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		<id>https://en.wiki.ryzom.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Missylee</id>
		<title>EncyclopAtys - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://en.wiki.ryzom.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Missylee"/>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/wiki/Special:Contributions/Missylee"/>
		<updated>2026-06-03T06:27:11Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Bandit_Chests&amp;diff=53835</id>
		<title>Bandit Chests</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Bandit_Chests&amp;diff=53835"/>
				<updated>2025-08-18T15:32:10Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Links:&lt;br /&gt;
[[https://en.wiki.ryzom.com/wiki/Ryzom_birthday/20_years 20_years]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bandit chests:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Introduced during Ryzom's 20th anniversary in October 2024.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Summary:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After killing bandits, you can open and loot their chest (=Mysterious Casket) &amp;amp; &amp;quot;Bings!&amp;quot; to obtain raw materials and other items.&amp;lt;br /&amp;gt;&lt;br /&gt;
To open the chests, you need to have 'grips', which are refilled by Kadox #20.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20: 6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
Grips: 10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
To equip grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
E - Rywards - Supply Box - Tools - Grip&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Details:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20:&amp;lt;br /&amp;gt;&lt;br /&gt;
6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Kadox #20 are stored in your inventory, in your &amp;quot;Special&amp;quot; bag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You obtain them with your daily reward, by clicking on the &amp;quot;What's up?&amp;quot; icon on your compass, or opening other Kadox, or opening &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
To convert the Kadox # 20 into grips, go to the glowing terminal near the main city gate called the &amp;quot;Funtasy Islands&amp;quot; and select &amp;quot;K Dox Island&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
Search for the gift box icon called Kadox 20 and double click it.&amp;lt;br /&amp;gt;&lt;br /&gt;
One Kadox #20 gives one grip refill for each region. Condition: the highest refill is based on the highest fight or elemental level.&amp;lt;br /&amp;gt;&lt;br /&gt;
To see how many grips you have, unequip any amplifiers, weapons and tools, then go to your Encyclopedia by clicking on &amp;quot;E - Rywards - Supply Box - Tools - Grip&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before attacking bandits, first look if the chest (=Mysterious Casket) is closed.&amp;lt;br /&amp;gt;&lt;br /&gt;
If it's closed, kill all bandits.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unequip your weapon, equip your grip (E - Rywards - Supply Box - Tools - Grip).&amp;lt;br /&amp;gt;&lt;br /&gt;
Select the chest (Mysterious Casket) and click on the grip corresponding to the level of the region where the bandits are.&amp;lt;br /&amp;gt;&lt;br /&gt;
The chest will open and you will see some small flasks called &amp;quot;Bings!&amp;quot; appear. One &amp;quot;Bings!&amp;quot; for each level 50. So in level 50 regions you'll see 1 &amp;quot;Bings!&amp;quot;, in level 100 regions you will see 2 &amp;quot;Bings!&amp;quot;, etc, up to level 250 regions where you'll see 5 &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Loot all the &amp;quot;Bings!&amp;quot; and also the &amp;quot;Mysterious Casket&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The &amp;quot;Mysterious Casket&amp;quot; will remain open for approximately 15 to 20 minutes.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you had it targeted, it will disappear from your target when it closed. (Not that I'm encouraging camping, but if for example you had to go afk and you target the &amp;quot;Mysterious Casket&amp;quot;, then when you come back and you don't have anything targeted it means that the chest has closed and you can attack the bandits again.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rewards' quality matches the level of the region:&amp;lt;br /&amp;gt;&lt;br /&gt;
Mysterious Casket = amplifiers&amp;lt;br /&amp;gt;&lt;br /&gt;
Bings! = dappers, Raw Materials, special crafting plans, special crafting materials (&amp;quot;Mark I&amp;quot; or &amp;quot;Mark - Muse-Lam&amp;quot;), Archoleth, Kadox.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/target Mysterious Casket (or /tar Mys)&amp;lt;br /&amp;gt;&lt;br /&gt;
/target Bings! (or /tar Bin)&amp;lt;br /&amp;gt;&lt;br /&gt;
Or you can make macros to target the entities. (either a macro for each, or one macro for both and have &amp;quot;Bings!&amp;quot; mentioned last)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plans:&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1pd_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm2ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bcwacp_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons need Mark I materials:&amp;lt;br /&amp;gt;&lt;br /&gt;
Daggers (called Rizys I)&amp;lt;br /&amp;gt;&lt;br /&gt;
1h sword called (Dex I)&amp;lt;br /&amp;gt;&lt;br /&gt;
2h sword (called (Tyks I)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor:&amp;lt;br /&amp;gt;&lt;br /&gt;
2 pants called Muse-Lam and Muse-Mam.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each need the same materials specified in their names.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Bandit_Chests&amp;diff=53830</id>
		<title>Bandit Chests</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Bandit_Chests&amp;diff=53830"/>
				<updated>2025-07-18T20:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Links:&lt;br /&gt;
[[https://en.wiki.ryzom.com/wiki/Ryzom_birthday/20_years 20_years]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bandit chests:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Introduced during Ryzom's 20th anniversary in October 2024.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Summary:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After killing bandits, you can open and loot their chest (=Mysterious Casket) &amp;amp; &amp;quot;Bings!&amp;quot; to obtain raw materials and other items.&amp;lt;br /&amp;gt;&lt;br /&gt;
To open the chests, you need to have 'grips', which are refilled by Kadox #20.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20: 6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
Grips: 10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
To equip grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
E - Rywards - Supply Box - Tools - Grip&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Details:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20:&amp;lt;br /&amp;gt;&lt;br /&gt;
6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Kadox #20 are stored in your inventory, in your &amp;quot;Special&amp;quot; bag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You obtain them with your daily reward, by clicking on the &amp;quot;What's up?&amp;quot; icon on your compass, or opening other Kadox, or opening &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
To convert the Kadox # 20 into grips, go to the glowing terminal near the main city gate called the &amp;quot;Funtasy Islands&amp;quot; and select &amp;quot;K Dox Island&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
Search for the gift box icon called Kadox 20 and double click it.&amp;lt;br /&amp;gt;&lt;br /&gt;
One Kadox #20 gives one grip refill for each region. Condition: the highest refill is based on the highest fight or magic level.&amp;lt;br /&amp;gt;&lt;br /&gt;
To see how many grips you have, unequip any amplifiers, weapons and tools, then go to your Encyclopedia by clicking on &amp;quot;E - Rywards - Supply Box - Tools - Grip&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before attacking bandits, first look if the chest (=Mysterious Casket) is closed.&amp;lt;br /&amp;gt;&lt;br /&gt;
If it's closed, kill all bandits.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unequip your weapon, equip your grip (E - Rywards - Supply Box - Tools - Grip).&amp;lt;br /&amp;gt;&lt;br /&gt;
Select the chest (Mysterious Casket) and click on the grip corresponding to the level of the region where the bandits are.&amp;lt;br /&amp;gt;&lt;br /&gt;
The chest will open and you will see some small flasks called &amp;quot;Bings!&amp;quot; appear. One &amp;quot;Bings!&amp;quot; for each level 50. So in level 50 regions you'll see 1 &amp;quot;Bings!&amp;quot;, in level 100 regions you will see 2 &amp;quot;Bings!&amp;quot;, etc, up to level 250 regions where you'll see 5 &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Loot all the &amp;quot;Bings!&amp;quot; and also the &amp;quot;Mysterious Casket&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The &amp;quot;Mysterious Casket&amp;quot; will remain open for approximately 15 to 20 minutes.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you had it targeted, it will disappear from your target when it closed. (Not that I'm encouraging camping, but if for example you had to go afk and you target the &amp;quot;Mysterious Casket&amp;quot;, then when you come back and you don't have anything targeted it means that the chest has closed and you can attack the bandits again.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rewards' quality matches the level of the region:&amp;lt;br /&amp;gt;&lt;br /&gt;
Mysterious Casket = amplifiers&amp;lt;br /&amp;gt;&lt;br /&gt;
Bings! = dappers, Raw Materials, special crafting plans, special crafting materials (&amp;quot;Mark I&amp;quot; or &amp;quot;Mark - Muse-Lam&amp;quot;), Archoleth, Kadox.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/target Mysterious Casket (or /tar Mys)&amp;lt;br /&amp;gt;&lt;br /&gt;
/target Bings! (or /tar Bin)&amp;lt;br /&amp;gt;&lt;br /&gt;
Or you can make macros to target the entities. (either a macro for each, or one macro for both and have &amp;quot;Bings!&amp;quot; mentioned last)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plans:&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1pd_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm2ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bcwacp_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons need Mark I materials:&amp;lt;br /&amp;gt;&lt;br /&gt;
Daggers (called Rizys I)&amp;lt;br /&amp;gt;&lt;br /&gt;
1h sword called (Dex I)&amp;lt;br /&amp;gt;&lt;br /&gt;
2h sword (called (Tyks I)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor:&amp;lt;br /&amp;gt;&lt;br /&gt;
2 pants called Muse-Lam and Muse-Mam.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each need the same materials specified in their names.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Bandit_Chests&amp;diff=53829</id>
		<title>Bandit Chests</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Bandit_Chests&amp;diff=53829"/>
				<updated>2025-07-18T20:09:28Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Links:&lt;br /&gt;
[[https://en.wiki.ryzom.com/wiki/Ryzom_birthday/20_years 20_years]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bandit chests:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Introduced during Ryzom's 20th anniversary in October 2024.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Summary:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After killing bandits, you can open and loot their chest (=Mysterious Casket) &amp;amp; &amp;quot;Bings!&amp;quot; to obtain raw materials and other items.&amp;lt;br /&amp;gt;&lt;br /&gt;
To open the chests, you need to have 'grips', which are refilled by Kadox #20.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20: 6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
Grips: 10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
To equip grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
E - Rywards - Supply Box - Tools - Grip&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Details:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20:&amp;lt;br /&amp;gt;&lt;br /&gt;
6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Kadox #20 are stored in your inventory, in your &amp;quot;Special&amp;quot; bag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You obtain them with your daily reward, by clicking on the &amp;quot;What's up?&amp;quot; icon on your compass, or opening other Kadox, or opening &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
To convert the Kadox # 20 into grips, go to the glowing portal near the main city gate called the &amp;quot;Funtasy Islands&amp;quot; and select &amp;quot;K Dox Island&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
Search for the gift box icon called Kadox 20 and double click it.&amp;lt;br /&amp;gt;&lt;br /&gt;
One Kadox #20 gives one grip refill for each region. Condition: the highest refill is based on the highest fight or magic level.&amp;lt;br /&amp;gt;&lt;br /&gt;
To see how many grips you have, unequip any amplifiers, weapons and tools, then go to your Encyclopedia by clicking on &amp;quot;E - Rywards - Supply Box - Tools - Grip&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before attacking bandits, first look if the chest (=Mysterious Casket) is closed.&amp;lt;br /&amp;gt;&lt;br /&gt;
If it's closed, kill all bandits.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unequip your weapon, equip your grip (E - Rywards - Supply Box - Tools - Grip).&amp;lt;br /&amp;gt;&lt;br /&gt;
Select the chest (Mysterious Casket) and click on the grip corresponding to the level of the region where the bandits are.&amp;lt;br /&amp;gt;&lt;br /&gt;
The chest will open and you will see some small flasks called &amp;quot;Bings!&amp;quot; appear. One &amp;quot;Bings!&amp;quot; for each level 50. So in level 50 regions you'll see 1 &amp;quot;Bings!&amp;quot;, in level 100 regions you will see 2 &amp;quot;Bings!&amp;quot;, etc, up to level 250 regions where you'll see 5 &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Loot all the &amp;quot;Bings!&amp;quot; and also the &amp;quot;Mysterious Casket&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The &amp;quot;Mysterious Casket&amp;quot; will remain open for approximately 15 to 20 minutes.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you had it targeted, it will disappear from your target when it closed. (Not that I'm encouraging camping, but if for example you had to go afk and you target the &amp;quot;Mysterious Casket&amp;quot;, then when you come back and you don't have anything targeted it means that the chest has closed and you can attack the bandits again.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rewards' quality matches the level of the region:&amp;lt;br /&amp;gt;&lt;br /&gt;
Mysterious Casket = amplifiers&amp;lt;br /&amp;gt;&lt;br /&gt;
Bings! = dappers, Raw Materials, special crafting plans, special crafting materials (&amp;quot;Mark I&amp;quot; or &amp;quot;Mark - Muse-Lam&amp;quot;), Archoleth, Kadox.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/target Mysterious Casket (or /tar Mys)&amp;lt;br /&amp;gt;&lt;br /&gt;
/target Bings! (or /tar Bin)&amp;lt;br /&amp;gt;&lt;br /&gt;
Or you can make macros to target the entities. (either a macro for each, or one macro for both and have &amp;quot;Bings!&amp;quot; mentioned last)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plans:&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1pd_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm2ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bcwacp_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons need Mark I materials:&amp;lt;br /&amp;gt;&lt;br /&gt;
Daggers (called Rizys I)&amp;lt;br /&amp;gt;&lt;br /&gt;
1h sword called (Dex I)&amp;lt;br /&amp;gt;&lt;br /&gt;
2h sword (called (Tyks I)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor:&amp;lt;br /&amp;gt;&lt;br /&gt;
2 pants called Muse-Lam and Muse-Mam.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each need the same materials specified in their names.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Bandit_Chests&amp;diff=53828</id>
		<title>Bandit Chests</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Bandit_Chests&amp;diff=53828"/>
				<updated>2025-07-18T20:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Links:&lt;br /&gt;
[[https://en.wiki.ryzom.com/wiki/Ryzom_birthday/20_years 20_years]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bandit chests:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Introduced during Ryzom's 20th anniversary in October 2024.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Summary:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After killing bandits, you can open their chest, and loot the chest (=Mysterious Casket) &amp;amp; &amp;quot;Bings!&amp;quot; to obtain raw materials and other items.&amp;lt;br /&amp;gt;&lt;br /&gt;
To open the chests, you need to have 'grips', which are refilled by Kadox #20.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20: 6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
Grips: 10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
To equip grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
E - Rywards - Supply Box - Tools - Grip&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Details:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20:&amp;lt;br /&amp;gt;&lt;br /&gt;
6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Kadox #20 are stored in your inventory, in your &amp;quot;Special&amp;quot; bag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You obtain them with your daily reward, by clicking on the &amp;quot;What's up?&amp;quot; icon on your compass, or opening other Kadox, or opening &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
To convert the Kadox # 20 into grips, go to the glowing portal near the main city gate called the &amp;quot;Funtasy Islands&amp;quot; and select &amp;quot;K Dox Island&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
Search for the gift box icon called Kadox 20 and double click it.&amp;lt;br /&amp;gt;&lt;br /&gt;
One Kadox #20 gives one grip refill for each region. Condition: the highest refill is based on the highest fight or magic level.&amp;lt;br /&amp;gt;&lt;br /&gt;
To see how many grips you have, unequip any amplifiers, weapons and tools, then go to your Encyclopedia by clicking on &amp;quot;E - Rywards - Supply Box - Tools - Grip&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before attacking bandits, first look if the chest (=Mysterious Casket) is closed.&amp;lt;br /&amp;gt;&lt;br /&gt;
If it's closed, kill all bandits.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unequip your weapon, equip your grip (E - Rywards - Supply Box - Tools - Grip).&amp;lt;br /&amp;gt;&lt;br /&gt;
Select the chest (Mysterious Casket) and click on the grip corresponding to the level of the region where the bandits are.&amp;lt;br /&amp;gt;&lt;br /&gt;
The chest will open and you will see some small flasks called &amp;quot;Bings!&amp;quot; appear. One &amp;quot;Bings!&amp;quot; for each level 50. So in level 50 regions you'll see 1 &amp;quot;Bings!&amp;quot;, in level 100 regions you will see 2 &amp;quot;Bings!&amp;quot;, etc, up to level 250 regions where you'll see 5 &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Loot all the &amp;quot;Bings!&amp;quot; and also the &amp;quot;Mysterious Casket&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The &amp;quot;Mysterious Casket&amp;quot; will remain open for approximately 15 to 20 minutes.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you had it targeted, it will disappear from your target when it closed. (Not that I'm encouraging camping, but if for example you had to go afk and you target the &amp;quot;Mysterious Casket&amp;quot;, then when you come back and you don't have anything targeted it means that the chest has closed and you can attack the bandits again.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rewards' quality matches the level of the region:&amp;lt;br /&amp;gt;&lt;br /&gt;
Mysterious Casket = amplifiers&amp;lt;br /&amp;gt;&lt;br /&gt;
Bings! = dappers, Raw Materials, special crafting plans, special crafting materials (&amp;quot;Mark I&amp;quot; or &amp;quot;Mark - Muse-Lam&amp;quot;), Archoleth, Kadox.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/target Mysterious Casket (or /tar Mys)&amp;lt;br /&amp;gt;&lt;br /&gt;
/target Bings! (or /tar Bin)&amp;lt;br /&amp;gt;&lt;br /&gt;
Or you can make macros to target the entities. (either a macro for each, or one macro for both and have &amp;quot;Bings!&amp;quot; mentioned last)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plans:&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1pd_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm2ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bcwacp_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons need Mark I materials:&amp;lt;br /&amp;gt;&lt;br /&gt;
Daggers (called Rizys I)&amp;lt;br /&amp;gt;&lt;br /&gt;
1h sword called (Dex I)&amp;lt;br /&amp;gt;&lt;br /&gt;
2h sword (called (Tyks I)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor:&amp;lt;br /&amp;gt;&lt;br /&gt;
2 pants called Muse-Lam and Muse-Mam.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each need the same materials specified in their names.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Bandit_Chests&amp;diff=53731</id>
		<title>Bandit Chests</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Bandit_Chests&amp;diff=53731"/>
				<updated>2025-04-27T21:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Links:&lt;br /&gt;
[[https://en.wiki.ryzom.com/wiki/Ryzom_birthday/20_years 20_years]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bandit chests:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Introduced during Ryzom's 20th anniversary in October 2024.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Summary:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After killing bandits, you can open their chest, and loot the chest (=Mysterious Casket) &amp;amp; &amp;quot;Bings!&amp;quot; to obtain raw materials and other items.&amp;lt;br /&amp;gt;&lt;br /&gt;
To open the chests, you need to have 'grips'.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20: 6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
Grips: 10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
To equip grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
E - Rywards - Supply Box - Tools - Grip&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Details:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20:&amp;lt;br /&amp;gt;&lt;br /&gt;
6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Kadox #20 are stored in your inventory, in your &amp;quot;Special&amp;quot; bag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You obtain them with your daily reward, by clicking on the &amp;quot;What's up?&amp;quot; icon on your compass, or opening other Kadox, or opening &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
To convert the Kadox # 20 into grips, go to the glowing portal near the main city gate called the &amp;quot;Funtasy Islands&amp;quot; and select &amp;quot;K Dox Island&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
Search for the gift box icon called Kadox 20 and double click it.&amp;lt;br /&amp;gt;&lt;br /&gt;
One Kadox #20 gives one grip refill for each region. Condition: the highest refill is based on the highest fight or magic level.&amp;lt;br /&amp;gt;&lt;br /&gt;
To see how many grips you have, unequip any amplifiers, weapons and tools, then go to your Encyclopedia by clicking on &amp;quot;E - Rywards - Supply Box - Tools - Grip&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before attacking bandits, first look if the chest (=Mysterious Casket) is closed.&amp;lt;br /&amp;gt;&lt;br /&gt;
If it's closed, kill all bandits.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unequip your weapon, equip your grip (E - Rywards - Supply Box - Tools - Grip).&amp;lt;br /&amp;gt;&lt;br /&gt;
Select the chest (Mysterious Casket) and click on the grip corresponding to the level of the region where the bandits are.&amp;lt;br /&amp;gt;&lt;br /&gt;
The chest will open and you will see some small flasks called &amp;quot;Bings!&amp;quot; appear. One &amp;quot;Bings!&amp;quot; for each level 50. So in level 50 regions you'll see 1 &amp;quot;Bings!&amp;quot;, in level 100 regions you will see 2 &amp;quot;Bings!&amp;quot;, etc, up to level 250 regions where you'll see 5 &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Loot all the &amp;quot;Bings!&amp;quot; and also the &amp;quot;Mysterious Casket&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The &amp;quot;Mysterious Casket&amp;quot; will remain open for approximately 15 to 20 minutes.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you had it targeted, it will disappear from your target when it closed. (Not that I'm encouraging camping, but if for example you had to go afk and you target the &amp;quot;Mysterious Casket&amp;quot;, then when you come back and you don't have anything targeted it means that the chest has closed and you can attack the bandits again.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rewards' quality matches the level of the region:&amp;lt;br /&amp;gt;&lt;br /&gt;
Mysterious Casket = amplifiers&amp;lt;br /&amp;gt;&lt;br /&gt;
Bings! = dappers, Raw Materials, special crafting plans, special crafting materials (&amp;quot;Mark I&amp;quot; or &amp;quot;Mark - Muse-Lam&amp;quot;), Archoleth, Kadox.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/target Mysterious Casket (or /tar Mys)&amp;lt;br /&amp;gt;&lt;br /&gt;
/target Bings! (or /tar Bin)&amp;lt;br /&amp;gt;&lt;br /&gt;
Or you can make macros to target the entities. (either a macro for each, or one macro for both and have &amp;quot;Bings!&amp;quot; mentioned last)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plans:&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1pd_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm2ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bcwacp_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons need Mark I materials:&amp;lt;br /&amp;gt;&lt;br /&gt;
Daggers (called Rizys I)&amp;lt;br /&amp;gt;&lt;br /&gt;
1h sword called (Dex I)&amp;lt;br /&amp;gt;&lt;br /&gt;
2h sword (called (Tyks I)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor:&amp;lt;br /&amp;gt;&lt;br /&gt;
2 pants called Muse-Lam and Muse-Mam.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each need the same materials specified in their names.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Ryzom_birthday/20_years&amp;diff=53730</id>
		<title>Ryzom birthday/20 years</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Ryzom_birthday/20_years&amp;diff=53730"/>
				<updated>2025-04-26T20:14:55Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE=Ryzom birthday/20 years |DEs=4&lt;br /&gt;
|EN=Ryzom birthday/20 years |ENs=4&lt;br /&gt;
|ES= Ryzom birthday/20 years |ESs=1&lt;br /&gt;
|FR=Anniversaire de Ryzom/20 ans |FRs=0&lt;br /&gt;
|RU= Ryzom birthday/20 years |RUss=4&lt;br /&gt;
|H=1}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Festivities are from 16 September to 5 October 2024. &lt;br /&gt;
&lt;br /&gt;
'''French page is newer !''' (with more lucios).&lt;br /&gt;
&lt;br /&gt;
[[File:RyzomBirthD20-2024-09-16-FR-Map.png|thumb|right|The Anniversary island's map]]&lt;br /&gt;
=== Official announces ===&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
(For all) 20th anniversary of Ryzom (2024-09-16)&lt;br /&gt;
Creator of the event: Event-Team.&lt;br /&gt;
Type of event: Celebration. Appropriate levels: For all.&lt;br /&gt;
&lt;br /&gt;
Date of the event: Monday, 16 September 21h CEST 2024.&lt;br /&gt;
Expected duration: About 20 day(s).&lt;br /&gt;
Meeting place: Anniversary island.&lt;br /&gt;
&lt;br /&gt;
Homins concerned: For all.&lt;br /&gt;
Synopsis: Take part in Ryzom's 20th anniversary party on Anniversary Island from 16 September to 5 October 2024.&lt;br /&gt;
{{clear}}[[File:Couv10.jpg|thumb|left|Official announce]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;2004 ! Do you remember what you were doing in 2004?&lt;br /&gt;
Teenager with long hair and skateboard? Thirty-something at the start of your career managing kids, husband and friends? Or a young geek studying computer science?&lt;br /&gt;
&lt;br /&gt;
Yes, 20 is a long time ago, but it's also yesterday in some ways!&lt;br /&gt;
And 20 is also the age of Ryzom!&lt;br /&gt;
So, whether you're an early fan or a newcomer to the game, come and celebrate by taking part in the 20-day event running from September 16, 2024 to October 5, 2024.&lt;br /&gt;
&lt;br /&gt;
Visit the anniversary island and its surprises.&lt;br /&gt;
Visit places that are usually inaccessible.&lt;br /&gt;
Learn more about the game's beginnings and history.&lt;br /&gt;
And earn lots of prizes for everyone!&lt;br /&gt;
&lt;br /&gt;
Join us on September 16 for the opening ceremony! Bring your fireworks, confetti and water bombs!&lt;br /&gt;
&lt;br /&gt;
Mark your calendars and spread the word, so that our love for this extraordinary game can unite us once again!&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Opening ceremony ====&lt;br /&gt;
Detailed program for the opening ceremony of Ryzom's 20th Anniversary&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
* Tamarea welcomes the players and opening speech&lt;br /&gt;
* Introduction of former Nevrax team members&lt;br /&gt;
* A few words from former Nevrax team members&lt;br /&gt;
* Formation of a 20 by the players [[File:RyzomBirthD20-2024-09-24-Puzzle.png|thumb|right|The puzzle is different from previous ones]]&lt;br /&gt;
* Recordings of players' Birthday messages&lt;br /&gt;
* Fireworks at dusk&lt;br /&gt;
* Events begin&lt;br /&gt;
** Three Barrels Game '''(But nor for now)'''&lt;br /&gt;
** Yubo golf&lt;br /&gt;
** 20th anniversary puzzle '''(But nor for now)'''&lt;br /&gt;
** [[Ryzom birthday/20 years/Ryzom Saga|Saga of Ryzom]] - The story&lt;br /&gt;
** The old chests&lt;br /&gt;
** Mini-Bosses&lt;br /&gt;
** Dev Surprises&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====  Time desynchronisation (2024-09-29) ====&lt;br /&gt;
&amp;lt;poem&amp;gt;Creator of the event: Event-Team.&lt;br /&gt;
Type of event: Uchrony.&lt;br /&gt;
Appropriate levels: For all. The lower levels may need to join a team.&lt;br /&gt;
&lt;br /&gt;
Date of the event: Sunday, 29 September 21:00:00 CEST 2024. Expected duration: About 2 hour(s).&lt;br /&gt;
Meeting place: Cerakos Gate, Imperial Dunes, Burning Desert.&lt;br /&gt;
&lt;br /&gt;
Homins concerned: For all.&lt;br /&gt;
'''Synopsis''': To mark the 20th anniversary of Ryzom, the Event team invites you to experience a new version of the Exodus between Pyr and the Oasis of the Kamis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Karavan agent: Alert! The simulation is malfunctioning!&lt;br /&gt;
Karavan engineer: Confirmed! The temporal matrix is getting out of sync!&lt;br /&gt;
Karavan leader: Remodulate the polaronic harmonics!&lt;br /&gt;
Karavan engineer: I'm trying! But there are external disturbances! The matrix is moving. It's currently located in the homin fyros desert!&lt;br /&gt;
Karavan leader: How far out of sync is it?&lt;br /&gt;
Karavan engineer: Readings fluctuate, but I'd say at least 70 Jena years! Kitins are pouring in from everywhere!&lt;br /&gt;
Karavan leader: We must prevent genocide! Send a ship immediately! &lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
[https://app.ryzom.com/app_forum/index.php?page=topic%2Fview%2F33218%2F1&amp;amp;lang=en Forums » OFFICIAL NEWS » Events » Pour tous-20th anniversary - Time desynchronisation (2024-09-29)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Meet the designers of Ryzom (2024-10-02) ====&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
Creator of the event: Event-Team. Type of event: Celebration. Appropriate levels: For all.&lt;br /&gt;
&lt;br /&gt;
Date of the event: Wednesday, 2 October 21:00:00 CEST 2024. Expected duration: About 2 hour(s).&lt;br /&gt;
Meeting place: Anniversary Island Bar.&lt;br /&gt;
&lt;br /&gt;
Homins concerned: For all.&lt;br /&gt;
Synopsis: The animation team invites you to meet former members of Nevrax to talk about the creation of the game, reminisce about good and not-so-good memories, and why not talk about the future?.&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
[[File:RyzomBirthD20-2024-09-16 22-26-14.png|thumb|center|When will the David Corval plush toy arrive?&lt;br /&gt;
We'll have to dress them up, Nevrax's old-timers!]]&lt;br /&gt;
&lt;br /&gt;
Source: [https://app.ryzom.com/app_forum/index.php?page=topic/view/33222/1#1 Forums » OFFICIAL NEWS » Events » (Pour tous) Meet the designers of Ryzom (2024-10-02)]&lt;br /&gt;
&lt;br /&gt;
=== Reports ===&lt;br /&gt;
From your special reporter, [[User:Craftjenn|Craftjenn]] (Ranger, [[Guild:Cercle du Bois d'Almati|Cercle du Bois d'Almati]]). &lt;br /&gt;
==== Opening ceremony report ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RyzomBirthD20-2024-09-16 21-40-54-Team.png|Actual team (Tamarea intro speech)&lt;br /&gt;
RyzomBirthD20-2024-09-16 22-15-53.png|Some Nevrax dev team was there&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More on &lt;br /&gt;
* [[Ryzom birthday/20 years/Opening ceremony|Opening ceremony]] (lot of lucios)&lt;br /&gt;
* [https://atys.wiki.ryzom.com/images/4/4b/FR-Logs-RyzomBirthday-20.odt Logs (from Craftjenn, corrected) in French] (.odt file, 32 Mo, 39 pages to print with some lucios), from 20h58:56 to 23h27:58 Paris time, the Monday September 16th (2024/09/16).&lt;br /&gt;
&lt;br /&gt;
==== Archives (commented lucios on the Island, 4 islands and spoilers) ====&lt;br /&gt;
The Anniversary Island, and the old 4 noob islands are now '''closed'''.&lt;br /&gt;
&lt;br /&gt;
See [[Ryzom birthday/20 years/Archives]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Time desynchronisation ====&lt;br /&gt;
Event from Sunday, September 29, 2024 (JA [[2630]]).&lt;br /&gt;
&lt;br /&gt;
On [[Uchrony 2630]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Ryzom birthday/20 years/Meet the designers|Meet the designers of Ryzom]] (2024-10-02) ====&lt;br /&gt;
On [[Ryzom birthday/20 years/Meet the designers|Meet the designers]]&lt;br /&gt;
&lt;br /&gt;
=== Notes and links ===&lt;br /&gt;
On forum&lt;br /&gt;
* [https://app.ryzom.com/app_forum/index.php?page=post%2Fview%2F210234&amp;amp;lang=en Forums » OFFICIAL NEWS » Events » (For all) 20th anniversary of Ryzom (2024-09-16)]&lt;br /&gt;
* [https://app.ryzom.com/app_forum/index.php?page=topic/view/33218/4#4 Forums » OFFICIAL NEWS » Events » (For all) - 20th anniversary - Time desynchronisation (2024-09-29)]&lt;br /&gt;
* [https://app.ryzom.com/app_forum/index.php?page=topic/view/33222/210300#210300 Forums » OFFICIAL NEWS » Events » (For all) - Meet the designers of Ryzom (2024-10-02)]&lt;br /&gt;
&lt;br /&gt;
On wikis:&lt;br /&gt;
* All files are under the [[:atys:Category:Ryzom Birthday|Category:Ryzom Birthday]] (several sub categories, files with names beginning by RyzomBirthD20-)&lt;br /&gt;
* about [[Uchrony 2630|Time desynchronisation]]&lt;br /&gt;
* [[KK]] the little lexicon of KK language words (invented by [[User:Ulukyn|Ulukyn]] for Ryzom's 20th anniversary and probably only used by him...) &lt;br /&gt;
* [[Special and generic mat/Marks|A new type of MP]] (used to make Muse-Lam, Dex...).&lt;br /&gt;
* &amp;lt;subpages/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[https://en.wiki.ryzom.com/wiki/Bandit_Chests Bandit_Chests]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Portal|Literature}}&lt;br /&gt;
[[Category:Special events]]&lt;br /&gt;
{{last version link|Ryzom birthday/20 years}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Bandit_Chests&amp;diff=53729</id>
		<title>Bandit Chests</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Bandit_Chests&amp;diff=53729"/>
				<updated>2025-04-26T20:09:43Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''Bandit chests:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Introduced during Ryzom's 20th anniversary in October 2024.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Summary:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After killing bandits, you can open their chest, and loot the chest (=Mysterious Casket) &amp;amp; &amp;quot;Bings!&amp;quot; to obtain raw materials and other items.&amp;lt;br /&amp;gt;&lt;br /&gt;
To open the chests, you need to have 'grips'.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20: 6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
Grips: 10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
To equip grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
E - Rywards - Supply Box - Tools - Grip&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Details:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20:&amp;lt;br /&amp;gt;&lt;br /&gt;
6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Kadox #20 are stored in your inventory, in your &amp;quot;Special&amp;quot; bag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You obtain them with your daily reward, by clicking on the &amp;quot;What's up?&amp;quot; icon on your compass, or opening other Kadox, or opening &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
To convert the Kadox # 20 into grips, go to the glowing portal near the main city gate called the &amp;quot;Funtasy Islands&amp;quot; and select &amp;quot;K Dox Island&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
Search for the gift box icon called Kadox 20 and double click it.&amp;lt;br /&amp;gt;&lt;br /&gt;
One Kadox #20 gives one grip refill for each region. Condition: the highest refill is based on the highest fight or magic level.&amp;lt;br /&amp;gt;&lt;br /&gt;
To see how many grips you have, unequip any amplifiers, weapons and tools, then go to your Encyclopedia by clicking on &amp;quot;E - Rywards - Supply Box - Tools - Grip&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before attacking bandits, first look if the chest (=Mysterious Casket) is closed.&amp;lt;br /&amp;gt;&lt;br /&gt;
If it's closed, kill all bandits.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unequip your weapon, equip your grip (E - Rywards - Supply Box - Tools - Grip).&amp;lt;br /&amp;gt;&lt;br /&gt;
Select the chest (Mysterious Casket) and click on the grip corresponding to the level of the region where the bandits are.&amp;lt;br /&amp;gt;&lt;br /&gt;
The chest will open and you will see some small flasks called &amp;quot;Bings!&amp;quot; appear. One &amp;quot;Bings!&amp;quot; for each level 50. So in level 50 regions you'll see 1 &amp;quot;Bings!&amp;quot;, in level 100 regions you will see 2 &amp;quot;Bings!&amp;quot;, etc, up to level 250 regions where you'll see 5 &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Loot all the &amp;quot;Bings!&amp;quot; and also the &amp;quot;Mysterious Casket&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The &amp;quot;Mysterious Casket&amp;quot; will remain open for approximately 15 to 20 minutes.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you had it targeted, it will disappear from your target when it closed. (Not that I'm encouraging camping, but if for example you had to go afk and you target the &amp;quot;Mysterious Casket&amp;quot;, then when you come back and you don't have anything targeted it means that the chest has closed and you can attack the bandits again.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rewards differ in quality based on the level of the region:&amp;lt;br /&amp;gt;&lt;br /&gt;
Mysterious Casket = amplifiers&amp;lt;br /&amp;gt;&lt;br /&gt;
Bings! = dappers, Raw Materials, special crafting plans, special crafting materials (&amp;quot;Mark I&amp;quot; or &amp;quot;Mark - Muse-Lam&amp;quot;), Archoleth, Kadox.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/target Mysterious Casket (or /tar Mys)&amp;lt;br /&amp;gt;&lt;br /&gt;
/target Bings! (or /tar Bin)&amp;lt;br /&amp;gt;&lt;br /&gt;
Or you can make macros to target the entities. (either a macro for each, or one macro for both and have &amp;quot;Bings!&amp;quot; mentioned last)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plans:&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1pd_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm2ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bcwacp_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons need Mark I materials:&amp;lt;br /&amp;gt;&lt;br /&gt;
Daggers (called Rizys I)&amp;lt;br /&amp;gt;&lt;br /&gt;
1h sword called (Dex I)&amp;lt;br /&amp;gt;&lt;br /&gt;
2h sword (called (Tyks I)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor:&amp;lt;br /&amp;gt;&lt;br /&gt;
2 pants called Muse-Lam and Muse-Mam.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each need the same materials specified in their names.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Links:&lt;br /&gt;
[[https://en.wiki.ryzom.com/wiki/Ryzom_birthday/20_years 20_years]]&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Bandit_Chests&amp;diff=53728</id>
		<title>Bandit Chests</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Bandit_Chests&amp;diff=53728"/>
				<updated>2025-04-26T16:37:21Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bandit chests:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Introduced during Ryzom's 20th anniversary in October 2024.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Summary:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After killing bandits, you can open their chest, and loot the chest (=Mysterious Casket) &amp;amp; &amp;quot;Bings!&amp;quot; to obtain raw materials and other items.&amp;lt;br /&amp;gt;&lt;br /&gt;
To open the chests, you need to have 'grips'.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20: 6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
Grips: 10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
To equip grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
E - Rywards - Supply Box - Tools - Grip&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Details:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20:&amp;lt;br /&amp;gt;&lt;br /&gt;
6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Kadox #20 are stored in your inventory, in your &amp;quot;Special&amp;quot; bag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You obtain them with your daily reward, by clicking on the &amp;quot;What's up?&amp;quot; icon on your compass, or opening other Kadox, or opening &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
To convert the Kadox # 20 into grips, go to the portal near the main city gate, and port to the &amp;quot;K Island&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Search for the gift box icon called Kadox 20 and double click it.&amp;lt;br /&amp;gt;&lt;br /&gt;
One Kadox #20 gives one grip refill for each region. Condition: the highest refill is based on the highest fight or magic level.&amp;lt;br /&amp;gt;&lt;br /&gt;
To see how many grips you have, unequip any amplifiers, weapons and tools, then go to your Encyclopedia by clicking on &amp;quot;E - Rywards - Supply Box - Tools - Grip&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before attacking bandits, first look if the chest (=Mysterious Casket) is closed.&amp;lt;br /&amp;gt;&lt;br /&gt;
If it's closed, kill all bandits.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unequip your weapon, equip your grip (E - Rywards - Supply Box - Tools - Grip).&amp;lt;br /&amp;gt;&lt;br /&gt;
Select the chest (Mysterious Casket) and click on the grip corresponding to the level of the region where the bandits are.&amp;lt;br /&amp;gt;&lt;br /&gt;
The chest will open and you will see some small flasks called &amp;quot;Bings!&amp;quot; appear. One &amp;quot;Bings!&amp;quot; for each level 50. So in level 50 regions you'll see 1 &amp;quot;Bings!&amp;quot;, in level 100 regions you will see 2 &amp;quot;Bings!&amp;quot;, etc, up to level 250 regions where you'll see 5 &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Loot all the &amp;quot;Bings!&amp;quot; and also the &amp;quot;Mysterious Casket&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The &amp;quot;Mysterious Casket&amp;quot; will remain open for approximately 15 to 20 minutes.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you had it targeted, it will disappear from your target when it closed. (Not that I'm encouraging camping, but if for example you had to go afk and you target the &amp;quot;Mysterious Casket&amp;quot;, then when you come back and you don't have anything targeted it means that the chest has closed and you can attack the bandits again.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rewards differ in quality based on the level of the region:&amp;lt;br /&amp;gt;&lt;br /&gt;
Mysterious Casket = amplifiers&amp;lt;br /&amp;gt;&lt;br /&gt;
Bings! = dappers, Raw Materials, special crafting plans, special crafting materials (&amp;quot;Mark I&amp;quot; or &amp;quot;Mark - Muse-Lam&amp;quot;), Archoleth, Kadox.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/target Mysterious Casket (or /tar Mys)&amp;lt;br /&amp;gt;&lt;br /&gt;
/target Bings! (or /tar Bin)&amp;lt;br /&amp;gt;&lt;br /&gt;
Or you can make macros to target the entities. (either a macro for each, or one macro for both and have &amp;quot;Bings!&amp;quot; mentioned last)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plans:&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1pd_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm2ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bcwacp_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons need Mark I materials:&amp;lt;br /&amp;gt;&lt;br /&gt;
Daggers (called Rizys I)&amp;lt;br /&amp;gt;&lt;br /&gt;
1h sword called (Dex I)&amp;lt;br /&amp;gt;&lt;br /&gt;
2h sword (called (Tyks I)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor:&amp;lt;br /&amp;gt;&lt;br /&gt;
2 pants called Muse-Lam and Muse-Mam.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each need the same materials specified in their names.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Ryzom_birthday/20_years/Spoilers&amp;diff=53727</id>
		<title>Ryzom birthday/20 years/Spoilers</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Ryzom_birthday/20_years/Spoilers&amp;diff=53727"/>
				<updated>2025-04-26T15:03:48Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE=Ryzom birthday/20 years/Spoilers |DEs=4&lt;br /&gt;
|EN=Ryzom birthday/20 years/Spoilers |ENs=4&lt;br /&gt;
|ES= Ryzom birthday/20 years/Spoilers |ESs=1&lt;br /&gt;
|FR=Anniversaire de Ryzom/20 ans/Spoilers |FRs=0&lt;br /&gt;
|RU= Ryzom birthday/20 years/Spoilers |RUss=4&lt;br /&gt;
|H=1}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;[[File:RyzomBirthD20-Login-2024-09-17-18h04.png|thumb|center|Login]]&lt;br /&gt;
&lt;br /&gt;
=== 20 years map ===&lt;br /&gt;
From Anniversary Island (towards the Matis camp), you can access the 4 former starting zones. We'll have 1,300 tokens.&lt;br /&gt;
&lt;br /&gt;
Each island has 4 Old Chests (20 in total). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;20 years map&amp;quot;&amp;gt;&lt;br /&gt;
RyzomBirthD20-2024-09-16 21-03-16-FRAcc.png|Host&lt;br /&gt;
RyzomBirthD20-IslandPlaces-2024-09-17 18-24-53-LootBoxMenuFR.png|The loot box (and menu), with the tokens in your special bag (under the new &amp;quot;Birthday&amp;quot; heading)&lt;br /&gt;
RyzomBirthD20-IslandPlaces-2024-09-17-Island-Memorial.png|[[Memorial Project]] &lt;br /&gt;
RyzomBirthD20-IslandPlaces-2024-09-17_19-08-44-MatisVortex-ListGain.png|Choose one of the 4 islands (towards the Matis camp) and win tokens&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Kadox ====&lt;br /&gt;
* The 10 '''Wonderfun Gameplex''' kadoxes (odd-numbered: #1, #3 ...) start with a race (follow the compass) and show something new, something that's coming soon... The '''Funtastic Foobar!''' kadoxes (even-numbered: #2, #4...) provide decorations for our apartments, tokens for the Loot box...&lt;br /&gt;
* The '''Aw-Animals''' gain is a painting, for our [[Apartment|apart]]. By placing it, an option allows you to choose an image (other than the grey cloud on a black background).&lt;br /&gt;
* We learn that we'll later be able to decorate our [[GH]] (Kadox 7).&lt;br /&gt;
* The [[zig]] yubo (won via kadox 14) can be titled as you choose in the achievements section.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kadox12-2024-09-30-00h11-ZigYubo.png|[[User:Craftjenn|Craftjenn]] and [[User:Ulukyn|Ulukyn]], with Yubo [[Zig]] Yubo that Craftjenn has just won...&lt;br /&gt;
Kadox12-2024-09-30-00h14-AccIconeZyubo.png|... Accomplishment (or yubo points) has icons to apply a title to the yubo zig.&lt;br /&gt;
RyzomBirthD20-IslandPlaces-2024-09-17 18-24-53-LootBoxMenuFR.png|The loot box (and its menu - in French), with the tokens in your special bag (under the new &amp;quot;Birthday&amp;quot; heading)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* Kadox 17 : You'll be TP at [[Dew Drops]], where an NPC with red slip will rent you a [[Sagass]]. Swim to find your own, you won't be able to ride another homin's.&lt;br /&gt;
* The Kadox 18 gives you skins for an Albinos mektoub mount (or Gubani if you have several tickets for it)&lt;br /&gt;
* Le kadox 19 gives titles: Kalinboom!, Kadox! Kadox! Kadox! and Malinoux.&lt;br /&gt;
* The '''Kadox 20''' (Supplies &amp;gt; tools &amp;gt; Shiocl) is the clamp for the 19 (Chest in a [[Bandits|Bandit]] camp). More on [[Ryzom birthday/20 years/Spoilers/Kadox19-20|Kadox 19-20]] (thanks to [[User:Ashgan|Ashgan]] for explanations and lucios).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Wonderfun Gameplex&amp;quot;&amp;gt;&lt;br /&gt;
RyzomBirthD20-Kadox1-2024-09-18_11-10-06.png|Kadox 1 shows how to get even more gifts&lt;br /&gt;
RyzomBirthD20-Kadox3-2024-09-18-21h06.png|Kadox 3 announces the new Rykea interface ([[Apartment|aparts]])&lt;br /&gt;
RyzomBirthD20-Kadox13-2024-09-26-23h26-33.png|The 11 announces that soon, thanks to a mirror in our apartments (Buddybolder 2630 v0.1) we'll be able to change our measurements, a little bit every day&lt;br /&gt;
RyzomBirthD20-Kadox17-2024-10-03-00h13-PNJUlu.png|Kadox 17 will TP you to [[Dew Drops]], where a Tryker with red slip rents for free a [[Sagass]]. &lt;br /&gt;
RyzomBirthD20-Kadox17-2024-10-03-00h12-29-Gwened.png|Kadox 17 will TP you to [[Dew Drops]], where a Tryker with red slip rents for free a [[Sagass]]. Here Gwened, from Nevrax team.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Funtastic Foobar!&amp;quot;&amp;gt;&lt;br /&gt;
Kadox12-2024-09-30-00h11-ZigYubo.png|Kadox 12 gives Zigs (here a yubo with an achievement title and with [[User:Ulukyn|Ulu]])&lt;br /&gt;
RyzomBirthD20-Kadox17-2024-10-03-00h12-29-Gwened.png|Kadox 17 will TP you to [[Dew Drops]], where a Tryker with red slip rents for free a [[Sagass]]. Here Gwened, from Nevrax team.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The 4 former departure zones or 4 islands ===&lt;br /&gt;
Each island has 4 Old Chests (20 in total). The 20 Old Chests give you a title, a dance move and special fireworks.&lt;br /&gt;
&lt;br /&gt;
On each of the 4 islands: &lt;br /&gt;
* Read the panels (1 per town) to answer the 5 exit questions (and earn 100 Loot Box tokens for each panel).&lt;br /&gt;
* Discover the towns, search the buildings (random gain: generic MP, fireworks, catas, flowers...) - beware: sometimes, lootBoxes are touched but not searched: in this case, you have to exit and enter several times. So check the logs to see if you've '''found''' anything or '''nothing else'''.&lt;br /&gt;
*  search for Old Chests (4 per island),&amp;lt;ref&amp;gt;De [https://i.imgur.com/ofiWbTi.jpeg%7D.%7B Jorgensen: 4 maps showing Old chest places].&amp;lt;/ref&amp;gt;, &lt;br /&gt;
* Missions gives [[Guild/Guild Points|Guild Points]]  (for which Ulu has raised the maximum value to 2,000)... Now, missions can only be taken once.&lt;br /&gt;
* There are also [[Rumeurs|rumors]].&lt;br /&gt;
&lt;br /&gt;
'''Don't forget''' your [[zig]]! (The maps of the 4 islands are not available from the lands and will disappear after October).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated info: &lt;br /&gt;
[[https://en.wiki.ryzom.com/wiki/Bandit_Chests Bandit_Chests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Portal|Mysteries}}&lt;br /&gt;
[[Category:X-files]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Ryzom_birthday/20_years/Spoilers&amp;diff=53726</id>
		<title>Ryzom birthday/20 years/Spoilers</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Ryzom_birthday/20_years/Spoilers&amp;diff=53726"/>
				<updated>2025-04-26T15:01:59Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE=Ryzom birthday/20 years/Spoilers |DEs=4&lt;br /&gt;
|EN=Ryzom birthday/20 years/Spoilers |ENs=4&lt;br /&gt;
|ES= Ryzom birthday/20 years/Spoilers |ESs=1&lt;br /&gt;
|FR=Anniversaire de Ryzom/20 ans/Spoilers |FRs=0&lt;br /&gt;
|RU= Ryzom birthday/20 years/Spoilers |RUss=4&lt;br /&gt;
|H=1}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;[[File:RyzomBirthD20-Login-2024-09-17-18h04.png|thumb|center|Login]]&lt;br /&gt;
&lt;br /&gt;
=== 20 years map ===&lt;br /&gt;
From Anniversary Island (towards the Matis camp), you can access the 4 former starting zones. We'll have 1,300 tokens.&lt;br /&gt;
&lt;br /&gt;
Each island has 4 Old Chests (20 in total). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;20 years map&amp;quot;&amp;gt;&lt;br /&gt;
RyzomBirthD20-2024-09-16 21-03-16-FRAcc.png|Host&lt;br /&gt;
RyzomBirthD20-IslandPlaces-2024-09-17 18-24-53-LootBoxMenuFR.png|The loot box (and menu), with the tokens in your special bag (under the new &amp;quot;Birthday&amp;quot; heading)&lt;br /&gt;
RyzomBirthD20-IslandPlaces-2024-09-17-Island-Memorial.png|[[Memorial Project]] &lt;br /&gt;
RyzomBirthD20-IslandPlaces-2024-09-17_19-08-44-MatisVortex-ListGain.png|Choose one of the 4 islands (towards the Matis camp) and win tokens&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Kadox ====&lt;br /&gt;
* The 10 '''Wonderfun Gameplex''' kadoxes (odd-numbered: #1, #3 ...) start with a race (follow the compass) and show something new, something that's coming soon... The '''Funtastic Foobar!''' kadoxes (even-numbered: #2, #4...) provide decorations for our apartments, tokens for the Loot box...&lt;br /&gt;
* The '''Aw-Animals''' gain is a painting, for our [[Apartment|apart]]. By placing it, an option allows you to choose an image (other than the grey cloud on a black background).&lt;br /&gt;
* We learn that we'll later be able to decorate our [[GH]] (Kadox 7).&lt;br /&gt;
* The [[zig]] yubo (won via kadox 14) can be titled as you choose in the achievements section.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kadox12-2024-09-30-00h11-ZigYubo.png|[[User:Craftjenn|Craftjenn]] and [[User:Ulukyn|Ulukyn]], with Yubo [[Zig]] Yubo that Craftjenn has just won...&lt;br /&gt;
Kadox12-2024-09-30-00h14-AccIconeZyubo.png|... Accomplishment (or yubo points) has icons to apply a title to the yubo zig.&lt;br /&gt;
RyzomBirthD20-IslandPlaces-2024-09-17 18-24-53-LootBoxMenuFR.png|The loot box (and its menu - in French), with the tokens in your special bag (under the new &amp;quot;Birthday&amp;quot; heading)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* Kadox 17 : You'll be TP at [[Dew Drops]], where an NPC with red slip will rent you a [[Sagass]]. Swim to find your own, you won't be able to ride another homin's.&lt;br /&gt;
* The Kadox 18 gives you skins for an Albinos mektoub mount (or Gubani if you have several tickets for it)&lt;br /&gt;
* Le kadox 19 gives titles: Kalinboom!, Kadox! Kadox! Kadox! and Malinoux.&lt;br /&gt;
* The '''Kadox 20''' (Supplies &amp;gt; tools &amp;gt; Shiocl) is the clamp for the 19 (Chest in a [[Bandits|Bandit]] camp). More on [[Ryzom birthday/20 years/Spoilers/Kadox19-20|Kadox 19-20]] (thanks to [[User:Ashgan|Ashgan]] for explanations and lucios).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Wonderfun Gameplex&amp;quot;&amp;gt;&lt;br /&gt;
RyzomBirthD20-Kadox1-2024-09-18_11-10-06.png|Kadox 1 shows how to get even more gifts&lt;br /&gt;
RyzomBirthD20-Kadox3-2024-09-18-21h06.png|Kadox 3 announces the new Rykea interface ([[Apartment|aparts]])&lt;br /&gt;
RyzomBirthD20-Kadox13-2024-09-26-23h26-33.png|The 11 announces that soon, thanks to a mirror in our apartments (Buddybolder 2630 v0.1) we'll be able to change our measurements, a little bit every day&lt;br /&gt;
RyzomBirthD20-Kadox17-2024-10-03-00h13-PNJUlu.png|Kadox 17 will TP you to [[Dew Drops]], where a Tryker with red slip rents for free a [[Sagass]]. &lt;br /&gt;
RyzomBirthD20-Kadox17-2024-10-03-00h12-29-Gwened.png|Kadox 17 will TP you to [[Dew Drops]], where a Tryker with red slip rents for free a [[Sagass]]. Here Gwened, from Nevrax team.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Funtastic Foobar!&amp;quot;&amp;gt;&lt;br /&gt;
Kadox12-2024-09-30-00h11-ZigYubo.png|Kadox 12 gives Zigs (here a yubo with an achievement title and with [[User:Ulukyn|Ulu]])&lt;br /&gt;
RyzomBirthD20-Kadox17-2024-10-03-00h12-29-Gwened.png|Kadox 17 will TP you to [[Dew Drops]], where a Tryker with red slip rents for free a [[Sagass]]. Here Gwened, from Nevrax team.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The 4 former departure zones or 4 islands ===&lt;br /&gt;
Each island has 4 Old Chests (20 in total). The 20 Old Chests give you a title, a dance move and special fireworks.&lt;br /&gt;
&lt;br /&gt;
On each of the 4 islands: &lt;br /&gt;
* Read the panels (1 per town) to answer the 5 exit questions (and earn 100 Loot Box tokens for each panel).&lt;br /&gt;
* Discover the towns, search the buildings (random gain: generic MP, fireworks, catas, flowers...) - beware: sometimes, lootBoxes are touched but not searched: in this case, you have to exit and enter several times. So check the logs to see if you've '''found''' anything or '''nothing else'''.&lt;br /&gt;
*  search for Old Chests (4 per island),&amp;lt;ref&amp;gt;De [https://i.imgur.com/ofiWbTi.jpeg%7D.%7B Jorgensen: 4 maps showing Old chest places].&amp;lt;/ref&amp;gt;, &lt;br /&gt;
* Missions gives [[Guild/Guild Points|Guild Points]]  (for which Ulu has raised the maximum value to 2,000)... Now, missions can only be taken once.&lt;br /&gt;
* There are also [[Rumeurs|rumors]].&lt;br /&gt;
&lt;br /&gt;
'''Don't forget''' your [[zig]]! (The maps of the 4 islands are not available from the lands and will disappear after October).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated info: &lt;br /&gt;
[[https://en.wiki.ryzom.com/wiki/Bandit_Chests| Bandit_Chests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Portal|Mysteries}}&lt;br /&gt;
[[Category:X-files]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Ryzom_birthday/20_years/Spoilers&amp;diff=53725</id>
		<title>Ryzom birthday/20 years/Spoilers</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Ryzom_birthday/20_years/Spoilers&amp;diff=53725"/>
				<updated>2025-04-26T15:00:44Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE=Ryzom birthday/20 years/Spoilers |DEs=4&lt;br /&gt;
|EN=Ryzom birthday/20 years/Spoilers |ENs=4&lt;br /&gt;
|ES= Ryzom birthday/20 years/Spoilers |ESs=1&lt;br /&gt;
|FR=Anniversaire de Ryzom/20 ans/Spoilers |FRs=0&lt;br /&gt;
|RU= Ryzom birthday/20 years/Spoilers |RUss=4&lt;br /&gt;
|H=1}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;[[File:RyzomBirthD20-Login-2024-09-17-18h04.png|thumb|center|Login]]&lt;br /&gt;
&lt;br /&gt;
=== 20 years map ===&lt;br /&gt;
From Anniversary Island (towards the Matis camp), you can access the 4 former starting zones. We'll have 1,300 tokens.&lt;br /&gt;
&lt;br /&gt;
Each island has 4 Old Chests (20 in total). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;20 years map&amp;quot;&amp;gt;&lt;br /&gt;
RyzomBirthD20-2024-09-16 21-03-16-FRAcc.png|Host&lt;br /&gt;
RyzomBirthD20-IslandPlaces-2024-09-17 18-24-53-LootBoxMenuFR.png|The loot box (and menu), with the tokens in your special bag (under the new &amp;quot;Birthday&amp;quot; heading)&lt;br /&gt;
RyzomBirthD20-IslandPlaces-2024-09-17-Island-Memorial.png|[[Memorial Project]] &lt;br /&gt;
RyzomBirthD20-IslandPlaces-2024-09-17_19-08-44-MatisVortex-ListGain.png|Choose one of the 4 islands (towards the Matis camp) and win tokens&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Kadox ====&lt;br /&gt;
* The 10 '''Wonderfun Gameplex''' kadoxes (odd-numbered: #1, #3 ...) start with a race (follow the compass) and show something new, something that's coming soon... The '''Funtastic Foobar!''' kadoxes (even-numbered: #2, #4...) provide decorations for our apartments, tokens for the Loot box...&lt;br /&gt;
* The '''Aw-Animals''' gain is a painting, for our [[Apartment|apart]]. By placing it, an option allows you to choose an image (other than the grey cloud on a black background).&lt;br /&gt;
* We learn that we'll later be able to decorate our [[GH]] (Kadox 7).&lt;br /&gt;
* The [[zig]] yubo (won via kadox 14) can be titled as you choose in the achievements section.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kadox12-2024-09-30-00h11-ZigYubo.png|[[User:Craftjenn|Craftjenn]] and [[User:Ulukyn|Ulukyn]], with Yubo [[Zig]] Yubo that Craftjenn has just won...&lt;br /&gt;
Kadox12-2024-09-30-00h14-AccIconeZyubo.png|... Accomplishment (or yubo points) has icons to apply a title to the yubo zig.&lt;br /&gt;
RyzomBirthD20-IslandPlaces-2024-09-17 18-24-53-LootBoxMenuFR.png|The loot box (and its menu - in French), with the tokens in your special bag (under the new &amp;quot;Birthday&amp;quot; heading)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* Kadox 17 : You'll be TP at [[Dew Drops]], where an NPC with red slip will rent you a [[Sagass]]. Swim to find your own, you won't be able to ride another homin's.&lt;br /&gt;
* The Kadox 18 gives you skins for an Albinos mektoub mount (or Gubani if you have several tickets for it)&lt;br /&gt;
* Le kadox 19 gives titles: Kalinboom!, Kadox! Kadox! Kadox! and Malinoux.&lt;br /&gt;
* The '''Kadox 20''' (Supplies &amp;gt; tools &amp;gt; Shiocl) is the clamp for the 19 (Chest in a [[Bandits|Bandit]] camp). More on [[Ryzom birthday/20 years/Spoilers/Kadox19-20|Kadox 19-20]] (thanks to [[User:Ashgan|Ashgan]] for explanations and lucios).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Wonderfun Gameplex&amp;quot;&amp;gt;&lt;br /&gt;
RyzomBirthD20-Kadox1-2024-09-18_11-10-06.png|Kadox 1 shows how to get even more gifts&lt;br /&gt;
RyzomBirthD20-Kadox3-2024-09-18-21h06.png|Kadox 3 announces the new Rykea interface ([[Apartment|aparts]])&lt;br /&gt;
RyzomBirthD20-Kadox13-2024-09-26-23h26-33.png|The 11 announces that soon, thanks to a mirror in our apartments (Buddybolder 2630 v0.1) we'll be able to change our measurements, a little bit every day&lt;br /&gt;
RyzomBirthD20-Kadox17-2024-10-03-00h13-PNJUlu.png|Kadox 17 will TP you to [[Dew Drops]], where a Tryker with red slip rents for free a [[Sagass]]. &lt;br /&gt;
RyzomBirthD20-Kadox17-2024-10-03-00h12-29-Gwened.png|Kadox 17 will TP you to [[Dew Drops]], where a Tryker with red slip rents for free a [[Sagass]]. Here Gwened, from Nevrax team.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Funtastic Foobar!&amp;quot;&amp;gt;&lt;br /&gt;
Kadox12-2024-09-30-00h11-ZigYubo.png|Kadox 12 gives Zigs (here a yubo with an achievement title and with [[User:Ulukyn|Ulu]])&lt;br /&gt;
RyzomBirthD20-Kadox17-2024-10-03-00h12-29-Gwened.png|Kadox 17 will TP you to [[Dew Drops]], where a Tryker with red slip rents for free a [[Sagass]]. Here Gwened, from Nevrax team.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The 4 former departure zones or 4 islands ===&lt;br /&gt;
Each island has 4 Old Chests (20 in total). The 20 Old Chests give you a title, a dance move and special fireworks.&lt;br /&gt;
&lt;br /&gt;
On each of the 4 islands: &lt;br /&gt;
* Read the panels (1 per town) to answer the 5 exit questions (and earn 100 Loot Box tokens for each panel).&lt;br /&gt;
* Discover the towns, search the buildings (random gain: generic MP, fireworks, catas, flowers...) - beware: sometimes, lootBoxes are touched but not searched: in this case, you have to exit and enter several times. So check the logs to see if you've '''found''' anything or '''nothing else'''.&lt;br /&gt;
*  search for Old Chests (4 per island),&amp;lt;ref&amp;gt;De [https://i.imgur.com/ofiWbTi.jpeg%7D.%7B Jorgensen: 4 maps showing Old chest places].&amp;lt;/ref&amp;gt;, &lt;br /&gt;
* Missions gives [[Guild/Guild Points|Guild Points]]  (for which Ulu has raised the maximum value to 2,000)... Now, missions can only be taken once.&lt;br /&gt;
* There are also [[Rumeurs|rumors]].&lt;br /&gt;
&lt;br /&gt;
'''Don't forget''' your [[zig]]! (The maps of the 4 islands are not available from the lands and will disappear after October).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated info: &lt;br /&gt;
[[https://en.wiki.ryzom.com/wiki/Bandit_Chests|Bandit_Chests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Portal|Mysteries}}&lt;br /&gt;
[[Category:X-files]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Bandit_Chests&amp;diff=53724</id>
		<title>Bandit Chests</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Bandit_Chests&amp;diff=53724"/>
				<updated>2025-04-26T14:58:21Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: Created page with &amp;quot;  Bandit chests:&amp;lt;br /&amp;gt;  Introduced during Ryzom's 20th anniversary in October 2024.&amp;lt;br /&amp;gt;  '''Summary:'''&amp;lt;br /&amp;gt;  After killing bandits, you can open their chest, and loot the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Bandit chests:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Introduced during Ryzom's 20th anniversary in October 2024.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Summary:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After killing bandits, you can open their chest, and loot the chest (=Mysterious Casket) &amp;amp; &amp;quot;Bings!&amp;quot; to obtain raw materials and other items.&amp;lt;br /&amp;gt;&lt;br /&gt;
To open the chests, you need to have 'grips'.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20: 6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
Grips: 10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
To equip grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
E - Rywards - Supply Box - Tools - Grip&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Details:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20:&amp;lt;br /&amp;gt;&lt;br /&gt;
6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Kadox #20 are stored in your inventory, in your &amp;quot;Special&amp;quot; bag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You obtain them with your daily reward, by clicking on the &amp;quot;What's up?&amp;quot; icon on your compass, or opening other Kadox, or opening &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
To convert the Kadox # 20 into grips, go to the portal near the main city gate, and port to the &amp;quot;K Island&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Search for the gift box icon called Kadox 20 and double click it.&amp;lt;br /&amp;gt;&lt;br /&gt;
One Kadox #20 gives one grip refill for each region. Condition: the highest refill is based on the highest fight or magic level.&amp;lt;br /&amp;gt;&lt;br /&gt;
To see how many grips you have, unequip any amplifiers, weapons and tools, then go to your Encyclopedia by clicking on &amp;quot;E - Rywards - Supply Box - Tools - Grip&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before attacking bandits, first look if the chest (=Mysterious Casket) is closed.&amp;lt;br /&amp;gt;&lt;br /&gt;
If it's closed, kill all bandits.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unequip your weapon, equip your grip (E - Rywards - Supply Box - Tools - Grip).&amp;lt;br /&amp;gt;&lt;br /&gt;
Select the chest (Mysterious Casket) and click on the grip corresponding to the level of the region where the bandits are.&amp;lt;br /&amp;gt;&lt;br /&gt;
The chest will open and you will see some small flasks called &amp;quot;Bings!&amp;quot; appear. One &amp;quot;Bings!&amp;quot; for each level 50. So in level 50 regions you'll see 1 &amp;quot;Bings!&amp;quot;, in level 100 regions you will see 2 &amp;quot;Bings!&amp;quot;, etc, up to level 250 regions where you'll see 5 &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Loot all the &amp;quot;Bings!&amp;quot; and also the &amp;quot;Mysterious Casket&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The &amp;quot;Mysterious Casket&amp;quot; will remain open for approximately 15 to 20 minutes.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you had it targeted, it will disappear from your target when it closed. (Not that I'm encouraging camping, but if for example you had to go afk and you target the &amp;quot;Mysterious Casket&amp;quot;, then when you come back and you don't have anything targeted it means that the chest has closed and you can attack the bandits again.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rewards differ in quality based on the level of the region:&amp;lt;br /&amp;gt;&lt;br /&gt;
Mysterious Casket = amplifiers&amp;lt;br /&amp;gt;&lt;br /&gt;
Bings! = dappers, Raw Materials, special crafting plans, special crafting materials (&amp;quot;Mark I&amp;quot; or &amp;quot;Mark - Muse-Lam&amp;quot;), Archoleth.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/target Mysterious Casket (or /tar Mys)&amp;lt;br /&amp;gt;&lt;br /&gt;
/target Bings! (or /tar Bin)&amp;lt;br /&amp;gt;&lt;br /&gt;
Or you can make macros to target the entities. (either a macro for each, or one macro for both and have &amp;quot;Bings!&amp;quot; mentioned last)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plans:&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1pd_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm2ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bcwacp_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons need Mark I materials:&amp;lt;br /&amp;gt;&lt;br /&gt;
Daggers (called Rizys I)&amp;lt;br /&amp;gt;&lt;br /&gt;
1h sword called (Dex I)&amp;lt;br /&amp;gt;&lt;br /&gt;
2h sword (called (Tyks I)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor:&amp;lt;br /&amp;gt;&lt;br /&gt;
2 pants called Muse-Lam and Muse-Mam.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each need the same materials specified in their names.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Ryzom_birthday/20_years/Spoilers&amp;diff=53723</id>
		<title>Ryzom birthday/20 years/Spoilers</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Ryzom_birthday/20_years/Spoilers&amp;diff=53723"/>
				<updated>2025-04-26T14:36:41Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE=Ryzom birthday/20 years/Spoilers |DEs=4&lt;br /&gt;
|EN=Ryzom birthday/20 years/Spoilers |ENs=4&lt;br /&gt;
|ES= Ryzom birthday/20 years/Spoilers |ESs=1&lt;br /&gt;
|FR=Anniversaire de Ryzom/20 ans/Spoilers |FRs=0&lt;br /&gt;
|RU= Ryzom birthday/20 years/Spoilers |RUss=4&lt;br /&gt;
|H=1}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;[[File:RyzomBirthD20-Login-2024-09-17-18h04.png|thumb|center|Login]]&lt;br /&gt;
&lt;br /&gt;
=== 20 years map ===&lt;br /&gt;
From Anniversary Island (towards the Matis camp), you can access the 4 former starting zones. We'll have 1,300 tokens.&lt;br /&gt;
&lt;br /&gt;
Each island has 4 Old Chests (20 in total). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;20 years map&amp;quot;&amp;gt;&lt;br /&gt;
RyzomBirthD20-2024-09-16 21-03-16-FRAcc.png|Host&lt;br /&gt;
RyzomBirthD20-IslandPlaces-2024-09-17 18-24-53-LootBoxMenuFR.png|The loot box (and menu), with the tokens in your special bag (under the new &amp;quot;Birthday&amp;quot; heading)&lt;br /&gt;
RyzomBirthD20-IslandPlaces-2024-09-17-Island-Memorial.png|[[Memorial Project]] &lt;br /&gt;
RyzomBirthD20-IslandPlaces-2024-09-17_19-08-44-MatisVortex-ListGain.png|Choose one of the 4 islands (towards the Matis camp) and win tokens&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Kadox ====&lt;br /&gt;
* The 10 '''Wonderfun Gameplex''' kadoxes (odd-numbered: #1, #3 ...) start with a race (follow the compass) and show something new, something that's coming soon... The '''Funtastic Foobar!''' kadoxes (even-numbered: #2, #4...) provide decorations for our apartments, tokens for the Loot box...&lt;br /&gt;
* The '''Aw-Animals''' gain is a painting, for our [[Apartment|apart]]. By placing it, an option allows you to choose an image (other than the grey cloud on a black background).&lt;br /&gt;
* We learn that we'll later be able to decorate our [[GH]] (Kadox 7).&lt;br /&gt;
* The [[zig]] yubo (won via kadox 14) can be titled as you choose in the achievements section.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kadox12-2024-09-30-00h11-ZigYubo.png|[[User:Craftjenn|Craftjenn]] and [[User:Ulukyn|Ulukyn]], with Yubo [[Zig]] Yubo that Craftjenn has just won...&lt;br /&gt;
Kadox12-2024-09-30-00h14-AccIconeZyubo.png|... Accomplishment (or yubo points) has icons to apply a title to the yubo zig.&lt;br /&gt;
RyzomBirthD20-IslandPlaces-2024-09-17 18-24-53-LootBoxMenuFR.png|The loot box (and its menu - in French), with the tokens in your special bag (under the new &amp;quot;Birthday&amp;quot; heading)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* Kadox 17 : You'll be TP at [[Dew Drops]], where an NPC with red slip will rent you a [[Sagass]]. Swim to find your own, you won't be able to ride another homin's.&lt;br /&gt;
* The Kadox 18 gives you skins for an Albinos mektoub mount (or Gubani if you have several tickets for it)&lt;br /&gt;
* Le kadox 19 gives titles: Kalinboom!, Kadox! Kadox! Kadox! and Malinoux.&lt;br /&gt;
* The '''Kadox 20''' (Supplies &amp;gt; tools &amp;gt; Shiocl) is the clamp for the 19 (Chest in a [[Bandits|Bandit]] camp). More on [[Ryzom birthday/20 years/Spoilers/Kadox19-20|Kadox 19-20]] (thanks to [[User:Ashgan|Ashgan]] for explanations and lucios).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Wonderfun Gameplex&amp;quot;&amp;gt;&lt;br /&gt;
RyzomBirthD20-Kadox1-2024-09-18_11-10-06.png|Kadox 1 shows how to get even more gifts&lt;br /&gt;
RyzomBirthD20-Kadox3-2024-09-18-21h06.png|Kadox 3 announces the new Rykea interface ([[Apartment|aparts]])&lt;br /&gt;
RyzomBirthD20-Kadox13-2024-09-26-23h26-33.png|The 11 announces that soon, thanks to a mirror in our apartments (Buddybolder 2630 v0.1) we'll be able to change our measurements, a little bit every day&lt;br /&gt;
RyzomBirthD20-Kadox17-2024-10-03-00h13-PNJUlu.png|Kadox 17 will TP you to [[Dew Drops]], where a Tryker with red slip rents for free a [[Sagass]]. &lt;br /&gt;
RyzomBirthD20-Kadox17-2024-10-03-00h12-29-Gwened.png|Kadox 17 will TP you to [[Dew Drops]], where a Tryker with red slip rents for free a [[Sagass]]. Here Gwened, from Nevrax team.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Funtastic Foobar!&amp;quot;&amp;gt;&lt;br /&gt;
Kadox12-2024-09-30-00h11-ZigYubo.png|Kadox 12 gives Zigs (here a yubo with an achievement title and with [[User:Ulukyn|Ulu]])&lt;br /&gt;
RyzomBirthD20-Kadox17-2024-10-03-00h12-29-Gwened.png|Kadox 17 will TP you to [[Dew Drops]], where a Tryker with red slip rents for free a [[Sagass]]. Here Gwened, from Nevrax team.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The 4 former departure zones or 4 islands ===&lt;br /&gt;
Each island has 4 Old Chests (20 in total). The 20 Old Chests give you a title, a dance move and special fireworks.&lt;br /&gt;
&lt;br /&gt;
On each of the 4 islands: &lt;br /&gt;
* Read the panels (1 per town) to answer the 5 exit questions (and earn 100 Loot Box tokens for each panel).&lt;br /&gt;
* Discover the towns, search the buildings (random gain: generic MP, fireworks, catas, flowers...) - beware: sometimes, lootBoxes are touched but not searched: in this case, you have to exit and enter several times. So check the logs to see if you've '''found''' anything or '''nothing else'''.&lt;br /&gt;
*  search for Old Chests (4 per island),&amp;lt;ref&amp;gt;De [https://i.imgur.com/ofiWbTi.jpeg%7D.%7B Jorgensen: 4 maps showing Old chest places].&amp;lt;/ref&amp;gt;, &lt;br /&gt;
* Missions gives [[Guild/Guild Points|Guild Points]]  (for which Ulu has raised the maximum value to 2,000)... Now, missions can only be taken once.&lt;br /&gt;
* There are also [[Rumeurs|rumors]].&lt;br /&gt;
&lt;br /&gt;
'''Don't forget''' your [[zig]]! (The maps of the 4 islands are not available from the lands and will disappear after October).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updated info:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bandit chests:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Introduced during Ryzom's 20th anniversary in October 2024.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Summary:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After killing bandits, you can open their chest, and loot the chest (=Mysterious Casket) &amp;amp; &amp;quot;Bings!&amp;quot; to obtain raw materials and other items.&amp;lt;br /&amp;gt;&lt;br /&gt;
To open the chests, you need to have 'grips'.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20: 6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
Grips: 10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
To equip grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
E - Rywards - Supply Box - Tools - Grip&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Details:'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kadox #20:&amp;lt;br /&amp;gt;&lt;br /&gt;
6 maximum.&amp;lt;br /&amp;gt;&lt;br /&gt;
The Kadox #20 are stored in your inventory, in your &amp;quot;Special&amp;quot; bag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You obtain them with your daily reward, by clicking on the &amp;quot;What's up?&amp;quot; icon on your compass, or opening other Kadox, or opening &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
To convert the Kadox # 20 into grips, go to the portal near the main city gate, and port to the &amp;quot;K Island&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Search for the gift box icon called Kadox 20 and double click it.&amp;lt;br /&amp;gt;&lt;br /&gt;
One Kadox #20 gives one grip refill for each region. Condition: the highest refill is based on the highest fight or magic level.&amp;lt;br /&amp;gt;&lt;br /&gt;
To see how many grips you have, unequip any amplifiers, weapons and tools, then go to your Encyclopedia by clicking on &amp;quot;E - Rywards - Supply Box - Tools - Grip&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grips:&amp;lt;br /&amp;gt;&lt;br /&gt;
10 maximum for each region.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before attacking bandits, first look if the chest (=Mysterious Casket) is closed.&amp;lt;br /&amp;gt;&lt;br /&gt;
If it's closed, kill all bandits.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unequip your weapon, equip your grip (E - Rywards - Supply Box - Tools - Grip).&amp;lt;br /&amp;gt;&lt;br /&gt;
Select the chest (Mysterious Casket) and click on the grip corresponding to the level of the region where the bandits are.&amp;lt;br /&amp;gt;&lt;br /&gt;
The chest will open and you will see some small flasks called &amp;quot;Bings!&amp;quot; appear. One &amp;quot;Bings!&amp;quot; for each level 50. So in level 50 regions you'll see 1 &amp;quot;Bings!&amp;quot;, in level 100 regions you will see 2 &amp;quot;Bings!&amp;quot;, etc, up to level 250 regions where you'll see 5 &amp;quot;Bings!&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Loot all the &amp;quot;Bings!&amp;quot; and also the &amp;quot;Mysterious Casket&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
The &amp;quot;Mysterious Casket&amp;quot; will remain open for approximately 15 to 20 minutes.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you had it targeted, it will disappear from your target when it closed. (Not that I'm encouraging camping, but if for example you had to go afk and you target the &amp;quot;Mysterious Casket&amp;quot;, then when you come back and you don't have anything targeted it means that the chest has closed and you can attack the bandits again.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rewards differ in quality based on the level of the region:&amp;lt;br /&amp;gt;&lt;br /&gt;
Mysterious Casket = amplifiers&amp;lt;br /&amp;gt;&lt;br /&gt;
Bings! = dappers, Raw Materials, special crafting plans, special crafting materials (&amp;quot;Mark I&amp;quot; or &amp;quot;Mark - Muse-Lam&amp;quot;), Archoleth.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
/target Mysterious Casket (or /tar Mys)&amp;lt;br /&amp;gt;&lt;br /&gt;
/target Bings! (or /tar Bin)&amp;lt;br /&amp;gt;&lt;br /&gt;
Or you can make macros to target the entities. (either a macro for each, or one macro for both and have &amp;quot;Bings!&amp;quot; mentioned last)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plans:&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1pd_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm1ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bccwm2ss_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
bcwacp_mark1&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons need Mark I materials:&amp;lt;br /&amp;gt;&lt;br /&gt;
Daggers (called Rizys I)&amp;lt;br /&amp;gt;&lt;br /&gt;
1h sword called (Dex I)&amp;lt;br /&amp;gt;&lt;br /&gt;
2h sword (called (Tyks I)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armor:&amp;lt;br /&amp;gt;&lt;br /&gt;
2 pants called Muse-Lam and Muse-Mam.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each need the same materials specified in their names.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Portal|Mysteries}}&lt;br /&gt;
[[Category:X-files]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Zig&amp;diff=53653</id>
		<title>Zig</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Zig&amp;diff=53653"/>
				<updated>2025-01-25T20:43:52Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: /* Rite to obtain a Zig: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE = Zig |DEs=4&lt;br /&gt;
|EN = Zig |ENs=4&lt;br /&gt;
|ES = Zig |ESs=4&lt;br /&gt;
|FR = Zig |FRs=0&lt;br /&gt;
|RU = Зиг |RUs=1&lt;br /&gt;
|H  = 1&lt;br /&gt;
|palette= &lt;br /&gt;
|ref=&lt;br /&gt;
|com=&lt;br /&gt;
}}{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
[[Zig]]s are pets that are supposed to be able to follow you everywhere. &lt;br /&gt;
&lt;br /&gt;
You can win a Gubani (to be ridden) and a [[Zig]] at the Wheel of Fortune. In addition to the mount and the packers mektoubs, you can have ''up to 3'' active Zigs. They are managed a bit like a toub (they have an inventory with maximum bulk  of 150, they can be killed, stored in the stable...).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several types of zigs are in-game:&lt;br /&gt;
* Gubani  ([[Wheel of fortune|Wheel]] prize, different sizes available) ;&lt;br /&gt;
* Frippo (win at the Wheel, different sizes available);&lt;br /&gt;
* Albino Yubo (special reward that can only be obtained during special subscription offers);&lt;br /&gt;
* Capryni ([[Wheel of fortune|Wheel]] prize, supreme tokens)&amp;lt;ref name=&amp;quot;patch1&amp;quot;&amp;gt;[[Patch 00899]]&amp;lt;/ref&amp;gt; and the &lt;br /&gt;
* Bolobi ([[Wheel of fortune|Wheel]] prize, supreme tokens)...&amp;lt;ref&amp;gt;[[Patch 00949]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Important''': free accounts can earn a Zig, but only a subscriber account can really benefit from all their advantages.&lt;br /&gt;
&lt;br /&gt;
== Zigs' special features ==&lt;br /&gt;
* It bears the name of its owner and it keeps this name, even if its first owner gives it away (since, like the mektoubs, you can give a mektoub to another homin). On the picture above, you can see on the right Alexarwe's Zig, near Yrkanis' stable (winters in the Forest, in 2605).&lt;br /&gt;
* They can only be acquired by winning on the [[Wheel of fortune|Wheel of Fortune]] (especially with the excellent tokens, more rarely with the basic ones...) or by exchange with another homin. &lt;br /&gt;
* You can have ''''at most''' 3 simultaneously active. Like the mounts it is possible to ''send them to the pasture&amp;lt;ref&amp;gt;There are only 3 places for the pasture, make sure to keep a free one for exchanges...&amp;lt;/ref&amp;gt;'' . [[File:Frippo pissant 2020-04-28.png|thumb|alt=A peeing Zig Frippo and a Zig Gubani|A peeing Frippo and a Gubani Zig]]&lt;br /&gt;
* Once ordered to '''follow''', the zigs follow their owner through wormholes, lifts or teleporters:&lt;br /&gt;
** in a [[Apartment]] that of its owner but will also follow its friends when invited.&lt;br /&gt;
** in the [[Guild/Island|Guild Islands]].&lt;br /&gt;
** when breaking a teleportation pact&lt;br /&gt;
* It is also possible to put it '''in your bag''' (this way you avoid the risks of error) but be careful, its weight and that of the contents of your inventory are added to that of your bag.&lt;br /&gt;
** In the bag, you do not have access to your inventory&lt;br /&gt;
&lt;br /&gt;
* The zig has various behaviors, at the beginning you have to tame it (it doesn't always obey very well, it gets better). Often, he turns around his owner, when he goes out of his flat with him, when he comes out of the stable or when he is called (follow me!), but in general he is a calm companion, even if he makes the typical [[Gubani]]s' sound.&lt;br /&gt;
* Frippos and yubo zigs are like Gubani zigs, but they follow at at larger distance and move more: they bark, pee and scratch the ground with their hind legs...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FR fenetre animaux Zig commandes 2019-09-08.png|Animal windows SHIFT+P and the Zig's commands in French&lt;br /&gt;
Zig in bag in window 2019-09-08.png|Your Zig is in your bag&lt;br /&gt;
Inventaire animaux 2019-09-08.png|Icons in your bag ('''I'''nventory mektoubs and Zigs)&lt;br /&gt;
FR macro zig 2019-09-08.png|Macro creation with &amp;quot;follow me&amp;quot; for the 1rst Zig, in French&lt;br /&gt;
FR P949 2023-03-25ency8RywardsZig.png|[[Rywards]] after major [[Patch 00949]] (march 2023)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rename your zig ==&lt;br /&gt;
[[File:Use your elyps.png|thumb| 250px]]&lt;br /&gt;
It is possible, with a few [[Elyps]], to rename your Zig (or your Mektoubs). The change is made at a stableman (Rewards and services).&lt;br /&gt;
&lt;br /&gt;
It is possible to:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
=== Choose a name ===&lt;br /&gt;
'''Cost''': 1000 Elyps.&lt;br /&gt;
;Restrictions on the name:&lt;br /&gt;
:- 24 characters maximum&lt;br /&gt;
:- As many spaces as desired (no limitation on the number - e.g. &amp;quot;Zig Newton&amp;quot; or &amp;quot;Toub number One&amp;quot; will be accepted)&lt;br /&gt;
:- any alphanumeric character as well as &amp;lt;nowiki&amp;gt;' # - .&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:- the name must of course comply with the [[Ryzom Code of Conduct#II. Names Charter| names charter]]&lt;br /&gt;
&lt;br /&gt;
=== Register a title ===&lt;br /&gt;
[[File:Zigs Aeksam FR 2020-12-28 21h.png|thumb|Aeksam and his zigs]]'''Cost''': 100 Elyps&lt;br /&gt;
The title is, by choice:&lt;br /&gt;
:− (Mount, mektoub or) Zig from &amp;lt;your_name&amp;gt;,&lt;br /&gt;
:− Gift of &amp;lt;your_name&amp;gt;,&lt;br /&gt;
:− Faithful companion.&lt;br /&gt;
&lt;br /&gt;
=== Have the pet registered under a random name ===&lt;br /&gt;
'''Cost''': 50 Elyps&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Solved ===&lt;br /&gt;
* '''Now''' (June 2020), you'll find in macro the commands to get them in/out your bag.&lt;br /&gt;
Like toubs - maybe even more often than toubs? - we look for them, we don't know where they went...&lt;br /&gt;
* Often when we logout, it stays where you are, but won't follow you when you come back. Try to remember where you were when you logged out.&lt;br /&gt;
* If you have your zig in your bag, and you TP, it happens that the zig stays there if it was not following. &lt;br /&gt;
Better quit near stables or near your apartment.&lt;br /&gt;
&lt;br /&gt;
Better to keep it in stable or close to it or in your bag , if you don't like, as me, spend too much time to find it...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== F2P or free account ==&lt;br /&gt;
* Macros don't seem to work (following a discussion on evenness in Sept 2019).&lt;br /&gt;
* No access to the Zig's inventory, so they are only decorative (and to be stroked).&lt;br /&gt;
&lt;br /&gt;
As a reminder, only one mektoub (and no apartment).&lt;br /&gt;
&lt;br /&gt;
== Giving a zig ==&lt;br /&gt;
To give a zig, don't use [[Rywards]] (in which case you only send the skin, not the zig), but use your '''special bag''' (I). The recipient will receive a [[Send an izam|izam]] to collect it.&lt;br /&gt;
[[File:FR-Zig-send-2024-05-07.png|thumbnail|center|Use the special bag to send a zig]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Zig ==&lt;br /&gt;
On Silan, towards [[Chiang The Strong]], you can see/pet [[Arionasis]]'s Zig, to honour the memory of [[Arionasis]]/[[Teeneemai]], more on the [[Arionasis/Ceremony|ceremony]].&lt;br /&gt;
&lt;br /&gt;
== Rite to obtain a Zig: ==&lt;br /&gt;
[[Encyclopedia/v2/Adopt_a_Zig|Adopt_a_Zig]]&lt;br /&gt;
&lt;br /&gt;
==Notes and links ==&lt;br /&gt;
* Several skin of zig have been added in the major [[Patch 00949]]‎ (2023 March 22nd)&lt;br /&gt;
*On the forum, [https://app.ryzom.com/app_forum/index.php?page=topic/view/31345/1&amp;amp;post203214=en#1 Clarification about pets], posted on the 2021 January 17th.&lt;br /&gt;
*For tips and tricks on storing, sorting and moving your stuff, see the [[Search_and_find#Move_and_organize|Move and organize]].&lt;br /&gt;
*A little reminder about the wild [[Mektoub|Mektoubs]] that you can hunt, and about the [[Mektoub FAQ|Mektoub FAQ]] (or anything you want to know about mektoubs - for the continent).&lt;br /&gt;
*To the [[Macros]].&lt;br /&gt;
*To the [[Wheel of fortune]] and its page from [[Wheel of fortune/prizes]]. &lt;br /&gt;
*More on [[Patch 2019]] (Zigs were added during the [[Patch_2019#JY_2603_patch|JY 2603 Patch]] in May 2019).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;br /&amp;gt;{{clear}}{{Reflist|subpages=}}{{Portal Gameplay}}&lt;br /&gt;
[[category:X-files]][[Category:Fauna]][[Category:Game mechanics]] [[Category:Glossary]] [[Category:Roleplay]]&lt;br /&gt;
{{last version link|Zig}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Zig&amp;diff=53652</id>
		<title>Zig</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Zig&amp;diff=53652"/>
				<updated>2025-01-25T20:41:32Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE = Zig |DEs=4&lt;br /&gt;
|EN = Zig |ENs=4&lt;br /&gt;
|ES = Zig |ESs=4&lt;br /&gt;
|FR = Zig |FRs=0&lt;br /&gt;
|RU = Зиг |RUs=1&lt;br /&gt;
|H  = 1&lt;br /&gt;
|palette= &lt;br /&gt;
|ref=&lt;br /&gt;
|com=&lt;br /&gt;
}}{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
[[Zig]]s are pets that are supposed to be able to follow you everywhere. &lt;br /&gt;
&lt;br /&gt;
You can win a Gubani (to be ridden) and a [[Zig]] at the Wheel of Fortune. In addition to the mount and the packers mektoubs, you can have ''up to 3'' active Zigs. They are managed a bit like a toub (they have an inventory with maximum bulk  of 150, they can be killed, stored in the stable...).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several types of zigs are in-game:&lt;br /&gt;
* Gubani  ([[Wheel of fortune|Wheel]] prize, different sizes available) ;&lt;br /&gt;
* Frippo (win at the Wheel, different sizes available);&lt;br /&gt;
* Albino Yubo (special reward that can only be obtained during special subscription offers);&lt;br /&gt;
* Capryni ([[Wheel of fortune|Wheel]] prize, supreme tokens)&amp;lt;ref name=&amp;quot;patch1&amp;quot;&amp;gt;[[Patch 00899]]&amp;lt;/ref&amp;gt; and the &lt;br /&gt;
* Bolobi ([[Wheel of fortune|Wheel]] prize, supreme tokens)...&amp;lt;ref&amp;gt;[[Patch 00949]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Important''': free accounts can earn a Zig, but only a subscriber account can really benefit from all their advantages.&lt;br /&gt;
&lt;br /&gt;
== Zigs' special features ==&lt;br /&gt;
* It bears the name of its owner and it keeps this name, even if its first owner gives it away (since, like the mektoubs, you can give a mektoub to another homin). On the picture above, you can see on the right Alexarwe's Zig, near Yrkanis' stable (winters in the Forest, in 2605).&lt;br /&gt;
* They can only be acquired by winning on the [[Wheel of fortune|Wheel of Fortune]] (especially with the excellent tokens, more rarely with the basic ones...) or by exchange with another homin. &lt;br /&gt;
* You can have ''''at most''' 3 simultaneously active. Like the mounts it is possible to ''send them to the pasture&amp;lt;ref&amp;gt;There are only 3 places for the pasture, make sure to keep a free one for exchanges...&amp;lt;/ref&amp;gt;'' . [[File:Frippo pissant 2020-04-28.png|thumb|alt=A peeing Zig Frippo and a Zig Gubani|A peeing Frippo and a Gubani Zig]]&lt;br /&gt;
* Once ordered to '''follow''', the zigs follow their owner through wormholes, lifts or teleporters:&lt;br /&gt;
** in a [[Apartment]] that of its owner but will also follow its friends when invited.&lt;br /&gt;
** in the [[Guild/Island|Guild Islands]].&lt;br /&gt;
** when breaking a teleportation pact&lt;br /&gt;
* It is also possible to put it '''in your bag''' (this way you avoid the risks of error) but be careful, its weight and that of the contents of your inventory are added to that of your bag.&lt;br /&gt;
** In the bag, you do not have access to your inventory&lt;br /&gt;
&lt;br /&gt;
* The zig has various behaviors, at the beginning you have to tame it (it doesn't always obey very well, it gets better). Often, he turns around his owner, when he goes out of his flat with him, when he comes out of the stable or when he is called (follow me!), but in general he is a calm companion, even if he makes the typical [[Gubani]]s' sound.&lt;br /&gt;
* Frippos and yubo zigs are like Gubani zigs, but they follow at at larger distance and move more: they bark, pee and scratch the ground with their hind legs...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FR fenetre animaux Zig commandes 2019-09-08.png|Animal windows SHIFT+P and the Zig's commands in French&lt;br /&gt;
Zig in bag in window 2019-09-08.png|Your Zig is in your bag&lt;br /&gt;
Inventaire animaux 2019-09-08.png|Icons in your bag ('''I'''nventory mektoubs and Zigs)&lt;br /&gt;
FR macro zig 2019-09-08.png|Macro creation with &amp;quot;follow me&amp;quot; for the 1rst Zig, in French&lt;br /&gt;
FR P949 2023-03-25ency8RywardsZig.png|[[Rywards]] after major [[Patch 00949]] (march 2023)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rename your zig ==&lt;br /&gt;
[[File:Use your elyps.png|thumb| 250px]]&lt;br /&gt;
It is possible, with a few [[Elyps]], to rename your Zig (or your Mektoubs). The change is made at a stableman (Rewards and services).&lt;br /&gt;
&lt;br /&gt;
It is possible to:&amp;lt;blockquote&amp;gt;&lt;br /&gt;
=== Choose a name ===&lt;br /&gt;
'''Cost''': 1000 Elyps.&lt;br /&gt;
;Restrictions on the name:&lt;br /&gt;
:- 24 characters maximum&lt;br /&gt;
:- As many spaces as desired (no limitation on the number - e.g. &amp;quot;Zig Newton&amp;quot; or &amp;quot;Toub number One&amp;quot; will be accepted)&lt;br /&gt;
:- any alphanumeric character as well as &amp;lt;nowiki&amp;gt;' # - .&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:- the name must of course comply with the [[Ryzom Code of Conduct#II. Names Charter| names charter]]&lt;br /&gt;
&lt;br /&gt;
=== Register a title ===&lt;br /&gt;
[[File:Zigs Aeksam FR 2020-12-28 21h.png|thumb|Aeksam and his zigs]]'''Cost''': 100 Elyps&lt;br /&gt;
The title is, by choice:&lt;br /&gt;
:− (Mount, mektoub or) Zig from &amp;lt;your_name&amp;gt;,&lt;br /&gt;
:− Gift of &amp;lt;your_name&amp;gt;,&lt;br /&gt;
:− Faithful companion.&lt;br /&gt;
&lt;br /&gt;
=== Have the pet registered under a random name ===&lt;br /&gt;
'''Cost''': 50 Elyps&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Solved ===&lt;br /&gt;
* '''Now''' (June 2020), you'll find in macro the commands to get them in/out your bag.&lt;br /&gt;
Like toubs - maybe even more often than toubs? - we look for them, we don't know where they went...&lt;br /&gt;
* Often when we logout, it stays where you are, but won't follow you when you come back. Try to remember where you were when you logged out.&lt;br /&gt;
* If you have your zig in your bag, and you TP, it happens that the zig stays there if it was not following. &lt;br /&gt;
Better quit near stables or near your apartment.&lt;br /&gt;
&lt;br /&gt;
Better to keep it in stable or close to it or in your bag , if you don't like, as me, spend too much time to find it...&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== F2P or free account ==&lt;br /&gt;
* Macros don't seem to work (following a discussion on evenness in Sept 2019).&lt;br /&gt;
* No access to the Zig's inventory, so they are only decorative (and to be stroked).&lt;br /&gt;
&lt;br /&gt;
As a reminder, only one mektoub (and no apartment).&lt;br /&gt;
&lt;br /&gt;
== Giving a zig ==&lt;br /&gt;
To give a zig, don't use [[Rywards]] (in which case you only send the skin, not the zig), but use your '''special bag''' (I). The recipient will receive a [[Send an izam|izam]] to collect it.&lt;br /&gt;
[[File:FR-Zig-send-2024-05-07.png|thumbnail|center|Use the special bag to send a zig]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Zig ==&lt;br /&gt;
On Silan, towards [[Chiang The Strong]], you can see/pet [[Arionasis]]'s Zig, to honour the memory of [[Arionasis]]/[[Teeneemai]], more on the [[Arionasis/Ceremony|ceremony]].&lt;br /&gt;
&lt;br /&gt;
== Rite to obtain a Zig: ==&lt;br /&gt;
[[https://en.wiki.ryzom.com/wiki/Encyclopedia/v2/Adopt_a_Zig| Adopt a Zig]]&lt;br /&gt;
&lt;br /&gt;
==Notes and links ==&lt;br /&gt;
* Several skin of zig have been added in the major [[Patch 00949]]‎ (2023 March 22nd)&lt;br /&gt;
*On the forum, [https://app.ryzom.com/app_forum/index.php?page=topic/view/31345/1&amp;amp;post203214=en#1 Clarification about pets], posted on the 2021 January 17th.&lt;br /&gt;
*For tips and tricks on storing, sorting and moving your stuff, see the [[Search_and_find#Move_and_organize|Move and organize]].&lt;br /&gt;
*A little reminder about the wild [[Mektoub|Mektoubs]] that you can hunt, and about the [[Mektoub FAQ|Mektoub FAQ]] (or anything you want to know about mektoubs - for the continent).&lt;br /&gt;
*To the [[Macros]].&lt;br /&gt;
*To the [[Wheel of fortune]] and its page from [[Wheel of fortune/prizes]]. &lt;br /&gt;
*More on [[Patch 2019]] (Zigs were added during the [[Patch_2019#JY_2603_patch|JY 2603 Patch]] in May 2019).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;br /&amp;gt;{{clear}}{{Reflist|subpages=}}{{Portal Gameplay}}&lt;br /&gt;
[[category:X-files]][[Category:Fauna]][[Category:Game mechanics]] [[Category:Glossary]] [[Category:Roleplay]]&lt;br /&gt;
{{last version link|Zig}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Rites&amp;diff=53340</id>
		<title>Rites</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Rites&amp;diff=53340"/>
				<updated>2024-11-03T19:08:37Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: /* Zoraï Rites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Stub}}&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=Riten&lt;br /&gt;
|EN=Rites&lt;br /&gt;
|ES=&lt;br /&gt;
|FR=Rite&lt;br /&gt;
|RU=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Rites]] are special missions that can involve multiple tasks, it's completion give you a special skill, enhances your character, or lets you join a nation or a faction.&lt;br /&gt;
&lt;br /&gt;
== [[Encyclopedia]] Rites ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
All  [[Encyclopedia]] rites are themes which are sorted in tomes related to Nations, Factions, tribes, fauna or crafted items:&lt;br /&gt;
#	The Chest of Wisdom&lt;br /&gt;
#	The Geography of Atys&lt;br /&gt;
#	Homin Crafts&lt;br /&gt;
#	Tribes of Atys&lt;br /&gt;
#	Natural Resources of Atys&lt;br /&gt;
#	The Creatures of Atys&lt;br /&gt;
#	The Kitins&lt;br /&gt;
#	The Kamis&lt;br /&gt;
#	The Karavan&lt;br /&gt;
#	The Matis&lt;br /&gt;
#	The Zoraïs&lt;br /&gt;
#	The Fyros&lt;br /&gt;
#	The Trykers&lt;br /&gt;
Completing a theme is rewarded by an [[Amber Cubes|amber cube]], and, depending on the theme; a bonus on Character statistics, a brick to enhance a stanza, a generic craft plan...&lt;br /&gt;
&lt;br /&gt;
The bonus can be a passive improvement or a new action you can use. Completing a rite also gives you a new entry in your [[encyclopedia]] detailing some of the lore of [[Atys]].&lt;br /&gt;
&lt;br /&gt;
Currently there are 14 rites active ingame, plus the introduction rite. Most rites are given by either a '''barman''' or an '''intendant''' in one the capital cities ([[Pyr]], [[Yrkanis]], [[Fairhaven]], [[Zora]]). These require a certain amount of [[fame]] with the race giving them. 2 rites are given by Ana Ryon in the [[Kitins' Lair]].&lt;br /&gt;
&lt;br /&gt;
===List of Rites===&lt;br /&gt;
The rite articles on the wiki are currently incomplete, if you've done any rites, we welcome your contributions.&lt;br /&gt;
&lt;br /&gt;
Links to other sites with a list of active rites are included at the end.&lt;br /&gt;
&lt;br /&gt;
====Introduction Rite====&lt;br /&gt;
&lt;br /&gt;
*[[Amber Cubes]]&lt;br /&gt;
&lt;br /&gt;
====[[Matis]] Rites====&lt;br /&gt;
*[[Majestic Garden Rite]]&lt;br /&gt;
*[[Jewelry Rite]]&lt;br /&gt;
*[[Food Rite]]&lt;br /&gt;
&lt;br /&gt;
====[[Fyros]] Rites====&lt;br /&gt;
*[[Melee Weapons Rite]]&lt;br /&gt;
*[[Fyros Story 2]]&lt;br /&gt;
&lt;br /&gt;
====[[Tryker]] Rites====&lt;br /&gt;
*[[Dew Drops Rite]]&lt;br /&gt;
*[[Range weapons and ammo]]&lt;br /&gt;
*[[Trykers and lake materials]] (given for the 3 starting missions by [[Ba'Reiliam Eoppie]])&lt;br /&gt;
&lt;br /&gt;
====[[Zoraï]] Rites====&lt;br /&gt;
*The Chest of wisdom&lt;br /&gt;
**[[Amber Cubes]]&lt;br /&gt;
*Geography of Atys&lt;br /&gt;
**[[Cities of Intuition Rite]]&lt;br /&gt;
*Homin Crafts&lt;br /&gt;
**[[Armour and Shields|Armor and Shields]]&lt;br /&gt;
*Creatures of Atys&lt;br /&gt;
**[[Slaveni Rite|Slaveni]]&lt;br /&gt;
**[[Javing Rite|Javing]]&lt;br /&gt;
*The Zorais&lt;br /&gt;
**[[Zorai History: New Beginning]]&lt;br /&gt;
*[[Bawaab Rite]]&lt;br /&gt;
*[[Zoraïs and jungle materials]]&lt;br /&gt;
*[https://en.wiki.ryzom.com/wiki/Adopt_a_Zig Adopt a Zig]&lt;br /&gt;
&lt;br /&gt;
====[[Kitins' Lair]] Rites====&lt;br /&gt;
*[[Kincher Rite]]&lt;br /&gt;
*[[Kizoar Rite]]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Faction Rites==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
=== Kami: Cult of Ma'duk ===&lt;br /&gt;
&lt;br /&gt;
=== Karavan: Cult of Light ===&lt;br /&gt;
&lt;br /&gt;
=== Marauders ===&lt;br /&gt;
&lt;br /&gt;
=== [[Rangers]] ===&lt;br /&gt;
* The ranger training starts in Zora (near cartographer occupation). It continues in Almati Woods (to get the 250 zones tp). Finally, travel back to Silan, talk to the rangers and start the actual rite. They will send you to help in Oflovak's jungle. Completion will give you  the ranger title and ranger map. With the rite completed and accepted as ranger, you need to complete your map and search the 10 new teleporter spots in the Primes Roots.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nation Rites ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
===  Fyros Empire ===&lt;br /&gt;
=== Matia Kingdom ===&lt;br /&gt;
=== New Trykoth Federation ===&lt;br /&gt;
=== Zoraï Theocracy ===&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://ballisticmystix.net/?p=encyclopedia Ballistic Mystix - Encyclopedia] - A list of all actives rites, save the Kitins' Lair ones.&lt;br /&gt;
*[http://ryzom.silenda.de/?t=itemdb&amp;amp;s=ency&amp;amp;menu=0 Ryzom Database - Encyclopedia] - Another list of all actives and inactive rites, save the Kitins' Lair ones.&lt;br /&gt;
* [https://app.ryzom.com/app_forum/index.php?page=topic/view/18683/0 on the forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Rites]]&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Rites&amp;diff=53339</id>
		<title>Rites</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Rites&amp;diff=53339"/>
				<updated>2024-11-03T19:05:47Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: /* Zoraï Rites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Stub}}&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=Riten&lt;br /&gt;
|EN=Rites&lt;br /&gt;
|ES=&lt;br /&gt;
|FR=Rite&lt;br /&gt;
|RU=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Rites]] are special missions that can involve multiple tasks, it's completion give you a special skill, enhances your character, or lets you join a nation or a faction.&lt;br /&gt;
&lt;br /&gt;
== [[Encyclopedia]] Rites ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
All  [[Encyclopedia]] rites are themes which are sorted in tomes related to Nations, Factions, tribes, fauna or crafted items:&lt;br /&gt;
#	The Chest of Wisdom&lt;br /&gt;
#	The Geography of Atys&lt;br /&gt;
#	Homin Crafts&lt;br /&gt;
#	Tribes of Atys&lt;br /&gt;
#	Natural Resources of Atys&lt;br /&gt;
#	The Creatures of Atys&lt;br /&gt;
#	The Kitins&lt;br /&gt;
#	The Kamis&lt;br /&gt;
#	The Karavan&lt;br /&gt;
#	The Matis&lt;br /&gt;
#	The Zoraïs&lt;br /&gt;
#	The Fyros&lt;br /&gt;
#	The Trykers&lt;br /&gt;
Completing a theme is rewarded by an [[Amber Cubes|amber cube]], and, depending on the theme; a bonus on Character statistics, a brick to enhance a stanza, a generic craft plan...&lt;br /&gt;
&lt;br /&gt;
The bonus can be a passive improvement or a new action you can use. Completing a rite also gives you a new entry in your [[encyclopedia]] detailing some of the lore of [[Atys]].&lt;br /&gt;
&lt;br /&gt;
Currently there are 14 rites active ingame, plus the introduction rite. Most rites are given by either a '''barman''' or an '''intendant''' in one the capital cities ([[Pyr]], [[Yrkanis]], [[Fairhaven]], [[Zora]]). These require a certain amount of [[fame]] with the race giving them. 2 rites are given by Ana Ryon in the [[Kitins' Lair]].&lt;br /&gt;
&lt;br /&gt;
===List of Rites===&lt;br /&gt;
The rite articles on the wiki are currently incomplete, if you've done any rites, we welcome your contributions.&lt;br /&gt;
&lt;br /&gt;
Links to other sites with a list of active rites are included at the end.&lt;br /&gt;
&lt;br /&gt;
====Introduction Rite====&lt;br /&gt;
&lt;br /&gt;
*[[Amber Cubes]]&lt;br /&gt;
&lt;br /&gt;
====[[Matis]] Rites====&lt;br /&gt;
*[[Majestic Garden Rite]]&lt;br /&gt;
*[[Jewelry Rite]]&lt;br /&gt;
*[[Food Rite]]&lt;br /&gt;
&lt;br /&gt;
====[[Fyros]] Rites====&lt;br /&gt;
*[[Melee Weapons Rite]]&lt;br /&gt;
*[[Fyros Story 2]]&lt;br /&gt;
&lt;br /&gt;
====[[Tryker]] Rites====&lt;br /&gt;
*[[Dew Drops Rite]]&lt;br /&gt;
*[[Range weapons and ammo]]&lt;br /&gt;
*[[Trykers and lake materials]] (given for the 3 starting missions by [[Ba'Reiliam Eoppie]])&lt;br /&gt;
&lt;br /&gt;
====[[Zoraï]] Rites====&lt;br /&gt;
*The Chest of wisdom&lt;br /&gt;
**[[Amber Cubes]]&lt;br /&gt;
*Geography of Atys&lt;br /&gt;
**[[Cities of Intuition Rite]]&lt;br /&gt;
*Homin Crafts&lt;br /&gt;
**[[Armour and Shields|Armor and Shields]]&lt;br /&gt;
*Creatures of Atys&lt;br /&gt;
**[[Slaveni Rite|Slaveni]]&lt;br /&gt;
**[[Javing Rite|Javing]]&lt;br /&gt;
*The Zorais&lt;br /&gt;
**[[Zorai History: New Beginning]]&lt;br /&gt;
*[[Bawaab Rite]]&lt;br /&gt;
*[[Zoraïs and jungle materials]]&lt;br /&gt;
*[https://en.wiki.ryzom.com/wiki/Adopt_a_Zig| Adopt a Zig]&lt;br /&gt;
&lt;br /&gt;
====[[Kitins' Lair]] Rites====&lt;br /&gt;
*[[Kincher Rite]]&lt;br /&gt;
*[[Kizoar Rite]]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Faction Rites==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
=== Kami: Cult of Ma'duk ===&lt;br /&gt;
&lt;br /&gt;
=== Karavan: Cult of Light ===&lt;br /&gt;
&lt;br /&gt;
=== Marauders ===&lt;br /&gt;
&lt;br /&gt;
=== [[Rangers]] ===&lt;br /&gt;
* The ranger training starts in Zora (near cartographer occupation). It continues in Almati Woods (to get the 250 zones tp). Finally, travel back to Silan, talk to the rangers and start the actual rite. They will send you to help in Oflovak's jungle. Completion will give you  the ranger title and ranger map. With the rite completed and accepted as ranger, you need to complete your map and search the 10 new teleporter spots in the Primes Roots.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nation Rites ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
===  Fyros Empire ===&lt;br /&gt;
=== Matia Kingdom ===&lt;br /&gt;
=== New Trykoth Federation ===&lt;br /&gt;
=== Zoraï Theocracy ===&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://ballisticmystix.net/?p=encyclopedia Ballistic Mystix - Encyclopedia] - A list of all actives rites, save the Kitins' Lair ones.&lt;br /&gt;
*[http://ryzom.silenda.de/?t=itemdb&amp;amp;s=ency&amp;amp;menu=0 Ryzom Database - Encyclopedia] - Another list of all actives and inactive rites, save the Kitins' Lair ones.&lt;br /&gt;
* [https://app.ryzom.com/app_forum/index.php?page=topic/view/18683/0 on the forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Rites]]&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Adopt_a_Zig&amp;diff=53338</id>
		<title>Adopt a Zig</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Adopt_a_Zig&amp;diff=53338"/>
				<updated>2024-11-03T19:01:31Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: Rite to adopt a Zig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''Adopt a Zig''' &lt;br /&gt;
&lt;br /&gt;
Reward: possibility to purchase a Zig or more, for 70 Elyps each.&amp;lt;br /&amp;gt;&lt;br /&gt;
Total cost: 77 Elyps (7 for plushie, 70 for the Zig)&amp;lt;br /&amp;gt;&lt;br /&gt;
Time to complete: approximately one hour. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Go to Jungle, at the border of Void &amp;amp; Maiden Grove, at the Shadow Runners camp. &amp;lt;br /&amp;gt;&lt;br /&gt;
Target the stable boy, Mac'Roffy Shillan, and buy a plushy for 7 Elyps.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Use the Rywards to equip the plushy: &amp;lt;br /&amp;gt;&lt;br /&gt;
Open the Encyclopedia by clicking on Shift + E or E.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Click on:  &amp;lt;br /&amp;gt;&lt;br /&gt;
Rywards &amp;lt;br /&amp;gt;&lt;br /&gt;
Supply Box &amp;lt;br /&amp;gt;&lt;br /&gt;
Teddies &amp;lt;br /&amp;gt;&lt;br /&gt;
Plushie Gubani: click on &amp;quot;Run&amp;quot;.   &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Talk to O’Ronin Dalin. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Target the elements whose position is indicated on the map and start the ritual tasks. &amp;lt;br /&amp;gt;&lt;br /&gt;
When you click on: “I don't understand what to do” and then on the question mark showing the Encyclopedia. The text appears: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
“You can remove from your character's hand any object present in your supply box thanks to the action icon (1).  &amp;lt;br /&amp;gt;&lt;br /&gt;
Some objects allow you to perform one or more other actions (2), some of which will require you to target an element present on Atys.” &amp;lt;br /&amp;gt;&lt;br /&gt;
Click on all the items shown on your screen. After reading all, you will be rewarded with 10 Elyps. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
On your lower right corner, several icons appear:&amp;lt;br /&amp;gt;&lt;br /&gt;
Rite - Feeding - Exercising - Washing - Draining - Remove&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Your map will show for each of the 4 continents a location relevant to the rite: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Feeding''': &amp;lt;br /&amp;gt;&lt;br /&gt;
Find a suvue on the Witherings map and target it.  &amp;lt;br /&amp;gt;&lt;br /&gt;
When ready, click here to launch the ritual task.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Go to the Jungle, near Zora, above Still Waters, as indicated on the map.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Target the suvue, then on the icon &amp;quot;Feeding” on the lower right corner and the text appears: &amp;lt;br /&amp;gt;&lt;br /&gt;
“You take a suvue leaf and make your gubani plush eat. Sure, it's only a stuffed animal... but it seems to like it. Really! “ &amp;lt;br /&amp;gt;&lt;br /&gt;
Click on “OK”. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
In the encyclopedia, it shows “You have completed a ritual task”:  ¼ &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Exercising''': &amp;lt;br /&amp;gt;&lt;br /&gt;
Find the &amp;quot;Flame of honor” on the Burning Desert map and target it.  &amp;lt;br /&amp;gt;&lt;br /&gt;
When ready, click here to launch the ritual task. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Go to the Desert, near Pyr, as indicated on the map. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Target the flame, then on the “Exercising” icon on the lower right corner and the text appears: &amp;lt;br /&amp;gt;&lt;br /&gt;
“You're at the starting point of the Zigs fitness trail.  &amp;lt;br /&amp;gt;&lt;br /&gt;
This course has been designed to get your Zigs back into peak physical condition.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Go to the various points on the course, which will be displayed in the mission and on the map.” &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Then a flag shows on the map and a target is added to the compass. Run to the location.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The 3rd target is back to the flame, where the text appears: &amp;lt;br /&amp;gt;&lt;br /&gt;
“What a pleasure to see you both frolicking in the hot desert sawdust. &amp;lt;br /&amp;gt;&lt;br /&gt;
Look how happy the guibani plush is, he's happy to have run into mommy's arms.”  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
In the encyclopedia, it shows “You have completed a ritual task”:  2/4  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Washing''': &amp;lt;br /&amp;gt;&lt;br /&gt;
Find a water effect on the Aeden Aqueous map and target it.  &amp;lt;br /&amp;gt;&lt;br /&gt;
When ready, click here to launch the ritual task. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Go to the Lakes, near Fairheaven, as indicated on the map. &amp;lt;br /&amp;gt;&lt;br /&gt;
Click on the water, your target will indicate “Water Source”.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Click on the “Washing” icon on the lower right corner and the text appears:  &amp;lt;br /&amp;gt;&lt;br /&gt;
“What a joy to take a dip with your lovely plushie. &amp;lt;br /&amp;gt;&lt;br /&gt;
Wait... the fluffy one there... it swells! Take it out the water quickly...” &amp;lt;br /&amp;gt;&lt;br /&gt;
Click on “Ok&amp;quot;.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
In the encyclopedia, it shows “You have completed a ritual task”:  3/4 &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Draining''':  &amp;lt;br /&amp;gt;&lt;br /&gt;
Find a nice draining place for your plushie on the Verdant Heights map and target it.  &amp;lt;br /&amp;gt;&lt;br /&gt;
When ready, click here to launch the ritual task. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Go to the Forest, near Yrkanis, as indicated on the map. &amp;lt;br /&amp;gt;&lt;br /&gt;
Walk around the pile of fertilizer and keep clicking until you find a targetable location. &amp;lt;br /&amp;gt;&lt;br /&gt;
It can take a while to be successful. I first had it targeted, then it disappeared. And it took quite a while before I could target it again. &amp;lt;br /&amp;gt;&lt;br /&gt;
Perhaps you can only target during the night, or certain weather conditions?  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Your target will indicate “Fertilizer”.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Click on the “Draining” icon on the lower right corner and the text appears: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
“Well... we won't dwell on it... &amp;lt;br /&amp;gt;&lt;br /&gt;
However, the ecological gesture is appreciated, and then... the florists are happy too. All is right!&amp;quot;  &amp;lt;br /&amp;gt;&lt;br /&gt;
Click on “Ok&amp;quot;.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
In the encyclopedia, it shows “You have completed a ritual task”:  4/4 &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Click on the last remaining step on the encyclopedia. &amp;lt;br /&amp;gt;&lt;br /&gt;
A mission (as well as a compass target and flag on your map) will be added to your journal: &amp;lt;br /&amp;gt;&lt;br /&gt;
Talk to O’Ronin Dalin.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Return to the Jungle, at the border of Void &amp;amp; Maiden Grove, at the Shadow Runners camp. &amp;lt;br /&amp;gt;&lt;br /&gt;
Target O’Ronin Dalin, and click on &amp;quot;Hello&amp;quot;.  &amp;lt;br /&amp;gt;&lt;br /&gt;
O’Ronin Dalin says:  &amp;lt;br /&amp;gt;&lt;br /&gt;
“Oh Bravo! &amp;lt;br /&amp;gt;&lt;br /&gt;
I can see that you have done very well. You will undoubtedly be among the best parents for  your future zig.  &amp;lt;br /&amp;gt;&lt;br /&gt;
I am giving you access to adoption now!” &amp;lt;br /&amp;gt;&lt;br /&gt;
Click on “Ok&amp;quot;. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Click on the last item on the encyclopedia. The following text appears: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;You obtain: &amp;lt;br /&amp;gt;&lt;br /&gt;
Unlock “Adopt a Zig” option from The Shadow Runners stable boy. &amp;lt;br /&amp;gt;&lt;br /&gt;
Click on &amp;quot;Close”.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A mission is added: &amp;lt;br /&amp;gt;&lt;br /&gt;
Talk to Mac’Roffy Shillian.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
At the stable boy (a few steps further) you can buy a zig for 70 Elyps.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Larvester&amp;diff=53314</id>
		<title>Larvester</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Larvester&amp;diff=53314"/>
				<updated>2024-10-25T20:10:33Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{occupation&lt;br /&gt;
|occupation=Larvester&lt;br /&gt;
|desc=Harvest dead larvae cocoons in the Kitins' Lair and bring to Ana Ryon&lt;br /&gt;
|image=Map 4 Adv Occ 2023-01.png&lt;br /&gt;
|master=Alin Ba'Creusey&lt;br /&gt;
|type=Harvest&lt;br /&gt;
|difficulty=+++&lt;br /&gt;
|item=Teleporter pact to the camp in Almati Wood&lt;br /&gt;
|yields=Succulent larvae that provide a large bonus to will for a short time&lt;br /&gt;
|tasks1=Going to the Kitins' Lair and collect cocoons&lt;br /&gt;
|location1=Kitins' Lair&lt;br /&gt;
|tasks2=Bring cocoons to Ana Ryon who will exchange them for larvae&lt;br /&gt;
|location2=Kitins' Lair&lt;br /&gt;
}}{{Trad&lt;br /&gt;
|DE=Larvist&lt;br /&gt;
|EN=Larvester&lt;br /&gt;
|ES=&lt;br /&gt;
|FR=Métiers/Larviculteur&lt;br /&gt;
|RU=&lt;br /&gt;
|palette=OOC&lt;br /&gt;
|H=1&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Image:Larvester-icon.jpg|left|Larvesting]]&lt;br /&gt;
Larvester is one of the 8 [[occupations]], and one of the 2 taught by the [[Tryker]]. Of those two, it is the harder profession, taking you to the [[Kitins' Lair]]. It mostly involves harvesting the kitin larva down there and turning them in to be made fit for consumption. The consumables created by this occupation give a bonus to focus regeneration. &lt;br /&gt;
&lt;br /&gt;
==Special Item==&lt;br /&gt;
[[Image:Almati-karavanpact.jpg|left|Karavan Teleporter Pact for Almati Wood]]&lt;br /&gt;
'''Karavan Teleporter Pact for Almati Wood'''&lt;br /&gt;
*Teleports you to the Ranger's camp in [[Almati Wood]].&lt;br /&gt;
*One-use like all teleporter pacts.&lt;br /&gt;
*There are several NPCs in Almati who can teleport you back to the capitals.&lt;br /&gt;
You'll receive 1 Teleporter Pact when you take on the larvester occupation, and 2 whenever you retake the mission while you're already a larvester (possible every 2 days). &lt;br /&gt;
&lt;br /&gt;
==Created Item==&lt;br /&gt;
Using 4 Primary Larva and 4 Secondary Larva, you can create a number of, surprisingly, Larva. &lt;br /&gt;
&lt;br /&gt;
Larva can only be used while sitting down, and they increase your will and thus your focus regeneration for a short time.&lt;br /&gt;
[[Image:Larvester-yield.jpg|left|Dried Larva]]&lt;br /&gt;
The most basic form is the Q10 '''Dried Larva'''. It takes 1 second to consume, and increases your will by 400 for 10 seconds. This effectively gives you +160 focus regeneration (or +320 focus regeneration if you're sitting down) during those 10 seconds. It prevents the use of any other occupation products for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Mission 1==&lt;br /&gt;
&amp;lt;big&amp;gt;'''Grade 1'''&amp;lt;/big&amp;gt;&lt;br /&gt;
[[Image:Larvester-component1.jpg|left|Primary Larva]]&lt;br /&gt;
Forage Dead Insect Larva in the [[Kitins' Lair]] and hand them to Lano Fergoto (at the entrance of the Lair). Once you complete the mission by handing the larva over to Lano Fergoto you'll receive a '''Primary Larva'''.&lt;br /&gt;
&lt;br /&gt;
There are four variants of this mission:&lt;br /&gt;
::*Give 5 Plain Dead Insect Larva of at least quality 30 to Lano Fergoto &lt;br /&gt;
::*Give 10 Plain Dead Insect Larva of at least quality 30 to Lano Fergoto &lt;br /&gt;
::*Give 5 Average Dead Insect Larva of at least quality 30 to Lano Fergoto &lt;br /&gt;
::*Give 10 Average Dead Insect Larva of at least quality 30 to Lano Fergoto&lt;br /&gt;
[[Image:Larvasources.jpg|thumb|right|110px|Larva-sources]]&lt;br /&gt;
You can only hand over the larva that your current mission tells you to, and once you do you'll be randomly given a new mission.&lt;br /&gt;
You can abandon and retake the mission from Alin Ba'Creusey at any time to get a new random one.&lt;br /&gt;
&lt;br /&gt;
All the Dead Insect Larva required can be foraged from self-popping '''larva-sources''' that pop at different locations in the [[Kitins' Lair]]. Some can perhaps also be found at locations outside the lair. You don't need to have the mission active while digging them; the mission is only about handing them in. However, since they are mission materials and cannot be traded, you will have to dig them for yourself.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&amp;lt;big&amp;gt;'''Higher Grades'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At higher grades, you'll need larva of higher qualities, but the mission will otherwise work the same. You'll need to go deeper onto the Kitins' Lair to find the higher qualities of larva. But you'll still need the same amounts and the same grades of larva, and you'll still need to hand them over to Lano Fergoto.&lt;br /&gt;
*'''Grade 1:''' Needs Dead Insect Larva of at least quality 30&lt;br /&gt;
*'''Grade 2:''' Needs Dead Insect Larva of at least quality 60&lt;br /&gt;
*'''Grade 3:''' Needs Dead Insect Larva of at least quality 90&lt;br /&gt;
*'''Grade 4:''' Needs Dead Insect Larva of at least quality 120&lt;br /&gt;
*'''Grade 5:''' Needs Dead Insect Larva of at least quality 150&lt;br /&gt;
&lt;br /&gt;
==Mission 2==&lt;br /&gt;
&amp;lt;big&amp;gt;'''Grade 1'''&amp;lt;/big&amp;gt;&lt;br /&gt;
[[Image:Larvester-component2.jpg|left|Secondary Larva]]&lt;br /&gt;
Forage Dead Insect Larva in the [[Kitins' Lair]] and hand them to Ana Ryon (at the entrance of the Lair). In fact, this mission is pretty much identical to mission 1 except the grades of the required larva are different. Once you complete this mission by handing the larva over to Ana Ryon you'll receive a '''Secondary Larva'''. &lt;br /&gt;
&lt;br /&gt;
The four variants here are:&lt;br /&gt;
::*Give 5 Prime Dead Insect Larva of at least quality 30 to Ana Ryon &lt;br /&gt;
::*Give 10 Prime Dead Insect Larva of at least quality 30 to Ana Ryon &lt;br /&gt;
::*Give 5 Select Dead Insect Larva of at least quality 30 to Ana Ryon &lt;br /&gt;
::*Give 10 Select Dead Insect Larva of at least quality 30 to Ana Ryon&lt;br /&gt;
You can only hand over the larva that your current mission tells you to, and once you do you'll be randomly given a new mission.&lt;br /&gt;
You can abandon and retake the mission from Alin Ba'Creusey at any time to get a new random one, but since she's in [[Fairhaven]] and Ana Ryon is in the Kitins' Lair, it's not particularly efficient.&lt;br /&gt;
&lt;br /&gt;
All these Dead Insect Larva can also be foraged from self-popping larva-sources that pop at different locations in the [[Kitins' Lair]]. And some can perhaps also be found at locations outside the lair. Again you don't need to have the mission active while digging them; the mission is only about handing them in. But since they are mission materials and cannot be traded, you will have to dig them for yourself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Higher Grades'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At higher grades, you'll need larva of higher qualities, but the mission will otherwise work the same. You'll need to go deeper onto the Kitins' Lair to find the higher qualities of larva. But you'll still need the same amounts and the same grades of larva, and you'll still need to hand them over to Ana Ryon.&lt;br /&gt;
*'''Grade 1:''' Needs Dead Insect Larva of at least quality 30&lt;br /&gt;
*'''Grade 2:''' Needs Dead Insect Larva of at least quality 60&lt;br /&gt;
*'''Grade 3:''' Needs Dead Insect Larva of at least quality 90&lt;br /&gt;
*'''Grade 4:''' Needs Dead Insect Larva of at least quality 120&lt;br /&gt;
*'''Grade 5:''' Needs Dead Insect Larva of at least quality 150&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{portal|Craft}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Occupations]]&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Scrollmaker&amp;diff=53313</id>
		<title>Scrollmaker</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Scrollmaker&amp;diff=53313"/>
				<updated>2024-10-25T20:07:01Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: /* Mission 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{occupation&lt;br /&gt;
|occupation=Scrollmaker&lt;br /&gt;
|desc=Harvest dead larvae cocoons in the Kitins' Lair for quality inks and recover enough material from plants to make scrolls&lt;br /&gt;
|image=Map 4 Adv Occ 2023-01.png&lt;br /&gt;
|master=Libri Velin&lt;br /&gt;
|type=Harvest and Hunting&lt;br /&gt;
|difficulty=+++&lt;br /&gt;
|item=Teleporter Pact to the camp in Almati Wood&lt;br /&gt;
|yields=An innovative writing tool which allows you to improve the efficiency of any craft action by means of increasing the percentage of its success&lt;br /&gt;
|tasks1=Going to the Kitins' Lair and collecting cocoons&lt;br /&gt;
|location1=Kitins' Lair&lt;br /&gt;
|tasks2=Search and recover the plants indicated to provide fiber for papermaking&lt;br /&gt;
|location2=Kitins' Lair&lt;br /&gt;
}}{{Trad&lt;br /&gt;
|DE=Papiermacher&lt;br /&gt;
|EN=Scrollmaker&lt;br /&gt;
|FR=Métiers/Parcheminier&lt;br /&gt;
|palette=OOC&lt;br /&gt;
|H=1&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Scrollmaker is one of the 8 [[occupations]], and one of the 2 taught by the [[Matis]]. Of those two, it is the harder profession, sending you to the [[Kitins' Lair]]. It mostly involves harvesting the kitin larva and killing the plants down there. The consumables created by this occupation give a bonus to your succes chance in crafting. &lt;br /&gt;
[[Image:Scrollmaker-icon.jpg|left|Scrollmaking]]&lt;br /&gt;
&lt;br /&gt;
==Special Item==&lt;br /&gt;
[[Image:Almati-karavanpact.jpg|left|Karavan Teleporter Pact for Almati Wood]]&lt;br /&gt;
'''Karavan Teleporter Pact for Almati Wood '''&lt;br /&gt;
*Teleports you to the Ranger's camp in [[Almati Wood]].&lt;br /&gt;
*One-use like all teleporter pacts.&lt;br /&gt;
*There are several NPCs in Almati who can teleport you back to the capitals.&lt;br /&gt;
You'll receive 1 Teleporter Pact when you take on the scrollmaker occupation, and 2 whenever you retake the mission while you're already a scrollmaker (possible every 2 days). &lt;br /&gt;
&lt;br /&gt;
==Created Item==&lt;br /&gt;
[[Image:Scrollmaker-yield.jpg|left|Basic Writing Necessities]]&lt;br /&gt;
Using 4 Parchment Manufacturing Materials and 4 Ink Manufacturing Materials, you can create a number of Writing Necessities.&lt;br /&gt;
&lt;br /&gt;
Writing Necessities can only be used while sitting down, and they increase your chance to succeed in all your crafting actions for a long time. (Note: [[crafting]] actions, not occupation actions.)&lt;br /&gt;
&lt;br /&gt;
The most basic form is the Q10 '''Basic Writing Necessities'''. It takes 1 second to consume, and increases your chance to succeed at all crafting actions by 2% for 26 minutes and 40 seconds. It prevents the use of any other occupation products for 20 seconds. &lt;br /&gt;
[[Image:Scrolleffect.jpg|thumb|center|460px|The effect of the Basic Writing Necessities]]&lt;br /&gt;
&lt;br /&gt;
==Mission 1==&lt;br /&gt;
[[Image:Scrollmaker-component1.jpg|left|Parchment Manufacturing Materials]]&lt;br /&gt;
&amp;lt;big&amp;gt;'''Grade 1'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forage Dead Insect Larva in the Kitins' Lair and hand them to Xan Mi Chong (at the entrance of the Lair). Once you complete the mission by handing the larva over to Xan Mi Chong you'll receive a '''Parchment Manufacturing Materials'''. There are 4 variants of this mission.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Grade 1 of this mission is currently bugged and ask for the variants of larva of the [[Larvester#Mission_1|first Larvester mission]]. What it's ''supposed'' to ask for is:[[Image:Larvasources.jpg|thumb|right|100px|Larva-sources]]&lt;br /&gt;
&lt;br /&gt;
*Give 5 Plain Dead Insect Larva of at least quality 30 to Xan Mi Chong &lt;br /&gt;
*Give 5 Average Dead Insect Larva of at least quality 30 to Xan Mi Chong &lt;br /&gt;
*Give 5 Prime Dead Insect Larva of at least quality 30 to Xan Mi Chong &lt;br /&gt;
*Give 5 Select Dead Insect Larva of at least quality 30 to Xan Mi Chong &lt;br /&gt;
You can only hand over the larva that your current mission tells you to, and once you do you'll be randomly given a new grade to hand over. You can abandon and retake the mission from Libri Velin at any time to get a new random grade.&lt;br /&gt;
&lt;br /&gt;
All the Dead Insect Larva required can be foraged from self-popping larva-sources that pop at different locations in the [[Kitins' Lair]]. Some can perhaps also be found at locations outside the lair. You don't need to have the mission active while digging them; the mission is only about handing them in. However, since they are mission materials and cannot be traded, you will have to dig them for yourself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Higher Grades'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At higher grades, you'll need larva of higher qualities, but the mission will otherwise work the same. You'll need to go deeper onto the Kitins' Lair to find the higher qualities of larva. But you'll still need the same amounts and the same grades of larva, and you'll still need to hand them over to Xan Mi Chong.&lt;br /&gt;
*'''Grade 1:''' Needs Dead Insect Larva of at least quality 30&lt;br /&gt;
*'''Grade 2:''' Needs Dead Insect Larva of at least quality 60&lt;br /&gt;
*'''Grade 3:''' Needs Dead Insect Larva of at least quality 90&lt;br /&gt;
*'''Grade 4:''' Needs Dead Insect Larva of at least quality 120&lt;br /&gt;
*'''Grade 5:''' Needs Dead Insect Larva of at least quality 150&lt;br /&gt;
&lt;br /&gt;
==Mission 2==&lt;br /&gt;
[[Image:Scrollmaker-component2.jpg|left|Ink Manufacturing Materials]]&lt;br /&gt;
&amp;lt;big&amp;gt;'''Grade 1'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kill different plants in the [[Kitins' Lair]] to make ink out of. Just find the plant you've been assigned to kill (not shown on compass), target it and use any attack to kill it, and you'll have completed the mission and receive an '''Ink Manufacturing Materials'''. There are 4 plants you may be send to kill: [[Image:Kitinlair-plants.jpg|thumb|right|120px|F.l.t.r. Dash, Gret, Dan, and Frez]]&lt;br /&gt;
*Toopetz Gret&lt;br /&gt;
*Amoeba Dan&lt;br /&gt;
*Cokamool Frez&lt;br /&gt;
*Ploomweed Dash&lt;br /&gt;
You'll be randomly assigned one of those 4 plants to kill. Once you kill it, you'll be randomly assigned a new plant (which may be the same plant again, but then you'll still have to find a new specimen of it). This mission is identical to mission 2 of the [[Medic]] occupation.&lt;br /&gt;
&lt;br /&gt;
Multiple specimens of all these plants grow in the first area of the [[Kitins' Lair]], and respawn after a short time when killed. Note that the further areas of the Kitins' Lair (the Cattle Room and the Prime Eggs Room) have other kinds of Toopetz, Amoeba, Cokamool and Ploomweed. These are for later missions and look very similar, but have a different 'last name' and don't count for this mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Higher Grades'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At higher grades, you'll need to kill different variants of these plants, but the mission will otherwise work the same. You'll need to go deeper onto the Kitins' Lair to find the different specimens of plants. They'll have identical first names but different last names, and may look a little different, but they'll behave the same.&lt;br /&gt;
*'''Grade 2:''' Toopetz Gret, Amoeba Dan, Cokamool Kloro, and Ploomweed Zuc (smaller and harder to spot than Ploomweed Dash).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip: You can use the &amp;quot;/target xxx&amp;quot; command to quickly target the desired plants:  &lt;br /&gt;
&lt;br /&gt;
/tar &amp;quot;Amoeba Shon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
/tar &amp;quot;Cokamool Tiny&amp;quot;&lt;br /&gt;
&lt;br /&gt;
/tar &amp;quot;Toopetz Try&amp;quot;&lt;br /&gt;
&lt;br /&gt;
/tar &amp;quot;Ploomweed Dash&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is not necessary to type it fully, ie this is sufficient (and if desired, you can also make macros):&lt;br /&gt;
&lt;br /&gt;
/tar amo&lt;br /&gt;
&lt;br /&gt;
/tar cok&lt;br /&gt;
&lt;br /&gt;
/tar too&lt;br /&gt;
&lt;br /&gt;
/tar plo&lt;br /&gt;
&lt;br /&gt;
== Other links ==&lt;br /&gt;
[[Occupations/Spoilers#Scrollmaker]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Occupations]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Scrollmaker&amp;diff=53312</id>
		<title>Scrollmaker</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Scrollmaker&amp;diff=53312"/>
				<updated>2024-10-25T19:56:22Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: /* Mission 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{occupation&lt;br /&gt;
|occupation=Scrollmaker&lt;br /&gt;
|desc=Harvest dead larvae cocoons in the Kitins' Lair for quality inks and recover enough material from plants to make scrolls&lt;br /&gt;
|image=Map 4 Adv Occ 2023-01.png&lt;br /&gt;
|master=Libri Velin&lt;br /&gt;
|type=Harvest and Hunting&lt;br /&gt;
|difficulty=+++&lt;br /&gt;
|item=Teleporter Pact to the camp in Almati Wood&lt;br /&gt;
|yields=An innovative writing tool which allows you to improve the efficiency of any craft action by means of increasing the percentage of its success&lt;br /&gt;
|tasks1=Going to the Kitins' Lair and collecting cocoons&lt;br /&gt;
|location1=Kitins' Lair&lt;br /&gt;
|tasks2=Search and recover the plants indicated to provide fiber for papermaking&lt;br /&gt;
|location2=Kitins' Lair&lt;br /&gt;
}}{{Trad&lt;br /&gt;
|DE=Papiermacher&lt;br /&gt;
|EN=Scrollmaker&lt;br /&gt;
|FR=Métiers/Parcheminier&lt;br /&gt;
|palette=OOC&lt;br /&gt;
|H=1&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Scrollmaker is one of the 8 [[occupations]], and one of the 2 taught by the [[Matis]]. Of those two, it is the harder profession, sending you to the [[Kitins' Lair]]. It mostly involves harvesting the kitin larva and killing the plants down there. The consumables created by this occupation give a bonus to your succes chance in crafting. &lt;br /&gt;
[[Image:Scrollmaker-icon.jpg|left|Scrollmaking]]&lt;br /&gt;
&lt;br /&gt;
==Special Item==&lt;br /&gt;
[[Image:Almati-karavanpact.jpg|left|Karavan Teleporter Pact for Almati Wood]]&lt;br /&gt;
'''Karavan Teleporter Pact for Almati Wood '''&lt;br /&gt;
*Teleports you to the Ranger's camp in [[Almati Wood]].&lt;br /&gt;
*One-use like all teleporter pacts.&lt;br /&gt;
*There are several NPCs in Almati who can teleport you back to the capitals.&lt;br /&gt;
You'll receive 1 Teleporter Pact when you take on the scrollmaker occupation, and 2 whenever you retake the mission while you're already a scrollmaker (possible every 2 days). &lt;br /&gt;
&lt;br /&gt;
==Created Item==&lt;br /&gt;
[[Image:Scrollmaker-yield.jpg|left|Basic Writing Necessities]]&lt;br /&gt;
Using 4 Parchment Manufacturing Materials and 4 Ink Manufacturing Materials, you can create a number of Writing Necessities.&lt;br /&gt;
&lt;br /&gt;
Writing Necessities can only be used while sitting down, and they increase your chance to succeed in all your crafting actions for a long time. (Note: [[crafting]] actions, not occupation actions.)&lt;br /&gt;
&lt;br /&gt;
The most basic form is the Q10 '''Basic Writing Necessities'''. It takes 1 second to consume, and increases your chance to succeed at all crafting actions by 2% for 26 minutes and 40 seconds. It prevents the use of any other occupation products for 20 seconds. &lt;br /&gt;
[[Image:Scrolleffect.jpg|thumb|center|460px|The effect of the Basic Writing Necessities]]&lt;br /&gt;
&lt;br /&gt;
==Mission 1==&lt;br /&gt;
[[Image:Scrollmaker-component1.jpg|left|Parchment Manufacturing Materials]]&lt;br /&gt;
&amp;lt;big&amp;gt;'''Grade 1'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forage Dead Insect Larva in the Kitins' Lair and hand them to Xan Mi Chong (at the entrance of the Lair). Once you complete the mission by handing the larva over to Xan Mi Chong you'll receive a '''Parchment Manufacturing Materials'''. There are 4 variants of this mission.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Grade 1 of this mission is currently bugged and ask for the variants of larva of the [[Larvester#Mission_1|first Larvester mission]]. What it's ''supposed'' to ask for is:[[Image:Larvasources.jpg|thumb|right|100px|Larva-sources]]&lt;br /&gt;
&lt;br /&gt;
*Give 5 Plain Dead Insect Larva of at least quality 30 to Xan Mi Chong &lt;br /&gt;
*Give 5 Average Dead Insect Larva of at least quality 30 to Xan Mi Chong &lt;br /&gt;
*Give 5 Prime Dead Insect Larva of at least quality 30 to Xan Mi Chong &lt;br /&gt;
*Give 5 Select Dead Insect Larva of at least quality 30 to Xan Mi Chong &lt;br /&gt;
You can only hand over the larva that your current mission tells you to, and once you do you'll be randomly given a new grade to hand over. You can abandon and retake the mission from Libri Velin at any time to get a new random grade.&lt;br /&gt;
&lt;br /&gt;
All the Dead Insect Larva required can be foraged from self-popping larva-sources that pop at different locations in the [[Kitins' Lair]]. Some can perhaps also be found at locations outside the lair. You don't need to have the mission active while digging them; the mission is only about handing them in. However, since they are mission materials and cannot be traded, you will have to dig them for yourself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Higher Grades'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At higher grades, you'll need larva of higher qualities, but the mission will otherwise work the same. You'll need to go deeper onto the Kitins' Lair to find the higher qualities of larva. But you'll still need the same amounts and the same grades of larva, and you'll still need to hand them over to Xan Mi Chong.&lt;br /&gt;
*'''Grade 2:''' Needs Dead Insect Larva of at least quality 60&lt;br /&gt;
*'''Grade 3:''' Needs Dead Insect Larva of at least quality 90&lt;br /&gt;
*'''Grade 4:''' Needs Dead Insect Larva of at least quality 120&lt;br /&gt;
*'''Grade 5:''' Needs Dead Insect Larva of at least quality 150&lt;br /&gt;
&lt;br /&gt;
==Mission 2==&lt;br /&gt;
[[Image:Scrollmaker-component2.jpg|left|Ink Manufacturing Materials]]&lt;br /&gt;
&amp;lt;big&amp;gt;'''Grade 1'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kill different plants in the [[Kitins' Lair]] to make ink out of. Just find the plant you've been assigned to kill (not shown on compass), target it and use any attack to kill it, and you'll have completed the mission and receive an '''Ink Manufacturing Materials'''. There are 4 plants you may be send to kill: [[Image:Kitinlair-plants.jpg|thumb|right|120px|F.l.t.r. Dash, Gret, Dan, and Frez]]&lt;br /&gt;
*Toopetz Gret&lt;br /&gt;
*Amoeba Dan&lt;br /&gt;
*Cokamool Frez&lt;br /&gt;
*Ploomweed Dash&lt;br /&gt;
You'll be randomly assigned one of those 4 plants to kill. Once you kill it, you'll be randomly assigned a new plant (which may be the same plant again, but then you'll still have to find a new specimen of it). This mission is identical to mission 2 of the [[Medic]] occupation.&lt;br /&gt;
&lt;br /&gt;
Multiple specimens of all these plants grow in the first area of the [[Kitins' Lair]], and respawn after a short time when killed. Note that the further areas of the Kitins' Lair (the Cattle Room and the Prime Eggs Room) have other kinds of Toopetz, Amoeba, Cokamool and Ploomweed. These are for later missions and look very similar, but have a different 'last name' and don't count for this mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Higher Grades'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At higher grades, you'll need to kill different variants of these plants, but the mission will otherwise work the same. You'll need to go deeper onto the Kitins' Lair to find the different specimens of plants. They'll have identical first names but different last names, and may look a little different, but they'll behave the same.&lt;br /&gt;
*'''Grade 2:''' Toopetz Gret, Amoeba Dan, Cokamool Kloro, and Ploomweed Zuc (smaller and harder to spot than Ploomweed Dash).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip: You can use the &amp;quot;/target xxx&amp;quot; command to quickly target the desired plants:  &lt;br /&gt;
&lt;br /&gt;
/tar &amp;quot;Amoeba Shon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
/tar &amp;quot;Cokamool Tiny&amp;quot;&lt;br /&gt;
&lt;br /&gt;
/tar &amp;quot;Toopetz Try&amp;quot;&lt;br /&gt;
&lt;br /&gt;
/tar &amp;quot;Ploomweed Dash&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is not necessary to type it fully, ie this is sufficient (and if desired, you can also make macros):&lt;br /&gt;
&lt;br /&gt;
/tar amo&lt;br /&gt;
&lt;br /&gt;
/tar cok&lt;br /&gt;
&lt;br /&gt;
/tar too&lt;br /&gt;
&lt;br /&gt;
/tar plo&lt;br /&gt;
&lt;br /&gt;
== Other links ==&lt;br /&gt;
[[Occupations/Spoilers#Scrollmaker]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Occupations]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Scrollmaker&amp;diff=53311</id>
		<title>Scrollmaker</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Scrollmaker&amp;diff=53311"/>
				<updated>2024-10-25T19:55:21Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: /* Mission 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{occupation&lt;br /&gt;
|occupation=Scrollmaker&lt;br /&gt;
|desc=Harvest dead larvae cocoons in the Kitins' Lair for quality inks and recover enough material from plants to make scrolls&lt;br /&gt;
|image=Map 4 Adv Occ 2023-01.png&lt;br /&gt;
|master=Libri Velin&lt;br /&gt;
|type=Harvest and Hunting&lt;br /&gt;
|difficulty=+++&lt;br /&gt;
|item=Teleporter Pact to the camp in Almati Wood&lt;br /&gt;
|yields=An innovative writing tool which allows you to improve the efficiency of any craft action by means of increasing the percentage of its success&lt;br /&gt;
|tasks1=Going to the Kitins' Lair and collecting cocoons&lt;br /&gt;
|location1=Kitins' Lair&lt;br /&gt;
|tasks2=Search and recover the plants indicated to provide fiber for papermaking&lt;br /&gt;
|location2=Kitins' Lair&lt;br /&gt;
}}{{Trad&lt;br /&gt;
|DE=Papiermacher&lt;br /&gt;
|EN=Scrollmaker&lt;br /&gt;
|FR=Métiers/Parcheminier&lt;br /&gt;
|palette=OOC&lt;br /&gt;
|H=1&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Scrollmaker is one of the 8 [[occupations]], and one of the 2 taught by the [[Matis]]. Of those two, it is the harder profession, sending you to the [[Kitins' Lair]]. It mostly involves harvesting the kitin larva and killing the plants down there. The consumables created by this occupation give a bonus to your succes chance in crafting. &lt;br /&gt;
[[Image:Scrollmaker-icon.jpg|left|Scrollmaking]]&lt;br /&gt;
&lt;br /&gt;
==Special Item==&lt;br /&gt;
[[Image:Almati-karavanpact.jpg|left|Karavan Teleporter Pact for Almati Wood]]&lt;br /&gt;
'''Karavan Teleporter Pact for Almati Wood '''&lt;br /&gt;
*Teleports you to the Ranger's camp in [[Almati Wood]].&lt;br /&gt;
*One-use like all teleporter pacts.&lt;br /&gt;
*There are several NPCs in Almati who can teleport you back to the capitals.&lt;br /&gt;
You'll receive 1 Teleporter Pact when you take on the scrollmaker occupation, and 2 whenever you retake the mission while you're already a scrollmaker (possible every 2 days). &lt;br /&gt;
&lt;br /&gt;
==Created Item==&lt;br /&gt;
[[Image:Scrollmaker-yield.jpg|left|Basic Writing Necessities]]&lt;br /&gt;
Using 4 Parchment Manufacturing Materials and 4 Ink Manufacturing Materials, you can create a number of Writing Necessities.&lt;br /&gt;
&lt;br /&gt;
Writing Necessities can only be used while sitting down, and they increase your chance to succeed in all your crafting actions for a long time. (Note: [[crafting]] actions, not occupation actions.)&lt;br /&gt;
&lt;br /&gt;
The most basic form is the Q10 '''Basic Writing Necessities'''. It takes 1 second to consume, and increases your chance to succeed at all crafting actions by 2% for 26 minutes and 40 seconds. It prevents the use of any other occupation products for 20 seconds. &lt;br /&gt;
[[Image:Scrolleffect.jpg|thumb|center|460px|The effect of the Basic Writing Necessities]]&lt;br /&gt;
&lt;br /&gt;
==Mission 1==&lt;br /&gt;
[[Image:Scrollmaker-component1.jpg|left|Parchment Manufacturing Materials]]&lt;br /&gt;
&amp;lt;big&amp;gt;'''Grade 1'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forage Dead Insect Larva in the Kitins' Lair and hand them to Xan Mi Chong (at the entrance of the Lair). Once you complete the mission by handing the larva over to Xan Mi Chong you'll receive a '''Parchment Manufacturing Materials'''. There are 4 variants of this mission.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Grade 1 of this mission is currently bugged and ask for the variants of larva of the [[Larvester#Mission_1|first Larvester mission]]. What it's ''supposed'' to ask for is:[[Image:Larvasources.jpg|thumb|right|100px|Larva-sources]]&lt;br /&gt;
&lt;br /&gt;
*Give 5 Plain Dead Insect Larva of at least quality 30 to Xan Mi Chong &lt;br /&gt;
*Give 5 Average Dead Insect Larva of at least quality 30 to Xan Mi Chong &lt;br /&gt;
*Give 5 Prime Dead Insect Larva of at least quality 30 to Xan Mi Chong &lt;br /&gt;
*Give 5 Select Dead Insect Larva of at least quality 30 to Xan Mi Chong &lt;br /&gt;
You can only hand over the larva that your current mission tells you to, and once you do you'll be randomly given a new grade to hand over. You can abandon and retake the mission from Libri Velin at any time to get a new random grade.&lt;br /&gt;
&lt;br /&gt;
All the Dead Insect Larva required can be foraged from self-popping larva-sources that pop at different locations in the [[Kitins' Lair]]. Some can perhaps also be found at locations outside the lair. You don't need to have the mission active while digging them; the mission is only about handing them in. However, since they are mission materials and cannot be traded, you will have to dig them for yourself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Higher Grades'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At higher grades, you'll need larva of higher qualities, but the mission will otherwise work the same. You'll need to go deeper onto the Kitins' Lair to find the higher qualities of larva. But you'll still need the same amounts and the same grades of larva, and you'll still need to hand them over to Xan Mi Chong.&lt;br /&gt;
*'''Grade 2:''' Needs Dead Insect Larva of at least quality 60&lt;br /&gt;
*'''Grade 3:''' Needs Dead Insect Larva of at least quality 90&lt;br /&gt;
*'''Grade 4:''' Needs Dead Insect Larva of at least quality 120&lt;br /&gt;
*'''Grade 5:''' Needs Dead Insect Larva of at least quality 150&lt;br /&gt;
&lt;br /&gt;
==Mission 2==&lt;br /&gt;
[[Image:Scrollmaker-component2.jpg|left|Ink Manufacturing Materials]]&lt;br /&gt;
&amp;lt;big&amp;gt;'''Grade 1'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kill different plants in the [[Kitins' Lair]] to make ink out of. Just find the plant you've been assigned to kill (not shown on compass), target it and use any attack to kill it, and you'll have completed the mission and receive an '''Ink Manufacturing Materials'''. There are 4 plants you may be send to kill: [[Image:Kitinlair-plants.jpg|thumb|right|120px|F.l.t.r. Dash, Gret, Dan, and Frez]]&lt;br /&gt;
*Toopetz Gret&lt;br /&gt;
*Amoeba Dan&lt;br /&gt;
*Cokamool Frez&lt;br /&gt;
*Ploomweed Dash&lt;br /&gt;
You'll be randomly assigned one of those 4 plants to kill. Once you kill it, you'll be randomly assigned a new plant (which may be the same plant again, but then you'll still have to find a new specimen of it). This mission is identical to mission 2 of the [[Medic]] occupation.&lt;br /&gt;
&lt;br /&gt;
Multiple specimens of all these plants grow in the first area of the [[Kitins' Lair]], and respawn after a short time when killed. Note that the further areas of the Kitins' Lair (the Cattle Room and the Prime Eggs Room) have other kinds of Toopetz, Amoeba, Cokamool and Ploomweed. These are for later missions and look very similar, but have a different 'last name' and don't count for this mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Higher Grades'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At higher grades, you'll need to kill different variants of these plants, but the mission will otherwise work the same. You'll need to go deeper onto the Kitins' Lair to find the different specimens of plants. They'll have identical first names but different last names, and may look a little different, but they'll behave the same.&lt;br /&gt;
*'''Grade 2:''' Toopetz Gret, Amoeba Dan, Cokamool Kloro, and Ploomweed Zuc (smaller and harder to spot than Ploomweed Dash).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip: You can use the &amp;quot;/target xxx&amp;quot; command to quickly target the desired plants:  &lt;br /&gt;
&lt;br /&gt;
/tar &amp;quot;Amoeba Shon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
/tar &amp;quot;Cokamool Tiny&amp;quot;&lt;br /&gt;
&lt;br /&gt;
/tar &amp;quot;Toopetz Try&amp;quot;&lt;br /&gt;
&lt;br /&gt;
/tar &amp;quot;Ploomweed Dash&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is not necessary to type it fully, ie this is sufficient (and if desired, you can also make a macro with these):&lt;br /&gt;
&lt;br /&gt;
/tar amo&lt;br /&gt;
&lt;br /&gt;
/tar cok&lt;br /&gt;
&lt;br /&gt;
/tar too&lt;br /&gt;
&lt;br /&gt;
/tar plo&lt;br /&gt;
&lt;br /&gt;
== Other links ==&lt;br /&gt;
[[Occupations/Spoilers#Scrollmaker]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Occupations]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Scrollmaker&amp;diff=53310</id>
		<title>Scrollmaker</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Scrollmaker&amp;diff=53310"/>
				<updated>2024-10-25T19:48:44Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{occupation&lt;br /&gt;
|occupation=Scrollmaker&lt;br /&gt;
|desc=Harvest dead larvae cocoons in the Kitins' Lair for quality inks and recover enough material from plants to make scrolls&lt;br /&gt;
|image=Map 4 Adv Occ 2023-01.png&lt;br /&gt;
|master=Libri Velin&lt;br /&gt;
|type=Harvest and Hunting&lt;br /&gt;
|difficulty=+++&lt;br /&gt;
|item=Teleporter Pact to the camp in Almati Wood&lt;br /&gt;
|yields=An innovative writing tool which allows you to improve the efficiency of any craft action by means of increasing the percentage of its success&lt;br /&gt;
|tasks1=Going to the Kitins' Lair and collecting cocoons&lt;br /&gt;
|location1=Kitins' Lair&lt;br /&gt;
|tasks2=Search and recover the plants indicated to provide fiber for papermaking&lt;br /&gt;
|location2=Kitins' Lair&lt;br /&gt;
}}{{Trad&lt;br /&gt;
|DE=Papiermacher&lt;br /&gt;
|EN=Scrollmaker&lt;br /&gt;
|FR=Métiers/Parcheminier&lt;br /&gt;
|palette=OOC&lt;br /&gt;
|H=1&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Scrollmaker is one of the 8 [[occupations]], and one of the 2 taught by the [[Matis]]. Of those two, it is the harder profession, sending you to the [[Kitins' Lair]]. It mostly involves harvesting the kitin larva and killing the plants down there. The consumables created by this occupation give a bonus to your succes chance in crafting. &lt;br /&gt;
[[Image:Scrollmaker-icon.jpg|left|Scrollmaking]]&lt;br /&gt;
&lt;br /&gt;
==Special Item==&lt;br /&gt;
[[Image:Almati-karavanpact.jpg|left|Karavan Teleporter Pact for Almati Wood]]&lt;br /&gt;
'''Karavan Teleporter Pact for Almati Wood '''&lt;br /&gt;
*Teleports you to the Ranger's camp in [[Almati Wood]].&lt;br /&gt;
*One-use like all teleporter pacts.&lt;br /&gt;
*There are several NPCs in Almati who can teleport you back to the capitals.&lt;br /&gt;
You'll receive 1 Teleporter Pact when you take on the scrollmaker occupation, and 2 whenever you retake the mission while you're already a scrollmaker (possible every 2 days). &lt;br /&gt;
&lt;br /&gt;
==Created Item==&lt;br /&gt;
[[Image:Scrollmaker-yield.jpg|left|Basic Writing Necessities]]&lt;br /&gt;
Using 4 Parchment Manufacturing Materials and 4 Ink Manufacturing Materials, you can create a number of Writing Necessities.&lt;br /&gt;
&lt;br /&gt;
Writing Necessities can only be used while sitting down, and they increase your chance to succeed in all your crafting actions for a long time. (Note: [[crafting]] actions, not occupation actions.)&lt;br /&gt;
&lt;br /&gt;
The most basic form is the Q10 '''Basic Writing Necessities'''. It takes 1 second to consume, and increases your chance to succeed at all crafting actions by 2% for 26 minutes and 40 seconds. It prevents the use of any other occupation products for 20 seconds. &lt;br /&gt;
[[Image:Scrolleffect.jpg|thumb|center|460px|The effect of the Basic Writing Necessities]]&lt;br /&gt;
&lt;br /&gt;
==Mission 1==&lt;br /&gt;
[[Image:Scrollmaker-component1.jpg|left|Parchment Manufacturing Materials]]&lt;br /&gt;
&amp;lt;big&amp;gt;'''Grade 1'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Forage Dead Insect Larva in the Kitins' Lair and hand them to Xan Mi Chong (at the entrance of the Lair). Once you complete the mission by handing the larva over to Xan Mi Chong you'll receive a '''Parchment Manufacturing Materials'''. There are 4 variants of this mission.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Grade 1 of this mission is currently bugged and ask for the variants of larva of the [[Larvester#Mission_1|first Larvester mission]]. What it's ''supposed'' to ask for is:[[Image:Larvasources.jpg|thumb|right|100px|Larva-sources]]&lt;br /&gt;
&lt;br /&gt;
*Give 5 Plain Dead Insect Larva of at least quality 30 to Xan Mi Chong &lt;br /&gt;
*Give 5 Average Dead Insect Larva of at least quality 30 to Xan Mi Chong &lt;br /&gt;
*Give 5 Prime Dead Insect Larva of at least quality 30 to Xan Mi Chong &lt;br /&gt;
*Give 5 Select Dead Insect Larva of at least quality 30 to Xan Mi Chong &lt;br /&gt;
You can only hand over the larva that your current mission tells you to, and once you do you'll be randomly given a new grade to hand over. You can abandon and retake the mission from Libri Velin at any time to get a new random grade.&lt;br /&gt;
&lt;br /&gt;
All the Dead Insect Larva required can be foraged from self-popping larva-sources that pop at different locations in the [[Kitins' Lair]]. Some can perhaps also be found at locations outside the lair. You don't need to have the mission active while digging them; the mission is only about handing them in. However, since they are mission materials and cannot be traded, you will have to dig them for yourself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Higher Grades'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At higher grades, you'll need larva of higher qualities, but the mission will otherwise work the same. You'll need to go deeper onto the Kitins' Lair to find the higher qualities of larva. But you'll still need the same amounts and the same grades of larva, and you'll still need to hand them over to Xan Mi Chong.&lt;br /&gt;
*'''Grade 2:''' Needs Dead Insect Larva of at least quality 60&lt;br /&gt;
*'''Grade 3:''' Needs Dead Insect Larva of at least quality 90&lt;br /&gt;
*'''Grade 4:''' Needs Dead Insect Larva of at least quality 120&lt;br /&gt;
*'''Grade 5:''' Needs Dead Insect Larva of at least quality 150&lt;br /&gt;
&lt;br /&gt;
==Mission 2==&lt;br /&gt;
[[Image:Scrollmaker-component2.jpg|left|Ink Manufacturing Materials]]&lt;br /&gt;
&amp;lt;big&amp;gt;'''Grade 1'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kill different plants in the [[Kitins' Lair]] to make ink out of. Just find the plant you've been assigned to kill (not shown on compass), target it and use any attack to kill it, and you'll have completed the mission and receive an '''Ink Manufacturing Materials'''. There are 4 plants you may be send to kill: [[Image:Kitinlair-plants.jpg|thumb|right|120px|F.l.t.r. Dash, Gret, Dan, and Frez]]&lt;br /&gt;
*Toopetz Gret&lt;br /&gt;
*Amoeba Dan&lt;br /&gt;
*Cokamool Frez&lt;br /&gt;
*Ploomweed Dash&lt;br /&gt;
You'll be randomly assigned one of those 4 plants to kill. Once you kill it, you'll be randomly assigned a new plant (which may be the same plant again, but then you'll still have to find a new specimen of it). This mission is identical to mission 2 of the [[Medic]] occupation.&lt;br /&gt;
&lt;br /&gt;
Multiple specimens of all these plants grow in the first area of the [[Kitins' Lair]], and respawn after a short time when killed. Note that the further areas of the Kitins' Lair (the Cattle Room and the Prime Eggs Room) have other kinds of Toopetz, Amoeba, Cokamool and Ploomweed. These are for later missions and look very similar, but have a different 'last name' and don't count for this mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Higher Grades'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At higher grades, you'll need to kill different variants of these plants, but the mission will otherwise work the same. You'll need to go deeper onto the Kitins' Lair to find the different specimens of plants. They'll have identical first names but different last names, and may look a little different, but they'll behave the same.&lt;br /&gt;
*'''Grade 2:''' Toopetz Gret, Amoeba Dan, Cokamool Kloro, and Ploomweed Zuc (smaller and harder to spot than Ploomweed Dash).&lt;br /&gt;
&lt;br /&gt;
== Other links ==&lt;br /&gt;
[[Occupations/Spoilers#Scrollmaker]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Occupations]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Experience_Catalyzer&amp;diff=53309</id>
		<title>Experience Catalyzer</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Experience_Catalyzer&amp;diff=53309"/>
				<updated>2024-10-25T12:22:23Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad|DE=Erfahrungskatalysatoren|EN=Experience Catalyzer|FR=Catalyseur d'expérience}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[File:Xp cat activated manual.png|48px|left|Manually activated catalyzer Icon]]&lt;br /&gt;
This is a type of special [[consumables]] (also called ''XP catalyzer'' or just ''cats'') that help a free to play or unsubscribed player to double the amount of gained experience. The rate of use is 1 catalyzer for each multiple of 100xp gained; lower amounts of xp will not be multiplied. For example, if a character that earns 1450 experience from an action while a catalyzer is activated, the real amount of experiences gained will be 2850 (2 x 1400 + 50) and it will consume 14 pieces from the stack (14 for each 100 xp).&lt;br /&gt;
&lt;br /&gt;
[[File:Xp cat perma vs manual.png|thumb|alt=Permanent and manually activated catalyzers|Permanent and manually activated catalyzers]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;color: crimson;&amp;quot;&amp;gt;'''Note:''' Subscribed characters have permanent catalyzers, active at all times, and do not need to care about it while the subscription is valid.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Catalyzer types=&lt;br /&gt;
- double XP, only useful for unsubscribed players &lt;br /&gt;
&lt;br /&gt;
- double XP with a purple back ground (same as the regular but cannot be traded/given to another player) &lt;br /&gt;
&lt;br /&gt;
- tripple cats: they can be useful for subscribed players too &lt;br /&gt;
&lt;br /&gt;
=Catalyzer quality=&lt;br /&gt;
There exist various qualities of experience catalyzers you can find in the game. Catalyzers only affect experinces gained with a skill of lower level than the actual catalyzer quality is. This means that a catalyzer of quality 100 will double experiences only for for skills that are at level 99 or lower.&lt;br /&gt;
&lt;br /&gt;
==Known catalyzer qualities==&lt;br /&gt;
[[File:Merchant federal sap cats.png|thumb|alt=Federal merchant offering various catalyzers for sale|Federal merchant offering various catalyzers for sale]]&lt;br /&gt;
* Quality 50, for levels 49 and below&lt;br /&gt;
* Quality 100, for levels 99 and below&lt;br /&gt;
* Quality 150, for levels 149 and below&lt;br /&gt;
* Quality 200, for levels 199 and below&lt;br /&gt;
* Quality 250, for levels 249 and below&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;color: crimson;&amp;quot;&amp;gt;'''Note:''' Limit for free to play and unsubscribed characters is at level 125. Therefore, catalyzers of quality 150, 200 and 250 all do the same thing. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=How to get catalyzers=&lt;br /&gt;
There are several ways how to get experience catalyzers:&lt;br /&gt;
* As reward of some missions, for example [[Sage Missions]]&lt;br /&gt;
* As reward from an NPC boss hunt, for example [[Dante the Teaser]]&lt;br /&gt;
* By trade with various merchants:&lt;br /&gt;
** For [[Nation points]]&lt;br /&gt;
** For [[Player_versus_Player#PvP_points|PvP points]]&lt;br /&gt;
** For [[Elyps]]&lt;br /&gt;
* As reward for playing tokens on the [[Wheel of fortune]]&lt;br /&gt;
* As reward from various [[OOC]] events&lt;br /&gt;
* By exchange with another character, experience catalyzers are tradeable&lt;br /&gt;
&lt;br /&gt;
=Using catalyzers=&lt;br /&gt;
[[File:Xp cat activation.png|thumb|alt=Experience catalyzer activation|Experience catalyzer activation]]&lt;br /&gt;
All subscribed accounts have permanent catalyzers activated by default at all times. Free to play and unsubscribed characters need to activate them manually before they take effect, by right-clicking on a  stack in the inventory. Logging off and on will also turn off catalyzer usage, requiring activation again. When a catalyzer is activated, you see its icon in the Bonus/Malus window on your screen and the number under this icon says how many pieces left until the catalyser is consumed. Permanent catalyzers of a subscribed character are never consumed, so the count will always stay at &amp;quot;x999&amp;quot;.&lt;br /&gt;
* '''To activate''', place your experience catalyzers in your bag, right-click on catalyzer icon and select '''Activate catalyzer'''&lt;br /&gt;
* '''To deactivate'''&lt;br /&gt;
** Right-click catalyzers icon in '''Bonus/Malus''' window on your screen&lt;br /&gt;
** Log out your character&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;color: crimson;&amp;quot;&amp;gt;'''Note:''' Catalyzer takes effect only on experiences gained with skill of level lower than the catalyzer quality.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Portal|Gameplay}} [[Category:Glossary]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Experience_Catalyzer&amp;diff=53308</id>
		<title>Experience Catalyzer</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Experience_Catalyzer&amp;diff=53308"/>
				<updated>2024-10-25T12:21:52Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad|DE=Erfahrungskatalysatoren|EN=Experience Catalyzer|FR=Catalyseur d'expérience}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[File:Xp cat activated manual.png|48px|left|Manually activated catalyzer Icon]]&lt;br /&gt;
This is a type of special [[consumables]] (also called ''XP catalyzer'' or just ''cats'') that help a free to play or unsubscribed player to double the amount of gained experience. The rate of use is 1 catalyzer for each multiple of 100xp gained; lower amounts of xp will not be multiplied. For example, if a character that earns 1450 experience from an action while a catalyzer is activated, the real amount of experiences gained will be 2850 (2 x 1400 + 50) and it will consume 14 pieces from the stack (14 for each 100 xp).&lt;br /&gt;
&lt;br /&gt;
[[File:Xp cat perma vs manual.png|thumb|alt=Permanent and manually activated catalyzers|Permanent and manually activated catalyzers]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;color: crimson;&amp;quot;&amp;gt;'''Note:''' Subscribed characters have permanent catalyzers, active at all times, and do not need to care about it while the subscription is valid.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Catalyzer types=&lt;br /&gt;
- double XP, only useful for unsubscribed players &lt;br /&gt;
&lt;br /&gt;
- double XP with a purple back ground (same as the regular but cannot be traded/given to another player) &lt;br /&gt;
&lt;br /&gt;
- trippel cats: they can be useful for subscribed players too &lt;br /&gt;
&lt;br /&gt;
=Catalyzer quality=&lt;br /&gt;
There exist various qualities of experience catalyzers you can find in the game. Catalyzers only affect experinces gained with a skill of lower level than the actual catalyzer quality is. This means that a catalyzer of quality 100 will double experiences only for for skills that are at level 99 or lower.&lt;br /&gt;
&lt;br /&gt;
==Known catalyzer qualities==&lt;br /&gt;
[[File:Merchant federal sap cats.png|thumb|alt=Federal merchant offering various catalyzers for sale|Federal merchant offering various catalyzers for sale]]&lt;br /&gt;
* Quality 50, for levels 49 and below&lt;br /&gt;
* Quality 100, for levels 99 and below&lt;br /&gt;
* Quality 150, for levels 149 and below&lt;br /&gt;
* Quality 200, for levels 199 and below&lt;br /&gt;
* Quality 250, for levels 249 and below&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;color: crimson;&amp;quot;&amp;gt;'''Note:''' Limit for free to play and unsubscribed characters is at level 125. Therefore, catalyzers of quality 150, 200 and 250 all do the same thing. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=How to get catalyzers=&lt;br /&gt;
There are several ways how to get experience catalyzers:&lt;br /&gt;
* As reward of some missions, for example [[Sage Missions]]&lt;br /&gt;
* As reward from an NPC boss hunt, for example [[Dante the Teaser]]&lt;br /&gt;
* By trade with various merchants:&lt;br /&gt;
** For [[Nation points]]&lt;br /&gt;
** For [[Player_versus_Player#PvP_points|PvP points]]&lt;br /&gt;
** For [[Elyps]]&lt;br /&gt;
* As reward for playing tokens on the [[Wheel of fortune]]&lt;br /&gt;
* As reward from various [[OOC]] events&lt;br /&gt;
* By exchange with another character, experience catalyzers are tradeable&lt;br /&gt;
&lt;br /&gt;
=Using catalyzers=&lt;br /&gt;
[[File:Xp cat activation.png|thumb|alt=Experience catalyzer activation|Experience catalyzer activation]]&lt;br /&gt;
All subscribed accounts have permanent catalyzers activated by default at all times. Free to play and unsubscribed characters need to activate them manually before they take effect, by right-clicking on a  stack in the inventory. Logging off and on will also turn off catalyzer usage, requiring activation again. When a catalyzer is activated, you see its icon in the Bonus/Malus window on your screen and the number under this icon says how many pieces left until the catalyser is consumed. Permanent catalyzers of a subscribed character are never consumed, so the count will always stay at &amp;quot;x999&amp;quot;.&lt;br /&gt;
* '''To activate''', place your experience catalyzers in your bag, right-click on catalyzer icon and select '''Activate catalyzer'''&lt;br /&gt;
* '''To deactivate'''&lt;br /&gt;
** Right-click catalyzers icon in '''Bonus/Malus''' window on your screen&lt;br /&gt;
** Log out your character&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;color: crimson;&amp;quot;&amp;gt;'''Note:''' Catalyzer takes effect only on experiences gained with skill of level lower than the catalyzer quality.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Portal|Gameplay}} [[Category:Glossary]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Daily_missions&amp;diff=53305</id>
		<title>Daily missions</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Daily_missions&amp;diff=53305"/>
				<updated>2024-10-22T14:30:24Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: /* Occupations you agree to donate products */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE=Tägliche Missionen&lt;br /&gt;
|EN=Daily missions&lt;br /&gt;
|ES=Misiones diarias&lt;br /&gt;
|FR=Missions journalières&lt;br /&gt;
|RU=Ежедневные миссии}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Daily missions are a way how to incite player to perform regular missions with additional daily rewards. It is a list of up to 7 various missions created randomly according to your preferences. The list is automatically renewed every 20 hours and, besides a regular reward for each mission (dappers and/or fame), you have the choice of additional rewards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;color: crimson;&amp;quot;&amp;gt;'''Note:''' The Daily missions interface is not available on Silan.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Missions filter=&lt;br /&gt;
[[File:Daily missions preferences.png|500px|right|alt=Daily missions filter preferences|Daily missions filter preferences]]&lt;br /&gt;
The very first step you need to do is to set up some parameters that will be used to build your list of missions. When no filter exists yet (your first use) the filter will be displayed by default. In case you have set your filter before, use the '''Form to change preferences of missions''' button &amp;lt;big&amp;gt;&amp;lt;font style=&amp;quot;color: #003566;&amp;quot;&amp;gt;'''Ⓔ'''&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt; to enter preferences (see [[#Fulfilling_the_list|second screenshot]]). The filter itself is divided into four sections.&lt;br /&gt;
&lt;br /&gt;
==Zone level filter for each mission type==&lt;br /&gt;
There are &amp;lt;big&amp;gt;&amp;lt;font style=&amp;quot;color: #003566;&amp;quot;&amp;gt;'''⓵'''&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt; four drop-down menus to set desired level of missions you want to include. If you want to avoid one type of missions, leave the type set to '''No mission'''. Available mission type are:&lt;br /&gt;
* '''Craft''' for missions that include crafting items for nations or tribes, marked with blue background in NPC mission windows&lt;br /&gt;
* '''Harvest''' for missions that include forage of materials, marked with red background in NPC mission windows&lt;br /&gt;
* '''Fight''' for missions that include hunting animals or killing homins, marked with orange background in NPC mission windows&lt;br /&gt;
* '''Travel''' for missions that include visiting places, looking for animals or package delivery, marked with green background in NPC mission windows&lt;br /&gt;
&amp;lt;font style=&amp;quot;color: crimson;&amp;quot;&amp;gt;'''Note:''' The filter does not check your current levels, in case you select missions that require higher levels than you have, you will not be able to fulfill mission requirements.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fames you don't want to go down==&lt;br /&gt;
In this section &amp;lt;big&amp;gt;&amp;lt;font style=&amp;quot;color: #003566;&amp;quot;&amp;gt;'''⓶'''&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt; you can mark factions and civilizations whose fame you want to keep. The script will avoid selecting from those missions that could lower such fame.&lt;br /&gt;
&lt;br /&gt;
==Fames you don't want to go up==&lt;br /&gt;
This sections &amp;lt;big&amp;gt;&amp;lt;font style=&amp;quot;color: #003566;&amp;quot;&amp;gt;'''⓷'''&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt; is similar to previous but with the opposite effect. Select factions and civilizations you won't to gain fame with. The script will avoid selecting from those missions that could rise such fame.&lt;br /&gt;
&lt;br /&gt;
==[[Occupations]] you agree to donate products==&lt;br /&gt;
This section &amp;lt;big&amp;gt;&amp;lt;font style=&amp;quot;color: #003566;&amp;quot;&amp;gt;'''⓸'''&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt; allows you to include special occupation related missions where you can donate desired type of occupation products to occupation master. It requires you to already have such products because making those is not included. It is not important which grade you will donate, the selection is done when you accept the mission to your Journal.&lt;br /&gt;
&lt;br /&gt;
This tells you how many products you have to hand in to complete a Daily Mission (DMs):&lt;br /&gt;
(bottom of the page): &lt;br /&gt;
&lt;br /&gt;
[[https://en.wiki.ryzom.com/wiki/Occupation_Products| Occupation Products]]&lt;br /&gt;
&lt;br /&gt;
=List creation=&lt;br /&gt;
After you set up your missions filter as you desire, you need to click '''Preview and Save Preferences''' button &amp;lt;big&amp;gt;&amp;lt;font style=&amp;quot;color: #003566;&amp;quot;&amp;gt;'''⓹'''&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;. Before this step the button to create actual list of daily missions will not be available. The reason is that Xia Lang Qui  has to check if there is enough missions to create such list by your parameter. After the check, you can review if sufficient number of missions was found. If it is not possible to build a list of missions, you will have to change some filter options.&lt;br /&gt;
&lt;br /&gt;
There are several conditions that affect the additional mission reward bonus or malus. It is based on mission variety and difficulty. Play with filter combinations to learn more. You can review &amp;lt;big&amp;gt;&amp;lt;font style=&amp;quot;color: #003566;&amp;quot;&amp;gt;'''⓺'''&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt; given bonus or malus that will be applied on additional rewards for completing each mission in top part of the filter.&lt;br /&gt;
&lt;br /&gt;
Once you are happy with the filter and the system is able to build a list, you can click '''Send the form and Close''' button &amp;lt;big&amp;gt;&amp;lt;font style=&amp;quot;color: #003566;&amp;quot;&amp;gt;'''⓻'''&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;. Your list will be created.&lt;br /&gt;
[[File:Daily misions list.png|right|500px|alt=Daily missions list|Daily missions list]]&lt;br /&gt;
&amp;lt;font style=&amp;quot;color: crimson;&amp;quot;&amp;gt;'''Note:''' Every list of Daily missions will last for next 20 real hours and then will be renewed automatically. In case you wish to change parameters for the next day (renewed list) you need to adjust it before the current list expires.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Fulfilling the list=&lt;br /&gt;
Once you have a list of Daily missions created, you can start working on. Click the mission in the list to accept it to your journal. Missions are basically same missions as if you accept it from a NPC, however you do not have to search the mission giver. You can also abandon the mission from your Journal and accept it later. You have 20 hours before a new list will be created. All accepted missions will be marked with different background in the list &amp;lt;big&amp;gt;&amp;lt;font style=&amp;quot;color: #003566;&amp;quot;&amp;gt;'''Ⓐ'''&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Once you are done with a mission, it is marked as completed in your list and you can get your additional reward with applied bonus. All completed missions are marked with a chest icon and green background &amp;lt;big&amp;gt;&amp;lt;font style=&amp;quot;color: #003566;&amp;quot;&amp;gt;'''Ⓑ'''&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;. Click it again to start a special mission in your Journal where you can select desired reward by clicking on appropriate symbol.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;color: crimson;&amp;quot;&amp;gt;'''Note:''' If you accept a Daily mission and you fail it, you will not be able to do it again and it will not be replaced by an alternative. You need to wait before the list is replaced with a new one after the current expires &amp;lt;big&amp;gt;&amp;lt;font style=&amp;quot;color: #003566;&amp;quot;&amp;gt;'''Ⓓ'''&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;.&amp;lt;/font&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==[[Occupation]] related missions==&lt;br /&gt;
[[File:Daily mission reward choices.png|350px|right|alt=Additional Daily mission reward choices|Additional Daily mission reward choices]]&lt;br /&gt;
You can also include [[occupation]] related missions into your list by [[#Occupations_you_agree_to_donate_products|checking appropriate options in your filter]]. These missions are basically donations back to the occupation NPC. When you select such mission, you have to choose type of products you willing to donate and then find the occupation master. He will accept your donation and you can get your reward as for regular missions. This means you need to have promised [[occupation]] products before you can do this mission and this mission does not include making of those products.&lt;br /&gt;
&lt;br /&gt;
==Additional rewards==&lt;br /&gt;
You can select one of four additional rewards for each Daily mission completed &amp;lt;big&amp;gt;&amp;lt;font style=&amp;quot;color: #003566;&amp;quot;&amp;gt;'''Ⓒ'''&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;. Amount of the reward is affected by current list bonus or malus &amp;lt;big&amp;gt;&amp;lt;font style=&amp;quot;color: #003566;&amp;quot;&amp;gt;'''Ⓓ'''&amp;lt;/font&amp;gt;&amp;lt;/big&amp;gt;. Besides the regular mission reward in form of fame and, possibly, dappers (depending on the mission) you have the following choices:&lt;br /&gt;
* 50,000 [[Dapper|dappers]]&lt;br /&gt;
* 15 [[Elyps]]&lt;br /&gt;
* 15 Choice [[Wheel_of_fortune|tokens]]&lt;br /&gt;
* 200 Basic tokens&lt;br /&gt;
* '''And, since [[Patch 00998|July 2024]]''', whoever completes his daily missions first gives [[Guild/Guild Points|Guild Points]] to his guild&amp;lt;ref&amp;gt;These points are needed on the [[Guild/Island|Guild Island]], to build and expand [[Guild/Guild chests|Guild chests]], which increases guild storage capacity, and helps organization (each chest has a different name, volume and rights). &amp;lt;/ref&amp;gt;. With these missions, a guild can acquire a maximum of 210 points per month.&lt;br /&gt;
Click the icon in your journal to gain the reward. After that the corresponding mission in your Journal will be marked as done with &amp;lt;font style=&amp;quot;color: green;&amp;quot;&amp;gt;✔&amp;lt;/font&amp;gt; icon and background color will be removed.&lt;br /&gt;
&lt;br /&gt;
==Broken missions==&lt;br /&gt;
Daily missions became popular between some of homins and it leads to discover of various missions that are partially or completely broken. In case you discover any mission that is not possible to fulfill, please report it into one of [https://app.ryzom.com/app_forum/index.php?page=topic/view/30214/ forum threads] so other players and/or the [[Test Team]] can verify and confirm the problem. Every mission in your journal contains an unique mission ID in its hover details text (see image below) we need to know. In case you are unable to provide the mission ID, please provide the mission NPC giver name and the mission description so it is possible to find it later. Following links lead to each specific thread &amp;lt;ref&amp;gt;Many thanks to [[User:Fyrosfreddy]], HO of [[Guild:Fluffy Bunnies]] D&amp;lt;/ref&amp;gt;:&lt;br /&gt;
* [https://app.ryzom.com/app_forum/index.php?page=topic/view/30219/ Missions in regions with level 0-50] (all ecosystems including Silan)&lt;br /&gt;
* [https://app.ryzom.com/app_forum/index.php?page=topic/view/30218/ Missions in regions with level 50-100] (all ecosystems)&lt;br /&gt;
* [https://app.ryzom.com/app_forum/index.php?page=topic/view/30217/ Missions in regions with level 100-150] (all ecosystems)&lt;br /&gt;
* [https://app.ryzom.com/app_forum/index.php?page=topic/view/30216/ Missions in regions with level 150-200] (all ecosystems)&lt;br /&gt;
* [https://app.ryzom.com/app_forum/index.php?page=topic/view/30196 Missions in Lagoons of Loria, level 250] (lakes ecosystem)&lt;br /&gt;
* [https://app.ryzom.com/app_forum/index.php?page=topic/view/30198/ Missions in Grove of Confusion, level 250] (forest ecosystem)&lt;br /&gt;
* [https://app.ryzom.com/app_forum/index.php?page=topic/view/30197/ Missions in Scorched Corridor, level 250] (desert ecosystem)&lt;br /&gt;
* [https://app.ryzom.com/app_forum/index.php?page=topic/view/30199/ Missions in Void, level 250] (jungle ecosystem)&lt;br /&gt;
* [https://app.ryzom.com/app_forum/index.php?page=topic/view/30200/ Missions in Wastelands / Under Spring, level 250] (Prime Roots ecosystem)&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Daily mis mission id tooltip.png|500px|center|alt=Daily mission unique ID information|Daily mission unique ID information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}{{Last version link}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Portal Gameplay}}&lt;br /&gt;
 [[Category:Game mechanics]] [[Category:Glossary]] [[Category:Missions]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Occupations&amp;diff=53290</id>
		<title>Occupations</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Occupations&amp;diff=53290"/>
				<updated>2024-10-21T12:16:11Z</updated>
		
		<summary type="html">&lt;p&gt;Missylee: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Occupations-icons.JPG|right|thumb|8 occupations.]]&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE = Berufe |DEs= 4&lt;br /&gt;
|EN = Occupations |ENs= 0&lt;br /&gt;
|ES = Ocupaciones&lt;br /&gt;
|FR = Métiers |FRs= 0&lt;br /&gt;
|RU = Занятия |RUs= 1&lt;br /&gt;
|H  = &lt;br /&gt;
|palette= &lt;br /&gt;
|ref= &lt;br /&gt;
|com= &lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
Occupations are a type of job, if you will, you can take. An occupation from what is currently known allows you to create [[Occupation Products|Occupation Products]], which mostly aid in helping regenerate an attribute of the player character. At any given time you can not take on more than three occupations and there is a two day cooldown before you can drop an occupation. In the event that you drop an occupation, the experience you had in that occupation will remain should you ever choose to take that occupation on again.&lt;br /&gt;
&lt;br /&gt;
At the moment there are 8 occupations in game, and it seems 4 of them are much easier and take place in the normal regions of the main continents, starting in the lowest-level one and working their way up, while the other 4 are much harder and involve going into the [[Kitins' Lair]] right from the start.&lt;br /&gt;
*The easy ones are: [[Florist]], [[Toolmaker]], [[Water-Carrier]], and [[Magnetic Cartographer]].&lt;br /&gt;
*The hard ones are: [[Butcher]], [[Medic]], [[Scrollmaker]], and [[Larvester]] - '''all are now in the [[Kitins' Lair]]'''.&lt;br /&gt;
&lt;br /&gt;
Occupations yield certain items which aid regeneration when consumed, among other things. See [[Occupation Products]] for the list of items produced by occupations. The individual page for each occupation also has a description of what they produce.&lt;br /&gt;
&lt;br /&gt;
==Known bugs, issues and workarounds==&lt;br /&gt;
As occupations were just recently introduced, there are still some issues surrounding them. Current known bugs include:&lt;br /&gt;
*'''[[Toolmaker]]:''' The mission descriptions are lacking a number of ''&amp;quot;or&amp;quot;'', so that it seems like you need to do every task in the list while in fact you only need to do either of the tasks.&lt;br /&gt;
*'''[[Scrollmaker]]:''' Mission 1 of grade 1 asks for the same larva that are needed for mission 1 of the [[Larvester]] occupation, while scrollmaker is supposed to ask for different larva.&lt;br /&gt;
*'''[[Medic]]:''' One of the NPCs you're sent to treat may be dead; right-clicking his corpse and selecting the option to treat him still allows you to complete the mission. One of the Ranger NPC's may also be missing after being dead for some time. The bandages mission will then be bugged when the random target is selected, either when taking the mission, or completing a component of the mission, if the target is the missing NPC. The only work around currently is to abandon the mission and retake until you receive a NPC target that is not missing.&lt;br /&gt;
&lt;br /&gt;
==Quick Overview==&lt;br /&gt;
Here's the main summary of the occupations to give you a rough idea of their differences:&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Occupation!! Takes places mostly in !! Main Activities!!Product improves!!Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|[[Water-Carrier]]&lt;br /&gt;
|[[Aeden Aqueous]] &lt;br /&gt;
|Running around&lt;br /&gt;
|Life and sap regeneration&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| Basic&lt;br /&gt;
|-&lt;br /&gt;
|[[Magnetic Cartographer]]&lt;br /&gt;
|[[Witherings]] &lt;br /&gt;
|Running around&lt;br /&gt;
|Life and stamina regeneration&lt;br /&gt;
|-&lt;br /&gt;
|[[Florist]]&lt;br /&gt;
|[[Verdant Heights]] &lt;br /&gt;
|Foraging and running around&lt;br /&gt;
|Sap regeneration&lt;br /&gt;
|-&lt;br /&gt;
|[[Toolmaker]]&lt;br /&gt;
|Anywhere you prefer&lt;br /&gt;
|Hunting, foraging and crafting&lt;br /&gt;
|Stamina regeneration&lt;br /&gt;
|-&lt;br /&gt;
|[[Butcher]]&lt;br /&gt;
|[[Burning Desert]] and [[Kitins' Lair]]&lt;br /&gt;
|Killing stuff&lt;br /&gt;
|Life Regeneration&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| Advanced&lt;br /&gt;
|-&lt;br /&gt;
|[[Medic]]&lt;br /&gt;
|[[Kitins' Lair]]&lt;br /&gt;
|Running Around&lt;br /&gt;
|Life Regeneration&lt;br /&gt;
|-&lt;br /&gt;
|[[Larvester]]&lt;br /&gt;
|[[Kitins' Lair]]&lt;br /&gt;
|Foraging&lt;br /&gt;
|Focus Regeneration&lt;br /&gt;
|-&lt;br /&gt;
|[[Scrollmaker]]&lt;br /&gt;
|[[Kitins' Lair]]&lt;br /&gt;
|Foraging and running around&lt;br /&gt;
|Craft success&lt;br /&gt;
|}&lt;br /&gt;
For more details, see the individual page of each occupation. Also see [[Occupation Products]] and [[Occupations/Spoilers#Recommended Combinations|Recommended Combinations]].&lt;br /&gt;
&lt;br /&gt;
Now, you can using [[Daily missions]] to give products to the Master, and choose the gain (with no fame change):&lt;br /&gt;
* [[Elyps]] &lt;br /&gt;
* [[dappers]]&lt;br /&gt;
* basic or fine [[Token]]s&lt;br /&gt;
&lt;br /&gt;
==Occupation Trainers==&lt;br /&gt;
There is only one trainer for each occupation. Each capital has a trainers (called Masters) for easy occupation (blue dot on map images below). The easy occupation mostly involves missions in the local regions, while the difficult occupation sends you into the [[Kitins' Lair]].&amp;lt;br /&amp;gt;&lt;br /&gt;
A patch moved the master (red dot on old maps below) from towns to the Kitins lair... maps below need to be update. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Town !! Difficulty !! location!! Map&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Fairhaven || [[Water-Carrier]] || Basic || Just outside the main entrance to the city. || rowspan=&amp;quot;2&amp;quot;| [[File:Occupations-FH.JPG| 300px| Occupation trainers are located at the big blue dots.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Larvester]] || Advanced || [[Kitins' Lair]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Pyr || [[Toolmaker]] || Basic || Inside the Great Forge. || rowspan=&amp;quot;2&amp;quot;| [[File:Occupations-pyr.JPG| 300px| Occupation trainers are located at the big blue dots.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Butcher]] || Advanced || [[Kitins' Lair]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| Yrkanis || [[Florist]] || Basic || Located in a building just east of the Karavan altar. ||  rowspan=&amp;quot;2&amp;quot;| [[File:Occupations-Yrk.JPG| 300px| Occupation trainers are located at the big blue dots.]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scrollmaker]] || Advanced || [[Kitins' Lair]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Zora || [[Magnetic Cartographer]]  || Basic || Just west of Daïsha Estate.  || rowspan=&amp;quot;2&amp;quot;| [[File:Occupations-zora.JPG| 300px| Occupation trainers are located at the big blue dots.]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Medic]]''' || Advanced || [[Kitins' Lair]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Getting Started=&lt;br /&gt;
This section will address the basics to get you started in your chosen occupation. As an example, we'll use the [[Water-Carrier]] occupation, but the concepts we'll discuss apply to all occupations. Remember to use this guide sparingly; half the fun is in figuring it out yourself. &lt;br /&gt;
&lt;br /&gt;
First, you need to choose an occupation. Read up a bit about the different occupations here on the wiki or in the ingame guide, which can be found by opening the API-window (shift-W by default) and going to the &amp;quot;Occupations&amp;quot; section. Once you've decided, find the master for your chosen occupation using the maps included on this page.&lt;br /&gt;
&lt;br /&gt;
===Words of Warning===&lt;br /&gt;
Two things to know about occupations before you start:&lt;br /&gt;
* You can only have a maximum of 3 occupations, and there's a 2-day cooldown between taking an occupation and being able to drop it to make space for another.&lt;br /&gt;
*If you advance to the next Grade (explained later) you get more difficult missions, and can no longer do the missions from the previous grade. Make sure you are ready for the more difficult missions before advancing!  You can however do the lower grades with higher grade components.  For example you can do grade 1 with grade 6 components, also the recipe for grade 1 will still be the same regardless of using higher grade components.&lt;br /&gt;
&lt;br /&gt;
==Basic Concepts==&lt;br /&gt;
Now that you know about the common pitfalls, let's look at the basic outlines of how occupations work.&lt;br /&gt;
*'''Components:''' The core of every occupation revolves around gathering two different component items, unique to that occupation. You need several of both component items in order to produce the main products of the occupation. Every occupation has two separate 'gathering' missions, one for each component, that you must perform to acquire those components.&lt;br /&gt;
*'''Practising your occupation:''' This is the process by which you turn the component items into products. (Basically the 'crafting' part of the occupation, but that term is generally avoided to prevent confusion with actual [[crafting]].) Every occupation has a specific mission to do this; the 'crafting' mission of the occupation, so to speak.&lt;br /&gt;
*'''Grades:''' Grades are a measure of how good you are in an occupation. You start at grade 1, and can become better through practising the occupation. If you reach a higher grade, you'll be given more difficult 'gathering' missions, which will reward you with higher grade components, which in turn can make more powerful products.&lt;br /&gt;
*'''Upgrading:''' Every grade has both basic components and upgraded components. The 'gathering' missions will give you the basic components, and upgrading is the process whereby you turn these into upgraded components. This usually takes several basic components for each upgraded component. Practising your occupation with upgraded components instead of basic ones gives better products.&lt;br /&gt;
*'''Special Items:''' Every occupation has it's own special item, and practising an occupation allows you to get that occupation's special item once every 2 days. This doesn't require you to do anything else than ask the master of the occupation for it. The use of the special item depends on the occupation. &lt;br /&gt;
&lt;br /&gt;
==The occupation master==&lt;br /&gt;
[[Image:Occupation-missions1.jpg|thumb|right|The master's missions.]]&lt;br /&gt;
Now you're ready to talk to the occupation master of your choice. This master will offer you four missions, displayed on the image to the right.&lt;br /&gt;
&lt;br /&gt;
The first mission will be the only one that's available when you first talk to the master. This is the one you take to become a practitioner of that occupation. (Water-Carrier in this image.) Once you're already a practitioner of the occupation, you can take the same mission again every 2 days and it'll offer you three options:&lt;br /&gt;
*Receive more of the Special Item of the occupation. What this item is depends on the occupation&lt;br /&gt;
*Drop the occupation to make room to learn another.&lt;br /&gt;
*Never mind. This cancels the mission without doing anything.&lt;br /&gt;
If you pick an option, the mission will then become unavailable again for 2 days (unless you pick the &amp;quot;never mind&amp;quot; option).&lt;br /&gt;
&lt;br /&gt;
The second and the third mission are the main 'gathering' missions for your occupation. These are the missions you have to do to get the two different components to practice your occupation with. Both these missions are an &amp;quot;on-going&amp;quot; mission involving 4 different tasks: Once you take the mission, you will randomly be assigned one of the 4 tasks of that mission. If you complete that task, you'll receive a component, and will again randomly be assigned one of the 4 tasks (which may be the same task again). This will go on while the mission is active, and the mission will only stop if you abandon it. &lt;br /&gt;
&lt;br /&gt;
For Water-Carrier, for example, the 4 tasks for the first gathering mission are 4 different locations to get water from, and the 4 tasks for the second gathering mission are 4 different NPCs to bring water to. For other occupations, the 4 tasks may be completely different, but the gathering missions always involve 4 tasks on continuous random shuffle. Note that you can always abandon the mission and retake it to get a new random task, as many times as you like.&lt;br /&gt;
&lt;br /&gt;
The fourth mission in the menu is for later on in the occupation, so we'll not bother with that for now.&lt;br /&gt;
&lt;br /&gt;
==The occupation workbench==&lt;br /&gt;
[[Image:Occupation-missions2.jpg|thumb|right|The workbench missions.]]&lt;br /&gt;
Somewhere close by the master of the occupation is the workbench for the occupation. It's different for each occupation, but usually easy enough to recognise. You have to be a practitioner of the occupation to use the workbench. It will offer you 8 missions, displayed on the image to the right.&lt;br /&gt;
&lt;br /&gt;
The first two missions are for upgrading the two different components of your occupation. With upgraded components you can create better items. At grade 1, doing the 'gathering' tasks described above will give you basic Q10 components. These can be turned into upgraded Q15 components. To do this, take the mission to upgrade a particular component (the first mission for the first component and the second mission for the second component), and hand 4 of the basic Q10 components over to the workbench.&lt;br /&gt;
&lt;br /&gt;
Beware that upgrading has only a certain chance of success, and if it fails, you will lose 2 of the 4 components you just handed over. If the upgrading succeeds, you will get 2 upgraded components out of 4 basic components. Upgraded components will be further discussed in the advanced section.&lt;br /&gt;
&lt;br /&gt;
====The actual creating of items====&lt;br /&gt;
The next six missions in the menu are for actually practising your occupation and thus creating items. At first only the first one will be available. The other 5 will open up as you reach higher grades in the occupation. To start creating items in the occupation, take that first 'crafting' mission (the third mission in the list). Once you take it, a 5 minute time starts. All the following actions have to be done within those 5 minutes or the mission will fail. &lt;br /&gt;
&lt;br /&gt;
First, the mission will ask you if you want to use basic or upgraded components. We'll assume for now you'll choose basic components; upgraded components will be discussed later on. You'll then be asked to hand over 4 of each of the two basic components of your occupation. If you do not have these in your inventory, the mission will be cancelled.&lt;br /&gt;
&lt;br /&gt;
====Recipes====&lt;br /&gt;
Once you've handed over the necessary components, you'll be asked to choose a &amp;quot;recipe&amp;quot;. This recipe basically comes down to making 5 choices in a row, each between 7 options. The combination of options you choose will affect the &amp;quot;yield&amp;quot; of the creation. The yield ranges between 30% and 100% and a higher yield means you will create more items. For example, a yield of 40% may give you 6 items while a yield of 60% will give you 9 items. The items created will be the same, the yield only determines how many of them you receive.&lt;br /&gt;
&lt;br /&gt;
There is no way to know which combination will give a good result, except asking someone else who's done the same occupation. You can't experiment until you find a good combination either. You only see how good the combination you've chosen is when the creating is already done, and then there's no changing it anymore. So just pick options randomly and see what you get. Don't worry if you get a bad combination the first time, this is just to see how it works. And you'll always get at least a few items even with the worst possible combinations.&lt;br /&gt;
&lt;br /&gt;
====Gaining experience====&lt;br /&gt;
Once you're done choosing a recipe, you will be told how many items you created. You'll then be asked whether you want to keep the items, or to hand them in for experience. You will only receive experience in your occupation if you hand items in, but handing them in means you won't actually receive any items to use. So choose carefully if you'd like to receive items now or gather experience to create better items later. If you choose to hand them, you'll receive 1 point of experience for each item you had created. Making this choice is the final step of the mission; once you choose the mission will be completed.&lt;br /&gt;
&lt;br /&gt;
====Final notes====&lt;br /&gt;
Lastly, the 'crafting' mission can only be taken once every 20 hours. Once you've completed it, you will receive either your items or your experience, and a 20 hour cooldown will be started before you can take the mission again.&lt;br /&gt;
&lt;br /&gt;
If the 5 minute timer ends before you complete the mission, the mission will fail. The 20 hour cooldown will also be started, and if you had already turned in components, those will be lost.&lt;br /&gt;
&lt;br /&gt;
=Advanced Concepts=&lt;br /&gt;
&lt;br /&gt;
==The Recipe Book==&lt;br /&gt;
The first time you're asked for a recipe, you just randomly pick a series of options and hope for the best. If you continue practising your occupation however, you'll want to start trying different combinations and looking for the best recipes. To help you with this, you have an automatic recipe book. Every recipe you try and see the result for is automatically added into this recipe book.&lt;br /&gt;
&lt;br /&gt;
Your recipe book is accessed by opening the ingame web-application window (mapped to shift-W by default) and going to the &amp;quot;Occupations&amp;quot; section. This section contains your &amp;quot;Saved Recipes&amp;quot; for each occupation. Selecting an occupation will by default only show you the best recipe you've so far found for that occupation, but you can click &amp;quot;Display all recipes&amp;quot; to show you all recipes you've found for it.&lt;br /&gt;
&lt;br /&gt;
Note that the recipe book will show you the combinations you've chosen and the resulting yield in %, but not the number of items this yield produces. A higher yield is always better for the number of items, though.&lt;br /&gt;
&lt;br /&gt;
All your recipe book does for you is show you all combinations you've already tried. When you're still trying new recipes, it does not automatically stop you from accidentally trying a recipe you've already tried again. Nor can it automatically enter in the best recipe you've found when you've decided to only use that anymore. You still have to look in your recipe book yourself and enter in the combination manually whenever you practice your occupation.&lt;br /&gt;
&lt;br /&gt;
The recipe book is tied to your character, not your account. Thus it will only show the recipes you've used on your current character. Recipes used by another character on the same account will show up in that character's recipe book.&lt;br /&gt;
&lt;br /&gt;
==Special Items==&lt;br /&gt;
As said earlier, each occupation has it's own special item that you may receive every 2 days if you have the occupation. &lt;br /&gt;
&lt;br /&gt;
For the 4 harder occupations ([[Butcher]], [[Medic]], [[Scrollmaker]], and [[Larvester]]), this special item is a teleporter pact to [[Almati Wood]]. For the 4 easier occupations, this item is something that helps with occupations itself.&lt;br /&gt;
&lt;br /&gt;
Three of these items help with upgrading components.&lt;br /&gt;
*Florist gives you Lucky Flowers. You can chose to use up a lucky flower when you start an upgrade action to increase your chances of succeeding in the upgrading. &lt;br /&gt;
*Magnetic Cartographer gives you Amber of Protection. You can chose to use up an amber of protection when you fail an upgrade action to prevent the loss of 2 basic components.&lt;br /&gt;
*Water-Carrier gives you Stimulating Water. You can chose to use up a stimulating water when you succeed an upgrade action to get 4 upgraded components instead of 2.&lt;br /&gt;
&lt;br /&gt;
The fourth items helps with actually practising your occupation: The Improved Tool, from the [[Toolmaker]] occupation. You can chose to use up an improved tool when you start practising your occupation with basic components to give you +10% yield on that item creation. This only works if you practise with basic components, the improved tool cannot be used to improve the yield if upgraded components are used.&lt;br /&gt;
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==Practising with upgraded components==&lt;br /&gt;
When you start a mission to practise your occupation, you'll first be asked if you want to use basic or upgraded components. We've already discussed using basic components. Using upgraded components is largely the same, but has a few important differences.&lt;br /&gt;
&lt;br /&gt;
If you choose to practise your occupation with upgraded components, you'll be asked to hand over 4 of each of the two upgraded components of your occupation. Again if you do not have these in your inventory, the mission will be cancelled. The rest of the process will go exactly the same as with basic components, and the recipes will give the same yield as they would've with basic components. It's the end-result that is different: With upgraded practising, the same yield in % gives you a higher number of actual items created. &lt;br /&gt;
&lt;br /&gt;
Another important difference with upgraded components is that once the recipe is completed, you'll get the options to either hand the created items in for experience, or to hand ''half'' of them in for experience and keep the other half. There is no option to keep all of them. (And with basic practising, there is no option to turn in half.) You will still only receive 1 point of experience for each item handed in. &lt;br /&gt;
&lt;br /&gt;
If you choose the second option though, the items you'll receive will be one grade higher than the items created with basic components. So, the items created with upgraded components at grade 1 will be the same as the items created with basic components at grade 2, and so on.&lt;br /&gt;
&lt;br /&gt;
==Advancing in grades==&lt;br /&gt;
There are 6 grades to every occupation. Everybody starts out at grade 1, but by practising your occupation and handing in the created items for experience, you can eventually reach the higher grades. Being a higher grade means you will be assigned more difficult gathering tasks, but you'll also be able to create more powerful regenerative items.&lt;br /&gt;
&lt;br /&gt;
Beware that once you advantage to the next grade, your gathering missions will automatically be upgraded to reflect your higher grade. There is '''no''' way to still do the easier gathering missions of the lower grade, or to go back to being a lower grade. If your gathering missions involve turning in items, any items you haven't turned in yet could also become useless if you advance to the next grade. So make sure you are ready for the more difficult gathering missions of the next grade before you advance!&lt;br /&gt;
&lt;br /&gt;
To advance to the next grade, you first need to fill up your experience bar. For the first grade, this requires 30 experience. As soon as you reach the 30 experience points, you can advance to grade 2, but there is a catch: The practise mission that brings you to 30 experience must be completed with a yield of at least 60% (exactly 60% is enough). The +10% from an improved tool does not count in this. &lt;br /&gt;
&lt;br /&gt;
If the yield of the items handed in was less than 60%, you'll be stuck at 30 experience and any more products you hand in will be wasted, until you hand in products created with a yield of at least 60%. Once a yield of 60% pushes you over the 30 experience, you'll be told to talk to your occupation master, who will advance you to the grade.&lt;br /&gt;
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===Being grade 2===&lt;br /&gt;
A number of things change when you advance to the next grade. For one, the next grade mission to practise your occupation will become available. This mission requires higher grade components to complete, but will give higher grade, more powerful products.&lt;br /&gt;
&lt;br /&gt;
The creation mission of your previous grade will also still be available to you. If you have any lower grade components left, you can still use them on this mission. Once you run out, you can also use the higher grade components on this mission. You cannot hand these lower grade products in for experience anymore though. If you are grade 2, only the grade 2 creation mission can gain you experience when you turn the products in.&lt;br /&gt;
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You cannot obtain more of the lower level components anymore though, save through trade. As soon as you advance to the next grade, your gathering missions will alter to reflect the higher grade. You'll be given more difficult tasks that will reward you with the higher grade components. There is no way to do the easier tasks for lower level components anymore.&lt;br /&gt;
&lt;br /&gt;
Also, the recipes you've learned for grade 1 don't apply anymore to grade 2 item creation. Every grade has it's own different good and bad combinations, so you'll have to start over in discovering recipes. The grade 2 recipes you try will be stored in your recipe book separate from the grade 1 recipes. You can ofcourse still use your grade 1 recipes for the grade 1 crafting mission, when you still want to do that one.&lt;br /&gt;
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==Master's Instruments==&lt;br /&gt;
[[Image:Occupations-bonusitem.jpg|right|Master's Instruments.]]&lt;br /&gt;
Master's Instruments are a special occupation item that is sometimes handed out as event rewards. These items can be handed in to an occupation master to receive a direct boost to your experience in that occupation. Master's Instruments have to be handed in 3 at a time, and seem to give you 1 point of experience per item handed in (so 3 in total per hand-in).&lt;br /&gt;
&lt;br /&gt;
You hand in Master's Instruments by talking to your occupation master and taking the fourth mission offered to you, the one called &amp;quot;Use you Master's Instruments&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Further information=&lt;br /&gt;
'''Wiki:'''&lt;br /&gt;
*[[Occupation Products | List of items provided by occupations.]]&lt;br /&gt;
*[[Occupations/Spoilers | Spoilers on occupations, like recipes.]]&lt;br /&gt;
* spoiler on the forum [https://app.ryzom.com/app_forum/index.php?page=topic/view/29467/193661#193661 TURNING A PROFIT FROM GRADE 1 WATER-CARRIER IN ONLY 758 EASY STEPS!]&lt;br /&gt;
* all images are under [[:atys:Category:Occupations]].&lt;br /&gt;
'''External:'''&lt;br /&gt;
*[http://adcguild.info/index.php?option=com_content&amp;amp;view=article&amp;amp;id=65:a-beginners-guide-to-occupations&amp;amp;catid=35:info&amp;amp;Itemid=63 A beginner's guide to occupations, including free 60% recipes.]&lt;br /&gt;
*[http://adcguild.info/index.php?option=com_content&amp;amp;view=article&amp;amp;id=67:the-finer-art-of-occupation-recipes&amp;amp;catid=35:info&amp;amp;Itemid=63 An advanced guide to finding occupation recipes.]&lt;br /&gt;
&lt;br /&gt;
{{featured article}}&lt;br /&gt;
{{Portal|Gameplay}}&lt;br /&gt;
[[Category:Occupations]]&lt;/div&gt;</summary>
		<author><name>Missylee</name></author>	</entry>

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