Difference between revisions of "Ark vRpMessage"

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* '''Opacity''': Obviously, you don't need to change this unless you have very good reasons. From 00 to FF
 
* '''Opacity''': Obviously, you don't need to change this unless you have very good reasons. From 00 to FF
 
* '''Height''': (ADVANCED USE) The height of the message  
 
* '''Height''': (ADVANCED USE) The height of the message  
* '''Timer''': How much time the message keep on screen. It's 2sec + the time (aprox. :D)
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* '''Timer''': How much time the message keep on screen. It's 2sec + the timer (aprox. :D)
 
* '''Use Html''': (RYZOM TEAM ONLY) If the text include some html syntax  
 
* '''Use Html''': (RYZOM TEAM ONLY) If the text include some html syntax  
 
''N.B.: The use of (()) and ((())) to emphase some words don't require the use of html''
 
''N.B.: The use of (()) and ((())) to emphase some words don't require the use of html''

Revision as of 22:14, 2 December 2023

Display a Stylish message on top of screen

Comestics options

  • Icon: The image at top middle of the message. Can be client textures (.tga) or web links
  • Text Color: The color of the text. Only 3 choices to prevent the carnaval ;)
  • Opacity: Obviously, you don't need to change this unless you have very good reasons. From 00 to FF
  • Height: (ADVANCED USE) The height of the message
  • Timer: How much time the message keep on screen. It's 2sec + the timer (aprox. :D)
  • Use Html: (RYZOM TEAM ONLY) If the text include some html syntax

N.B.: The use of (()) and ((())) to emphase some words don't require the use of html

Operating options

  • Close Action: (TR) Name of the main button (to close the message and continue the script). If empty, no button will be displayed.
  • Next Url: (RYZOM TEAM ONLY) An optionnal url if you don't want continue the script
  • Extra Action: (TR) To add a second button
  • Jump Extra: The stage to jump if the player press the second button