(→Converting to .shape) |
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; shape : [[shape|.shape]] is a 3D object data file structure which is specific to Ryzom. It includes vortex coordinates, UV map as well as references to the textures. | ; shape : [[shape|.shape]] is a 3D object data file structure which is specific to Ryzom. It includes vortex coordinates, UV map as well as references to the textures. | ||
+ | <br /> | ||
+ | There are two kinds of entities in Ryzom: | ||
+ | :− The monoshape entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughly, it may be sometimes more complex ). They can be spawned with a single command. | ||
+ | :− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The character is spawned first, then it's equipment is applied. | ||
== Converting to .shape == | == Converting to .shape == | ||
* An plug-in has been developed for 3DS max by Nevrax (NeL); see: [[Export from 3DSMax]]. | * An plug-in has been developed for 3DS max by Nevrax (NeL); see: [[Export from 3DSMax]]. | ||
− | * | + | *: https://ryzomcore.atlassian.net/wiki/spaces/RC/pages/1409026/Downloads+for+Windows |
* An application to convert .obj files to .shape has been developped by Kaetemi | * An application to convert .obj files to .shape has been developped by Kaetemi | ||
− | https://khaganat.net/wikhan/fr:import_nel | + | * Import shapes into [[Blender and Ryzom|Blender]] :https://khaganat.net/wikhan/fr:import_nel |
== Data file format == | == Data file format == |
There are two kinds of entities in Ryzom: