Difference between revisions of "Skill Tree/Skill decoding"

From EncyclopAtys

Jump to: navigation, search
m (Examples: -examples here)
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{WIP}}
+
<noinclude>{{WIP}}{{Trad|DE=Fertigkeits-Baum/Fertigkeiten dekodieren|EN=Skill Tree/Skill decoding|H=1}}</noinclude>
 
Skills in Ryzom are internally coded by first letter of a branch. The following list will help you understand and decode those codes:
 
Skills in Ryzom are internally coded by first letter of a branch. The following list will help you understand and decode those codes:
  

Latest revision as of 09:41, 22 March 2022


Important.png
Under Construction Panel.png !!!! WIP !!!! Under Construction Panel.png
There are currently still 80 articles in preparation in the category "WIP"
Article in preparation. Please let the author finish it before you modify it.
The last editing was from Ledania on 22.03.2022.

de:Fertigkeits-Baum/Fertigkeiten dekodieren en:Skill Tree/Skill decoding
 
UnderConstruction.png
Translation to review
Don't blame the contributors, but come and help them 😎

Reference text ( Maintained text, used as reference ) :
Notes: (Ledania, 2022-03-22)

Skills in Ryzom are internally coded by first letter of a branch. The following list will help you understand and decode those codes:

Examples

sfm2ssm = skill fight melee two handed slashing sword master

scahbem = skill craft armour heavy boots expert master

Skill tree codes

s = skill

  • c = craft
    • a = armour
      • h = heavy
      • l = light
      • m = medium
        • b = boots
          • e = expert
            • m = master
        • g = gloves
          • e = expert
            • m = master
        • h = helmet
          • e = expert
            • m = master
        • p = pants
          • e = expert
            • m = master
        • s = sleeves
          • e = expert
            • m = master
        • v = vest
          • e = excellent
            • m = master
    • s = shields
      • b = buckler
          • e = expert
            • m = master
      • s = large shield
          • e = expert
            • m = master
    • j = jewels
      • a = anklet
          • e = expert
            • m = master
      • b = bracelet
          • e = expert
            • m = master
      • d = diadem
          • e = expert
            • m = master
      • e = earring
          • e = expert
            • m = master
      • p = pendant
          • e = expert
            • m = master
      • r = ring
          • e = expert
            • m = master
    • m = melee
      • 1 = one handed
        • a = axe
          • e = expert
            • m = master
        • d = dagger
          • e = expert
            • m = master
        • m = mace
          • e = expert
            • m = master
        • p = spear
          • e = expert
            • m = master
        • s = sword
          • e = expert
            • m = master
        • t = staff
          • e = expert
            • m = master
      • 2 = two handed
        • a = axe
          • e = expert
            • m = master
        • m = mace
          • e = expert
            • m = master
        • p = pike
          • e = expert
            • m = master
        • s = sword
          • e = expert
            • m = master
      • c = close combat
        • a = amps
          • e = expert
            • m = master
    • r = ranged
      • 1 = one handed
        • p = pistol
          • e = expert
            • m = master
      • 2 = two handed
        • a = autolauncher
          • e = expert
            • m = master
        • l = launcher
          • e = expert
            • m = master
        • r = rifle
          • e = expert
            • m = master
  • f = fight
    • m = melee
      • 1 = one handed
        • b = smashing
          • m = mace
            • m = master
          • s = staff
            • m = master
        • p = piercing
          • s = spear
            • m = master
        • s = slashing
          • a = axe
            • m = master
          • s = sword
            • m = master
      • 2 = two handed
        • b = smashing
          • m = mace
            • m = master
        • p = piercing
          • p = pike
            • m = master
        • s = slashing
          • a = axe
            • m = master
          • s = sword
            • m = master
      • c = close combat
        • a = advanced
          • d = dagger
            • m = master
          • h = hand to hand
            • m = master
    • r = ranged
      • 1 = one handed
        • a = advanced
          • p = pistol
            • m = master
      • 2 = two handed
        • a = advanced
          • a = autolauncher
            • m = master
          • l = launcher
            • m = master
          • r = rifle
            • m = master
  • h = harvest
    • f = forage
      • d = desert
        • a = advanced
          • e = expert
            • m = master
      • f = forest
        • a = advanced
          • e = expert
            • m = master
      • j = jungle
        • a = advanced
          • e = expert
            • m = master
      • l = lake
        • a = advanced
          • e = expert
            • m = master
      • p = prime roots
        • a = advanced
          • e = expert
            • m = master
  • m = magic
    • d = defensive
      • a = affliction
        • a = advanced
          • e = expert
            • m = master
        • h = healing
          • a = advanced
            • e = expert
                • m = master
    • o = offensive
      • a = affliction
        • a = advanced
          • e = expert
            • m = master
      • e = elemental
        • a = advanced
          • e = expert
            • m = master