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		<id>https://en.wiki.ryzom.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tamarea</id>
		<title>EncyclopAtys - User contributions [en]</title>
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		<updated>2026-06-01T22:53:09Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Rotoa&amp;diff=47866</id>
		<title>Rotoa</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Rotoa&amp;diff=47866"/>
				<updated>2022-01-01T17:16:01Z</updated>
		
		<summary type="html">&lt;p&gt;Tamarea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ••••• OBSOLETE REDACTION &amp;gt;&amp;gt;&amp;gt; [[Image:Rotoa.jpg|thumb|right|350px|Rotoa Bravichi in natural habitat.]] &lt;br /&gt;
Rotoa Bravichi is an only known true tree of the [[Prime Roots]]. First desribed by Atisian botanist [[Lenardi Bravichi]] it was frequently used by [[Sculptor of life]] as a decoration of Matisian aprtments. '''An Excerpt from the &amp;quot;Incomplete Atysian botanical atlas&amp;quot; by Komi the Nameless''' Rotao is a permanently flowering tree with a twisted trunk which might seem an intertwined bunch of smaller individual trees . The study of the roots confirms this assumption, however these are simply large branches growing upwards and intermingled with each other. The smell of the large and beautiful pinkishwhite  flower is very delicate, and when it is fertilized, the seed ripens at the center of the flower. The rotao does not have leaves, it draws the sap from deep within the soil of Atys. Some researchers claim that the large Rotao flowers are capable of capturing sounds and transforming it into a form of energy used to nourish the plant. It should be noted that this plant, indigenous to Prime roots has been aat a certain point in time transported to Avalae by a famous matisian botanist [[Lenardi Bravichi]] responsible for planting forests and creating certain parts of landscape from scratch in Fleeting garden. The fact that until recently this plant has never been seen outside Prime roots (with the exception of Avalae) prooves that it does not use travelling roots as a means of reproduction. Most likely (given the size and aboundance of the flowers) it uses the indigenous airborne fauna of the prime roots for pollenation, but then later the seeds ripen within the trunk itself, slowly travelling to the roots, where they enter the bulbous tubers, grown by the tree precisely for that reason. Allthough rather uncommon, such form of reproduction is known to Atysian botanists. This also explains why noone has ever seen the Rotoa fruit. The undrground Rotoa tubers are the favourite food of burrowing molluscs, aboundant in the prime roots but not seen anywhere else on Atys. They devour the tubours and spread the minuscle Rotoa seeds, providing them with additional nourishment by generously apportioning the future Rotoa with their excrement. ••••• ---&amp;gt;&lt;br /&gt;
{{Lore Officielle}}&lt;br /&gt;
{{MobInfoBox&lt;br /&gt;
|image=Rotoa-L.jpg&lt;br /&gt;
|name=Rotoa&lt;br /&gt;
|king=Plant&lt;br /&gt;
|species=[[:Category:Roots|Root]]&lt;br /&gt;
|locale=[[Primes]] &amp;amp; [[Forest]]&lt;br /&gt;
|aggro= No&lt;br /&gt;
|damage=None&lt;br /&gt;
|}}&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE=Rotoa&lt;br /&gt;
|DEs=4&lt;br /&gt;
|EN=Rotoa&lt;br /&gt;
|ENs=4&lt;br /&gt;
|ES=Rotoa&lt;br /&gt;
|ESs=4&lt;br /&gt;
|FR=Rotoa&lt;br /&gt;
|FRs=0&lt;br /&gt;
|RU=Ротоа&lt;br /&gt;
|RUs=5&lt;br /&gt;
|H=&lt;br /&gt;
|palette=primes}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;poem&amp;gt;    '''[[Rotoa]]''' is an endemic plant of the Prime Roots, appears to consist of several fused roots. The study of these roots by [[Matis]] botanists seems to confirm this particularity, resulting from a symbiosis of three epiphytic plants from the deep roots. Rotoa is actually a fusion of the plant runners that grow on the bark of the giant roots that make up [[Atys|the Bark]]. What is extraordinary is the specialization of only one of the three species to produce flowers that are used for the reproduction of the three plants.&lt;br /&gt;
&lt;br /&gt;
    The Matis have always been fascinated by rotoa and have studied its slightest characteristics. Thanks to [[Karavan|Karavan's]] teaching of bio-engineering, its cultivation has become easier. The [[Organic architecture|Architect of the Living]] [[Bravichi Lenardi]] has acclimatized the rotoa in the [[Forest]] (a specimen can be seen south of [[Avalae]]) and created in honour of [[Lea Lenardi|his daughter]] the “Lea”, which can be admired in the Great Greenhouse of [[Yrkanis (city)|Yrkanis]].&amp;lt;/poem&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{clear}}[[File:YrkGreenhouse2.jpg|500px|thumb|center|“Lea”]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Clear}}{{Last version link|Rotoa}}&amp;lt;noinclude&amp;gt;{{Portal|Flora}}&lt;br /&gt;
[[Category:Flora]]&lt;br /&gt;
[[Category:Roots]]&lt;br /&gt;
[[Category:Flora of the Primes]]&lt;br /&gt;
[[Category:Flora of the Forest]]{{last version link|Rotoa}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tamarea</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=New_Billing_Service&amp;diff=38588</id>
		<title>New Billing Service</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=New_Billing_Service&amp;diff=38588"/>
				<updated>2020-08-26T18:54:52Z</updated>
		
		<summary type="html">&lt;p&gt;Tamarea: /* How to activate a recurring subscription if the Ryzom account is linked to a Steam account? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{Trad&lt;br /&gt;
|DE=Neuer Abrechnungsservice&lt;br /&gt;
|ES=Nuevo servicio de facturación&lt;br /&gt;
|EN=New Billing Service&lt;br /&gt;
|FR=Nouveau service de facturation&lt;br /&gt;
|RU=Новая биллинговая услуга&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt; &lt;br /&gt;
&lt;br /&gt;
[[file:Ryzom logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''New billing system'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ryzom is getting a new billing system offering more possibilities in terms of subscription duration and means of payment. The system accessible from its website [https://www.ryzom.com/ https://www.ryzom.com].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Durations of subscription and rates =&lt;br /&gt;
&lt;br /&gt;
=== Premium Rates ===&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing:0;margin:auto;width:17cm;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;background-color:transparent;border-top:0.5pt solid #000000;border-bottom:0.5pt solid #000000;border-left:0.5pt solid #000000;border-right:none;padding:0.097cm;color:#000000;&amp;quot; | '''Xsolla''''' (lower rates for 12 months) *''&lt;br /&gt;
| align=center style=&amp;quot;background-color:transparent;border-top:0.5pt solid #000000;border-bottom:0.5pt solid #000000;border-left:0.5pt solid #000000;border-right:none;padding:0.097cm;color:#000000;&amp;quot; | '''Paypal'' '''(tariffs 3, 6 and 12 months down)''&lt;br /&gt;
| align=center style=&amp;quot;background-color:transparent;border:0.5pt solid #000000;padding:0.097cm;color:#000000;&amp;quot; | '''Steam '''''(unchanged rates)''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:transparent;border-top:none;border-bottom:0.5pt solid #000000;border-left:0.5pt solid #000000;border-right:none;padding:0.097cm;&amp;quot; | 1 month: 7.95€&lt;br /&gt;
&lt;br /&gt;
3 months: 22.50€&lt;br /&gt;
&lt;br /&gt;
6 months: 41.70€&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;12 months: 59.00€&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:transparent;border-top:none;border-bottom:0.5pt solid #000000;border-left:0.5pt solid #000000;border-right:none;padding:0.097cm;&amp;quot; | 1 month: 8.95€&lt;br /&gt;
&lt;br /&gt;
3 months: 22.50€&lt;br /&gt;
&lt;br /&gt;
6 months: 41.70€&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;12 months: 59.00€&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:transparent;border-top:none;border-bottom:0.5pt solid #000000;border-left:0.5pt solid #000000;border-right:0.5pt solid #000000;padding:0.097cm;&amp;quot; | 1 month: 9.98€&lt;br /&gt;
&lt;br /&gt;
3 months: 27.98€&lt;br /&gt;
&lt;br /&gt;
6 months: 52.95€&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;12 months: 96.95€&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;* &amp;lt;/nowiki&amp;gt;Please note, however, that some new payment methods offered by Xsolla cause an additional cost, as it is already the case for Paypal and Steam.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Short duration Premium rates ===&lt;br /&gt;
&lt;br /&gt;
The Premium rates for short periods are being introduced.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing:0;margin:auto;width:17cm;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=center style=&amp;quot;background-color:transparent;border-top:0.5pt solid #000000;border-bottom:0.5pt solid #000000;border-left:0.5pt solid #000000;border-right:none;padding:0.097cm;color:#000000;&amp;quot; | '''Xsolla'''&lt;br /&gt;
| align=center style=&amp;quot;background-color:transparent;border:0.5pt solid #000000;padding:0.097cm;color:#000000;&amp;quot; | '''Paypal'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:transparent;border-top:none;border-bottom:0.5pt solid #000000;border-left:0.5pt solid #000000;border-right:none;padding:0.097cm;&amp;quot; | 2 days: 1.5€&lt;br /&gt;
&lt;br /&gt;
3 days: 2€&lt;br /&gt;
&lt;br /&gt;
5 days: 2.5€&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;7 days: 3€&amp;lt;/div&amp;gt;&lt;br /&gt;
| style=&amp;quot;background-color:transparent;border-top:none;border-bottom:0.5pt solid #000000;border-left:0.5pt solid #000000;border-right:0.5pt solid #000000;padding:0.097cm;&amp;quot; | 2 days: 2€&lt;br /&gt;
&lt;br /&gt;
3 days: 2.5€&lt;br /&gt;
&lt;br /&gt;
5 days: 3€&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;&amp;quot;&amp;gt;7 days: 3.5€&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= Premium advantages =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[File:New Billing image5.png|center|512px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Payment Options =&lt;br /&gt;
&lt;br /&gt;
[[File:New Billing image1.png|center|512px]]&lt;br /&gt;
&lt;br /&gt;
The Premium access offers several payment options: * '''Recurring payments''' (via '''[https://xsolla.com/ Xsolla]'''), with automatic renewal each 1, 3, 6 or 12 months.&lt;br /&gt;
* '''One-time payments '''(''via'' '''[https://xsolla.com/ Xsolla]''') : punctual payments of 1, 3, 6 ou 12 months, which can be cumulated with other one-time payments.&lt;br /&gt;
* '''Short duration one-time payments''' (''via'' '''[https://xsolla.com/ Xsolla]''') : punctual payments of 1, 2, 5 ou 7 days, which can be cumulated with other one-time payments.&lt;br /&gt;
* '''One-time payments''' (''via'' '''[https://www.paypal.com/us/webapps/mpp/home Paypal]'''l) : punctual payments of 1, 3, 6 ou 12 months&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;, but also of 2, 3, 5 or 7 days, which can be cumulated with other one-time payments.&amp;lt;/span&amp;gt;&lt;br /&gt;
* '''One-time payments''' (''via'' '''[https://store.steampowered.com/app/373720/Ryzom/ Steam]''') : available only if the Ryzom account is linked to a Steam account. In this case, the payment options listed above are not accessible&lt;br /&gt;
&lt;br /&gt;
Both Xsolla and Steam accept a wide variety of payment methods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The recurring subscription via Xsolla ==&lt;br /&gt;
&lt;br /&gt;
[[File:New Billing image2.png|center|512px]]&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;&lt;br /&gt;
::#[[#How to activate the recurring subscription?|How to activate the recurring subscription?]]&lt;br /&gt;
::#[[#How to switch from a one-time payment  via  Paypal to a recurring subscription?|How to switch from a one-time payment  via  Paypal to a recurring subscription?]]&lt;br /&gt;
::#[[#How to activate a recurring subscription if the Ryzom account is linked to a Steam account?|How to activate a recurring subscription if the Ryzom account is linked to a Steam account?]]&lt;br /&gt;
::#[[#How to unsubscribe?|How to unsubscribe?]]&lt;br /&gt;
::#[[#How to change the periodicity of the recurring subscription?|How to change the periodicity of the recurring subscription?]]&lt;br /&gt;
::#[[#What happens to the bank details entered when subscribing to a recurring Premium subscription?|What happens to the bank details entered when subscribing to a recurring Premium subscription?]]&lt;br /&gt;
::#[[#Who to contact in case of a billing problem?|Who to contact in case of a billing problem?]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to activate the recurring subscription? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;Choose the first subscription option ('''''Recurring Payments''''') and enter the requested information.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How to switch from a one-time payment via Paypal to a recurring subscription? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;Choose the first subscription option ('''''Recurring Payments''''') and enter the requested information.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;Please note that the recurring subscription ''via'' Xsolla starts on the same day as the subscription, but that the next payment is delayed of the number of Premium days you have left. So you don't lose any Premium days paid ''via'' Paypal.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How to activate a recurring subscription if the Ryzom account is linked to a Steam account? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;Payments via Steam being one-time ones, not recurring ones, this is not possible without further intervention. Here is the procedure to follow:&amp;lt;/div&amp;gt;&lt;br /&gt;
# Untie your account from Steam using the link at the bottom of the billing window (see screenshot below).&lt;br /&gt;
# Choose the first subscription option ('''''Recurring Payments''''') and enter the requested information.&lt;br /&gt;
# Link again (optionally) your account to Steam on the next game launch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;Please note that the recurring subscription ''via'' Xsolla starts on the same day as the subscription, but that the next payment is delayed of the number of Premium days you have left. So you don't lose any Premium days paid ''via'' Steam.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How to unsubscribe? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;Click on the '''''Cancel your subscription''''' button. An email containing a link to cancel the subscription will then be sent to you.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;Your Premium access is retained until the date on which the next payment should have occured.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How to change the periodicity of the recurring subscription? ===&lt;br /&gt;
&lt;br /&gt;
# Click on the '''''Cancel your subscription''''' button. An email containing a link to cancel the subscription will then be sent to you.&lt;br /&gt;
# Select '''''Recurring Payments''''' and then choose the desired new duration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== What happens to the bank details entered when subscribing to a recurring Premium subscription? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;The subscription system is entirely managed by XSolla, sole recipient of this information. The Ryzom team has no access to it.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Who to contact in case of a billing problem? ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;In case of a problem with the billing system, please contact exclusively Xsolla support by clicking on the '''''Xsolla Customer Support''''' link at the bottom of the transaction window. Indeed, the Ryzom team does not manage the payment process.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== One-time payments ==&lt;br /&gt;
&lt;br /&gt;
[[File:New Billing image3.png|center|512px]]&lt;br /&gt;
&lt;br /&gt;
=== One-time payments via Xsolla and Paypal ===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;&lt;br /&gt;
::#[[#How to activate the one-time payment via Xsolla or Paypal?|How to activate the one-time payment via Xsolla or Paypal?]]&lt;br /&gt;
::#[[#How to activate a one-time payment via Xsolla or Paypal if the Ryzom account is linked to a Steam account?|How to activate a one-time payment via Xsolla or Paypal if the Ryzom account is linked to a Steam account?]]&lt;br /&gt;
::#[[#Can one-time payments be accumulated?|Can one-time payments be accumulated?]]&lt;br /&gt;
::#[[#What happens to the bank details entered when activating a one-time payment?|What happens to the bank details entered when activating a one-time payment?]]&lt;br /&gt;
::#[[#Who to contact in case of a billing problem?|Who to contact in case of a billing problem?]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== How to activate the one-time payment via Xsolla or Paypal? ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;Choose the desired Premium duration (two days, three days, five days or one week) and follow the instruction&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== How to activate a one-time payment via Xsolla or Paypal if the Ryzom account is linked to a Steam account? ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;To benefit of these payment options, the Ryzom account has first to be untied from the Steam account. These options will then be visible and selectable from the billing account. This will only result in the Ryzom account having to be linked again to the Steam account on the next game launch.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Can one-time payments be accumulated? ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;Yes, and this makes it possible to accumulate one-time payments of several days or months in order to extend the total duration of your Premium access.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;To do this, click on '''''Add Premium Days''''' and then select the desired duration.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;Note that it is possible to cumulate the single payments ''via'' Xsolla and those ''via'' Paypal.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== What happens to the bank details entered when activating a one-time payment? ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;The subscription system is entirely managed by XSolla and by Paypal, sole recipients of this information. The Ryzom team has no access to it.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Who to contact in case of a billing problem? ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;In case of a problem with the billing system, please contact exclusively Xsolla support or that of Paypal. Indeed, the Ryzom team does not manage the payment process.&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;For Xsolla, click on the '''''Xsolla Customer Support''''' link at the bottom of the transaction window.&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;margin-left:0cm;margin-right:0cm;&amp;quot;&amp;gt;For Paypal, click on the '''''Contact''''' link at the bottom of the transaction window.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== One-time payments via Steam ===&lt;br /&gt;
&lt;br /&gt;
[[File:New Billing image4.png|center|512px]]&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;small&amp;gt;&lt;br /&gt;
::#[[#How to activate the one-time payment via Steam?|How to activate the one-time payment via Steam?]]&lt;br /&gt;
::#[[#What happens to the bank details entered when activating a one-time payment?|What happens to the bank details entered when activating a one-time payment?]]&lt;br /&gt;
::#[[#Who to contact in case of a billing problem?|Who to contact in case of a billing problem?]]&lt;br /&gt;
::#[[#Worldpay case|Who to contact in case of a billing problem?]]&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== How to activate the one-time payment via Steam? ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;If the Ryzom account is linked to a Steam account, only the payment option ''via'' Steam is visible on the Ryzom billing system. Just click on it and follow the instructions.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;'''Special case'''&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;: if a recurring subscription &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt;''via''&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#000000;&amp;quot;&amp;gt; Xsolla has been taken out before linking the Ryzom account to the Steam account, the Steam option is not available on the Ryzom billing system. To make it available, the recurring subscription must be cancelled first.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== What happens to the bank details entered when activating a one-time payment? ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#000000;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;The subscription system is entirely managed by Valve, sole recipient of this information. The Ryzom team has no access to it.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Who to contact in case of a billing problem? ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;The Steam payment system is managed by Valve. In case of problem with the billing system, contact Steam Support. Indeed, the Ryzom team does not manage the payment process.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Worldpay case ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;Ryzom's previous billing system allowed a recurring subscription to be taken out only ''via'' WorldPay. This option will remain operational for a few months during the transition period.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left:1.251cm;margin-right:0cm;&amp;quot;&amp;gt;Please note that the switch from recurring subscription ''via'' WorldPay to recurring subscription ''via'' Xsolla is not automatic: it has to be done manually by the concerned players. The Premium access time remaining on the Worldpay subscription is then automatically carried over to the Xsolla subscription.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;subpages/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{portal|Forge|Gameplay}}&lt;br /&gt;
[[Category:Forge]]  [[Category:Ryzom Team]] [[Category:Game updates 2020]]&lt;br /&gt;
[[de:Neuer Abrechnungsservice]] [[es:Nuevo servicio de facturación]] [[en:New Billing Service]] [[fr:Nouveau service de facturation]] [[ru:Новая биллинговая услуга]]{{last version link|New Billing Service}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tamarea</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=New_Billing_Service&amp;diff=36147</id>
		<title>New Billing Service</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=New_Billing_Service&amp;diff=36147"/>
				<updated>2020-04-29T22:28:57Z</updated>
		
		<summary type="html">&lt;p&gt;Tamarea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad|EN=New Billing Service|FR=Nouveau service de facturation|ES=Nuevo servicio de facturación}} &lt;br /&gt;
&lt;br /&gt;
Imminent release of the new billing service with a switch from WorldPay to Braintree. Braintree will manage recurring subscriptions and premium time purchases. Rates do not change, nor do payment methods and durations.&lt;br /&gt;
* 1 month: 7.95€&lt;br /&gt;
* 3 months: 22.50€&lt;br /&gt;
* 6 months: 41.94€&lt;br /&gt;
* 1 year: 78.00€&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Premium time purchases (1 month minimum) will also be possible via Braintree, and will be cheaper than via Paypal (which will also remain available).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Steam will also remain available. It will be possible to untie one's own Steam account from the Ryzom billing page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a second step we will add the provider Xsolla, which will offer shorter Premium time purchases: 2, 3, 5 and 7 days.&lt;br /&gt;
* 2 days: 1€&lt;br /&gt;
* 3 days: 1.5€&lt;br /&gt;
* 5 days: 2€&lt;br /&gt;
* 7 days: 3€&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
'''Q: Can the subscription be changed?'''&lt;br /&gt;
&lt;br /&gt;
A: In the case of the subscription, it will be possible to change the duration at any time. The new duration will only be effective at the end of the current subscription.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can I change my credit card en route?'''&lt;br /&gt;
&lt;br /&gt;
A: Yes, you can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Q: Can we continue to play if we cancel our subscription?'''&lt;br /&gt;
&lt;br /&gt;
A: Yes, until the last day of the subscription.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{portal|Forge|Gameplay}}&lt;br /&gt;
[[Category:Forge]]  [[Category:Ryzom Team]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tamarea</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Rangers&amp;diff=29062</id>
		<title>Rangers</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Rangers&amp;diff=29062"/>
				<updated>2019-05-20T18:09:56Z</updated>
		
		<summary type="html">&lt;p&gt;Tamarea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Trad|EN=Rangers|FR=Portail:Rangers}}&lt;br /&gt;
&lt;br /&gt;
[[File:Important.png‎|48px|left]]&amp;lt;div style=&amp;quot;margin:1em;padding:1em;border: medium outset #f00;background:#f99;color:#300;text-align:center;font-weight: bold; font-size:large;font-variant:small-caps;text-shadow: white -1px -1px 0.02em, black 1px 1px .05em;&amp;quot;&amp;gt;Cette page est en désaccord partiellement ou complètement avec la Lore.&amp;lt;div style=&amp;quot;text-align:right;font-weight: normal; font-size:small;font-variant:none;font-style:italic&amp;quot;&amp;gt;Date d'invalidation:{{{date|2019, may 20th}}}&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;{{{motif|}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:InvalideLore]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Catégorie:Modèle:Bandeau]][[Catégorie:Modèle:Lore]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Portail rangers princ.png|center]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em; padding:1em 2em;border: thin inset #{{ColorAtys|type=dark|group=HRP}};background:#{{ColorAtys|type=light|group=HRP}};color:#{{ColorAtys|type=fg|group=HRP}};&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable centre&amp;quot;; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; |&amp;lt;span style=&amp;quot;font-size:2em&amp;quot;&amp;gt;''Redactor note''&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; |The first guild, the Rangers of Atys occupied the field in the Almati Woods. Gradually, the refugees have joined their model. The first guild was thus created on Silan to welcome and assist refugees.&lt;br /&gt;
&lt;br /&gt;
About the Ranger's language [[Rangerlang_EN]].&lt;br /&gt;
&lt;br /&gt;
The [[Rites|Rite]] is here,  the training gives 14 &amp;quot;ranger's nutellas&amp;quot; (4 in 250, 1 in Nexus, 9 in Prime Rootes.&lt;br /&gt;
{|class=&amp;quot;wikitable centre&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Contents'''&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;[[Rangers#Their_values|Their values]]&amp;lt;/span&amp;gt;&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;[[Rangers#Their_Worldview_of_Atys|Their Worldview of Atys]]&amp;lt;/span&amp;gt;&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;[[Rangers#Banned|Banned]]&amp;lt;/span&amp;gt;&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;[[Rangers#Their_Friends|Their Friends]]&amp;lt;/span&amp;gt;&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;[[Rangerlang_EN|Their language]]&amp;lt;/span&amp;gt;&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;[[Rangers#Training|Training]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
-----&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[Rangers#Their_values]]&lt;br /&gt;
[[Rangerlang_EN|Ranger language]] &lt;br /&gt;
[[Rangers#Training|Ranger Training]] &lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Their values ==&lt;br /&gt;
They are six in number to recall the four nations and the two powers:&lt;br /&gt;
&lt;br /&gt;
* Unity is strength (hence compliance with the Treaty of Nations and in memory of the first treaty of Karavia)&lt;br /&gt;
* Atys is our home, we must be careful not to damage it. (Precept kami)&lt;br /&gt;
* The truth is our only faith (Fyros)&lt;br /&gt;
* Reflection is our light in the dark (Matis)&lt;br /&gt;
* Synergy, sharing and solidarity are our social rules. (Tryker)&lt;br /&gt;
* Serenity is our lifestyle. (Zoraï)&lt;br /&gt;
&lt;br /&gt;
== Their Worldview of Atys ==&lt;br /&gt;
&lt;br /&gt;
The Rangers, from all backgrounds homins, have a fairly open view about the various beliefs, legends from the mixture of cultures.&lt;br /&gt;
&lt;br /&gt;
Capacities are sometimes seen as a necessary evil sometimes as an incomplete truth to give meaning to their existence. From experience, they know that these powers have two-time save hominkind no distinction between their faithful or not. They suspect that power can be used to help ... as to destroy, as they show themselves welcoming to their members without their allegiance. They have no preconceived ideas about Jena.&lt;br /&gt;
&lt;br /&gt;
Nations are a wealth for the Rangers when they add their skills, a drama when they tear each other apart. This is why some Rangers mediators offer their service.&lt;br /&gt;
&lt;br /&gt;
Stateless persons are sometimes considered cousins as they do not attack other homins because of their nationality or beliefs.&lt;br /&gt;
About the Ranger language.&lt;br /&gt;
&lt;br /&gt;
== Banned ==&lt;br /&gt;
&lt;br /&gt;
The Rangers are forbidden to bear arms against any other homin, whatever their nation and belief except in self-defense. It is the same with stateless persons, or trytonistes marauders. The only few times permitted, it is in the friendly games. And yet, it has to treat or seek treatment competitor after the fight.&lt;br /&gt;
&lt;br /&gt;
== Their Friends ==&lt;br /&gt;
* [[Matis]]&lt;br /&gt;
* [[Tryker]]&lt;br /&gt;
* [[Fyros]]&lt;br /&gt;
* [[Zoraï]]&lt;br /&gt;
* [[Kami]] and [[Karavan]]&lt;br /&gt;
&lt;br /&gt;
== Training == &lt;br /&gt;
=== Part 1 === &lt;br /&gt;
The Ranger's Training begin in [[Zora]],  next to the [[cartographer]] master (North of [[Zora]]). There are 2 npcs in this area: Yio Go-Jin and Ba'duty Aepsie. &lt;br /&gt;
Both of them will ask you get more skills in magnetism  by using a  special magnetized amber (q100) to search for &amp;quot;magnetic places&amp;quot; around Atys. In the final step you will meet Trino Lichio, in Almati wood, who will replace your magnetized amber with a  better one, and ask you to localize tunnels which link major regions (50) an higher ones (250). These magnetic tunnels are also known as &amp;quot;nutelas&amp;quot; in Ranger's slang.&lt;br /&gt;
&lt;br /&gt;
The rite requires different [[fame]] prerequisites to each step:&lt;br /&gt;
Fames prerequisites: &lt;br /&gt;
* To get the first mission, all nation's [[fame]] must be +30 and factional ones +20 with both Kami and Karavan.&lt;br /&gt;
* All 6 [[fame]]s have to be over 35 in order to get the &amp;quot;Cube of Precepts&amp;quot; and the title of &amp;quot;Ranger Aspirant&amp;quot;.&lt;br /&gt;
* At the final stage, all must be 50.&lt;br /&gt;
&lt;br /&gt;
===Tips and tricks===&lt;br /&gt;
To perform the training, you will need several tp pacts, in all 4 major regions, because the training consist about use special &amp;quot;magnetized  amber&amp;quot;, to be used in various places on Atys.&lt;br /&gt;
The second mission step may require some support by stronger and well experienced homins, who should not be hard to find as rangers are friendly by nature.&lt;br /&gt;
&lt;br /&gt;
Anyone who is interested in the Ranger faction can come to the meetings in [[Almati Wood]] (outside of capitals, you'll find a temple - a npc will tp you to Almati (cost 0 dappers).&lt;br /&gt;
&lt;br /&gt;
=== Part 2 === &lt;br /&gt;
&lt;br /&gt;
Travel back to Silan, find Xypholion Loros. &lt;br /&gt;
&lt;br /&gt;
You will take a special mektoub to Oflovak Road, in team. &lt;br /&gt;
Then, go back to Silan (to let the mission free for other Aspirant Rangers), you will get a map with a magic amber.&lt;br /&gt;
Then you'll have to search on Atys the 10 new spots. Exploring the new paths can be dangerous....&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
*'''[[Rangers|Link to access to the contents of that main page of the Portal →]]'''&lt;br /&gt;
&lt;br /&gt;
See on the forum &amp;quot;How to become a Ranger&amp;quot; http://app.ryzom.com/app_forum/index.php?page=topic/view/25039/1&amp;amp;post169523=en&lt;br /&gt;
&lt;br /&gt;
Traduction from [[User:Craftjenn|Craftjenn]] ([[User talk:Craftjenn|talk]])&lt;br /&gt;
, Ranger du Cercle du Bois d&amp;amp;#39;Almati.&lt;br /&gt;
21:52, 10 June 2016 (CEST)&lt;br /&gt;
Translated from http://fr.wiki.ryzom.com/wiki/Portail:Rangers&lt;br /&gt;
&lt;br /&gt;
*'''2017-03-04''':&lt;br /&gt;
&lt;br /&gt;
The English Rangers Portal become the main Portal for Rangers.&lt;br /&gt;
By the way, it becomes the model (but not a template itself) for any future portal in our wiki designed with the same global Graphical Chart of Encyclopatys.&lt;br /&gt;
This is done to try to be sure to share the same &amp;quot;official&amp;quot; documents in the same way for any language.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Portal|Rangers}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]] [[category:Rangers]] [[category:Inhabitants]]&lt;/div&gt;</summary>
		<author><name>Tamarea</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Talk:The_Chronicles_of_Atys&amp;diff=28170</id>
		<title>Talk:The Chronicles of Atys</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Talk:The_Chronicles_of_Atys&amp;diff=28170"/>
				<updated>2019-01-12T17:33:55Z</updated>
		
		<summary type="html">&lt;p&gt;Tamarea: /* license? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== correction needed ==&lt;br /&gt;
* [[The Mystery of the Renegades]], interview with the leader of the Renegades, a Fyros tribe, from about 2525 (JY).&lt;br /&gt;
&lt;br /&gt;
This is not an interview with the leader of the Renegades but with Captain Xan Zessen and the Chief Guard of Pyr about the Reneades! [[User:SirCotare|SirCotare]] ([[User talk:SirCotare|talk]]) 17:32, 3 August 2014 (CEST)&lt;br /&gt;
&lt;br /&gt;
== license? ==&lt;br /&gt;
&lt;br /&gt;
Could anyone please make it clear what the license of the Chronicles is, and indicate it on the page? I wanted to compile a small PDF book for my free book collection, but realized it's not clear what the terms of reuse are.&lt;br /&gt;
&lt;br /&gt;
The [https://en.wiki.ryzom.com/wiki/Ryzom_Wiki:Terms_of_Use Terms of use] state that contributions to this wiki are CC-BY-SA and that&lt;br /&gt;
&lt;br /&gt;
''You can re-use content from Ryzom Wiki projects freely, with the exception of content that is used under &amp;quot;fair use&amp;quot; exemptions, or similar exemptions of copyright law.''&lt;br /&gt;
&lt;br /&gt;
And I can see these pages were imported from [https://atys.ryzom.com/projects/puben another wiki] whose license I couldn't find, so this is possibly the fair use? In which case this should probably be explicitly indicated as well.&lt;br /&gt;
&lt;br /&gt;
As I understand, these texts are not part of the Ryzom assets released under CC-BY-SA, am I right?&lt;br /&gt;
&lt;br /&gt;
Anyone has any insight please? --[[User:Drummyfish|Drummyfish]] ([[User talk:Drummyfish|talk]]) 07:16, 11 January 2019 (UTC)&lt;br /&gt;
:The best explanation would be done by [[fr:Utilisatrice:Tamarea|Tamarea]] who manage all official communications, so I sent her your request. Please, wait a bit, because she's very busy. She'll answer here.&lt;br /&gt;
:Anyway, thanks for your question. It is very pertinent, because Ryzom is now more open then when the &amp;quot;Terms of use&amp;quot; was writen in that wiki. So maybe we need a brushing up of that page. &lt;br /&gt;
:-- [[User:Zorroargh|Zo'ro-Argh]]&amp;amp;nbsp;&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;[[User talk:Zorroargh|Woren&amp;amp;nbsp;Siloy]]&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; 14:15, 11 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:All Ryzom Wiki is under CC-BY-SA license, so it includes &amp;quot;Chronicles of Atys&amp;quot;, that are official Lore texts written by Lore and Event teams.&lt;br /&gt;
&lt;br /&gt;
:''--[[User:Tamarea|Tamarea]], 18:33, 12 January 2019 (UTC)--''&lt;/div&gt;</summary>
		<author><name>Tamarea</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Ryzom_Installer_Manual&amp;diff=27748</id>
		<title>Ryzom Installer Manual</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Ryzom_Installer_Manual&amp;diff=27748"/>
				<updated>2018-11-22T19:35:05Z</updated>
		
		<summary type="html">&lt;p&gt;Tamarea: /* Error 307 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Trad&lt;br /&gt;
|DE=&lt;br /&gt;
|EN=Ryzom Installer Manual&lt;br /&gt;
|ES=&lt;br /&gt;
|FR=Manuel de l'installeur Ryzom&lt;br /&gt;
|RU=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==What is Ryzom Installer?==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ryzom Installer&amp;quot; is a new tool to handle the migration from 2.1 to 3.0. It has been created because 2.1 client doesn't support all platforms (it only supports Windows 32 bits) and it is installed in a &amp;quot;wrong&amp;quot; location (a MMORPG shouldn't be installed in C:\Program Files because this directory is not writable by a normal user and requires Administrator permissions).&lt;br /&gt;
&lt;br /&gt;
It’s called &amp;quot;Installer&amp;quot; because it can be used to install Ryzom from scratch and download required data.&lt;br /&gt;
&lt;br /&gt;
==How does Ryzom Installer works?==&lt;br /&gt;
&lt;br /&gt;
The first time a player on version 2.1 client launches the game, it’s the Installer that launches instead of client. It detects it must migrate current data and copies them to a new location (where user can write). After the migration, it displays a simple dialog with the choice of a &amp;quot;profile&amp;quot; (a default one is created during migration) and allows to click on Play or Configure.&lt;br /&gt;
&lt;br /&gt;
Once everything is done, the player is able to launch Ryzom as usual clicking on an icon or using the Installer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Q: How much time the migration takes?'''&lt;br /&gt;
&lt;br /&gt;
**A: Only the time needed to copy the files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Q: Some are still having an older client than 2.1, like 2.0 on Mac or even older ones. Are any of these supported here as well?'''&lt;br /&gt;
&lt;br /&gt;
**A: It patches only Windows client because no other client is using official patch system. Windows 2.0 clients patch to 3.0 using Installer. If patch is working, it patches, even with 1.x clients. It won't change anything. For Linux and OS X players, they’ll have to download the Installer. In all cases, all players who are using beta clients are migrating automatically, without the need of the Installer.&lt;br /&gt;
&lt;br /&gt;
==Configuration file used or created by Ryzom Installer==&lt;br /&gt;
&lt;br /&gt;
Each user choice is saved in a configuration file named ryzom_installer.ini. You can open https://bitbucket.org/ryzom/ryzomcore/src/05465687c514be172eadb4d39d670714219d4558/code/ryzom/tools/client/ryzom_installer/res/ryzom_installer.ini?at=compatibility-develop&amp;amp;fileviewer=file-view-default with your browser to see its default content. This file is integrated into Ryzom Installer binary and is copied in C:\Users\&amp;lt;your name&amp;gt;\AppData\Local\Ryzom even if you chose a different location during migration.&lt;br /&gt;
&lt;br /&gt;
After the default profile is created (at the end of the migration), its content should be like that :&lt;br /&gt;
&lt;br /&gt;
    version=3&lt;br /&gt;
    &lt;br /&gt;
    [common]&lt;br /&gt;
    language=fr&lt;br /&gt;
    source_directory=&lt;br /&gt;
    installation_directory=C:/Users/Kervala/AppData/Local/Ryzom&lt;br /&gt;
    use_64bits_client=true&lt;br /&gt;
    should_uninstall_old_client=true&lt;br /&gt;
    installer_filename_windows=ryzom_installer_qt_r.exe&lt;br /&gt;
    installer_filename_osx=RyzomInstaller.app/Contents/MacOS/RyzomInstaller&lt;br /&gt;
    installer_filename_linux=ryzom_installer_qt&lt;br /&gt;
    &lt;br /&gt;
    [product]&lt;br /&gt;
    name=Ryzom&lt;br /&gt;
    publisher=&amp;quot;Winch Gate Property Limited&amp;quot;&lt;br /&gt;
    url_about=http://ryzom.com/?lang=$LANG&lt;br /&gt;
    url_help=http://app.ryzom.com/app_forum/index.php?page=topic/view/22047/1&amp;amp;post149889=$LANG#1&lt;br /&gt;
    comments=Science-fantasy MMORPG&lt;br /&gt;
    &lt;br /&gt;
    [servers]&lt;br /&gt;
    size=1&lt;br /&gt;
    &lt;br /&gt;
    [server_0]&lt;br /&gt;
    id=ryzom_live&lt;br /&gt;
    name=Atys&lt;br /&gt;
    display_url=&amp;quot;http://app.ryzom.com/app_releasenotes/index.php?lang=$LANG&amp;quot;&lt;br /&gt;
    files_list_url=&amp;quot;https://sourceforge.net/projects/ryzom/rss?path=/installer&amp;quot;&lt;br /&gt;
    data_download_url=&amp;quot;http://downloads.sourceforge.net/project/ryzom/installer/ryzom_live_data.7z?r=&amp;amp;ts=$TIMESTAMP&amp;quot;&lt;br /&gt;
    data_download_filename=ryzom_live_data.7z&lt;br /&gt;
    data_compressed_size=1500000000&lt;br /&gt;
    data_uncompressed_size=7000000000&lt;br /&gt;
    client_download_url=&amp;quot;http://downloads.sourceforge.net/project/ryzom/installer/ryzom_live_client_$ARCH.7z?r=&amp;amp;ts=$TIMESTAMP&amp;quot;&lt;br /&gt;
    client_download_filename=ryzom_live_client_$ARCH.7z&lt;br /&gt;
    client_filename_windows=ryzom_client_r.exe&lt;br /&gt;
    client_filename_osx=Ryzom.app/Contents/MacOS/Ryzom&lt;br /&gt;
    client_filename_linux=ryzom_client&lt;br /&gt;
    client_filename_old_windows=client_ryzom_rd.exe&lt;br /&gt;
    configuration_filename_windows=ryzom_configuration_qt_r.exe&lt;br /&gt;
    configuration_filename_osx=Ryzom.app/Contents/MacOS/RyzomConfiguration&lt;br /&gt;
    configuration_filename_linux=ryzom_configuration_qt&lt;br /&gt;
    comments=&lt;br /&gt;
    &lt;br /&gt;
    [profiles]&lt;br /&gt;
    size=1&lt;br /&gt;
    default=0&lt;br /&gt;
    &lt;br /&gt;
    [profile_0]&lt;br /&gt;
    id=0&lt;br /&gt;
    name=Ryzom (Atys)&lt;br /&gt;
    server=ryzom_live&lt;br /&gt;
    executable=&lt;br /&gt;
    arguments=&lt;br /&gt;
    comments=Default profile created by Ryzom Installer&lt;br /&gt;
    desktop_shortcut=true&lt;br /&gt;
    menu_shortcut=true&lt;br /&gt;
    &lt;br /&gt;
* [product] section contains details on Ryzom that will be used in &amp;quot;App/Remove programs&amp;quot; and other locations.&lt;br /&gt;
* [server_X] sections include files required by a server, files to copy, space required, etc... :) for the moment, only ryzom_live (= Atys) is supported.&lt;br /&gt;
* [profiles] are saved in different sections [profile_X] with a number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Q: In edit profile window we still can put in login details in arguments to automatically log in? same like in a shortcut?'''&lt;br /&gt;
&lt;br /&gt;
**A: Indeed. And it'll update shortcuts if they are checked. if you have several accounts, it'll be useful. You can even choose another client and it'll display its version. It can be useful if you want to use a DEV client for example.&lt;br /&gt;
&lt;br /&gt;
**Ryzom Installer allows to edit this file easily, but that's always good to understand where are stored users data and their content:&lt;br /&gt;
***Patched files (client, data, etc...) are located in the directory you chose during migration or, by default, C:\Users\&amp;lt;your name&amp;gt;\AppData\Local\Ryzom\ryzom_live (where ryzom_live is the ID of the server).&lt;br /&gt;
***Users files (client.cfg, client.log, user, save, screenshots, music, etc...) are located in C:\Users\&amp;lt;your name&amp;gt;\AppData\Roaming\Ryzom\&amp;lt;profile id&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Q:Can we choose to install them elsewhere?'''&lt;br /&gt;
&lt;br /&gt;
**A:Yes. We can put where we want the client data. The location that can be changed is the one to C:\Users\&amp;lt;your name&amp;gt;\AppData\Local\Ryzom, C:\Users\&amp;lt;your name&amp;gt;\AppData\Roaming\Ryzom\&amp;lt;profile id&amp;gt; can't be changed. Perhaps later...  Under Windows, “Local“ is big data specific to current machine, “Roaming” is user data that must be copied on each machine user is connected (it makes sense in the case on a Windows network using a domain).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Q: What is the goal of this structure?'''&lt;br /&gt;
&lt;br /&gt;
**A: Being able to have several data files for each server (Atys, Yubo, Kaghanat, Tempest in the Aether, etc) and several clients/accounts. So if you have 4 accounts on Atys, you'll have one server (ryzom_live) and 4 profiles (0, 1, 2, 3) with different client.cfg and distinct user files. And you'll be able to play simultaneously without having 4 copies of whole data. The locations of files and ryzom_installer.ini will be different on each platform.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Q: Why isn't it stored in the same directory the game is?'''&lt;br /&gt;
&lt;br /&gt;
**A: Because we need to centralize the configuration file else Ryzom Installer won't find it if we launch it from elsewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Q: How can I find the folder where my screenshots, client.fg or client.log are located?'''&lt;br /&gt;
&lt;br /&gt;
**A: C:\Users\&amp;lt;your name&amp;gt;\AppData\Roaming\Ryzom\&amp;lt;profile id&amp;gt; where 'AppData' is usually a hidden folder. There are at least 3 ways to open the folder and to go ahead to your location:&lt;br /&gt;
&lt;br /&gt;
***Open the Ryzom Installer, go to Settings -&amp;gt; Profile, choose your Profile on the left, click on 'Open' next to  'Directory' on the right side.&lt;br /&gt;
&lt;br /&gt;
***Go to Windows Explorer and type in the address bar %AppData% and press enter.&lt;br /&gt;
&lt;br /&gt;
***Go to Windows Explorer, open your C:\ drive, click on 'Organize', select 'Folder and Search' option, Select 'View' tab in the new window. Under 'Files and Folders' -&amp;gt; 'Hidden files and folders', select the option to 'Show hidden files, folders and drives'. Click on 'OK' and from now on you always can find and open AppData directory.&lt;br /&gt;
&lt;br /&gt;
**For Windows XP the location is: C:\Documents and Settings\yourname\Application Data\Ryzom\0&lt;br /&gt;
&lt;br /&gt;
==Advices==&lt;br /&gt;
&lt;br /&gt;
*Never uncompress the downloaded 7z files manually.&lt;br /&gt;
*Both ryzom_live_data.7z and ryzom_live_client_win32.7z (or ryzom_live_client_win64.7z)  must be let untouched.&lt;br /&gt;
*Never launch ryzom_client_patcher.exe yourself.&lt;br /&gt;
&lt;br /&gt;
==Linux version of Ryzom Installer==&lt;br /&gt;
&lt;br /&gt;
Linux version of Ryzom Installer is available on http://ryzom.com (just click on Linux logo to download it).&lt;br /&gt;
&lt;br /&gt;
You get a ryzom_installer_linux.tar.bz2 to uncompress, it'll create a ryzom_installer_linux directory with 32 and 64 bits versions of Installer and a ryzom_installer_linux.sh script that'll launch the right Installer depending on your platform.&lt;br /&gt;
&lt;br /&gt;
Choose where you want to install Ryzom data and client (by default in ~/.local/share/Ryzom), wait until it downloaded and uncompress all files.&lt;br /&gt;
&lt;br /&gt;
If you want to use your interfaces, configurations, etc... you just need to copy them to ~/.local/share/Ryzom/0&lt;br /&gt;
&lt;br /&gt;
If you have error 307 message, just download :&lt;br /&gt;
*https://sourceforge.net/projects/ryzom/files/installer/ryzom_live_data.7z/download&lt;br /&gt;
*https://sourceforge.net/projects/ryzom/files/installer/ryzom_live_client_linux32.7z/download&lt;br /&gt;
*https://sourceforge.net/projects/ryzom/files/installer/ryzom_live_client_linux64.7z/download&lt;br /&gt;
&lt;br /&gt;
You should have &amp;quot;Ryzom Installer&amp;quot; and &amp;quot;Ryzom (Atys)&amp;quot; entries in your applications menu.&lt;br /&gt;
&lt;br /&gt;
If Ryzom doesn't want to start, you may need to install OpenAL on your distribution (you can check that by trying to launch it using command-line).&lt;br /&gt;
&lt;br /&gt;
To start Ryzom (and use your first profile) from command-line, you can use : ~/.local/share/Ryzom/ryzom_live/ryzom_client -p 0&lt;br /&gt;
&lt;br /&gt;
==How to remove the installer and files?==&lt;br /&gt;
&lt;br /&gt;
Go in &amp;quot;Add/Remove programs, it should launch Installer in Uninstaller mode and allow to check components you want to uninstall.&lt;br /&gt;
&lt;br /&gt;
If something went wrong, you may need to check these locations :&lt;br /&gt;
&lt;br /&gt;
*Under Windows XP :&lt;br /&gt;
*C:\Documents and Settings\&amp;lt;user name&amp;gt;\Local Settings\Application Data\Ryzom&lt;br /&gt;
**C:\Documents and Settings\&amp;lt;user name&amp;gt;\Application Data\Ryzom&lt;br /&gt;
&lt;br /&gt;
*Under Windows Vista and up :&lt;br /&gt;
**C:\Users\&amp;lt;user name&amp;gt;\AppData\Local\Ryzom&lt;br /&gt;
**C:\Users\&amp;lt;user name&amp;gt;\AppData\Roaming\Ryzom&lt;br /&gt;
&lt;br /&gt;
==Different problems and their solutions==&lt;br /&gt;
&lt;br /&gt;
===What to check and to ask when a player has a problem===&lt;br /&gt;
&lt;br /&gt;
*a screenshot of the error&lt;br /&gt;
*what is their platform : Windows, Linux, OS X, 32 or 64 bits&lt;br /&gt;
*screenshot of C:\Program Files (x86)\Ryzom&lt;br /&gt;
*screenshot of C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom&lt;br /&gt;
*screenshot of C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom\ryzom_live&lt;br /&gt;
*(screenshot of another directory if they didn’t install Ryzom Installer in default directories)&lt;br /&gt;
*copy-paste of C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom\ryzom_installer.ini&lt;br /&gt;
*copy-paste of C:\Users\&amp;lt;login&amp;gt;\AppData\Roaming\Ryzom\0\client.log&lt;br /&gt;
*copy-paste of C:\Users\&amp;lt;login&amp;gt;\AppData\Roaming\Ryzom\0\client.cfg&lt;br /&gt;
*screenshot of C:\Users\&amp;lt;login&amp;gt;\AppData\Roaming\Ryzom\0\user content&lt;br /&gt;
*(if they used a profile different of 0, replace the 0 by the right profile ID before)&lt;br /&gt;
&lt;br /&gt;
===Ryzom Installer can't run and displays an error message box===&lt;br /&gt;
&lt;br /&gt;
Ryzom Installer, after installing it, is using 32 bits DLLs in C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom and Ryzom Installer from C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom\ryzom_live should be in 64 bits if you chose a 64 bits client. After a patch, client is copying Ryzom Installer from C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom\ryzom_live to C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom and then DLLs in C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom could be incompatible with the copied Ryzom Installer :( The temporary fix is to copy both msvcp100.dll, msvcr100.dll and ryzom_installer_qt_r.exe from C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom\ryzom_live to C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom. This will be fixed in next patch.&lt;br /&gt;
&lt;br /&gt;
===Ryzom Installer seems blocked/stalled===&lt;br /&gt;
&lt;br /&gt;
If Ryzom Installer seems blocked/stalled, it can be because there was a previously version of Ryzom Installer that wasn’t properly uninstalled or if player moved directories and configuration file became invalid. In this case, it’s possible to uninstall it completely by removing whole content of C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom and C:\Users\&amp;lt;login&amp;gt;\AppData\Roaming\Ryzom but please be sure that player hasn’t files he would like to keep before doing that. In that case, always make a backup.&lt;br /&gt;
&lt;br /&gt;
===Not enough disk space===&lt;br /&gt;
&lt;br /&gt;
If players have not enough disk space, it should notify them and they'll have to chose another location.&lt;br /&gt;
&lt;br /&gt;
===Error 6===&lt;br /&gt;
&lt;br /&gt;
It means than the downloaded 7z file was incomplete and Ryzom Installer couldn't uncompress it. The best fix is to find the file in C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom and to change its extension from .7z to .7z.part (just adding a .part). If you restart Ryzom Installer, it should try to resume the file. If it takes too long, you can download it manually (see error 307) and move it to C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom.&lt;br /&gt;
&lt;br /&gt;
===Error 126 on a ATI/AMD card===&lt;br /&gt;
&lt;br /&gt;
If a player with an ATI/AMD card has an error 126 when launching Ryzom or Configuration (it should only display the splash screen and then the error in a dialog), you need to go to C:\Windows\System32 and copy atio6axx.dll to atiogl64.dll After this change, Ryzom should launch :)&lt;br /&gt;
&lt;br /&gt;
===Error 307 &amp;amp; Error 0 &amp;amp; &amp;quot;&amp;quot;File is larger than expected&amp;quot;&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
It’s a problem with Sourceforge.&lt;br /&gt;
&lt;br /&gt;
First you need to close Ryzom Installer.&lt;br /&gt;
&lt;br /&gt;
To fix that you can manually download the required files :&lt;br /&gt;
*Data : https://sourceforge.net/projects/ryzom/files/installer/ryzom_live _data.7z/download&lt;br /&gt;
*Windows 64 bits client : https://sourceforge.net/projects/ryzom/files/installer/ryzom_live_client_win64.7z/download&lt;br /&gt;
*Windows 32 bits client : https://sourceforge.net/projects/ryzom/files/installer/ryzom_live_client_win32.7z/download&lt;br /&gt;
*Linux 64 bits client : https://sourceforge.net/projects/ryzom/files/installer/ryzom_live_client_linux64.7z/download&lt;br /&gt;
*Linux 32 bits client : https://sourceforge.net/projects/ryzom/files/installer/ryzom_live_client_linux32.7z/download&lt;br /&gt;
*OS X client : https://sourceforge.net/projects/ryzom/files/installer/ryzom_live_client_osx.7z/download&lt;br /&gt;
&lt;br /&gt;
Data are always required and you need to download the right client.&lt;br /&gt;
&lt;br /&gt;
Then you move all these 7z files in :&lt;br /&gt;
*Windows : C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom&lt;br /&gt;
*Linux : HOME/.local/share/Ryzom&lt;br /&gt;
*OS X: HOME/Library/Application Support/Ryzom&lt;br /&gt;
&lt;br /&gt;
And relaunch Ryzom Installer, it should detect files and uncompress them.&lt;br /&gt;
&lt;br /&gt;
===Direct3D driver / OpenGL===&lt;br /&gt;
&lt;br /&gt;
If player used a Direct3D driver with 2.1 client and since client.cfg will be copied, it’ll continue to use D3D. Now that OpenGL is recommended driver for all cards, players could need to switch to it manually clicking on Configure button in Ryzom Installer and select OpenGL (or Auto) instead of Direct3D. If not, he could have texture issues.&lt;br /&gt;
&lt;br /&gt;
===White or black textures===&lt;br /&gt;
&lt;br /&gt;
The default quality has been improved in v3 clients. By the way, v3 clients use 128 Mo of video memory against 32 Mo for v2's ones.&lt;br /&gt;
&lt;br /&gt;
The textures are sent to the graphic card's memory. If you see them in white or black, it's probably because your graphic card has not got enough memory to stock them.&lt;br /&gt;
Moreover, if your graphic card does not support the compressed textures, Ryzom detects it and unzips them before to send them.&lt;br /&gt;
&lt;br /&gt;
So in case of white or black graphic issue, please reduce the graphic qualities in Configuration and deactive FXAA (lower graphic quality and no effects), it should help to fix the problem.&lt;br /&gt;
If it does not work, try to switch from OpenGL to Direct3D. It could fix the texture issue... but you'll see the trees moving, trunk included (know bug: https://bitbucket.org/ryzom/ryzomcore/issues/160/wind-tree-vp-not-working-correcly-under ). &lt;br /&gt;
&lt;br /&gt;
===point_except_handler4_common  could not be located in the dynamic link library msvcrt.dll===&lt;br /&gt;
&lt;br /&gt;
Error is The procedure entry point_except_handler4_common  could not be located in the dynamic link library msvcrt.dll, to fix it you need to :&lt;br /&gt;
*Browse to C:\Windows\System32 folder and find file '''dwmapi.dll'''&lt;br /&gt;
*Rename this file from '''dwmapi.dll''' to '''dwmapi.dll_old'''&lt;br /&gt;
&lt;br /&gt;
===Player can't start client because of a wrong DLL===&lt;br /&gt;
&lt;br /&gt;
*Edit C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom\ryzom_installer.ini, remove the directory after '''source_directory=''' to be sure, it won't copy again from old client&lt;br /&gt;
*Remove completely all DLLs and EXEs in C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom\ryzom_live&lt;br /&gt;
*Download the right client on SourceForge (see Error 307)&lt;br /&gt;
*Put it to C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom (don't uncompress it!)&lt;br /&gt;
*Restart Ryzom Installer&lt;br /&gt;
*It should uncompress the new client and you should be able to patch and play after that&lt;br /&gt;
&lt;br /&gt;
===Case of manually move of &amp;quot;ryzom_live&amp;quot; folder===&lt;br /&gt;
&lt;br /&gt;
If player manually moves &amp;quot;ryzom_live&amp;quot; folder or another one, Ryzom Installer won't detect it and player will have to edit his ryzom_installer.ini&lt;br /&gt;
&lt;br /&gt;
===German players with an English Windows environment===&lt;br /&gt;
&lt;br /&gt;
If German player has an English Windows environment than Ryzom will start in English too, even when the user has chosen a German installation (this only chose the language for the installation process, not the language for the game itself)&lt;br /&gt;
&lt;br /&gt;
===Location of default files under all platforms===&lt;br /&gt;
&lt;br /&gt;
*Windows Vista and up :&lt;br /&gt;
**C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom&lt;br /&gt;
**C:\Users\&amp;lt;login&amp;gt;\AppData\Roaming\Ryzom&lt;br /&gt;
*Windows XP :&lt;br /&gt;
**C:\Documents and Settings\&amp;lt;login&amp;gt;\Local Settings\Application Data\Ryzom&lt;br /&gt;
**C:\Documents and Settings\&amp;lt;login&amp;gt;\Application Data\Ryzom&lt;br /&gt;
*Linux :&lt;br /&gt;
**HOME/.local/share/Ryzom (both profiles (0, 1, 2, etc…) and servers (ryzom_live, ryzom_dev, etc…) are in the same directory)&lt;br /&gt;
*OS X :&lt;br /&gt;
**HOME/Library/Application Support/Ryzom (both profiles (0, 1, 2, etc…) and servers (ryzom_live, ryzom_dev, etc…) are in the same directory)&lt;br /&gt;
**HOME/Library/Containers/com.winchgate.Ryzom/Data/Library/Application Support/Ryzom for AppStore version&lt;br /&gt;
&lt;br /&gt;
===What to do if I do not find a solution to my problem in this list?===&lt;br /&gt;
&lt;br /&gt;
Please come on #ryzom on IRC Freenode (direct link: http://webchat.freenode.net/?channels=ryzom and someone will help you in direct!&lt;br /&gt;
&lt;br /&gt;
===No sound when using OpenAL driver===&lt;br /&gt;
&lt;br /&gt;
Be sure to have installed https://www.openal.org/downloads/oalinst.zip (under Windows) or OpenAL package for your distribution (libopenal1 under Debian-based ones). OpenAL is always installed under OS X.&lt;br /&gt;
&lt;br /&gt;
===Unable to install OS X version of Ryzom Installer===&lt;br /&gt;
&lt;br /&gt;
* Open '''System Preferences'''&lt;br /&gt;
* Open the '''Security &amp;amp; Privacy''' pane&lt;br /&gt;
* Select the '''General''' tab&lt;br /&gt;
* Click on '''Open anyway''' next to '''Ryzom Installer''' and it'll open '''Ryzom Installer''' package&lt;br /&gt;
&lt;br /&gt;
===If there are any bug with Ryzom Installer===&lt;br /&gt;
&lt;br /&gt;
In all cases, if you found a bug with '''Ryzom Installer''', you can download and install latest versions from http://ryzom.com and try it. They'll be updated regularly.&lt;br /&gt;
&lt;br /&gt;
===My download is very slow===&lt;br /&gt;
&lt;br /&gt;
You can close '''Ryzom Installer''', Sourceforge should redirect to a best mirror and your download will resume.&lt;br /&gt;
&lt;br /&gt;
===Crash after teleporting===&lt;br /&gt;
&lt;br /&gt;
It could be related to '''XAudio2''' driver under Windows. You can switch to '''FMod''' driver and check if it's better, to do that simply add to your client.cfg :&lt;br /&gt;
&lt;br /&gt;
 DriverSound = &amp;quot;FMod&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
===Ryzom Installer is always copying old data===&lt;br /&gt;
&lt;br /&gt;
You should need to uninstall Ryzom Installer and reinstall it or edit ryzom_installer.ini and remove directory on line '''source_directory='''&lt;br /&gt;
&lt;br /&gt;
===No OpenGL driver for ATI Radeon HD 4500 series===&lt;br /&gt;
&lt;br /&gt;
Download legacy drivers on : http://support.amd.com/fr-fr/download/desktop/legacy?product=legacy2&amp;amp;os=Windows%207%20-%2064&lt;br /&gt;
&lt;br /&gt;
If this case occurs, you should see in client.log :&lt;br /&gt;
&lt;br /&gt;
 2016/10/25 03:31:16 INF  2d0 ryzom_client_r.exe driver_opengl_extension.cpp 1589 NL3D::registerGlExtensions : 3D: OpenGL 1.1.0 / Microsoft Corporation / GDI Generic&lt;br /&gt;
&lt;br /&gt;
===Crash before character selection and after login===&lt;br /&gt;
&lt;br /&gt;
If player has '''nel_report_*.log''' with content :&lt;br /&gt;
&lt;br /&gt;
 A failed assertion occurs&lt;br /&gt;
 ProcName: ryzom_client_r.exe&lt;br /&gt;
 Date: 2016/10/30 11:14:29&lt;br /&gt;
 File: Z:/home/nevrax/ryzomcore/code/nel/include\nel/misc/singleton.h&lt;br /&gt;
 Line: 155&lt;br /&gt;
 FuncName: NLMISC::CManualSingleton&amp;lt;class NLSOUND::CListenerFMod&amp;gt;::getInstance&lt;br /&gt;
 Reason: &amp;quot;_instance() != NULL&amp;quot; &lt;br /&gt;
 -------------------------------&lt;br /&gt;
 &lt;br /&gt;
 No log&lt;br /&gt;
 -------------------------------&lt;br /&gt;
&lt;br /&gt;
And last lines in client.log :&lt;br /&gt;
&lt;br /&gt;
 2016/10/30 12:59:27 INF  5e8 ryzom_client_r.exe common.cpp 682 NLMISC::Exception::Exception : Exception will be launched: Failed to create the FMod driver object&lt;br /&gt;
 2016/10/30 12:59:27 WRN  5e8 ryzom_client_r.exe audio_mixer_user.cpp 479 NLSOUND::CAudioMixerUser::initDevice : Failed to create the FMod driver object&lt;br /&gt;
&lt;br /&gt;
Then player system don't succeed to load FMod driver :( I suggest to switch back to XAudio2 driver by adding to their '''client.cfg''' :&lt;br /&gt;
&lt;br /&gt;
 DriverSound = &amp;quot;XAudio2&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
===Player launched Ryzom, don't see any window on the screen but the icon is present in task bar===&lt;br /&gt;
&lt;br /&gt;
Coordinates of Ryzom window are outside the screen, to fix that :&lt;br /&gt;
&lt;br /&gt;
* launch Ryzom Configuration by clicking on Configure&lt;br /&gt;
* in Display section you can check values for '''Position X''' and '''Position Y''' and correct them&lt;br /&gt;
* click on '''Apply'''&lt;br /&gt;
&lt;br /&gt;
===Player receives &amp;quot;Empty answer from server (error code 62)&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
If this error message occurs, it means that Ryzom didn't receive any response from server. In most of cases, it's related to a connection problem. If you have an anti-virus and/or a firewall you could try to disable them (at least to check if it works).&lt;br /&gt;
&lt;br /&gt;
You can also try to display URL : http://shard.ryzom.com:40916/login/r2_login.php?cmd=ask&lt;br /&gt;
&lt;br /&gt;
If it displays an error message or a blank page, you found the problem (that's your connection), if it displays the correct message : '''0:Invalid account: (2001) (in askSalt)''' it's something else.&lt;br /&gt;
&lt;br /&gt;
===Client crashed with Access Violation exception generated at 0xXXXX, thread attempts to read at 0xXXXXX===&lt;br /&gt;
&lt;br /&gt;
It's a standard crash, you need to gather more details depending on the moment where it crashed.&lt;br /&gt;
&lt;br /&gt;
* If before displaying login screen : corrupted data, bad 3D driver, etc...&lt;br /&gt;
* If after login screen but before character selection : bad sound driver, corrupted data, etc...&lt;br /&gt;
* If after character selection/creation : FXAA (you need to disable 3D effects), corrupted data, etc...&lt;br /&gt;
&lt;br /&gt;
===Unable to install Ryzom Installer under OS X===&lt;br /&gt;
&lt;br /&gt;
With old OS X versions, you can get an error message when installing Ryzom Installer, to workaround that you can directly download a ZIP file containing Ryzom Installer on:&lt;br /&gt;
http://devl1.ryzom.com/RyzomInstaller.zip&lt;br /&gt;
&lt;br /&gt;
=== Error codes from Ryzom Installer ===&lt;br /&gt;
&lt;br /&gt;
These errors are from Qt, you can find them on : http://doc.qt.io/qt-5/qabstractsocket.html#SocketError-enum&lt;br /&gt;
&lt;br /&gt;
==Installation of server test Yubo (v3)==&lt;br /&gt;
&lt;br /&gt;
'''WARNING: you can only access Yubo shard if you have got a specific account with yubo access.'''&lt;br /&gt;
&lt;br /&gt;
To add Yubo with Ryzom Installer, just follow these steps :&lt;br /&gt;
    &lt;br /&gt;
-close Ryzom Installer if it is launched&lt;br /&gt;
&lt;br /&gt;
-show your hidden folders&lt;br /&gt;
    &lt;br /&gt;
-WINDOWS: go to C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom -  or type %appdata% in explorers' addressbar and go back one time to find local folder&lt;br /&gt;
&lt;br /&gt;
-MAC: go to ~/Library/Application Support/Ryzom&lt;br /&gt;
&lt;br /&gt;
-LINUX: go to ~/.local/share/Ryzom under Linux or the other folder where you installed Ryzom&lt;br /&gt;
    &lt;br /&gt;
-copy ryzom_live folder to ryzom_dev&lt;br /&gt;
 &lt;br /&gt;
-open ryzom_installer.ini with a text editor (Wordpad, notepad++, gedit, etc...)&lt;br /&gt;
   &lt;br /&gt;
  (to find it:  &lt;br /&gt;
  WINDOWS -&amp;gt; C:\Users\&amp;lt;login&amp;gt;\AppData\Local\Ryzom - or type %appdata% in explorers' addressbar and go back one time to find local folder&lt;br /&gt;
  MAC -&amp;gt; find the ryzom_installer.ini in /Users/&amp;lt;Your UserID&amp;gt;/Library/Application Support/Ryzom&lt;br /&gt;
&lt;br /&gt;
- delete all parts beginning by [servers] and [server_0] and put :&lt;br /&gt;
&lt;br /&gt;
  [servers]&lt;br /&gt;
  size=2&lt;br /&gt;
  &lt;br /&gt;
  [server_0]&lt;br /&gt;
  id=ryzom_live&lt;br /&gt;
  name=Atys&lt;br /&gt;
  display_url=&amp;quot;http://app.ryzom.com/app_releasenotes/index.php?lang=$LANG&amp;quot;&lt;br /&gt;
  files_list_url=&amp;quot;https://sourceforge.net/projects/ryzom/rss?path=/installer&amp;quot;&lt;br /&gt;
  data_download_url=&amp;quot;http://downloads.sourceforge.net/project/ryzom/installer/ryzom_live_data.7z?r=&amp;amp;ts=$TIMESTAMP&amp;quot;&lt;br /&gt;
  data_download_filename=ryzom_live_data.7z&lt;br /&gt;
  data_compressed_size=1500000000&lt;br /&gt;
  data_uncompressed_size=7000000000&lt;br /&gt;
  client_download_url=&amp;quot;http://downloads.sourceforge.net/project/ryzom/installer/ryzom_live_client_$ARCH.7z?r=&amp;amp;ts=$TIMESTAMP&amp;quot;&lt;br /&gt;
  client_download_filename=ryzom_live_client_$ARCH.7z&lt;br /&gt;
  client_filename_windows=ryzom_client_r.exe&lt;br /&gt;
  client_filename_osx=Ryzom.app/Contents/MacOS/Ryzom&lt;br /&gt;
  client_filename_linux=ryzom_client&lt;br /&gt;
  client_filename_old_windows=client_ryzom_rd.exe&lt;br /&gt;
  configuration_filename_windows=ryzom_configuration_qt_r.exe&lt;br /&gt;
  configuration_filename_osx=Ryzom.app/Contents/MacOS/RyzomConfiguration&lt;br /&gt;
  configuration_filename_linux=ryzom_configuration_qt&lt;br /&gt;
  comments=&lt;br /&gt;
  &lt;br /&gt;
  [server_1]&lt;br /&gt;
  id=ryzom_dev&lt;br /&gt;
  name=Yubo&lt;br /&gt;
  display_url=&amp;quot;http://app.ryzom.com/app_releasenotes/index.php?lang=$LANG&amp;quot;&lt;br /&gt;
  files_list_url=&amp;quot;https://sourceforge.net/projects/ryzom/rss?path=/installer&amp;quot;&lt;br /&gt;
  data_download_url=&amp;quot;http://downloads.sourceforge.net/project/ryzom/installer/ryzom_live_data.7z?r=&amp;amp;ts=$TIMESTAMP&amp;quot;&lt;br /&gt;
  data_download_filename=ryzom_live_data.7z&lt;br /&gt;
  data_compressed_size=1500000000&lt;br /&gt;
  data_uncompressed_size=7000000000&lt;br /&gt;
  client_download_url=&amp;quot;http://downloads.sourceforge.net/project/ryzom/installer/ryzom_live_client_$ARCH.7z?r=&amp;amp;ts=$TIMESTAMP&amp;quot;&lt;br /&gt;
  client_download_filename=ryzom_live_client_$ARCH.7z&lt;br /&gt;
  client_filename_windows=ryzom_client_r.exe&lt;br /&gt;
  client_filename_osx=Ryzom.app/Contents/MacOS/Ryzom&lt;br /&gt;
  client_filename_linux=ryzom_client&lt;br /&gt;
  client_filename_old_windows=client_ryzom_rd.exe&lt;br /&gt;
  configuration_filename_windows=ryzom_configuration_qt_r.exe&lt;br /&gt;
  configuration_filename_osx=Ryzom.app/Contents/MacOS/RyzomConfiguration&lt;br /&gt;
  configuration_filename_linux=ryzom_configuration_qt&lt;br /&gt;
  comments=Test server&lt;br /&gt;
&lt;br /&gt;
- save the file&lt;br /&gt;
&lt;br /&gt;
- WINDOWS: launch Ryzom Installer in Ryzom's main folder&lt;br /&gt;
&lt;br /&gt;
- MAC: launch Ryzom Installer in /Applications&lt;br /&gt;
&lt;br /&gt;
- LINUX: launch Ryzom Installer in Applications menus&lt;br /&gt;
&lt;br /&gt;
- create new profiles in Settings -&amp;gt; Profiles, you should have Atys and Yubo as server choice now :) &lt;br /&gt;
&lt;br /&gt;
- click on &amp;quot;Open&amp;quot; button to open profile folder&lt;br /&gt;
&lt;br /&gt;
- open client.cfg with a text editor  (Wordpad, notepad++, gedit, etc...&lt;br /&gt;
&lt;br /&gt;
- add the line at the end (if not already done) : Application = {&amp;quot;ryzom_dev&amp;quot;, &amp;quot;./client_ryzom_r.exe&amp;quot;, &amp;quot;./&amp;quot;};&lt;br /&gt;
&lt;br /&gt;
- save client.cfg&lt;br /&gt;
&lt;br /&gt;
- return back to Ryzom Installer window&lt;br /&gt;
&lt;br /&gt;
- click on OK&lt;br /&gt;
&lt;br /&gt;
- select your profile and click on Play, it should patch&lt;br /&gt;
&lt;br /&gt;
{{Portal|Forge}}&lt;br /&gt;
[[Category:Support]][[Category:Help contents]]&lt;/div&gt;</summary>
		<author><name>Tamarea</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=History_of_the_Fyros,_Masters_of_Fire&amp;diff=27356</id>
		<title>History of the Fyros, Masters of Fire</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=History_of_the_Fyros,_Masters_of_Fire&amp;diff=27356"/>
				<updated>2018-09-02T09:57:48Z</updated>
		
		<summary type="html">&lt;p&gt;Tamarea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Trad&lt;br /&gt;
|DE=Geschichte des Fyros-Volkes, Meister des Feuers&lt;br /&gt;
|EN=History of the Fyros, Masters of Fire&lt;br /&gt;
|ES=&lt;br /&gt;
|FR=L'Histoire des Fyros, Maîtres du Feu&lt;br /&gt;
|RU=&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:logo_128px.png|center|link=History of the Fyros, Masters of Fire]]&lt;br /&gt;
&lt;br /&gt;
==2194==&lt;br /&gt;
*The Fyros are divided into a multitude of nomadic tribes which wander the Great Desert. They settle near the oases but especially near bothayas forests, fascinated by the fires that these trees provoke. The tribes vie for the territories rich in water and fire.&lt;br /&gt;
*The Fyros first encounter the Karavan who spread the word of Jena, the mythology of the Great Dragon, and the Prophecy and, aware of the danger to the Bark from the fascination of the Fyros with fire, also teach them how to control it. The relationship remains difficult though.&lt;br /&gt;
&lt;br /&gt;
==2195==&lt;br /&gt;
*The Fyros meet the Kamis for the first time, who try to communicate with them about the fire. However, the Fyros take them for animals and try to make of them game to be hunted, as they did with the frahars.&lt;br /&gt;
&lt;br /&gt;
==2196==&lt;br /&gt;
*A Fyros tribe looking for water discovers the northwestern shores of Trykoth and encounters a group of Trykers who, frightened, try to avoid them. Conflicts occasionally break out. The news spreads rapidly to the desert and the Fyros tribes soon clash for the control of the first Water Route.&lt;br /&gt;
&lt;br /&gt;
==2197==&lt;br /&gt;
*The Trykers overcome their reluctance and get in touch with the Fyros to ask for their support against the Matis who enslave their brothers northeast of Trykoth. The Fyros refuse to help them but observe from a distance the doings of the Matis.&lt;br /&gt;
&lt;br /&gt;
==2201==&lt;br /&gt;
*A gigantic wildfire devastates the whole southern half of the Desert down to the shores of Trykoth; the smoke is visible from the closest borders of the zoraï country. Many Fyros lose their lives while trying to escape and the survivors are charged with being the cause of the disaster. The Kamis take part in the fight against the wildfire.&lt;br /&gt;
&lt;br /&gt;
==2202==&lt;br /&gt;
*The road to Trykoth is closed and a new route is opened that crosses the territory of the Matis, who, meeting the Fyros for the first time, letting them pass for the moment.&lt;br /&gt;
&lt;br /&gt;
==2244==&lt;br /&gt;
*Birth of Dyros.&lt;br /&gt;
&lt;br /&gt;
==2246==&lt;br /&gt;
*Some tribes, taking advantage of the nascent trade with the Trykers, look to settle down and found cities throughout the Desert. Fyre becomes the fief of a tribe that begins to federate others, attracted by its richness, or crushed by its power.&lt;br /&gt;
&lt;br /&gt;
==2267==&lt;br /&gt;
*Birth of Hempios, eldest son of Dyros.&lt;br /&gt;
&lt;br /&gt;
==2275==&lt;br /&gt;
*After a great military campaign, '''Dyros''' founds the Empire of the Fyros and sets up the seat of his power in Fyre. The trade routes are secured and outposts are built.&lt;br /&gt;
[[file:Dyros_the_great.png|right|alt=Dyros the great|Dyros the Great]]&lt;br /&gt;
&lt;br /&gt;
==2279==&lt;br /&gt;
*Birth of Dalynder, younger son of Dyros.&lt;br /&gt;
&lt;br /&gt;
==2280==&lt;br /&gt;
*The tribe of the Dune Riders is founded by some Fyros who deny the authority of Dyros. They want to return to the nomadic way of life and refuse any contact with the other peoples of the Bark.&lt;br /&gt;
&lt;br /&gt;
==2287==&lt;br /&gt;
*The great Munshia river dries up suddenly and the Fyros soon discover that the Matis have built a dam on its upstream course, which crosses their country. At the same time, the taxes levied by the Matis on the Water Route, which crosses their territory to reach Trykoth, are made burdensome.&lt;br /&gt;
&lt;br /&gt;
==2289==&lt;br /&gt;
*The Fyros and the Trykers conclude an alliance and begin the construction of a 30-foot wide aqueduct linking Trykoth to the Desert. Thirty large wind turbines force water circulation.&lt;br /&gt;
Merchants and warriors of both nations construct fortified points all along the course of the aqueduct, which encroaches on the Matis territory. Thus breaks out the War of the Aqueduct (also known as War of Civilizations) between the Matis and the Fyros-Tryker alliance.&lt;br /&gt;
&lt;br /&gt;
==2293==&lt;br /&gt;
*The Matis unsuccessfully attempt to sever the aqueduct. The alliance between Fyros and Trykers is strengthened, with the Fyros undertaking to protect the Trykers in exchange for a regular supply with water.&lt;br /&gt;
&lt;br /&gt;
==2294==&lt;br /&gt;
*The Imperial alchemists discover, thanks to the Karavan’s teachings, the pyrotechnic properties of certain materials. The Fyros invent firearms and fireworks.&lt;br /&gt;
&lt;br /&gt;
==2295==&lt;br /&gt;
*Dyros the Great is killed in a battle against the Matis. Hempios, his eldest son, becomes Emperor. He pushes the Fyros to further improve their knowledge of fire.&lt;br /&gt;
&lt;br /&gt;
==2309==&lt;br /&gt;
*Birth of Krythos, Dalynder's eldest son.&lt;br /&gt;
&lt;br /&gt;
==2314==&lt;br /&gt;
*Birth of Arispotle, second son of Dalynder.&lt;br /&gt;
*Hempios dies suddenly without descendants and his brother Dalynder becomes Emperor.&lt;br /&gt;
*The Great Forge of Fyre is built and Dalynder will be later nicknamed “The Pious” because of his association with the Karavan, begun upon this occasion.&lt;br /&gt;
&lt;br /&gt;
==2319==&lt;br /&gt;
*Birth of Ryclid, third son of Dalynder&lt;br /&gt;
&lt;br /&gt;
==2325==&lt;br /&gt;
*Krythos becomes Emperor at the death of his father, Dalynder the Pious&lt;br /&gt;
&lt;br /&gt;
==2326==&lt;br /&gt;
*The Fyros, in spite of Dalynder's fervour, have never ceased testing the prohibitions of the Karavan, especially those about the Prime Roots. During the rule of Krythos, the Fyros miners organize themselves and found a company (the Black Faces) which enables them to develop a matchless know-how in the field of prospecting and exploitation of resources.&lt;br /&gt;
&lt;br /&gt;
==2328==&lt;br /&gt;
*The Fyros, in search of a new battle front (to attack the Matis from the rear), make an incursion into Zoraï country taking advantage of a breach in the Great Wall and besiege Zoran which resists thanks to its fortifications. The Fyros abandon the siege but only after succeeding in setting fire to the Great Zoraï Library.&lt;br /&gt;
&lt;br /&gt;
==2329==&lt;br /&gt;
*Krythos is seriously wounded in a battle and abdicates in favour of his brother Arispotle.&lt;br /&gt;
*The Karavan ask the new Emperor to build a marvel to the glory of Jena but Arispotle, displeased by the support given his foes, the Matis, by the Karavan, refuses. The Karavan then threaten him with excommunication. It is at this time that a pack of varynx kill the mount of Arispotle during a hunt, and the Emperor, thrown to the ground, suddenly finds himself in a very perilous position. A Kami appears who repels the predators and tells the Fyros present how to heal their Emperor. In gratitude, the latter places himself under the protection of the Kamis, who, in exchange, introduce the Fyros to magic.&lt;br /&gt;
&lt;br /&gt;
==2341==&lt;br /&gt;
*Birth of Cerakos, son of Arispotle.&lt;br /&gt;
&lt;br /&gt;
==2351==&lt;br /&gt;
*Birth of Pythese, son of Ryclid.&lt;br /&gt;
&lt;br /&gt;
==2361==&lt;br /&gt;
*Arispotle is killed in battle and his son Cerakos takes the throne.&lt;br /&gt;
*Cerakos strengthens the pact of friendship with the Kamis and is the originator of a good part of the laws still in force nowadays, which earns him the nickname of &amp;quot;Just&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==2366==&lt;br /&gt;
*Birth of Abylus, son of Cerakos.&lt;br /&gt;
&lt;br /&gt;
==2376==&lt;br /&gt;
*Cerakos the Just is killed in battle and his son Abylus being too young, his uncle Ryclid, last son of Dalynder, succeeds him.&lt;br /&gt;
&lt;br /&gt;
==2380==&lt;br /&gt;
*Under the rule of Ryclid, the War of the Aqueduct, alternating between great battles and guerilla tactics, has already lasted more than a century.  It changes course when the Fyros army, taking advantage of a strategic mistake of the King Noblis, captures Karavia, the holy city of the Matis, at the end of a violent counterattack. This victory relieves, for a considerable period, the pressure exerted on the Aqueduct by the Matis, whose morale is badly affected by the loss of this strategic stronghold and sacred symbol of their nation.&lt;br /&gt;
&lt;br /&gt;
==2381==&lt;br /&gt;
*Death of Ryclid who leaves the throne to his son Pythese.&lt;br /&gt;
&lt;br /&gt;
==2388==&lt;br /&gt;
*Pythese dies during a hunting party and Abylus succeeds him.&lt;br /&gt;
&lt;br /&gt;
==2394==&lt;br /&gt;
*Abylus asks for the creation of a council of chroniclers to write the History of the Fyros and lays the foundations of the Great Library of Fyre. These acts bring to the Emperor the nickname of &amp;quot;Learned&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==2396==&lt;br /&gt;
*Birth of Pyto, son of Abylus the Learned.&lt;br /&gt;
&lt;br /&gt;
==2400==&lt;br /&gt;
*Birth of Thesop, son of Abylus the Learned.&lt;br /&gt;
&lt;br /&gt;
==2430==&lt;br /&gt;
*Birth of Krospas, son of Pyto.&lt;br /&gt;
&lt;br /&gt;
==2432==&lt;br /&gt;
*Some Fyros accidentally discover mysterious ruins in the Prime Roots.&lt;br /&gt;
*The Guild of Miners is created to study the ruins and better understand the past in order to find the Great Dragon. Thus the Empire openly defies the prohibitions of the Karavan.&lt;br /&gt;
&lt;br /&gt;
==2435==&lt;br /&gt;
*Encouraged by their discoveries, the Fyros undertake excavations everywhere in the Desert, mining deeper and deeper. While conducting such excavations a group of miners at work not far from the town of Coriolis pierces a burning vein that quickly ignites the dry areas around. Driven by the west wind, the flames spread, destroying the nearby city, and carve a corridor of smoldering desolation all the way to the borders of the Matis Forest. The blaze rages for weeks, cutting off the Water Route.&lt;br /&gt;
*The Matis jump at this opportunity and, while the Fyros increase their attempts to contain the fire, invade Trykoth, which has been left unprotected. Aniro III besieges Karavia and takes it easily from the Fyros who are deprived of reinforcements.&lt;br /&gt;
&lt;br /&gt;
==2436==&lt;br /&gt;
*Abylus, now elderly and realizing that without the water of Trykoth, the Empire will be ended, launches a last ditch attack led by his son Pyto to restore the Water Route. Pyto manages to turn back Aniro III, who withdraws from Trykoth to protect Karavia. bracketed between the assaults of the Fyros and the guerilla actions of the Trykers led by Loria, Aniro III asks for negotiations. *The Treaty of Karavia is signed by Abylus the Learned, Loria and Aniro III. The Water Route is reopened, in exchange for which the Matis keep Karavia. Thus ends the War of Civilizations which has lasted a century and a half.&lt;br /&gt;
&lt;br /&gt;
==2438==&lt;br /&gt;
*Abylus the Learned dies and his son Pyto becomes Emperor.&lt;br /&gt;
&lt;br /&gt;
==2440==&lt;br /&gt;
*Pyto is assassinated by his brother Thesop who seizes power, the latter is also suspected of having murdered his father, Abylus.&lt;br /&gt;
*The reign of Thesop is long despite the revolt simmering since his fratricide: the generals, many of them having fought at his brother's side to reopen the Water Route, do not forgive him this heinous crime. Thesop starts a witch hunt and orders a brutal crackdown on his opponents.&lt;br /&gt;
&lt;br /&gt;
==2449==&lt;br /&gt;
*Birth of Cerakos II, son of Krospas.&lt;br /&gt;
&lt;br /&gt;
==2451==&lt;br /&gt;
*Birth of Leanon, daughter of Krospas.&lt;br /&gt;
&lt;br /&gt;
==2470==&lt;br /&gt;
*Thesop’s life ends with his being murdered. No funeral pyre is created for his funeral and his remains are thrown to the gingos. Krospas, the son of Pyto, retakes the power from the murderer of his father. During the nine years of his reign, he never stops working to undo what Thesop had wrought.&lt;br /&gt;
&lt;br /&gt;
==2479==&lt;br /&gt;
*Krospas dies and his son '''Cerakos II''' succeeds him.&lt;br /&gt;
[[file:CerakosII.png|right|alt=Cerakos II|Cerakos II]]&lt;br /&gt;
&lt;br /&gt;
==2480==&lt;br /&gt;
*Birth of Dexton, son of Cerakos II.&lt;br /&gt;
&lt;br /&gt;
==2481==&lt;br /&gt;
*Excavations and searches in Prime Roots never really cease, even after the Fire of Coriolis. New work sites are opened all over the Desert. One of them triggers a horror such as homins have never known, when the Fyros break into a nest of Kitins. Frightened, the miners kill the young Kitins they encounter, triggering the anger of the giant adult insects. Their reaction, which will remain engraved in homin memory under the name of the Great Swarming, devastates first the Fyros territory from west to east. The Matis take advantage of that to attack and the Water Route is severed once again.&lt;br /&gt;
*But victory is in vain because all homin civilizations are soon swept away by the fury of the Kitins. Elias Tryton appears to Oflovak Rydon and shows him the way to the Rainbows Gates. Cerakos II dies with his soldiers while protecting the access to the Refuges for his family and his people. The corpse of the Emperor is found by a miracle. The Edict of the Four Peoples is signed to secure the peace in the overcrowded Shelters.&lt;br /&gt;
&lt;br /&gt;
==2483==&lt;br /&gt;
*Homins rise to the surface from the Sanctuary of the Prime Roots after approval is given by the Karavan.&lt;br /&gt;
*Occupation of desert areas by the Fyros.&lt;br /&gt;
*Exploration of the Imperial Dunes.&lt;br /&gt;
*The first bricks of the city of Pyr are laid behind the site where the embalmed body of Emperor Cerakos II was burned on a natural pyre. This pyre becomes the great gate of the city.&lt;br /&gt;
Institution of an annual festival, the Day of the Pyre of Cerakos, in memory of all those who perished during the Great Swarm.&lt;br /&gt;
*Pyr is built around a source of water and fire.&lt;br /&gt;
*The tribe of the Barkers play a predominate role in collecting the necessary raw materials for construction of the new capital.&lt;br /&gt;
*Leanon, the sister of Cerakos II, serves as Regent until Dexton, the three-year-old son of Cerakos, reaches the age of leadership.&lt;br /&gt;
*The Karavan seal the entries to the Prime Roots Shelters and prohibit their opening.&lt;br /&gt;
*The Fyros reconnect with the Kamis.&lt;br /&gt;
*Re-creation of the Black Faces, former guild of miners.&lt;br /&gt;
&lt;br /&gt;
==2484==&lt;br /&gt;
*Exploration and securing of the Imperial Dunes area.&lt;br /&gt;
*The Fyros try to elucidate the mystery of the swarming of the Kitins.&lt;br /&gt;
*Discord with the Karavan regarding the mining activities of the Fyros.&lt;br /&gt;
*First commemoration of Day of the Pyre: during the night of the winter solstice, a procession of repentant miners carries an effigy of Cerakos II from the Cerakos Gate to the Regent's home before returning to the Gate as a symbol of permanence. The effigy is then burned on the pyre in memory of the dead.&lt;br /&gt;
*Training of the tribe of the Watchers to enumerate and ensure control of fire spots.&lt;br /&gt;
&lt;br /&gt;
==2485==&lt;br /&gt;
*The Karavan punish the Fyros miners trying to reach the source of fire. The Kamis intervene in favour of the Fyros.&lt;br /&gt;
*The scholars question the Karavan's lack of help in facing the Kitin slaughters during the Great Swarming.&lt;br /&gt;
*Birth of the Guild of Elias.&lt;br /&gt;
*Exploration of Frahar Towers, named after the frahars present in these places.&lt;br /&gt;
&lt;br /&gt;
==2486==&lt;br /&gt;
*Banishment of the Karavan altars from Fyros towns.&lt;br /&gt;
&lt;br /&gt;
==2487==&lt;br /&gt;
*Arrival of the first refugees of the route of the Exodus leading from the Old Lands, opened by the great itinerant Fyros merchant Oflovak Rydon.&lt;br /&gt;
*Establishment of a welcome center to facilitate the integration of Fyros refugees into the new society.&lt;br /&gt;
*Act of Integration allowing homins to join their respective civilizations.&lt;br /&gt;
*Creation of a Safety Zone.&lt;br /&gt;
*Settlement of Aegus, Kaemon, Sekovix, Phyxon and Galemus camps to welcome and train Fyros refugees.&lt;br /&gt;
&lt;br /&gt;
==2488==&lt;br /&gt;
*Creation of the villages of Thesos and Dyron.&lt;br /&gt;
*Reduction in the number of refugees from the Exodus.&lt;br /&gt;
*Secret exploration of new areas in the Prime Roots.&lt;br /&gt;
&lt;br /&gt;
==2489==&lt;br /&gt;
*Arrival of the great fighter Kalus Hym, coming from the Old Lands with new methods of combat. He had shared the route of the Exodus with great fighters from other nations gathered in the guild Force of Fraternity.&lt;br /&gt;
*Installation of the first outposts.&lt;br /&gt;
&lt;br /&gt;
==2490==&lt;br /&gt;
*Detection of the first signs of Kitin presence on New Lands.&lt;br /&gt;
*Signing of the Pact of Mutual Assistance (PMA) by Leanon, Hoï-Cho, Yasson and Rigan Mac'Darrell to fight together against the Kitins.&lt;br /&gt;
*Installation of a Fyros contingents on each continent.&lt;br /&gt;
*Campaign of the Force of Fraternity, a guild composed of homins of different races, in order to rid the New Lands of hostile Kitins.&lt;br /&gt;
&lt;br /&gt;
==2491==&lt;br /&gt;
*Tracing and opening of new trade routes on foreign lands.&lt;br /&gt;
*Creation of the guild of Trail Blazers.&lt;br /&gt;
*Construction of the great forge of Pyr according to the plans of Xamus, the great Fyros craftsman.&lt;br /&gt;
&lt;br /&gt;
==2492==&lt;br /&gt;
*Return home of the members of the Force of Fraternity guild after two years of campaign against the Kitins.&lt;br /&gt;
&lt;br /&gt;
==2493==&lt;br /&gt;
*Death of Kalus Hym while protecting Dexton.&lt;br /&gt;
&lt;br /&gt;
==2495==&lt;br /&gt;
*Open challenge by the Great Sage of the role of the Karavan and the teachings of Jena.&lt;br /&gt;
*The multiracial Guild of Elias gains  popularity on homin lands.&lt;br /&gt;
*Resurgence of the Kitins are held in check thanks to the new combat methods inherited from Force of the Fraternity.&lt;br /&gt;
&lt;br /&gt;
==2496==&lt;br /&gt;
*The Guild of Elias is depicted as a sect opposed to the Church of Jena and is banished by the Karavan.&lt;br /&gt;
*Opening a path between the Prime Roots and Tryker territory.&lt;br /&gt;
*Actions of tribes and mercenary bandits fuel a general feeling of insecurity.&lt;br /&gt;
&lt;br /&gt;
==2497==&lt;br /&gt;
[[file:Duneriderslogo.png|right|alt=Dune Riders' emblem|Dune Riders' emblem]]&lt;br /&gt;
*Fyros-Tryker commercial agreement.&lt;br /&gt;
*Creation of the tribe of the Renegades, pro-Karavan.&lt;br /&gt;
*Reconstitution of the ancient pro-Kami tribe of the '''Dune Riders''' based in the Savage Dunes.&lt;br /&gt;
&lt;br /&gt;
==2498==&lt;br /&gt;
*Establishment of tolls on trade routes under Matis authority.&lt;br /&gt;
*Passage through the Prime Roots made difficult because of the monitoring of the Karavan.&lt;br /&gt;
*The Fyros use the Zoraï routes to avoid having to pay for their passage through Matis territory.&lt;br /&gt;
*Revocation by the Matis of the Edict of Four Peoples (signed in the Prime Roots in 2481).&lt;br /&gt;
*Signature of a Pact of Alliance between the Zoraï Great Sage Hoï-Cho and Leanon under the patronage of the Kamis.&lt;br /&gt;
&lt;br /&gt;
==2499==&lt;br /&gt;
*The Matis chase the Tryker contingents from the Verdant Heights and go to war in the Lagoons of Loria in Aeden Aqueous for water resources.&lt;br /&gt;
*Autumn War between the Trykers and the Matis.&lt;br /&gt;
*Dexton leads Fyros contingent to reinforce the Tryker front. It passes through Zoraï lands where Mabreka Cho warns him of the danger of war between homins.&lt;br /&gt;
&lt;br /&gt;
==2500==&lt;br /&gt;
*Dexton is proved to be a great warlord during his campaign in the Lakes.&lt;br /&gt;
*Dexton is made prisoner by an elite Matis troop.&lt;br /&gt;
&lt;br /&gt;
==2501==&lt;br /&gt;
*Mabreka negotiates the release of Dexton in exchange for a million dappers.&lt;br /&gt;
*Leanon, Yasson, Hoï-Cho, and Mac'Darrell sign a Treaty of Peace on the Watergate Border Post about the Lagoons of Loria, which become a free zone.&lt;br /&gt;
&lt;br /&gt;
==2502==&lt;br /&gt;
*Dexton is proclaimed emperor following the death of Leanon.&lt;br /&gt;
*Creation of the guild of The Burning Faces.&lt;br /&gt;
&lt;br /&gt;
==2504==&lt;br /&gt;
*Mabreka Cho is exiled to Pyr.&lt;br /&gt;
&lt;br /&gt;
==2505==&lt;br /&gt;
*A surcharge is imposed on Fyros goods routed through the Verdant Heights.&lt;br /&gt;
*The Fyros pass through Zoraï lands to carry on exchange with the Trykers.&lt;br /&gt;
*A fire in Zorai territory is blamed on Fyros travelers. The Zoraïs block the trade routes crossing their territory.&lt;br /&gt;
*Creation of the tribe of the Leviers in reaction to the persecution of the Fyros orchestrated by the Matis.&lt;br /&gt;
&lt;br /&gt;
==2506==&lt;br /&gt;
*Invasion of Fyros lands by the Matis. Dexton, with help of Mabreka, puts them in a rout in Sawdust Mines.&lt;br /&gt;
*Following the Matis campaign in the Burning Desert, Fyros and Zoraïs sign an alliance pact in the event of a Matis attack.&lt;br /&gt;
*Mabreka becomes the new Zoraï chief and allows the Fyros to follow trade routes in the Jungle.&lt;br /&gt;
&lt;br /&gt;
==2508==&lt;br /&gt;
*Persecution of Fyros established in Matis territory.&lt;br /&gt;
&lt;br /&gt;
==2509==&lt;br /&gt;
*Birth of Lykos, son of Dexton and Xania.&lt;br /&gt;
&lt;br /&gt;
==2512==&lt;br /&gt;
*First signs of Kitin presence in the Dunes of Exile.&lt;br /&gt;
*The Fyros and the Zoraïs unite to fight the Kitins (until 2513).&lt;br /&gt;
*The Matis conquer the Lagoons of Loria.&lt;br /&gt;
&lt;br /&gt;
==2514==&lt;br /&gt;
*The Matis retreat from the Lagoons of Loria.&lt;br /&gt;
&lt;br /&gt;
==2515==&lt;br /&gt;
*Signature of the Peace Treaty of Fairhaven by Mabreka, Dexton, Still Wyler and Yrkanis.&lt;br /&gt;
&lt;br /&gt;
==2516==&lt;br /&gt;
*Summit of Hoï-Cho: the four homin leaders (Yrkanis, Dexton, Mabreka and Wyler) sign a Free Trade Agreement to allow free movement of goods across all homin territories.&lt;br /&gt;
&lt;br /&gt;
==2518==&lt;br /&gt;
*Ratification of the Homin Rights Act at the instigation of the Tryker Council.&lt;br /&gt;
&lt;br /&gt;
==2522==&lt;br /&gt;
*Discovery of ruins in the Prime Roots.&lt;br /&gt;
&lt;br /&gt;
==2525==&lt;br /&gt;
*The descendants of the unfortunate who had not been able to reach the Rainbow Gates in time, come every day to increase the population.&lt;br /&gt;
&lt;br /&gt;
==APPENDIX : Imperial Genealogy==&lt;br /&gt;
&lt;br /&gt;
[[file:Généalogie+Impériale.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Portal|Lore|Fyros}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tamarea</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=User_Manual&amp;diff=25670</id>
		<title>User Manual</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=User_Manual&amp;diff=25670"/>
				<updated>2016-03-13T16:30:57Z</updated>
		
		<summary type="html">&lt;p&gt;Tamarea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;margin:0em;padding:1em;border: #fc9 medium inset;background:#ffe; color:#000;text-align:center;font-size=larger&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Ryzom User's Manual rev.3'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:EndlessRyzom.jpg|400px|thumb|right|Tribe patrol]]&lt;br /&gt;
[[File:KaravanKami.jpg|400px|thumb|left|Karavan &amp;amp; Kamis]]&lt;br /&gt;
Ryzom is a very well established Massively Multiplayer Online Role Playing Game (MMORPG). &lt;br /&gt;
It runs internationally from a central internet server in France and enjoys quite active membership  nd support. &lt;br /&gt;
The game itself is a type called a sandbox; you can do whatever you want in the sandbox within limits of the boundaries! Unlike other MMORPG, there is no directed plot that you must follow, no prescribed activities that you must do in a certain order.&lt;br /&gt;
Any avatar can accomplish any skill and go anywhere you choose. When you open Ryzom, you open a window of adventure. When you play ryzom, you play with freedom. &lt;br /&gt;
When you learn Ryzom, you learn interpersonal skills to keep forever.&lt;br /&gt;
There is no final victory to finish the game. Ryzom never ends.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Download and Install the game.==&lt;br /&gt;
(How you do this will depend on your operating system; follow the instructions at http://ryzom.com .)&lt;br /&gt;
==Create an Account==&lt;br /&gt;
Playing Ryzom requires an active game account. On the main login screen, click CREATE ACCOUNT.&lt;br /&gt;
Follow the instructions to create an account and password on the main international server. &lt;br /&gt;
Both must consist of 5-12 lower-case characters and numbers. &lt;br /&gt;
No symbols may be used. &lt;br /&gt;
The '''username''' you create here will be your public name in the official account. &lt;br /&gt;
The name of your avatar will be chosen later.&lt;br /&gt;
Select the Submit button when you are finished.&lt;br /&gt;
==Avatar Creation==&lt;br /&gt;
Before you can play Ryzom, you need to create an avatar to represent you on Atys. &lt;br /&gt;
After logging in to the main server, you will have five slots open to create new avatars, shown on the left side of the screen as large question marks. &lt;br /&gt;
To begin creation of a new avatar, choose one of the open avatar slots and click the Create New button in the lower-right corner of the screen.&lt;br /&gt;
===Civilization===&lt;br /&gt;
Your civilization will determine your base appearance, the initial reputation you have with various game factions, and the initial race crafting skills you will use. &lt;br /&gt;
Your civilization choice will not limit the areas in which you can travel, or what skills you can eventually learn.&lt;br /&gt;
===Gender===&lt;br /&gt;
Your gender will change your physical appearance, but will otherwise have no affect on the gameplay.&lt;br /&gt;
Once you've selected your avatar's gender, proceed to the next step in the column on the left.&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
Using the sliders, customize the shape of your avatar's body. &lt;br /&gt;
You can rotate your avatar by clicking and dragging with the left mouse button and you can zoom in/out by clicking and dragging with the right mouse button. &lt;br /&gt;
Your physical appearance will not affect your avatar statistics. &lt;br /&gt;
Once you've decided on your avatar's appearance, proceed to the next step.&lt;br /&gt;
===Facial Customization===&lt;br /&gt;
Using the sliders, customize your avatar's face. &lt;br /&gt;
Different civilizations and genders will have different options for customization here. &lt;br /&gt;
You can rotate your avatar's head by clicking and dragging with the left mouse button, and you can zoom in/out by clicking and dragging with the right mouse button. &lt;br /&gt;
Once you've finished customizing your avatar's face, proceed to the final step in the left column.&lt;br /&gt;
===Action Packs===&lt;br /&gt;
Your choice here will determine your avatar's initial set of equipment and Actions. &lt;br /&gt;
No matter what you choose, your avatar will start at level one in all skill trees and will be able to advance equally in any skill that you choose. &lt;br /&gt;
Using the sliders, customize your avatar's initial Action pack.&lt;br /&gt;
===Fame and Alignment===&lt;br /&gt;
The race of your avatar has an effect on the Fame you have with other races and with the two powers, the Kami and the Karavan. &lt;br /&gt;
Each race has another race that is it's favorite and a race that they dislike. &lt;br /&gt;
Each race is initially regarded more favorably by one of the powers; the Trykers and Matis are favored by the Karavan and the Zorai and Fyros are favored by the&lt;br /&gt;
Kami. &lt;br /&gt;
These initial fame scores range from +20 to -20 on a scale of +/- 100. &lt;br /&gt;
These initial scores do not force you to an alignment with any nation or Power; you can go with the flow or fight against it. &lt;br /&gt;
You cannot achieve alignment with a power or a nation until after you get to the mainland and earn more fame and undertake rites. &lt;br /&gt;
It is recommended that you think carefully on this matter. It is not irreversible, but it is difficult to reverse.&lt;br /&gt;
&lt;br /&gt;
Once you are aligned, this will affect which guilds you can join, which teleport altars you can use and which players can engage you in combat if you are tagged up for PvP. &lt;br /&gt;
It will also affect which side people expect you to fight on in Outpost battles.&lt;br /&gt;
===Review===&lt;br /&gt;
Animate your finished avatar with the arrow button in the lower mid-left of the screen. &lt;br /&gt;
Review your race, gender, civilization, and initial actions; then select the Finish button at the bottom right of the screen. &lt;br /&gt;
If displayed, select OK to choose the Atys world community. &lt;br /&gt;
Next, choose your key configuration; most modern computer users will prefer the arrow keys to move (together with mouse or trackball).&lt;br /&gt;
===Name Your Avatar===&lt;br /&gt;
The final step for your avatar is to select a name. &lt;br /&gt;
Each name on Atys must be unique, so it may take several attempts to choose a name. &lt;br /&gt;
Names must adhere to the Ryzom code of conduct. &lt;br /&gt;
Once your name is accepted, you will see your new avatar in a slot on the left. &lt;br /&gt;
Select PLAY to start gameplay on the island of Silan. &lt;br /&gt;
Click on Chiang the Strong for your first orientation mission.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ChiangTheStrong.jpg|400px|thumb|right|Chiang the Strong]]&lt;br /&gt;
==Controls on the User Interface==&lt;br /&gt;
===Common features===&lt;br /&gt;
Common right-click functions are Window Opacity, Lock/Unlock, Help, or Quick Help. &lt;br /&gt;
*Window Opacity controls the background opacity of the windows to allow for a see-through “Heads-Up” display or an opaque easy-to-read window.&lt;br /&gt;
*Lock/Unlock controls the movability of the window. &lt;br /&gt;
*Help is for instructions. &lt;br /&gt;
Reset UI is available on the Task-bar window only.&lt;br /&gt;
&lt;br /&gt;
Many windows can be re-sized and repositioned using the mouse.&lt;br /&gt;
Others (such as the task-bar) cannot be re-sized, only moved.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Keys===&lt;br /&gt;
[[File:CustomisedUI.jpg|400px|thumb|right|Customised UI]]&lt;br /&gt;
[[File:KeysConf.jpg|200px|thumb|left|Keys configuration panel]]&lt;br /&gt;
The function keys perform valuable functions in Ryzom. &lt;br /&gt;
A full list can be viewed by pressing the K key to display the KEYS window. &lt;br /&gt;
All keys can be reassigned, but be careful.&lt;br /&gt;
Some useful keys are:&lt;br /&gt;
*F5 Talk / Leave&lt;br /&gt;
*F6 Toggle combat (disengage enemy)&lt;br /&gt;
*F7 mount or dismount your mektoub&lt;br /&gt;
*F10 Target self&lt;br /&gt;
*F12 No Target&lt;br /&gt;
*Shift+W for the main information page (memorize this one).&lt;br /&gt;
&lt;br /&gt;
You can change your camera view distance by using the wheel on a mouse or using the keys shown in the Keys menu. &lt;br /&gt;
You can toggle to first-person viewpoint and back using the V key. &lt;br /&gt;
Some things are easier to see at different view distances, such as conversation bubbles or harvesting sources.&lt;br /&gt;
&lt;br /&gt;
By pressing the space bar, the nearest enemy will be targeted as Front Selection Enemies. &lt;br /&gt;
Keys G for GUILD INFO and F for CONTACT LIST are used frequently. &lt;br /&gt;
Function keys F1 to F4 can keep different desktop user interfaces (UI) in memory. &lt;br /&gt;
For example your customized UI is saved to the default  (F1) key by pressing CTRL-SHIFT-F1. An example is shown &amp;lt;!-- --&amp;gt;in the next picture &amp;lt;!--zorroargh adaptation for :below--&amp;gt;, illustrating reduced opacity on windows, and the use of two icon Task-bars&amp;lt;!-- --&amp;gt;.&amp;lt;!--zorroargh adaptation for :&amp;lt;colon&amp;gt;--&amp;gt;:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Avatar Gauges===&lt;br /&gt;
[[File:AvatarGauges.jpg|200px|thumb|left|Avatar Gauges]]&lt;br /&gt;
In addition to the basic values, a small icon appears in the upper right corner. &lt;br /&gt;
This is the player-versus-player (Faction PvP) status. &lt;br /&gt;
If there is one sword, the avatar is not attackable by another avatar. &lt;br /&gt;
If the player has changed the avatar's mode, it will be tagged as attackable by any homin enemy. &lt;br /&gt;
The icon will show crossed-swords. &lt;br /&gt;
Right-clicking and selecting any status will remove or add the display bar for it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Compass===&lt;br /&gt;
[[File:Compass.jpg|200px|thumb|left|Compass menu]]&lt;br /&gt;
The right-click functions of the compass will target a particular item or location that you want. &lt;br /&gt;
For example to find an animal, select Animals&amp;gt;Mount 1 to find your mektoub. &lt;br /&gt;
Or, to find a team member, select Team&amp;gt;Name and the compass will point in their direction.&lt;br /&gt;
On the radar, welcomers and other stationary NPCs show a tiny dialog bubble instead of a dot. &lt;br /&gt;
When searching for an NPC individual in the wild, look to the compass to aide your search. &lt;br /&gt;
Instead of a dot, a small scroll will appear over the head of an NPC that can give or receive missions. &lt;br /&gt;
In any chat window, type /target ''name'' and if it doesn't say “entity not found” then selecting Target after right-clicking in the compass will target the named individual. &lt;br /&gt;
The compass will point to that avatar or NPC in the visible area up to about 50M, but may not work for NPCs in buildings.&lt;br /&gt;
Occasionally, an email icon or a blue Forum icon will appear. &lt;br /&gt;
Merely click it (or shift+w &amp;gt; Mail, or &amp;gt; Forums) and then in the top line of text find New posts and click that. &lt;br /&gt;
You can now read the new messages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Chat===&lt;br /&gt;
[[File:Chat.jpg|200px|thumb|left|Chat window]]&lt;br /&gt;
The Chat window contains many tabs, for different communication channels. &lt;br /&gt;
When Ryzom starts, the player will be started in the USER tab. &lt;br /&gt;
There, conversations from all the other channels will be displayed. &lt;br /&gt;
Typing in that tab, though, will communicate only with the AROUND channel. &lt;br /&gt;
The AROUND channel is for the avatar's current area, of about 25M radius. &lt;br /&gt;
The REGION channel is for the whole region such as Silan, Majestic Garden, etc. &lt;br /&gt;
The GUILD channel will appear if your avatar is a member of a guild. &lt;br /&gt;
That channel will communicate with other members of that guild. &lt;br /&gt;
Tabs other than USER can be separated into windows by right clicking on them, and which messages are displayed in the USER tab can be controlled by right-clicking on its tab.&lt;br /&gt;
&lt;br /&gt;
The UNIVERSE channel is for global conversations and questions. It is occasionally used for chit-chatting, but help will be offered at any time. &lt;br /&gt;
Its purpose is to get help from experienced players.&lt;br /&gt;
Most problems, like lost actions, or fouled missions, you can get help for. &lt;br /&gt;
Select the UNIVERSE tab on the Chat window. &lt;br /&gt;
Ask your question. &lt;br /&gt;
You will probably get a flood of help. &lt;br /&gt;
You may also select Help&amp;gt;Support to file a bug report or get '''official''' help with a technical problem. &lt;br /&gt;
To communicate with a player far away, type in any Chat tab that accepts input: /tell ''avatar'' *message*. E.g: /tell Dummy Hi.&lt;br /&gt;
This will open a chat window for a private conversation with Dummy.&lt;br /&gt;
Typing /afk in any chat window will put the avatar in an away-from-keyboard mode with visual indications.&lt;br /&gt;
Beware though! The avatar may still be attacked by mobs.&lt;br /&gt;
&lt;br /&gt;
The EVENTS tab shows current events as announced by the Event Team.&lt;br /&gt;
&lt;br /&gt;
A very useful Chat window tab is the SYSTEM. INFO. &lt;br /&gt;
This channel is not for communication, but for information. &lt;br /&gt;
It will give blow-by-blow battle results, forage/extraction data, and other information. &lt;br /&gt;
For example, by typing /who in another channel, the SYS. INFO window will report the names of all avatars in the area.&lt;br /&gt;
Typing /who GM will give the name of any GM on shift. &lt;br /&gt;
Other special commands are available.&lt;br /&gt;
&lt;br /&gt;
Occasionally you will do something like type F to get your Friends window to appear, but it will not appear. &lt;br /&gt;
If you cannot operate a desktop commands because you are stuck in a chat window, don't despair, you can easily refocus onto the desktop. &lt;br /&gt;
Backspace over any letters you've typed until the line is empty, then strike &amp;lt;return&amp;gt;; or &amp;lt;ESC&amp;gt; to leave the box but leave the already typed text.&lt;br /&gt;
You can now use your keyboard commands for the desktop.&lt;br /&gt;
&lt;br /&gt;
If you desire, your avatar's text can be colored. &lt;br /&gt;
Merely go to System...&amp;gt;GAME CONFIGURATION&amp;gt;INTERFACE&amp;gt;CHAT&amp;gt;Tell or Team or any other chat tab and choose your favorite color! &lt;br /&gt;
At the bottom of this window is a Font Size slider. Very Useful!&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em;padding:0 1em;border: #fed thin inset;background:#fed; color:#000;&amp;quot;&amp;gt;&lt;br /&gt;
'''Hint:''' Stay in-touch with other players in the online chat available at htttp://www.megacorp.io Just login with your avatar's name and player password.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Target Reticle===&lt;br /&gt;
[[File:TargetReticle.jpg|400px|thumb|right|Target Reticle]]&lt;br /&gt;
When you hover your cursor on a beast or monster, a target reticle will appear. &lt;br /&gt;
If you left click on it the target reticle will be color-coded to represent the general level of the MOB. &lt;br /&gt;
The order of danger from low to high is white, green, blue, yellow, orange, red, and purple. &lt;br /&gt;
If you double-click on the mob, you will attack, so be careful.&lt;br /&gt;
&lt;br /&gt;
The target text can be colored with the target ring removed by unchecking SYSTEM&amp;gt;GAME&amp;amp;nbsp;CONFIGURATION&amp;gt;INTERFACE&amp;gt;HUD&amp;gt;Show&amp;amp;nbsp;Target&amp;amp;nbsp;Reticle. &lt;br /&gt;
An entity or certain object can be acted on by double-clicking on it. &lt;br /&gt;
This can be unsafe in some instances, like while extracting a raw material source when suddenly a MOB steps in front of the green glowing material. &lt;br /&gt;
In those situations, use right-click&amp;gt;Extract&amp;amp;nbsp;Raw&amp;amp;nbsp;Materials. &lt;br /&gt;
This will avoid an unnecessary resurrection.&lt;br /&gt;
&lt;br /&gt;
Another option is to go to SYSTEM&amp;gt;INTERFACE&amp;gt;HUD and uncheck Auto&amp;amp;nbsp;Equip&amp;amp;nbsp;Mode, then you won't attack a mob accidentally while digging. &lt;br /&gt;
See also CONFIGURATION&amp;gt;INPUT&amp;gt;MOUSE&amp;gt;Double&amp;amp;nbsp;Click&amp;amp;nbsp;Mode for extra safety if you want.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Target Window===&lt;br /&gt;
[[File:TargetWindow.jpg|200px|thumb|left|Target Window]]&lt;br /&gt;
After targeting a MOB, the name of the MOB, it's HP status bar and it's general strength will appear in the window. &lt;br /&gt;
The symbol gives a number of its level or stars. &lt;br /&gt;
One big star on a colored background represents a named entity; two black stars is a species boss. (3x*) means it's third rank of its species in the particular area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Task-bar===&lt;br /&gt;
[[File:Task-bar.jpg|200px|thumb|left|Two different views of the Task-bar]]&lt;br /&gt;
The Task-bar is located in the lower right corner of the Ryzom desktop. It is composed of two tabs and many functions. &lt;br /&gt;
This is a diagram of those tasks:  WINDOWS &amp;amp; ACTIONS&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#eee&amp;quot; style=&amp;quot;color:black;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot; | WINDOWS&lt;br /&gt;
!ACTIONS&lt;br /&gt;
|-&lt;br /&gt;
|Identity&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Standing/Sitting(Ins key)&lt;br /&gt;
|-&lt;br /&gt;
|Inventory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Running/Walking(Del key)&lt;br /&gt;
|-&lt;br /&gt;
|Actions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Dodge/Parry(Shift+D)&lt;br /&gt;
|-&lt;br /&gt;
|Missions&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Move(End key)&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Attack&lt;br /&gt;
|-&lt;br /&gt;
|Communications... ►&lt;br /&gt;
|bgcolor=&amp;quot;#eef&amp;quot; style=&amp;quot;color:black;font-size:smaller;&amp;quot; | '''Communications'''▼&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Extract&lt;br /&gt;
|-&lt;br /&gt;
|Help... ►&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Contact List&lt;br /&gt;
|bgcolor=&amp;quot;#efe&amp;quot; style=&amp;quot;color:black;font-size:smaller;&amp;quot; | '''Help'''▼&lt;br /&gt;
|&lt;br /&gt;
|Invite (to team)&lt;br /&gt;
|-&lt;br /&gt;
|System... ►&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Guild&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Help&lt;br /&gt;
|bgcolor=&amp;quot;#eff&amp;quot; style=&amp;quot;color:black;font-size:smaller;&amp;quot; | '''System'''▼&lt;br /&gt;
|Leave Team&lt;br /&gt;
|-&lt;br /&gt;
|Quit&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Forums&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Support&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Game Config.&lt;br /&gt;
|Talk&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Fame&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Keys&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Mailbox&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Windows&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Web&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Macros&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
 |&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Team&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Connection&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Animals&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |MP3 Player&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|style=&amp;quot;font-size:smaller;&amp;quot; |Patcher&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
Notice that Animals is buried under Communications in the WINDOWS tab, and the word Actions is used in two locations, as a header and as a window name. &lt;br /&gt;
The Game Configuration window contains many important settings for the game. &lt;br /&gt;
Each setting should be evaluated at first startup to adjust for the computer's capability; particularly the global opacity setting and screen resolution.&lt;br /&gt;
&lt;br /&gt;
The Task-bar (left above) can be shrunk to icons (above right) by clicking the small emblem Change display mode. &lt;br /&gt;
Repeated clicking will cycle through five Task-bar formats: one text and four with icons.&lt;br /&gt;
Using an Icon format will allow both the move and map icons on the same view, as they are commonly used together.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
====Identity====&lt;br /&gt;
[[File:Identity.jpg|200px|thumb|left|Identity]]&lt;br /&gt;
The Identity window contains four tabs. &lt;br /&gt;
*STATS shows the avatar's race and guild, scores, characteristics, skill points, resistances and protections, defence levels (active is green) and miscellaneous. &lt;br /&gt;
*The ADVANCED STATS show where you have been and what points you have earned. &lt;br /&gt;
*The OCCUPATIONS window may need to be refreshed.&lt;br /&gt;
: It displays any occupations that you have learned and the question mark reveals important information about all the occupations. &lt;br /&gt;
*The INFO tab is important for selecting a new title--that is shown over your avatar's head.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
====Inventory====&lt;br /&gt;
When clicking the second icon on the Task bar WINDOWS tab, an inventory window will appear. &lt;br /&gt;
The basic window has two tabs, BAG and EQUIP.&lt;br /&gt;
Bag is everything that you carry, while EQUIP is the jewellery and armour that you are wearing. &lt;br /&gt;
If you buy a mektoub mount and packer, they will appear in their own tabs as MOUNT1 and PACK2. &lt;br /&gt;
Also, if you have joined a guild that has an outpost, and you are near that outpost, a new tab will appear in the inventory. &lt;br /&gt;
That will be GUILD and contain all the contents of the guild hall. &lt;br /&gt;
You will also see the Guild tab when you are in the guildhall.&lt;br /&gt;
&amp;lt;!--added by Zorroargh --&amp;gt;&lt;br /&gt;
In the same way, that will be ROOM with all the contents of your apartment, seen when in it ([[#Apartment|see below]]).&lt;br /&gt;
&amp;lt;!-- End of addition--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Filling.jpg|200px|thumb|left|Filling bag]]&lt;br /&gt;
Beneath the tabs are small numbers. &lt;br /&gt;
The first indicates the number of items that can be carried, for example 10/500. &lt;br /&gt;
This is 10 items of a possible 500. &lt;br /&gt;
Next to that is a status bar that indicates the bulk that can be carried. &lt;br /&gt;
Right-clicking on that bar will look like Bulk: 99/300; or, look in the IDENTITY window under the MISCELLANEOUS heading to see that same value. &lt;br /&gt;
Finally, the weight value is displayed next to a small weight symbol, for example 22.26. &lt;br /&gt;
Armor and jewelry that are worn and weapons in-hand still affect the count, bulk, and weight in the bag. &lt;br /&gt;
&lt;br /&gt;
Large values of weight can affect your ability to move. &lt;br /&gt;
Some things are very heavy, so stay aware of the weight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Dappers_Filter.jpg|200px|thumb|left|Dappers &amp;amp; filters]]&lt;br /&gt;
At the bottom of the inventory window is a small green sap drop. &lt;br /&gt;
This is the number of dappers (money) that you possess. &lt;br /&gt;
Further along the bottom are various toggling view filters, and the detailed and compact item views.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
If you do not wish to lose your items accidentally, by destroying or trading them, select the right-click Lock/Unlock functions. &lt;br /&gt;
It is recommended that you keep your most precious items, armour, and weapons locked.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
====Actions====&lt;br /&gt;
[[File:Actions.jpg|200px|thumb|left|Actions]]&lt;br /&gt;
The ACTION PROGRESSION window contains essential information on the avatar's skill levels in all of the available skill sets. &lt;br /&gt;
On the left are the four fundamental areas of endeavour in a skill tree: Fight, Magic, Craft, and Harvest. &lt;br /&gt;
These will expand further and further by clicking the + symbols, or collapse by clicking the – symbol. &lt;br /&gt;
In the lower left corner of the window is the Auto Fold option, that will collapse any skill branches that you are not viewing.&lt;br /&gt;
&lt;br /&gt;
The right side of the ACTION PROGRESSION window contains two tabs, Actions and Upgrades. &lt;br /&gt;
When a branch of the skill tree is selected, the appropriate Actions or Upgrades for that level are displayed.&lt;br /&gt;
The coloured icons are the actions that you already own, whether they were purchased in that skill branch or another one.&lt;br /&gt;
The greyed icons are not owned yet, but may be purchased from the appropriate trainer once you reach the indicated skill level. &lt;br /&gt;
Upgrades are not Actions, but other things such as increased Constitution that are also available from the trainers.&lt;br /&gt;
&lt;br /&gt;
By selecting higher skill levels, actions available in the future will be displayed. &lt;br /&gt;
A click box in the lower right allows the display as a Detailed List.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
====Missions====&lt;br /&gt;
[[File:Missions.jpg|200px|thumb|left|Missions]]&lt;br /&gt;
The MISSIONS window contains all current and finished missions. &lt;br /&gt;
Right-clicking will give the common options plus toggle Title Bar On/Off. &lt;br /&gt;
A drop-down list at the top of the window allows for selection of an individual mission to display. &lt;br /&gt;
A small button in the top right allows you to select an expanded list. &lt;br /&gt;
That mission will display according to window size, so resizing may be necessary to get the full text to display. &lt;br /&gt;
The button Abandon will remove the mission irreversibly. &lt;br /&gt;
Be careful, because some missions cannot be retaken!&lt;br /&gt;
&lt;br /&gt;
After a mission is completed, a check-mark will appear in the mission icon. &lt;br /&gt;
The Abandon button will now have changed to Finished. &lt;br /&gt;
Clicking that button will remove the finished mission from the MISSIONS window completely. &lt;br /&gt;
If that particular mission had a monetary reward, the dappers will be added to your inventory immediately.&lt;br /&gt;
The Abandon button is unavailable on Silan.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
====Maps====&lt;br /&gt;
[[File:Maps.jpg|200px|thumb|left|Maps]]&lt;br /&gt;
Map is a re-sizable window that will display a map of the area you are in. &lt;br /&gt;
At the top are a +, zoom in, and a -, zoom out. &lt;br /&gt;
When zooming in all the way, the cities and towns may be clicked to enlarge them to the street level. &lt;br /&gt;
To return from a city map to an area map, click the left arrow at the top of the MAP window. &lt;br /&gt;
The triangle symbol is a button to center your location on the map. Additionally, the time and weather are displayed on the top line. &lt;br /&gt;
This is quite helpful when foraging.&lt;br /&gt;
&lt;br /&gt;
Right-clicking anywhere on the map gives several choices: Create Landmark, Create Landmark At Current Location, and Center Map On Yourself. &lt;br /&gt;
These are very useful for creating small flags to mark NPC, forage spots, and so forth.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Web Applications===&lt;br /&gt;
[[File:WebApplications.jpg|200px|thumb|left|Web Applications]]&lt;br /&gt;
The webapps bar is a handy access to many useful functions and avatar information. &lt;br /&gt;
The achievements, craft recipes, forums, Ryzom lore, email, and many other informative windows are here. &lt;br /&gt;
Importantly, many very useful applications and even a little game are found inside. &lt;br /&gt;
An alternate access to these functions is with SHIFT+W. &lt;br /&gt;
The bar can be removed from your interface via a command inside the webapps window if you don't want it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Actions Bar===&lt;br /&gt;
[[File:Actions_Bar.jpg|200px|thumb|left|Actions Bar]]&lt;br /&gt;
As learned above, the ACTION PROGRESSION window is very helpful, but has another important use. &lt;br /&gt;
When learning actions from trainers, icons are plopped all over the 10 Actions Bars (sometimes called the Shortcut Bar). &lt;br /&gt;
In order to organize the Actions Bars, players may delete actions by using right-click Delete Action and accidentally delete a needed action. &lt;br /&gt;
To recover any learned action merely open the ACTION PROGRESSION window and then drag the lit icon to any empty cell on the Actions Bar.&lt;br /&gt;
&lt;br /&gt;
[[File:Actions_Upgrades.jpg|200px|thumb|right|Windows&amp;gt;Action&amp;amp;...&amp;gt;ACTION#2]]&lt;br /&gt;
[[File:Crystallize.jpg|200px|thumb|left|Crystallize]]&lt;br /&gt;
A red X on an icon indicates that the avatar is out-of-range of the target. &lt;br /&gt;
Moving closer will cause it to disappear and make the action active. &lt;br /&gt;
When right-clicking on a spell, you may see an option to Crystallize. &lt;br /&gt;
This is for enchanting weapons.&lt;br /&gt;
A spell may be crystallized and added to your inventory (not all spells can be crystallized).&lt;br /&gt;
&lt;br /&gt;
You can make a second copy of the Actions Bar by Task-bar&amp;gt;System...&amp;gt;Windows&amp;gt;Action&amp;amp;Inventory&amp;gt;ACTION#2. &lt;br /&gt;
This second copy cannot be changed, but will mimic the original Actions Bar 1. &lt;br /&gt;
It can be moved to any location on the screen. &lt;br /&gt;
It can be time-saving, for example, to have fight actions open on the main bar while the heal actions are open on bar #2.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Actions and Upgrades==&lt;br /&gt;
Actions can be purchased from any of the trainers. &lt;br /&gt;
When learning an action, the complete set of root, options, and credits will be obtained in an icon. &lt;br /&gt;
That icon can replace the previous version of a lower action.&lt;br /&gt;
However, if an upgrade is purchased, particularly from a magic trainers, then only the option or only the credit will be purchased. &lt;br /&gt;
Each will drop an icon on the Task-bar that can be deleted. &lt;br /&gt;
One must then edit by selecting an action icon and right-clicking the Edit Action choice to open an edit window. &lt;br /&gt;
There the individual option or credit “brick” can be updated to the newly learned upgrade by clicking on it. &lt;br /&gt;
The icon name must also be manually changed to the updated version. &lt;br /&gt;
This will avoid confusion, because the trainer may still retain the complete action for that upgrade including credits that you might not have. &lt;br /&gt;
However, the price in skill points will change to reflect the value of only the &amp;quot;bricks&amp;quot; or &amp;quot;stanzas&amp;quot; that you do not yet own.&lt;br /&gt;
It is not possible to &amp;quot;waste&amp;quot; skill points; once you have all &amp;quot;bricks&amp;quot; for a certain action, it will be removed from the trainer.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
==Pop-ups==&lt;br /&gt;
===Looting Window===&lt;br /&gt;
[[File:Loot.jpg|200px|thumb|rigntt|Loot]]&lt;br /&gt;
[[File:Quarter.jpg|200px|thumb|left|Quarter]]&lt;br /&gt;
After making a kill, an option will appear on the cursor when moused-overit. &lt;br /&gt;
That message will either say Loot for a primitive or Quarter for a MOB. &lt;br /&gt;
A small Quartered Materials window will appear with the booty from this kill which will vary each time. &lt;br /&gt;
Individual items may be selected by clicking each item with the mouse, then selecting Drop&amp;amp;nbsp;All. &lt;br /&gt;
The entire booty may be collected by clicking Take&amp;amp;nbsp;All.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Forage Window===&lt;br /&gt;
[[File:Forage.jpg|200px|thumb|left|Forage]]&lt;br /&gt;
After starting an extraction, a forage window will appear on the desktop. &lt;br /&gt;
It will show the item foraged, and the quantity and quality of that item. &lt;br /&gt;
When the extraction is complete the choices Take&amp;amp;nbsp;All and Drop&amp;amp;nbsp;All may be selected. &lt;br /&gt;
Drop&amp;amp;nbsp;All may be selected at any time to abort the extraction.&lt;br /&gt;
These windows may appear at other times as well, such as when an NPC offers you a reward.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Warning Icons===&lt;br /&gt;
Small warning icons will appear on the screen to alert you of any spell, catalyzer, or death penalty that affects you. &lt;br /&gt;
A larger skull &amp;amp; crossbones image will appear if an owned mektoub dies. &lt;br /&gt;
It will inform you how much time remains to collect your possessions from the mektoub before it decomposes.&lt;br /&gt;
Hovering the mouse over the icon will give more information about the function and status of that icon.&lt;br /&gt;
===Outpost Battle Window===&lt;br /&gt;
When entering the area of a disputed outpost, a window will briefly open to alert the player to this situation. &lt;br /&gt;
The player will either pick ATTACK, DEFEND, or NEUTRAL. &lt;br /&gt;
If neither is selected, the avatar will not be tagged, and remains neutral.&lt;br /&gt;
Neutral observers cannot be attacked and cannot heal during battle. &lt;br /&gt;
They must stay as neutral observers and may be asked to move if they affect things.&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
Throughout Ryzom are small missions to accomplish. &lt;br /&gt;
The mission givers are welcomers in each city, suppliers, captains, sergeants, corporals, ambassadors and many others. &lt;br /&gt;
These missions pay sometimes in fame points, or race points, or dappers. &lt;br /&gt;
Most may be taken multiple times, after a cooling-off period.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
==Merchants==&lt;br /&gt;
[[File:Fame.jpg|200px|thumb|left|Fame]]&lt;br /&gt;
There are Armour, Raw Materials, Weapons, Jewellery, Hawkers, Consumables, Stable boys and several other types of merchants throughout Atys. &lt;br /&gt;
All of them will buy your goods. &lt;br /&gt;
However, what is sold in one country is not available to purchase in another. &lt;br /&gt;
For example, a sword put up for sale in Pyr (Desert) is not available for players to purchase in Yrkranis (Forest).&lt;br /&gt;
While travelling, you may wish to purchase new armour or replace a pick. If your fame is not good with a particular merchant's race, then expect to pay more and get less.&lt;br /&gt;
Check fame at Task-bar&amp;gt;Communications&amp;gt;FAME&amp;gt;YOU&amp;amp;nbsp;(Shift+F).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Mektoubs==&lt;br /&gt;
Free players may purchase one mektoub Mount. &lt;br /&gt;
Subscribed players may purchase three packers and a mount, for a total of four mektoubs.&lt;br /&gt;
At advanced levels, packers are very useful to the forager and crafter. &lt;br /&gt;
Mektoubs must be fed, so if you are traveling a long ways, be sure to buy food from the stable boy and move the food onto each animal. &lt;br /&gt;
Otherwise, take the mektoub to the nearest stable and give the Enter Stable command from the animal window. &lt;br /&gt;
A feeding plan can be purchased from the stable boy (cheaper than forage bales). &lt;br /&gt;
An animal kept in the stable will last indefinitely.&lt;br /&gt;
Mounts can go to other lands with you. &lt;br /&gt;
They must go into the gate after you, (by issuing the “follow me” command). &lt;br /&gt;
Beware though; they can be killed. &lt;br /&gt;
A mount can be killed by MOBs – even as low level as growling gingos – if you are sitting on it. &lt;br /&gt;
If a mektoub dies, you will see a skull icon on the screen advising you of the time remaining to unload the carried items before the mektoub disappears.&lt;br /&gt;
You can neither magically heal nor resurrect a mektoub.&lt;br /&gt;
==Teleportation==&lt;br /&gt;
===Fast Traveling===&lt;br /&gt;
On Silan, Chiang the Strong may arrange for you to teleport to the north end of the island. &lt;br /&gt;
Unfortunately, you must run back to the ranger camp, as there is no TP back. &lt;br /&gt;
On the mainland there are many places to go, but you will find it difficult to survive to get to them in the beginning. &lt;br /&gt;
It can helpful to trek with several masters to each city and some intermediate teleport altars. &lt;br /&gt;
There you can buy teleport pacts for your avatar so that fast travel to distant lands is possible in the future. &lt;br /&gt;
You will not be able to buy all teleport pacts to start with. &lt;br /&gt;
Some have requirements of alignment and even for very high fame with either Kami or Karavan.&lt;br /&gt;
===Dying and death penalty===&lt;br /&gt;
When you die, you can be resurrected (rezzed) by another player casting heal spells on you. &lt;br /&gt;
Ask for help with a /tell to friends or by a message in the REGION channel (specify where you are and how much time you have left). &lt;br /&gt;
If there is no one in the region (use /who) then it is acceptable to ask in UNIVERSE channel.&lt;br /&gt;
&lt;br /&gt;
Otherwise, you can chose your respawn location on the map that pops up or you can use a teleport pact in your inventory to select an altar. &lt;br /&gt;
At this point you will have a death penalty. &lt;br /&gt;
This keeps you from accumulating xp for your actions. Instead the xp goes to work off your dp. &lt;br /&gt;
At lower levels dp is very easy to work off. &lt;br /&gt;
At higher levels most players work it off by harvesting, which gives decent xp with a low danger of getting yet more dp. &lt;br /&gt;
Altars offer purchases of the Breath of Ma-Duk or Kiss of Jena which increase the decay of dp over time.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em;padding:0 1em;border: #fed thin inset;background:#fed; color:#000;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Going Offline'''&amp;lt;/center&amp;gt;&lt;br /&gt;
If you have to leave the computer, but you don't want to be attacked, go to a safe spot such as near a wall or in the water. &lt;br /&gt;
Then type /afk in the message line. &lt;br /&gt;
You will go into suspended animation and sparks will surround you until you return. &lt;br /&gt;
If you wish to leave more details, just type /afk Dummy has to go to the bathroom. &lt;br /&gt;
Anyone who does a &amp;quot;/tell Dummy Hi&amp;quot; will receive the message.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Transporters===&lt;br /&gt;
[[File:Transporters.jpg|200px|thumb|left|Transporters]]&lt;br /&gt;
'''New Horizon Transporters''' move avatars to any city in the region. &lt;br /&gt;
They will charge 3000 dappers unless your fame is above '''43''' with that race. &lt;br /&gt;
If it is, you will be transported for free. &lt;br /&gt;
Another choice is available: to Help the Transporter. &lt;br /&gt;
This is a great way to make dappers for yourself. &lt;br /&gt;
Four of the occupations have a special feature of allowing you to sell your wares to the New Horizons Transporters for dappers and, if your race fame is high enough (you are known and can transport for free) you will get civilization points also. &lt;br /&gt;
These you can spend at the official merchant for special items.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Foraging==&lt;br /&gt;
Foraging is generally practiced in light armor, however, some strip their armor and forage nude or in minimal  medium armor. &lt;br /&gt;
You want to balance explosion protection with focus drain due to malus. &lt;br /&gt;
&lt;br /&gt;
The default extraction action in forage should be the first leftmost icon in the action bar. &lt;br /&gt;
If you have multiple forage/extraction actions, the double-click will activate only the leftmost icon. &lt;br /&gt;
You probably want to set your default defensive move to Dodge while foraging.&lt;br /&gt;
&lt;br /&gt;
Many players organize their action bars by activity, such as all fight icons on #1, all magic on #2, all craft on #3, all forage on #4, etc. &lt;br /&gt;
This arrangement can be changed at any time via cut and paste operations on the icons.&lt;br /&gt;
Foraging is best done with a partner. &lt;br /&gt;
Occasionally you are killed while harvesting, so a partner can rez  you. &lt;br /&gt;
Later on, one person can extract whilst the other does actions to increase stability and source life (care-planning). &lt;br /&gt;
Then the node will give more materials and it will prevent unfortunate dying.&lt;br /&gt;
&lt;br /&gt;
When you find a mat, or sometimes several in one close area, it is a good idea to use the map to mark that location. &lt;br /&gt;
Later, you can right-click the little flag and set that in your compass. &lt;br /&gt;
Then your compass will guide you straight to the mats.&lt;br /&gt;
A pick must be equipped to prospect and forage. &lt;br /&gt;
Since each deposit has a maximum level (shown in the SYS. INFO tab) the pick is required to be of the same level. &lt;br /&gt;
''Greslin'' picks reduce chance of explosion/gas and ''egiros'' has a chance of doubling an extraction yield while colored ones are the faction picks with a&lt;br /&gt;
focus/hp boost and; all have the same durability. &lt;br /&gt;
Picks break frequently (approximately every 5500 mats) don't get caught without a spare! Picks may be found at the tool merchant, the official race merchant,&lt;br /&gt;
or obtained from other high-level player/avatars.&lt;br /&gt;
&lt;br /&gt;
Materials are available in the qualities of basic, fine, choice, excellent, and supreme. &lt;br /&gt;
Digging better materials of the best q you can will result in the gain of more forage experience points per material harvested.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
Craft in as little light armour as possible. &lt;br /&gt;
When you reach a new x10 level (i.e. 20, 30, 40, 50, etc.) you will be able to buy up the next level in that craft line. &lt;br /&gt;
The first thing you should do is edit that action to include the HP, Stam, Sap, or Focus boost attributes that you have gained, so they will be included in all your products.&lt;br /&gt;
&lt;br /&gt;
Bulk can be the problem (the line indicator on your bag inventory), especially for weapons and armour. &lt;br /&gt;
Sell, destroy or exchange your low q items before crafting.&lt;br /&gt;
It is suggested that you sell your crafted items to the merchant or to other players to accumulate dappers.&lt;br /&gt;
Money is always good, no matter how little it seems.&lt;br /&gt;
Crafting in the game of Ryzom can be quite complicated. &lt;br /&gt;
For example, an inherently slower weapon (e.g. a weapon that has a relatively low maximum possible speed value), if made well and with the right materials, can be faster than an inherently faster weapon made with mediocre materials. &lt;br /&gt;
Each weapon has a maximum and minimum possible speed, damage, durability, dodge, parry, etc. &lt;br /&gt;
From these values and a little guess work, one can estimate what an item's attribute will be post-craft knowing the pre-craft values shown in the crafting window.&lt;br /&gt;
&lt;br /&gt;
The crafted item cannot be a higher quality (q) than your lowest q component. &lt;br /&gt;
Sometimes using superior components can lower the stats of the final product. &lt;br /&gt;
Also, you will get a lower level product if you have a failure due to low success rate. &lt;br /&gt;
To vary the component materials in a craft recipe, add a material to the plan, then click on it again. &lt;br /&gt;
A SELECT QUANTITY window will pop-up so you can change the number of pieces of that material so you can add another. &lt;br /&gt;
The final recipes can be saved by shift+w&amp;gt;Ryzom&amp;gt;Craft:Recipe-Book&amp;gt;New recipe or by writing it into your notebook.&lt;br /&gt;
[[File:Crafting.jpg|200px|thumb|left|Crafting]]&lt;br /&gt;
After a product is produced, add your logo. &lt;br /&gt;
This is accomplished by creating a plain text file with your logo. &lt;br /&gt;
Then right-click your crafted item and select WRITE. &lt;br /&gt;
Copy and paste (&amp;lt;ctrl&amp;gt; v) into the box. Now, your logo will not look correct, so modify your text file&lt;br /&gt;
with spaces or delete spaces until it looks right — in the items info window — not just that&lt;br /&gt;
write box. (This should be done only for exceptional results – it's your fame on the line.)&lt;br /&gt;
&lt;br /&gt;
There are certain tools needed for crafting. They must be sized according to the level of products made.&lt;br /&gt;
When they either wear out or break, a new one must be purchased from the Tool Merchant. &lt;br /&gt;
Nothing can be repaired on Atys. &lt;br /&gt;
Remember, everything is full strength or capability until it's hit points reach a value of one.&lt;br /&gt;
===Racial Plans===&lt;br /&gt;
When you start your avatar on Silan, it has plans of its own race. &lt;br /&gt;
The materials there will craft any item for any avatar. &lt;br /&gt;
On the mainland, however, your race plan needs the local materials if they are higher than fine or basic. &lt;br /&gt;
For example to make a matis medium quality sword from choice or higher materials, forest materials must be used. &lt;br /&gt;
The only exceptions are materials foraged from the prime roots that can be used for any race craft.&lt;br /&gt;
&lt;br /&gt;
Armour is crafted as LA, MA, or HA. &lt;br /&gt;
It is usually provided to another player as a full set of armor that are color, quality, and level matched. &lt;br /&gt;
Therefore, the crafter should obtain all the plans for a suit of armor. &lt;br /&gt;
For weapons, pick a single weapon such as 2h sword, 2h axe, or 2h pike and get very good at that one thing. &lt;br /&gt;
Specialize! High q items with good stats will be most desirable and sell the best.&lt;br /&gt;
&lt;br /&gt;
Jewellery is crafted in sets of 6 pieces and combine protections against the 7 types of elemental damage, along with resistances to a spell against you. &lt;br /&gt;
Since jewellery has no malus, every player wears full sets of jewelry, magically boosted with the desired trait, for example, foragers need focus-boosted jewels. &lt;br /&gt;
The art of jewellery is to craft combinations that sum their effects to the benefit of the avatar.&lt;br /&gt;
&lt;br /&gt;
As the crafter progresses in skill, they can purchase medium quality, high quality, and finally specialized designs such as the fiery Fryos swords as first seen on Silan. &lt;br /&gt;
The use of these plans affects only one characteristic of the item – the durability! &lt;br /&gt;
The plans with the animated racial effects have the same durability and take the same amount of mats to make as a comparable high quality item.&lt;br /&gt;
===Generic Plans===&lt;br /&gt;
Generic plans may be obtained from certain missions. &lt;br /&gt;
These plans produce a plain weapon with an interesting characteristic. &lt;br /&gt;
Normal items are made from race plans and race materials only, but gray generic plans can utilize any materials from any area of any race, as can the outpost plans and special plans.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Special Plans===&lt;br /&gt;
[[File:RestorationSpecialists.jpg|400px|thumb|right|Restoration Specialists]]&lt;br /&gt;
The special craft trainers are called the Big Trepan and Tree Bore specialists, located in the capital cities. &lt;br /&gt;
They will train on a number of special plans that have no further upgrades. &lt;br /&gt;
It is not recommended that you invest in these plans early on, until you are level 200+. &lt;br /&gt;
The reason for this is that the special plans all use rare materials drilled from Outposts. &lt;br /&gt;
These materials are greslin, armilo, erigos, and rubbarn for tools and tekorn, maga, vedice, and cheng for weapons. &lt;br /&gt;
The finished tools are powerful and the finished weapons are beautiful and lethal, but should only be produced by seasoned crafters due to the difficulty in getting the materials.&lt;br /&gt;
===Restoration Specialists===&lt;br /&gt;
The restoration specialists located in each capital city are part of high level content.&lt;br /&gt;
They will only function  if your avatar has NPC boss plans.&lt;br /&gt;
===Tool Crafting===&lt;br /&gt;
However, tool crafting is altogether different. Tool crafting is done with outpost materials exclusively.&lt;br /&gt;
Normal tools are not made. &lt;br /&gt;
Specialist trainers sell the special tool plans and most guild High Officers have and can craft these plans. &lt;br /&gt;
It is not recommended for low level crafters to learn tool crafting.&lt;br /&gt;
===Materials===&lt;br /&gt;
The quality of the materials you quarter from a mob is the same as its level (for example, q5 materials from a suckling white yubo or q8 materials from an inexperienced 1* green yubo). &lt;br /&gt;
Most are basic mats, but some are of fine quality identical to the MOB's level. &lt;br /&gt;
Destroyer MOBs drop choice mats, Named MOBs drop excellent mats, and bosses drop supreme mats. &lt;br /&gt;
Foraged materials are found in the same maximum quality as the region level. &lt;br /&gt;
So, in a q150 area all mats are capable of being harvested up to q150.&lt;br /&gt;
Materials may deliberately be dug in all grades; basic, fine, choice, excellent, or supreme. &lt;br /&gt;
Supreme foraged materials are only available in the Prime Roots.&lt;br /&gt;
Crafting with better materials will improve the product. &lt;br /&gt;
Crafting experience points are only controlled by the number of materials used, your avatar's skill level, and the level of the crafted item, not by the nature of the materials used.&lt;br /&gt;
===Enchanting weapons===&lt;br /&gt;
When right-clicking on a spell, you may see an option to Crystallize. &lt;br /&gt;
This is for enchanting weapons. &lt;br /&gt;
A spell may be crystallized and added to your inventory. &lt;br /&gt;
Then while holding a weapon in the right hand, right-click the crystal and select Enchant Right Hand. &lt;br /&gt;
This will enchant the weapon. &lt;br /&gt;
The icon Use Enchanted Item can be dragged to the Action Bars from the Action Progression window for Fight if it is lost, and will cast the enchantment when clicked with a mouse. &lt;br /&gt;
The weapon must then be charged with Sap, accomplished via the Sap Recharge spell, learned from the magic trainer.&lt;br /&gt;
&lt;br /&gt;
Alternatively, one can purchase Sap Crystals from special national merchants and use them to recharge the weapon by right-clicking on them and choosing Recharge Right Hand.&lt;br /&gt;
&lt;br /&gt;
===Grinding===&lt;br /&gt;
Grinding involves the mass crafting of items with the goal of raising your skill level. &lt;br /&gt;
The finished products are either sold to merchants or sold to others or destroyed (not recommended). &lt;br /&gt;
At the appropriate merchant, check what other RESALE items of your type are listed. &lt;br /&gt;
When you sell your item, adjust the percentage at the top of the SELL screen to get the price you want for your labor and time.&lt;br /&gt;
Usually you will sell your degraded items directly to the merchant and list only the normal items (i.e. multiples of 10) for sale to others. &lt;br /&gt;
Keep an eye out for bargains in the RESALE tab as well; it's good business.&lt;br /&gt;
&lt;br /&gt;
==Fighting==&lt;br /&gt;
===Training and Hunting===&lt;br /&gt;
To raise the skill level in fighting or magic, it is wise to practice. &lt;br /&gt;
Plants are targets of choice because they are plentiful and easy to run from – if things go wrong! &lt;br /&gt;
The maximum experience points are set at 3000.&lt;br /&gt;
Select an enemy that is 20 levels above your own to get the maximum experience points per kill.&lt;br /&gt;
Fighting weaker MOBs results in -200 xp per level below your own. &lt;br /&gt;
Small enemies do not give any experience points and are a nuisance. &lt;br /&gt;
Hunting named creatures and bosses is generally performed in groups as described below.&lt;br /&gt;
===Weapons===&lt;br /&gt;
Daggers can be used in both hands, and combined, are the fastest of all weapons. &lt;br /&gt;
They count as close-combat weapons like fists and amps. &lt;br /&gt;
One-handed weapons include sword, axe, mace, baton, and spear. &lt;br /&gt;
These can be used with a shield or buckler in the left hand for improved protections if dressed in LA or MA, particularly.&lt;br /&gt;
&lt;br /&gt;
Two-handed swords are a common standard weapon and are medium damage and medium speed. &lt;br /&gt;
Axes and Maces give more damage than swords, with nearly the speed. &lt;br /&gt;
Pikes are interesting in that they have a longer reach, reducing the ability of superior MOBs to hurt by 10%. &lt;br /&gt;
They give less damage than other two-handed weapons, but have the greatest speed. &lt;br /&gt;
Range weapons can ultimately hit with the highest damage of any melee weapon. &lt;br /&gt;
They can deliver damage from a safe distance--until your avatar is out of ammunition. &lt;br /&gt;
Therefore, one should keep a backup weapon in the bag.&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
====Weapons====&lt;br /&gt;
[[File:BattleAction.jpg|200px|thumb|right|Battle action]]&lt;br /&gt;
Choose the best weapon by examining the weapon's characteristics, found in the right-click INFO choice on each weapon. &lt;br /&gt;
If you cannot see the values, grab the weapon with your mouse and move it. &lt;br /&gt;
Multiply the damage by the speed to get the damage/min inflicted on your enemy. &lt;br /&gt;
The more damage the better. &lt;br /&gt;
Note that damage is the only factor on melee weapons that is affected by the level of the weapon, meaning that a higher level weapon is capable of more damage per hit.&lt;br /&gt;
&lt;br /&gt;
It is important to seek values for Dodge, Parry, Adversary Dodge, and Adversary Parry that are as high as possible--highly positive for you, highly negative for your adversary. &lt;br /&gt;
These values add to your defence and add to the adversary defence! Pick a weapon that looks good and you like using. &lt;br /&gt;
Any weapon can be made great with the right materials and a good crafter.&lt;br /&gt;
Weapons can be held at the strength +10 level.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em;padding:0 1em;border: #ffc thin inset;background:#ffc; color:#000;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
'''Tip''': Lightweight weapons consume less stamina.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Special stanzas can be learned for each weapon type. &lt;br /&gt;
Specifically, bleed for slashing weapons, slow attack for smashing weapons, ignore armour for piercing weapons, and hit rate for range weapons.&lt;br /&gt;
&lt;br /&gt;
====Create battle actions with custom stanzas====&lt;br /&gt;
These seem expensive, but are much cheaper than the damage caused by a MOB in a long drawn-out battle. &lt;br /&gt;
Here is an example of a simple level 40 sword battle action combining the default attack root with increase damage and accurate attack and bleed, balanced with credits:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Battle===&lt;br /&gt;
On the Task bar ACTIONS tab, in the lower right of the screen, you will see Parry/Dodge. &lt;br /&gt;
This is best set to your advantage for combat: to avoid being hit.&lt;br /&gt;
Dodge is equal to your highest skill level if you are naked and empty-handed. &lt;br /&gt;
If you equip weapons or armor with non-zero dodge values, they will subtract from or add to the total dodge value displayed at the bottom of the IDENTITY&amp;gt;STATS window. &lt;br /&gt;
If the targeted MOB is low-level and your avatar has a high dodge value, then the MOB will hit less. &lt;br /&gt;
The chances of a successful dodge or parry will be displayed on a mouse-over of the values on the STATS&amp;gt;DEFENSE window.&lt;br /&gt;
It might be best to set Dodge/Parry to Parry if you are fighting with a weapon. &lt;br /&gt;
A parry value will be added when you hold the weapon, a value equal to your skill level with that weapon (bare-handed is, of course, your close combat level). Likewise, negative weapon values subtract and positive values add to parry. &lt;br /&gt;
Therefore, Parry is weapon-specific.&lt;br /&gt;
So you can be a master pike and have 250 dodge and 250 parry with a pike that has +0 dodge and +0&lt;br /&gt;
parry. Otherwise, the parry value will equal your current melee level + parry mod on current weapon +&lt;br /&gt;
parry mod on all pieces of worn armour.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em;padding:0 1em;border: #ffc thin inset;background:#ffc; color:#000;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
'''Dodge &amp;amp; Parry'''&lt;br /&gt;
&lt;br /&gt;
Some simple relationships emerge, forager armour should be high in dodge, while heavy armour should be high in parry. &lt;br /&gt;
Magician armour should be high in dodge, unless the mage has a very high level hand-to-hand skills. &lt;br /&gt;
Weapons high in parry will be suited for selecting a parry defence. &lt;br /&gt;
But, if you are a high-level forager training low-level melee, for example, you can use dodge to your advantage since parry will be low.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The mage should be dressed completely in light armour (LA) only. &lt;br /&gt;
Heavy armour (HA) and helmet malus will degrade magic abilities, for both the sender and the recipient. &lt;br /&gt;
Although, some fighters – especially range fighters – and magicians will opt for MA.&lt;br /&gt;
Imagine a high-level mage in medium dodge armour, holding a buckler and a dodge axe!&lt;br /&gt;
''(This will make no sense to a beginner - ceru)''&lt;br /&gt;
&lt;br /&gt;
The maximum light armour any avatar can wear is her highest skill level + 25. &lt;br /&gt;
Medium armour is limited to constitution x1.5 and heavy armour is limited to constitution + 10. &lt;br /&gt;
Always don the best armour possible while realizing that small increases in stats probably aren't worth the dappers the armour will cost.&lt;br /&gt;
&lt;br /&gt;
This is determined by examining all the armour’s statistics. &lt;br /&gt;
The Dodge or Parry modifiers should be high as possible, depending on usage. &lt;br /&gt;
The Protection (protection factor) is the reduction in the actual attack hit provided by that armour from every blow—the purpose of armour. &lt;br /&gt;
The slash, smash, and pierce show the protections to those particular attacks.&lt;br /&gt;
Likewise, higher numbers are useful here.&lt;br /&gt;
&lt;br /&gt;
Usually passive-magic boosts are added by the maker, but there is no magic protection in armour.&lt;br /&gt;
Therefore, it is important to wear good jewellery. Jewellery serves to absorb magic and also provide characteristic boosts, such as hit points or sap. &lt;br /&gt;
This will make your avatar more likely to survive in battle. &lt;br /&gt;
Outfit your avatar with jewellery with q level up to your highest skill level +25.&lt;br /&gt;
Always use acid on beasts, cold on kitins (bugs), and rot on plants. &lt;br /&gt;
High level racial spells will be available from trainers at level 125. &lt;br /&gt;
Amps are equippable at q=intelligence +10. &lt;br /&gt;
Although staffs can hold spells and sap, magic amplifiers will multiply the spell damage by (1+damage bonus) * (1+speed bonus).&lt;br /&gt;
Good amps are essential!&lt;br /&gt;
&lt;br /&gt;
MOBs all across Atys have certain resistances to melee and spells. &lt;br /&gt;
So, in addition to strengths in speed, damage, parry, dodge, amp multipliers, etc., some MOBs suffer reduced damage or no damage whatsoever from an attack. It would be wise to know the ways of the enemy before attacking. &lt;br /&gt;
For instance, try to solo kill a kipucka with a slashing weapon. &lt;br /&gt;
Then use a piercing weapon against that same kiupcka, provided you're the same skill level, and killing it will be no problem. &lt;br /&gt;
This is because kipuckas are resistant to slash but not resistant to pierce!&lt;br /&gt;
&lt;br /&gt;
To kill a large MOB such as this great kipucka, several formations are commonly used. &lt;br /&gt;
The fighter (tank) goes to confront the MOB, while a magician sends healing from a distance. &lt;br /&gt;
If there is a strong healer and a weak healer, then the weak healer “back heals” the strong healer's sap and life HP. &lt;br /&gt;
Other layers of offensive magicians and defensive fighters may be added. &lt;br /&gt;
''(Implied, but not stated:team.)''&lt;br /&gt;
Fighters will proceed to the MOB, one offensive fighter or magician will position mid-way, and the defensive magicians will stay in the rear. &lt;br /&gt;
Because, if the attacking fighter dies, the MOB will go straight for the magicians, generally in LA, and kill them. &lt;br /&gt;
The mid-way fighter protects the magicians.&lt;br /&gt;
&lt;br /&gt;
Use an enchanted weapon to fire a spell before you attack, to give you the advantage. &lt;br /&gt;
Then attack.&lt;br /&gt;
''(or not – that's only one way to start, and a bad way for bosses since it drags minions.)''&lt;br /&gt;
&lt;br /&gt;
Switch to the SYSTEM&amp;amp;nbsp;INFO channel to see detailed results of your battle. &lt;br /&gt;
This window will tell you the body part struck, how many points damaged, etc.&lt;br /&gt;
It will tell you how your spells worked, how your battle went, and exactly how you died. &lt;br /&gt;
This is invaluable in diagnosing your armour, actions, and attacks. &lt;br /&gt;
If you don't like the results, try editing your actions or find a different mob.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em;padding:0 1em;border: #ffc thin inset;background:#ffc; color:#000;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
'''City of choice'''&lt;br /&gt;
&lt;br /&gt;
When you leave the training area of Silan is up to you.&lt;br /&gt;
It is recommended that you complete all the missions from the skill training NPCs, plus the missions from the Kami and Karavan representatives and from Chiang the Strong. &lt;br /&gt;
Some of these ask you to form teams, but if you can do them solo, it will work. &lt;br /&gt;
Others really need teams. &lt;br /&gt;
All of these missions yield good experience and many of them yield armour and weapons that are better than anything else in the training area. &lt;br /&gt;
(Note: experienced players with friends on the mainland have left Silan at level 1 and survived. &lt;br /&gt;
As a new player, don't count on it.)&lt;br /&gt;
&lt;br /&gt;
So it is time to join the rest of the world.&lt;br /&gt;
The opportunity is given in the last mission from Chiang the Strong. &lt;br /&gt;
You have to choose a city to go to.&lt;br /&gt;
The default is the capital city of your race, but if you have friends in game already you may not want to take that option. &lt;br /&gt;
It's up to you. &lt;br /&gt;
Information:   Pyr is in the Desert (Fyros), Yrkanis in the Forest (Matis), Fairhaven in the Lakes (Tryker), and Zora in the Jungle (Zorai).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guilds==&lt;br /&gt;
Joining an active guild can greatly speed your avatar development.&lt;br /&gt;
There are many guilds of different types and alignments. &lt;br /&gt;
Guild halls are accessed through the doorman, at the glowing terminals found it cities and towns, or at any outpost the guild controls. &lt;br /&gt;
Any member of the guild may add items to the guild hall, but only high officers and the leader may withdraw items. &lt;br /&gt;
Using the G key will display a guild window. &lt;br /&gt;
Several sort orders of displayed guild members can be cycled by using right-click with the mouse.&lt;br /&gt;
&lt;br /&gt;
Anyone may start their own guild; all you need is money and desire (a group of friends to be members is a really good idea). &lt;br /&gt;
In order to form a guild, you need to find a Guild Clerk NPC. &lt;br /&gt;
Guild clerks can be found in the capital cities on the mainland.&lt;br /&gt;
Guilds cannot be formed on Silan!&lt;br /&gt;
Forming a guild will be the default action at the NPC and will open the Create Guild window.&lt;br /&gt;
Within the guild creations window, you will be able to set the name and description of your guild, as well as choose the guild crest and colours. &lt;br /&gt;
Once the guild is created, you will not be able to edit these settings, so choose carefully. &lt;br /&gt;
Right-click other avatars to add/remove/promote/demote. &lt;br /&gt;
If you start a guild of your own, be prepared to spend dappers to start the guild itself (100K), and then spend 5-10 million dappers to purchase a guild hall. &lt;br /&gt;
And then you will need an outpost...&lt;br /&gt;
&lt;br /&gt;
==Outposts==&lt;br /&gt;
Outposts are located in most regions, both above and below Atys, Almati Woods being the exception.&lt;br /&gt;
There are currently no &amp;quot;working&amp;quot; outposts located below Atys. &lt;br /&gt;
All outposts capable of drilling materials are on the surface.&lt;br /&gt;
&lt;br /&gt;
Outposts drill for and yield rare materials and flowers. &lt;br /&gt;
The products of outposts are of two types, purified and modified. &lt;br /&gt;
The Kami process purifies the materials, while the Karavan process modifies the materials. &lt;br /&gt;
Every day or so these produce a single type of material in accordance to the level of the area around the site. &lt;br /&gt;
Every now and then the drill produces higher quality or lower quality materials  than normal. &lt;br /&gt;
The OP itself cannot store any mats, so a GH must be owned by the guild prior to construction of the drill. &lt;br /&gt;
The materials flow directly into the GH.&lt;br /&gt;
&lt;br /&gt;
These rare materials are used to make the finest weapons and tools on Atys. &lt;br /&gt;
This reason is why the guilds fight to possess an outpost. &lt;br /&gt;
Owned by guilds, they are attacked and won. &lt;br /&gt;
Outpost battles are scheduled and then fought in rounds throughout the course of a day. &lt;br /&gt;
Avatars entering a disputed area must pick to either defend or attack the outpost, then join their comrades in battle. &lt;br /&gt;
The names and titles over the heads of opposing avatars turn red to identify them. &lt;br /&gt;
Generally, offensive and defensive leagues are created using the /league leaguename , /leagueinvite, /leaguequit, and /leaguekick chat commands. &lt;br /&gt;
Team leaders then join the league. &lt;br /&gt;
The league commander gives battle orders in the new leaguename channel.&lt;br /&gt;
Check your UTC/local battle time by typing /time in the AROUND channel.&lt;br /&gt;
&lt;br /&gt;
Outposts' thresholds decrease with time and within 6 months it decreases down to four, representing the lowest number of rounds it takes to win ownership.&lt;br /&gt;
Phase one of battle is the attack phase, where the respawning NPC guards are on the side of the current owners. &lt;br /&gt;
The second phase is the defence phase, usually 4-5 rounds. &lt;br /&gt;
Guards are on the other side then. &lt;br /&gt;
Rounds in a battle are won or lost depending if the attacking guild kills all the NPC guards that spawned during that round. &lt;br /&gt;
There are announcements of who won each round, and then the wins/losses are tallied at the end of the battle to decide who gets control of that outpost.&lt;br /&gt;
''(I found this confusing – also OP battles are advanced tactics. - ceru)''&lt;br /&gt;
&lt;br /&gt;
If victorious, the winning guild is left with a worthless site that must be rebuilt. Options for drilling can be purchased, such as speed and type of drill. &lt;br /&gt;
The guild leader purchases a new drill by going to the OP and selecting a spot. Right-clicking on a spot, brings a pop-up window of options for drill types and&lt;br /&gt;
speeds. &lt;br /&gt;
Drills can run upwards of 5 million dappers.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
Quests are special missions given by the Sage in each city. &lt;br /&gt;
They are complicated, long missions that  reward the avatar with special items. &lt;br /&gt;
Each are available to take only once.&lt;br /&gt;
The Fyros sage will give the Revealers of Heros quest, the Matis will seek the Treasures of Jinovich, while the Trykers wish to recover the Daggers of the Lagoons, and the Zorai are concerned about Nature Under Threat.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rites==&lt;br /&gt;
[[File:Rites.jpg|200px|thumb|right|Rites]]&lt;br /&gt;
A special set of missions are termed rites. &lt;br /&gt;
There are many rites on Atys, for a variety of situations including avatar improvement and craft benefits. &lt;br /&gt;
Some examples include the Majestic Garden Rite, Kizoar Rite, and Kincher Rite. &lt;br /&gt;
The status of your rites are maintained in your encyclopedia along with your progress (shift+E, or click Task-bar&amp;amp;nbsp;system&amp;gt;windows&amp;gt;Status.&amp;gt;ENCYCLOPEDIA ). &lt;br /&gt;
In all cases, you must complete some prerequisite steps before starting the actual rite. &lt;br /&gt;
Any step may be retaken if failed, after a cooling-off period.&lt;br /&gt;
&lt;br /&gt;
==Apartments==&lt;br /&gt;
Once you are a subscribed player, your avatar may purchase an apartment. &lt;br /&gt;
They run 1 million dappers in a capital city and 500 thousand dappers in a town. &lt;br /&gt;
The apartment will hold your materials and supplies up to a bulk of 2000. &lt;br /&gt;
When you enter your apartment a new tab will appear in your inventory: ROOM. &lt;br /&gt;
When you leave your apartment it will disappear.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em;padding:0 1em;border: #ffc thin inset;background:#ffc; color:#000;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
'''Pesky Closet!'''&lt;br /&gt;
&lt;br /&gt;
That can be a problem when you are away from your apartment and cannot remember what items are there. &lt;br /&gt;
To solve that try this &amp;quot;secret&amp;quot; trick. &lt;br /&gt;
Go to your apartment and open the INVENTORY window. Be sure the window is unlocked (does not have a padlock in the upper right corner). &lt;br /&gt;
Right-click the ROOM tab so it has it's own window on the desktop. &lt;br /&gt;
Lock that window and the INVENTORY window. &lt;br /&gt;
Now press &amp;lt;ctrl&amp;gt;+&amp;lt;shift&amp;gt;+F2 to freeze it in the F2 alternate desktop. &lt;br /&gt;
Return to the default desktop F1 before you leave. &lt;br /&gt;
That's it! &lt;br /&gt;
Now wherever you are, just press F2 to see your apartment inventory.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Occupations==&lt;br /&gt;
The eight occupations are: Water-Carrier, Florist, Toolmaker, Scrollmaker, Larvester, Butcher, Medic, and Magnetic Cartographer. &lt;br /&gt;
The Toolmaker and Butcher trainers are located in Pyr. &lt;br /&gt;
The Florist and Scrollmaker are located in Yrkranis. &lt;br /&gt;
The Water-carrier and Larvester trainers are found in Fairhaven.&lt;br /&gt;
Finally, both the Medic and Magnetic Cartographer are situated in Zora.&lt;br /&gt;
&lt;br /&gt;
The first missions are taken from the occupation instructor. &lt;br /&gt;
After they are completed (i.e. crafting or gathering) then you go to the nearby table or board to practice your occupation. &lt;br /&gt;
The choice of upgrading your items is presented. &lt;br /&gt;
This is a risky attempt to make, for example, a Water Quality Certificate q10 into a Water Quality Certificate q15. &lt;br /&gt;
Practicing your occupation completes the cycle.&lt;br /&gt;
&lt;br /&gt;
All the occupations allow you to turn-in your work for credit that will raise you through the six levels to the final rank of master. &lt;br /&gt;
You can also take the item for personal use such as consuming or giving to the NH Transporters.&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em;padding:0 1em;border: #ffc thin inset;background:#ffc; color:#000;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
'''Make mucho Dappers'''&lt;br /&gt;
&lt;br /&gt;
To convert your occupational goods, say water into dappers, take the items for personal use. &lt;br /&gt;
Teleport to your home capital and seek the New Horizon Transporter. &lt;br /&gt;
Talk to the Transporter and select &amp;quot;I want to help you.&amp;quot; &lt;br /&gt;
You will then be presented with four choices, give some food, give some water, give a map, or give a tool. &lt;br /&gt;
These are the products from the four occupations of florist, water-carrier, mapmaker, and toolmaker respectively. &lt;br /&gt;
The transporter will take one item at a time, until s/he is full. &lt;br /&gt;
The transporter will then report that no more items are needed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Macros==&lt;br /&gt;
The MACROS window is found under Task-bar&amp;gt;System&amp;gt;Macros which, when clicked, shows the window. &lt;br /&gt;
At the top right is a button NEW&amp;amp;nbsp;MACRO. &lt;br /&gt;
Press this button to open a new window to get started. &lt;br /&gt;
First, select the Icon to create an unique icon for this macro. &lt;br /&gt;
Pick a background colour, a foreground colour, a pattern, and a 5-letter text name that will appear on the icon itself, then OK. &lt;br /&gt;
Next, select a descriptive name for the NewMacro. &lt;br /&gt;
Assign a key if you wish, then ADD&amp;amp;nbsp;COMMAND. &lt;br /&gt;
This is where the fun starts. &lt;br /&gt;
Commands are arranged in categories for use. &lt;br /&gt;
Select a Category then an Action to perform. &lt;br /&gt;
Keep doing this in the desired order of final execution, from top to bottom. &lt;br /&gt;
By right-clicking a command, it can be moved up or down, edited or deleted. &lt;br /&gt;
It will take some practice and testing to get macros to work the way you want. &lt;br /&gt;
Drag the finished macro icon to the action bar if you didn't assign a key to it. Here are some examples:&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
===Fight===&lt;br /&gt;
For an Action Bar #1 with the Kill action in the #1 cell:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Fight.jpg|400px|thumb|right|Fight]]&lt;br /&gt;
|&lt;br /&gt;
:Hide Identity&lt;br /&gt;
:Hide Missions&lt;br /&gt;
:Hide Inventory&lt;br /&gt;
:Hide Action Progression&lt;br /&gt;
:Hide Map&lt;br /&gt;
::''(this closes all your windows)''&lt;br /&gt;
:Front selection Enemies&lt;br /&gt;
:Select Shortcut Bar 01&lt;br /&gt;
:Run Shortcut 01&lt;br /&gt;
:Run Shortcut 01&lt;br /&gt;
|}&lt;br /&gt;
===Extract===&lt;br /&gt;
For an extraction action on Action Bar #3 in cell 6:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Extract.jpg|400px|thumb|right|Extract]]&lt;br /&gt;
|&lt;br /&gt;
:Target an entity Raw&lt;br /&gt;
:Select Shortcut Bar 03&lt;br /&gt;
:Run Shortcut 06&lt;br /&gt;
Like the above but only for fiber:&lt;br /&gt;
:Target an entity Fiber&lt;br /&gt;
:Select Shortcut Bar 03&lt;br /&gt;
:Run Shortcut 06&lt;br /&gt;
|}&lt;br /&gt;
===Care Plan===&lt;br /&gt;
For a CP action on Bar #5 in cell Shift-7 while in a team:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Care Plan.jpg|400px|thumb|right|CarePlan]]&lt;br /&gt;
|&lt;br /&gt;
:Select Shortcut Bar 05&lt;br /&gt;
:Target Teammate #1&lt;br /&gt;
:Target the current target's target&lt;br /&gt;
:Run Shortcut 17&lt;br /&gt;
|}&lt;br /&gt;
===Mount Attacked===&lt;br /&gt;
When gingos attack you and the mount you ride and you have weapon in hand:&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:MountAttacked.jpg|400px|thumb|right|Mount Attacked]]&lt;br /&gt;
|&lt;br /&gt;
:Mount / Dismount&lt;br /&gt;
:Front selection Enemies&lt;br /&gt;
:Select Shortcut Bar 01&lt;br /&gt;
:Run Shortcut 01 ''(default attack)''&lt;br /&gt;
:Run Shortcut 01&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mob Levels==&lt;br /&gt;
This seems to be a list of MOBs painstakingly translated from old scrolls, indicating the weakest at the top, progressing to most the powerful at the bottom. &lt;br /&gt;
There may be errors because the old scrolls were found damaged. &lt;br /&gt;
Kitin Observers have reported other ranks not listed on the these old documents.&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10em&amp;quot; border=&amp;quot;thin&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#eee&amp;quot; style=&amp;quot;color:black;&amp;quot;&lt;br /&gt;
!Avians !! Javans !! Carnivores !! Herbivores !! Plants&lt;br /&gt;
|-&lt;br /&gt;
| Fledgling || Fledgling || Weeny || Suckling || Placid&lt;br /&gt;
|-bgcolor=&amp;quot;#ffe&amp;quot;&lt;br /&gt;
| Lesser || Lesser || Puny || Weanling || Tranquil&lt;br /&gt;
|-bgcolor=&amp;quot;#fef&amp;quot;&lt;br /&gt;
| Gentle || Young || Young || Docile || Subdued&lt;br /&gt;
|-bgcolor=&amp;quot;#fee&amp;quot;&lt;br /&gt;
| Soaring || Mild || Mild || Meek || Calm&lt;br /&gt;
|-&lt;br /&gt;
| Gorged || Vigorous || Vigorous || Timorous || Sluggish&lt;br /&gt;
|-bgcolor=&amp;quot;#ffe&amp;quot;&lt;br /&gt;
| Vulgar || Vulgar || Growling || Roaming || Drowsy&lt;br /&gt;
|-bgcolor=&amp;quot;#fef&amp;quot;&lt;br /&gt;
| Bloated || Bloated || Scowling || Scampering || Minor&lt;br /&gt;
|-bgcolor=&amp;quot;#fee&amp;quot;&lt;br /&gt;
| Prime || Prime || Baying || Sprightly || Budding&lt;br /&gt;
|-&lt;br /&gt;
| Vigilant || Scary || Scary || Robust || Robust&lt;br /&gt;
|-bgcolor=&amp;quot;#ffe&amp;quot;&lt;br /&gt;
| Hungry || Malicious || Malicious || Wary || Blooming&lt;br /&gt;
|-bgcolor=&amp;quot;#fef&amp;quot;&lt;br /&gt;
| Scavenging || Dangerous || Dangerous || Gluttonous || Dehydrated&lt;br /&gt;
|-bgcolor=&amp;quot;#fee&amp;quot;&lt;br /&gt;
| Leering || Menacing || Menacing || Grunting || Famished&lt;br /&gt;
|-&lt;br /&gt;
| Vicious || Vicious || Roaring || Gruff || Parched&lt;br /&gt;
|-bgcolor=&amp;quot;#ffe&amp;quot;&lt;br /&gt;
| Malignant || Malignant || Marauding || Obstinate || Stalking&lt;br /&gt;
|-bgcolor=&amp;quot;#fef&amp;quot;&lt;br /&gt;
| Mocking || Hunting || Hunting || Rooting || Rooting&lt;br /&gt;
|-bgcolor=&amp;quot;#fee&amp;quot;&lt;br /&gt;
| Carrion || Prowling || Prowling || Scrounging || Noxious&lt;br /&gt;
|-&lt;br /&gt;
| Threatening || Threatening || Preying || Nettled || Vile&lt;br /&gt;
|-bgcolor=&amp;quot;#ffe&amp;quot;&lt;br /&gt;
| Volatile || Volatile || Raging || Vicious || Unpredictable&lt;br /&gt;
|-bgcolor=&amp;quot;#fef&amp;quot;&lt;br /&gt;
| Frightening || Frightening || Fearsome || Feral || Prickly&lt;br /&gt;
|-bgcolor=&amp;quot;#fee&amp;quot;&lt;br /&gt;
| Rapacious || Rapacious || Huge || Violent || Rattled&lt;br /&gt;
|-&lt;br /&gt;
| Threatening || Terrifying || Terrifying || Furious || Horrifying&lt;br /&gt;
|-bgcolor=&amp;quot;#ffe&amp;quot;&lt;br /&gt;
| Enraged || Awesome || Awesome || Fierce || Rapacious&lt;br /&gt;
|-bgcolor=&amp;quot;#fef&amp;quot;&lt;br /&gt;
| Tremendous || Horrifying || Horrific || Ferocious || Prodigious&lt;br /&gt;
|-bgcolor=&amp;quot;#fee&amp;quot;&lt;br /&gt;
| Great || Great || Great || Voracious || Devastating&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10em&amp;quot; border=&amp;quot;thin&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#eee&amp;quot; style=&amp;quot;color:black;&amp;quot;&lt;br /&gt;
! Primitives !! Kitins !! White Kitins !! Invader Kitins !! Goo Infected&lt;br /&gt;
|-&lt;br /&gt;
| Gormless || Weeny || Little || Invaders Scout || Impure&lt;br /&gt;
|-bgcolor=&amp;quot;#ffe&amp;quot;&lt;br /&gt;
| Dumn || Puny || Primitive || Power Scout || Blighted&lt;br /&gt;
|-bgcolor=&amp;quot;#fef&amp;quot;&lt;br /&gt;
| Quiet || Feeble || Appeased || Great Scout || Contaminated&lt;br /&gt;
|-bgcolor=&amp;quot;#fee&amp;quot;&lt;br /&gt;
| Wandering || Young || Rapid || Elite Scout || Infected&lt;br /&gt;
|-&lt;br /&gt;
| Panicky || Vigorous || Slimy || Trooper || Nauseous&lt;br /&gt;
|-bgcolor=&amp;quot;#ffe&amp;quot;&lt;br /&gt;
| Lampooning || Vulgar || Common || Power Trooper || Stinking&lt;br /&gt;
|-bgcolor=&amp;quot;#fef&amp;quot;&lt;br /&gt;
| Tough || Moderate || Feeding || Great Trooper || Morbid&lt;br /&gt;
|-bgcolor=&amp;quot;#fee&amp;quot;&lt;br /&gt;
| Barbarous || Hard || Prime || Elite Trooper || Poisoned&lt;br /&gt;
|-&lt;br /&gt;
| Foraging || Vigilant || Fully grown || Raider || Plagued&lt;br /&gt;
|-bgcolor=&amp;quot;#ffe&amp;quot;&lt;br /&gt;
| Ferreting || Strong || Defensive || Power Raider || Sickly&lt;br /&gt;
|-bgcolor=&amp;quot;#fef&amp;quot;&lt;br /&gt;
| Furrowing || Mean || Scouring || Great Raider || Putrescent&lt;br /&gt;
|-bgcolor=&amp;quot;#fee&amp;quot;&lt;br /&gt;
| Spirited || Vicious || Chilling || Elite Raider || Virulent&lt;br /&gt;
|-&lt;br /&gt;
| Savage || Dreaded || Lurking || Warrior || Ravaged&lt;br /&gt;
|-bgcolor=&amp;quot;#ffe&amp;quot;&lt;br /&gt;
| Seasoned || Master || Prowling || Power Warrior || Festering&lt;br /&gt;
|-bgcolor=&amp;quot;#fef&amp;quot;&lt;br /&gt;
| Veteran || Veteran || Enraged || Great Warrior || Pestiferous&lt;br /&gt;
|-bgcolor=&amp;quot;#fee&amp;quot;&lt;br /&gt;
| Lurking || Hungry || Wild || Elite Warrior || Raving&lt;br /&gt;
|-&lt;br /&gt;
| Creeping || Nettled || Humongous || Reaper || Pustulous&lt;br /&gt;
|-bgcolor=&amp;quot;#ffe&amp;quot;&lt;br /&gt;
| Crabby || Incensed || Ravenous || Power Reaper || Seeping&lt;br /&gt;
|-bgcolor=&amp;quot;#fef&amp;quot;&lt;br /&gt;
| Belligerent || Mighty || Mean || Great Reaper || Foaming&lt;br /&gt;
|-bgcolor=&amp;quot;#fee&amp;quot;&lt;br /&gt;
| Frightening || Awesome || Furious || Elite Reaper || Revolting&lt;br /&gt;
|-&lt;br /&gt;
| Threatening || Gruesome || Terrible || Overlord || Demented&lt;br /&gt;
|-bgcolor=&amp;quot;#ffe&amp;quot;&lt;br /&gt;
| Tremendous || Lacerating || Atrocious || Power Overlord || Frenzied&lt;br /&gt;
|-bgcolor=&amp;quot;#fef&amp;quot;&lt;br /&gt;
| Blood­thirsty || Killer || Sinister || Great Overlord || Fiendish&lt;br /&gt;
|-bgcolor=&amp;quot;#fee&amp;quot;&lt;br /&gt;
| Great || Great || Exterminator || Elite Overlord || Lethal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Brotherhood of the Fortunate Gubani==&lt;br /&gt;
If interested in gambling, an avatar may purchase tokens from the Gubani representative for use in the nearby wheel-of-fortune. &lt;br /&gt;
If played long enough, the avatar will gain interesting titles.&lt;br /&gt;
&lt;br /&gt;
==Free to Subscribe==&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Free_Subscribe.jpg|400px|thumb|right|Free to Subscribe]]&lt;br /&gt;
Individuals may play Ryzom without charge indefinitely. &lt;br /&gt;
The avatars will be allowed to progress to level 125 in any skill, but not beyond. &lt;br /&gt;
Paid subscribers will be allowed to buy three additional mektoub packers, receive a permanent experience catalyzer (double xp for all actions), progress up to level 250 in all 63 skills, and gain other privileges.&lt;br /&gt;
Log on to the internet website http://www.ryzom.com/ then click 3. pay to have a full access from the right sidebar. &lt;br /&gt;
Login and follow the payment instructions. &lt;br /&gt;
Enjoy!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==GNU Free Documentation License==&lt;br /&gt;
Version 1.3, 3 November 2008&lt;br /&gt;
&lt;br /&gt;
Copyright © 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc. &amp;lt;http://fsf.org/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.&lt;br /&gt;
&lt;br /&gt;
'''0. PREAMBLE'''&lt;br /&gt;
&lt;br /&gt;
The purpose of this License is to make a manual, textbook, or other functional and useful document &amp;quot;free&amp;quot; in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. &lt;br /&gt;
Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others.&lt;br /&gt;
&lt;br /&gt;
This License is a kind of &amp;quot;copyleft&amp;quot;, which means that derivative works of the document must themselves be free in the same sense. &lt;br /&gt;
It complements the GNU General Public License, which is a copyleft license designed for free software.&lt;br /&gt;
&lt;br /&gt;
We have designed this License in order to use it for manuals for free software, because free software needs free documentation: a free program should come with manuals providing the same freedoms that the software does. &lt;br /&gt;
But this License is not limited to software manuals; it can be used for any textual work, regardless of subject matter or whether it is published as a printed book. We recommend this License principally for works whose purpose is instruction or reference.&lt;br /&gt;
&lt;br /&gt;
'''1. APPLICABILITY AND DEFINITIONS'''&lt;br /&gt;
&lt;br /&gt;
This License applies to any manual or other work, in any medium, that contains a notice placed by the copyright holder saying it can be distributed under the terms of this License. &lt;br /&gt;
Such a notice grants a world-wide, royalty-free license, unlimited in duration, to use that work under the conditions stated herein. &lt;br /&gt;
The &amp;quot;Document&amp;quot;, below, refers to any such manual or work. &lt;br /&gt;
Any member of the public is a licensee, and is addressed as &amp;quot;you&amp;quot;. &lt;br /&gt;
You accept the license if you copy, modify or distribute the work in a way requiring permission under copyright law.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Modified Version&amp;quot; of the Document means any work containing the Document or a portion of it, either copied verbatim, or with modifications and/or translated into another language.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Secondary Section&amp;quot; is a named appendix or a front-matter section of the Document that deals exclusively with the relationship of the publishers or authors of the Document to the Document's overall subject (or to related matters) and contains nothing that could fall directly within that overall subject. &lt;br /&gt;
(Thus, if the Document is in part a textbook of mathematics, a Secondary Section may not explain any mathematics.) &lt;br /&gt;
The relationship could be a matter of historical connection with the subject or with related matters, or of legal, commercial, philosophical, ethical or political position regarding them.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Invariant Sections&amp;quot; are certain Secondary Sections whose titles are designated, as being those of Invariant Sections, in the notice that says that the Document is released under this License. &lt;br /&gt;
If a section does not fit the above definition of Secondary then it is not allowed to be designated as Invariant. &lt;br /&gt;
The Document may contain zero Invariant Sections. &lt;br /&gt;
If the Document does not identify any Invariant Sections then there are none.&lt;br /&gt;
The &amp;quot;Cover Texts&amp;quot; are certain short passages of text that are listed, as Front-Cover Texts or Back-Cover Texts, in the notice that says that the Document is released under this License. &lt;br /&gt;
&lt;br /&gt;
A Front-Cover Text may be at most 5 words, and a Back-Cover Text may be at most 25 words.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;Transparent&amp;quot; copy of the Document means a machine-readable copy, represented in a format whose specification is available to the general public, that is suitable for revising the document straightforwardly with generic text editors or (for images composed of pixels) generic paint programs or (for drawings) some widely available drawing editor, and that is suitable for input to text formatters or for automatic translation to a variety of formats suitable for input to text formatters.&lt;br /&gt;
A copy made in an otherwise Transparent file format whose markup, or absence of markup, has been arranged to thwart or discourage subsequent modification by readers is not Transparent. &lt;br /&gt;
An image format is not Transparent if used for any substantial amount of text. &lt;br /&gt;
A copy that is not &amp;quot;Transparent&amp;quot; is called &amp;quot;Opaque&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Examples of suitable formats for Transparent copies include plain ASCII without markup, Texinfo input format, LaTeX input format, SGML or XML using a publicly available DTD, and standard-conforming simple HTML, PostScript or PDF designed for human modification. &lt;br /&gt;
Examples of transparent image formats include PNG, XCF and JPG. &lt;br /&gt;
Opaque formats include proprietary formats that can be read and edited only by proprietary word processors, SGML or XML for which the DTD&lt;br /&gt;
and/or processing tools are not generally available, and the machine-generated HTML, PostScript or PDF produced by some word processors for output purposes only.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Title Page&amp;quot; means, for a printed book, the title page itself, plus such following pages as are needed to hold, legibly, the material this License requires to appear in the title page. &lt;br /&gt;
For works in formats which do not have any title page as such, &amp;quot;Title Page&amp;quot; means the text near the most prominent appearance of the work's title, preceding the beginning of the body of the text.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;publisher&amp;quot; means any person or entity that distributes copies of the Document to the public.&lt;br /&gt;
&lt;br /&gt;
A section &amp;quot;Entitled XYZ&amp;quot; means a named subunit of the Document whose title either is precisely XYZ or contains XYZ in parentheses following text that translates XYZ in another language. &lt;br /&gt;
(Here XYZ stands for a specific section name mentioned below, such as &amp;quot;Acknowledgements&amp;quot;, &amp;quot;Dedications&amp;quot;, &amp;quot;Endorsements&amp;quot;, or &amp;quot;History&amp;quot;.) To &amp;quot;Preserve the Title&amp;quot; of such a section when you modify the Document means that it remains a section &amp;quot;Entitled XYZ&amp;quot; according to this definition.&lt;br /&gt;
&lt;br /&gt;
The Document may include Warranty Disclaimers next to the notice which states that this License applies to the Document. &lt;br /&gt;
These Warranty Disclaimers are considered to be included by reference in this License, but only as regards disclaiming warranties: any other implication that these Warranty Disclaimers may have is void and has no effect on the meaning of this License.&lt;br /&gt;
&lt;br /&gt;
'''2. VERBATIM COPYING'''&lt;br /&gt;
&lt;br /&gt;
You may copy and distribute the Document in any medium, either commercially or noncommercially, provided that this License, the copyright notices, and the license notice saying this License applies to the Document are reproduced in all copies, and that you add no other conditions whatsoever to those of this License. &lt;br /&gt;
You may not use technical measures to obstruct or control the reading or further copying of the copies you make or distribute. &lt;br /&gt;
However, you may accept compensation in exchange for copies.&lt;br /&gt;
If you distribute a large enough number of copies you must also follow the conditions in section 3.&lt;br /&gt;
&lt;br /&gt;
You may also lend copies, under the same conditions stated above, and you may publicly display copies.&lt;br /&gt;
&lt;br /&gt;
'''3. COPYING IN QUANTITY'''&lt;br /&gt;
&lt;br /&gt;
If you publish printed copies (or copies in media that commonly have printed covers) of the Document, numbering more than 100, and the Document's license notice requires Cover Texts, you must enclose the copies in covers that carry, clearly and legibly, all these Cover Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the back cover. &lt;br /&gt;
Both covers must also clearly and legibly identify you as the publisher of these copies. &lt;br /&gt;
The front cover must present the full title with all words of the title equally prominent and visible. &lt;br /&gt;
You may add other material on the covers in addition. &lt;br /&gt;
Copying with changes limited to the covers, as long as they preserve the title of the Document and satisfy these conditions, can be treated as verbatim copying in other respects.&lt;br /&gt;
&lt;br /&gt;
If the required texts for either cover are too voluminous to fit legibly, you should put the first ones listed (as many as fit reasonably) on the actual cover, and continue the rest onto adjacent pages.&lt;br /&gt;
&lt;br /&gt;
If you publish or distribute Opaque copies of the Document numbering more than 100, you must either include a machine-readable Transparent copy along with each Opaque copy, or state in or with each Opaque copy a computer-network location from which the general network-using public has access to download using public-standard network protocols a complete Transparent copy of the Document, free of added material. &lt;br /&gt;
If you use the latter option, you must take reasonably prudent steps, when you begin distribution of Opaque copies in quantity, to ensure that this Transparent copy will remain thus accessible at the stated location until at least one year after the last time you distribute an Opaque copy (directly or through your agents or retailers) of that edition to the public.&lt;br /&gt;
&lt;br /&gt;
It is requested, but not required, that you contact the authors of the Document well before redistributing any large number of copies, to give them a chance to provide you with an updated version of the Document.&lt;br /&gt;
&lt;br /&gt;
'''4. MODIFICATIONS'''&lt;br /&gt;
&lt;br /&gt;
You may copy and distribute a Modified Version of the Document under the conditions of sections 2 and 3 above, provided that you release the Modified Version under precisely this License, with the Modified Version filling the role of the Document, thus licensing distribution and modification of the Modified Version to whoever possesses a copy of it. &lt;br /&gt;
In addition, you must do these things in the Modified Version:&lt;br /&gt;
* A. Use in the Title Page (and on the covers, if any) a title distinct from that of the Document, and from those of previous versions (which should, if there were any, be listed in the History section of the Document). &lt;br /&gt;
:You may use the same title as a previous version if the original publisher of that version gives permission.&lt;br /&gt;
* B. List on the Title Page, as authors, one or more persons or entities responsible for authorship of the modifications in the Modified Version, together with at least five of the principal authors of the Document (all of its principal authors, if it has fewer than five), unless they release you from this requirement.&lt;br /&gt;
* C. State on the Title page the name of the publisher of the Modified Version, as the publisher.&lt;br /&gt;
* D. Preserve all the copyright notices of the Document.&lt;br /&gt;
* E. Add an appropriate copyright notice for your modifications adjacent to the other copyright notices.&lt;br /&gt;
* F. Include, immediately after the copyright notices, a license notice giving the public permission to use the Modified Version under the terms of this License, in the form shown in the Addendum below.&lt;br /&gt;
* G. Preserve in that license notice the full lists of Invariant Sections and required Cover Texts given in the Document's license notice.&lt;br /&gt;
* H. Include an unaltered copy of this License.&lt;br /&gt;
* I. Preserve the section Entitled &amp;quot;History&amp;quot;, Preserve its Title, and add to it an item stating at least the title, year, new authors, and publisher of the Modified Version as given on the Title Page. &lt;br /&gt;
:If there is no section Entitled &amp;quot;History&amp;quot; in the Document, create one stating the title, year, authors, and publisher of the Document as given on its Title Page, then add an item describing the Modified Version as stated in the previous sentence.&lt;br /&gt;
* J. Preserve the network location, if any, given in the Document for public access to a Transparent copy of the Document, and likewise the network locations given in the Document for previous versions it was based on. &lt;br /&gt;
:These may be placed in the &amp;quot;History&amp;quot; section. &lt;br /&gt;
:You may omit a network location for a work that was published at least four years before the Document itself, or if the original publisher of the version it refers to gives permission.&lt;br /&gt;
* K. For any section Entitled &amp;quot;Acknowledgements&amp;quot; or &amp;quot;Dedications&amp;quot;, Preserve the Title of the section, and preserve in the section all the substance and tone of each of the contributor acknowledgements and/or dedications given therein.&lt;br /&gt;
* L. Preserve all the Invariant Sections of the Document, unaltered in their text and in their titles.&lt;br /&gt;
:Section numbers or the equivalent are not considered part of the section titles.&lt;br /&gt;
* M. Delete any section Entitled &amp;quot;Endorsements&amp;quot;. &lt;br /&gt;
:Such a section may not be included in the Modified Version.&lt;br /&gt;
* N. Do not retitle any existing section to be Entitled &amp;quot;Endorsements&amp;quot; or to conflict in title with  any Invariant Section.&lt;br /&gt;
* O. Preserve any Warranty Disclaimers.&lt;br /&gt;
If the Modified Version includes new front-matter sections or appendices that qualify as Secondary Sections and contain no material copied from the Document, you may at your option designate some or all of these sections as invariant. &lt;br /&gt;
To do this, add their titles to the list of Invariant Sections in the Modified Version's license notice.&lt;br /&gt;
These titles must be distinct from any other section titles.&lt;br /&gt;
&lt;br /&gt;
You may add a section Entitled &amp;quot;Endorsements&amp;quot;, provided it contains nothing but endorsements of your Modified Version by various parties—for example, statements of peer review or that the text has been approved by an organization as the authoritative definition of a standard.&lt;br /&gt;
&lt;br /&gt;
You may add a passage of up to five words as a Front-Cover Text, and a passage of up to 25 words as a Back-Cover Text, to the end of the list of Cover Texts in the Modified Version. &lt;br /&gt;
Only one passage of Front-Cover Text and one of Back-Cover Text may be added by (or through arrangements made by) any one entity.&lt;br /&gt;
If the Document already includes a cover text for the same cover, previously added by you or by arrangement made by the same entity you are acting on behalf of, you may not add another; but you may replace the old one, on explicit permission from the previous publisher that added the old one.&lt;br /&gt;
&lt;br /&gt;
The author(s) and publisher(s) of the Document do not by this License give permission to use their names for publicity for or to assert or imply endorsement of any Modified Version.&lt;br /&gt;
&lt;br /&gt;
'''5. COMBINING DOCUMENTS'''&lt;br /&gt;
&lt;br /&gt;
You may combine the Document with other documents released under this License, under the terms defined in section 4 above for modified versions, provided that you include in the combination all of the Invariant Sections of all of the original documents, unmodified, and list them all as Invariant Sections of your combined work in its license notice, and that you preserve all their Warranty Disclaimers.&lt;br /&gt;
&lt;br /&gt;
The combined work need only contain one copy of this License, and multiple identical Invariant Sections may be replaced with a single copy. &lt;br /&gt;
If there are multiple Invariant Sections with the same name but different contents, make the title of each such section unique by adding at the end of it, in parentheses, the name of the original author or publisher of that section if known, or else a unique number. &lt;br /&gt;
Make the same adjustment to the section titles in the list of Invariant Sections in the license notice of the combined work.&lt;br /&gt;
&lt;br /&gt;
In the combination, you must combine any sections Entitled &amp;quot;History&amp;quot; in the various original documents, forming one section Entitled &amp;quot;History&amp;quot;; likewise combine any sections Entitled &amp;quot;Acknowledgements&amp;quot;, and any sections Entitled &amp;quot;Dedications&amp;quot;. You must delete all sections Entitled &amp;quot;Endorsements&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''6. COLLECTIONS OF DOCUMENTS'''&lt;br /&gt;
&lt;br /&gt;
You may make a collection consisting of the Document and other documents released under this License, and replace the individual copies of this License in the various documents with a single copy that is included in the collection, provided that you follow the rules of this License for verbatim copying of each of the documents in all other respects.&lt;br /&gt;
You may extract a single document from such a collection, and distribute it individually under this License, provided you insert a copy of this License into the extracted document, and follow this License in all other respects regarding verbatim copying of that document.&lt;br /&gt;
&lt;br /&gt;
'''7. AGGREGATION WITH INDEPENDENT WORKS'''&lt;br /&gt;
&lt;br /&gt;
A compilation of the Document or its derivatives with other separate and independent documents or works, in or on a volume of a storage or distribution medium, is called an &amp;quot;aggregate&amp;quot; if the copyright resulting from the compilation is not used to limit the legal rights of the compilation's users beyond what the individual works permit. &lt;br /&gt;
When the Document is included in an aggregate, this License does not apply to the other works in the aggregate which are not themselves derivative works of the&lt;br /&gt;
Document.&lt;br /&gt;
&lt;br /&gt;
If the Cover Text requirement of section 3 is applicable to these copies of the Document, then if the Document is less than one half of the entire aggregate, the Document's Cover Texts may be placed on covers that bracket the Document within the aggregate, or the electronic equivalent of covers if the Document is in electronic form. Otherwise they must appear on printed covers that bracket the whole aggregate.&lt;br /&gt;
&lt;br /&gt;
'''8. TRANSLATION'''&lt;br /&gt;
&lt;br /&gt;
Translation is considered a kind of modification, so you may distribute translations of the Document under the terms of section 4. &lt;br /&gt;
Replacing Invariant Sections with translations requires special permission from their copyright holders, but you may include translations of some or all Invariant Sections in addition to the original versions of these Invariant Sections. &lt;br /&gt;
You may include a translation of this License, and all the license notices in the Document, and any Warranty Disclaimers, provided that you also include the original English version of this License and the original versions of those notices and disclaimers. &lt;br /&gt;
In case of a disagreement between the translation and the original version of this License or a notice or disclaimer, the original version will prevail.&lt;br /&gt;
If a section in the Document is Entitled &amp;quot;Acknowledgements&amp;quot;, &amp;quot;Dedications&amp;quot;, or &amp;quot;History&amp;quot;, the requirement (section 4) to Preserve its Title (section 1) will typically require changing the actual title.&lt;br /&gt;
&lt;br /&gt;
'''9. TERMINATION'''&lt;br /&gt;
&lt;br /&gt;
You may not copy, modify, sublicense, or distribute the Document except as expressly provided under this License. &lt;br /&gt;
Any attempt otherwise to copy, modify, sublicense, or distribute it is void, and will automatically terminate your rights under this License.&lt;br /&gt;
&lt;br /&gt;
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.&lt;br /&gt;
&lt;br /&gt;
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.&lt;br /&gt;
&lt;br /&gt;
Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. &lt;br /&gt;
If your rights have been terminated and not permanently reinstated, receipt of a copy of some or all of the same material does not give you any&lt;br /&gt;
rights to use it.&lt;br /&gt;
&lt;br /&gt;
'''10. FUTURE REVISIONS OF THIS LICENSE'''&lt;br /&gt;
&lt;br /&gt;
The Free Software Foundation may publish new, revised versions of the GNU Free Documentation License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. &lt;br /&gt;
See http://www.gnu.org/copyleft/.&lt;br /&gt;
&lt;br /&gt;
Each version of the License is given a distinguishing version number.&lt;br /&gt;
If the Document specifies that a particular numbered version of this License &amp;quot;or any later version&amp;quot; applies to it, you have the option of following the terms and conditions either of that specified version or of any later version that has been&lt;br /&gt;
published (not as a draft) by the Free Software Foundation.&lt;br /&gt;
If the Document does not specify a version number of this License, you may choose any version ever published (not as a draft) by the Free Software Foundation. &lt;br /&gt;
If the Document specifies that a proxy can decide which future versions of this License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Document.&lt;br /&gt;
&lt;br /&gt;
'''11. RELICENSING'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Massive Multiauthor Collaboration Site&amp;quot; (or &amp;quot;MMC Site&amp;quot;) means any World Wide Web server that publishes copyrightable works and also provides prominent facilities for anybody to edit those works.&lt;br /&gt;
A public wiki that anybody can edit is an example of such a server. &lt;br /&gt;
A &amp;quot;Massive Multiauthor Collaboration&amp;quot; (or &amp;quot;MMC&amp;quot;) contained in the site means any set of copyrightable works thus published on the MMC site.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CC-BY-SA&amp;quot; means the Creative Commons Attribution-Share Alike 3.0 license published by Creative Commons Corporation, a not-for-profit corporation with a principal place of business in San Francisco, California, as well as future copyleft versions of that license published by that same organization.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Incorporate&amp;quot; means to publish or republish a Document, in whole or in part, as part of another Document.&lt;br /&gt;
&lt;br /&gt;
An MMC is &amp;quot;eligible for relicensing&amp;quot; if it is licensed under this License, and if all works that were first published under this License somewhere other than this MMC, and subsequently incorporated in whole or in part into the MMC, (1) had no cover texts or invariant sections, and (2) were thus incorporated prior to November 1, 2008.&lt;br /&gt;
&lt;br /&gt;
The operator of an MMC Site may republish an MMC contained in the site under CC-BY-SA on the same site at any time before August 1, 2009, provided the MMC is eligible for relicensing.&lt;br /&gt;
&lt;br /&gt;
==Common Acronyms and Abbreviations.==   &lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|-bgcolor=&amp;quot;#eee&amp;quot; style=&amp;quot;color:black;&amp;quot;&lt;br /&gt;
!Short&lt;br /&gt;
!Signification&lt;br /&gt;
|-&lt;br /&gt;
|:)   ||    happy                        &lt;br /&gt;
|-&lt;br /&gt;
|:(    ||   sad                   &lt;br /&gt;
|-&lt;br /&gt;
|1h    ||   1-handed weapon            &lt;br /&gt;
|-&lt;br /&gt;
|2h||       2-handed weapon            &lt;br /&gt;
|-&lt;br /&gt;
|afaik||    as far as I know     &lt;br /&gt;
|-&lt;br /&gt;
|amp  ||    Magic Amplifier   &lt;br /&gt;
|-&lt;br /&gt;
|AoI     || Abyss of Ichor (PR)      &lt;br /&gt;
|-&lt;br /&gt;
|aggro   ||  aggressive monsters or beasts&lt;br /&gt;
|-&lt;br /&gt;
|apt||      apartment                    &lt;br /&gt;
|-&lt;br /&gt;
|brain||    psykopia                   &lt;br /&gt;
|-&lt;br /&gt;
|brb    ||  be right back            &lt;br /&gt;
|-&lt;br /&gt;
|cat     || experience catalyzer         &lt;br /&gt;
|-&lt;br /&gt;
|ch       ||choice                      &lt;br /&gt;
|-&lt;br /&gt;
|con      ||constitution            &lt;br /&gt;
|-&lt;br /&gt;
|cp||       care planning            &lt;br /&gt;
|-&lt;br /&gt;
|CSR||      Customer Support Rep (GM)  &lt;br /&gt;
|-&lt;br /&gt;
|cya   ||   see you later             &lt;br /&gt;
|-&lt;br /&gt;
|dp      || death penalty           &lt;br /&gt;
|-&lt;br /&gt;
|EF       ||Elusive Forest (PR)      &lt;br /&gt;
|-&lt;br /&gt;
|ele||      elemental magic level       &lt;br /&gt;
|-&lt;br /&gt;
|ex  ||     excellent                  &lt;br /&gt;
|-&lt;br /&gt;
|FH   ||    Fairhaven                 &lt;br /&gt;
|-&lt;br /&gt;
|GH    ||   Guild Hall                &lt;br /&gt;
|-&lt;br /&gt;
|GL      || Guild Leader              &lt;br /&gt;
|-&lt;br /&gt;
|GM      || Game Master (Support)  &lt;br /&gt;
|-&lt;br /&gt;
|GoO      ||Gate of Obscurity (PR)    &lt;br /&gt;
|-&lt;br /&gt;
|gtg||       I've got to go now         &lt;br /&gt;
|-&lt;br /&gt;
|gz  ||     gratz, Congratulations       &lt;br /&gt;
|-&lt;br /&gt;
|ha   ||    heavy armor               &lt;br /&gt;
|-&lt;br /&gt;
|HO   ||    High Officer (of a guild)      &lt;br /&gt;
|-&lt;br /&gt;
|hp      || hit points               &lt;br /&gt;
|-&lt;br /&gt;
|hq       ||high quality                 &lt;br /&gt;
|-&lt;br /&gt;
|kk||       okie dokie , OK            &lt;br /&gt;
|-&lt;br /&gt;
|ka ||       kick-ass                   &lt;br /&gt;
|-&lt;br /&gt;
|   la ||   light armor&lt;br /&gt;
|-&lt;br /&gt;
| LoC ||  Lands of Continuity (PR)&lt;br /&gt;
|-&lt;br /&gt;
|                            lol ||  laugh out loud&lt;br /&gt;
|-&lt;br /&gt;
|   LoU  || Lands of Umbra (PR)&lt;br /&gt;
|-&lt;br /&gt;
|             lvl ||  skill level&lt;br /&gt;
|-&lt;br /&gt;
|             ma  ||  medium armor&lt;br /&gt;
|-&lt;br /&gt;
|              mat ||  material&lt;br /&gt;
|-&lt;br /&gt;
|      ML  ||  Mainland, used mostly on Silan&lt;br /&gt;
|-&lt;br /&gt;
| mob ||  monster or beast&lt;br /&gt;
|-&lt;br /&gt;
|                      NH    ||Transporters to New Horizons&lt;br /&gt;
|-&lt;br /&gt;
|                  noob || new player, clueless&lt;br /&gt;
|-&lt;br /&gt;
|             NM   || Nexus Minor&lt;br /&gt;
|-&lt;br /&gt;
|      np   || no problem&lt;br /&gt;
|-&lt;br /&gt;
|                   NPC ||  Nonplayer (game) Character&lt;br /&gt;
|-&lt;br /&gt;
|              nvm   ||never mind&lt;br /&gt;
|-&lt;br /&gt;
|             OO   || Oflovaks Oasis&lt;br /&gt;
|-&lt;br /&gt;
| omw  || on my way&lt;br /&gt;
|-&lt;br /&gt;
|              op ||   outpost&lt;br /&gt;
|-&lt;br /&gt;
|                plods ||ploderos&lt;br /&gt;
|-&lt;br /&gt;
|        plz  || please&lt;br /&gt;
|-&lt;br /&gt;
|       PR   || Prime Roots&lt;br /&gt;
|-&lt;br /&gt;
|                q ||    quality as in q50 or q200&lt;br /&gt;
|-&lt;br /&gt;
|                  rez ||  resurrect&lt;br /&gt;
|-&lt;br /&gt;
|                stam || stamina&lt;br /&gt;
|-&lt;br /&gt;
|             sup  || supreme&lt;br /&gt;
|-&lt;br /&gt;
|        tank  ||fighter that confronts the MOB&lt;br /&gt;
|-&lt;br /&gt;
|    ToT  || Trench of Trials (PR)&lt;br /&gt;
|-&lt;br /&gt;
|        tp  ||  teleport&lt;br /&gt;
|-&lt;br /&gt;
|        trek || run around Atys to purchase teleport pacts&lt;br /&gt;
|-&lt;br /&gt;
|                 US||    Underspring (PR)&lt;br /&gt;
|-&lt;br /&gt;
|   WL  ||  Wastelands (PR)&lt;br /&gt;
|-&lt;br /&gt;
|                xD ||   Laugh out Loud&lt;br /&gt;
|-&lt;br /&gt;
|              xp   || experience points&lt;br /&gt;
|-&lt;br /&gt;
|             Yrk ||  Yrkranis&lt;br /&gt;
|-&lt;br /&gt;
|                Zzzz || sleeping&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Credits==&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0em;padding:0 1em;border: #fc9 medium inset;background:#ffe; color:#000;text-align:center&amp;quot;&amp;gt;&lt;br /&gt;
:This page is made from the original document produced by anonymous volunteer contributors&lt;br /&gt;
:'''David M. Blaies, editor.'''&lt;br /&gt;
:and&lt;br /&gt;
:Edited for fact-checking and style by Cerulean Tryker and others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Copyright (C) 2013 by David M. Blaies.&lt;br /&gt;
:Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation&lt;br /&gt;
:License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no&lt;br /&gt;
:Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled &amp;quot;GNU Free&lt;br /&gt;
:Documentation License&amp;quot;.&lt;br /&gt;
:“Ryzom” is a copyrighted name of Winch Gate Property Limited, Potamos, Cyprus, successor to the Nevrax Corporation&lt;br /&gt;
:Images are courtesy of The Ryzom Services&lt;br /&gt;
[[File:Rz ryzom logo.png|400px|center]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tamarea</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Revlealers_of_Heroes:_Dialogue&amp;diff=25538</id>
		<title>The Revlealers of Heroes: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Revlealers_of_Heroes:_Dialogue&amp;diff=25538"/>
				<updated>2015-11-04T22:13:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tamarea: Tamarea moved page The Revlealers of Heroes: Dialogue to The Revealers of Heroes: Dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Revealers of Heroes: Dialogue]]&lt;/div&gt;</summary>
		<author><name>Tamarea</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Revealers_of_Heroes:_Dialogue&amp;diff=25537</id>
		<title>The Revealers of Heroes: Dialogue</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Revealers_of_Heroes:_Dialogue&amp;diff=25537"/>
				<updated>2015-11-04T22:13:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tamarea: Tamarea moved page The Revlealers of Heroes: Dialogue to The Revealers of Heroes: Dialogue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Xan Abygrian'''&lt;br /&gt;
:''Aaah . . . the Revealers. I have studied this great organisation. Its members are constantly looking for the most talented Fyros warriors. When they find them, they are tested on their strength and courage. When they pass, they are rewarded . . . in exchange for their silence.''&lt;br /&gt;
&lt;br /&gt;
:''Hmmm . . . people say that this organisation has disappeared. I am convinced otherwise. In fact, it is rumoured that one of its members lives right here in Pyr! I see that you are gifted in combat, perhaps you could and take these tests?''&lt;br /&gt;
&lt;br /&gt;
:''But I have no idea who he is . . . and then you also have to prove that you have the necessary skills. Why don't you begin by killing a few Baying Goaris which you can find right here in the Imperial Dunes, west of the city. Meanwhile, I will be doing some more research on this member . . .''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the Baying Goari and return to the city to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You have returned . . . and you have succeeded. I haven't found out who the members of this organisation are, but I found somebody who knows more than I do. He refuses to talk to me, however. Maybe you can try in my place? His name is Icakos Ibiraan, he lives in Pyr.''&lt;br /&gt;
&lt;br /&gt;
'''''You find Icakos Ibiraan in the city'''''&lt;br /&gt;
&lt;br /&gt;
'''Icakos Ibiraan'''&lt;br /&gt;
:''The Revealers of Heroes, eh? Yes, I know a lot about them. But first you will have to show me that you are capable. Go to the north of Oflovak's Oasis and kill more Scary Cloppers. Then we will see if you are worth my trouble!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill the required number of Scary Cloppers and return to Pyr to talk to Icakos Ibiraan'''''&lt;br /&gt;
&lt;br /&gt;
'''Icakos Ibiraan'''&lt;br /&gt;
:''You're strong, anyway. I like that. I'll tell you what I know about the Revealers.''&lt;br /&gt;
&lt;br /&gt;
:''This organisation was first created by Leanon, sister of Cerakos II - the father of our Emperor Dexton. Leanon wanted young talent to have access to the best education, rather than to have them fend for themselves, or worse, being taught by incompetent instructors. But this education would have to remain a secret, as many would take advantage if the names of these warriors were known. Thus, the Revealers of Heroes was born.''&lt;br /&gt;
&lt;br /&gt;
:''After Leanon died, the organisation had nobody to lead it, and their numbers declined slowly. Nobody really knows how they fare today, but it is very possible that there are some isolated people here and there, working in shadows, continuing the memory of the organisation.''&lt;br /&gt;
&lt;br /&gt;
'''''You go back to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''I see . . . that's very interesting, [your name]. We should continue our investigation.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you x150 q100 Experience Catalysers'''''&lt;br /&gt;
&lt;br /&gt;
:''I have found additional information about what you have told me, [your name]. It seems the organisation uses a message system to communicate, messages they buried in sawdust somewhere. Unfortunately, I have no idea where it is. Perhaps Icakos Ibiraan knows it?''&lt;br /&gt;
&lt;br /&gt;
'''''You go back to talk to Icakos Ibiraan'''''&lt;br /&gt;
&lt;br /&gt;
'''Icakos Ibiraan'''&lt;br /&gt;
:''Messages? I don't know anything about any messages, but I think Deion Boethus has done research on this. Deion Boethus? She should be in Pyr at this moment.''&lt;br /&gt;
&lt;br /&gt;
'''''You find Deion Boethus in the city'''''&lt;br /&gt;
&lt;br /&gt;
'''Deion Boethus'''&lt;br /&gt;
:''The Revealers' messages . . . well, I do know something about those, but . . . ''&lt;br /&gt;
&lt;br /&gt;
:''Information has a price! A befriended craftsman recently asked me to bring him some Gluttonous Arma Fat. I haven't gotten around to doing it yet. If you do this for me I will tell you everything I know. The Gluttonous Armas are in the middle of Oflovak's Oasis.''&lt;br /&gt;
&lt;br /&gt;
:''Be careful, I do not need much fat, but the Gluttonous Armas are quite strong. If you have any trouble defeating them, you should ask a friend to help you.''&lt;br /&gt;
&lt;br /&gt;
'''''You get the Arma fat and bring it to Deion Boethus in Pyr'''''&lt;br /&gt;
&lt;br /&gt;
'''Deion Boethus'''&lt;br /&gt;
:''Good, one less thing for me to do. So, the location of the messages . . . In Oflovak's Oasis, north of the Water Breakers camp . . . an area of dust in the grass.''&lt;br /&gt;
&lt;br /&gt;
'''''You go back to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''So you have found where the messages are? Very interesting. I think you should go there, [your name]. Who knows, if the organisation still exists, they may still use it . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the place near the Water Breakers camp and find a patch of dust in the grass'''''&lt;br /&gt;
&lt;br /&gt;
'''''&amp;lt;Screen Message&amp;gt; You find a message hidden in the dust. It reads . . . [your name], it appears you managed to find this message. I congratulate you. Come back and see me so I can welcome you as a new hope for the organisation. Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''Ah . . . so you found the message. Surprised? I am Xan Abygrian, one of the last members of the Revealers of Heroes. You are worthy to take our tests, [your name]. Please accept these few dappers as a welcome gift . . . and as encouragement for what is to come!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you some Dappers'''''&lt;br /&gt;
&lt;br /&gt;
:''You have passed the test, and I will now give you more tests you have to pass. Here are the rules . . .''&lt;br /&gt;
&lt;br /&gt;
:''Each test consists of two steps. You must return to me after each step and I will explain the next.''&lt;br /&gt;
&lt;br /&gt;
:''You may ask for help at any time. We are always willing to assist, to make things a little easier.''&lt;br /&gt;
&lt;br /&gt;
:''If you fail during any step, you can try again, as many times as you need.''&lt;br /&gt;
&lt;br /&gt;
:''The first test is a test of speed. For this test, go to the Water Breakers camp and kill three of any of these; Wary Arma, Wary Bodoc, Hungry Igara, Wary Rendor, Malicious Clopper, Malicious Goari, Strong Kippee, Strong Kizoar or Blooming Shooki. If you fail, return to the Water Breakers camp and try again.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the Water Beakers camp and kill three of the specified creatures'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You have successfully completed the first step. Now, on to the second. You must learn not only of combat, but also of travelling. Go to the Flame of Honour, the Flame of Discipline and the Flame of Truth in Imperial Dunes. You must do this in less than 10 minutes, starting now. Come see me if you should fail.''&lt;br /&gt;
&lt;br /&gt;
'''''You visit the three Flames within 10 minutes and return to speak to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You have passed the test of speed. Here is a reward for your success.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a Fyros Ring and Diadem'''''&lt;br /&gt;
&lt;br /&gt;
:''The next test is the test of courage. You will have to explore extremely dangerous parts, among wildlife that can crush you beneath their feet easily. For the first step, you must locate a powerful creature - without resorting to fighting.''&lt;br /&gt;
&lt;br /&gt;
:''For you, it will be . . . Outlaw Canyon. And you should see a Creeping Frahar there. Of course you can bring companions, but I think it will be much more . . . interesting on your own.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Outlaw Canyon and target a Creeping Frahar, then return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''Excellent, you have succeeded. Now, for the second stage. For this you will have to attack a solitary, but powerful creature; a Savage Frahar . . . they can be found in Frahar Towers. It will be difficult, [your name], even for you. The Savage Frahars are very dangerous creatures. I bid you to be careful, wise . . . or to bring companions.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Frahar Towers and kill a Savage Frahar, then return to Pyr to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You're back, and you have succeeded. You have passed the test of courage, and you have earned this reward. The next test will be more difficult, however.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you x10 q100 Constitution Flowers'''''&lt;br /&gt;
&lt;br /&gt;
'''''If none of your fight skills is above 90, he tells you this;'''''&lt;br /&gt;
&lt;br /&gt;
:''You have to train some more before taking the third test.''&lt;br /&gt;
&lt;br /&gt;
'''''You train your fight skills and return to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''For the final test, the test of communication, you have to return to Frahar Towers and find the Frahar Hunters tribe. In addition to protecting the area by monitoring the Frahars, they give special training, to those who wish, and give them a badge if they pass. Find the officer of the Frahar Hunters, and don't return until you get the badge.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the camp of the Frahar Hunters and talk to the Tribe Outpost Officer, Lybus Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lybus Deps'''&lt;br /&gt;
:''Eh . . . you have come to . . . train?''&lt;br /&gt;
&lt;br /&gt;
:''Hey guys, look who thinks he is strong enough to follow our training!''&lt;br /&gt;
&lt;br /&gt;
:''No, really, what are you thinking? We do not need a weakling like you. Ah well, if you really want to train . . . you can start by showing us that you know how to fight. Then we will see what we will do for you!''&lt;br /&gt;
&lt;br /&gt;
'''''You kill some Savage Frahars and return to talk to Lybus Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lybus Deps'''&lt;br /&gt;
:''Well . . . it seems you didn't do too badly. Do you still want to follow our training? But you don't stand a chance against the toughest Frahars. Let's see,  what else do I have for you?''&lt;br /&gt;
&lt;br /&gt;
:''This will do, I suppose . . . go to Oflovak's Oasis and kill ten Viscious Kippees. But I am not sure that will be enough to accept you. I will have a little talk with the others to decide . . .'' &lt;br /&gt;
&lt;br /&gt;
'''''You kill ten Viscious Kippees in Oflovak's Oasis and return to talk to Lybus Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lybus Deps'''&lt;br /&gt;
:''Good . . . you have succeeded. But unfortunately it is not enough. We have decided that we cannot accept warriors below a certain level, and we cannot make an exception for you. All I can do now is give you this Badge of Honour, which shows that you have helped our tribe.''&lt;br /&gt;
&lt;br /&gt;
'''''She gives you the Badge of Honour'''''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to Xan Abygrian, and show him the Badge'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''Ah . . . I see. They don't think you're strong enough for them, right?''&lt;br /&gt;
&lt;br /&gt;
:''That's as it should be, actually. The test was this; Acknowledge that you are inferior to them in combat, and accept the tasks they gave you, in the hope of one day reaching their level. And you were not discouraged or upset by this. You have successfully completed the first step!''&lt;br /&gt;
&lt;br /&gt;
:''There is now only one step remaining.''&lt;br /&gt;
&lt;br /&gt;
'''''If none of your fight skills is above 100, he tells you this;'''''&lt;br /&gt;
&lt;br /&gt;
:''You should train a bit more before starting the final step.''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you Q120 Kostomus Pants'''''&lt;br /&gt;
&lt;br /&gt;
'''''You train your fight skills and return to talk to Xan Abygrian'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''You will not have a lot of information for this last step. Look for a homin by the name of Thecaon Eubus in the city. She has a ring. Bring me the ring and you will have completed the test. Please not that you may not buy the ring or use violence or theft to obtain it.''&lt;br /&gt;
&lt;br /&gt;
'''''Your mission journal suggests you ask 'someone who knows a lot of people' for help finding Thecaon Eubus'''''&lt;br /&gt;
&lt;br /&gt;
'''''You talk to the Barman, Lydix Deps'''''&lt;br /&gt;
&lt;br /&gt;
'''Lydix Deps'''&lt;br /&gt;
:''Thecaon Eubus? An unassuming homin indeed. But she came here recently . . . with a friend . . . a friend called Debus Boethus, if I remember correctly. But this friend was travelling. She said that she would return to Dyron soon. So I guess you will find her there . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to Dyron to talk to Debus Boethus'''''&lt;br /&gt;
&lt;br /&gt;
'''Debus Boethus'''&lt;br /&gt;
:''Thecaon Eubus? Yes, I know her well. But calling her friend would be too much. You need something of her? Her ring? I see. She will not give it up easily, I'm sure. I do know she has a weakness for exotic drinks, however. Maybe a barman could help you with that . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You return to Pyr to talk to the barman'''''&lt;br /&gt;
&lt;br /&gt;
'''Lydix Deps'''&lt;br /&gt;
:''A drink? An exotic one? I guess I can make you one. But in return you can do me a small favour. Find me 12 Fragments of Basic Igara Wing and I will make you your drink! You can find Mocking Igara along the road in the north of Frahar Towers.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the north of Frahar Towers and get the fragments of Igara Wing, then return to Pyr to talk to the barman'''''&lt;br /&gt;
&lt;br /&gt;
'''''You give him the Igara Wing fragments'''''&lt;br /&gt;
&lt;br /&gt;
'''Lydix Deps'''&lt;br /&gt;
:''Ah, perfect. Now wait while I make it . . . ''&lt;br /&gt;
&lt;br /&gt;
:''And now it's ready!''&lt;br /&gt;
&lt;br /&gt;
'''''He gives you a bottle '''''&lt;br /&gt;
&lt;br /&gt;
'''''You find Thecaon Eubus in the city and give her the drink'''''&lt;br /&gt;
&lt;br /&gt;
'''Thecaon Eubus'''&lt;br /&gt;
:''What's this? Is this for me?''&lt;br /&gt;
&lt;br /&gt;
:''Oh . . . delicious! How nice of you!''&lt;br /&gt;
&lt;br /&gt;
:''You need my ring for a test? Here, take it, it's not worth much anyway . . . ''&lt;br /&gt;
&lt;br /&gt;
'''''You go to talk to Xan Abygrian and give him the ring'''''&lt;br /&gt;
&lt;br /&gt;
'''Xan Abygrian'''&lt;br /&gt;
:''So you have passed the test. I do not know how things will end for you, but you are definitely of hero calibre. Tell me, do you use melee weapons or ranged weapons?''&lt;br /&gt;
&lt;br /&gt;
'''''You make your choice'''''&lt;br /&gt;
&lt;br /&gt;
:''Good. Return to the place where we leave our messages . . . there is a surprise for you there.''&lt;br /&gt;
&lt;br /&gt;
'''''You go to the patch of sand in the grass near the camp of the Water Breakers and there you find a Retch Axe, or the gun, depending on your choice.'''''&lt;br /&gt;
&lt;br /&gt;
'''''The mission is finished.'''''&lt;/div&gt;</summary>
		<author><name>Tamarea</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_torments_of_a_queen&amp;diff=25505</id>
		<title>The torments of a queen</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_torments_of_a_queen&amp;diff=25505"/>
				<updated>2015-05-16T10:17:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tamarea: Created page with &amp;quot;''Correspondence between Tridi Lillo and her son, made public in 2582, in which the few copies were very quickly confiscated. Nonetheless, the publication had been copied and ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Correspondence between Tridi Lillo and her son, made public in 2582, in which the few copies were very quickly confiscated. Nonetheless, the publication had been copied and several amber cubes still circulate within the Kingdom, including this one.''&lt;br /&gt;
&lt;br /&gt;
===Letter dated Nivia 10, 2nd AC 2517===&lt;br /&gt;
&lt;br /&gt;
My beloved son,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm writing you from the Royal Palace where, as you know, I'm now living since I've occupied the honored rank of Lady in Waiting to the Karae Lea. Here I have the privilege to encounter many influential homins. Each day spent in the royal residence slightly advances the reputation of our lineage within the High Court.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Karae, the young wife blessed by Jena, appears to be a homin of great beauty. But what is most impressive is the strength of character that emanates from her, surrounding her with an almost divine halo, inspiring both respect and admiration. I hope one day you will have the privilege to approach her, my son. Then, you'll understand the meaning of my words.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this letter finds you in good health and that you prosper in the art of weapon training. Do not forget to recite your prayers to the Goddess Jena, asking her to fix Her eyes upon you and flood you with Her benevolent Light, conveying to you all my maternal love.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your beloved mother,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tridi Lillo &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Letter dated from Medis 27, 1er CA 2518===&lt;br /&gt;
&lt;br /&gt;
My dear son,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm very happy to hear of your new position ! By Jena, you, so young and yet sublieutenant ! One, day, I'm sure, you will be telling me that you're promoted to  General of our armies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here at the palace, life rolls along. The Jinovitch era seems already so far off, but the tyrant died only four years ago. Time eases the spirit, like Jena's tears falling from the sky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Howerver, there is still one troubled soul here; a person that I hear scream at night from my nice room, and that I have difficulty calming down. It's the Karae herself. She often wakes up with a start, sweating, wide eyed, seeing again that nightmarish vision: her father, the great botanist Bravichi Lenardi, being burned alive on a pyre.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I pray to the Goddess that the coming royal birth calms down the torments of the Karae. Son, I know that it's difficult to believe me when you see the self-confidence she has in front of everybody. However, it's the truth. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I send you all my love with this letter, my beloved son.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jena Aiye,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your mother, proud of you.&lt;br /&gt;
&lt;br /&gt;
Tridi Lillo &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Letter dated Pluvia 13, 2nd AC 2518===&lt;br /&gt;
&lt;br /&gt;
My beloved son,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your guardian has already explained to you the reasons of the wedding between the Karan Yrkanis and the Karae Lea. But I doubt that you know the underlying reasons for this, therefore I'll try to explain them to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lea Lenardi's father, the illustrious botanist Bravichi Lenardi, creator of the famous Green Wall in the Fleeting Garden, didn't have the good luck to have a son. Now, of what use would it have been to pass on his knowledge to his daughter when only males should have the power?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, it happened that the Karan Yasson charged the tutelage of the Karin Yrkanis to Bravichi, to ensure the heir of the throne would benefit from his erudition. Imagine the botanist's joy! The Mother hadn't given him a son, but Yasson had entrusted him with his! It is with a limitless enthusiasm that Bravichi Lenardi  brought up the young Karin. And soon, he loved him as his own son.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course, Lea still held her father's love, but no matter what she did, she still remained a mere girl. To her eyes, Yrkanis was stealing her father from her, and no prayer to Jena could dispel her torments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
King Yasson and his botanical architect, Bravichi Lenardi, decided upon the future union of their respective children. This promised alliance delighted Bravichi's heart, because his two favorite children would unite. True, he hadn't sired a King but, through his daughter, this gap would be filled. He would at last be recognized, and his power emerged greater from this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Years later, after Yrkanis had ascended the throne, the wedding was celebrated. Yasson and Bravichi had both joined the Light of Jena by then but, by marrying before Jena, their children had obeyed their wills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By the Goddess, I'm taken away in this long explanation and I forget to ask after you, my son! May you pardon your mother and deign nonetheless answer this humble letter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jena Aiye, &lt;br /&gt;
&lt;br /&gt;
Your mother,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tridi Lillo &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Letter dated Germinally 2, 3rd AC 2518===&lt;br /&gt;
&lt;br /&gt;
My dear son,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have you ever heard of the chest of Bravichi Lenardi, the father of the Karae?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
History notes that all the knowledge of Bravichi is forever lost. Can you imagine? He died on a pyre, not because he was a heretic, but rather because he supported Yrkanis. Obviously, helping Yrkanis to run out the Kingdom and saving him narrowly from a murder ordered by Jinovitch was not out of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All his work was publicly burned. To not keep the least memory from what a heretic wrote, that could take the heat of Jena. What an era! Divert in such a way divine will for man's own glory! Jinovitch's end was predictable, the Goddess could not tolerate such abuse eternally...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whatever, Bravichi Lenardi succeeded in preserving the main amber cubes containing his knowledge. Karae Lea herself said that to me, saying that her father confessed to her, very near before his arrest, that he left a box to a &amp;quot;person of confidence&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think that the Karae will never recover from what she considers as a betrayal from her father.  Who was this person in who he has got more confidence than her? Why didn't he entrust this so precious trunk to her, his daughter? Is it really to protect her, as he said? Was it Yrkanis? Was it somebody she knew, and who continues to bow down in front of her, as if nothing happened? And what, if the knowledge of her father was hidden out of the Kingdom? One of the tracks she followed secretly led her to the Empire, can you imagine?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My son, the Karae is young and her pregnancy is rather near to term, but, despite of that, look how determinate she is in going on in her quest of this box! I have the chance to serve a great Queen. Her presence, her authority, the art in which she drives a large-scale investigation, without anybody else from her relatives to know it - even not the Karan - all that proves it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My son, one more time I forget my duties about you. How are you? You said in you last letter, that your superiors think about a promotion for you. How is it? Do I have the benefit, without knowing it, to be the mother of a Lieutenant of our armies? I can't wait to read you to know more!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
May the Goddess look after you, my son. And may she give me the pleasure to see you again soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jena Aiye, &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your mother,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tridi Lillo &lt;br /&gt;
&lt;br /&gt;
[[Category:Matis]]&lt;br /&gt;
[[Category:The_Chronicles_of_Atys]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Tamarea</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Chronicles_of_Atys&amp;diff=25504</id>
		<title>The Chronicles of Atys</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Chronicles_of_Atys&amp;diff=25504"/>
				<updated>2015-05-16T10:11:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tamarea: /* Chronicles of the Verdant Heights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Before the Great Swarming=&lt;br /&gt;
==Fire of Coriolis==&lt;br /&gt;
* [[The Fever of Discovery|Fever of Discovery]], as told by Apocasus Menix, Fyros chronicler.&lt;br /&gt;
* [[The Siege of Karavia]], as told by Pergio Vasti, a Matis military-chronicler.&lt;br /&gt;
* [[The Company of Loria]], as told by Derry O'Darren, Tryker chronicler.&lt;br /&gt;
* [[The Youth of Loria]]&lt;br /&gt;
* [[The Assassination of Loria]], extract of the journal of Dissan Mac'rinin, entered (2436) II, Harvestor 28&lt;br /&gt;
* [[The Liberation of the Trykers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chronicles of the Great Swarming - From 2481 to 2484 (JY)=&lt;br /&gt;
==Massacre and flight==&lt;br /&gt;
* [[A Kitin Story]], or how it began, in 2481 (JY).&lt;br /&gt;
* [[Monsoon Sunset]], a forbidden love, in 2481 (JY).&lt;br /&gt;
* [[My Karavan Guardian]], story told by an old matis female.&lt;br /&gt;
* [[The Kitin Song|Kitins's song]], a song about Kitins.&lt;br /&gt;
&lt;br /&gt;
==The return of Hope==&lt;br /&gt;
* [[First Chronicle]]&lt;br /&gt;
* [[New Day]]&lt;br /&gt;
* [[Opportunity Awaits|Opportunity awaits!]], a song written by the Tryker, Kerman Aeron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chronicles of the New Beginning - From 2484 to 2525 (JY)=&lt;br /&gt;
==Chronicles of Aeden Aqueous==&lt;br /&gt;
* [[The Secrets of Tryker engineering]], revalations of the Zoraï engineer, Guni To-Sa.&lt;br /&gt;
* [[Escape to the Flyner]]&lt;br /&gt;
* [[The Story of a Young Corsair]], a story about the youth of legendary fighter, Bremmen O'Derry.&lt;br /&gt;
&lt;br /&gt;
==Chronicles of the Verdant Heights==&lt;br /&gt;
* [[A_Little_Lore_at_Bedtime|A little bedtime story]], the legend of Zachini and the Karavan.&lt;br /&gt;
* [[Ciochini learns of His Heritage]], legend told by a grandmother of Aniro I, old Matis King.&lt;br /&gt;
* [[Chrysalis]], written in 2514 by Baldi Dalia on facts happened in 2506 (JY).&lt;br /&gt;
* [[Screaming Shadows]], from Ridio Sillia, itinerant bard, around 2513 (JY).&lt;br /&gt;
&lt;br /&gt;
==Chronicles of the Witherings==&lt;br /&gt;
* [[Tears of Serenity]], legend of the foundation of Zoran&lt;br /&gt;
* [[The Crying Mektoub]], legend from before the Great Swarming.&lt;br /&gt;
* [[The Stance of Daïsha]], legend during the reign of the Great Sage Lin Cho&lt;br /&gt;
* [[Mabreka]], a story told by Gangi Cheng-Ho, an old Zoraï sage, concerning the events in the year 2485 (JY).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chronicles of the New Beginning - Since 2525 (JY)=&lt;br /&gt;
==Erlan's Chronicles==&lt;br /&gt;
* [[Preface to Chronicles]]&lt;br /&gt;
* [[Revelation_of_Tryton|The Revelation of Tryton]], about the first apparition of the Guild of Elias in 2528 (JY).&lt;br /&gt;
* [[The Call from the Powers]], about the Temple War in 2530-2531 (JY).&lt;br /&gt;
* [[The Dunes of Aelius]], about the Temple War in 2530-2531 (JY).&lt;br /&gt;
* [[Forgotten Places]], about the Temple War in 2530-2531 (JY).&lt;br /&gt;
* [[Kitins Stir... Homins! Prepare!]]&lt;br /&gt;
* [[Spring, when tents blossomed]], about the building of the camps in 2546 (JY), AC I.&lt;br /&gt;
** [[Annex to Spring, when tents blossomed]], transcripts of the speeches of the leaders.&lt;br /&gt;
&lt;br /&gt;
==Chronicles of Aeden Aqueous==&lt;br /&gt;
* [[Ardan Keale]], Tryker Entomologist&lt;br /&gt;
* [[A Tryker wedding story]], interview of an old Tryker dame, from about 2525 (JY).&lt;br /&gt;
* [[Wirell Aelan, Decent Tryker]], interview with a decent tryker about the Temple War, from about 2530 (JY)&lt;br /&gt;
* [[The Traveller returns]] little before the election of Ailan Mac'Kean, in 2533 (JY).&lt;br /&gt;
* [[Tryker Constitution]]&lt;br /&gt;
* [[Lady Chiabre's Social Diary]], between the assassination of Still Wyler and the election of Ailan Mac'Kean, from about 2533 (JY).&lt;br /&gt;
&lt;br /&gt;
==Chronicles of the Burning Desert==&lt;br /&gt;
* [[Story of a Young Fyros]], the meeting of a Fyros with a Kami, date unknown.&lt;br /&gt;
* [[Ibian Peldix, bark Sculptor]], interview with a Fyros bark sculptor, from about 2525 (JY).&lt;br /&gt;
* [[Dexius Apokos, Fyros Genadier]], interview from around 2525 (JY).&lt;br /&gt;
* [[Menia Pyron, engaged Fyros]], interview of a young engaged Fyros, from about 2525 (JY).&lt;br /&gt;
* [[Interview with Lekos Daraan]], tribe chief of the Watchers; interview with a Fyros tribe leader, from about 2525 (JY).&lt;br /&gt;
* [[The Mystery of the Renegades]], interview with the leader of the Renegades, a Fyros tribe, from about 2525 (JY).&lt;br /&gt;
* [[Meeting with the new Senator Dios Apotheps]], meeting with Dios Apotheps in 25?? (JY).&lt;br /&gt;
* [[A New Face]]&lt;br /&gt;
&lt;br /&gt;
==Chronicles of the Verdant Heights==&lt;br /&gt;
* [[An Interview with Cuiccio Perinia]], an interview from around 2525 (JY).&lt;br /&gt;
* [[Bebi Cuirinia, royal Embalmer]], interview probably done in 2529 (JY).&lt;br /&gt;
* [[Viero, young married matis]], interview with a Matis in 2525 (JY).&lt;br /&gt;
* [[To fight to exalt]]&lt;br /&gt;
* [[Autumn (Lore)]]&lt;br /&gt;
* [[Foul Fruits]]&lt;br /&gt;
* [[The Tear]]&lt;br /&gt;
* [[Melario Estriano, history of a Matis]]&lt;br /&gt;
* [[The torments of a queen|The torments of a queen]], ''Correspondence between Tridi Lillo and her son, talking about Queen Lea, made public in 2582.''&lt;br /&gt;
&lt;br /&gt;
==Chronicles of the Witherings==&lt;br /&gt;
* [[Cioi Ba-Nung, Tattooist for Homins]], interview from around 2525 (JY).&lt;br /&gt;
* [[A Zorai Wedding]], interview of a future-maried Zoraï female, from about 2525 (JY).&lt;br /&gt;
* [[Yi Be-Pian, Old Zoraï of the Company of the Eternal Tree]], interview done a short time before the Temple War, about 2529 (JY).&lt;br /&gt;
* [[Unfortunate Night]]&lt;br /&gt;
* [[Equal to Atys]]&lt;br /&gt;
* [[The Story of Sian Gai-Lua: A Fateful Hunt]], without date, about the memories of a Zoraï.&lt;br /&gt;
* [[Tribes of the Witherings and Goo]], cube of amber acquired in 2544 (JY)&lt;br /&gt;
* [[Teleportation Sickness]]&lt;br /&gt;
&lt;br /&gt;
==Trytonist chronicles==&lt;br /&gt;
* [[In The Beginning]]&lt;br /&gt;
* [[A new Seeker of Elias]]&lt;br /&gt;
* [[Hiaoi, seeker of Elias]], interview with Hiaoi, seeker of Elias.&lt;br /&gt;
&lt;br /&gt;
==Marauders chronicles==&lt;br /&gt;
* [[Stabre Sicco, Marauder Prisoner]], very interesting interview about the Marauders...&lt;br /&gt;
* [[The misadventures of Arty Mac Keaggan]], about 2530 (JY) during the Temple War.&lt;br /&gt;
*[[Marauder Wedding: &amp;quot;Where Wedding is Synonymous with Challenge&amp;quot;|Marauder Wedding: &amp;quot;Where Wedding is Synonymous with Challenge&amp;quot;]], ''Questions to a future marauder bride, end of 2582.''&lt;br /&gt;
&lt;br /&gt;
==Chronicles linked to the Temple War==&lt;br /&gt;
Events evolving in the years 2530-2531 JY.&lt;br /&gt;
* Erlan Chronicle: [[The Call from the Powers]], about the Temple War, in 2530-2531 (JY).&lt;br /&gt;
* Erlan Chronicle: [[The Dunes of Aelius]], about the Temple War, in 2530-2531 (JY).&lt;br /&gt;
* Erlan Chronicle: [[Forgotten Places]], about the Temple War, in 2530-2531 (JY).&lt;br /&gt;
* [[Wirell Aelan, Decent Tryker]], interview with a decent tryker, form about 2530 (JY), about the Temple War&lt;br /&gt;
* [[Announcement of the construction of the Karavan Temple]]&lt;br /&gt;
* [[Tales of Fao the Zoraï|Fao the Zoraï]], about the Temple War 2530-2531 (JY).&lt;br /&gt;
* [[Tales_of_Mac_Keaggan#The_Zora_sanctuary|Arty Mac Keaggan tells us about the Zora sanctuary]], about the Temple War 2530-2531 (JY).&lt;br /&gt;
* [[Tales_of_Mac_Keaggan#The_outlying_areas_of_Zora|Arty Mac Keaggan tells us about the outlying areas of Zora]], about the Temple War 2530-2531 (JY).&lt;br /&gt;
* [[Tales_of_Mac_Keaggan#Meeting_in_Zora|Mac Keaggan tells of his meeting in Zora]], about the Temple War 2530-2531 (JY).&lt;br /&gt;
* [[In Jena's light]]&lt;br /&gt;
&lt;br /&gt;
==Chronicles linked to Spring, when tents blossomed==&lt;br /&gt;
Events evolving in the years AC II 2546 to 25## JY.&lt;br /&gt;
* Erlan Chronicle: [[Spring, when tents blossomed]], about the building of the camps, in AC II 2546 JY.&lt;br /&gt;
** [[Annex to Spring, when tents blossomed]], transcripts of the speeches of the leaders.&lt;br /&gt;
&lt;br /&gt;
* [[For a Few Dappers More]], about compensating the suppliers, AC II 2546 JY.&lt;br /&gt;
&lt;br /&gt;
=Diverse chronicles=&lt;br /&gt;
* [[Out of Slavery|The Shadow Runners]], interview with the Shadow Runners, about 2525 (JY).&lt;br /&gt;
* [[The Mektoub Affair]], The investigations of Mac'leaffy Roner.&lt;br /&gt;
&lt;br /&gt;
* [[The Memoirs of Kedgy Be'Cauny]], date unkown.&lt;br /&gt;
* [[The Legend of the Blue Ocyx]], beautiful legend, date unkown.&lt;br /&gt;
* [[When Jena Comes]], poem about the coming of Jena, date unknown.&lt;br /&gt;
&lt;br /&gt;
* [[A Very Special Drink]], the secret of the Anichios Mead, unknown date.&lt;br /&gt;
&lt;br /&gt;
The Circle of Darkness, the meeting between a Tribe Chief and a Homin:&lt;br /&gt;
* [[The Circle of Darkness]]&lt;br /&gt;
&lt;br /&gt;
* [[Clandestine Attack]]&lt;br /&gt;
* [[An Ancient Conflict]]&lt;br /&gt;
* [[Bloody Dusk]]&lt;br /&gt;
&lt;br /&gt;
The Kami of the Lost Souls, the adventures of a young Karavaneer in the Nexus:&lt;br /&gt;
* [[The Kami of the Lost Souls]]&lt;br /&gt;
&lt;br /&gt;
The Followers, series about the voyage of two families, Tryker and Zoraï, through the Old Lands and their arrival in the New Lands with the refugees, about 2525 (JY):&lt;br /&gt;
* [[The Followers]]&lt;br /&gt;
&lt;br /&gt;
==Anlor Winn Tales==&lt;br /&gt;
&lt;br /&gt;
* [[The Legend of the Ghost Yubo]] (3rd CA 2575)&lt;br /&gt;
&lt;br /&gt;
==Atysmas Tales==&lt;br /&gt;
* [[The Gingo Who Ate the Sun]] (2nd CA 2576)&lt;br /&gt;
&lt;br /&gt;
{{The Chronicles of Atys}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:The_Chronicles_of_Atys]]&lt;br /&gt;
[[de:Die_Chroniken_von_Atys]]&lt;/div&gt;</summary>
		<author><name>Tamarea</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Marauder_Wedding:_%22Where_Wedding_is_Synonymous_with_Challenge%22&amp;diff=25500</id>
		<title>Marauder Wedding: &quot;Where Wedding is Synonymous with Challenge&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Marauder_Wedding:_%22Where_Wedding_is_Synonymous_with_Challenge%22&amp;diff=25500"/>
				<updated>2015-04-22T08:27:55Z</updated>
		
		<summary type="html">&lt;p&gt;Tamarea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chronicle of Atys '''&lt;br /&gt;
''(Questions to a future marauder bride, end of 2582.)''&lt;br /&gt;
&lt;br /&gt;
{{Trad|FR=Mariage_maraudeur_:_&amp;quot;Quand_mariage_rime_avec_défis&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
=Marauder Wedding: Where Wedding is Synonymous with Challenge=&lt;br /&gt;
&lt;br /&gt;
''An ordinary evening at the camp in Hidden Source. Around the fire the marauder guards sent from the Old Lands mix with the young marauders recruited on the New Lands. One of them asks:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Do you also get married, in the Old Lands?'''&lt;br /&gt;
&lt;br /&gt;
Of course. A wedding celebrates the fact that two people have found and can always rely on each other. By getting married, each has to demonstrate to the other, along with their family and clan, that they are worthy of belonging with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How do they prove their worth?'''&lt;br /&gt;
&lt;br /&gt;
Ah, the marauder love ritual! Long before speaking of marriage, each one takes the time to test the other with various trials and small challenges. But it's when the question is officially made that the real fun begins. The engaged couples lay down a challenge to each other that they must complete or not return. It is a very delicate time, since of course you don't want to send the one you love to their death, but if the challenge is too simple, you put them to shame... So you've got to find something that pushes them to their limits, without going overboard. It's also sometimes a way to get rid of a clingy suitor! My dear Lokiukas had sent me fighting a renowned kirosta with my bare hands and I thought for a moment that she no longer desired me... But she got it right. I brought back the kitin's sting as wedding gift for her. As for me, I asked her to tame a wild varinx. She arrived at the wedding riding on the back of the terrifying beast...  *has a tender look*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''And if the challenge was meant to get rid of an undesirable, and they are still successful?'''&lt;br /&gt;
There's nothing for it but to make yourself understood by way of arms! But it's rare. And it's only the beginning of the ordeals...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Only the beginning? What happens after that?'''&lt;br /&gt;
&lt;br /&gt;
It's now up to our family, our clan, and our guests attending the wedding to make sure that we'll remain close in the battle! Each wedding offers the chance for new challenges. Usually, both fiancés have to fight several teams in a tournament. It is said that the longer they stay on their feet, the longer the wedding will last! The ordeals are also more or less harsh depending on the way the entourage consider this union. Here again, whatever happens, no pain is spared to them, they have to prove what they're really worth! At each succesful fight, the defeated team offers a weapon and a piece of armour, or sometimes rare materials to craft their gear afterwards. In some clans, it is also the opportunity to organize a great hunt for prestigious creatures, and the loot is offered to both lovebirds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Indeed, if after all this they're still alive and in love, they should spend their lives together! But how does the wedding itself take place?'''&lt;br /&gt;
&lt;br /&gt;
We don't bother much with chitchat. Someone reputed in the community, often the leader of a clan, gives a quick speach on the importance of being united in the face of adversity, then asks them to confirm their will. The married homins seal the agreement by drinking from the same goatskin, a way of expressing that they will share everything from now on and that they trust each other. Generally, the master of ceremonies has filled the goatskin with brandy and the party begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Are there things to do or not to be done during a marauder wedding?'''&lt;br /&gt;
&lt;br /&gt;
Hey, we're marauders! If you do something stupid, you're either strong enough to take responsibility for it, or you'll feed the Bark! But regarding the customs, the married-to-be often wear red, or at least one piece of their outfit is red, symbolizing the blood shed together. And after a day of tournaments and hunting, most attire are in shades of red and black... Some also exchange rings, a custom from before the First Great Swarm, but it's a bit dated and has lost all of its meaning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''And after the ceremony?'''&lt;br /&gt;
&lt;br /&gt;
After? We drink, we laugh, and it often ends up in a general fight... out of friendship of course. As for what the newlyweds do at the end of the evening, it does not concern you, but be sure that a little runt such as you won't be invited to that part!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Everyone bursts out laughting, while the chat moves to other topics.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Marauders]]&lt;br /&gt;
[[Category:The_Chronicles_of_Atys]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Tamarea</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Marauder_Wedding:_%22Where_Wedding_is_Synonymous_with_Challenge%22&amp;diff=25499</id>
		<title>Marauder Wedding: &quot;Where Wedding is Synonymous with Challenge&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Marauder_Wedding:_%22Where_Wedding_is_Synonymous_with_Challenge%22&amp;diff=25499"/>
				<updated>2015-04-20T10:40:04Z</updated>
		
		<summary type="html">&lt;p&gt;Tamarea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chronicle of Atys '''&lt;br /&gt;
''(Questions to a future marauder bride, end of 2582.)''&lt;br /&gt;
&lt;br /&gt;
=Marauder Wedding: Where Wedding is Synonymous with Challenge=&lt;br /&gt;
&lt;br /&gt;
''An ordinary evening at the camp in Hidden Source. Around the fire the marauder guards sent from the Old Lands mix with the young marauders recruited on the New Lands. One of them asks:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Do you also get married, in the Old Lands?'''&lt;br /&gt;
&lt;br /&gt;
Of course. A wedding celebrates the fact that two people have found and can always rely on each other. By getting married, each has to demonstrate to the other, along with their family and clan, that they are worthy of belonging with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How do they prove their worth?'''&lt;br /&gt;
&lt;br /&gt;
Ah, the marauder love ritual! Long before speaking of marriage, each one takes the time to test the other with various trials and small challenges. But it's when the question is officially made that the real fun begins. The engaged couples lay down a challenge to each other that they must complete or not return. It is a very delicate time, since of course you don't want to send the one you love to their death, but if the challenge is too simple, you put them to shame... So you've got to find something that pushes them to their limits, without going overboard. It's also sometimes a way to get rid of a clingy suitor! My dear Lokiukas had sent me fighting a renowned kirosta with my bare hands and I thought for a moment that she no longer desired me... But she got it right. I brought back the kitin's sting as wedding gift for her. As for me, I asked her to tame a wild varinx. She arrived at the wedding riding on the back of the terrifying beast...  *has a tender look*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''And if the challenge was meant to get rid of an undesirable, and they are still successful?'''&lt;br /&gt;
There's nothing for it but to make yourself understood by way of arms! But it's rare. And it's only the beginning of the ordeals...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Only the beginning? What happens after that?'''&lt;br /&gt;
&lt;br /&gt;
It's now up to our family, our clan, and our guests attending the wedding to make sure that we'll remain close in the battle! Each wedding offers the chance for new challenges. Usually, both fiancés have to fight several teams in a tournament. It is said that the longer they stay on their feet, the longer the wedding will last! The ordeals are also more or less harsh depending on the way the entourage consider this union. Here again, whatever happens, no pain is spared to them, they have to prove what they're really worth! At each succesful fight, the defeated team offers a weapon and a piece of armour, or sometimes rare materials to craft their gear afterwards. In some clans, it is also the opportunity to organize a great hunt for prestigious creatures, and the loot is offered to both lovebirds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Indeed, if after all this they're still alive and in love, they should spend their lives together! But how does the wedding itself take place?'''&lt;br /&gt;
&lt;br /&gt;
We don't bother much with chitchat. Someone reputed in the community, often the leader of a clan, gives a quick speach on the importance of being united in the face of adversity, then asks them to confirm their will. The married homins seal the agreement by drinking from the same goatskin, a way of expressing that they will share everything from now on and that they trust each other. Generally, the master of ceremonies has filled the goatskin with brandy and the party begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Are there things to do or not to be done during a marauder wedding?'''&lt;br /&gt;
&lt;br /&gt;
Hey, we're marauders! If you do something stupid, you're either strong enough to take responsibility for it, or you'll feed the Bark! But regarding the customs, the married-to-be often wear red, or at least one piece of their outfit is red, symbolizing the blood shed together. And after a day of tournaments and hunting, most attire are in shades of red and black... Some also exchange rings, a custom from before the First Great Swarm, but it's a bit dated and has lost all of its meaning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''And after the ceremony?'''&lt;br /&gt;
&lt;br /&gt;
After? We drink, we laugh, and it often ends up in a general fight... out of friendship of course. As for what the newlyweds do at the end of the evening, it does not concern you, but be sure that a little runt such as you won't be invited to that part!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Everyone bursts out laughting, while the chat moves to other topics.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Marauders]]&lt;br /&gt;
[[Category:The_Chronicles_of_Atys]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Tamarea</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Marauder_Wedding:_%22Where_Wedding_is_Synonymous_with_Challenge%22&amp;diff=25498</id>
		<title>Marauder Wedding: &quot;Where Wedding is Synonymous with Challenge&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Marauder_Wedding:_%22Where_Wedding_is_Synonymous_with_Challenge%22&amp;diff=25498"/>
				<updated>2015-04-20T10:38:44Z</updated>
		
		<summary type="html">&lt;p&gt;Tamarea: Created page with &amp;quot;'''Chronicle of Atys ''' ''(Questions to a future marauder bride, end of 2582.)''  =Marauder Wedding: Where Wedding is Synonymous with Challenge=  ''An ordinary evening at the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Chronicle of Atys '''&lt;br /&gt;
''(Questions to a future marauder bride, end of 2582.)''&lt;br /&gt;
&lt;br /&gt;
=Marauder Wedding: Where Wedding is Synonymous with Challenge=&lt;br /&gt;
&lt;br /&gt;
''An ordinary evening at the camp in Hidden Source. Around the fire the marauder guards sent from the Old Lands mix with the young marauders recruited on the New Lands. One of them asks:''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Do you also get married, in the Old Lands?'''&lt;br /&gt;
&lt;br /&gt;
Of course. A wedding celebrates the fact that two people have found and can always rely on each other. By getting married, each has to demonstrate to the other, along with their family and clan, that they are worthy of belonging with them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How do they prove their worth?'''&lt;br /&gt;
&lt;br /&gt;
Ah, the marauder love ritual! Long before speaking of marriage, each one takes the time to test the other with various trials and small challenges. But it's when the question is officially made that the real fun begins. The engaged couples lay down a challenge to each other that they must complete or not return. It is a very delicate time, since of course you don't want to send the one you love to their death, but if the challenge is too simple, you put them to shame... So you've got to find something that pushes them to their limits, without going overboard. It's also sometimes a way to get rid of a clingy suitor! My dear Lokiukas had sent me fighting a renowned kirosta with my bare hands and I thought for a moment that she no longer desired me... But she got it right. I brought back the kitin's sting as wedding gift for her. As for me, I asked her to tame a wild varinx. She arrived at the wedding riding on the back of the terrifying beast...  *has a tender look*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''And if the challenge was meant to get rid of an undesirable, and they are still successful?'''&lt;br /&gt;
There's nothing for it but to make yourself understood by way of arms! But it's rare. And it's only the beginning of the ordeals...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Only the beginning? What happens after that?'''&lt;br /&gt;
&lt;br /&gt;
It's now up to our family, our clan, and our guests attending the wedding to make sure that we'll remain close in the battle! Each wedding offers the chance for new challenges. Usually, both fiancés have to fight several teams in a tournament. It is said that the longer they stay on their feet, the longer the wedding will last! The ordeals are also more or less harsh depending on the way the entourage consider this union. Here again, whatever happens, no pain is spared to them, they have to prove what they're really worth! At each succesful fight, the defeated team offers a weapon and a piece of armour, or sometimes rare materials to craft their gear afterwards. In some clans, it is also the opportunity to organize a great hunt for prestigious creatures, and the loot is offered to both lovebirds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Indeed, if after all this they're still alive and in love, they should spend their lives together! But how does the wedding itself take place?'''&lt;br /&gt;
&lt;br /&gt;
We don't bother much with chitchat. Someone reputed in the community, often the leader of a clan, gives a quick speach on the importance of being united in the face of adversity, then asks them to confirm their will. The married homins seal the agreement by drinking from the same goatskin, a way of expressing that they will share everything from now on and that they trust each other. Generally, the master of ceremonies has filled the goatskin with brandy and the party begins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Are there things to do or not to be done during a marauder wedding?'''&lt;br /&gt;
&lt;br /&gt;
Hey, we're marauders! If you do something stupid, you're either strong enough to take responsibility for it, or you'll feed the Bark! But regarding the customs, the married-to-be often wear red, or at least one piece of their outfit is red, symbolizing the blood shed together. And after a day of tournaments and hunting, most attire are in shades of red and black... Some also exchange rings, a custom from before the First Great Swarm, but it's a bit dated and has lost all of its meaning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''And after the ceremony?'''&lt;br /&gt;
&lt;br /&gt;
After? We drink, we laugh, and it often ends up in a general fight... out of friendship of course. As for what the newlyweds do at the end of the evening, it does not concern you, but be sure that a little runt such as you won't be invited to that part!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Everyone bursts out laughting, while the chat moves to other topics.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Marauders]]&lt;br /&gt;
[[Category:Official Lore]]&lt;br /&gt;
[[Category:The_Chronicles_of_Atys]]&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Tamarea</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=Marauders&amp;diff=25497</id>
		<title>Marauders</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=Marauders&amp;diff=25497"/>
				<updated>2015-04-20T10:33:17Z</updated>
		
		<summary type="html">&lt;p&gt;Tamarea: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup|'''Merge in playable marauder faction!'''}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Marauders.jpg|thumb|right|480px|A force of Marauders occupying southern [[Upper Bog]].]]&lt;br /&gt;
The Marauders are a faction of [[homins]] that come from the [[Old Lands]]. They are descendants of homins that were abandoned and left behind in the Old Lands during [[the Kitin War]], yet survived the kitin onslaught. Rather than rejoin the civilisations in the [[New Lands]] like the many homin refugees who also travelled from the Old Lands, the Marauders have sworn revenge against the homins of the New Lands for leaving them behind.&lt;br /&gt;
&lt;br /&gt;
Not too much is known about the Marauders and what we do know mostly comes from what the Marauders themselves have chosen to reveal, so may not even be true. It is certain that their numbers are large, however, possibly larger than those of any other known homin faction.&lt;br /&gt;
&lt;br /&gt;
Only a handful of Marauders are known to us by name. The Marauders have had many agents and spies in the New Lands, among these is counted [[Nung Hirongi]], traitor of the Cho dynasty.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Marauder Camp==&lt;br /&gt;
[[File:Marauder camp location.png|thumb|right|Location of the Marauder Camp in Hidden Source.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Marauder camp 01.png|450px|thumb|left]]&lt;br /&gt;
[[File:Marauder camp 02.png|450px|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Clans ==&lt;br /&gt;
[[File:Clanofashes.png|thumb|Clan of Ashes crest.]]&lt;br /&gt;
The Marauders are grouped in clans, with each clan being autonomous. Despite each clan's autonomy a warlord rules over all the clans. The current warlord of the Marauders is known as [[Melkiar the Black Varinx]]. He has a daughter called [[Akilia Ash Storm]] who also holds considerable power within the Marauders.&lt;br /&gt;
&lt;br /&gt;
The clan that first appeared in the New Lands and made the first attacks on the homin [[nations]] was known as the Throat Cutter Clan. It is unknown if the many subsequent attacks were still by the same clan or by different clans. We do know the [[Event:Ultimate Provocation|most recent attack]] on the New Lands was carried out by the Clan of Ashes, which presumably is Akilia's clan.&lt;br /&gt;
&lt;br /&gt;
It is unknown how large the clans are or how many clans there are, making it impossible to guess the number of Marauders still out there.&lt;br /&gt;
&lt;br /&gt;
== Civilisation ==&lt;br /&gt;
We know little of Marauder civilisation, save that they live in the [[Old Lands]]. It is known that they live in lands overrun by [[Kitin]], but whether that means they live as nomads or in hidden cities somewhere is unknown.&lt;br /&gt;
&lt;br /&gt;
It has been suggested that the Marauders have developed a language of their own, whether this is true or not has yet to be seen. What is certain though is that most Marauders speak with a strong accent which cannot be traced back to any found currently in the New Lands.&lt;br /&gt;
&lt;br /&gt;
Marauders claim to be free of any and all influences from both the [[Kami]] and the [[Karavan]], and look down with contempt upon those who revere them as divine.&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
[[File:Pei.jpg|thumb|300px|Pei-Ziao shows us the Marauder armour.]]&lt;br /&gt;
The Marauders are shrouded in mystery and it is often said that they possess strange technology that has never been seen in the [[New Lands]]. Certainly, the armour worn by some of the Marauder leaders was not known in the New Lands until they brought it there. More recently they've also been shown to have access to perfect crafting materials that are completely without flaw.&lt;br /&gt;
&lt;br /&gt;
The Marauders also have shown to have superior encrypting technologies and the ability to teleport without aid from the [[Kami]] or [[Karavan]].&lt;br /&gt;
&lt;br /&gt;
It is believed that a mysterious substance referred to as [[matoxia]] is somehow tied to Marauder technology. The Marauders also seem to have no qualms about using [[Goo]] in their weaponry.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
[[File:Skjermbilde_2011-09-11_kl._12.45.41.png|thumb|300px|Aen likes to have [[varinx]] fight for her.]]&lt;br /&gt;
Far from relying on their superior weapons to win, the Marauders employ every tactic in the book in their efforts to conquer the New Lands, including large amount of subterfuge. For the homin nations, they are a far more devious adversary than the [[Kitin]], whose strength usually lies solely in their numbers. The strategies the Marauders have used against the nations of the New Lands include:&lt;br /&gt;
* Full-on invasions.&lt;br /&gt;
* Diversionary attacks.&lt;br /&gt;
* Kidnapping nation leaders.&lt;br /&gt;
* Bribing high-ranked officials within the nations.&lt;br /&gt;
* Having spies and assassins infiltrate the nations.&lt;br /&gt;
* Turning [[tribes]] against the nations.&lt;br /&gt;
* Causing ecological disasters to weaken the nations.&lt;br /&gt;
* Arming local rebels to fight for them.&lt;br /&gt;
&lt;br /&gt;
Though initially they simply attacked with a full force of their own, since being defeated on that first attack the Marauders have been fond of letting others do the fighting for them. Occasionally this strategy turns against them as one of their 'allies' ends up betraying them. However no Marauder has ever been known to change sides.&lt;br /&gt;
&lt;br /&gt;
== Known Marauders ==&lt;br /&gt;
[[Image:Event-DanteIntro.png|thumb|right|200px|Dante the Teaser]]&lt;br /&gt;
'''Leaders'''&lt;br /&gt;
* [[Melkiar the Black Varinx]]&lt;br /&gt;
* [[Akilia Ash Storm]]&lt;br /&gt;
* [[Aen the Desert Blade]]&lt;br /&gt;
* [[Pei-Ziao the Pernicious]]&lt;br /&gt;
* [[Lixie the Furious]]&lt;br /&gt;
* [[Sirgio the Wicked]]&lt;br /&gt;
* [[Dante the Teaser]]&lt;br /&gt;
* [[Pei-Ruz the Rotten]]&lt;br /&gt;
'''Others'''&lt;br /&gt;
* Koloar&lt;br /&gt;
* Mezix&lt;br /&gt;
* Milia&lt;br /&gt;
* Porthax&lt;br /&gt;
* Stabre Sicco&lt;br /&gt;
* Vannar&lt;br /&gt;
&lt;br /&gt;
==Language==&lt;br /&gt;
Over time, the Marauders have developed their own language: [[Marund]].&lt;br /&gt;
&lt;br /&gt;
== Being a Marauder ==&lt;br /&gt;
Most of us are survivors of the Great Swarming. We have struggled to take a foothold in the New Lands and now are ready to take our place. Others, refugees to the New Lands, have recently joined our ranks being disappointed by both religious factions and nations. We have our own laws and answer only to ourselves.&lt;br /&gt;
&lt;br /&gt;
:''Main article: [[Being a Marauder]]''&lt;br /&gt;
&lt;br /&gt;
== Player Marauders ==&lt;br /&gt;
[[File:MarauderPvPicon.png‎|thumb|Icon.]]&lt;br /&gt;
Since patch 1.10, players are able to become Marauders... sort of...&lt;br /&gt;
&lt;br /&gt;
A player who has their [[fame]] with all 4 [[nations]] below -25 gets access to a 'Marauder' chat channel and gets a Marauder fame icon if they engage in faction [[PvP]].&lt;br /&gt;
&lt;br /&gt;
However, they are clearly not members of the NPC faction called the Marauders as it is described on this page. It is possible 'Marauder' is just a term used by the people of the [[New Lands]] to describe anyone who is anti-nation, similar to the original use of the term 'barbarian'.&lt;br /&gt;
&lt;br /&gt;
On the other hand, a Marauder city has been announced&amp;lt;ref&amp;gt;http://atys.ryzom.com/start/app_forum.php?page=topic/view/8435/1#1&amp;lt;/ref&amp;gt;, and it seems the game is moving towards giving players the opportunity to become full-fledged Marauders. Time will tell.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
'''Chronicles'''&lt;br /&gt;
* [[The misadventures of Arty Mac Keaggan]] - a dialogue mentioning an ambush by Marauders, 2530 (JY).&lt;br /&gt;
* [[Stabre Sicco, Marauder Prisoner]] - an interesting interview with an imprisoned Marauder.&lt;br /&gt;
*[[Marauder Wedding: &amp;quot;Where Wedding is Synonymous with Challenge&amp;quot;|Marauder Wedding: &amp;quot;Where Wedding is Synonymous with Challenge&amp;quot;]], ''Questions to a future marauder bride, end of 2582.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Events involving the Marauders'''&lt;br /&gt;
*[[Event:It's Hard to say Gibbaï|It's Hard to say Gibbaï]] - wherein the Marauders caused an outbreak of [[Goo]] and [[primitives]].&lt;br /&gt;
*[[Event:Hey! Do you wanna play?|Hey! Do you wanna play?]] - wherein a new Marauder leader appeared.&lt;br /&gt;
*[[Event:Dark Preparations|Dark Preparations]] - wherein the Marauders provided weapons to local rebels.&lt;br /&gt;
*[[Event:Ultimate Provocation|Ultimate Provocation]] - wherein those rebels fought for the Marauders in return.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Marauders|*]]&lt;/div&gt;</summary>
		<author><name>Tamarea</name></author>	</entry>

	<entry>
		<id>https://en.wiki.ryzom.com/w/index.php?title=The_Chronicles_of_Atys&amp;diff=25496</id>
		<title>The Chronicles of Atys</title>
		<link rel="alternate" type="text/html" href="https://en.wiki.ryzom.com/w/index.php?title=The_Chronicles_of_Atys&amp;diff=25496"/>
				<updated>2015-04-20T10:31:48Z</updated>
		
		<summary type="html">&lt;p&gt;Tamarea: /* Marauders chronicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Before the Great Swarming=&lt;br /&gt;
==Fire of Coriolis==&lt;br /&gt;
* [[The Fever of Discovery|Fever of Discovery]], as told by Apocasus Menix, Fyros chronicler.&lt;br /&gt;
* [[The Siege of Karavia]], as told by Pergio Vasti, a Matis military-chronicler.&lt;br /&gt;
* [[The Company of Loria]], as told by Derry O'Darren, Tryker chronicler.&lt;br /&gt;
* [[The Youth of Loria]]&lt;br /&gt;
* [[The Assassination of Loria]], extract of the journal of Dissan Mac'rinin, entered (2436) II, Harvestor 28&lt;br /&gt;
* [[The Liberation of the Trykers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chronicles of the Great Swarming - From 2481 to 2484 (JY)=&lt;br /&gt;
==Massacre and flight==&lt;br /&gt;
* [[A Kitin Story]], or how it began, in 2481 (JY).&lt;br /&gt;
* [[Monsoon Sunset]], a forbidden love, in 2481 (JY).&lt;br /&gt;
* [[My Karavan Guardian]], story told by an old matis female.&lt;br /&gt;
* [[The Kitin Song|Kitins's song]], a song about Kitins.&lt;br /&gt;
&lt;br /&gt;
==The return of Hope==&lt;br /&gt;
* [[First Chronicle]]&lt;br /&gt;
* [[New Day]]&lt;br /&gt;
* [[Opportunity Awaits|Opportunity awaits!]], a song written by the Tryker, Kerman Aeron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chronicles of the New Beginning - From 2484 to 2525 (JY)=&lt;br /&gt;
==Chronicles of Aeden Aqueous==&lt;br /&gt;
* [[The Secrets of Tryker engineering]], revalations of the Zoraï engineer, Guni To-Sa.&lt;br /&gt;
* [[Escape to the Flyner]]&lt;br /&gt;
* [[The Story of a Young Corsair]], a story about the youth of legendary fighter, Bremmen O'Derry.&lt;br /&gt;
&lt;br /&gt;
==Chronicles of the Verdant Heights==&lt;br /&gt;
* [[A_Little_Lore_at_Bedtime|A little bedtime story]], the legend of Zachini and the Karavan.&lt;br /&gt;
* [[Ciochini learns of His Heritage]], legend told by a grandmother of Aniro I, old Matis King.&lt;br /&gt;
* [[Chrysalis]], written in 2514 by Baldi Dalia on facts happened in 2506 (JY).&lt;br /&gt;
* [[Screaming Shadows]], from Ridio Sillia, itinerant bard, around 2513 (JY).&lt;br /&gt;
&lt;br /&gt;
==Chronicles of the Witherings==&lt;br /&gt;
* [[Tears of Serenity]], legend of the foundation of Zoran&lt;br /&gt;
* [[The Crying Mektoub]], legend from before the Great Swarming.&lt;br /&gt;
* [[The Stance of Daïsha]], legend during the reign of the Great Sage Lin Cho&lt;br /&gt;
* [[Mabreka]], a story told by Gangi Cheng-Ho, an old Zoraï sage, concerning the events in the year 2485 (JY).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chronicles of the New Beginning - Since 2525 (JY)=&lt;br /&gt;
==Erlan's Chronicles==&lt;br /&gt;
* [[Preface to Chronicles]]&lt;br /&gt;
* [[Revelation_of_Tryton|The Revelation of Tryton]], about the first apparition of the Guild of Elias in 2528 (JY).&lt;br /&gt;
* [[The Call from the Powers]], about the Temple War in 2530-2531 (JY).&lt;br /&gt;
* [[The Dunes of Aelius]], about the Temple War in 2530-2531 (JY).&lt;br /&gt;
* [[Forgotten Places]], about the Temple War in 2530-2531 (JY).&lt;br /&gt;
* [[Kitins Stir... Homins! Prepare!]]&lt;br /&gt;
* [[Spring, when tents blossomed]], about the building of the camps in 2546 (JY), AC I.&lt;br /&gt;
** [[Annex to Spring, when tents blossomed]], transcripts of the speeches of the leaders.&lt;br /&gt;
&lt;br /&gt;
==Chronicles of Aeden Aqueous==&lt;br /&gt;
* [[Ardan Keale]], Tryker Entomologist&lt;br /&gt;
* [[A Tryker wedding story]], interview of an old Tryker dame, from about 2525 (JY).&lt;br /&gt;
* [[Wirell Aelan, Decent Tryker]], interview with a decent tryker about the Temple War, from about 2530 (JY)&lt;br /&gt;
* [[The Traveller returns]] little before the election of Ailan Mac'Kean, in 2533 (JY).&lt;br /&gt;
* [[Tryker Constitution]]&lt;br /&gt;
* [[Lady Chiabre's Social Diary]], between the assassination of Still Wyler and the election of Ailan Mac'Kean, from about 2533 (JY).&lt;br /&gt;
&lt;br /&gt;
==Chronicles of the Burning Desert==&lt;br /&gt;
* [[Story of a Young Fyros]], the meeting of a Fyros with a Kami, date unknown.&lt;br /&gt;
* [[Ibian Peldix, bark Sculptor]], interview with a Fyros bark sculptor, from about 2525 (JY).&lt;br /&gt;
* [[Dexius Apokos, Fyros Genadier]], interview from around 2525 (JY).&lt;br /&gt;
* [[Menia Pyron, engaged Fyros]], interview of a young engaged Fyros, from about 2525 (JY).&lt;br /&gt;
* [[Interview with Lekos Daraan]], tribe chief of the Watchers; interview with a Fyros tribe leader, from about 2525 (JY).&lt;br /&gt;
* [[The Mystery of the Renegades]], interview with the leader of the Renegades, a Fyros tribe, from about 2525 (JY).&lt;br /&gt;
* [[Meeting with the new Senator Dios Apotheps]], meeting with Dios Apotheps in 25?? (JY).&lt;br /&gt;
* [[A New Face]]&lt;br /&gt;
&lt;br /&gt;
==Chronicles of the Verdant Heights==&lt;br /&gt;
* [[An Interview with Cuiccio Perinia]], an interview from around 2525 (JY).&lt;br /&gt;
* [[Bebi Cuirinia, royal Embalmer]], interview probably done in 2529 (JY).&lt;br /&gt;
* [[Viero, young married matis]], interview with a Matis in 2525 (JY).&lt;br /&gt;
* [[To fight to exalt]]&lt;br /&gt;
* [[Autumn (Lore)]]&lt;br /&gt;
* [[Foul Fruits]]&lt;br /&gt;
* [[The Tear]]&lt;br /&gt;
* [[Melario Estriano, history of a Matis]]&lt;br /&gt;
&lt;br /&gt;
==Chronicles of the Witherings==&lt;br /&gt;
* [[Cioi Ba-Nung, Tattooist for Homins]], interview from around 2525 (JY).&lt;br /&gt;
* [[A Zorai Wedding]], interview of a future-maried Zoraï female, from about 2525 (JY).&lt;br /&gt;
* [[Yi Be-Pian, Old Zoraï of the Company of the Eternal Tree]], interview done a short time before the Temple War, about 2529 (JY).&lt;br /&gt;
* [[Unfortunate Night]]&lt;br /&gt;
* [[Equal to Atys]]&lt;br /&gt;
* [[The Story of Sian Gai-Lua: A Fateful Hunt]], without date, about the memories of a Zoraï.&lt;br /&gt;
* [[Tribes of the Witherings and Goo]], cube of amber acquired in 2544 (JY)&lt;br /&gt;
* [[Teleportation Sickness]]&lt;br /&gt;
&lt;br /&gt;
==Trytonist chronicles==&lt;br /&gt;
* [[In The Beginning]]&lt;br /&gt;
* [[A new Seeker of Elias]]&lt;br /&gt;
* [[Hiaoi, seeker of Elias]], interview with Hiaoi, seeker of Elias.&lt;br /&gt;
&lt;br /&gt;
==Marauders chronicles==&lt;br /&gt;
* [[Stabre Sicco, Marauder Prisoner]], very interesting interview about the Marauders...&lt;br /&gt;
* [[The misadventures of Arty Mac Keaggan]], about 2530 (JY) during the Temple War.&lt;br /&gt;
*[[Marauder Wedding: &amp;quot;Where Wedding is Synonymous with Challenge&amp;quot;|Marauder Wedding: &amp;quot;Where Wedding is Synonymous with Challenge&amp;quot;]], ''Questions to a future marauder bride, end of 2582.''&lt;br /&gt;
&lt;br /&gt;
==Chronicles linked to the Temple War==&lt;br /&gt;
Events evolving in the years 2530-2531 JY.&lt;br /&gt;
* Erlan Chronicle: [[The Call from the Powers]], about the Temple War, in 2530-2531 (JY).&lt;br /&gt;
* Erlan Chronicle: [[The Dunes of Aelius]], about the Temple War, in 2530-2531 (JY).&lt;br /&gt;
* Erlan Chronicle: [[Forgotten Places]], about the Temple War, in 2530-2531 (JY).&lt;br /&gt;
* [[Wirell Aelan, Decent Tryker]], interview with a decent tryker, form about 2530 (JY), about the Temple War&lt;br /&gt;
* [[Announcement of the construction of the Karavan Temple]]&lt;br /&gt;
* [[Tales of Fao the Zoraï|Fao the Zoraï]], about the Temple War 2530-2531 (JY).&lt;br /&gt;
* [[Tales_of_Mac_Keaggan#The_Zora_sanctuary|Arty Mac Keaggan tells us about the Zora sanctuary]], about the Temple War 2530-2531 (JY).&lt;br /&gt;
* [[Tales_of_Mac_Keaggan#The_outlying_areas_of_Zora|Arty Mac Keaggan tells us about the outlying areas of Zora]], about the Temple War 2530-2531 (JY).&lt;br /&gt;
* [[Tales_of_Mac_Keaggan#Meeting_in_Zora|Mac Keaggan tells of his meeting in Zora]], about the Temple War 2530-2531 (JY).&lt;br /&gt;
* [[In Jena's light]]&lt;br /&gt;
&lt;br /&gt;
==Chronicles linked to Spring, when tents blossomed==&lt;br /&gt;
Events evolving in the years AC II 2546 to 25## JY.&lt;br /&gt;
* Erlan Chronicle: [[Spring, when tents blossomed]], about the building of the camps, in AC II 2546 JY.&lt;br /&gt;
** [[Annex to Spring, when tents blossomed]], transcripts of the speeches of the leaders.&lt;br /&gt;
&lt;br /&gt;
* [[For a Few Dappers More]], about compensating the suppliers, AC II 2546 JY.&lt;br /&gt;
&lt;br /&gt;
=Diverse chronicles=&lt;br /&gt;
* [[Out of Slavery|The Shadow Runners]], interview with the Shadow Runners, about 2525 (JY).&lt;br /&gt;
* [[The Mektoub Affair]], The investigations of Mac'leaffy Roner.&lt;br /&gt;
&lt;br /&gt;
* [[The Memoirs of Kedgy Be'Cauny]], date unkown.&lt;br /&gt;
* [[The Legend of the Blue Ocyx]], beautiful legend, date unkown.&lt;br /&gt;
* [[When Jena Comes]], poem about the coming of Jena, date unknown.&lt;br /&gt;
&lt;br /&gt;
* [[A Very Special Drink]], the secret of the Anichios Mead, unknown date.&lt;br /&gt;
&lt;br /&gt;
The Circle of Darkness, the meeting between a Tribe Chief and a Homin:&lt;br /&gt;
* [[The Circle of Darkness]]&lt;br /&gt;
&lt;br /&gt;
* [[Clandestine Attack]]&lt;br /&gt;
* [[An Ancient Conflict]]&lt;br /&gt;
* [[Bloody Dusk]]&lt;br /&gt;
&lt;br /&gt;
The Kami of the Lost Souls, the adventures of a young Karavaneer in the Nexus:&lt;br /&gt;
* [[The Kami of the Lost Souls]]&lt;br /&gt;
&lt;br /&gt;
The Followers, series about the voyage of two families, Tryker and Zoraï, through the Old Lands and their arrival in the New Lands with the refugees, about 2525 (JY):&lt;br /&gt;
* [[The Followers]]&lt;br /&gt;
&lt;br /&gt;
==Anlor Winn Tales==&lt;br /&gt;
&lt;br /&gt;
* [[The Legend of the Ghost Yubo]] (3rd CA 2575)&lt;br /&gt;
&lt;br /&gt;
==Atysmas Tales==&lt;br /&gt;
* [[The Gingo Who Ate the Sun]] (2nd CA 2576)&lt;br /&gt;
&lt;br /&gt;
{{The Chronicles of Atys}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:The_Chronicles_of_Atys]]&lt;br /&gt;
[[de:Die_Chroniken_von_Atys]]&lt;/div&gt;</summary>
		<author><name>Tamarea</name></author>	</entry>

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