From EncyclopAtys
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+ | ==Benefits of raising tribe fame== | ||
+ | Unlike fame with the higher powers, which is needed to get access to certain teleport pacts, and fame with the civilisations, which is needed for citizenship as well as to take certain rites, raising tribe fame has no global benefits. | ||
+ | Once upon a time there were plans to have tribe fame play a crucial role in guild missions, outposts, and who knows what else? Unfortunately this was never implemented and guild tribe fame was even done away with completely. The benefits of tribe fame today are few and meager. | ||
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+ | * A tribe fame '''over -50''' means that the tribe's guards won't attack you the second you step into the tribe's camp. This turns the camp from a deathtrap to be avoided into a more or less safe place. | ||
+ | * A tribe fame '''over -30''' means that the tribe's guards will also defend you from whatever's attacking you into their camp. This editor's favorite use of this is to incite wars between the camp gaurds and the wandering patrol of another tribe. | ||
+ | * A tribe fame '''over 0''' means you can take missions from the tribe's Supplier, Overseer, Hunter and Prospector. These missions will pay dapper for their completion, plus a small gain in fame. Since there are far easier and faster ways to gain dapper however, and since the non-dapper missions give far more fame, the use of these missions in limited. | ||
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+ | The easiest way to get your fame up with a tribe is probably to go the tribe's camp and take missions from the welcomer, and to repeat this one per day. If your fame with the tribe is lower than -50, but not lower than -65, you can still take missions from the welcomer, but the camp guards will attack you if you try to talk to him |
Revision as of 23:06, 19 April 2010
Benefits of raising tribe fame
Unlike fame with the higher powers, which is needed to get access to certain teleport pacts, and fame with the civilisations, which is needed for citizenship as well as to take certain rites, raising tribe fame has no global benefits.
Once upon a time there were plans to have tribe fame play a crucial role in guild missions, outposts, and who knows what else? Unfortunately this was never implemented and guild tribe fame was even done away with completely. The benefits of tribe fame today are few and meager.
- A tribe fame over -50 means that the tribe's guards won't attack you the second you step into the tribe's camp. This turns the camp from a deathtrap to be avoided into a more or less safe place.
- A tribe fame over -30 means that the tribe's guards will also defend you from whatever's attacking you into their camp. This editor's favorite use of this is to incite wars between the camp gaurds and the wandering patrol of another tribe.
- A tribe fame over 0 means you can take missions from the tribe's Supplier, Overseer, Hunter and Prospector. These missions will pay dapper for their completion, plus a small gain in fame. Since there are far easier and faster ways to gain dapper however, and since the non-dapper missions give far more fame, the use of these missions in limited.
The easiest way to get your fame up with a tribe is probably to go the tribe's camp and take missions from the welcomer, and to repeat this one per day. If your fame with the tribe is lower than -50, but not lower than -65, you can still take missions from the welcomer, but the camp guards will attack you if you try to talk to him