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		<id>https://en.wiki.ryzom.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mjollren</id>
		<title>EncyclopAtys - User contributions [en]</title>
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		<updated>2026-04-13T20:15:50Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Special_command&amp;diff=50250</id>
		<title>Special command</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Special_command&amp;diff=50250"/>
				<updated>2022-05-09T19:02:49Z</updated>
		
		<summary type="html">&lt;p&gt;Mjollren: Added /playedTime&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE = Chatbefehle |DEs= 3&lt;br /&gt;
|EN = Special command |ENs= 0&lt;br /&gt;
|ES = Comandos especiales |ESs= 3&lt;br /&gt;
|FR = Commandes spéciales |FRs= 0&lt;br /&gt;
|RU = Специальные команды |RUs= 0&lt;br /&gt;
|H  = &lt;br /&gt;
|palette= &lt;br /&gt;
|ref= &lt;br /&gt;
|com= &lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
See [[Chat]] and [[Chat/RC FAQ|RC FAQ]] about the external Ryzom Rocket Chat.&lt;br /&gt;
==Emotes==&lt;br /&gt;
&lt;br /&gt;
See the [[Emote]] page.&lt;br /&gt;
&lt;br /&gt;
==Player information==&lt;br /&gt;
*'''/time''' ''Displays your current local time and UTC time in the Around chat.''&lt;br /&gt;
*'''/version''' ''Displays your Ryzom client version.''&lt;br /&gt;
*'''/where''' ''Displays your current location as a floating message at the top of the screen as well as in System Info.''&lt;br /&gt;
*&amp;quot;/playedTime&amp;quot; &amp;quot;Displays the number of days for which you've played, in the Around chat.&amp;quot;&lt;br /&gt;
*'''/who''' ''Displays the names of all the players in a region, sorted by account age. List is displayed in System Info.''&lt;br /&gt;
*'''/who gm''' ''Displays all the CSR and GM presently online. Note that CSR and GM have a special flag they can activate to hide their online presence, even from this command. List is displayed in System Info.''&lt;br /&gt;
&lt;br /&gt;
== Online Status ==&lt;br /&gt;
This Function is to set the Output in your Friends or Guildmember Chat if you are come ON- /Offline.&lt;br /&gt;
*'''/a showOnline 1''' Only Friends and Guildmembers can see that you are come ON- /Offline.&lt;br /&gt;
*'''/a showOnline 2''' Just Guildmembers can see that you come ON- /Offline.&lt;br /&gt;
*'''/a showOnline 0''' Everyone can see it. (Default)&lt;br /&gt;
&lt;br /&gt;
==Guild Commands==&lt;br /&gt;
*'''/guildinvite &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;''' : Invites a player to your guild. ''Can only be used by officers, high officers and the guild leader''&lt;br /&gt;
*'''/guildmotd &amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;message&amp;gt;&amp;lt;/font&amp;gt;''' : Updates the guild message of the day. ''Can only be used by officers, high officers and the guild leader.''&amp;lt;br/&amp;gt;Example : &amp;lt;code&amp;gt;/guildmotd Today,  Bolobi hunt !&amp;lt;/code&amp;gt;: displays at connection time, in the guld channel, the message ''&amp;quot;Today, Bolobi hunt !&amp;quot;''&lt;br /&gt;
*'''/guildmotd ?''' : Displays the guild's message of the day.&lt;br /&gt;
&lt;br /&gt;
==League Commands==&lt;br /&gt;
*'''/league &amp;lt;leaguename&amp;gt;''' ''Creates a league with the given name and brings your team into the league. Can only be used by team leader.''&lt;br /&gt;
*'''/leagueinvite &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;''' ''Invites a player's team into your league. Invitation will go to the player's team's leader''&lt;br /&gt;
*'''/leaguequit''' ''Quits your league, quits your team from the league if you are team leader. &lt;br /&gt;
*'''/leaguekick &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;''' ''Kick a person or team (if the person is team leader) out of your league''&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*'''/afk &amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;autoresponse&amp;gt;&amp;lt;/font&amp;gt;''' ''Activates the afk tag so that other players can see you are away from your terminal. The message is optional and is displayed when a player sends you a tell. This is just a visual indicator, and will not protect you from attacks by flora, fauna or other players.''&lt;br /&gt;
*'''/assist''' or '''/as''' ''Targets the target of the targeted entity.''&lt;br /&gt;
*'''/self''' ''Target yourself.''&lt;br /&gt;
*'''/brutalQuit''' ''Instantaneously quits the game client.''&lt;br /&gt;
*'''/chatLog''' ''Creates a chatlog in the save folder located in Ryzom's main directory.''&lt;br /&gt;
*'''/follow''' ''Follows the targeted entity.''&lt;br /&gt;
*'''/ignore &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;''' ''Adds a player to your ignore list''&lt;br /&gt;
*'''/invite &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;''' ''Invites a player to your team. Can only be used by the team leader or by someone who is not teamed.''&lt;br /&gt;
*'''/mount''' ''Mounts your mektoub mount. You must be near your mount and it must be outside of the stable.''&lt;br /&gt;
*'''/random &amp;lt;font color=&amp;quot;#00C000&amp;quot;&amp;gt;&amp;lt;lowest_number&amp;gt; &amp;lt;highest_number&amp;gt;&amp;lt;/font&amp;gt;''' ''Draws a random number between the first and last provided. If only one number is provided, the other limit is set to 1. The result is displayed in the Around chat and visible to everyone else nearby. Limits for this draw: [-32767, 32767]''&lt;br /&gt;
*'''/sleep &amp;lt;font color=&amp;quot;#00C000&amp;quot;&amp;gt;&amp;lt;number&amp;gt;&amp;lt;/font&amp;gt;''' ''Puts the game client to sleep for the specified amount of seconds. You cannot do anything in this time.''&lt;br /&gt;
*'''/tar &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/font&amp;gt;''' ''Finds the nearest entity whose name contains the given string. Use single or double quotes for exact matching (e.g. NPC with two names). If no quotes are used, /tar will look for all words in the string, and match any! See more info in the forums: [https://app.ryzom.com/app_forum/index.php?page=topic/view/29692/1&amp;amp;post195145=en#1 Patch 3.5.0 - 2019-05-18]''&lt;br /&gt;
*'''/lmtar &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/font&amp;gt;''' '' Add target closest landmark &lt;br /&gt;
*'''/target &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/font&amp;gt;''' ''Same as /tar''&lt;br /&gt;
*'''/tarq &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/font&amp;gt;''' ''Same as /tar, but it doesn't show the &amp;quot;entity not found&amp;quot; message in the sysinfo window''&lt;br /&gt;
*'''/target_quiet &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/font&amp;gt;''' ''Same as /tarq''&lt;br /&gt;
*'''/unmount''' ''Dismounts your mektoub mount.''&lt;br /&gt;
*'''/chat''' ''Keeps focus on chat, [Enter] doesn't quit chat''&lt;br /&gt;
*'''/go''' ''Opens the WebIG'' (= '''SHIFT+W''')&lt;br /&gt;
* [[File:BarreWebapp.png|thumb|right|Webapps main: Achievements, ... Support]]'''/appzone hide''' Hide the [[Webapps main|webapps]] toolbar&lt;br /&gt;
&lt;br /&gt;
=== Some new commands ===&lt;br /&gt;
* [[Patch 00813|March 2020]]: New '''&amp;lt;nowiki&amp;gt;/showHideUserLandMark&amp;lt;/nowiki&amp;gt;''' command to hide markers on map (more on the FAQ Map [[Use the map]]).&lt;br /&gt;
&lt;br /&gt;
==Copy/Paste==&lt;br /&gt;
*  right click on an older message copy it, then just paste (by CTRL+V).&lt;br /&gt;
&lt;br /&gt;
===Around===&lt;br /&gt;
[[File:FR 2019-10-05 22-58-42 Avendale dialog.png|320px|right|A flag to show Deepl translated (here, from English to French)]]Messages sent normally in the around channel have a 25m range.&lt;br /&gt;
*'''/s'''&lt;br /&gt;
*'''/say'''&lt;br /&gt;
&lt;br /&gt;
These commands will make your messages have a 50m range and will appear red (by default) for you.&lt;br /&gt;
*'''/sh''' &lt;br /&gt;
*'''/shout'''&lt;br /&gt;
*'''/y'''&lt;br /&gt;
*'''/yell'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em; padding:1em 2em;border: thin inset #{{ColorAtys|type=dark|group=HRP}};background:#{{ColorAtys|type=light|group=HRP}};color:#{{ColorAtys|type=fg|group=HRP}};&amp;quot;&amp;gt;&lt;br /&gt;
With [[Patch 2019|JA 2603 patch]] (in 2019/08), '''all text in Around is translated''' using [https://www.deepl.com/translator Deepl].&lt;br /&gt;
&lt;br /&gt;
The image above is an example, a flag indicates that Deepl has translated (here from English to French) - excerpt from the album [[:atys:Category:Kami blast|Kami blast]].&lt;br /&gt;
&lt;br /&gt;
* The sentences in surroundings channel prefixed by '''&amp;quot;&amp;lt;code&amp;gt;&amp;gt;&amp;lt;/code&amp;gt;&amp;quot;''' won't be translated.&lt;br /&gt;
* To disable translation :&lt;br /&gt;
*:/a setDontTranslateLangs separated by pipe character &lt;br /&gt;
*:Example: /a setDontTranslateLangs us|fr&lt;br /&gt;
More info on the forum: https://app.ryzom.com/app_forum/index.php?page=topic/view/30307/7&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guild===&lt;br /&gt;
With these commands a message is sent to the guild channel, visible to all who are in the same guild as you.&lt;br /&gt;
*'''/g'''&lt;br /&gt;
*'''/gu'''&lt;br /&gt;
*'''/guild'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Region===&lt;br /&gt;
These commands send a message visible to all who are in the same region as you at the time.&lt;br /&gt;
*'''/r'''&lt;br /&gt;
*'''/re'''&lt;br /&gt;
*'''/region'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Team/Party===&lt;br /&gt;
With these commands a message is sent to the Team channel and is visible to those currently in your party.&lt;br /&gt;
*'''/p'''&lt;br /&gt;
*'''/party'''&lt;br /&gt;
*'''/te'''&lt;br /&gt;
*'''/team'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Universe channel===&lt;br /&gt;
These send a message to the universe channel, which is visible to everyone online at that moment.&lt;br /&gt;
*'''/u'''&lt;br /&gt;
*'''/universe'''&lt;br /&gt;
&lt;br /&gt;
Missing English (or German...) uni ? '''/a connectLangChannel en'''&lt;br /&gt;
&lt;br /&gt;
===Dynamic Channels===&lt;br /&gt;
A player can have up to 5 dynamic channels: One faction channel, one racial channel, two custom channels and possibly an event channel too.&lt;br /&gt;
&lt;br /&gt;
However, it's also possible to have no dynamic channels at all. And usually players are prohibited from talking in event channels. So depending on which dynamic channels you have, these commands might not work.&lt;br /&gt;
*'''/0''' ''Talk in the player's 1st dynamic chat channel. The first dynamic channel is usually the faction channel.''&lt;br /&gt;
*'''/1''' ''Talk in the player's 2nd dynamic chat channel. The second dynamic channel is usually the racial channel.'' &lt;br /&gt;
*'''/2''' ''Talk in the player's 3rd dynamic chat channel. Could be a custom channel or an event channel.'' &lt;br /&gt;
*'''/3''' ''Talk in the player's 4th dynamic chat channel. Could be a custom channel or an event channel.'' &lt;br /&gt;
*'''/4''' ''Talk in the player's 5th dynamic chat channel. You'll never have this many dynamic channels unless there's an event channel active.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Custom channels===&lt;br /&gt;
You can create your own channels as well, or join those created by others. A player can be connected to at most 2 custom channels at a time.&lt;br /&gt;
*'''/channel &amp;lt;channelname&amp;gt;''' ''Join the channel with the given name, or create it if doesn't exist already.''&lt;br /&gt;
*'''/channel &amp;lt;channelname&amp;gt; &amp;lt;password&amp;gt;''' ''Join or create a channel with password protection.''&lt;br /&gt;
*'''/channel &amp;lt;channelname&amp;gt; *''' ''Leave the channel with the given name.''&lt;br /&gt;
*'''/0, /1, /2, /3 &amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;message&amp;gt;&amp;lt;/font&amp;gt;''': to speak in custom channels.&lt;br /&gt;
&lt;br /&gt;
[[Chat/RC FAQ|RC FAQ]] can have custom channels too (as much more features - [[RC]] is for Ryzom Rocket Chat, the external chat).&lt;br /&gt;
&lt;br /&gt;
===Private messages===&lt;br /&gt;
*'''/t &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;message&amp;gt;&amp;lt;/font&amp;gt;''' ''Send a whisper to a player''&lt;br /&gt;
*'''/tell &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;message&amp;gt;&amp;lt;/font&amp;gt;''' ''Send a whisper to a player''&lt;br /&gt;
*'''/tell &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;(&amp;lt;font color=&amp;quot;#9933CC&amp;quot;&amp;gt;&amp;lt;server&amp;gt;&amp;lt;/font&amp;gt;) &amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;message&amp;gt;&amp;lt;/font&amp;gt;''' ''Send a whisper to a player on another server.''&lt;br /&gt;
&lt;br /&gt;
==Outfit Commands==&lt;br /&gt;
*'''/createGroup &amp;lt;font color=&amp;quot;#FF00FD&amp;quot;&amp;gt;&amp;lt;OutfitGroupName&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;true&amp;gt;&amp;lt;/font&amp;gt;''' ''creates a group of items, an outfit from the items the character currently wears, when &amp;quot;true&amp;quot; optional parameter  is specified, empty slots  are unequipped&amp;quot;&lt;br /&gt;
*'''/moveGroup &amp;lt;font color=&amp;quot;#FF00FD&amp;quot;&amp;gt;&amp;lt;OutfitGroupName&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;pet_animal1&amp;gt; or &amp;lt;player_room&amp;gt;&amp;lt;/font&amp;gt;''' ''moves the outfit to pet_animal1 or player_room'' &lt;br /&gt;
*'''/equipGroup &amp;lt;font color=&amp;quot;#FF00FD&amp;quot;&amp;gt;&amp;lt;OutfitGroupName&amp;gt;&amp;lt;/font&amp;gt;''' ''equips the item group''&lt;br /&gt;
*'''/deleteGroup &amp;lt;font color=&amp;quot;#FF00FD&amp;quot;&amp;gt;&amp;lt;OutfitGroupName&amp;gt;&amp;lt;/font&amp;gt;''' ''deletes the item group''&lt;br /&gt;
*'''/naked''' ''to remove all equipments''&lt;br /&gt;
*'''/listGroup'''  ''Lists all currently saved goups ''&lt;br /&gt;
'''&lt;br /&gt;
NOTES''':&lt;br /&gt;
* /equipGroup can be used from a [[Macros|MACRO]] &lt;br /&gt;
* /moveGroup can be used from a [[Macros|MACRO]], or by a right click on the item in inventory.&lt;br /&gt;
[https://app.ryzom.com/app_forum/index.php?page=topic/view/26843/1 For further reading on groups].&lt;br /&gt;
&amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other commands==&lt;br /&gt;
*'''/setuiscale &amp;lt;font color=&amp;quot;#00C000&amp;quot;&amp;gt;&amp;lt;ScaleFactor&amp;gt;&amp;lt;/font&amp;gt;''' ''Set user interface scale factor from 0.8 to 2.0''&lt;br /&gt;
&lt;br /&gt;
==Developer and GM Commands==&lt;br /&gt;
Developers, GMs, [[CSR]] and the events team have special commands that they can use for debugging, support, and for hosting live events. You can read external [https://raw.githubusercontent.com/osgcc/ryzom/master/ryzom/server/data_shard/client_commands_privileges.txt list of required privileges for client commands] or [https://ryzomcore.atlassian.net/wiki/spaces/RC/pages/19365937/Shard+Commands Shard commands] list&lt;br /&gt;
&lt;br /&gt;
==Obsolete Commands==&lt;br /&gt;
*'''/supportChat''' ''Opens the support channel tab.''&lt;br /&gt;
*'''/a summonPet &amp;lt;font color=&amp;quot;#00C000&amp;quot;&amp;gt;&amp;lt;number&amp;gt;&amp;lt;/font&amp;gt;''' ''Summons one of your pets to your current location. See [[Game updates/20041208|Patch 27]].''&lt;br /&gt;
*'''/ah show inv_guild''' ''Shows guild inventory. Works outside guild hall. Can get or put dappers, but cannot take out or put in items.''&lt;br /&gt;
*'''/ah show_hide inv_guild to toggle''' ''Hides guild inventory.''&lt;br /&gt;
*'''/ah show inv_room''' ''Shows the inventory of your apartment. Works outside apartment. Cannot take out or put in items.&lt;br /&gt;
*'''/ah show_hide inv_room to toggle''' ''Hides the inventory of your apartment.''&lt;br /&gt;
*'''/flush''' ''Manually saves your character.''&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Emote]]&lt;br /&gt;
* translation links: [[DeepL]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Portal|Gameplay}}&lt;br /&gt;
[[Category:Commands]][[Category:Starting Out]][[Category:Glossary|Commands]]&lt;br /&gt;
[[de:Chatbefehle]] [[en:Special command]] [[es:Comandos especiales]] [[fr:Commandes spéciales]] [[ru:Специальные команды]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mjollren</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Crafting&amp;diff=43666</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Crafting&amp;diff=43666"/>
				<updated>2021-04-07T23:12:09Z</updated>
		
		<summary type="html">&lt;p&gt;Mjollren: Reworded and added some info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To the [[User Manual|user manual]]. {{Trad|EN=Crafting|FR=Tutoriel de craft}} {{TOCright}}&lt;br /&gt;
&lt;br /&gt;
In Ryzom, crafting is a fascinatingly complex system, with many little oddities and facets of interest for those willing to be constantly baffled in the name of science. Player-crafted equipment is, without doubt, the best equipment available ingame - equipment sold on the vendors by NPCs, and even Bandit Lord loot equipment, pale in comparison. As such, crafting is central to Ryzom; no warrior or mage can get by without a good player crafted weapon or set of amps; and materials used in crafting are the main currency of the Ryzom economy. Large guild battles are fought in the most perilous corners of Atys, for the privilege of having first pickings of the most valuable crafting materials.&lt;br /&gt;
&lt;br /&gt;
Crafting in Ryzom is very different from crafting in most other games, so for many new players it entails a steep learning curve; there is much, much more to crafting than having the levels to craft high quality gear. Someone who has maxed their crafting tree can easily still be a bad crafter. However, the rewards are well worth the effort.&lt;br /&gt;
&lt;br /&gt;
It is recommended that, in addition to reading this guide, new players do the tutorial missions from Sterga Hamla on Silan; as these provide an excellent hands-on crash course regarding the basics of crafting.&lt;br /&gt;
&lt;br /&gt;
=Getting Started=&lt;br /&gt;
As crafting in Ryzom is so complex, the first section of this article addresses only the very basics. Once you've got a good grasp on these, you might want to read the [[Crafting#Advanced Crafting|Advanced Crafting]] section below - but do remember to use this guide sparingly; half the fun is in figuring it out yourself.&lt;br /&gt;
&lt;br /&gt;
So, what do you need to get started with crafting in Ryzom?&lt;br /&gt;
&lt;br /&gt;
==Stanzas and Plans==&lt;br /&gt;
Before you can craft anything, you need both a stanza for the item category you want, and a plan for the particular kind of item you wish to craft. Both of these can be bought from a Crafter Trainer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Crafttrain.jpg|thumb|Some types of Crafting Stanza]]There are four main skill trees (and item categories), each of which is accompanied by a stanza set:&lt;br /&gt;
* '''Armour crafting''' - including shield crafting at level 51+.&lt;br /&gt;
* '''Melee Weapon crafting''' - believe it or not, this includes magic amplifiers.&lt;br /&gt;
* '''Jewel crafting'''&lt;br /&gt;
* '''Range crafting''' - this is for crafting guns and ammo, and is not available on Silan.&lt;br /&gt;
&lt;br /&gt;
In addition, there is one less obvious crafting type:&lt;br /&gt;
* '''Tool crafting''' - '''You cannot craft regular tools with tool crafting.''' Tool crafting is used to make special tools out of outpost materials, as explained in [[Crafting#Special Tools &amp;amp; Boosted Crafting|Special Tools &amp;amp; Boosted Crafting]]. It is recommended that you don't buy this stanza until you actually possess some outpost materials to use in these crafting plans - before that, it is a waste of skill points.&lt;br /&gt;
&lt;br /&gt;
Leveling up unlocks new stanzas for higher-quality items. For each crafting category, with the exception of tool crafting, there are 25 stanzas. „Armour crafting 1” will allow you to craft armour of quality 10, whereas „Armour crafting 25” will allow you to craft armour of quality 250. The highest quality stanza you can buy is your level in that crafting branch + 10; so if you have a jewel crafting skill of lvl 60, then you can buy a quality 70 jewel crafting stanza, i.e. „Jewel crafting 7”. When you start out in Atys, you only have the stanza to craft armors of level 10.&lt;br /&gt;
&lt;br /&gt;
Buying the stanza for a crafting branch is just the start, however. You are given only one plan by default, and you must purchase the others at some later point. For example, a crafter buying the „Weapon Crafting 1” stanza will receive the plan for daggers, but if they later want to craft 2-handed swords, they must buy the appropriate plan for those. The plans are a one-time purchase &amp;amp;mdash; i.e. if you continue leveling weaponry, when you buy „Weapon Crafting 2”, you will still have the dagger and 2-handed sword plan you already purchased. Plans, just like stanzas, are bought at the Crafter Trainer.&lt;br /&gt;
&lt;br /&gt;
The crafting plan, in RP terms, tells you two things - what crafting part materials you need, and how many of them you need. You can access all your plans for a particular crafting type through the crafting window (the one that opens when you use your crafting action).&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
The next thing you'll need for crafting is a crafting tool. These can be bought from a Tool Merchant; there is one in every city, and one in the Ranger Camp on Silan. Tool prices start cheap (1000 dappers), and the price goes up with their quality; and while they do wear out and eventually break, it takes quite a while for that to happen. Make sure you buy the correct tool for what you're crafting - it's pretty intuitive, really, as they're called imaginative names such as &amp;quot;Jewel Crafting Tool&amp;quot; and &amp;quot;Melee Weapon Crafting Tool&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Tools come in a quality increment of 50, and they may be used to craft up to 40 levels above their own. For example, a jewel crafting tool of q150 may be used to make any jewel from q10 to q190.&lt;br /&gt;
&lt;br /&gt;
To start out with, you'll just want the bog standard quality 1 tools. There are some other types of crafting tool, as explained in [[Crafting#Special Tools &amp;amp; Boosted Crafting|Special Tools &amp;amp; Boosted Crafting]]; but those aren't needed for normal, or experimental, crafting.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
And of course the most important requirement for crafting: crafting materials (raw materials). As a refresher, materials come in 5 grades, from basic to supreme. The higher the grade, the better a material's overall characteristics. &lt;br /&gt;
&lt;br /&gt;
It is the combination of the raw materials' characteristics that determines the properties of the resulting item &amp;amp;mdash; characteristics of the component materials do not add up in a straightforward manner, and while the total CAN certainly be greater than the sum of the parts, it can also be lesser. The crafter must balance and choose which characteristics are of utmost importance for the item they create.&lt;br /&gt;
&lt;br /&gt;
[[Image:Matinfo.jpg|thumb|A material's information window]]&lt;br /&gt;
===Which materials?===&lt;br /&gt;
There are two ways to classify materials: either by the slot they fill in a crafting plan, or just by their name.&lt;br /&gt;
&lt;br /&gt;
Names are easy, you see the item name in your inventory, and in vendor listings. There are 10 kinds of raw materials that may be harvested, e.g. ambers, fibers, sap or seeds. Mobs may drop different body parts, such as claws, mandibles, eyes or plant moss. There is a mapping between harvested and looted materials, e.g. an eye fulfils the same role with an amber in recipes.&lt;br /&gt;
&lt;br /&gt;
Materials can also be classified by the role they fulfil. When you select a plan in the crafting window (see [[Crafting#The Crafting Window|The Crafting Window]] if you can't find it), you'll see that, above the empty slots on the left, are several crafting part names. Let's say you're making light armour - the crafting window will tell you that you need Clothes, Lining, Stuffing, and Armour Clip.&lt;br /&gt;
&lt;br /&gt;
The mapping between plan slots and item names is a many-to-many relationship. In the above example, the Lining slot may be filled with harvested resin, but also with animal teeth, or plant moss. And the other way around &amp;amp;mdash; using resin is valid in an armor-making plan, but it can also be used in ... bullets, as an ammo jacket.&lt;br /&gt;
&lt;br /&gt;
You can use any combination of resin/teeth/moss in the Lining slot, but no other materials. You can check to see what crafting part categories a material belongs to by right-clicking it in your inventory or the vendor window and hitting Info - this will also show you what stats that particular material will give in crafting. If you're stuck trying to find a particular crafting part, try this handy [[Crafting/Crafting Part Table|Crafting Part Table]] - but beware of spoileriness!&lt;br /&gt;
&lt;br /&gt;
There is more to selecting materials than that - after all, you want to use materials that will give your crafted item good stats, don't you? - but this is just the bare bones. Go and experiment with different materials and their stats.&lt;br /&gt;
&lt;br /&gt;
===Where do I get materials?===&lt;br /&gt;
There are two main scenarios when it comes to crafting: you are either bulk-crafting (for experience, to level up), or you are crafting some special items using the best parts for the &amp;quot;recipe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The most common way of acquiring raw materials is to dig them. For more info on digging, see the [[Harvesting]] guide. This is definitely the go-to route for most players looking to gather large amounts of materials in a safe and predictable way. &lt;br /&gt;
&lt;br /&gt;
The second way of getting materials is looting dead mobs. This is a less speedy way to acquire large amounts of materials for grinding craft levels, and besides, the actual drops are random with each kill. &lt;br /&gt;
&lt;br /&gt;
Where looting really shines is the opportunity to acquire excellent and supreme mob-only materials, by killing named creatures and bosses. While it is certainly possible to make good items with (supreme) harvested items alone, it is most often the combination of looted and harvested materials that really makes an item stand out.&lt;br /&gt;
&lt;br /&gt;
You can also buy materials from the Raw Materials Merchants. What the merchant itself sells is horribly overpriced and practically of no use, however the Resale tab (stuff sold by other players) may be worth checking out. There are relevant filters for everything, so you could for example search only for items of higher quality than your crafting stanza (to ensure max xp), with only affordable prices (whatever that means for you). Should you be lucky, you may find large amounts of materials, placed on sale by players grinding their offensive skills. '''Note:''' failing to use a price filter can result in you buying things at maximum price markup (9999%). Some players simply exploit the merchants for temporary storage, not expecting their materials to be actually bought.&lt;br /&gt;
&lt;br /&gt;
==Some Important Things to Remember...==&lt;br /&gt;
* '''DO NOT''' grind craft in heavy or medium armour. Both of these increase your [[malus]], and presence of malus degrades the final item's quality.&lt;br /&gt;
&lt;br /&gt;
* A tool's level acts as a limiter for the quality of items you make, along with the raw materials' quality and the stanza itself. For example, let's say you have a stanza for jewels of q200. You have a tool of q150, and raw materials of q130. Even if your stanza allows you to craft ''up to'' level 200, your materials are the lowest level, and therefore the jewels coming out will also have q130. You should simply adjust the action stanza accordingly.&lt;br /&gt;
&lt;br /&gt;
* Crafting wears out equipment quite quickly. If you'd prefer to keep your gear in working order for as long as possible, craft naked. It's the Atysian way. ;)&lt;br /&gt;
&lt;br /&gt;
==The Crafting Window==&lt;br /&gt;
The crafting window is reasonably intuitive, but just in case all those funky boxes confuse you, here's an outline of how it all works. With a crafting tool in hand, use a crafting action, and you'll see something like this - this is the crafting window of an armour crafter, but the differences are small:&lt;br /&gt;
&lt;br /&gt;
[[Image:Craftingwindow.png|center|The crafting window]]&lt;br /&gt;
&lt;br /&gt;
# '''The Plan List:''' When you first open your crafting window, it will be blank. Use the plan list to select the crafting plan you're using, and thus enable the crafting options.&lt;br /&gt;
# '''The Success Rate:''' This is the probability of your successfully crafting the item, without its quality degrading. The success rate will be high if your crafting lvl is equal to or above the quality you are crafting, and lower if your lvl is lower than the item quality. Using higher grade materials (i.e. Excellent and Supreme materials) will also lower the success rate (See [[Material Grade]]).&lt;br /&gt;
# '''Material Selection:''' Clicking on any empty material box will give you a list of all the materials you have which are suitable for use in that material slot. This will include any materials in your bag, as well as materials on your pack animals if they are close by; it will ''not'' however allow you to craft directly from your apartment's storage.&lt;br /&gt;
# '''Mix'n'Match:''' You can use more than one type of material in a material slot - add your first material, then click it to choose how many of that material you want to use. If there is any room left in that material slot, another blank box will appear for you to select your second (and third, and fourth, and...) material.&lt;br /&gt;
# '''The Stats Preview (Precraft):''' This gives you a preview of the stats your item will have once crafted. There are two important things to remember about the precraft: it can be off by a tiny amount - decimal rounding, but sometimes enough to make or break a recipe; and the stats don't always start at 0. Take, for example, a medium armour vest: the highest parry modifier it can have is +1, so surely 100% in precraft = +1 parry, and 0% in precraft = 0 parry, right? No! The maximum parry for medium armour is not +1, rather it is +1.x; the ''minimum'' is -1; so 0% in precraft will give you -1, not 0, parry. Somewhere between 0% and 100% are the magic numbers for 0 and +1.0 parry - have fun finding them. ;)&lt;br /&gt;
&lt;br /&gt;
=Advanced Crafting=&lt;br /&gt;
This section won't explain all you could ever need to know about truly advanced crafting - learning all that can take years, and it's far too much info to be written down. It will, however, give you the bits of information that aren't so obvious, but are essential to becoming a competent crafter.&lt;br /&gt;
&lt;br /&gt;
==Stanzas and Plans==&lt;br /&gt;
The basic functions of stanzas and plans are fairly simple to grasp, but there are a few FUNKY LLAMAS IN DA HOUSE!&lt;br /&gt;
&lt;br /&gt;
===Racial Crafting===&lt;br /&gt;
You probably noticed that the crafting action you had when you started out on Silan was called &amp;lt;race&amp;gt; Armour Crafting 1, and that when you crafted using it all your crafts had the same background colour, although gear with different background colours on the icon was available. The colour denotes the race of the item (green for Matis works, orange for Fyros, purple for Zoraï, blue for Tryker); however, the race of the item is not dependent on the race of the homin who crafted it. Trykers can craft Fyros gear, Matisians can craft Zoraï gear, etc - all you need is the appropriate stanzas and plans, both of which can be bought from any Crafter Trainer on that race's home continent.&lt;br /&gt;
&lt;br /&gt;
The most obvious difference between the crafting plans of different races is that they look different - you can see the different styles of armour, for example, in [http://ballisticmystix.net/?p=dressingRoom Ballistic Mystix' Dressing Room]. However, there is a generally much more important distinction: racial materials (that is, all materials of grade Choice or higher) can only be used in their own race's crafting plans. This is why Silanites are advised to go to their own homeland upon leaving Silan - if you are, say, a Matis living in the Fyros desert; you won't be able to use any medium or high grade fyros materials for your crafting without spending a load of valuable skill points on getting fyros crafting stanzas and plans. This isn't the end of the world, as you can earn enough skill points eventually to buy every action or ability - but it does slow you down.&lt;br /&gt;
&lt;br /&gt;
The exception to this rule is materials from the Prime Roots, which can always be used in crafting plans of any race.&lt;br /&gt;
&lt;br /&gt;
[[Image:Electricmace.jpg|right|thumb|A Zoraï electric Kanka Mace and Kastu Buckler.]]&lt;br /&gt;
===Special Plans===&lt;br /&gt;
All crafting types except armour crafting have special crafting plans, of two varieties.&lt;br /&gt;
&lt;br /&gt;
The first type of special plan is racial specials; these are available at normal crafting trainers, and when used create items with special effects - the picture to the right shows a Zoraï Electric Kanka Mace and Kastu Buckler. These are prized because they look bloody awesome, but in practical terms are no different from any HQ plan (plans are available in three varieties - basic quality, medium quality, and high quality).&lt;br /&gt;
&lt;br /&gt;
For crafters, a small advantage of these plans is that you don't need to buy the basic and medium quality plans to make them, saving some crafting stat points.&lt;br /&gt;
&lt;br /&gt;
The second type of special plan is the OP plan. These plans require a piece of rare [[Outpost Produce|outpost material]] to craft, and have particular bonuses - OP plan weapons crafted using vedice, for example, have a certain percentage chance of healing the wielder during a fight. There is a different plan not only for each OP material, but also for modified OP material (drilled by an outpost with a karavan drill), and purified OP material (drilled by an outpost with a kami drill); and an OP plan can use any combination of materials of any race in its crafting. OP plan items will always have the name of the material and the faction from whence it came in their names, for example &amp;quot;Supreme [[Outpost Produce#Cheng Root|Cheng]]-[[Ma'Duk|Duk]] Magic Amplifier&amp;quot;. These plans, especially at quality 250, are often used to craft PvP gear; which may or may not be used for gleeful suicide runs into lairs full of giant, angry insects instead of for PvP.&lt;br /&gt;
&lt;br /&gt;
===Overcrafting===&lt;br /&gt;
Overcrafting is a simple idea, which can be very lucrative. Crafting at a quality more than 10 above your crafting lvl is considered overcrafting. Consider this situation: you've reached lvl 150 in your light armour crafting, and now you want to do some work on heavy armour crafting, which is at lvl 101. However, light and heavy armour crafting both use the armour crafting action - and you have your armour crafting action up to 16 because of your work on light armour. This means you can use your lvl 101 heavy armour crafting skill to craft quality 160 items - you'll get a load of failures and partial failures; but overcrafting can get you 10,000, even 14,000 xp ''per action''. See the dappers floating past your eyes yet?&lt;br /&gt;
&lt;br /&gt;
===Bonuses===&lt;br /&gt;
One very useful attribute of player crafted gear is the ability for crafters to add bonuses to the item - that is, to craft an item which, when equipped, will increase the homin's maximum HP, sap, stamina, or focus. This is incredibly useful - quality 250 gear can have bonuses on it of up to 125 in any given stat; which means a five piece set of light armour can, in total, boost your HP by 625 - imagine how useful 600 extra HP could be in a fight! Jewel and LA sets with focus boost are also used for digging, as they allow the wearer to spend more focus per source, and therefore harvest more materials of a higher quality - it may not seem like it when you're a newbie, but after about lvl 100 you will constantly wish you had more focus for digging.&lt;br /&gt;
&lt;br /&gt;
Bonuses must first be bought, as stanzas, from a Crafter Trainer; once you've bought the bonus, simply edit your crafting action and add the bonus stanza, and all items crafted with that action will have the bonus. Do be aware, however, that using bonuses in crafting costs focus.&lt;br /&gt;
&lt;br /&gt;
==Special Tools &amp;amp; Boosted Crafting==&lt;br /&gt;
One of the types of item which can be crafted using an OP plan and materials produced by an outpost is tools - this is what the Tool Crafting action is for. Crafting tools can be made either of [[Outpost Produce#Armilo Lichen|Armilo]] or [[Outpost Produce#Rubbarn Gum|Rubbarn]]; the former gives a small chance of boosting the bonuses on the final crafted item (in addition to any bonuses the crafter has used), and the latter may boost the stats of the item. The frequency of boosts, and in the case of armilo the stat which will be boosted, is impossible to predict; rubbarn boosted gear in particular is in very high demand, and crafters often expend huge amounts of materials on crafting an item tens of times over, just in order to get one boosted item.&lt;br /&gt;
&lt;br /&gt;
Armilo and rubbarn tools should only be used for crafting items for other players; using them on throwaway crafting just for xp is a hanging offence.&lt;br /&gt;
&lt;br /&gt;
==Materials==&lt;br /&gt;
We've already established that the materials you use control the stats of your item, and that some materials can only be used in specific (racial or special) crafting plans. Part of being a strong crafter is developing recipes of materials which balance good stats with reasonably attainable materials - that can't be taught; you'll have to figure it out on your own. Take note of the Recipe Book in the web applications (accessed with Shift-W ingame), which is a very handy tool for storing both established recipes and experiments.&lt;br /&gt;
&lt;br /&gt;
Materials, however, are a little more complex than we've previously covered.&lt;br /&gt;
&lt;br /&gt;
===High Grade Materials===&lt;br /&gt;
We already know that mid- and high-grade materials from topside continents (i.e. not the Prime Roots) can only be used in the correct racial plan. Material grade has several other effects on your crafting, however:&lt;br /&gt;
[[Image:Statcomparison.jpg|thumb|250px|A comparison between fine and excellent zerx bone.]]&lt;br /&gt;
* '''Higher grade materials provide better stats.''' This isn't terribly surprising, really. The distribution of stats within one material will never change - so if a caprice seed has a lightness stat which is 20% higher than its durability stat, that will be the case no matter what grade the material is. However, basic caprice seed might have 20% lightness and 0% durability, where supreme caprice seed might have 90% lightness and 70% durability.&lt;br /&gt;
* '''Higher grade materials decrease the success chance when crafting.''' This little oddity is normally forgotten about - but it can prove disastrous if you fail to consider it. Say you've been crafting jewels at quality 100, using choice materials, and getting about a 90% success rate. Someone asks you to craft them a supreme quality 100 jewel set. Great! You get to it - and suddenly your success rate is more like 20% than 90%. The moral? Don't forget to take this into account when you're overcrafting with expensive materials!&lt;br /&gt;
&lt;br /&gt;
===Item Colour===&lt;br /&gt;
A lot of Ryzom players wouldn't class themselves as Serious Gamers. We like to have good equipment, sure; but even more than that, a homin likes to look like the cat's pyjamas. In a good way.&lt;br /&gt;
&lt;br /&gt;
Well, you can't look like the awesome sex goddess within you if you're wearing armour the colour of clown puke. Item colour is another property of your crafts which is controlled by materials. And when someone wants a particular colour of equipment, that can make your recipe a bit more interesting.&lt;br /&gt;
&lt;br /&gt;
Specific materials have specific colours. The colour is also affected by the grade of the material, and where it comes from.&lt;br /&gt;
&lt;br /&gt;
* '''Basic''' or '''Fine''' materials can be &amp;lt;span style=&amp;quot;color:#C18A47&amp;quot;&amp;gt;Beige&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#87A136&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#8E4347&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:#27A75A&amp;quot;&amp;gt;Turquoise&amp;lt;/span&amp;gt;.&lt;br /&gt;
* '''Choice''', '''Excellent''' or '''Supreme''' materials from topside continents can be &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;.&lt;br /&gt;
* '''Choice''', '''Excellent''' or '''Supreme''' materials from the '''Prime Roots''' can be '''Black''' or &amp;lt;span style=&amp;quot;color:#DBD1A0&amp;quot;&amp;gt;White&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This tips the scales a little - higher grade materials have superior stats, but sometimes you'll have to use low-grade materials to get the colour you want. You can mix different coloured materials in one recipe - the colour which will come out on top, and be the colour of the item, is determined by a combination of factors: obviously, which colour is the most represented by the materials in the recipe plays a part; different crafting part types also hold more or less influence over colour.&lt;br /&gt;
&lt;br /&gt;
Item colour only affects armour, however - the weapon, shield and jewel crafters don't have to worry about any of this, lucky gits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Useful Links=&lt;br /&gt;
&lt;br /&gt;
==EncyclopAtys Links==&lt;br /&gt;
* [[Material Grade]]&lt;br /&gt;
* [[Crafting/Crafting Part Table|Crafting Part Table]]&lt;br /&gt;
* [[Harvesting]]&lt;br /&gt;
* [[Arcueid's Crafting Guides]] (which you can also finf on the forum, see below):&lt;br /&gt;
**[[Arcueid's Crafting Guides/Crafting and Colors]]&lt;br /&gt;
**[[Arcueid's Crafting Guides/Crafting and Materials]]&lt;br /&gt;
**[[Arcueid's Crafting Guides/Crafting and Math]]&lt;br /&gt;
&lt;br /&gt;
===On the forum ===&lt;br /&gt;
Arcueid's Navigation toolbar:&lt;br /&gt;
[https://app.ryzom.com/app_forum/index.php?page=topic/view/23849/1 Crafting and Colors] | [https://app.ryzom.com/app_forum/index.php?page=topic/view/23853/1 Crafting and Materials] | [https://app.ryzom.com/app_forum/index.php?page=topic/view/23967/1 Crafting and Math] | [http://mollylovescake.org/mlcgen/ingame.php Online Recipe Generator] | [http://www.mollylovescake.de/kipeecraft/ Offline Crafting Simulator]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* '''[http://ballisticmystix.net/?p=resources Ballystic Mystix - Atys Resources]''' - A compendium of information on stats, colours and other properties of Atys mats.&lt;br /&gt;
* '''[http://ballisticmystix.net/?p=patterns Ballistic Mystix - Craft Plans]''' - A list of the materials needed for various different crafting plans.&lt;br /&gt;
* An [[Webapps main|App]], '''Molly's Recipes''' [http://www.mollylovescake.de/mlcgen/ingame.php on the web] or in-game command: &amp;lt;code&amp;gt;/appzone 1572&amp;lt;/code&amp;gt;&lt;br /&gt;
* '''KipeeCraft''' (running on windows) http://mollylovescake.de/kipeecraft/&lt;br /&gt;
* Android app: '''Ryztools''' v 0.9.1 (Foraged mats crash) Source: https://app.ryzom.com/app_forum/index.php?page=topic/view/18844/1&lt;br /&gt;
* '''Craft: The craft book''' (app_craft)  An [[Webapps main|App]] installed by default in the appzone bar or run with the command &amp;lt;code&amp;gt;/appzone 28&amp;lt;/code&amp;gt; : in-game Recipe calculator and storage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;references/&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{featured article}} {{Portal|Gameplay|Craft}}&lt;br /&gt;
[[Category:Starting Out]] [[Category:Crafting &amp;amp; Harvesting]] [[Category:Craft]]&lt;br /&gt;
[[en:Crafting]]&lt;br /&gt;
[[fr:Tutoriel de craft]]{{last version link|Crafting}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mjollren</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Harvesting&amp;diff=43538</id>
		<title>Harvesting</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Harvesting&amp;diff=43538"/>
				<updated>2021-03-31T21:05:52Z</updated>
		
		<summary type="html">&lt;p&gt;Mjollren: Updated, reworded, and added info for the first part regarding harvesting.&lt;/p&gt;
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&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
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|EN = Harvesting |ENs= 0&lt;br /&gt;
|ES = Recolección |ESs= 1&lt;br /&gt;
|FR = Forage |FRs= 0&lt;br /&gt;
|RU = Добычи |RUs= 1&lt;br /&gt;
|H  = 1&lt;br /&gt;
|palette= &lt;br /&gt;
|ref= &lt;br /&gt;
|com= &lt;br /&gt;
}}{{clear}}&amp;lt;/noinclude&amp;gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
In Ryzom, '''harvesting''' or '''foraging''' is how homins extract raw materials from the ground. It's the [[Atys]] equivalent of what in other MMOs is often designated 'mining', 'farming', 'gathering', 'scavenging', and so on. But harvesting in Ryzom is very different from the simple &amp;quot;find source and click on it&amp;quot; that it is in most other games. As with [[crafting]], harvesting is a fascinatingly complex system with many little quirks and oddities. &lt;br /&gt;
&lt;br /&gt;
This means for many new players harvesting entails a steep learning curve. If you're a new player trying to start with harvesting, it is recommended you start by doing the tutorial missions from Miles Dodoine on [[Silan]], using this [[Silan_Guide/Harvest|guide to those missions]] if you get stuck. Those mission provide an excellent hands-on crash course regarding the basics of harvesting. And once you've got the hang of that, the rest is just experience and experimenting. &lt;br /&gt;
&lt;br /&gt;
For extra reference, this harvesting guide below from [http://pegasus-foundation.com/forum/forums/thread-view.asp?tid=2291&amp;amp;posts=4 Pegasus Foundation] might be helpful. It's somewhat inbetween a starter guide to harvesting and an advanced guide to all aspects of harvesting. It doesn't include all quirks of harvesting, but it has most. Again, it is not recommended you start learning harvesting by reading this entire guide first, it's recommended you start by just picking up the tutorial missions, using this guide as an extra aid.&lt;br /&gt;
&lt;br /&gt;
[[Image:Larvasources.jpg|200px]] [[Image:Flowersource.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
'''Some of the more exotic sources you might end up harvesting.'''&lt;br /&gt;
&lt;br /&gt;
==Intro==&lt;br /&gt;
So you want to start digging and playing in the dirt, or the sand, as the case may be.&lt;br /&gt;
&lt;br /&gt;
First off, a warning: harvesting is one of the few skills in Ryzom where you can go wrong and actually NOT be able to level anymore (at any reasonable speed). This can happen if you spend all your skill points without upgrading the quality stanza when that upgrade is available. Below we will expand on this point.&lt;br /&gt;
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To start harvesting, you need a tool: a pick. If you do not have one, you can purchase one at the Tool Merchant in any town. Those who are starting on [[Silan]] will have a q1 pick in their inventory by default, along with an action for q10 harmful extraction on the action bar.&lt;br /&gt;
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Harvestable materials are visible in-game as green blobs on the ground, and they are informally called ''nodes'' and/or ''sources''. Such nodes may be spawned by the server in a number of preset places, or they may be deliberately searched for with a ''prospecting'' action, by a player &amp;amp;mdash; this is the way most players end up interacting with them. &lt;br /&gt;
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The appearing of a node is informally called &amp;quot;popping&amp;quot;. Once prospected/spawned, a node will not stay infinitely available; after a time, they will de-pop/fade out.&lt;br /&gt;
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A beginner harvester with no prospecting actions can still use the sources that pop outside the Ranger Camp's fence, or near any capital city's main gate / stables. Those are labelled with &amp;quot;Raw Material Source&amp;quot;. Target one of them and then double click on your Extraction action. This will begin the harvest/extraction process.&lt;br /&gt;
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Another thing to remember: '''Only Harvest in Light Armor or Naked'''. Medium and heavy armors carry [[malus]], which has a number of side-effects: it will degrade the final quality of the material, use a lot more of your focus, and make the source more unstable. Even the Ranger armor that you are awarded on Ruins of Silan is not meant for digging, since it is a set of medium armor. So if you do not have light armor, strip down to dig.&lt;br /&gt;
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===Focus Use===&lt;br /&gt;
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Harvesting costs focus, just like fighting costs stamina and/or hitpoints. The cost unit is one swing of the pick for extraction.&lt;br /&gt;
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There is a notable difference in the mechanics of focus, based on whether the node you are harvesting was player-prospected, or auto-popped. Harvesting auto-popped nodes (e.g. like the ones available near a city's gates) means you do not get back any of the focus you spent during the action.&lt;br /&gt;
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However, harvesting your own node (or someone else's!) DOES return the spent focus at the end of the action, allowing you to continue harvesting another node with no delay. At higher levels, a player may even prospect and pop several nodes at once, spending some focus for that action, but then harvesting several of them continuously. (As a side-note, prospecting your own nodes also yields more xp!)&lt;br /&gt;
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If you like, you can also create a self heal focus that just barely covers the amount of focus used for your prospection. For many, many levels this will be your lowest, a 100pt self heal focus. The timer on the 100pt self heal focus is low enough that every couple of harvests, it will come back. Again, just another trick to help you stay harvesting and sitting around waiting to regen.&lt;br /&gt;
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==Extraction==&lt;br /&gt;
When you begin extracting from a source, three things happen:&lt;br /&gt;
* a message will appear in your System Info panel, with the &amp;quot;Optimal Quality&amp;quot; of the source and the source mode&lt;br /&gt;
* an information screen appears near the node, with details about it (see picture below)&lt;br /&gt;
* a &amp;quot;Forage Progress&amp;quot; window appears, showing the amount and quality of materials you gathered so far. Here you can click &amp;quot;Take All&amp;quot; at the end.&lt;br /&gt;
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=== A note on quality ===&lt;br /&gt;
Harvesting actions do not immediately jump to the quality set in the stanza. The quality of the materials, shown in the &amp;quot; Forage Progress&amp;quot; window, steadily &amp;quot;climbs&amp;quot; through intermediate quality levels. For example, someone digging q200 materials will see the window show a progress through q48, q88, q120, q148, q169, q188, taking a total of 7 swings of the pick before the materials are of q200.&lt;br /&gt;
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If the harvesting action is catastrophically interrupted before the target quality is reached, the materials will remain at the last reached quality &amp;amp;mdash; for example, if the player is killed by a mob, by another player, or even by self-inflicted damage like poisonous gas.&lt;br /&gt;
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=== Sys Info explanation ===&lt;br /&gt;
The optimal quality available is the maximum quality you can harvest from that source. This number is usually equal to a region's highest mob levels, but there are exceptions (such as Silan, or the Kitin Lair). As an example: [[Majestic Garden]] is a q50 area, and you can harvest up to q50 mats there. [[Grove of Confusion]] is a q250 area, so you can harvest up to q250 mats there. You are also bounded by the level of your own actions; for example, a harvester with a stanza for Extraction 100 will only pull q100 materials, even in a higher level region. (and conversely, using Extraction 100 in Silan will only yield up to q45 materials)&lt;br /&gt;
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The source mode, a number between 0 and 5, tells you what kind of stability the source will have. Will there be risk of premature failure? Will there be risk of blowing up and/or exploding? For the most part, it will not matter a whole lot, since the player cannot influence this mode; but it can help you prepare or switch actions accordingly. Note that this mode changes once during the action, when you reach the maximum quality of the node.&lt;br /&gt;
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=== Information screen ===&lt;br /&gt;
When you target (click on) a source, you will see this information screen. (See Image on the right)&lt;br /&gt;
[[Image:SourceInfo001.jpg|thumb|Source Information]]&lt;br /&gt;
From top to bottom, these are: (More detailed info to follow)&lt;br /&gt;
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White: Time remaining&lt;br /&gt;
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Blue: Source Content (amount of materials)&lt;br /&gt;
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Red: Source Health (the heart)&lt;br /&gt;
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Yellow: Source Stability (Explosion Risk)&lt;br /&gt;
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Orange: Kami Tolerance&lt;br /&gt;
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All of these will decrease as you harvest the spot. If any one of these bars completely disappears, you are done harvesting from that spot.&lt;br /&gt;
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====Further Explanation:====&lt;br /&gt;
=====Time Remaining:=====&lt;br /&gt;
Very simple: When this timer runs out, the harvest action is finished regardless of how many materials you managed to pull. &lt;br /&gt;
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This timer is short when you begin, but may be extended with the &amp;quot;Source Time +&amp;quot; stanza, added to the prospection action. Note that the &amp;quot;Multiple Spot +&amp;quot; stanza does NOT influence the timer of a node that is currently harvested, but it does help the nodes stay popped for longer, before they fade out of existence.&lt;br /&gt;
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Another way to increase the amount of time for all nodes that you prospect is to do a certain rite in the Tryker lands.&lt;br /&gt;
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=====Source Content:=====&lt;br /&gt;
Source content is how many materials are available in that node. &lt;br /&gt;
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The actual value often has a fractional part, which is then rounded up for display. For example, even though the displayed value is 12 for a node, you will only be able to harvest 11 materials from it, due to its actual contents being 11.7 or other such partial values.&lt;br /&gt;
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This value is particularly relevant for players that provide careplanning for their nodes. It may make no sense to keep restoring the Source Health, if you already extracted the entirety of the Source Contents.&lt;br /&gt;
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=====Source Health:=====&lt;br /&gt;
This is the life or heart of the source. As you harvest, this bar will decrease. &lt;br /&gt;
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The rate of decrease will depend on the source mode and your extraction stanzas. Some source modes are simply more prone to a more premature ending of the node's health. Gentle stanzas will make the decrease pace slower and steadier, whereas Harmful ones will make the pace faster and more unpredictable.  You can increase this bar (heal the source) by using Resource Preservation. This is one of the careplanning stanzas available. &lt;br /&gt;
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When this bar goes out, the source will be prematurely destroyed regardless of any remaining time, and the materials may be collected. Informally, players call it &amp;quot;killing the node&amp;quot;, when the bar is allowed or even encouraged to do so. &lt;br /&gt;
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Some players claim that repeatedly killing one's nodes will affect the entire small area around the player, resulting in a lower average amount of materials in any nodes prospected (for a short while).&lt;br /&gt;
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=====Explosion Risk:=====&lt;br /&gt;
This bar tells you how stable the source is. Again, this will decrease as you extract from the source. The rate of decrease will also depend upon the source mode and your extraction stanzas (gentle vs harmful). If this bar runs out, there are two main possibilities: an explosion or a toxic gas cloud.&lt;br /&gt;
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Explosions do a single instance of damage in an area, ranging from 50hp to over 2000hp. The damage and area increase based on your level (the higher the worse) and the grade of the materials you are harvesting (from basic to supreme). A master harvester causing an explosion in the Prime Roots while digging supreme grade materials may instantly kill themselves ''and'' a few nearby players.&lt;br /&gt;
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Gas clouds do DPS (damage per second), also in an area effect. Both the potency and the AoE are based on the same factors as above, level and material grade. The player(s) can step out of the cloud to avoid further damage, but in that case they must wait for the timer of the active node to run out. Potent gas clouds can do multiples hundreds of hp damage, effectively killing everyone nearby in a matter of seconds. &lt;br /&gt;
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You can avoid explosions and gas clouds by using the careplanning action Ground Stability. Note: if not careplanned, this bar may run out ''several times'' per node, not just only once. You may gas yourself, then make it explode, and if you are really unlucky, gas yourself again.&lt;br /&gt;
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=====Kami Tolerance:=====&lt;br /&gt;
Kami Tolerance stems from the lore, specifically the point that the Kami protect against over-exploitation of the planet's resources. Therefore, should an area be over-drilled, the Kamis will step in.&lt;br /&gt;
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KT is not really effected by one single person; it takes multiple people to noticeably make it go down, over a pretty long period. Usually the common q250 digging spots above ground are the most affected, where 4+ people are digging constantly. It is also zoned, meaning one 'area' in that region may be close to 0 but another area could be full. &lt;br /&gt;
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When KT gets very close to 0, you will get a message in the sys window saying something like &amp;quot;You have stolen from the land, the Kami will punish you&amp;quot;. You still have a little time if you're digging alone, but not long... maybe 2 minutes before a lightning bolt of 6k damage pounds you into the ground. Sadly, from the player's viewpoint, this is not visible. Once striking the players, the KT is not immediately restored to full.&lt;br /&gt;
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===Extraction Stanzas:===&lt;br /&gt;
Once you start getting upgrades to your extraction process,you'll want to start tweaking your harvesting to best suit your needs. There are three essential stanzas for extraction and a couple of extras. You will also have to decide between Harmful and Gentle for each of these. Definitions of these will follow.&lt;br /&gt;
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====Harmful vs Gentle:====&lt;br /&gt;
Harmful stanzas cost less focus than Gentle ones, but are more harmful to the spot. This means that the Explosion Risk and Health bars of your source will fall much more rapidly. There is no &amp;quot;one size fits all&amp;quot; recommendation here, because it depends on individual factors such as playing style, attention level and so on.&lt;br /&gt;
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====Rate:====&lt;br /&gt;
Rate is how much you can pull with each swing of the pick. It is likely a good idea to keep this as high as possible.&lt;br /&gt;
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====Speed:====&lt;br /&gt;
Speed defines how fast you swing the pick. Higher speed means less time per extraction action. This is the one that can cause you to run out of focus very quickly at medium levels. This is why it is recommended that if you have to choose between rate and speed, keep rate higher.&lt;br /&gt;
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====Quality of Mat (the q number):====&lt;br /&gt;
This is the maximum quality of the materials. When you unlock the next higher quality, you get an action to dig 10 levels above your current &amp;amp;mdash; e.g. if you just reached level 60, you may buy Gentle Extraction for Quality 70.  (more details in a note below)&lt;br /&gt;
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'''It is paramount to always keep some skill points to buy the latest upgrade here. If you fail to upgrade, your xp gain falls sharply. Consider: a harvester that keeps digging with a q70 stanza, despite having level 80, will earn a lot less experience. With too few xp points coming in, you now can't afford to buy the stanzas you need. It takes forever to dig yourself out of the problem you've created.'''&lt;br /&gt;
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====Terrain Specialization:====&lt;br /&gt;
This is just what it says it is. This means you are taking extra care because you know this terrain. The terrain specialization will help stabilize your source. You will be able to get more mats and not have to care quite as much. It is not a cure all. The differences are not huge, but they are there. This stanza is considered an essential for all parts of harvesting. There is a terrain specialization for each land: Forest, Lake, Desert, Jungle, and Prime Root. So make sure you are using the correct one. The Prime Root terrain specialization is not available to you until you reach level 150 in one of the other lands.&lt;br /&gt;
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===Material Specialization:===&lt;br /&gt;
Like terrain specialization, but in this case you are taking extra care because you know this material. The effects are very similar, but somewhat smaller than those of terrain specialization. This stanza is often skipped because you need to change it every time you dig a different material. There is a material specialization for all 10 types of craftable materials, plus several more for the mission materials; it is probably a good idea to prioritize other much more important stanzas, before buying the full set of mat specs.&lt;br /&gt;
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Note: Player observations show that having a material specialization in your action makes the quality &amp;quot;climb&amp;quot; faster. That is, it takes far fewer swings of the pick before you are harvesting the highest possible quality materials. This may be especially relevant in dangerous areas, if you wish to spend as little time as possible on each node, ready to run at a moment's notice.&lt;br /&gt;
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===Update and Missions mats===&lt;br /&gt;
In [[Patch 2020|2020]], have been added: &lt;br /&gt;
* specialization for prospecting mission materials.&lt;br /&gt;
* For drillers who are '''at the maximum level in the 5 regions''': Atys prospecting and extraction (big space saver on the hand bars). &lt;br /&gt;
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Prospecting and extracting mission materials (here at the modification of a stanza) images (for now in French)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Forage prospection missions 1 2020-03-14.png|Prospecting: choose the class to look for for missions&lt;br /&gt;
Forage prospection mission spe 2 2020-03-14 13-35-47.png|then more finely (here under menu of Goo)&lt;br /&gt;
Forage extraction mission spe 2020-03-14 13-36-10.png|Specialty for extracting&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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See https://ballisticmystix.net/?p=resources;mission&lt;br /&gt;
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==XP (experience)==&lt;br /&gt;
What determines XP and why does it change sometimes? How do you maximize your harvesting XP? The long and scientific answer is outlined [https://app.ryzom.com/app_forum/index.php?page=topic/view/17497/7#7 in the game forum].&lt;br /&gt;
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The simple version is this (from most important to less important):&lt;br /&gt;
'''Q of mat (the q #) --&amp;gt; Higher Quality (Better) Mats --&amp;gt; Number of Mats'''&lt;br /&gt;
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===Q of the Mat===&lt;br /&gt;
The first and foremost important thing for XP in harvesting is the quality of your mat. By this I mean, the quality number, as in q10, q140, etc. Keep this as high as possible at all times. As soon as you are able to train and get a higher q, do it. You will be able to obtain the Harmful Extraction upgrades at 15 levels below the quality number. So you can get Harmful Extraction q50 at level 35. You can obtain the Gentle Extraction upgrades at 10 levels below the quality number, i.e. Gentle Extraction q50 at level 40. The general rule, though, is: Only harvest at 10 levels above your current level. Trying to harvest at anything higher will result in degrades, less xp, a messy looking bag and lots of frustration. So even though you can get Harmful Extraction 50 at lvl 35, you still only want to harvest q40 mats until you reach level 40 and then switch to q50. &lt;br /&gt;
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===Higher Grade Mats===&lt;br /&gt;
The second most important is getting Higher Grade mats. The order of these is:&lt;br /&gt;
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'''Basic --&amp;gt; Fine --&amp;gt; Choice --&amp;gt; Excellent --&amp;gt; Supreme''' and:&lt;br /&gt;
'''Average --&amp;gt; Prime --&amp;gt; Select--&amp;gt; Superb--&amp;gt; Magnificent''' for mission materials&lt;br /&gt;
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You will see your rate of xp go up as you start harvesting better mats.&lt;br /&gt;
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Most of us have noticed that Choice seems to be just as common as Basic or Fine mats, so you might as well focus on harvesting Choice mats as soon as you can get them. The exception to this is when you are digging in a different land and you cannot use the mats from that land to craft with. Remember that for crafting, if you want to use Choice or above to craft an item with, the mats must match the item in regards to what land they are from. Example: You are a [[Tryker]] and you have been focusing on your Lake Foraging. On top of this, you craft only Lake items (because that is what you started with), so you have to have Lake Choice mats if you want to use Choice to craft with. You want to start foraging in other regions for more skill points. So you come over to the [[Forest]] ([[Matis]] area) to gain some XP. You will most likely want to harvest Basic or Fine here so that you can actually use the mats to level your crafting. If you plan on just selling the items, then Choice will work. Prime Root mats are the exception, as PR mats of any quality can be used to craft any race's items.&lt;br /&gt;
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===Amount of Mats===&lt;br /&gt;
Next on the important list is the number of mats that you are able to pull from the source. You will start out only being able to obtain 1 item from each source, but have no fear; this will go up as your levels go up.&lt;br /&gt;
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===Careplanning===&lt;br /&gt;
In regards to XP, you need to remember that if the heart runs out or if the explosion risk bars runs out, you will lose xp for that extraction. This can actually cause you to lose around 100- 200 points per pull. (Those careplans really do pay for themselves.) For more advanced harvesting (when you're pulling from multiple sources), sometimes it will pay off to let the heart run out shortly before the time does, so that you can get to the next source before it disappears. This can increase your XP per min. But this is for expert foragers to try out themselves.&lt;br /&gt;
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===Other Harvesting XP===&lt;br /&gt;
Lastly, remember that you will also get xp for prospecting your own sources, instead of using the ones that pop around town. Plus you get xp for careplanning for someone you are teamed with. XP is determined by the highest level person. You will also get xp when someone harvests a spot that you have prospected. Once again, this is dependent on the level of the person who extracts from it.&lt;br /&gt;
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==Prospection==&lt;br /&gt;
Now that you've gotten a few levels from digging around town, you'll want to start prospecting your own sources. Prospecting for your own sources is an essential skill for your overall harvesting experience and capability. In fact, you will not be able to get over q50 mats without it.&lt;br /&gt;
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To start prospecting (or finding) your own sources, you will need to purchase the Basic Prospection stanza from your local Harvest Trainer. You can train this skill as soon as you have enough points.&lt;br /&gt;
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When you first learn this skill, you have the ability to prospect or find Basic materials that are directly in front of you. You almost have to be standing on top of the source to be able to find it. The good news is that many upgrades come quickly.&lt;br /&gt;
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To use your Basic Prospecting skill, just stand in the place that you think there might be a source and click the skill. Your character will go thru the motions and then you will either find a source popped up on the ground or you will get a message as to why not in your system info screen. Your sys info screen will also tell you how many sources you have found, if you find them.&lt;br /&gt;
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Once you start leveling, you'll want to increase your prospection ability as soon as possible, while keeping your extraction plans where they need to be in order to maximize your xp. Here are the explanations of the prospecting stanzas that you can incorporate into your prospecting action and their importance.&lt;br /&gt;
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===Range:===&lt;br /&gt;
Range is how far out you can find a source. You start off only being able to find what is directly under you, so upgrading this is essential at first. Though, the higher level range stanzas will only be important when you are searching for something. Most of the high level harvesters still only use Range 2 for most of their digging.&lt;br /&gt;
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===Angle:===&lt;br /&gt;
Angle determines how far around your body that you can locate a source. If you have 90 degree angle on your prospection, you will be able to find a source that is within a 90 degree angle whose point is at your body. Basically spread your arms so that they are 90 degrees apart and that is the area where you can find a source. This goes up to 360 degrees at level 250. It is recommended that you keep this as high as possible. Also, angle is normally recommended before range.&lt;br /&gt;
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===Better Quality Mats:===&lt;br /&gt;
This is the ability to find mats that are of better quality. You start off with only Basic. Very quickly you can increase this to Fine, Choice, etc. These stanzas will come in two types. First is the &amp;quot;Find Up To&amp;quot; and second is the &amp;quot;Find Only&amp;quot;. This means you can look for &amp;quot;Up to Choice&amp;quot; sources or you can look for &amp;quot;Choice Only&amp;quot; sources.  In the beginning you will most likely use the &amp;quot;Find Up To&amp;quot; versions, as you just need to get a feel for where things are, etc. Not too long into your harvesting career, though, you will most likely switch to a &amp;quot;Find Only&amp;quot; stanza, because you will know where your sources are and what you want. This is especially important since Choice gives more xp than Fine or Basic and Choice really is just as common as the Fine and Basic. You will always want this in some fashion in your action.&lt;br /&gt;
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===Terrain Specialization:===&lt;br /&gt;
This is the same as for the extraction terrain specialization. This gives more time for your source, keeps it healthier and is a must for whichever land you are trying to forage in.&lt;br /&gt;
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===Multiple Spots:===&lt;br /&gt;
This is the most misunderstood stanza for prospection. Many do not learn this because they feel that they do not have enough time for one, why would they want to pop more! It is actually just the opposite. Finding multiple spots has several uses. First, it allows you to see what all is around you. A lot of times there are multiple types of mats in one area. Secondly, it gives you more sources to harvest. The most important, though, is that using this stanza in your prospection actually increases the amount of time your sources will stay available. The general rule of thumb is that you will be able to get around half of the sources that you prospect for. So if you prospect for 2, you'll be able to get 1 of them. When you prospect for 4, you'll be able to get 2 of them. At 6, it starts changing a little, but we'll cover that in a more advanced section. This stanza is rated as very important to your action.&lt;br /&gt;
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===Knowledge:===&lt;br /&gt;
Prospection with Knowledge is an awesome tool, but not essential at first. This stanza allows you to know what is in the source. When you first start prospecting, you will only see that it is a Raw Material Source. With Knowledge, you will know what type of mat it is. At Knowledge 1, it tells you the general type, such as bark, fiber, etc. At Knowledge 2, it tells you the specific type, such as Shu Fiber or Beckers Bark. It eventually goes up to tell you exactly what it is with details, such as Choice Prime Root Shu Fiber. This stanza, though, will cost a lot of focus in your action, so use it wisely. Know when you don't care what you're digging, and when you need something specific. Also, once you know your locations for particular mats, it becomes less important, but if you are searching for something specific, this is essential.&lt;br /&gt;
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===Accelerated Prospection:===&lt;br /&gt;
This is probably the least needed of all of the prospection stanzas, but it sure is handy. This does exactly what it says; it decreases the amount of time it takes to prospect. Be careful as this can use a lot of focus as well.&lt;br /&gt;
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===Extraction Time Bonus:===&lt;br /&gt;
The stanza adds time to the amount of time you have to extract from a source. This is very important at first because it can mean the difference between 1 mat and 2. Up to around level 100, you will want to keep this maxed. After level 100, you will want to play with this to get the most xp for your min, so ask around for suggestions. (At level 150, I am using only Time 3, yet I could use Time 5. This allows me to get 3 sources from one prospection and more xp per min.)&lt;br /&gt;
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===Material Specialization:===&lt;br /&gt;
This allows you to look specifically for one particular item. It can be a general type of mat, such as bark, shell, etc or can be specific such as Mitexi Bark or Big Shell. This is a nice feature once you are at higher levels, but can use a lot of focus at lower levels. Also, at the lower levels, the sources are not very mixed in. For the most part, the different types of mats are separated out enough that if you know where the mat is, you should be able to pop just that. At higher level areas, this changes. You will find things grouped together in such a manner, where this is almost essential if you are looking for something specific.&lt;br /&gt;
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=Careplans=&lt;br /&gt;
Careplans help you heal the source while you are extracting from it. A careplan is done in the middle of extracting. Basically as your bars start to decrease, you will click your careplan button to heal it. (Somewhere around half way down.) When it has gone up enough for your needs, you will then click back to your extraction action. There are three types of careplans. You will want to keep Resource Preservation and Ground Stability maxed out for when you are soloing. You can combine these careplans into one Care Action. You can also add Terrain Specialization to your care actions. If you are solo harvesting, you'll want to have separate actions for each of these with the corresponding terrain specialization and one that has both in it with terrain specialization. If you are careplanning for someone else, ask them which level is best and use a combined one at the level they recommend.&lt;br /&gt;
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===Resource Preservation:===&lt;br /&gt;
This type heals the Heart of your source as you extract from it.&lt;br /&gt;
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===Ground Stability:===&lt;br /&gt;
This type heals the Explosion Risk bar of your source.&lt;br /&gt;
&lt;br /&gt;
===Reduce Explosion:===&lt;br /&gt;
This is almost, due to the needed timing of using it, impossible to use. After speaking to a GM about it and asking what I was doing wrong on it, he said it has to be used at an exact time before it might explode. Read as: Don't waste your points on it right now.&lt;br /&gt;
&lt;br /&gt;
=Deposit Tracking=&lt;br /&gt;
As was explained to me by a guide, this will only get you in the general area, within about 20-30 meters. You will need the Deposit Tracking Stanza and a Material Specialization (the mat you are looking for). Put together your stanza for what you are looking for, click and follow instructions on the bottom of your screen.&lt;br /&gt;
&lt;br /&gt;
Three problems with this are&lt;br /&gt;
1) The fact that when looking for higher grade, weather restricted mats, it won't tell you if any is left or not, just if it would be up or not.&lt;br /&gt;
2) Still seems a little buggy in some areas, because it will show that you are standing on it, but nothing is there.&lt;br /&gt;
3) If you get in the area, you still have to find it.&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
Just a few other notes regarding foraging: Sources do not move. There are big fields of them and sometimes you will pop a spot that looks like it is somewhere else, when it reality it is the same field just a few meters away.&lt;br /&gt;
&lt;br /&gt;
Sources can be season and weather dependent. Though, this is normally only true with the excellent and supreme spots and spots in the [[Prime Roots]].&lt;br /&gt;
&lt;br /&gt;
On a final note, it's normally recommended that around every 20 or so levels, you play around with your stanzas to see what is going to work best. If you have questions, by all means ask in region or universe chat. Ryzom has the best community out there and the people are willing to help.&lt;br /&gt;
&lt;br /&gt;
== Other links ==&lt;br /&gt;
See too, on this wiki :&lt;br /&gt;
*[[Silan Guide/Harvest]] objectives and tips on Silan's mission.&lt;br /&gt;
*Some [[occupations]] concerns forage.&lt;br /&gt;
*[[User_Manual#Forage_Window]], [[User_Manual#Foraging]], and, two macros [[User_Manual#Extract]]&lt;br /&gt;
* about seasons (when dig what) https://sites.google.com/site/ryzommaps/seasonalinfo&lt;br /&gt;
&lt;br /&gt;
And [[:fr:Forage|on the French wiki]]&lt;br /&gt;
&lt;br /&gt;
=Source=&lt;br /&gt;
This entire guide copied from: [http://pegasus-foundation.com/forum/forums/thread-view.asp?tid=2291&amp;amp;posts=4 Pegasus Foundation].&lt;br /&gt;
&lt;br /&gt;
The french version explain what are the modes (0, 1, ...5) : http://fr.wiki.ryzom.com/wiki/Forage#Mode_des_sources&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Portal|Harvest}}&lt;br /&gt;
[[Category:Skills]] [[Category:Starting Out]] [[Category:Harvest]] [[Category:Glossary]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mjollren</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Karavan&amp;diff=43537</id>
		<title>Karavan</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Karavan&amp;diff=43537"/>
				<updated>2021-03-31T16:22:59Z</updated>
		
		<summary type="html">&lt;p&gt;Mjollren: fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Lore Officielle}}&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=Karavan&lt;br /&gt;
|EN=Karavan&lt;br /&gt;
|ES=Karavan&lt;br /&gt;
|FR=Karavan&lt;br /&gt;
|RU=Караван&lt;br /&gt;
|H  =&lt;br /&gt;
|palette=karavan&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- [[Image:Karavan_titre.png|center]] --&amp;gt;&lt;br /&gt;
[[Image:Karavan banner en.png|center]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Jenatemple.jpg|thumb|375px|The Temple of Jena]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
Karavan is composed of mysterious anthropoid beings in black suits and helmets that cover their entire heads. With the exception of the Prime Roots, the Karavan is present throughout Atys. Indeed, the homins have never yet explored an area where Karavan presence is not felt. The members of the Karavan live in great metallic vehicles and use weapons of technology as yet unknown to hominkind. The homins mostly hold them in awe.&lt;br /&gt;
&lt;br /&gt;
=The Techno Lords=&lt;br /&gt;
We are the disciples of Jena, the Goddess of Atys and Mother of Hominity. We have been sent to watch over Her children to give them guidance should they lose their way, and prepare them for divine elevation on the judgment day.&lt;br /&gt;
&lt;br /&gt;
Be sure, that day is near, homin! Adore Her and She will lead you through the pearly gates to a world of plenty, away from the dragon and the kitins, away from the evil Kamis! Beware, these creatures are more concerned with festering plants than homin life. They will possess your soul just to nourish their selfish desire of self-preservation if you let them!&lt;br /&gt;
&lt;br /&gt;
Never forget, like me, you were made in Jena's image, and faith in Her must prevail in your heart for you to receive divine grace when Atys can no longer support homin life. In return for your devout offerings, She has invested us with divine authority to resurrect your spirit, to teleport you to distant lands, and to teach you how to wield our technology.&lt;br /&gt;
&lt;br /&gt;
If, like us, you consider that a homin life is worth more than a simple plant, open your hearts to Jena, and She will be your Savior!&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
*The guides help their allies in their research. They can tell them how to find the Karavan teleporter, for example.&lt;br /&gt;
*The guardians are the soldiers of the Karavan.&lt;br /&gt;
*The teleporters are responsible for helping homins travel around [[Atys]].&lt;br /&gt;
*The welcomers provide a welcome for willing homins and give them small missions to complete.&lt;br /&gt;
*The ambassadors are the representatives of the Karavan among all the tribes of Atys.&lt;br /&gt;
*The officers give out the most important missions, the rites.&lt;br /&gt;
*The commanders are the Karavan leaders.&lt;br /&gt;
&lt;br /&gt;
==Goals of the Karavan==&lt;br /&gt;
*Maintain and develop the worship of [[Jena]] in preparation for her return&lt;br /&gt;
*Protect and conserve the planet against the [[Goo]].&lt;br /&gt;
*Consolidate and extend their influence over homins&lt;br /&gt;
*Oppose the Kamis and prevent the worship of [[Elias Tryton]] from spreading&lt;br /&gt;
*Guard the secret of their origin and that of their technology from destructive hands.&lt;br /&gt;
&lt;br /&gt;
==Destabilizing factors==&lt;br /&gt;
*[[Kami]]s represent serious rivals. Not only do they rally many homins to their cause to the detriment of the Karavan, but they are also resistant to the latter's technology. &lt;br /&gt;
*The [[Kami]]s prevent them from setting up base camps on [[Atys]].&lt;br /&gt;
*[[Goo|The Goo]] is a blight on the face of the planet and threatens to weaken natural resources.&lt;br /&gt;
*[[Elias Tryton]], who first appeared during the darkest hours of the Kitin invasion, could well turn many homins away from the Jena faith.&lt;br /&gt;
*Homin curiosity about the past. This leads many homins to doubt the pillars of the Karavan and was the reason behind major disasters, such as [[History#2435_:_The_Fire_of_Coriolis|the fire of Coriolis]] and the war against the kitins.&lt;br /&gt;
&lt;br /&gt;
==A myth surrounding the Karavan==&lt;br /&gt;
The homins lived on an impoverished planet until the Great Dragon, the prince of darkness, came and seduced them with visions of crystal waters and a land of plenty. After leading them to Atys, the Dragon endeavored to extinguish the sunlight there and in the cold and dark reduce the homins to slavery. But Jena, Goddess of the sun, creator of Atys, got wind of the dragon's plans and filled his body with eternal fire to prevent him breathing coldness and extinguishing the living light. The Goddess then conjured the light anew so provoking the Green Rising so that the homins could live again in harmony in a bountiful world. Jena sent in her disciples, the Karavan Guardians, to establish the homins in different parts of the planet so that each race would have a role in its conservation. Ever since, faithful homins have learnt to express their gratitude in worship to Jena and with offerings via her disciples. As for the Dragon, he took refuge in the dark bowels of Atys where he now slumbers. The homins are forbidden to descend underground in quest of the dragon's lair for fear of stirring its wrath.&lt;br /&gt;
&lt;br /&gt;
==The Karavan Prophecy==&lt;br /&gt;
&lt;br /&gt;
Before the [[Dragon of the Myth|Great Dragon]] dies he will rise again to expulse all the fire from his body so causing the end of Atys. Those remaining faithful to the teachings of Jena and residing on the surface of Atys shall be rescued and shepherded to a new world of plenty.&lt;br /&gt;
&lt;br /&gt;
==What they promise their loyal friends:==&lt;br /&gt;
&lt;br /&gt;
In exchange for their loyalty, homins can make use of the Karavan powers of teleportation and resurrection. In the past the Karavan taught homins the technology and science that enabled the construction of their civilizations. The Karavan also promise to protect the homins in the event of any new disaster on Atys, but they will show no mercy to the infidel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Temple of Jena Messages=&lt;br /&gt;
[[File:Karavan.png|frameless|right]]&lt;br /&gt;
{{Quotation|karavan|&lt;br /&gt;
===The Message of the Karavan===&lt;br /&gt;
&lt;br /&gt;
We are the disciples of [[Jena]], the Goddess of [[Atys]] and Mother of [[Races of Atys|Hominity]]. We have been sent to watch over Her children to give them guidance should they lose their way and to prepare them for divine elevation on the judgement day. Be sure, that day is near, homin!&lt;br /&gt;
&lt;br /&gt;
Adore [[Jena]] and She will lead you through the pearly gates to a world of plenty, away from the [[Dragon of the Myth|Dragon]] and [[kitin|kitins]], away from the evil [[kami|Kamis]]! Beware, They will possess your soul just to nourish their selfish desire of self-preservation if you let them!&lt;br /&gt;
&lt;br /&gt;
Never forget, like me, you were made in [[Jena| Jena's]] image, and faith in Her must prevail in your heart for you to receice divine grace when [[Atys]] can no longer support [[Races of Atys| homin life]]. In return for your devout offerings, She has invested us with divine authority to resurrect your spirit, to teleport you to distant lands and to teach you how to wield our technology.&lt;br /&gt;
&lt;br /&gt;
If, like us, you consider that a homin life is worth more than a simple plant, open you hearts to [[Jena]] and She will be your Savior!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Birth of Hominity===&lt;br /&gt;
&lt;br /&gt;
It is said that long ago, the ancestors of the homins inhabited an impoverished planet. The [[Dragon of the Myth|Great Dragon]], the prince of shadows, came to entice them with visions of pure water and fertile lands. He led them to the promised land of [[Atys]], where he hid the sun, plunging the planet into cold and darkness. Indeed, instead of a land of wonders and of freedom, the people tricked by the Dragon experienced desolation and slavery.&lt;br /&gt;
&lt;br /&gt;
[[Jena]], the sun goddess and Mother of all life, granted them deliverance. The creator of [[Atys]] heard of the perfidy of the Dragon and filled him with an eternal fire. That way, the Dragon could no longer maintain a cold climate and extinguish the light of life. The Goddess then caused the light to be reborn, causing the green to grow and transforming [[Atys]] into an amazing planet of plants. The enslaved people were purified and set free from the Dragon, who withdrew into the depths: and this is how [[Jena]] gave birth to [[Races of Atys|hominity]].&lt;br /&gt;
&lt;br /&gt;
[[Jena]] then turned to her disciples, the Elect of the karavan, who were traveling among the stars and had witness the combat with the Dragon. The Goddess gave them the task of guilding the [[Races of Atys|homins]] so that they would prosper, protected from the influence of the Dragon, who slept in the bowels of [[Atys]]. The Karavan helped the [[Races of Atys|homins]] settle at various locations around the planet, so that each could build the future [[Atys]] in their own way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Draconic Ashes===&lt;br /&gt;
&lt;br /&gt;
The Dragon was defeated, but he left his mark on [[Atys]]. When [[Jena]] filled the shadowy Dargon with the fire of the sun, the Beast twisted in pain and spit his flaming breath all across the frozen planet. under the heat of his fiery breath, the primal ooze of [[Atys]], which the dragon had buried under a wasteland of ice, emerged once again. Then [[Jena]] flooded the planet with her Light and the fertile sprouted with a miraculous fenzy of life.&lt;br /&gt;
&lt;br /&gt;
The Dragon was caught in the roots of [[Atys]] during the [[Green Rising]]. He attempted to escape by spitting the sun fire and reducing the new wood to ash, but the miracle of life was far too strong and the fire was smothered under the weight of many unfolding leaves. Exhausted and defeated, the Dragon took refuge in the darkness of a plant cavern, in the depths of the planet and finally went to sleep. The ashes that came from the Dragon's fire were scattered all over the surfaces of [[Atys]]. They blended with the rivers of sap, the pollen from the giant flowers and the spores of the ancestral mushrooms.&lt;br /&gt;
&lt;br /&gt;
They stuck to the lines of primeval bark. When the [[Green Rising]] came to a stop, they were everywhere. And they conteined the remains of the Dragon's wrath. All beings on [[Atys]] carry traces of the draconic ashes. They are in the air. in the plants and in the rain. The are invisible, odorless and tasteless, infinitely tiny particles of dust breathed in by all living creatures.''&lt;br /&gt;
&lt;br /&gt;
The Elect of the Karavan, who are above any stains of impurity from the Dragon, protect themselves from the ashes by wearing sacred armor. For them, to breath the draconic ashes would tantamount to opening up to the breath of the Dragon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Prophecy===&lt;br /&gt;
&lt;br /&gt;
When [[Jena]] gave her disciples the mission of guiding the [[Races of Atys|homins]], a prophecy was pronounced. One day, the Great Dragon sleeping in the depths of [[Atys]] would awaken. Consumed by an eternal inner flame, he will put an end to his torment and his very existence by spitting out all of the fire in his body, whish will destroy [[Atys]]. On the [[Day of Judgement|day of judgement]], [[Jena]] and her sacred prophets who came from beyond the stars will be there. they will save the [[Races of Atys|homins]] who have been loyal to the teachings of the Goddess and carry them off into the sky to join the Elect of the Karavan.''&lt;br /&gt;
&lt;br /&gt;
The [[Races of Atys|homins]] who continue to deny that [[Jena]] is the all-powerful Goddess will perish in the flames of the Dragon and disappear along with him. And thos who have been saved will be transported to a new world of abundance, where they will live in the light of the Goddess for all of eternity.&lt;br /&gt;
&lt;br /&gt;
Only [[Jena]] knows when the Dragon will wake up to breathe out his ulitimate destructive breath. Every passing day brings [[Atys]] closer to the inevitable end. But this end must not be hastened by imprudence.&lt;br /&gt;
&lt;br /&gt;
So the Karavan are watching out to make sure that the faithful do not venture into the deeper layers of [[Atys]]. To descend into the bowels of the planet is to approach the Dragon, whose sleep is tormented by terrifying dreams. These shadowy dreams can push the light of [[Jena]] away from the hearts of [[Races of Atys|homins]] and devour the souls. Nevertheless the Karavan still permit their followers to go down into the  upper levels of the [[Prime Roots]] if there is a valid reason for going there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Enemies of Jena===&lt;br /&gt;
&lt;br /&gt;
There are dark forces in the universe, and [[Atys]] is not beyond their reach. [[Jena]] has already done battle against the evil Dragon in order to liberate her children.&lt;br /&gt;
&lt;br /&gt;
There are other enemies lurking in the shadows, and the followers of the Goddess must beware. The [[Kami|Kamis]] and their leader [[Ma-Duk]] are the greatest threat to the future of [[Races of Atys|hominity]]. These demons seek to possess the homins in order to subjugate them and turn them into docile servants who will be sacrificed for the survival of [[Ma-Duk]].&lt;br /&gt;
&lt;br /&gt;
[[Elias Tryton]], a fallen prophet who was corrupted by the Dragon, has reappeared on [[Atys]] and tries to influence the homins. He is the one behind the [[Great Swarming]], unleashing the anger of the [[Kitin|Kitins]] to demolish [[Races of Atys|homin civilizations]], he opened magic portals to send the survivors into the shadows of the [[Prime Roots]]. He underestimated the strength of the Karavan, who ended the invasion and protected the light of [[Jena]] in the hearts of the exiled homins.&lt;br /&gt;
&lt;br /&gt;
The [[Kitin|Kitins]] are another threat to [[Races of Atys|hominity]]. These monsters that swept away the ancient civilizations during the [[Great Swarming]] were born of the scales of the Dragon. They prospered in the depths of Atys before spreading out over the Bark. The Karavan keep an eye on the swarm and stand ready to intervene if there are any massive invasions.&lt;br /&gt;
&lt;br /&gt;
The primitives are degenerate creatures, born of [[Races of Atys|homins]] that have been corrupted by the Dragon. They are highly aggressive and attack any homins that cross their path. Their numbers are growing, and there are reports of some clans of primitives with higher intelligence. The Karavan cannot allow such people to harm those in their charge.&lt;br /&gt;
&lt;br /&gt;
And the [[Goo]] is a threat that cannot escape the Elect of Jena either. It is slowly devouring the planet and polluting her resources. So the Karavan wish to get rid of it. In order to do so, they are studying it so they can find its weak points. And finally, there are also homins who turn out to be enemies to their own kind.&lt;br /&gt;
&lt;br /&gt;
The Karavan are generally benevolent, but they cannot allow their followers to fall prey to fanatics who are ready to kill and pillage. Karavan homins must unite in the light of Jena to fight their enemies – this is how they will achieve victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ma-Duk The Imposter===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The [[Kami]]s are demons born of the draconic ashes that are omnipresent on Atys. A large portion of the essence of these strange creatures is influenced by the ancient wrath of the Dragon: this is why the Kamis are savage, unpredictable and dangerous. They are obsessed with the natural resources of [[Atys]], which they consider to be their own property, and they don't hesitate to kill any prospectors who defy their restrictions.&lt;br /&gt;
&lt;br /&gt;
The head of the Kamis is a demon named [[Ma-Duk]] and he has convinced some of the homins that he is the creator of Atys. With magic and trickery, he has created a veritable religious order around himself. This is a sect that believes it works for the good of homins and the entire planet. If they realized the true purpose of their false divinity, the followers would scream in horror. Indeed, the goal of Ma-Duk is to assimilate homins to transform them into his own likeness and bind them to Atys forever, condemning them to perish along with him when the [[Dragon of the Myth|Dragon]] awakens.&lt;br /&gt;
&lt;br /&gt;
Another terrible truth is that Ma-Duk is threatened by the terrible Goo that eats away at him. In order to prolong his own life force, Ma-Duk gradually devours the bodies and souls of the homins that follow him, like a monstrous parasite.&lt;br /&gt;
&lt;br /&gt;
The Karavan hope to save the homins who have been fooled by the lies of Ma-Duk. They try to make them see the error of their ways and lead them out of the shadows, so they may return to the light of Jena. But there are some who do not want to be saved, and who do everything they can to drag other homins to their downfall. In such cases, a confrontation is inevitable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Good Works of the Karavan===&lt;br /&gt;
&lt;br /&gt;
The Karavan provide spiritual guidance: they have given the homins the messages of Jena, the Goddess who will save them from destruction when the Dragon awakens. They resurrect the spirits of homins in accordance with the will of the Goddess. They offer pacts that enable homins to teleport or to dissipate the shadow that floats over them when they return from the gates of death.&lt;br /&gt;
&lt;br /&gt;
The Karavan are generous mentors: they have helped homins develop their crafts. The Karavan have revealed to them all the secrets of magnetism, writing, botany, the foundations of a monetary system, the mastery of fire. They reward their most meritorious followers by teaching them certain techniques, granting them prestigious titles and giving them object produced by their powerful technology.&lt;br /&gt;
&lt;br /&gt;
The Karavan are visionary builders: they have participated in the construction of homin civilizations. They helped to rebuild after the Great Swarming, setting up mining machinery at the furthest outposts to provide plentiful resources.&lt;br /&gt;
&lt;br /&gt;
The Karavan are loyal guardians: they fought the [[Kitin]]s during [[Lore:History#2481_:_The_Great_Swarming|the Great Swarming]], putting an end to their invasion. They fight against the [[Kami]]s, who want to transform homins into demons, and against [[Elias Tryton]], who wants to use the people of Atys for his own obscure purposes. They study the Goo in order to understand it and control it, so it will no longer be a threat. And they fight against the blind violence of the primitives. They try to protect homins from the harmful effects of the [[Dragon of the Myth|Dragon]]. The Karavan work to maintain order above anarchy, and they look towards the future rather than the past. They will lead the homin people to fulfillment, in the glory and light of [[Jena]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Karavan and the Matis===&lt;br /&gt;
&lt;br /&gt;
In ancient times, the Matis people were the greatest allies of the Karavan. The first homin that Jena caused to appear was a Matis, [[Zachini]], who then became the monarch of the [[Matia]] kingdom.&lt;br /&gt;
&lt;br /&gt;
The holy city of [[Karavia]] was built at the site of the divine apparition, where Zachini received the commandments of Jena from the hands of the Karavan. The light of Goddess worship spread among the homins thanks to the piety of King Zachini.&lt;br /&gt;
&lt;br /&gt;
The Karavan helped the Matis build their civilization, always urging them towards excellence. They then revealed the secrets of living matter, so that they could let their creativity flourish. Thus was born the art of manipulation of the flora and fauna, one of the foundations of Matis culture.&lt;br /&gt;
&lt;br /&gt;
The Matis have fought fiercely against the enemies of Jena: they have ended the threat of the primitives in the ancient forests, and they have helped the Karavan in their fight against the Kamis demons. The loyalty and perseverance of the Matis warriors makes them the most noble champions of the Goddess.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Karavan and the Tryker===&lt;br /&gt;
&lt;br /&gt;
Since the beginning of their history, the [[Tryker]]s have overcome difficult trials, but they have always managed to keep their dignity. [[Jena]] and the Karavan Elect have always been at their sides.&lt;br /&gt;
&lt;br /&gt;
When the Tryker people were reduced to slavery during the dawn of their existence, Jena intervened to liberate them. When the [[Kami]]s abandoned the Trykers and disappeared into the [[jungle]]s of [[Atys]], the Karavan stepped in to guide the lake people onto the path of light.&lt;br /&gt;
&lt;br /&gt;
The Karavan provided help with the development of Tryker civilization. They revealed the secrets of wind power to these people of the lakes. They gave their blessings to the creation of the first currency, [[dapper]]s, encouraging new, more equitable, commercial exchange. Under the benevolent guidance of the Karavan, the Tryker crafters were able to try out many new inventions that have improved life for all.&lt;br /&gt;
&lt;br /&gt;
The [[Tryker]]s are enthusiastic people who have fought bravely to defend their freedom. The Karavan have always been able to count on them on many occasions to fight against the shadows that threaten to swallow [[Atys]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Karavan and the Fyros===&lt;br /&gt;
&lt;br /&gt;
The [[Fyros]] are proud, independent people, and their relations with the Karavan have often been marked by wariness. However, the Fyros, like all homins, are the children of Jena. They are also keenly aware of the presence of the Dragon: they wish to destroy it in order to end the threat that it poses to their existence. By following the path shown by the Karavan, the destiny of the Fyros is to become the guardians of Atys – sentinels whose vigilance is unmatched.&lt;br /&gt;
&lt;br /&gt;
Long, long ago, the Karavan revealed a great secret to the Fyros: how to control fire. Thanks to the teachings of the Jena Chosen Ones, the Fyros became unrivaled masters of fire, using it in their crafts, or taming it like a wild animal in order to use it as a weapon against their enemies.&lt;br /&gt;
&lt;br /&gt;
The Karavan also helped them build their civilization, by teaching them construction techniques that enabled them to build large cities like Fyr, the city of a torches. The desert people have carved out a place for themselves, sword in hand.&lt;br /&gt;
&lt;br /&gt;
As intrepid warriors with unfailing honor, the Fyros are merciless with their enemies. They are fueled by the fire of the sun, and their place is alongside Jena.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Karavan and the Zoraï===&lt;br /&gt;
&lt;br /&gt;
In the eyes of many homins, the [[Zoraï]]s are a mysterious people. In ancient times, they lived deep in the jungle, far from the turbulence that drove other homins.&lt;br /&gt;
&lt;br /&gt;
The [[Zoraï]]s were seeking wisdom, and the love of [[Jena]] touched the very depths of their souls. Unfortunately, the [[Kami]]s enticed many of them with false promises, and many Zoraïs turned away from their [[Jena|Mother]] and from the Karavan.&lt;br /&gt;
&lt;br /&gt;
In order to bring the Zoraïs back to the pathways of light, the Karavan Chosen Ones taught them the [[secrets of magnetism]]. Thy taught them to draw signs on papyrus, revealing the principles of writing. But the grip of the evil demons was strong, and the mists of [[magic]] darkened the spirits of the Zoraïs. Still, the Karavan have never abandoned hope of dissipating this darkness.&lt;br /&gt;
&lt;br /&gt;
Fighting courageously against the plague of [[Goo]], the Zoraïs have long dreamed of a world of harmony. This world exists, in the hands of Jena. Someday, the Zoraïs' masks will fall, and the light of the Goddess will shine on their faces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Church of Light===&lt;br /&gt;
&lt;br /&gt;
In this place was built a temple to Jena. This temple is one of the sacred houses of the Church of Light, where the Karavan homin can gather. Here, they will find what they need: the courage to fulfill their destiny, the love of the Goddess, and peace in their souls.&lt;br /&gt;
&lt;br /&gt;
The Church of Light, made up of homins under the guidance of the Karavan, was built a few years after the appearance of Jena. It was dispersed during the Great Swarming. The reconstruction of civilizations and relocation of homins in new lands took a long time and many sacrifices. After several decades, new temples were built, to honor the Goddess with due magnificence.&lt;br /&gt;
&lt;br /&gt;
Homin, welcome to the temple of Jena! The Sun Goddess, Mother of all life, is loving and welcoming. Be bathed in her light, and prepare your soul for the day of judgment, so that she may lift you up to the stars.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Commandments of Jena===&lt;br /&gt;
Here are written the ten commandments of [[Jena]], as they were revealed to [[Zachini|King Zachini]] by the Goddess, and transmitted by the holy Karavan.&lt;br /&gt;
&lt;br /&gt;
*First Commandment: I, Jena, am your Goddess, the Mother Creator, and you were created in my image. Love your Goddess as you love yourselves.&lt;br /&gt;
&lt;br /&gt;
*Second Commandment: You shall worship no other gods.&lt;br /&gt;
&lt;br /&gt;
*Third Commandment: Teach your children of my love, as I teach you.&lt;br /&gt;
&lt;br /&gt;
*Fourth Commandment: Honor my disciples, they are the heralds of my laws and have been sent to protect your well-being.&lt;br /&gt;
&lt;br /&gt;
*Fifth Commandment: You shall not descend into the bowels of Atys, for fear that the Light may leave your heart and the shadows of the Dragon may devour your soul.&lt;br /&gt;
&lt;br /&gt;
*Sixth Commandment: Like the leaf of a tree that falls to the ground which gives the power of life, your soul will be called back to me when you die. Depending on the strength of your faith, you will either be reborn with my blessings or you will rot in atrocious torment.&lt;br /&gt;
&lt;br /&gt;
*Seventh Commandment: Announce my coming and my love will grow in your hearts.&lt;br /&gt;
&lt;br /&gt;
*Eight Commandment: Do not take the law into your hands, for fear of falling into sin on the day of judgment.&lt;br /&gt;
&lt;br /&gt;
*Ninth Commandment: Seek to return to my kingdom, and I will meet you halfway.&lt;br /&gt;
&lt;br /&gt;
*Tenth Commandment: Once you have proven that your faith is pure, you will attain the joy of elevation and thereby become a trusted disciple.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Higher Powers]]&lt;br /&gt;
* [[Jena]]&lt;br /&gt;
* [[Kami]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Inhabitants]]&lt;br /&gt;
[[Category:Religion]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[de:Karavan]]&lt;br /&gt;
[[es:Karavan]]&lt;br /&gt;
[[fr:Karavan]]&lt;br /&gt;
[[ru:Караван]]&lt;/div&gt;</summary>
		<author><name>Mjollren</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Experience_Catalyzer&amp;diff=43528</id>
		<title>Experience Catalyzer</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Experience_Catalyzer&amp;diff=43528"/>
				<updated>2021-03-29T18:17:52Z</updated>
		
		<summary type="html">&lt;p&gt;Mjollren: Tidied up plurals, small rewordings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad|EN=Experience Catalyzer|FR=Catalyseur d'expérience}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[File:Xp cat activated manual.png|48px|left|Manually activated catalyzer Icon]]&lt;br /&gt;
This is a type of special [[consumables]] (also called ''XP catalyzer'' or just ''cats'') that help a free to play or unsubscribed player to double the amount of gained experience. The rate of use is 1 catalyzer for each multiple of 100xp gained; lower amounts of xp will not be multiplied. For example, if a character that earns 1450 experience from an action while a catalyzer is activated, the real amount of experiences gained will be 2850 (2 x 1400 + 50) and it will consume 14 pieces from the stack (14 for each 100 xp).&lt;br /&gt;
&lt;br /&gt;
[[File:Xp cat perma vs manual.png|thumb|alt=Permanent and manually activated catalyzers|Permanent and manually activated catalyzers]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;color: crimson;&amp;quot;&amp;gt;'''Note:''' Subscribed characters have permanent catalyzers, active at all times, and do not need to care about it while the subscription is valid.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Catalyzer quality=&lt;br /&gt;
There exist various qualities of experience catalyzers you can find in the game. Catalyzers only affect experinces gained with a skill of lower level than the actual catalyzer quality is. This means that a catalyzer of quality 100 will double experiences only for for skills that are at level 99 or lower.&lt;br /&gt;
&lt;br /&gt;
==Known catalyzer qualities==&lt;br /&gt;
[[File:Merchant federal sap cats.png|thumb|alt=Federal merchant offering various catalyzers for sale|Federal merchant offering various catalyzers for sale]]&lt;br /&gt;
* Quality 50, for levels 49 and below&lt;br /&gt;
* Quality 100, for levels 99 and below&lt;br /&gt;
* Quality 150, for levels 149 and below&lt;br /&gt;
* Quality 200, for levels 199 and below&lt;br /&gt;
* Quality 250, for levels 249 and below&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;color: crimson;&amp;quot;&amp;gt;'''Note:''' Limit for free to play and unsubscribed characters is at level 125. Therefore, catalyzers of quality 150, 200 and 250 all do the same thing. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=How to get catalyzers=&lt;br /&gt;
There are several ways how to get experience catalyzers:&lt;br /&gt;
* As reward of some missions, for example [[Sage Missions]]&lt;br /&gt;
* As reward from an NPC boss hunt, for example [[Dante the Teaser]]&lt;br /&gt;
* By trade with various merchants:&lt;br /&gt;
** For [[Nation points]]&lt;br /&gt;
** For [[Player_versus_Player#PvP_points|PvP points]]&lt;br /&gt;
** For [[Elyps]]&lt;br /&gt;
* As reward for playing tokens on the [[Wheel of fortune]]&lt;br /&gt;
* As reward from various [[OOC]] events&lt;br /&gt;
* By exchange with another character, experience catalyzers are tradeable&lt;br /&gt;
&lt;br /&gt;
=Using catalyzers=&lt;br /&gt;
[[File:Xp cat activation.png|thumb|alt=Experience catalyzer activation|Experience catalyzer activation]]&lt;br /&gt;
All subscribed accounts have permanent catalyzers activated by default at all times. Free to play and unsubscribed characters need to activate them manually before they take effect, by right-clicking on a  stack in the inventory. Logging off and on will also turn off catalyzer usage, requiring activation again. When a catalyzer is activated, you see its icon in the Bonus/Malus window on your screen and the number under this icon says how many pieces left until the catalyser is consumed. Permanent catalyzers of a subscribed character are never consumed, so the count will always stay at &amp;quot;x999&amp;quot;.&lt;br /&gt;
* '''To activate''', place your experience catalyzers in your bag, right-click on catalyzer icon and select '''Activate catalyzer'''&lt;br /&gt;
* '''To deactivate'''&lt;br /&gt;
** Right-click catalyzers icon in '''Bonus/Malus''' window on your screen&lt;br /&gt;
** Log out your character&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font style=&amp;quot;color: crimson;&amp;quot;&amp;gt;'''Note:''' Catalyzer takes effect only on experiences gained with skill of level lower than the catalyzer quality.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Portal|Gameplay}} [[Category:Glossary]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mjollren</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Occupation_Products&amp;diff=35791</id>
		<title>Occupation Products</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Occupation_Products&amp;diff=35791"/>
				<updated>2020-04-16T13:44:41Z</updated>
		
		<summary type="html">&lt;p&gt;Mjollren: Added name for q50 larvae&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|EN=Occupation Products&lt;br /&gt;
|FR=&lt;br /&gt;
}}&lt;br /&gt;
A player doing [[occupations]] can gain certain rewards from them. The most important rewards are special items that massively increase your regeneration for a short time but can only be used outside of combat. However, doing occupations also earns you small amounts of dapper, and can give you items that help with the occupations themselves as well as a special teleport pact.&lt;br /&gt;
&lt;br /&gt;
=Dapper=&lt;br /&gt;
&amp;lt;!-- Obsolete&lt;br /&gt;
You will earn [[dapper]] whenever you complete a task from the component gathering mission. How much dapper you earn is the same for every occupation and depends on the grade you are in the occupation: At higher grades, you automatically get more difficult component gathering missions, which reward you with more dapper. &lt;br /&gt;
&lt;br /&gt;
Listed below is the amount of dapper you get per task:&lt;br /&gt;
*'''Grade 1:''' 1000 {{dapper}}&lt;br /&gt;
*'''Grade 2:''' 2000 {{dapper}}&lt;br /&gt;
*'''Grade 3:''' 3000 {{dapper}}&lt;br /&gt;
*'''Grade 4:''' 4000 {{dapper}}&lt;br /&gt;
*'''Grade 5:''' 5000 {{dapper}}&lt;br /&gt;
*'''Grade 6:''' 6000 {{dapper}}&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The dapper is not the primary reason for doing component gathering missions; the primary reason is getting the components you need for the occupation. The dapper is more of a little extra bonus.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
You can earn [[dapper|dappers]] whenever you complete a task from the component gathering mission: The &amp;quot;[[To New Horizons]]&amp;quot; transporters may accept the '''''basic''''' occupation products to help the service maintenance. The amount of money you get depends on your fame regarding te transporter's nation; additionally, they may also reward your gift with  [[nation points]] and extra [[fame]]. Have a look to the '''[[To New Horizons|To New Horizons transporters]]'''' page for more details.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' you can practice your occupations at all levels below your actual level. For example, an homin with a level 3 occupation can practice level 1, level 2 and level 3 occupation every day.&lt;br /&gt;
&lt;br /&gt;
=Products=&lt;br /&gt;
The products are the main reason for doing occupations.  Every occupation has its own unique products. Of the 8 occupations ingame, 7 of these produce items that enhance certain regenerations, and the last one produces items that increase your success chance in [[crafting]].&lt;br /&gt;
&lt;br /&gt;
For every grade you have in an occupation, you can create these products once every 20 hours, provided you have the required components. How good the products you create are depends on the grade. How many of them you create depends on the recipe you use, better recipes give a higher yield, which gives more items. The following table shows how many items are produced for each possible yield.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|'''Yield''' &lt;br /&gt;
| 30% 33% 37%&lt;br /&gt;
| 40% 43% 47%&lt;br /&gt;
| 50% 53% 57%&lt;br /&gt;
| 60% 63% 67%&lt;br /&gt;
| 70% 73% 77%&lt;br /&gt;
| 80% 83% 87%&lt;br /&gt;
| 90% 93% 97%&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| '''Products created (basic)'''&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| '''Products created (improved)'''&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Re-use time'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All items created with occupations have a re-use time. This re-use time is the time that must pass after using the item before you can use another occupation item, including items created by another occupation. Thus you cannot use items of different occupations together. &lt;br /&gt;
&lt;br /&gt;
Also, higher grade occupation items give a better bonus, but also have a longer re-use time. So using the highest grade item is not always the best choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Comparison with flowers'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some outposts produce [[Outpost_Produce#Flowers|flowers]] that also aid regeneration. The difference between these flowers and the items created with occupations, is that the flowers give a very small bonus to regeneration that lasts for a full hour, while the occupation products give a huge bonus to regeneration that only lasts 10 seconds.&lt;br /&gt;
&lt;br /&gt;
==Butcher==&lt;br /&gt;
[[Image:Butcher-yield.jpg|right|Leg of Yubo]]&lt;br /&gt;
[[Butcher]]s produce meat, which increases your metabolism and thus your life regeneration for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
However it also gives a penalty to your strength during those 10 seconds, thus leaving you drained of your stamina. &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|'''Grade''' &lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Metabolism'''&lt;br /&gt;
| '''= Life Regen'''&lt;br /&gt;
| '''Strength*'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Leg of Yubo (Q10)&lt;br /&gt;
| +400&lt;br /&gt;
| +160 (+320 sitting)&lt;br /&gt;
| -100 &lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Bodoc Steak (Q20)&lt;br /&gt;
| +900&lt;br /&gt;
| +360 (+720 sitting)&lt;br /&gt;
| -500 &lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Giblet of Arma (Q30)&lt;br /&gt;
| +1500&lt;br /&gt;
| +600 (+1200 sitting)&lt;br /&gt;
| -1000&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Fillet of Arma (Q40)&lt;br /&gt;
| +2200&lt;br /&gt;
| +880 (+1760 sitting)&lt;br /&gt;
| -1500&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| ??? (Q50)&lt;br /&gt;
| +3000&lt;br /&gt;
| +1200 (+2400 sitting) &lt;br /&gt;
| -2000&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Shalah Ribs (Q60)&lt;br /&gt;
| +3900&lt;br /&gt;
| +1560 (+3120 sitting)&lt;br /&gt;
| -2500&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| ??? (Q70)&lt;br /&gt;
| +4900&lt;br /&gt;
| +1960 (+3920 sitting)&lt;br /&gt;
| -3000&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
(*) Since the maximum strength is 260, any but the lowest quality meat will simply reduce your strength to 1 and drain all the stamina you get from your strength. Stamina bonuses from equipment remain.&lt;br /&gt;
&lt;br /&gt;
==Florist==&lt;br /&gt;
[[Image:florist-yield.jpg|right|Basic Bouquet]]&lt;br /&gt;
[[Florist]]s produce bouquets, which increase your wisdom and thus your sap regeneration for 10 seconds.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Wisdom'''&lt;br /&gt;
| '''= Sap Regen'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Basic Bouquet (Q10)&lt;br /&gt;
| +100&lt;br /&gt;
| +40 (+80 sitting)&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Mystia Bouquet (Q20)&lt;br /&gt;
| +300&lt;br /&gt;
| +120 (+240 sitting)&lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Fallenor Bouquet (Q30)&lt;br /&gt;
| +600&lt;br /&gt;
| +240 (+480 sitting)&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Folially Bouquet (Q40)&lt;br /&gt;
| +1000&lt;br /&gt;
| +400 (+800 sitting)&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| Floris Bouquet (Q50)&lt;br /&gt;
| +1500&lt;br /&gt;
| +600 (+1200 sitting)&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Nexus Bouquet (Q60)&lt;br /&gt;
| +2100&lt;br /&gt;
| +840 (+1680 sitting)&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Canopy Bouquet (Q70)&lt;br /&gt;
| +2800&lt;br /&gt;
| +1120 (+2240 sitting)&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Larvester==&lt;br /&gt;
[[Image:Larvester-yield.jpg|right|Dried Larva]]&lt;br /&gt;
[[Larvester]]s produce larva, which increase your will and thus your focus regeneration for 10 seconds.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Will'''&lt;br /&gt;
| '''= Focus Regen'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Dried Larva (Q10)&lt;br /&gt;
| +400&lt;br /&gt;
| +160 (+320 sitting)&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Small Larva (Q20)&lt;br /&gt;
| +900&lt;br /&gt;
| +360 (+720 sitting)&lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Tonic Larva (Q30)&lt;br /&gt;
| +1500&lt;br /&gt;
| +600 (+1200 sitting)&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| ??? (Q40)&lt;br /&gt;
| +2200&lt;br /&gt;
| +880 (+1760 sitting)&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| Energizing Larva (Q50)&lt;br /&gt;
| +3000&lt;br /&gt;
| +1200 (+2400 sitting)&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Power Larva (Q60)&lt;br /&gt;
| +3900&lt;br /&gt;
| +1560 (+3120 sitting)&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Extraordinary Larva (Q70)&lt;br /&gt;
| +4900&lt;br /&gt;
| +1960 (+3920 sitting)&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magnetic Cartographer==&lt;br /&gt;
[[Image:Cartographer-yield.jpg|right|Map of Minor Magnetism]]&lt;br /&gt;
[[Magnetic Cartographer]]s produce maps of magnetism, which activate an aura that increases the life and stamina regeneration of you and your nearby teammates for 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Maps of magnetism can be rather confusing as they have 3 different cooldowns:&lt;br /&gt;
# The cooldown until you can use an occupation item again, listed in the table as '''Re-use time'''.&lt;br /&gt;
# The cooldown until you can use an aura again (including your protection auras), listed as '''Auras down'''.&lt;br /&gt;
# The cooldown until your teammates can be effected by a regeneration aura again, listed as '''Team'''.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Life Regen'''&lt;br /&gt;
| '''Stamina Regen'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
| '''Auras down'''&lt;br /&gt;
| '''Team'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Map of Minor Magnetism (Q10)&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
| 20 seconds&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Map of Primary Magnetism (Q20)&lt;br /&gt;
| +200&lt;br /&gt;
| +400&lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 50 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Map of Secondary Magnetism (Q30)&lt;br /&gt;
| +350&lt;br /&gt;
| +700&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 100 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
| 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Map of Tertiary Magnetism (Q40)&lt;br /&gt;
| +500&lt;br /&gt;
| +1000&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 200 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
| 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| Map of Medium Magnetism (Q50)&lt;br /&gt;
| +650&lt;br /&gt;
| +1300&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 300 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
| 100 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Map of Absolute Magnetism (Q60)&lt;br /&gt;
| +800&lt;br /&gt;
| +1600&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 400 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
| 110 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Map of Absolute Magnetism (Q70)&lt;br /&gt;
| +950&lt;br /&gt;
| +1900&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 600 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medic==&lt;br /&gt;
[[Image:Medic-yield.jpg|right|Small First-Aid Kit]]&lt;br /&gt;
[[Medic]]s produce medic kits, which increase your metabolism and thus your life regeneration for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
However it also gives a penalty to your intelligence during those 10 seconds, thus leaving you drained of your sap. &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|'''Grade''' &lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Metabolism'''&lt;br /&gt;
| '''= Life Regen'''&lt;br /&gt;
| '''Intelligence*'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Small First-Aid Kit (Q10)&lt;br /&gt;
| +600&lt;br /&gt;
| +240 (+480 sitting)&lt;br /&gt;
| -100 &lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| First-Aid Kit (Q20)&lt;br /&gt;
| +1300&lt;br /&gt;
| +520 (+1040 sitting)&lt;br /&gt;
| -500 &lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Prevention Kit (Q30)&lt;br /&gt;
| +2100&lt;br /&gt;
| +840 (+1680 sitting)&lt;br /&gt;
| -1000 &lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Advanced Care Kit (Q40)&lt;br /&gt;
| +3000&lt;br /&gt;
| +1200 (+2400 sitting)&lt;br /&gt;
| -1500 &lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| Survival Kit (Q50)&lt;br /&gt;
| +4000&lt;br /&gt;
| +1600 (+3200 sitting)&lt;br /&gt;
| -2000 &lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Fast Regeneration Kit (Q60)&lt;br /&gt;
| +5100&lt;br /&gt;
| +2040 (+4080 sitting)&lt;br /&gt;
| -2500 &lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Kit of Supreme Healing (Q70)&lt;br /&gt;
| +6300&lt;br /&gt;
| +2520 (+5040 sitting)&lt;br /&gt;
| -3000 &lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
(*) Since the maximum intelligence is 260, any but the lowest quality medic kit will simply reduce your intelligence to 1 and drain all the sap you get from your intelligence. Sap bonuses from rites or equipment remain.&lt;br /&gt;
&lt;br /&gt;
==Scrollmaker==&lt;br /&gt;
[[Image:Scrollmaker-yield.jpg|right|Basic Writing Necessities]]&lt;br /&gt;
[[Scrollmaker]]s produce writing necessities, which increase your success chance in [[crafting]] for a while. &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Succes Chance'''&lt;br /&gt;
| '''Duration'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Basic Writing Necessities (Q10)&lt;br /&gt;
| +1%&lt;br /&gt;
| 26 minutes and 40 seconds&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Modest Writing Necessities (Q20)&lt;br /&gt;
| +2%&lt;br /&gt;
| 20 minutes&lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Simple Writing Necessities (Q30)&lt;br /&gt;
| +3%&lt;br /&gt;
| 10 minutes and 40 seconds&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Handwriting Necessities (Q40)&lt;br /&gt;
| +4%&lt;br /&gt;
| 5 minutes and 20 seconds&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| Fine Writing Necessities (Q50)&lt;br /&gt;
| +5%&lt;br /&gt;
| 4 minutes&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Masterful Writing Necessities (Q60)&lt;br /&gt;
| +6%&lt;br /&gt;
| 2 minutes&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Artful Writing Necessities (Q70)&lt;br /&gt;
| +7%&lt;br /&gt;
| 1 minute&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toolmaker==&lt;br /&gt;
[[Image:Toolmaker-yield.jpg|right|Basic Tool]]&lt;br /&gt;
[[Toolmaker]]s produce tools, which increase your balance and thus your stamina regeneration for 10 seconds.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Balance'''&lt;br /&gt;
| '''= Stamina Regen'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Basic Tool (Q10)&lt;br /&gt;
| +100&lt;br /&gt;
| +40 (+80 sitting)&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Practice Tool (Q20)&lt;br /&gt;
| +300&lt;br /&gt;
| +120 (+240 sitting) &lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Clever Tool (Q30)&lt;br /&gt;
| +600&lt;br /&gt;
| +240 (+480 sitting)&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Productive Tool (Q40)&lt;br /&gt;
| +1000&lt;br /&gt;
| +400 (+800 sitting)&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| Outstanding Tool (Q50)&lt;br /&gt;
| +1500&lt;br /&gt;
| +600 (+1200 sitting)&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Revolutionary Tool (Q60)&lt;br /&gt;
| +2100&lt;br /&gt;
| +840 (+1680 sitting)&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Fantastic Tool (Q70)&lt;br /&gt;
| +2800&lt;br /&gt;
| +1120 (+2240 sitting)&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Water-Carrier==&lt;br /&gt;
[[Image:Watercarrier-yield.jpg|right|Small Flask of Drab Water]]&lt;br /&gt;
[[Water-Carrier]]s produce flasks of water, which activate an aura that increases the life and sap regeneration of you and your nearby teammates for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Flasks of water can be rather confusing as they have 3 different cooldowns:&lt;br /&gt;
# The cooldown until you can use an occupation item again, listed in the table as '''Re-use time'''.&lt;br /&gt;
# The cooldown until you can use an aura again (including your protection auras), listed as '''Auras down'''.&lt;br /&gt;
# The cooldown until your teammates can be effected by a regeneration aura again, listed as '''Team'''.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Life Regen'''&lt;br /&gt;
| '''Sap Regen'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
| '''Auras down'''&lt;br /&gt;
| '''Team'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Small Flask of Dread Water (Q10)&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
| 20 seconds&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Small Flask of Water (Q20)&lt;br /&gt;
| +200&lt;br /&gt;
| +400&lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 50 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Small Flask of Refreshing Water (Q30)&lt;br /&gt;
| +350&lt;br /&gt;
| +700&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 100 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
| 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| ??? (Q40)&lt;br /&gt;
| +500&lt;br /&gt;
| +1000&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 200 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
| 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| ??? (Q50)&lt;br /&gt;
| +650&lt;br /&gt;
| +1300&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 300 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
| 100 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Small Flask of Healing Water (Q60)&lt;br /&gt;
| +800&lt;br /&gt;
| +1600&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 400 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
| 110 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Small Flask of Holy Water (Q70)&lt;br /&gt;
| +950&lt;br /&gt;
| +1900&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 600 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Special Items=&lt;br /&gt;
Every occupation has it's own special item, and practising an occupation allows you to get that occupation's special item once every 2 days from the occupation master.&lt;br /&gt;
&lt;br /&gt;
===Teleport Pacts===&lt;br /&gt;
[[Image:Almati-kamipact.jpg|left|Kami Teleporter Pact for Almati Wood]]&lt;br /&gt;
For the 4 harder occupations, the special item is a teleporter pact to [[Almati Wood]]. For [[Butcher]] and [[Medic]] this is a Kami pact, and for [[Larvester]] and [[Scrollmaker]] a Karavan pact, but this only affects which side of the Ranger camp you end up in.&lt;br /&gt;
[[Image:Almati-karavanpact.jpg|left|Karavan Teleporter Pact for Almati Wood]]&lt;br /&gt;
Note that the Ranger camp in Almati Wood has NPCs that can teleport you to any capital in which you have an occupation, so these pacts can also be used as a &amp;quot;teleport pact to any capital where you have an occupation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Occupation Enhancers===&lt;br /&gt;
For the 4 easier occupations, the special item is something that helps with occupations itself. Three of these items help with improving components, and the fourth one helps with actually practising your occupation.&lt;br /&gt;
[[Image:Florist-special.jpg|left|Lucky Flower]]&lt;br /&gt;
*'''Lucky Flower''' ([[Florist]])&lt;br /&gt;
You can chose to use a lucky flower when you start an upgrade action to increase your chances of success in the upgrading.&lt;br /&gt;
[[Image:Cartographer-special.jpg|left|Amber of Protection]] &lt;br /&gt;
*'''Amber of Protection''' ([[Magnetic Cartographer]])&lt;br /&gt;
You can chose to use an amber of protectionto prevent the loss of 2 basic components when you fail an upgrade action .&lt;br /&gt;
[[Image:Watercarrier-special.jpg|left|Stimulating Water]] &lt;br /&gt;
*'''Stimulating Water''' ([[Water-Carrier]])&lt;br /&gt;
You can chose to use a stimulating water to get 4 upgraded components instead of 2 when you succeed an upgrade action.&lt;br /&gt;
[[Image:Toolmaker-special.jpg|left|Improved Tool]] &lt;br /&gt;
*'''Improved Tool''' ([[Toolmaker]])&lt;br /&gt;
&lt;br /&gt;
You can chose to use up an improved tool when you start practising your occupation (only with basic components) to give you +10% yield on that item creation.&lt;br /&gt;
&lt;br /&gt;
Careful: It does NOT increase yield past 100%. If you are already using the best recipe (for 18 products), do NOT choose to use the improved tool, due to a bug it will actually lower the final number of products.&lt;br /&gt;
&lt;br /&gt;
{{Portal|Gameplay}}&lt;br /&gt;
[[Category:Occupations]]&lt;/div&gt;</summary>
		<author><name>Mjollren</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Occupation_Products&amp;diff=35782</id>
		<title>Occupation Products</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Occupation_Products&amp;diff=35782"/>
				<updated>2020-04-16T12:40:24Z</updated>
		
		<summary type="html">&lt;p&gt;Mjollren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|EN=Occupation Products&lt;br /&gt;
|FR=&lt;br /&gt;
}}&lt;br /&gt;
A player doing [[occupations]] can gain certain rewards from them. The most important rewards are special items that massively increase your regeneration for a short time but can only be used outside of combat. However, doing occupations also earns you small amounts of dapper, and can give you items that help with the occupations themselves as well as a special teleport pact.&lt;br /&gt;
&lt;br /&gt;
=Dapper=&lt;br /&gt;
&amp;lt;!-- Obsolete&lt;br /&gt;
You will earn [[dapper]] whenever you complete a task from the component gathering mission. How much dapper you earn is the same for every occupation and depends on the grade you are in the occupation: At higher grades, you automatically get more difficult component gathering missions, which reward you with more dapper. &lt;br /&gt;
&lt;br /&gt;
Listed below is the amount of dapper you get per task:&lt;br /&gt;
*'''Grade 1:''' 1000 {{dapper}}&lt;br /&gt;
*'''Grade 2:''' 2000 {{dapper}}&lt;br /&gt;
*'''Grade 3:''' 3000 {{dapper}}&lt;br /&gt;
*'''Grade 4:''' 4000 {{dapper}}&lt;br /&gt;
*'''Grade 5:''' 5000 {{dapper}}&lt;br /&gt;
*'''Grade 6:''' 6000 {{dapper}}&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The dapper is not the primary reason for doing component gathering missions; the primary reason is getting the components you need for the occupation. The dapper is more of a little extra bonus.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
You can earn [[dapper|dappers]] whenever you complete a task from the component gathering mission: The &amp;quot;[[To New Horizons]]&amp;quot; transporters may accept the '''''basic''''' occupation products to help the service maintenance. The amount of money you get depends on your fame regarding te transporter's nation; additionally, they may also reward your gift with  [[nation points]] and extra [[fame]]. Have a look to the '''[[To New Horizons|To New Horizons transporters]]'''' page for more details.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' you can practice your occupations at all levels below your actual level. For example, an homin with a level 3 occupation can practice level 1, level 2 and level 3 occupation every day.&lt;br /&gt;
&lt;br /&gt;
=Products=&lt;br /&gt;
The products are the main reason for doing occupations.  Every occupation has its own unique products. Of the 8 occupations ingame, 7 of these produce items that enhance certain regenerations, and the last one produces items that increase your success chance in [[crafting]].&lt;br /&gt;
&lt;br /&gt;
For every grade you have in an occupation, you can create these products once every 20 hours, provided you have the required components. How good the products you create are depends on the grade. How many of them you create depends on the recipe you use, better recipes give a higher yield, which gives more items. The following table shows how many items are produced for each possible yield.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|'''Yield''' &lt;br /&gt;
| 30% 33% 37%&lt;br /&gt;
| 40% 43% 47%&lt;br /&gt;
| 50% 53% 57%&lt;br /&gt;
| 60% 63% 67%&lt;br /&gt;
| 70% 73% 77%&lt;br /&gt;
| 80% 83% 87%&lt;br /&gt;
| 90% 93% 97%&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| '''Products created (basic)'''&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| '''Products created (improved)'''&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Re-use time'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All items created with occupations have a re-use time. This re-use time is the time that must pass after using the item before you can use another occupation item, including items created by another occupation. Thus you cannot use items of different occupations together. &lt;br /&gt;
&lt;br /&gt;
Also, higher grade occupation items give a better bonus, but also have a longer re-use time. So using the highest grade item is not always the best choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Comparison with flowers'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some outposts produce [[Outpost_Produce#Flowers|flowers]] that also aid regeneration. The difference between these flowers and the items created with occupations, is that the flowers give a very small bonus to regeneration that lasts for a full hour, while the occupation products give a huge bonus to regeneration that only lasts 10 seconds.&lt;br /&gt;
&lt;br /&gt;
==Butcher==&lt;br /&gt;
[[Image:Butcher-yield.jpg|right|Leg of Yubo]]&lt;br /&gt;
[[Butcher]]s produce meat, which increases your metabolism and thus your life regeneration for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
However it also gives a penalty to your strength during those 10 seconds, thus leaving you drained of your stamina. &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|'''Grade''' &lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Metabolism'''&lt;br /&gt;
| '''= Life Regen'''&lt;br /&gt;
| '''Strength*'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Leg of Yubo (Q10)&lt;br /&gt;
| +400&lt;br /&gt;
| +160 (+320 sitting)&lt;br /&gt;
| -100 &lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Bodoc Steak (Q20)&lt;br /&gt;
| +900&lt;br /&gt;
| +360 (+720 sitting)&lt;br /&gt;
| -500 &lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Giblet of Arma (Q30)&lt;br /&gt;
| +1500&lt;br /&gt;
| +600 (+1200 sitting)&lt;br /&gt;
| -1000&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Fillet of Arma (Q40)&lt;br /&gt;
| +2200&lt;br /&gt;
| +880 (+1760 sitting)&lt;br /&gt;
| -1500&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| ??? (Q50)&lt;br /&gt;
| +3000&lt;br /&gt;
| +1200 (+2400 sitting) &lt;br /&gt;
| -2000&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Shalah Ribs (Q60)&lt;br /&gt;
| +3900&lt;br /&gt;
| +1560 (+3120 sitting)&lt;br /&gt;
| -2500&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| ??? (Q70)&lt;br /&gt;
| +4900&lt;br /&gt;
| +1960 (+3920 sitting)&lt;br /&gt;
| -3000&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
(*) Since the maximum strength is 260, any but the lowest quality meat will simply reduce your strength to 1 and drain all the stamina you get from your strength. Stamina bonuses from equipment remain.&lt;br /&gt;
&lt;br /&gt;
==Florist==&lt;br /&gt;
[[Image:florist-yield.jpg|right|Basic Bouquet]]&lt;br /&gt;
[[Florist]]s produce bouquets, which increase your wisdom and thus your sap regeneration for 10 seconds.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Wisdom'''&lt;br /&gt;
| '''= Sap Regen'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Basic Bouquet (Q10)&lt;br /&gt;
| +100&lt;br /&gt;
| +40 (+80 sitting)&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Mystia Bouquet (Q20)&lt;br /&gt;
| +300&lt;br /&gt;
| +120 (+240 sitting)&lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Fallenor Bouquet (Q30)&lt;br /&gt;
| +600&lt;br /&gt;
| +240 (+480 sitting)&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Folially Bouquet (Q40)&lt;br /&gt;
| +1000&lt;br /&gt;
| +400 (+800 sitting)&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| Floris Bouquet (Q50)&lt;br /&gt;
| +1500&lt;br /&gt;
| +600 (+1200 sitting)&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Nexus Bouquet (Q60)&lt;br /&gt;
| +2100&lt;br /&gt;
| +840 (+1680 sitting)&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Canopy Bouquet (Q70)&lt;br /&gt;
| +2800&lt;br /&gt;
| +1120 (+2240 sitting)&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Larvester==&lt;br /&gt;
[[Image:Larvester-yield.jpg|right|Dried Larva]]&lt;br /&gt;
[[Larvester]]s produce larva, which increase your will and thus your focus regeneration for 10 seconds.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Will'''&lt;br /&gt;
| '''= Focus Regen'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Dried Larva (Q10)&lt;br /&gt;
| +400&lt;br /&gt;
| +160 (+320 sitting)&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Small Larva (Q20)&lt;br /&gt;
| +900&lt;br /&gt;
| +360 (+720 sitting)&lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Tonic Larva (Q30)&lt;br /&gt;
| +1500&lt;br /&gt;
| +600 (+1200 sitting)&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| ??? (Q40)&lt;br /&gt;
| +2200&lt;br /&gt;
| +880 (+1760 sitting)&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| ??? (Q50)&lt;br /&gt;
| +3000&lt;br /&gt;
| +1200 (+2400 sitting)&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Power Larva (Q60)&lt;br /&gt;
| +3900&lt;br /&gt;
| +1560 (+3120 sitting)&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Extraordinary Larva (Q70)&lt;br /&gt;
| +4900&lt;br /&gt;
| +1960 (+3920 sitting)&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magnetic Cartographer==&lt;br /&gt;
[[Image:Cartographer-yield.jpg|right|Map of Minor Magnetism]]&lt;br /&gt;
[[Magnetic Cartographer]]s produce maps of magnetism, which activate an aura that increases the life and stamina regeneration of you and your nearby teammates for 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Maps of magnetism can be rather confusing as they have 3 different cooldowns:&lt;br /&gt;
# The cooldown until you can use an occupation item again, listed in the table as '''Re-use time'''.&lt;br /&gt;
# The cooldown until you can use an aura again (including your protection auras), listed as '''Auras down'''.&lt;br /&gt;
# The cooldown until your teammates can be effected by a regeneration aura again, listed as '''Team'''.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Life Regen'''&lt;br /&gt;
| '''Stamina Regen'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
| '''Auras down'''&lt;br /&gt;
| '''Team'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Map of Minor Magnetism (Q10)&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
| 20 seconds&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Map of Primary Magnetism (Q20)&lt;br /&gt;
| +200&lt;br /&gt;
| +400&lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 50 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Map of Secondary Magnetism (Q30)&lt;br /&gt;
| +350&lt;br /&gt;
| +700&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 100 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
| 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Map of Tertiary Magnetism (Q40)&lt;br /&gt;
| +500&lt;br /&gt;
| +1000&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 200 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
| 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| Map of Medium Magnetism (Q50)&lt;br /&gt;
| +650&lt;br /&gt;
| +1300&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 300 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
| 100 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Map of Absolute Magnetism (Q60)&lt;br /&gt;
| +800&lt;br /&gt;
| +1600&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 400 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
| 110 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Map of Absolute Magnetism (Q70)&lt;br /&gt;
| +950&lt;br /&gt;
| +1900&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 600 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medic==&lt;br /&gt;
[[Image:Medic-yield.jpg|right|Small First-Aid Kit]]&lt;br /&gt;
[[Medic]]s produce medic kits, which increase your metabolism and thus your life regeneration for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
However it also gives a penalty to your intelligence during those 10 seconds, thus leaving you drained of your sap. &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|'''Grade''' &lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Metabolism'''&lt;br /&gt;
| '''= Life Regen'''&lt;br /&gt;
| '''Intelligence*'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Small First-Aid Kit (Q10)&lt;br /&gt;
| +600&lt;br /&gt;
| +240 (+480 sitting)&lt;br /&gt;
| -100 &lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| First-Aid Kit (Q20)&lt;br /&gt;
| +1300&lt;br /&gt;
| +520 (+1040 sitting)&lt;br /&gt;
| -500 &lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Prevention Kit (Q30)&lt;br /&gt;
| +2100&lt;br /&gt;
| +840 (+1680 sitting)&lt;br /&gt;
| -1000 &lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Advanced Care Kit (Q40)&lt;br /&gt;
| +3000&lt;br /&gt;
| +1200 (+2400 sitting)&lt;br /&gt;
| -1500 &lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| Survival Kit (Q50)&lt;br /&gt;
| +4000&lt;br /&gt;
| +1600 (+3200 sitting)&lt;br /&gt;
| -2000 &lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Fast Regeneration Kit (Q60)&lt;br /&gt;
| +5100&lt;br /&gt;
| +2040 (+4080 sitting)&lt;br /&gt;
| -2500 &lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Kit of Supreme Healing (Q70)&lt;br /&gt;
| +6300&lt;br /&gt;
| +2520 (+5040 sitting)&lt;br /&gt;
| -3000 &lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
(*) Since the maximum intelligence is 260, any but the lowest quality medic kit will simply reduce your intelligence to 1 and drain all the sap you get from your intelligence. Sap bonuses from rites or equipment remain.&lt;br /&gt;
&lt;br /&gt;
==Scrollmaker==&lt;br /&gt;
[[Image:Scrollmaker-yield.jpg|right|Basic Writing Necessities]]&lt;br /&gt;
[[Scrollmaker]]s produce writing necessities, which increase your success chance in [[crafting]] for a while. &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Succes Chance'''&lt;br /&gt;
| '''Duration'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Basic Writing Necessities (Q10)&lt;br /&gt;
| +1%&lt;br /&gt;
| 26 minutes and 40 seconds&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Modest Writing Necessities (Q20)&lt;br /&gt;
| +2%&lt;br /&gt;
| 20 minutes&lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Simple Writing Necessities (Q30)&lt;br /&gt;
| +3%&lt;br /&gt;
| 10 minutes and 40 seconds&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Handwriting Necessities (Q40)&lt;br /&gt;
| +4%&lt;br /&gt;
| 5 minutes and 20 seconds&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| Fine Writing Necessities (Q50)&lt;br /&gt;
| +5%&lt;br /&gt;
| 4 minutes&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Masterful Writing Necessities (Q60)&lt;br /&gt;
| +6%&lt;br /&gt;
| 2 minutes&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Artful Writing Necessities (Q70)&lt;br /&gt;
| +7%&lt;br /&gt;
| 1 minute&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toolmaker==&lt;br /&gt;
[[Image:Toolmaker-yield.jpg|right|Basic Tool]]&lt;br /&gt;
[[Toolmaker]]s produce tools, which increase your balance and thus your stamina regeneration for 10 seconds.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Balance'''&lt;br /&gt;
| '''= Stamina Regen'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Basic Tool (Q10)&lt;br /&gt;
| +100&lt;br /&gt;
| +40 (+80 sitting)&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Practice Tool (Q20)&lt;br /&gt;
| +300&lt;br /&gt;
| +120 (+240 sitting) &lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Clever Tool (Q30)&lt;br /&gt;
| +600&lt;br /&gt;
| +240 (+480 sitting)&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Productive Tool (Q40)&lt;br /&gt;
| +1000&lt;br /&gt;
| +400 (+800 sitting)&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| Outstanding Tool (Q50)&lt;br /&gt;
| +1500&lt;br /&gt;
| +600 (+1200 sitting)&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Revolutionary Tool (Q60)&lt;br /&gt;
| +2100&lt;br /&gt;
| +840 (+1680 sitting)&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Fantastic Tool (Q70)&lt;br /&gt;
| +2800&lt;br /&gt;
| +1120 (+2240 sitting)&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Water-Carrier==&lt;br /&gt;
[[Image:Watercarrier-yield.jpg|right|Small Flask of Drab Water]]&lt;br /&gt;
[[Water-Carrier]]s produce flasks of water, which activate an aura that increases the life and sap regeneration of you and your nearby teammates for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Flasks of water can be rather confusing as they have 3 different cooldowns:&lt;br /&gt;
# The cooldown until you can use an occupation item again, listed in the table as '''Re-use time'''.&lt;br /&gt;
# The cooldown until you can use an aura again (including your protection auras), listed as '''Auras down'''.&lt;br /&gt;
# The cooldown until your teammates can be effected by a regeneration aura again, listed as '''Team'''.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Life Regen'''&lt;br /&gt;
| '''Sap Regen'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
| '''Auras down'''&lt;br /&gt;
| '''Team'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Small Flask of Dread Water (Q10)&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
| 20 seconds&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Small Flask of Water (Q20)&lt;br /&gt;
| +200&lt;br /&gt;
| +400&lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 50 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Small Flask of Refreshing Water (Q30)&lt;br /&gt;
| +350&lt;br /&gt;
| +700&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 100 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
| 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| ??? (Q40)&lt;br /&gt;
| +500&lt;br /&gt;
| +1000&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 200 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
| 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| ??? (Q50)&lt;br /&gt;
| +650&lt;br /&gt;
| +1300&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 300 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
| 100 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Small Flask of Healing Water (Q60)&lt;br /&gt;
| +800&lt;br /&gt;
| +1600&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 400 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
| 110 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Small Flask of Holy Water (Q70)&lt;br /&gt;
| +950&lt;br /&gt;
| +1900&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 600 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Special Items=&lt;br /&gt;
Every occupation has it's own special item, and practising an occupation allows you to get that occupation's special item once every 2 days from the occupation master.&lt;br /&gt;
&lt;br /&gt;
===Teleport Pacts===&lt;br /&gt;
[[Image:Almati-kamipact.jpg|left|Kami Teleporter Pact for Almati Wood]]&lt;br /&gt;
For the 4 harder occupations, the special item is a teleporter pact to [[Almati Wood]]. For [[Butcher]] and [[Medic]] this is a Kami pact, and for [[Larvester]] and [[Scrollmaker]] a Karavan pact, but this only affects which side of the Ranger camp you end up in.&lt;br /&gt;
[[Image:Almati-karavanpact.jpg|left|Karavan Teleporter Pact for Almati Wood]]&lt;br /&gt;
Note that the Ranger camp in Almati Wood has NPCs that can teleport you to any capital in which you have an occupation, so these pacts can also be used as a &amp;quot;teleport pact to any capital where you have an occupation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Occupation Enhancers===&lt;br /&gt;
For the 4 easier occupations, the special item is something that helps with occupations itself. Three of these items help with improving components, and the fourth one helps with actually practising your occupation.&lt;br /&gt;
[[Image:Florist-special.jpg|left|Lucky Flower]]&lt;br /&gt;
*'''Lucky Flower''' ([[Florist]])&lt;br /&gt;
You can chose to use a lucky flower when you start an upgrade action to increase your chances of success in the upgrading.&lt;br /&gt;
[[Image:Cartographer-special.jpg|left|Amber of Protection]] &lt;br /&gt;
*'''Amber of Protection''' ([[Magnetic Cartographer]])&lt;br /&gt;
You can chose to use an amber of protectionto prevent the loss of 2 basic components when you fail an upgrade action .&lt;br /&gt;
[[Image:Watercarrier-special.jpg|left|Stimulating Water]] &lt;br /&gt;
*'''Stimulating Water''' ([[Water-Carrier]])&lt;br /&gt;
You can chose to use a stimulating water to get 4 upgraded components instead of 2 when you succeed an upgrade action.&lt;br /&gt;
[[Image:Toolmaker-special.jpg|left|Improved Tool]] &lt;br /&gt;
*'''Improved Tool''' ([[Toolmaker]])&lt;br /&gt;
&lt;br /&gt;
You can chose to use up an improved tool when you start practising your occupation (only with basic components) to give you +10% yield on that item creation.&lt;br /&gt;
&lt;br /&gt;
Careful: It does NOT increase yield past 100%. If you are already using the best recipe (for 18 products), do NOT choose to use the improved tool, due to a bug it will actually lower the final number of products.&lt;br /&gt;
&lt;br /&gt;
{{Portal|Gameplay}}&lt;br /&gt;
[[Category:Occupations]]&lt;/div&gt;</summary>
		<author><name>Mjollren</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Occupation_Products&amp;diff=35781</id>
		<title>Occupation Products</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Occupation_Products&amp;diff=35781"/>
				<updated>2020-04-16T12:40:02Z</updated>
		
		<summary type="html">&lt;p&gt;Mjollren: added info about toolmaker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|EN=Occupation Products&lt;br /&gt;
|FR=&lt;br /&gt;
}}&lt;br /&gt;
A player doing [[occupations]] can gain certain rewards from them. The most important rewards are special items that massively increase your regeneration for a short time but can only be used outside of combat. However, doing occupations also earns you small amounts of dapper, and can give you items that help with the occupations themselves as well as a special teleport pact.&lt;br /&gt;
&lt;br /&gt;
=Dapper=&lt;br /&gt;
&amp;lt;!-- Obsolete&lt;br /&gt;
You will earn [[dapper]] whenever you complete a task from the component gathering mission. How much dapper you earn is the same for every occupation and depends on the grade you are in the occupation: At higher grades, you automatically get more difficult component gathering missions, which reward you with more dapper. &lt;br /&gt;
&lt;br /&gt;
Listed below is the amount of dapper you get per task:&lt;br /&gt;
*'''Grade 1:''' 1000 {{dapper}}&lt;br /&gt;
*'''Grade 2:''' 2000 {{dapper}}&lt;br /&gt;
*'''Grade 3:''' 3000 {{dapper}}&lt;br /&gt;
*'''Grade 4:''' 4000 {{dapper}}&lt;br /&gt;
*'''Grade 5:''' 5000 {{dapper}}&lt;br /&gt;
*'''Grade 6:''' 6000 {{dapper}}&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The dapper is not the primary reason for doing component gathering missions; the primary reason is getting the components you need for the occupation. The dapper is more of a little extra bonus.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
You can earn [[dapper|dappers]] whenever you complete a task from the component gathering mission: The &amp;quot;[[To New Horizons]]&amp;quot; transporters may accept the '''''basic''''' occupation products to help the service maintenance. The amount of money you get depends on your fame regarding te transporter's nation; additionally, they may also reward your gift with  [[nation points]] and extra [[fame]]. Have a look to the '''[[To New Horizons|To New Horizons transporters]]'''' page for more details.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' you can practice your occupations at all levels below your actual level. For example, an homin with a level 3 occupation can practice level 1, level 2 and level 3 occupation every day.&lt;br /&gt;
&lt;br /&gt;
=Products=&lt;br /&gt;
The products are the main reason for doing occupations.  Every occupation has its own unique products. Of the 8 occupations ingame, 7 of these produce items that enhance certain regenerations, and the last one produces items that increase your success chance in [[crafting]].&lt;br /&gt;
&lt;br /&gt;
For every grade you have in an occupation, you can create these products once every 20 hours, provided you have the required components. How good the products you create are depends on the grade. How many of them you create depends on the recipe you use, better recipes give a higher yield, which gives more items. The following table shows how many items are produced for each possible yield.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|'''Yield''' &lt;br /&gt;
| 30% 33% 37%&lt;br /&gt;
| 40% 43% 47%&lt;br /&gt;
| 50% 53% 57%&lt;br /&gt;
| 60% 63% 67%&lt;br /&gt;
| 70% 73% 77%&lt;br /&gt;
| 80% 83% 87%&lt;br /&gt;
| 90% 93% 97%&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| '''Products created (basic)'''&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 12&lt;br /&gt;
| 15&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| '''Products created (improved)'''&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 12&lt;br /&gt;
| 12&lt;br /&gt;
| 16&lt;br /&gt;
| 20&lt;br /&gt;
| 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Re-use time'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All items created with occupations have a re-use time. This re-use time is the time that must pass after using the item before you can use another occupation item, including items created by another occupation. Thus you cannot use items of different occupations together. &lt;br /&gt;
&lt;br /&gt;
Also, higher grade occupation items give a better bonus, but also have a longer re-use time. So using the highest grade item is not always the best choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Comparison with flowers'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some outposts produce [[Outpost_Produce#Flowers|flowers]] that also aid regeneration. The difference between these flowers and the items created with occupations, is that the flowers give a very small bonus to regeneration that lasts for a full hour, while the occupation products give a huge bonus to regeneration that only lasts 10 seconds.&lt;br /&gt;
&lt;br /&gt;
==Butcher==&lt;br /&gt;
[[Image:Butcher-yield.jpg|right|Leg of Yubo]]&lt;br /&gt;
[[Butcher]]s produce meat, which increases your metabolism and thus your life regeneration for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
However it also gives a penalty to your strength during those 10 seconds, thus leaving you drained of your stamina. &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|'''Grade''' &lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Metabolism'''&lt;br /&gt;
| '''= Life Regen'''&lt;br /&gt;
| '''Strength*'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Leg of Yubo (Q10)&lt;br /&gt;
| +400&lt;br /&gt;
| +160 (+320 sitting)&lt;br /&gt;
| -100 &lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Bodoc Steak (Q20)&lt;br /&gt;
| +900&lt;br /&gt;
| +360 (+720 sitting)&lt;br /&gt;
| -500 &lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Giblet of Arma (Q30)&lt;br /&gt;
| +1500&lt;br /&gt;
| +600 (+1200 sitting)&lt;br /&gt;
| -1000&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Fillet of Arma (Q40)&lt;br /&gt;
| +2200&lt;br /&gt;
| +880 (+1760 sitting)&lt;br /&gt;
| -1500&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| ??? (Q50)&lt;br /&gt;
| +3000&lt;br /&gt;
| +1200 (+2400 sitting) &lt;br /&gt;
| -2000&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Shalah Ribs (Q60)&lt;br /&gt;
| +3900&lt;br /&gt;
| +1560 (+3120 sitting)&lt;br /&gt;
| -2500&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| ??? (Q70)&lt;br /&gt;
| +4900&lt;br /&gt;
| +1960 (+3920 sitting)&lt;br /&gt;
| -3000&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
(*) Since the maximum strength is 260, any but the lowest quality meat will simply reduce your strength to 1 and drain all the stamina you get from your strength. Stamina bonuses from equipment remain.&lt;br /&gt;
&lt;br /&gt;
==Florist==&lt;br /&gt;
[[Image:florist-yield.jpg|right|Basic Bouquet]]&lt;br /&gt;
[[Florist]]s produce bouquets, which increase your wisdom and thus your sap regeneration for 10 seconds.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Wisdom'''&lt;br /&gt;
| '''= Sap Regen'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Basic Bouquet (Q10)&lt;br /&gt;
| +100&lt;br /&gt;
| +40 (+80 sitting)&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Mystia Bouquet (Q20)&lt;br /&gt;
| +300&lt;br /&gt;
| +120 (+240 sitting)&lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Fallenor Bouquet (Q30)&lt;br /&gt;
| +600&lt;br /&gt;
| +240 (+480 sitting)&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Folially Bouquet (Q40)&lt;br /&gt;
| +1000&lt;br /&gt;
| +400 (+800 sitting)&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| Floris Bouquet (Q50)&lt;br /&gt;
| +1500&lt;br /&gt;
| +600 (+1200 sitting)&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Nexus Bouquet (Q60)&lt;br /&gt;
| +2100&lt;br /&gt;
| +840 (+1680 sitting)&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Canopy Bouquet (Q70)&lt;br /&gt;
| +2800&lt;br /&gt;
| +1120 (+2240 sitting)&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Larvester==&lt;br /&gt;
[[Image:Larvester-yield.jpg|right|Dried Larva]]&lt;br /&gt;
[[Larvester]]s produce larva, which increase your will and thus your focus regeneration for 10 seconds.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Will'''&lt;br /&gt;
| '''= Focus Regen'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Dried Larva (Q10)&lt;br /&gt;
| +400&lt;br /&gt;
| +160 (+320 sitting)&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Small Larva (Q20)&lt;br /&gt;
| +900&lt;br /&gt;
| +360 (+720 sitting)&lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Tonic Larva (Q30)&lt;br /&gt;
| +1500&lt;br /&gt;
| +600 (+1200 sitting)&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| ??? (Q40)&lt;br /&gt;
| +2200&lt;br /&gt;
| +880 (+1760 sitting)&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| ??? (Q50)&lt;br /&gt;
| +3000&lt;br /&gt;
| +1200 (+2400 sitting)&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Power Larva (Q60)&lt;br /&gt;
| +3900&lt;br /&gt;
| +1560 (+3120 sitting)&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Extraordinary Larva (Q70)&lt;br /&gt;
| +4900&lt;br /&gt;
| +1960 (+3920 sitting)&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magnetic Cartographer==&lt;br /&gt;
[[Image:Cartographer-yield.jpg|right|Map of Minor Magnetism]]&lt;br /&gt;
[[Magnetic Cartographer]]s produce maps of magnetism, which activate an aura that increases the life and stamina regeneration of you and your nearby teammates for 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Maps of magnetism can be rather confusing as they have 3 different cooldowns:&lt;br /&gt;
# The cooldown until you can use an occupation item again, listed in the table as '''Re-use time'''.&lt;br /&gt;
# The cooldown until you can use an aura again (including your protection auras), listed as '''Auras down'''.&lt;br /&gt;
# The cooldown until your teammates can be effected by a regeneration aura again, listed as '''Team'''.&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Life Regen'''&lt;br /&gt;
| '''Stamina Regen'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
| '''Auras down'''&lt;br /&gt;
| '''Team'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Map of Minor Magnetism (Q10)&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
| 20 seconds&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Map of Primary Magnetism (Q20)&lt;br /&gt;
| +200&lt;br /&gt;
| +400&lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 50 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Map of Secondary Magnetism (Q30)&lt;br /&gt;
| +350&lt;br /&gt;
| +700&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 100 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
| 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Map of Tertiary Magnetism (Q40)&lt;br /&gt;
| +500&lt;br /&gt;
| +1000&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 200 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
| 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| Map of Medium Magnetism (Q50)&lt;br /&gt;
| +650&lt;br /&gt;
| +1300&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 300 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
| 100 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Map of Absolute Magnetism (Q60)&lt;br /&gt;
| +800&lt;br /&gt;
| +1600&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 400 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
| 110 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Map of Absolute Magnetism (Q70)&lt;br /&gt;
| +950&lt;br /&gt;
| +1900&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 600 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medic==&lt;br /&gt;
[[Image:Medic-yield.jpg|right|Small First-Aid Kit]]&lt;br /&gt;
[[Medic]]s produce medic kits, which increase your metabolism and thus your life regeneration for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
However it also gives a penalty to your intelligence during those 10 seconds, thus leaving you drained of your sap. &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|'''Grade''' &lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Metabolism'''&lt;br /&gt;
| '''= Life Regen'''&lt;br /&gt;
| '''Intelligence*'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Small First-Aid Kit (Q10)&lt;br /&gt;
| +600&lt;br /&gt;
| +240 (+480 sitting)&lt;br /&gt;
| -100 &lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| First-Aid Kit (Q20)&lt;br /&gt;
| +1300&lt;br /&gt;
| +520 (+1040 sitting)&lt;br /&gt;
| -500 &lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Prevention Kit (Q30)&lt;br /&gt;
| +2100&lt;br /&gt;
| +840 (+1680 sitting)&lt;br /&gt;
| -1000 &lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Advanced Care Kit (Q40)&lt;br /&gt;
| +3000&lt;br /&gt;
| +1200 (+2400 sitting)&lt;br /&gt;
| -1500 &lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| Survival Kit (Q50)&lt;br /&gt;
| +4000&lt;br /&gt;
| +1600 (+3200 sitting)&lt;br /&gt;
| -2000 &lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Fast Regeneration Kit (Q60)&lt;br /&gt;
| +5100&lt;br /&gt;
| +2040 (+4080 sitting)&lt;br /&gt;
| -2500 &lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Kit of Supreme Healing (Q70)&lt;br /&gt;
| +6300&lt;br /&gt;
| +2520 (+5040 sitting)&lt;br /&gt;
| -3000 &lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
(*) Since the maximum intelligence is 260, any but the lowest quality medic kit will simply reduce your intelligence to 1 and drain all the sap you get from your intelligence. Sap bonuses from rites or equipment remain.&lt;br /&gt;
&lt;br /&gt;
==Scrollmaker==&lt;br /&gt;
[[Image:Scrollmaker-yield.jpg|right|Basic Writing Necessities]]&lt;br /&gt;
[[Scrollmaker]]s produce writing necessities, which increase your success chance in [[crafting]] for a while. &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Succes Chance'''&lt;br /&gt;
| '''Duration'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Basic Writing Necessities (Q10)&lt;br /&gt;
| +1%&lt;br /&gt;
| 26 minutes and 40 seconds&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Modest Writing Necessities (Q20)&lt;br /&gt;
| +2%&lt;br /&gt;
| 20 minutes&lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Simple Writing Necessities (Q30)&lt;br /&gt;
| +3%&lt;br /&gt;
| 10 minutes and 40 seconds&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Handwriting Necessities (Q40)&lt;br /&gt;
| +4%&lt;br /&gt;
| 5 minutes and 20 seconds&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| Fine Writing Necessities (Q50)&lt;br /&gt;
| +5%&lt;br /&gt;
| 4 minutes&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Masterful Writing Necessities (Q60)&lt;br /&gt;
| +6%&lt;br /&gt;
| 2 minutes&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Artful Writing Necessities (Q70)&lt;br /&gt;
| +7%&lt;br /&gt;
| 1 minute&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toolmaker==&lt;br /&gt;
[[Image:Toolmaker-yield.jpg|right|Basic Tool]]&lt;br /&gt;
[[Toolmaker]]s produce tools, which increase your balance and thus your stamina regeneration for 10 seconds.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Balance'''&lt;br /&gt;
| '''= Stamina Regen'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Basic Tool (Q10)&lt;br /&gt;
| +100&lt;br /&gt;
| +40 (+80 sitting)&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Practice Tool (Q20)&lt;br /&gt;
| +300&lt;br /&gt;
| +120 (+240 sitting) &lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Clever Tool (Q30)&lt;br /&gt;
| +600&lt;br /&gt;
| +240 (+480 sitting)&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| Productive Tool (Q40)&lt;br /&gt;
| +1000&lt;br /&gt;
| +400 (+800 sitting)&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| Outstanding Tool (Q50)&lt;br /&gt;
| +1500&lt;br /&gt;
| +600 (+1200 sitting)&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Revolutionary Tool (Q60)&lt;br /&gt;
| +2100&lt;br /&gt;
| +840 (+1680 sitting)&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Fantastic Tool (Q70)&lt;br /&gt;
| +2800&lt;br /&gt;
| +1120 (+2240 sitting)&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Water-Carrier==&lt;br /&gt;
[[Image:Watercarrier-yield.jpg|right|Small Flask of Drab Water]]&lt;br /&gt;
[[Water-Carrier]]s produce flasks of water, which activate an aura that increases the life and sap regeneration of you and your nearby teammates for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
Flasks of water can be rather confusing as they have 3 different cooldowns:&lt;br /&gt;
# The cooldown until you can use an occupation item again, listed in the table as '''Re-use time'''.&lt;br /&gt;
# The cooldown until you can use an aura again (including your protection auras), listed as '''Auras down'''.&lt;br /&gt;
# The cooldown until your teammates can be effected by a regeneration aura again, listed as '''Team'''.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| '''Grade'''&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''Life Regen'''&lt;br /&gt;
| '''Sap Regen'''&lt;br /&gt;
| '''Use time'''&lt;br /&gt;
| '''Re-use time'''&lt;br /&gt;
| '''Auras down'''&lt;br /&gt;
| '''Team'''&lt;br /&gt;
|-&lt;br /&gt;
| Basic 1&lt;br /&gt;
| Small Flask of Dread Water (Q10)&lt;br /&gt;
| +100&lt;br /&gt;
| +200&lt;br /&gt;
| 1 second&lt;br /&gt;
| 20 seconds&lt;br /&gt;
| 20 seconds&lt;br /&gt;
| 60 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 2 / Improved 1&lt;br /&gt;
| Small Flask of Water (Q20)&lt;br /&gt;
| +200&lt;br /&gt;
| +400&lt;br /&gt;
| 2 seconds&lt;br /&gt;
| 50 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
| 70 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 3 / Improved 2&lt;br /&gt;
| Small Flask of Refreshing Water (Q30)&lt;br /&gt;
| +350&lt;br /&gt;
| +700&lt;br /&gt;
| 4 seconds&lt;br /&gt;
| 100 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
| 80 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 4 / Improved 3&lt;br /&gt;
| ??? (Q40)&lt;br /&gt;
| +500&lt;br /&gt;
| +1000&lt;br /&gt;
| 8 seconds&lt;br /&gt;
| 200 seconds&lt;br /&gt;
| 170 seconds&lt;br /&gt;
| 90 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 5 / Improved 4&lt;br /&gt;
| ??? (Q50)&lt;br /&gt;
| +650&lt;br /&gt;
| +1300&lt;br /&gt;
| 12 seconds&lt;br /&gt;
| 300 seconds&lt;br /&gt;
| 220 seconds&lt;br /&gt;
| 100 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Basic 6 / Improved 5&lt;br /&gt;
| Small Flask of Healing Water (Q60)&lt;br /&gt;
| +800&lt;br /&gt;
| +1600&lt;br /&gt;
| 14 seconds&lt;br /&gt;
| 400 seconds&lt;br /&gt;
| 270 seconds&lt;br /&gt;
| 110 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Improved 6&lt;br /&gt;
| Small Flask of Holy Water (Q70)&lt;br /&gt;
| +950&lt;br /&gt;
| +1900&lt;br /&gt;
| 16 seconds&lt;br /&gt;
| 600 seconds&lt;br /&gt;
| 320 seconds&lt;br /&gt;
| 120 seconds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Special Items=&lt;br /&gt;
Every occupation has it's own special item, and practising an occupation allows you to get that occupation's special item once every 2 days from the occupation master.&lt;br /&gt;
&lt;br /&gt;
===Teleport Pacts===&lt;br /&gt;
[[Image:Almati-kamipact.jpg|left|Kami Teleporter Pact for Almati Wood]]&lt;br /&gt;
For the 4 harder occupations, the special item is a teleporter pact to [[Almati Wood]]. For [[Butcher]] and [[Medic]] this is a Kami pact, and for [[Larvester]] and [[Scrollmaker]] a Karavan pact, but this only affects which side of the Ranger camp you end up in.&lt;br /&gt;
[[Image:Almati-karavanpact.jpg|left|Karavan Teleporter Pact for Almati Wood]]&lt;br /&gt;
Note that the Ranger camp in Almati Wood has NPCs that can teleport you to any capital in which you have an occupation, so these pacts can also be used as a &amp;quot;teleport pact to any capital where you have an occupation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Occupation Enhancers===&lt;br /&gt;
For the 4 easier occupations, the special item is something that helps with occupations itself. Three of these items help with improving components, and the fourth one helps with actually practising your occupation.&lt;br /&gt;
[[Image:Florist-special.jpg|left|Lucky Flower]]&lt;br /&gt;
*'''Lucky Flower''' ([[Florist]])&lt;br /&gt;
You can chose to use a lucky flower when you start an upgrade action to increase your chances of success in the upgrading.&lt;br /&gt;
[[Image:Cartographer-special.jpg|left|Amber of Protection]] &lt;br /&gt;
*'''Amber of Protection''' ([[Magnetic Cartographer]])&lt;br /&gt;
You can chose to use an amber of protectionto prevent the loss of 2 basic components when you fail an upgrade action .&lt;br /&gt;
[[Image:Watercarrier-special.jpg|left|Stimulating Water]] &lt;br /&gt;
*'''Stimulating Water''' ([[Water-Carrier]])&lt;br /&gt;
You can chose to use a stimulating water to get 4 upgraded components instead of 2 when you succeed an upgrade action.&lt;br /&gt;
[[Image:Toolmaker-special.jpg|left|Improved Tool]] &lt;br /&gt;
*'''Improved Tool''' ([[Toolmaker]])&lt;br /&gt;
&lt;br /&gt;
You can chose to use up an improved tool when you start practising your occupation (only with basic components) to give you +10% yield on that item creation.&lt;br /&gt;
Careful: It does NOT increase yield past 100%. If you are already using the best recipe (for 18 products), do NOT choose to use the improved tool, due to a bug it will actually lower the final number of products.&lt;br /&gt;
&lt;br /&gt;
{{Portal|Gameplay}}&lt;br /&gt;
[[Category:Occupations]]&lt;/div&gt;</summary>
		<author><name>Mjollren</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Occupations/Spoilers&amp;diff=35463</id>
		<title>Occupations/Spoilers</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Occupations/Spoilers&amp;diff=35463"/>
				<updated>2020-04-08T23:27:30Z</updated>
		
		<summary type="html">&lt;p&gt;Mjollren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains all the info about [[occupations]] that would reasonably be considered as spoilers - such as recipes or the locations where stuff can be found.&lt;br /&gt;
&lt;br /&gt;
Just as further spoiler protection, the page starts with a barely spoilery bit about recommended combinations. The real spoilers are at the bottom.&lt;br /&gt;
&amp;lt;p style=color:red&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''BEWARE! SPOILERS!'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Do not scroll down if you do not wish things spoiled for you!&lt;br /&gt;
=Recommended Combinations=&lt;br /&gt;
There is a total of 8 occupations currently ingame, but any character can only take at most 3 occupations at one time. So you'll have to decide which ones you want. The most fun ofcourse is to pick a unique combination for yourself of the occupations that best fit your character, or that you enjoy the most.&lt;br /&gt;
&lt;br /&gt;
Nevertheless most occupations support a very specific activity, so there are certain combinations that specifically support certain roles. Use these recommendations as a guideline for constructing your own combination.&lt;br /&gt;
===Recommended for: Non-250 characters===&lt;br /&gt;
*'''[[Florist]] + [[Toolmaker]] + Either [[Water-Carrier]] or [[Magnetic Cartographer]]'''&lt;br /&gt;
This is a rather easy choice, since there are only 4 professions that don't require going into the [[Kitins' Lair]]. So if you aren't anywhere near having a level 250 combat skill and won't survive long in there, the most you can do is pick 3 out of the remaining 4. The reason for the above recommendation is that Water-Carrier and Magnetic Cartographer are very similar in their missions, so would probably be boring to do both. Also they both give rewards that cannot be used while your aura is down, which is a long time after use for a low-level character. &lt;br /&gt;
&lt;br /&gt;
Really though, picking any 3 out of the those 4 will always ensure you have one item that helps sap regeneration, one that helps stamina regeneration and one that helps life regeneration. &lt;br /&gt;
&lt;br /&gt;
===Recommended for: Harvesters/Crafters===&lt;br /&gt;
*'''[[Larvester]] + [[Scrollmaker]] + [[Medic]]&lt;br /&gt;
Larvester is the only occupation whose rewards give a boost to focus regeneration, so a clear choice if your main activity is foraging. Accidentally died while digging? Accidentally careplanned someone's node while not in a team? Just pop a yummy larva and you're good to go again.&lt;br /&gt;
&lt;br /&gt;
Scrollmaker in turn is the only occupation whose rewards help with crafting, which make it a clear choice for devoted crafters. In addition, Larvester and Scrollmaker go fairly well together, since they have you digging the same kind of materials.&lt;br /&gt;
&lt;br /&gt;
Note that harvesting the mission materials does require, at the highest grade, a Prime Root Foraging skill of close to level 150. Though at grade 1 you only need level 20.&lt;br /&gt;
&lt;br /&gt;
Lastly, medic is the best choice for getting items that boost your health regeneration, always a useful secondary for a forager. Butcher is a decent alternative if you're also a good melee fighter. If you don't want *all* your occupations to be in the [[Kitins' Lair]], you might also alternate this one for Water-Carrier or Magnetic Cartographer, though they give much smaller bonuses to health regeneration.&lt;br /&gt;
&lt;br /&gt;
===Recommended for: Melee Fighters===&lt;br /&gt;
*'''[[Toolmaker]] + [[Magnetic Cartographer]] + [[Butcher]]&lt;br /&gt;
Assuming you're single-minded in melee fighting, all you'd really care about is health and stamina regeneration. And then those three occupations give you everything you need for that. Butcher gives you the health regeneration items, toolmaker the stamina regeneration items, and magnetic cartographer an aura that does a little of both health and stamina regeneration.&lt;br /&gt;
&lt;br /&gt;
Note that being a toolmaker does require some foraging and melee weapon crafting, so if you don't want to do any foraging or crafting, you'll have to substitute it for another occupation.&lt;br /&gt;
&lt;br /&gt;
===Recommended for: Ranged Fighters===&lt;br /&gt;
*'''[[Toolmaker]] + [[Magnetic Cartographer]] + [[Medic]]&lt;br /&gt;
The same as melee fighting, assuming all you want is health and stamina regeneration. The only difference is that the butcher mission isn't as easy to do with ranged, so you might want to get your health regeneration items from the medic occupation instead.&lt;br /&gt;
&lt;br /&gt;
===Recommended for: Mages===&lt;br /&gt;
*'''[[Florist]] + [[Water-Carrier]] + [[Medic]]&lt;br /&gt;
Assuming you're single-minded in magic, all you'd really care about is health and sap regeneration. And then those three occupations give you everything you need for that. Medic gives you the health regeneration items, florist the sap regeneration items, and water-carrier an aura that does a little of both health and sap regeneration.&lt;br /&gt;
&lt;br /&gt;
Note that being a florist does require a minimum of foraging, so if you don't want to do any foraging, you'll have to substitute it for another occupation.&lt;br /&gt;
&lt;br /&gt;
===Recommended for: Alts===&lt;br /&gt;
*'''[[Toolmaker]] + [[Butcher]] + [[Medic]]&lt;br /&gt;
The missions for toolmaker and butcher can almost entirely be done by a teammate, rather than the actual person who took the mission. So have your level 1 alt take the occupations and the missions, team them with your main and let your main do the missions for them. Even if you don't have an alt on a second account, you can have an alt on the same account take these occupations and get a guildie to do the missions for you while teamed with your alt (in return for you doing the same for them, ofcourse).&lt;br /&gt;
&lt;br /&gt;
Medic can only be half done by a teammate, but the other half the level 1 alt can do themself as long as you don't mind them getting max DP and there's a high level character in the Lair to run the kipesta to the guards.&lt;br /&gt;
&lt;br /&gt;
Then have another level 1 alt on the same account take up Florist, Water-Carrier, and Magnetic Cartographer, and you'll also have access to all the special items that help you better do your main occupations.&lt;br /&gt;
&lt;br /&gt;
=Recipes=&lt;br /&gt;
Recipe yield ranges from 30% to 100%, and at least a 60% recipe is needed to advance to the next grade. For those who find it too frustrating finding the recipes themselves, we offer the following recipes. Feel free to add your own recipes to this list if you can improve on the current list.&lt;br /&gt;
&amp;lt;p style=color:red&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''BEWARE! SPOILERS!'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Butcher]]===&lt;br /&gt;
*'''Grade 1 :''' 67652 = 100%&lt;br /&gt;
*'''Grade 2 :''' 76744 = 100%&lt;br /&gt;
*'''Grade 3 :''' 43656 = 100%&lt;br /&gt;
*'''Grade 4 :''' 17446 = 100%&lt;br /&gt;
*'''Grade 5 :''' 54673 = 100%&lt;br /&gt;
*'''Grade 6 :''' 16645 = 100%&lt;br /&gt;
&lt;br /&gt;
===[[Florist]]===&lt;br /&gt;
*'''Grade 1 :''' 52641 = 100%&lt;br /&gt;
*'''Grade 2 :''' 37436 = 100%&lt;br /&gt;
*'''Grade 3 :''' 47243 = 100%&lt;br /&gt;
*'''Grade 4 :''' 57632 = 100%&lt;br /&gt;
*'''Grade 5 :''' 47457 = 100%&lt;br /&gt;
*'''Grade 6 :''' 52623 = 100%&lt;br /&gt;
&lt;br /&gt;
===[[Larvester]]===&lt;br /&gt;
*'''Grade 1 :''' 12772 = 100%&lt;br /&gt;
*'''Grade 2 :''' 57615 = 100%&lt;br /&gt;
*'''Grade 3 :''' 51621 = 100%&lt;br /&gt;
*'''Grade 4 :''' 13117 = 100%&lt;br /&gt;
*'''Grade 5 :''' 26333 = 100%&lt;br /&gt;
*'''Grade 6 :''' 35533 = 100%&lt;br /&gt;
&lt;br /&gt;
===[[Magnetic Cartographer]]===&lt;br /&gt;
*'''Grade 1 :''' 22412 = 100%&lt;br /&gt;
*'''Grade 2 :''' 66333 = 100%&lt;br /&gt;
*'''Grade 3 :''' 25643 = 100%&lt;br /&gt;
*'''Grade 4 :''' 31417 = 100%&lt;br /&gt;
*'''Grade 5 :''' 57636 = 100%&lt;br /&gt;
*'''Grade 6 :''' 65135 = 100%&lt;br /&gt;
&lt;br /&gt;
===[[Medic]]===&lt;br /&gt;
*'''Grade 1 :''' 42672 = 100%&lt;br /&gt;
*'''Grade 2 :''' 12353 = 100%&lt;br /&gt;
*'''Grade 3 :''' 26555 = 100%&lt;br /&gt;
*'''Grade 4 :''' 56646 = 100%&lt;br /&gt;
*'''Grade 5 :''' 77633 = 100%&lt;br /&gt;
*'''Grade 6 :''' 16456 = 100%&lt;br /&gt;
&lt;br /&gt;
===[[Scrollmaker]]===&lt;br /&gt;
*'''Grade 1 :''' 35626 = 100% &lt;br /&gt;
*'''Grade 2 :''' 76735 = 100%&lt;br /&gt;
*'''Grade 3 :''' 27152 = 100%&lt;br /&gt;
*'''Grade 4 :''' 16523 = 100%&lt;br /&gt;
*'''Grade 5 :''' 11353 = 100%&lt;br /&gt;
*'''Grade 6 :''' 75153 = 100%&lt;br /&gt;
&lt;br /&gt;
===[[Toolmaker]]===&lt;br /&gt;
*'''Grade 1 :''' 16721 = 100%    &lt;br /&gt;
*'''Grade 2 :''' 25257 = 100%&lt;br /&gt;
*'''Grade 3 :''' 23446 = 100%&lt;br /&gt;
*'''Grade 4 :''' 77653 = 100%&lt;br /&gt;
*'''Grade 5 :''' 23426 = 100%&lt;br /&gt;
*'''Grade 6 :''' 74163 = 100%&lt;br /&gt;
&lt;br /&gt;
===[[Water-Carrier]]===&lt;br /&gt;
*'''Grade 1 :''' 75536 = 100%&lt;br /&gt;
*'''Grade 2 :''' 23572 = 100%&lt;br /&gt;
*'''Grade 3 :''' 17745 = 100%&lt;br /&gt;
*'''Grade 4 :''' 56771 = 100%&lt;br /&gt;
*'''Grade 5 :''' 75316 = 100%&lt;br /&gt;
*'''Grade 6 :''' 75513 = 100%&lt;br /&gt;
&lt;br /&gt;
=Flower Locations=&lt;br /&gt;
The first gathering task of the [[Florist]] occupation requires flower petals to be harvested. These flower petals are harvested from self-popping flower-sources that spawn throughout the [[Verdant Heights]]. They cannot be tracked or prospected for.&lt;br /&gt;
&lt;br /&gt;
The location that these flower-sources appear in rotates with season. They appear scattered over a very large area (think 500 by 500 meter) so you will have to walk around in the area to actually find the scattered sources. But this list will give you a general idea of where the area lies.&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
*'''[[Majestic Garden]] (max Q10) :''' East of [[Davae]], around the crossroads.&lt;br /&gt;
*'''[[Fleeting Garden]] (max Q20) :''' North and east of the Karavan Altar, south and west of Trove Workshop.&lt;br /&gt;
*'''[[Knoll of Dissent]] (max Q30) :''' North of Tunnel of Woe, about inbetween the three outposts there.&lt;br /&gt;
*'''[[Upper Bog]] (max Q40) :''' South and west of Slough of the Demon.&lt;br /&gt;
*'''[[Grove of Confusion]] (max Q50) :''' Along the road up to Eastgrove Gate, east of the [[Ancient Dryads]] camp.&lt;br /&gt;
===Summer===&lt;br /&gt;
*'''[[Majestic Garden]] (max Q10) :''' North and east of [[Psykopla Knoll Trading Post]], around the Kami Temple.&lt;br /&gt;
*'''[[Fleeting Garden]] (max Q20) :''' South and east of Southeast Trade Post.&lt;br /&gt;
*'''[[Knoll of Dissent]] (max Q30) :''' Northwest of Smitten Mount Workshop and east of Torbak Hill Farm.&lt;br /&gt;
*'''[[Upper Bog]] (max Q40) :''' The north-west corner of the region.&lt;br /&gt;
*'''[[Grove of Confusion]] (max Q50) :''' Halfway the strip of land that stretches north of Westgrove Gate.&lt;br /&gt;
===Autumn===&lt;br /&gt;
*'''[[Majestic Garden]] (max Q10) :''' Around the T-junction north-west of the Arena.&lt;br /&gt;
*'''[[Fleeting Garden]] (max Q20) :''' East and south of Kami Circle, north-east of Kami Circle Magic Pole.&lt;br /&gt;
*'''[[Knoll of Dissent]] (max Q30) :''' South of Tunnel of Woe, north of [[Wooky Workshop]].&lt;br /&gt;
*'''[[Upper Bog]] (max Q40) :''' West of [[Fearing Fen Farm]] and east of Fencoomb Workshop.&lt;br /&gt;
*'''[[Grove of Confusion]] (max Q50) :''' About inbetween the Karavan Altar and the [[Sap Slaves]] camp.&lt;br /&gt;
===Winter===&lt;br /&gt;
*'''[[Majestic Garden]] (max Q10) :''' North-east of the Arena, north-west of [[Yrkanis]].&lt;br /&gt;
*'''[[Fleeting Garden]] (max Q20) :''' South of The Rising Border Post, north-west of Den of Fury.&lt;br /&gt;
*'''[[Knoll of Dissent]] (max Q30) :''' Along the eastern border with [[Grove of Confusion]].&lt;br /&gt;
*'''[[Upper Bog]] (max Q40) :''' West of Fearing Fens, south of Fencoomb Ponds.&lt;br /&gt;
*'''[[Grove of Confusion]] (max Q50) :''' Along the road north-west of the junction, south of the Kami altar.&lt;br /&gt;
&lt;br /&gt;
=Random info we still have to find another page for=&lt;br /&gt;
'''Water-Carrier'''&lt;br /&gt;
&lt;br /&gt;
Upgrading items: &lt;br /&gt;
*Water Quality Certificates Q10 -&amp;gt; Good Water Quality Certificates Q15&lt;br /&gt;
*Report of the Commissioner Sender Q10 -&amp;gt; Report of Excellence of the Commissioner Sender Q15&lt;br /&gt;
&lt;br /&gt;
'''Cartographer'''&lt;br /&gt;
&lt;br /&gt;
Upgrading items:&lt;br /&gt;
*Fragment of Magnetic Fields Map Q10 -&amp;gt; Fragment of Precise Magnetic Fields Map Q15&lt;br /&gt;
*List of Magnetic Amplitudes Q10 -&amp;gt; List of Precise Magnetic Amplitudes Q15&lt;br /&gt;
&lt;br /&gt;
'''Florist'''&lt;br /&gt;
&lt;br /&gt;
Upgrading items:&lt;br /&gt;
*Flower Supply Certificates Q10 -&amp;gt; Abundant Flower Supply Certificates Q15&lt;br /&gt;
*Flower Maintenance Certificates Q10 -&amp;gt; Perfect Flower Maintenance Certificates Q15&lt;br /&gt;
&lt;br /&gt;
'''Medic'''&lt;br /&gt;
&lt;br /&gt;
Upgrading items:&lt;br /&gt;
*Bandages Q10 -&amp;gt; Strong Bandages Q15&lt;br /&gt;
*Balsams Q10 -&amp;gt; Powerful Balsams Q15&lt;br /&gt;
&lt;br /&gt;
[[Category:Occupations]]&lt;/div&gt;</summary>
		<author><name>Mjollren</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Occupations/Spoilers&amp;diff=35462</id>
		<title>Occupations/Spoilers</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Occupations/Spoilers&amp;diff=35462"/>
				<updated>2020-04-08T23:23:28Z</updated>
		
		<summary type="html">&lt;p&gt;Mjollren: Updated &amp;amp; corrected list of recipes with full-yield ones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains all the info about [[occupations]] that would reasonably be considered as spoilers - such as recipes or the locations where stuff can be found.&lt;br /&gt;
&lt;br /&gt;
Just as further spoiler protection, the page starts with a barely spoilery bit about recommended combinations. The real spoilers are at the bottom.&lt;br /&gt;
&amp;lt;p style=color:red&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''BEWARE! SPOILERS!'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
Do not scroll down if you do not wish things spoiled for you!&lt;br /&gt;
=Recommended Combinations=&lt;br /&gt;
There is a total of 8 occupations currently ingame, but any character can only take at most 3 occupations at one time. So you'll have to decide which ones you want. The most fun ofcourse is to pick a unique combination for yourself of the occupations that best fit your character, or that you enjoy the most.&lt;br /&gt;
&lt;br /&gt;
Nevertheless most occupations support a very specific activity, so there are certain combinations that specifically support certain roles. Use these recommendations as a guideline for constructing your own combination.&lt;br /&gt;
===Recommended for: Non-250 characters===&lt;br /&gt;
*'''[[Florist]] + [[Toolmaker]] + Either [[Water-Carrier]] or [[Magnetic Cartographer]]'''&lt;br /&gt;
This is a rather easy choice, since there are only 4 professions that don't require going into the [[Kitins' Lair]]. So if you aren't anywhere near having a level 250 combat skill and won't survive long in there, the most you can do is pick 3 out of the remaining 4. The reason for the above recommendation is that Water-Carrier and Magnetic Cartographer are very similar in their missions, so would probably be boring to do both. Also they both give rewards that cannot be used while your aura is down, which is a long time after use for a low-level character. &lt;br /&gt;
&lt;br /&gt;
Really though, picking any 3 out of the those 4 will always ensure you have one item that helps sap regeneration, one that helps stamina regeneration and one that helps life regeneration. &lt;br /&gt;
&lt;br /&gt;
===Recommended for: Harvesters/Crafters===&lt;br /&gt;
*'''[[Larvester]] + [[Scrollmaker]] + [[Medic]]&lt;br /&gt;
Larvester is the only occupation whose rewards give a boost to focus regeneration, so a clear choice if your main activity is foraging. Accidentally died while digging? Accidentally careplanned someone's node while not in a team? Just pop a yummy larva and you're good to go again.&lt;br /&gt;
&lt;br /&gt;
Scrollmaker in turn is the only occupation whose rewards help with crafting, which make it a clear choice for devoted crafters. In addition, Larvester and Scrollmaker go fairly well together, since they have you digging the same kind of materials.&lt;br /&gt;
&lt;br /&gt;
Note that harvesting the mission materials does require, at the highest grade, a Prime Root Foraging skill of close to level 150. Though at grade 1 you only need level 20.&lt;br /&gt;
&lt;br /&gt;
Lastly, medic is the best choice for getting items that boost your health regeneration, always a useful secondary for a forager. Butcher is a decent alternative if you're also a good melee fighter. If you don't want *all* your occupations to be in the [[Kitins' Lair]], you might also alternate this one for Water-Carrier or Magnetic Cartographer, though they give much smaller bonuses to health regeneration.&lt;br /&gt;
&lt;br /&gt;
===Recommended for: Melee Fighters===&lt;br /&gt;
*'''[[Toolmaker]] + [[Magnetic Cartographer]] + [[Butcher]]&lt;br /&gt;
Assuming you're single-minded in melee fighting, all you'd really care about is health and stamina regeneration. And then those three occupations give you everything you need for that. Butcher gives you the health regeneration items, toolmaker the stamina regeneration items, and magnetic cartographer an aura that does a little of both health and stamina regeneration.&lt;br /&gt;
&lt;br /&gt;
Note that being a toolmaker does require some foraging and melee weapon crafting, so if you don't want to do any foraging or crafting, you'll have to substitute it for another occupation.&lt;br /&gt;
&lt;br /&gt;
===Recommended for: Ranged Fighters===&lt;br /&gt;
*'''[[Toolmaker]] + [[Magnetic Cartographer]] + [[Medic]]&lt;br /&gt;
The same as melee fighting, assuming all you want is health and stamina regeneration. The only difference is that the butcher mission isn't as easy to do with ranged, so you might want to get your health regeneration items from the medic occupation instead.&lt;br /&gt;
&lt;br /&gt;
===Recommended for: Mages===&lt;br /&gt;
*'''[[Florist]] + [[Water-Carrier]] + [[Medic]]&lt;br /&gt;
Assuming you're single-minded in magic, all you'd really care about is health and sap regeneration. And then those three occupations give you everything you need for that. Medic gives you the health regeneration items, florist the sap regeneration items, and water-carrier an aura that does a little of both health and sap regeneration.&lt;br /&gt;
&lt;br /&gt;
Note that being a florist does require a minimum of foraging, so if you don't want to do any foraging, you'll have to substitute it for another occupation.&lt;br /&gt;
&lt;br /&gt;
===Recommended for: Alts===&lt;br /&gt;
*'''[[Toolmaker]] + [[Butcher]] + [[Medic]]&lt;br /&gt;
The missions for toolmaker and butcher can almost entirely be done by a teammate, rather than the actual person who took the mission. So have your level 1 alt take the occupations and the missions, team them with your main and let your main do the missions for them. Even if you don't have an alt on a second account, you can have an alt on the same account take these occupations and get a guildie to do the missions for you while teamed with your alt (in return for you doing the same for them, ofcourse).&lt;br /&gt;
&lt;br /&gt;
Medic can only be half done by a teammate, but the other half the level 1 alt can do themself as long as you don't mind them getting max DP and there's a high level character in the Lair to run the kipesta to the guards.&lt;br /&gt;
&lt;br /&gt;
Then have another level 1 alt on the same account take up Florist, Water-Carrier, and Magnetic Cartographer, and you'll also have access to all the special items that help you better do your main occupations.&lt;br /&gt;
&lt;br /&gt;
=Recipes=&lt;br /&gt;
Recipe yield ranges from 30% to 100%, and at least a 60% recipe is needed to advance to the next grade. For those who find it too frustrating finding the recipes themselves, we offer the following recipes. Feel free to add your own recipes to this list if you can improve on the current list.&lt;br /&gt;
&amp;lt;p style=color:red&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''BEWARE! SPOILERS!'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Butcher]]===&lt;br /&gt;
*'''Grade 1 :''' 62712 = 63%&lt;br /&gt;
*'''Grade 2 :''' 53726 = 60%&lt;br /&gt;
*'''Grade 3 :''' 42667 = 57%&lt;br /&gt;
&lt;br /&gt;
*'''Grade 1 :''' 67652 = 100%&lt;br /&gt;
*'''Grade 2 :''' 76744 = 100%&lt;br /&gt;
*'''Grade 3 :''' 43656 = 100%&lt;br /&gt;
*'''Grade 4 :''' 17446 = 100%&lt;br /&gt;
*'''Grade 5 :''' 54673 = 100%&lt;br /&gt;
*'''Grade 6 :''' 16645 = 100%&lt;br /&gt;
&lt;br /&gt;
===[[Florist]]===&lt;br /&gt;
*'''Grade 1 :''' 52641 = 100%&lt;br /&gt;
*'''Grade 2 :''' 37436 = 100%&lt;br /&gt;
*'''Grade 3 :''' 47243 = 100%&lt;br /&gt;
*'''Grade 4 :''' 57632 = 100%&lt;br /&gt;
*'''Grade 5 :''' 47457 = 100%&lt;br /&gt;
*'''Grade 6 :''' 52623 = 100%&lt;br /&gt;
&lt;br /&gt;
===[[Larvester]]===&lt;br /&gt;
*'''Grade 1 :''' 12771 = 90% &lt;br /&gt;
*'''Grade 2 :''' 66675 = 87%&lt;br /&gt;
*'''Grade 3 :''' 51123 = 80%&lt;br /&gt;
*'''Grade 4 :''' 16167 = 70%&lt;br /&gt;
*'''Grade 5 :''' 26332 = 70%&lt;br /&gt;
&lt;br /&gt;
*'''Grade 1 :''' 12772 = 100%&lt;br /&gt;
*'''Grade 2 :''' 57615 = 100%&lt;br /&gt;
*'''Grade 3 :''' 51621 = 100%&lt;br /&gt;
*'''Grade 4 :''' 13117 = 100%&lt;br /&gt;
*'''Grade 5 :''' 26333 = 100%&lt;br /&gt;
*'''Grade 6 :''' 35533 = 100%&lt;br /&gt;
&lt;br /&gt;
===[[Magnetic Cartographer]]===&lt;br /&gt;
*'''Grade 1 :''' 22412 = 100%&lt;br /&gt;
*'''Grade 2 :''' 66333 = 100%&lt;br /&gt;
*'''Grade 3 :''' 25643 = 100%&lt;br /&gt;
*'''Grade 4 :''' 31417 = 100%&lt;br /&gt;
*'''Grade 5 :''' 57636 = 100%&lt;br /&gt;
*'''Grade 5 :''' 65135 = 100%&lt;br /&gt;
&lt;br /&gt;
===[[Medic]]===&lt;br /&gt;
*'''Grade 1 :''' 42672 = 100%&lt;br /&gt;
*'''Grade 2 :''' 12353 = 100%&lt;br /&gt;
*'''Grade 3 :''' 26555 = 100%&lt;br /&gt;
*'''Grade 4 :''' 56646 = 100%&lt;br /&gt;
*'''Grade 5 :''' 77633 = 100%&lt;br /&gt;
*'''Grade 6 :''' 16456 = 100%&lt;br /&gt;
&lt;br /&gt;
===[[Scrollmaker]]===&lt;br /&gt;
*'''Grade 1 :''' 35626 = 100% &lt;br /&gt;
*'''Grade 2 :''' 76735 = 100%&lt;br /&gt;
*'''Grade 3 :''' 27152 = 100%&lt;br /&gt;
*'''Grade 4 :''' 16523 = 100%&lt;br /&gt;
*'''Grade 5 :''' 11353 = 100%&lt;br /&gt;
*'''Grade 6 :''' 75153 = 100%&lt;br /&gt;
&lt;br /&gt;
===[[Toolmaker]]===&lt;br /&gt;
*'''Grade 1 :''' 16721 = 100%    &lt;br /&gt;
*'''Grade 2 :''' 25257 = 100%&lt;br /&gt;
*'''Grade 3 :''' 23446 = 100%&lt;br /&gt;
*'''Grade 4 :''' 77653 = 100%&lt;br /&gt;
*'''Grade 5 :''' 23426 = 100%&lt;br /&gt;
*'''Grade 6 :''' 74163 = 100%&lt;br /&gt;
&lt;br /&gt;
===[[Water-Carrier]]===&lt;br /&gt;
*'''Grade 1 :''' 75536 = 100%&lt;br /&gt;
*'''Grade 2 :''' 23572 = 100%&lt;br /&gt;
*'''Grade 3 :''' 17745 = 100%&lt;br /&gt;
*'''Grade 4 :''' 56771 = 100%&lt;br /&gt;
*'''Grade 5 :''' 75316 = 100%&lt;br /&gt;
*'''Grade 6 :''' 75513= 100%&lt;br /&gt;
&lt;br /&gt;
=Flower Locations=&lt;br /&gt;
The first gathering task of the [[Florist]] occupation requires flower petals to be harvested. These flower petals are harvested from self-popping flower-sources that spawn throughout the [[Verdant Heights]]. They cannot be tracked or prospected for.&lt;br /&gt;
&lt;br /&gt;
The location that these flower-sources appear in rotates with season. They appear scattered over a very large area (think 500 by 500 meter) so you will have to walk around in the area to actually find the scattered sources. But this list will give you a general idea of where the area lies.&lt;br /&gt;
&lt;br /&gt;
===Spring===&lt;br /&gt;
*'''[[Majestic Garden]] (max Q10) :''' East of [[Davae]], around the crossroads.&lt;br /&gt;
*'''[[Fleeting Garden]] (max Q20) :''' North and east of the Karavan Altar, south and west of Trove Workshop.&lt;br /&gt;
*'''[[Knoll of Dissent]] (max Q30) :''' North of Tunnel of Woe, about inbetween the three outposts there.&lt;br /&gt;
*'''[[Upper Bog]] (max Q40) :''' South and west of Slough of the Demon.&lt;br /&gt;
*'''[[Grove of Confusion]] (max Q50) :''' Along the road up to Eastgrove Gate, east of the [[Ancient Dryads]] camp.&lt;br /&gt;
===Summer===&lt;br /&gt;
*'''[[Majestic Garden]] (max Q10) :''' North and east of [[Psykopla Knoll Trading Post]], around the Kami Temple.&lt;br /&gt;
*'''[[Fleeting Garden]] (max Q20) :''' South and east of Southeast Trade Post.&lt;br /&gt;
*'''[[Knoll of Dissent]] (max Q30) :''' Northwest of Smitten Mount Workshop and east of Torbak Hill Farm.&lt;br /&gt;
*'''[[Upper Bog]] (max Q40) :''' The north-west corner of the region.&lt;br /&gt;
*'''[[Grove of Confusion]] (max Q50) :''' Halfway the strip of land that stretches north of Westgrove Gate.&lt;br /&gt;
===Autumn===&lt;br /&gt;
*'''[[Majestic Garden]] (max Q10) :''' Around the T-junction north-west of the Arena.&lt;br /&gt;
*'''[[Fleeting Garden]] (max Q20) :''' East and south of Kami Circle, north-east of Kami Circle Magic Pole.&lt;br /&gt;
*'''[[Knoll of Dissent]] (max Q30) :''' South of Tunnel of Woe, north of [[Wooky Workshop]].&lt;br /&gt;
*'''[[Upper Bog]] (max Q40) :''' West of [[Fearing Fen Farm]] and east of Fencoomb Workshop.&lt;br /&gt;
*'''[[Grove of Confusion]] (max Q50) :''' About inbetween the Karavan Altar and the [[Sap Slaves]] camp.&lt;br /&gt;
===Winter===&lt;br /&gt;
*'''[[Majestic Garden]] (max Q10) :''' North-east of the Arena, north-west of [[Yrkanis]].&lt;br /&gt;
*'''[[Fleeting Garden]] (max Q20) :''' South of The Rising Border Post, north-west of Den of Fury.&lt;br /&gt;
*'''[[Knoll of Dissent]] (max Q30) :''' Along the eastern border with [[Grove of Confusion]].&lt;br /&gt;
*'''[[Upper Bog]] (max Q40) :''' West of Fearing Fens, south of Fencoomb Ponds.&lt;br /&gt;
*'''[[Grove of Confusion]] (max Q50) :''' Along the road north-west of the junction, south of the Kami altar.&lt;br /&gt;
&lt;br /&gt;
=Random info we still have to find another page for=&lt;br /&gt;
'''Water-Carrier'''&lt;br /&gt;
&lt;br /&gt;
Upgrading items: &lt;br /&gt;
*Water Quality Certificates Q10 -&amp;gt; Good Water Quality Certificates Q15&lt;br /&gt;
*Report of the Commissioner Sender Q10 -&amp;gt; Report of Excellence of the Commissioner Sender Q15&lt;br /&gt;
&lt;br /&gt;
'''Cartographer'''&lt;br /&gt;
&lt;br /&gt;
Upgrading items:&lt;br /&gt;
*Fragment of Magnetic Fields Map Q10 -&amp;gt; Fragment of Precise Magnetic Fields Map Q15&lt;br /&gt;
*List of Magnetic Amplitudes Q10 -&amp;gt; List of Precise Magnetic Amplitudes Q15&lt;br /&gt;
&lt;br /&gt;
'''Florist'''&lt;br /&gt;
&lt;br /&gt;
Upgrading items:&lt;br /&gt;
*Flower Supply Certificates Q10 -&amp;gt; Abundant Flower Supply Certificates Q15&lt;br /&gt;
*Flower Maintenance Certificates Q10 -&amp;gt; Perfect Flower Maintenance Certificates Q15&lt;br /&gt;
&lt;br /&gt;
'''Medic'''&lt;br /&gt;
&lt;br /&gt;
Upgrading items:&lt;br /&gt;
*Bandages Q10 -&amp;gt; Strong Bandages Q15&lt;br /&gt;
*Balsams Q10 -&amp;gt; Powerful Balsams Q15&lt;br /&gt;
&lt;br /&gt;
[[Category:Occupations]]&lt;/div&gt;</summary>
		<author><name>Mjollren</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Special_command&amp;diff=35391</id>
		<title>Special command</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Special_command&amp;diff=35391"/>
				<updated>2020-04-08T12:22:55Z</updated>
		
		<summary type="html">&lt;p&gt;Mjollren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE = Chatbefehle |DEs= 3&lt;br /&gt;
|EN = Special command |ENs= 0&lt;br /&gt;
|ES = Comandos de chat |ESs= 5&lt;br /&gt;
|FR = Commandes spéciales |FRs= 0&lt;br /&gt;
|RU = команды чата |RUs= 5&lt;br /&gt;
|H  = &lt;br /&gt;
|palette= &lt;br /&gt;
|ref= &lt;br /&gt;
|com= &lt;br /&gt;
}}&lt;br /&gt;
See [[Chat]] and [[Chat/RC FAQ|RC FAQ]] about the external Ryzom Rocket Chat.&lt;br /&gt;
==Emotes==&lt;br /&gt;
&lt;br /&gt;
See the [[Emote]] page.&lt;br /&gt;
&lt;br /&gt;
==Player information==&lt;br /&gt;
*'''/time''' ''Displays your current local time and UTC time in the around chat.''&lt;br /&gt;
*'''/version''' ''Displayes your Ryzom client version.''&lt;br /&gt;
*'''/where''' ''Displays your current location as a floating message at the top of the screen as well as in System Info.''&lt;br /&gt;
*'''/who''' ''Displays the names of all the players in a region, sorted by account age. List is displayed in System Info.''&lt;br /&gt;
*'''/who gm''' ''Displays all the CSR and GM presently online. Note that CSR and GM have a special flag they can activate to hide their online presence, even from this command. List is displayed in System Info.''&lt;br /&gt;
&lt;br /&gt;
== Online Status ==&lt;br /&gt;
This Function is to set the Output in your Friends or Guildmember Chat if you are come ON- /Offline.&lt;br /&gt;
*'''/a showOnline 1''' Only Friends and Guildmembers can see that you are come ON- /Offline.&lt;br /&gt;
*'''/a showOnline 2''' Just Guildmembers can see that you come ON- /Offline.&lt;br /&gt;
*'''/a showOnline 0''' Everyone can see it. (Default)&lt;br /&gt;
&lt;br /&gt;
==Guild Commands==&lt;br /&gt;
*'''/guildmotd &amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;message&amp;gt;&amp;lt;/font&amp;gt;''' ''Updates the guild message of the day. Can only be used by officers, high officers and the guild leader.''&lt;br /&gt;
*'''/guildinvite &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;''' ''Invites a player to your guild. Can only be used by officers, high officers and the guild leader'&lt;br /&gt;
&lt;br /&gt;
==League Commands==&lt;br /&gt;
*'''/league &amp;lt;leaguename&amp;gt;''' ''Creates a league with the given name and brings your team into the league. Can only be used by team leader.''&lt;br /&gt;
*'''/leagueinvite &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;''' ''Invites a player's team into your league. Invitation will go to the player's team's leader''&lt;br /&gt;
*'''/leaguequit''' ''Quits your league, quits your team from the league if you are team leader. &lt;br /&gt;
*'''/leaguekick &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;''' ''Kick a person or team (if the person is team leader) out of your league''&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*'''/afk &amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;autoresponse&amp;gt;&amp;lt;/font&amp;gt;''' ''Activates the afk tag so that other players can see you are away from your terminal. The message is optional and is displayed when a player sends you a tell. This is just a visual indicator, and will not protect you from attacks by flora, fauna or other players.''&lt;br /&gt;
*'''/assist''' or '''/as''' ''Targets the target of the targeted entity.''&lt;br /&gt;
*'''/self''' ''Target yourself.''&lt;br /&gt;
*'''/brutalQuit''' ''Instantaneously quits the game client.''&lt;br /&gt;
*'''/chatLog''' ''Creates a chatlog in the save folder located in Ryzom's main directory.''&lt;br /&gt;
*'''/follow''' ''Follows the targeted entity.''&lt;br /&gt;
*'''/ignore &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;''' ''Adds a player to your ignore list''&lt;br /&gt;
*'''/invite &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;''' ''Invites a player to your team. Can only be used by the team leader or by someone who is not teamed.''&lt;br /&gt;
*'''/mount''' ''Mounts your mektoub mount. You must be near your mount and it must be outside of the stable.''&lt;br /&gt;
*'''/random &amp;lt;font color=&amp;quot;#00C000&amp;quot;&amp;gt;&amp;lt;lowest_number&amp;gt; &amp;lt;highest_number&amp;gt;&amp;lt;/font&amp;gt;''' ''Draws a random number between the first and last provided. If only one number is provided, the other limit is set to 1. The result is displayed in the Around chat and visible to everyone else nearby. Limits for this draw: [-32767, 32767]''&lt;br /&gt;
*'''/sleep &amp;lt;font color=&amp;quot;#00C000&amp;quot;&amp;gt;&amp;lt;number&amp;gt;&amp;lt;/font&amp;gt;''' ''Puts the game client to sleep for the specified amount of seconds. You cannot do anything in this time.''&lt;br /&gt;
*'''/tar &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/font&amp;gt;''' ''Finds the nearest entity whose name contains the given string. Use single or double quotes for exact matching (e.g. NPC with two names). If no quotes are used, /tar will look for all words in the string, and match any! See more info in the forums: [https://app.ryzom.com/app_forum/index.php?page=topic/view/29692/1&amp;amp;post195145=en#1 Patch 3.5.0 - 2019-05-18]''&lt;br /&gt;
* '''new:''' '''/lmtar &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/font&amp;gt;''' '' Add target closest landmark &lt;br /&gt;
*'''/target &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/font&amp;gt;''' ''Same as /tar''&lt;br /&gt;
*'''/tarq &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/font&amp;gt;''' ''Same as /tar, but it doesn't show the &amp;quot;entity not found&amp;quot; message in the sysinfo window''&lt;br /&gt;
*'''/target_quiet &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/font&amp;gt;''' ''Same as /tarq''&lt;br /&gt;
*'''/unmount''' ''Dismounts your mektoub mount.''&lt;br /&gt;
*'''/chat''' ''Keeps focus on chat, [Enter] doesn't quit chat''&lt;br /&gt;
*'''/go''' ''Opens the WebIG'' (= SHIFT+W)&lt;br /&gt;
* [[File:BarreWebapp.png|thumb|right|App toolbar: Accompli., ... Support]]'''/appzone hide''' Hide the webapps toolbar&lt;br /&gt;
&lt;br /&gt;
=== Some new commands ===&lt;br /&gt;
* March 2020: New &amp;lt;nowiki&amp;gt;/showHideUserLandMark&amp;lt;/nowiki&amp;gt; command to hide markers on map&lt;br /&gt;
&lt;br /&gt;
==Chat commands==&lt;br /&gt;
'''New''' (In Game only): right click on an older message copy it, then just paste (by CTRL+V).&lt;br /&gt;
&lt;br /&gt;
===Around===&lt;br /&gt;
[[File:FR 2019-10-05 22-58-42 Avendale dialog.png|320px|right|A flag to show Deepl translated (here, from English to French)]]Messages sent normally in the around channel have a 25m range.&lt;br /&gt;
*'''/s'''&lt;br /&gt;
*'''/say'''&lt;br /&gt;
&lt;br /&gt;
These commands will make your messages have a 50m range and will appear red (by default) for you.&lt;br /&gt;
*'''/sh''' &lt;br /&gt;
*'''/shout'''&lt;br /&gt;
*'''/y'''&lt;br /&gt;
*'''/yell'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em; padding:1em 2em;border: thin inset #{{ColorAtys|type=dark|group=HRP}};background:#{{ColorAtys|type=light|group=HRP}};color:#{{ColorAtys|type=fg|group=HRP}};&amp;quot;&amp;gt;&lt;br /&gt;
With [[Patch 2019|JA 2603 patch]] (in 2019/08), '''all text in Around is translated''' using [https://www.deepl.com/translator Deepl].&lt;br /&gt;
&lt;br /&gt;
The image above is an example, a flag indicates that Deepl has translated (here from English to French) - excerpt from the album [[:atys:Category:Kami blast|Kami blast]].&lt;br /&gt;
&lt;br /&gt;
* The sentences in surroundings channel prefixed by '''&amp;quot;&amp;lt;code&amp;gt;&amp;gt;&amp;lt;/code&amp;gt;&amp;quot;''' won't be translated.&lt;br /&gt;
* To disable translation :&lt;br /&gt;
*:/a setDontTranslateLangs separated by pipe character &lt;br /&gt;
*:Example: /a setDontTranslateLangs us|fr&lt;br /&gt;
More info on the forum: https://app.ryzom.com/app_forum/index.php?page=topic/view/30307/7&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guild===&lt;br /&gt;
With these commands a message is sent to the guild channel, visible to all who are in the same guild as you.&lt;br /&gt;
*'''/g'''&lt;br /&gt;
*'''/gu'''&lt;br /&gt;
*'''/guild'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Region===&lt;br /&gt;
These commands send a message visible to all who are in the same region as you at the time.&lt;br /&gt;
*'''/r'''&lt;br /&gt;
*'''/re'''&lt;br /&gt;
*'''/region'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Team/Party===&lt;br /&gt;
With these commands a message is sent to the Team channel and is visible to those currently in your party.&lt;br /&gt;
*'''/p'''&lt;br /&gt;
*'''/party'''&lt;br /&gt;
*'''/te'''&lt;br /&gt;
*'''/team'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Universe channel===&lt;br /&gt;
These send a message to the universe channel, which is visible to everyone online at that moment.&lt;br /&gt;
*'''/u'''&lt;br /&gt;
*'''/universe'''&lt;br /&gt;
&lt;br /&gt;
Missing English (or German...) uni ? '''/a connectLangChannel en'''&lt;br /&gt;
&lt;br /&gt;
===Dynamic Channels===&lt;br /&gt;
A player can have up to 5 dynamic channels: One faction channel, one racial channel, two custom channels and possibly an event channel too.&lt;br /&gt;
&lt;br /&gt;
However, it's also possible to have no dynamic channels at all. And usually players are prohibited from talking in event channels. So depending on which dynamic channels you have, these commands might not work.&lt;br /&gt;
*'''/0''' ''Talk in the player's 1st dynamic chat channel. The first dynamic channel is usually the faction channel.''&lt;br /&gt;
*'''/1''' ''Talk in the player's 2nd dynamic chat channel. The second dynamic channel is usually the racial channel.'' &lt;br /&gt;
*'''/2''' ''Talk in the player's 3rd dynamic chat channel. Could be a custom channel or an event channel.'' &lt;br /&gt;
*'''/3''' ''Talk in the player's 4th dynamic chat channel. Could be a custom channel or an event channel.'' &lt;br /&gt;
*'''/4''' ''Talk in the player's 5th dynamic chat channel. You'll never have this many dynamic channels unless there's an event channel active.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Custom channels===&lt;br /&gt;
You can create your own channels as well, or join those created by others. A player can be connected to at most 2 custom channels at a time.&lt;br /&gt;
*'''/channel &amp;lt;channelname&amp;gt;''' ''Join the channel with the given name, or create it if doesn't exist already.''&lt;br /&gt;
*'''/channel &amp;lt;channelname&amp;gt; &amp;lt;password&amp;gt;''' ''Join or create a channel with password protection.''&lt;br /&gt;
*'''/channel &amp;lt;channelname&amp;gt; *''' ''Leave the channel with the given name.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Private messages===&lt;br /&gt;
*'''/t &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;message&amp;gt;&amp;lt;/font&amp;gt;''' ''Send a whisper to a player''&lt;br /&gt;
*'''/tell &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;message&amp;gt;&amp;lt;/font&amp;gt;''' ''Send a whisper to a player''&lt;br /&gt;
*'''/tell &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;(&amp;lt;font color=&amp;quot;#9933CC&amp;quot;&amp;gt;&amp;lt;server&amp;gt;&amp;lt;/font&amp;gt;) &amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;message&amp;gt;&amp;lt;/font&amp;gt;''' ''Send a whisper to a player on another server.''&lt;br /&gt;
&lt;br /&gt;
==Outfit Commands==&lt;br /&gt;
*'''/createGroup &amp;lt;font color=&amp;quot;#FF00FD&amp;quot;&amp;gt;&amp;lt;OutfitGroupName&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;true&amp;gt;&amp;lt;/font&amp;gt;''' ''creates a group of items, an outfit from the items the character currently wears, when &amp;quot;true&amp;quot; optional parameter  is specified, empty slots  are unequipped&amp;quot;&lt;br /&gt;
*'''/moveGroup &amp;lt;font color=&amp;quot;#FF00FD&amp;quot;&amp;gt;&amp;lt;OutfitGroupName&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;pet_animal1&amp;gt; or &amp;lt;player_room&amp;gt;&amp;lt;/font&amp;gt;''' ''moves the outfit to pet_animal1 or player_room'' &lt;br /&gt;
*'''/equipGroup &amp;lt;font color=&amp;quot;#FF00FD&amp;quot;&amp;gt;&amp;lt;OutfitGroupName&amp;gt;&amp;lt;/font&amp;gt;''' ''equips the item group''&lt;br /&gt;
*'''/deleteGroup &amp;lt;font color=&amp;quot;#FF00FD&amp;quot;&amp;gt;&amp;lt;OutfitGroupName&amp;gt;&amp;lt;/font&amp;gt;''' ''deletes the item group''&lt;br /&gt;
*'''/naked''' ''to remove all equipments''&lt;br /&gt;
*'''/listGroup'''  ''Lists all currently saved goups ''&lt;br /&gt;
&lt;br /&gt;
''NOTEs&amp;quot;:&lt;br /&gt;
* /equipGroup can be used from a [[Macros|MACRO]] &lt;br /&gt;
* /moveGroup can be used from a [[Macros|MACRO]], or by a right click on the item in inventory.&lt;br /&gt;
[https://app.ryzom.com/app_forum/index.php?page=topic/view/26843/1 For further reading on groups].&lt;br /&gt;
&amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Developer and GM Commands==&lt;br /&gt;
Developers, GMs, [[CSR]] and the events team have special commands that they can use for debugging, support, and for hosting live events. You can read external [https://raw.githubusercontent.com/osgcc/ryzom/master/ryzom/server/data_shard/client_commands_privileges.txt list of required privileges for client commands]&lt;br /&gt;
&lt;br /&gt;
==Obsolete Commands==&lt;br /&gt;
*'''/supportChat''' ''Opens the support channel tab.''&lt;br /&gt;
*'''/a summonPet &amp;lt;font color=&amp;quot;#00C000&amp;quot;&amp;gt;&amp;lt;number&amp;gt;&amp;lt;/font&amp;gt;''' ''Summons one of your pets to your current location. See [[Game updates/20041208|Patch 27]].''&lt;br /&gt;
*'''/ah show inv_guild''' ''Shows guild inventory. Works outside guild hall. Can get or put dappers, but cannot take out or put in items.''&lt;br /&gt;
*'''/ah show_hide inv_guild to toggle''' ''Hides guild inventory.''&lt;br /&gt;
*'''/ah show inv_room''' ''Shows the inventory of your apartment. Works outside apartment. Cannot take out or put in items.&lt;br /&gt;
*'''/ah show_hide inv_room to toggle''' ''Hides the inventory of your apartment.''&lt;br /&gt;
*'''/flush''' ''Manually saves your character.''&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Emote]]&lt;br /&gt;
* translation links&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>Mjollren</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Special_command&amp;diff=35389</id>
		<title>Special command</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Special_command&amp;diff=35389"/>
				<updated>2020-04-08T12:15:56Z</updated>
		
		<summary type="html">&lt;p&gt;Mjollren: Minor fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE = Chatbefehle |DEs= 3&lt;br /&gt;
|EN = Special command |ENs= 0&lt;br /&gt;
|ES = Comandos de chat |ESs= 5&lt;br /&gt;
|FR = Commandes spéciales |FRs= 0&lt;br /&gt;
|RU = команды чата |RUs= 5&lt;br /&gt;
|H  = &lt;br /&gt;
|palette= &lt;br /&gt;
|ref= &lt;br /&gt;
|com= &lt;br /&gt;
}}&lt;br /&gt;
See [[Chat]] and [[Chat/RC FAQ|RC FAQ]] about the external Ryzom Rocket Chat.&lt;br /&gt;
==Emotes==&lt;br /&gt;
&lt;br /&gt;
See the [[Emote]] page.&lt;br /&gt;
&lt;br /&gt;
==Player information==&lt;br /&gt;
*'''/time''' ''Displays your current local time and UTC time in the around chat.''&lt;br /&gt;
*'''/version''' ''Displayes your Ryzom client version.''&lt;br /&gt;
*'''/where''' ''Displays your current location as a floating message at the top of the screen as well as in System Info.''&lt;br /&gt;
*'''/who''' ''Displays the names of all the players in a region, sorted by account age. List is displayed in System Info.''&lt;br /&gt;
*'''/who gm''' ''Displays all the CSR and GM presently online. Note that CSR and GM have a special flag they can activate to hide their online presence, even from this command. List is displayed in System Info.''&lt;br /&gt;
&lt;br /&gt;
== Online Status ==&lt;br /&gt;
This Function is to set the Output in your Friends or Guildmember Chat if you are come ON- /Offline.&lt;br /&gt;
*'''/a showOnline 1''' Only Friends and Guildmembers can see that you are come ON- /Offline.&lt;br /&gt;
*'''/a showOnline 2''' Just Guildmembers can see that you come ON- /Offline.&lt;br /&gt;
*'''/a showOnline 0''' Everyone can see it. (Default)&lt;br /&gt;
&lt;br /&gt;
==Guild Commands==&lt;br /&gt;
*'''/guildmotd &amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;message&amp;gt;&amp;lt;/font&amp;gt;''' ''Updates the guild message of the day. Can only be used by officers, high officers and the guild leader.''&lt;br /&gt;
*'''/guildinvite &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;''' ''Invites a player to your guild. Can only be used by officers, high officers and the guild leader'&lt;br /&gt;
&lt;br /&gt;
==League Commands==&lt;br /&gt;
*'''/league &amp;lt;leaguename&amp;gt;''' ''Creates a league with the given name and brings your team into the league. Can only be used by team leader.''&lt;br /&gt;
*'''/leagueinvite &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;''' ''Invites a player's team into your league. Invitation will go to the player's team's leader''&lt;br /&gt;
*'''/leaguequit''' ''Quits your league, quits your team from the league if you are team leader. &lt;br /&gt;
*'''/leaguekick &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;''' ''Kick a person or team (if the person is team leader) out of your league''&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
*'''/afk &amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;autoresponse&amp;gt;&amp;lt;/font&amp;gt;''' ''Activates the afk tag so that other players can see you are away from your terminal. The message is optional and is displayed when a player sends you a tell.''&lt;br /&gt;
*'''/assist''' or '''/as''' ''Targets the target of the targeted entity.''&lt;br /&gt;
*'''/self''' ''Target yourself.''&lt;br /&gt;
*'''/brutalQuit''' ''Instantaneously quits the game client.''&lt;br /&gt;
*'''/chatLog''' ''Creates a chatlog in the save folder located in Ryzom's main directory.''&lt;br /&gt;
*'''/follow''' ''Follows the targeted entity.''&lt;br /&gt;
*'''/ignore &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;''' ''Adds a player to your ignore list''&lt;br /&gt;
*'''/invite &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;''' ''Invites a player to your team. Can only be used by the team leader or by someone who is not teamed.''&lt;br /&gt;
*'''/mount''' ''Mounts your mektoub mount. You must be near your mount and it must be outside of the stable.''&lt;br /&gt;
*'''/random &amp;lt;font color=&amp;quot;#00C000&amp;quot;&amp;gt;&amp;lt;number&amp;gt;&amp;lt;/font&amp;gt;''' ''Draws a random number between 1 and the number provided. Result is displayed in System Info.''&lt;br /&gt;
*'''/random &amp;lt;font color=&amp;quot;#00C000&amp;quot;&amp;gt;&amp;lt;lowest_number&amp;gt; &amp;lt;highest_number&amp;gt;&amp;lt;/font&amp;gt;''' ''Draws a random number between the first and last provided. If only one number is provided, the other limit is set to 1. The result is displayed in the Around chat and visible to everyone else nearby.''&lt;br /&gt;
*'''/sleep &amp;lt;font color=&amp;quot;#00C000&amp;quot;&amp;gt;&amp;lt;number&amp;gt;&amp;lt;/font&amp;gt;''' ''Puts the game client to sleep for the specified amount of seconds. You cannot do anything in this time.''&lt;br /&gt;
*'''/tar &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/font&amp;gt;''' ''Finds the nearest entity whose name contains the given string. Use single or double quotes for exact matching (e.g. NPC with two names). If no quotes are used, /tar will look for all words in the string, and match any! See more info in the forums: [https://app.ryzom.com/app_forum/index.php?page=topic/view/29692/1&amp;amp;post195145=en#1 Patch 3.5.0 - 2019-05-18]''&lt;br /&gt;
* '''new:''' '''/lmtar &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/font&amp;gt;''' '' Add target closest landmark &lt;br /&gt;
*'''/target &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/font&amp;gt;''' ''Same as /tar''&lt;br /&gt;
*'''/tarq &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/font&amp;gt;''' ''Same as /tar, but it doesn't show the &amp;quot;entity not found&amp;quot; message in the sysinfo window''&lt;br /&gt;
*'''/target_quiet &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;name&amp;gt;&amp;lt;/font&amp;gt;''' ''Same as /tarq''&lt;br /&gt;
*'''/unmount''' ''Dismounts your mektoub mount.''&lt;br /&gt;
*'''/chat''' ''Keeps focus on chat, [Enter] doesn't quit chat''&lt;br /&gt;
*'''/go''' ''Opens the WebIG'' (= SHIFT+W)&lt;br /&gt;
* [[File:BarreWebapp.png|thumb|right|App toolbar: Accompli., ... Support]]'''/appzone hide''' Hide the webapps toolbar&lt;br /&gt;
&lt;br /&gt;
=== Some new commands ===&lt;br /&gt;
* March 2020: New &amp;lt;nowiki&amp;gt;/showHideUserLandMark&amp;lt;/nowiki&amp;gt; command to hide markers on map&lt;br /&gt;
&lt;br /&gt;
==Chat commands==&lt;br /&gt;
'''New''' (In Game only): right click on an older message copy it, then just paste (by CTRL+V).&lt;br /&gt;
&lt;br /&gt;
===Around===&lt;br /&gt;
[[File:FR 2019-10-05 22-58-42 Avendale dialog.png|320px|right|A flag to show Deepl translated (here, from English to French)]]Messages sent normally in the around channel have a 25m range.&lt;br /&gt;
*'''/s'''&lt;br /&gt;
*'''/say'''&lt;br /&gt;
&lt;br /&gt;
These commands will make your messages have a 50m range and will appear red (by default) for you.&lt;br /&gt;
*'''/sh''' &lt;br /&gt;
*'''/shout'''&lt;br /&gt;
*'''/y'''&lt;br /&gt;
*'''/yell'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em; padding:1em 2em;border: thin inset #{{ColorAtys|type=dark|group=HRP}};background:#{{ColorAtys|type=light|group=HRP}};color:#{{ColorAtys|type=fg|group=HRP}};&amp;quot;&amp;gt;&lt;br /&gt;
With [[Patch 2019|JA 2603 patch]] (in 2019/08), '''all text in Around is translated''' using [https://www.deepl.com/translator Deepl].&lt;br /&gt;
&lt;br /&gt;
The image above is an example, a flag indicates that Deepl has translated (here from English to French) - excerpt from the album [[:atys:Category:Kami blast|Kami blast]].&lt;br /&gt;
&lt;br /&gt;
* The sentences in surroundings channel prefixed by '''&amp;quot;&amp;lt;code&amp;gt;&amp;gt;&amp;lt;/code&amp;gt;&amp;quot;''' won't be translated.&lt;br /&gt;
* To disable translation :&lt;br /&gt;
*:/a setDontTranslateLangs separated by pipe character &lt;br /&gt;
*:Example: /a setDontTranslateLangs us|fr&lt;br /&gt;
More info on the forum: https://app.ryzom.com/app_forum/index.php?page=topic/view/30307/7&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guild===&lt;br /&gt;
With these commands a message is sent to the guild channel, visible to all who are in the same guild as you.&lt;br /&gt;
*'''/g'''&lt;br /&gt;
*'''/gu'''&lt;br /&gt;
*'''/guild'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Region===&lt;br /&gt;
These commands send a message visible to all who are in the same region as you at the time.&lt;br /&gt;
*'''/r'''&lt;br /&gt;
*'''/re'''&lt;br /&gt;
*'''/region'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Team/Party===&lt;br /&gt;
With these commands a message is sent to the Team channel and is visible to those currently in your party.&lt;br /&gt;
*'''/p'''&lt;br /&gt;
*'''/party'''&lt;br /&gt;
*'''/te'''&lt;br /&gt;
*'''/team'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Universe channel===&lt;br /&gt;
These send a message to the universe channel, which is visible to everyone online at that moment.&lt;br /&gt;
*'''/u'''&lt;br /&gt;
*'''/universe'''&lt;br /&gt;
&lt;br /&gt;
Missing English (or German...) uni ? '''/a connectLangChannel en'''&lt;br /&gt;
&lt;br /&gt;
===Dynamic Channels===&lt;br /&gt;
A player can have up to 5 dynamic channels: One faction channel, one racial channel, two custom channels and possibly an event channel too.&lt;br /&gt;
&lt;br /&gt;
However, it's also possible to have no dynamic channels at all. And usually players are prohibited from talking in event channels. So depending on which dynamic channels you have, these commands might not work.&lt;br /&gt;
*'''/0''' ''Talk in the player's 1st dynamic chat channel. The first dynamic channel is usually the faction channel.''&lt;br /&gt;
*'''/1''' ''Talk in the player's 2nd dynamic chat channel. The second dynamic channel is usually the racial channel.'' &lt;br /&gt;
*'''/2''' ''Talk in the player's 3rd dynamic chat channel. Could be a custom channel or an event channel.'' &lt;br /&gt;
*'''/3''' ''Talk in the player's 4th dynamic chat channel. Could be a custom channel or an event channel.'' &lt;br /&gt;
*'''/4''' ''Talk in the player's 5th dynamic chat channel. You'll never have this many dynamic channels unless there's an event channel active.'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Custom channels===&lt;br /&gt;
You can create your own channels as well, or join those created by others. A player can be connected to at most 2 custom channels at a time.&lt;br /&gt;
*'''/channel &amp;lt;channelname&amp;gt;''' ''Join the channel with the given name, or create it if doesn't exist already.''&lt;br /&gt;
*'''/channel &amp;lt;channelname&amp;gt; &amp;lt;password&amp;gt;''' ''Join or create a channel with password protection.''&lt;br /&gt;
*'''/channel &amp;lt;channelname&amp;gt; *''' ''Leave the channel with the given name.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Private messages===&lt;br /&gt;
*'''/t &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;message&amp;gt;&amp;lt;/font&amp;gt;''' ''Send a whisper to a player''&lt;br /&gt;
*'''/tell &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;message&amp;gt;&amp;lt;/font&amp;gt;''' ''Send a whisper to a player''&lt;br /&gt;
*'''/tell &amp;lt;font color=&amp;quot;#FF0033&amp;quot;&amp;gt;&amp;lt;playername&amp;gt;&amp;lt;/font&amp;gt;(&amp;lt;font color=&amp;quot;#9933CC&amp;quot;&amp;gt;&amp;lt;server&amp;gt;&amp;lt;/font&amp;gt;) &amp;lt;font color=&amp;quot;#0000FF&amp;quot;&amp;gt;&amp;lt;message&amp;gt;&amp;lt;/font&amp;gt;''' ''Send a whisper to a player on another server.''&lt;br /&gt;
&lt;br /&gt;
==Outfit Commands==&lt;br /&gt;
*'''/createGroup &amp;lt;font color=&amp;quot;#FF00FD&amp;quot;&amp;gt;&amp;lt;OutfitGroupName&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;true&amp;gt;&amp;lt;/font&amp;gt;''' ''creates a group of items, an outfit from the items the character currently wears, when &amp;quot;true&amp;quot; optional parameter  is specified, empty slots  are unequipped&amp;quot;&lt;br /&gt;
*'''/moveGroup &amp;lt;font color=&amp;quot;#FF00FD&amp;quot;&amp;gt;&amp;lt;OutfitGroupName&amp;gt;&amp;lt;/font&amp;gt; &amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;pet_animal1&amp;gt; or &amp;lt;player_room&amp;gt;&amp;lt;/font&amp;gt;''' ''moves the outfit to pet_animal1 or player_room'' &lt;br /&gt;
*'''/equipGroup &amp;lt;font color=&amp;quot;#FF00FD&amp;quot;&amp;gt;&amp;lt;OutfitGroupName&amp;gt;&amp;lt;/font&amp;gt;''' ''equips the item group''&lt;br /&gt;
*'''/deleteGroup &amp;lt;font color=&amp;quot;#FF00FD&amp;quot;&amp;gt;&amp;lt;OutfitGroupName&amp;gt;&amp;lt;/font&amp;gt;''' ''deletes the item group''&lt;br /&gt;
*'''/naked''' ''to remove all equipments''&lt;br /&gt;
*'''/listGroup'''  ''Lists all currently saved goups ''&lt;br /&gt;
&lt;br /&gt;
''NOTEs&amp;quot;:&lt;br /&gt;
* /equipGroup can be used from a [[Macros|MACRO]] &lt;br /&gt;
* /moveGroup can be used from a [[Macros|MACRO]], or by a right click on the item in inventory.&lt;br /&gt;
http://app.ryzom.com/app_forum/index.php?page=topic/view/26983/1#1&lt;br /&gt;
&amp;lt;font color=&amp;quot;#FF6633&amp;quot;&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Developer and GM Commands==&lt;br /&gt;
Developers, GMs, [[CSR]] and the events team have special commands that they can use for debugging, support, and for hosting live events. You can read external [https://raw.githubusercontent.com/osgcc/ryzom/master/ryzom/server/data_shard/client_commands_privileges.txt list of required privileges for client commands]&lt;br /&gt;
&lt;br /&gt;
==Obsolete Commands==&lt;br /&gt;
*'''/supportChat''' ''Opens the support channel tab.''&lt;br /&gt;
*'''/a summonPet &amp;lt;font color=&amp;quot;#00C000&amp;quot;&amp;gt;&amp;lt;number&amp;gt;&amp;lt;/font&amp;gt;''' ''Summons one of your pets to your current location. See [[Game updates/20041208|Patch 27]].''&lt;br /&gt;
*'''/ah show inv_guild''' ''Shows guild inventory. Works outside guild hall. Can get or put dappers, but cannot take out or put in items.''&lt;br /&gt;
*'''/ah show_hide inv_guild to toggle''' ''Hides guild inventory.''&lt;br /&gt;
*'''/ah show inv_room''' ''Shows the inventory of your apartment. Works outside apartment. Cannot take out or put in items.&lt;br /&gt;
*'''/ah show_hide inv_room to toggle''' ''Hides the inventory of your apartment.''&lt;br /&gt;
*'''/flush''' ''Manually saves your character.''&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Emote]]&lt;br /&gt;
* translation links&lt;br /&gt;
&lt;br /&gt;
[[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>Mjollren</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Chat&amp;diff=34999</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Chat&amp;diff=34999"/>
				<updated>2020-03-23T22:51:05Z</updated>
		
		<summary type="html">&lt;p&gt;Mjollren: Several typos fixed, reworded some sentences, added some lengthier explanations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE = Chat |DEs= 1&lt;br /&gt;
|EN = Chat |ENs= 4&lt;br /&gt;
|ES = Chat |ESs= 5&lt;br /&gt;
|FR = Chat |FRs= 0&lt;br /&gt;
|RU = Чат |RUs=5&lt;br /&gt;
|H  = &lt;br /&gt;
|palette= &lt;br /&gt;
|ref= &lt;br /&gt;
|com= &lt;br /&gt;
}}&lt;br /&gt;
== ⛏ !!! Translation in progress !!! ⛏ ==&lt;br /&gt;
I translated Special commands [https://fr.wiki.ryzom.com/wiki/Commandes_sp%C3%A9ciales to FR], translating [[https://fr.wiki.ryzom.com/wiki/Chat Chat on French wiki]] to EN.&lt;br /&gt;
&lt;br /&gt;
To [[special command]] in English&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
Ryzom's chat rooms (conversation windows) offer great possibilities. &lt;br /&gt;
[[File:Chat and RC CSR Chat ex 2019-06-15.png|200px|left|IG, RC users show a tilde (~)]]&lt;br /&gt;
&lt;br /&gt;
The explanations on this page are about the '''IG chat''' (In Game).&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also use a browser, and have access to the chat without being logged in to the game via [https://chat.ryzom.com RC chat]. Very useful to exchange links on the web (copy/paste is easier), or in case of technical problems or logoff/login (log in with the name of your toon character  and the password of the game)... A [[Chat/RC FAQ|RC FAQ]] and [[Chat/RC channel list|RC channel list]] is being written.&lt;br /&gt;
&lt;br /&gt;
==Channels==&lt;br /&gt;
There are several channels for discussion in game, each with its own specificity. &lt;br /&gt;
&lt;br /&gt;
*'''Around''' : all homins within a 25-metre radius around you will see this message. The command /sh (shout) allows you to be heard up to 50 meters away, and your text will be displayed in red. By convention, the Surrounding Channel is used for '''Role Play''' (RP). The emotes (using menu) are translated - more on [[File:EN Around emote bilangual ex 2019-06-15.png|50px|Emotes translation between 2 players ex: What the English see, What the French see]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em; padding:1em 2em;border: thin inset #{{ColorAtys|type=dark|group=HRP}};background:#{{ColorAtys|type=light|group=HRP}};color:#{{ColorAtys|type=fg|group=HRP}};&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.5em&amp;quot;&amp;gt;New: &amp;lt;/span&amp;gt; from [[https://en.wiki.ryzom.com/wiki/Patch_2019#JY_2603_patch|JY 2603's patch]] (2019 August), '''all sentences in AROUND are translated''' by [https://www.deepl.com/translator Deepl].&lt;br /&gt;
&lt;br /&gt;
* Sentences beginning with '''&amp;lt;code&amp;gt;&amp;quot;&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;''' won't be translated.&lt;br /&gt;
* To deactivate automatic translarion :&lt;br /&gt;
*:/a setDontTranslateLangs separateted  by a &amp;quot;pipe&amp;quot; caracter  ('''&amp;lt;code&amp;gt;&amp;quot;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;'''). &lt;br /&gt;
*:Example: /a setDontTranslateLangs us|fr&lt;br /&gt;
&lt;br /&gt;
To re-enable translation, send the command with an empty list. All languages will be translated again.&lt;br /&gt;
&lt;br /&gt;
This function cannot be disabled via the settings panel, only via the above /commands (at least for the moment). &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Region''' : Your words are visible to all those in the same region as you (i.e. the named subdivisions of each continent). Highly useful in the tutorial, since the entirety of Silan is considered one single region. Otherwise, usefulness may vary with how populated each region is currently.&lt;br /&gt;
*'''Universe''' : Everyone can see what you write here. This channel is primarily meant to be used as a Q&amp;amp;A channel regarding the game itself. In practice, it is the only channel that is visible to all homins regardless of other settings, and therefore serves as a &amp;quot;catch-all&amp;quot; chat. In any case, general decency rules will apply. It may be informative to refer to the Ryzom [https://app.ryzom.com/app_forum/index.php?page=topic/view/28406/1&amp;amp;post187218=en Code of Conduct] (2018/05/11).&lt;br /&gt;
*'''Team''' : Appears when you start or join a team, and only the team's members can write here. The tab disappears (along with its contents) when you quit your team or the team is disbanded. Chats here are private between the members of the team.&lt;br /&gt;
*'''Guild''' : If you are a member in a guild, then this channel may be used to communicate with other guild members.&lt;br /&gt;
*'''Sys.info''' : is used to display data related to the operation of the game: data from fighting, drilling, etc.... &lt;br /&gt;
*'''User''' : This channel combines the channels you want to track. [[File:Chat_user_menu.png|200px|thumb|right|this menu has additional lines, above &amp;quot;tabs&amp;quot;.]]You can decide to show or hide the other channels here. To do this, right click to the right of the tabs (see note below), and tick/untick the channels that interest you. Useful if you have to follow what is happening in the surroundings, region and team, but you don't want to follow the chatter in your guild and in the universe (for example).&lt;br /&gt;
*'''Customized''' : You can also have access to user-made channels. (maximum two at the same time). The command to start a new channel is: /channel &amp;lt;ChannelName&amp;gt; [password]. To close one, use the * * after the command.&amp;lt;br/&amp;gt;Example:&lt;br /&gt;
**'''/channel test1''' : If this channel exists, you join it. If it does not exist, it is created, and other players may join it (with the same command). If the optional password parameter is used at channel creation, the other users must also type the password when joining.&lt;br /&gt;
**'''/channel test1 *''' : '''Close''' test1 &lt;br /&gt;
&lt;br /&gt;
*'''Linguistic channels ''' : There are several channels of discussion, each with its own specificity. If the uni EN is missing, type this command: ''''/a connectLangChannel en''' (/a connectLangChannel fr for the uni in French...)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em; padding:1em 2em;border: thin inset #{{ColorAtys|type=dark|group=HRP}};background:#{{ColorAtys|type=light|group=HRP}};color:#{{ColorAtys|type=fg|group=HRP}};&amp;quot;&amp;gt;&lt;br /&gt;
Several channels can be collected in USER channel. A '''right click'''&lt;br /&gt;
* on the empty space (on the right), when you are for ex in SYS. INFO., won't display the same menu that the one when in USER channel:&lt;br /&gt;
[[File:Chat EN choose chan 2019-05.png|500px|for all channels But User, to add/close tabs]] &lt;br /&gt;
[[File:Chat user right click menu 2019-06-07.png|300px|on User only: choose what User will display]]&lt;br /&gt;
* but '''on a channel's name''' will open that channel in a separate window.&lt;br /&gt;
&lt;br /&gt;
New '''Save''' line ([[Patch 2019/JY 2603 Documentation#Dynamic channels restoration|more documentation]] about this new feature).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
* Custom channels sometimes require you to activate the corresponding tab (selected user chat, right click on the far right, under the tabs section). These personalized chats are a great way to chat with friends who are already in different guilds and teams. The Universe channel should not be used for that (use English Uni)...&lt;br /&gt;
* A player who is chatting from the external Ryzom chat [https://chat.ryzom.com/ RC], will be indicated with a tilde with his name (~Name).&lt;br /&gt;
* As for managing your contacts, see the [User Manual/Some Tips#Contact List|Contact List]] instead.&lt;br /&gt;
* To [[support|How to contact the support?]].  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===And the bubbles above people ?===&lt;br /&gt;
You see the texts of all the channels you have access to displayed above people, even if they are blocked in the user window. &lt;br /&gt;
When you speak, everyone around you sees what you say in the Around, Region and Universe. Only team members see what you say in Team. Only members of your Guild see what you write on the Guild channel. Only those who have entered the same custom chat channel have access to your custom chat (test1, for example), however anyone can enter this chat if they know its name.&lt;br /&gt;
&lt;br /&gt;
If you no longer want to see the bubbles of certain channels above the characters' heads, it is not enough to uncheck the tab in question. &lt;br /&gt;
&lt;br /&gt;
===Private conversations===&lt;br /&gt;
By typing the command /tell followed by the character's name, you can chat directly with him. Only you two see what it says.... This is private!&lt;br /&gt;
Know how to use the private chat wisely: if you just want to say hello to someone, the Surrounding channel is more appropriate. If you want to ask a stranger for help, the Region channel is more appropriate. Imagine that the /tell is the equivalent of a telephone: we only use it to chat with a particular person, but it is not the first method to use!&lt;br /&gt;
&lt;br /&gt;
===Other tips===&lt;br /&gt;
*K: shows all keyboard shortcuts (and change them)&lt;br /&gt;
*SHIFT+↑ (arrow up/down): Navigate the chat history using SHIFT+↑ and SHIFT+↓. Can be used to quickly fix typos/misspellings etc.&lt;br /&gt;
* copy and paste: right click on someone's older message to copy it, then paste (CTRL+V)&lt;br /&gt;
* URLs do work in chat: right click on one, and you can Copy it (and then paste in a browser), or Browse with the in-game rudimentary browser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Chat EN ex 2019-05.png]&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
See [[Special command]] but here is a short selection:&lt;br /&gt;
&lt;br /&gt;
* '''afk &amp;lt;optional autoresponse&amp;gt;''': tells people around you that you are not behind your keyboard. That doesn't prevent attacks! Adding a message behind the afk command will display this message when people talk to you in tell.&lt;br /&gt;
Example: /afk &amp;quot;Yummy yummy.&amp;quot; : the person who contacts you will see&amp;quot; (name of your character) is absent. Yummy yummy.&lt;br /&gt;
* '''chatLog''': starting now, all messages will be saved in a file named log_&amp;lt;nameOfYourToon&amp;gt;.txt in the ryzom/save folder. This text file is useless as it is, but a script allows you to &amp;quot;clean&amp;quot; it at http://ryzom.kervala.net/logs.php. Paste the contents of the text file into the box provided. Check and uncheck according to the channels you want to keep, then click on validate. You have a clean log, ready to be posted on the forum or elsewhere. There also exist other tools that allow for an easier parsing of this log file (e.g. zyRoom). Typing /chatlog again will disable logging.&lt;br /&gt;
* '''follow''' (same effect with the right-click &amp;quot;Follow&amp;quot;): to automatically track the currently selected target.&lt;br /&gt;
* '''invite &amp;lt;Name&amp;gt;''' : invites the character to join your team. They cannot accept if already in another team (they must leave it beforehand). Only the team leader (denoted by a yellow star in the team roster) can invite more players. Highly useful to invite someone even if you are far away from each other.&lt;br /&gt;
Example: /invite Toto&lt;br /&gt;
* '''guildinvite &amp;lt;Name&amp;gt;''' : If you are in a guild and you have sufficient privileges (i.e. officer role or higher), you can use this command to invite other players to the guild. Unlike with teams, a guild must be first created before one can invite more players to join.&lt;br /&gt;
&lt;br /&gt;
==Emotes and Role Play messages==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
EN Chat K 2019-05.png|Some nice keyboard shortcuts (K), to use in around channel&lt;br /&gt;
EN menu Emotes bow 2019-06-15 00-34-05.png|emotes: speak in around and animates your avatar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Chat and RC CSR Chat ex 2019-06-15.png|UNIVERSE is for help (in all languages), some talking from RC has a ~ (here from support)&lt;br /&gt;
Chat user right clic menu 2019-06-07.png|right clic, with USER active: to filter channels in one place&lt;br /&gt;
Taille police chat.png|In configuration, you can change the size font on chat display (what you type will keep the same size), just clic Apply.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&lt;br /&gt;
{{portal|Roleplay}}&lt;br /&gt;
[[category:Gameplay]] [[category:Roleplay]]&lt;br /&gt;
[[Category:Portal:Game/Roleplay/Related_articles]]&lt;/div&gt;</summary>
		<author><name>Mjollren</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=To_New_Horizons&amp;diff=28557</id>
		<title>To New Horizons</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=To_New_Horizons&amp;diff=28557"/>
				<updated>2019-03-23T11:43:15Z</updated>
		
		<summary type="html">&lt;p&gt;Mjollren: minor grammar and spelling corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplet}}&lt;br /&gt;
=Page Under Construction=&lt;br /&gt;
=A Transportation Service for Nations=&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To New Horizons&amp;quot;  is a fast inter-city transport service organised for Atys nations. The ticket costs 3000 dappers unless your fame with the nation where the service is provided is high enough (45 or more); then, the ticket is free. &lt;br /&gt;
The service is slower than [[Karavan]] and [[Kami]] [[Teleporters]] (30s vs. 15s), but is available to every citizen, regardless of their [[factions]]. The Nation's guards may make it difficult to reach the service to their enemies&lt;br /&gt;
&lt;br /&gt;
=Transporters, Fame and Occupations=&lt;br /&gt;
&lt;br /&gt;
How to earn Dappers, by helping the service, periodicity...&lt;br /&gt;
&lt;br /&gt;
In each city or village (Pyr, Yrkanis, Fairhaven and Zora, but also Min-Cho, Thesos, Avendale, Davae, and so on...) a NPC Transporter ( '''''NH''''' for [[To New Horizons|New Horizons]] as shortcut) allows you to travel to other towns of the same nation.&lt;br /&gt;
&lt;br /&gt;
When your [[Fame|fame]] with the Nation is low, the journey ticket costs 3000 Dappers; it becomes free when your [[Fame|fame]] in the region is 45 or over.&lt;br /&gt;
&lt;br /&gt;
The service needs help to work properly and rewards contributors : You can offer basic [[Occupations|occupations]] products (those which do not require to go to Almati's Kitin lair) to the service. Then, you can earn Dappers, [[Fame|fame]], and [[Faction Points|faction points]] (now Nation Points).&lt;br /&gt;
&lt;br /&gt;
It is possible to offer a maximum of '''36''' [[Occupations|occupation]] poducts per '''23''' hours.&lt;br /&gt;
&lt;br /&gt;
The following table summarizes  the possible rewards versus fame:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Fame !! Ticket price !! Dappers per product !! Fame per product !! Faction points  par produit&lt;br /&gt;
|-&lt;br /&gt;
| ≤30 || 3000 || +3000 || +0,5 (1/2) || -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;45 || 3000 || +5000 || +0,33 (1/3) || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;55 || Free || +5000 || +0,33 (1/3) || 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;99 || Free || +8000 || +0,1667 (1/6) || 80&lt;br /&gt;
|-&lt;br /&gt;
| ≤100 || Free || +10 000 || -(bug?) || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===How to give occupation products===&lt;br /&gt;
The products to be given can be obtained from basic [[Occupations|occupations]].&lt;br /&gt;
[[File:AideTransporteur.jpg|thumb|Occupations products selection dialog]]&lt;br /&gt;
&lt;br /&gt;
*Select the transporter, right click on her or him and choose ''&amp;quot;Hello&amp;quot;''&lt;br /&gt;
*Answer ''&amp;quot;I want to help&amp;quot;''&lt;br /&gt;
*Transporter proposes then a dialog, for you to choose the occupation products you want to give, then the amount.&lt;br /&gt;
*If Transporter says ''&amp;quot;We don't need occupation products at the moment&amp;quot;'':&lt;br /&gt;
**either you have reach the maximum amount of products that you can give, wait 23 hours;&lt;br /&gt;
**or the service hasn't been sought enough. In this case you have to use the transport service until it accepts the products (usually about 5 times maximum).&lt;br /&gt;
([[Portail:Fyros|Fyros]], [[Portail:Zoraï|Zoraï]], [[Portail:Tryker|Tryker]] ou [[Portail:Matis|Matis]]).&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* The [[Appzone Applications|application]]  (/appzone 2132) '''&amp;quot;Fametracker&amp;quot;''' gives the detailed status of your fames, It also includes  your status regarding the &amp;quot;New Horizons&amp;quot; services.&lt;br /&gt;
* The [[Appzone Applications|application]]  (/appzone 1823) '''&amp;quot;Bunny tools&amp;quot;''' includes an &amp;quot;occupations&amp;quot; page wich allows you to write the time when you practiced occupations and used the &amp;quot;New Horizons&amp;quot; services and computes when you can do can practice and use the service again. &lt;br /&gt;
*[[Fame]].&lt;/div&gt;</summary>
		<author><name>Mjollren</name></author>	</entry>

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