https://en.wiki.ryzom.com/w/api.php?action=feedcontributions&user=CeNobiteElf&feedformat=atomEncyclopAtys - User contributions [en]2024-03-29T08:58:10ZUser contributionsMediaWiki 1.29.1https://en.wiki.ryzom.com/w/index.php?title=Almati_wood&diff=24882Almati wood2014-09-10T21:03:22Z<p>CeNobiteElf: Redirected page to Almati Wood</p>
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<div>#REDIRECT[[Almati Wood]]<br />
{{capitalisation}}</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Guild:Guardians_of_Zora&diff=12073Guild:Guardians of Zora2012-09-28T22:23:19Z<p>CeNobiteElf: Reverted edits by 123.232.221.210 (talk) to last revision by Gorran</p>
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<div><center>'''Overview'''</center><br />
<br />
Woha Homins!<br />
<br />
The Guardians of Zora is a Kwaï (Zoraï aligned guild) of dedicated Zoraï Initiates and Kami Disciples who stand ready to Serve, Defend and Protect the Zoraï and all homins. When not called upon to defend kith and kin, the Guardians lend a willing hand to all homins. If you are an adventurous homin, willing to brave horrible dangers then you have come to the right place!<br />
<br />
(( The Guardians of Zora is an RP (role play), PvE (player vs. event), and PvP (player vs. player) based guild. We are Zoraï and Kami aligned. Our goal is to have fun and provide a bit of role playing content for ourselves in the context of the game. If you are accepted as a member of the guild, you can expect to find friendly homins and regular events including Treks, Tours, and multi-guild Hunts. You will also learn more about the story behind Atys and the homins, meet strange and unusual tribesmen, explore the heights and depths of the land and become famous across the whole of Atys! ))<br />
<br />
==Kwaï Information==<br />
{{GuildGeneralInfo<br />
|image=18506987369137644<br />
|useapi=true<br />
|server=Arispotle<br />
|land=[[Witherings]]<br />
|GH=[[Zora]]<br />
|RacialAlignment=Zoraï<br />
|FactionAlignment=Kami<br />
|AllowedRaces=All<br />
|pvpStance=Supported<br />
|rpStance=Strict/High RP<br />
|website=http://guardiansofzora.ormonds.net/<br />
|}}<br />
<br />
==Officials==<br />
*'''Shizu:''' [[User:Gorran|Gorran Zhuangi]]<br />
<br />
*'''High Officers:'''<br />
** Mikchk<br />
** Unvorsum<br />
** Xemmy<br />
<br />
*'''Officers:'''<br />
** Federnation<br />
** Watiki<br />
<br />
==Outposts Held==<br />
* [[Qai-Du_Workshop]], the Guardians of Zora gained control of this outpost after battling with [[Guild:Grave_of_The_Fireflies|Grave of The Fireflies]] at 8h - Dua, Fallenor 14, 3rd AC 2558.<br />
* [[Gu-Qin_Workshop]], the Guardians of Zora gained control of this outpost as part of a handover from [[Guild:Naophulax_Saphenia|Naophulax Saphenia]] at 0h - Tria, Harvestor 9, 4th AC 2558 .</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Client_en_Bois&diff=11894Client en Bois2012-06-22T18:04:49Z<p>CeNobiteElf: </p>
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<div>'''CeB''' or '''Client en Bois''' is a <Mtp> chat client written using [[wikipedia:C++|C++]] and [[wikipedia:Qt (framework)|Qt4]]. It ultimately replaced [[Klients]] as the interface for accessing the support chat for Ryzom. CeB has native clients for Windows, OSX and Linux, which can be downloaded at the CeB project home.<br />
<br />
= Features =<br />
Below is a list of the main features:<br />
* Support of Ryzom chat support servers<br />
* Multi-servers managing<br />
* Multilingual<br />
* Tabs for tell, wall, who, etc<br />
* [[#Filters|Support of Lua scripting]]<br />
* Search feature<br />
* Logs<br />
* Nicknames completion<br />
* Auto-connections<br />
* "About me" popups (Warningo)<br />
* Tray icon (with activity warning)<br />
* Auto-away and auto-leave<br />
<br />
= Chat commands =<br />
There are a wide variety of chat commands available<br />
<br />
= Filters =<br />
This feature of CeB makes it possible to apply a "filter" to what you type. Only certain things can go through the filter and this will have a certain output, depending on the filter applied naturally. Those familiar with [[wikipedia:Lua_(programming_language)|Lua]] can write their own filters and scripts if they want to.<br />
<br />
At present the ''alternate'', ''haxor'', ''insult'' and ''rot13'' filters are not included in the latest stable build of CeB for Windows. To make use of these filters simply download and copy the required files into the "scripts" folder, located in the CeB directory. The archived files for the filters can be downloaded [http://www.ryzomnomnom.com/sources/AdditionalFilters.rar here for .rar] and [http://www.ryzomnomnom.com/sources/AdditionalFilters.zip here for .zip].<br />
<br />
== alternate ==<br />
This filter changes the input string so that in the output string every odd numbered letter is lowercase and every even numbered letter is uppercase.<br />
<br />
Plain: Once upon a time there lived a ploderos which made strange sounds...<br />
alternate: oNcE UpOn a tImE ThErE LiVeD A PlOdErOs wHiCh mAdE StRaNgE SoUnDs...<br />
<br />
== calc ==<br />
This filter allows one to do calculations in CeB as well as use certain special '''os''' functions. Basic calculations as well as many more complex ones can be done with this filter applied, it should be noted though that this filter makes heavy use of Lua math library for more complex calculations.<br />
<br />
Below is a list of more commonly used functions and operators, for a full list of Lua math functions see the [http://lua-users.org/wiki/MathLibraryTutorial Lua Math Library] and for a full list of Lua os functions see the [http://lua-users.org/wiki/OsLibraryTutorial Lua Os Library].<br />
<br />
=== Operators ===<br />
* '''+''' ''for addition''<br />
* '''&ndash;''' ''for subtraction''<br />
* '''*''' ''for multiplication''<br />
* '''/''' ''for division''<br />
* '''^''' ''for exponents (eg. 5^3 &equiv; 5<sup>3</sup>)''<br />
<br />
=== Trigonometry ===<br />
* '''math.sin(<font color="#0000FF"><operand></font>)''' ''Outputs the sine value of the operand''<br />
* '''math.cos(<font color="#0000FF"><operand></font>)''' ''Outputs the cosine value of the operand''<br />
* '''math.tan(<font color="#0000FF"><operand></font>)''' ''Outputs the tangent value of the operand''<br />
<br />
'''Note:''' The output of these functions are in radians, to convert it to degrees make use of '''math.deg(<font color="#0000FF"><operand></font>)'''<br />
<br />
=== Os ===<br />
* '''os.clock()''' ''Returns CPU time since Lua started''<br />
* '''os.exit()''' ''Terminates the host program''<br />
* '''os.getenv("<font color="#33BB33"><variable></font>")''' ''Returns the value of the process environment variable <variable>, or nil if the variable is not defined''<br />
* '''os.time()''' ''Displays time in system seconds''<br />
<br />
=== Other ===<br />
* '''math.pi''' ''Outputs the value of &pi;'' <br />
* '''math.random()''' ''Outputs a random value between zero and one''<br />
** '''math.random(<font color="#FF0000"><parameter></font>)''' ''Outputs a random value between zero and the given parameter''<br />
** '''math.random(<font color="#FF0000"><parameter></font>,<font color="#FF0000"><parameter></font>)''' ''Outputs a random value between the first parameter and the second parameter''<br />
* '''math.floor(<font color="#0000FF"><operand></font>)''' ''Rounds the value of operand down to the nearest integer''<br />
* '''math.ceil(<font color="#0000FF"><operand></font>)''' ''Rounds the value of operand up to the nearest integer''<br />
<br />
== code ==<br />
This filter preserves formatting and whitespace. It is most commonly used to display code in chat.<br />
<br />
== haxor ==<br />
This filter replaces the input string with different kinds of alphanumeric characters, giving the output string an appearance similar to that of [[wikipedia:Leet|leetspeak]]. Currently this filter only converts lowercase characters.<br />
<br />
Plain: abcdefghijklmnopqrstuvwxyz<br />
haxor: @BCD3fGH1JKLmn0pqrSTuvWXy2<br />
<br />
== insult ==<br />
This filter searches for the substring, "*insult*", in the input string and in *insult*'s place outputs a random French insult. The insult consists of two parts, an adjective and a noun.<br />
<br />
Possible adjectives are ''pauvre'', ''misérable'', ''lamentable'', ''triple'', ''sombre'', ''abominable'' and ''effroyable''.<br />
<br />
Possible nouns are ''con'', ''abruti'', ''débile'', ''connard'', ''merde'', ''naze'', ''déchet'', ''tête de noeud'', ''bâtard'', ''enxulé'', ''idiot'' and ''crétin''.<br />
<br />
== justify ==<br />
This filter takes the input string and formats it into a justified typesetting. <br />
<br />
[[File:CeBJust.png|700px|thumb|center|A comparison between unjustified (above) and justified (below) text in CeB]]<br />
<br />
== rot13 ==<br />
rot13 is short for ''rotation 13''. This filter encodes all you type with a [[wikipedia:Caesar Cipher|Caesar Cipher]] with a left rotation of thirteen:<br />
<br />
Plain: ABCDEFGHIJKLMNOPQRSTUVWXYZ<br />
rot13: NOPQRSTUVWXYZABCDEFGHIJKLM<br />
<br />
rot13 only affects letters of the basic Latin alphabet, it does not affect numbers, special characters and other alphabets, such as æ, å, č, é, ê, ħ, ï, µ, ñ, ø, ō, ß, þ, ù, ÿ, etc.<br />
<br />
= Alternative =<br />
<br />
If you don't want to use the official client, you can also access the same support via 'telnet', using the server <code>chat.ryzom.com</code> over port <code>6001</code>.<br />
<br />
e.g. from the command line in GNU/Linux (and similar OS):<br />
<code>telnet chat.ryzom.com 6001</code><br />
<br />
'''Notes:'''<br />
* Port <code>6001</code> is for English support chat, whereas port <code>6002</code> is for French support chat.<br />
* With Android, [https://play.google.com/store/apps/details?id=com.telnet&hl=en "Simple Telnet Client"] seems to work perfectly to access to the server.<br />
<br />
= Downloads =<br />
* [http://code.google.com/p/cebmtpchat/downloads/list Official CeB Download Page]<br />
* Additional Filters ([http://www.ryzomnomnom.com/sources/AdditionalFilters.rar rar], [http://www.ryzomnomnom.com/sources/AdditionalFilters.zip zip])<br />
<br />
= See also =<br />
* [http://code.google.com/p/cebmtpchat/ CeB Project Home]<br />
* [[Klients]]<br />
<br />
= References =<br />
<references/><br />
<br />
[[fr:CeB]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Kirosta&diff=11807Kirosta2012-04-13T12:20:31Z<p>CeNobiteElf: </p>
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<div>[[de:Kirosta]]<br />
[[fr:Kirosta]]<br />
{{MobInfoBox<br />
|image=Kirosta.jpg<br />
|name=Kirosta<br />
|type=Kitin<br />
|locale=All Regions<br />
|aggro=Yes<br />
|damage=Pierce & Poison<br />
|}}<br />
This huge kitin soldier, recognizable by its long streamlined abdomen, is a terror to all fauna living within its vicinity. Its venom, one of the most virulent on Atys, is injected into its prey through the spine situated on the extremity of the abdomen. The kirosta occurs all over Atys.<ref>http://atys.ryzom.com/projects/puben/wiki/L_Kitins</ref><br />
<br />
==Main Details==<br />
* Naturally Immune to [[Blind]] and [[Root]].<br />
* Moderate resistance to all types of physical damage, as well as to [[Acid]] and [[Rot]] magic.<br />
* Partial resistance to all other forms of elemental magic. <br />
* Kirosta can attack with their [[poison]] sting.<br />
<br />
==Valued Resources==<br />
Kirosta, when killed, can be quartered for:<br />
* [[Mandible|Mandibles]]<br />
* [[Secretion]]<br />
* [[Shell|Shells]]<br />
* [[Sting|Stings]]<br />
* [[Tail|Tails]]<br />
<br />
==Exceptional Specimens==<br />
===Death Kirosta===<br />
*Level: 260<br />
*Type: Named<br />
*Grade of Materials: Choice<br />
*Location: [[Lagoons of Loria]]<br />
<br />
[[File:Kirosta dominant.jpg |thumb|right||250px|Dominant Kirosta of Silan.]]<br />
===Dominant Kirosta===<br />
*Level: 50<br />
*Type: Boss<br />
*Grade of Materials: Fine<br />
*Location: [[Lands to Explore]]<br />
<br />
<br />
===Kirokya===<br />
*Level: 270<br />
*Type: Boss<br />
*Grade of Materials: Supreme<br />
*Location: [[Void]]<br />
<br />
<br />
===Nymton===<br />
*Level: 260<br />
*Type: Named<br />
*Grade of Materials: Excellent<br />
*Location: [[Scorched Corridor]]<br />
<br />
<br />
===Roner===<br />
*Level: 210<br />
*Type: Named<br />
*Grade of Materials: Excellent<br />
*Location: [[Trench of Trials]]<br />
<br />
<br />
===Staro===<br />
*Level: 210<br />
*Type: Named<br />
*Grade of Materials: Excellent<br />
*Location: [[Knot of Dementia]]<br />
<br />
<br />
===Tramo===<br />
*Level: 210<br />
*Type: Named<br />
*Grade of Materials: Excellent<br />
*Location: [[Hidden Source]]<br />
<br />
<br />
===Wikkah ([[Abyss of Ichor]])===<br />
*Level: 260<br />
*Type: Named<br />
*Grade of Materials: Excellent<br />
*Location: [[Abyss of Ichor]]<br />
<br />
<br />
===Wikkah ([[Land of Continuity]])===<br />
*Level: 260<br />
*Type: Named<br />
*Grade of Materials: Excellent<br />
*Location: [[Land of Continuity]], [[Wastelands]]<br />
<br />
==Hierarchy of Species==<br />
{|cellspacing="0" cellpadding="5" border="1" style="text-align:center;" class="sortable"<br />
|-bgcolor="#eeeeee" style="color:black;"<br />
!Level <br />
!Name<br />
|-<br />
|253<br />
|Great Kirosta<br />
|-<br />
|243<br />
|Killer Kirosta<br />
|-<br />
|233<br />
|Lacerating Kirosta<br />
|-<br />
|223<br />
|Gruesome Kirosta<br />
|-<br />
|203<br />
|Awesome Kirosta<br />
|-<br />
|193<br />
|Mighty Kirosta<br />
|-<br />
|183<br />
|Incensed Kirosta<br />
|-<br />
|172<br />
|Nettled Kirosta<br />
|}<br />
<br />
==References==<br />
<small><references/></small><br />
[[Category:Kitin]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=User_talk:CeNobiteElf&diff=11796User talk:CeNobiteElf2012-04-09T11:52:21Z<p>CeNobiteElf: </p>
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<div>Hi, welcome to Saga of Ryzom Wiki! Thanks for your edit to the [[:Races of Atys]] page.<br />
<br />
Please leave a message on [[User talk:Secor|my talk page]] if I can help with anything! -- [[User:Secor|Secor]] ([[User_talk:Secor|Talk]]) 11:58, July 2, 2009<br />
<br />
==Hair templates==<br />
Pretty much done. Can make the images a little bit bigger if needed.<br />
<br />
[[Template:HairTableRow]]<br />
<br />
With description :p<br />
: [[User:NyshaTikva|NyshaTikva]] 16:56, 7 July 2009 (UTC)<br />
<br />
== Main page sandbox ==<br />
It looks better, but I still don't like the grey, we need a warmer color.<br />
<br />
And I'm still deciding on my table layout, but you can templatify the items once I've decided ;)<br />
<br />
--[[User:Sidusar|Sidusar]] 15:52, 23 January 2010 (UTC)<br />
<br />
== Item Icons ==<br />
<br />
There is a template on the german wiki to use the API icons :) --[[User:SirCotare|SirCotare]] 22:16, 23 January 2010 (UTC)<br />
<br />
== ToDo ==<br />
<br />
I set up a ToDo list for upcoming and proposed changes. Please watch [[atys:Ryzom Commons:ToDo]] :) --[[User:SirCotare|SirCotare]] 23:53, 7 February 2010 (UTC)<br />
<br />
== Discussion ==<br />
Woha ! I saw that you're still an active contributor who is also "bureaucrate". I'm an admin on the french part of the encyclopedia (and maybe also on the other, but I haven't really checked). I'd like to know if it's possible to erase modifications in the modification logs. Cause I often delete spam and block false accounts and it's just useless to keep that in the reccord (I really swear that is useless huhu !). Also, it is possible to install a bot or something that clean pages and block accounts like that ? <br />
Thanks for the help :)<br />
--[[User:Antoine|Antoine]] 11:14, 9 April 2012 (UTC)<br />
:Heya, I saw your post on the forums. The user database is shared across all the wikis, so you're an admin on all the wikis of ryzomnomnom :) It's unfortunately not possible to delete the changes/modifcations log, as is. Traces of spam will remain, it is however possible to stop them. We actually became aware of spambots through the commons last year and stopped it there by only allowing registered accounts and here on en with a question captcha, at that time fr and de weren't targets for the bots. We do have a recaptcha for both account creation and page editing, but it seems that it's currently not working at all... [[User:SirCotare|Cotare]] is the responsible for the most technical things on the wiki, so I'll talk to him and we'll try and get the problem fixed asap. :)<br />
:--[[User:CeNobiteElf|Deadelf]] 11:52, 9 April 2012 (UTC)</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=User:CeNobiteElf&diff=11794User:CeNobiteElf2012-04-08T21:05:56Z<p>CeNobiteElf: </p>
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<div><div style="float: right; margin-top: -40px;">[[Image:Dance.png|link=]]</div><br />
[[File:Screenshot017.jpg|thumb|400px|Me in my natural habitat.]]<br />
==About me==<br />
{{babel|af|en|la-2|de-2|mt-1|fr-0}}<br />
I am Deadelf, one of the sysop and admin of Ryzomnomnom.com and a High Officer of the guild [[Guild:Whispers of Aria|Whispers of Aria]]. I started playing Ryzom about midMarch '07, I've not really been active lately though. Feel free to contact me should you have any problems.<br />
<br />
==My contributions==<br />
<br />
* [[Special:Contributions/CeNobiteElf|User contributions]]<br />
<br />
==Stuff that should be done...==<br />
<!-- [[Image:Kami Ball'oFluff.jpg|200px|right]] --><br />
*[[Cosmetics]] pages<br />
*[[Special:Random|Random pages here and there]]<br />
*Finish learning Latin<br />
*Finish learning Czech<br />
*Take pictures of [[Bosses of Atys|bosses]]<br />
*<s>Finish [[Ryzom Wiki:Projects/Kincher|Project Bawaab]]</s> <s>Finish [[Ryzom Wiki:Projects/Kincher|Project Kincher]]</s><br />
<br />
==Sandbox==<br />
For my sandbox, [[User:CeNobiteElf/Sandbox|click here]].<br />
<br />
==Random Comics==<br />
<br />
{{RandImage}}</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=MediaWiki:Sitenotice&diff=11768MediaWiki:Sitenotice2012-02-07T10:04:26Z<p>CeNobiteElf: Blanked the page</p>
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<div></div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Tribe_fame&diff=11733Tribe fame2012-01-28T11:35:06Z<p>CeNobiteElf: /* Killing enemy tribes */ typo</p>
<hr />
<div>The first tab in your fame window lists your fame with the [[Homin Races|4 civilisations]] and the [[Higher Powers|2 Higher Powers]]. The second tab list your [[guild]]'s fame with those same entities. The third tab, the one we're going to be discussing here, shows your fame with any of the [[Tribes|51 tribes]] that inhabit the new lands.<br />
<br />
Your fame with a tribe is the measure of how much that tribe likes you, or hates you. It ranges from -100 to 100 and the higher it is, the more the tribe likes you.<br />
<br />
Note that a tribe will not show up in your fame list until you've done something to directly change your fame with them; either done a mission for them or killed one of their members (with a skill low enough to get exp for the kill). But just because the fame doesn't show up, doesn't mean it's not there! You have a starting fame with every tribe based on your character's race, and if this fame is lower than -50, the tribe will attack you if you enter their camp. So be careful when approaching unknown tribes.<br />
<br />
To find out your race's starting fame with a tribe, you can go to that tribe's wiki page and look in the table under 'Fame'.<br />
<br />
==Benefits of raising tribe fame==<br />
Unlike fame with the [[Higher Powers]], which is needed to get access to certain teleport pacts, and fame with the civilisations, which is needed for citizenship as well as to take certain rites, raising tribe fame has no global benefits.<br />
<br />
Once upon a time there were plans to have tribe fame play a crucial role in guild missions, [[outposts]], and who knows what else? Unfortunately this was never implemented and guild tribe fame was even done away with completely. The benefits of tribe fame today are few and meagre.<br />
<br />
* A tribe fame '''over -65''' means you can take missions from the Tribe Welcomer, which makes it easier to gain further fame with the tribe from that point on.<br />
* A tribe fame '''over -50''' means that the tribe's guards won't attack you the moment you step into the tribe's camp. This turns the camp from a death-trap to be avoided into a more or less safe place, as the guards will kill most aggressive creatures that come into their camp.<br />
* A tribe fame '''over -30''' means that the tribe's guards will also defend you from whatever is attacking you into their camp, including non-aggressive creatures that you picked a fight with. This editor's favourite use of this is to incite wars between the camp guards and the wandering patrol of another tribe. (But don't try this with a patrol of the same tribe, or they'll all turn on you.)<br />
* A tribe fame '''over 0''' means you can take missions from the tribe's Supplier, Overseer, [[Hunter]] and [[Prospector]]. These missions will pay [[dapper]] for their completion, plus a small gain in fame. Since there are far easier and faster ways to gain dapper however, and since the non-dapper missions give far more fame, the use of these missions is limited.<br />
<br />
===The hidden decimal===<br />
Note that there is a hidden decimal in your fame score. While your fame only shows as 20 or 21, it can be 20.31, or 20.73, etc. Most of the time a mission will not gain you a full point of fame, so it might seem like you didn't gain any fame at all. In reality, you gained perhaps 0.2 fame point, and it didn't show because you only see the full points. It's still there, however.<br />
<br />
If your fame with a tribe is capped at -50, it is still possible to not have the tribe guards attack you on site by having '''exactly -50.00''' fame; the maximum you can have. Your fame list doesn't show you the difference between this and -50.01, they both show as -50, so the only way to know if you have enough is to walk into the camp and see if the guards attack you.<br />
<br />
Presumably the same goes for all the other fame thresholds, but your fame is never capped at these numbers. So it's usually best to make sure you're above the number to be sure.<br />
<br />
==Methods of raising tribe fame==<br />
The generally easiest way to raise your fame with a tribe is probably to go to the tribe's camp and complete the easiest missions from the welcomer, and to repeat this once per day. If your fame with the tribe is lower than -50, but not lower than -65, you can still take missions from the welcomer, but the camp guards will also attack you if you try to talk to the welcomer.<br />
<br />
This section will discuss this and other ways to gain fame with a tribe in more detail.<br />
<br />
===Efficient ways===<br />
====The tribe welcomer====<br />
The tribe welcomer is every tribe's specifically appointed person to go to if you want to raise your fame with the tribe. They reside inside the tribe camp and give missions that reward purely with a gain in fame.<br />
*'''Advantages:''' The tribe welcomer can always be found in the tribe camp, so there's no need to look for them.<br />
*'''Disadvantages:''' You need -65 or higher fame with the tribe to be able to take missions from the welcomer. If your fame is higher than -65 but still below -50, you can take missions from the welcomer, but the camp guards will still attack you if you enter the tribe's camp, and the welcomer is inside the camp.... Careful appliance of invulnerability and speedup will usually enable you to quickly take a mission and run out, though.<br />
<br />
====The tribe ambassador====<br />
Every tribe aligns themself with one of the [[Higher Powers]], and thus every homin tribe has either a [[Kami]] ambassador or a [[Karavan]] ambassador in their camp. Completing missions for these ambassadors will give fame with the tribe primarily, and with the Higher Power they represent only as a secondary effect.<br />
*'''Advantages:''' The ambassador can always be found in the tribe camp, so there's no need to look for them. Furthermore, you don't need a minimum fame with the tribe to be able to take missions from them.<br />
*'''Disadvantages:''' You do however, need at least 0 fame with the Higher Power that the ambassador represents. So Kami aligned characters can only do this with Kami aligned tribes, and Karavan aligned characters only with Karavan aligned tribes. Neutrals who manage to get their fame with both Higher Powers above 0 can do this with all tribes, and thus have a distinct advantage here. Also, as with the welcomer, if your fame with the tribe is below -50, the camp guards will still attack you if you go into the camp to talk to the ambassador.<br />
<br />
====Wandering mission-givers: Patrollers, scouts and journeymen====<br />
Every tribe has wandering mission-givers affiliated with them; usually two per tribe. These two can be either [[patroller|patrollers]], [[scout|scouts]] or [[journeyman|journeymen]]. Patrollers are generally the best for gaining fame quickly, since they give mostly tracking and killing missions. Scouts are second-best, having a balanced assortment of missions much like welcomers. Journeymen are the worst, as they have mainly foraging and crafting missions.<br />
*'''Advantages:''' The missions given by these wanderers have no fame requirements at all. And since they're not inside the tribe camp, you need not fear the guards.<br />
*'''Disadvantages:''' Since these mission-givers wander the region, you have to find them first. And many are known to often wander into the far hidden corners of the region, or stand inside a pack of carnivores. Also note that, unlike [[hunter]]s and [[prospector]]s, these mission-givers aren't actually members of the tribe, thus they are not identifiable from a distance by their uniform or title. You have to actually go up to them and look at their missions to see who they give fame with.<br />
<br />
<br />
===Inefficient ways===<br />
====Other mission-givers: Hunter, prospector, supplier, overseer====<br />
Every tribe has several more mission-givers in addition to the ones already mentioned: A supplier and an overseer inside their camp, and a [[hunter]] and a [[prospector]] wandering the region. The missions given out by these NPCs reward you with dapper primarily, and a bit of fame secondary.<br />
*'''Advantage:''' More mission-givers means more missions to chose from.<br />
*'''Why's it bad?''' As these missions reward you with dapper primarily, the fame gain is much smaller than for missions that don't pay dapper. So unless it's a very quick and easy mission, it's generally not worth it when your goal is to raise your fame. Also, you need at least 0 fame with the tribe to take missions from these NPCs, and if you're already at 0 fame there's really no benefit in raising your fame any further other than bragging rights.<br />
<br />
====Gaining fame with the tribe's allies====<br />
Many tribes are allied with one, or sometimes even two, of the 4 main civilisations. This means raising your fame with that civilisation will also raise your fame with the tribe as a secondary effect. The [[Green Seed]] for example are allied with the [[Matis]] and the [[Tryker]], so doing missions for either of those will also raise your Green Seed fame. Note that you first have to get the Green Seed in your fame list (by changing your fame with them directly) for this secondary effect to take place.<br />
*'''Advantage:''' Lets you gain fame without having to interact with the tribe at all.<br />
*'''Why's it bad?''' Secondary fame effects are very small compared to primary fame effects. You'd need to gain about 10 points of Matis fame to get 1 point of Green Seed fame. This isn't really worth it if your primary goal is to raise your Green Seed fame. (Though if you also want to raise your Matis fame anyways, then it would ofcourse be worthwhile.) Also, this only works for the 21 (out of the 51) tribes that are allied with a civilisation.<br />
<br />
====Killing enemy tribes====<br />
Some tribes are at outright war with another tribe, and in this case, gaining fame with one means losing fame with the other. However, it also means losing fame with one (by killing their members) means gaining fame with the other. For example, the [[Company of the Eternal Tree]] and [[the Kuild]] are at war, so killing Kuild members will gain you fame with the Company of the Eternal Tree. (Though only if the skill you used is low enough that you get exp for the kill, and only if the Company of the Eternal Tree is in your fame list.)<br />
*'''Advantage:''' Lets you gain fame without having to do any missions at all.<br />
*'''Why's it bad?''' Again, secondary fame effects are very small compared to primary fame effects. You'd have to lose 10 Kuild fame to get 1 fame with the Company of the Eternal Tree. This is ofcourse not a problem for you if you don't mind getting your Kuild fame to -100, but also know that once your Kuild fame reaches -100 this method stops working. As you're at minimum Kuild fame then, killing Kuild members can't lose you any Kuild fame anymore, so won't gain you any fame with the Company of the Eternal Tree either. Lastly, this only works for the 13 (out of the 51) tribes that have an enemy tribe to begin with.</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Talk:Main_Page&diff=11683Talk:Main Page2011-11-20T10:02:49Z<p>CeNobiteElf: </p>
<hr />
<div>I've been doing quite some patching up on lots of articles the past days, mostly figuring if anyone disagreed with any changes they could change it back. But lastly I'd like to change some stuff on the front page and in this case I'd rather discuss that before making any changes. So I'll throw my proposal out here and let you peck away at it first. (Could do it in chat, yes, but I think forum format works better for discussing a change with a lot of details like this.)<br />
<br />
I noticed during all the patching up that we currently have quite a bit of links on the front page to articles that were half-empty or completely non-existent. And meanwhile we have a bunch of proper articles being almost completely ignored because they aren't anywhere on the front page. I also noticed from the popular pages statistics that the articles on the front page are clearly the ones that visitors look at first. So I would like the front page to advertise the articles we actually have rather than the ones we wish we had ;)<br />
<br />
Articles currently in obscurity that imo need to be linked to on the front page:<br />
*[[Index]]<br />
*[[History]] <br />
*[[Chronicles]]<br />
*[[Cosmetics]]<br />
*[[Art & Media]]<br />
*Event Log<br />
*To-do List<br />
<br />
Smaller stuff that needs to be either on the front page or just one click away:<br />
*[[Goo]]<br />
*[[Fame]]<br />
*[[Alignment]]<br />
*[[Rites]]<br />
*[[Malus]]<br />
*[[Dapper]]<br />
*Probably more but I didn't look too extensively.<br />
<br />
Now the problem is that currently we have two 'blocks' of the front page devoted completely to inhabitants and geography, which I like having there but we'd have real trouble fitting the above pages in there because they're rather narrow categories. If we wanted the above on the front page it'd all have to go in the 'Game Mechanics' box and that one would become overcrowded.<br />
<br />
But the News & Events Box currently seems to get hardly any use at all since none of us can be bothered to update it constantly. And having that last update at 19 May right on the front page just makes the wiki look dead. So my suggestion would be to replace that with a "Community Box", and have that box have links to stuff like the chronicles and the art and the event log and also still the news but on a separate page now.<br />
<br />
Stuff like Fame and Malus can then possibly go in the Game Basics box instead of the dead links that are currently there, and those dead links can get moved over to the To-Do List.<br />
<br />
I'll see if I can make the Sandbox somewhat like I had in mind so you can get a better idea :P<br />
<br />
[[User:Sidusar|Sidusar]] 15:27, 12 October 2010 (UTC)<br />
<br />
:I agree with the new proposed [[Main Page/Sandbox|main page]] but I think the links to character creation and controls pages should stay and that these should be written up asap. As for the index link, the index page was initially just created to keep track of pages and categorise them to some extent on a high level, seems to have become a permanent fixture though, its still useful though for access into the deeper reaches of the wiki. As for the to-do list, I dont think this has any place on the front page, since this is more an administrative aspect and that the welcome message placed on new user pages has links to how they can better help the wiki.<br />
<br />
:Speaking of the wiki looking dead, we should figure out a period of time an article can stay featured and rotate at the end of this period.<br />
<br />
:I'll tinker a bit with the sandbox and some pages when I have more time and then we can see about moving the sandbox to the main page if everyone interested likes it.<br />
:-[[User:CeNobiteElf|Deadelf]] 09:16, 13 October 2010 (UTC)<br />
<br />
::Alrighty, revised the sandbox, I'm happy with it, and if everyone else is happy shall we move it to its proper place? Btw I left the guid to character creation in, even though it's a deadlink it's something that should be written, eventually.<br />
::-[[User:CeNobiteElf|Deadelf]] 08:47, 20 January 2011 (UTC)<br />
<br />
<br />
== client compilation and configuration wiki ==<br />
<br />
Can I start a wiki about configuring a Ryzom client from the source, without have to download the "official" client?<br />
[[User:Shackra|Shackra]] 03:50, 20 November 2011 (UTC)<br />
<br />
:Have you checked [http://dev.ryzom.com/projects/ryzom/wiki this]? It is likely more in line with the information you want to post here and might already contain it. Additionally, the default client config file is available [http://ryzom.hg.sourceforge.net/hgweb/ryzom/ryzom/file/4e4b2c1d86ef/code/ryzom/client here] so I don't really see a point in having a copy on this wiki.<br />
::-[[User:CeNobiteElf|Deadelf]] 10:02, 20 November 2011 (UTC)</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=EncyclopAtys:Content_retention&diff=11643EncyclopAtys:Content retention2011-09-28T11:38:38Z<p>CeNobiteElf: </p>
<hr />
<div>Unofficial Ryzom Wiki (from here forward referred to as: URW, us, we, our) is '''not''' totally inclusive of all Ryzom-related content. This article describes what is to be retained and what is not.<br />
<br />
The restrictions here only apply to "primary content" namespaces (main, Image, Category, Template).<br />
<br />
== Information we always retain ==<br />
Our goal is to become a complete set of documentation for Ryzom. Along those lines, we retain all content that documents or describes ''current'' mechanics, terminology, game play, skills, equipment, strategy, and canon. Most of these pages are linked directly off the [[Main Page]].<br />
<br />
== Redirects ==<br />
Redirects are generally an encouraged means to improve navigation of the wiki. These can assist users who are using the search function to go directly to the article they are trying to find without the need of selecting an entry from a list of search results. See [[Help:Redirect]] for information on how to create redirects.<br />
<br />
==Restrictions on content==<br />
=== Future events ===<br />
URW does not retain information phrased as facts about the future. Important news on rumors and predictions should instead be expressed as facts about the prediction being made, and should properly reference the source.<br />
<br />
Sources should generally be noteworthy and verifiable as the source of the info (a cousin's friend's sister who knows Vianney Lecroart would not count).<br />
<br />
Note that newly created articles that blatantly violate this might be subject to immediate deletion under [[Ryzom Wiki:Deletion policy]].<br />
<br />
=== Guilds ===<br />
URW retains information about player guilds exclusively in the Guild namespace. See [[Guild:ExampleGuild|this example]] for the basic layout of a guild page.<br />
<br />
=== Prices ===<br />
Information on dynamic prices (such as prices of cosmetics or prices of items between players) is not to be retained. Information on static prices is acceptable as well as the mechanics behind dynamic prices.<br />
<br />
=== External websites and applications ===<br />
URW retains information on any tools that players use in-game (such as [[voice chat]]). We do not retain information that provides the means to violate, or advocates the violation of, the Ryzom Terms of Service, such as information on sites that sell dappers, provide farming bots, or facilitate account trading.<br />
<br />
=== Copyrighted content ===<br />
All content must be compatible with the [[Ryzom Wiki:Copyrights|site licensing terms]] to be retained. See [[Ryzom Wiki:Copyrighted content]].<br />
<br />
==See also==<br />
* [[Ryzom Wiki:Deletion policy]]<br />
<br />
[[Category:Policies|Content Retention]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Alignment&diff=11642Alignment2011-09-28T09:18:19Z<p>CeNobiteElf: </p>
<hr />
<div>In Ryzom, [[guild]]s and players can align themselves to a faction as well as a race. <br />
<br />
For players, doing so has certain advantages as well as some disadvantages.<br />
<br />
For guilds, the only reason to align themselves is because they can't accept aligned players into their ranks until they do.<br />
<br />
==Faction Alignment==<br />
Aligning to a faction allows players access to all teleports of that faction, including the ones in the [[Prime Roots]] which are closed to non-aligned players. It also gives them access to a global faction chat, and allows them to participate in factional [[PvP]] against the other faction. Upon joining a faction, they lose access to all teleports of the other faction.<br />
<br />
===Neutral===<br />
Players who aren't aligned to a faction do not have access to some of the teleportation pacts that factioned players have. However they have access to some of the pacts from both factions. Non-aligned players can join a guild with any faction alignment as long as the race alignment of the player is either neutral or matches that of the guild.<br />
<br />
===[[Kami]]===<br />
Players can do a rite, which requires a minimum of 30 fame, at any Sanctuary of Ma-Duk to be considered aligned with the faction. Kami-aligned players have access to all Kami TPs as long as the fame requirement is met for each TP. Kami-aligned players can join any Kami-aligned guild as long as the player's race alignment is neutral or matches that of the guild. <br />
<br />
===[[Karavan]]===<br />
Players can do a rite, which requires a minimum of 30 fame, at any Temple of Jena to be considered aligned with the faction. Karavan-aligned players have access to all Karavan TPs as long as the fame requirement is met for each TP. Karavan-aligned players can join any Karavan-aligned guild as long as the player's race alignment is neutral or matches that of the guild.<br />
<br />
==Race Alignment==<br />
Aligning to a race, also known as becoming a citizen, allows players to obtain the full 100 fame with that race, which in turn gives them the best prizes when dealing with merchants of their race. It's also required to participate in the [[governments]] of their race.<br />
<br />
===Neutral===<br />
Players who aren't aligned to a race are limited to at most 50 fame with all races, which affects the prizes they get at markets. Non-aligned players can join a guild with any race alignment as long as the faction alignment of the player is either neutral or matches that of the guild. <br />
<br />
===[[Fyros]]===<br />
One can become a citizen of the Fyros people upon accruing 30 points of fame with them. The rite of citizenship can be conducted for an aspiring citizen by Artegus Kerian, the Imperial Magistrate of [[Pyr]]. The citizenship-seeker should be aware that they are likely to be quizzed upon tenets of Fyros society in an assessment of their understanding. Fyros-aligned players can join any Fyros-aligned guild as long as the player's faction alignment is neutral or matches that of the guild.<br />
<br />
===[[Matis]]===<br />
One can become a citizen of the Matis people upon accruing 30 points of fame with them. The rite of citizenship can be conducted for an aspiring citizen by Lirina Predachi, the Royal Magistrate of [[Yrkanis]]. The citizenship-seeker should be aware that they are likely to be quizzed upon tenets of Matis society in an assessment of their understanding. Matis-aligned players can join any Matis-aligned guild as long as the player's faction alignment is neutral or matches that of the guild.<br />
<br />
===[[Tryker]]===<br />
One can become a citizen of the Tryker people upon accruing 30 points of fame with them. The rite of citizenship can be conducted for an aspiring citizen by Jedan Mac'Bregall, the Federal Magistrate of [[Fairhaven]]. The citizenship-seeker should be aware that they are likely to be quizzed upon tenets of Tryker society in an assessment of their understanding. Tryker-aligned players can join any Tryker-aligned guild as long as the player's faction alignment is neutral or matches that of the guild.<br />
<br />
===[[Zoraï]]===<br />
One can become a citizen of the Zoraï people upon accruing 30 points of fame with them. The rite of citizenship can be conducted for an aspiring citizen by Liao Fa-Ling, the Dynastic Magistrate of Zora. The citizenship-seeker should be aware that they are likely to be quizzed upon tenets of Zoraï society in an assessment of their understanding. Zoraï-aligned players can join any Zoraï-aligned guild as long as the player's faction alignment is neutral or matches that of the guild.<br />
<br />
==Guild Alignment==<br />
Guilds can align to a faction and to a race to allow players of the same alignment to join. A guild that isn't aligned can't have any members that are aligned. The rules specifying which players can join which guilds are summarised as follows:<br />
<br />
# A character who is aligned to a faction can only join a guild of the same faction. A neutral character can join any guild.<br />
# A neutral guild can only have neutral characters in it. A guild which is aligned to faction may have both neutral characters and characters who are aligned the same as the guild.<br />
# A character who is aligned to a race can only join a guild of the same race. A neutral character can join any guild.<br />
# A neutral guild can only have neutral characters in it. A guild which is aligned to race may have both neutral characters and characters who are aligned the same as the guild.<br />
<br />
For a guild to align, the guild needs a minimum of 30 fame with the guild or faction, and the [[guild leader]] needs to do a rite from the NPC that can be found right next to the NPC who gives the rites for individual players to join the faction.<br />
<br />
For more details, see the article on [[Fame]].<br />
<br />
==Fame==<br />
{{main|Fame}}<br />
Aligning to a faction or a race affects your fame caps, affecting the maximum fame you can have with the [[tribes]], other races and the opposing higher power.<br />
<br />
{| cellspacing="0" cellpadding="5" width="50%" border="1" style="text-align:center;"<br />
|+'''Initial Fame'''<br />
|-style="background:#DDDDDD;" <br />
! !! Fyros !! Matis !! Tryker !! Zoraï<br />
|- <br />
! style="background: #DDDDDD;" | Fyros<br />
| 20 || -20 || -10 || 10<br />
|- <br />
! style="background: #DDDDDD;" | Matis<br />
| -20 || 20 || 10 || -10<br />
|- <br />
! style="background: #DDDDDD;" | Tryker<br />
| -10 || 10 || 20 || -20<br />
|- <br />
! style="background: #DDDDDD;" | Zoraï<br />
| 10 || -10 || -20 || 20<br />
|}<br />
<br />
[[Category:Game mechanics]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Category:Inhabitants&diff=11627Category:Inhabitants2011-09-26T12:54:46Z<p>CeNobiteElf: </p>
<hr />
<div><!-- Inhabitants Category --><br />
[[Category:Ryzom]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Inhabitants&diff=11626Inhabitants2011-09-26T12:54:11Z<p>CeNobiteElf: I'm all for this page, but it needs more and organisation</p>
<hr />
<div>{{PageLinksTable || Title=Inhabitants of Atys || Content=<br />
{{PageLinksEntry || Page=[[Animals of Atys|Animals]]}}<br />
{{PageLinksEntry || Page=[[Bandit Groups of Atys|Bandit Groups]]}}<br />
{{PageLinksEntry || Page=[[Bosses of Atys|Bosses]]}}<br />
{{PageLinksEntry || Page=[[Higher Powers]]}}<br />
{{PageLinksEntry || Page=[[Homin Races]]}}<br />
{{PageLinksEntry || Page=[[Intelligent Plants]]}}<br />
{{PageLinksEntry || Page=[[Kitin]]}}<br />
{{PageLinksEntry || Page=[[Primitives]]}}<br />
{{PageLinksEntry || Page=[[Races of Atys]]}}<br />
{{PageLinksEntry || Page=[[Tribes of Atys]]}}<br />
}}<br />
<br />
<!-- Original links<br />
{|style="-moz-border-radius:15px; border:5px solid #528B8B;width: 15%; background-color: #96CDCD;"<br />
|style="background-color: #528B8B; padding-left: 0px; padding-right: 0px; -moz-border-radius:10px; border:5px solid #528B8B;" | <center>'''<font color="white">Page Links</font>'''</center><br />
|-<br />
| style="background-color: white; padding-left: 0px; padding-right: 0px; -moz-border-radius:10px; border:0px solid #528B8B;" | <ul><li>'''[[Animals of Atys|Animals]]'''</li></ul><br />
|-<br />
| style="background-color: white; padding-left: 0px; padding-right: 0px; -moz-border-radius:10px; border:0px solid #528B8B;" | <ul><li>'''[[Bosses of Atys]]'''</li></ul><br />
|-<br />
| style="background-color: white; padding-left: 0px; padding-right: 0px; -moz-border-radius:10px; border:0px solid #528B8B;" | <ul><li>'''[[Cutthroat Tribes of Atys]]'''</li></ul><br />
|-<br />
| style="background-color: white; padding-left: 0px; padding-right: 0px; -moz-border-radius:10px; border:0px solid #528B8B;" | <ul><li>'''[[Higher Powers]]'''</li></ul><br />
|-<br />
| style="background-color: white; padding-left: 0px; padding-right: 0px; -moz-border-radius:10px; border:0px solid #528B8B;" | <ul><li>'''[[Races of Atys|Homin Races]]'''</li></ul><br />
|-<br />
| style="background-color: white; padding-left: 0px; padding-right: 0px; -moz-border-radius:10px; border:0px solid #528B8B;" | <ul><li>'''[[Intelligent Plants]]'''</li></ul><br />
|-<br />
| style="background-color: white; padding-left: 0px; padding-right: 0px; -moz-border-radius:10px; border:0px solid #528B8B;" | <ul><li>'''[[Kitin]]'''</li></ul><br />
|-<br />
| style="background-color: white; padding-left: 0px; padding-right: 0px; -moz-border-radius:10px; border:0px solid #528B8B;" | <ul><li>'''[[Primitives]]'''</li></ul><br />
|-<br />
| style="background-color: white; padding-left: 0px; padding-right: 0px; -moz-border-radius:10px; border:0px solid #528B8B;" | <ul><li>'''[[Tribes of Atys]]'''</li></ul><br />
|}<br />
<br />
<br />
* [[Animals of Atys|Animals]]<br />
* [[Bosses of Atys]]<br />
* [[Cutthroat Tribes of Atys]]<br />
* [[Higher Powers]]<br />
* [[Races of Atys|Homin Races]]<br />
* [[Intelligent Plants]]<br />
* [[Kitin]]<br />
* [[Primitives]]<br />
* [[Tribes of Atys]]<br />
--><br />
[[Category:Inhabitants|*]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Category:Marauders&diff=11625Category:Marauders2011-09-26T12:53:24Z<p>CeNobiteElf: </p>
<hr />
<div><!-- marauders category --><br />
[[Category:Inhabitants]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Pei-Ziao_the_Pernicious&diff=11624Pei-Ziao the Pernicious2011-09-26T12:52:43Z<p>CeNobiteElf: </p>
<hr />
<div>[[File:Pei.jpg|thumb|300px|Pei-Ziao the Pernicious]]<br />
<br />
[[Category:Marauders]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Aen_the_Desert_Blade&diff=11623Aen the Desert Blade2011-09-26T12:52:13Z<p>CeNobiteElf: </p>
<hr />
<div>[[File:Skjermbilde 2011-09-11 kl. 12.45.41.png|200px|thumb|left|Aen the Desert Blade]]<br />
<br />
[[Category:Marauders]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Category:Marauders&diff=11622Category:Marauders2011-09-26T12:51:40Z<p>CeNobiteElf: Created page with '<!-- marauders category -->'</p>
<hr />
<div><!-- marauders category --></div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Marauders&diff=11621Marauders2011-09-26T12:51:05Z<p>CeNobiteElf: </p>
<hr />
<div>The Marauders are a faction of [[homins]] that come from the [[Old Lands]]. They are descendants of homins that were abandoned and left behind in the Old Lands during [[the Kitin War]], yet survived the kitin onslaught. Rather than rejoin the civilisations in the [[New Lands]] like the many homin refugees who also travelled from the Old Lands, the Marauders have sworn revenge against the homins of the New Lands for leaving them behind.<br />
<br />
Not too much is known about the Marauders and what we do know mostly comes from what the Marauders themselves have chosen to reveal, so may not even be true. It is certain that their numbers are large, however, possibly larger than those of any other known homin faction.<br />
<br />
Only a handful of Marauders are known to us by name. The Marauders have had many agents and spies in the New Lands, among these is counted [[Nung Hirongi]], traitor of the Cho dynasty.<br />
<br />
[[Image:Marauders.jpg|thumb|center|480px|A force of Marauders occupying southern [[Upper Bog]].]]<br />
<br />
== The Clans ==<br />
The Marauders are grouped in clans, with each clan being autonomous. Despite each clan's autonomy a warlord rules over all the clans. The current warlord of the Marauders is known as [[Melkiar the Black Varinx]].<br />
<br />
The clan that first appeared in the New Lands and made the first attacks on the homin nations was known as the Throat Cutter Clan. It is unknown if subsequent attacks were still by the same clan, or by different clans. It is also unknown how many clans there are, making it impossible to guess the number of Marauders still out there.<br />
<br />
== Language ==<br />
It has been suggested that the Marauders have developed a language of their own, whether this is true or not has yet to be seen. What is certain though is that most Marauders speak with a strong accent which cannot be traced back to any found currently in the New Lands.<br />
<br />
== Religion ==<br />
Marauders claim to be free of any and all influences from both the [[Kami]] and the [[Karavan]], and look down with contempt upon those who revere them as divine.<br />
<br />
== Technology ==<br />
The Marauders are shrouded in mystery and it is often said that they possess strange technology that has never been seen in the [[New Lands]]. Certainly, the armour worn by some of the Marauder leaders was not known in the New Lands until they brought it there.<br />
<br />
It is believed that a mysterious substance referred to as [[matoxia]] is somehow tied to Marauder technology. The Marauders also seem to have no qualms about using [[Goo]] in their weaponry.<br />
<br />
== Known Marauders ==<br />
* Aen the Desert Blade<br />
* Akilia Ash Storm<br />
* Lixie the Furious<br />
* Koloar<br />
* Melkiar the Black Varinx<br />
* Mezix<br />
* Milia<br />
* Pei-Ziao the Pernicious<br />
* Porthax<br />
* Sirgio the Wicked<br />
* Stabre Sicco<br />
* Vannar<br />
<br />
== See also ==<br />
* [[The misadventures of Arty Mac Keaggan]] - a dialogue mentioning an ambush by Marauders, 2530 (JY).<br />
* [[Stabre Sicco, Marauder Prisoner]] - an interesting interview with an imprisoned Marauder.<br />
<br />
[[Category:Marauders|*]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Fame&diff=11620Fame2011-09-26T12:47:59Z<p>CeNobiteElf: </p>
<hr />
<div>{{cleanup}}<br />
'''Fame''' is a measure of how much an NPC faction likes or hates you. Fame is gained by doing different missions from different mission givers, these mission givers are usually aligned with certain tribes, races or higher powers. It is important to note that by gaining fame with one faction, you usually gain a small amount of fame with allied factions and lose some fame with the opposing factions. Fame also affects some small aspects of the [[Atys|world]], such as which factions will attack you on sight or how they trade with you.<br />
<br />
== Alignment ==<br />
{{main|Alignment}}<br />
A character or [[guild]] can align themselves with one of the four races as well as one of the two higher powers. Aligning oneself to either will adjust your fame caps accordingly for the faction's enemies and allies, i.e. higher caps for allies and lower caps for enemies. Your fame with a faction will automatically be lowered, if during alignment your fame for that faction is higher than the new cap, e.g. upon completion of the [[Karavan]] initiation rite your [[Kami]] fame will be adjusted to -50 and you will be considered anathema to the Kami.<br />
<br />
=== Neutrality ===<br />
Neutral means that a character or guild chose not to align themselves with any race or higher power. At any point a character or guild can renounce their alignment to a race or higher power and become neutral, this will remove any fame caps they incurred while they were aligned. If fame for a faction was over 50 before renouncing alignment, then the fame will be automatically lowered to 50 as soon as alignment is renounced.<br />
<br />
== Teleporter Pacts ==<br />
{{main|Teleporter|l1=Teleporters}}<br />
Teleporter Pacts or TPs are tickets that can be bought at any of the higher powers' altars that allows you to teleport back to the altar you purchased it at. Fame has little affect on which surface teleporter pacts you can attain, but is essential if you want to get the [[Prime Roots]] pacts for your chosen faction. For all [[Prime Roots]] pacts you need at least 60 fame and for level 200 or higher region on the surface you need fame of at least 33.<br />
<br />
== Factional Fame ==<br />
{| cellspacing="0" cellpadding="5" width="50%" border="1" style="text-align:center;"<br />
|+'''Initial Fame'''<br />
|-style="background:#DDDDDD;" <br />
! !! Fyros !! Matis !! Tryker !! Zoraï<br />
|- <br />
! style="background:#DDDDDD;" | Kami<br />
| 10 || -20 || -10 || 20<br />
|- <br />
!style="background:#DDDDDD;" | Karavan<br />
| -10 || 20 || 10 || -20<br />
|}<br />
<br />
== Racial Fame ==<br />
{| cellspacing="0" cellpadding="5" width="50%" border="1" style="text-align:center;"<br />
|+'''Initial Fame'''<br />
|-style="background:#DDDDDD;" <br />
! !! Fyros !! Matis !! Tryker !! Zoraï<br />
|- <br />
! style="background: #DDDDDD;" | Fyros<br />
| 20 || -20 || -10 || 10<br />
|- <br />
! style="background: #DDDDDD;" | Matis<br />
| -20 || 20 || 10 || -10<br />
|- <br />
! style="background: #DDDDDD;" | Tryker<br />
| -10 || 10 || 20 || -20<br />
|- <br />
! style="background: #DDDDDD;" | Zoraï<br />
| 10 || -10 || -20 || 20<br />
|}<br />
<br />
=== Merchant Prices ===<br />
Your fame with each of the 4 races determines how much their merchants will pay for your goods and how much you'll have to pay for their goods. The higher your fame with the [[Fyros]], the better the prices you'll get from [[Fyros]] merchants, and similarly for all other races. <br />
<br />
This also applies to wandering [[hawker]]s of that race, regardless of which land they're in. It also applies to stable boys (who sell mounts and packers) and to faction items merchants (even though they have their prices in faction points instead of [[dapper]]s). It does not apply to buying [[apartment]]s or [[guild hall]]s, those always have the same price.<br />
<br />
This does not affect prices when selling to or buying from other players through the merchants.<br />
<br />
{| cellspacing="0" cellpadding="5" width="40%" border="1" style="text-align:center;"<br />
|+'''Price you get when you'''<br />
|-style="background:#DDDDDD;"<br />
! Fame !! buy from NPC !! sell to NPC<br />
|-style="background:#008000;"<br />
| 100 || 100.00% || 100.00%<br />
|- style="background:#6A9703;"<br />
| 80 || 104.50% || 95.50%<br />
|- style="background:#6A9703;"<br />
| 60 || 109.00% || 91.00%<br />
|- style="background:#DAA520;"<br />
| 40 || 113.50% || 86.50%<br />
|- style="background:#DAA520;"<br />
| 20 || 118.00% || 82.00%<br />
|- style="background:#D2691E;"<br />
| 0 || 122.50% || 77.50%<br />
|- style="background:#D2691E;"<br />
| -20 || 127.00% || 73.00%<br />
|- style="background:#D2691E;"<br />
| -30 || 129.25% || 70.75%<br />
|- style="background:#A52A2A;"<br />
| Below -30 || Trading impossible || Trading impossible<br />
|}<br />
<br />
== Tribal Fame ==<br />
{{main|Tribe fame}}<br />
<br />
== Old ==<br />
===[[Faction]]===<br />
For [[Faction]], you have three choices; [[Kami]], [[Karavan]], and Neutral. The one you decide will affect which TPs you can/can't get, which side you will fight on if/when you activate your FvF tag, and which temple guards will/won't attack you (the guards will attack when you have below -50 [[Fame]] with them) (Note: There is only one temple in each land - they are not in any towns and you will usually only need to go there to declare your alignment and buy items with Honor Points)<br />
<br />
The [[Race]] your character actually is has no effect on which [[Faction]] you can or can't join - any character can join any [[Faction]]. All characters start off neutral and with a starting [[Fame]] with each [[Faction]] - starting [[Fame]] is the only effect your character's [[Race]] has.<br />
<br />
{| Border=1 width=75% cellpadding=2 <br />
|-<br />
! <br />
! [[Fyros]] !! [[Matis]] !! [[Tryker]] !! [[Zorai]] <br />
|- style="background:#FFCC99; color:black; text-align:center"<br />
![[Kami]]<br />
| 10 || -20 || -10 || 20<br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Karavan]]<br />
| -10 || 20 || 10 || -20<br />
|}<br />
<br />
<br />
A Neutral player can have a maximum of 50 [[Fame]] with either [[Faction]] (ie they can have -100 to +50 [[Kami]] and -100 to +50 [[Karavan]]).<br />
A [[Faction]] aligned player can have a maximum of +100 [[Fame]] with their chosen [[Faction]] and a maximum of -50 with the other [[Faction]] (ie a [[Kami]]-aligned player can have -100 to -50 [[Karavan]] [[Fame]] and up to +100 [[Kami]] [[Fame]] - if their [[Kami]] [[Fame]] drops below 0 then they will automatically be forced to neutral again - the same goes in reverse for [[Karavan]]).<br />
<br />
As I've said, everyone starts off Neutral, so if you want to stay that way then skip the rest of this section and go straight to the part about TPs<br />
To align yourself with a [[Faction]], you will first need a [[Fame]] value of 30 or more with the [[Faction]] you have chosen. You can then head to a temple of that [[Faction]] - there is one temple of each [[Faction]] in every capital zone (Imperial Dunes, Liberty Lake, Witherings, and Majestic Garden) so just ask in /region or /[[Guild]] if you need to find it Once at the temple you will have to speak to one of the NPCs and follow their instructions as they guide you through some simple tasks. Once you've completed everything they ask of you, you're aligned with that [[Faction]] Now the TPs you can buy will have changed from what it was as a Neutral...<br />
<br />
===[[Race]]===<br />
As well as being aligned to a [[Faction]], players can also align themselves with a [[Race]] ([[Tryker]]/[[Fyros]]/[[Matis]]/[[Zorai]]) - again this is completely seperate to which [[Race]] your character actually is... you can have a [[Zorai]] who is a [[Matis]] citizen or a [[Tryker]] who is a [[Zorai]] citizen, or whatever.<br />
<br />
All characters start [[Race]]-neutral and can have a maximum value of +50 [[Fame]] with all of the [[Race]]s, and a minimum value of -50 [[Fame]] with all of the [[Race]]s (ie a [[Race]]-neutral player may have -50 to +50 [[Fame]] with all of the [[Race]]s - they are not related) As well as starting [[Race]]-neutral, characters start with a specific value of [[Fame]] with all of the [[Race]]s - starting [[Fame]] is the only effect that your character's actual [[Race]] has, but can be easily overcome.<br />
<br />
{| Border=1 width=75% cellpadding=2 <br />
|+'''Initial [[Fame]] with'''<br />
|-<br />
!'''Chosen [[Race]]'''<br />
! [[Fyros]] !! [[Matis]] !! [[Tryker]] !! [[Zorai]] <br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Fyros]]<br />
| 20 || -20 || -10 || 10<br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Matis]]<br />
| -20 || 20 || 10 || -10<br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Tryker]]<br />
| -10 || 10 || 20 || -20<br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Zorai]]<br />
| 10 || -10 || -20 || 20<br />
|}<br />
<br />
In order to get citizenship of a [[Race]] and become aligned with them, you must have a [[Fame]] value of at least 30 with that [[Race]]. You can then go and find the NPC in the capital city of that [[Race]] (ask in region or guild chat to find out where) and once you have followed their instructions you will be aligned with that [[Race]].<br />
<br />
Once aligned with a [[Race]], you will have certain caps on your [[Fame]] values with the [[Race]]s.<br />
<br />
<br />
{| Border=1 width=75% cellpadding=2 <br />
|+'''Maximum [[Fame]] with'''<br />
|-<br />
!'''Chosen [[Race]]'''<br />
! [[Fyros]] !! [[Matis]] !! [[Tryker]] !! [[Zorai]] <br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Fyros]]<br />
| 100 || 0 || 25 || 75<br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Matis]]<br />
| 0 || 100 || 75 || 25<br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Tryker]]<br />
| 25 || 75 || 100 || 0<br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Zorai]]<br />
| 75 || 25 || 0 || 100<br />
|}<br />
<br />
The effect of [[Race]] [[Fame]] is the price you will get when you sell something to a merchant of that [[Race]], and which missions an NPC of that [[Race]] will or will not offer you. If you drop below -50 [[Fame]] with a [[Race]], the guards in the towns of that [[Race]] will attack you on sight. You may buy an appartment in any capital town, not just the one you are aligned with. [[Race]] [[Fame]] has no effect on which TPs you may or may not buy.<br />
<br />
===[[Guilds]]===<br />
Just as players can align themselves with a [[Faction]] and a [[Race]], so can [[Guild]]s. A [[Guild]] can be Neutral/[[Kami]]/[[Karavan]], and also Neutral/[[Fyros]]/[[Matis]]/[[Tryker]]/[[Zorai]]. Again, the [[Faction]] alignment has no effect on the [[Race]] alignment, and neither does the location of the [[Guild]]hall - a [[Guild]] may align itself in any combination it likes and may purchase a [[Guild]]hall in any capital city.<br />
<br />
The alignment of a [[Guild]] determines which [[Homin]]s may or may not join the [[Guild]]. Since this can sometimes be tricky to get your head round (and to explain) I'll explain it in two ways; from the [[Guild]]'s point of view, and from the player's point of view:<br />
<br />
1)<br />
A character who is [[Faction]] aligned can only enter a [[Guild]] of that [[Faction]].<br />
A neutral character can join any [[Guild]].<br />
<br />
2)<br />
A neutral [[Guild]] can only have neutral characters in it.<br />
A [[Guild]] which is [[Faction]] aligned may have neutral characters, or characters who are aligned the same as the [[Guild]].<br />
<br />
The same goes for [[Race]] alignment, but with the [[Race]] instead of the [[Faction]]<br />
<br />
To align with a [[Faction]] or [[Race]], the [[Guild]] leader must go to an NPC (at the temple of in the capital city, near to the ones for player alignment) and follow the NPCs instructions. Like for players, the [[Guild]] needs to have 30 [[Guild]] [[Fame]]. If the [[Guild]] [[Fame]] drops below 0 with the [[Race]] or [[Faction]] it is aligned with, it will automatically become neutral or [[Race]]-neutral (depending on which [[Fame]] value dropped below 0). Any player who is incompatible with the neutrality of the [[Guild]] (ie any player who is aligned with a [[Faction]] or [[Race]], depending on which [[Fame]] value dropped) will automatically become of Unspecified status (see notes below).<br />
<br />
===Unspecified status===<br />
A character or a [[Guild]] in unspecified status is considered as neutral by the game mechanisms. While in this status, you keep your [[Fame]] values unchanged and aren't subject to any cap. However, while in this state, you can't gain or loose [[Fame]]. Additionally, a character can't switch to another status when his [[Guild]] is also in this state.<br />
If your [[Fame]] was above 50 with a [[Race]] or [[Faction]] when you became unspecified, it will stay at that value, but NPCs will act as if it were 50. When you are unspecified, you should take steps to return to neutrality or alignment (you may have to leave your [[Guild]] to do this).<br />
<br />
===[[Outposts]]===<br />
The alignment of a [[Guild]] has no effect on which outpost it can take - a [[Guild]] may take any outpost it can<br />
The alignment of a [[Guild]] has no effect on which drill it can build on an OP it owns - it can build any drill it likes.<br />
The alignment of a player has no effect on which "outpost craft plans" they can get - they can get whatever they have the skill points for.<br />
<br />
===[[PvP]]===<br />
Currently there are no "FvF" (Faction vs Faction) zones on [[Atys]], so your alignment currently has no effect on zoned [[PvP]].<br />
Neutral players cannot activate any [[PvP]] tag - they are always "neutral" in tagged FvF combat.<br />
Anyone with above +25 fame with a faction ([[Homin Races|Homin Civilisations]] or [[Higher Powers|Higher Powers]]) is no longer considered neutral but "pro" that faction, and can activate their FvF tag for that faction. Also, anyone with below -25 fame is no longer considered neutral but "anti" that faction, and can activate their FvF tag targeting that faction.<br />
Players who are "pro" or "anti" any faction can activate their FvF tag whenever they wish (according to the associated timers) to participate in tagged FvF combat. You can only attack someone who has a tag of an opposing Faction on; you can't attack neutral players or opposing players without their tag on.<br />
(Unless ofcourse you attack them under a different kind of [[PvP]], such as in a duel, in the [[Arena]], or in the GvG zones [[Lands of Umbra]] and [[Nexus]]. But these kinds of PvP have nothing to do with fame, faction or alignment.)<br />
<br />
[http://forums.ryzom.com/showthread.php?t=35113 Description of factional PvP in the patch notes.]<br />
<br />
Whether you are official aligned with a faction currently has no effect on FvF PvP; only your fame determines whether you are pro, anti, or neutral regarding a faction.<br />
<br />
== See also ==<br />
* [[Alignment]]<br />
<br />
-------<br />
<br />
[[Category:Game mechanics]]<br />
[[Category:Factions]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Fame&diff=11619Fame2011-09-26T12:37:52Z<p>CeNobiteElf: </p>
<hr />
<div>{{cleanup}}<br />
'''Fame''' is a measure of how much an NPC faction likes or hates you. Fame is gained by doing different missions from different mission givers, these mission givers are usually aligned with certain tribes, races or higher powers. It is important to note that by gaining fame with one faction, you usually gain a small amount of fame with allied factions and lose some fame with the opposing factions. Fame also affects some small aspects of the [[Atys|world]], such as which factions will attack you on sight or how they trade with you.<br />
<br />
== Alignment ==<br />
{{main|Alignment}}<br />
A character or [[guild]] can align themselves with one of the four races as well as one of the two higher powers. Aligning oneself to either will adjust your fame caps accordingly for the faction's enemies and allies, i.e. higher caps for allies and lower caps for enemies. Your fame with a faction will automatically be lowered, if during alignment your fame for that faction is higher than the new cap, e.g. upon completion of the [[Karavan]] initiation rite your [[Kami]] fame will be adjusted to -50 and you will be considered anathema to the Kami.<br />
<br />
=== Neutrality ===<br />
Neutral means that a character or guild chose not to align themselves with any race or higher power. At any point a character or guild can renounce their alignment to a race or higher power and become neutral, this will remove any fame caps they incurred while they were aligned. If fame for a faction was over 50 before renouncing alignment, then the fame will be automatically lowered to 50 as soon as alignment is renounced.<br />
<br />
== Teleporter Pacts ==<br />
{{main|Teleporter|l1=Teleporters}}<br />
Teleporter Pacts or TPs are tickets that can be bought at any of the higher powers' altars that allows you to teleport back to the altar you purchased it at. Fame has little affect on which surface teleporter pacts you can attain, but is essential if you want to get the [[Prime Roots]] pacts for your chosen faction. For all [[Prime Roots]] pacts you need at least 60 fame and for level 200 or higher region on the surface you need fame of at least 33.<br />
<br />
== Factional Fame ==<br />
{| cellspacing="0" cellpadding="5" width="50%" border="1" style="text-align:center;"<br />
|+'''Initial Fame'''<br />
|-style="background:#DDDDDD;" <br />
! !! Fyros !! Matis !! Tryker !! Zoraï<br />
|- <br />
! style="background:#DDDDDD;" | Kami<br />
| 10 || -20 || -10 || 20<br />
|- <br />
!style="background:#DDDDDD;" | Karavan<br />
| -10 || 20 || 10 || -20<br />
|}<br />
<br />
== Racial Fame ==<br />
{| cellspacing="0" cellpadding="5" width="50%" border="1" style="text-align:center;"<br />
|+'''Initial Fame'''<br />
|-style="background:#DDDDDD;" <br />
! !! Fyros !! Matis !! Tryker !! Zoraï<br />
|- <br />
! style="background: #DDDDDD;" | Fyros<br />
| 20 || -20 || -10 || 10<br />
|- <br />
! style="background: #DDDDDD;" | Matis<br />
| -20 || 20 || 10 || -10<br />
|- <br />
! style="background: #DDDDDD;" | Tryker<br />
| -10 || 10 || 20 || -20<br />
|- <br />
! style="background: #DDDDDD;" | Zoraï<br />
| 10 || -10 || -20 || 20<br />
|}<br />
<br />
=== Merchant Prices ===<br />
Your fame with each of the 4 races determines how much their merchants will pay for your goods and how much you'll have to pay for their goods. The higher your fame with the [[Fyros]], the better the prices you'll get from [[Fyros]] merchants, and similarly for all other races. <br />
<br />
This also applies to wandering [[hawker]]s of that race, regardless of which land they're in. It also applies to stable boys (who sell mounts and packers) and to faction items merchants (even though they have their prices in faction points instead of [[dapper]]s). It does not apply to buying [[apartment]]s or [[guild hall]]s, those always have the same price.<br />
<br />
This does not affect prices when selling to or buying from other players through the merchants.<br />
<br />
{| cellspacing="0" cellpadding="5" border="1" style="text-align:center;"<br />
|+'''Price you get when you'''<br />
|-style="background:#DDDDDD;"<br />
! Fame !! buy from NPC !! sell to NPC<br />
|-style="background:#008000;"<br />
| 100 || 100.00% || 100.00%<br />
|- style="background:#6A9703;"<br />
| 80 || 104.50% || 95.50%<br />
|- style="background:#6A9703;"<br />
| 60 || 109.00% || 91.00%<br />
|- style="background:#DAA520;"<br />
| 40 || 113.50% || 86.50%<br />
|- style="background:#DAA520;"<br />
| 20 || 118.00% || 82.00%<br />
|- style="background:#D2691E;"<br />
| 0 || 122.50% || 77.50%<br />
|- style="background:#D2691E;"<br />
| -20 || 127.00% || 73.00%<br />
|- style="background:#D2691E;"<br />
| -30 || 129.25% || 70.75%<br />
|- style="background:#A52A2A;"<br />
| Below -30 || Trading impossible || Trading impossible<br />
|}<br />
<br />
== Tribal Fame ==<br />
{{main|Tribe fame}}<br />
<br />
== Old ==<br />
===[[Faction]]===<br />
For [[Faction]], you have three choices; [[Kami]], [[Karavan]], and Neutral. The one you decide will affect which TPs you can/can't get, which side you will fight on if/when you activate your FvF tag, and which temple guards will/won't attack you (the guards will attack when you have below -50 [[Fame]] with them) (Note: There is only one temple in each land - they are not in any towns and you will usually only need to go there to declare your alignment and buy items with Honor Points)<br />
<br />
The [[Race]] your character actually is has no effect on which [[Faction]] you can or can't join - any character can join any [[Faction]]. All characters start off neutral and with a starting [[Fame]] with each [[Faction]] - starting [[Fame]] is the only effect your character's [[Race]] has.<br />
<br />
{| Border=1 width=75% cellpadding=2 <br />
|-<br />
! <br />
! [[Fyros]] !! [[Matis]] !! [[Tryker]] !! [[Zorai]] <br />
|- style="background:#FFCC99; color:black; text-align:center"<br />
![[Kami]]<br />
| 10 || -20 || -10 || 20<br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Karavan]]<br />
| -10 || 20 || 10 || -20<br />
|}<br />
<br />
<br />
A Neutral player can have a maximum of 50 [[Fame]] with either [[Faction]] (ie they can have -100 to +50 [[Kami]] and -100 to +50 [[Karavan]]).<br />
A [[Faction]] aligned player can have a maximum of +100 [[Fame]] with their chosen [[Faction]] and a maximum of -50 with the other [[Faction]] (ie a [[Kami]]-aligned player can have -100 to -50 [[Karavan]] [[Fame]] and up to +100 [[Kami]] [[Fame]] - if their [[Kami]] [[Fame]] drops below 0 then they will automatically be forced to neutral again - the same goes in reverse for [[Karavan]]).<br />
<br />
As I've said, everyone starts off Neutral, so if you want to stay that way then skip the rest of this section and go straight to the part about TPs<br />
To align yourself with a [[Faction]], you will first need a [[Fame]] value of 30 or more with the [[Faction]] you have chosen. You can then head to a temple of that [[Faction]] - there is one temple of each [[Faction]] in every capital zone (Imperial Dunes, Liberty Lake, Witherings, and Majestic Garden) so just ask in /region or /[[Guild]] if you need to find it Once at the temple you will have to speak to one of the NPCs and follow their instructions as they guide you through some simple tasks. Once you've completed everything they ask of you, you're aligned with that [[Faction]] Now the TPs you can buy will have changed from what it was as a Neutral...<br />
<br />
===[[Race]]===<br />
As well as being aligned to a [[Faction]], players can also align themselves with a [[Race]] ([[Tryker]]/[[Fyros]]/[[Matis]]/[[Zorai]]) - again this is completely seperate to which [[Race]] your character actually is... you can have a [[Zorai]] who is a [[Matis]] citizen or a [[Tryker]] who is a [[Zorai]] citizen, or whatever.<br />
<br />
All characters start [[Race]]-neutral and can have a maximum value of +50 [[Fame]] with all of the [[Race]]s, and a minimum value of -50 [[Fame]] with all of the [[Race]]s (ie a [[Race]]-neutral player may have -50 to +50 [[Fame]] with all of the [[Race]]s - they are not related) As well as starting [[Race]]-neutral, characters start with a specific value of [[Fame]] with all of the [[Race]]s - starting [[Fame]] is the only effect that your character's actual [[Race]] has, but can be easily overcome.<br />
<br />
{| Border=1 width=75% cellpadding=2 <br />
|+'''Initial [[Fame]] with'''<br />
|-<br />
!'''Chosen [[Race]]'''<br />
! [[Fyros]] !! [[Matis]] !! [[Tryker]] !! [[Zorai]] <br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Fyros]]<br />
| 20 || -20 || -10 || 10<br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Matis]]<br />
| -20 || 20 || 10 || -10<br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Tryker]]<br />
| -10 || 10 || 20 || -20<br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Zorai]]<br />
| 10 || -10 || -20 || 20<br />
|}<br />
<br />
In order to get citizenship of a [[Race]] and become aligned with them, you must have a [[Fame]] value of at least 30 with that [[Race]]. You can then go and find the NPC in the capital city of that [[Race]] (ask in region or guild chat to find out where) and once you have followed their instructions you will be aligned with that [[Race]].<br />
<br />
Once aligned with a [[Race]], you will have certain caps on your [[Fame]] values with the [[Race]]s.<br />
<br />
<br />
{| Border=1 width=75% cellpadding=2 <br />
|+'''Maximum [[Fame]] with'''<br />
|-<br />
!'''Chosen [[Race]]'''<br />
! [[Fyros]] !! [[Matis]] !! [[Tryker]] !! [[Zorai]] <br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Fyros]]<br />
| 100 || 0 || 25 || 75<br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Matis]]<br />
| 0 || 100 || 75 || 25<br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Tryker]]<br />
| 25 || 75 || 100 || 0<br />
|- style="background:#FFCCFF; color:black; text-align:center"<br />
! [[Zorai]]<br />
| 75 || 25 || 0 || 100<br />
|}<br />
<br />
The effect of [[Race]] [[Fame]] is the price you will get when you sell something to a merchant of that [[Race]], and which missions an NPC of that [[Race]] will or will not offer you. If you drop below -50 [[Fame]] with a [[Race]], the guards in the towns of that [[Race]] will attack you on sight. You may buy an appartment in any capital town, not just the one you are aligned with. [[Race]] [[Fame]] has no effect on which TPs you may or may not buy.<br />
<br />
===[[Guilds]]===<br />
Just as players can align themselves with a [[Faction]] and a [[Race]], so can [[Guild]]s. A [[Guild]] can be Neutral/[[Kami]]/[[Karavan]], and also Neutral/[[Fyros]]/[[Matis]]/[[Tryker]]/[[Zorai]]. Again, the [[Faction]] alignment has no effect on the [[Race]] alignment, and neither does the location of the [[Guild]]hall - a [[Guild]] may align itself in any combination it likes and may purchase a [[Guild]]hall in any capital city.<br />
<br />
The alignment of a [[Guild]] determines which [[Homin]]s may or may not join the [[Guild]]. Since this can sometimes be tricky to get your head round (and to explain) I'll explain it in two ways; from the [[Guild]]'s point of view, and from the player's point of view:<br />
<br />
1)<br />
A character who is [[Faction]] aligned can only enter a [[Guild]] of that [[Faction]].<br />
A neutral character can join any [[Guild]].<br />
<br />
2)<br />
A neutral [[Guild]] can only have neutral characters in it.<br />
A [[Guild]] which is [[Faction]] aligned may have neutral characters, or characters who are aligned the same as the [[Guild]].<br />
<br />
The same goes for [[Race]] alignment, but with the [[Race]] instead of the [[Faction]]<br />
<br />
To align with a [[Faction]] or [[Race]], the [[Guild]] leader must go to an NPC (at the temple of in the capital city, near to the ones for player alignment) and follow the NPCs instructions. Like for players, the [[Guild]] needs to have 30 [[Guild]] [[Fame]]. If the [[Guild]] [[Fame]] drops below 0 with the [[Race]] or [[Faction]] it is aligned with, it will automatically become neutral or [[Race]]-neutral (depending on which [[Fame]] value dropped below 0). Any player who is incompatible with the neutrality of the [[Guild]] (ie any player who is aligned with a [[Faction]] or [[Race]], depending on which [[Fame]] value dropped) will automatically become of Unspecified status (see notes below).<br />
<br />
===Unspecified status===<br />
A character or a [[Guild]] in unspecified status is considered as neutral by the game mechanisms. While in this status, you keep your [[Fame]] values unchanged and aren't subject to any cap. However, while in this state, you can't gain or loose [[Fame]]. Additionally, a character can't switch to another status when his [[Guild]] is also in this state.<br />
If your [[Fame]] was above 50 with a [[Race]] or [[Faction]] when you became unspecified, it will stay at that value, but NPCs will act as if it were 50. When you are unspecified, you should take steps to return to neutrality or alignment (you may have to leave your [[Guild]] to do this).<br />
<br />
===[[Outposts]]===<br />
The alignment of a [[Guild]] has no effect on which outpost it can take - a [[Guild]] may take any outpost it can<br />
The alignment of a [[Guild]] has no effect on which drill it can build on an OP it owns - it can build any drill it likes.<br />
The alignment of a player has no effect on which "outpost craft plans" they can get - they can get whatever they have the skill points for.<br />
<br />
===[[PvP]]===<br />
Currently there are no "FvF" (Faction vs Faction) zones on [[Atys]], so your alignment currently has no effect on zoned [[PvP]].<br />
Neutral players cannot activate any [[PvP]] tag - they are always "neutral" in tagged FvF combat.<br />
Anyone with above +25 fame with a faction ([[Homin Races|Homin Civilisations]] or [[Higher Powers|Higher Powers]]) is no longer considered neutral but "pro" that faction, and can activate their FvF tag for that faction. Also, anyone with below -25 fame is no longer considered neutral but "anti" that faction, and can activate their FvF tag targeting that faction.<br />
Players who are "pro" or "anti" any faction can activate their FvF tag whenever they wish (according to the associated timers) to participate in tagged FvF combat. You can only attack someone who has a tag of an opposing Faction on; you can't attack neutral players or opposing players without their tag on.<br />
(Unless ofcourse you attack them under a different kind of [[PvP]], such as in a duel, in the [[Arena]], or in the GvG zones [[Lands of Umbra]] and [[Nexus]]. But these kinds of PvP have nothing to do with fame, faction or alignment.)<br />
<br />
[http://forums.ryzom.com/showthread.php?t=35113 Description of factional PvP in the patch notes.]<br />
<br />
Whether you are official aligned with a faction currently has no effect on FvF PvP; only your fame determines whether you are pro, anti, or neutral regarding a faction.<br />
<br />
== See also ==<br />
* [[Alignment]]<br />
<br />
-------<br />
<br />
[[Category:Game mechanics]]<br />
[[Category:Factions]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Teleporter&diff=11618Teleporter2011-09-26T11:52:34Z<p>CeNobiteElf: Sticking that table there till it finds a better purpose in life....</p>
<hr />
<div>'''Teleporters''' are special devices created and governed by the two [[Higher Powers|conflicting higher powers]] of [[Atys]]. Whether you are able to use a teleporter is dependent on your fame and alignment with either one of these two factions. Each region of Atys has at least two teleporters; one belonging to the [[Kami]] and another belonging to the [[Karavan]]. Some regions, such as [[Cities of Intuition]] and [[Majestic Garden]] have a teleporter in each city and only a single teleporter for the opposing faction in the region.<br />
<br />
=== Teleporter Pacts ===<br />
'''Teleporter Pacts''' or '''TPs''' are tickets that can be bought at any faction altar. Teleporter pacts always cost 10000 {{dapper}} and for higher level regions can only be bought if certain requirements are met. These requirements are generally just that you are aligned to the required faction and have more than a certain amount of fame with them. For those who choose not to align themselves with either of the two higher powers are limited to only certain teleporter pacts; those of lower level regions.<br />
<br />
Witherings<br />
Cities of Intuition [50] (Zora) : [[Kami]] and [[Karavan]]<br />
Jen-Lai : No<br />
Hoi-Cho : No<br />
Min-Cho : No<br />
Maiden Grove [100] : [[Karavan]]<br />
Haven of Purity [150] : [[Kami]]<br />
Grove of Umbra [200] : [[Kami]] and [[Karavan]]<br />
Knot of Dementia [200] : [[Kami]] and [[Karavan]]<br />
<br />
Verdant Heights<br />
Majestic Garden [50] (Yrkanis) : [[Kami]] and [[Karavan]]<br />
Natae : No<br />
Davae : No<br />
Avalae : No<br />
Fleeting Garden [100] : [[Kami]]<br />
Knoll of Dissent [150] : [[Kami]] and [[Karavan]]<br />
Hidden Source [200] : [[Kami]] and [[Karavan]]<br />
Upper Bog [200] : [[Karavan]]<br />
Heretics Hovel [200] : [[Kami]]<br />
<br />
Aedan Aqueous<br />
Liberty Lake [50] (Fairhaven) : [[Kami]] and [[Karavan]]<br />
Crystabell : No<br />
Windermere : No<br />
Avendale : No<br />
Winds of Muse [100] : [[Karavan]]<br />
Dew Drops [100] : [[Kami]]<br />
Fount [150] : [[Karavan]]<br />
Resting Water [150] : [[Kami]]<br />
Bounty Beaches [200] : [[Kami]] and [[Karavan]]<br />
Enchanted Isle [200] : [[Kami]]<br />
<br />
Burning Desert<br />
Imperial Dunes [50] (Pyr) : [[Kami]] and [[Karavan]]<br />
Oflovaks Oasis [100] : [[Kami]]<br />
Frahar Towers [150] : [[Kami]]<br />
Sawdust Mines [150] : [[Karavan]]<br />
Dunes of Exile [200] (Dyron) : [[Kami]] and [[Karavan]]<br />
Savage Dunes [200] (Thesos) : [[Kami]] and [[Karavan]]<br />
Outlaw Canyon [200] : [[Karavan]]<br />
<br />
Nexus (Forest + Supreme)<br />
Nexus [200] : [[Kami]] and [[Karavan]]<br />
<br />
==== Rules ====<br />
Teleporter pacts have special rules for use, below is a summary of these:<br />
* A pact cannot be used while sitting or swimming<br />
* A character must remain motionless and not be under attack for the complete activation time of 15 seconds<br />
* Kamists cannot use Karavan teleporter pacts and vice versa. The only exception to this rule are teleporter pacts for [[Almati Wood]]<br />
* Neutrals can use both Karavan and Kami teleporter pacts<br />
* Pacts can be used while dead, if done so the character will respawn at the specified altar, similar to respawning normally<br />
<br />
=== Teleport Animations ===<br />
[[Image:Kara_TPAnim.jpg|thumb|275px|right|Karavan teleport animation]]<br />
In [[Game updates/20110601|Patch 1.12.0]] new teleport animations were introduced, these are shown when activating a teleporter pact, however only characters with either a 100 Kami or Karavan fame have access to these animations.<br />
<br />
[[Category:Game mechanics]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Category:Community&diff=11617Category:Community2011-09-26T11:22:29Z<p>CeNobiteElf: </p>
<hr />
<div>[[Category:Ryzom]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Outpost&diff=11616Outpost2011-09-26T11:17:56Z<p>CeNobiteElf: Redirected page to Outposts</p>
<hr />
<div>#REDIRECT[[Outposts]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Teleporter&diff=11614Teleporter2011-09-24T14:23:30Z<p>CeNobiteElf: </p>
<hr />
<div>'''Teleporters''' are special devices created and governed by the two [[Higher Powers|conflicting higher powers]] of [[Atys]]. Whether you are able to use a teleporter is dependent on your fame and alignment with either one of these two factions. Each region of Atys has at least two teleporters; one belonging to the [[Kami]] and another belonging to the [[Karavan]]. Some regions, such as [[Cities of Intuition]] and [[Majestic Garden]] have a teleporter in each city and only a single teleporter for the opposing faction in the region.<br />
<br />
=== Teleporter Pacts ===<br />
'''Teleporter Pacts''' or '''TPs''' are tickets that can be bought at any faction altar. Teleporter pacts always cost 10000 {{dapper}} and for higher level regions can only be bought if certain requirements are met. These requirements are generally just that you are aligned to the required faction and have more than a certain amount of fame with them.<br />
<br />
==== Rules ====<br />
Teleporter pacts have special rules for use, below is a summary of these:<br />
* A pact cannot be used while sitting or swimming<br />
* A character must remain motionless and not be under attack for the complete activation time of 15 seconds<br />
* Kamists cannot use Karavan teleporter pacts and vice versa. The only exception to this rule are teleporter pacts for [[Almati Wood]]<br />
* Pacts can be used while dead, if done so the character will respawn at the specified altar, similar to respawning normally<br />
<br />
=== Teleport Animations ===<br />
[[Image:Kara_TPAnim.jpg|thumb|275px|right|Karavan teleport animation]]<br />
In [[Game updates/20110601|Patch 1.12.0]] new teleport animations were introduced, these are shown when activating a teleporter pact, however only characters with either a 100 Kami or Karavan fame have access to these animations.<br />
<br />
[[Category:Game mechanics]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Teleporter&diff=11601Teleporter2011-09-24T01:11:26Z<p>CeNobiteElf: </p>
<hr />
<div>'''Teleporters''' are special devices created and governed my the two [[Higher Powers|conflicting factions]] of [[Atys]]. Whether you are able to use a teleporter is dependent on your fame and alignment with either one of the factions. Each region of Atys has at least two teleporters; one belonging to the [[Kami]] and another belonging to the [[Karavan]]. Some regions, such as [[Cities of Intuition]] and [[Majestic Garden]] have a teleporter in each city and only a single teleporter for the opposing faction in the region.<br />
<br />
=== Teleporter Pacts ===<br />
'''Teleporter Pacts''' or '''TPs''' are tickets that can be bought at any faction altar. Teleporter pacts always cost 10000 {{dapper}} and for higher level regions can only be bought if certain requirements are met. These requirements are generally just that you are aligned to the required faction and have more than a certain amount of fame with them.<br />
<br />
==== Rules ====<br />
Teleporter pacts have special rules for use, below is a summary of these:<br />
* A pact cannot be used while sitting or swimming<br />
* A character must remain motionless and not be under attack for the complete activation time of 15 seconds<br />
* Kamists cannot use Karavan teleporter pacts and vice versa. The only exception to this rule are teleporter pacts for [[Almati Wood]]<br />
* Pacts can be used while dead, if done so the character will respawn at the specified altar, similar to respawning normally<br />
<br />
=== Teleport Animations ===<br />
[[Image:Kara_TPAnim.jpg|thumb|275px|right|Karavan teleport animation]]<br />
In [[Game updates/20110601|Patch 1.12.0]] new teleport animations were introduced, these are shown when activating a teleporter pact, however only characters with either a 100 Kami or Karavan fame have access to these animations.<br />
<br />
[[Category:Game mechanics]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Game_mechanics&diff=11599Game mechanics2011-09-23T23:45:56Z<p>CeNobiteElf: </p>
<hr />
<div>'''Game mechanics''' describe how and why things work a certain way in the game. These are the rules by which combat is resolved, [[magic|spell]]s are cast, how [[crafting]] works, [[experience]] gained, and other similar basic physics of the Ryzom [[Atys|world]] operate. As this entire wiki is basically an in-depth discovery of the game mechanics, this article will attempt to put all the other articles into perspective.<br />
<br />
=== Overview ===<br />
<br />
=== Experience ===<br />
<br />
=== Travel ===<br />
<br />
=== Combat ===<br />
<br />
=== Resurrection ===<br />
<br />
[[Category:Game mechanics|*]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=To-Do_List&diff=11598To-Do List2011-09-23T22:29:03Z<p>CeNobiteElf: Undo revision 11597 by CeNobiteElf (Talk)</p>
<hr />
<div>These are the sections and pages in need of significant work on the wiki. Add to this list at will; but please remove links to fixed pages, and leave a note next to any pages you're working on, and don't want others interfering with.<br />
<br />
{{ToDo|1|[[Silan]]}}<br />
{{ToDo|3|[[Mob Levels]]}}<br />
{{ToDo|2|[[Atys]]}}<br />
{{ToDo|3|[[Alliances]]}}<br />
{{ToDo|1|[[Magic]], [[Crafting]] & [[Harvesting]]}}<br />
{{ToDo|1|[[Kitin]]s}}<br />
{{ToDo|1|[[Races of Atys]]}}<br />
{{ToDo|3|[[Ryzom Wiki:Projects/Lexicon|Project Lexicon]]}}<br />
{{ToDo|2|[[Ryzom Wiki:Projects/Geography|Project Geography]]}}<br />
{{ToDo|!|[[:Category:Stubs|Stubs]]}}<br />
<br />
[[Category:Things need doing]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=To-Do_List&diff=11597To-Do List2011-09-23T22:27:54Z<p>CeNobiteElf: Reverted edits by CeNobiteElf (Talk) to last revision by Sidusar</p>
<hr />
<div>These are the sections and pages in need of significant work on the wiki. Add to this list at will; but please remove links to fixed pages, and leave a note next to any pages you're working on, and don't want others interfering with.<br />
<br />
*[[Silan]]<br />
*[[General]] - needs a purpose in life<br />
*[[Mob Levels]]<br />
*[[Atys]]<br />
*[[Alliances]]<br />
*[[Magic]], [[Crafting]] & [[Harvesting]]<br />
*[[Kitin]]s<br />
*[[Homin Races]]<br />
*[[Ryzom Wiki:Projects/Kincher|Project Kincher]]<br />
*[[Ryzom Wiki:Projects/Lexicon|Project Lexicon]]<br />
*[[:Category:Stubs|Stubs]]<br />
<br />
[[Category:Things need doing]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=User:CeNobiteElf&diff=11596User:CeNobiteElf2011-09-23T20:39:18Z<p>CeNobiteElf: </p>
<hr />
<div><div style="float: right; margin-top: -40px;">[[Image:Dance.png|link=]]</div><br />
[[File:Screenshot017.jpg|thumb|400px|Me in my natural habitat.]]<br />
==About me==<br />
{{babel|af|en|la-2|de-2|mt-1|fr-0}}<br />
I am Deadelf, currently a High Officer of the guild [[Guild:Whispers of Aria|Whispers of Aria]]. I started playing Ryzom about midMarch '07 and subbed for the first time 2 weeks after that, I'm still relatively active since then.<br />
<br />
==My contributions==<br />
<br />
* [[Special:Contributions/CeNobiteElf|User contributions]]<br />
<br />
==Stuff that should be done...==<br />
<!-- [[Image:Kami Ball'oFluff.jpg|200px|right]] --><br />
*[[Cosmetics]] pages<br />
*[[Special:Random|Random pages here and there]]<br />
*Finish learning Latin<br />
*Finish learning Czech<br />
*Take pictures of [[Bosses of Atys|bosses]]<br />
*<s>Finish [[Ryzom Wiki:Projects/Kincher|Project Bawaab]]</s> <s>Finish [[Ryzom Wiki:Projects/Kincher|Project Kincher]]</s><br />
<br />
==Sandbox==<br />
For my sandbox, [[User:CeNobiteElf/Sandbox|click here]].<br />
<br />
==Random Comics==<br />
<br />
{{RandImage}}</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Event_Talk:Fighting_Fire_With_Fire&diff=11595Event Talk:Fighting Fire With Fire2011-09-23T20:33:36Z<p>CeNobiteElf: </p>
<hr />
<div>Having read that I wonder if there should not be a clear and recognizable cut between the servers and the story's development on them visible on the Wiki. While I have heard that there was a war between the Matis and the Fyros on both Arispotle and Aniro, the Matis won on one of the severs and the Fyros on the other. The burning of Thesos therefore did happen on only one server. On Leanon, where the community of the Matis is the smallest and about 90% of the Trykers are neutral and mostly pacifist as well, the diplomacy of the Matis not only prevented a war almost provoked by Lykos but also saved King Yrkanis a place on the stele erected to celebrate the recovery of Emperor Dexton. [[User:Selwyn|Selwyn]] 13:33, 23 September 2011 (UTC)<br />
<br />
Oh my :o<br />
<br />
Thanks very much for that info. Although I would love to add how different events have different outcomes on different servers, I am stretched for time just playing on one server and not very good in French or German - and it is difficult to find out how events went on other servers just from reading their forums.<br />
<br />
If you can tell me how events went on other servers, I'd love to hear it for other events too :)<br />
<br />
--[[User:Sidusar|Sidusar]] 19:55, 23 September 2011 (UTC)<br />
<br />
If you are proficient enough in German or French please feel free to write up event articles on the [[:de:Hauptseite|german]] or [[:fr:Accueil|french wiki]]. We'll try to help as much as possible :)<br />
<br />
--[[User:CeNobiteElf|Deadelf]] 20:25, 23 September 2011 (UTC)<br />
:EDIT: I see you edited on german wiki already, if you need help getting to know the infrastructure or creating parts of it, just ask :) <br />
:--[[User:CeNobiteElf|Deadelf]] 20:33, 23 September 2011 (UTC)</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Event_Talk:Fighting_Fire_With_Fire&diff=11594Event Talk:Fighting Fire With Fire2011-09-23T20:25:42Z<p>CeNobiteElf: </p>
<hr />
<div>Having read that I wonder if there should not be a clear and recognizable cut between the servers and the story's development on them visible on the Wiki. While I have heard that there was a war between the Matis and the Fyros on both Arispotle and Aniro, the Matis won on one of the severs and the Fyros on the other. The burning of Thesos therefore did happen on only one server. On Leanon, where the community of the Matis is the smallest and about 90% of the Trykers are neutral and mostly pacifist as well, the diplomacy of the Matis not only prevented a war almost provoked by Lykos but also saved King Yrkanis a place on the stele erected to celebrate the recovery of Emperor Dexton. [[User:Selwyn|Selwyn]] 13:33, 23 September 2011 (UTC)<br />
<br />
Oh my :o<br />
<br />
Thanks very much for that info. Although I would love to add how different events have different outcomes on different servers, I am stretched for time just playing on one server and not very good in French or German - and it is difficult to find out how events went on other servers just from reading their forums.<br />
<br />
If you can tell me how events went on other servers, I'd love to hear it for other events too :)<br />
<br />
--[[User:Sidusar|Sidusar]] 19:55, 23 September 2011 (UTC)<br />
<br />
If you are proficient enough in German or French please feel free to write up event articles on the [[:de:Hauptseite|german]] or [[:fr:Accueil|french wiki]]. We'll try to help as much as possible :)<br />
<br />
--[[User:CeNobiteElf|Deadelf]] 20:25, 23 September 2011 (UTC)</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Running_the_game&diff=11592Running the game2011-09-23T15:25:22Z<p>CeNobiteElf: </p>
<hr />
<div>== System requirements ==<br />
[http://www.ryzom.com/en/mmorpg-rpg-mmo-system-requirements.html Official specifications] for Ryzom:<br />
<br />
{| {{STDT}} <br />
|- style="background:lightgray;"<br />
! Component !! Minimum specification !! Recommended<br />
|-<br />
! Operating System <br />
| Windows 2000/XP/Vista/7<br/>GNU/Linux<br />
| Windows 2000/XP/Vista/7<br/>GNU/Linux<br />
|-<br />
! Processor<br />
| Pentium III 1Ghz or equivalent<br />
| Pentium IV / Celeron 2Ghz or equivalent<br />
|-<br />
! Memory<br />
| 512 MB RAM<br />
| 1 GB RAM<br />
|-<br />
! Optical drive<br />
| colspan=2 | DVD-ROM drive (only needed for installation from boxed version)<br />
|-<br />
! Hard drive<br />
| colspan=2 | 7 Gb free Hard Disk Space<br />
|-<br />
! Graphics card<br />
| NVIDIA GeForce 2 series (64 MB of VRAM)<br />
| Nvidia GeForce 4 TI (with 128 MB RAM)<br />
|-<br />
! Internet connection<br />
| colspan=2 | Internet connection with 56k Modem<br />
|-<br />
! Input<br />
| colspan=2 | Keyboard and mouse<br />
|-<br />
! DirectX<br />
| colspan=2 | DirectX 8<br />
|}<br />
<br />
'''Note:''' The a 4x CD-Rom drive or higher is required only for installation of boxed versions of the game. Boxed versions' client will most likely be incompatible and will require a special patch.<br />
<br />
== Support ==<br />
For help with problems running the game when your system meets the above system requirements, look at the [http://www.ryzom.com/en/support.html official support] site, where you can also ask for help from a support representative if you cannot find a solution to your problem in the [http://atys.ryzom.com/start/app_forum.php?page=forum/view/1841 current support forums] or the [http://forums.ryzom.com/forumdisplay.php?f=90 old support forums].<br />
<br />
There is also live support available, it can be accessed from outside the game by using [[CeB]] (former Klients) and from in game by using the <tt>/supportChat</tt> command.<br />
<br />
<br />
A preconfigured CeB for Windows can be found [http://chat.ryzom.com/ceb_ryzom_setup.exe here], for binaries for Mac OS and Linux you need to go [http://code.google.com/p/cebmtpchat/downloads/list here].<br />
<br />
Server info for the english Support Chat:<br />
<pre style="overflow:auto;"><br />
Name: Arispotle<br />
Address: chat.ryzom.com<br />
Port: 6001<br />
Description: English technical support chat for Ryzom<br />
</pre><br />
<br />
== Command line arguments ==<br />
Command line arguments are startup parameters that can be used to alter the game's behavior. For a complete list and instructions on how to use these see [[command line arguments]].<br />
<br />
== Languages ==<br />
Ryzom currently supports four different languages; English, German, French, Spanish and Russian. As of patch [[Game_updates/20100217|Patch 1.8.0]] the client fully supports the Cyrillic alphabet.<br />
<br />
== Running the game on other supported systems ==<br />
=== Supported operating systems ===<br />
Currently Windows (XP, Vista, 7), Linux and Mac OS are being supported by Ryzom. Below you can find details about the Linux and Mac OS versions of Ryzom and how to get them working.<br />
<br />
==== Linux (any variation) ==== <br />
It is recommended to use a Debian based System such as Ubuntu, however any other distribution should work. To install the Client on Ubuntu, follow [http://dev.ryzom.com/projects/ryzom/wiki/LinuxBinaries this guide]. <br />
<br />
To manually install the Client and precompiled binaries, follow [http://dev.ryzom.com/projects/ryzom/wiki/OfficialRyzomClientLinux this guide].<br />
<br />
It is also possible to download the source and build your own binaries, see [http://dev.ryzom.com/projects/ryzom/wiki/BuildForLinuxCmake this page] for details.<br />
<br />
==== Apple ====<br />
Ryzom can be downloaded in the App Store. Due to the limitations of the App Store, Ryzom is not allowed to update itself. Every update has to be downloaded from the App Store and is currently as large as the original download (3Gb).<br />
<br />
It is possible to bypass this limitation and update the Client manually with the following commands:<br />
<br />
<pre style="overflow:auto;"><br />
mkdir ryzom_client.app/Contents/Resources<br />
cd ryzom_client.app/Contents/Resources<br />
rsync -rtzv --progress --stats www.ryzom.com::ryzom/data data<br />
rsync -rtzv --progress --stats www.ryzom.com::ryzom/client_default.cfg .<br />
</pre><br />
<br />
Further details and binaries can be found [http://dev.ryzom.com/projects/ryzom/wiki/MacBinaries here].<br />
<br />
[[Category:Guides]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Category:Guides&diff=11591Category:Guides2011-09-23T15:10:55Z<p>CeNobiteElf: Created page with 'Category:Ryzom'</p>
<hr />
<div>[[Category:Ryzom]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Category:Ecosystem&diff=11590Category:Ecosystem2011-09-23T15:04:52Z<p>CeNobiteElf: </p>
<hr />
<div><!-- Ecosystem Category --><br />
<br />
[[Category:Ryzom]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Goo&diff=11589Goo2011-09-23T15:04:40Z<p>CeNobiteElf: </p>
<hr />
<div>__NOTOC__<br />
[[Image:Goo.jpg|right|218px|So this is Goo under a microscope, I guess? Do homins even have microscopes?]]<br />
The Goo is a mysterious form of pollution that seems to be consuming the planet [[Atys]]. The [[Kami]] are actively trying to resolve this problem. For now, the Goo continues to expand.<br />
<br />
It first appeared in the [[Prime Roots]], but it has been observed on the back of the planet and some pretend that it is already reaching the [[Canopy|Canopies]].<br />
It uses the network of sap veins within the planet to travel, and bursts out on the new territories it reaches.<br />
<br />
Creatures and homins can seriously be contaminated by the Goo. A creature infected seems to become a lot stronger, it also loses its self-control and seems to be under the control of the Goo.<br />
<br />
== Goo Eruptions ==<br />
=== Jungle ===<br />
[[Image:Goo3.jpg|thumb|right|250px|A panorama of the fields of Goo in the jungle.]]<br />
By far the most Goo eruptions take place in the [[Witherings]] continent. The [[Zoraï]] even specifically settled in this continent to combat the Goo. In the far reaches of this continent one can find many square miles of jungle completely overrun by the Goo. Staying too close to these contaminated areas for too long means certain death from the contaminated air. However, there are generally no Goo-infected creatures in the Witherings.<br />
<br />
=== Silan ===<br />
[[Silan]] also has a substantial area covered by Goo, aptly named the Blight Zone. Here one can find various creatures infected by the Goo, including [[Frippo]], [[Capryni]] and [[Ocyx]]. The homin refugees being trained on Silan are being sent against this Goo contamination on a daily basis. Milles Dodoine gives them missions to destroy the Goo eruptions (see [[Silan_Guide/Harvest#The_Merry_Harvester_.232|The Merry Harvester #2]]), while the [[Kami]] give missions to destroy the Goo-infected creatures (see [[Silan_Guide/Faction#Kami|Purge the Lands]]) and the [[Karavan]] give missions to study the Goo (see [[Silan_Guide/Faction#Karavan|The Study of the Goo]]).<br />
<br />
=== Lakelands ===<br />
[[Image:GooEruption.jpg|thumb|right|250px|A Goo eruption in the Forest in winter.]]<br />
In recent years, there's been a new outbreak of the Goo in Darkmoor, a subregion of [[Liberty Lake]] in [[Aeden Aqueous]]. Though homins can so far still pass through without taking damage from contaminated air, the local population of [[Stinga]] plants have all become infected by the Goo and are now highly aggressive to homins.<br />
<br />
=== Forest ===<br />
<br />
The only known Goo eruption in the [[forest]] regions is a minor one in the camp of the [[Darkening Sap]] tribe in [[Heretics Hovel]]. It's generally harmless to homins. On one event however, the Darkening Sap have shown they can use it as a basis from which to contaminate half the [[Verdant Heights]] continent in a matter of months (see [[Event:It's Hard to say Gibbaï]]).<br />
<br />
=== Rest ===<br />
<br />
No eruptions of the Goo have so far been observed in the [[desert]] or [[Prime Roots]] regions.<br />
<br />
== Effects ==<br />
<br />
=== Kami ===<br />
{{Quotation|''Yi Be-Pian, Old Zoraï of the Company of the Eternal Tree''<ref>http://atys.ryzom.com/projects/puben/wiki/C_Yi_Be-Pian</ref>|<br />
The Kami are powerless against it. What's more, they are extremely vulnerable to it. I've seen with my own eyes a Kami being sucked up by the Goo before I could intervene. No, I tell you, it's up to us to protect them. Did you know that homins have a better resistance to the Goo than most other living creatures? Our latest findings seem to bear this out.<br />
}}<br />
[[Image:Googibbaï.jpg|thumb|right|250px|A Gibbaï contaminated by Goo.]]<br />
=== Contamination ===<br />
Creatures infected by the Goo seem to become stronger and a lot more aggressive. Another notable side-effect is that they become immune to [[Rot]] magic. <br />
<br />
The only Goo-contaminated creatures that can normally be found are the [[Stinga#Morbid_Stinga|Morbid Stinga]] in Darkmoor, [[Liberty Lake]].<br />
<br />
Another example of Goo-contaminated creatures are [[Gibbaï#Contaminated_Specimens|contaminated Gibbaï]], who last showed up in great numbers during the [[Event:It's Hard to say Gibbaï|Goo infestation of the Verdant Heights]].<br />
<br />
== Study of the Goo ==<br />
[[Image:Masterofthegoocamp.jpg|thumb|right|250px|The [[Master of the Goo]] tribe camp.]]<br />
Though many study the Goo to find out how to better destroy it, it is known that some groups also study it in order to find applications of the Goo. For example, how to use it as a weapon.<br />
<br />
The last [[Tryker]] governor, [[Still Wyler]], was famously assassinated using a Goo-weapon.<br />
<br />
Most notorious in this regard is the tribe of the [[Black Circle]], however there are others. The tribes of the [[Master of the Goo]], [[Goo Heads]], [[Darkening Sap]] and [[Chlorogoos]] have all been implicated in researching Goo-technology. All of these tribes are backed by the [[Karavan]], and thus the Karavan themselves are often suspected of researching Goo-weapons.<br />
<br />
The [[Marauders]] have also been known to use Goo-technology in their weapons and armour. <br />
<br />
All the major [[homin races]] outlaw the use of Goo for any applications, and allow study of the Goo only to discover how to better destroy it.<br />
<br />
== Antidotes ==<br />
Combating the Goo seems to be a tricky business. Though there are certain potions known to hominkind that can destroy Goo eruptions in certain cases, as evidenced in [[Silan_Guide/Harvest#The_Merry_Harvester_.232|The Merry Harvester #2]] or in [[Event:It's Hard to say Gibbaï]], it doesn't seem to always work. Research continues into why this is the case. <br />
<br />
It is known that homins can recover from minor contaminations with Goo. A creature that is completely infected by the Goo however, be it a homin or an animal, cannot be saved<br />
<br />
== References ==<br />
<references/><br />
<br />
[[Category:Ecosystem]]<br />
<br />
[[de:Goo]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Category:User_interface&diff=11588Category:User interface2011-09-23T15:00:44Z<p>CeNobiteElf: </p>
<hr />
<div><!-- User interface Category --><br />
This category contains elements of the game that enable interaction between the player and the game client.<br />
<br />
[[Category:Ryzom|User Interface]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Goo&diff=11587Goo2011-09-23T14:54:32Z<p>CeNobiteElf: needs a category</p>
<hr />
<div>__NOTOC__<br />
[[Image:Goo.jpg|right|218px|So this is Goo under a microscope, I guess? Do homins even have microscopes?]]<br />
The Goo is a mysterious form of pollution that seems to be consuming the planet [[Atys]]. The [[Kami]] are actively trying to resolve this problem. For now, the Goo continues to expand.<br />
<br />
It first appeared in the [[Prime Roots]], but it has been observed on the back of the planet and some pretend that it is already reaching the [[Canopy|Canopies]].<br />
It uses the network of sap veins within the planet to travel, and bursts out on the new territories it reaches.<br />
<br />
Creatures and homins can seriously be contaminated by the Goo. A creature infected seems to become a lot stronger, it also loses its self-control and seems to be under the control of the Goo.<br />
<br />
== Goo Eruptions ==<br />
=== Jungle ===<br />
[[Image:Goo3.jpg|thumb|right|250px|A panorama of the fields of Goo in the jungle.]]<br />
By far the most Goo eruptions take place in the [[Witherings]] continent. The [[Zoraï]] even specifically settled in this continent to combat the Goo. In the far reaches of this continent one can find many square miles of jungle completely overrun by the Goo. Staying too close to these contaminated areas for too long means certain death from the contaminated air. However, there are generally no Goo-infected creatures in the Witherings.<br />
<br />
=== Silan ===<br />
[[Silan]] also has a substantial area covered by Goo, aptly named the Blight Zone. Here one can find various creatures infected by the Goo, including [[Frippo]], [[Capryni]] and [[Ocyx]]. The homin refugees being trained on Silan are being sent against this Goo contamination on a daily basis. Milles Dodoine gives them missions to destroy the Goo eruptions (see [[Silan_Guide/Harvest#The_Merry_Harvester_.232|The Merry Harvester #2]]), while the [[Kami]] give missions to destroy the Goo-infected creatures (see [[Silan_Guide/Faction#Kami|Purge the Lands]]) and the [[Karavan]] give missions to study the Goo (see [[Silan_Guide/Faction#Karavan|The Study of the Goo]]).<br />
<br />
=== Lakelands ===<br />
[[Image:GooEruption.jpg|thumb|right|250px|A Goo eruption in the Forest in winter.]]<br />
In recent years, there's been a new outbreak of the Goo in Darkmoor, a subregion of [[Liberty Lake]] in [[Aeden Aqueous]]. Though homins can so far still pass through without taking damage from contaminated air, the local population of [[Stinga]] plants have all become infected by the Goo and are now highly aggressive to homins.<br />
<br />
=== Forest ===<br />
<br />
The only known Goo eruption in the [[forest]] regions is a minor one in the camp of the [[Darkening Sap]] tribe in [[Heretics Hovel]]. It's generally harmless to homins. On one event however, the Darkening Sap have shown they can use it as a basis from which to contaminate half the [[Verdant Heights]] continent in a matter of months (see [[Event:It's Hard to say Gibbaï]]).<br />
<br />
=== Rest ===<br />
<br />
No eruptions of the Goo have so far been observed in the [[desert]] or [[Prime Roots]] regions.<br />
<br />
== Effects ==<br />
<br />
=== Kami ===<br />
{{Quotation|''Yi Be-Pian, Old Zoraï of the Company of the Eternal Tree''<ref>http://atys.ryzom.com/projects/puben/wiki/C_Yi_Be-Pian</ref>|<br />
The Kami are powerless against it. What's more, they are extremely vulnerable to it. I've seen with my own eyes a Kami being sucked up by the Goo before I could intervene. No, I tell you, it's up to us to protect them. Did you know that homins have a better resistance to the Goo than most other living creatures? Our latest findings seem to bear this out.<br />
}}<br />
[[Image:Googibbaï.jpg|thumb|right|250px|A Gibbaï contaminated by Goo.]]<br />
=== Contamination ===<br />
Creatures infected by the Goo seem to become stronger and a lot more aggressive. Another notable side-effect is that they become immune to [[Rot]] magic. <br />
<br />
The only Goo-contaminated creatures that can normally be found are the [[Stinga#Morbid_Stinga|Morbid Stinga]] in Darkmoor, [[Liberty Lake]].<br />
<br />
Another example of Goo-contaminated creatures are [[Gibbaï#Contaminated_Specimens|contaminated Gibbaï]], who last showed up in great numbers during the [[Event:It's Hard to say Gibbaï|Goo infestation of the Verdant Heights]].<br />
<br />
== Study of the Goo ==<br />
[[Image:Masterofthegoocamp.jpg|thumb|right|250px|The [[Master of the Goo]] tribe camp.]]<br />
Though many study the Goo to find out how to better destroy it, it is known that some groups also study it in order to find applications of the Goo. For example, how to use it as a weapon.<br />
<br />
The last [[Tryker]] governor, [[Still Wyler]], was famously assassinated using a Goo-weapon.<br />
<br />
Most notorious in this regard is the tribe of the [[Black Circle]], however there are others. The tribes of the [[Master of the Goo]], [[Goo Heads]], [[Darkening Sap]] and [[Chlorogoos]] have all been implicated in researching Goo-technology. All of these tribes are backed by the [[Karavan]], and thus the Karavan themselves are often suspected of researching Goo-weapons.<br />
<br />
The [[Marauders]] have also been known to use Goo-technology in their weapons and armour. <br />
<br />
All the major [[homin races]] outlaw the use of Goo for any applications, and allow study of the Goo only to discover how to better destroy it.<br />
<br />
== Antidotes ==<br />
Combating the Goo seems to be a tricky business. Though there are certain potions known to hominkind that can destroy Goo eruptions in certain cases, as evidenced in [[Silan_Guide/Harvest#The_Merry_Harvester_.232|The Merry Harvester #2]] or in [[Event:It's Hard to say Gibbaï]], it doesn't seem to always work. Research continues into why this is the case. <br />
<br />
It is known that homins can recover from minor contaminations with Goo. A creature that is completely infected by the Goo however, be it a homin or an animal, cannot be saved<br />
<br />
== References ==<br />
<references/><br />
<br />
[[de:Goo]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=To-Do_List&diff=11586To-Do List2011-09-23T14:51:55Z<p>CeNobiteElf: General has found it's purpose in life in a virtual trashbin</p>
<hr />
<div>These are the sections and pages in need of significant work on the wiki. Add to this list at will; but please remove links to fixed pages, and leave a note next to any pages you're working on, and don't want others interfering with.<br />
<br />
{{ToDo|1|[[Silan]]}}<br />
{{ToDo|3|[[Mob Levels]]}}<br />
{{ToDo|2|[[Atys]]}}<br />
{{ToDo|3|[[Alliances]]}}<br />
{{ToDo|1|[[Magic]], [[Crafting]] & [[Harvesting]]}}<br />
{{ToDo|1|[[Kitin]]s}}<br />
{{ToDo|1|[[Races of Atys]]}}<br />
{{ToDo|3|[[Ryzom Wiki:Projects/Lexicon|Project Lexicon]]}}<br />
{{ToDo|2|[[Ryzom Wiki:Projects/Geography|Project Geography]]}}<br />
{{ToDo|!|[[:Category:Stubs|Stubs]]}}<br />
<br />
[[Category:Things need doing]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Game_mechanics&diff=11585Game mechanics2011-09-23T14:49:00Z<p>CeNobiteElf: Created page with ''''Game mechanics''' describe how and why things work a certain way in the game. These are the rules by which combat is resolved, spells are cast, experience gained, and …'</p>
<hr />
<div>'''Game mechanics''' describe how and why things work a certain way in the game. These are the rules by which combat is resolved, [[spell]]s are cast, [[experience]] gained, and other similar basic physics of the Ryzom [[Atys|world]] operate. As this entire wiki is basically an in-depth discovery of the game mechanics, this article will attempt to put all the other articles into perspective.<br />
<br />
=== Overview ===<br />
<br />
=== Experience ===<br />
<br />
=== Travel ===<br />
<br />
=== Combat ===<br />
<br />
=== Resurrection ===<br />
<br />
[[Category:Game mechanics|*]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Skill_Tree&diff=11584Skill Tree2011-09-23T14:45:16Z<p>CeNobiteElf: </p>
<hr />
<div><ArmoryAPI page="skilltree" lang="en" /><br />
<br />
[[Category:Skills]]<br />
<br />
[[de:Fertigkeiten Baum]]<br />
[[fr:Arbre de Compétences]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Category:Updates&diff=11583Category:Updates2011-09-23T14:42:12Z<p>CeNobiteElf: </p>
<hr />
<div>[[de:Kategorie:Spielversionen]]<br />
<!-- Updates Category --><br />
There is no subcategory for game updates during 2008 because there were no updates during that year.<br />
<br />
===See also===<br />
* [[Patch index]]<br />
<br />
[[Category:Ryzom|Updates]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Category:Skills&diff=11582Category:Skills2011-09-23T14:41:52Z<p>CeNobiteElf: Created page with 'Skills'</p>
<hr />
<div>[[Category:Game mechanics|Skills]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Teleporter&diff=11581Teleporter2011-09-23T14:41:24Z<p>CeNobiteElf: </p>
<hr />
<div>{{stub}}<br />
'''Teleporters''' are special devices created and governed my the two [[Higher Powers|conflicting factions]] of [[Atys]]. Whether you are able to use a teleporter is dependent on your fame and alignment with either one of the factions.<br />
<br />
=== Teleporter Pacts ===<br />
<br />
==== Rules ====<br />
<br />
=== Teleport Animations ===<br />
<br />
[[Category:Game mechanics]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Harvesting&diff=11580Harvesting2011-09-23T14:41:16Z<p>CeNobiteElf: </p>
<hr />
<div>{{TOCright}}<br />
<br />
In Ryzom, '''harvesting''' or '''foraging''' is how homins extract materials from the ground. It's the [[Atys]] equivalent of what in other MMOs is often designated 'mining', 'farming', 'gathering', 'scavenging', and so on. But harvesting in Ryzom is very different from the simple "find source and click on it" that it is in most other games. As with [[crafting]], harvesting is a fascinatingly complex system with many little quirks and oddities. <br />
<br />
This means for many new players harvesting entails a steep learning curve. If you're a new player trying to start with harvesting, it is recommended you start by doing the tutorial missions from Miles Dodoine on [[Silan]], using this [[Silan_Guide/Harvest|guide to those missions]] if you get stuck. Those mission provide an excellent hands-on crash course regarding the basics of harvesting. And once you've got the hang of that, the rest is just experience and experimenting. <br />
<br />
For extra reference, this harvesting guide below from [http://pegasus-foundation.com/forum/forums/thread-view.asp?tid=2291&posts=4 Pegasus Foundation] might be helpful. It's somewhat inbetween a starter guide to harvesting and an advanced guide to all aspects of harvesting. It doesn't include all quirks of harvesting, but it has most. Again, it is not recommended you start learning harvesting by reading this entire guide first, it's recommended you start by just picking up the tutorial missions, using this guide as an extra aide.<br />
<br />
[[Image:Larvasources.jpg|200px]] [[Image:Flowersource.jpg|200px]]<br />
<br />
'''Some of the more exotic sources you might end up harvesting.'''<br />
<br />
=Intro=<br />
So you want to start digging and playing in the dirt, or the sand, as the case may be.<br />
<br />
I want to say right away, that harvesting is one of the few places in Ryzom that you can really screw up and actually NOT be able to level anymore (at any reasonable speed), if you happen to buy/train the wrong stanzas. So asking questions and making sure that you're training correctly is very important.<br />
<br />
First off, you need a tool. For harvesting, this is a pick. If you do not have one, you can purchase one at the Tool Merchant in any town. Those who are starting on [[Ruins of Silan]] will automatically have at least the basic harmful extraction 10 and a pick.<br />
<br />
Second thing to remember: '''Only Harvest in Light Armor or Naked'''. This is very important. If you harvest in anything else, it will degrade your materials that you are digging, use a lot more of your focus, and make the source more unstable. Even the Ranger armor that you are given on Ruins of Silan is not meant for digging. It is Medium Armor, and therefore is damaging to your harvesting and to your xp for harvesting. So if you do not have light armor, strip down to dig.<br />
<br />
The beginner harvesting stanza that you are given is Harmful Extraction 10 and unless you chose harvesting as your specialization when you started the character, this is all you will have. The first thing you will want to do is go outside the main town's gates, or around the stables and look for glowing green spots on the ground that say "Raw Material Source" overhead of them. Target one of them and then double click on your Harmful Extraction (Basic Extraction). This will begin the harvest/extraction process.<br />
<br />
===Focus Use===<br />
A little note in regards to how your focus is used. If you harvest the "pre-popped" nodes around town, you will not get any of your focus back after you have finished the extraction. BUT, If you prospect your own spots (nodes), and then extract the mats, you will get all of your focus back that you used during the extraction, but not the focus used to prospect the spot in the first place. This is an added bonus for prospecting your own nodes. This allows you to harvest for a much longer period of time before having to sit down. (Remember you also get more xp for prospecting your own nodes.) If you like, you can also create a self heal focus that just barely covers the amount of focus used for your prospection. For many, many levels this will be your lowest, a 100pt self heal focus. The timer on the 100pt self heal focus is low enough that every couple of harvests, it will come back. Again, just another trick to help you stay harvesting and sitting around waiting to regen.<br />
<br />
=Extraction=<br />
When you first start extracting from a source, a message will appear in your System Info screen. This will tell you "The Optimal Quality" available from the source and the source mode. The optimal quality available is the maximum quality you can harvest from that source. This number is normally region dependent, but there are exceptions. (Example.. [[Majestic Garden]] is a q50 area. Therefore, you can harvest up to q50 mats there. Where as [[Grove of Confusion]] is a q250 area, so you can harvest up to q250 mats there.)<br />
<br />
The source mode tells you what kind of stability the source will have. Will the heart run out fast, will the stability/risk be high, or will it be a bit more stable? <br />
<br />
For the most part, it will not matter a whole lot. This is because if you have careplans, you will care the spot. If you do not have careplans then there is nothing you can do anyway. Though, knowing these in passing can help you be prepared or even know when to not dig that source. Also note that the source mode will change during your extraction. So be alert.<br />
<br />
Also, when you target (click on) a source, you will see this information screen. (See Image on the right)<br />
[[Image:SourceInfo001.jpg|thumb|Source Information]]<br />
From top to bottom, these are: (More detailed info to follow)<br />
<br />
White: Time remaining<br />
<br />
Blue: Source Content<br />
<br />
Red: Source Health (the heart)<br />
<br />
Yellow: Source Stability (Explosion Risk)<br />
<br />
Orange: Kami Tolerance<br />
<br />
All of these will decrease as you harvest the spot. If any one of these bars completely disappears, you are done harvesting from that spot. Your goal is that the Time Remaining bar finishes first. (At higher levels this may change.)<br />
<br />
==Further Explanation:==<br />
===Time Remaining:===<br />
Very simple: How much time you have left to harvest from that source. How much time you have originally depends on the prospecting stanzas used to find the source and later on your level will affect it too.<br />
<br />
===Source Content:===<br />
Source content is how many mats are available from that spot. This number is a rounded number of what is actually in the spot. For the most part, you can actually only get up to a maximum of 1 less that what the source content says. So if Source Content is 12, you will only be able to pull 11, because there was actually only 11.7 in that source. On occasion you'll be able to pull the full amount.<br />
<br />
===Source Health:===<br />
This is the life or heart of the source. As you harvest, this bar will steadily decrease. The rate of decrease will depend upon the source mode and your extraction stanzas (gentle vs harmful). You can increase this bar (heal the source) by using Resource Preservation. This is one of the careplanning stanzas available. If this bar goes out, the source will be prematurely destroyed and possibly exhaust the whole area. This means that you will have to wait a long time for the source to reappear.<br />
<br />
===Explosion Rate/Risk:===<br />
This bar tells you how stable the source is. Again, this will decrease as you extract from the source. The rate of decrease will also depend upon the source mode and your extraction stanzas. If this bar runs out, there are two main possibilities. First: an explosion. These explosions will cause you to take damage. The damage will range from 50 hp to over 2000 hp. The higher quality of mats you harvest, the higher the damage can be. Second: a Gas cloud. These gas clouds will cause a certain amount of damage every second that you are in the gas cloud. You can move yourself out of the cloud, but you will be too far from the source to harvest. Either way, the important thing to remember is that you can die. DWB (Dying While Babbling) is very common on Atys, as lots of us chat and forget to look at our source info. You can avoid explosions and gas clouds by caring for the source with Ground Stability.<br />
<br />
===Kami Tolerance:===<br />
KT is not really effected by one single person; it takes multiple people to do it any harm, and then over a pretty long period. Usually the common q250 digging spots above ground are the most affected, where 4+ people are digging constantly. It is also zoned, meaning one 'area' in that region may be close to 0 but another area is full. When KT gets to 0, you will get a message in the sys window saying something like "You have stolen from the land, the Kami will punish you". You still have a little time if you're digging alone, but not long...maybe 2 minutes before a lightning bolt of 6k damage pounds you into the ground.<br />
<br />
==Extraction Stanzas:==<br />
Once you start getting upgrades to your extraction process,you'll want to start tweaking your harvesting to best suit your needs. There are three essential stanzas for extraction and a couple of extras. You will also have to decide between Harmful and Gentle for each of these. Definitions of these will follow.<br />
<br />
===Harmful vs Gentle:===<br />
Harmful costs less focus than Gentle does, but is more harmful to the spot. This means that the Explosion Risk and Health bars of your source will fall much more rapidly. There are lots of debates as to which is better. Ask around or test it out for yourself as to what is more comfortable for you.<br />
<br />
===Rate:===<br />
Rate is how much you can pull with each extraction action. Keep this one as high as possible.<br />
<br />
===Speed:===<br />
Speed defines how much time each action takes. Higher speed means less time per extraction action. This is the one that can cause you to run out of focus very quickly at medium levels. This is why it is recommended that if you have to choose between rate and speed, keep rate higher.<br />
<br />
===Quality of Mat (the q number):===<br />
Here you will determine what q of mat you want to pull. If you are doing this for xp, keep this as high as possible, while keeping it no more than 10 above your level. (See explanation below.)<br />
<br />
===Terrain Specialization:===<br />
This is just what it says it is. This means you are taking extra care because you know this terrain. The terrain specialization will help stabilize your source. You will be able to get more mats and not have to care quite as much. It is not a cure all. The differences are not huge, but they are there. This stanza is considered an essential for all parts of harvesting. There is a terrain specialization for each land: Forest, Lake, Desert, Jungle, and Prime Root. So make sure you are using the correct one. The Prime Root terrain specialization is not available to you until you reach level 150 in one of the other lands.<br />
<br />
===Material Specialization:===<br />
Like terrain specialization, but in this case you are taking extra care because you know this material. The effects are very similar, but somewhat smaller than those of terrain specialization. This stanza is often skipped because you need to change it every time you dig a different material. There is a material specialization for each material, so you will have to spend a lot of skill points before you have one for every material you need. Thus it's not recommended getting this stanza until you're quite high level.<br />
<br />
==XP (experience)==<br />
What determines XP and why does it change sometimes? How do you maximize your harvesting XP?<br />
<br />
The simple version is this (from most important to less important):<br />
'''Q of mat (the q #) --> Higher Quality (Better) Mats --> Number of Mats'''<br />
<br />
===Q of the Mat===<br />
The first and foremost important thing for XP in harvesting is the quality of your mat. By this I mean, the quality number, as in q10, q140, etc. Keep this as high as possible at all times. As soon as you are able to train and get a higher q, do it. You will be able to obtain the Harmful Extraction upgrades at 15 levels below the quality number. So you can get Harmful Extraction q50 at level 35. You can obtain the Gentle Extraction upgrades at 10 levels below the quality number, i.e. Gentle Extraction q50 at level 40. The general rule, though, is: Only harvest at 10 levels above your current level. Trying to harvest at anything higher will result in degrades, less xp, a messy looking bag and lots of frustration. So even though you can get Harmful Extraction 50 at lvl 35, you still only want to harvest q40 mats until you reach level 40 and then switch to q50. <br />
<br />
===Higher Quality Mats===<br />
The second most important is getting Higher Quality or Better mats. The order of these is:<br />
<br />
'''Basic --> Fine --> Choice --> Excellent -->Supreme'''<br />
<br />
You will see your rate of xp go up as you start harvesting better mats.<br />
<br />
Most of us have noticed that Choice seems to be just as common as Basic or Fine mats, so you might as well focus on harvesting Choice mats as soon as you can get them. The exception to this is when you are digging in a different land and you cannot use the mats from that land to craft with. Remember that for crafting, if you want to use Choice or above to craft an item with, the mats must match the item in regards to what land they are from. Example: You are a [[Tryker]] and you have been focusing on your Lake Foraging. On top of this, you craft only Lake items (because that is what you started with), so you have to have Lake Choice mats if you want to use Choice to craft with. You want to start foraging in other regions for more skill points. So you come over to the [[Forest]] ([[Matis]] area) to gain some XP. You will most likely want to harvest Basic or Fine here so that you can actually use the mats to level your crafting. If you plan on just selling the items, then Choice will work. Prime Root mats are the exception, as PR mats of any quality can be used to craft any race's items.<br />
<br />
===Number of Mats===<br />
Next on the important list is the number of mats that you are able to pull from the source. You will start out only being able to obtain 1 item from each source, but have no fear; this will go up as your levels go up.<br />
<br />
===Careplanning===<br />
In regards to XP, you need to remember that if the heart runs out or if the explosion risk bars runs out, you will lose xp for that extraction. This can actually cause you to lose around 100- 200 points per pull. (Those careplans really do pay for themselves.) For more advanced harvesting (when you're pulling from multiple sources), sometimes it will pay off to let the heart run out shortly before the time does, so that you can get to the next source before it disappears. This can increase your XP per min. But this is for expert foragers to try out themselves.<br />
<br />
===Other Harvesting XP===<br />
Lastly, remember that you will also get xp for prospecting your own sources, instead of using the ones that pop around town. Plus you get xp for careplanning for someone you are teamed with. XP is determined by the highest level person. You will also get xp when someone harvests a spot that you have prospected. Once again, this is dependent on the level of the person who extracts from it.<br />
<br />
=Prospection=<br />
Now that you've gotten a few levels from digging around town, you'll want to start prospecting your own sources. Prospecting for your own sources is an essential skill for your overall harvesting experience and capability. In fact, you will not be able to get over q50 mats without it.<br />
<br />
To start prospecting (or finding) your own sources, you will need to purchase the Basic Prospection stanza from your local Harvest Trainer. You can train this skill as soon as you have enough points.<br />
<br />
When you first learn this skill, you have the ability to prospect or find Basic materials that are directly in front of you. You almost have to be standing on top of the source to be able to find it. The good news is that many upgrades come quickly.<br />
<br />
To use your Basic Prospecting skill, just stand in the place that you think there might be a source and click the skill. Your character will go thru the motions and then you will either find a source popped up on the ground or you will get a message as to why not in your system info screen. Your sys info screen will also tell you how many sources you have found, if you find them.<br />
<br />
Once you start leveling, you'll want to increase your prospection ability as soon as possible, while keeping your extraction plans where they need to be in order to maximize your xp. Here are the explanations of the prospecting stanzas that you can incorporate into your prospecting action and their importance.<br />
<br />
===Range:===<br />
Range is how far out you can find a source. You start off only being able to find what is directly under you, so upgrading this is essential at first. Though, the higher level range stanzas will only be important when you are searching for something. Most of the high level harvesters still only use Range 2 for most of their digging.<br />
<br />
===Angle:===<br />
Angle determines how far around your body that you can locate a source. If you have 90 degree angle on your prospection, you will be able to find a source that is within a 90 degree angle whose point is at your body. Basically spread your arms so that they are 90 degrees apart and that is the area where you can find a source. This goes up to 360 degrees at level 250. It is recommended that you keep this as high as possible. Also, angle is normally recommended before range.<br />
<br />
===Better Quality Mats:===<br />
This is the ability to find mats that are of better quality. You start off with only Basic. Very quickly you can increase this to Fine, Choice, etc. These stanzas will come in two types. First is the "Find Up To" and second is the "Find Only". This means you can look for "Up to Choice" sources or you can look for "Choice Only" sources. In the beginning you will most likely use the "Find Up To" versions, as you just need to get a feel for where things are, etc. Not too long into your harvesting career, though, you will most likely switch to a "Find Only" stanza, because you will know where your sources are and what you want. This is especially important since Choice gives more xp than Fine or Basic and Choice really is just as common as the Fine and Basic. You will always want this in some fashion in your action.<br />
<br />
===Terrain Specialization:===<br />
This is the same as for the extraction terrain specialization. This gives more time for your source, keeps it healthier and is a must for whichever land you are trying to forage in.<br />
<br />
===Multiple Spots:===<br />
This is the most misunderstood stanza for prospection. Many do not learn this because they feel that they do not have enough time for one, why would they want to pop more! It is actually just the opposite. Finding multiple spots has several uses. First, it allows you to see what all is around you. A lot of times there are multiple types of mats in one area. Secondly, it gives you more sources to harvest. The most important, though, is that using this stanza in your prospection actually increases the amount of time your sources will stay available. The general rule of thumb is that you will be able to get around half of the sources that you prospect for. So if you prospect for 2, you'll be able to get 1 of them. When you prospect for 4, you'll be able to get 2 of them. At 6, it starts changing a little, but we'll cover that in a more advanced section. This stanza is rated as very important to your action.<br />
<br />
===Knowledge:===<br />
Prospection with Knowledge is an awesome tool, but not essential at first. This stanza allows you to know what is in the source. When you first start prospecting, you will only see that it is a Raw Material Source. With Knowledge, you will know what type of mat it is. At Knowledge 1, it tells you the general type, such as bark, fiber, etc. At Knowledge 2, it tells you the specific type, such as Shu Fiber or Beckers Bark. It eventually goes up to tell you exactly what it is with details, such as Choice Prime Root Shu Fiber. This stanza, though, will cost a lot of focus in your action, so use it wisely. Know when you don't care what you're digging, and when you need something specific. Also, once you know your locations for particular mats, it becomes less important, but if you are searching for something specific, this is essential.<br />
<br />
===Accelerated Prospection:===<br />
This is probably the least needed of all of the prospection stanzas, but it sure is handy. This does exactly what it says; it decreases the amount of time it takes to prospect. Be careful as this can use a lot of focus as well.<br />
<br />
===Extraction Time Bonus:===<br />
The stanza adds time to the amount of time you have to extract from a source. This is very important at first because it can mean the difference between 1 mat and 2. Up to around level 100, you will want to keep this maxed. After level 100, you will want to play with this to get the most xp for your min, so ask around for suggestions. (At level 150, I am using only Time 3, yet I could use Time 5. This allows me to get 3 sources from one prospection and more xp per min.)<br />
<br />
===Material Specialization:===<br />
This allows you to look specifically for one particular item. It can be a general type of mat, such as bark, shell, etc or can be specific such as Mitexi Bark or Big Shell. This is a nice feature once you are at higher levels, but can use a lot of focus at lower levels. Also, at the lower levels, the sources are not very mixed in. For the most part, the different types of mats are separated out enough that if you know where the mat is, you should be able to pop just that. At higher level areas, this changes. You will find things grouped together in such a manner, where this is almost essential if you are looking for something specific.<br />
<br />
=Careplans=<br />
Careplans help you heal the source while you are extracting from it. A careplan is done in the middle of extracting. Basically as your bars start to decrease, you will click your careplan button to heal it. (Somewhere around half way down.) When it has gone up enough for your needs, you will then click back to your extraction action. There are three types of careplans. You will want to keep Resource Preservation and Ground Stability maxed out for when you are soloing. You can combine these careplans into one Care Action. You can also add Terrain Specialization to your care actions. If you are solo harvesting, you'll want to have separate actions for each of these with the corresponding terrain specialization and one that has both in it with terrain specialization. If you are careplanning for someone else, ask them which level is best and use a combined one at the level they recommend.<br />
<br />
===Resource Preservation:===<br />
This type heals the Heart of your source as you extract from it.<br />
<br />
===Ground Stability:===<br />
This type heals the Explosion Risk bar of your source.<br />
<br />
===Reduce Explosion:===<br />
This is almost, due to the needed timing of using it, impossible to use. After speaking to a GM about it and asking what I was doing wrong on it, he said it has to be used at an exact time before it might explode. Read as: Don't waste your points on it right now.<br />
<br />
=Deposit Tracking=<br />
As was explained to me by a guide, this will only get you in the general area, within about 20-30 meters. You will need the Deposit Tracking Stanza and a Material Specialization (the mat you are looking for). Put together your stanza for what you are looking for, click and follow instructions on the bottom of your screen.<br />
<br />
Three problems with this are<br />
1) The fact that when looking for higher grade, weather restricted mats, it won't tell you if any is left or not, just if it would be up or not.<br />
2) Still seems a little buggy in some areas, because it will show that you are standing on it, but nothing is there.<br />
3) If you get in the area, you still have to find it.<br />
<br />
=Notes=<br />
Just a few other notes regarding foraging: Sources do not move. There are big fields of them and sometimes you will pop a spot that looks like it is somewhere else, when it reality it is the same field just a few meters away.<br />
<br />
Sources can be season and weather dependent. Though, this is normally only true with the excellent and supreme spots and spots in the [[Prime Roots]].<br />
<br />
On a final note, it's normally recommended that around every 20 or so levels, you play around with your stanzas to see what is going to work best. If you have questions, by all means ask in region or universe chat. Ryzom has the best community out there and the people are willing to help.<br />
<br />
=Source=<br />
This entire guide copied from: [http://pegasus-foundation.com/forum/forums/thread-view.asp?tid=2291&posts=4 Pegasus Foundation].<br />
<br />
[[Category:Skills]]<br />
[[Category:Starting Out]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Harvesting&diff=11579Harvesting2011-09-23T14:40:52Z<p>CeNobiteElf: </p>
<hr />
<div>{{TOCright}}<br />
<br />
In Ryzom, '''harvesting''' or '''foraging''' is how homins extract materials from the ground. It's the [[Atys]] equivalent of what in other MMOs is often designated 'mining', 'farming', 'gathering', 'scavenging', and so on. But harvesting in Ryzom is very different from the simple "find source and click on it" that it is in most other games. As with [[crafting]], harvesting is a fascinatingly complex system with many little quirks and oddities. <br />
<br />
This means for many new players harvesting entails a steep learning curve. If you're a new player trying to start with harvesting, it is recommended you start by doing the tutorial missions from Miles Dodoine on [[Silan]], using this [[Silan_Guide/Harvest|guide to those missions]] if you get stuck. Those mission provide an excellent hands-on crash course regarding the basics of harvesting. And once you've got the hang of that, the rest is just experience and experimenting. <br />
<br />
For extra reference, this harvesting guide below from [http://pegasus-foundation.com/forum/forums/thread-view.asp?tid=2291&posts=4 Pegasus Foundation] might be helpful. It's somewhat inbetween a starter guide to harvesting and an advanced guide to all aspects of harvesting. It doesn't include all quirks of harvesting, but it has most. Again, it is not recommended you start learning harvesting by reading this entire guide first, it's recommended you start by just picking up the tutorial missions, using this guide as an extra aide.<br />
<br />
[[Image:Larvasources.jpg|200px]] [[Image:Flowersource.jpg|200px]]<br />
<br />
'''Some of the more exotic sources you might end up harvesting.'''<br />
<br />
=Intro=<br />
So you want to start digging and playing in the dirt, or the sand, as the case may be.<br />
<br />
I want to say right away, that harvesting is one of the few places in Ryzom that you can really screw up and actually NOT be able to level anymore (at any reasonable speed), if you happen to buy/train the wrong stanzas. So asking questions and making sure that you're training correctly is very important.<br />
<br />
First off, you need a tool. For harvesting, this is a pick. If you do not have one, you can purchase one at the Tool Merchant in any town. Those who are starting on [[Ruins of Silan]] will automatically have at least the basic harmful extraction 10 and a pick.<br />
<br />
Second thing to remember: '''Only Harvest in Light Armor or Naked'''. This is very important. If you harvest in anything else, it will degrade your materials that you are digging, use a lot more of your focus, and make the source more unstable. Even the Ranger armor that you are given on Ruins of Silan is not meant for digging. It is Medium Armor, and therefore is damaging to your harvesting and to your xp for harvesting. So if you do not have light armor, strip down to dig.<br />
<br />
The beginner harvesting stanza that you are given is Harmful Extraction 10 and unless you chose harvesting as your specialization when you started the character, this is all you will have. The first thing you will want to do is go outside the main town's gates, or around the stables and look for glowing green spots on the ground that say "Raw Material Source" overhead of them. Target one of them and then double click on your Harmful Extraction (Basic Extraction). This will begin the harvest/extraction process.<br />
<br />
===Focus Use===<br />
A little note in regards to how your focus is used. If you harvest the "pre-popped" nodes around town, you will not get any of your focus back after you have finished the extraction. BUT, If you prospect your own spots (nodes), and then extract the mats, you will get all of your focus back that you used during the extraction, but not the focus used to prospect the spot in the first place. This is an added bonus for prospecting your own nodes. This allows you to harvest for a much longer period of time before having to sit down. (Remember you also get more xp for prospecting your own nodes.) If you like, you can also create a self heal focus that just barely covers the amount of focus used for your prospection. For many, many levels this will be your lowest, a 100pt self heal focus. The timer on the 100pt self heal focus is low enough that every couple of harvests, it will come back. Again, just another trick to help you stay harvesting and sitting around waiting to regen.<br />
<br />
=Extraction=<br />
When you first start extracting from a source, a message will appear in your System Info screen. This will tell you "The Optimal Quality" available from the source and the source mode. The optimal quality available is the maximum quality you can harvest from that source. This number is normally region dependent, but there are exceptions. (Example.. [[Majestic Garden]] is a q50 area. Therefore, you can harvest up to q50 mats there. Where as [[Grove of Confusion]] is a q250 area, so you can harvest up to q250 mats there.)<br />
<br />
The source mode tells you what kind of stability the source will have. Will the heart run out fast, will the stability/risk be high, or will it be a bit more stable? <br />
<br />
For the most part, it will not matter a whole lot. This is because if you have careplans, you will care the spot. If you do not have careplans then there is nothing you can do anyway. Though, knowing these in passing can help you be prepared or even know when to not dig that source. Also note that the source mode will change during your extraction. So be alert.<br />
<br />
Also, when you target (click on) a source, you will see this information screen. (See Image on the right)<br />
[[Image:SourceInfo001.jpg|thumb|Source Information]]<br />
From top to bottom, these are: (More detailed info to follow)<br />
<br />
White: Time remaining<br />
<br />
Blue: Source Content<br />
<br />
Red: Source Health (the heart)<br />
<br />
Yellow: Source Stability (Explosion Risk)<br />
<br />
Orange: Kami Tolerance<br />
<br />
All of these will decrease as you harvest the spot. If any one of these bars completely disappears, you are done harvesting from that spot. Your goal is that the Time Remaining bar finishes first. (At higher levels this may change.)<br />
<br />
==Further Explanation:==<br />
===Time Remaining:===<br />
Very simple: How much time you have left to harvest from that source. How much time you have originally depends on the prospecting stanzas used to find the source and later on your level will affect it too.<br />
<br />
===Source Content:===<br />
Source content is how many mats are available from that spot. This number is a rounded number of what is actually in the spot. For the most part, you can actually only get up to a maximum of 1 less that what the source content says. So if Source Content is 12, you will only be able to pull 11, because there was actually only 11.7 in that source. On occasion you'll be able to pull the full amount.<br />
<br />
===Source Health:===<br />
This is the life or heart of the source. As you harvest, this bar will steadily decrease. The rate of decrease will depend upon the source mode and your extraction stanzas (gentle vs harmful). You can increase this bar (heal the source) by using Resource Preservation. This is one of the careplanning stanzas available. If this bar goes out, the source will be prematurely destroyed and possibly exhaust the whole area. This means that you will have to wait a long time for the source to reappear.<br />
<br />
===Explosion Rate/Risk:===<br />
This bar tells you how stable the source is. Again, this will decrease as you extract from the source. The rate of decrease will also depend upon the source mode and your extraction stanzas. If this bar runs out, there are two main possibilities. First: an explosion. These explosions will cause you to take damage. The damage will range from 50 hp to over 2000 hp. The higher quality of mats you harvest, the higher the damage can be. Second: a Gas cloud. These gas clouds will cause a certain amount of damage every second that you are in the gas cloud. You can move yourself out of the cloud, but you will be too far from the source to harvest. Either way, the important thing to remember is that you can die. DWB (Dying While Babbling) is very common on Atys, as lots of us chat and forget to look at our source info. You can avoid explosions and gas clouds by caring for the source with Ground Stability.<br />
<br />
===Kami Tolerance:===<br />
KT is not really effected by one single person; it takes multiple people to do it any harm, and then over a pretty long period. Usually the common q250 digging spots above ground are the most affected, where 4+ people are digging constantly. It is also zoned, meaning one 'area' in that region may be close to 0 but another area is full. When KT gets to 0, you will get a message in the sys window saying something like "You have stolen from the land, the Kami will punish you". You still have a little time if you're digging alone, but not long...maybe 2 minutes before a lightning bolt of 6k damage pounds you into the ground.<br />
<br />
==Extraction Stanzas:==<br />
Once you start getting upgrades to your extraction process,you'll want to start tweaking your harvesting to best suit your needs. There are three essential stanzas for extraction and a couple of extras. You will also have to decide between Harmful and Gentle for each of these. Definitions of these will follow.<br />
<br />
===Harmful vs Gentle:===<br />
Harmful costs less focus than Gentle does, but is more harmful to the spot. This means that the Explosion Risk and Health bars of your source will fall much more rapidly. There are lots of debates as to which is better. Ask around or test it out for yourself as to what is more comfortable for you.<br />
<br />
===Rate:===<br />
Rate is how much you can pull with each extraction action. Keep this one as high as possible.<br />
<br />
===Speed:===<br />
Speed defines how much time each action takes. Higher speed means less time per extraction action. This is the one that can cause you to run out of focus very quickly at medium levels. This is why it is recommended that if you have to choose between rate and speed, keep rate higher.<br />
<br />
===Quality of Mat (the q number):===<br />
Here you will determine what q of mat you want to pull. If you are doing this for xp, keep this as high as possible, while keeping it no more than 10 above your level. (See explanation below.)<br />
<br />
===Terrain Specialization:===<br />
This is just what it says it is. This means you are taking extra care because you know this terrain. The terrain specialization will help stabilize your source. You will be able to get more mats and not have to care quite as much. It is not a cure all. The differences are not huge, but they are there. This stanza is considered an essential for all parts of harvesting. There is a terrain specialization for each land: Forest, Lake, Desert, Jungle, and Prime Root. So make sure you are using the correct one. The Prime Root terrain specialization is not available to you until you reach level 150 in one of the other lands.<br />
<br />
===Material Specialization:===<br />
Like terrain specialization, but in this case you are taking extra care because you know this material. The effects are very similar, but somewhat smaller than those of terrain specialization. This stanza is often skipped because you need to change it every time you dig a different material. There is a material specialization for each material, so you will have to spend a lot of skill points before you have one for every material you need. Thus it's not recommended getting this stanza until you're quite high level.<br />
<br />
==XP (experience)==<br />
What determines XP and why does it change sometimes? How do you maximize your harvesting XP?<br />
<br />
The simple version is this (from most important to less important):<br />
'''Q of mat (the q #) --> Higher Quality (Better) Mats --> Number of Mats'''<br />
<br />
===Q of the Mat===<br />
The first and foremost important thing for XP in harvesting is the quality of your mat. By this I mean, the quality number, as in q10, q140, etc. Keep this as high as possible at all times. As soon as you are able to train and get a higher q, do it. You will be able to obtain the Harmful Extraction upgrades at 15 levels below the quality number. So you can get Harmful Extraction q50 at level 35. You can obtain the Gentle Extraction upgrades at 10 levels below the quality number, i.e. Gentle Extraction q50 at level 40. The general rule, though, is: Only harvest at 10 levels above your current level. Trying to harvest at anything higher will result in degrades, less xp, a messy looking bag and lots of frustration. So even though you can get Harmful Extraction 50 at lvl 35, you still only want to harvest q40 mats until you reach level 40 and then switch to q50. <br />
<br />
===Higher Quality Mats===<br />
The second most important is getting Higher Quality or Better mats. The order of these is:<br />
<br />
'''Basic --> Fine --> Choice --> Excellent -->Supreme'''<br />
<br />
You will see your rate of xp go up as you start harvesting better mats.<br />
<br />
Most of us have noticed that Choice seems to be just as common as Basic or Fine mats, so you might as well focus on harvesting Choice mats as soon as you can get them. The exception to this is when you are digging in a different land and you cannot use the mats from that land to craft with. Remember that for crafting, if you want to use Choice or above to craft an item with, the mats must match the item in regards to what land they are from. Example: You are a [[Tryker]] and you have been focusing on your Lake Foraging. On top of this, you craft only Lake items (because that is what you started with), so you have to have Lake Choice mats if you want to use Choice to craft with. You want to start foraging in other regions for more skill points. So you come over to the [[Forest]] ([[Matis]] area) to gain some XP. You will most likely want to harvest Basic or Fine here so that you can actually use the mats to level your crafting. If you plan on just selling the items, then Choice will work. Prime Root mats are the exception, as PR mats of any quality can be used to craft any race's items.<br />
<br />
===Number of Mats===<br />
Next on the important list is the number of mats that you are able to pull from the source. You will start out only being able to obtain 1 item from each source, but have no fear; this will go up as your levels go up.<br />
<br />
===Careplanning===<br />
In regards to XP, you need to remember that if the heart runs out or if the explosion risk bars runs out, you will lose xp for that extraction. This can actually cause you to lose around 100- 200 points per pull. (Those careplans really do pay for themselves.) For more advanced harvesting (when you're pulling from multiple sources), sometimes it will pay off to let the heart run out shortly before the time does, so that you can get to the next source before it disappears. This can increase your XP per min. But this is for expert foragers to try out themselves.<br />
<br />
===Other Harvesting XP===<br />
Lastly, remember that you will also get xp for prospecting your own sources, instead of using the ones that pop around town. Plus you get xp for careplanning for someone you are teamed with. XP is determined by the highest level person. You will also get xp when someone harvests a spot that you have prospected. Once again, this is dependent on the level of the person who extracts from it.<br />
<br />
=Prospection=<br />
Now that you've gotten a few levels from digging around town, you'll want to start prospecting your own sources. Prospecting for your own sources is an essential skill for your overall harvesting experience and capability. In fact, you will not be able to get over q50 mats without it.<br />
<br />
To start prospecting (or finding) your own sources, you will need to purchase the Basic Prospection stanza from your local Harvest Trainer. You can train this skill as soon as you have enough points.<br />
<br />
When you first learn this skill, you have the ability to prospect or find Basic materials that are directly in front of you. You almost have to be standing on top of the source to be able to find it. The good news is that many upgrades come quickly.<br />
<br />
To use your Basic Prospecting skill, just stand in the place that you think there might be a source and click the skill. Your character will go thru the motions and then you will either find a source popped up on the ground or you will get a message as to why not in your system info screen. Your sys info screen will also tell you how many sources you have found, if you find them.<br />
<br />
Once you start leveling, you'll want to increase your prospection ability as soon as possible, while keeping your extraction plans where they need to be in order to maximize your xp. Here are the explanations of the prospecting stanzas that you can incorporate into your prospecting action and their importance.<br />
<br />
===Range:===<br />
Range is how far out you can find a source. You start off only being able to find what is directly under you, so upgrading this is essential at first. Though, the higher level range stanzas will only be important when you are searching for something. Most of the high level harvesters still only use Range 2 for most of their digging.<br />
<br />
===Angle:===<br />
Angle determines how far around your body that you can locate a source. If you have 90 degree angle on your prospection, you will be able to find a source that is within a 90 degree angle whose point is at your body. Basically spread your arms so that they are 90 degrees apart and that is the area where you can find a source. This goes up to 360 degrees at level 250. It is recommended that you keep this as high as possible. Also, angle is normally recommended before range.<br />
<br />
===Better Quality Mats:===<br />
This is the ability to find mats that are of better quality. You start off with only Basic. Very quickly you can increase this to Fine, Choice, etc. These stanzas will come in two types. First is the "Find Up To" and second is the "Find Only". This means you can look for "Up to Choice" sources or you can look for "Choice Only" sources. In the beginning you will most likely use the "Find Up To" versions, as you just need to get a feel for where things are, etc. Not too long into your harvesting career, though, you will most likely switch to a "Find Only" stanza, because you will know where your sources are and what you want. This is especially important since Choice gives more xp than Fine or Basic and Choice really is just as common as the Fine and Basic. You will always want this in some fashion in your action.<br />
<br />
===Terrain Specialization:===<br />
This is the same as for the extraction terrain specialization. This gives more time for your source, keeps it healthier and is a must for whichever land you are trying to forage in.<br />
<br />
===Multiple Spots:===<br />
This is the most misunderstood stanza for prospection. Many do not learn this because they feel that they do not have enough time for one, why would they want to pop more! It is actually just the opposite. Finding multiple spots has several uses. First, it allows you to see what all is around you. A lot of times there are multiple types of mats in one area. Secondly, it gives you more sources to harvest. The most important, though, is that using this stanza in your prospection actually increases the amount of time your sources will stay available. The general rule of thumb is that you will be able to get around half of the sources that you prospect for. So if you prospect for 2, you'll be able to get 1 of them. When you prospect for 4, you'll be able to get 2 of them. At 6, it starts changing a little, but we'll cover that in a more advanced section. This stanza is rated as very important to your action.<br />
<br />
===Knowledge:===<br />
Prospection with Knowledge is an awesome tool, but not essential at first. This stanza allows you to know what is in the source. When you first start prospecting, you will only see that it is a Raw Material Source. With Knowledge, you will know what type of mat it is. At Knowledge 1, it tells you the general type, such as bark, fiber, etc. At Knowledge 2, it tells you the specific type, such as Shu Fiber or Beckers Bark. It eventually goes up to tell you exactly what it is with details, such as Choice Prime Root Shu Fiber. This stanza, though, will cost a lot of focus in your action, so use it wisely. Know when you don't care what you're digging, and when you need something specific. Also, once you know your locations for particular mats, it becomes less important, but if you are searching for something specific, this is essential.<br />
<br />
===Accelerated Prospection:===<br />
This is probably the least needed of all of the prospection stanzas, but it sure is handy. This does exactly what it says; it decreases the amount of time it takes to prospect. Be careful as this can use a lot of focus as well.<br />
<br />
===Extraction Time Bonus:===<br />
The stanza adds time to the amount of time you have to extract from a source. This is very important at first because it can mean the difference between 1 mat and 2. Up to around level 100, you will want to keep this maxed. After level 100, you will want to play with this to get the most xp for your min, so ask around for suggestions. (At level 150, I am using only Time 3, yet I could use Time 5. This allows me to get 3 sources from one prospection and more xp per min.)<br />
<br />
===Material Specialization:===<br />
This allows you to look specifically for one particular item. It can be a general type of mat, such as bark, shell, etc or can be specific such as Mitexi Bark or Big Shell. This is a nice feature once you are at higher levels, but can use a lot of focus at lower levels. Also, at the lower levels, the sources are not very mixed in. For the most part, the different types of mats are separated out enough that if you know where the mat is, you should be able to pop just that. At higher level areas, this changes. You will find things grouped together in such a manner, where this is almost essential if you are looking for something specific.<br />
<br />
=Careplans=<br />
Careplans help you heal the source while you are extracting from it. A careplan is done in the middle of extracting. Basically as your bars start to decrease, you will click your careplan button to heal it. (Somewhere around half way down.) When it has gone up enough for your needs, you will then click back to your extraction action. There are three types of careplans. You will want to keep Resource Preservation and Ground Stability maxed out for when you are soloing. You can combine these careplans into one Care Action. You can also add Terrain Specialization to your care actions. If you are solo harvesting, you'll want to have separate actions for each of these with the corresponding terrain specialization and one that has both in it with terrain specialization. If you are careplanning for someone else, ask them which level is best and use a combined one at the level they recommend.<br />
<br />
===Resource Preservation:===<br />
This type heals the Heart of your source as you extract from it.<br />
<br />
===Ground Stability:===<br />
This type heals the Explosion Risk bar of your source.<br />
<br />
===Reduce Explosion:===<br />
This is almost, due to the needed timing of using it, impossible to use. After speaking to a GM about it and asking what I was doing wrong on it, he said it has to be used at an exact time before it might explode. Read as: Don't waste your points on it right now.<br />
<br />
=Deposit Tracking=<br />
As was explained to me by a guide, this will only get you in the general area, within about 20-30 meters. You will need the Deposit Tracking Stanza and a Material Specialization (the mat you are looking for). Put together your stanza for what you are looking for, click and follow instructions on the bottom of your screen.<br />
<br />
Three problems with this are<br />
1) The fact that when looking for higher grade, weather restricted mats, it won't tell you if any is left or not, just if it would be up or not.<br />
2) Still seems a little buggy in some areas, because it will show that you are standing on it, but nothing is there.<br />
3) If you get in the area, you still have to find it.<br />
<br />
=Notes=<br />
Just a few other notes regarding foraging: Sources do not move. There are big fields of them and sometimes you will pop a spot that looks like it is somewhere else, when it reality it is the same field just a few meters away.<br />
<br />
Sources can be season and weather dependent. Though, this is normally only true with the excellent and supreme spots and spots in the [[Prime Roots]].<br />
<br />
On a final note, it's normally recommended that around every 20 or so levels, you play around with your stanzas to see what is going to work best. If you have questions, by all means ask in region or universe chat. Ryzom has the best community out there and the people are willing to help.<br />
<br />
=Source=<br />
This entire guide copied from: [http://pegasus-foundation.com/forum/forums/thread-view.asp?tid=2291&posts=4 Pegasus Foundation].<br />
<br />
[[Category:Glossary]]<br />
[[Category:Starting Out]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Death_Penalty&diff=11578Death Penalty2011-09-23T14:39:25Z<p>CeNobiteElf: </p>
<hr />
<div>Death Penalty (DP) is based on your highest level, up to around 460,000 for a character with a skill level of 250. DP stacks up to 10 deaths.<br />
<br />
You remove DP by performing actions, removing DP at a rate of (skill used level / 10) * xp gained. The highest skill does not necessarily remove DP faster - the one that gives you the most XP does.<br />
<br />
DP slowly wears off with time (although very slowly) and it's possible to buy special gifts (pacts) from Ma-Duk or Jena at altars to speed up the process. These are useful to buy if you are logging out and still have lots of DP yet to recover.<br />
<br />
[[Category:Game mechanics]]<br />
[[Category:Starting Out]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Malus&diff=11577Malus2011-09-23T14:39:09Z<p>CeNobiteElf: </p>
<hr />
<div>== Summary ==<br />
<br />
In general, the word “malus” simply means “penalty”. In Ryzom, it’s a numeric rating that specifically refers to how badly the encumberance of your weapons and armor affects your ability to perform special actions.<br />
<br />
Malus makes all actions cost more HP/Stamina/Sap/Focus to use, although fighting actions are only affected half as much as others. Malus also reduces spell ranges and may increase casting times. Finally, Malus reduces the maximum possible quality of crafted items.<br />
<br />
You can see your total Malus on your Personality screen. The lowest possible total Malus is 0. Light Armor, Magic Amplifiers, and crafting and harvesting tools all add 0 Malus. Weapons, shields, and heavier armors add more.<br />
<br />
=== Fighting ===<br />
<br />
* Fighting action HP and Stamina costs are multiplied by (1 + Malus/200).<br />
:'''Note:''' If you look at an attack action’s information window, the action’s HP and Stamina costs show as if they were multiplied by (1 + Malus/100). This is incorrect. The cost you actually pay when you use the action is calculated correctly and is affected by Malus as listed above.<br />
:'''Note:''' If you look at an attack action’s information window while wielding a 2-handed melee weapon or dual-wielding two 1-handed weapons, the action’s Stamina cost furthermore shows as double what it really is. This bug is related to weight, separate from the above one and unrelated to Malus. It occurs even if your Malus is 0. The cost you actually pay when you use the action is still calculated correctly and affected by Malus as listed above.<br />
<br />
=== Magic ===<br />
<br />
* Spell HP and Sap costs are multiplied by (1 + Malus/100).<br />
: The cost to maintain link spells is unaffected by Malus.<br />
<br />
* Spell maximum ranges are divided by (1 + Malus/100).<br />
: For spells with a Range Credit stanza, subtract the stanza’s penalty from the spell’s base range first, then apply the Malus reduction.<br />
<br />
* Extra casting time added by Cast Time Credit stanzas is multiplied by (1 + Malus/100).<br />
: The cast time of the spell itself is unaffected, so a spell with no Cast Time stanza will be cast just as quickly no matter what your Malus is.<br />
<br />
Malus does not directly affect your chance of fumbling a spell, but it may indirectly increase your chance of getting interrupted if it slows your casting and allows enemies to hit you more times before you finish.<br />
<br />
=== Harvesting ===<br />
<br />
* Harvesting Focus costs are multiplied by (1 + Malus/100).<br />
<br />
=== Crafting ===<br />
<br />
* Crafting Focus costs are multiplied by (1 + Malus/100).<br />
<br />
* The final quality level of the item you’re crafting is multiplied by (1 – Malus/1000), rounding all fractions up.<br />
<br />
Malus does not increase the chance of a crafting failure.<br />
<br />
[[Category:Game mechanics]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Titles&diff=11576Titles2011-09-23T14:37:47Z<p>CeNobiteElf: </p>
<hr />
<div>==Event Titles==<br />
===Guardian Titles===<br />
{|cellspacing="0" cellpadding="5" border="1" style="text-align:center;"<br />
|-style="background: #ccc; text-align:center;"<br />
! Title !! Token required<br />
|-<br />
| Atys Guardian* || N/A<br />
|-<br />
| Fyros Guardian || [[Fyros Exterminator]] Token<br />
|-<br />
| Matis Guardian || [[Matis Exterminator]] Token<br />
|-<br />
| Tryker Guardian || [[Tryker Exterminator]] Token<br />
|-<br />
| Zoraï Guardian || [[Zoraï Exterminator]] Token<br />
|}<br />
'''*''' '''Atys Guardian''' only requires that you have the other four Guardian titles.<br />
<br />
<br />
===Kitin Hunter Titles===<br />
{|cellspacing="0" cellpadding="5" border="1" style="text-align:center;"<br />
|-style="background: #ccc; text-align:center;"<br />
! Title !! Number of<br>tokens required<br />
|-<br />
| Novice Kitin Hunter || 50<br />
|-<br />
| Kitin Hunter || 250<br />
|-<br />
| Master Kitin Hunter || 600<br />
|-<br />
| Kitin Eradicator || 1000<br />
|-<br />
| Kitin Mass Murderer || 4000<br />
|}<br />
<br />
<br />
===Jackpot Titles===<br />
{|cellspacing="0" cellpadding="5" border="1" style="text-align:center;"<br />
|-style="background: #ccc; text-align:center;"<br />
! Title !!<br />
|-<br />
| Jinxed || Won from the [[wheel of fortune]].<br />
|-<br />
| The Fortunate || Won from the [[wheel of fortune]].<br />
|}<br />
<br />
<br />
==Faction Titles==<br />
===Cult Titles===<br />
{|cellspacing="0" cellpadding="5" border="1" style="text-align:center;"<br />
|-style="background: #ccc; text-align:center;"<br />
! Title !! Allegiance<br />
|-<br />
| Kami Disciple || Kami<br />
|-<br />
| Karavan Follower || Karavan<br />
|}<br />
<br />
<br />
===Civilisation Titles===<br />
{|cellspacing="0" cellpadding="5" border="1" style="text-align:center;"<br />
|-style="background: #ccc; text-align:center;"<br />
! Title !! Allegiance<br />
|-<br />
| Fyros Patriot || Fyros<br />
|-<br />
| Matis Vassal || Matis<br />
|-<br />
| Tryker Citizen || Tryker<br />
|-<br />
| Zoraï Initiate || Zoraï<br />
|-<br />
|}<br />
<br />
<br />
===Government Titles===<br />
{|cellspacing="0" cellpadding="5" border="1" style="text-align:center;"<br />
|-style="background: #ccc; text-align:center;"<br />
! Title !! Government<br />
|-<br />
| Fyros Akenak || Fyros<br />
|-<br />
| Matis Noble || Matis<br />
|-<br />
| Tryker Taliar || Tryker<br />
|-<br />
| Zoraï Awakened || Zoraï<br />
|-<br />
|}<br />
<br />
==Skill dependant Titles==<br />
===Fight Titles===<br />
{|cellspacing="0" cellpadding="5" border="1" class="sortable" style="text-align:center;"<br />
|-style="background: #ccc; text-align:center;"<br />
! Title !! Skill !! Required level<br />
|-<br />
| Novice Fighter* || Fight || 10<br />
|-<br />
| Fighter Apprentice || Fight || 21<br />
|-<br />
| Melee Warrior || Melee Fight || 51<br />
|-<br />
| Range Fighter || Range Fight || 51<br />
|-<br />
| Light Armsman/Armswoman || 1 Handed Melee Fight || 101<br />
|-<br />
| Heavy Armsman/Armswoman || 2 Handed Melee Fight || 101<br />
|-<br />
| Close Fighter || Close Combat || 101<br />
|-<br />
| Gunfighter || 1 Handed Range Fight || 101<br />
|-<br />
| Heavy Gunner || 2 Handed Range Fight || 101<br />
|-<br />
| Bludgeoner || 1 Handed Melee Smashing || 151<br />
|-<br />
| Skewerer || 1 Handed Melee Piercing || 151<br />
|-<br />
| Slasher || 1 Handed Melee Slashing || 151<br />
|-<br />
| Smasher || 2 Handed Melee Smashing || 151<br />
|-<br />
| Impaler || 2 Handed Melee Piercing || 151<br />
|-<br />
| Cleaver || 2 Handed Melee Slashing || 151<br />
|-<br />
| Scrapper || Advanced Close Combat || 151<br />
|-<br />
| Advanced Gunfighter || Advanced 1 Handed Range Fight || 151<br />
|-<br />
| Advanced Heavy Gunner || Advanced 2 Handed Range Fight || 151<br />
|-<br />
| Crusher || Mace || 201<br />
|-<br />
| Brute || Staff || 201<br />
|-<br />
| Lancer || Spear || 201<br />
|-<br />
| Reaper || Axe || 201<br />
|-<br />
| Duellist || Sword || 201<br />
|-<br />
| Wrecker || 2 Handed Mace || 201<br />
|-<br />
| Pikeman || Pike || 201<br />
|-<br />
| Executioner || 2 Handed Axe || 201<br />
|-<br />
| Slayer || 2 Handed Sword || 201<br />
|-<br />
| Whirlwind || Dagger || 201<br />
|-<br />
| Brawler || Hand to Hand || 201<br />
|-<br />
| Pistoler || Pistol || 201<br />
|-<br />
| Machinegunner || Autolauncher || 201<br />
|-<br />
| Artilleryman || Launcher || 201<br />
|-<br />
| Rifleman || Rifle || 201<br />
|-<br />
| Headcrusher || Master Mace || 250<br />
|-<br />
| Stavemaster || Master Staff || 250<br />
|-<br />
| Elite Lancer || Master Spear || 250<br />
|-<br />
| Crimson Reaper || Master Axe || 250<br />
|-<br />
| Sword Virtuoso || Master Sword || 250<br />
|-<br />
| Demolisher || 2 Handed Master Mace || 250<br />
|-<br />
| Elite Pikeman || Master Pike || 250<br />
|-<br />
| Crimson Executioner || 2 Handed Master Axe || 250<br />
|-<br />
| Master/Mistress of the Blade || 2 Handed Master Sword || 250<br />
|-<br />
| Dagger Virtuoso || Master Dagger || 250<br />
|-<br />
| Juggernaut || Master Hand to Hand || 250<br />
|-<br />
| Elite Gunslinger || Master Pistol || 250<br />
|-<br />
| Assault Machinegunner || Master Autolauncher || 250<br />
|-<br />
| Bombardier || Master Launcher || 250<br />
|-<br />
| Elite Sharpshooter || Master Rifle || 250<br />
|}<br />
'''*''' For the '''Novice Fighter''' title you need to learn the [[Increase Damage|Increase Damage 1]], [[Accurate Attack|Accurate Attack 1]] and [[Taunt]] stanzas as well as be level 10.<br />
<br />
===Magic Titles===<br />
{|cellspacing="0" cellpadding="5" border="1" class="sortable" style="text-align:center;"<br />
|-style="background: #ccc; text-align:center;"<br />
! Title !! Skill !! Required level<br />
|-<br />
| Novice Magician* || Magic || 10<br />
|-<br />
| Apprentice Magician || Magic || 21<br />
|-<br />
| Defensive Magician || Defensive Magic || 51<br />
|-<br />
| Offensive Magician || Offensive Magic || 51<br />
|-<br />
| Mentalist || Defensive Affliction || 101<br />
|-<br />
| Healer || Standard Healing Magic || 101<br />
|-<br />
| Disturber || Offensive Affliction || 101<br />
|-<br />
| Destroyer || Elemental Magic || 101<br />
|-<br />
| Summoner || Advanced Defensive Affliction || 151<br />
|-<br />
| Priest/Priestess || Advanced Healing Magic || 151<br />
|-<br />
| Affliction Bringer || Advanced Offensive Affliction || 151<br />
|-<br />
| Elementalist || Advanced Elemental Magic || 151<br />
|-<br />
| Mage of Illusion || Expert Defensive Affliction || 201<br />
|-<br />
| Mage of Life || Expert Healing Magic || 201<br />
|-<br />
| Mage of Torment || Expert Offensive Affliction || 201<br />
|-<br />
| Mage of Pain || Expert Elemental Magic || 201<br />
|-<br />
| Mind Lord || Master Defensive Affliction || 250<br />
|-<br />
| Celestial Guardian || Master Healing Magic || 250<br />
|-<br />
| Avatar of Sorrow || Master Offensive Affliction || 250<br />
|-<br />
| Avatar of Destruction || Master Elemental Magic || 250<br />
|}<br />
'''*''' For the '''Novice Magician''' title you need to learn the [[Heal|Heal 1]] and [[Acid|Acid Damage 1]] stanzas as well as be level 10.<br />
<br />
<br />
===Crafting Titles===<br />
{|cellspacing="0" cellpadding="5" border="1" class="sortable" style="text-align:center;"<br />
|-style="background: #ccc; text-align:center;"<br />
! Title !! Skill !! Required level<br />
|-<br />
| Novice Crafter* || Craft || 10<br />
|-<br />
| Crafter Apprentice || Craft || 21<br />
|-<br />
| Armorer Apprentice || Armor Crafting || 51<br />
|-<br />
| Jeweler Apprentice || Jewel Crafting || 51<br />
|-<br />
| Melee Weaponsmith Apprentice || Melee Weapon Crafting || 51<br />
|-<br />
| Range Weaponsmith Apprentice || Range Weapon Crafting || 51<br />
|-<br />
| Heavy Armorer || Heavy Armor Crafting || 101<br />
|-<br />
| Light Armorer || Light Armor Crafting || 101<br />
|-<br />
| Medium Armorer || Medium Armor Crafting || 101<br />
|-<br />
| Shieldsmith || Shield Crafting || 101<br />
|-<br />
| Jeweler || Anklet Crafting || 101<br />
|-<br />
| Jeweler || Bracelet Crafting || 101<br />
|-<br />
| Jeweler || Diadem Crafting || 101<br />
|-<br />
| Jeweler || Earring Crafting || 101<br />
|-<br />
| Jeweler || Pendant Crafting || 101<br />
|-<br />
| Jeweler || Ring Crafting || 101<br />
|-<br />
| Melee Weaponsmith || 1 Handed Melee Weapon Crafting || 101<br />
|-<br />
| Heavy Melee Weaponsmith || 2 Handed Melee Weapon Crafting || 101<br />
|-<br />
| Light Melee Weaponsmith || Close Combat Weapon Crafting || 101<br />
|-<br />
| Range Weaponsmith || 1 Handed Range Weapon Crafting || 101<br />
|-<br />
| Heavy Range Weaponsmith || 2 Handed Range Weapon Crafting || 101<br />
|-<br />
| Advanced Heavy Armorer || Heavy Boots Crafting || 151<br />
|-<br />
| Advanced Heavy Armorer || Heavy Gloves Crafting || 151<br />
|-<br />
| Advanced Heavy Armorer || Heavy Helmet Crafting || 151<br />
|-<br />
| Advanced Heavy Armorer || Heavy Pants Crafting || 151<br />
|-<br />
| Advanced Heavy Armorer || Heavy Sleeves Crafting || 151<br />
|-<br />
| Advanced Heavy Armorer || Heavy Vest Crafting || 151<br />
|-<br />
| Advanced Light Armorer || Light Boots Crafting || 151<br />
|-<br />
| Advanced Light Armorer || Light Gloves Crafting || 151<br />
|-<br />
| Advanced Light Armorer || Light Pants Crafting || 151<br />
|-<br />
| Advanced Light Armorer || Light Sleeves Crafting || 151<br />
|-<br />
| Advanced Light Armorer || Light Vest Crafting || 151<br />
|-<br />
| Advanced Medium Armorer || Medium Boots Crafting || 151<br />
|-<br />
| Advanced Medium Armorer || Medium Gloves Crafting || 151<br />
|-<br />
| Advanced Medium Armorer || Medium Pants Crafting || 151<br />
|-<br />
| Advanced Medium Armorer || Medium Sleeves Crafting || 151<br />
|-<br />
| Advanced Medium Armorer || Medium Vest Crafting || 151<br />
|-<br />
| Advanced Shieldsmith || Buckler Crafting || 151<br />
|-<br />
| Advanced Shieldsmith || Shield Crafting || 151<br />
|-<br />
| Advanced Jeweler || Advanced Anklet Crafting || 151<br />
|-<br />
| Advanced Jeweler || Advanced Bracelet Crafting || 151<br />
|-<br />
| Advanced Jeweler || Advanced Diadem Crafting || 151<br />
|-<br />
| Advanced Jeweler || Advanced Earring Crafting || 151<br />
|-<br />
| Advanced Jeweler || Advanced Pendant Crafting || 151<br />
|-<br />
| Advanced Jeweler || Advanced Ring Crafting || 151<br />
|-<br />
| Advanced Melee Weaponsmith || Axe Crafting || 151<br />
|-<br />
| Advanced Melee Weaponsmith || Dagger Crafting || 151<br />
|-<br />
| Advanced Melee Weaponsmith || Mace Crafting || 151<br />
|-<br />
| Advanced Melee Weaponsmith || Spear Crafting || 151<br />
|-<br />
| Advanced Melee Weaponsmith || Sword Crafting || 151<br />
|-<br />
| Advanced Melee Weaponsmith || Staff Crafting || 151<br />
|-<br />
| Advanced Heavy Melee Weaponsmith || 2 Handed Axe Crafting || 151<br />
|-<br />
| Advanced Heavy Melee Weaponsmith || 2 Handed Mace Crafting || 151<br />
|-<br />
| Advanced Heavy Melee Weaponsmith || Pike Crafting || 151<br />
|-<br />
| Advanced Heavy Melee Weaponsmith || 2 Handed Sword Crafting || 151<br />
|-<br />
| Advanced Range Weaponsmith || Pistol Crafting || 151<br />
|-<br />
| Advanced Heavy Range Weaponsmith || Autolauncher Crafting || 151<br />
|-<br />
| Advanced Heavy Range Weaponsmith || Launcher Crafting || 151<br />
|-<br />
| Advanced Heavy Range Weaponsmith || Rifle Crafting || 151<br />
|-<br />
| Advanced Light Melee Weaponsmith || Advanced Close Combat Weapon Crafting || 151<br />
|-<br />
| Expert Heavy Armorer || Expert Heavy Boots Crafting || 201<br />
|-<br />
| Expert Heavy Armorer || Expert Heavy Gloves Crafting || 201<br />
|-<br />
| Expert Heavy Armorer || Expert Heavy Helmet Crafting || 201<br />
|-<br />
| Expert Heavy Armorer || Expert Heavy Pants Crafting || 201<br />
|-<br />
| Expert Heavy Armorer || Expert Heavy Sleeves Crafting || 201<br />
|-<br />
| Expert Heavy Armorer || Expert Heavy Vest Crafting || 201<br />
|-<br />
| Expert Light Armorer || Expert Light Boots Crafting || 201<br />
|-<br />
| Expert Light Armorer || Expert Light Gloves Crafting || 201<br />
|-<br />
| Expert Light Armorer || Expert Light Pants Crafting || 201<br />
|-<br />
| Expert Light Armorer || Expert Light Sleeves Crafting || 201<br />
|-<br />
| Expert Light Armorer || Expert Light Vest Crafting || 201<br />
|-<br />
| Expert Medium Armorer || Expert Medium Boots Crafting || 201<br />
|-<br />
| Expert Medium Armorer || Expert Medium Gloves Crafting || 201<br />
|-<br />
| Expert Medium Armorer || Expert Medium Pants Crafting || 201<br />
|-<br />
| Expert Medium Armorer || Expert Medium Sleeves Crafting || 201<br />
|-<br />
| Expert Medium Armorer || Expert Medium Vest Crafting || 201<br />
|-<br />
| Expert Shieldsmith || Expert Buckler Crafting || 201<br />
|-<br />
| Expert Shieldsmith || Expert Shield Crafting || 201<br />
|-<br />
| Expert Jeweler || Expert Anklet Crafting || 201<br />
|-<br />
| Expert Jeweler || Expert Bracelet Crafting || 201<br />
|-<br />
| Expert Jeweler || Expert Diadem Crafting || 201<br />
|-<br />
| Expert Jeweler || Expert Earring Crafting || 201<br />
|-<br />
| Expert Jeweler || Expert Pendant Crafting || 201<br />
|-<br />
| Expert Jeweler || Expert Ring Crafting || 201<br />
|-<br />
| Expert Melee Weaponsmith || Expert Axe Crafting || 201<br />
|-<br />
| Expert Melee Weaponsmith || Expert Dagger Crafting || 201<br />
|-<br />
| Expert Melee Weaponsmith || Expert Mace Crafting || 201<br />
|-<br />
| Expert Melee Weaponsmith || Expert Spear Crafting || 201<br />
|-<br />
| Expert Melee Weaponsmith || Expert Sword Crafting || 201<br />
|-<br />
| Expert Melee Weaponsmith || Expert Staff Crafting || 201<br />
|-<br />
| Expert Heavy Melee Weaponsmith || Expert 2 Handed Axe Crafting || 201<br />
|-<br />
| Expert Heavy Melee Weaponsmith || Expert 2 Handed Mace Crafting || 201<br />
|-<br />
| Expert Heavy Melee Weaponsmith || Expert Pike Crafting || 201<br />
|-<br />
| Expert Heavy Melee Weaponsmith || Expert 2 Handed Sword Crafting || 201<br />
|-<br />
| Expert Light Melee Weaponsmith || Expert Close Combat Weapon Crafting || 201<br />
|-<br />
| Expert Range Weaponsmith || Expert Pistol Crafting || 201<br />
|-<br />
| Expert Heavy Range Weaponsmith || Expert Autolauncher Crafting || 201<br />
|-<br />
| Expert Heavy Range Weaponsmith || Expert Launcher Crafting || 201<br />
|-<br />
| Expert Heavy Range Weaponsmith || Expert Rifle Crafting || 201<br />
|-<br />
| Master Heavy Armorer || Master Heavy Boots Crafting || 250<br />
|-<br />
| Master Heavy Armorer || Master Heavy Gloves Crafting || 250<br />
|-<br />
| Master Heavy Armorer || Master Heavy Helmet Crafting || 250<br />
|-<br />
| Master Heavy Armorer || Master Heavy Pants Crafting || 250<br />
|-<br />
| Master Heavy Armorer || Master Heavy Sleeves Crafting || 250<br />
|-<br />
| Master Heavy Armorer || Master Heavy Vest Crafting || 250<br />
|-<br />
| Master Light Armorer || Master Light Boots Crafting || 250<br />
|-<br />
| Master Light Armorer || Master Light Gloves Crafting || 250<br />
|-<br />
| Master Light Armorer || Master Light Pants Crafting || 250<br />
|-<br />
| Master Light Armorer || Master Light Sleeves Crafting || 250<br />
|-<br />
| Master Light Armorer || Master Light Vest Crafting || 250<br />
|-<br />
| Master Medium Armorer || Master Medium Boots Crafting || 250<br />
|-<br />
| Master Medium Armorer || Master Medium Gloves Crafting || 250<br />
|-<br />
| Master Medium Armorer || Master Medium Pants Crafting || 250<br />
|-<br />
| Master Medium Armorer || Master Medium Sleeves Crafting || 250<br />
|-<br />
| Master Medium Armorer || Master Medium Vest Crafting || 250<br />
|-<br />
| Master Shieldsmith || Master Buckler Crafting || 250<br />
|-<br />
| Master Shieldsmith || Master Shield Crafting || 250<br />
|-<br />
| Master Jeweler || Master Anklet Crafting || 250<br />
|-<br />
| Master Jeweler || Master Bracelet Crafting || 250<br />
|-<br />
| Master Jeweler || Master Diadem Crafting || 250<br />
|-<br />
| Master Jeweler || Master Earring Crafting || 250<br />
|-<br />
| Master Jeweler || Master Pendant Crafting || 250<br />
|-<br />
| Master Jeweler || Master Ring Crafting || 250<br />
|-<br />
| Master Melee Weaponsmith || Master Axe Crafting || 250<br />
|-<br />
| Master Melee Weaponsmith || Master Dagger Crafting || 250<br />
|-<br />
| Master Melee Weaponsmith || Master Mace Crafting || 250<br />
|-<br />
| Master Melee Weaponsmith || Master Spear Crafting || 250<br />
|-<br />
| Master Melee Weaponsmith || Master Sword Crafting || 250<br />
|-<br />
| Master Melee Weaponsmith || Master Staff Crafting || 250<br />
|-<br />
| Master Heavy Melee Weaponsmith || Master 2 Handed Axe Crafting || 250<br />
|-<br />
| Master Heavy Melee Weaponsmith || Master 2 Handed Mace Crafting || 250<br />
|-<br />
| Master Heavy Melee Weaponsmith || Master Pike Crafting || 250<br />
|-<br />
| Master Heavy Melee Weaponsmith || Master 2 Handed Sword Crafting || 250<br />
|-<br />
| Master Light Melee Weaponsmith || Master Close Combat Weapon Crafting || 250<br />
|-<br />
| Master Range Weaponsmith || Master Pistol Crafting || 250<br />
|-<br />
| Master Heavy Range Weaponsmith || Master Autolauncher Crafting || 250<br />
|-<br />
| Master Heavy Range Weaponsmith || Master Launcher Crafting || 250<br />
|-<br />
| Master Heavy Range Weaponsmith || Master Rifle Crafting || 250<br />
|}<br />
'''*''' For the '''Novice Crafter''' title you need to learn the Fyros Armor 1, Matis Armor 1, Tryker Armor 1 and Zoraï Armor 1 stanzas as well as be level 10.<br/><br />
<br />
<br />
===Harvest Titles===<br />
{|cellspacing="0" cellpadding="5" border="1" class="sortable" style="text-align:center;"<br />
|-style="background: #ccc; text-align:center;"<br />
! Title !! Skill !! Required level<br />
|-<br />
| Novice Harvester* || Harvest || 10<br />
|-<br />
| Forager Apprentice || Harvest || 21<br />
|-<br />
| Forager || Forage || 51<br />
|-<br />
| Desert Forager || Desert Forage || 101<br />
|-<br />
| Forest Forager || Forest Forage || 101<br />
|-<br />
| Jungle Forager || Jungle Forage || 101<br />
|-<br />
| Lake Forager || Lake Forage || 101<br />
|-<br />
| Prime Root Forager || Prime Root Forage || 101<br />
|-<br />
| Advanced Desert Forager || Advanced Desert Forage || 151<br />
|-<br />
| Advanced Forest Forager || Advanced Forest Forage || 151<br />
|-<br />
| Advanced Jungle Forager || Advanced Jungle Forage || 151<br />
|-<br />
| Advanced Lake Forager || Advanced Lake Forage || 151<br />
|-<br />
| Advanced Prime Root Forager || Advanced Prime Root Forage || 151<br />
|-<br />
| Expert Desert Forager || Expert Desert Forage || 201<br />
|-<br />
| Expert Forest Forager || Expert Forest Forage || 201<br />
|-<br />
| Expert Jungle Forager || Expert Jungle Forage || 201<br />
|-<br />
| Expert Lake Forager || Expert Lake Forage || 201<br />
|-<br />
| Expert Prime Root Forager || Expert Prime Root Forage || 201<br />
|-<br />
| Master Desert Forager || Master Desert Forage || 250<br />
|-<br />
| Master Forest Forager || Master Forest Forage || 250<br />
|-<br />
| Master Jungle Forager || Master Jungle Forage || 250<br />
|-<br />
| Master Lake Forager || Master Lake Forage || 250<br />
|-<br />
| Master Prime Root Forager || Master Prime Root Forage || 250<br />
|}<br />
'''*''' For the '''Novice Harvester''' title you need to learn the Prospecting Plan and Accelerated Prospecting 1 stanzas as well as be level 10.<br />
<br />
==Occupation Dependant Titles==<br />
Players receive the titles of the occupations they currently practice.<br />
{|cellspacing="0" cellpadding="5" border="1" style="text-align:center;"<br />
|-style="background: #ccc; text-align:center;"<br />
! Title !! Occupation !! Required grade<br />
|-<br />
| Apprentice Butcher || [[Butcher]] || 1<br />
|-<br />
| Apprentice Florist || [[Florist]] || 1<br />
|-<br />
| Apprentice Larvester || [[Larvester]] || 1<br />
|-<br />
| Apprentice Magnetic Cartographer || [[Magnetic Cartographer]] || 1<br />
|-<br />
| Apprentice Medic || [[Medic]] || 1<br />
|-<br />
| Apprentice Scrollmaker || [[Scrollmaker]] || 1<br />
|-<br />
| Apprentice Toolmaker || [[Toolmaker]] || 1<br />
|-<br />
| Apprentice Water-Carrier || [[Water-Carrier]] || 1<br />
|-<br />
| Butcher || [[Butcher]] || 6<br />
|-<br />
| Florist || [[Florist]] || 6<br />
|-<br />
| Larvester || [[Larvester]] || 6<br />
|-<br />
| Magnetic Cartographer || [[Magnetic Cartographer]] || 6<br />
|-<br />
| Medic || [[Medic]] || 6<br />
|-<br />
| Scrollmaker || [[Scrollmaker]] || 6<br />
|-<br />
| Toolmaker || [[Toolmaker]] || 6<br />
|-<br />
| Water-Carrier || [[Water-Carrier]] || 6<br />
|}<br />
<br />
==Special Titles==<br />
'''Note:''' These titles can not be earned in any way.<br />
{|cellspacing="0" cellpadding="5" border="1" style="text-align:center;"<br />
|-style="background: #ccc; text-align:center;"<br />
! Title !!<br />
|-<br />
| Refugee || All players have this title from the start<br />
|-<br />
| Homin || All players have this title from the start<br />
|-<br />
| Elder of Atys || Awarded to accounts which have been active since beta<br />
|-<br />
| Kami Champion || Given out in an event in 2004<br />
|-<br />
| Karavan Champion || Given out in an event in 2004<br />
|-<br />
| Wayfarer || Given to players from [[Servers#Windermeer|Windermeer]] after the server merged with [[Arispotle]]<br />
|-<br />
| Journeyer || Given to players from [[Servers#Cho|Cho]] after the server merged with [[Arispotle]]<br />
|}<br />
<br />
[[Category:Ryzom]]<br />
<br />
[[de:Titel]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Rites&diff=11575Rites2011-09-23T14:36:00Z<p>CeNobiteElf: </p>
<hr />
<div>__NOTOC__<br />
[[Rites]] are special missions that involve multiple tasks and upon completion give you a permanent bonus. The bonus can be a passive improvement or a new action you can use. Completing a rite also gives you a new entry in your [[encyclopedia]] detailing some of the lore of [[Atys]].<br />
<br />
Currently there are 14 rites active ingame, plus the introduction rite. Most rites are given by either a '''barman''' or an '''intendant''' in one the capital cities ([[Pyr]], [[Yrkanis]], [[Fairhaven]], [[Zora]]). These require a certain amount of [[fame]] with the race giving them. 2 rites are given by Ana Ryon in the [[Kitins' Lair]].<br />
<br />
==List of Rites==<br />
The rite articles on the wiki are currently incomplete, if you've done any rites, we welcome your contributions.<br />
<br />
Links to other sites with a list of active rites are included at the end.<br />
<br />
===Introduction Rite===<br />
*[[Amber Cubes]]<br />
<br />
===[[Matis]] Rites===<br />
*[[Majestic Garden Rite]]<br />
*[[Jewelry Rite]]<br />
*[[Food Rite]]<br />
<br />
===[[Fyros]] Rites===<br />
*[[Melee Weapons Rite]]<br />
*[[Fyros Story 2]]<br />
<br />
===[[Tryker]] Rites===<br />
*[[Dew Drops Rite]]<br />
*[[Range weapons and ammo]]<br />
*[[Trykers and lake materials]]<br />
<br />
===[[Zoraï]] Rites===<br />
*[[Armour and Shields]]<br />
*[[Bawaab Rite]]<br />
*[[Cities of Intuition Rite]]<br />
*[[Zoraïs and jungle materials]]<br />
<br />
===[[Kitins' Lair]] Rites===<br />
*[[Kincher Rite]]<br />
*[[Kizoar Rite]]<br />
<br />
==External Links==<br />
*[http://ballisticmystix.net/?p=encyclopedia Ballistic Mystix - Encyclopedia] - A list of all actives rites, save the Kitins' Lair ones.<br />
*[http://ryzom.silenda.de/?t=itemdb&s=ency&menu=0 Ryzom Database - Encyclopedia] - Another list of all actives and inactive rites, save the Kitins' Lair ones.<br />
<br />
[[Category:Glossary]]<br />
[[Category:Rites]]</div>CeNobiteElfhttps://en.wiki.ryzom.com/w/index.php?title=Category:Rites&diff=11574Category:Rites2011-09-23T14:35:37Z<p>CeNobiteElf: </p>
<hr />
<div>[[Category:Ryzom|Rites]]</div>CeNobiteElf