Difference between revisions of "Occupation Products"

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=Dapper=
 
=Dapper=
You will earn dapper whenever you complete a task from the component gathering mission. How much dapper you earn is the same for every occupation and depends on the grade you are in the occupation: At higher grades, you automatically get more difficult component gathering missions, which reward you with more dapper.  
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You will earn [[dapper]] whenever you complete a task from the component gathering mission. How much dapper you earn is the same for every occupation and depends on the grade you are in the occupation: At higher grades, you automatically get more difficult component gathering missions, which reward you with more dapper.  
  
 
Below is listing of the amount of dapper you get per task:
 
Below is listing of the amount of dapper you get per task:
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'''Note:''' The dapper is not the primary reason for doing component gathering missions; the primary reason is getting the components you need for the occupation. The dapper is more of a little extra bonus.
 
'''Note:''' The dapper is not the primary reason for doing component gathering missions; the primary reason is getting the components you need for the occupation. The dapper is more of a little extra bonus.
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=Products=
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These are the main reason for doing occupations.  Every occupation has it's own unique products. Of the 8 occupations ingame, 7 of these produce items that enhance certain regenerations, and the last one produces items that increase your success chance in [[crafting]].
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For every grade you have in an occupation, you can create these products once every 20 hours, provided you have the required components. How good the products you create are depends on the grade, and how many of them you create depends on the recipe you use.
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==Butcher==
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[[Butcher]]s produce meat, which increases your metabolism and thus your life regeneration for a short time.
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However it also gives a penalty to your strength for that time, thus leaving you drained of your stamina.
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{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
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|'''Grade'''
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| '''Name'''
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| '''Metabolism'''
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| '''= Life Regen'''
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| '''Strength'''
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| '''= Max Stamina'''
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| '''Duration'''
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| '''Use time'''
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| '''Re-use time'''
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|-
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| Basic 1
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| Leg of Yubo (Q10)
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| +400
 +
| +160 (+320 sitting)
 +
| -100
 +
| -1000
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| 10 seconds
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| 1 second
 +
| 20 seconds
 +
|}
 +
 +
==Florist==
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[[Florist]]s produce bouquets, which increase your wisdom and thus your sap regeneration for a short time.
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{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
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| '''Grade'''
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| '''Name'''
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| '''Wisdom'''
 +
| '''= Sap Regen'''
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| '''Duration'''
 +
| '''Use time'''
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| '''Re-use time'''
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|-
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| Basic 1
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| Basic Bouquet (Q10)
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| +100
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| +40 (+80 sitting)
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| 10 seconds
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| 1 second
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| 20 seconds
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|-
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| Basic 2 / Improved 1
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| Mystia Bouquet (Q20)
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| +300
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| +120 (+240 sitting)
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| 10 seconds
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| 2 seconds
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| 70 seconds
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|-
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| Basic 3 / Improved 2
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| Fallenor Bouquet (Q30)
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|}
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 +
==Magnetic Cartographer==
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[[Magnetic Cartographer]]s produce maps of magnetism, which activate an aura that increases the life and stamina regeneration of you and your nearby teammates.
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{|cellspacing="0" cellpadding="0" border="1" width="80%" style="text-align:center;"
 +
| '''Grade'''
 +
| '''Name'''
 +
| '''Life Regen'''
 +
| '''Stamina Regen'''
 +
| '''Duration'''
 +
| '''Use time'''
 +
| '''Re-use time'''
 +
|-
 +
| Basic 1
 +
| Map of Minor Magnetism (Q10)
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| +100
 +
| +200
 +
| 10 seconds
 +
| 1 second
 +
| 20 seconds
 +
|-
 +
| Basic 2 / Improved 1
 +
| Map of Primary Magnetism (Q20)
 +
| +200
 +
| +400
 +
| 10 seconds
 +
| 2 seconds
 +
| 70 seconds
 +
|}
 +
 +
==Notes==
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====Re-use time====
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 +
All items created with occupations have a re-use time. This re-use time is the time that must pass after using the item before you can use another occupation item, including items created by another occupation. Thus you cannot use items of different occupations together.
 +
 +
Also, higher grade occupation items give a better bonus, but also have a longer re-use time. So using the highest grade item is not always the best choice.
 +
 +
====Comparison with flowers====
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Some outposts produce [[Outpost_Produce#Flowers|flowers]] that also aid regeneration. The difference between these flowers and the items created with occupations, is that the flowers give a very small bonus to regeneration that lasts for a full hour, while the occupation products give a huge bonus to regeneration that only lasts 10 seconds.
  
 
[[Category:Occupations]]
 
[[Category:Occupations]]

Revision as of 22:32, 27 June 2010

A player doing occupations can gain certain rewards from them. The most important rewards are special items that massively increase your regeneration for a short time but can only be used outside of combat. However, doing occupations also earns you small amounts of dapper, and can give you items that help with the occupations themselves as well as a special teleport pact.

Dapper

You will earn dapper whenever you complete a task from the component gathering mission. How much dapper you earn is the same for every occupation and depends on the grade you are in the occupation: At higher grades, you automatically get more difficult component gathering missions, which reward you with more dapper.

Below is listing of the amount of dapper you get per task:

  • Grade 1: 1000 Dapper
  • Grade 2: 2000 Dapper
  • Grade 3: 3000 Dapper
  • Grade 4: 4000 Dapper
  • Grade 5: 5000 Dapper
  • Grade 6: 6000 Dapper

Note: The dapper is not the primary reason for doing component gathering missions; the primary reason is getting the components you need for the occupation. The dapper is more of a little extra bonus.

Products

These are the main reason for doing occupations. Every occupation has it's own unique products. Of the 8 occupations ingame, 7 of these produce items that enhance certain regenerations, and the last one produces items that increase your success chance in crafting.

For every grade you have in an occupation, you can create these products once every 20 hours, provided you have the required components. How good the products you create are depends on the grade, and how many of them you create depends on the recipe you use.

Butcher

Butchers produce meat, which increases your metabolism and thus your life regeneration for a short time.

However it also gives a penalty to your strength for that time, thus leaving you drained of your stamina.

Grade Name Metabolism = Life Regen Strength = Max Stamina Duration Use time Re-use time
Basic 1 Leg of Yubo (Q10) +400 +160 (+320 sitting) -100 -1000 10 seconds 1 second 20 seconds

Florist

Florists produce bouquets, which increase your wisdom and thus your sap regeneration for a short time.

Grade Name Wisdom = Sap Regen Duration Use time Re-use time
Basic 1 Basic Bouquet (Q10) +100 +40 (+80 sitting) 10 seconds 1 second 20 seconds
Basic 2 / Improved 1 Mystia Bouquet (Q20) +300 +120 (+240 sitting) 10 seconds 2 seconds 70 seconds
Basic 3 / Improved 2 Fallenor Bouquet (Q30)

Magnetic Cartographer

Magnetic Cartographers produce maps of magnetism, which activate an aura that increases the life and stamina regeneration of you and your nearby teammates.

Grade Name Life Regen Stamina Regen Duration Use time Re-use time
Basic 1 Map of Minor Magnetism (Q10) +100 +200 10 seconds 1 second 20 seconds
Basic 2 / Improved 1 Map of Primary Magnetism (Q20) +200 +400 10 seconds 2 seconds 70 seconds

Notes

Re-use time

All items created with occupations have a re-use time. This re-use time is the time that must pass after using the item before you can use another occupation item, including items created by another occupation. Thus you cannot use items of different occupations together.

Also, higher grade occupation items give a better bonus, but also have a longer re-use time. So using the highest grade item is not always the best choice.

Comparison with flowers

Some outposts produce flowers that also aid regeneration. The difference between these flowers and the items created with occupations, is that the flowers give a very small bonus to regeneration that lasts for a full hour, while the occupation products give a huge bonus to regeneration that only lasts 10 seconds.