From EncyclopAtys
(→Task-bar) |
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There is no final victory to finish the game. Ryzom never ends. | There is no final victory to finish the game. Ryzom never ends. | ||
</div> | </div> | ||
− | |||
==Download and Install the game.== | ==Download and Install the game.== | ||
(How you do this will depend on your operating system; follow the instructions at http://ryzom.com .) | (How you do this will depend on your operating system; follow the instructions at http://ryzom.com .) | ||
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</div> | </div> | ||
<div style="overflow: hidden"> | <div style="overflow: hidden"> | ||
+ | ===Target Reticle=== | ||
[[File:TargetReticle.jpg|400px|thumb|right|Target Reticle]] | [[File:TargetReticle.jpg|400px|thumb|right|Target Reticle]] | ||
− | |||
When you hover your cursor on a beast or monster, a target reticle will appear. | When you hover your cursor on a beast or monster, a target reticle will appear. | ||
If you left click on it the target reticle will be color-coded to represent the general level of the MOB. | If you left click on it the target reticle will be color-coded to represent the general level of the MOB. | ||
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</div> | </div> | ||
<div style="overflow: hidden"> | <div style="overflow: hidden"> | ||
+ | ===Target Window=== | ||
[[File:TargetWindow.jpg|200px|thumb|left|Target Window]] | [[File:TargetWindow.jpg|200px|thumb|left|Target Window]] | ||
− | |||
After targeting a MOB, the name of the MOB, it's HP status bar and it's general strength will appear in the window. | After targeting a MOB, the name of the MOB, it's HP status bar and it's general strength will appear in the window. | ||
The symbol gives a number of its level or stars. | The symbol gives a number of its level or stars. | ||
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</div> | </div> | ||
<div style="overflow: hidden"> | <div style="overflow: hidden"> | ||
+ | ===Task-bar=== | ||
[[File:Task-bar.jpg|200px|thumb|left|Two different views of the Task-bar]] | [[File:Task-bar.jpg|200px|thumb|left|Two different views of the Task-bar]] | ||
− | |||
The Task-bar is located in the lower right corner of the Ryzom desktop. It is composed of two tabs and many functions. | The Task-bar is located in the lower right corner of the Ryzom desktop. It is composed of two tabs and many functions. | ||
This is a diagram of those tasks: WINDOWS & ACTIONS | This is a diagram of those tasks: WINDOWS & ACTIONS | ||
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</div> | </div> | ||
<div style="overflow: hidden"> | <div style="overflow: hidden"> | ||
+ | ====Identity==== | ||
[[File:Identity.jpg|200px|thumb|left|Identity]] | [[File:Identity.jpg|200px|thumb|left|Identity]] | ||
− | |||
The Identity window contains four tabs. | The Identity window contains four tabs. | ||
*STATS shows the avatar's race and guild, scores, characteristics, skill points, resistances and protections, defence levels (active is green) and miscellaneous. | *STATS shows the avatar's race and guild, scores, characteristics, skill points, resistances and protections, defence levels (active is green) and miscellaneous. | ||
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You will also see the Guild tab when you are in the guildhall. | You will also see the Guild tab when you are in the guildhall. | ||
<!--added by Zorroargh --> | <!--added by Zorroargh --> | ||
− | In the same way, that will be | + | In the same way, that will be ROOM with all the contents of your apartment, seen when in it ([[#Apartment|see below]]). |
<!-- End of addition--> | <!-- End of addition--> | ||
<div style="overflow: hidden"> | <div style="overflow: hidden"> | ||
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It is recommended that you keep your most precious items, armour, and weapons locked. | It is recommended that you keep your most precious items, armour, and weapons locked. | ||
<div style="overflow: hidden"> | <div style="overflow: hidden"> | ||
+ | ====Actions==== | ||
[[File:Actions.jpg|200px|thumb|left|Actions]] | [[File:Actions.jpg|200px|thumb|left|Actions]] | ||
− | |||
The ACTION PROGRESSION window contains essential information on the avatar's skill levels in all of the available skill sets. | The ACTION PROGRESSION window contains essential information on the avatar's skill levels in all of the available skill sets. | ||
On the left are the four fundamental areas of endeavour in a skill tree: Fight, Magic, Craft, and Harvest. | On the left are the four fundamental areas of endeavour in a skill tree: Fight, Magic, Craft, and Harvest. | ||
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</div> | </div> | ||
<div style="overflow: hidden"> | <div style="overflow: hidden"> | ||
+ | ====Missions==== | ||
[[File:Missions.jpg|200px|thumb|left|Missions]] | [[File:Missions.jpg|200px|thumb|left|Missions]] | ||
− | |||
The MISSIONS window contains all current and finished missions. Right-clicking will give the | The MISSIONS window contains all current and finished missions. Right-clicking will give the | ||
common options plus toggle Title Bar On/Off. A drop-down list at the top of the window allows for | common options plus toggle Title Bar On/Off. A drop-down list at the top of the window allows for | ||
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</div> | </div> | ||
<div style="overflow: hidden"> | <div style="overflow: hidden"> | ||
+ | ====Maps==== | ||
[[File:Maps.jpg|200px|thumb|left|Maps]] | [[File:Maps.jpg|200px|thumb|left|Maps]] | ||
− | |||
Map is a re-sizable window that will display a map of the area you are in. At the top are a +, zoom in, | Map is a re-sizable window that will display a map of the area you are in. At the top are a +, zoom in, | ||
and a -, zoom out. When zooming in all the | and a -, zoom out. When zooming in all the | ||
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</div> | </div> | ||
<div style="overflow: hidden"> | <div style="overflow: hidden"> | ||
− | [[File: | + | ===Web Applications=== |
+ | [[File:WebApplications.jpg|200px|thumb|left|Web Applications]] | ||
− | |||
The webapps bar is a handy access to many useful functions and avatar information. The achievements, | The webapps bar is a handy access to many useful functions and avatar information. The achievements, | ||
craft recipes, forums, Ryzom lore, email, and many | craft recipes, forums, Ryzom lore, email, and many | ||
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</div> | </div> | ||
<div style="overflow: hidden"> | <div style="overflow: hidden"> | ||
− | |||
===Actions Bar=== | ===Actions Bar=== | ||
+ | [[File:Actions_Bar.jpg|200px|thumb|left|Actions Bar]] | ||
+ | |||
As learned above, the ACTION PROGRESSION window is very helpful, but has another important | As learned above, the ACTION PROGRESSION window is very helpful, but has another important | ||
use. When learning actions from trainers, icons are plopped all over the 10 Actions Bars (sometimes | use. When learning actions from trainers, icons are plopped all over the 10 Actions Bars (sometimes | ||
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</div> | </div> | ||
<div style="overflow: hidden"> | <div style="overflow: hidden"> | ||
− | [[File: | + | ==Actions and Upgrades== |
+ | [[File:Actions_Upgrades.jpg|200px|thumb|left|Actions and Upgrades]] | ||
− | |||
Actions can be purchased from any | Actions can be purchased from any | ||
of the trainers. When learning an | of the trainers. When learning an | ||
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removed from the trainer. | removed from the trainer. | ||
</div> | </div> | ||
+ | <div style="overflow: hidden"> | ||
+ | ==Pop-ups== | ||
+ | [[File:Pop-ups.jpg|200px|thumb|left|Pop-ups]] | ||
− | |||
Looting Window | Looting Window | ||
After making a kill, an | After making a kill, an | ||
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avatar will not be tagged, and remains neutral. Neutral observers cannot be attacked and cannot heal | avatar will not be tagged, and remains neutral. Neutral observers cannot be attacked and cannot heal | ||
during battle. They must stay as neutral observers and may be asked to move if they affect things. | during battle. They must stay as neutral observers and may be asked to move if they affect things. | ||
− | + | </div> | |
+ | <div style="overflow: hidden"> | ||
==Missions== | ==Missions== | ||
+ | [[File:Missions.jpg|200px|thumb|left|Missions]] | ||
+ | |||
Throughout Ryzom are small missions to accomplish. The mission givers are welcomers in each city, | Throughout Ryzom are small missions to accomplish. The mission givers are welcomers in each city, | ||
suppliers, captains, sergeants, corporals, ambassadors and many others. These missions pay sometimes | suppliers, captains, sergeants, corporals, ambassadors and many others. These missions pay sometimes | ||
in fame points, or race points, or dappers. Most may be taken multiple times, after a cooling-off period. | in fame points, or race points, or dappers. Most may be taken multiple times, after a cooling-off period. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
==Merchants== | ==Merchants== | ||
+ | [[File:Merchants.jpg|200px|thumb|left|Merchants]] | ||
There are Armor, Raw Materials, Weapons, Jewelry, Hawkers, Consumables, Stable boys and several | There are Armor, Raw Materials, Weapons, Jewelry, Hawkers, Consumables, Stable boys and several | ||
other types of merchants throughout Atys. All of them will buy your goods. However, what is sold in | other types of merchants throughout Atys. All of them will buy your goods. However, what is sold in | ||
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particular merchant's race, then expect to pay more and get less. | particular merchant's race, then expect to pay more and get less. | ||
Check fame at Task-bar>Communications>FAME>YOU (Shift+F). | Check fame at Task-bar>Communications>FAME>YOU (Shift+F). | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
==Mektoubs== | ==Mektoubs== | ||
+ | [[File:Mektoubs.jpg|200px|thumb|left|Mektoubs]] | ||
+ | |||
Free players may purchase one mektoub Mount. Subscribed players | Free players may purchase one mektoub Mount. Subscribed players | ||
may purchase three packers and a mount, for a total of four mektoubs. | may purchase three packers and a mount, for a total of four mektoubs. | ||
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You can neither magically heal nor resurrect a mektoub. | You can neither magically heal nor resurrect a mektoub. | ||
==Teleportation== | ==Teleportation== | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
===Fast Traveling=== | ===Fast Traveling=== | ||
+ | [[File:FastTraveling.jpg|200px|thumb|left|Fast Traveling]] | ||
+ | |||
On Silan, Chiang the Strong may arrange for you to teleport to the north end of the island. Unfortunately, | On Silan, Chiang the Strong may arrange for you to teleport to the north end of the island. Unfortunately, | ||
you must run back to the ranger camp, as there is no TP back. On the mainland there are many places to | you must run back to the ranger camp, as there is no TP back. On the mainland there are many places to | ||
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so that fast travel to distant lands is possible in the future. You will not be able to buy all teleport pacts to | so that fast travel to distant lands is possible in the future. You will not be able to buy all teleport pacts to | ||
start with. Some have requirements of alignment and even for very high fame with either Kami or Karavan. | start with. Some have requirements of alignment and even for very high fame with either Kami or Karavan. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
+ | ===Dying and death penalty=== | ||
+ | [[File:Dying_DeathPenalty.jpg|200px|thumb|left|Dying and death penalty]] | ||
− | |||
When you die, you can be resurrected (rezzed) by another player casting heal spells on you. Ask for help | When you die, you can be resurrected (rezzed) by another player casting heal spells on you. Ask for help | ||
with a /tell to friends or by a message in the REGION channel (specify where you are and how much time | with a /tell to friends or by a message in the REGION channel (specify where you are and how much time | ||
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line. You will go into suspended animation and sparks will surround you until you return. If you wish to leave more details, just type /afk Dummy has to | line. You will go into suspended animation and sparks will surround you until you return. If you wish to leave more details, just type /afk Dummy has to | ||
go to the bathroom. Anyone who does a "/tell Dummy Hi" will receive the message. | go to the bathroom. Anyone who does a "/tell Dummy Hi" will receive the message. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
===Transporters=== | ===Transporters=== | ||
+ | [[File:Transporters.jpg|200px|thumb|left|Transporters]] | ||
+ | |||
New Horizon | New Horizon | ||
Transporters move | Transporters move | ||
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known and can transport for free) you will get civilization points also. These you can spend at the official | known and can transport for free) you will get civilization points also. These you can spend at the official | ||
merchant for special items. | merchant for special items. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
==Foraging== | ==Foraging== | ||
+ | [[File:Foraging.jpg|200px|thumb|left|Foraging]] | ||
+ | |||
Foraging is generally practiced in light armor, however, some strip their armor and forage nude or in minimal | Foraging is generally practiced in light armor, however, some strip their armor and forage nude or in minimal | ||
medium armor. You want to balance explosion protection with focus drain due to malus. The default | medium armor. You want to balance explosion protection with focus drain due to malus. The default | ||
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Materials are available in the qualities of basic, fine, choice, excellent, and supreme. Digging better | Materials are available in the qualities of basic, fine, choice, excellent, and supreme. Digging better | ||
materials of the best q you can will result in the gain of more forage experience points per material harvested. | materials of the best q you can will result in the gain of more forage experience points per material harvested. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
==Crafting== | ==Crafting== | ||
+ | [[File:Crafting.jpg|200px|thumb|left|Crafting]] | ||
+ | |||
Craft in as little light armor as possible. When you reach a new x10 level (i.e. 20, 30, 40, 50, etc.) you | Craft in as little light armor as possible. When you reach a new x10 level (i.e. 20, 30, 40, 50, etc.) you | ||
will be able to buy up the next level in that craft line. The first thing you should do is edit that action to | will be able to buy up the next level in that craft line. The first thing you should do is edit that action to | ||
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repaired on Atys. Remember, everything is full strength or capability until it's hit points reach a value | repaired on Atys. Remember, everything is full strength or capability until it's hit points reach a value | ||
of one. | of one. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
===Racial Plans=== | ===Racial Plans=== | ||
+ | [[File:RacialPlans.jpg|200px|thumb|left|Racial Plans]] | ||
+ | |||
When you start your avatar on Silan, it has plans of its own race. The materials there will craft any item | When you start your avatar on Silan, it has plans of its own race. The materials there will craft any item | ||
for any avatar. On the mainland, however, your race plan needs the local materials if they are higher than | for any avatar. On the mainland, however, your race plan needs the local materials if they are higher than | ||
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only one characteristic of the item – the durability! The plans with the animated racial effects have the | only one characteristic of the item – the durability! The plans with the animated racial effects have the | ||
same durability and take the same amount of mats to make as a comparable high quality item. | same durability and take the same amount of mats to make as a comparable high quality item. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
===Generic Plans=== | ===Generic Plans=== | ||
+ | [[File:Generic Plans.jpg|200px|thumb|left|Generic Plans]] | ||
+ | |||
Generic plans may be obtained from certain missions. These plans produce a plain weapon with an | Generic plans may be obtained from certain missions. These plans produce a plain weapon with an | ||
interesting characteristic. Normal items are made from race plans and race materials only, but gray generic | interesting characteristic. Normal items are made from race plans and race materials only, but gray generic | ||
plans can utilize any materials from any area of any race, as can the outpost plans and special plans. | plans can utilize any materials from any area of any race, as can the outpost plans and special plans. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
===Special Plans=== | ===Special Plans=== | ||
+ | [[File:SpecialPlans.jpg|200px|thumb|left|Special Plans]] | ||
+ | |||
The special craft trainers are called the Big Trepan and Tree Bore specialists, located in the capital | The special craft trainers are called the Big Trepan and Tree Bore specialists, located in the capital | ||
cities. They will train on a number of special plans that have no further upgrades. It is not recommended | cities. They will train on a number of special plans that have no further upgrades. It is not recommended | ||
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finished weapons are beautiful and lethal, but should only be produced by seasoned crafters due to the | finished weapons are beautiful and lethal, but should only be produced by seasoned crafters due to the | ||
difficulty in getting the materials. | difficulty in getting the materials. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
===Restoration Specialists=== | ===Restoration Specialists=== | ||
+ | [[File:RestorationSpecialists.jpg|200px|thumb|left|Restoration Specialists]] | ||
+ | |||
The restoration specialists located in each capital city are part of high level content. They will only function | The restoration specialists located in each capital city are part of high level content. They will only function | ||
if your avatar has NPC boss plans. | if your avatar has NPC boss plans. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
+ | ===Tool Crafting=== | ||
+ | [[File:ToolCrafting.jpg|200px|thumb|left|Tool Crafting]] | ||
− | |||
However, tool crafting is altogether different. Tool crafting is done with outpost materials exclusively. | However, tool crafting is altogether different. Tool crafting is done with outpost materials exclusively. | ||
Normal tools are not made. Specialist trainers sell the special tool plans and most guild High Officers | Normal tools are not made. Specialist trainers sell the special tool plans and most guild High Officers | ||
have and can craft these plans. It is not recommended for low level crafters to learn tool crafting. | have and can craft these plans. It is not recommended for low level crafters to learn tool crafting. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
===Materials=== | ===Materials=== | ||
+ | [[File:Materials.jpg|200px|thumb|left|Materials]] | ||
+ | |||
The quality of the materials you quarter from a mob is the same as its level (for example, q5 materials | The quality of the materials you quarter from a mob is the same as its level (for example, q5 materials | ||
from a suckling white yubo or q8 materials from an inexperienced 1* green yubo). Most are basic mats, | from a suckling white yubo or q8 materials from an inexperienced 1* green yubo). Most are basic mats, | ||
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by the number of materials used, your avatar's skill level, and the level of the crafted item, not by the | by the number of materials used, your avatar's skill level, and the level of the crafted item, not by the | ||
nature of the materials used. | nature of the materials used. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
+ | ===Enchanting weapons=== | ||
+ | [[File:Enchanting weapons.jpg|200px|thumb|left|Enchanting weapons]] | ||
− | |||
When right-clicking on a spell, you may see an option to Crystallize. This is for enchanting weapons. A | When right-clicking on a spell, you may see an option to Crystallize. This is for enchanting weapons. A | ||
spell may be crystallized and added to your inventory. Then while holding a weapon in the right hand, | spell may be crystallized and added to your inventory. Then while holding a weapon in the right hand, | ||
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Alternatively, one can purchase Sap Crystals from special national merchants and use them to recharge | Alternatively, one can purchase Sap Crystals from special national merchants and use them to recharge | ||
the weapon by right-clicking on them and choosing Recharge Right Hand. | the weapon by right-clicking on them and choosing Recharge Right Hand. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
===Grinding=== | ===Grinding=== | ||
+ | [[File:Grinding.jpg|200px|thumb|left|Grinding]] | ||
+ | |||
Grinding involves the mass crafting of items with the goal of raising your skill level. The finished | Grinding involves the mass crafting of items with the goal of raising your skill level. The finished | ||
products are either sold to merchants or sold to others or destroyed (not recommended). At the appropriate | products are either sold to merchants or sold to others or destroyed (not recommended). At the appropriate | ||
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business. | business. | ||
==Fighting== | ==Fighting== | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
===Training and Hunting=== | ===Training and Hunting=== | ||
+ | [[File:Training_Hunting.jpg|200px|thumb|left|Training and Hunting]] | ||
+ | |||
To raise the skill level in fighting or magic, it is wise to practice. Plants are targets of choice because they | To raise the skill level in fighting or magic, it is wise to practice. Plants are targets of choice because they | ||
are plentiful and easy to run from – if things go wrong! The maximum experience points are set at 3000. | are plentiful and easy to run from – if things go wrong! The maximum experience points are set at 3000. | ||
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damage of any melee weapon. They can deliver damage from a safe distance--until your avatar is out of | damage of any melee weapon. They can deliver damage from a safe distance--until your avatar is out of | ||
ammunition. Therefore, one should keep a backup weapon in the bag. | ammunition. Therefore, one should keep a backup weapon in the bag. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
+ | ===Weapons=== | ||
+ | [[File:Weapons.jpg|200px|thumb|left|Weapons]] | ||
− | |||
Choose the best weapon by examining the weapon's | Choose the best weapon by examining the weapon's | ||
characteristics, found in the right-click INFO choice on | characteristics, found in the right-click INFO choice on | ||
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battle action combining the default attack root with increase | battle action combining the default attack root with increase | ||
damage and accurate attack and bleed, balanced with credits: | damage and accurate attack and bleed, balanced with credits: | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
===Battle=== | ===Battle=== | ||
+ | [[File:Battle.jpg|200px|thumb|left|Battle]] | ||
+ | |||
On the Task bar ACTIONS tab, in the lower right of the screen, you will see Parry/Dodge. This is best | On the Task bar ACTIONS tab, in the lower right of the screen, you will see Parry/Dodge. This is best | ||
set to your advantage for combat: to avoid being hit. | set to your advantage for combat: to avoid being hit. | ||
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The default is the capital city of your race, but if you have friends in game already you may not want to take that option. It's up to you. Information: | The default is the capital city of your race, but if you have friends in game already you may not want to take that option. It's up to you. Information: | ||
Pyr is in the Desert (Fyros), Yrkanis in the Forest (Matis), Fairhaven in the Lakes (Tryker), and Zora in the Jungle (Zorai). | Pyr is in the Desert (Fyros), Yrkanis in the Forest (Matis), Fairhaven in the Lakes (Tryker), and Zora in the Jungle (Zorai). | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
==Guilds== | ==Guilds== | ||
+ | [[File:Guilds.jpg|200px|thumb|left|Guilds]] | ||
+ | |||
Joining an active guild can greatly speed your avatar development. There are many guilds of different | Joining an active guild can greatly speed your avatar development. There are many guilds of different | ||
types and alignments. Guild halls are accessed through the doorman, at the glowing terminals found it | types and alignments. Guild halls are accessed through the doorman, at the glowing terminals found it | ||
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guild of your own, be prepared to spend dappers to start the guild itself (100K), and then spend 5-10 million | guild of your own, be prepared to spend dappers to start the guild itself (100K), and then spend 5-10 million | ||
dappers to purchase a guild hall. And then you will need an outpost... | dappers to purchase a guild hall. And then you will need an outpost... | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
==Outposts== | ==Outposts== | ||
+ | [[File:Outposts.jpg|200px|thumb|left|Outposts]] | ||
+ | |||
Outposts are located in most regions, both above and below Atys, Almati Woods being the exception. | Outposts are located in most regions, both above and below Atys, Almati Woods being the exception. | ||
There are currently no "working" outposts located below Atys. All outposts capable of drilling | There are currently no "working" outposts located below Atys. All outposts capable of drilling | ||
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and selecting a spot. Right-clicking on a spot, brings a pop-up window of options for drill types and | and selecting a spot. Right-clicking on a spot, brings a pop-up window of options for drill types and | ||
speeds. Drills can run upwards of 5 million dappers. | speeds. Drills can run upwards of 5 million dappers. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
==Quests== | ==Quests== | ||
+ | [[File:Quests.jpg|200px|thumb|left|Quests]] | ||
+ | |||
Quests are special missions given by the Sage in each city. They are complicated, long missions that | Quests are special missions given by the Sage in each city. They are complicated, long missions that | ||
reward the avatar with special items. Each are available to take only once. The Fyros sage will give the | reward the avatar with special items. Each are available to take only once. The Fyros sage will give the | ||
Revealers of Heros quest, the Matis will seek the Treasures of Jinovich, while the Trykers wish to | Revealers of Heros quest, the Matis will seek the Treasures of Jinovich, while the Trykers wish to | ||
recover the Daggers of the Lagoons, and the Zorai are concerned about Nature Under Threat. | recover the Daggers of the Lagoons, and the Zorai are concerned about Nature Under Threat. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
==Rites== | ==Rites== | ||
+ | [[File:Rites.jpg|200px|thumb|left|Rites]] | ||
+ | |||
A special set of missions are termed | A special set of missions are termed | ||
rites. There are many rites on Atys, | rites. There are many rites on Atys, | ||
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step may be retaken if failed, after a | step may be retaken if failed, after a | ||
cooling-off period. | cooling-off period. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
+ | ==Apartments== | ||
+ | [[File:Apartments.jpg|200px|thumb|left|Apartments]] | ||
− | |||
Once you are a subscribed player, your avatar may purchase an apartment. They run 1 million dappers | Once you are a subscribed player, your avatar may purchase an apartment. They run 1 million dappers | ||
in a capital city and 500 thousand dappers in a town. The apartment will hold your materials and | in a capital city and 500 thousand dappers in a town. The apartment will hold your materials and | ||
Line 888: | Line 979: | ||
ROOM tab so it has it's own window on the desktop. Lock that window and the INVENTORY window. Now press <ctrl>+<shift>+F2 to freeze it in the | ROOM tab so it has it's own window on the desktop. Lock that window and the INVENTORY window. Now press <ctrl>+<shift>+F2 to freeze it in the | ||
F2 alternate desktop. Return to the default desktop F1 before you leave. That's it! Now wherever you are, just press F2 to see your apartment inventory. | F2 alternate desktop. Return to the default desktop F1 before you leave. That's it! Now wherever you are, just press F2 to see your apartment inventory. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
==Occupations== | ==Occupations== | ||
+ | [[File:Occupations.jpg|200px|thumb|left|Occupations]] | ||
The eight occupations are: Water-Carrier, Florist, Toolmaker, Scrollmaker, Larvester, Butcher, Medic, | The eight occupations are: Water-Carrier, Florist, Toolmaker, Scrollmaker, Larvester, Butcher, Medic, | ||
and Magnetic Cartographer. The Toolmaker and Butcher trainers are located in Pry. The Florist and | and Magnetic Cartographer. The Toolmaker and Butcher trainers are located in Pry. The Florist and | ||
Line 905: | Line 999: | ||
map, or give a tool. These are the products from the four occupations of florist, water-carrier, mapmaker, and toolmaker respectively. The transporter will | map, or give a tool. These are the products from the four occupations of florist, water-carrier, mapmaker, and toolmaker respectively. The transporter will | ||
take one item at a time, until s/he is full. The transporter will then report that no more items are needed. | take one item at a time, until s/he is full. The transporter will then report that no more items are needed. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
==Macros== | ==Macros== | ||
+ | [[File:Macros.jpg|200px|thumb|left|Macros]] | ||
+ | |||
The MACROS window is found under Task-bar>System>Macros which, when clicked, shows the | The MACROS window is found under Task-bar>System>Macros which, when clicked, shows the | ||
window. At the top right is a button NEW MACRO. Press this button to open a new window to get | window. At the top right is a button NEW MACRO. Press this button to open a new window to get | ||
Line 955: | Line 1,053: | ||
Run Shortcut 01(default attack) | Run Shortcut 01(default attack) | ||
Run Shortcut 01 | Run Shortcut 01 | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
+ | ==Mob Levels== | ||
+ | [[File:MobLevels.jpg|200px|thumb|left|Mob Levels]] | ||
− | |||
This seems to be a list of MOBs painstakingly translated from old scrolls, indicating the weakest at the | This seems to be a list of MOBs painstakingly translated from old scrolls, indicating the weakest at the | ||
top, progressing to most the powerful at the bottom. There may be errors because the old scrolls were | top, progressing to most the powerful at the bottom. There may be errors because the old scrolls were | ||
Line 1,011: | Line 1,112: | ||
Bloodthirsty Killer Sinister Great Overlord Fiendish | Bloodthirsty Killer Sinister Great Overlord Fiendish | ||
Great Great Exterminator Elite Overlord Lethal | Great Great Exterminator Elite Overlord Lethal | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
+ | ==Brotherhood of the Fortunate Gubani== | ||
+ | [[File:Brotherhood_FortunateGubani.jpg|200px|thumb|left|Brotherhood of the Fortunate Gubani]] | ||
− | |||
If interested in gambling, an avatar may purchase tokens from the Gubani representative for use in the | If interested in gambling, an avatar may purchase tokens from the Gubani representative for use in the | ||
nearby wheel-of-fortune. If played long enough, the avatar will gain interesting titles. | nearby wheel-of-fortune. If played long enough, the avatar will gain interesting titles. | ||
+ | </div> | ||
+ | <div style="overflow: hidden"> | ||
==Free to Subscribe== | ==Free to Subscribe== | ||
+ | [[FileFree_Subscribe.jpg|200px|thumb|left|Free to Subscribe]] | ||
+ | |||
Individuals may play Ryzom without charge indefinitely. The avatars will be allowed to progress to | Individuals may play Ryzom without charge indefinitely. The avatars will be allowed to progress to | ||
level 125 in any skill, but not beyond. Paid subscribers will be allowed to buy three additional mektoub | level 125 in any skill, but not beyond. Paid subscribers will be allowed to buy three additional mektoub | ||
Line 1,022: | Line 1,130: | ||
Log on to the internet website http://www.ryzom.com/ then click 3. pay to have a full access from the | Log on to the internet website http://www.ryzom.com/ then click 3. pay to have a full access from the | ||
right sidebar. Login and follow the payment instructions. Enjoy! | right sidebar. Login and follow the payment instructions. Enjoy! | ||
− | + | </div> | |
==GNU Free Documentation License== | ==GNU Free Documentation License== | ||
Version 1.3, 3 November 2008 | Version 1.3, 3 November 2008 |
Revision as of 14:00, 24 January 2016
THIS IS IN A VERY WIP MODE.
PLEASE DO NOT TOUCH DURING THE WIKIFICATION BY ZORROARGH ( ON FR WIKI : -- Zo'ro-Argh Woren Siloy 19:21, 17 January 2016 (CET) )
Contents
- 1 Download and Install the game.
- 2 Create an Account
- 3 Avatar Creation
- 4 Civilization
- 5 Controls on the User Interface
- 6 Actions and Upgrades
- 7 Pop-ups
- 8 Missions
- 9 Merchants
- 10 Mektoubs
- 11 Teleportation
- 12 Foraging
- 13 Crafting
- 14 Fighting
- 15 Guilds
- 16 Outposts
- 17 Quests
- 18 Rites
- 19 Apartments
- 20 Occupations
- 21 Macros
- 22 Mob Levels
- 23 Brotherhood of the Fortunate Gubani
- 24 Free to Subscribe
- 25 GNU Free Documentation License
- 26 Common Acronyms and Abbreviations.
- 27 Credits
Download and Install the game.
(How you do this will depend on your operating system; follow the instructions at http://ryzom.com .)
Create an Account
Playing Ryzom requires an active game account. On the main login screen, click CREATE ACCOUNT. Follow the instructions to create an account and password on the main international server. Both must consist of 5-12 lower-case characters and numbers. No symbols may be used. The username you create here will be your public name in the official account. The name of your avatar will be chosen later. Select the Submit button when you are finished.
Avatar Creation
Before you can play Ryzom, you need to create an avatar to represent you on Atys. After logging in to the main server, you will have five slots open to create new avatars, shown on the left side of the screen as large question marks. To begin creation of a new avatar, choose one of the open avatar slots and click the Create New button in the lower-right corner of the screen.
Civilization
Your civilization will determine your base appearance, the initial reputation you have with various game factions, and the initial race crafting skills you will use. Your civilization choice will not limit the areas in which you can travel, or what skills you can eventually learn.
Gender
Your gender will change your physical appearance, but will otherwise have no affect on the gameplay. Once you've selected your avatar's gender, proceed to the next step in the column on the left.
Physical Appearance
Using the sliders, customize the shape of your avatar's body. You can rotate your avatar by clicking and dragging with the left mouse button and you can zoom in/out by clicking and dragging with the right mouse button. Your physical appearance will not affect your avatar statistics. Once you've decided on your avatar's appearance, proceed to the next step.
Facial Customization
Using the sliders, customize your avatar's face. Different civilizations and genders will have different options for customization here. You can rotate your avatar's head by clicking and dragging with the left mouse button, and you can zoom in/out by clicking and dragging with the right mouse button. Once you've finished customizing your avatar's face, proceed to the final step in the left column.
Action Packs
Your choice here will determine your avatar's initial set of equipment and Actions. No matter what you choose, your avatar will start at level one in all skill trees and will be able to advance equally in any skill that you choose. Using the sliders, customize your avatar's initial Action pack.
Fame and Alignment
The race of your avatar has an effect on the Fame you have with other races and with the two powers, the Kami and the Karavan. Each race has another race that is it's favorite and a race that they dislike. Each race is initially regarded more favorably by one of the powers; the Trykers and Matis are favored by the Karavan and the Zorai and Fyros are favored by the Kami. These initial fame scores range from +20 to -20 on a scale of +/- 100. These initial scores do not force you to an alignment with any nation or Power; you can go with the flow or fight against it. You cannot achieve alignment with a power or a nation until after you get to the mainland and earn more fame and undertake rites. It is recommended that you think carefully on this matter. It is not irreversible, but it is difficult to reverse.
Once you are aligned, this will affect which guilds you can join, which teleport altars you can use and which players can engage you in combat if you are tagged up for PvP. It will also affect which side people expect you to fight on in Outpost battles.
Review
Animate your finished avatar with the arrow button in the lower mid-left of the screen. Review your race, gender, civilization, and initial actions; then select the Finish button at the bottom right of the screen. If displayed, select OK to choose the Atys world community. Next, choose your key configuration; most modern computer users will prefer the arrow keys to move (together with mouse or trackball).
Name Your Avatar
The final step for your avatar is to select a name. Each name on Atys must be unique, so it may take several attempts to choose a name. Names must adhere to the Ryzom code of conduct. Once your name is accepted, you will see your new avatar in a slot on the left. Select PLAY to start gameplay on the island of Silan. Click on Chiang the Strong for your first orientation mission.
Inventory
When clicking the second icon on the Task bar WINDOWS tab, an inventory window will appear. The basic window has two tabs, BAG and EQUIP. Bag is everything that you carry, while EQUIP is the jewellery and armour that you are wearing. If you buy a mektoub mount and packer, they will appear in their own tabs as MOUNT1 and PACK2. Also, if you have joined a guild that has an outpost, and you are near that outpost, a new tab will appear in the inventory. That will be GUILD and contain all the contents of the guild hall. You will also see the Guild tab when you are in the guildhall. In the same way, that will be ROOM with all the contents of your apartment, seen when in it (see below).
If you do not wish to lose your items accidentally, by destroying or trading them, select the right-click Lock/Unlock functions. It is recommended that you keep your most precious items, armour, and weapons locked.
GNU Free Documentation License
Version 1.3, 3 November 2008 Copyright © 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc. <http://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. 0. PREAMBLE The purpose of this License is to make a manual, textbook, or other functional and useful document "free" in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others. This License is a kind of "copyleft", which means that derivative works of the document must themselves be free in the same sense. It complements the GNU General Public License, which is a copyleft license designed for free software. We have designed this License in order to use it for manuals for free software, because free software needs free documentation: a free program should come with manuals providing the same freedoms that the software does. But this License is not limited to software manuals; it can be used for any textual work, regardless of subject matter or whether it is published as a printed book. We recommend this License principally for works whose purpose is instruction or reference. 1. APPLICABILITY AND DEFINITIONS This License applies to any manual or other work, in any medium, that contains a notice placed by the copyright holder saying it can be distributed under the terms of this License. Such a notice grants a world-wide, royalty-free license, unlimited in duration, to use that work under the conditions stated herein. The "Document", below, refers to any such manual or work. Any member of the public is a licensee, and is addressed as "you". You accept the license if you copy, modify or distribute the work in a way requiring permission under copyright law. A "Modified Version" of the Document means any work containing the Document or a portion of it, either copied verbatim, or with modifications and/or translated into another language. A "Secondary Section" is a named appendix or a front-matter section of the Document that deals exclusively with the relationship of the publishers or authors of the Document to the Document's overall subject (or to related matters) and contains nothing that could fall directly within that overall subject. (Thus, if the Document is in part a textbook of mathematics, a Secondary Section may not explain any mathematics.) The relationship could be a matter of historical connection with the subject or with related matters, or of legal, commercial, philosophical, ethical or political position regarding them. The "Invariant Sections" are certain Secondary Sections whose titles are designated, as being those of
Ryzom User's Manual rev.3 page 29
Invariant Sections, in the notice that says that the Document is released under this License. If a section does not fit the above definition of Secondary then it is not allowed to be designated as Invariant. The Document may contain zero Invariant Sections. If the Document does not identify any Invariant Sections then there are none. The "Cover Texts" are certain short passages of text that are listed, as Front-Cover Texts or Back-Cover Texts, in the notice that says that the Document is released under this License. A Front-Cover Text may be at most 5 words, and a Back-Cover Text may be at most 25 words. A "Transparent" copy of the Document means a machine-readable copy, represented in a format whose specification is available to the general public, that is suitable for revising the document straightforwardly with generic text editors or (for images composed of pixels) generic paint programs or (for drawings) some widely available drawing editor, and that is suitable for input to text formatters or for automatic translation to a variety of formats suitable for input to text formatters. A copy made in an otherwise Transparent file format whose markup, or absence of markup, has been arranged to thwart or discourage subsequent modification by readers is not Transparent. An image format is not Transparent if used for any substantial amount of text. A copy that is not "Transparent" is called "Opaque". Examples of suitable formats for Transparent copies include plain ASCII without markup, Texinfo input format, LaTeX input format, SGML or XML using a publicly available DTD, and standard-conforming simple HTML, PostScript or PDF designed for human modification. Examples of transparent image formats include PNG, XCF and JPG. Opaque formats include proprietary formats that can be read and edited only by proprietary word processors, SGML or XML for which the DTD and/or processing tools are not generally available, and the machine-generated HTML, PostScript or PDF produced by some word processors for output purposes only. The "Title Page" means, for a printed book, the title page itself, plus such following pages as are needed to hold, legibly, the material this License requires to appear in the title page. For works in formats which do not have any title page as such, "Title Page" means the text near the most prominent appearance of the work's title, preceding the beginning of the body of the text. The "publisher" means any person or entity that distributes copies of the Document to the public. A section "Entitled XYZ" means a named subunit of the Document whose title either is precisely XYZ or contains XYZ in parentheses following text that translates XYZ in another language. (Here XYZ stands for a specific section name mentioned below, such as "Acknowledgements", "Dedications", "Endorsements", or "History".) To "Preserve the Title" of such a section when you modify the Document means that it remains a section "Entitled XYZ" according to this definition. The Document may include Warranty Disclaimers next to the notice which states that this License applies to the Document. These Warranty Disclaimers are considered to be included by reference in this License, but only as regards disclaiming warranties: any other implication that these Warranty Disclaimers may have is void and has no effect on the meaning of this License. 2. VERBATIM COPYING You may copy and distribute the Document in any medium, either commercially or noncommercially, provided that this License, the copyright notices, and the license notice saying this License applies to
Ryzom User's Manual rev.3 page 30
the Document are reproduced in all copies, and that you add no other conditions whatsoever to those of this License. You may not use technical measures to obstruct or control the reading or further copying of the copies you make or distribute. However, you may accept compensation in exchange for copies. If you distribute a large enough number of copies you must also follow the conditions in section 3. You may also lend copies, under the same conditions stated above, and you may publicly display copies. 3. COPYING IN QUANTITY If you publish printed copies (or copies in media that commonly have printed covers) of the Document, numbering more than 100, and the Document's license notice requires Cover Texts, you must enclose the copies in covers that carry, clearly and legibly, all these Cover Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the back cover. Both covers must also clearly and legibly identify you as the publisher of these copies. The front cover must present the full title with all words of the title equally prominent and visible. You may add other material on the covers in addition. Copying with changes limited to the covers, as long as they preserve the title of the Document and satisfy these conditions, can be treated as verbatim copying in other respects. If the required texts for either cover are too voluminous to fit legibly, you should put the first ones listed (as many as fit reasonably) on the actual cover, and continue the rest onto adjacent pages. If you publish or distribute Opaque copies of the Document numbering more than 100, you must either include a machine-readable Transparent copy along with each Opaque copy, or state in or with each Opaque copy a computer-network location from which the general network-using public has access to download using public-standard network protocols a complete Transparent copy of the Document, free of added material. If you use the latter option, you must take reasonably prudent steps, when you begin distribution of Opaque copies in quantity, to ensure that this Transparent copy will remain thus accessible at the stated location until at least one year after the last time you distribute an Opaque copy (directly or through your agents or retailers) of that edition to the public. It is requested, but not required, that you contact the authors of the Document well before redistributing any large number of copies, to give them a chance to provide you with an updated version of the Document. 4. MODIFICATIONS You may copy and distribute a Modified Version of the Document under the conditions of sections 2 and 3 above, provided that you release the Modified Version under precisely this License, with the Modified Version filling the role of the Document, thus licensing distribution and modification of the Modified Version to whoever possesses a copy of it. In addition, you must do these things in the Modified Version:
• A. Use in the Title Page (and on the covers, if any) a title distinct from that of the Document, and from those of previous versions (which should, if there were any, be listed in the History section of the Document). You may use the same title as a previous version if the original publisher of that version gives permission. • B. List on the Title Page, as authors, one or more persons or entities responsible for authorship Ryzom User's Manual rev.3 page 31 of the modifications in the Modified Version, together with at least five of the principal authors of the Document (all of its principal authors, if it has fewer than five), unless they release you from this requirement. • C. State on the Title page the name of the publisher of the Modified Version, as the publisher. • D. Preserve all the copyright notices of the Document. • E. Add an appropriate copyright notice for your modifications adjacent to the other copyright notices. • F. Include, immediately after the copyright notices, a license notice giving the public permission to use the Modified Version under the terms of this License, in the form shown in the Addendum below. • G. Preserve in that license notice the full lists of Invariant Sections and required Cover Texts given in the Document's license notice. • H. Include an unaltered copy of this License. • I. Preserve the section Entitled "History", Preserve its Title, and add to it an item stating at least the title, year, new authors, and publisher of the Modified Version as given on the Title Page. If there is no section Entitled "History" in the Document, create one stating the title, year, authors, and publisher of the Document as given on its Title Page, then add an item describing the Modified Version as stated in the previous sentence. • J. Preserve the network location, if any, given in the Document for public access to a Transparent copy of the Document, and likewise the network locations given in the Document for previous versions it was based on. These may be placed in the "History" section. You may omit a network location for a work that was published at least four years before the Document itself, or if the original publisher of the version it refers to gives permission. • K. For any section Entitled "Acknowledgements" or "Dedications", Preserve the Title of the section, and preserve in the section all the substance and tone of each of the contributor acknowledgements and/or dedications given therein. • L. Preserve all the Invariant Sections of the Document, unaltered in their text and in their titles. Section numbers or the equivalent are not considered part of the section titles. • M. Delete any section Entitled "Endorsements". Such a section may not be included in the Modified Version. • N. Do not retitle any existing section to be Entitled "Endorsements" or to conflict in title with any Invariant Section. • O. Preserve any Warranty Disclaimers.
If the Modified Version includes new front-matter sections or appendices that qualify as Secondary Sections and contain no material copied from the Document, you may at your option designate some or all of these sections as invariant. To do this, add their titles to the list of Invariant Sections in the Modified Version's license notice. These titles must be distinct from any other section titles. You may add a section Entitled "Endorsements", provided it contains nothing but endorsements of your Modified Version by various parties—for example, statements of peer review or that the text has been approved by an organization as the authoritative definition of a standard. You may add a passage of up to five words as a Front-Cover Text, and a passage of up to 25 words as a Back-Cover Text, to the end of the list of Cover Texts in the Modified Version. Only one passage of
Ryzom User's Manual rev.3 page 32
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Ryzom User's Manual rev.3 page 33
If the Cover Text requirement of section 3 is applicable to these copies of the Document, then if the Document is less than one half of the entire aggregate, the Document's Cover Texts may be placed on covers that bracket the Document within the aggregate, or the electronic equivalent of covers if the Document is in electronic form. Otherwise they must appear on printed covers that bracket the whole aggregate. 8. TRANSLATION Translation is considered a kind of modification, so you may distribute translations of the Document under the terms of section 4. Replacing Invariant Sections with translations requires special permission from their copyright holders, but you may include translations of some or all Invariant Sections in addition to the original versions of these Invariant Sections. You may include a translation of this License, and all the license notices in the Document, and any Warranty Disclaimers, provided that you also include the original English version of this License and the original versions of those notices and disclaimers. In case of a disagreement between the translation and the original version of this License or a notice or disclaimer, the original version will prevail. If a section in the Document is Entitled "Acknowledgements", "Dedications", or "History", the requirement (section 4) to Preserve its Title (section 1) will typically require changing the actual title. 9. TERMINATION You may not copy, modify, sublicense, or distribute the Document except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense, or distribute it is void, and will automatically terminate your rights under this License. However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation. Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, receipt of a copy of some or all of the same material does not give you any rights to use it. 10. FUTURE REVISIONS OF THIS LICENSE The Free Software Foundation may publish new, revised versions of the GNU Free Documentation License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. See http://www.gnu.org/copyleft/. Each version of the License is given a distinguishing version number. If the Document specifies that a
Ryzom User's Manual rev.3 page 34
particular numbered version of this License "or any later version" applies to it, you have the option of following the terms and conditions either of that specified version or of any later version that has been published (not as a draft) by the Free Software Foundation. If the Document does not specify a version number of this License, you may choose any version ever published (not as a draft) by the Free Software Foundation. If the Document specifies that a proxy can decide which future versions of this License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Document. 11. RELICENSING "Massive Multiauthor Collaboration Site" (or "MMC Site") means any World Wide Web server that publishes copyrightable works and also provides prominent facilities for anybody to edit those works. A public wiki that anybody can edit is an example of such a server. A "Massive Multiauthor Collaboration" (or "MMC") contained in the site means any set of copyrightable works thus published on the MMC site. "CC-BY-SA" means the Creative Commons Attribution-Share Alike 3.0 license published by Creative Commons Corporation, a not-for-profit corporation with a principal place of business in San Francisco, California, as well as future copyleft versions of that license published by that same organization. "Incorporate" means to publish or republish a Document, in whole or in part, as part of another Document. An MMC is "eligible for relicensing" if it is licensed under this License, and if all works that were first published under this License somewhere other than this MMC, and subsequently incorporated in whole or in part into the MMC, (1) had no cover texts or invariant sections, and (2) were thus incorporated prior to November 1, 2008. The operator of an MMC Site may republish an MMC contained in the site under CC-BY-SA on the same site at any time before August 1, 2009, provided the MMC is eligible for relicensing.
Ryzom User's Manual rev.3 page 35
Common Acronyms and Abbreviations.
Short | Signification |
---|---|
:) | happy |
:( | sad |
1h | 1-handed weapon |
2h | 2-handed weapon |
afaik | as far as I know |
amp | Magic Amplifier |
AoI | Abyss of Ichor (PR) |
aggro | aggressive monsters or beasts |
apt | apartment |
brain | psykopia |
brb | be right back |
cat | experience catalyzer |
ch | choice |
con | constitution |
cp | care planning |
CSR | Customer Support Rep (GM) |
cya | see you later |
dp | death penalty |
EF | Elusive Forest (PR) |
ele | elemental magic level |
ex | excellent |
FH | Fairhaven |
GH | Guild Hall |
GL | Guild Leader |
GM | Game Master (Support) |
GoO | Gate of Obscurity (PR) |
gtg | I've got to go now |
gz | gratz, Congratulations |
ha | heavy armor |
HO | High Officer (of a guild) |
hp | hit points |
hq | high quality |
kk | okie dokie , OK |
ka | kick-ass |
la | light armor |
LoC | Lands of Continuity (PR) |
lol | laugh out loud |
LoU | Lands of Umbra (PR) |
lvl | skill level |
ma | medium armor |
mat | material |
ML | Mainland, used mostly on Silan |
mob | monster or beast |
NH | Transporters to New Horizons |
noob | new player, clueless |
NM | Nexus Minor |
np | no problem |
NPC | Nonplayer (game) Character |
nvm | never mind |
OO | Oflovaks Oasis |
omw | on my way |
op | outpost |
plods | ploderos |
plz | please |
PR | Prime Roots |
q | quality as in q50 or q200 |
rez | resurrect |
stam | stamina |
sup | supreme |
tank | fighter that confronts the MOB |
ToT | Trench of Trials (PR) |
tp | teleport |
trek | run around Atys to purchase teleport pacts |
US | Underspring (PR) |
WL | Wastelands (PR) |
xD | Laugh out Loud |
xp | experience points |
Yrk | Yrkranis |
Zzzz | sleeping |
Credits
This page is made from the original document produced by anonymous volunteer contributors David M. Blaies, editor. Edited for fact-checking and style by Cerulean Tryker and others.
Copyright (C) 2013 by David M. Blaies. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". “Ryzom” is a copyrighted name of Winch Gate Property Limited, Potamos, Cyprus, successor to the Nevrax Corporation Images are courtesy of The Ryzom Services