Difference between revisions of "Outposts"

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Having just emerged from refuge in the [[Prime Root]]s, hominkind spread across the New Lands with hopes of rebuilding the civilizations lost to the [[Great Swarming]].  Within a few years, a multitude of outposts had been established in the wilderness to protect these regions, provide resources, and facilitate trade and growth of homin settlements.  Several factors, however, such as the arrival of [[Kitin]]s in 2490 and growing tension among the homin races, led to the outposts' abandonment by 2494.
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Fifty years later, both the [[Karavan]] and [[Kami]] offered homins the chance to reclaim some of the decrepit outposts for the purpose of aquiring the precious resources beneath the planet's surface.  Today, guilds may either confront each other in battle or negotiate peacefully in order to obtain and manage an outpost.
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*[[Berello Gorge Border Post]]
 
*[[Berello Gorge Border Post]]
*[[Bighorn Mountain Farm]]
 
 
*[[Blackburn Trade Post]]
 
*[[Blackburn Trade Post]]
*[[Desertstock Farm]]
 
 
*[[Demons Crossroads Diplomatic Outpost]]
 
*[[Demons Crossroads Diplomatic Outpost]]
*[[Doomed Maze Farm]]
 
 
*[[Fearing Fen Farm]]
 
*[[Fearing Fen Farm]]
 
*[[Finders Farm]]
 
*[[Finders Farm]]
 
*[[Fount Porch Trade Post]]
 
*[[Fount Porch Trade Post]]
*[[Fustylake Workshop]]
 
 
*[[Ginti Workshop]]
 
*[[Ginti Workshop]]
 
*[[Graveyard Gate Research Centre]]
 
*[[Graveyard Gate Research Centre]]
*[[Great Boulder Trade Post]]
 
*[[Great Boulder Workshop]]
 
 
*[[Great Outback Workshop]]
 
*[[Great Outback Workshop]]
 
*[[Greenvale Trade Post]]
 
*[[Greenvale Trade Post]]
 
*[[Gu-Qin Workshop]]
 
*[[Gu-Qin Workshop]]
*[[Gtu-Qin Research Center]]
 
 
*[[Hightowers Farm]]
 
*[[Hightowers Farm]]
*[[Kincher Arch Border Post]]
 
*[[Lands End Farm]]
 
*[[Lonview Stronghold]]
 
 
*[[Loria Stronghold]]
 
*[[Loria Stronghold]]
 
*[[Lost Valley Stronghold]]
 
*[[Lost Valley Stronghold]]
 
*[[Malmont Farm]]
 
*[[Malmont Farm]]
*[[Ni-jung Farm]]
 
*[[Paramount Stock Workshop]]
 
 
*[[Psykopla Knoll Trading Post]]
 
*[[Psykopla Knoll Trading Post]]
 
*[[Qai-Du Workshop]]
 
*[[Qai-Du Workshop]]
 
*[[Sai-Shun Stronghold]]
 
*[[Sai-Shun Stronghold]]
*[[Sly Lake Crossroads Border Post]]
 
 
*[[Southend Dune Farm]]
 
*[[Southend Dune Farm]]
 
*[[Stainmoor Border Post]]
 
*[[Stainmoor Border Post]]
*[[Stainmoor Stonghold]]
 
*[[Staring Stronghold]]
 
 
*[[Twintops Workshop]]
 
*[[Twintops Workshop]]
*[[Umbra Highback Workshop]]
 
*[[Underway Arch Stronghold]]
 
 
*[[West Blackburn Border Post]]
 
*[[West Blackburn Border Post]]
 
*[[Westgrove Stronghold]]
 
*[[Westgrove Stronghold]]
 
*[[Whirling Stronghold]]
 
*[[Whirling Stronghold]]
*[[Witherstock Farm]]
 
*[[Withered Stock Magic Pole]]
 
 
*[[Windway Workshop]]
 
*[[Windway Workshop]]
 
*[[Woodburn Magic Pole]]
 
*[[Woodburn Magic Pole]]

Revision as of 18:41, 24 January 2008

Having just emerged from refuge in the Prime Roots, hominkind spread across the New Lands with hopes of rebuilding the civilizations lost to the Great Swarming. Within a few years, a multitude of outposts had been established in the wilderness to protect these regions, provide resources, and facilitate trade and growth of homin settlements. Several factors, however, such as the arrival of Kitins in 2490 and growing tension among the homin races, led to the outposts' abandonment by 2494.

Fifty years later, both the Karavan and Kami offered homins the chance to reclaim some of the decrepit outposts for the purpose of aquiring the precious resources beneath the planet's surface. Today, guilds may either confront each other in battle or negotiate peacefully in order to obtain and manage an outpost.