Difference between revisions of "Bjørn Arve Lagim"

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[[Bjorn Arve Lagim]]Is the author of the Ryzom music Soundtrack.
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== References ==
 
*https://www.discogs.com/fr/artist/692006-Bj%C3%B8rn-Arve-Lagim  
 
*https://www.discogs.com/fr/artist/692006-Bj%C3%B8rn-Arve-Lagim  
 
*https://soundcloud.com/bryukho/bjorn-arve-lagim-the-longest-journey-ost-main-menu/albums
 
*https://soundcloud.com/bryukho/bjorn-arve-lagim-the-longest-journey-ost-main-menu/albums
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*https://www.gamedeveloper.com/audio/the-music-of-i-anarchy-online-i-creating-music-for-mmogs
 
*https://www.gamedeveloper.com/audio/the-music-of-i-anarchy-online-i-creating-music-for-mmogs
 
   
 
   
The Music of Anarchy Online: Creating Music for MMOGs
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'''The Music of Anarchy Online: Creating Music for MMOGs'''
In any game, it is important to know what the goal of the music is, and how it should interact with the player. For Anarchy Online, we wanted a musical tapestry to compliment the beautiful graphics, and we wanted music that would last beyond the first few hours of playing. We wanted the music to change according to the location and actions of the player, and we wanted CD-quality music. The most obvious challenge was to create music that wouldn't get repetitive or irritating to the player. AO has potentially thousands of hours of playing time, and this meant that we had to come up with a method of both presenting the music and composing the music that would be suitable for many hours of exposure.
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: In any game, it is important to know what the goal of the music is, and how it should interact with the player. For Anarchy Online, we wanted a musical tapestry to compliment the beautiful graphics, and we wanted music that would last beyond the first few hours of playing. We wanted the music to change according to the location and actions of the player, and we wanted CD-quality music. The most obvious challenge was to create music that wouldn't get repetitive or irritating to the player. AO has potentially thousands of hours of playing time, and this meant that we had to come up with a method of both presenting the music and composing the music that would be suitable for many hours of exposure.
by Bjørn Arve Lagim
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:''by Bjørn Arve Lagim''
  
  

Revision as of 07:42, 12 December 2021


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Reference text ( Maintained text, used as reference ) :
Notes: (Dorothée, 2021-12-12)


Bjorn Arve LagimIs the author of the Ryzom music Soundtrack.

References

The Music of Anarchy Online: Creating Music for MMOGs

In any game, it is important to know what the goal of the music is, and how it should interact with the player. For Anarchy Online, we wanted a musical tapestry to compliment the beautiful graphics, and we wanted music that would last beyond the first few hours of playing. We wanted the music to change according to the location and actions of the player, and we wanted CD-quality music. The most obvious challenge was to create music that wouldn't get repetitive or irritating to the player. AO has potentially thousands of hours of playing time, and this meant that we had to come up with a method of both presenting the music and composing the music that would be suitable for many hours of exposure.
by Bjørn Arve Lagim


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