Difference between revisions of "Game updates/20041110"
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==New== | ==New== | ||
− | === | + | ===Gameplay changes, readjustments & improvments=== |
* Dodge and parry in combat have been reviewed. | * Dodge and parry in combat have been reviewed. | ||
* Spell resistance check for Link spells type, direct damage and damage over time spells have been reviewed. | * Spell resistance check for Link spells type, direct damage and damage over time spells have been reviewed. |
Revision as of 12:08, 14 January 2010
Patch (21) released November 10th, 2004. Release notes can be read here.
New
Gameplay changes, readjustments & improvments
- Dodge and parry in combat have been reviewed.
- Spell resistance check for Link spells type, direct damage and damage over time spells have been reviewed.
Interface
- Added of a scrollbar in the guild window for a better handling of it.
Crafting
- Crafters can now craft intermediate quality items which will match the quality of the lowest raw material quality.
- Crafters should keep in mind that if they use their skill level 150 to craft quality 25 raw materials, it will still result into a quality 25 item, even though it will consume the player's focus expected for a level 150 action (the counterpart).
Bug fixes
Miscellaneous
- Players can now disconnect properly when they are in the water.
- Mektoubs are not afraid of water anymore.
- Fixed a bug that caused the client to crash when a player was killed whilst sitting.
- Some outposts were not visible but collisions were still active, this is fixed.
- Respawn points will now appear properly on the map after teleporting.
Inventory
- Fixed a client crash in the "empty stack remover".
- Fixes about stacking raw materials in the inventory, when there was already some raw materials of that family in your inventory.
MP3 Player
- You won't loose your hardware cursor anymore when loading songs.
- Fixed a bug that caused the song to not resume when using 'add song' when the mp3 player was in pause mode.
Interface
- In game windows' are now smaller if the screen resolution is low, in order to avoid an overflow.