Difference between revisions of "Teleporter"

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'''Teleporters''' are special devices created and governed my the two [[Higher Powers|conflicting factions]] of [[Atys]]. Whether you are able to use a teleporter is dependent on your fame and alignment with either one of the factions. Each region of Atys has at least two teleporters; one belonging to the [[Kami]] and another belonging to the [[Karavan]]. Some regions, such as [[Cities of Intuition]] and [[Majestic Garden]] have a teleporter in each city and only a single teleporter for the opposing faction in the region.
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'''Teleporters''' are special devices created and governed by the two [[Higher Powers|conflicting higher powers]] of [[Atys]]. Whether you are able to use a teleporter is dependent on your fame and alignment with either one of these two factions. Each region of Atys has at least two teleporters; one belonging to the [[Kami]] and another belonging to the [[Karavan]]. Some regions, such as [[Cities of Intuition]] and [[Majestic Garden]] have a teleporter in each city and only a single teleporter for the opposing faction in the region.
  
 
=== Teleporter Pacts ===
 
=== Teleporter Pacts ===

Revision as of 15:23, 24 September 2011

Teleporters are special devices created and governed by the two conflicting higher powers of Atys. Whether you are able to use a teleporter is dependent on your fame and alignment with either one of these two factions. Each region of Atys has at least two teleporters; one belonging to the Kami and another belonging to the Karavan. Some regions, such as Cities of Intuition and Majestic Garden have a teleporter in each city and only a single teleporter for the opposing faction in the region.

Teleporter Pacts

Teleporter Pacts or TPs are tickets that can be bought at any faction altar. Teleporter pacts always cost 10000 Dapper and for higher level regions can only be bought if certain requirements are met. These requirements are generally just that you are aligned to the required faction and have more than a certain amount of fame with them.

Rules

Teleporter pacts have special rules for use, below is a summary of these:

  • A pact cannot be used while sitting or swimming
  • A character must remain motionless and not be under attack for the complete activation time of 15 seconds
  • Kamists cannot use Karavan teleporter pacts and vice versa. The only exception to this rule are teleporter pacts for Almati Wood
  • Pacts can be used while dead, if done so the character will respawn at the specified altar, similar to respawning normally

Teleport Animations

Karavan teleport animation

In Patch 1.12.0 new teleport animations were introduced, these are shown when activating a teleporter pact, however only characters with either a 100 Kami or Karavan fame have access to these animations.