Difference between revisions of "Crafting/Outpost Products"

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|DE= Handwerk/Außenpostenprodukte |DEs=4
 
|DE= Handwerk/Außenpostenprodukte |DEs=4
 
|EN= Crafting/Outpost Products |ENs=4
 
|EN= Crafting/Outpost Products |ENs=4
|ES= Artesanía/Productos de los puestos de avanzada|ESs=1
+
|ES= Artesanía/Productos de los puestos de avanzada|ESs=1
 
|FR= Artisanat/Produits d'Avant-postes |FRs=4
 
|FR= Artisanat/Produits d'Avant-postes |FRs=4
|RU= Ремесленник/Продукты форпостов|RUs=1
+
|RU= Ремесла/продукты заставы |RUs=4
 
|H=1}}{{Clear}}<small>
 
|H=1}}{{Clear}}<small>
 
{| <!-- class="wikitable" --> style="float:right; margin-left: 10px; border-collapse:collapse;"
 
{| <!-- class="wikitable" --> style="float:right; margin-left: 10px; border-collapse:collapse;"
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| __TOC__
 
| __TOC__
 
|}</small></noinclude>
 
|}</small></noinclude>
[[Guilds]] in ownership of outposts can build drills on the OP, which produce certain special items. The quality of the item is the same as the level of the area in which the outpost is situated - so an outpost in a lvl 50 area will make Q50 produce, an outpost in a lvl 250 area will make Q250 produce.
+
 
 +
Active outposts on Atys can produce specific materials and consumables that are the main focus of the wars between the [[Guilds]]. (see [[Outposts/OOC]] for the course of the wars in question). A guild that controls an outpost can build a drill there, at its own expense, to produce these materials and consumables, which are quite useful for its members to improve their characteristics and, above all, those of the items they make.
  
 
== Outpost machines ==
 
== Outpost machines ==
 +
There are three types of drills: those whose designs were offered to the [[homins]] by the [[Higher Powers]] shortly after the [[Monument's War]] and those designed by the [[Marauders]] in [[2612]]. Namely: the [[Big Trepan]] of the [[Karavan]], the [[Tree-bore]] of the [[Kamis]] and the [[Aklareen]] of the Marauders.
 +
 +
The quality of the materials and consumables produced at an outpost is equal to the level of the region where it is located (''i.e.'' the maximum quality of the materials that can be harvested in that region). Thus, an outpost located in a region of level 50 will produce materials and consumables of quality 50, and an outpost located in a region of level 250 will produce materials and consumables of quality 250. As, however, extraction sometimes goes better than expected or, on the contrary, partially fails, outposts generate, from time to time and over a short period of time, products of higher or lower quality than this nominal quality.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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! scope="col" | Kami   
 
! scope="col" | Kami   
 
! scope="col" | Karavan  
 
! scope="col" | Karavan  
! scope="col" | Marauders
+
! scope="col" | Marauders  
 
|-
 
|-
! scope="row"| Machine
+
! scope="row"| Foreuse
| Tree-bore || Big Trepan || Aklareen
+
| [[File:Tree-Bore.jpg|250px|thumb|center|Tree-bore]] || [[File:Big Trepan.jpg|250px|thumb|center|Big Trepan]] || [[File:Aklareen.jpg|250px|thumb|center|Aklareen]]
 
|-
 
|-
 
! scope="row"| Master  
 
! scope="row"| Master  
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==Materials==
 
==Materials==
Outposts produce special crafting materials - some of these are quite rare; and all require a special crafting plan to use.
+
Any active outpost is likely to produce materials that are specific to it but can be used by any craftsman (as are those extracted with a pickaxe by homins). These materials can be very rare (i.e. extracted on the outpost in very small quantities). Their use requires the purchase of special plans from particular trainers in order to be used. When used by a craftsman, all of them have a beneficial effect on the characteristics of his products, but each one only produces this effect on a particular type of object (see table below).
 
 
*Materials produced by [[Kami|Kami-owned]] OPs are "purified",
 
* [Karavan|Karavan-owned]] OPs "modified".  
 
* The Marauders' Aklareen'h  extract ''refined'' materials.
 
There is no practical difference, other than that items crafted with modified mats give off blue sparkles, and purified mats gold sparkles.
 
  
Materials are also produced according to the quality of the OP; OP material quality works the same in crafting as normal material quality.
+
* Materials produced by [[Kami|Kami-owned]] OPs are "purified",
 +
* those coming from [[Karavan|Karavan-owned]] OPs are "modified",
 +
* and the [[Marauders]]' Aklareen'h  extract ''refined'' materials.
 +
*There is a 4<sup>th</sup> kind of materials available from the [[Outposts|Nexus Outposts]], called “Natural” and suffixed  -gen. The corresponding crafting  plans are available with the [[Rangers|Ranger]] craftsman in [[Almati Wood]] camp.
 +
There is no practical difference, other than that items crafted with modified mats give off different sparkles colors.
  
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Description !! class="unsortable"|Icon !! Usage !! Effet !! Avant-postes
+
! Description !! class="unsortable"|Icon !! Usage !! Effet <!-- !! Avant-postes -->
 
|-
 
|-
| Armilo Lichen || {{APIitemIcon|sheetid=m0743dxacc01.sitem}}{{APIitemIcon|sheetid=m0747dxacc01.sitem}} || Tools || '''10%''' chances of increasing or adding to the player stat bonus on a crafted item (see below). ||  [[Psykopla Knoll Trading Post]] (Q50), [[Sai-Shun Stronghold]] (Q100), [[Wooky Workshop]] (Q150), [[Graveyard Gate Research Centre]] (Q200), [[Woodburn Magic Pole]] (Q250).
+
| Armilo Lichen  
 +
|style="height:82px; width:82px;"| {{APIitemIcon|sheetid=m0743dxacc01.sitem}}{{APIitemIcon|sheetid=m0747dxacc01.sitem}}{{APIitemIcon|sheetid=m0829dxacc01.sitem}}{{APIitemIcon|sheetid=m0821dxacc01.sitem}} || [[Crafting/Patterns/Tools|Tools]] || '''10%''' chances of increasing or adding to the player stat bonus on a crafted item (see below). <!-- ||  [[Psykopla Knoll Trading Post]] (Q50), [[Sai-Shun Stronghold]] (Q100), [[Wooky Workshop]] (Q150), [[Graveyard Gate Research Centre]] (Q200), [[Woodburn Magic Pole]] (Q250). -->
 
|-
 
|-
| Cheng Root || {{APIitemIcon|sheetid=m0750dxacc01.sitem}}{{APIitemIcon|sheetid=m0754dxacc01.sitem}} || Amplifiers || '''20%''' chances that the time credit on a spell will not be used, as long as the spell is cast within 10 seconds of the previous spell. ||  [[Fearing Fen Farm]] (Q200), [[Zo-Kian Ruins Workshop]] (Q250)
+
| Cheng Root  
 +
|| {{APIitemIcon|sheetid=m0750dxacc01.sitem}}{{APIitemIcon|sheetid=m0754dxacc01.sitem}}{{APIitemIcon|sheetid=m0832dxacc01.sitem}}{{APIitemIcon|sheetid=m0824dxacc01.sitem}} || [[Crafting/Patterns/Magic amplifiers|Amplifiers]] || '''20%''' chances that the time credit on a spell will not be used, as long as the spell is cast within 10 seconds of the previous spell. <!-- ||  [[Fearing Fen Farm]] (Q200), [[Zo-Kian Ruins Workshop]] (Q250) -->
 
|-
 
|-
| Egiros Pollen || {{APIitemIcon|sheetid=m0752dxacc01.sitem}}{{APIitemIcon|sheetid=m0756dxacc01.sitem}} || Picks || '''5%''' chances per action of doubling the number of materials dug. As such, they are in high demand. || [[Malmont Farm]] (Q200), [[Whirling Stronghold]] (Q250)
+
| Egiros Pollen  
 +
|| {{APIitemIcon|sheetid=m0752dxacc01.sitem}}{{APIitemIcon|sheetid=m0756dxacc01.sitem}}{{APIitemIcon|sheetid=m0834dxacc01.sitem}}{{APIitemIcon|sheetid=m0826dxacc01.sitem}} || [[Crafting/Patterns/Tools|Picks]] || '''5%''' chances per action of doubling the number of materials dug. As such, they are in high demand. <!-- || [[Malmont Farm]] (Q200), [[Whirling Stronghold]] (Q250) -->
 
|-
 
|-
| Greslin Filament ||{{APIitemIcon|sheetid=m0744dxacc01.sitem}}{{APIitemIcon|sheetid=m0748dxacc01.sitem}} || Picks || '''5%''' chances of prospecting a node which cannot explode or gas.
+
| Greslin Filament  
  || [[Greenvale Trade Post]] (Q50), [[West Blackburn Border Post]] (Q100), [[Fount Porch Trade Post]] (Q150), [[Berello Gorge Border Post]] (Q200), [[Lost Valley Stronghold]] (Q250)
+
||{{APIitemIcon|sheetid=m0744dxacc01.sitem}}{{APIitemIcon|sheetid=m0748dxacc01.sitem}}{{APIitemIcon|sheetid=m0830dxacc01.sitem}}{{APIitemIcon|sheetid=m0822dxacc01.sitem}} || [[Crafting/Patterns/Tools|Picks]] || '''5%''' chances of prospecting a node which cannot explode or gas.
 +
  <!-- || [[Greenvale Trade Post]] (Q50), [[West Blackburn Border Post]] (Q100), [[Fount Porch Trade Post]] (Q150), [[Berello Gorge Border Post]] (Q200), [[Lost Valley Stronghold]] (Q250) -->
 
|-  
 
|-  
| Maga Creeper ||{{APIitemIcon|sheetid=m0742dxacc01.sitem}}{{APIitemIcon|sheetid=m0746dxacc01.sitem}} || Amplifiers || '''20%''' chance of "Divine Intervention" when casting a spell, which results in the spell credits - including HP and sap - not being paid.<br />However, it is not entirely effective; the range credit cannot be neutralised by maga amps, as divine intervention occurs when the spell is cast, and if the target is out of range, the spell cannot be cast. Time credits, too, are not affected; divine intervention occurs at the ''end'' of the cast. || [[Qai-Du Workshop]] (Q50), [[Finders Farm]] (Q100), [[Demons Crossroads Diplomatic Outpost]] (Q150), [[Southend Dune Farm]] (Q200), [[Loria Stronghold]] (Q250).
+
| Maga Creeper  
 +
||{{APIitemIcon|sheetid=m0742dxacc01.sitem}}{{APIitemIcon|sheetid=m0746dxacc01.sitem}}{{APIitemIcon|sheetid=m0828dxacc01.sitem}}{{APIitemIcon|sheetid=m0820dxacc01.sitem}} || [[Crafting/Patterns/Magic amplifiers|Amplifiers]] || '''20%''' chance of "Divine Intervention" when casting a spell, which results in the spell credits - including HP and sap - not being paid.<br />However, it is not entirely effective; the range credit cannot be neutralised by maga amps, as divine intervention occurs when the spell is cast, and if the target is out of range, the spell cannot be cast. Time credits, too, are not affected; divine intervention occurs at the ''end'' of the cast. <!-- || [[Qai-Du Workshop]] (Q50), [[Finders Farm]] (Q100), [[Demons Crossroads Diplomatic Outpost]] (Q150), [[Southend Dune Farm]] (Q200), [[Loria Stronghold]] (Q250). -->
 
|-
 
|-
| Rubbarn Gum || {{APIitemIcon|sheetid=m0751dxacc01.sitem}}{{APIitemIcon|sheetid=m0755dxacc01.sitem}} || Tools || '''5%''' chances of a 20% boost to all item stats.  || [[Great Outback Workshop]] (Q200), [[Ginti Workshop]] (Q250).
+
| Rubbarn Gum  
 +
|| {{APIitemIcon|sheetid=m0751dxacc01.sitem}}{{APIitemIcon|sheetid=m0755dxacc01.sitem}}{{APIitemIcon|sheetid=m0833dxacc01.sitem}}{{APIitemIcon|sheetid=m0825dxacc01.sitem}}  || [[Crafting/Patterns/Tools|Tools]] || '''5%''' chances of a 20% boost to all item stats.  <!-- || [[Great Outback Workshop]] (Q200), [[Ginti Workshop]] (Q250). -->
 
|-
 
|-
| Tekorn Bramble ||{{APIitemIcon|sheetid=m0741dxacc01.sitem}}{{APIitemIcon|sheetid=m0745dxacc01.sitem}}|| Weapons || '''+10%''' chances of a critical hit. ||  [[Blackburn Trade Post]] (Q50), [[Windway Workshop]] (Q100), [[Hightowers Farm]] (Q150), [[Gu-Qin Workshop]] (Q200), [[Westgrove Stronghold]] (Q250).
+
| Tekorn Bramble  
 +
||{{APIitemIcon|sheetid=m0741dxacc01.sitem}}{{APIitemIcon|sheetid=m0745dxacc01.sitem}}{{APIitemIcon|sheetid=m0828dxacc01.sitem}}{{APIitemIcon|sheetid=m0820dxacc01.sitem}}|| Weapons || '''+10%''' chances of a critical hit. <!-- ||  [[Blackburn Trade Post]] (Q50), [[Windway Workshop]] (Q100), [[Hightowers Farm]] (Q150), [[Gu-Qin Workshop]] (Q200), [[Westgrove Stronghold]] (Q250). -->
 
|-
 
|-
|  Vedice Sap || {{APIitemIcon|sheetid=m0749dxacc01.sitem}}{{APIitemIcon|sheetid=m0753dxacc01.sitem}}|| Weapons || '''5%''' de chances of using a "vampire" effect, restoring the wielder all of the damage they do on that hit as HP.  ||  [[Twintops Workshop]] (Q200), [[Woodburn Stronghold]] (Q250).
+
|  Vedice Sap  
 +
|| {{APIitemIcon|sheetid=m0749dxacc01.sitem}}{{APIitemIcon|sheetid=m0753dxacc01.sitem}}{{APIitemIcon|sheetid=m0831dxacc01.sitem}}{{APIitemIcon|sheetid=m0823dxacc01.sitem}}|| Weapons || '''5%''' de chances of using a "vampire" effect, restoring the wielder all of the damage they do on that hit as HP.  <!-- ||  [[Twintops Workshop]] (Q200), [[Woodburn Stronghold]] (Q250). -->
 
|}
 
|}
  
 
====Armilo Lichen====
 
====Armilo Lichen====
[[Image:Mp lichen.png|right]]
+
[[Image:Mp lichen.png]] Armilo Lichen is used to craft Armors, jewels and weapon crafting tools.
Utilisé pour la fabrication d'outils de craft, généralement pour les armures ou les bijoux.
 
  
 
Armilo tools have '''10%''' chances to give an additional bonus to the crafted item :
 
Armilo tools have '''10%''' chances to give an additional bonus to the crafted item :
 
* Life/stamina/sap/focus bonus  on [[Jewellery|jewellery]] and light [[Armour|armour]];
 
* Life/stamina/sap/focus bonus  on [[Jewellery|jewellery]] and light [[Armour|armour]];
 
* Life/stamina or sap bonus on medium armour;
 
* Life/stamina or sap bonus on medium armour;
* Life or stamina bonus on heavy armour, [[Shields|Shields]], melee or shooting weapons;
+
* Life or stamina bonus on heavy armour, [[Shields|Shields]], melee or range weapons;
 
* Life or sap bonus on amplifiers.
 
* Life or sap bonus on amplifiers.
 
This can, however, be a mixed blessing; you cannot control or predict which stat is boosted, so it is common when using armilo to get a stamina boost when crafting focus boosted gear, or a focus boost when crafting HP gear.
 
This can, however, be a mixed blessing; you cannot control or predict which stat is boosted, so it is common when using armilo to get a stamina boost when crafting focus boosted gear, or a focus boost when crafting HP gear.
Line 86: Line 96:
 
Outpost flowers give a one hour bonus (IRL), while flowers obtained via the [[Wheel of fortune]] or some missions or events usually last less. The bonus is lost if the homin uses an invulnerability power or falls into a coma.
 
Outpost flowers give a one hour bonus (IRL), while flowers obtained via the [[Wheel of fortune]] or some missions or events usually last less. The bonus is lost if the homin uses an invulnerability power or falls into a coma.
  
{| style="float:left; margin-right: 25px;"
+
<!-- {| style="float:left; margin-right: 25px;"
 
|+'''Outpost Flowers types'''
 
|+'''Outpost Flowers types'''
 
|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
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|-style="vertical-align:top;"
 
|-style="vertical-align:top;"
 
| [[File:Flower_wil.png]] || '''Will''' || [[Finders Farm]] (Q100)<br />[[Lost Valley Stronghold]] (Q250)<br />[[Woodburn Magic Pole]] (Q250)
 
| [[File:Flower_wil.png]] || '''Will''' || [[Finders Farm]] (Q100)<br />[[Lost Valley Stronghold]] (Q250)<br />[[Woodburn Magic Pole]] (Q250)
 +
|} -->
 +
{| style="float:left; margin-right: 25px;"
 +
|+'''Outpost Flowers types'''
 +
|-style="vertical-align:middle;"
 +
| [[File:Flower_con.png]] ||  '''Constitution'''
 +
| [[File:Flower_str.png]] || '''Strength'''
 +
| [[File:Flower_int.png]] || '''Intelligence'''
 +
| [[File:Flower_dex.png]] || '''Dexterity'''
 +
|-style="vertical-align:middle;"
 +
| [[File:Flower_met.png]] || '''Metabolism'''
 +
| [[File:Flower_bal.png]] || '''Balance'''
 +
| [[File:Flower_wis.png]] || '''Wisdom'''
 +
| [[File:Flower_wil.png]] || '''Will'''
 
|}
 
|}
 
{|  
 
{|  
 
|+'''Bonus effect & duration'''
 
|+'''Bonus effect & duration'''
 
|-
 
|-
! Qualité !! Bonus !! Durée
+
! Quality !! Bonus !! Duration
 
|-
 
|-
 
| q50 || +5 || 1 hour
 
| q50 || +5 || 1 hour
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|}{{Clear}}
 
|}{{Clear}}
  
== Catalysers ==
+
== Catalyzers ==
[[File:Ico cataliseur xp.png|right]]
+
[[File:Ico cataliseur xp.png]] Experience catalyzers - or “cats” - are consumable items, usually traded in stacks of 999, which double the xp you receive while they are activated. Cats come in the same quality as the OP they are produced by, and will only work for skills lower than their quality. For instance, q100 cats will not work for any skill higher than lvl 100.
Experience catalysers - or cats - are consumable items, usually traded in stacks of 999, which double the xp you receive while they are activated. Cats come in the same quality as the OP they are produced by, and will only work for skills lower than their quality. For instance, q100 cats will not work for any skill higher than lvl 100.
+
=== ×3 Catalyzers ===
 +
SInce [[Patch 00904#Introduction of XP x3 catalyzers from the test outposts]]  Catalyzers wich ×3 experience increases are available from outposts.
 +
 
  
 
<noinclude><br /><br />{{Reflist|subpages=}}{{Portal| Gameplay | Craft}}
 
<noinclude><br /><br />{{Reflist|subpages=}}{{Portal| Gameplay | Craft}}
 
[[Category:Crafting & Harvesting]]
 
[[Category:Crafting & Harvesting]]
[[de: Handwerk/Außenpostenprodukte]] [[en: Crafting/Outpost Products]] [[es: Artesanía/Productos de los puestos de avanzada]] [[fr:Produits d'Avant-postes]] [[ru: Ремесленник/Продукты форпостов]]{{last version link|Crafting/Outpost Products}}</noinclude>
+
[[de: Handwerk/Außenpostenprodukte]] [[en: Crafting/Outpost Products]] [[es: Artesanía/Productos de los puestos de avanzada]] [[fr:Produits d'Avant-postes]] [[ru: Ремесла/продукты заставы]]{{last version link|Crafting/Outpost Products}}</noinclude>

Latest revision as of 13:59, 24 June 2022

de:Handwerk/Außenpostenprodukte en:Crafting/Outpost Products es:Artesanía/Productos de los puestos de avanzada fr:Artisanat/Produits d'Avant-postes ru:Ремесла/продукты заставы
 
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Reference text ( Maintained text, used as reference ) :
Notes: (Dorothée, 2022-06-24)


Active outposts on Atys can produce specific materials and consumables that are the main focus of the wars between the Guilds. (see Outposts/OOC for the course of the wars in question). A guild that controls an outpost can build a drill there, at its own expense, to produce these materials and consumables, which are quite useful for its members to improve their characteristics and, above all, those of the items they make.

Outpost machines

There are three types of drills: those whose designs were offered to the homins by the Higher Powers shortly after the Monument's War and those designed by the Marauders in 2612. Namely: the Big Trepan of the Karavan, the Tree-bore of the Kamis and the Aklareen of the Marauders.

The quality of the materials and consumables produced at an outpost is equal to the level of the region where it is located (i.e. the maximum quality of the materials that can be harvested in that region). Thus, an outpost located in a region of level 50 will produce materials and consumables of quality 50, and an outpost located in a region of level 250 will produce materials and consumables of quality 250. As, however, extraction sometimes goes better than expected or, on the contrary, partially fails, outposts generate, from time to time and over a short period of time, products of higher or lower quality than this nominal quality.

Faction Kami Karavan Marauders
Foreuse
Tree-bore
Big Trepan
Aklareen
Master Tree-bore Crafter Big Trepan Crafters Aklareen'h Crafter
products are Purified Modified Refined
Object's suffix -Duk -Jen -mar

Materials

Any active outpost is likely to produce materials that are specific to it but can be used by any craftsman (as are those extracted with a pickaxe by homins). These materials can be very rare (i.e. extracted on the outpost in very small quantities). Their use requires the purchase of special plans from particular trainers in order to be used. When used by a craftsman, all of them have a beneficial effect on the characteristics of his products, but each one only produces this effect on a particular type of object (see table below).

  • Materials produced by Kami-owned OPs are "purified",
  • those coming from Karavan-owned OPs are "modified",
  • and the Marauders' Aklareen'h extract refined materials.
  • There is a 4th kind of materials available from the Nexus Outposts, called “Natural” and suffixed -gen. The corresponding crafting plans are available with the Ranger craftsman in Almati Wood camp.

There is no practical difference, other than that items crafted with modified mats give off different sparkles colors.


Description Icon Usage Effet
Armilo Lichen Tools 10% chances of increasing or adding to the player stat bonus on a crafted item (see below).
Cheng Root Amplifiers 20% chances that the time credit on a spell will not be used, as long as the spell is cast within 10 seconds of the previous spell.
Egiros Pollen Picks 5% chances per action of doubling the number of materials dug. As such, they are in high demand.
Greslin Filament Picks 5% chances of prospecting a node which cannot explode or gas.
Maga Creeper Amplifiers 20% chance of "Divine Intervention" when casting a spell, which results in the spell credits - including HP and sap - not being paid.
However, it is not entirely effective; the range credit cannot be neutralised by maga amps, as divine intervention occurs when the spell is cast, and if the target is out of range, the spell cannot be cast. Time credits, too, are not affected; divine intervention occurs at the end of the cast.
Rubbarn Gum Tools 5% chances of a 20% boost to all item stats.
Tekorn Bramble Weapons +10% chances of a critical hit.
Vedice Sap Weapons 5% de chances of using a "vampire" effect, restoring the wielder all of the damage they do on that hit as HP.

Armilo Lichen

Mp lichen.png Armilo Lichen is used to craft Armors, jewels and weapon crafting tools.

Armilo tools have 10% chances to give an additional bonus to the crafted item :

  • Life/stamina/sap/focus bonus on jewellery and light armour;
  • Life/stamina or sap bonus on medium armour;
  • Life or stamina bonus on heavy armour, Shields, melee or range weapons;
  • Life or sap bonus on amplifiers.

This can, however, be a mixed blessing; you cannot control or predict which stat is boosted, so it is common when using armilo to get a stamina boost when crafting focus boosted gear, or a focus boost when crafting HP gear. Bonus amount depends on the crafted item quality, according to the following formula :

 Armilo Bonus == 15 + ( Ql / 10 )

On a 250 quality item, armilo bonus will be 15+(250/10)= 40.

Flowers

Flowers are consumable items which increase a player's stats for a while. The length of time the increase lasts, and the amount of the increase, is dependant on the quality and the origin of the flower. Outpost flowers give a one hour bonus (IRL), while flowers obtained via the Wheel of fortune or some missions or events usually last less. The bonus is lost if the homin uses an invulnerability power or falls into a coma.

Outpost Flowers types
Flower con.png Constitution Flower str.png Strength Flower int.png Intelligence Flower dex.png Dexterity
Flower met.png Metabolism Flower bal.png Balance Flower wis.png Wisdom Flower wil.png Will
Bonus effect & duration
Quality Bonus Duration
q50 +5 1 hour
q100 +10 1 hour
q150 +15 1 hour
q200 +20 1 hour
q250 +25 1 hour

Catalyzers

Ico cataliseur xp.png Experience catalyzers - or “cats” - are consumable items, usually traded in stacks of 999, which double the xp you receive while they are activated. Cats come in the same quality as the OP they are produced by, and will only work for skills lower than their quality. For instance, q100 cats will not work for any skill higher than lvl 100.

×3 Catalyzers

SInce Patch 00904#Introduction of XP x3 catalyzers from the test outposts Catalyzers wich ×3 experience increases are available from outposts.






Last version 2022-06-24•