decide who gets control of that outpost.&lt;br /&gt;
&lt;br /&gt;
If victorious, the winning guild is left with a worthless site that must be rebuilt. Options for drilling can be purchased, such as speed and type of drill. &lt;br /&gt;
The guild leader purchases a new drill by going to the OP and selecting a spot. Right-clicking on a spot, brings a pop-up window of options for drill types and&lt;br /&gt;
speeds. &lt;br /&gt;
Drills can run upwards of 5 million dappers.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
Quests are special missions given by the Sages that you will find in each capital city. They consist of a series of about ten missions that are quite long to complete, but reward your character with special items. No quest can be undertaken more than once by the same character. The Sage of Pyr gives you to visit '''The Revealers of Heroes''', the Sage of Yrkanis will launch you on the tracks of the '''Treasure of Jinovitch''', the Sage Tryker of Fairhaven will send you in search of '''The Dagger of the Lagoons''' and you will be entrusted to Zora the mission to protect the '''Nature Under Threat'''. &lt;br /&gt;
&lt;br /&gt;
'''Spoilers''': see [[Sage Missions]]&lt;br /&gt;
==Rites ==&lt;br /&gt;
Some missions are referred to as '''rituals'''. There are many rites available on the Bark (''The Majestic Garden'', ''The Kincher'', ''The Homin Crafting'', etc.) that allow you to obtain various benefits, from improving your character's characteristics to improving his crafting skills. The status of your character's progress in performing the rites can be viewed in your encyclopedia (Shift+E then ENCYCLOPEDY). Note that your character can only start performing the rite itself if he has previously completed a few missions, which, if he fails to complete them, he can resume after a period of latency. &lt;br /&gt;
==Apartments==&lt;br /&gt;
Once you are a subscribed player, your avatar may purchase an apartment. &lt;br /&gt;
They run 1 million dappers in a capital city and 500 thousand dappers in a town. &lt;br /&gt;
The apartment will hold your materials and supplies up to a bulk of 2000. &lt;br /&gt;
When you enter your apartment a new tab will appear in your inventory: ROOM. &lt;br /&gt;
When you leave your apartment it will disappear.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em;padding:0 1em;border: #ffc thin inset;background:#ffc; color:#000;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
'''Pesky Closet!'''&lt;br /&gt;
&lt;br /&gt;
That can be a problem when you are away from your apartment and cannot remember what items are there. &lt;br /&gt;
To solve that try this &amp;quot;secret&amp;quot; trick. &lt;br /&gt;
Go to your apartment and open the INVENTORY window. Be sure the window is unlocked (does not have a padlock in the upper right corner). &lt;br /&gt;
Right-click the ROOM tab so it has it's own window on the desktop. &lt;br /&gt;
Lock that window and the INVENTORY window. &lt;br /&gt;
Now press &amp;lt;ctrl&amp;gt;+&amp;lt;shift&amp;gt;+F2 to freeze it in the F2 alternate desktop. &lt;br /&gt;
Return to the default desktop F1 before you leave. &lt;br /&gt;
That's it! &lt;br /&gt;
Now wherever you are, just press F2 to see your apartment inventory.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Occupations==&lt;br /&gt;
The eight [[Occupations|occupations]] are: Water-Carrier, Florist, Toolmaker, Scrollmaker, Larvester, Butcher, Medic, and Magnetic Cartographer. &lt;br /&gt;
The Toolmaker and Butcher trainers are located in Pyr. &lt;br /&gt;
The Florist and Scrollmaker are located in Yrkranis. &lt;br /&gt;
The Water-carrier and Larvester trainers are found in Fairhaven.&lt;br /&gt;
Finally, both the Medic and Magnetic Cartographer are situated in Zora.&lt;br /&gt;
&lt;br /&gt;
The first missions are taken from the occupation instructor. &lt;br /&gt;
After they are completed (i.e. crafting or gathering) then you go to the nearby table or board to practice your occupation. &lt;br /&gt;
The choice of upgrading your items is presented. &lt;br /&gt;
This is a risky attempt to make, for example, a Water Quality Certificate q10 into a Water Quality Certificate q15. &lt;br /&gt;
Practicing your occupation completes the cycle.&lt;br /&gt;
&lt;br /&gt;
All the occupations allow you to turn-in your work for credit that will raise you through the six levels to the final rank of master. &lt;br /&gt;
You can also take the item for personal use such as consuming or giving to the NH Transporters.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em;padding:0 1em;border: #ffc thin inset;background:#ffc; color:#000;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
'''Make mucho Dappers'''&lt;br /&gt;
&lt;br /&gt;
To convert your occupational goods, say water into dappers, take the items for personal use. &lt;br /&gt;
Teleport to your home capital and seek the New Horizon Transporter. &lt;br /&gt;
Talk to the Transporter and select &amp;quot;I want to help you.&amp;quot; &lt;br /&gt;
You will then be presented with four choices, give some food, give some water, give a map, or give a tool. &lt;br /&gt;
These are the products from the four occupations of florist, water-carrier, mapmaker, and toolmaker respectively. &lt;br /&gt;
The transporter will take one item at a time, until s/he is full. &lt;br /&gt;
The transporter will then report that no more items are needed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Macros==&lt;br /&gt;
The MACROS window is found under Task-bar&amp;gt;System&amp;gt;Macros which, when clicked, shows the window. &lt;br /&gt;
At the top right is a button NEW&amp;amp;nbsp;MACRO. &lt;br /&gt;
Press this button to open a new window to get started. &lt;br /&gt;
First, select the Icon to create an unique icon for this macro. &lt;br /&gt;
Pick a background colour, a foreground colour, a pattern, and a 5-letter text name that will appear on the icon itself, then OK. &lt;br /&gt;
Next, select a descriptive name for the NewMacro. &lt;br /&gt;
Assign a key if you wish, then ADD&amp;amp;nbsp;COMMAND. &lt;br /&gt;
This is where the fun starts. &lt;br /&gt;
Commands are arranged in categories for use. &lt;br /&gt;
Select a Category then an Action to perform. &lt;br /&gt;
Keep doing this in the desired order of final execution, from top to bottom. &lt;br /&gt;
By right-clicking a command, it can be moved up or down, edited or deleted. &lt;br /&gt;
It will take some practice and testing to get macros to work the way you want. &lt;br /&gt;
Drag the finished macro icon to the action bar if you didn't assign a key to it. Here are some examples:&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Fight===&lt;br /&gt;
For an Action Bar #1 with the Kill action in the #1 cell:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Fight.jpg|400px|thumb|right|Fight]]&lt;br /&gt;
|&lt;br /&gt;
:Hide Identity&lt;br /&gt;
:Hide Missions&lt;br /&gt;
:Hide Inventory&lt;br /&gt;
:Hide Action Progression&lt;br /&gt;
:Hide Map&lt;br /&gt;
::''(this closes all your windows)''&lt;br /&gt;
:Front selection Enemies&lt;br /&gt;
:Select Shortcut Bar 01&lt;br /&gt;
:Run Shortcut 01&lt;br /&gt;
:Run Shortcut 01&lt;br /&gt;
|}&lt;br /&gt;
===Extract===&lt;br /&gt;
For an extraction action on Action Bar #3 in cell 6:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Extract.jpg|400px|thumb|right|Extract]]&lt;br /&gt;
|&lt;br /&gt;
:Target an entity Raw&lt;br /&gt;
:Select Shortcut Bar 03&lt;br /&gt;
:Run Shortcut 06&lt;br /&gt;
Like the above but only for fiber:&lt;br /&gt;
:Target an entity Fiber&lt;br /&gt;
:Select Shortcut Bar 03&lt;br /&gt;
:Run Shortcut 06&lt;br /&gt;
|}&lt;br /&gt;
===Care Plan===&lt;br /&gt;
For a CP action on Bar #5 in cell Shift-7 while in a team:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Care Plan.jpg|400px|thumb|right|CarePlan]]&lt;br /&gt;
|&lt;br /&gt;
:Select Shortcut Bar 05&lt;br /&gt;
:Target Teammate #1&lt;br /&gt;
:Target the current target's target&lt;br /&gt;
:Run Shortcut 17&lt;br /&gt;
|}&lt;br /&gt;
===Mount Attacked===&lt;br /&gt;
When gingos attack you and the mount you ride and you have weapon in hand:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:MountAttacked.jpg|400px|thumb|right|Mount Attacked]]&lt;br /&gt;
|&lt;br /&gt;
:Mount / Dismount&lt;br /&gt;
:Front selection Enemies&lt;br /&gt;
:Select Shortcut Bar 01&lt;br /&gt;
:Run Shortcut 01 ''(default attack)''&lt;br /&gt;
:Run Shortcut 01&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mob Levels==&lt;br /&gt;
See [[User Manual/Mob Levels|Mob Levels]]&lt;br /&gt;
This seems to be a list of MOBs painstakingly translated from old scrolls, indicating the weakest at the top, progressing to most the powerful at the bottom. &lt;br /&gt;
There may be errors because the old scrolls were found damaged. &lt;br /&gt;
Kitin Observers have reported other ranks not listed on the these old documents.&lt;br /&gt;
&lt;br /&gt;
==Brotherhood of the Fortunate Gubani==&lt;br /&gt;
If interested in gambling, an avatar may purchase tokens from the Gubani representative for use in the nearby wheel-of-fortune. &lt;br /&gt;
If played long enough, the avatar will gain interesting titles.&lt;br /&gt;
&lt;br /&gt;
==Free to Subscribe==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Free_Subscribe.jpg|400px|thumb|right|Free to Subscribe]]&lt;br /&gt;
Individuals may play Ryzom without charge indefinitely. &lt;br /&gt;
The avatars will be allowed to progress to level 125 in any skill, but not beyond. &lt;br /&gt;
Paid subscribers will be allowed to buy three additional mektoub packers, receive a permanent experience catalyzer (double xp for all actions), progress up to level 250 in all 63 skills, and gain other privileges.&lt;br /&gt;
Log on to the internet website http://www.ryzom.com/ then click 3. pay to have a full access from the right sidebar. &lt;br /&gt;
Login and follow the payment instructions. &lt;br /&gt;
Enjoy!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GNU Free Documentation License==&lt;br /&gt;
Version 1.3, 3 November 2008&lt;br /&gt;
&lt;br /&gt;
Copyright © 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc. &amp;lt;http://fsf.org/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.&lt;br /&gt;
&lt;br /&gt;
'''0. PREAMBLE'''&lt;br /&gt;
&lt;br /&gt;
The purpose of this License is to make a manual, textbook, or other functional and useful document &amp;quot;free&amp;quot; in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. &lt;br /&gt;
Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others.&lt;br /&gt;
&lt;br /&gt;
This License is a kind of &amp;quot;copyleft&amp;quot;, which means that derivative works of the document must themselves be free in the same sense. &lt;br /&gt;
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We have designed this License in order to use it for manuals for free software, because free software needs free documentation: a free program should come with manuals providing the same freedoms that the software does. &lt;br /&gt;
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'''1. APPLICABILITY AND DEFINITIONS'''&lt;br /&gt;
&lt;br /&gt;
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'''2. VERBATIM COPYING'''&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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==Common Acronyms and Abbreviations==&lt;br /&gt;
More on [[User Manual/Common Acronyms and Abbreviations]]&lt;br /&gt;
&lt;br /&gt;
The Ryzom [[:Category:Glossary|Glossary]] can be very handy.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em;padding:0 1em;border: #fc9 medium inset;background:#ffe; color:#000;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
:This page is made from the original document produced by anonymous volunteer contributors&lt;br /&gt;
:'''David M. Blaies, editor.'''&lt;br /&gt;
:and&lt;br /&gt;
:Edited for fact-checking and style by Cerulean Tryker and others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Copyright (C) 2013 by David M. Blaies.&lt;br /&gt;
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:Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled &amp;quot;GNU Free&lt;br /&gt;
:Documentation License&amp;quot;.&lt;br /&gt;
:“Ryzom” is a copyrighted name of Winch Gate Property Limited, Potamos, Cyprus, successor to the Nevrax Corporation&lt;br /&gt;
:Images are courtesy of The Ryzom Services&lt;br /&gt;
[[File:Rz ryzom logo.png|400px|center]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
{{Portal Gameplay}}&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=51084</id>
		<title>User:Elke</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=51084"/>
				<updated>2022-08-14T09:50:43Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: add recent bio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{PAGENAME}}&lt;br /&gt;
|URL-1=User:{{PAGENAME}}&lt;br /&gt;
|Image-1=dummy.png&lt;br /&gt;
&amp;lt;!--|background Tab-1=#fef--&amp;gt;&lt;br /&gt;
|Tab-2=Bio&lt;br /&gt;
|URL-2=User:Elke/bio&lt;br /&gt;
|Tab-3=OCC Notes&lt;br /&gt;
|URL-3=User:Elke/OCC Notes&lt;br /&gt;
|background Tab-2=#fef&lt;br /&gt;
|border=2px solid #636&lt;br /&gt;
&amp;lt;!--|background div=#fff--&amp;gt;&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste the code above at the top of your new OCC page. No need to change it  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add the languages flags, to create a translation on the correct wiki  --&amp;gt;&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=User:Elke&lt;br /&gt;
|EN=User:Elke&lt;br /&gt;
|ES=User:Elke&lt;br /&gt;
|FR=User:Elke&lt;br /&gt;
|RU=User:Elke&lt;br /&gt;
|palette= &amp;lt;fyros, matis, tryker, zorai, kami, karavan, marauder, ranger&amp;gt; &lt;br /&gt;
}}{{Homin &lt;br /&gt;
|name=Elke&lt;br /&gt;
|sex=female&lt;br /&gt;
|lucio=Elke schlucht.png&lt;br /&gt;
|atysian=...&lt;br /&gt;
|title=&lt;br /&gt;
|guild= [[:de:Guild:In Vino Veritas|In Vino Veritas]]&lt;br /&gt;
|rank=High Officer&lt;br /&gt;
|race=Zorai&lt;br /&gt;
|nation=&lt;br /&gt;
|character=Homina&lt;br /&gt;
|organization=N'ASA&lt;br /&gt;
|worship=Agnostic&lt;br /&gt;
|faction=Ranger&lt;br /&gt;
|birth=23rd Harvestor, 4th AC, 2607 on Silan&lt;br /&gt;
}}&lt;br /&gt;
[[File:Elke seenland.png|thumb|520x390px|left]]&lt;br /&gt;
&amp;lt;!--[[File:Elke schlucht.png|thumb|left]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vita ==&lt;br /&gt;
Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds. Trying to understand the background of the quarrels, especially the Karavan - Kami one, is of great importance to her. With some solid background on the Kami world view from the youth, she decided she needs some more insight into the Karavan world view in order to be able to become a good negotiator and arbitrator, thus helping the rangers and homins. Thus she joined the Karavan ranks temporarily as explained in her [https://forum.ryzom.com/index.php?page=topic/view/32118/1#1 letter] to the then newly-instated Ranger leader Barmie Dingie. Her hope is to use the gained insights in the future to restore or maintain peace among homins and thus allow them to focus on the real threat, the Kitin threat.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elke's interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed. See [[User:Elke/bio|this section]] on the work.&lt;br /&gt;
{{#babel:de|en-3|fr-1}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Player Characters Rangers]] [[Category:Player Characters Zoraï]]&lt;br /&gt;
[[fr:User:Elke]][[de:User:Elke]][[en:User:Elke]][[es:User:Elke]][[ru:User:Elke]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Accueil&amp;diff=50696</id>
		<title>Accueil</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Accueil&amp;diff=50696"/>
				<updated>2022-06-11T14:51:15Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: Make sure the main page exists... and does not end up at a re-direct of re-direct of re-direct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Portal:Portal]]&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Kitin_threat_observation_camps&amp;diff=50566</id>
		<title>Kitin threat observation camps</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Kitin_threat_observation_camps&amp;diff=50566"/>
				<updated>2022-06-03T07:18:55Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: /* Localisation */ It's more intuitive if image description is below images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tabs&lt;br /&gt;
|bord=2px solid #{{ColorAtys|type=dark|group=ranger}}&lt;br /&gt;
|fbg_frame= &amp;lt;!-- #{{ColorAtys|type=bg|group=HRP}} --&amp;gt; &amp;lt;!-- &amp;lt;−−−−−−−−−−−−−−−−−−dé-commenter pour la sous page &amp;quot;guide&amp;quot;−−−−−−−−−−−−−−−−−−−−−−−−−−−−−- --&amp;gt;&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
&lt;br /&gt;
|Tab-1={{3DText|text='''Kitin threat observation camps'''}}&lt;br /&gt;
|URL-1=Kitin threat observation camps   &lt;br /&gt;
|bg_Tab-1=#{{ColorAtys}};background-image: linear-gradient(to right, #f6c,#f66) &lt;br /&gt;
|Pic-1=Kipee icon.png &amp;lt;!--Landstoexploremap.jpg  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Tab-2={{3DText|text='''OOC'''}}&lt;br /&gt;
|URL-2=Kitin threat observation camps/OOC&lt;br /&gt;
|bg_Tab-2=##bf9;background-image: linear-gradient(to right, #bf9,#685)    &amp;lt;!-- #fcc;background-image: linear-gradient(to right, #f6c,#123) --&amp;gt; &lt;br /&gt;
|Pic-2=Ico_task_rite.png&lt;br /&gt;
&lt;br /&gt;
}}{{Trad&lt;br /&gt;
|DE = Beobachtungslager zur Kitine-Bedrohung |DEs= 4&lt;br /&gt;
|EN = Kitin threat observation camps |ENs= 4&lt;br /&gt;
|ES = Campos de observación de la amenaza Kitin |ESs= 5&lt;br /&gt;
|FR = Camps d'observation de la menace Kitine |FRs= 0&lt;br /&gt;
|RU = Лагеря наблюдения за угрозой Китин |RUs= 5&lt;br /&gt;
|H  = &lt;br /&gt;
|palette= &lt;br /&gt;
|ref= &lt;br /&gt;
|com= &lt;br /&gt;
}}__TOC__&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== History ==&lt;br /&gt;
Les [[Kitin threat observation camps]] were built in [[2546]], following an increase in kitin activity. We shall let the chronicler [[Erlan]] narrate: &lt;br /&gt;
{{Quotation|[[Erlan]], Chronicler; ''[[Spring, when tents blossomed]],   [[2546]], 2&amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;nd&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; CA''| &lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
    In autumn of the 1st AC in 2546, the leaders of the four peoples were each seeking to assemble their people. Thus it was that during that time, the town criers of the Desert Empire, of the Forest Kingdom, of the Federation of New Trykoth and of the Theocracy of the Witherings called for all homins to gather.&lt;br /&gt;
&lt;br /&gt;
    Following the announcements, Patriots, Subjects, Citizens, Initiates and non-citizens of all races met their respective leaders at the same time*, converging on the Agora in Pyr, the Yrkanis Stage, Fairhaven's Frogmore Place and the Grand Place of Zora.&lt;br /&gt;
&lt;br /&gt;
    Even though none of the announcers gave reason for the meetings, rumor ran rampant across the bark of Atys. The activities of the imperial, royal, federal and dynastic agents gave reason to believe that the leaders were, each on their own, working on comparable projects and would be calling for their peoples' help and good will in short time.&lt;br /&gt;
&lt;br /&gt;
    And so were the similar plans revealed by the leaders. Hominkind seemed willing and able to strengthen its grasp and dominance on the lands chosen for the New Beginning.&lt;br /&gt;
&lt;br /&gt;
    Even after two generations, the events and trauma of the Great Swarming was so deeply rooted in the minds of the peoples that, when the leaders announced their scouts reporting unusual Kitin activitiy in the New Lands, the homins reacted immediately.&lt;br /&gt;
&lt;br /&gt;
    As this threat was found to be significant, the leaders began the construction of new encampments throughout the territories their peoples had settled more than sixty Jena Years ago to escape the Kitin. It wasn't beofre long that caravans of Mektoub packers, guided by Patriots, Subjects, Citizens and Initiates were making tracks in the New Lands to supplies for the construction of the military encampments being erected across the bark.&lt;br /&gt;
&lt;br /&gt;
    Many hands were needed to aid in the construction of the encampments; people to harvest raw materials for defense and construction and people to transport the heavy packages to the construction sites. The representatives overseeing the work were quickly approached by homins eager to help with the construction of the camps.[...]&amp;lt;/poem&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;        Despite these considerable efforts the camps did not prevent the [[Second Swarm]], but perhaps limited its harmful effects. They were of course rebuilt by the nations after the return from the [[Second Exodus]] in [[2570]]. &amp;lt;ref&amp;gt;[[:Category:Chronicles “Go back the shadows”]]&amp;lt;/ref&amp;gt; .&lt;br /&gt;
&lt;br /&gt;
    Their activity is still necessary today. It is, thanks to them, that invasions, especially from the [[Kitins of the Depths]], can be contained.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Activity ==&lt;br /&gt;
&amp;lt;poem&amp;gt;        The camp guards are on constant alert. In order to function, it is necessary to ensure their supply, and the camps depend on the goodwill of the homins.&lt;br /&gt;
    Materials, parcel deliveries... the nations [[Kitin threat observation camps/OOC|generously reward]] the volunteers who take on this thankless and risky task.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&amp;lt;blockquote&amp;gt;&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&amp;lt;poem&amp;gt;    Each capital city provides an informing officer, who can be recognised not far from the entrance to the city by his title of ''“representative”''. He informs the homins about the needs of the camps and directs them to the base camp in the region. He is also responsible for [[Kitin threat observation camps/OOC|rewarding particularly deserving volunteers]].&lt;br /&gt;
    The observation camps are all organised in the same way, depending on the intensity of the threat: The base camps are located in the least dangerous regions, close to the capitals. The base camps are located in the less dangerous regions, close to the capitals. The camps in the higher risk regions will be supplied by those responsible for supplying the camps:&lt;br /&gt;
:− A ''frontier supplier'' who provides a parcel to be delivered from one camp to another to the various ''Overseers''.&lt;br /&gt;
:− A ''prospector'' who asks volunteers to collect materials to supply the camps and then deliver them.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*  Fyros Empire : &lt;br /&gt;
** Representative Fyros, ''Pyr'': Abytheus Abygrian (marché des bonnes affaires)&lt;br /&gt;
** Frontier supplier, ''Base camp'' : Selix Lyseus&lt;br /&gt;
** Prospector,  ''Base camp'' : Meron Zessen&lt;br /&gt;
** Overseers: Quercus Abygrian, ''Camp 1'' ; Abytheus Tindix, ''Camp 2'' ; Quercus Xalon, ''Camp 3'' ; Caenus Ibiraan, ''Camp 4'' ; Selix Boethus, ''Camp 5'' ; Pyrus Mekops, ''Camp 6''.&lt;br /&gt;
&lt;br /&gt;
* New Trykoth :&lt;br /&gt;
** Representative Tryker, ''Fairhaven'' : Ba'Darins Baksan (porte principale).&lt;br /&gt;
** Frontier supplier, ''Base camp'' : O'Duffy Garmer, .&lt;br /&gt;
** Prospector,  Base camp : Mac'Marell Keffan, &lt;br /&gt;
** Overseers: Be'Wiley Artan, Contremaître, ''Camp 1'' ; Ba' Dughan Aeddan, ''Camp 2'' ; Ba'Dughan Cothan ''Camp 3'' ; Ba' Dughan Naroy ''Camp 4'' ; Mac'Arppy Machen ''Camp 5'' ; Mac'Laury Lichan ''Camp 6''.&lt;br /&gt;
&lt;br /&gt;
* Matia Kingdom : &lt;br /&gt;
** Representative Matis, ''Yrkanis'' : Anibro Listi (étable)&lt;br /&gt;
** Prospector,  ''Base camp'' : Vara Videra .&lt;br /&gt;
** Frontier supplier, ''Base camp'' : Viccia Zarini.&lt;br /&gt;
** Overseers: Lini Vachio ''Camp 1'' ; Miaro Aniani, ''Camp 2''; Pecho Celli, ''Camp 3'' ; Rosiera Chiado, ''Camp 4'' ; Sichi Peli, ''Camp 5'' et Trigo Trivaldo, ''Camp 6''.&lt;br /&gt;
&lt;br /&gt;
* Zoraï theocracy: &lt;br /&gt;
** Representative Zoraï, ''Zora'' : Ba-Ci Du (étable)&lt;br /&gt;
** Frontier supplier, ''Base camp'' : Ja-Zung Geng.&lt;br /&gt;
** Prospector,  ''Base camp'' : Xo-Yuang Fuangi.&lt;br /&gt;
** Contremaîtres: Ki-Ke Piang, ''Camp 1'' ; Luoi Pei-Ziao, ''Camp 2'' ; Qai-ci Du, ''Camp 3'' ; Sai-Fuang Du, ''Camp 4'' ; Sai-Fuang Sun, ''Camp 5'' ; Si-Tin Ki, ''Camp 6''.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Localisation==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sub-continent&amp;lt;br /&amp;gt;Camp 0 !! Camp 1 !! Camp 2 !! Camp 3 !! Camp 4  !! Camps 5 &amp;amp; 6&lt;br /&gt;
|-  style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=17010,-32844&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%200|16820,-32957&amp;amp;maptype=satellite&amp;amp;mapmode=server&amp;amp;size=100x100&amp;quot; &amp;gt;&lt;br /&gt;
|  &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=14739,-30647&amp;amp;zoom=8&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%201|14679,-30724&amp;amp;maptype=satellite&amp;amp;mapmode=server&amp;amp;size=100x100&amp;quot; &amp;gt;&lt;br /&gt;
|  &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=16400,-34065&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%202|16638,-34324&amp;amp;maptype=satellite&amp;amp;mapmode=server&amp;amp;size=100x100&amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=14427,-32942&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%203|14502,-32883&amp;amp;maptype=satellite&amp;amp;mapmode=server&amp;amp;size=100x100&amp;quot; &amp;gt;&lt;br /&gt;
|  &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=17611,-34710&amp;amp;zoom=8&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%204|17667,-34835&amp;amp;maptype=satellite&amp;amp;mapmode=server&amp;amp;size=100x100&amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=19575,-30382&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%205|19645,-30288&amp;amp;maptype=satellite&amp;amp;mapmode=server&amp;amp;size=100x100&amp;quot; &amp;gt;&amp;amp;nbsp;&amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=17433,-30186&amp;amp;zoom=8&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%206|17437,-30142&amp;amp;maptype=satellite&amp;amp;mapmode=server&amp;amp;size=100x100&amp;quot; &amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Aeden Aqueous]]&amp;lt;br /&amp;gt;[[Liberty Lake]] || [[Winds of Muse]] || [[Resting Water]] || [[Bounty Beaches]] || [[Enchanted Isle]] || [[Lagoons of Loria]] (×2)&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=18216,-24549&amp;amp;zoom=8&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%200|18210,-24665&amp;amp;maptype=atys&amp;amp;mapmode=world&amp;amp;size=100x100&amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=17817,-24731&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%201|17750,-24529&amp;amp;maptype=atys&amp;amp;mapmode=world&amp;amp;size=100x100&amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=17123,-25308&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%202|16813,-25540&amp;amp;maptype=atys&amp;amp;mapmode=world&amp;amp;size=100x100&amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=19212,-25445&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%203|18995,-25649&amp;amp;maptype=atys&amp;amp;mapmode=world&amp;amp;size=100x100&amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=19886,-26402&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%204|20118,-26516&amp;amp;maptype=atys&amp;amp;mapmode=world&amp;amp;size=100x100&amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=18266,-25598&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%205|18526,-25739&amp;amp;maptype=atys&amp;amp;mapmode=world&amp;amp;size=100x100 &amp;quot; &amp;gt;&amp;amp;nbsp;&amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=16876,-26094&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%206|16922,-26208&amp;amp;maptype=atys&amp;amp;mapmode=world&amp;amp;size=100x100&amp;quot; &amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Burning Desert]]&amp;lt;br /&amp;gt;[[Imperial Dunes]] ||[[Oflovak's Oasis]] || [[Frahar Towers]] || [[Outlaw Canyon]] ||  [[Savage Dunes]]  || [[Scorched Corridor]] (×2)&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=9035,-3032&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%200|9200,-3257&amp;amp;maptype=atys&amp;amp;mapmode=world&amp;amp;size=100x100 &amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=11451,-3346&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%201|11295,-3441&amp;amp;maptype=atys&amp;amp;mapmode=world&amp;amp;size=100x100 &amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=9479,-2631&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%202|9674,-2873&amp;amp;maptype=atys&amp;amp;mapmode=world&amp;amp;size=100x100 &amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=11257,-4521&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%203|11329,-4559&amp;amp;maptype=atys&amp;amp;mapmode=world&amp;amp;size=100x100 &amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=8113,-2772&amp;amp;zoom=6&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%204|7878,-3260&amp;amp;maptype=atys&amp;amp;mapmode=world&amp;amp;size=100x100 &amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=10134,-2270&amp;amp;zoom=8&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%205|10245,-2213&amp;amp;maptype=atys&amp;amp;mapmode=world&amp;amp;size=100x100 &amp;quot; &amp;gt;&amp;amp;nbsp;&amp;lt;img src=&amp;quot; https://api.bmsite.net/maps/static?center=11621,-2198&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%206|11481,-2468&amp;amp;maptype=atys&amp;amp;mapmode=world&amp;amp;size=100x100&amp;quot; &amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Witherings]]&amp;lt;br /&amp;gt;[[Cities of Intuition]] || [[Maiden Grove]] || [[Haven of Purity]] || [[Grove of Umbra]] || [[Knot of Dementia]] || [[Void]] (×2)&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=4259,-3513&amp;amp;zoom=6&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%200|4383,-3542&amp;amp;maptype=satellite&amp;amp;mapmode=server&amp;amp;size=100x100&amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=4446,-5128&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%201|4442,-5057&amp;amp;markers=icon:lm_marker|color:0xef4e4e|4322,-4334&amp;amp;maptype=satellite&amp;amp;mapmode=server&amp;amp;size=100x100&amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=3195,-1757&amp;amp;zoom=8&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%202|3156,-1838&amp;amp;maptype=atys&amp;amp;mapmode=server&amp;amp;size=100x100&amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=2103,-1539&amp;amp;zoom=8&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%203|2235,-1622&amp;amp;maptype=satellite&amp;amp;mapmode=server&amp;amp;size=100x100&amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=5693,-6754&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%204|5878,-6778&amp;amp;maptype=atys&amp;amp;mapmode=server&amp;amp;size=100x100 &amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=4433,-1314&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%205|4557,-1514&amp;amp;maptype=atys&amp;amp;mapmode=server&amp;amp;size=100x100&amp;quot; &amp;gt;&amp;amp;nbsp;&amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=4089,-937&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%206|4131,-629&amp;amp;maptype=atys&amp;amp;mapmode=server&amp;amp;size=100x100 &amp;quot; &amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Verdant Heights]]&amp;lt;br /&amp;gt;[[Majestic Garden]] || [[Fleeting Garden]] || [[Knoll of Dissent]] || [[Hidden Source]] || [[Heretic's Hovel]] || [[Grove of Confusion]] (×2)&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|+ Overall Maps&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=16816,-31984&amp;amp;zoom=6&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%200|16820,-32957&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%202|16638,-34324&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%203|14502,-32883&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%204|17667,-34835&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%205|19645,-30288&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%206|17437,-30142&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%201|14679,-30724&amp;amp;maptype=satellite&amp;amp;mapmode=server&amp;amp;size=400x400&amp;quot; width=&amp;quot;400&amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=18328,-25527&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%200|18210,-24665&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%201|17750,-24529&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%202|16813,-25540&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%203|18995,-25649&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%204|20118,-26516&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%205|18526,-25739&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%206|16922,-26208&amp;amp;maptype=atys&amp;amp;mapmode=world&amp;amp;size=500x400&amp;quot; width=&amp;quot;450&amp;quot; &amp;gt;&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Aeden Aqueous]] || [[Burning Desert]] &lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=9703,-3134&amp;amp;zoom=7&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%200|9200,-3257&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%201|11295,-3441&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%202|9674,-2873&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%203|11329,-4559&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%204|7878,-3260&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%205|10245,-2213&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%206|11481,-2468&amp;amp;maptype=atys&amp;amp;mapmode=world&amp;amp;size=500x500&amp;quot; width=&amp;quot;400&amp;quot; &amp;gt;&lt;br /&gt;
| &amp;lt;img src=&amp;quot;https://api.bmsite.net/maps/static?center=3893,-4279&amp;amp;zoom=6&amp;amp;language=en&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%200|4639,-3478&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%201|4442,-5057&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%202|3156,-1838&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%203|2235,-1622&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%204|5878,-6778&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%205|4557,-1514&amp;amp;markers=icon:lm_marker|color:0xef4e4e|label:Camp%206|4131,-629&amp;amp;maptype=atys&amp;amp;mapmode=world&amp;amp;size=300x500&amp;quot; height=&amp;quot;450&amp;quot; &amp;gt;&lt;br /&gt;
|-style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| [[Witherings]] || [[Verdant Heights]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
The [[Almati Wood]] also contains an observation camp to survey  and control of the [[Kitin's Lair|Kitiniere]] and the surrounding kitins. This camp has a different history. It is under the responsibility of the [[Rangers]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [[:fr:Livraison]] , [[:fr:Conseils pour jeunes réfugiés/Livraison en mektoub]]&lt;br /&gt;
* [[The Erlan Chronicles]]&lt;br /&gt;
** [[:Category:Spring, when tents blossomed]]&lt;br /&gt;
*** [[Spring, when tents blossomed]]&lt;br /&gt;
* [[Nation points]]&lt;br /&gt;
* The maps are brought to us by Ballistic Mystix 's API : https://maps.bmsite.net/sample/builder.html&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Reflist|subpages=}}&lt;br /&gt;
[[Category:Spring, when tents blossomed]] [[Category:Gameplay]] [[Category:Kitin]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=49747</id>
		<title>User:Elke</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=49747"/>
				<updated>2022-04-05T13:15:40Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: NPC or not NPC?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{PAGENAME}}&lt;br /&gt;
|URL-1=User:{{PAGENAME}}&lt;br /&gt;
|Image-1=dummy.png&lt;br /&gt;
&amp;lt;!--|background Tab-1=#fef--&amp;gt;&lt;br /&gt;
|Tab-2=Bio&lt;br /&gt;
|URL-2=User:Elke/bio&lt;br /&gt;
|Tab-3=OCC Notes&lt;br /&gt;
|URL-3=User:Elke/OCC Notes&lt;br /&gt;
|background Tab-2=#fef&lt;br /&gt;
|border=2px solid #636&lt;br /&gt;
&amp;lt;!--|background div=#fff--&amp;gt;&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste the code above at the top of your new OCC page. No need to change it  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add the languages flags, to create a translation on the correct wiki  --&amp;gt;&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=User:Elke&lt;br /&gt;
|EN=User:Elke&lt;br /&gt;
|ES=User:Elke&lt;br /&gt;
|FR=User:Elke&lt;br /&gt;
|RU=User:Elke&lt;br /&gt;
|palette= &amp;lt;fyros, matis, tryker, zorai, kami, karavan, marauder, ranger&amp;gt; &lt;br /&gt;
}}{{Homin &lt;br /&gt;
|name=Elke&lt;br /&gt;
|sex=female&lt;br /&gt;
|lucio=Elke schlucht.png&lt;br /&gt;
|atysian=...&lt;br /&gt;
|title=&lt;br /&gt;
|guild= [[:de:Guild:In Vino Veritas|In Vino Veritas]]&lt;br /&gt;
|rank=High Officer&lt;br /&gt;
|race=Zorai&lt;br /&gt;
|nation=&lt;br /&gt;
|character=Homina&lt;br /&gt;
|organization=N'ASA&lt;br /&gt;
|worship=Agnostic&lt;br /&gt;
|faction=Ranger&lt;br /&gt;
|birth=23rd Harvestor, 4th AC, 2607 on Silan&lt;br /&gt;
}}&lt;br /&gt;
[[File:Elke seenland.png|thumb|520x390px|left]]&lt;br /&gt;
&amp;lt;!--[[File:Elke schlucht.png|thumb|left]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Vita ==&lt;br /&gt;
Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elke's interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed. See [[User:Elke/bio|this section]] on the work.&lt;br /&gt;
{{#babel:de|en-3|fr-1}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Player Characters Rangers]] [[Category:Player Characters Zoraï]]&lt;br /&gt;
[[fr:User:Elke]][[de:User:Elke]][[en:User:Elke]][[es:User:Elke]][[ru:User:Elke]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=48372</id>
		<title>User:Elke</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=48372"/>
				<updated>2022-01-29T14:20:18Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: add link to cartography&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{PAGENAME}}&lt;br /&gt;
|URL-1=User:{{PAGENAME}}&lt;br /&gt;
|Image-1=dummy.png&lt;br /&gt;
&amp;lt;!--|background Tab-1=#fef--&amp;gt;&lt;br /&gt;
|Tab-2=Bio&lt;br /&gt;
|URL-2=User:Elke/bio&lt;br /&gt;
|Tab-3=OCC Notes&lt;br /&gt;
|URL-3=User:Elke/OCC Notes&lt;br /&gt;
|background Tab-2=#fef&lt;br /&gt;
|border=2px solid #636&lt;br /&gt;
&amp;lt;!--|background div=#fff--&amp;gt;&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste the code above at the top of your new OCC page. No need to change it  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add the languages flags, to create a translation on the correct wiki  --&amp;gt;&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=User:Elke&lt;br /&gt;
|EN=User:Elke&lt;br /&gt;
|ES=User:Elke&lt;br /&gt;
|FR=User:Elke&lt;br /&gt;
|RU=User:Elke&lt;br /&gt;
|palette= &amp;lt;fyros, matis, tryker, zorai, kami, karavan, marauder, ranger&amp;gt; &lt;br /&gt;
}}{{Homin &lt;br /&gt;
|name=Elke&lt;br /&gt;
|sex=female&lt;br /&gt;
|lucio=Elke schlucht.png&lt;br /&gt;
|atysian=...&lt;br /&gt;
|title=&lt;br /&gt;
|guild= [[:de:Guild:In Vino Veritas|In Vino Veritas]]&lt;br /&gt;
|rank=High Officer&lt;br /&gt;
|race=Zorai&lt;br /&gt;
|nation=&lt;br /&gt;
|organization=N'ASA&lt;br /&gt;
|worship=Agnostic&lt;br /&gt;
|faction=Ranger&lt;br /&gt;
|birth=23rd Harvestor, 4th AC, 2607 on Silan&lt;br /&gt;
}}&lt;br /&gt;
[[File:Elke seenland.png|thumb|520x390px|left]]&lt;br /&gt;
&amp;lt;!--[[File:Elke schlucht.png|thumb|left]]--&amp;gt;&lt;br /&gt;
== Vita ==&lt;br /&gt;
Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elke's interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed. See [[User:Elke/bio|this section]] on the work.&lt;br /&gt;
{{#babel:de|en-3|fr-1}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Player Characters Rangers]] [[Category:Player Characters Zoraï]]&lt;br /&gt;
[[fr:User:Elke]][[de:User:Elke]][[en:User:Elke]][[es:User:Elke]][[ru:User:Elke]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48371</id>
		<title>User:Elke/bio</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48371"/>
				<updated>2022-01-29T14:19:29Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: remove bio from cartography page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since her youth, Elke's interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed.&lt;br /&gt;
&lt;br /&gt;
[[File:Zorai_map_elke_small.png|thumb|Map of the Zorai region]]&lt;br /&gt;
[[File:Tryker_map_elke_small.png|thumb|Map of Aeden Aqueous]]&lt;br /&gt;
[[File:Pr_terre_map_elke_small.png|thumb|Map of Wasteland]]&lt;br /&gt;
[[File:Pr_source_map_elke_small.png|thumb|Map of Forbidden Source]]&lt;br /&gt;
[[File:Kitiniere_map_elke_small.png|thumb|Map of the Kitins' Lair]]&lt;br /&gt;
&lt;br /&gt;
Due to a sentimental like for water, Aeden Aqueous was the next region charged.  As the prime roots are the least charted territory and are home of some of the most precious ressources, these attracted her interest after she completed mastery in jungle foraging.&lt;br /&gt;
&lt;br /&gt;
The complete collection of all maps in a recent edit-state can be found in her Archive:&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/KAryYpWj2BczE4c Optimized versions] Download these, if unsure.&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/ffSfZRFcQmYbySF Smaller versions]&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 Original version (zip)] [https://cloud.planetmaker.de/index.php/s/qf6JcWao6fNxmmx (Individual overview)]&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 Overview of all versions including work-in-progress and studies]&lt;br /&gt;
* [https://github.com/planetmaker/ryzom-maps Source Repository (Gimp files]).&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=48370</id>
		<title>User:Elke</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=48370"/>
				<updated>2022-01-29T14:17:49Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: Move bio to main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{PAGENAME}}&lt;br /&gt;
|URL-1=User:{{PAGENAME}}&lt;br /&gt;
|Image-1=dummy.png&lt;br /&gt;
&amp;lt;!--|background Tab-1=#fef--&amp;gt;&lt;br /&gt;
|Tab-2=Bio&lt;br /&gt;
|URL-2=User:Elke/bio&lt;br /&gt;
|Tab-3=OCC Notes&lt;br /&gt;
|URL-3=User:Elke/OCC Notes&lt;br /&gt;
|background Tab-2=#fef&lt;br /&gt;
|border=2px solid #636&lt;br /&gt;
&amp;lt;!--|background div=#fff--&amp;gt;&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste the code above at the top of your new OCC page. No need to change it  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add the languages flags, to create a translation on the correct wiki  --&amp;gt;&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=User:Elke&lt;br /&gt;
|EN=User:Elke&lt;br /&gt;
|ES=User:Elke&lt;br /&gt;
|FR=User:Elke&lt;br /&gt;
|RU=User:Elke&lt;br /&gt;
|palette= &amp;lt;fyros, matis, tryker, zorai, kami, karavan, marauder, ranger&amp;gt; &lt;br /&gt;
}}{{Homin &lt;br /&gt;
|name=Elke&lt;br /&gt;
|sex=female&lt;br /&gt;
|lucio=Elke schlucht.png&lt;br /&gt;
|atysian=...&lt;br /&gt;
|title=&lt;br /&gt;
|guild= [[:de:Guild:In Vino Veritas|In Vino Veritas]]&lt;br /&gt;
|rank=High Officer&lt;br /&gt;
|race=Zorai&lt;br /&gt;
|nation=&lt;br /&gt;
|organization=N'ASA&lt;br /&gt;
|worship=Agnostic&lt;br /&gt;
|faction=Ranger&lt;br /&gt;
|birth=23rd Harvestor, 4th AC, 2607 on Silan&lt;br /&gt;
}}&lt;br /&gt;
[[File:Elke seenland.png|thumb|520x390px|left]]&lt;br /&gt;
&amp;lt;!--[[File:Elke schlucht.png|thumb|left]]--&amp;gt;&lt;br /&gt;
Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elke's interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed.&lt;br /&gt;
{{#babel:de|en-3|fr-1}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Player Characters Rangers]] [[Category:Player Characters Zoraï]]&lt;br /&gt;
[[fr:User:Elke]][[de:User:Elke]][[en:User:Elke]][[es:User:Elke]][[ru:User:Elke]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=48369</id>
		<title>User:Elke</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=48369"/>
				<updated>2022-01-29T14:16:36Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{PAGENAME}}&lt;br /&gt;
|URL-1=User:{{PAGENAME}}&lt;br /&gt;
|Image-1=dummy.png&lt;br /&gt;
&amp;lt;!--|background Tab-1=#fef--&amp;gt;&lt;br /&gt;
|Tab-2=Bio&lt;br /&gt;
|URL-2=User:Elke/bio&lt;br /&gt;
|Tab-3=OCC Notes&lt;br /&gt;
|URL-3=User:Elke/OCC Notes&lt;br /&gt;
|background Tab-2=#fef&lt;br /&gt;
|border=2px solid #636&lt;br /&gt;
&amp;lt;!--|background div=#fff--&amp;gt;&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste the code above at the top of your new OCC page. No need to change it  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add the languages flags, to create a translation on the correct wiki  --&amp;gt;&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=User:Elke&lt;br /&gt;
|EN=User:Elke&lt;br /&gt;
|ES=User:Elke&lt;br /&gt;
|FR=User:Elke&lt;br /&gt;
|RU=User:Elke&lt;br /&gt;
|palette= &amp;lt;fyros, matis, tryker, zorai, kami, karavan, marauder, ranger&amp;gt; &lt;br /&gt;
}}{{Homin &lt;br /&gt;
|name=Elke&lt;br /&gt;
|sex=female&lt;br /&gt;
|lucio=Elke schlucht.png&lt;br /&gt;
|atysian=...&lt;br /&gt;
|title=&lt;br /&gt;
|guild= [[:de:Guild:In Vino Veritas|In Vino Veritas]]&lt;br /&gt;
|rank=High Officer&lt;br /&gt;
|race=Zorai&lt;br /&gt;
|nation=&lt;br /&gt;
|organization=N'ASA&lt;br /&gt;
|worship=Agnostic&lt;br /&gt;
|faction=Ranger&lt;br /&gt;
|birth=23rd Harvestor, 4th AC, 2607 on Silan&lt;br /&gt;
}}&lt;br /&gt;
[[File:Elke seenland.png|thumb|520x390px|left]]&lt;br /&gt;
&amp;lt;!--[[File:Elke schlucht.png|thumb|left]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#babel:de|en-3|fr-1}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Player Characters Rangers]] [[Category:Player Characters Zoraï]]&lt;br /&gt;
[[fr:User:Elke]][[de:User:Elke]][[en:User:Elke]][[es:User:Elke]][[ru:User:Elke]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Rites&amp;diff=48303</id>
		<title>Rites</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Rites&amp;diff=48303"/>
				<updated>2022-01-28T15:34:07Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: formating for faction section; brief spoiler-free description of the path on how to become a ranger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Stub}}&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=Riten&lt;br /&gt;
|EN=Rites&lt;br /&gt;
|ES=&lt;br /&gt;
|FR=Rite&lt;br /&gt;
|RU=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Rites]] are special missions that can involve multiple tasks, it's completion give you a special skill, enhances your character, or lets you join a nation or a faction.&lt;br /&gt;
&lt;br /&gt;
== [[Encyclopedia]] Rites ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
All  [[Encyclopedia]] rites are themes which are sorted in tomes related to Nations, Factions, tribes, fauna or crafted items:&lt;br /&gt;
#	The Chest of Wisdom&lt;br /&gt;
#	The Geography of Atys&lt;br /&gt;
#	Homin Crafts&lt;br /&gt;
#	Tribes of Atys&lt;br /&gt;
#	Natural Resources of Atys&lt;br /&gt;
#	The Creatures of Atys&lt;br /&gt;
#	The Kitins&lt;br /&gt;
#	The Kamis&lt;br /&gt;
#	The Karavan&lt;br /&gt;
#	The Matis&lt;br /&gt;
#	The Zoraïs&lt;br /&gt;
#	The Fyros&lt;br /&gt;
#	The Trykers&lt;br /&gt;
Completing a theme is rewarded by an [[Amber Cubes|amber cube]], and, depending on the theme; a bonus on Character statistics, a brick to enhance a stanza, a generic craft plan...&lt;br /&gt;
&lt;br /&gt;
The bonus can be a passive improvement or a new action you can use. Completing a rite also gives you a new entry in your [[encyclopedia]] detailing some of the lore of [[Atys]].&lt;br /&gt;
&lt;br /&gt;
Currently there are 14 rites active ingame, plus the introduction rite. Most rites are given by either a '''barman''' or an '''intendant''' in one the capital cities ([[Pyr]], [[Yrkanis]], [[Fairhaven]], [[Zora]]). These require a certain amount of [[fame]] with the race giving them. 2 rites are given by Ana Ryon in the [[Kitins' Lair]].&lt;br /&gt;
&lt;br /&gt;
===List of Rites===&lt;br /&gt;
The rite articles on the wiki are currently incomplete, if you've done any rites, we welcome your contributions.&lt;br /&gt;
&lt;br /&gt;
Links to other sites with a list of active rites are included at the end.&lt;br /&gt;
&lt;br /&gt;
====Introduction Rite====&lt;br /&gt;
&lt;br /&gt;
*[[Amber Cubes]]&lt;br /&gt;
&lt;br /&gt;
====[[Matis]] Rites====&lt;br /&gt;
*[[Majestic Garden Rite]]&lt;br /&gt;
*[[Jewelry Rite]]&lt;br /&gt;
*[[Food Rite]]&lt;br /&gt;
&lt;br /&gt;
====[[Fyros]] Rites====&lt;br /&gt;
*[[Melee Weapons Rite]]&lt;br /&gt;
*[[Fyros Story 2]]&lt;br /&gt;
&lt;br /&gt;
====[[Tryker]] Rites====&lt;br /&gt;
*[[Dew Drops Rite]]&lt;br /&gt;
*[[Range weapons and ammo]]&lt;br /&gt;
*[[Trykers and lake materials]] (given for the 3 starting missions by [[Ba'Reiliam Eoppie]])&lt;br /&gt;
&lt;br /&gt;
====[[Zoraï]] Rites====&lt;br /&gt;
*The Chest of wisdom&lt;br /&gt;
**[[Amber Cubes]]&lt;br /&gt;
*Geography of Atys&lt;br /&gt;
**[[Cities of Intuition Rite]]&lt;br /&gt;
*Homin Crafts&lt;br /&gt;
**[[Armour and Shields|Armor and Shields]]&lt;br /&gt;
*Creatures of Atys&lt;br /&gt;
**[[Slaveni Rite|Slaveni]]&lt;br /&gt;
**[[Javing Rite|Javing]]&lt;br /&gt;
*The Zorais&lt;br /&gt;
**[[Zorai History: New Beginning]]&lt;br /&gt;
*[[Bawaab Rite]]&lt;br /&gt;
*[[Zoraïs and jungle materials]]&lt;br /&gt;
&lt;br /&gt;
====[[Kitins' Lair]] Rites====&lt;br /&gt;
*[[Kincher Rite]]&lt;br /&gt;
*[[Kizoar Rite]]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Faction Rites==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
=== Kami: Cult of Ma'duk ===&lt;br /&gt;
&lt;br /&gt;
=== Karavan: Cult of Light ===&lt;br /&gt;
&lt;br /&gt;
=== Marauders ===&lt;br /&gt;
&lt;br /&gt;
=== [[Rangers]] ===&lt;br /&gt;
* The ranger training starts in Zora (near cartographer occupation). It continues in Almati Woods (to get the 250 zones tp). Finally, travel back to Silan, talk to the rangers and start the actual rite. They will send you to help in Oflovak's jungle. Completion will give you  the ranger title and ranger map. With the rite completed and accepted as ranger, you need to complete your map and search the 10 new teleporter spots in the Primes Roots.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nation Rites ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
===  Fyros Empire ===&lt;br /&gt;
=== Matia Kingdom ===&lt;br /&gt;
=== New Trykoth Federation ===&lt;br /&gt;
=== Zoraï Theocracy ===&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://ballisticmystix.net/?p=encyclopedia Ballistic Mystix - Encyclopedia] - A list of all actives rites, save the Kitins' Lair ones.&lt;br /&gt;
*[http://ryzom.silenda.de/?t=itemdb&amp;amp;s=ency&amp;amp;menu=0 Ryzom Database - Encyclopedia] - Another list of all actives and inactive rites, save the Kitins' Lair ones.&lt;br /&gt;
* [https://app.ryzom.com/app_forum/index.php?page=topic/view/18683/0 on the forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Rites]]&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48230</id>
		<title>User:Elke/bio</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48230"/>
				<updated>2022-01-24T19:30:28Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elke's interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed.&lt;br /&gt;
&lt;br /&gt;
[[File:Zorai_map_elke_small.png|thumb|Map of the Zorai region]]&lt;br /&gt;
[[File:Tryker_map_elke_small.png|thumb|Map of Aeden Aqueous]]&lt;br /&gt;
[[File:Pr_terre_map_elke_small.png|thumb|Map of Wasteland]]&lt;br /&gt;
[[File:Pr_source_map_elke_small.png|thumb|Map of Forbidden Source]]&lt;br /&gt;
[[File:Kitiniere_map_elke_small.png|thumb|Map of the Kitins' Lair]]&lt;br /&gt;
&lt;br /&gt;
Due to a sentimental like for water, Aeden Aqueous was the next region charged.  As the prime roots are the least charted territory and are home of some of the most precious ressources, these attracted her interest after she completed mastery in jungle foraging.&lt;br /&gt;
&lt;br /&gt;
The complete collection of all maps in a recent edit-state can be found in her Archive:&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/KAryYpWj2BczE4c Optimized versions] Download these, if unsure.&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/ffSfZRFcQmYbySF Smaller versions]&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 Original version (zip)] [https://cloud.planetmaker.de/index.php/s/qf6JcWao6fNxmmx (Individual overview)]&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 Overview of all versions including work-in-progress and studies]&lt;br /&gt;
* [https://github.com/planetmaker/ryzom-maps Source Repository (Gimp files]).&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48212</id>
		<title>User:Elke/bio</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48212"/>
				<updated>2022-01-23T07:37:17Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elkes interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed.&lt;br /&gt;
&lt;br /&gt;
[[File:Zorai_map_elke_small.png|thumb|Map of the Zorai region]]&lt;br /&gt;
[[File:Tryker_map_elke_small.png|thumb|Map of Aeden Aqueous]]&lt;br /&gt;
[[File:Pr_terre_map_elke_small.png|thumb|Map of Wasteland]]&lt;br /&gt;
[[File:Pr_source_map_elke_small.png|thumb|Map of Forbidden Source]]&lt;br /&gt;
[[File:Kitiniere_map_elke_small.png|thumb|Map of the Kitins' Lair]]&lt;br /&gt;
&lt;br /&gt;
Due to a sentimental like for water, Aeden Aqueous was the next region charged.  As the prime roots are the least charted territory and are home of some of the most precious ressources, these attracted her interest after she completed mastery in jungle foraging.&lt;br /&gt;
&lt;br /&gt;
The complete collection of all maps in a recent edit-state can be found in her Archive:&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/KAryYpWj2BczE4c Optimized versions] Download these, if unsure.&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/ffSfZRFcQmYbySF Smaller versions]&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 Original version (zip)] [https://cloud.planetmaker.de/index.php/s/qf6JcWao6fNxmmx (Individual overview)]&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 Overview of all versions including work-in-progress and studies]&lt;br /&gt;
* [https://github.com/planetmaker/ryzom-maps Source Repository (Gimp files]).&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48211</id>
		<title>User:Elke/bio</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48211"/>
				<updated>2022-01-23T07:36:30Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elkes interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed.&lt;br /&gt;
&lt;br /&gt;
[[File:Zorai_map_elke_small.png|thumb|Map of the Zorai region]]&lt;br /&gt;
[[File:Tryker_map_elke_small.png|thumb|Map of Aeden Aqueous]]&lt;br /&gt;
[[File:Pr_terre_map_elke_small.png|thumb|Map of Wasteland]]&lt;br /&gt;
[[File:Pr_source_map_elke_small.png|thumb|Map of Forbidden Source]]&lt;br /&gt;
[[File:Kitiniere_map_elke_small.png|thumb|Map of the Kitins' Lair]]&lt;br /&gt;
&lt;br /&gt;
Due to a sentimental like for water, Aeden Aqueous was the next region charged.  As the prime roots are the least charted territory and are home of some of the most precious ressources, these attracted her interest after she completed mastery in jungle foraging.&lt;br /&gt;
&lt;br /&gt;
The complete collection of all maps in a recent edit-state can be found in her Archive:&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/KAryYpWj2BczE4c Optimized versions] Download these, if unsure.&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/ffSfZRFcQmYbySF Smaller versions]&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 Original version (zip)] [Individual overview]&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 Overview of all versions including work-in-progress and studies]&lt;br /&gt;
* [https://github.com/planetmaker/ryzom-maps Source Repository (Gimp files]).&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48210</id>
		<title>User:Elke/bio</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48210"/>
				<updated>2022-01-23T07:33:48Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elkes interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed.&lt;br /&gt;
&lt;br /&gt;
[[File:Zorai_map_elke_small.png|thumb|Map of the Zorai region]]&lt;br /&gt;
[[File:Tryker_map_elke_small.png|thumb|Map of Aeden Aqueous]]&lt;br /&gt;
[[File:Pr_terre_map_elke_small.png|thumb|Map of Wasteland]]&lt;br /&gt;
[[File:Pr_source_map_elke_small.png|thumb|Map of Forbidden Source]]&lt;br /&gt;
[[File:Kitiniere_map_elke_small.png|thumb|Map of the Kitins' Lair]]&lt;br /&gt;
&lt;br /&gt;
Due to a sentimental like for water, Aeden Aqueous was the next region charged.  As the prime roots are the least charted territory and are home of some of the most precious ressources, these attracted her interest after she completed mastery in jungle foraging.&lt;br /&gt;
&lt;br /&gt;
The complete collection of all maps in a recent edit-state can be found in her Archive:&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/KAryYpWj2BczE4c Optimized versions] Download these, if unsure.&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/ffSfZRFcQmYbySF Smaller versions]&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/qf6JcWao6fNxmmx Original version (Individual downloads)]&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 Overview of all versions including work-in-progress and studies]&lt;br /&gt;
* [https://github.com/planetmaker/ryzom-maps Source Repository (Gimp files]).&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48209</id>
		<title>User:Elke/bio</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48209"/>
				<updated>2022-01-23T07:32:51Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elkes interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed.&lt;br /&gt;
&lt;br /&gt;
[[File:Zorai_map_elke_small.png|thumb|Map of the Zorai region]]&lt;br /&gt;
[[File:Tryker_map_elke_small.png|thumb|Map of Aeden Aqueous]]&lt;br /&gt;
[[File:Pr_terre_map_elke_small.png|thumb|Map of Wasteland]]&lt;br /&gt;
[[File:Pr_source_map_elke_small.png|thumb|Map of Forbidden Source]]&lt;br /&gt;
[[File:Kitiniere_map_elke_small.png|thumb|Map of the Kitins' Lair]]&lt;br /&gt;
&lt;br /&gt;
Due to a sentimental like for water, Aeden Aqueous was the next region charged.  As the prime roots are the least charted territory and are home of some of the most precious ressources, these attracted her interest after she completed mastery in jungle foraging.&lt;br /&gt;
&lt;br /&gt;
The complete collection of all maps in a recent edit-state can be found in her Archive:&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/KAryYpWj2BczE4c Optimized versions] Download these, if unsure.&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/ffSfZRFcQmYbySF Smaller versions]&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/qf6JcWao6fNxmmx Original version]&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 Overview of all versions including work-in-progress and studies]&lt;br /&gt;
* [https://github.com/planetmaker/ryzom-maps Source Repository (Gimp files]).&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48208</id>
		<title>User:Elke/bio</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48208"/>
				<updated>2022-01-22T20:28:03Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: Add recommendation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elkes interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed.&lt;br /&gt;
&lt;br /&gt;
[[File:Zorai_map_elke_small.png|thumb|Map of the Zorai region]]&lt;br /&gt;
[[File:Tryker_map_elke_small.png|thumb|Map of Aeden Aqueous]]&lt;br /&gt;
[[File:Pr_terre_map_elke_small.png|thumb|Map of Wasteland]]&lt;br /&gt;
[[File:Pr_source_map_elke_small.png|thumb|Map of Forbidden Source]]&lt;br /&gt;
[[File:Kitiniere_map_elke_small.png|thumb|Map of the Kitins' Lair]]&lt;br /&gt;
&lt;br /&gt;
Due to a sentimental like for water, Aeden Aqueous was the next region charged.  As the prime roots are the least charted territory and are home of some of the most precious ressources, these attracted her interest after she completed mastery in jungle foraging.&lt;br /&gt;
&lt;br /&gt;
The complete collection of all maps in a recent edit-state can be found in her Archive:&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/KAryYpWj2BczE4c Optimized versions] Download these, if unsure.&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/ffSfZRFcQmYbySF Smaller versions]&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 Original version]&lt;br /&gt;
* [https://github.com/planetmaker/ryzom-maps Source Repository (Gimp files]).&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48207</id>
		<title>User:Elke/bio</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48207"/>
				<updated>2022-01-22T20:27:31Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: Links to zip archives with optimized versions and optimized-scaled-down versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elkes interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed.&lt;br /&gt;
&lt;br /&gt;
[[File:Zorai_map_elke_small.png|thumb|Map of the Zorai region]]&lt;br /&gt;
[[File:Tryker_map_elke_small.png|thumb|Map of Aeden Aqueous]]&lt;br /&gt;
[[File:Pr_terre_map_elke_small.png|thumb|Map of Wasteland]]&lt;br /&gt;
[[File:Pr_source_map_elke_small.png|thumb|Map of Forbidden Source]]&lt;br /&gt;
[[File:Kitiniere_map_elke_small.png|thumb|Map of the Kitins' Lair]]&lt;br /&gt;
&lt;br /&gt;
Due to a sentimental like for water, Aeden Aqueous was the next region charged.  As the prime roots are the least charted territory and are home of some of the most precious ressources, these attracted her interest after she completed mastery in jungle foraging.&lt;br /&gt;
&lt;br /&gt;
The complete collection of all maps in a recent edit-state can be found in her Archive:&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/KAryYpWj2BczE4c Optimized versions]&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/ffSfZRFcQmYbySF Smaller versions]&lt;br /&gt;
* [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 Original version]&lt;br /&gt;
* [https://github.com/planetmaker/ryzom-maps Source Repository (Gimp files]).&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48206</id>
		<title>User:Elke/bio</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48206"/>
				<updated>2022-01-22T20:25:28Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: case matters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elkes interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed.&lt;br /&gt;
&lt;br /&gt;
[[File:Zorai_map_elke_small.png|thumb|Map of the Zorai region]]&lt;br /&gt;
[[File:Tryker_map_elke_small.png|thumb|Map of Aeden Aqueous]]&lt;br /&gt;
[[File:Pr_terre_map_elke_small.png|thumb|Map of Wasteland]]&lt;br /&gt;
[[File:Pr_source_map_elke_small.png|thumb|Map of Forbidden Source]]&lt;br /&gt;
[[File:Kitiniere_map_elke_small.png|thumb|Map of the Kitins' Lair]]&lt;br /&gt;
&lt;br /&gt;
Due to a sentimental like for water, Aeden Aqueous was the next region charged.  As the prime roots are the least charted territory and are home of some of the most precious ressources, these attracted her interest after she completed mastery in jungle foraging.&lt;br /&gt;
&lt;br /&gt;
The complete collection of all maps in a recent edit-state can be found in her Archive:&lt;br /&gt;
[Optimized versions]&lt;br /&gt;
[Smaller versions]&lt;br /&gt;
[https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 Original version]&lt;br /&gt;
[https://github.com/planetmaker/ryzom-maps Source Repository (Gimp files]).&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=48205</id>
		<title>User:Elke</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=48205"/>
				<updated>2022-01-22T20:15:48Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: worship&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{PAGENAME}}&lt;br /&gt;
|URL-1=User:{{PAGENAME}}&lt;br /&gt;
|Image-1=dummy.png&lt;br /&gt;
&amp;lt;!--|background Tab-1=#fef--&amp;gt;&lt;br /&gt;
|Tab-2=Bio&lt;br /&gt;
|URL-2=User:Elke/bio&lt;br /&gt;
|Tab-3=OCC Notes&lt;br /&gt;
|URL-3=User:Elke/OCC Notes&lt;br /&gt;
|background Tab-2=#fef&lt;br /&gt;
|border=2px solid #636&lt;br /&gt;
&amp;lt;!--|background div=#fff--&amp;gt;&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste the code above at the top of your new OCC page. No need to change it  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add the languages flags, to create a translation on the correct wiki  --&amp;gt;&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=User:Elke&lt;br /&gt;
|EN=User:Elke&lt;br /&gt;
|ES=User:Elke&lt;br /&gt;
|FR=User:Elke&lt;br /&gt;
|RU=User:Elke&lt;br /&gt;
|palette= &amp;lt;fyros, matis, tryker, zorai, kami, karavan, marauder, ranger&amp;gt; &lt;br /&gt;
}}{{Homin &lt;br /&gt;
|name=Elke&lt;br /&gt;
|sex=female&lt;br /&gt;
|lucio=Elke schlucht.png&lt;br /&gt;
|atysian=...&lt;br /&gt;
|title=&lt;br /&gt;
|guild= [[:de:Guild:In Vino Veritas|In Vino Veritas]]&lt;br /&gt;
|rank=High Officer&lt;br /&gt;
|race=Zorai&lt;br /&gt;
|nation=&lt;br /&gt;
|organization=N'ASA&lt;br /&gt;
|worship=Agnostic&lt;br /&gt;
|faction=Ranger&lt;br /&gt;
|birth=23rd Harvestor, 4th AC, 2607 on Silan&lt;br /&gt;
}}&lt;br /&gt;
[[File:Elke seenland.png|thumb|800x600px|left]]&lt;br /&gt;
[[File:Elke schlucht.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
{{#babel:de|en-3|fr-1}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Player Characters Rangers]] [[Category:Player Characters Zoraï]]&lt;br /&gt;
[[fr:User:Elke]][[de:User:Elke]][[en:User:Elke]][[es:User:Elke]][[ru:User:Elke]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48204</id>
		<title>User:Elke/bio</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=48204"/>
				<updated>2022-01-22T20:02:13Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: Links to further mostly completed maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elkes interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed:&lt;br /&gt;
&lt;br /&gt;
[[File:Zorai_map_elke_small.png|thumb|Map of the Zorai region]]&lt;br /&gt;
&lt;br /&gt;
Due to a sentimental like for water, Aeden Aqueous was the next region charged:&lt;br /&gt;
&lt;br /&gt;
[[File:Tryker_map_elke_small.png|thumb|Map of Aeden Aqueous]]&lt;br /&gt;
&lt;br /&gt;
As the prime roots are the least charted territory and are home of some of the most precious ressources, these attracted her interest after she completed mastery in jungle foraging:&lt;br /&gt;
&lt;br /&gt;
[[File:pr_terre_map_elke_small.png|thumb|Map of Wasteland]]&lt;br /&gt;
[[File:pr_source_map_elke_small.png|thumb|Map of Forbidden Source]]&lt;br /&gt;
[[File:kitiniere_map_elke_small.png|thumb|Map of the Kitins' Lair]]&lt;br /&gt;
&lt;br /&gt;
The complete collection of all maps in a recent edit-state can be found in her [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 personal archive] (source files repository [https://github.com/planetmaker/ryzom-maps here]).&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Crafting/Outpost_Products&amp;diff=47434</id>
		<title>Crafting/Outpost Products</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Crafting/Outpost_Products&amp;diff=47434"/>
				<updated>2021-12-02T13:03:35Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: /* Armilo Lichen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE= Handwerk/Außenpostenprodukte |DEs=4&lt;br /&gt;
|EN= Crafting/Outpost Products |ENs=4&lt;br /&gt;
|ES=  Artesanía/Productos de los puestos de avanzada|ESs=1&lt;br /&gt;
|FR= Artisanat/Produits d'Avant-postes |FRs=4&lt;br /&gt;
|RU= Ремесленник/Продукты форпостов|RUs=1&lt;br /&gt;
|H=1}}{{Clear}}&amp;lt;small&amp;gt;&lt;br /&gt;
{| &amp;lt;!-- class=&amp;quot;wikitable&amp;quot; --&amp;gt; style=&amp;quot;float:right; margin-left: 10px; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Guilds]] in ownership of outposts can build drills on the OP, which produce certain special items. The quality of the item is the same as the level of the area in which the outpost is situated - so an outpost in a lvl 50 area will make Q50 produce, an outpost in a lvl 250 area will make Q250 produce.&lt;br /&gt;
&lt;br /&gt;
== Outpost machines ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Faction&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Kami  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Karavan &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Marauders&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Machine &lt;br /&gt;
| Tree-bore || Big Trepan || Aklareen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Master &lt;br /&gt;
| Tree-bore Crafter || Big Trepan Crafters ||  Aklareen'h Crafter&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| products are &lt;br /&gt;
| Purified || Modified ||  Refined&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Object's suffix&lt;br /&gt;
| -Duk || -Jen ||  -mar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
Outposts produce special crafting materials - some of these are quite rare; and all require a special crafting plan to use.&lt;br /&gt;
&lt;br /&gt;
*Materials produced by [[Kami|Kami-owned]] OPs are &amp;quot;purified&amp;quot;, &lt;br /&gt;
* [Karavan|Karavan-owned]] OPs &amp;quot;modified&amp;quot;. &lt;br /&gt;
* The Marauders' Aklareen'h  extract ''refined'' materials.&lt;br /&gt;
There is no practical difference, other than that items crafted with modified mats give off blue sparkles, and purified mats gold sparkles.&lt;br /&gt;
&lt;br /&gt;
Materials are also produced according to the quality of the OP; OP material quality works the same in crafting as normal material quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Description !! class=&amp;quot;unsortable&amp;quot;|Icon !! Usage !! Effet !! Avant-postes&lt;br /&gt;
|-&lt;br /&gt;
| Armilo Lichen || {{APIitemIcon|sheetid=m0743dxacc01.sitem}}{{APIitemIcon|sheetid=m0747dxacc01.sitem}} || Tools || '''10%''' chances of increasing or adding to the player stat bonus on a crafted item (see below). ||  [[Psykopla Knoll Trading Post]] (Q50), [[Sai-Shun Stronghold]] (Q100), [[Wooky Workshop]] (Q150), [[Graveyard Gate Research Centre]] (Q200), [[Woodburn Magic Pole]] (Q250).&lt;br /&gt;
|-&lt;br /&gt;
| Cheng Root || {{APIitemIcon|sheetid=m0750dxacc01.sitem}}{{APIitemIcon|sheetid=m0754dxacc01.sitem}} || Amplifiers || '''20%''' chances that the time credit on a spell will not be used, as long as the spell is cast within 10 seconds of the previous spell. ||  [[Fearing Fen Farm]] (Q200), [[Zo-Kian Ruins Workshop]] (Q250)&lt;br /&gt;
|-&lt;br /&gt;
| Egiros Pollen || {{APIitemIcon|sheetid=m0752dxacc01.sitem}}{{APIitemIcon|sheetid=m0756dxacc01.sitem}} || Picks || '''5%''' chances per action of doubling the number of materials dug. As such, they are in high demand. || [[Malmont Farm]] (Q200), [[Whirling Stronghold]] (Q250)&lt;br /&gt;
|-&lt;br /&gt;
| Greslin Filament ||{{APIitemIcon|sheetid=m0744dxacc01.sitem}}{{APIitemIcon|sheetid=m0748dxacc01.sitem}} || Picks || '''5%''' chances of prospecting a node which cannot explode or gas.&lt;br /&gt;
 || [[Greenvale Trade Post]] (Q50), [[West Blackburn Border Post]] (Q100), [[Fount Porch Trade Post]] (Q150), [[Berello Gorge Border Post]] (Q200), [[Lost Valley Stronghold]] (Q250)&lt;br /&gt;
|- &lt;br /&gt;
| Maga Creeper ||{{APIitemIcon|sheetid=m0742dxacc01.sitem}}{{APIitemIcon|sheetid=m0746dxacc01.sitem}} || Amplifiers || '''20%''' chance of &amp;quot;Divine Intervention&amp;quot; when casting a spell, which results in the spell credits - including HP and sap - not being paid.&amp;lt;br /&amp;gt;However, it is not entirely effective; the range credit cannot be neutralised by maga amps, as divine intervention occurs when the spell is cast, and if the target is out of range, the spell cannot be cast. Time credits, too, are not affected; divine intervention occurs at the ''end'' of the cast. || [[Qai-Du Workshop]] (Q50), [[Finders Farm]] (Q100), [[Demons Crossroads Diplomatic Outpost]] (Q150), [[Southend Dune Farm]] (Q200), [[Loria Stronghold]] (Q250).&lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn Gum || {{APIitemIcon|sheetid=m0751dxacc01.sitem}}{{APIitemIcon|sheetid=m0755dxacc01.sitem}} || Tools || '''5%''' chances of a 20% boost to all item stats.  || [[Great Outback Workshop]] (Q200), [[Ginti Workshop]] (Q250).&lt;br /&gt;
|-&lt;br /&gt;
| Tekorn Bramble ||{{APIitemIcon|sheetid=m0741dxacc01.sitem}}{{APIitemIcon|sheetid=m0745dxacc01.sitem}}|| Weapons || '''+10%''' chances of a critical hit. ||  [[Blackburn Trade Post]] (Q50), [[Windway Workshop]] (Q100), [[Hightowers Farm]] (Q150), [[Gu-Qin Workshop]] (Q200), [[Westgrove Stronghold]] (Q250).&lt;br /&gt;
|-&lt;br /&gt;
|  Vedice Sap || {{APIitemIcon|sheetid=m0749dxacc01.sitem}}{{APIitemIcon|sheetid=m0753dxacc01.sitem}}|| Weapons || '''5%''' de chances of using a &amp;quot;vampire&amp;quot; effect, restoring the wielder all of the damage they do on that hit as HP.   ||  [[Twintops Workshop]] (Q200), [[Woodburn Stronghold]] (Q250).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Armilo Lichen====&lt;br /&gt;
[[Image:Mp lichen.png|right]]&lt;br /&gt;
Utilisé pour la fabrication d'outils de craft, généralement pour les armures ou les bijoux.&lt;br /&gt;
&lt;br /&gt;
Armilo tools have '''10%''' chances to give an additional bonus to the crafted item :&lt;br /&gt;
* Life/stamina/sap/focus bonus  on [[Jewellery|jewellery]] and light [[Armour|armour]];&lt;br /&gt;
* Life/stamina or sap bonus on medium armour;&lt;br /&gt;
* Life or stamina bonus on heavy armour, [[Shields|Shields]], melee or shooting weapons;&lt;br /&gt;
* Life or sap bonus on amplifiers.&lt;br /&gt;
This can, however, be a mixed blessing; you cannot control or predict which stat is boosted, so it is common when using armilo to get a stamina boost when crafting focus boosted gear, or a focus boost when crafting HP gear.&lt;br /&gt;
Bonus amount depends on the crafted item quality, according to the following formula :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 Armilo Bonus == 15 + ( Ql / 10 )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
On a 250 quality item, armilo bonus will be 15+(250/10)= 40.&lt;br /&gt;
&lt;br /&gt;
== Flowers ==&lt;br /&gt;
Flowers are consumable items which increase a player's stats for a while. The length of time the increase lasts, and the amount of the increase, is dependant on the quality and the origin of the flower.&lt;br /&gt;
Outpost flowers give a one hour bonus (IRL), while flowers obtained via the [[Wheel of fortune]] or some missions or events usually last less. The bonus is lost if the homin uses an invulnerability power or falls into a coma.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left; margin-right: 25px;&amp;quot;&lt;br /&gt;
|+'''Outpost Flowers types'''&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[File:Flower_con.png]] ||  '''Constitution''' || [[Psykopla Knoll Trading Post]] (Q50)&amp;lt;br /&amp;gt;[[Malmont Farm]] (Q200)&amp;lt;br /&amp;gt;[[Twintops Workshop]] (Q200).&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[File:Flower_met.png]] || '''Metabolism''' || [[Windway Workshop]] (Q100),  [[Fearing Fen Farm]] (Q200)&amp;lt;br /&amp;gt;[[Great Outback Workshop]] (Q200).&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[File:Flower_str.png]] || '''Strength''' || [[Greenvale Trade Post]] (Q50)&amp;lt;br /&amp;gt;[[Wooky Workshop]] (Q150)&amp;lt;br /&amp;gt;[[Gu-Qin Workshop]] (Q200)&amp;lt;br /&amp;gt;[[Woodburn Stronghold]] (Q250)&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[File:Flower_bal.png]] || '''Balance''' || [[West Blackburn Border Post]] (Q100)&amp;lt;br /&amp;gt;[[Graveyard Gate Research Centre]] (Q200)&amp;lt;br /&amp;gt;[[Westgrove Stronghold]] (Q250)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[File:Flower_int.png]] || '''Intelligence''' || [[Blackburn Trade Post]] (Q50)&amp;lt;br /&amp;gt;[[Fount Porch Trade Post]] (Q150)&amp;lt;br /&amp;gt;[[Berello Gorge Border Post]] (Q200)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[File:Flower_wis.png]] || '''Wisdom''' || [[Sai-Shun Stronghold]] (Q100)&amp;lt;br /&amp;gt;[[Demons Crossroads Diplomatic Outpost]] (Q150)&amp;lt;br /&amp;gt;[[Southend Dune Farm]] (Q200)&amp;lt;br /&amp;gt;[[Loria Stronghold]] (Q250)&amp;lt;br /&amp;gt;[[Zo-Kian Ruins Workshop]] (Q250)&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[File:Flower_dex.png]] || '''Dexterity''' || [[Qai-Du Workshop]] (Q50)&amp;lt;br /&amp;gt;[[Hightowers Farm]] (Q150)&amp;lt;br /&amp;gt;[[Ginti Workshop]] (Q250)&amp;lt;br /&amp;gt; [[Whirling Stronghold]] (Q250)&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[File:Flower_wil.png]] || '''Will''' || [[Finders Farm]] (Q100)&amp;lt;br /&amp;gt;[[Lost Valley Stronghold]] (Q250)&amp;lt;br /&amp;gt;[[Woodburn Magic Pole]] (Q250)&lt;br /&gt;
|}&lt;br /&gt;
{| &lt;br /&gt;
|+'''Bonus effect &amp;amp; duration'''&lt;br /&gt;
|-&lt;br /&gt;
! Qualité !! Bonus !! Durée&lt;br /&gt;
|-&lt;br /&gt;
| q50 || +5 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| q100 || +10 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| q150 || +15 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| q200 || +20 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| q250 || +25 || 1 hour&lt;br /&gt;
|}{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Catalysers ==&lt;br /&gt;
[[File:Ico cataliseur xp.png|right]]&lt;br /&gt;
Experience catalysers - or cats - are consumable items, usually traded in stacks of 999, which double the xp you receive while they are activated. Cats come in the same quality as the OP they are produced by, and will only work for skills lower than their quality. For instance, q100 cats will not work for any skill higher than lvl 100.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{Reflist|subpages=}}{{Portal| Gameplay | Craft}}&lt;br /&gt;
[[Category:Crafting &amp;amp; Harvesting]]&lt;br /&gt;
[[de: Handwerk/Außenpostenprodukte]] [[en: Crafting/Outpost Products]] [[es: Artesanía/Productos de los puestos de avanzada]] [[fr:Produits d'Avant-postes]] [[ru:  Ремесленник/Продукты форпостов]]{{last version link|Crafting/Outpost Products}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Crafting/Outpost_Products&amp;diff=47433</id>
		<title>Crafting/Outpost Products</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Crafting/Outpost_Products&amp;diff=47433"/>
				<updated>2021-12-02T12:52:03Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: /* Armilo Lichen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE= Handwerk/Außenpostenprodukte |DEs=4&lt;br /&gt;
|EN= Crafting/Outpost Products |ENs=4&lt;br /&gt;
|ES=  Artesanía/Productos de los puestos de avanzada|ESs=1&lt;br /&gt;
|FR= Artisanat/Produits d'Avant-postes |FRs=4&lt;br /&gt;
|RU= Ремесленник/Продукты форпостов|RUs=1&lt;br /&gt;
|H=1}}{{Clear}}&amp;lt;small&amp;gt;&lt;br /&gt;
{| &amp;lt;!-- class=&amp;quot;wikitable&amp;quot; --&amp;gt; style=&amp;quot;float:right; margin-left: 10px; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Guilds]] in ownership of outposts can build drills on the OP, which produce certain special items. The quality of the item is the same as the level of the area in which the outpost is situated - so an outpost in a lvl 50 area will make Q50 produce, an outpost in a lvl 250 area will make Q250 produce.&lt;br /&gt;
&lt;br /&gt;
== Outpost machines ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Faction&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Kami  &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Karavan &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Marauders&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Machine &lt;br /&gt;
| Tree-bore || Big Trepan || Aklareen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Master &lt;br /&gt;
| Tree-bore Crafter || Big Trepan Crafters ||  Aklareen'h Crafter&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| products are &lt;br /&gt;
| Purified || Modified ||  Refined&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Object's suffix&lt;br /&gt;
| -Duk || -Jen ||  -mar&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
Outposts produce special crafting materials - some of these are quite rare; and all require a special crafting plan to use.&lt;br /&gt;
&lt;br /&gt;
*Materials produced by [[Kami|Kami-owned]] OPs are &amp;quot;purified&amp;quot;, &lt;br /&gt;
* [Karavan|Karavan-owned]] OPs &amp;quot;modified&amp;quot;. &lt;br /&gt;
* The Marauders' Aklareen'h  extract ''refined'' materials.&lt;br /&gt;
There is no practical difference, other than that items crafted with modified mats give off blue sparkles, and purified mats gold sparkles.&lt;br /&gt;
&lt;br /&gt;
Materials are also produced according to the quality of the OP; OP material quality works the same in crafting as normal material quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Description !! class=&amp;quot;unsortable&amp;quot;|Icon !! Usage !! Effet !! Avant-postes&lt;br /&gt;
|-&lt;br /&gt;
| Armilo Lichen || {{APIitemIcon|sheetid=m0743dxacc01.sitem}}{{APIitemIcon|sheetid=m0747dxacc01.sitem}} || Tools || '''10%''' chances of increasing or adding to the player stat bonus on a crafted item (see below). ||  [[Psykopla Knoll Trading Post]] (Q50), [[Sai-Shun Stronghold]] (Q100), [[Wooky Workshop]] (Q150), [[Graveyard Gate Research Centre]] (Q200), [[Woodburn Magic Pole]] (Q250).&lt;br /&gt;
|-&lt;br /&gt;
| Cheng Root || {{APIitemIcon|sheetid=m0750dxacc01.sitem}}{{APIitemIcon|sheetid=m0754dxacc01.sitem}} || Amplifiers || '''20%''' chances that the time credit on a spell will not be used, as long as the spell is cast within 10 seconds of the previous spell. ||  [[Fearing Fen Farm]] (Q200), [[Zo-Kian Ruins Workshop]] (Q250)&lt;br /&gt;
|-&lt;br /&gt;
| Egiros Pollen || {{APIitemIcon|sheetid=m0752dxacc01.sitem}}{{APIitemIcon|sheetid=m0756dxacc01.sitem}} || Picks || '''5%''' chances per action of doubling the number of materials dug. As such, they are in high demand. || [[Malmont Farm]] (Q200), [[Whirling Stronghold]] (Q250)&lt;br /&gt;
|-&lt;br /&gt;
| Greslin Filament ||{{APIitemIcon|sheetid=m0744dxacc01.sitem}}{{APIitemIcon|sheetid=m0748dxacc01.sitem}} || Picks || '''5%''' chances of prospecting a node which cannot explode or gas.&lt;br /&gt;
 || [[Greenvale Trade Post]] (Q50), [[West Blackburn Border Post]] (Q100), [[Fount Porch Trade Post]] (Q150), [[Berello Gorge Border Post]] (Q200), [[Lost Valley Stronghold]] (Q250)&lt;br /&gt;
|- &lt;br /&gt;
| Maga Creeper ||{{APIitemIcon|sheetid=m0742dxacc01.sitem}}{{APIitemIcon|sheetid=m0746dxacc01.sitem}} || Amplifiers || '''20%''' chance of &amp;quot;Divine Intervention&amp;quot; when casting a spell, which results in the spell credits - including HP and sap - not being paid.&amp;lt;br /&amp;gt;However, it is not entirely effective; the range credit cannot be neutralised by maga amps, as divine intervention occurs when the spell is cast, and if the target is out of range, the spell cannot be cast. Time credits, too, are not affected; divine intervention occurs at the ''end'' of the cast. || [[Qai-Du Workshop]] (Q50), [[Finders Farm]] (Q100), [[Demons Crossroads Diplomatic Outpost]] (Q150), [[Southend Dune Farm]] (Q200), [[Loria Stronghold]] (Q250).&lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn Gum || {{APIitemIcon|sheetid=m0751dxacc01.sitem}}{{APIitemIcon|sheetid=m0755dxacc01.sitem}} || Tools || '''5%''' chances of a 20% boost to all item stats.  || [[Great Outback Workshop]] (Q200), [[Ginti Workshop]] (Q250).&lt;br /&gt;
|-&lt;br /&gt;
| Tekorn Bramble ||{{APIitemIcon|sheetid=m0741dxacc01.sitem}}{{APIitemIcon|sheetid=m0745dxacc01.sitem}}|| Weapons || '''+10%''' chances of a critical hit. ||  [[Blackburn Trade Post]] (Q50), [[Windway Workshop]] (Q100), [[Hightowers Farm]] (Q150), [[Gu-Qin Workshop]] (Q200), [[Westgrove Stronghold]] (Q250).&lt;br /&gt;
|-&lt;br /&gt;
|  Vedice Sap || {{APIitemIcon|sheetid=m0749dxacc01.sitem}}{{APIitemIcon|sheetid=m0753dxacc01.sitem}}|| Weapons || '''5%''' de chances of using a &amp;quot;vampire&amp;quot; effect, restoring the wielder all of the damage they do on that hit as HP.   ||  [[Twintops Workshop]] (Q200), [[Woodburn Stronghold]] (Q250).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Armilo Lichen====&lt;br /&gt;
[[Image:Mp lichen.png|right]]&lt;br /&gt;
Utilisé pour la fabrication d'outils de craft, généralement pour les armures ou les bijoux.&lt;br /&gt;
&lt;br /&gt;
Armilo tools have '''10%''' chances to give an additional bonus to the crafted item :&lt;br /&gt;
* Life/stamina/sap/focus bonus  on [[Jewellery|jewellery]] and light [[Armour|armour]];&lt;br /&gt;
* Life/stamina or sap bonus on medium armour;&lt;br /&gt;
* Life or stamina bonus on heavy armour, [[Shields|Shields]], melee or shooting weapons;&lt;br /&gt;
* Life or sap bonus on amplifiers.&lt;br /&gt;
This can, however, be a mixed blessing; you cannot control or predict which stat is boosted, so it is common when using armilo to get a stamina boost when crafting focus boosted gear, or a focus boost when crafting HP gear.&lt;br /&gt;
Bonus amount depends on the crafted item one, according to the following formula :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 Armilo Bonus == 15 + ( Ql / 10 )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
On a 250 quality item, armilo bonus will be 15+(250/10)= 40.&lt;br /&gt;
&lt;br /&gt;
== Flowers ==&lt;br /&gt;
Flowers are consumable items which increase a player's stats for a while. The length of time the increase lasts, and the amount of the increase, is dependant on the quality and the origin of the flower.&lt;br /&gt;
Outpost flowers give a one hour bonus (IRL), while flowers obtained via the [[Wheel of fortune]] or some missions or events usually last less. The bonus is lost if the homin uses an invulnerability power or falls into a coma.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:left; margin-right: 25px;&amp;quot;&lt;br /&gt;
|+'''Outpost Flowers types'''&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[File:Flower_con.png]] ||  '''Constitution''' || [[Psykopla Knoll Trading Post]] (Q50)&amp;lt;br /&amp;gt;[[Malmont Farm]] (Q200)&amp;lt;br /&amp;gt;[[Twintops Workshop]] (Q200).&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[File:Flower_met.png]] || '''Metabolism''' || [[Windway Workshop]] (Q100),  [[Fearing Fen Farm]] (Q200)&amp;lt;br /&amp;gt;[[Great Outback Workshop]] (Q200).&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[File:Flower_str.png]] || '''Strength''' || [[Greenvale Trade Post]] (Q50)&amp;lt;br /&amp;gt;[[Wooky Workshop]] (Q150)&amp;lt;br /&amp;gt;[[Gu-Qin Workshop]] (Q200)&amp;lt;br /&amp;gt;[[Woodburn Stronghold]] (Q250)&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[File:Flower_bal.png]] || '''Balance''' || [[West Blackburn Border Post]] (Q100)&amp;lt;br /&amp;gt;[[Graveyard Gate Research Centre]] (Q200)&amp;lt;br /&amp;gt;[[Westgrove Stronghold]] (Q250)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[File:Flower_int.png]] || '''Intelligence''' || [[Blackburn Trade Post]] (Q50)&amp;lt;br /&amp;gt;[[Fount Porch Trade Post]] (Q150)&amp;lt;br /&amp;gt;[[Berello Gorge Border Post]] (Q200)&amp;lt;br /&amp;gt;&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[File:Flower_wis.png]] || '''Wisdom''' || [[Sai-Shun Stronghold]] (Q100)&amp;lt;br /&amp;gt;[[Demons Crossroads Diplomatic Outpost]] (Q150)&amp;lt;br /&amp;gt;[[Southend Dune Farm]] (Q200)&amp;lt;br /&amp;gt;[[Loria Stronghold]] (Q250)&amp;lt;br /&amp;gt;[[Zo-Kian Ruins Workshop]] (Q250)&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[File:Flower_dex.png]] || '''Dexterity''' || [[Qai-Du Workshop]] (Q50)&amp;lt;br /&amp;gt;[[Hightowers Farm]] (Q150)&amp;lt;br /&amp;gt;[[Ginti Workshop]] (Q250)&amp;lt;br /&amp;gt; [[Whirling Stronghold]] (Q250)&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| [[File:Flower_wil.png]] || '''Will''' || [[Finders Farm]] (Q100)&amp;lt;br /&amp;gt;[[Lost Valley Stronghold]] (Q250)&amp;lt;br /&amp;gt;[[Woodburn Magic Pole]] (Q250)&lt;br /&gt;
|}&lt;br /&gt;
{| &lt;br /&gt;
|+'''Bonus effect &amp;amp; duration'''&lt;br /&gt;
|-&lt;br /&gt;
! Qualité !! Bonus !! Durée&lt;br /&gt;
|-&lt;br /&gt;
| q50 || +5 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| q100 || +10 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| q150 || +15 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| q200 || +20 || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| q250 || +25 || 1 hour&lt;br /&gt;
|}{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Catalysers ==&lt;br /&gt;
[[File:Ico cataliseur xp.png|right]]&lt;br /&gt;
Experience catalysers - or cats - are consumable items, usually traded in stacks of 999, which double the xp you receive while they are activated. Cats come in the same quality as the OP they are produced by, and will only work for skills lower than their quality. For instance, q100 cats will not work for any skill higher than lvl 100.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{Reflist|subpages=}}{{Portal| Gameplay | Craft}}&lt;br /&gt;
[[Category:Crafting &amp;amp; Harvesting]]&lt;br /&gt;
[[de: Handwerk/Außenpostenprodukte]] [[en: Crafting/Outpost Products]] [[es: Artesanía/Productos de los puestos de avanzada]] [[fr:Produits d'Avant-postes]] [[ru:  Ремесленник/Продукты форпостов]]{{last version link|Crafting/Outpost Products}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Portal:Fyros/fyrk&amp;diff=46620</id>
		<title>Portal:Fyros/fyrk</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Portal:Fyros/fyrk&amp;diff=46620"/>
				<updated>2021-10-24T18:06:36Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: zorai-blau&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{3DText|group=fyros|text='''&amp;lt;big&amp;gt;Fyros&amp;lt;/big&amp;gt;'''}}&lt;br /&gt;
|URL-1=Portal:Fyros&lt;br /&gt;
|bg_Tab-1=#{{ColorAtys|group=fyros|type=light}}&lt;br /&gt;
&lt;br /&gt;
|Tab-2={{3DText|group=fyros|text='''History'''}}&lt;br /&gt;
|URL-2=Portal:Fyros/History&lt;br /&gt;
|bg_Tab-2=#{{ColorAtys|group=fyros|type=light}}&lt;br /&gt;
&lt;br /&gt;
|Tab-3={{3DText|group=fyros|text='''Protagonists'''}}&lt;br /&gt;
|URL-3=Portal:Fyros/Protagonists&lt;br /&gt;
|bg_Tab-3=#{{ColorAtys|group=fyros|type=light}}&lt;br /&gt;
&lt;br /&gt;
|Tab-4={{3DText|group=fyros|text='''Politics'''}}&lt;br /&gt;
|URL-4=Portal:Fyros/Relations&lt;br /&gt;
|bg_Tab-4=#{{ColorAtys|group=fyros|type=light}}&lt;br /&gt;
&lt;br /&gt;
|Tab-5={{3DText|group=fyros|text='''Culture'''}}&lt;br /&gt;
|URL-5=Portal:Fyros/Culture&lt;br /&gt;
|bg_Tab-5=#{{ColorAtys|group=fyros|type=light}}&lt;br /&gt;
&lt;br /&gt;
|Tab-6={{3DText|group=fyros|text='''Roleplay'''}}&lt;br /&gt;
|URL-6=Portal:Fyros/Roleplay&lt;br /&gt;
|bg_Tab-6=#{{ColorAtys|group=fyros|type=light}}&lt;br /&gt;
&lt;br /&gt;
|Tab-7={{3DText|group=fyros|text='''fyrk'''}}&lt;br /&gt;
|URL-7=Portal:Fyros/fyrk&lt;br /&gt;
|bg_Tab-7=#{{ColorAtys|group=fyros|type=light}}&lt;br /&gt;
&lt;br /&gt;
|bord=2px solid #{{ColorAtys|type=dark|group=fyros}}&lt;br /&gt;
|bg_frame=#{{ColorAtys|type=bg|group=fyros}}&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}{{Trad&lt;br /&gt;
|DE=Portal:Fyros/fyrk&lt;br /&gt;
|EN=Portal:Fyros/fyrk&lt;br /&gt;
|ES=Portal:Fyros/fyrk&lt;br /&gt;
|FR=Portail:Fyros/fyrk&lt;br /&gt;
|RU=Портал:Файросы/fyrk&lt;br /&gt;
|palette=fyros&lt;br /&gt;
}}&lt;br /&gt;
[[Image:fyros empire.png|center]]&lt;br /&gt;
&lt;br /&gt;
•••••••&lt;br /&gt;
==Fyrk Lexicon==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable &amp;quot; style=&amp;quot;margin: auto;&lt;br /&gt;
|-&lt;br /&gt;
!scope=col|Fyrk (FY)&lt;br /&gt;
!scope=col|Français (FR)&lt;br /&gt;
!scope=col|Anglais (EN)&lt;br /&gt;
!scope=col|Allemand (DE)&lt;br /&gt;
!scope=col|Espagnol (ES)&lt;br /&gt;
|-&lt;br /&gt;
||an||premier, maître de (suffixe)||first, master of (suffix)||erster, Meister von (Suffix)||primero, maestro de (sufijo)&lt;br /&gt;
|-&lt;br /&gt;
||ak||qualité||quality||Qualität||calidad &lt;br /&gt;
|-&lt;br /&gt;
||aka||quoi||what||was||qué&lt;br /&gt;
|-&lt;br /&gt;
||akaï||héroïsme||heroism||Heldentum||heroísmo&lt;br /&gt;
|-&lt;br /&gt;
||akaïos||héros||hero||Held||héroe&lt;br /&gt;
|-&lt;br /&gt;
||akash||honneur||honor||Ehre||honor&lt;br /&gt;
|-&lt;br /&gt;
||akega (aka geyès)||pour quoi, dans quel but, vers quoi vas-tu ?||what … for? ||Wozu, zu welchem Zweck?||¿por qué?&lt;br /&gt;
|-&lt;br /&gt;
||akegen||but, objectif||aim, objective||Ziel||objetivo&lt;br /&gt;
|-&lt;br /&gt;
||aken||vertu||virtue||Tugend||virtud&lt;br /&gt;
|-&lt;br /&gt;
||akenya (aka geniyèt)||pourquoi (de quelle chose cela vient-il ?)||why (what is the cause of that?)||warum (was ist die Ursache?)||(el) porque (de)&lt;br /&gt;
|-&lt;br /&gt;
||akep&lt;br /&gt;
||merci&lt;br /&gt;
''Il s'agit d'une contraction de l'expression ''akash dèpyr'' (littéralement : La mort dans l'Honneur) par laquelle les soldats fyros, lorsque mourants sur le champ de bataille, remerciaient leurs adversaires de leur avoir procuré une mort digne.&lt;br /&gt;
||thank you&lt;br /&gt;
''It is a contraction of the expression &amp;quot;akash dèpyr&amp;quot; (literally: Death with Honor) by which Fyros soldiers, when dying on the battlefield, thanked their opponents for having given them a dignified death.''&lt;br /&gt;
||danke&lt;br /&gt;
Es handelt sich um eine Abkürzung des Ausdrucks &amp;quot;akash dèpyr&amp;quot; (wörtlich: Tod in Ehren), mit dem die Soldaten der Fyros, wenn sie auf dem Schlachtfeld starben, ihren Gegnern dafür dankten, dass sie ihnen einen würdigen Tod bereitet hatten.&lt;br /&gt;
||gracias.&lt;br /&gt;
''Es una contracción de akash dèpyr, literalmente &amp;quot;Muerte en honor&amp;quot; que fue utilizada por los soldados Fyros que mueren en el campo de batalla, que &amp;quot;agradecieron&amp;quot; a sus oponentes por una muerte digna.''&lt;br /&gt;
|-&lt;br /&gt;
||aketim||armure||armor||Rüstung||armadura&lt;br /&gt;
|-&lt;br /&gt;
||aketimos||garde||guard||Wache||guardia&lt;br /&gt;
|-&lt;br /&gt;
||aketimùch||protéger||to protect||schützen||proteger&lt;br /&gt;
|-&lt;br /&gt;
||akum||valeur||value||Wert||valor&lt;br /&gt;
|-&lt;br /&gt;
||an||un||one||ein||uno&lt;br /&gt;
|-&lt;br /&gt;
||an, an-gey||déborder légèrement par la droite, à une heure||overflow slightly to the right, at an hour||leicht rechts, etwa auf 1 Uhr||ligeramente desbordar por la derecha (hacia la una hora)&lt;br /&gt;
|-&lt;br /&gt;
||anaï||1 728 (12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||1,728 (12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||1,728 (12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||1728, 12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||anaï ûr anaï|||2 985 984 (12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;6&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||2,985,984 (12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;6&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||2,985,984 (12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;6&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||~dos millones, 12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;6&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||anash||144 (12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||144 (12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||144 (12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||144, 12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||anash ûr anaï ûr anaï||429 981 696 (12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;8&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||429,981,696 (12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;8&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||429 981 696 (12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;8&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||~cuatro cientos millones, 12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;8&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||anash-kün||quelques centaines, plus de 144||some hundreds, more than 144||ein paar hundert, mehr als 144||unos pocos cientos, más de 144&lt;br /&gt;
|-&lt;br /&gt;
||anul||lien, unique||link, single||Verknüpfung, einzigartig||vinculo, unico&lt;br /&gt;
|-&lt;br /&gt;
||anulèch||être lié, être unifié||to be linked, to be united||verbunden, eine Einheit sein||estar unidos&lt;br /&gt;
|-&lt;br /&gt;
||anum||douze, tour||twelve, turn||zwölf, ganze Drehung||doce, vuelta&lt;br /&gt;
|-&lt;br /&gt;
||anum-de-gey||cesser de tourner||to cease turning ||aufhören zu drehen||cesar de girar&lt;br /&gt;
|-&lt;br /&gt;
||anum-gey||tourner autour (dans le sens horaire)||to turn around (clockwise)||umdrehen (im Uhrzeigersinn)||girar alrededor de (en el sentido horario)&lt;br /&gt;
|-&lt;br /&gt;
||anum-kün||quelques dizaines, plus de douze||some tens, more tahn twelve||ein paar Dutzend, mehr als zwölf	||unas pocas docenas, más de doce&lt;br /&gt;
|-&lt;br /&gt;
||apotùch||détruire||destroy||zerstören||destruir&lt;br /&gt;
|-&lt;br /&gt;
||ata||quand||when||wenn||cuando&lt;br /&gt;
|-&lt;br /&gt;
||atak||ancêtre, très vieux||ancestor, ancient||Vorfahr, sehr alt||ancestro, antepasado&lt;br /&gt;
|-&lt;br /&gt;
||atal||ancien||old||alt, früher||anciano&lt;br /&gt;
|-&lt;br /&gt;
||atalbem||parent (père ou mère)||parent (father or mother)||Eltern (Vater oder Mutter)||padres (padre o madre)&lt;br /&gt;
|-&lt;br /&gt;
||atalmalos||oncle, tante||uncle, aunt||Onkel, Tante||tío, tía&lt;br /&gt;
|-&lt;br /&gt;
||atalmeyu||sciure||sawdust||Sägemehl||serrín&lt;br /&gt;
|-&lt;br /&gt;
||atalor||astre||star||Astro||astro&lt;br /&gt;
|-&lt;br /&gt;
||atalos||vieillard, grand-parent||elder, grandparent||alter Mann, Großvater||anciano, abuelo&lt;br /&gt;
|-&lt;br /&gt;
||atalùch||chercher||to search for||suchen||buscar&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||bakünos||diplomate||diplomat||Diplomat||diplomático&lt;br /&gt;
|-&lt;br /&gt;
||bam||langue||tongue||Sprache||lengua&lt;br /&gt;
|-&lt;br /&gt;
||bamiùch||léchouiller||lick||Lecken (das)||lamer&lt;br /&gt;
|-&lt;br /&gt;
||bamùch||lécher||lick||lecken||lamer&lt;br /&gt;
|-&lt;br /&gt;
||bav||langage||language||Sprache||lenguaje&lt;br /&gt;
|-&lt;br /&gt;
||bavùch||parler||to speak||sprechen||hablar&lt;br /&gt;
|-&lt;br /&gt;
||bavul||la bouche||the mouth||der Mund||la boca&lt;br /&gt;
|-&lt;br /&gt;
||baven||parole, phrase||word, sentence||Wort, Satz||palabra, frase&lt;br /&gt;
|-&lt;br /&gt;
||bavèch||se faire raconter (on m'a dit que ...)||to be told (I have been told that…)||gesagt zu werden (mir wurde gesagt, daß ..)||se me han contado&lt;br /&gt;
|-&lt;br /&gt;
||bavèchaï||mythe||myth||Mythos||mito&lt;br /&gt;
|-&lt;br /&gt;
||bavèchak||légende||legend||Legende||leyenda&lt;br /&gt;
|-&lt;br /&gt;
||bavèchen||ragot, on-dit||gossip, rumor||Klatsch und Tratsch||chismorreo&lt;br /&gt;
|-&lt;br /&gt;
||bavum||discours, récit||speech, story||Rede, Erzählung||discurso, recital&lt;br /&gt;
|-&lt;br /&gt;
||bek-i-bemaï||âme soeur||soul mate||Seelenverwandter||amigo del alma&lt;br /&gt;
|-&lt;br /&gt;
||bek||ami||friend||Freund||amigo&lt;br /&gt;
|-&lt;br /&gt;
||beken||amitié||friendship||Freundschaft||amistad&lt;br /&gt;
|-&lt;br /&gt;
||bekum||clan, groupe||clan, group||Clan, Gruppe||clan, grupo&lt;br /&gt;
|-&lt;br /&gt;
||bekum[ukud]||regroupez-vous||gather together||zusammenfassen, gruppieren||reagruparse&lt;br /&gt;
|-&lt;br /&gt;
||bel||vous||you||sie, du, die anderen||usted(es), vosotras, vosotros	&lt;br /&gt;
|-&lt;br /&gt;
||bem||similitude, ''(moi) aussi'' : '''(sel) bem'''||similarity, ''(I) too'' : '''(sel) bem'''||ähnlich, auch, (ich) auch = '''(sel) bem'''||similitud, ''(yo) tambien'' =  '''(sel) bem'''&lt;br /&gt;
|-&lt;br /&gt;
||bemaï||alter-ego||alter-ego||Zweites Ich (auch: Seele)||alter-ego&lt;br /&gt;
|-&lt;br /&gt;
||bemen||semblable||similar||ähnlich, wie ..||semejante&lt;br /&gt;
|-&lt;br /&gt;
||bemum||ensemble homogène, harmonie, famille||homogeneous whole, harmony, family||homogenes Ganzes, Harmonie, Familie||conjunto homogéneo, armonía, familia&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||cak||terre||soil||Land||tierra&lt;br /&gt;
|-&lt;br /&gt;
||caken||terrain||ground||Gebiet||terreno&lt;br /&gt;
|-&lt;br /&gt;
||cakum||territoire||territory||Territorium||territorio&lt;br /&gt;
|-&lt;br /&gt;
||cal||fort, force||strong, strength||stark, Stärke||fuerte, fuerza&lt;br /&gt;
|-&lt;br /&gt;
||calem||pilier||pillar||Säule||pilar&lt;br /&gt;
|-&lt;br /&gt;
||calpyren||alcool (littéralement eau forte)||alcohol (literally hard water||Alkohol (buchstäblich Branntwein)||alcohol (literalmente aguardiente)&lt;br /&gt;
|-&lt;br /&gt;
||calpyrèküd||santé ! (quand on trinque)||cheers! (in drinking sessions)||Zum Wohl! (Trinkspruch)||¡Salud! (brindis)&lt;br /&gt;
|-&lt;br /&gt;
||coriolis||marque de mécontentement||mark of discontent||Zeichen der Unzufriedenheit||señal de descontento&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||daï||zéro, absence, vide, par défaut, rien||zero, absence, void, by default, nothing||Null, Abwesenheit, leer, Standard, nichts||cero, ausencia, vacío, por defecto, nada&lt;br /&gt;
|-&lt;br /&gt;
||de-anum-gey||tourner (en sens inverse)||to turn around (counterclockwise)||drehen (in die entgegengesetzte Richtung)||girar (en sentido contrario)&lt;br /&gt;
|-&lt;br /&gt;
||debek||ennemi||foe||Feind||enemigo&lt;br /&gt;
|-&lt;br /&gt;
||debekum[ukud]||déployez-vous, dégroupez||deploy, ungroup||entfalten, auflösen||desplegados&lt;br /&gt;
|-&lt;br /&gt;
||debash||bizarre||odd||bizarr||bizarro&lt;br /&gt;
|-&lt;br /&gt;
||debem||différent, autre, étranger (pour une chose)||different, alien, unknown (object)||anders, fremd (zu einer Sache)||diferente, otro, extraño (por un lado)&lt;br /&gt;
|-&lt;br /&gt;
||debos (debemos)||autrui, les autres||the other, others||der Nachbar, die anderen||el prójimo, los otros&lt;br /&gt;
|-&lt;br /&gt;
||decal||faible||weak||niedrig, klein, schwach||debil&lt;br /&gt;
|-&lt;br /&gt;
||dèchùch||tuer||to kill||töten||matar&lt;br /&gt;
|-&lt;br /&gt;
||dedèchùch||épargner, ne pas tuer||to spare, not to kill||verschonen das Leben von||perdonar la vida a&lt;br /&gt;
|-&lt;br /&gt;
||defyr||froid||cold||kalt||frió&lt;br /&gt;
|-&lt;br /&gt;
||defyrèch||se refroidir, avoir froid||to cool, to be cold||kalt werden, kalt sein||enfriarse, tener frió&lt;br /&gt;
|-&lt;br /&gt;
||defyrùch||faire refroidir||to cool||abkühlen||enfriar&lt;br /&gt;
|-&lt;br /&gt;
||defèch (defyrenèch)||s'éteindre, être éteint par||to extinguish, to be extinguished||ausgelöscht werden (durch ..)||apagarse, ser apagado por&lt;br /&gt;
|-&lt;br /&gt;
||defùch (defyrenùch)||éteindre||to extinguish||ausschalten||apagar&lt;br /&gt;
|-&lt;br /&gt;
||degey|| immobilité, paralysé, calme (par extension)||immobility, paralysed, calm (by extension)||Unbeweglichkeit, unbeweglich, gelähmt, ruhig (im erweiterten Sinne)||inmovilidad, paralizado, calmo (por extensión)&lt;br /&gt;
|-&lt;br /&gt;
||degey[ukud]||stop !||stop !||Halt!||¡alto!&lt;br /&gt;
|-&lt;br /&gt;
||degeyùch||s'immobiliser, s'arrêter||to immobilize, to stop moving||stoppen||detenerse&lt;br /&gt;
|-&lt;br /&gt;
||deglad||sans armes, en paix||unarmed, in peace||unbewaffnet, in Frieden||sin armas, en paz&lt;br /&gt;
|-&lt;br /&gt;
||dekün||petit||small||klein||pequeño&lt;br /&gt;
|-&lt;br /&gt;
||dekünos||tryker (pas forcément péjoratif)||Tryker (not necessarily pejorative)||Kleiner (nicht unbedingt abwertend)||tryker (no necesariamente peyorativo)&lt;br /&gt;
|-&lt;br /&gt;
||deku (tem)||doigts (petits du corps)||fingers (body's littles)||Finger (kleiner Körperteil)||dedos&lt;br /&gt;
|-&lt;br /&gt;
||dekùch||toucher (du doigt)||to touch (with the finger)||Berühren (mit dem Finger)||tocar (con el dedo)&lt;br /&gt;
|-&lt;br /&gt;
||dekior||mauvais, laid||evil, ugly||schlecht, hässlich||feo&lt;br /&gt;
|-&lt;br /&gt;
||delek||arnaque, escroquerie||trick, swindle||Schwindel, Betrug||estafa&lt;br /&gt;
|-&lt;br /&gt;
||delekos||escroc, arnaqueur||swindler, trickster||Betrüger||estafador&lt;br /&gt;
|-&lt;br /&gt;
||demakèch||détester||detest||hassen||odiar&lt;br /&gt;
|-&lt;br /&gt;
||demelo||sans fin, toujours||endless, always||endlos, immer||sin fin, siempre&lt;br /&gt;
|-&lt;br /&gt;
||déné||de rien (forme familière de '''deney''')||you're welcome(colloquial form of '''deney''')||Keine Ursache (umgangssprachliche Form von '''deney''')||de nada (expresión familiar de '''deney''')&lt;br /&gt;
|-&lt;br /&gt;
||deney (en)||pas de besoin, de rien (en réponse à '''akep''')||no problem, you're welcome (in reply to '''akep''')||Gern geschehen (Antwort auf '''akep''')||no hay de qué (respuesta a '''akep''')&lt;br /&gt;
|-&lt;br /&gt;
||deok||extérieur||outside||außerhalb||exterior&lt;br /&gt;
|-&lt;br /&gt;
||dekoùch||sortir||to get out||gehen, hinausgehen||salir&lt;br /&gt;
|-&lt;br /&gt;
||depyr||mort||dead||tot||muerto&lt;br /&gt;
|-&lt;br /&gt;
||depyrèch||mourir||to die||sterben||morir&lt;br /&gt;
|-&lt;br /&gt;
||deran||loin de, distant, lointain||far from, distant, remote||weit von, weit weg||lejos de, lejanos&lt;br /&gt;
|-&lt;br /&gt;
||detal||idiot||idiotic||Idiot||idiota&lt;br /&gt;
|-&lt;br /&gt;
||detalaï||oubli||oversight||Vergessen||olvido&lt;br /&gt;
|-&lt;br /&gt;
||detalèch||oublier||to forget||vergessen||olvidar&lt;br /&gt;
|-&lt;br /&gt;
||detraz||silence||silence||Schweigen, Stille||silencio&lt;br /&gt;
|-&lt;br /&gt;
||dey||non||no||kein||no&lt;br /&gt;
|-&lt;br /&gt;
||deyùch||refuser||to decline||verweigern, ablehnen||negar, rechazar&lt;br /&gt;
|-&lt;br /&gt;
||deza[ush]||ralentir, ralentissez||to slow down, slow down||verringern, reduzieren||reducir, reduzca&lt;br /&gt;
|-&lt;br /&gt;
||di||huit||eight||acht||hocho&lt;br /&gt;
|-&lt;br /&gt;
||didra||vers le bas, profondeur||nach unten, tiefgründig||downward, depth||hacia abajo, profundidad&lt;br /&gt;
|-&lt;br /&gt;
||didraùch||descendre||to go down||absteigen||bajar&lt;br /&gt;
|-&lt;br /&gt;
||didrup ('''did'''ra '''ù'''r '''p'''yrae)||source, puits (l'eau des profondeurs)||spring, well (water of depths)||Quelle, Brunnen (Wasser aus der Tiefe)||fuente, pozo&lt;br /&gt;
|-&lt;br /&gt;
||didrum||lac, étang||lake, pond||See, Teich||lago, estanque&lt;br /&gt;
|-&lt;br /&gt;
||didren||couché, horizontal||lying, horizontal ||liegend, horizontal||tumbado, horizontal&lt;br /&gt;
|-&lt;br /&gt;
||dies||pied||foot||Fuß||pie&lt;br /&gt;
|-&lt;br /&gt;
||dikar||coup de pied||kick||Tritt, treten||patada&lt;br /&gt;
|-&lt;br /&gt;
||diren||nuit, noir||night, black||nacht, schwarz||noche, negro&lt;br /&gt;
|-&lt;br /&gt;
||ditak||très jeune, bébé, nouveau-né||very young, baby, newborn||sehr jung, Baby, Neugeborenes||muy joven, bebé, recién nacido &lt;br /&gt;
|-&lt;br /&gt;
||dital||nouveau, jeune||new, young||neu, jung||nuevo, joven&lt;br /&gt;
|-&lt;br /&gt;
||ditalos||débutant, bleu||beginner, newbie||Anfänger, grün (im übertragenen Sinne)||debutante, novato&lt;br /&gt;
|-&lt;br /&gt;
||ditalùch||renover, réparer||to renovate, to repair||erneuern, reparieren||renover, arreglar&lt;br /&gt;
|-&lt;br /&gt;
||dizhaï||13 824 (8x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||13,824 (8x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||13 824 (8x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||13824, 8*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||dizhash||1 152 (8x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||1,152 (8x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||1 152 (8x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||1152, 8*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||dizhum||96 (8×12)||96 (8×12)||96 (8×12)||96, 8*12&lt;br /&gt;
|-&lt;br /&gt;
||do||car||because||weil, denn||ya qué&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||ekar||coup de poing||punch||Schlag, Durchschlag||puñetazo&lt;br /&gt;
|-&lt;br /&gt;
||el||tu||you||du||tú&lt;br /&gt;
|-&lt;br /&gt;
||eps||cinq, main (5 doigts)||five, hand (5 fingers)||fünf, Hand (fünf Finger)||cinco, mano (cinco dedos)&lt;br /&gt;
|-&lt;br /&gt;
||epzhaï||8 640 (5x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||8,640 (5x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||8640 (5*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||8640, 5*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||epzhash||720 (5x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||720 (5x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||720 (5x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||720, 5*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||epzhum||cinquante = 60 (5×12)||fifty = 60 (5×12)||fünfzig = 60 (5×12)||60, 5*12&lt;br /&gt;
|-&lt;br /&gt;
||èr||de, qui appartient à||of, that belongs to||von, das gehört zu||de, que pertenece a&lt;br /&gt;
|-&lt;br /&gt;
||eti-kamen||magie salvatrice||healing magic||rettende (Heil-)Magie||magia curanda&lt;br /&gt;
|-&lt;br /&gt;
||eti-kamenos||soigneur (magique)||healer (magus)||Heiler (Magie)||curandero mago&lt;br /&gt;
|-&lt;br /&gt;
||etikamen-lo||second [groupe de] soigneurs||second [goup of] healers||zweite [Gruppe von] Betreuern||segundo [grupo de] curanderos&lt;br /&gt;
|-&lt;br /&gt;
||etim||aide||help||Hilfe||ayuda&lt;br /&gt;
|-&lt;br /&gt;
||etimùch||aider||to help||Helfer||ayudar&lt;br /&gt;
|-&lt;br /&gt;
||etimen||soin||heal||Pflege||cuidados&lt;br /&gt;
|-&lt;br /&gt;
||etimenùch||soigneur (quelqu'un)||healer (somebody)||Helfer (jemand||curandero (mago o no)&lt;br /&gt;
|-&lt;br /&gt;
||etimenos||soigneur (non magique)||healer (no magus)||Heilerin (nicht-magisch)||curandero no mago&lt;br /&gt;
|-&lt;br /&gt;
||etimenèch||soigner (se faire ...)||to get healed||zu heilen (geheilt zu werden)||curarse (hacerse curar)&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||faz||odeur||odor||Geruch||olor&lt;br /&gt;
|-&lt;br /&gt;
||fazdek||mauvaise odeur||stench||schlechter Geruch||mal olor&lt;br /&gt;
|-&lt;br /&gt;
||fazul (tem)||nez||nose||Nase||nariz&lt;br /&gt;
|-&lt;br /&gt;
||fazèch||sentir (dégager une odeur)||to smell (emit an odor)||riechen (einen Geruch verströmen)||oler (exhalar)&lt;br /&gt;
|-&lt;br /&gt;
||fazùch||sentir (percevoir une odeur)||to smell (perceive by smell)||riechen (einen Geruch wahrnehmen)||oler (percebir)&lt;br /&gt;
|-&lt;br /&gt;
||fyrk||chaleur||heat||Wärme||calor&lt;br /&gt;
|-&lt;br /&gt;
||fyrèch||se réchauffer, avoir chaud||to heat, to get hot||aufwärmen, warm sein||calentarse, tener calor&lt;br /&gt;
|-&lt;br /&gt;
||fyrùch||chauffer||to heat||Wärme||calentar&lt;br /&gt;
|-&lt;br /&gt;
||fyraï||destinée||destiny||Schicksal||destino&lt;br /&gt;
|-&lt;br /&gt;
||fyren||feu||fire||Feuer||fuego&lt;br /&gt;
|-&lt;br /&gt;
||fyrenùch||enflammer||to set fire to||entzünden||incendiar&lt;br /&gt;
|-&lt;br /&gt;
||fyrk (fyrash)||dragon, incendiaire||dragon, incendiary ||Drache, Brandstifter||dragón, incendiario&lt;br /&gt;
|-&lt;br /&gt;
||fyrkamen||magie élémentaire (feu, mais par extension magie élémentaire tout court)||elemental magic (fire, but, by extension, all of the elemental magics||Elementarmagie (eigentlich: Feuer-Magie)||magia elemental (fuego, mas por extensión, toda magia elemental)&lt;br /&gt;
|-&lt;br /&gt;
||fyrkamenos||magicien élémentaire||magus of elements||Elementarzauberer||mago elemental&lt;br /&gt;
|-&lt;br /&gt;
||fyrtem, tem ùr fyren||cœur (feu du corps)||heart (fire of the body)||Herz (Körperfeuer)||corazón (fuego de cuerpo)&lt;br /&gt;
|-&lt;br /&gt;
||fyrum||brasier||blaze||Feuerstelle||hoguera&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||geniyùch||venir||to come||kommen||venir&lt;br /&gt;
|-&lt;br /&gt;
||geniya||d'où (?)||where from (?)||woher (?)||de dónde (¿?)&lt;br /&gt;
|-&lt;br /&gt;
||-gen||en provenance de (suffixe)||from (suffix)||von (Nachsilbe)||desde (sufijo)&lt;br /&gt;
|-&lt;br /&gt;
||geniyen||provenance, origine (géographique)||provenance, origin (geographic)||Herkunft, Ursprung (geografisch)||procedencia, origen (geográfico)&lt;br /&gt;
|-&lt;br /&gt;
||gey-gey-zakün||chargez à fond, bougez-vous !||charge to the max, move yourself!||Aufladen, los geht's!||cargad a fondo, ¡se mueve!&lt;br /&gt;
|-&lt;br /&gt;
||gey-gey||en avant (insistant, renforcé)||forward (stressed, accented)||vorwärts (beharrlich, verstärkt)||adelante (con insistencia)&lt;br /&gt;
|-&lt;br /&gt;
||gey-za||charge rapide||fast charge||schnelles Laden||carga veloz&lt;br /&gt;
|-&lt;br /&gt;
||gey-zakün||charge vitesse maximale||charge on full speed||Ladung bei Höchstgeschwindigkeit||carga a velocidad máxima&lt;br /&gt;
|-&lt;br /&gt;
||gey-zaküs||téméraire||daring||waghalsig, tollkühn||temeroso&lt;br /&gt;
|-&lt;br /&gt;
||gey-zas||brave||brave||tapfer||valiente&lt;br /&gt;
|-&lt;br /&gt;
||gey||mouvement, déplacement, en avant||move, shift, forward||Bewegung, Verschiebung, vorwärts||movimiento, desplazamiento, en adelante&lt;br /&gt;
|-&lt;br /&gt;
||-gey||vers (suffixe)||toward (suffix)||zu (Nachsilbe)||hacia (sufijo)&lt;br /&gt;
|-&lt;br /&gt;
||geyùch||aller||to go||gehen zu||ir&lt;br /&gt;
|-&lt;br /&gt;
||geya||où, vers où||where, where to||wo, wohin||donde, adonde&lt;br /&gt;
|-&lt;br /&gt;
||geyen||destination, lieu d'arrivée||destination, place of arrival||Zielort, Ankunftsort||destino, lugar de llegada&lt;br /&gt;
|-&lt;br /&gt;
||geyos||vagabond||tramp||Vagabund||vagabundo&lt;br /&gt;
|-&lt;br /&gt;
||geyèchen||lieu (présent, de passage)||place (present, of transit)||Standort (gegenwärtig, zu Besuch)||lugar (tener), sitio&lt;br /&gt;
|-&lt;br /&gt;
||geyum||voyage, expédition||trip, expedition||Reisen, Expedition||viaje, expedición&lt;br /&gt;
|-&lt;br /&gt;
||geyumùch||voyager||to travel||reisen||viajar&lt;br /&gt;
|-&lt;br /&gt;
||geyumos||voyageur||traveller||Reisende||viajero&lt;br /&gt;
|-&lt;br /&gt;
||glad||arme||trad EN||Waffe||arma&lt;br /&gt;
|-&lt;br /&gt;
||gladùch||combattre||to fight||kämpfen||combatir&lt;br /&gt;
|-&lt;br /&gt;
||gladen||combat||fight||Kampf||combate&lt;br /&gt;
|-&lt;br /&gt;
||glados-an||premier [groupe de] guerriers, ou guerrier d'élite (suivant le contexte)||first [group of] warriors or elite warrior (depending on the context)||erste [Gruppe von] Kriegern, oder Elitekrieger (je nach Kontext)||primer [grupo de] guerreros, guerreros élites (según el contexto)&lt;br /&gt;
|-&lt;br /&gt;
||glados-lo||second [groupe de] guerriers||second [group of] warriors||zweite [Gruppe von] Kriegern||segundo [grupo de] guerreros&lt;br /&gt;
|-&lt;br /&gt;
||glados||combattant, guerrier||fighter, warrior||Kämpfer, Kriegerin||combatiente, guerrero&lt;br /&gt;
|-&lt;br /&gt;
||gladum||guerre||war||Krieg||guerra&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||hob||vêtement||piece of clothing||Kleidungsstück||prenda, ropa&lt;br /&gt;
|-&lt;br /&gt;
||hobùch||habiller (quelqu'un ou soi-même)||to dress (somebody else or oneself)||(jemanden oder sich selbst) anziehen||vestir&lt;br /&gt;
|-&lt;br /&gt;
||hobaï||mode (la)||fashion||Mode (die)||moda&lt;br /&gt;
|-&lt;br /&gt;
||hoben||ensemble (de vêtement), costume (complet)||clothing, outfit||Set (Kleidung), Anzug (komplett)||conjunto, traje&lt;br /&gt;
|-&lt;br /&gt;
||hobenos||tailleur (homin/e)||tailor||Schneider (männlich/weiblich)||sastre&lt;br /&gt;
|-&lt;br /&gt;
||hobèch||habiller (se faire..)||to be dressed||angekleidet werden||cortarse&lt;br /&gt;
|-&lt;br /&gt;
||hobum||garde-robe (ensemble de vêtement)||wardrobe (all clothings)||Garderobe (Kleidung)||guardarropa&lt;br /&gt;
|-&lt;br /&gt;
||hukos (künos-hus)||capitaine (grade)||captain (grade)||Hauptmann (Rang)||capitán (grado)&lt;br /&gt;
|-&lt;br /&gt;
||hus||trois, à droite||three, on the right ||drei, auf der rechten Seite||tres, a la derecha&lt;br /&gt;
|-&lt;br /&gt;
||hus, hus-gey||partez à droite, à trois heures||move on the right, at three hours||nach rechts, auf drei Uhr||id a la derecha, a 3 horas&lt;br /&gt;
|-&lt;br /&gt;
||huzhaï||5 184 (3x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;||5,184 (3x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||5 184 (3x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;||5184, 3*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||huzhash||432 (3x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||432 (3x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||432 (3x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||432, 3*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||huzhum||36 (3×12)||36 (3×12)||36 (3×12)||36, 3*12&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||i||et||and||und||y&lt;br /&gt;
|-&lt;br /&gt;
||in||sept||seven||sieben||siete&lt;br /&gt;
|-&lt;br /&gt;
||inaï||12 096 (7x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||12,096 (7x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||12 096 (7x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;||12096, 7*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||inash||1 008 (7x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||1,008 (7x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||1 008 (7x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;||1008, 7*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||inum||84 (7×12)||84 (7x12)||84 (7×12)||84, 7*12&lt;br /&gt;
|-&lt;br /&gt;
||ix||dix||ten||zehn||diez &lt;br /&gt;
|-&lt;br /&gt;
||izhaï||17 280 (10×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||17, 280 (10×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||17 280 (10×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;||17280, 10*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||izhash||1 440 (10×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||1,440 (10×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||1 440 (10×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;||1440, 10*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||izhashor||année (1 440 jours, 4×360 jours)||year (1,440 days, 4x360 days||Jahr (1.440 Tage, 4×360 Tage)||año ''(4x360 dias)''&lt;br /&gt;
|-&lt;br /&gt;
||izhum||120 (10×12)||120 (10x12)||120 (10×12)||120, 10*12&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||kahel||ambre (matière)||amber (material)||Bernstein (Material)||ámbar (materia)&lt;br /&gt;
|-&lt;br /&gt;
||kaldir||grenat||garnet||Granate||granate&lt;br /&gt;
|-&lt;br /&gt;
||kam||sève||sap||Sap||savia&lt;br /&gt;
|-&lt;br /&gt;
||kamen||magie||magic||Magie||magia&lt;br /&gt;
|-&lt;br /&gt;
||kamenos||magicien||magus||Magier||mago&lt;br /&gt;
|-&lt;br /&gt;
||kar||coup (générique)||blow (generic)||Schuss (allgemein)||golpe (genérico)&lt;br /&gt;
|-&lt;br /&gt;
||kartal||coup au visage, insulte de défi||blow to the face, challenging insult||Schlag ins Gesicht, herausfordernde Beleidigung||golpe en la cara, insulto desafiante&lt;br /&gt;
|-&lt;br /&gt;
||kask||ambre (couleur)||amber (color)||Bernstein (Farbe)||ámbar (color)&lt;br /&gt;
|-&lt;br /&gt;
||kek||coupe, tranchage||cut, slicing||schneiden, aufschneiden||corte, tala&lt;br /&gt;
|-&lt;br /&gt;
||kek-anaï||coupé en petits morceaux, petite fraction||cut into small pieces, small fraction||in kleine Stücke geschnitten, kleine Fraktion||cortado en trozos pequeños, fracción pequeña&lt;br /&gt;
|-&lt;br /&gt;
||kek-anum||coupé en douze, un douzième (fraction), mois||cut into twelve pieces, a twelfth (fraction), month||geteilt durch zwölf, ein Zwölftel (Bruch), Monat||cortado en doce, un doceavo (fracción), mes&lt;br /&gt;
|-&lt;br /&gt;
||kek-lo||coupé en deux, moitié, demi||cut in half, half||halbieren, halb||cortado por la mitad, mitad&lt;br /&gt;
|-&lt;br /&gt;
||kek-on||coupé en quatre, quart||cut in four pieces, quarter||in Viertel schneiden, vierteln||cortado en cuatro, cuarto&lt;br /&gt;
|-&lt;br /&gt;
||keken||morceau, une part, une fraction||piece, a part, a fraction||ein Stück, Anteil, Bruchteil||pieza, parte&lt;br /&gt;
|-&lt;br /&gt;
||kekùch||couper, trancher, plier||to cut, to slice, to bend ||schneiden, trennen, knicken||cortar, rebanar, doblar&lt;br /&gt;
|-&lt;br /&gt;
||kekum||hachis, haché menu||mince, finely minced||hacken, fein gehackt||picada, menú picado&lt;br /&gt;
|-&lt;br /&gt;
||kel||il||he||er||el&lt;br /&gt;
|-&lt;br /&gt;
||kifyr||bonheur||happiness||Glück||felicidad&lt;br /&gt;
|-&lt;br /&gt;
||kiryr (kifyr ùr pyr)||larme de joie||tear of joy||Freudenträne||lágrima de alegría&lt;br /&gt;
|-&lt;br /&gt;
||kifyrèch||être heureux||to be happy||glücklich sein||ser feliz&lt;br /&gt;
|-&lt;br /&gt;
||kifiren||fête||party||Fest, Feier||fiesta&lt;br /&gt;
|-&lt;br /&gt;
||kifirùch||faire la fête||to party||feiern||estar de juerga&lt;br /&gt;
|-&lt;br /&gt;
||kior||bon, beau||good, beautiful||gut, schön||bueno, hermoso&lt;br /&gt;
|-&lt;br /&gt;
||kif||rire (le)||laughter||Lachen (das)||risa&lt;br /&gt;
|-&lt;br /&gt;
||kifèch||rire (verbe)||to laugh||lachen||reír&lt;br /&gt;
|-&lt;br /&gt;
||kifùch||faire rire, blaguer||to make […] laugh, to joke||Leute zum Lachen bringen, Witze machen||hacer reír, bromear&lt;br /&gt;
|-&lt;br /&gt;
||kilek||cadeau||gift||Geschenk||regalo&lt;br /&gt;
|-&lt;br /&gt;
||kilekùch||offrir||to offer||Angebot||ofrecer&lt;br /&gt;
|-&lt;br /&gt;
||kokar||coup de coude, genou||nudge, knee||Ellenbogen, Knie||codazo, golpe de rodilla&lt;br /&gt;
|-&lt;br /&gt;
||kol||pli||crease||Knitter, Falte||pliegue&lt;br /&gt;
|-&lt;br /&gt;
||koltem||articulation majeure, genou, coude||major articulation, knee, elbow||Hauptgelenk, Knie, Ellbogen||articulación mayor, rodilla, codo&lt;br /&gt;
|-&lt;br /&gt;
||kolèch-(lo/hus)||s'incliner ('''kolèch-lo''') / s'asseoir ('''kolèch-hus''')||to kneel in respect ('''kolèch-lo''')/ to sit ('''kolèch-hus''')||sich verbeugen ('''kolèch-lo''') / sitzen ('''kolèch-hus''')||inclinarse ('''kolèch-lo''') / sentarse  ('''kolèch-hus''')&lt;br /&gt;
|-&lt;br /&gt;
||kol-hus||assis, plié en 3||sitting, folded in three||sitzend, gefaltet in 3||sentado, doblado en 3&lt;br /&gt;
|-&lt;br /&gt;
||kolùch||plier||to fold||falten||pliegar&lt;br /&gt;
|-&lt;br /&gt;
||kolum||rides||wrinkles||Falten||arrugas&lt;br /&gt;
|-&lt;br /&gt;
||krak||dents, crocs (synonyme de krok)||teeth, fangs (synonyme for krok)||Zähne, Reißzähne (Synonym von krok)||dientes, colmillos (sinónimo de krok)&lt;br /&gt;
|-&lt;br /&gt;
||krakien||morsure peu appuyée ludique ou stimulante||playful or stimulating bite||spielerischer oder anregender Biß||mordida juguetona o estimulante&lt;br /&gt;
|-&lt;br /&gt;
||krakiùch||mordre « amicalement »||to &amp;quot;friendly&amp;quot; bite||freundlicher Biß||morder &amp;quot;amigablemente&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||krat||pioche||pickaxe||Spitzhacke||pico&lt;br /&gt;
|-&lt;br /&gt;
||kraten||trou, excavation||hole, excavation||Loch, Ausgrabung||agujero, excavación&lt;br /&gt;
|-&lt;br /&gt;
||kratos||foreur||driller||Ausgräber||perforador&lt;br /&gt;
|-&lt;br /&gt;
||kratùch||forer||to drill||ausgraben||escavar&lt;br /&gt;
|-&lt;br /&gt;
||kratum||carrière (l'endroit)||quarry||Grabung (der Ort)||cantera&lt;br /&gt;
|-&lt;br /&gt;
||kri||ongles, griffes||nails, claws||Nägel, Krallen||uñas, garras&lt;br /&gt;
|-&lt;br /&gt;
||kridaken||griffure vicieuse||vicious scratch||bösartiges Kratzen||rasguño vicioso&lt;br /&gt;
|-&lt;br /&gt;
||kridakùch||griffer, lacérer dans le but de tuer||to scratch, to lacerate to kill||Kratzen, Aufschlitzen mit dem Ziel der Tötung||arañar, lacerar para matar&lt;br /&gt;
|-&lt;br /&gt;
||krin||griffure (générique)||scratch (generic)||Kratzer (allgemein)||rasguño (genérico)&lt;br /&gt;
|-&lt;br /&gt;
||krini||griffure peu appuyée pour stimuler||light scratch to stimulate||leichtes Kratzen zur Anregung||rasguño ligeramente presionado para estimular&lt;br /&gt;
|-&lt;br /&gt;
||kriniùch||griffer « tendrement »||to &amp;quot;softly&amp;quot; scratch||zärtlich kratzen||arañar &amp;quot;tiernamente&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||krinùch||griffer (générique)||to scratch (generic)||kratzen (allgemein)||arañar (genérico)&lt;br /&gt;
|-&lt;br /&gt;
||krital||griffure au visage, insulte mortelle||scratch on the face, mortal insult||Kratzer im Gesicht, tödliche Beleidigung||rasguño en la cara, insulto mortal&lt;br /&gt;
|-&lt;br /&gt;
||kritalùch||griffer au visage, insulter||to scratch on the face, to insult||kratzen im Gesicht, beleidigen||rasguño en la cara, insulto&lt;br /&gt;
|-&lt;br /&gt;
||krodaken||morsure fatale||deadly bite||tödlicher Biß||mordedura fatal&lt;br /&gt;
|-&lt;br /&gt;
||krodakùch||achever d'un coup de dent (utilisé pour les prédateurs)||to finish […] off with a stroke of fang (used about predators)||mit einem Hieb der Reißzähne erledigen (wird bei Raubtieren verwendet)||terminar con un bocado (usado para depredadores)&lt;br /&gt;
|-&lt;br /&gt;
||krok||dents, crocs (synonyme krak)||teeth, fangs (synonyme for krak)||Zähne, Reißzähne (Synonym: Krak)||dientes, colmillos (sinónimo krak)&lt;br /&gt;
|-&lt;br /&gt;
||krokaï||l'art des morsures||the art of bites||die Kunst des Beißens||el arte de la mordedura&lt;br /&gt;
|-&lt;br /&gt;
||krokarn||morsure « de combat »||&amp;quot;fighting&amp;quot; bite||Kampf-Biß||mordida de &amp;quot;combate&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
||krokarùch||mordre profondément pour blesser||To bite deep to injure||tief zubeißen, um zu verletzen||morder profundamente para lastimar&lt;br /&gt;
|-&lt;br /&gt;
||kroken||morsure (générique)||bite (generic)||Biß (allgemein)||mordida (genérico)&lt;br /&gt;
|-&lt;br /&gt;
||krokien||mordillage||nibbling||beißend||mordisqueo&lt;br /&gt;
|-&lt;br /&gt;
||krokiùch||mordiller||to nibble||kauen||mordisquear&lt;br /&gt;
|-&lt;br /&gt;
||krokùch||mordre (générique)||to bite (generic)||beißen (allgemein)||mordida (genérico)&lt;br /&gt;
|-&lt;br /&gt;
||krokün||morsure rituelle entre homin et homine destinée à marquer et se faire marquer par l'être aimée||ritual bite between homin and homina intended to mark and be marked by the loved one||ritueller Biss zwischen Männchen und Weibchen, um die Geliebte zu markieren und von ihr markiert zu werden||mordida ritual entre homin y homine destinada a marcar y ser marcado por el ser querido&lt;br /&gt;
|-&lt;br /&gt;
||kün||grand, chef (abrégé de '''künos''')||great, chief (abbreviated form of '''künos''')||Großer, Anführer (abgekürzt von '''künos''')||grande, jefe (abreviatura de '''künos''')&lt;br /&gt;
|-&lt;br /&gt;
||kün-fyrum||soleil||sun||Sonne||sol&lt;br /&gt;
|-&lt;br /&gt;
||künaï||grandeur (au sens figuré), noblesse||greatness (figurative sense), nobility||Größe (bildlich gesprochen), Adel||grandeza (en sentido figurado), nobleza&lt;br /&gt;
|-&lt;br /&gt;
||künak||titan||giant||Titan||titánico&lt;br /&gt;
|-&lt;br /&gt;
||künos||chef||chief||Chef, Führer||jefe&lt;br /&gt;
|-&lt;br /&gt;
||künos-an||premier chef, commandant||top chief, commander||Erster Chef, Kommandeur||primer jefe, comandante&lt;br /&gt;
|-&lt;br /&gt;
||künos-hus||capitaine (grade)||captain (grade)||Hauptmann (Rang)||capitán (rango)&lt;br /&gt;
|-&lt;br /&gt;
||künos-lo||officier en second||second in command officer||zweiter Offizier||segundo oficial&lt;br /&gt;
|-&lt;br /&gt;
||künos-on||lieutenant||lieutenant||Leutnant||teniente&lt;br /&gt;
|-&lt;br /&gt;
||künpaya||enceinte (homine)||pregnant||schwanger (Homina)||enceinte&lt;br /&gt;
|-&lt;br /&gt;
||künüm||géant||huge||riesig||gigante&lt;br /&gt;
|-&lt;br /&gt;
||kyanos||chasseur||hunter||Jäger||cazador&lt;br /&gt;
|-&lt;br /&gt;
||kyanùch||chasser||to hunt||Jagd||cazar&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||la-gey-zas urkyan||proie peureuse||fearful prey||misstrauische Beute||presa temerosa&lt;br /&gt;
|-&lt;br /&gt;
||la-gey-zas, lagezas||fuyard, lâche, peureux||fugitive, coward, fearful||weggelaufen, feige, ängstlich||fugitivo, cobarde, temeroso&lt;br /&gt;
|-&lt;br /&gt;
||la, la-gey||retraite, recul, revenez||retreat, moving back, come back||Ruhestand, Rückzug, Rückkehr||retirarse, retroceso, volved &lt;br /&gt;
|-&lt;br /&gt;
||la||six, recul||six, moving back||sechs, Rückschlag||seis retroceso&lt;br /&gt;
|-&lt;br /&gt;
||ladi||postérieur, fesses||rear, buttocks||Hintern, Gesäß||posteriores, nalgas&lt;br /&gt;
|-&lt;br /&gt;
||lagez||peur||fear||Angst||miedo&lt;br /&gt;
|-&lt;br /&gt;
||lagezèch||avoir peur||to be afraid||sich ängstigen||tener miedo&lt;br /&gt;
|-&lt;br /&gt;
||lagezùch||faire peur||to scare||erschrecken, verscheuchen||dar miedo&lt;br /&gt;
|-&lt;br /&gt;
||laï||10 368 (6×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||10,368 (6×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;||10 368 (6×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||10,368, 6*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||lahash||864 (6×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||864 (6×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||864 (6×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||864, 6*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||lahum||72 (6×12)||72 (6x12)||72 (6×12)||72, 6*12&lt;br /&gt;
|-&lt;br /&gt;
||ledap (leken èr dapper)||transaction||transaction||Transaktion, Geschäft||transacción&lt;br /&gt;
|-&lt;br /&gt;
||ledapùch||vendre||to sell||verkaufen||Vender&lt;br /&gt;
|-&lt;br /&gt;
||ledapèch||acheter||to buy||kaufen||comprar&lt;br /&gt;
|-&lt;br /&gt;
||lekèch||recevoir||receive||empfangen||recibir&lt;br /&gt;
|-&lt;br /&gt;
||leken||échange||trade||Tausch, Austausch||cambio&lt;br /&gt;
|-&lt;br /&gt;
||lekenùch||échanger||to trade||tauschen, austauschen||intercambiar&lt;br /&gt;
|-&lt;br /&gt;
||lekùch||donner||to give||geben||dar&lt;br /&gt;
|-&lt;br /&gt;
||lik||essence végétale||plant essence||Pflanzen-Essenz||esencia vegetal&lt;br /&gt;
|-&lt;br /&gt;
||likan||végétal, plante||vegetable, plant||pflanzlich, Pflanze||vegetal, planta&lt;br /&gt;
|-&lt;br /&gt;
||likum||champ||field||Feld||campo&lt;br /&gt;
|-&lt;br /&gt;
||likùch||pousser, croître||to grow||wachsen, sich entwickeln||crecer&lt;br /&gt;
|-&lt;br /&gt;
||likan (sk)||vert||green||grün||verde&lt;br /&gt;
|-&lt;br /&gt;
||likadir||vert foncé||dark green||dunkelgrün||verde oscuro&lt;br /&gt;
|-&lt;br /&gt;
||likafyr||émeraude (couleur)||emerald-green||smaragdgrün||esmeralda (color)&lt;br /&gt;
|-&lt;br /&gt;
||lo||deux||two||zwei||dos&lt;br /&gt;
|-&lt;br /&gt;
||loash||288 (2x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||288 (2x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||288 (2x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;||288, 2*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||hus-lodid||la jambe droite||the right leg||das rechte Bein||la pierna derecha&lt;br /&gt;
|-&lt;br /&gt;
||lodid (tem)||les jambes ('''lo-didra-tem''', ''les 2 du bas du corps'')||the legs ('''lo-didra-tem''', ''the body two bottom ones''||die Beine ('''lo-didra-tem''', ''die 2 Unterkörper'')||las piernas ('''lo-didra-tem''', ''ambos parte inferior del cuerpo'')&lt;br /&gt;
|-&lt;br /&gt;
||lodra||les bras ('''lo-odra-tem''', ''les 2 du haut du corps'')||the arms ('''lo-odra-tem''', ''the body two top ones'')||die Arme ('''lo-odra-tem''', ''die 2 Oberkörper'')||los brazos ('''lo-odra-tem''', ''ambos parte superior del cuerpo'')&lt;br /&gt;
|-&lt;br /&gt;
||lokos (künos-lo)||commandant en second||second in command||Stellvertretender Kommandant||segundo al mando&lt;br /&gt;
|-&lt;br /&gt;
||lozhaï ûr anaï||2x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;6&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;||2x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;6&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;||2x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;6&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;||~dos millones, 2x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;6&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||lozhaï||3 456 (2×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||3,456 (2×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||3 456 (2×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||3456, 2*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||lozhash anum lo||216 (base 12) soit 302 (base 10)||216 (base 12) or 302 (base 10)||216 (base 12) soit 302 (base 10)||216 en base 12, lo que da en base 10: 302&lt;br /&gt;
|-&lt;br /&gt;
||lozhum-bem||environ 2 douzaines||about two dozens||etwa 2 Dutzend||alrededor de 2 docenas&lt;br /&gt;
|-&lt;br /&gt;
||lozhum||24 (2×12)||24 (2×12)||24 (2×12)||24, 2*12&lt;br /&gt;
|-&lt;br /&gt;
||lyrùch||chanter||to sing||singen||cantar&lt;br /&gt;
|-&lt;br /&gt;
||lyren||chanson||song||Lied||canción&lt;br /&gt;
|-&lt;br /&gt;
||lyros||chanteur||singer||Sänger/-in||Cantante&lt;br /&gt;
|-&lt;br /&gt;
||lyrum||concert, récital||concert, recital||Konzert, Vortrag||concierto, recital&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||mak||amour||love||Liebe||amor&lt;br /&gt;
|-&lt;br /&gt;
||makos||amant, petit ami||lover, boyfriend||Liebhaber, Freund||amante&lt;br /&gt;
|-&lt;br /&gt;
||makèch||aimer||to love||lieben||amar, querer&lt;br /&gt;
|-&lt;br /&gt;
||malaka||enfant||child||Kind||niño&lt;br /&gt;
|-&lt;br /&gt;
||malos||frère, soeur||brother, sister||Bruder, Schwester||hermano, hermana&lt;br /&gt;
|-&lt;br /&gt;
||mektib||mektoub (animal)||mektoub (animal)||Mektoub (Tier)||mektoub (animal)&lt;br /&gt;
|-&lt;br /&gt;
||mektichk||fauve (couleur)||fawn||rehbraun (Farbe)||leonado&lt;br /&gt;
|-&lt;br /&gt;
||melaï||19 008 (11×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||19,008 (11×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||19 008 (11×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||19008, 11*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||melash||1 584 (11×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||1,584 (11×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||1 584 (11×12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||1584, 11*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||melo, melo-gey||déborder légèrement par la gauche, à onze heures||overflow slightly to the left, at eleven hours||leicht nach links, auf elf Uhr||ligeramente desbordar por la izquierda, hacia las once horas&lt;br /&gt;
|-&lt;br /&gt;
||melo||onze, dernier, fin||eleven, last, end||elf, letzte, Ende||once, último, fin&lt;br /&gt;
|-&lt;br /&gt;
||melum||132 (11×12)||132 (11×12)||132 (11×12)||132, 11*12&lt;br /&gt;
|-&lt;br /&gt;
||melùch||terminer, finir||to end, to finish||fertigstellen, beenden||terminar&lt;br /&gt;
|-&lt;br /&gt;
||meyu||bois||wood||Holz||madera&lt;br /&gt;
|-&lt;br /&gt;
||meyu (sk)||bois (couleur), marron||wood (color), brown||holzfarben, braun||color madera, marrón&lt;br /&gt;
|-&lt;br /&gt;
||meyum||forêt (d'arbre)||trad EN||Wald (von Bäumen)||bosque (árbol)&lt;br /&gt;
|-&lt;br /&gt;
||meyor (meyu i or)||bois clair (couleur), entre beige et jaune||light wood (color), between beige and yellow||helles Holz (Farbe), zwischen beige und gelb||madera clara, entre beige y amarillo&lt;br /&gt;
|-&lt;br /&gt;
||mefyr (meyu i fyr)||jaune vif||bright yellow||hellgelb||amarillo brillante&lt;br /&gt;
|-&lt;br /&gt;
||mogùch||manger||to eat||essen||comer&lt;br /&gt;
|-&lt;br /&gt;
||mogum||banquet||banquet||Bankett||banquete&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||negey (neygey)||libre, liberté, je vais où je veux (je veux je vais)||free, freedom, I go wherever I want (I want I go)||frei, Freiheit (ich gehe wohin ich will)||libre, libertad, voy a donde quiero (quiero voy)&lt;br /&gt;
|-&lt;br /&gt;
||nel||ils||they||sie||ellos&lt;br /&gt;
|-&lt;br /&gt;
||nel ûr la||sur leur arrière-garde, prenez les à revers||on their rear guard, catch them from behind||auf ihre Nachhut, sie von hinten fangen||en su retaguardia, llévalos de vuelta&lt;br /&gt;
|-&lt;br /&gt;
||nel ûr sen||sur le flanc gauche (de l'ennemi)||on the left flank (of the enemy)||auf der linken Flanke (des Feindes)||en el flanco izquierdo (del enemigo)&lt;br /&gt;
|-&lt;br /&gt;
||ney||oui||yes||ja||sí&lt;br /&gt;
|-&lt;br /&gt;
||neya||si||yes||ja||si&lt;br /&gt;
|-&lt;br /&gt;
||neyen||besoin||need||brauchen||necesidad&lt;br /&gt;
|-&lt;br /&gt;
||neyùch||vouloir, accepter||to want, to accept||zu wollen, zu akzeptieren||querer, aceptar&lt;br /&gt;
|-&lt;br /&gt;
||niar||tout, ensemble hétérogène, tous ensemble||all, heterogeneous set, all together||alle, heterogene Gruppe, alle zusammen||todo, conjunto heterogéneo, todos juntos&lt;br /&gt;
|-&lt;br /&gt;
||nuk||tristesse||sadness||Traurigkeit||tristeza&lt;br /&gt;
|-&lt;br /&gt;
||nukùch||(être) triste||(to be) sad||traurig (sein)||(estar) triste&lt;br /&gt;
|-&lt;br /&gt;
||nuken||pleur||crying||weinen||lloro&lt;br /&gt;
|-&lt;br /&gt;
||nukum||déprimé, dépression||depressed, depression||deprimiert, Depression||deprimido, depresión&lt;br /&gt;
|-&lt;br /&gt;
||nùryr (nuk ùr pyr)||larme (de tristesse)||tear (of sorrow)||Träne (der Traurigkeit)||lágrima (de tristeza)&lt;br /&gt;
|-&lt;br /&gt;
||nutal (nuk-tal)||douleur morale||moral pain||emotionale Schmerzen||dolor moral&lt;br /&gt;
|-&lt;br /&gt;
||nutalèch||souffrir moralement (s'il y a ambiguité)||to be in moral pain (when ambiguous)||moralisch leiden (bei Unklarheiten)||sufrir moralmente (si hay alguna ambigüedad)&lt;br /&gt;
|-&lt;br /&gt;
||nutèch||souffrir (générique)||to be in pain||leiden (allgemein)||sufrir (genérico)&lt;br /&gt;
|-&lt;br /&gt;
||nutem (nuk-tem)||douleur physique||physical pain||körperlicher Schmerz||dolor físico&lt;br /&gt;
|-&lt;br /&gt;
||nutemèch||souffrir physiquement (s'il y a ambiguité)||to be in physical pain (when ambiguous)||körperliche Schmerzen (bei Unklarheiten)||sufrir físicamente (si hay alguna ambigüedad)&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||odra||ciel, bleu ciel, haut||sky, sky-blue, high||Himmel, himmelblau, hoch||cielo, azul cielo, arriba&lt;br /&gt;
|-&lt;br /&gt;
||odraos||zoraï (pas forcément péjoratif)||Zoraï (not necessarily pejorative)||zorai-blau (nicht unbedingt negativ)||zoraï (no necesariamente peyorativo)&lt;br /&gt;
|-&lt;br /&gt;
||odraï||univers||universe||Universum||universo&lt;br /&gt;
|-&lt;br /&gt;
||odratem||torse, haut du corps||torso, top part of body||Torso, Oberkörper||torso, parte superior del cuerpo&lt;br /&gt;
|-&lt;br /&gt;
||odrak (tem)||poitrine||chest||Brustkorb||pecho&lt;br /&gt;
|-&lt;br /&gt;
||odrafyr||bleu vif||bright blue||hellblau||azul brillante&lt;br /&gt;
|-&lt;br /&gt;
||odradir||bleu nuit||midnight blue||nachtblau||azul oscuro&lt;br /&gt;
|-&lt;br /&gt;
||odrag||bleu-gris||blue-gray||grau-blau||gris azulado&lt;br /&gt;
|-&lt;br /&gt;
||odralyk||turquoise||turquoise||türkis (Farbe)||turquesa&lt;br /&gt;
|-&lt;br /&gt;
||odraùch||monter (vers le haut)||to go up||hinaufgehen (aufwärts)||subir&lt;br /&gt;
|-&lt;br /&gt;
||odren||debout, dressé (vers le haut), vertical||standing, raised, vertical ||stehend, aufrecht||de pie, erecto (hacia arriba), vertical&lt;br /&gt;
|-&lt;br /&gt;
||odrup (ancien)||pluie (l'eau du ciel)||rain (the water from sky)||Regen (Wasser vom Himmel)||lluvia (agua del cielo)&lt;br /&gt;
|-&lt;br /&gt;
||og||fumée||smoke||Rauch||humo&lt;br /&gt;
|-&lt;br /&gt;
||ogor||gris clair||light gray||hellgrau||gris claro&lt;br /&gt;
|-&lt;br /&gt;
||og (sk)||gris||gray||grau||gris&lt;br /&gt;
|-&lt;br /&gt;
||ogbem||furtif||stealth||heimlich||cauteloso&lt;br /&gt;
|-&lt;br /&gt;
||oks||intérieur||inside||innen||interior&lt;br /&gt;
|-&lt;br /&gt;
||okùsh (oks-gey[ush])||entrer||enter||hinein (gehen, geben)||Entrar&lt;br /&gt;
|-&lt;br /&gt;
||okran (oks-ran)||bord, frontière (proche de l'intérieur)||edge, border (near the inside)||Rand, Grenze (in der Nähe des Innenraums)||borde (cerca del interior)&lt;br /&gt;
|-&lt;br /&gt;
||okranos||homin de la frontière, frontalier||homin of the border, border dweller||Grenzbewohner, Grenzgänger||homín fronterizo&lt;br /&gt;
|-&lt;br /&gt;
||on||quatre||four||vier||cuatro&lt;br /&gt;
|-&lt;br /&gt;
||onzhaï||6 912 (4x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||6,912 (4x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||6 912 (4x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||6912, 4*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||onzhash||576 (4x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||576 (4x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||576 (4x12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;)||576, 4*12&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||onzhum||48 (4×12)||48 (4×12)||48 (4×12)||48, 4*12&lt;br /&gt;
|-&lt;br /&gt;
||onkhos (künos-on)||lieutenant (grade)||lieutenant (grade)||Leutnant (Rang)||teniente (rango)&lt;br /&gt;
|-&lt;br /&gt;
||or||lumière||light||licht, hell||luz&lt;br /&gt;
|-&lt;br /&gt;
||oraï||ordre||order||Order||orden&lt;br /&gt;
|-&lt;br /&gt;
||orak||discipline||discipline||Disziplin||disciplina&lt;br /&gt;
|-&lt;br /&gt;
||oràch||je devais (le faire), c'était mon devoir, de rien (suite à merci)||I had to (do it), it was my duty, you're welcome (in reply to thanks)||Ich mußte es (tun), es war meine Pflicht, gern geschehen (als Antwort auf einen Dank)||Tenía que (hacerlo), era mi deber, de nada (gracias)&lt;br /&gt;
|-&lt;br /&gt;
||oren||jour||day||Tag||día&lt;br /&gt;
|-&lt;br /&gt;
||oren pyr||bonjour (plus ou moins &amp;quot;jour d'honneur et de mort&amp;quot;)||hello (more or less &amp;quot;day of honor and death&amp;quot;||Guten Morgen (mehr oder weniger &amp;quot;Tag der Ehre und des Todes&amp;quot;)||hola (más o menos &amp;quot;día de honor y muerte&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
||orèch||(verbe) devoir||to have to||müssen||tener que&lt;br /&gt;
|-&lt;br /&gt;
||orkolum||dune||dune||Düne||duna&lt;br /&gt;
|-&lt;br /&gt;
||orul||yeux||eyes||Augen||ojos&lt;br /&gt;
|-&lt;br /&gt;
||orulfyren||colère (&amp;quot;yeux de flamme&amp;quot;)||anger (&amp;quot;eyes in fire&amp;quot;)||Wut (&amp;quot;Flammenaugen&amp;quot;)||ira (ojos de fuego)&lt;br /&gt;
|-&lt;br /&gt;
||orum||désert||desert||Wüste||desierto&lt;br /&gt;
|-&lt;br /&gt;
||orsk||blanc||white||weiß||blanco&lt;br /&gt;
|-&lt;br /&gt;
||orskos||matis (insulte)||Matis (insult)||Weißer Homin (beleidigend für Matis)||matis (insulto)&lt;br /&gt;
|-&lt;br /&gt;
||orog||gris très clair (blanc grisé)||lighter gray (grayed white)||sehr helles Grau (gräuliches Weiß)||gris muy claro (blanco grisáceo)&lt;br /&gt;
|-&lt;br /&gt;
||os||homin||homin||Homin||homin&lt;br /&gt;
|-&lt;br /&gt;
||osa||qui||who||wer||quién&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||pak (tem)||sexe (organe)||genitals||Geschlecht (Organ)||sexo (órgano)&lt;br /&gt;
|-&lt;br /&gt;
||paken||l'acte sexuel||the coitus||der Geschlechtsakt||el acto sexual&lt;br /&gt;
|-&lt;br /&gt;
||pakùch||faire l'amour||to have sex||Liebe machen||hacer el amor&lt;br /&gt;
|-&lt;br /&gt;
||paya||nid||nest||Nest||nido&lt;br /&gt;
|-&lt;br /&gt;
||paya (tem)||ventre (de l'homine)||womb||Bauch (Körperteil)||vientre (de la homine)&lt;br /&gt;
|-&lt;br /&gt;
||payaèch||naître||to be born||geboren werden||nacer&lt;br /&gt;
|-&lt;br /&gt;
||payaùch||accoucher||to give birth||gebären, entbinden||dar a luz&lt;br /&gt;
|-&lt;br /&gt;
||pyr||humidité, humide, vie||dampness, damp, life||feucht, nass, lebend||humedad, húmedo, vida&lt;br /&gt;
|-&lt;br /&gt;
||pyrùch||boire||to drink||trinken||beber&lt;br /&gt;
|-&lt;br /&gt;
||pyrae (pyraeen)||eau||water||Wasser (das.., die..)||agua&lt;br /&gt;
|-&lt;br /&gt;
||pyren||sang||blood||Blut||sangre&lt;br /&gt;
|-&lt;br /&gt;
||pyrèch||vivre||to live||leben||vivir&lt;br /&gt;
|-&lt;br /&gt;
||pyrodra (moderne)||pluie||rain||Regen||lluvia&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||ramèch||merde, putain (juron)||shit, fuck (curse word)||Scheiße, verdammt! (Schimpfwort)||mierda, puta (juramiento)&lt;br /&gt;
|-&lt;br /&gt;
||-ran||près de (suffixe) ; '''sel-ran, sel ùr ran''' : ''près de moi''||near (suffix); '''sel-ran, sel ùr ran''': ''near me''||nahe (Suffix); &amp;quot;'sel-ran, sel ùr ran&amp;quot;': &amp;quot;mir nahe''||cerca (sufijo); '''sel-ran, sel ùr ran''' : ''cerca de mí''&lt;br /&gt;
|-&lt;br /&gt;
||ran||proche, proximité (faible distance)||close, proximity (short distance)||nahe, Nähe (geringe Entfernung)||cerca, proximidad (corta distancia)&lt;br /&gt;
|-&lt;br /&gt;
||ranum||voisinage||neighborhood||Nachbarschaft, Umgebung||vecindario&lt;br /&gt;
|-&lt;br /&gt;
||ranaï||promiscuité||overcrowding||Gedränge||promiscuidad&lt;br /&gt;
|-&lt;br /&gt;
||ranos||voisin (homin)||neighbor (homin)||Nachbar (Homin)||vecino (homin)&lt;br /&gt;
|-&lt;br /&gt;
||recht||loi||law||Recht, Gesetz||ley&lt;br /&gt;
|-&lt;br /&gt;
||rechtèch||être condamné||to be convicted||verurteilt werden||estar condenado&lt;br /&gt;
|-&lt;br /&gt;
||rechtùch||juger, dispenser la justice||to judge, to provide justice||richten, Recht sprechen||juzgar, hacer justicia&lt;br /&gt;
|-&lt;br /&gt;
||rechten||justice||justice||Gerechtigkeit||justicia&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||saltùch||danser||to dance||tanzen||bailar&lt;br /&gt;
|-&lt;br /&gt;
||salten||danse||dance||Tanz||danza&lt;br /&gt;
|-&lt;br /&gt;
||saltum||bal||ball (dance)||Tanz (-Veranstaltung, Ball)||baile&lt;br /&gt;
|-&lt;br /&gt;
||sek||couleur||color||Farbe||color&lt;br /&gt;
|-&lt;br /&gt;
||seka||de quelle couleur ...||what color is …||von welcher Farbe ..||de que color ...&lt;br /&gt;
|-&lt;br /&gt;
||sel||je||I||ich||yo&lt;br /&gt;
|-&lt;br /&gt;
||selen||amour-propre||amour-propre||Selbstwertgefühl, Selbstliebe||amor propio&lt;br /&gt;
|-&lt;br /&gt;
||selum||fierté, orgueil, bravo||pride, bravo||Stolz, Ehrgefühl, Tapferkeit||orgullo, bravo&lt;br /&gt;
|-&lt;br /&gt;
||selumdek||vantardise ('''selum dekior''' = ''mauvaise fierté, fierté mal placée'')||boasting (('''selum dekior''' = ''bad pride, misplaced pride'')||Prahlerei ('''selum dekior''' = ''schlechter, unangebrachter Stolz'')||jactancia ('''selum dekior''' = ''orgullo malo, orgullo fuera de lugar'')&lt;br /&gt;
|-&lt;br /&gt;
||selak||gloire, très grand bravo (suite à un exploit)||glory, big bravo (after a ||Ruhm, sehr großer Stolz (nach einer Heldentat)||gloria, felicitaciones muy grandes (después de una hazaña)&lt;br /&gt;
|-&lt;br /&gt;
||sen, sen-gey||partez à gauche, à 9 heures||glory, big bravo (following a feat)||nach links, auf 9 Uhr||id a la izquierda, a 9 horas&lt;br /&gt;
|-&lt;br /&gt;
||sen||neuf, gauche||nine, left||neun, links||nueve, a la izquierda&lt;br /&gt;
|-&lt;br /&gt;
||sen-lodra||le bras gauche||the left arm||der linke Arm||brazo izquierdo&lt;br /&gt;
|-&lt;br /&gt;
||senaï||15552 (9×12×12×12)||15552 (9×12×12×12)||15552 (9×12×12×12)||15552, 9×12×12×12&lt;br /&gt;
|-&lt;br /&gt;
||senash||1296 (9×12×12)||1296 (9×12×12)||1296 (9×12×12)||1296, 9×12×12&lt;br /&gt;
|-&lt;br /&gt;
||senum||108 (9×12)||108 (9×12)||108 (9×12)||108, 9×12&lt;br /&gt;
|-&lt;br /&gt;
||sharùch||pouvoir||power||Macht||poder&lt;br /&gt;
|-&lt;br /&gt;
||shùk, shùk likan||shooki (plante)||shooki (plant)||Shooki (Pflanze)||shooki (planta)&lt;br /&gt;
|-&lt;br /&gt;
||sharük||empire||empire||Imperium||imperio&lt;br /&gt;
|-&lt;br /&gt;
||sharümal||prince (fils/fille de l'empereur)||prince (son/daughter of the emperor)||Prinz (Sohn/Tochter des Kaisers)||principe (hijo / hija del emperador)&lt;br /&gt;
|-&lt;br /&gt;
||sharükos||empereur||emperor||Kaiser||emperador&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||takar||coup de tête||headbutt||Schlag gegen den Kopf (auch: Halsstarrigkeit)||golpe de cabeza&lt;br /&gt;
|-&lt;br /&gt;
||tal||esprit, raison||mind, reason||Verstand, Vernunft||mente, razon&lt;br /&gt;
|-&lt;br /&gt;
||talan||visage||face||Gesicht||cara&lt;br /&gt;
|-&lt;br /&gt;
||talùch||penser||to think||denken||pensar&lt;br /&gt;
|-&lt;br /&gt;
||talaï||expérience||experience||Erlebnis, Erfahrung||experiencia&lt;br /&gt;
|-&lt;br /&gt;
||talash||sagesse||wisdom||Weisheit||sabiduría&lt;br /&gt;
|-&lt;br /&gt;
||talen||vérité||truth||Wahrheit||verdad&lt;br /&gt;
|-&lt;br /&gt;
||talorùch||regarder (modifier)||to look at (to edit)||Aussehen (Veränderung)||mirar (editar)&lt;br /&gt;
|-&lt;br /&gt;
||talorèch||voir||to see||sehen||ver&lt;br /&gt;
|-&lt;br /&gt;
||talorul||vue (le sens)||view (sense)||Sehen (der Sinn)||vista&lt;br /&gt;
|-&lt;br /&gt;
||talorulak||visionnaire, clairvoyant||visionary, clear-sighted ||visionär, weitblickend||visionario, clarividente&lt;br /&gt;
|-&lt;br /&gt;
||talorulen||vision||vision||Vision||visión&lt;br /&gt;
|-&lt;br /&gt;
||talum||connaissance||knowledge||Wissen||conocimiento&lt;br /&gt;
|-&lt;br /&gt;
||taltem||tête, cerveau (esprit du corps)||head, brain (&amp;quot;body's mind&amp;quot;)||Kopf, Gehirn (Geist des Körpers)||cabeza, cerebro (espíritu del cuerpo)&lt;br /&gt;
|-&lt;br /&gt;
||tatalorèch (tal talorèch)||rêver, halluciner||to dream, to hallucinate||träumen, halluzinieren||soñar, alucinar&lt;br /&gt;
|-&lt;br /&gt;
||tatalorul||rêve||dream||Traum||sueño&lt;br /&gt;
|-&lt;br /&gt;
||tem||corps||body||Körper||cuerpo&lt;br /&gt;
|-&lt;br /&gt;
||trabùch (traz-bavùch)||crier||to yell||schreien||gritar&lt;br /&gt;
|-&lt;br /&gt;
||trazen||son (le), bruit||sound, noise||Klang, Geräusch||sonido, ruido&lt;br /&gt;
|-&lt;br /&gt;
||trazèch||entendre||to hear||hören||oír&lt;br /&gt;
|-&lt;br /&gt;
||trazùch||écouter||to listen||anhören, zuhören||escuchar&lt;br /&gt;
|-&lt;br /&gt;
||trazul||oreilles||ears||Ohren||orejas&lt;br /&gt;
|-&lt;br /&gt;
||trazum||vacarme||racket||Schläger (Gerät)||jaleo&lt;br /&gt;
|-&lt;br /&gt;
||trazash||tonnerre (bruit du)||thundering noise||Donnern (Geräusch)||trueno&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||uly||matière||material||Material||materia&lt;br /&gt;
|-&lt;br /&gt;
||ulyn||artefact, pièce d'artisanat, création d'artisan||artefact, piece of handicraft, artisan's creation||Artefakt, Kunsthandwerk, handwerkliche Schöpfung||artefacto, pieza de artesanía, creación artesanal&lt;br /&gt;
|-&lt;br /&gt;
||ulyum, ulym||atelier||workshop||Werkstatt||taller&lt;br /&gt;
|-&lt;br /&gt;
||ulyak||artisanat||handicraft||Handwerk||artesanía&lt;br /&gt;
|-&lt;br /&gt;
||ulyakos||artisan||crafter||Handwerker||artesano&lt;br /&gt;
|-&lt;br /&gt;
||ulyakos-an||maître artisan, premier artisan||master artisan, first artisan||Handwerksmeister, erster Handwerker||maestro artesano, primer artesano&lt;br /&gt;
|-&lt;br /&gt;
||ulyaï||art||art||Kunst||arte&lt;br /&gt;
|-&lt;br /&gt;
||ulyùch||faire||to make||tun, machen||hacer&lt;br /&gt;
|-&lt;br /&gt;
||unpyr||sommeil (dekun-pyr, petite vie)||sleep (&amp;quot;dekun-pyr&amp;quot; = &amp;quot;small life&amp;quot;)||Schlaf (dekun-pyr, kleines Leben)||sueño (dekun-pyr, pequeña vida)&lt;br /&gt;
|-&lt;br /&gt;
||unpyrèch||dormir||to sleep||schlafen||dormir&lt;br /&gt;
|-&lt;br /&gt;
||unpyrùch||rendre inconscient, assommer||to make unconscious, to knock out||bewusstlos machen, ausschalten||dejar inconsciente, noquear&lt;br /&gt;
|-&lt;br /&gt;
||ulya||comment||how||wie||Cómo&lt;br /&gt;
|-&lt;br /&gt;
||ulyorùch||travailler||to work||arbeiten||trabajar&lt;br /&gt;
|-&lt;br /&gt;
||ùr||possessif &amp;quot;qui possède&amp;quot; (voir [https://fr.wiki.ryzom.com/wiki/Portail:Fyros/fyrk#Le_possessif_et_le_comparatif Le possessif…])||possessive &amp;quot;who/which possess&amp;quot; (see [https://fr.wiki.ryzom.com/wiki/Portail:Fyros/fyrk#Le_possessif_et_le_comparatif Le possessif…]) ||possessiv 'wer besitzt' (siehe  [[:fr:Portail:Fyros/fyrk#Le_possessif_et_le_comparatif|Le possessif… (fr)]])||posesivo &amp;quot;quién posee&amp;quot; (ver [[:fr:Portail:Fyros/fyrk#Le_possessif_et_le_comparatif|el posesivo.. ]])&lt;br /&gt;
|-&lt;br /&gt;
||urkyan||proie||prey||Beute||presa&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||var||prédateur||predator||Raubtier||depredador&lt;br /&gt;
|-&lt;br /&gt;
|height=1px|&lt;br /&gt;
|-&lt;br /&gt;
||zel||nous||we||wir||nosotros&lt;br /&gt;
|}&lt;br /&gt;
•••••••&lt;br /&gt;
&lt;br /&gt;
{{TheBigBox|type=&lt;br /&gt;
  |title= {{3DText|3D=outset|group=fyros|text=&amp;lt;span style=&amp;quot;font-size:large;font-variant: small-caps;font-weight: bold;text-aligne: center&amp;quot;&amp;gt;'''''The fyros language'''''&amp;lt;/span&amp;gt;}}&lt;br /&gt;
  |palette=fyros&lt;br /&gt;
  |image= Fyros_emblem.png&lt;br /&gt;
  |content={{:Fyrk}}&amp;lt;!--{{:Portal Fyros/Intro}}--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--     BOTTOM        --&amp;gt;&lt;br /&gt;
{{Portal bottom|fyros}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
[[category: Portals]] [[Category:Languages]]&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=44897</id>
		<title>User:Elke/bio</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=44897"/>
				<updated>2021-08-04T12:09:19Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: link to map repository&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elkes interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed:&lt;br /&gt;
&lt;br /&gt;
[[File:Zorai_map_elke_small.png|thumb|Map of the Zorai region]]&lt;br /&gt;
&lt;br /&gt;
The complete collection of all maps in a recent edit-state can be found in her [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 personal archive] (source files repository [https://github.com/planetmaker/ryzom-maps here]).&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Testing_Team&amp;diff=44673</id>
		<title>Testing Team</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Testing_Team&amp;diff=44673"/>
				<updated>2021-07-13T22:04:15Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: /* Translators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad &lt;br /&gt;
|DE =Testing Team|DEs=5&lt;br /&gt;
|EN =Testing Team|ENs=0&lt;br /&gt;
|ES =Testing Team|ESs=5&lt;br /&gt;
|FR =Testing Team|FRs=2&lt;br /&gt;
|RU =Testing Team|RUs=5&lt;br /&gt;
|H  =&lt;br /&gt;
|palette=Grey&lt;br /&gt;
}}&lt;br /&gt;
[[File:Ugly kipucka bug.png|400px|right]]&lt;br /&gt;
Test team is one of project teams that is focused on testing and re-testing current or new features of the game and related services. The team is being run by its members, mostly volunteers.&lt;br /&gt;
= Aim of the group =&lt;br /&gt;
It might look obvious by the team name, however don't be mislead. Our goal is to...&lt;br /&gt;
* provide systematic and complex testing for any other team, project or single developer&lt;br /&gt;
* discover and resolve all (possible) issues before a change is published&lt;br /&gt;
* track and research unresolved issues discovered internally or reported by players&lt;br /&gt;
* cooperate with developers, translators, lorists, designers...&lt;br /&gt;
&lt;br /&gt;
= Who can join? =&lt;br /&gt;
Aim of our group may look that we seek mostly advanced users. Yes, being a member of another project team is welcome, however signing the NDA is not required. But, don't be mislead again. We are looking for you, in case you are...&lt;br /&gt;
* careful and responsible (because we care about tasks)&lt;br /&gt;
* prepared for hard work (because your work does not end by an issue discover)&lt;br /&gt;
* playing for some time (because testing will spoil your game experience)&lt;br /&gt;
* want to improve Ryzom&lt;br /&gt;
&lt;br /&gt;
= How to join? =&lt;br /&gt;
We have a [[The Test Team Handbook|Testers handbook]] that can give you some answers. You will however, sooner or later, end up with contacting [[User:Tamarea|Tamarea]] who will grant you access to team tools and give you further information. In case you have joined the Test Team already, here is a [[New Tester's Checklist]] that summarize all you need to resolve before you really can start.&lt;br /&gt;
&lt;br /&gt;
= Team members =&lt;br /&gt;
The team is using the system of roles. It means that, based on your abilities and will, you can occupy various roles in the team. This system tries to join abilities of all team members. Flags in front of each member name indicate preferred language in communication. More information about team roles is described in [[Test Team roles]] article.&lt;br /&gt;
&lt;br /&gt;
== Coordinators ==&lt;br /&gt;
Members in this role care about all tasks management withing the team, prepare and evaluate all tests being done, update the Test board and make sure all issues were taken care of. Contact them if you are lost or need to request a testing. You do not need to be a member of any other team but you need to have experience with work of the Test team. Following members usually do the team management, in alphabetical order:&lt;br /&gt;
* 🇫🇷  [[User:Ashgan|Ashgan]]&lt;br /&gt;
* 🇬🇧 [[User:Moniq|Moniq]]&lt;br /&gt;
* 🇫🇷 [[User:Tamarea|Tamarea]]&lt;br /&gt;
* 🇫🇷 [[User:Ulukyn|Ulukyn]]&lt;br /&gt;
&lt;br /&gt;
== Testers ==&lt;br /&gt;
The most important role in the Test team. You do not need to be member of any other team and you do not need previous experience with work of the team. It is the usual starting role for new volunteers. Following members do the core work, the testing, sorted in alphabetical order: &lt;br /&gt;
* 🇫🇷 [[User:Ashgan|Ashgan]]&lt;br /&gt;
* 🇬🇧 [[User:Beaujhangles|Beaujhangles]]&lt;br /&gt;
* 🇩🇪 [[User:Elke|Elke]]&lt;br /&gt;
* ⁇ [[User:Emiro|Emiro]]&lt;br /&gt;
* 🇩🇪 [[User:Lasabo|Lasabo]]&lt;br /&gt;
* 🇫🇷 [[User:Margote|Margote]]&lt;br /&gt;
* 🇬🇧 [[User:Moniq|Moniq]]&lt;br /&gt;
* ⁇ [[User:Nightviper|Nightviper]]&lt;br /&gt;
* 🇫🇷 [[User:Tuffgong|Tuffgong]]&lt;br /&gt;
* ⁇ [[User:Zarden|Zarden]]&lt;br /&gt;
* 🇫🇷 [[User:Steamox|Steamox]]&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
[[Development_Team|Developers]] and [[ARK|content creators]] are important part of the Test team. We need to communicate with them and report about finished testing. You need to be a Ryzom / Ryzom Core / Ryzom project developer or a member of either the [[:Category:Animation Team|Animation or the Event team]]. Following alphabetically sorted list of members act in this role:&lt;br /&gt;
* 🇩🇪 [[User:SirCotare|Cotare]]&lt;br /&gt;
* ⁇ [[User:Daemonixus|Daemonixus]]&lt;br /&gt;
* ⁇ [[User:Fohdron|Fohdron]]&lt;br /&gt;
* ⁇ [[User:Ikarra|Ikarra]]&lt;br /&gt;
* ⁇ [[User:Jayvaraman|Jayvaraman]]&lt;br /&gt;
* ⁇ [[User:Nimetu|Nimetu]]&lt;br /&gt;
* 🇫🇷 [[User:PtitBill|PtitBill]]&lt;br /&gt;
* 🇩🇪 [[User:Riasan|Riasan]]&lt;br /&gt;
* 🇫🇷  [[User:SIELA1915|Siela]]&lt;br /&gt;
* 🇫🇷 [[User:Ulukyn|Ulukyn]]&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
While the team concerns on all issues, we also need to cooperate with [[Translation|translators]]. Obviously, to act in this role, you need to be member of the Translation team. Members in the following alphabetically sorted list do use this role.&lt;br /&gt;
* 🇩🇪 [[User:Aileya|Aileya]]&lt;br /&gt;
* 🇩🇪 [[User:Elke|Elke]]&lt;br /&gt;
* 🇫🇷 [[User:Margote|Margote]]&lt;br /&gt;
&lt;br /&gt;
== Encyclopatysts and Marketing team ==&lt;br /&gt;
Another important members of the team are [[Ryzom_Wiki:About|encyclopatysts]] who work on team or end-user documentation and members of the [[:Category:Communication-Marketing_Team|Communication &amp;amp; Marketing team]] who need to review progress of changes and fixes. It requires you to join the Wiki project or become member of the Communication &amp;amp; Marketing team to act in this role. This is a list of members who are usually act in this role, alphabetically sorted:&lt;br /&gt;
* 🇬🇧 [[User:Moniq|Moniq]]&lt;br /&gt;
* 🇫🇷 [[User:Tamarea|Tamarea]]&lt;br /&gt;
&lt;br /&gt;
== Artists, designers and lorists==&lt;br /&gt;
The team work is also to review and test all interfaces and look for possible troubles. This requires cooperation with an [[Computer_graphics|artist]], [[Level-Design|designers]] or [[:category:Lore Team|lorists]] You have to be member of such team to act in this role. Here is a list of members who act in this role most often, alphabetically sorted:&lt;br /&gt;
* 🇩🇪 [[User:Aileya|Aileya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{clear}}{{Last version link|Testing Team}}&lt;br /&gt;
{{Portal|Forge}}&lt;br /&gt;
[[Category:Test|Test team]] [[Category:Testing Team]] [[Category:Ryzom Team]] [[Category:Test]] [[Category:Tutorials]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Testing_Team&amp;diff=44672</id>
		<title>Testing Team</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Testing_Team&amp;diff=44672"/>
				<updated>2021-07-13T22:03:41Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: /* Testers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad &lt;br /&gt;
|DE =Testing Team|DEs=5&lt;br /&gt;
|EN =Testing Team|ENs=0&lt;br /&gt;
|ES =Testing Team|ESs=5&lt;br /&gt;
|FR =Testing Team|FRs=2&lt;br /&gt;
|RU =Testing Team|RUs=5&lt;br /&gt;
|H  =&lt;br /&gt;
|palette=Grey&lt;br /&gt;
}}&lt;br /&gt;
[[File:Ugly kipucka bug.png|400px|right]]&lt;br /&gt;
Test team is one of project teams that is focused on testing and re-testing current or new features of the game and related services. The team is being run by its members, mostly volunteers.&lt;br /&gt;
= Aim of the group =&lt;br /&gt;
It might look obvious by the team name, however don't be mislead. Our goal is to...&lt;br /&gt;
* provide systematic and complex testing for any other team, project or single developer&lt;br /&gt;
* discover and resolve all (possible) issues before a change is published&lt;br /&gt;
* track and research unresolved issues discovered internally or reported by players&lt;br /&gt;
* cooperate with developers, translators, lorists, designers...&lt;br /&gt;
&lt;br /&gt;
= Who can join? =&lt;br /&gt;
Aim of our group may look that we seek mostly advanced users. Yes, being a member of another project team is welcome, however signing the NDA is not required. But, don't be mislead again. We are looking for you, in case you are...&lt;br /&gt;
* careful and responsible (because we care about tasks)&lt;br /&gt;
* prepared for hard work (because your work does not end by an issue discover)&lt;br /&gt;
* playing for some time (because testing will spoil your game experience)&lt;br /&gt;
* want to improve Ryzom&lt;br /&gt;
&lt;br /&gt;
= How to join? =&lt;br /&gt;
We have a [[The Test Team Handbook|Testers handbook]] that can give you some answers. You will however, sooner or later, end up with contacting [[User:Tamarea|Tamarea]] who will grant you access to team tools and give you further information. In case you have joined the Test Team already, here is a [[New Tester's Checklist]] that summarize all you need to resolve before you really can start.&lt;br /&gt;
&lt;br /&gt;
= Team members =&lt;br /&gt;
The team is using the system of roles. It means that, based on your abilities and will, you can occupy various roles in the team. This system tries to join abilities of all team members. Flags in front of each member name indicate preferred language in communication. More information about team roles is described in [[Test Team roles]] article.&lt;br /&gt;
&lt;br /&gt;
== Coordinators ==&lt;br /&gt;
Members in this role care about all tasks management withing the team, prepare and evaluate all tests being done, update the Test board and make sure all issues were taken care of. Contact them if you are lost or need to request a testing. You do not need to be a member of any other team but you need to have experience with work of the Test team. Following members usually do the team management, in alphabetical order:&lt;br /&gt;
* 🇫🇷  [[User:Ashgan|Ashgan]]&lt;br /&gt;
* 🇬🇧 [[User:Moniq|Moniq]]&lt;br /&gt;
* 🇫🇷 [[User:Tamarea|Tamarea]]&lt;br /&gt;
* 🇫🇷 [[User:Ulukyn|Ulukyn]]&lt;br /&gt;
&lt;br /&gt;
== Testers ==&lt;br /&gt;
The most important role in the Test team. You do not need to be member of any other team and you do not need previous experience with work of the team. It is the usual starting role for new volunteers. Following members do the core work, the testing, sorted in alphabetical order: &lt;br /&gt;
* 🇫🇷 [[User:Ashgan|Ashgan]]&lt;br /&gt;
* 🇬🇧 [[User:Beaujhangles|Beaujhangles]]&lt;br /&gt;
* 🇩🇪 [[User:Elke|Elke]]&lt;br /&gt;
* ⁇ [[User:Emiro|Emiro]]&lt;br /&gt;
* 🇩🇪 [[User:Lasabo|Lasabo]]&lt;br /&gt;
* 🇫🇷 [[User:Margote|Margote]]&lt;br /&gt;
* 🇬🇧 [[User:Moniq|Moniq]]&lt;br /&gt;
* ⁇ [[User:Nightviper|Nightviper]]&lt;br /&gt;
* 🇫🇷 [[User:Tuffgong|Tuffgong]]&lt;br /&gt;
* ⁇ [[User:Zarden|Zarden]]&lt;br /&gt;
* 🇫🇷 [[User:Steamox|Steamox]]&lt;br /&gt;
&lt;br /&gt;
== Developers ==&lt;br /&gt;
[[Development_Team|Developers]] and [[ARK|content creators]] are important part of the Test team. We need to communicate with them and report about finished testing. You need to be a Ryzom / Ryzom Core / Ryzom project developer or a member of either the [[:Category:Animation Team|Animation or the Event team]]. Following alphabetically sorted list of members act in this role:&lt;br /&gt;
* 🇩🇪 [[User:SirCotare|Cotare]]&lt;br /&gt;
* ⁇ [[User:Daemonixus|Daemonixus]]&lt;br /&gt;
* ⁇ [[User:Fohdron|Fohdron]]&lt;br /&gt;
* ⁇ [[User:Ikarra|Ikarra]]&lt;br /&gt;
* ⁇ [[User:Jayvaraman|Jayvaraman]]&lt;br /&gt;
* ⁇ [[User:Nimetu|Nimetu]]&lt;br /&gt;
* 🇫🇷 [[User:PtitBill|PtitBill]]&lt;br /&gt;
* 🇩🇪 [[User:Riasan|Riasan]]&lt;br /&gt;
* 🇫🇷  [[User:SIELA1915|Siela]]&lt;br /&gt;
* 🇫🇷 [[User:Ulukyn|Ulukyn]]&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
While the team concerns on all issues, we also need to cooperate with [[Translation|translators]]. Obviously, to act in this role, you need to be member of the Translation team. Members in the following alphabetically sorted list do use this role.&lt;br /&gt;
* 🇩🇪 [[User:Aileya|Aileya]]&lt;br /&gt;
* 🇫🇷 [[User:Margote|Margote]]&lt;br /&gt;
&lt;br /&gt;
== Encyclopatysts and Marketing team ==&lt;br /&gt;
Another important members of the team are [[Ryzom_Wiki:About|encyclopatysts]] who work on team or end-user documentation and members of the [[:Category:Communication-Marketing_Team|Communication &amp;amp; Marketing team]] who need to review progress of changes and fixes. It requires you to join the Wiki project or become member of the Communication &amp;amp; Marketing team to act in this role. This is a list of members who are usually act in this role, alphabetically sorted:&lt;br /&gt;
* 🇬🇧 [[User:Moniq|Moniq]]&lt;br /&gt;
* 🇫🇷 [[User:Tamarea|Tamarea]]&lt;br /&gt;
&lt;br /&gt;
== Artists, designers and lorists==&lt;br /&gt;
The team work is also to review and test all interfaces and look for possible troubles. This requires cooperation with an [[Computer_graphics|artist]], [[Level-Design|designers]] or [[:category:Lore Team|lorists]] You have to be member of such team to act in this role. Here is a list of members who act in this role most often, alphabetically sorted:&lt;br /&gt;
* 🇩🇪 [[User:Aileya|Aileya]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{clear}}{{Last version link|Testing Team}}&lt;br /&gt;
{{Portal|Forge}}&lt;br /&gt;
[[Category:Test|Test team]] [[Category:Testing Team]] [[Category:Ryzom Team]] [[Category:Test]] [[Category:Tutorials]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=44290</id>
		<title>User:Elke</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=44290"/>
				<updated>2021-06-04T09:44:29Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{PAGENAME}}&lt;br /&gt;
|URL-1=User:{{PAGENAME}}&lt;br /&gt;
|Image-1=dummy.png&lt;br /&gt;
&amp;lt;!--|background Tab-1=#fef--&amp;gt;&lt;br /&gt;
|Tab-2=Bio&lt;br /&gt;
|URL-2=User:Elke/bio&lt;br /&gt;
|Tab-3=OCC Notes&lt;br /&gt;
|URL-3=User:Elke/OCC Notes&lt;br /&gt;
|background Tab-2=#fef&lt;br /&gt;
|border=2px solid #636&lt;br /&gt;
&amp;lt;!--|background div=#fff--&amp;gt;&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste the code above at the top of your new OCC page. No need to change it  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add the languages flags, to create a translation on the correct wiki  --&amp;gt;&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=User:Elke&lt;br /&gt;
|EN=User:Elke&lt;br /&gt;
|ES=User:Elke&lt;br /&gt;
|FR=User:Elke&lt;br /&gt;
|RU=User:Elke&lt;br /&gt;
|palette= &amp;lt;fyros, matis, tryker, zorai, kami, karavan, marauder, ranger&amp;gt; &lt;br /&gt;
}}{{Homin &lt;br /&gt;
|name=Elke&lt;br /&gt;
|sex=female&lt;br /&gt;
|lucio=Elke schlucht.png&lt;br /&gt;
|atysian=...&lt;br /&gt;
|title=&lt;br /&gt;
|guild= [[:de:Guild:In Vino Veritas|In Vino Veritas]]&lt;br /&gt;
|rank=Officer&lt;br /&gt;
|race=Zorai&lt;br /&gt;
|nation=&lt;br /&gt;
|organization=N'ASA&lt;br /&gt;
|worship=Kami&lt;br /&gt;
|faction=Ranger&lt;br /&gt;
|birth=23rd Harvestor, 4th AC, 2607 on Silan&lt;br /&gt;
}}&lt;br /&gt;
[[File:Elke seenland.png|thumb|800x600px|left]]&lt;br /&gt;
[[File:Elke schlucht.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
{{#babel:de|en-3|fr-1}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Player Characters Rangers]] [[Category:Player Characters Zoraï]]&lt;br /&gt;
[[fr:User:Elke]][[de:User:Elke]][[en:User:Elke]][[es:User:Elke]][[ru:User:Elke]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=44289</id>
		<title>User:Elke</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=44289"/>
				<updated>2021-06-04T09:44:13Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{PAGENAME}}&lt;br /&gt;
|URL-1=User:{{PAGENAME}}&lt;br /&gt;
|Image-1=dummy.png&lt;br /&gt;
&amp;lt;!--|background Tab-1=#fef--&amp;gt;&lt;br /&gt;
|Tab-2=Bio&lt;br /&gt;
|URL-2=User:Elke/bio&lt;br /&gt;
|Tab-3=OCC Notes&lt;br /&gt;
|URL-3=User:Elke/OCC Notes&lt;br /&gt;
|background Tab-2=#fef&lt;br /&gt;
|border=2px solid #636&lt;br /&gt;
&amp;lt;!--|background div=#fff--&amp;gt;&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste the code above at the top of your new OCC page. No need to change it  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add the languages flags, to create a translation on the correct wiki  --&amp;gt;&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=User:Elke&lt;br /&gt;
|EN=User:Elke&lt;br /&gt;
|ES=User:Elke&lt;br /&gt;
|FR=User:Elke&lt;br /&gt;
|RU=User:Elke&lt;br /&gt;
|palette= &amp;lt;fyros, matis, tryker, zorai, kami, karavan, marauder, ranger&amp;gt; &lt;br /&gt;
}}{{Homin &lt;br /&gt;
|name=Elke&lt;br /&gt;
|sex=female&lt;br /&gt;
|lucio=Elke schlucht.png&lt;br /&gt;
|atysian=...&lt;br /&gt;
|title=&lt;br /&gt;
|guild= [[:de:Guild:In Vino Veritas|In Vino Veritas]]&lt;br /&gt;
|rank=Officer&lt;br /&gt;
|race=Zorai&lt;br /&gt;
|nation=&lt;br /&gt;
|organization=N'ASA&lt;br /&gt;
|worship=Kami&lt;br /&gt;
|faction=Ranger&lt;br /&gt;
|birth=23rd Harvestor, 4th AC, 2607 on Silan&lt;br /&gt;
}}&lt;br /&gt;
[[File:Elke seenland.png|thumb|800x600px|left]]&lt;br /&gt;
[[File:Elke schlucht.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
{{#babel:de|en-3|fr-1}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Player Characters Ranger]] [[Category:Player Characters Zoraï]]&lt;br /&gt;
[[fr:User:Elke]][[de:User:Elke]][[en:User:Elke]][[es:User:Elke]][[ru:User:Elke]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=43695</id>
		<title>User:Elke/bio</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=43695"/>
				<updated>2021-04-10T14:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elkes interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed:&lt;br /&gt;
&lt;br /&gt;
[[File:Zorai_map_elke_small.png|thumb|Map of the Zorai region]]&lt;br /&gt;
&lt;br /&gt;
The complete collection of all maps in a recent edit-state can be found in her [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 personal archive].&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=43694</id>
		<title>User:Elke/bio</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=43694"/>
				<updated>2021-04-10T14:01:05Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: Link to map making.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds.&lt;br /&gt;
&lt;br /&gt;
Since her youth, Elkes interest is in science and cartography. Especially the latter became a passion as she was bugged by the maze-like jungle in the cities of intuition. Combined with the recent invention of luceography, she created a small version of that combined with a small mechanism of a sand glass, a scale and a small lever combined which triggers the luceogramme when the trained Izam reaches a certain height. This allowed to take aerial images of the surroundings. She combined these images with her own observations to map the accessible areas and those covered by mountains or roots too steep to climb. This started her ongoing charting of Atys and map making. Unsurprisingly, the map of the jungle is the first to be completed:&lt;br /&gt;
&lt;br /&gt;
[[File:Zorai map elke small.png|thumb|Map of the Zorai region]]&lt;br /&gt;
&lt;br /&gt;
The complete collection of all maps in a recent edit-state can be found in her [https://cloud.planetmaker.de/index.php/s/S7N3A8BQ4SjHXA6 personal archive].&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=43689</id>
		<title>User:Elke/bio</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=43689"/>
				<updated>2021-04-10T09:35:35Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas in Quinteth, Winderly 5, 3rd AC 2611. They are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds.&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=43688</id>
		<title>User:Elke/bio</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke/bio&amp;diff=43688"/>
				<updated>2021-04-10T09:18:53Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: some brief bio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Born 23rd Harvestor, 4th AC, 2607 in Zora and spent most of her childhood on Silan in the education of the rangers and teachers there.&lt;br /&gt;
Upon finishing school there, she went back to Zora to join Obscurus Lilium whom she was apprentice to the arts and learnt how to survive on Atys beyond the save havens of Silan. Like her peers she was a good Kami and put her efforts into their cause.&lt;br /&gt;
&lt;br /&gt;
Yet after some time she felt that there's often several more sides to things. Serving all hominkind, she became a ranger, getting her first education und the late ranger leader Orphie. She joined In Vino Veritas which are known to have a more relaxed view on the duties of a ranger and what it means to serve all homins than most hands-off ranger guilds.&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Kincher/Encyclopedia/Spoiler&amp;diff=42019</id>
		<title>Kincher/Encyclopedia/Spoiler</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Kincher/Encyclopedia/Spoiler&amp;diff=42019"/>
				<updated>2021-01-30T19:08:42Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: prerequisite mission was wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Before attempting this rite=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Prerequisite Missions=&lt;br /&gt;
&lt;br /&gt;
The prerequisite missions are obtained from three homins. [http://ballisticmystix.net/?p=map;keywords;Ba'caussey%20Machen Ba'caussey Machen] (Located in the southern building of Crystabel, go to the Sergeant's floor), [http://ballisticmystix.net/?p=map;keywords;Ba'Duffy%20Dappan Ba'Duffy Dappan] and [http://ballisticmystix.net/?p=map;keywords;Ba'arppy%20Jidgen Ba'arppy Jidgen]&lt;br /&gt;
&lt;br /&gt;
==Destroy the intelligent plants that are flourishing in Fount==&lt;br /&gt;
*Kill: &lt;br /&gt;
**4 of any type of Stinga in Fount&lt;br /&gt;
*Reward: 4383 dappers&lt;br /&gt;
*NOTE: above mission is from Ba'caussey Machen&lt;br /&gt;
&lt;br /&gt;
==Eliminate the carnivores that are decimating herds in Fount==&lt;br /&gt;
*Kill:&lt;br /&gt;
**2 of any type of Ragus in Fount&lt;br /&gt;
**2 of any type of Zerx in Fount&lt;br /&gt;
*Reward: 5357 dappers&lt;br /&gt;
*NOTE: above mission is from Ba'caussey Machen&lt;br /&gt;
&lt;br /&gt;
==Ba'duffy Dappan needs someone to wipe out the carnivores that are decimating herds in Fount==&lt;br /&gt;
*Kill:&lt;br /&gt;
**4 of any type of Zerx in Fount&lt;br /&gt;
*Reward: 4383 Dappers&lt;br /&gt;
&lt;br /&gt;
==Ba'duffy Dappan needs someone to kill the species of herbivores that are devouring all the plants in Fount==&lt;br /&gt;
*Kill:&lt;br /&gt;
**1 of any type of Yelk in Fount&lt;br /&gt;
**1 of any type of Cray in Fount&lt;br /&gt;
*Reward: 4383 Dappers&lt;br /&gt;
&lt;br /&gt;
==Head off on the hunt to help Ba'arppy Jidgen gather some bones==&lt;br /&gt;
*Loot:&lt;br /&gt;
**3 Fragments of Select Lakes Cute Skull of at least quality 110&lt;br /&gt;
**2 Fragments of Select Lakes Ragus Skull of at least quality 130&lt;br /&gt;
**1 Fragment of Select Izam Skull of at least quality 131&lt;br /&gt;
*Reward: 76798 Dappers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Rite=&lt;br /&gt;
==The Kinchers==&lt;br /&gt;
* 1. Talk to Ana Ryon who is located at the entrance to the Kitin Lair to begin the Rite.&lt;br /&gt;
* 2. Head to Lagoons of Loria and find Dixie Keale located directly east from the portal to Avendale. You should find her around a small oasis. She'll hand you 4 Phials&lt;br /&gt;
* 3. Head to Kincher Arch and target Gerder. (It is not necessary to target him at the Kincher Arch. He may also be in the north west of Loria around Loria Stronghold.)&lt;br /&gt;
* 4. Wait for 30 minutes. You can either follow Gerder around and mark the dig locations he produces or do something else till the 30 minutes are up.&lt;br /&gt;
* 5. Equip a Phial and stand within one of the Kincher Secretion dig spots. Your phial should fill up and be replaced by a Phial with the word &amp;quot;Gerder&amp;quot; on it in your inventory. If not, move on to another secretion spot and try again. After you've done that, you'll need to wait another 30 minutes. This happens each time you fill a phial. Repeat this 3 more times.&lt;br /&gt;
* 6. Now you'll need to kill Gerder! Gather your friends and set out for adventure! Afterwards, head back and talk to Dixie Keale, then talk to Ana Ryon again.&lt;br /&gt;
* 7. You'll now need to head to the far east corner of the Lair and summon a kincher that you will need to kill. Once there you'll find the &amp;quot;Source&amp;quot; skull. (Use caution as Kizokoo has been known to sit in the exact location you need to get to.) Activate the source to attract a Great Kincher. Killing the Great Kincher can be difficult with the smaller kinchers around it. The moment you attack any of them, the rest will swarm upon you. Either have a large team or taunt the Great kincher to at least the west side of Cattle Room to prevent being swarmed.&lt;br /&gt;
* 8. Head back to Ana Ryon to complete the rite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Congratulations! You've completed the rite!&lt;br /&gt;
*Reward: For 60 seconds, a wall of electricity is created around you that temporarily reduces the attack skill level by 20 of any skill!&lt;br /&gt;
Note: if you have completed the Bawwab rite, the aura can be improved to reduce the attack skill by 30 instead of 20.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rites]]&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=41167</id>
		<title>User:Elke</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=41167"/>
				<updated>2020-12-18T10:33:16Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{PAGENAME}}&lt;br /&gt;
|URL-1=User:{{PAGENAME}}&lt;br /&gt;
|Image-1=dummy.png&lt;br /&gt;
&amp;lt;!--|background Tab-1=#fef--&amp;gt;&lt;br /&gt;
|Tab-2=Bio&lt;br /&gt;
|URL-2=User:Elke/bio&lt;br /&gt;
|Tab-3=OCC Notes&lt;br /&gt;
|URL-3=User:Elke/OCC Notes&lt;br /&gt;
|background Tab-2=#fef&lt;br /&gt;
|border=2px solid #636&lt;br /&gt;
&amp;lt;!--|background div=#fff--&amp;gt;&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste the code above at the top of your new OCC page. No need to change it  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add the languages flags, to create a translation on the correct wiki  --&amp;gt;&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=User:Elke&lt;br /&gt;
|EN=User:Elke&lt;br /&gt;
|ES=User:Elke&lt;br /&gt;
|FR=User:Elke&lt;br /&gt;
|RU=User:Elke&lt;br /&gt;
|palette= &amp;lt;fyros, matis, tryker, zorai, kami, karavan, marauder, ranger&amp;gt; &lt;br /&gt;
}}{{Homin &lt;br /&gt;
|name=Elke&lt;br /&gt;
|sex=female&lt;br /&gt;
|lucio=Elke schlucht.png&lt;br /&gt;
|atysian=...&lt;br /&gt;
|title=&lt;br /&gt;
|guild= [[:de:Guild:In Vino Veritas|In Vino Veritas]]&lt;br /&gt;
|rank=Officer&lt;br /&gt;
|race=Zorai&lt;br /&gt;
|nation=&lt;br /&gt;
|organization=N'ASA&lt;br /&gt;
|worship=Kami&lt;br /&gt;
|faction=Ranger&lt;br /&gt;
|birth=23rd Harvestor, 4th AC, 2607 on Silan&lt;br /&gt;
}}&lt;br /&gt;
[[File:Elke seenland.png|thumb|800x600px|left]]&lt;br /&gt;
[[File:Elke schlucht.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
{{#babel:de|en-3|fr-1}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Player Characters Kami]] [[Category:Player Characters Zoraï]]&lt;br /&gt;
[[fr:User:Elke]][[de:User:Elke]][[en:User:Elke]][[es:User:Elke]][[ru:User:Elke]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=41166</id>
		<title>User:Elke</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=41166"/>
				<updated>2020-12-18T10:32:51Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{PAGENAME}}&lt;br /&gt;
|URL-1=User:{{PAGENAME}}&lt;br /&gt;
|Image-1=dummy.png&lt;br /&gt;
&amp;lt;!--|background Tab-1=#fef--&amp;gt;&lt;br /&gt;
|Tab-2=Bio&lt;br /&gt;
|URL-2=User:Elke/bio&lt;br /&gt;
|Tab-3=OCC Notes&lt;br /&gt;
|URL-3=User:Elke/OCC Notes&lt;br /&gt;
|background Tab-2=#fef&lt;br /&gt;
|border=2px solid #636&lt;br /&gt;
&amp;lt;!--|background div=#fff--&amp;gt;&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste the code above at the top of your new OCC page. No need to change it  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add the languages flags, to create a translation on the correct wiki  --&amp;gt;&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=User:Elke&lt;br /&gt;
|EN=User:Elke&lt;br /&gt;
|ES=User:Elke&lt;br /&gt;
|FR=User:Elke&lt;br /&gt;
|RU=User:Elke&lt;br /&gt;
|palette= &amp;lt;fyros, matis, tryker, zorai, kami, karavan, marauder, ranger&amp;gt; &lt;br /&gt;
}}{{Homin &lt;br /&gt;
|name=Elke&lt;br /&gt;
|sex=female&lt;br /&gt;
|lucio=Elke schlucht.png&lt;br /&gt;
|atysian=...&lt;br /&gt;
|title=&lt;br /&gt;
|guild= [[:de:Guild:In Vino Veritas]]&lt;br /&gt;
|rank=Officer&lt;br /&gt;
|race=Zorai&lt;br /&gt;
|nation=&lt;br /&gt;
|organization=N'ASA&lt;br /&gt;
|worship=Kami&lt;br /&gt;
|faction=Ranger&lt;br /&gt;
|birth=23rd Harvestor, 4th AC, 2607 on Silan&lt;br /&gt;
}}&lt;br /&gt;
[[File:Elke seenland.png|thumb|800x600px|left]]&lt;br /&gt;
[[File:Elke schlucht.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
{{#babel:de|en-3|fr-1}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Player Characters Kami]] [[Category:Player Characters Zoraï]]&lt;br /&gt;
[[fr:User:Elke]][[de:User:Elke]][[en:User:Elke]][[es:User:Elke]][[ru:User:Elke]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Purg&amp;diff=41165</id>
		<title>User:Purg</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Purg&amp;diff=41165"/>
				<updated>2020-12-18T10:32:19Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: guild link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tabs&lt;br /&gt;
|bord=2px solid #{{ColorAtys|type=dark|group=tryker}}&lt;br /&gt;
|bg_frame=#{{ColorAtys|type=bg|group=tryker}}&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
&lt;br /&gt;
|Tab-1={{3DText|text='''Profile'''}}&lt;br /&gt;
|URL-1=User:Purg&lt;br /&gt;
|bg_Tab-1=#{{ColorAtys|type=bg|group=tryker}}&lt;br /&gt;
|Pic-1=Kamigawa guild-icon.png&lt;br /&gt;
&lt;br /&gt;
|Tab-2={{3DText|text='''OOC Notes'''}}&lt;br /&gt;
|URL-2=User:Purg/OOC&lt;br /&gt;
|bg_Tab-2=#{{ColorAtys|type=bg|group=OOC}}&lt;br /&gt;
|Pic-2=Ico_task_rite.png&lt;br /&gt;
&lt;br /&gt;
|Tab-3={{3DText|text='''RT - Testing'''}}&lt;br /&gt;
|URL-3=User:Purg/RT - Testing&lt;br /&gt;
|bg_Tab-3=#{{ColorAtys|type=bg|group=}}&lt;br /&gt;
|Pic-3=Dummy.png&lt;br /&gt;
&lt;br /&gt;
|Tab-4={{3DText|text='''To do'''}}&lt;br /&gt;
|URL-4=User:Purg/To do&lt;br /&gt;
|bg_Tab-4=#fcc;background-image: linear-gradient(to right, #f6c,#123) &lt;br /&gt;
|Pic-4=Script_edit.png&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;{{Trad &lt;br /&gt;
|DE =User:Purg| DEs=4&lt;br /&gt;
|EN =User:Purg| ENs=4&lt;br /&gt;
|ES =User:Purg| ESs=4&lt;br /&gt;
|FR =User:Purg| FRs=4&lt;br /&gt;
|RU =User:Purg| RUs=5&lt;br /&gt;
|H  =1&lt;br /&gt;
|palette=kami&lt;br /&gt;
}}{{clear}}&amp;lt;/noinclude&amp;gt;{{Homin&lt;br /&gt;
|lang=	 EN&lt;br /&gt;
|first=	&lt;br /&gt;
|name=	 Purg&lt;br /&gt;
|lucio=	 69.png&lt;br /&gt;
|meaning=	&lt;br /&gt;
|title=	 Avatar of Destruction&lt;br /&gt;
|race=	 [[Tryker]]&lt;br /&gt;
|sex=	Male&lt;br /&gt;
|nation=	&amp;lt;Empire, Kingdom, Republic, Theocracy&amp;gt;&lt;br /&gt;
|organization=&lt;br /&gt;
|worship=&amp;lt;Kami, Karavan, Jenaïst...&amp;gt;&lt;br /&gt;
|faction=	 [[Kami]]&lt;br /&gt;
|guild=	[[:de:Gilde:Kamigawa|Kamigawa]][[:de:Gilde:In Vino Veritas|In Vino Veritas]]&lt;br /&gt;
|rank=	High Officer&lt;br /&gt;
|birth=	&lt;br /&gt;
|death=	&lt;br /&gt;
|mother= &lt;br /&gt;
|Father= &lt;br /&gt;
|character=  Homin }}&lt;br /&gt;
&lt;br /&gt;
== skills ==&lt;br /&gt;
The skills of Purg.&lt;br /&gt;
=== Fight ===&lt;br /&gt;
Master Pikenier&lt;br /&gt;
...&lt;br /&gt;
=== Magic ===&lt;br /&gt;
Skyguard&lt;br /&gt;
Avatar of Destruction&lt;br /&gt;
...&lt;br /&gt;
=== Craft ===&lt;br /&gt;
Master magic amplifier production&lt;br /&gt;
...&lt;br /&gt;
=== Mining of raw materials ===&lt;br /&gt;
Master desert raw material harvester&lt;br /&gt;
...&lt;br /&gt;
== Guild ==&lt;br /&gt;
[[Guild:Kamigawa|Kamigawa]] ([[:de:Gilde:Kamigawa]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[Category:Homins]]  [[Category:Player Characters]] [[Category:Player Characters Kami]]&lt;br /&gt;
[[Category:Ryzom Team]] [[Category:Testing Team]] [[Category:Translation Team]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=41164</id>
		<title>User:Elke</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=41164"/>
				<updated>2020-12-18T10:29:14Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{PAGENAME}}&lt;br /&gt;
|URL-1=User:{{PAGENAME}}&lt;br /&gt;
|Image-1=dummy.png&lt;br /&gt;
&amp;lt;!--|background Tab-1=#fef--&amp;gt;&lt;br /&gt;
|Tab-2=Bio&lt;br /&gt;
|URL-2=User:Elke/bio&lt;br /&gt;
|Tab-3=OCC Notes&lt;br /&gt;
|URL-3=User:Elke/OCC Notes&lt;br /&gt;
|background Tab-2=#fef&lt;br /&gt;
|border=2px solid #636&lt;br /&gt;
&amp;lt;!--|background div=#fff--&amp;gt;&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste the code above at the top of your new OCC page. No need to change it  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add the languages flags, to create a translation on the correct wiki  --&amp;gt;&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=User:Elke&lt;br /&gt;
|EN=User:Elke&lt;br /&gt;
|ES=User:Elke&lt;br /&gt;
|FR=User:Elke&lt;br /&gt;
|RU=User:Elke&lt;br /&gt;
|palette= &amp;lt;fyros, matis, tryker, zorai, kami, karavan, marauder, ranger&amp;gt; &lt;br /&gt;
}}{{Homin &lt;br /&gt;
|name=Elke&lt;br /&gt;
|sex=female&lt;br /&gt;
|lucio=Elke schlucht.png&lt;br /&gt;
|atysian=...&lt;br /&gt;
|title=&lt;br /&gt;
|guild= [[Guild:In Vino Veritas]]&lt;br /&gt;
|rank=Officer&lt;br /&gt;
|race=Zorai&lt;br /&gt;
|nation=&lt;br /&gt;
|organization=N'ASA&lt;br /&gt;
|worship=Kami&lt;br /&gt;
|faction=Ranger&lt;br /&gt;
|birth=23rd Harvestor, 4th AC, 2607 on Silan&lt;br /&gt;
}}&lt;br /&gt;
[[File:Elke seenland.png|thumb|800x600px|left]]&lt;br /&gt;
[[File:Elke schlucht.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
{{#babel:de|en-3|fr-1}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Player Characters Kami]] [[Category:Player Characters Zoraï]]&lt;br /&gt;
[[fr:User:Elke]][[de:User:Elke]][[en:User:Elke]][[es:User:Elke]][[ru:User:Elke]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=39439</id>
		<title>User:Elke</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=39439"/>
				<updated>2020-10-22T06:59:18Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{PAGENAME}}&lt;br /&gt;
|URL-1=User:{{PAGENAME}}&lt;br /&gt;
|Image-1=dummy.png&lt;br /&gt;
&amp;lt;!--|background Tab-1=#fef--&amp;gt;&lt;br /&gt;
|Tab-2=Bio&lt;br /&gt;
|URL-2=User:Elke/bio&lt;br /&gt;
|Tab-3=OCC Notes&lt;br /&gt;
|URL-3=User:Elke/OCC Notes&lt;br /&gt;
|background Tab-2=#fef&lt;br /&gt;
|border=2px solid #636&lt;br /&gt;
&amp;lt;!--|background div=#fff--&amp;gt;&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Paste the code above at the top of your new OCC page. No need to change it  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add the languages flags, to create a translation on the correct wiki  --&amp;gt;&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=User:Elke&lt;br /&gt;
|EN=User:Elke&lt;br /&gt;
|ES=User:Elke&lt;br /&gt;
|FR=User:Elke&lt;br /&gt;
|RU=User:Elke&lt;br /&gt;
|palette= &amp;lt;fyros, matis, tryker, zorai, kami, karavan, marauder, ranger&amp;gt; &lt;br /&gt;
}}{{Homin &lt;br /&gt;
|name=Elke&lt;br /&gt;
|sex=female&lt;br /&gt;
|lucio=Elke schlucht.png&lt;br /&gt;
|atysian=...&lt;br /&gt;
|title=&lt;br /&gt;
|guild= [[Guild:Obscurus Lilium|Obscurus Lilium]]&lt;br /&gt;
|rank=Officer&lt;br /&gt;
|race=Zorai&lt;br /&gt;
|nation=&lt;br /&gt;
|organization=N'ASA&lt;br /&gt;
|worship=Kami&lt;br /&gt;
|faction=Kami&lt;br /&gt;
|birth=23rd Harvestor, 4th AC, 2607 on Silan&lt;br /&gt;
}}&lt;br /&gt;
[[File:Elke seenland.png|thumb|800x600px|left]]&lt;br /&gt;
[[File:Elke schlucht.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
{{#babel:de|en-3|fr-1}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Player Characters Kami]] [[Category:Player Characters Zoraï]]&lt;br /&gt;
[[fr:User:Elke]][[de:User:Elke]][[en:User:Elke]][[es:User:Elke]][[ru:User:Elke]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Aen_the_Desert_Blade&amp;diff=39281</id>
		<title>Aen the Desert Blade</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Aen_the_Desert_Blade&amp;diff=39281"/>
				<updated>2020-10-17T17:05:13Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: it's actually two pairs of Varinx being spawned per guardian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE=Aen Klinge der Wüste&lt;br /&gt;
|EN=Aen the Desert Blade&lt;br /&gt;
|ES=Aen Daga del Desierto&lt;br /&gt;
|FR=Aen la Lame du Désert&lt;br /&gt;
|RU=&lt;br /&gt;
|H  =&lt;br /&gt;
|palette=maraudeur&lt;br /&gt;
}}&lt;br /&gt;
{{NPC&lt;br /&gt;
|first=&lt;br /&gt;
|name=Aen the Desert Blade&lt;br /&gt;
|image=Skjermbilde 2011-09-11 kl. 12.45.41.png&lt;br /&gt;
|meaning=&lt;br /&gt;
|title=&lt;br /&gt;
|race=[Fyros]]&lt;br /&gt;
|sex=Female&lt;br /&gt;
|nation=&lt;br /&gt;
|organization=not national&lt;br /&gt;
|worship=[[Neutral]]&lt;br /&gt;
|faction=[[Marauders]]&lt;br /&gt;
|guild=&lt;br /&gt;
|status=&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|character=&lt;br /&gt;
}}&lt;br /&gt;
Aen the Desert Blade is one the leaders of the [[Marauders]] and one of the [[Bosses of Atys]]. She is one of the 6 Marauder leaders that players can kill to obtain the Marauder armour, and one of the 4 that give Marauder heavy armour (the other 2 give light armour). Her heavy armour is &amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;'''beige'''&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Her lair is west of [[Malmont Farm]] in [[Dunes of Exile]], where she resides with her guardian [[varinx]]. As soon as she is engaged, she will send her guardians out to fight. If her guardians are defeated, she'll spawn a number of copies of herself, each of whom will summon two more pairs of guardian varinx to fight for them.&lt;br /&gt;
&lt;br /&gt;
The usual strategy to defeat her is to position a group of [[magic|mages]] at a safe distance from her camp and to have a single [[melee]]r carefully draw one Aen-clone at a time into the trap. Then it is just a matter of having enough fire-power and healing to beat the Aen-clone and her two guardians simultaneously, and to repeat that until all Aens are defeated. The last one will drop the armour.&lt;br /&gt;
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{{Portal Marauders}}&lt;br /&gt;
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[[Category:Marauders]]&lt;br /&gt;
[[Category:Non Playable Characters-Marauders]]&lt;br /&gt;
[[Category:Portal:Marauders/Related articles]]&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=39107</id>
		<title>User:Elke</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Elke&amp;diff=39107"/>
				<updated>2020-10-10T13:19:18Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: add birthdate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tabs&lt;br /&gt;
|Tab-1={{PAGENAME}}&lt;br /&gt;
|URL-1=User:{{PAGENAME}}&lt;br /&gt;
|Image-1=dummy.png&lt;br /&gt;
&amp;lt;!--|background Tab-1=#fef--&amp;gt;&lt;br /&gt;
|Tab-2=Bio&lt;br /&gt;
|URL-2=User:Elke/bio&lt;br /&gt;
|Tab-3=OCC Notes&lt;br /&gt;
|URL-3=User:Elke/OCC Notes&lt;br /&gt;
|background Tab-2=#fef&lt;br /&gt;
|border=2px solid #636&lt;br /&gt;
&amp;lt;!--|background div=#fff--&amp;gt;&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
}}&lt;br /&gt;
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&amp;lt;!-- Paste the code above at the top of your new OCC page. No need to change it  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add the languages flags, to create a translation on the correct wiki  --&amp;gt;&lt;br /&gt;
[[File:Elke schlucht.png|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=User:Elke&lt;br /&gt;
|EN=User:Elke&lt;br /&gt;
|ES=User:Elke&lt;br /&gt;
|FR=User:Elke&lt;br /&gt;
|RU=User:Elke&lt;br /&gt;
|palette= &amp;lt;fyros, matis, tryker, zorai, kami, karavan, marauder, ranger&amp;gt; &lt;br /&gt;
}}{{Homin &lt;br /&gt;
|name=Elke&lt;br /&gt;
|sex=female&lt;br /&gt;
|lucio=Elke schlucht.png&lt;br /&gt;
|atysian=...&lt;br /&gt;
|title=&lt;br /&gt;
|guild= [[Guild:Obscurus Lilium|Obscurus Lilium]]&lt;br /&gt;
|rank=Officer&lt;br /&gt;
|race=Zorai&lt;br /&gt;
|nation=&lt;br /&gt;
|organization=N'ASA&lt;br /&gt;
|worship=Kami&lt;br /&gt;
|faction=Kami&lt;br /&gt;
|birth=23rd Harvestor, 4th AC, 2607 on Silan&lt;br /&gt;
}}&lt;br /&gt;
{{#babel:de|en-3|fr-1}}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Player Characters Kami]] [[Category:Player Characters Zoraï]]&lt;br /&gt;
[[fr:User:Elke]][[de:User:Elke]][[en:User:Elke]][[es:User:Elke]][[ru:User:Elke]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Lylanea_Vicciona&amp;diff=38852</id>
		<title>User:Lylanea Vicciona</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Lylanea_Vicciona&amp;diff=38852"/>
				<updated>2020-09-19T18:36:49Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: Suggestion for profile page - on request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tabs&lt;br /&gt;
|bord=2px solid #{{ColorAtys|type=dark|group=matis}}&lt;br /&gt;
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|Tab-1={{3DText|text='''Profile'''}}&lt;br /&gt;
|URL-1=Lylanea Vicciona&lt;br /&gt;
|bg_Tab-1=#{{ColorAtys|type=bg|group=matis}}&lt;br /&gt;
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|Tab-2={{3DText|text='''OOC information'''}}&lt;br /&gt;
|URL-2=Lylanea Vicciona/OOC&lt;br /&gt;
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}}{{Trad&lt;br /&gt;
|DE=Lylanea Vicciona &amp;lt;!-- Benutzer:Acridiel --&amp;gt;&lt;br /&gt;
|EN=Lylanea Vicciona &amp;lt;!-- User:Acridiel --&amp;gt;&lt;br /&gt;
|ES=Lylanea Vicciona &amp;lt;!-- Usuario:Acridiel --&amp;gt;&lt;br /&gt;
|FR=Lylanea Vicciona &amp;lt;!-- Utilisateur:Acridiel --&amp;gt;&lt;br /&gt;
|RU=Lylanea Vicciona &amp;lt;!-- Участник:Acridiel --&amp;gt;&lt;br /&gt;
|palette=ranger  &amp;lt;!-- matis --&amp;gt;&lt;br /&gt;
|H=1&lt;br /&gt;
}}{{clear}}&amp;lt;/noinclude&amp;gt;{{Homin&lt;br /&gt;
|first=Lylanea&lt;br /&gt;
|name=Vicciona&lt;br /&gt;
|lucio=Lylanea_avatar.jpg&lt;br /&gt;
|meaning=&lt;br /&gt;
|title=Bard of the Four Lands&lt;br /&gt;
|race=[[Portal:Matis|Matis]]&lt;br /&gt;
|sex=Female&lt;br /&gt;
|nation=None&lt;br /&gt;
|organization=Rangers&lt;br /&gt;
|worship=None&lt;br /&gt;
|faction=[[Rangers]]&lt;br /&gt;
|guild= [[Guild:The Free Soul|The Free Soul]]&lt;br /&gt;
|rank=High Officer&lt;br /&gt;
|birth= Unknown&lt;br /&gt;
|death=Alive&lt;br /&gt;
|mother= &lt;br /&gt;
|father= &lt;br /&gt;
|character=Homina&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#babel:de|en-3|es-0|fr-0|ru-0}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=Biography=&lt;br /&gt;
This is the CV of the famous or infamous (depending on alignment) Lylanea Vicciona.&lt;br /&gt;
&lt;br /&gt;
She suddenly appeared on Silan and then went on a tour of great learning and met many great people, doing even greater deeds. Here they come&lt;br /&gt;
&lt;br /&gt;
== Childhood == &lt;br /&gt;
baaahh! Mommy!&lt;br /&gt;
&lt;br /&gt;
== Education ==&lt;br /&gt;
I am an autist! All self-taught.&lt;br /&gt;
== Work in the geographical society ==&lt;br /&gt;
[[An old archive/Investigation in the Tunnel of Woe]]&lt;br /&gt;
== Literature and art ==&lt;br /&gt;
=== The most famous poem ===&lt;br /&gt;
Lorem ipsum...&lt;br /&gt;
&lt;br /&gt;
There is an [https://app.ryzom.com/app_forum/index.php?page=search/view/4534022| external archive with poetry]. &lt;br /&gt;
&lt;br /&gt;
=== Further works ===&lt;br /&gt;
Maybe...&lt;br /&gt;
&lt;br /&gt;
= External resources =&lt;br /&gt;
&lt;br /&gt;
* [https://www.ryzomarmory.com/char/Lylanea/profile Profile on Ryzom Armoury]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Homins]][[Category:Player Characters]] [[Category:Player Characters Rangers]]&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Abyss_of_Ichor&amp;diff=38270</id>
		<title>Abyss of Ichor</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Abyss_of_Ichor&amp;diff=38270"/>
				<updated>2020-08-06T09:16:33Z</updated>
		
		<summary type="html">&lt;p&gt;Elke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad|EN=Abyss of Ichor|FR=Gouffre d'Ichor|DE=Abgrund von Ichor}} &lt;br /&gt;
&lt;br /&gt;
{{RegionInfoBox&lt;br /&gt;
|image=AbyssOfIchor_map.jpg&lt;br /&gt;
|lvl=150 - 200&lt;br /&gt;
|neut=None&lt;br /&gt;
|size=1.538&lt;br /&gt;
|}}&lt;br /&gt;
Abyss of Ichor is a [[Prime Roots]] region and, as it doesn't border any other Prime Roots regions, also a Prime Roots section all on it's own. It's connected by tunnels to the [[Verdant Heights]] to the north and to [[Nexus]] to the south-west.&lt;br /&gt;
&lt;br /&gt;
Though the region is level 150-200, it has some dangers you'd typically only find in higher level Prime Roots regions. Two level 260 named [[kitin]] wander around, as do several kitin patrols of level 225-250. This makes the Abyss of Ichor much more dangerous than it's level range would suggest.&lt;br /&gt;
&lt;br /&gt;
==Fauna and Flora==&lt;br /&gt;
The thriving populations of [[bodoc]]s, [[yelk]]s and [[gubani]] in the Abyss of Ichor are constantly preyed upon by large numbers of [[varinx]] and [[tyrancha]].&lt;br /&gt;
In places, thick concentrations of kitins can be found, including [[kirosta]]s, [[kincher]]s, and [[kipucka]]s.&lt;br /&gt;
&lt;br /&gt;
Kitin patrols roam the Abyss, constantly looking for unwary homins.&lt;br /&gt;
&lt;br /&gt;
On top of this, the Abyss is home to several named and boss creatures:&lt;br /&gt;
*Harini, a level 210 [[gubani]]&lt;br /&gt;
*Mukah, a level 210 [[yelk]]&lt;br /&gt;
*Rippa, a level 260 [[kincher]]&lt;br /&gt;
*Wikkah, a level 260 [[kirosta]]&lt;br /&gt;
*Kidikoo, a rare level 220 [[kidinak]]&lt;br /&gt;
*Gubakoo, a level 220 [[gubani]]&lt;br /&gt;
*Izakoo, a level 220 [[izam]]&lt;br /&gt;
&lt;br /&gt;
Flora consists mostly of small [[jubla]] forests.&lt;br /&gt;
&lt;br /&gt;
==Subregions==&lt;br /&gt;
===Templedoom===&lt;br /&gt;
A series of interconnected caves criss-crossing beneath the low hills in the south-east part of the region.&lt;br /&gt;
&lt;br /&gt;
===Saprun Watch===&lt;br /&gt;
A large shallow lake of [[sap]] at the heart of the region.&lt;br /&gt;
&lt;br /&gt;
The few deep spots here are the only places in the Abyss a homin can escape from pursuing kitin patrols or other predators and kitins too big for him to defeat.&lt;br /&gt;
&lt;br /&gt;
==Landmarks==&lt;br /&gt;
===Hallowed Mountain===&lt;br /&gt;
A large underground mountain that dominates the north-west part of the region. It cannot be climbed and travellers must go around.&lt;br /&gt;
&lt;br /&gt;
==Outposts==&lt;br /&gt;
*East Saprun Workshop&lt;br /&gt;
*Nexusgate Stronghold&lt;br /&gt;
*West Saprun Research Center&lt;br /&gt;
&lt;br /&gt;
==Settling Groups==&lt;br /&gt;
===Bandit Camps===&lt;br /&gt;
*[[Death Mongers]]&lt;br /&gt;
*[[Marauders (Bandits)|Marauders]]&lt;br /&gt;
*[[Sentinels of the Sap]]&lt;br /&gt;
*[[Slayers of Ichor]]&lt;br /&gt;
&lt;br /&gt;
===Tribes===&lt;br /&gt;
{{Infobox Tribe || Tribename=[[Sap Gleaners]] || races=[[Zoraï]] || cult=[[Kami]] || location=[[Abyss of Ichor]] || image=sapgleanerscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Gleaners%20Tribe}}&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
;Scouts&lt;br /&gt;
: Ba-Nung Liangi&lt;br /&gt;
: Rosissi Pepi&lt;br /&gt;
&lt;br /&gt;
{{Areas PR}}&lt;br /&gt;
[[Category:Prime Roots regions]]&lt;br /&gt;
&lt;br /&gt;
[[de:Abgrund von Ichor]]&lt;br /&gt;
[[fr:Gouffre d'Ichor]]&lt;/div&gt;</summary>
		<author><name>Elke</name></author>	</entry>

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