Contents

General

Missions are open-ended - can be repeated several times without being retaken, and only end on abandon or relog. Items acquired through missions can be upgraded (in batches of x number of items), with a certain chance of 50% item loss if the upgrade fails. Some occupations seem to have items which can remove the risk of item loss onm upgrade failure - the anti-loss items are procured through other occupations.

Additional Almati TPs can be obtained by retaking the first mission.

Note: CSRs and devs are currently working on a bug regarding plant spawns in the kitin lair. If you can't find your plant, it's probably not your fault. ;) - Bug fixed.

Cartographer

Moved to Magnetic-Cartographer

Medic

Gathering bandages and balsams from NPCs in KL.

Mission 1: interact with random of four NPCs in lair to get bandages. Dida Mc'Dolonay, Dexus Lyron, Alizi Ferro or Zin Di-Dao. Receive Bandages.

Mission 2: Kill Toopetz Gret, Amoeba Dan, Cokamool Frez or Ploomweed Dash. These plants always grow right next to each other in the kitin lair. Receive Balsams.

Created item: First Aid kit, when consumed boosts metabolism and reduces intelligence. Presumably amount and time depend on grade of materials and recipe.

Components can be improved (upgraded) or used in practise to create items, which can in turnbe kept for yourself, or given to the trainer for occupation XP. Creating items can be done once every 20 hours.

Upgrading items: Bandages -> Strong bandages Balsams -> Powerful Balsams

Water-Carrier

Moved to Water-Carrier

Toolmaker

Moved to Toolmaker

Butcher

Mission 1: Kill a number of creatures or open a chest in Imperial Dunes. Mission 2: Kill herbivores in the Cattle Room of the Kitins' Lair.

Florist

Moved to Florist

Scrollmaker

Mission 1: Gather either:


Mission 2: Kill Toopetz Gret, Amoeba Dan, Cokamool Frez or Ploomweed Dash. These plants always grow right next to eachother in the first area of the kitin lair. Receive 1 Ink Manufacturing Materials


Larvester


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