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* '''Opacity''': Obviously, you don't need to change this unless you have very good reasons. From 00 to FF | * '''Opacity''': Obviously, you don't need to change this unless you have very good reasons. From 00 to FF | ||
* '''Height''': (ADVANCED USE) The height of the message | * '''Height''': (ADVANCED USE) The height of the message | ||
− | * '''Timer''': How much time the message keep on screen. It's | + | * '''Timer''': How much time the message keep on screen before fade out. It's never less than 3sec |
* '''Use Html''': (RYZOM TEAM ONLY) If the text include some html syntax | * '''Use Html''': (RYZOM TEAM ONLY) If the text include some html syntax | ||
''N.B.: The use of (()) and ((())) to emphase some words don't require the use of html'' | ''N.B.: The use of (()) and ((())) to emphase some words don't require the use of html'' | ||
==== Operating options ==== | ==== Operating options ==== | ||
− | * '''Close Action''': (TR) Name of the main button (to close the message and continue the script). If empty, no button will be displayed. | + | * '''Close Action''': (TR) Name of the main button (to close the message and continue the script). If empty, no button will be displayed and windows will fade out after timer or 3sec. |
* '''Next Url''': (RYZOM TEAM ONLY) An optionnal url if you don't want continue the script | * '''Next Url''': (RYZOM TEAM ONLY) An optionnal url if you don't want continue the script | ||
* '''Extra Action''': (TR) To add a second button | * '''Extra Action''': (TR) To add a second button | ||
* '''Jump Extra''': The stage to jump if the player press the second button | * '''Jump Extra''': The stage to jump if the player press the second button |
N.B.: The use of (()) and ((())) to emphase some words don't require the use of html