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; shape : [[shape|.shape]] is a 3D object data file structure which is specific to Ryzom. It includes vortex coordinates, UV map as well as references to the textures. | ; shape : [[shape|.shape]] is a 3D object data file structure which is specific to Ryzom. It includes vortex coordinates, UV map as well as references to the textures. | ||
+ | <br /> | ||
+ | There are two kinds of entities in Ryzom: | ||
+ | :− The monoshape entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughly, it may be sometimes more complex ). They can be spawned with a single command. | ||
+ | :− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The character is spawned first, then it's equipment is applied. | ||
== Converting to .shape == | == Converting to .shape == |
There are two kinds of entities in Ryzom: