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		<id>https://en.wiki.ryzom.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Juijus</id>
		<title>EncyclopAtys - User contributions [en]</title>
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		<updated>2026-05-13T06:49:51Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Crafting/Outpost_Materials&amp;diff=53568</id>
		<title>Crafting/Outpost Materials</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Crafting/Outpost_Materials&amp;diff=53568"/>
				<updated>2025-01-02T18:43:24Z</updated>
		
		<summary type="html">&lt;p&gt;Juijus: /* Outpost Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE= Außenposten Erzeugnisse |DEs=4&lt;br /&gt;
|ES=  |ESs=5&lt;br /&gt;
|EN= Crafting/Outpost Produce |ENs=4&lt;br /&gt;
|FR= Artisanat/Produits d'Avant-postes |FRs=4&lt;br /&gt;
|RU= |RUs=5 &lt;br /&gt;
|H=1}}{{Clear}}&amp;lt;small&amp;gt;&lt;br /&gt;
{| &amp;lt;!-- class=&amp;quot;wikitable&amp;quot; --&amp;gt; style=&amp;quot;float:right; margin-left: 10px; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''This page is intended to replace the [[Outpost Products]] one, once complete.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Outpost machines ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Header&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Kami OPs &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Karavan OPs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Marauder OPs&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Machine &lt;br /&gt;
| Tree-Bore || Big Trepan || Aklareen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Master &lt;br /&gt;
| Tree-Bore Crafter || Big Trepan Crafter || Aklareen'h craftsman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Maître &lt;br /&gt;
| Artisan des arbres vrilles || Artisan des grands trépans || Artisan des Aklareen'h&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Products are &lt;br /&gt;
| Purified || Modified ||  Refined&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Item suffix &lt;br /&gt;
| -Duk || -Jen ||  (?)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Example &lt;br /&gt;
| Example || Example || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outpost Materials==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Description !! class=&amp;quot;unsortable&amp;quot;|Icon !! Usage !! Effect !! Outposts&lt;br /&gt;
|-&lt;br /&gt;
|  Armillo Lichen || {{APIitemIcon|sheetid=m0743dxacc01.sitem}}{{APIitemIcon|sheetid=m0747dxacc01.sitem}} || Tools || Fx || [[Psykopla Knoll Trading Post]], [[Sai-Shun Stronghold]], [[Wooky Workshop]], [[Graveyard Gate Research Centre]], [[Woodburn Magic Pole]] &lt;br /&gt;
|-&lt;br /&gt;
|  Cheng Root || {{APIitemIcon|sheetid=m0750dxacc01.sitem}}{{APIitemIcon|sheetid=m0754dxacc01.sitem}} || Amps || 20% chance that the cast will not apply time credits || [[Fearing Fen Farm]], [[Zo-Kian Ruins Workshop]] &lt;br /&gt;
|-&lt;br /&gt;
| Egiros Pollen || {{APIitemIcon|sheetid=m0752dxacc01.sitem}}{{APIitemIcon|sheetid=m0756dxacc01.sitem}} || Picks || Fx || [[Malmont Farm]], [[Whirling Strongold]] &lt;br /&gt;
|-&lt;br /&gt;
|  Greslin Filament ||{{APIitemIcon|sheetid=m0744dxacc01.sitem}}{{APIitemIcon|sheetid=m0748dxacc01.sitem}} || Picks || Fx || [[Greenvale Trade Post]], [[West Blackburn Border Post]], [[Fount Porch Trade Post]], [[Berello Gorge Border Post]], [[Lost Valley Stronghold]] &lt;br /&gt;
|-&lt;br /&gt;
|  Maga Creeper ||{{APIitemIcon|sheetid=m0742dxacc01.sitem}}{{APIitemIcon|sheetid=m0746dxacc01.sitem}} || Amps || 20% chance that the cast will not apply action credits || [[Qai-Du Workshop]], [[Finder's Farm]], [[Demon's Crossroads Diplomatic Outpost]], [[Southend Dune Farm]], [[Loria Stronghold]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn Gum || {{APIitemIcon|sheetid=m0751dxacc01.sitem}}{{APIitemIcon|sheetid=m0755dxacc01.sitem}} || Tools || Fx  || [[Great Outback Workshop]], [[Ginti Workshop]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn Bramble ||{{APIitemIcon|sheetid=m0741dxacc01.sitem}}{{APIitemIcon|sheetid=m0745dxacc01.sitem}}|| Weapon || +10% chance of performing a critical hit || [[Blackburn Trade Post]], [[Windway Workshop]], [[Hightowers Farm]], [[Gu-Qin Workshop]], [[Westgrove Stronghold]] &lt;br /&gt;
|-&lt;br /&gt;
|  Vedice Sap || {{APIitemIcon|sheetid=m0749dxacc01.sitem}}{{APIitemIcon|sheetid=m0753dxacc01.sitem}}|| Weapon || 5% chance of stealing life from the enemy (inflicted damage is added to your own hit points) || [[Twintops Workshop]], [[Woodburn Stronghold]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crafted  items ==&lt;br /&gt;
*{{APIitemIcon|sheetid=ittool.sitem}}To craft a tool, a ''tool tool''  has to be bought at the tool merchant. All tools require only a single OP material to be crafted.&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
|+ ''Boosted Tools''&lt;br /&gt;
|-&lt;br /&gt;
!  Pick !! Armor tool  !! Jewell tool !! Weapon tool !! Range weapon tool !! Ammo tool  !! Tool tool &lt;br /&gt;
|- &lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtforage_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtarmor_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtjewel_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtmwea_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtrwea_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtammo_1.sitem}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
|+ ''Boosted Melee Weapons''&lt;br /&gt;
|-&lt;br /&gt;
!  Amps !! 2h sword !! 2h axe !! 2h mace !! 2h spear&amp;lt;br /&amp;gt;(pike) !! dagger !! sword !! mace !! staff !! spear &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm2ms_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; |{{APIitemIcon|sheetid=icokamm2ss_2.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm2sa_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm2bm_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm2pp_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm1pd_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm1ss_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm1bm_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm1bs_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamm1ps_1.sitem}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
|+ ''Boosted Range Weapons''&lt;br /&gt;
|-&lt;br /&gt;
!  pistol !! bowpistol !! Rifle !! Bowgun !! launcher !! Autolauncher&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:16%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamr1p_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:16%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamr1b_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:16%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamr2r_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:16%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamr2b_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:16%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamr2l_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamr2a_1.sitem}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Craft]]&lt;/div&gt;</summary>
		<author><name>Juijus</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Crafting/Outpost_Materials&amp;diff=53555</id>
		<title>Crafting/Outpost Materials</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Crafting/Outpost_Materials&amp;diff=53555"/>
				<updated>2024-12-30T18:42:12Z</updated>
		
		<summary type="html">&lt;p&gt;Juijus: /* Outpost Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE= Außenposten Erzeugnisse |DEs=4&lt;br /&gt;
|ES=  |ESs=5&lt;br /&gt;
|EN= Crafting/Outpost Produce |ENs=4&lt;br /&gt;
|FR= Artisanat/Produits d'Avant-postes |FRs=4&lt;br /&gt;
|RU= |RUs=5 &lt;br /&gt;
|H=1}}{{Clear}}&amp;lt;small&amp;gt;&lt;br /&gt;
{| &amp;lt;!-- class=&amp;quot;wikitable&amp;quot; --&amp;gt; style=&amp;quot;float:right; margin-left: 10px; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''This page is intended to replace the [[Outpost Products]] one, once complete.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Outpost machines ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Header&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Kami OPs &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Karavan OPs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Marauder OPs&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Machine &lt;br /&gt;
| Tree-Bore || Big Trepan || Aklareen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Master &lt;br /&gt;
| Tree-Bore Crafter || Big Trepan Crafter || Aklareen'h craftsman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Maître &lt;br /&gt;
| Artisan des arbres vrilles || Artisan des grands trépans || Artisan des Aklareen'h&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Products are &lt;br /&gt;
| Purified || Modified ||  Refined&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Item suffix &lt;br /&gt;
| -Duk || -Jen ||  (?)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Example &lt;br /&gt;
| Example || Example || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outpost Materials==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Description !! class=&amp;quot;unsortable&amp;quot;|Icon !! Usage !! Effect !! Outposts&lt;br /&gt;
|-&lt;br /&gt;
|  Armillo Lichen || {{APIitemIcon|sheetid=m0743dxacc01.sitem}}{{APIitemIcon|sheetid=m0747dxacc01.sitem}} || Tools || Fx || [[Psykopla Knoll Trading Post]], [[Sai-Shun Stronghold]], [[Wooky Workshop]], [[Graveyard Gate Research Centre]], [[Woodburn Magic Pole]] &lt;br /&gt;
|-&lt;br /&gt;
|  Cheng Root || {{APIitemIcon|sheetid=m0750dxacc01.sitem}}{{APIitemIcon|sheetid=m0754dxacc01.sitem}} || Amps || Fx || [[Fearing Fen Farm]], [[Zo-Kian Ruins Workshop]] &lt;br /&gt;
|-&lt;br /&gt;
| Egiros Pollen || {{APIitemIcon|sheetid=m0752dxacc01.sitem}}{{APIitemIcon|sheetid=m0756dxacc01.sitem}} || Picks || Fx || [[Malmont Farm]], [[Whirling Strongold]] &lt;br /&gt;
|-&lt;br /&gt;
|  Greslin Filament ||{{APIitemIcon|sheetid=m0744dxacc01.sitem}}{{APIitemIcon|sheetid=m0748dxacc01.sitem}} || Picks || Fx || [[Greenvale Trade Post]], [[West Blackburn Border Post]], [[Fount Porch Trade Post]], [[Berello Gorge Border Post]], [[Lost Valley Stronghold]] &lt;br /&gt;
|-&lt;br /&gt;
|  Maga Creeper ||{{APIitemIcon|sheetid=m0742dxacc01.sitem}}{{APIitemIcon|sheetid=m0746dxacc01.sitem}} || Amps || 20% chance that the cast will not apply action credits || [[Qai-Du Workshop]], [[Finder's Farm]], [[Demon's Crossroads Diplomatic Outpost]], [[Southend Dune Farm]], [[Loria Stronghold]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn Gum || {{APIitemIcon|sheetid=m0751dxacc01.sitem}}{{APIitemIcon|sheetid=m0755dxacc01.sitem}} || Tools || Fx  || [[Great Outback Workshop]], [[Ginti Workshop]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn Bramble ||{{APIitemIcon|sheetid=m0741dxacc01.sitem}}{{APIitemIcon|sheetid=m0745dxacc01.sitem}}|| Weapon || +10% chance of performing a critical hit || [[Blackburn Trade Post]], [[Windway Workshop]], [[Hightowers Farm]], [[Gu-Qin Workshop]], [[Westgrove Stronghold]] &lt;br /&gt;
|-&lt;br /&gt;
|  Vedice Sap || {{APIitemIcon|sheetid=m0749dxacc01.sitem}}{{APIitemIcon|sheetid=m0753dxacc01.sitem}}|| Weapon || 5% chance of stealing life from the enemy (inflicted damage is added to your own hit points) || [[Twintops Workshop]], [[Woodburn Stronghold]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crafted  items ==&lt;br /&gt;
*{{APIitemIcon|sheetid=ittool.sitem}}To craft a tool, a ''tool tool''  has to be bought at the tool merchant. All tools require only a single OP material to be crafted.&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
|+ ''Boosted Tools''&lt;br /&gt;
|-&lt;br /&gt;
!  Pick !! Armor tool  !! Jewell tool !! Weapon tool !! Range weapon tool !! Ammo tool  !! Tool tool &lt;br /&gt;
|- &lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtforage_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtarmor_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtjewel_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtmwea_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtrwea_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtammo_1.sitem}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
|+ ''Boosted Melee Weapons''&lt;br /&gt;
|-&lt;br /&gt;
!  Amps !! 2h sword !! 2h axe !! 2h mace !! 2h spear&amp;lt;br /&amp;gt;(pike) !! dagger !! sword !! mace !! staff !! spear &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm2ms_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; |{{APIitemIcon|sheetid=icokamm2ss_2.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm2sa_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm2bm_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm2pp_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm1pd_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm1ss_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm1bm_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm1bs_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamm1ps_1.sitem}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
|+ ''Boosted Range Weapons''&lt;br /&gt;
|-&lt;br /&gt;
!  pistol !! bowpistol !! Rifle !! Bowgun !! launcher !! Autolauncher&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:16%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamr1p_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:16%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamr1b_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:16%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamr2r_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:16%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamr2b_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:16%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamr2l_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamr2a_1.sitem}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Craft]]&lt;/div&gt;</summary>
		<author><name>Juijus</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Crafting/Outpost_Materials&amp;diff=53554</id>
		<title>Crafting/Outpost Materials</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Crafting/Outpost_Materials&amp;diff=53554"/>
				<updated>2024-12-30T18:41:21Z</updated>
		
		<summary type="html">&lt;p&gt;Juijus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE= Außenposten Erzeugnisse |DEs=4&lt;br /&gt;
|ES=  |ESs=5&lt;br /&gt;
|EN= Crafting/Outpost Produce |ENs=4&lt;br /&gt;
|FR= Artisanat/Produits d'Avant-postes |FRs=4&lt;br /&gt;
|RU= |RUs=5 &lt;br /&gt;
|H=1}}{{Clear}}&amp;lt;small&amp;gt;&lt;br /&gt;
{| &amp;lt;!-- class=&amp;quot;wikitable&amp;quot; --&amp;gt; style=&amp;quot;float:right; margin-left: 10px; border-collapse:collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''This page is intended to replace the [[Outpost Products]] one, once complete.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Outpost machines ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Header&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Kami OPs &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Karavan OPs&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Marauder OPs&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Machine &lt;br /&gt;
| Tree-Bore || Big Trepan || Aklareen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Master &lt;br /&gt;
| Tree-Bore Crafter || Big Trepan Crafter || Aklareen'h craftsman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Maître &lt;br /&gt;
| Artisan des arbres vrilles || Artisan des grands trépans || Artisan des Aklareen'h&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Products are &lt;br /&gt;
| Purified || Modified ||  Refined&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Item suffix &lt;br /&gt;
| -Duk || -Jen ||  (?)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Example &lt;br /&gt;
| Example || Example || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Outpost Materials==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  Description !! class=&amp;quot;unsortable&amp;quot;|Icon !! Usage !! Effect !! Outposts&lt;br /&gt;
|-&lt;br /&gt;
|  Armillo Lichen || {{APIitemIcon|sheetid=m0743dxacc01.sitem}}{{APIitemIcon|sheetid=m0747dxacc01.sitem}} || Tools || Fx || [[Psykopla Knoll Trading Post]], [[Sai-Shun Stronghold]], [[Wooky Workshop]], [[Graveyard Gate Research Centre]], [[Woodburn Magic Pole]] &lt;br /&gt;
|-&lt;br /&gt;
|  Cheng Root || {{APIitemIcon|sheetid=m0750dxacc01.sitem}}{{APIitemIcon|sheetid=m0754dxacc01.sitem}} || Amps || Fx || [[Fearing Fen Farm]], [[Zo-Kian Ruins Workshop]] &lt;br /&gt;
|-&lt;br /&gt;
| Egiros Pollen || {{APIitemIcon|sheetid=m0752dxacc01.sitem}}{{APIitemIcon|sheetid=m0756dxacc01.sitem}} || Picks || Fx || [[Malmont Farm]], [[Whirling Strongold]] &lt;br /&gt;
|-&lt;br /&gt;
|  Greslin Filament ||{{APIitemIcon|sheetid=m0744dxacc01.sitem}}{{APIitemIcon|sheetid=m0748dxacc01.sitem}} || Picks || Fx || [[Greenvale Trade Post]], [[West Blackburn Border Post]], [[Fount Porch Trade Post]], [[Berello Gorge Border Post]], [[Lost Valley Stronghold]] &lt;br /&gt;
|-&lt;br /&gt;
|  Maga Creeper ||{{APIitemIcon|sheetid=m0742dxacc01.sitem}}{{APIitemIcon|sheetid=m0746dxacc01.sitem}} || Amps || Fx || [[Qai-Du Workshop]], [[Finder's Farm]], [[Demon's Crossroads Diplomatic Outpost]], [[Southend Dune Farm]], [[Loria Stronghold]] &lt;br /&gt;
|-&lt;br /&gt;
| Rubbarn Gum || {{APIitemIcon|sheetid=m0751dxacc01.sitem}}{{APIitemIcon|sheetid=m0755dxacc01.sitem}} || Tools || Fx  || [[Great Outback Workshop]], [[Ginti Workshop]] &lt;br /&gt;
|-&lt;br /&gt;
| Tekorn Bramble ||{{APIitemIcon|sheetid=m0741dxacc01.sitem}}{{APIitemIcon|sheetid=m0745dxacc01.sitem}}|| Weapon || +10% chance of performing a critical hit || [[Blackburn Trade Post]], [[Windway Workshop]], [[Hightowers Farm]], [[Gu-Qin Workshop]], [[Westgrove Stronghold]] &lt;br /&gt;
|-&lt;br /&gt;
|  Vedice Sap || {{APIitemIcon|sheetid=m0749dxacc01.sitem}}{{APIitemIcon|sheetid=m0753dxacc01.sitem}}|| Weapon || 5% chance of stealing life from the enemy (inflicted damage is added to your own hit points) || [[Twintops Workshop]], [[Woodburn Stronghold]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crafted  items ==&lt;br /&gt;
*{{APIitemIcon|sheetid=ittool.sitem}}To craft a tool, a ''tool tool''  has to be bought at the tool merchant. All tools require only a single OP material to be crafted.&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
|+ ''Boosted Tools''&lt;br /&gt;
|-&lt;br /&gt;
!  Pick !! Armor tool  !! Jewell tool !! Weapon tool !! Range weapon tool !! Ammo tool  !! Tool tool &lt;br /&gt;
|- &lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtforage_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtarmor_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtjewel_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtmwea_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtrwea_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamtammo_1.sitem}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
|+ ''Boosted Melee Weapons''&lt;br /&gt;
|-&lt;br /&gt;
!  Amps !! 2h sword !! 2h axe !! 2h mace !! 2h spear&amp;lt;br /&amp;gt;(pike) !! dagger !! sword !! mace !! staff !! spear &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm2ms_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; |{{APIitemIcon|sheetid=icokamm2ss_2.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm2sa_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm2bm_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm2pp_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm1pd_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm1ss_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm1bm_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:10%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamm1bs_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamm1ps_1.sitem}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
|+ ''Boosted Range Weapons''&lt;br /&gt;
|-&lt;br /&gt;
!  pistol !! bowpistol !! Rifle !! Bowgun !! launcher !! Autolauncher&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:16%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamr1p_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:16%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamr1b_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:16%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamr2r_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:16%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamr2b_1.sitem}}&lt;br /&gt;
| style=&amp;quot;width:16%; text-align:center;&amp;quot; | {{APIitemIcon|sheetid=icokamr2l_1.sitem}}&lt;br /&gt;
| {{APIitemIcon|sheetid=icokamr2a_1.sitem}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]] [[Category:Craft]]&lt;/div&gt;</summary>
		<author><name>Juijus</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Dante_the_Teaser&amp;diff=53174</id>
		<title>Dante the Teaser</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Dante_the_Teaser&amp;diff=53174"/>
				<updated>2024-10-01T19:40:08Z</updated>
		
		<summary type="html">&lt;p&gt;Juijus: /* ⛏ !!! WIP !!! ⛏ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Tabs&lt;br /&gt;
|bord=2px solid #{{ColorAtys|type=dark|group=maraudeur}}&lt;br /&gt;
|bg_frame=#{{ColorAtys|type=bg|group=maraudeur}}&lt;br /&gt;
|round=5em&lt;br /&gt;
|align_tab=center&lt;br /&gt;
&lt;br /&gt;
|Tab-1={{3DText|text='''Profile'''}}&lt;br /&gt;
|URL-1=Dante the Teaser&lt;br /&gt;
|bg_Tab-1=#{{ColorAtys|type=light|group=maraudeur}}&lt;br /&gt;
|Pic-1=Maraudeurs emblem.png &lt;br /&gt;
&lt;br /&gt;
|Tab-2={{3DText|text='''OOC information'''}}&lt;br /&gt;
|URL-2=Dante the Teaser/OOC&lt;br /&gt;
|bg_Tab-2=#{{ColorAtys|type=light|group=OOC}}&lt;br /&gt;
|Pic-2=Dummy.png&lt;br /&gt;
}}{{Trad&lt;br /&gt;
|DE= Dante der Schelm | DEs=4&lt;br /&gt;
|EN= Dante the Teaser |ENs=4&lt;br /&gt;
|ES= Dante el Bromista |ESs=4&lt;br /&gt;
|FR= Dante le Taquin |FRs=0&lt;br /&gt;
|RU= Веселый Данте |RUs=&lt;br /&gt;
|H  =&lt;br /&gt;
|palette=maraudeur&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;{{Homin&lt;br /&gt;
|lang= 	EN&lt;br /&gt;
|first=	&lt;br /&gt;
|name=	Dante the Teaser&lt;br /&gt;
|lucio=	Dante the Teaser.png&lt;br /&gt;
|meaning=	&lt;br /&gt;
|title=	&lt;br /&gt;
|race=	[[Tryker]]&lt;br /&gt;
|sex=	Male&lt;br /&gt;
|nation=	Stateless&lt;br /&gt;
|organization=&lt;br /&gt;
|worship= none&lt;br /&gt;
|faction=	[[Marauders]]&lt;br /&gt;
|guild=	[[Guild:Throat Cutters' Clan|Throat Cutters' Clan]]&lt;br /&gt;
|rank=	High officer&lt;br /&gt;
|birth=	&lt;br /&gt;
|death=	&lt;br /&gt;
|mother= &lt;br /&gt;
|father= &lt;br /&gt;
|character=  Non-playable character (Boss)}}&amp;lt;noinclude&amp;gt;&amp;lt;small&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;margin-left: auto; margin-right: 0px;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption; color:crimson&amp;quot;|''The Marauder Bosses''&lt;br /&gt;
|-&lt;br /&gt;
|[[Aen the Desert Blade]]&amp;lt;br /&amp;gt;[[Dante the Teaser]]&amp;lt;br /&amp;gt;[[Lixie the Furious]]&amp;lt;br /&amp;gt; [[Pei-Ruz the Rotten]]&amp;lt;br /&amp;gt;[[Pei-Ziao the Pernicious]]&amp;lt;br /&amp;gt;[[Sirgio the Wicked]]&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==⛏ !!! WIP !!! ⛏ ==&lt;br /&gt;
Dante the Teaser is one the leaders of the [[Marauders]] and one of the [[Bosses of Atys]]. He is one of the 6 Marauder leaders that players can kill to obtain a Marauder armour&amp;lt;!--and one of the 4 that give Marauder heavy armour (the other 2 give light armour)--&amp;gt;. His light armour is &amp;lt;span style=&amp;quot;color:#2BBB7E&amp;quot;&amp;gt;'''Turquoise'''&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;!--*His lair is  in [[Fount]], and he cannot be drawn out of his lair. His special powers are:&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
And like all Marauder leaders, he has huge health and huge health regeneration, so that it takes lots of [[Magic#Elemental_Magic|elementalists]] to kill him.&lt;br /&gt;
&lt;br /&gt;
The usual strategy to kill him is to position all elementalists inside his lair along with a single [[melee]]r to distract him, and all healers outside his lair. Then it is just a matter of having enough fire-power and healing to beat his regeneration. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
==Biography==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Position du Camp de Dante.png|thumb|left|Location of Dante's Camp in [[Fount]]]]&lt;br /&gt;
&lt;br /&gt;
[[File:Camp de Dante le Taquin-La source.png|800px|thumb|left|Dante's Camp in [[Fount]]]]&lt;br /&gt;
[[File:Dante's Peak.png|200px|thumb|right|Dante's peak map]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Portal Marauders}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Marauders]]&lt;br /&gt;
[[Category:Non Playable Characters-Marauders]]&lt;/div&gt;</summary>
		<author><name>Juijus</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Melee&amp;diff=53168</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Melee&amp;diff=53168"/>
				<updated>2024-10-01T14:07:34Z</updated>
		
		<summary type="html">&lt;p&gt;Juijus: /* Feint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad|DE=Nahkampf|EN=Melee|ES=Combate|FR=Combattre}} &lt;br /&gt;
&amp;lt;!--- French version 1rst translated from EN, then, later FR page updated (we should update the EN page, BEFORE start DE/ES/RU translation) ---&amp;gt;&lt;br /&gt;
{{TIP|EN=1|ES=1|FR=0}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Melee combat in Ryzom very complex, with many variables affecting the outcome of a particular melee hit. The amount damage as well as the speed at which the damage is dealt are all a function of the weapon. The damage can be multiplied by two using the increase damage stanza, and similar to an area of effect, the circular attack stanza allows multiple targets within weapons reach to be hit simultaneously. This hit can then be parried or dodged by the opponent. If an actual hit occurs, the damage dealt is then reduced by whatever armor protection the body part hit is wearing. A critical hit may be landed at any time during melee combat. This critical hit induces debilitating effects on the opponent, making the job of a melee fighter that much easier.  &lt;br /&gt;
&lt;br /&gt;
==Melee techniques==&lt;br /&gt;
By default, a melee fighter fights with their default attack. The default attack does some basic damage and costs no stamina. However, much more powerful attacks can be made by adding various techniques to the default attack. This creates special attacks that cost stamina and possible health to execute, but are much more powerful than the default attack. Some of these techniques are useable with all melee weapons, but some only with specific weapons. &lt;br /&gt;
&lt;br /&gt;
=== Accurate attack ===&lt;br /&gt;
The accurate attack stanza available to fighters is a skill that increases the chance their attack will not be parried or dodged by the opponent. This stanza increases the level of the attacking player by up to 20 points. It can be used with all melee weapons.&lt;br /&gt;
&lt;br /&gt;
=== Increase Damage ===&lt;br /&gt;
The increase damage stanza can also be used with all melee weapons. It increases the damage you inflict with the weapon on that attack to up to double.&lt;br /&gt;
&lt;br /&gt;
=== Circular Attack ===&lt;br /&gt;
The circular attack stanza allows multiple targets within weapons reach to be hit simultaneously, however circular attack will only work on mobs or players that have you targeted. The maximum total damage is determined by the circular attack stanza level - the total damage is divided between all targets.&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
[[Bleeding]] is an stanza option that can be included with any slashing type weapon. Its effect is a damage over time effect that lasts for 10 seconds. This effect stacks on itself and is calculated on a per hit basis. The maximum factor is 1.2 for all skill levels.&lt;br /&gt;
&lt;br /&gt;
This means that the maximum damage sustained by the bleeding effect is 1.2 times the base damage of a particular weapon. This means bleeding does more extra damage than increase damage in total, but the downside is that the damage caused by bleeding happens over time.&lt;br /&gt;
&lt;br /&gt;
=== Ignore Armor ===&lt;br /&gt;
Ignore armor is a stanza that can be used with any piercing type weapon. It allows a fighter to inflict maximum damage on the target regardless of the amount of armour protection. For mobs with lots of protection, this stanza can be more effective than the increase damage stanza in increasing the damage dealt.   &lt;br /&gt;
&lt;br /&gt;
=== Slow Attack ===&lt;br /&gt;
Slow attack can only be used with smashing type weapons. It's effect is to slow down the target's attack speed and casting speed after they've been hit. The effect will last on the target for a few seconds after they've been hit with an attack that uses the slow attack stanza.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the Slow Attack that comes from critical hits (see next section) or from defensive affliction magic. &lt;br /&gt;
&lt;br /&gt;
=== Aim ===&lt;br /&gt;
The aim stanza can be used to increase the chance a particular body part is hit. This allows the fighter to direct attacks at unprotected body parts, and also gives the player some control over the critical hit effect. By aiming at the head, for example a skilled fighter is able to increase the chances of stunning his opponent with a critical hit.&lt;br /&gt;
&lt;br /&gt;
See the next section on critical hits.&lt;br /&gt;
&lt;br /&gt;
=== Feint ===&lt;br /&gt;
The feint stanza can be used to make a fake attack that does no damage, but in turn enables you to make the next attack using the credit type attack after feint. This enables you to make a cheaper attack using less stamina/hp, but means every 2nd attack will deal no damage at all&lt;br /&gt;
&lt;br /&gt;
== Critical Hits ==&lt;br /&gt;
&lt;br /&gt;
Critical hits are a normal part of melee combat. The base critical hit rate for combat is 5%, certain weapon boosts can increase these but are very rare. The effect of a critical hit depends on the body part that was hit. The critical hit effects are listed below: &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Body Part &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|[[Stun]]&lt;br /&gt;
|-&lt;br /&gt;
|Arms&lt;br /&gt;
|[[Slow Attack]]&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|Loose Stamina equal to 50% of Damage&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|Decrease combat skill by 20&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|[[Slow movement]]&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|Decrease Dodge by 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dodge and Parry ==&lt;br /&gt;
Dodge and Parry skills are a means for a player to defend against melee attacks. The both have the same effect on combat, and each is meant to be used in different situations. &lt;br /&gt;
&lt;br /&gt;
Dodge skills are mainly used by players who's highest skill level is magic. The base dodge skill number is equal to that players highest magic branch. The equipment used by a player in a magic casting role usually give boosts to their effective dodge skill. Modifiers are also present in the attacking players weapons, that make it easier or harder for a defending player to dodge the hit. The parry skill on the other hand is aimed at melee players. It works exactly the same way as dodge, except that the highest combat skill is used in calculating the base parry level.  The chance of Parrying or dodging an attack is calculated using the following formula: &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|%Chance= (Defending Level - Attacking Level)x.5 +35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In this formula, the defending level is equal to the players parry or dodge level. The Attacking level is equal to the attacking players combat level.  The overall percent chance to dodge or parry is capped at a minimum of 10%, and a maximum of 60%.  Please note that the accurate attack stanza available to a fighter will increase their effective attack level by 20.&lt;br /&gt;
&lt;br /&gt;
== Spell Interrupts ==&lt;br /&gt;
&lt;br /&gt;
During the course of battle, a melee hit on a spell caster can interrupt the spell that was being cast. This is what typically gives spell casters a handicap when engaging a fighter. For an interrupt to occur the melee hit must land on the caster during the Invocation portion of the spell. The equation used to calculate the chance a melee hit will interrupt a spell caster is shown below:  &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Interrupt Chance = (Defending Level - Attacking level)x.75 + 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The concentrate stanza can be used to increase the Defending Skill level by 25 points. Without spell interrupts, fighters would be at a severe disadvantage when engaging a caster since the amount of DPS a caster can produce is much larger than that of a meleer.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Starting Out]]&lt;br /&gt;
{{Portal Fight}}&lt;br /&gt;
[[Category:Fight]]&lt;/div&gt;</summary>
		<author><name>Juijus</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Melee&amp;diff=53125</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Melee&amp;diff=53125"/>
				<updated>2024-09-30T08:34:56Z</updated>
		
		<summary type="html">&lt;p&gt;Juijus: /* Feint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad|DE=Nahkampf|EN=Melee|ES=Combate|FR=Combattre}} &lt;br /&gt;
&amp;lt;!--- French version 1rst translated from EN, then, later FR page updated (we should update the EN page, BEFORE start DE/ES/RU translation) ---&amp;gt;&lt;br /&gt;
{{TIP|EN=1|ES=1|FR=0}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Melee combat in Ryzom very complex, with many variables affecting the outcome of a particular melee hit. The amount damage as well as the speed at which the damage is dealt are all a function of the weapon. The damage can be multiplied by two using the increase damage stanza, and similar to an area of effect, the circular attack stanza allows multiple targets within weapons reach to be hit simultaneously. This hit can then be parried or dodged by the opponent. If an actual hit occurs, the damage dealt is then reduced by whatever armor protection the body part hit is wearing. A critical hit may be landed at any time during melee combat. This critical hit induces debilitating effects on the opponent, making the job of a melee fighter that much easier.  &lt;br /&gt;
&lt;br /&gt;
==Melee techniques==&lt;br /&gt;
By default, a melee fighter fights with their default attack. The default attack does some basic damage and costs no stamina. However, much more powerful attacks can be made by adding various techniques to the default attack. This creates special attacks that cost stamina and possible health to execute, but are much more powerful than the default attack. Some of these techniques are useable with all melee weapons, but some only with specific weapons. &lt;br /&gt;
&lt;br /&gt;
=== Accurate attack ===&lt;br /&gt;
The accurate attack stanza available to fighters is a skill that increases the chance their attack will not be parried or dodged by the opponent. This stanza increases the level of the attacking player by up to 20 points. It can be used with all melee weapons.&lt;br /&gt;
&lt;br /&gt;
=== Increase Damage ===&lt;br /&gt;
The increase damage stanza can also be used with all melee weapons. It increases the damage you inflict with the weapon on that attack to up to double.&lt;br /&gt;
&lt;br /&gt;
=== Circular Attack ===&lt;br /&gt;
The circular attack stanza allows multiple targets within weapons reach to be hit simultaneously, however circular attack will only work on mobs or players that have you targeted. The maximum total damage is determined by the circular attack stanza level - the total damage is divided between all targets.&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
[[Bleeding]] is an stanza option that can be included with any slashing type weapon. Its effect is a damage over time effect that lasts for 10 seconds. This effect stacks on itself and is calculated on a per hit basis. The maximum factor is 1.2 for all skill levels.&lt;br /&gt;
&lt;br /&gt;
This means that the maximum damage sustained by the bleeding effect is 1.2 times the base damage of a particular weapon. This means bleeding does more extra damage than increase damage in total, but the downside is that the damage caused by bleeding happens over time.&lt;br /&gt;
&lt;br /&gt;
=== Ignore Armor ===&lt;br /&gt;
Ignore armor is a stanza that can be used with any piercing type weapon. It allows a fighter to inflict maximum damage on the target regardless of the amount of armour protection. For mobs with lots of protection, this stanza can be more effective than the increase damage stanza in increasing the damage dealt.   &lt;br /&gt;
&lt;br /&gt;
=== Slow Attack ===&lt;br /&gt;
Slow attack can only be used with smashing type weapons. It's effect is to slow down the target's attack speed and casting speed after they've been hit. The effect will last on the target for a few seconds after they've been hit with an attack that uses the slow attack stanza.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the Slow Attack that comes from critical hits (see next section) or from defensive affliction magic. &lt;br /&gt;
&lt;br /&gt;
=== Aim ===&lt;br /&gt;
The aim stanza can be used to increase the chance a particular body part is hit. This allows the fighter to direct attacks at unprotected body parts, and also gives the player some control over the critical hit effect. By aiming at the head, for example a skilled fighter is able to increase the chances of stunning his opponent with a critical hit.&lt;br /&gt;
&lt;br /&gt;
See the next section on critical hits.&lt;br /&gt;
&lt;br /&gt;
=== Feint ===&lt;br /&gt;
The faint stanza can be used to make a fake attack that does no damage, but in turn enables you to make the next attack using the credit type attack after feint. This enables you to make a cheaper attack using less stamina/hp, but means every 2nd attack will deal no damage at all&lt;br /&gt;
&lt;br /&gt;
== Critical Hits ==&lt;br /&gt;
&lt;br /&gt;
Critical hits are a normal part of melee combat. The base critical hit rate for combat is 5%, certain weapon boosts can increase these but are very rare. The effect of a critical hit depends on the body part that was hit. The critical hit effects are listed below: &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Body Part &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|[[Stun]]&lt;br /&gt;
|-&lt;br /&gt;
|Arms&lt;br /&gt;
|[[Slow Attack]]&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|Loose Stamina equal to 50% of Damage&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|Decrease combat skill by 20&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|[[Slow movement]]&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|Decrease Dodge by 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dodge and Parry ==&lt;br /&gt;
Dodge and Parry skills are a means for a player to defend against melee attacks. The both have the same effect on combat, and each is meant to be used in different situations. &lt;br /&gt;
&lt;br /&gt;
Dodge skills are mainly used by players who's highest skill level is magic. The base dodge skill number is equal to that players highest magic branch. The equipment used by a player in a magic casting role usually give boosts to their effective dodge skill. Modifiers are also present in the attacking players weapons, that make it easier or harder for a defending player to dodge the hit. The parry skill on the other hand is aimed at melee players. It works exactly the same way as dodge, except that the highest combat skill is used in calculating the base parry level.  The chance of Parrying or dodging an attack is calculated using the following formula: &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|%Chance= (Defending Level - Attacking Level)x.5 +35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In this formula, the defending level is equal to the players parry or dodge level. The Attacking level is equal to the attacking players combat level.  The overall percent chance to dodge or parry is capped at a minimum of 10%, and a maximum of 60%.  Please note that the accurate attack stanza available to a fighter will increase their effective attack level by 20.&lt;br /&gt;
&lt;br /&gt;
== Spell Interrupts ==&lt;br /&gt;
&lt;br /&gt;
During the course of battle, a melee hit on a spell caster can interrupt the spell that was being cast. This is what typically gives spell casters a handicap when engaging a fighter. For an interrupt to occur the melee hit must land on the caster during the Invocation portion of the spell. The equation used to calculate the chance a melee hit will interrupt a spell caster is shown below:  &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Interrupt Chance = (Defending Level - Attacking level)x.75 + 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The concentrate stanza can be used to increase the Defending Skill level by 25 points. Without spell interrupts, fighters would be at a severe disadvantage when engaging a caster since the amount of DPS a caster can produce is much larger than that of a meleer.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Starting Out]]&lt;br /&gt;
{{Portal Fight}}&lt;br /&gt;
[[Category:Fight]]&lt;/div&gt;</summary>
		<author><name>Juijus</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Melee&amp;diff=53124</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Melee&amp;diff=53124"/>
				<updated>2024-09-30T08:34:48Z</updated>
		
		<summary type="html">&lt;p&gt;Juijus: /* Feint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad|DE=Nahkampf|EN=Melee|ES=Combate|FR=Combattre}} &lt;br /&gt;
&amp;lt;!--- French version 1rst translated from EN, then, later FR page updated (we should update the EN page, BEFORE start DE/ES/RU translation) ---&amp;gt;&lt;br /&gt;
{{TIP|EN=1|ES=1|FR=0}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Melee combat in Ryzom very complex, with many variables affecting the outcome of a particular melee hit. The amount damage as well as the speed at which the damage is dealt are all a function of the weapon. The damage can be multiplied by two using the increase damage stanza, and similar to an area of effect, the circular attack stanza allows multiple targets within weapons reach to be hit simultaneously. This hit can then be parried or dodged by the opponent. If an actual hit occurs, the damage dealt is then reduced by whatever armor protection the body part hit is wearing. A critical hit may be landed at any time during melee combat. This critical hit induces debilitating effects on the opponent, making the job of a melee fighter that much easier.  &lt;br /&gt;
&lt;br /&gt;
==Melee techniques==&lt;br /&gt;
By default, a melee fighter fights with their default attack. The default attack does some basic damage and costs no stamina. However, much more powerful attacks can be made by adding various techniques to the default attack. This creates special attacks that cost stamina and possible health to execute, but are much more powerful than the default attack. Some of these techniques are useable with all melee weapons, but some only with specific weapons. &lt;br /&gt;
&lt;br /&gt;
=== Accurate attack ===&lt;br /&gt;
The accurate attack stanza available to fighters is a skill that increases the chance their attack will not be parried or dodged by the opponent. This stanza increases the level of the attacking player by up to 20 points. It can be used with all melee weapons.&lt;br /&gt;
&lt;br /&gt;
=== Increase Damage ===&lt;br /&gt;
The increase damage stanza can also be used with all melee weapons. It increases the damage you inflict with the weapon on that attack to up to double.&lt;br /&gt;
&lt;br /&gt;
=== Circular Attack ===&lt;br /&gt;
The circular attack stanza allows multiple targets within weapons reach to be hit simultaneously, however circular attack will only work on mobs or players that have you targeted. The maximum total damage is determined by the circular attack stanza level - the total damage is divided between all targets.&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
[[Bleeding]] is an stanza option that can be included with any slashing type weapon. Its effect is a damage over time effect that lasts for 10 seconds. This effect stacks on itself and is calculated on a per hit basis. The maximum factor is 1.2 for all skill levels.&lt;br /&gt;
&lt;br /&gt;
This means that the maximum damage sustained by the bleeding effect is 1.2 times the base damage of a particular weapon. This means bleeding does more extra damage than increase damage in total, but the downside is that the damage caused by bleeding happens over time.&lt;br /&gt;
&lt;br /&gt;
=== Ignore Armor ===&lt;br /&gt;
Ignore armor is a stanza that can be used with any piercing type weapon. It allows a fighter to inflict maximum damage on the target regardless of the amount of armour protection. For mobs with lots of protection, this stanza can be more effective than the increase damage stanza in increasing the damage dealt.   &lt;br /&gt;
&lt;br /&gt;
=== Slow Attack ===&lt;br /&gt;
Slow attack can only be used with smashing type weapons. It's effect is to slow down the target's attack speed and casting speed after they've been hit. The effect will last on the target for a few seconds after they've been hit with an attack that uses the slow attack stanza.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the Slow Attack that comes from critical hits (see next section) or from defensive affliction magic. &lt;br /&gt;
&lt;br /&gt;
=== Aim ===&lt;br /&gt;
The aim stanza can be used to increase the chance a particular body part is hit. This allows the fighter to direct attacks at unprotected body parts, and also gives the player some control over the critical hit effect. By aiming at the head, for example a skilled fighter is able to increase the chances of stunning his opponent with a critical hit.&lt;br /&gt;
&lt;br /&gt;
See the next section on critical hits.&lt;br /&gt;
&lt;br /&gt;
=== Feint ===&lt;br /&gt;
The faint stanza can be used to make a fake attack that does no damage, but in turn enables you to make the next attack using the credit type *attack after feint*. This enables you to make a cheaper attack using less stamina/hp, but means every 2nd attack will deal no damage at all&lt;br /&gt;
&lt;br /&gt;
== Critical Hits ==&lt;br /&gt;
&lt;br /&gt;
Critical hits are a normal part of melee combat. The base critical hit rate for combat is 5%, certain weapon boosts can increase these but are very rare. The effect of a critical hit depends on the body part that was hit. The critical hit effects are listed below: &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Body Part &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|[[Stun]]&lt;br /&gt;
|-&lt;br /&gt;
|Arms&lt;br /&gt;
|[[Slow Attack]]&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|Loose Stamina equal to 50% of Damage&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|Decrease combat skill by 20&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|[[Slow movement]]&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|Decrease Dodge by 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dodge and Parry ==&lt;br /&gt;
Dodge and Parry skills are a means for a player to defend against melee attacks. The both have the same effect on combat, and each is meant to be used in different situations. &lt;br /&gt;
&lt;br /&gt;
Dodge skills are mainly used by players who's highest skill level is magic. The base dodge skill number is equal to that players highest magic branch. The equipment used by a player in a magic casting role usually give boosts to their effective dodge skill. Modifiers are also present in the attacking players weapons, that make it easier or harder for a defending player to dodge the hit. The parry skill on the other hand is aimed at melee players. It works exactly the same way as dodge, except that the highest combat skill is used in calculating the base parry level.  The chance of Parrying or dodging an attack is calculated using the following formula: &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|%Chance= (Defending Level - Attacking Level)x.5 +35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In this formula, the defending level is equal to the players parry or dodge level. The Attacking level is equal to the attacking players combat level.  The overall percent chance to dodge or parry is capped at a minimum of 10%, and a maximum of 60%.  Please note that the accurate attack stanza available to a fighter will increase their effective attack level by 20.&lt;br /&gt;
&lt;br /&gt;
== Spell Interrupts ==&lt;br /&gt;
&lt;br /&gt;
During the course of battle, a melee hit on a spell caster can interrupt the spell that was being cast. This is what typically gives spell casters a handicap when engaging a fighter. For an interrupt to occur the melee hit must land on the caster during the Invocation portion of the spell. The equation used to calculate the chance a melee hit will interrupt a spell caster is shown below:  &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Interrupt Chance = (Defending Level - Attacking level)x.75 + 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The concentrate stanza can be used to increase the Defending Skill level by 25 points. Without spell interrupts, fighters would be at a severe disadvantage when engaging a caster since the amount of DPS a caster can produce is much larger than that of a meleer.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Starting Out]]&lt;br /&gt;
{{Portal Fight}}&lt;br /&gt;
[[Category:Fight]]&lt;/div&gt;</summary>
		<author><name>Juijus</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Melee&amp;diff=53123</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Melee&amp;diff=53123"/>
				<updated>2024-09-30T08:34:37Z</updated>
		
		<summary type="html">&lt;p&gt;Juijus: /* Melee techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad|DE=Nahkampf|EN=Melee|ES=Combate|FR=Combattre}} &lt;br /&gt;
&amp;lt;!--- French version 1rst translated from EN, then, later FR page updated (we should update the EN page, BEFORE start DE/ES/RU translation) ---&amp;gt;&lt;br /&gt;
{{TIP|EN=1|ES=1|FR=0}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Melee combat in Ryzom very complex, with many variables affecting the outcome of a particular melee hit. The amount damage as well as the speed at which the damage is dealt are all a function of the weapon. The damage can be multiplied by two using the increase damage stanza, and similar to an area of effect, the circular attack stanza allows multiple targets within weapons reach to be hit simultaneously. This hit can then be parried or dodged by the opponent. If an actual hit occurs, the damage dealt is then reduced by whatever armor protection the body part hit is wearing. A critical hit may be landed at any time during melee combat. This critical hit induces debilitating effects on the opponent, making the job of a melee fighter that much easier.  &lt;br /&gt;
&lt;br /&gt;
==Melee techniques==&lt;br /&gt;
By default, a melee fighter fights with their default attack. The default attack does some basic damage and costs no stamina. However, much more powerful attacks can be made by adding various techniques to the default attack. This creates special attacks that cost stamina and possible health to execute, but are much more powerful than the default attack. Some of these techniques are useable with all melee weapons, but some only with specific weapons. &lt;br /&gt;
&lt;br /&gt;
=== Accurate attack ===&lt;br /&gt;
The accurate attack stanza available to fighters is a skill that increases the chance their attack will not be parried or dodged by the opponent. This stanza increases the level of the attacking player by up to 20 points. It can be used with all melee weapons.&lt;br /&gt;
&lt;br /&gt;
=== Increase Damage ===&lt;br /&gt;
The increase damage stanza can also be used with all melee weapons. It increases the damage you inflict with the weapon on that attack to up to double.&lt;br /&gt;
&lt;br /&gt;
=== Circular Attack ===&lt;br /&gt;
The circular attack stanza allows multiple targets within weapons reach to be hit simultaneously, however circular attack will only work on mobs or players that have you targeted. The maximum total damage is determined by the circular attack stanza level - the total damage is divided between all targets.&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
[[Bleeding]] is an stanza option that can be included with any slashing type weapon. Its effect is a damage over time effect that lasts for 10 seconds. This effect stacks on itself and is calculated on a per hit basis. The maximum factor is 1.2 for all skill levels.&lt;br /&gt;
&lt;br /&gt;
This means that the maximum damage sustained by the bleeding effect is 1.2 times the base damage of a particular weapon. This means bleeding does more extra damage than increase damage in total, but the downside is that the damage caused by bleeding happens over time.&lt;br /&gt;
&lt;br /&gt;
=== Ignore Armor ===&lt;br /&gt;
Ignore armor is a stanza that can be used with any piercing type weapon. It allows a fighter to inflict maximum damage on the target regardless of the amount of armour protection. For mobs with lots of protection, this stanza can be more effective than the increase damage stanza in increasing the damage dealt.   &lt;br /&gt;
&lt;br /&gt;
=== Slow Attack ===&lt;br /&gt;
Slow attack can only be used with smashing type weapons. It's effect is to slow down the target's attack speed and casting speed after they've been hit. The effect will last on the target for a few seconds after they've been hit with an attack that uses the slow attack stanza.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the Slow Attack that comes from critical hits (see next section) or from defensive affliction magic. &lt;br /&gt;
&lt;br /&gt;
=== Aim ===&lt;br /&gt;
The aim stanza can be used to increase the chance a particular body part is hit. This allows the fighter to direct attacks at unprotected body parts, and also gives the player some control over the critical hit effect. By aiming at the head, for example a skilled fighter is able to increase the chances of stunning his opponent with a critical hit.&lt;br /&gt;
&lt;br /&gt;
See the next section on critical hits.&lt;br /&gt;
&lt;br /&gt;
=== Feint ===&lt;br /&gt;
The faint stanza can be used to make a fake attack that does no damage, but in turn enables you to make the next attack using the credit type attack after feint. This enables you to make a cheaper attack using less stamina/hp, but means every 2nd attack will deal no damage at all&lt;br /&gt;
&lt;br /&gt;
== Critical Hits ==&lt;br /&gt;
&lt;br /&gt;
Critical hits are a normal part of melee combat. The base critical hit rate for combat is 5%, certain weapon boosts can increase these but are very rare. The effect of a critical hit depends on the body part that was hit. The critical hit effects are listed below: &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Body Part &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|[[Stun]]&lt;br /&gt;
|-&lt;br /&gt;
|Arms&lt;br /&gt;
|[[Slow Attack]]&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|Loose Stamina equal to 50% of Damage&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|Decrease combat skill by 20&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|[[Slow movement]]&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|Decrease Dodge by 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dodge and Parry ==&lt;br /&gt;
Dodge and Parry skills are a means for a player to defend against melee attacks. The both have the same effect on combat, and each is meant to be used in different situations. &lt;br /&gt;
&lt;br /&gt;
Dodge skills are mainly used by players who's highest skill level is magic. The base dodge skill number is equal to that players highest magic branch. The equipment used by a player in a magic casting role usually give boosts to their effective dodge skill. Modifiers are also present in the attacking players weapons, that make it easier or harder for a defending player to dodge the hit. The parry skill on the other hand is aimed at melee players. It works exactly the same way as dodge, except that the highest combat skill is used in calculating the base parry level.  The chance of Parrying or dodging an attack is calculated using the following formula: &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|%Chance= (Defending Level - Attacking Level)x.5 +35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In this formula, the defending level is equal to the players parry or dodge level. The Attacking level is equal to the attacking players combat level.  The overall percent chance to dodge or parry is capped at a minimum of 10%, and a maximum of 60%.  Please note that the accurate attack stanza available to a fighter will increase their effective attack level by 20.&lt;br /&gt;
&lt;br /&gt;
== Spell Interrupts ==&lt;br /&gt;
&lt;br /&gt;
During the course of battle, a melee hit on a spell caster can interrupt the spell that was being cast. This is what typically gives spell casters a handicap when engaging a fighter. For an interrupt to occur the melee hit must land on the caster during the Invocation portion of the spell. The equation used to calculate the chance a melee hit will interrupt a spell caster is shown below:  &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Interrupt Chance = (Defending Level - Attacking level)x.75 + 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The concentrate stanza can be used to increase the Defending Skill level by 25 points. Without spell interrupts, fighters would be at a severe disadvantage when engaging a caster since the amount of DPS a caster can produce is much larger than that of a meleer.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Starting Out]]&lt;br /&gt;
{{Portal Fight}}&lt;br /&gt;
[[Category:Fight]]&lt;/div&gt;</summary>
		<author><name>Juijus</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Melee&amp;diff=53122</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Melee&amp;diff=53122"/>
				<updated>2024-09-30T08:32:36Z</updated>
		
		<summary type="html">&lt;p&gt;Juijus: /* Accurate attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad|DE=Nahkampf|EN=Melee|ES=Combate|FR=Combattre}} &lt;br /&gt;
&amp;lt;!--- French version 1rst translated from EN, then, later FR page updated (we should update the EN page, BEFORE start DE/ES/RU translation) ---&amp;gt;&lt;br /&gt;
{{TIP|EN=1|ES=1|FR=0}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Melee combat in Ryzom very complex, with many variables affecting the outcome of a particular melee hit. The amount damage as well as the speed at which the damage is dealt are all a function of the weapon. The damage can be multiplied by two using the increase damage stanza, and similar to an area of effect, the circular attack stanza allows multiple targets within weapons reach to be hit simultaneously. This hit can then be parried or dodged by the opponent. If an actual hit occurs, the damage dealt is then reduced by whatever armor protection the body part hit is wearing. A critical hit may be landed at any time during melee combat. This critical hit induces debilitating effects on the opponent, making the job of a melee fighter that much easier.  &lt;br /&gt;
&lt;br /&gt;
==Melee techniques==&lt;br /&gt;
By default, a melee fighter fights with their default attack. The default attack does some basic damage and costs no stamina. However, much more powerful attacks can be made by adding various techniques to the default attack. This creates special attacks that cost stamina and possible health to execute, but are much more powerful than the default attack. Some of these techniques are useable with all melee weapons, but some only with specific weapons. &lt;br /&gt;
&lt;br /&gt;
=== Accurate attack ===&lt;br /&gt;
The accurate attack stanza available to fighters is a skill that increases the chance their attack will not be parried or dodged by the opponent. This stanza increases the level of the attacking player by up to 20 points. It can be used with all melee weapons.&lt;br /&gt;
&lt;br /&gt;
=== Increase Damage ===&lt;br /&gt;
The increase damage stanza can also be used with all melee weapons. It increases the damage you inflict with the weapon on that attack to up to double.&lt;br /&gt;
&lt;br /&gt;
=== Circular Attack ===&lt;br /&gt;
The circular attack stanza allows multiple targets within weapons reach to be hit simultaneously, however circular attack will only work on mobs or players that have you targeted. The maximum number of simultaneous targets, as well as the maximum total damage is determined by the circular attack stanza level. Higher levels of this stanza will hit more targets, and do more damage per target.&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
[[Bleeding]] is an stanza option that can be included with any slashing type weapon. Its effect is a damage over time effect that lasts for 10 seconds. This effect stacks on itself and is calculated on a per hit basis. The maximum factor is 1.2 for all skill levels.&lt;br /&gt;
&lt;br /&gt;
This means that the maximum damage sustained by the bleeding effect is 1.2 times the base damage of a particular weapon. This means bleeding does more extra damage than increase damage in total, but the downside is that the damage caused by bleeding happens over time.&lt;br /&gt;
&lt;br /&gt;
=== Ignore Armor ===&lt;br /&gt;
Ignore armor is a stanza that can be used with any piercing type weapon. It allows a fighter to inflict maximum damage on the target regardless of the amount of armour protection. For mobs with lots of protection, this stanza can be more effective than the increase damage stanza in increasing the damage dealt.   &lt;br /&gt;
&lt;br /&gt;
=== Slow Attack ===&lt;br /&gt;
Slow attack can only be used with smashing type weapons. It's effect is to slow down the target's attack speed and casting speed after they've been hit. The effect will last on the target for a few seconds after they've been hit with an attack that uses the slow attack stanza.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the [[Slow Attack]] that comes from critical hits (see next section) or from defensive affliction magic. &lt;br /&gt;
&lt;br /&gt;
=== Aim ===&lt;br /&gt;
The aim stanza can be used to increase the chance a particular body part is hit. This allows the fighter to direct attacks at unprotected body parts, and also gives the player some control over the critical hit effect. By aiming at the head, for example a skilled fighter is able to increase the chances of stunning his opponent with a critical hit. &lt;br /&gt;
&lt;br /&gt;
See the next section on critical hits.&lt;br /&gt;
&lt;br /&gt;
== Critical Hits ==&lt;br /&gt;
&lt;br /&gt;
Critical hits are a normal part of melee combat. The base critical hit rate for combat is 5%, certain weapon boosts can increase these but are very rare. The effect of a critical hit depends on the body part that was hit. The critical hit effects are listed below: &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Body Part &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|[[Stun]]&lt;br /&gt;
|-&lt;br /&gt;
|Arms&lt;br /&gt;
|[[Slow Attack]]&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|Loose Stamina equal to 50% of Damage&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|Decrease combat skill by 20&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|[[Slow movement]]&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|Decrease Dodge by 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dodge and Parry ==&lt;br /&gt;
Dodge and Parry skills are a means for a player to defend against melee attacks. The both have the same effect on combat, and each is meant to be used in different situations. &lt;br /&gt;
&lt;br /&gt;
Dodge skills are mainly used by players who's highest skill level is magic. The base dodge skill number is equal to that players highest magic branch. The equipment used by a player in a magic casting role usually give boosts to their effective dodge skill. Modifiers are also present in the attacking players weapons, that make it easier or harder for a defending player to dodge the hit. The parry skill on the other hand is aimed at melee players. It works exactly the same way as dodge, except that the highest combat skill is used in calculating the base parry level.  The chance of Parrying or dodging an attack is calculated using the following formula: &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|%Chance= (Defending Level - Attacking Level)x.5 +35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In this formula, the defending level is equal to the players parry or dodge level. The Attacking level is equal to the attacking players combat level.  The overall percent chance to dodge or parry is capped at a minimum of 10%, and a maximum of 60%.  Please note that the accurate attack stanza available to a fighter will increase their effective attack level by 20.&lt;br /&gt;
&lt;br /&gt;
== Spell Interrupts ==&lt;br /&gt;
&lt;br /&gt;
During the course of battle, a melee hit on a spell caster can interrupt the spell that was being cast. This is what typically gives spell casters a handicap when engaging a fighter. For an interrupt to occur the melee hit must land on the caster during the Invocation portion of the spell. The equation used to calculate the chance a melee hit will interrupt a spell caster is shown below:  &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Interrupt Chance = (Defending Level - Attacking level)x.75 + 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The concentrate stanza can be used to increase the Defending Skill level by 25 points. Without spell interrupts, fighters would be at a severe disadvantage when engaging a caster since the amount of DPS a caster can produce is much larger than that of a meleer.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Starting Out]]&lt;br /&gt;
{{Portal Fight}}&lt;br /&gt;
[[Category:Fight]]&lt;/div&gt;</summary>
		<author><name>Juijus</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Melee&amp;diff=53121</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Melee&amp;diff=53121"/>
				<updated>2024-09-30T08:32:16Z</updated>
		
		<summary type="html">&lt;p&gt;Juijus: /* Bleeding */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad|DE=Nahkampf|EN=Melee|ES=Combate|FR=Combattre}} &lt;br /&gt;
&amp;lt;!--- French version 1rst translated from EN, then, later FR page updated (we should update the EN page, BEFORE start DE/ES/RU translation) ---&amp;gt;&lt;br /&gt;
{{TIP|EN=1|ES=1|FR=0}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Melee combat in Ryzom very complex, with many variables affecting the outcome of a particular melee hit. The amount damage as well as the speed at which the damage is dealt are all a function of the weapon. The damage can be multiplied by two using the increase damage stanza, and similar to an area of effect, the circular attack stanza allows multiple targets within weapons reach to be hit simultaneously. This hit can then be parried or dodged by the opponent. If an actual hit occurs, the damage dealt is then reduced by whatever armor protection the body part hit is wearing. A critical hit may be landed at any time during melee combat. This critical hit induces debilitating effects on the opponent, making the job of a melee fighter that much easier.  &lt;br /&gt;
&lt;br /&gt;
==Melee techniques==&lt;br /&gt;
By default, a melee fighter fights with their default attack. The default attack does some basic damage and costs no stamina. However, much more powerful attacks can be made by adding various techniques to the default attack. This creates special attacks that cost stamina and possible health to execute, but are much more powerful than the default attack. Some of these techniques are useable with all melee weapons, but some only with specific weapons. &lt;br /&gt;
&lt;br /&gt;
=== Accurate attack ===&lt;br /&gt;
The accurate attack stanza available to fighters is a skill that increases the chance their attack will not be parried or dodged by the opponent. This stanza increases the level of the attacking player by up to 20 points. &lt;br /&gt;
&lt;br /&gt;
=== Increase Damage ===&lt;br /&gt;
The increase damage stanza can also be used with all melee weapons. It increases the damage you inflict with the weapon on that attack to up to double.&lt;br /&gt;
&lt;br /&gt;
=== Circular Attack ===&lt;br /&gt;
The circular attack stanza allows multiple targets within weapons reach to be hit simultaneously, however circular attack will only work on mobs or players that have you targeted. The maximum number of simultaneous targets, as well as the maximum total damage is determined by the circular attack stanza level. Higher levels of this stanza will hit more targets, and do more damage per target.&lt;br /&gt;
&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
[[Bleeding]] is an stanza option that can be included with any slashing type weapon. Its effect is a damage over time effect that lasts for 10 seconds. This effect stacks on itself and is calculated on a per hit basis. The maximum factor is 1.2 for all skill levels.&lt;br /&gt;
&lt;br /&gt;
This means that the maximum damage sustained by the bleeding effect is 1.2 times the base damage of a particular weapon. This means bleeding does more extra damage than increase damage in total, but the downside is that the damage caused by bleeding happens over time.&lt;br /&gt;
&lt;br /&gt;
=== Ignore Armor ===&lt;br /&gt;
Ignore armor is a stanza that can be used with any piercing type weapon. It allows a fighter to inflict maximum damage on the target regardless of the amount of armour protection. For mobs with lots of protection, this stanza can be more effective than the increase damage stanza in increasing the damage dealt.   &lt;br /&gt;
&lt;br /&gt;
=== Slow Attack ===&lt;br /&gt;
Slow attack can only be used with smashing type weapons. It's effect is to slow down the target's attack speed and casting speed after they've been hit. The effect will last on the target for a few seconds after they've been hit with an attack that uses the slow attack stanza.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the [[Slow Attack]] that comes from critical hits (see next section) or from defensive affliction magic. &lt;br /&gt;
&lt;br /&gt;
=== Aim ===&lt;br /&gt;
The aim stanza can be used to increase the chance a particular body part is hit. This allows the fighter to direct attacks at unprotected body parts, and also gives the player some control over the critical hit effect. By aiming at the head, for example a skilled fighter is able to increase the chances of stunning his opponent with a critical hit. &lt;br /&gt;
&lt;br /&gt;
See the next section on critical hits.&lt;br /&gt;
&lt;br /&gt;
== Critical Hits ==&lt;br /&gt;
&lt;br /&gt;
Critical hits are a normal part of melee combat. The base critical hit rate for combat is 5%, certain weapon boosts can increase these but are very rare. The effect of a critical hit depends on the body part that was hit. The critical hit effects are listed below: &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Body Part &lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Effect&lt;br /&gt;
|-&lt;br /&gt;
|Head&lt;br /&gt;
|[[Stun]]&lt;br /&gt;
|-&lt;br /&gt;
|Arms&lt;br /&gt;
|[[Slow Attack]]&lt;br /&gt;
|-&lt;br /&gt;
|Chest&lt;br /&gt;
|Loose Stamina equal to 50% of Damage&lt;br /&gt;
|-&lt;br /&gt;
|Hands&lt;br /&gt;
|Decrease combat skill by 20&lt;br /&gt;
|-&lt;br /&gt;
|Legs&lt;br /&gt;
|[[Slow movement]]&lt;br /&gt;
|-&lt;br /&gt;
|Feet&lt;br /&gt;
|Decrease Dodge by 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dodge and Parry ==&lt;br /&gt;
Dodge and Parry skills are a means for a player to defend against melee attacks. The both have the same effect on combat, and each is meant to be used in different situations. &lt;br /&gt;
&lt;br /&gt;
Dodge skills are mainly used by players who's highest skill level is magic. The base dodge skill number is equal to that players highest magic branch. The equipment used by a player in a magic casting role usually give boosts to their effective dodge skill. Modifiers are also present in the attacking players weapons, that make it easier or harder for a defending player to dodge the hit. The parry skill on the other hand is aimed at melee players. It works exactly the same way as dodge, except that the highest combat skill is used in calculating the base parry level.  The chance of Parrying or dodging an attack is calculated using the following formula: &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|%Chance= (Defending Level - Attacking Level)x.5 +35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In this formula, the defending level is equal to the players parry or dodge level. The Attacking level is equal to the attacking players combat level.  The overall percent chance to dodge or parry is capped at a minimum of 10%, and a maximum of 60%.  Please note that the accurate attack stanza available to a fighter will increase their effective attack level by 20.&lt;br /&gt;
&lt;br /&gt;
== Spell Interrupts ==&lt;br /&gt;
&lt;br /&gt;
During the course of battle, a melee hit on a spell caster can interrupt the spell that was being cast. This is what typically gives spell casters a handicap when engaging a fighter. For an interrupt to occur the melee hit must land on the caster during the Invocation portion of the spell. The equation used to calculate the chance a melee hit will interrupt a spell caster is shown below:  &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; width=&amp;quot;500&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Interrupt Chance = (Defending Level - Attacking level)x.75 + 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The concentrate stanza can be used to increase the Defending Skill level by 25 points. Without spell interrupts, fighters would be at a severe disadvantage when engaging a caster since the amount of DPS a caster can produce is much larger than that of a meleer.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Starting Out]]&lt;br /&gt;
{{Portal Fight}}&lt;br /&gt;
[[Category:Fight]]&lt;/div&gt;</summary>
		<author><name>Juijus</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Elyps&amp;diff=53096</id>
		<title>Elyps</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Elyps&amp;diff=53096"/>
				<updated>2024-09-22T11:01:28Z</updated>
		
		<summary type="html">&lt;p&gt;Juijus: /* What can you buy? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE = Elyps |DEs= 3&lt;br /&gt;
|EN = Elyps |ENs= 2&lt;br /&gt;
|ES = Elyps |ESs= 1&lt;br /&gt;
|FR = Elyps |FRs= 0&lt;br /&gt;
|RU = Elyps |RUs= 1&lt;br /&gt;
|H  = 1&lt;br /&gt;
|palette= &lt;br /&gt;
|ref= &lt;br /&gt;
|com= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Elyps points atys 40px.png|frameless|left|Elyps Icon]]&lt;br /&gt;
[[Elyps]] (or sometimes elypses) are a role-play term to call your character involvement with other homins. You rise your social credit (gain [[Elyps]]) towards others and you can use that reputation (spend [[Elyps]]) to get various services from some homins (mostly merchant NPC). It is a form of currency, a role-play alternative to PvP and nation/faction points. It was called Involvement [[Elyps#Recent_changes|in the past]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RyzomBanner|groupe=Info|logo=Elyps points atys 40px.png|txt=&lt;br /&gt;
{{IGstart}}&lt;br /&gt;
&lt;br /&gt;
'''What are Elyps ?'''&lt;br /&gt;
&lt;br /&gt;
Elyps are a virtual currency (they don't exist in the inventory, but their quantity is displayed in the special bag) used to purchase items or services from NPCs.&lt;br /&gt;
Think of Elyps as ''''' timeellipses''''' which enable your character to perform long actions in a very short space of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Elyps points atys 40px.png|32px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What can we do with it?'''&lt;br /&gt;
&lt;br /&gt;
Some NPCs will ask you to do them a favor in exchange for sap crystals, catalysts or generic materials. You won't have to do any missions, as Elyps will let you do them in a flash. You can also reduce your death penalty by using Elyps.&lt;br /&gt;
Numerous other services are available, such as naming and managing pets, engraving allegories (and obtaining Roleplay tags), etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How can I get Elyps?'''&lt;br /&gt;
&lt;br /&gt;
The two main ways to earn Elyps are through [[Dynamic Event|dynamic events]] and [[daily missions]].&lt;br /&gt;
}}&lt;br /&gt;
{{IGend}}&lt;br /&gt;
&lt;br /&gt;
==How to gain?==&lt;br /&gt;
[[File:Daily mission reward choices.png|thumb|150px|right|alt=Additional Daily mission reward choices|Additional Daily mission reward choices]]&lt;br /&gt;
To see how high your Elyps is, see a merchant window or open your character '''Identity''' profile (press '''P''') and switch to '''Advanced stats''' tab. Click the refresh icon at bottom right to update. There exists several ways how you can rise your &amp;quot;social credit&amp;quot;, gain Elyps:&lt;br /&gt;
* from [[Dynamic Event]]s like Kitin invasions,&lt;br /&gt;
* from [[Daily missions]] as additional optional reward for each completed daily mission,&lt;br /&gt;
* from [[Storyline]] seasons' events,&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
{{:Elyps/Volunteer wiki gain}}&lt;br /&gt;
&lt;br /&gt;
===Guild Elyps===&lt;br /&gt;
&lt;br /&gt;
You can donate elyps to your guild, which are used on guild islands.&lt;br /&gt;
&lt;br /&gt;
Note: once you've got 999 guild elyps, you can't have more - that's the maximum. The line reappears as soon as you have less than 999.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==What can you buy?==&lt;br /&gt;
[[File:Merchant elyps offer.png|thumb|alt=Some services offered for Elyps|Some services offered for Elyps]]&lt;br /&gt;
Each [[NPC]] that offers any services payable with this currency is marked with Elyps icons by his/her name. There are several services how you can use your ''reputation'', pay with Elyps.&lt;br /&gt;
* rename your animals by [[Stable boy]] in capital cities&lt;br /&gt;
* buy services to reduce [[Death Penalty]],&lt;br /&gt;
* buy [[Generic Raw Materials]] of various colours ([[Patch 00803]]),&lt;br /&gt;
* buy [[Experience Catalyzer]]s of various qualities,&lt;br /&gt;
* buy [[Sap Recharge]]s crystals of various qualities,&lt;br /&gt;
* get a [[#Role-play tag|Role-play tag]] of your allegiance (have your jewells engraved by [[Sterga Hamla]] or the merchants of your nation or faction).&lt;br /&gt;
* engrave [[allegories]] on your jewels at Loigi Giurgi beside the Matis Arena&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Custom animal name===&lt;br /&gt;
There are several services related to [[Mektoub FAQ|your animals]] you can use by spending Elyps. These services are available by a Stable boy in each capital city or Marauder camp and will register your mount, packer or zig (pet) by the National Registry (role-play name for custom names database).&lt;br /&gt;
'''We need to check prices'''&lt;br /&gt;
* Register one of your animals with custom name of your choice for 2,577 Elyps&lt;br /&gt;
* Register one of your animals under your name for 100 Elyps&lt;br /&gt;
* Register one of your animals under random name for 50 Elyps&lt;br /&gt;
* Choose a title (ThisHomin's Zig, Faithful companion...)&lt;br /&gt;
* Remove name of one of your animals for 50 Elyps&lt;br /&gt;
&lt;br /&gt;
=== RP Tags (roleplay)===&lt;br /&gt;
For Fyros, Matis, Tryker, Zorai, Kami, Karavan, Marauder and Ranger.&lt;br /&gt;
&lt;br /&gt;
*In order for your character to wear these tags, you must wear an earring jewel and use [[Elyps]] to have the Allegory engraved&amp;lt;ref&amp;gt;To better understand how allegories work and where they come from, you can talk to [[Zin Di-Dao]] at the [[Kitin's Lair]] and start a series of rumours.&amp;lt;/ref&amp;gt; engraved on it by the merchants of your nation or faction.&lt;br /&gt;
*Hang or remove the jewel to display or hide the RP tags.&lt;br /&gt;
*These tags can only be displayed when you are in PvP (player vs. player) mode (2)&amp;lt;ref&amp;gt;For reasons of role-play logic, these RP tags are only displayed when you have activated your PvP tag. Indeed, your character being considered, RP speaking, as a flesh and blood homin, he cannot be invulnerable to the attacks of other homins. This is not contrary to &amp;quot;pacifist&amp;quot; role-playing (no player in PvP mode is obliged to attack), but simply reflects the physical vulnerability of the character whose role you play.&lt;br /&gt;
&lt;br /&gt;
When you display an RP tag (nation, faction, organization, or other), it simply replaces the usual &amp;quot;HRP&amp;quot; PvP tag (the one with two crossed swords). This makes it easy to distinguish between HRP players who simply want to fight in PvP and RP players who accept their character's physical vulnerability.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*You can show or hide these tags whenever you want. If you hide them, only the current PvP tag (the one with two crossed swords) will be displayed.&lt;br /&gt;
&lt;br /&gt;
==Recent changes==&lt;br /&gt;
Elyps are part of the [[Storyline|Storyline project]] and being actively developed.&lt;br /&gt;
* Involvement points were introduced on November 2019&lt;br /&gt;
* [[Patch_2019#From_Involvement_to_Elyps_.28patch_764_2019.2F12.2F22.29|December 22th, 2019 Patch]] brings name change from Involvement to Elyps followed by currency reform&lt;br /&gt;
* Since [[Patch_00803|Patch 803 of March 19th, 2020]] merchants sell coloured Generic Raw Materials for Elyps&lt;br /&gt;
* [[Patch 00813]] (storyline season 1 prologue) introduced the possibility of jewel engraving.&lt;br /&gt;
* [[Patch 00831]] introduced [[Elyps]] rewards for helping Scientists in the [[Nexus]] after the [[2608]] Barkquake [[storyline]] event.&lt;br /&gt;
&lt;br /&gt;
== Notes, links==&lt;br /&gt;
* All images are under Ryzom Commons &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;[[:Atys:Category:Daily missions]]&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;, or  &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;[[:Atys:Category:Storyline]]&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt; categories.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Portal|Gameplay}}&lt;br /&gt;
[[Category:Ryzom, the game]] [[Category:Glossary]] [[Category:Storyline Season 1]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Juijus</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Elyps&amp;diff=53095</id>
		<title>Elyps</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Elyps&amp;diff=53095"/>
				<updated>2024-09-22T11:00:02Z</updated>
		
		<summary type="html">&lt;p&gt;Juijus: /* What can you buy? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE = Elyps |DEs= 3&lt;br /&gt;
|EN = Elyps |ENs= 2&lt;br /&gt;
|ES = Elyps |ESs= 1&lt;br /&gt;
|FR = Elyps |FRs= 0&lt;br /&gt;
|RU = Elyps |RUs= 1&lt;br /&gt;
|H  = 1&lt;br /&gt;
|palette= &lt;br /&gt;
|ref= &lt;br /&gt;
|com= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Elyps points atys 40px.png|frameless|left|Elyps Icon]]&lt;br /&gt;
[[Elyps]] (or sometimes elypses) are a role-play term to call your character involvement with other homins. You rise your social credit (gain [[Elyps]]) towards others and you can use that reputation (spend [[Elyps]]) to get various services from some homins (mostly merchant NPC). It is a form of currency, a role-play alternative to PvP and nation/faction points. It was called Involvement [[Elyps#Recent_changes|in the past]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RyzomBanner|groupe=Info|logo=Elyps points atys 40px.png|txt=&lt;br /&gt;
{{IGstart}}&lt;br /&gt;
&lt;br /&gt;
'''What are Elyps ?'''&lt;br /&gt;
&lt;br /&gt;
Elyps are a virtual currency (they don't exist in the inventory, but their quantity is displayed in the special bag) used to purchase items or services from NPCs.&lt;br /&gt;
Think of Elyps as ''''' timeellipses''''' which enable your character to perform long actions in a very short space of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Elyps points atys 40px.png|32px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What can we do with it?'''&lt;br /&gt;
&lt;br /&gt;
Some NPCs will ask you to do them a favor in exchange for sap crystals, catalysts or generic materials. You won't have to do any missions, as Elyps will let you do them in a flash. You can also reduce your death penalty by using Elyps.&lt;br /&gt;
Numerous other services are available, such as naming and managing pets, engraving allegories (and obtaining Roleplay tags), etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How can I get Elyps?'''&lt;br /&gt;
&lt;br /&gt;
The two main ways to earn Elyps are through [[Dynamic Event|dynamic events]] and [[daily missions]].&lt;br /&gt;
}}&lt;br /&gt;
{{IGend}}&lt;br /&gt;
&lt;br /&gt;
==How to gain?==&lt;br /&gt;
[[File:Daily mission reward choices.png|thumb|150px|right|alt=Additional Daily mission reward choices|Additional Daily mission reward choices]]&lt;br /&gt;
To see how high your Elyps is, see a merchant window or open your character '''Identity''' profile (press '''P''') and switch to '''Advanced stats''' tab. Click the refresh icon at bottom right to update. There exists several ways how you can rise your &amp;quot;social credit&amp;quot;, gain Elyps:&lt;br /&gt;
* from [[Dynamic Event]]s like Kitin invasions,&lt;br /&gt;
* from [[Daily missions]] as additional optional reward for each completed daily mission,&lt;br /&gt;
* from [[Storyline]] seasons' events,&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
{{:Elyps/Volunteer wiki gain}}&lt;br /&gt;
&lt;br /&gt;
===Guild Elyps===&lt;br /&gt;
&lt;br /&gt;
You can donate elyps to your guild, which are used on guild islands.&lt;br /&gt;
&lt;br /&gt;
Note: once you've got 999 guild elyps, you can't have more - that's the maximum. The line reappears as soon as you have less than 999.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==What can you buy?==&lt;br /&gt;
[[File:Merchant elyps offer.png|thumb|alt=Some services offered for Elyps|Some services offered for Elyps]]&lt;br /&gt;
Each [[NPC]] that offers any services payable with this currency is marked with Elyps icons by his/her name. There are several services how you can use your ''reputation'', pay with Elyps.&lt;br /&gt;
* rename your animals by [[Stable boy]] in capital cities&lt;br /&gt;
* buy services to reduce [[Death Penalty]],&lt;br /&gt;
* buy [[Generic Raw Materials]] of various colours ([[Patch 00803]]),&lt;br /&gt;
* buy [[Experience Catalyzer]]s of various qualities,&lt;br /&gt;
* buy [[Sap Recharge]]s crystals of various qualities,&lt;br /&gt;
* get a [[#Role-play tag|Role-play tag]] of your allegiance (have your jewells engraved by [[Sterga Hamla]] or the merchants of your nation or faction).&lt;br /&gt;
* engrave [[[[https://en.wiki.ryzom.com/wiki/Allegory|allegories]]]] on your jewels at Loigi Giurgi beside the Matis Arena&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Custom animal name===&lt;br /&gt;
There are several services related to [[Mektoub FAQ|your animals]] you can use by spending Elyps. These services are available by a Stable boy in each capital city or Marauder camp and will register your mount, packer or zig (pet) by the National Registry (role-play name for custom names database).&lt;br /&gt;
'''We need to check prices'''&lt;br /&gt;
* Register one of your animals with custom name of your choice for 2,577 Elyps&lt;br /&gt;
* Register one of your animals under your name for 100 Elyps&lt;br /&gt;
* Register one of your animals under random name for 50 Elyps&lt;br /&gt;
* Choose a title (ThisHomin's Zig, Faithful companion...)&lt;br /&gt;
* Remove name of one of your animals for 50 Elyps&lt;br /&gt;
&lt;br /&gt;
=== RP Tags (roleplay)===&lt;br /&gt;
For Fyros, Matis, Tryker, Zorai, Kami, Karavan, Marauder and Ranger.&lt;br /&gt;
&lt;br /&gt;
*In order for your character to wear these tags, you must wear an earring jewel and use [[Elyps]] to have the Allegory engraved&amp;lt;ref&amp;gt;To better understand how allegories work and where they come from, you can talk to [[Zin Di-Dao]] at the [[Kitin's Lair]] and start a series of rumours.&amp;lt;/ref&amp;gt; engraved on it by the merchants of your nation or faction.&lt;br /&gt;
*Hang or remove the jewel to display or hide the RP tags.&lt;br /&gt;
*These tags can only be displayed when you are in PvP (player vs. player) mode (2)&amp;lt;ref&amp;gt;For reasons of role-play logic, these RP tags are only displayed when you have activated your PvP tag. Indeed, your character being considered, RP speaking, as a flesh and blood homin, he cannot be invulnerable to the attacks of other homins. This is not contrary to &amp;quot;pacifist&amp;quot; role-playing (no player in PvP mode is obliged to attack), but simply reflects the physical vulnerability of the character whose role you play.&lt;br /&gt;
&lt;br /&gt;
When you display an RP tag (nation, faction, organization, or other), it simply replaces the usual &amp;quot;HRP&amp;quot; PvP tag (the one with two crossed swords). This makes it easy to distinguish between HRP players who simply want to fight in PvP and RP players who accept their character's physical vulnerability.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*You can show or hide these tags whenever you want. If you hide them, only the current PvP tag (the one with two crossed swords) will be displayed.&lt;br /&gt;
&lt;br /&gt;
==Recent changes==&lt;br /&gt;
Elyps are part of the [[Storyline|Storyline project]] and being actively developed.&lt;br /&gt;
* Involvement points were introduced on November 2019&lt;br /&gt;
* [[Patch_2019#From_Involvement_to_Elyps_.28patch_764_2019.2F12.2F22.29|December 22th, 2019 Patch]] brings name change from Involvement to Elyps followed by currency reform&lt;br /&gt;
* Since [[Patch_00803|Patch 803 of March 19th, 2020]] merchants sell coloured Generic Raw Materials for Elyps&lt;br /&gt;
* [[Patch 00813]] (storyline season 1 prologue) introduced the possibility of jewel engraving.&lt;br /&gt;
* [[Patch 00831]] introduced [[Elyps]] rewards for helping Scientists in the [[Nexus]] after the [[2608]] Barkquake [[storyline]] event.&lt;br /&gt;
&lt;br /&gt;
== Notes, links==&lt;br /&gt;
* All images are under Ryzom Commons &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;[[:Atys:Category:Daily missions]]&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;, or  &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;[[:Atys:Category:Storyline]]&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt; categories.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Portal|Gameplay}}&lt;br /&gt;
[[Category:Ryzom, the game]] [[Category:Glossary]] [[Category:Storyline Season 1]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Juijus</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Elyps&amp;diff=53094</id>
		<title>Elyps</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Elyps&amp;diff=53094"/>
				<updated>2024-09-22T10:58:37Z</updated>
		
		<summary type="html">&lt;p&gt;Juijus: /* What can you buy? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE = Elyps |DEs= 3&lt;br /&gt;
|EN = Elyps |ENs= 2&lt;br /&gt;
|ES = Elyps |ESs= 1&lt;br /&gt;
|FR = Elyps |FRs= 0&lt;br /&gt;
|RU = Elyps |RUs= 1&lt;br /&gt;
|H  = 1&lt;br /&gt;
|palette= &lt;br /&gt;
|ref= &lt;br /&gt;
|com= &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Elyps points atys 40px.png|frameless|left|Elyps Icon]]&lt;br /&gt;
[[Elyps]] (or sometimes elypses) are a role-play term to call your character involvement with other homins. You rise your social credit (gain [[Elyps]]) towards others and you can use that reputation (spend [[Elyps]]) to get various services from some homins (mostly merchant NPC). It is a form of currency, a role-play alternative to PvP and nation/faction points. It was called Involvement [[Elyps#Recent_changes|in the past]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RyzomBanner|groupe=Info|logo=Elyps points atys 40px.png|txt=&lt;br /&gt;
{{IGstart}}&lt;br /&gt;
&lt;br /&gt;
'''What are Elyps ?'''&lt;br /&gt;
&lt;br /&gt;
Elyps are a virtual currency (they don't exist in the inventory, but their quantity is displayed in the special bag) used to purchase items or services from NPCs.&lt;br /&gt;
Think of Elyps as ''''' timeellipses''''' which enable your character to perform long actions in a very short space of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Elyps points atys 40px.png|32px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What can we do with it?'''&lt;br /&gt;
&lt;br /&gt;
Some NPCs will ask you to do them a favor in exchange for sap crystals, catalysts or generic materials. You won't have to do any missions, as Elyps will let you do them in a flash. You can also reduce your death penalty by using Elyps.&lt;br /&gt;
Numerous other services are available, such as naming and managing pets, engraving allegories (and obtaining Roleplay tags), etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How can I get Elyps?'''&lt;br /&gt;
&lt;br /&gt;
The two main ways to earn Elyps are through [[Dynamic Event|dynamic events]] and [[daily missions]].&lt;br /&gt;
}}&lt;br /&gt;
{{IGend}}&lt;br /&gt;
&lt;br /&gt;
==How to gain?==&lt;br /&gt;
[[File:Daily mission reward choices.png|thumb|150px|right|alt=Additional Daily mission reward choices|Additional Daily mission reward choices]]&lt;br /&gt;
To see how high your Elyps is, see a merchant window or open your character '''Identity''' profile (press '''P''') and switch to '''Advanced stats''' tab. Click the refresh icon at bottom right to update. There exists several ways how you can rise your &amp;quot;social credit&amp;quot;, gain Elyps:&lt;br /&gt;
* from [[Dynamic Event]]s like Kitin invasions,&lt;br /&gt;
* from [[Daily missions]] as additional optional reward for each completed daily mission,&lt;br /&gt;
* from [[Storyline]] seasons' events,&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
{{:Elyps/Volunteer wiki gain}}&lt;br /&gt;
&lt;br /&gt;
===Guild Elyps===&lt;br /&gt;
&lt;br /&gt;
You can donate elyps to your guild, which are used on guild islands.&lt;br /&gt;
&lt;br /&gt;
Note: once you've got 999 guild elyps, you can't have more - that's the maximum. The line reappears as soon as you have less than 999.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==What can you buy?==&lt;br /&gt;
[[File:Merchant elyps offer.png|thumb|alt=Some services offered for Elyps|Some services offered for Elyps]]&lt;br /&gt;
Each [[NPC]] that offers any services payable with this currency is marked with Elyps icons by his/her name. There are several services how you can use your ''reputation'', pay with Elyps.&lt;br /&gt;
* rename your animals by [[Stable boy]] in capital cities&lt;br /&gt;
* buy services to reduce [[Death Penalty]],&lt;br /&gt;
* buy [[Generic Raw Materials]] of various colours ([[Patch 00803]]),&lt;br /&gt;
* buy [[Experience Catalyzer]]s of various qualities,&lt;br /&gt;
* buy [[Sap Recharge]]s crystals of various qualities,&lt;br /&gt;
* get a [[#Role-play tag|Role-play tag]] of your allegiance (have your jewells engraved by [[Sterga Hamla]] or the merchants of your nation or faction).&lt;br /&gt;
* engrave allegories on your jewels at Loigi Giurgi beside the Matis Arena&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Custom animal name===&lt;br /&gt;
There are several services related to [[Mektoub FAQ|your animals]] you can use by spending Elyps. These services are available by a Stable boy in each capital city or Marauder camp and will register your mount, packer or zig (pet) by the National Registry (role-play name for custom names database).&lt;br /&gt;
'''We need to check prices'''&lt;br /&gt;
* Register one of your animals with custom name of your choice for 2,577 Elyps&lt;br /&gt;
* Register one of your animals under your name for 100 Elyps&lt;br /&gt;
* Register one of your animals under random name for 50 Elyps&lt;br /&gt;
* Choose a title (ThisHomin's Zig, Faithful companion...)&lt;br /&gt;
* Remove name of one of your animals for 50 Elyps&lt;br /&gt;
&lt;br /&gt;
=== RP Tags (roleplay)===&lt;br /&gt;
For Fyros, Matis, Tryker, Zorai, Kami, Karavan, Marauder and Ranger.&lt;br /&gt;
&lt;br /&gt;
*In order for your character to wear these tags, you must wear an earring jewel and use [[Elyps]] to have the Allegory engraved&amp;lt;ref&amp;gt;To better understand how allegories work and where they come from, you can talk to [[Zin Di-Dao]] at the [[Kitin's Lair]] and start a series of rumours.&amp;lt;/ref&amp;gt; engraved on it by the merchants of your nation or faction.&lt;br /&gt;
*Hang or remove the jewel to display or hide the RP tags.&lt;br /&gt;
*These tags can only be displayed when you are in PvP (player vs. player) mode (2)&amp;lt;ref&amp;gt;For reasons of role-play logic, these RP tags are only displayed when you have activated your PvP tag. Indeed, your character being considered, RP speaking, as a flesh and blood homin, he cannot be invulnerable to the attacks of other homins. This is not contrary to &amp;quot;pacifist&amp;quot; role-playing (no player in PvP mode is obliged to attack), but simply reflects the physical vulnerability of the character whose role you play.&lt;br /&gt;
&lt;br /&gt;
When you display an RP tag (nation, faction, organization, or other), it simply replaces the usual &amp;quot;HRP&amp;quot; PvP tag (the one with two crossed swords). This makes it easy to distinguish between HRP players who simply want to fight in PvP and RP players who accept their character's physical vulnerability.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*You can show or hide these tags whenever you want. If you hide them, only the current PvP tag (the one with two crossed swords) will be displayed.&lt;br /&gt;
&lt;br /&gt;
==Recent changes==&lt;br /&gt;
Elyps are part of the [[Storyline|Storyline project]] and being actively developed.&lt;br /&gt;
* Involvement points were introduced on November 2019&lt;br /&gt;
* [[Patch_2019#From_Involvement_to_Elyps_.28patch_764_2019.2F12.2F22.29|December 22th, 2019 Patch]] brings name change from Involvement to Elyps followed by currency reform&lt;br /&gt;
* Since [[Patch_00803|Patch 803 of March 19th, 2020]] merchants sell coloured Generic Raw Materials for Elyps&lt;br /&gt;
* [[Patch 00813]] (storyline season 1 prologue) introduced the possibility of jewel engraving.&lt;br /&gt;
* [[Patch 00831]] introduced [[Elyps]] rewards for helping Scientists in the [[Nexus]] after the [[2608]] Barkquake [[storyline]] event.&lt;br /&gt;
&lt;br /&gt;
== Notes, links==&lt;br /&gt;
* All images are under Ryzom Commons &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;[[:Atys:Category:Daily missions]]&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;, or  &amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;[[:Atys:Category:Storyline]]&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt; categories.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Portal|Gameplay}}&lt;br /&gt;
[[Category:Ryzom, the game]] [[Category:Glossary]] [[Category:Storyline Season 1]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Juijus</name></author>	</entry>

	</feed>