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The last editing was from Craftjenn on 3.10.2024.
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Reference text ( Maintained text, used as reference ) :
Notes: (Craftjenn, 2024-10-03)
Nevrax team: Foufou, Malkav, Gwened et Benenslip
FR version is quite finish...
Presents:
- From Nevrax team: Foufou (artist), Skemeth (artist, level designer), Malkav (dev), Gwened (dev), RaidEngine (Level Designer) and Benenslip (dev)
- From actual team: Tamarea, Ulu et Riasan, Pavor, Wiedii (event), Margote + Natownatas (music) and Giao (just for the Nevrax Guild and to guide the old-timers)
Craftjenn's logs and lucios (reread, corrected - sentences moved for better reading), October 2nd, 2024, from 9pm to around midnight (Paris time).
In brief :
Chapter 1: installation of participants and presentations:
- Gwened: on the Ryzom team from 2000 to 2007. His 2 biggest contributions: network code and resource harvesting.
- Benenslip: Ben, former Ryzom developer
- David/Malkav: ex GameDev Nevrax from 2001 to 2005.
- Skemeth: former Nevrax game/level designer. Oh, and former QA tester too. His contributions: starting island design, combat design, Xp levels, money, bug hunting and collision holes made by Ben.
Chapter 2: questions & answers
- On the size of the team: between ten and a hundred and fifty over the period! Just under 50 most of the time. Everything was done by hand, no motion capture.
- Malkav's contributions: gameplay, XP system, bricks, Combat magic, swapping and the like with my team.
- Did they stay in video games?
- Skemeth : I was in the games industry for a while, actually. My last video game was Assassin's Creed 3 (with other nevrax people).
- some Nevraxians have continued in gaming (Ubi for Gwened), while others have changed professions, for example as a tattoo artist.
- What are your favorite games?
- Malkav: back in the day, I loved Baldur's Planescape Torment etc. Now I play with my son, and it's more Mario Kart.
- Foufou: Elden Ring
- Benenslip: I play chess :)
- Skemeth: The Witcher 3 was truly a masterpiece in my eyes. The story was incredible
- Gwened: I play at writing code :)
- How did you feel when you were contacted to say hello on the occasion of Ryzom's 20th anniversary?
- Gwened: It's incredible to know that the game is still active and maintained by enthusiasts!
- Foufou: pleasure
- Malkav: I admit I'd forgotten the date and was surprised (like 20 years already?!). And great pleasure to remember the game, the dev and the people who made it + max respect for those who keep it alive today.
- Skemeth: I have to admit that it hurts a bit to realize that it was 20 years ago! And that's when the nostalgia kicked in... ;)
- Did you know that Ryzom still exists?
- Gwened: yes, of course, we know that Ryzom exists, but if we're not involved in it anymore, we follow it on social networks.
- Benenslip: I'm quite amazed that the game still works so well after 20 years!
- Have you played it yourself? And what do you feel needs to be improved first?
- Malkav: Honestly, I couldn't play it, I could ONLY see the flaws :D and I spent my days in the code or trying to reproduce bugs or test in the graphics client.
- Gwened: there was a period when I played a lot (incognito). And I'd like to thank those who ported the game client to Mac and Linux platforms.
- Ulukyndev: (and it runs on raspberry :P)
- Did the new developers find any funny comments in the code of the old developers?
- Ulukyndev: (Yes, lately I've been reading in the code: Ask Steph)
- Skemeth: For example, I started out as a playtester... and spent many hours walking around EVERY inch of every map to find holes in the collisions.
- Gwened: an anecdote, after I designed and developed the harvest, I saw that players had dissected the system from A to Z, and I learned a lot about it!
Chapter 3
Chapter 4
and irrelevant discuss about wikis (in French).
Full logs in French at Chapter 1 • Ch 2 • Ch 3 • Ch 4
Notes and links
Art works
Some former devs were also present at the opening ceremony of the 20th anniversary.
Last version 2024-10-06•
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