Long ago the warriors of Phaedrea rose to fight the oppression of the Kitins. Much has changed since then and now the guild is primarily focused in aiding the newly arrived refugees on Silan and the Mainland to find a place for themselves in Atys.

Phaedrea's Tears is open to players with various interests. It boasts a friendly and supportive environment. While the guild is Matis based and Karavan aligned for the purpose of TPs, all of the current active members are completely neutral. The guild does not take sides in the Karavan-Kami conflict, however individual members are allowed to participate in PvP as they wish.

The guild does not actively invite or cajole players into joining, but we give unconditional help and assistance to whoever needs it and let them choose to join if they wish.

We are also active on Silan but we have a policy of refusing guild requests until a player has established a character on the mainland. We believe that players should have a chance to see the various guilds, discover what each one has to offer and so make an informed decision.

As already stated, the guild's main goal is to help new players on Atys, both on Silan and the Mainland. Roleplay is welcome but not mandatory.


General Information

Officials

Ancient History


From the tale of Sumguy: ... Phaedrea arrived to look upon her young friends, noticed them leaving, and although joyful, wept, for such was the warmth of her heart for all Matis kind. And so in honour of this lady, the band of Matis bound in friendship and love for Phaedrea created the Guild that would be known henceforth as Phaedrea’s Tears … Each Tear being a Matis soul, to defend Yrkanis against evil, in all its forms.


Such is the essence of Tears. If you love King Yrkanis and the Lady Phaedrea, if you hold friendship dear above all else, then you already are a Tear at true heart. You know Life Is Beautiful, because you share it unasked. When the clouds grow dark and the rain sets in, your face turns high, to the sky. When they skitter and run before a strong wind, you'll grab a javing, by its feet, try to fly. Every snowfall makes a snowball, when you're cold you make a huddle. When you hear a plaintive cry you will, every time, reply. Before you know it, you've made another friend.


Such is the light of Jena which glows in every young homin, never let it blow out.


We came to the lush Verdant Heights to regrow the beautiful civilization destroyed by the kitin onslaught, and there is much to be relearnt. A Tear is expected to find their own place in this endeavour and help others to find theirs. Nothing is learned so well as that which a homin discovers for themselves, many new discoveries have been made when a fresh pair of eyes has looked over old ground.


A Tear must uphold the good name of the guild and help, if they can, whenever asked. Once a Tear has paid their respects to the Green Seeds, and as soon as they are able, they should be proud to perform their civic duty keeping the pathways of Majestic Gardens free from ragus and gingos. Weapons, amplifying gloves and picks should not be wielded in the guildhall, and footwear must be removed before entering; crafting tools may be used with caution, well away from the polished furnishings.

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