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In this patch, the material specialization does not boost the quality anymore (although the reduction of risks is still there). Instead, it will be replaced in "patch 1" by a boost in the speed at which the quality raises from 0 to the specified quality.
 
In this patch, the material specialization does not boost the quality anymore (although the reduction of risks is still there). Instead, it will be replaced in "patch 1" by a boost in the speed at which the quality raises from 0 to the specified quality.
  
[[Category: Game updates 2004|October]]
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[[Category: Game updates 2004]]

Revision as of 13:30, 14 January 2010

Patch (12) released October 21st, 2004.

Note: This is referred to as Patch 13 in the following serverside patch.

Contents


Bug Fixes

Miscellaneous


Known Bugs


Notes

Prior to this patch, extracting with a material specialization gave two advantages:

Since recently, the XP has been based on the quality of the extracted raw material, so the material specialization helped to earn too much XP.

In this patch, the material specialization does not boost the quality anymore (although the reduction of risks is still there). Instead, it will be replaced in "patch 1" by a boost in the speed at which the quality raises from 0 to the specified quality.

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