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		<id>https://en.wiki.ryzom.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Necrark</id>
		<title>EncyclopAtys - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://en.wiki.ryzom.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Necrark"/>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/wiki/Special:Contributions/Necrark"/>
		<updated>2026-05-15T09:57:23Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Necrark&amp;diff=10798</id>
		<title>User:Necrark</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Necrark&amp;diff=10798"/>
				<updated>2011-02-15T06:36:38Z</updated>
		
		<summary type="html">&lt;p&gt;Necrark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;French Homin updating a little the french wiki, actually most of my work is just translating. Thanks to you and your great work on the english/german version!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Uploaded some pictures of stars from the game, monsters level indication will be more detailled now.&lt;br /&gt;
I used them on the [[Najab]] French page and intend to use them on all mobs pages.&lt;br /&gt;
&lt;br /&gt;
If you have something to tell me about my upload or something else, please just leave a message right here on my page.--[[User:Necrark|Necrark]] 06:36, 15 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Necrark</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User:Necrark&amp;diff=10797</id>
		<title>User:Necrark</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User:Necrark&amp;diff=10797"/>
				<updated>2011-02-14T22:41:52Z</updated>
		
		<summary type="html">&lt;p&gt;Necrark: Created page with 'French Homin updating a little the french wiki, actually most of my work is just translating. Thanks to you and your great work on the english/german version!'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;French Homin updating a little the french wiki, actually most of my work is just translating. Thanks to you and your great work on the english/german version!&lt;/div&gt;</summary>
		<author><name>Necrark</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Skill_Tree&amp;diff=10796</id>
		<title>Skill Tree</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Skill_Tree&amp;diff=10796"/>
				<updated>2011-02-14T16:28:24Z</updated>
		
		<summary type="html">&lt;p&gt;Necrark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ArmoryAPI page=&amp;quot;skilltree&amp;quot; lang=&amp;quot;en&amp;quot; /&amp;gt;&lt;br /&gt;
[[de:Fertigkeiten Baum]]&lt;br /&gt;
[[fr:Arbre de Compétences]]&lt;/div&gt;</summary>
		<author><name>Necrark</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Magic&amp;diff=10795</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Magic&amp;diff=10795"/>
				<updated>2011-02-14T16:18:28Z</updated>
		
		<summary type="html">&lt;p&gt;Necrark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
In Ryzom, magic is one of the 4 main skill trees, along with fighting, [[harvesting]] and [[crafting]]. Though all magic starts as one skill, at higher levels it branches out into 4 sub-skills: elemental magic, offensive affliction, defensive affliction, and healing magic. Because both affliction magics are very similar in how they work, players usually distinguish magic in the three major categories: elemental, healing and afflictions.&lt;br /&gt;
&lt;br /&gt;
In the world of Ryzom, magic is a skill that all [[homins]] can learn. However many other creatures in the world can also use magic. [[Primitives]] can use magic, as can [[intelligent plants]]. The [[Kami]] are the masters of magic, and understand it far better than any homin, who only learned to use magic from the Kami in the first place. The [[Karavan]] on the other hand, cannot use magic at all, relying solely on their technology. &lt;br /&gt;
&lt;br /&gt;
Many [[animals of Atys]] as well as the feared insectoid [[kitin]] cannot use magic per se, but still have magic-based attacks at their disposal. So a homin venturing out into the world would do well do protect themself from magical attack. This can be done by wearing the right kind of [[jewelry]]. Defence against magic comes in two forms; resistance and protection, and both are explained in the [[jewelry]] article.&lt;br /&gt;
&lt;br /&gt;
=Schools of Magic=&lt;br /&gt;
==Elemental Magic==&lt;br /&gt;
Elemental magic is the form of magic that deals damage directly to the enemy. An elemental mage can do far more damage in Ryzom than any [[melee]] fighter or [[ranged]] fighter, but as a drawback is very vulnerable while doing so. Thus, in PvE combat, elemental magic is the most commonly used skill next to healing.&lt;br /&gt;
&lt;br /&gt;
An elemental mage has two kinds of spells at their disposal: Direct Damage spells and Damage over Time (DoT) spells. Direct Damage spells, once cast, do damage once. Damage over Time spells, once cast, initiate a link between the caster and the target, and do damage every few seconds while the link is intact. The caster cannot move or do any action in this time, or the link will break.&lt;br /&gt;
&lt;br /&gt;
Because constantly repeating Direct Damage spells does far more damage than maintaining a Damage over Time link, and because link magic is far more often resisted, most mages prefer Direct Damage spells. Damage over Time spells are rarely used.&lt;br /&gt;
&lt;br /&gt;
===Damage Types===&lt;br /&gt;
Within both categories of spells, elemental mages get access to 7 different damage types. Choosing the best damage type to use is an integral part of elemental magic. Many enemies have protections against some damage types but not others.&lt;br /&gt;
&lt;br /&gt;
====[[Acid]]====&lt;br /&gt;
Acid damage is the first spell any mage learns, and it usually stays the preferred type of damage against [[animals]] until the mage reaches level 125 and can learn the racial damage types.&lt;br /&gt;
&lt;br /&gt;
====[[Cold]]====&lt;br /&gt;
Cold damage is usually the second elemental spell a mage learns, and generally stays the preferred type of damage against [[kitin]] until the mage reaches level 125 and can learn the racial damage types. Even after that cold remains the best damage to use against certain kitin, particularly [[kipucka]] and [[kidinak]].&lt;br /&gt;
&lt;br /&gt;
====[[Rot]]====&lt;br /&gt;
Rot damage is usually the third elemental spell a mage learns, and generally stays the preferred type of damage against [[plants]] until the mage reaches level 125 and can learn the racial damage types. &lt;br /&gt;
&lt;br /&gt;
====[[Fire]]====&lt;br /&gt;
Fire is the racial damage type of the [[Fyros]], and can only be learned from a Fyros magic trainer once a mage reaches level 125. &lt;br /&gt;
&lt;br /&gt;
====[[Poison]]====&lt;br /&gt;
Poison is the racial damage type of the [[Matis]], and can only be learned from a Matis magic trainer once a mage reaches level 125.&lt;br /&gt;
&lt;br /&gt;
====[[Shockwave]]====&lt;br /&gt;
Shockwave is the racial damage type of the [[Tryker]], and can only be learned from a Tryker magic trainer once a mage reaches level 125.&lt;br /&gt;
&lt;br /&gt;
====[[Electric]]====&lt;br /&gt;
Electric is the racial damage type of the [[Zoraï]], and can only be learned from a Zoraï magic trainer once a mage reaches level 125.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Healing Magic==&lt;br /&gt;
Healing magic is the form of magic that directly heals your allies. It is the most reliable form of restoration in the world of Ryzom. Thus in all situations involving more than one player, healing magic usually plays an integral part. Most all players train their healing magic.&lt;br /&gt;
&lt;br /&gt;
Healing magic however cannot be cast on yourself, only on someone else. The only other forms of restoration in Ryzom are the [[occupation produce|occupation items]], the limited self-heal powers, and simply sitting down and waiting to regenerate. Healing magic dwarfs all these other methods in how easily it restores health.&lt;br /&gt;
&lt;br /&gt;
Though being a good healer is quite a challenge, healing magic is in essence very simple. There is only one kind of spell: to directly restore energy to the targeted ally. And it only comes in three variants:&lt;br /&gt;
* Restore health&lt;br /&gt;
* Restore sap&lt;br /&gt;
* Restore stamina&lt;br /&gt;
&lt;br /&gt;
==Affliction Magic==&lt;br /&gt;
Affliction magic is the form of magic that handicaps an enemy, rather than directly doing damage. Is it far less used than elemental magic or healing magic, because affliction magic is generally only useful if you're in a team with other people already doing the damage.&lt;br /&gt;
&lt;br /&gt;
Affliction magic is divided in two separate skill branches: Offensive Affliction and Defensive Affliction. Both need to be separately trained, and both have their own separate afflictions, but both work the same way.&lt;br /&gt;
&lt;br /&gt;
Afflictions always work with links, just like elemental Damage over Time spells. Once an affliction spell is cast, it creates a link between the caster and the target. The affliction will affect the target only for as long as the link remains. While holding the link, the caster cannot move or do any action, or the link will break.&lt;br /&gt;
&lt;br /&gt;
===Offensive Affliction===&lt;br /&gt;
Offensive Affliction contains 5 affliction spells:&lt;br /&gt;
&lt;br /&gt;
====[[Blind]]====&lt;br /&gt;
This spell blinds the target for as long as the link is maintained. A blinded creature will almost always fail in whatever action they try (ie they'll fail their spell casting, miss with their weapon swings, etc), and is unable to dodge or parry any physical attacks directed at them.&lt;br /&gt;
&lt;br /&gt;
====[[Madness]]====&lt;br /&gt;
This spell drives the target mad for as long as the link is maintained. A creature under a madness spell has a chance of hitting themself with any attack they make, be it a melee attack, ranged attack, or magic spell. If it's a healing spell, it will be nullified instead.&lt;br /&gt;
&lt;br /&gt;
====[[Root]]====&lt;br /&gt;
This spell entangles the target in roots, rendering them unable to move as long as the link is maintained. They can still take any action, just cannot move any longer. Thus it's particularly useful against enemies who only have melee attacks.&lt;br /&gt;
&lt;br /&gt;
====[[Slow Attack]]====&lt;br /&gt;
Also simply known as 'Slow', this spell slows the attack speed of the target as long as the link is maintained. The slow applies to melee attacks, ranged attacks, and magic castings. This affliction isn't very popular, as it's generally preferred to use one of the other afflictions to stop the enemy from attacking completely.&lt;br /&gt;
&lt;br /&gt;
====[[Slow Movement]]====&lt;br /&gt;
Also known as 'Snare', this spell slows the movement speed of the target as long as the link is maintained. It's a minor slowing though, only about 20%. Because of that, this affliction isn't very often used.&lt;br /&gt;
&lt;br /&gt;
===Defensive Affliction===&lt;br /&gt;
Defensive Affliction contains 3 affliction spells:&lt;br /&gt;
&lt;br /&gt;
====[[Stun]]====&lt;br /&gt;
This spells stuns the target completely, leaving them unable to move or take any action, as long as the link is maintained. They also can't dodge or parry any physical attacks directed at them while stunned.&lt;br /&gt;
&lt;br /&gt;
====[[Fear]]====&lt;br /&gt;
This spells sends the target into a panic, leaving them unable to take any action as long as the link is maintained. They also can't dodge or parry any physical attacks directed at them while feared. However, they can still move. Mobs and NPCs will generally run away if under the effect of fear.&lt;br /&gt;
&lt;br /&gt;
====[[Sleep]]====&lt;br /&gt;
This spells puts the target to sleep, leaving them unable to move or take any action, as long as the link is maintained. They also can't dodge or parry any physical attacks directed at them while asleep. However, if they take any damage at all while asleep, the link will instantly break and they will wake up.&lt;br /&gt;
&lt;br /&gt;
=Defence against Magic=&lt;br /&gt;
You won't be the only one on [[Atys]] using magic; many of your enemies will be using it as well, and against you. &lt;br /&gt;
&lt;br /&gt;
While the vast majority of damage that will be inflicted upon you during your time on Atys will be physical in nature, there's still no shortage of enemies that will use magic against you:&lt;br /&gt;
*All species of [[intelligent plants]] can cast at least one kind of magic.&lt;br /&gt;
*All species of [[primitives]] can also use at least one kind of magic.&lt;br /&gt;
*Many of the [[tribes]] of Atys have magician guards that can cast all kinds of magic.&lt;br /&gt;
*Many [[Bandit Groups of Atys|bandit groups]] also include magicians that can cast all kinds of magic.&lt;br /&gt;
*If you ever engage in [[PvP]], you'll be up against other player characters, who have access to all the same spells you do.&lt;br /&gt;
*Many [[animals]] have attacks that aren't magic, but still do a magic-type damage.&lt;br /&gt;
*Half of all [[kitin]] also have attacks that aren't magic, but still do a magic-type damage.&lt;br /&gt;
&lt;br /&gt;
Thus, the cautious homin would do well to defend themselves against magic properly. This can be done by wearing the right kind of [[jewelry]]. Currently jewels are the only equipment that can protect you against magical attack and elemental damage, so how defence against magic works is explained in the [[jewelry|jewelry article]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Starting Out]]&lt;br /&gt;
[[de:Magie]]&lt;br /&gt;
[[fr:Magie]]&lt;/div&gt;</summary>
		<author><name>Necrark</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Blind&amp;diff=10794</id>
		<title>Blind</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Blind&amp;diff=10794"/>
				<updated>2011-02-14T15:09:13Z</updated>
		
		<summary type="html">&lt;p&gt;Necrark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SpellInfoBox&lt;br /&gt;
|image=Blind-link.jpg&lt;br /&gt;
|tooltip=Blind by night&lt;br /&gt;
|type=&lt;br /&gt;
|domain=Desert&lt;br /&gt;
|skill=Offensive Affliction&lt;br /&gt;
|lvl=10&lt;br /&gt;
|}}&lt;br /&gt;
Blind is an affliction; a negative status effect that handicaps the target.&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
A creature under the effect of Blind will almost always fail in every action they try while they are blinded. They'll fail all their spell castings and constantly miss with their weapons. They also can't dodge or parry any physical attacks directed at them while blinded.&lt;br /&gt;
&lt;br /&gt;
===Blind as a spell===&lt;br /&gt;
Players are able to inflict Blind on a target using the Blind spell from the [[Magic#Offensive_Affliction|Offensive Affliction]] [[Magic]] skill. This spell is first available at level 10 magic. Like with all affliction spells, a link must be maintained to keep the target blinded.&lt;br /&gt;
&lt;br /&gt;
Players can increase their chances of resisting a Blind Affliction spell by wearing [[jewelry]] that raises their Desert resistance.&lt;br /&gt;
&lt;br /&gt;
===Enemies using Blind===&lt;br /&gt;
Since homin mages are capable of casting Blind affliction spells, it may be used against you in [[PvP]]. It may also be cast against you in [[PvE]] by [[bandits]] or [[tribes]] guards, who do not need to maintain a link to keep you blinded. In particular, Blind is often used by the NPC healer guards at [[outposts|outpost]] [[PvP#Outpost_Battles|battles]].&lt;br /&gt;
&lt;br /&gt;
[[Gingo]]s and [[Kiban]]s have special abilities that allow them to inflict Blind on their enemies respectively by kicking sand in their eyes and spitting ink in their eyes. Both these effects are not magical and thus Desert resistance will not help you resist them. Creatures that are immune to Blind spells similarly are not immune to these effects.&lt;br /&gt;
&lt;br /&gt;
===Creatures immune to Blind===&lt;br /&gt;
The following creatures are immune to the Blind spell: [[Bolobi]], [[Clopper]], [[Goari]], [[Horncher]], [[Lumper]], [[Shalah]], [[Timari]], [[Wombaï]], [[Kirosta]].&lt;br /&gt;
&lt;br /&gt;
Blind immunity only applies to the Offensive Affliction spell; not to Blind caused by the [[Gingo]] or [[Kiban]] special ability.&lt;br /&gt;
&lt;br /&gt;
[[fr:Aveuglement]]&lt;/div&gt;</summary>
		<author><name>Necrark</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Aeden_Aqueous&amp;diff=10790</id>
		<title>Aeden Aqueous</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Aeden_Aqueous&amp;diff=10790"/>
				<updated>2011-02-11T20:25:16Z</updated>
		
		<summary type="html">&lt;p&gt;Necrark: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;imagemap&amp;gt;&lt;br /&gt;
Image:Lakes_unlabelled.jpeg|thumb|450px|right|Map of Aeden Aqueous. Click on the region you want to go to&lt;br /&gt;
&lt;br /&gt;
poly 324 276 212 335 213 434 247 439 252 463 240 473 250 551 359 477 365 478 368 500 430 534 466 519 448 490 412 469 447 422 473 452 453 484 470 512 605 481 623 162 561 152 558 189 574 203 576 220 560 231 538 221 536 194 555 190 557 156 523 151 503 206 479 273 513 298 542 297 543 311 542 326 536 333 522 338 507 318 455 360 433 344 409 355 345 314 349 297 [[Liberty Lake|Liberty Lake]]&lt;br /&gt;
circle 233 457 20 [[Windermeer|Windermeer]]&lt;br /&gt;
circle 443 455 30 [[Fairhaven|Fairhaven]]&lt;br /&gt;
circle 528 316 20 [[Crystabell|Crystabell]]&lt;br /&gt;
circle 558 211 20 [[Avendale|Avendale]]&lt;br /&gt;
poly 363 481 253 557 345 659 431 538 471 520 432 540 [[Resting Water|Resting Water]]&lt;br /&gt;
poly 468 522 369 656 479 694 640 680 642 482 [[Enchanted Isle|Enchanted Isle]]&lt;br /&gt;
poly 426 9 435 132 643 143 642 349 774 354 792 7 [[Lagoons of Loria|Lagoons of Loria]]&lt;br /&gt;
poly 14 515 237 494 243 563 322 643 317 685 37 690 [[Fount|Fount]]&lt;br /&gt;
poly 7 236 177 240 232 314 199 335 193 486 3 505 [[Bounty Beaches|Bounty Beaches]]&lt;br /&gt;
poly 238 305 431 142 418 17 62 19 59 230 179 232 [[Winds of Muse|Winds of Muse]]&lt;br /&gt;
poly 314 253 408 347 453 351 503 318 508 294 478 267 517 150 438 137 [[Dew Drops|Dew Drops]]&lt;br /&gt;
&lt;br /&gt;
desc bottom-left&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
 __NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
Aeden Aqueous is the primary location of the Lakeland ecosystem on [[Atys]]. It is controlled by the [[Tryker]] race, who have all their cities in the large central region of [[Liberty Lake]]. &lt;br /&gt;
&lt;br /&gt;
The Aeden Aqueous continent is made up of 8 regions. The 3 central regions are pretty much one giant body of water dotted with islands, while the 5 outlying regions are mostly dry land with just small bodies of water here and there. The outlying regions are connected by tunnels.&lt;br /&gt;
&lt;br /&gt;
The continent only has a direct route to the [[Verdant Heights]] in the north-east, and only one opening down into the [[Prime Roots]], located on it's far west.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
===Regions===&lt;br /&gt;
*[[Bounty Beaches]]&lt;br /&gt;
*[[Dew Drops]]&lt;br /&gt;
*[[Enchanted Isle]]&lt;br /&gt;
*[[Fount]]&lt;br /&gt;
*[[Lagoons of Loria]]&lt;br /&gt;
*[[Liberty Lake]]&lt;br /&gt;
*[[Resting Water]]&lt;br /&gt;
*[[Winds of Muse]]&lt;br /&gt;
&lt;br /&gt;
===Settlements===&lt;br /&gt;
*[[Avendale]]&lt;br /&gt;
*[[Crystabell]]&lt;br /&gt;
*[[Fairhaven]]&lt;br /&gt;
*[[Windermeer]]&lt;br /&gt;
&lt;br /&gt;
===Active Outposts===&lt;br /&gt;
*[[Greenvale Trade Post]]&lt;br /&gt;
*[[Windway Workshop]]&lt;br /&gt;
*[[Fount Porch Trade Post]]&lt;br /&gt;
*[[Graveyard Gate Research Centre]]&lt;br /&gt;
*[[Twintops Workshop]]&lt;br /&gt;
*[[Loria Stronghold]]&lt;br /&gt;
*[[Whirling Stronghold]]&lt;br /&gt;
&lt;br /&gt;
==Highlights==&lt;br /&gt;
The magical archipelago of the Lakelands is an enchanting region lost between the jungles and the forests of Atys. The myriad of islands is inhabited by the cheery [[Tryker]] people, who have embraced this exotic land as their place of predilection. The Lakelands offer an ever changing visage with white beaches, spectacular waterfalls, delightful Tryker floating villages and cliffs whose shapes leave much to the imagination. The area is teaming with resources which include many kinds of shells.&lt;br /&gt;
&lt;br /&gt;
'''Climate'''&lt;br /&gt;
&lt;br /&gt;
The archipelago benefits from a wonderful climate with sunny weather all year round which only the odd shower or morning mist come to refresh at rare intervals.&lt;br /&gt;
&lt;br /&gt;
==Tribes==&lt;br /&gt;
The lakelands of Aeden Aqueous have the least number of tribes of any of the major continents of the New Lands. Almost every region is home to only one tribe, who thus have their region all to themselves. This keeps the politics mostly simple, and the Tryker federation has few enemy tribes to deal with. The [[Slavers]] and the [[Lagoon Brothers]] still give them trouble however, preying on Tryker in the regions that connect the lakelands to the other continents. The safer regions are home to the [[Corsairs]] and the [[Silt Sculptors]], tribes of Tryker that remain close allies to the federation. And in the corners of Aeden Aqueous reside a few peaceful tribes who are tolerated by the Tryker government and prefer to be left alone; the [[Smugglers]], the [[Beachcombers]], and the tribe of intelligent Cutes known as the [[Cuzans]].&lt;br /&gt;
&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| {{Infobox Tribe || Tribename=[[Corsairs]] || races=[[Tryker]] || cult=[[Kami]] || location=[[Liberty Lake]] || image=corsairscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Corsairs%20Tribe}}&lt;br /&gt;
| {{Infobox Tribe || Tribename=[[Silt Sculptors]] || races=[[Tryker]] || cult=[[Karavan]] || location=[[Winds of Muse]] || image=siltsculptorscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Silt%20Sculptors%20Tribe}}&lt;br /&gt;
| {{Infobox Tribe || Tribename=[[Smugglers]] || races=[[Fyros]], [[Matis]], [[Tryker]] || cult=[[Karavan]] || location=[[Fount]] || image=smugglerscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Smugglers%20Tribe}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Infobox Tribe || Tribename=[[Beachcombers]] || races=[[Tryker]], [[Zoraï]] || cult=[[Kami]] || location=[[Enchanted Isle]] || image=beachcomberscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Beachcombers%20Tribe}}&lt;br /&gt;
| {{Infobox Tribe || Tribename=[[Slavers]] || races=[[Fyros]], [[Matis]] || cult=[[Karavan]] || location=[[Bounty Beaches]] || image=slaverscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Slavers%20Tribe}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Infobox Tribe || Tribename=[[Lagoon Brothers]] || races=[[Tryker]] || cult=[[Kami]] || location=[[Lagoons of Loria]] || image=lagoonbrotherscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Lagoon%20Brothers%20Tribe}}&lt;br /&gt;
| {{Infobox Tribe || Tribename=[[Cuzans]] || races=[[Cute]] || cult=[[Karavan]] || location=[[Lagoons of Loria]] || image=cuzanscamp.jpg || maplink=http://ballisticmystix.net/?p=map;keywords;Cuzans}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Areas Lake}}&lt;br /&gt;
[[Category:Continents]]&lt;br /&gt;
[[de:Aeden_Aqueous]]&lt;br /&gt;
[[fr:Aeden_Aqueous]]&lt;/div&gt;</summary>
		<author><name>Necrark</name></author>	</entry>

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