Function used for the How to create missions.
Purpose: The player must purchase specific items. It is possible to require the player to buy from a given NPC by entering his or her name tag.
name: The name of the action, used only by the mission creator.
npc_name (Optional): Tag of the NPC to whom the player have to make his purchase.
hide_obj (Boolean): Prevents the step from appearing in the mission log.
overload_objective (Optional): Allows to set a specific description for the mission. Refer to reference document for texts for formatting constraints.
roleplay_objective (Optional): Allows to add a description of the step.
Item/quantity/quality: Field containing the description of the objects to be sold. Refer to the complex object statement for formatting constraints.
npc_name (bot): $npc$
Variable name | Formal expression | Example |
---|---|---|
Item_type (item) |
$i<X>$ |
$i1$ |
Item_quantity (int) |
$qt<X>$ |
$qt1$ |
Item_quality (int) |
$quality<X>$ |
$qual1$ |
There are currently 1 elements in the category K_primitives ryzom_core.