CeNobiteElf (talk | contribs) |
CeNobiteElf (talk | contribs) |
||
Line 2: | Line 2: | ||
=Patch 560= | =Patch 560= | ||
− | Release notes can be read [http://atys.ryzom.com/releasenotes/index.php?version= | + | Release notes can be read [http://atys.ryzom.com/releasenotes/index.php?version=560&lang=en&ca=ryzom_live&r=1 here]. |
==Ryzom== | ==Ryzom== | ||
Line 10: | Line 10: | ||
==Ryzom Ring== | ==Ryzom Ring== | ||
===Components=== | ===Components=== | ||
− | *Here is the list of the new added components : | + | *Here is the list of the new added components: |
− | *Ambush : let one or more creatures or NPC appear when a player enters a specific zone. | + | **Ambush : let one or more creatures or NPC appear when a player enters a specific zone. |
− | *Timed Spawn : let one or more creatures or NPC appear after a certain period of time. | + | **Timed Spawn : let one or more creatures or NPC appear after a certain period of time. |
− | *Hidden Chest : let an Item Chest appear when a player enters or leaves a specific zone. | + | **Hidden Chest : let an Item Chest appear when a player enters or leaves a specific zone. |
− | *Random Chest : allows you to create an Item Chest with randomly defined content, from a list specified in the chest properties. | + | **Random Chest : allows you to create an Item Chest with randomly defined content, from a list specified in the chest properties. |
− | *Scenery Object Remover : allows you to remove a Scenary Object with an event. | + | **Scenery Object Remover : allows you to remove a Scenary Object with an event. |
− | *Scenery Object Interaction Task : allows you to create a mission (given by an NPC) where the aim is to target a Scenery Object. | + | **Scenery Object Interaction Task : allows you to create a mission (given by an NPC) where the aim is to target a Scenery Object. |
− | *Scenery Object Interaction : allows you to trigger an event when a Scenery Object is targeted. | + | **Scenery Object Interaction : allows you to trigger an event when a Scenery Object is targeted. |
− | *Get Item From Scenery Object : allows you to get an item from a Scenery Object, like a loot. | + | **Get Item From Scenery Object : allows you to get an item from a Scenery Object, like a loot. |
− | *Visit Zone : allows you to create a mission (given by a NPC) where the aim is to go into a specific zone. | + | **Visit Zone : allows you to create a mission (given by a NPC) where the aim is to go into a specific zone. |
− | *Target Mob : allows you to create a mission (given by an NPC) where the aim is to target a creature. | + | **Target Mob : allows you to create a mission (given by an NPC) where the aim is to target a creature. |
− | *Kill NPC :allows you to create a mission (given by an NPC) where the aim is to kill a specified creature or NPC. | + | **Kill NPC :allows you to create a mission (given by an NPC) where the aim is to kill a specified creature or NPC. |
− | *Hunt Task : allows you to create a mission (given by an NPC) where the aim is to kill one or several creatures or NPCs from a list of creatures or NPCs. | + | **Hunt Task : allows you to create a mission (given by an NPC) where the aim is to kill one or several creatures or NPCs from a list of creatures or NPCs. |
− | *Delivery Task :allows you to create a mission (given by an NPC) where the aim is to deliver an item given by a NPC to another NPC. | + | **Delivery Task :allows you to create a mission (given by an NPC) where the aim is to deliver an item given by a NPC to another NPC. |
− | *Mob Hunt : triggers an event when all specified creatures are dead. | + | **Mob Hunt : triggers an event when all specified creatures are dead. |
− | *Proximity Dialog : launchs a dialog when a player is near a specific zone. | + | **Proximity Dialog : launchs a dialog when a player is near a specific zone. |
===Miscellaneous=== | ===Miscellaneous=== |
Patch 560 and 561 were released Thursday, September 28th 2006.
Release notes can be read here.
Release notes can be read here.