Difference between revisions of "Occupations"
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− | + | Occupations are a type of job if you will, you can take. An occupation from what is currently known allows you to create all sorts of items, which mostly aid in helping regenerate an attribute of the player character. At any given time you can not take on more than two occupations and there is a three day cooldown before you can take another occupation. In the event that you drop an occupation the grade you had in that occupation will be lost. | |
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==Occupation Trainers== | ==Occupation Trainers== | ||
− | + | There is only one trainer for each occupation. Each capital has only trainers for 2 occupations. | |
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− | There is only one trainer for each occupation. Each capital has | ||
===Zora=== | ===Zora=== |
Revision as of 16:48, 26 May 2010
Occupations are a type of job if you will, you can take. An occupation from what is currently known allows you to create all sorts of items, which mostly aid in helping regenerate an attribute of the player character. At any given time you can not take on more than two occupations and there is a three day cooldown before you can take another occupation. In the event that you drop an occupation the grade you had in that occupation will be lost.
Occupation Trainers
There is only one trainer for each occupation. Each capital has only trainers for 2 occupations.
Zora
- Medic: Just south of Daïsha Estate.
- Magnetic Cartographer: Just west of Daïsha Estate.
Fairhaven
- Water Carrier: Just outside the main entrance to the city.
- Larvester:' Just outside the southern entrance to the city.
Yrkanis
- Scrollmaker: Located just east of the stables.
- Florist: Located in a building just east of the Karavan altar.
Pyr
- Butcher: Just inside the city from the southern gate.
- Toolmaker: Inside the Great Forge.