Ryzom forge (link to the portal) organizes meetings open to all, to present the current developments, and discuss with all homins. The proceedings are published on the forum, translated into various languages.
From https://chat.ryzom.com/channel/pub-forge, the two topics on the agenda are:
We are in the balancing phase following the reduction of the attack phase to 1 hour (number of rounds, number of squads...). We will then move on to the withdrawal of the defence phase. The final tests will take place on Atys in order to test with more people.
The last test, carried out in PvP on OP, showed that the values were too high, so the weapons are too... effective. Further tests will be carried out shortly. Come help to test !
The tests are almost finished, there are almost only minor bugs to fix and translations to complete. The implementation in play is scheduled for just after Anlor Winn, around mid-November.
Its release is scheduled for November.
A new billing system is under development. Ulukyn will present it to you at a future meeting.
The new Ryzom website is being created. SirCotare will present it to you at a future meeting. Its launch is planned before the end of the year.
In order to improve your gaming experience, we must offer you a lively game with regular and varied events, but also a gameplay neat and enriched by regular additions of new features. However, our small team does not allow us to work with the ambitions of a large company. So we have chosen to "settle down" and refocus on a common project: Storyline. This will serve as a roleplay base to lead to gameplay content, focusing on content already under development and taking the opportunity to complete some of the gameplay that has been in play for years but not yet completed.
Thus, the Storyline project aims to make the game more lively and interesting and thus enlarge our community, as well as to revitalize the Ryzom team by putting into play much more quickly the additions on which it works. The philosophy behind this approach is more than simply conserving the current fragmented community, bringing it together and transforming it into a community that shapes (and is shaped by) events, where everyone can come together for fun.
Principle of the Storyline project
All events played from the beginning of the game to the upcoming completion of the "Empire's Shield" are now grouped under the name "Season 1". The next season, called "Season 2", will have two main themes that I will keep secret in order to preserve the surprise. The two themes will be played alternately, each in several episodes. Each episode will start with an event played by the Event team, continue with a series of events played and scripted, and conclude with a permanent gameplay addition.
The themes chosen for Season 2 will allow developers to complete part of the unfinished gameplay: Pocket Worlds (Scenographic Editor, Guild Islands), Kitinlair, Marauder Gameplay, (advanced) Occupations, Involvements... They will also allow them to implement several projects under development: Nexus Reloaded, Collections, Bosses in a Box, New Marauders Map, New Dynamic Events... Because they will lead to permanent gameplay additions (depending in part on the actions of the players during the episode), events and role-playing will gain in interest. The launch of Season 2 is scheduled for January 2020.
Ryzom Forge meeting report - September 30, 2019 at https://app.ryzom.com/app_forum/index.php?page=post/view/197317
Notes : See Minutes of the Ryzom Forge meeting - 24.06.2019 for more details on
Soon: https://www.youtube.com/watch?v=PdJa6CwlvSo&feature=youtu.be
To the report on forum the 10th :
The 27th: report on forum about the profound change in NH and missions (and the new Kami/Karavan artefact TP - not translated nouvelle interface des pactes K/K).
The 13th: see the report :
See Forge report on the forum
See Forge report on the forum
Q: Any idea of the date of resolution of the inventory bug (the filter by clicking on "?" is now ineffective) and of the objects-grouping one (the displayed list of equipped objects is faulty)? A: We are actively working on this and should soon be successful. As mentioned above, the bug that prevented replies to tickets from being sent is now fixed and we are taking this opportunity to improve their tracking (e.g. acknowledgement of receipt giving the number of the ticket). However, it is still recommended that players issuing tickets always use the same email address while exchanging with the team about the same ticket.