(Created page with 'Patch 561 released Thursday, September 28th 2006. Release notes can be seen [http://atys.ryzom.com/releasenotes/index.php?version=561&lang=en&ca=ryzom_live&r=1 here]. ==Bug Fix=…')
 
 
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Patch 561 released Thursday, September 28th 2006. Release notes can be seen [http://atys.ryzom.com/releasenotes/index.php?version=561&lang=en&ca=ryzom_live&r=1 here].
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Patch [[Game updates/20060928#Patch 560|560]] and [[Game updates/20060928#Patch 561|561]] were released Thursday, September 28th 2006.  
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=Patch 560=
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Release notes can be read [http://atys.ryzom.com/releasenotes/index.php?version=560&lang=en&ca=ryzom_live&r=1 here].
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==Ryzom==
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===Foraging and Prospection===
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*Good news foragers, some explorers have told us that the raw material spots are back to their correct locations.
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==Ryzom Ring==
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===Components===
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*Here is the list of the new added components:
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**Ambush : let one or more creatures or NPC appear when a player enters a specific zone.
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**Timed Spawn : let one or more creatures or NPC appear after a certain period of time.
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**Hidden Chest : let an Item Chest appear when a player enters or leaves a specific zone.
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**Random Chest : allows you to create an Item Chest with randomly defined content, from a list specified in the chest properties.
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**Scenery Object Remover : allows you to remove a Scenary Object with an event.
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**Scenery Object Interaction Task : allows you to create a mission (given by an NPC) where the aim is to target a Scenery Object.
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**Scenery Object Interaction : allows you to trigger an event when a Scenery Object is targeted.
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**Get Item From Scenery Object : allows you to get an item from a Scenery Object, like a loot.
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**Visit Zone : allows you to create a mission (given by a NPC) where the aim is to go into a specific zone.
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**Target Mob : allows you to create a mission (given by an NPC) where the aim is to target a creature.
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**Kill NPC :allows you to create a mission (given by an NPC) where the aim is to kill a specified creature or NPC.
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**Hunt Task : allows you to create a mission (given by an NPC) where the aim is to kill one or several creatures or NPCs from a list of creatures or NPCs.
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**Delivery Task :allows you to create a mission (given by an NPC) where the aim is to deliver an item given by a NPC to another NPC.
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**Mob Hunt : triggers an event when all specified creatures are dead.
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**Proximity Dialog : launchs a dialog when a player is near a specific zone.
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===Miscellaneous===
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*Switching to test mode or animation in a new scenario will not teleport the Adventure Master to the Spawn Point anymore.
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*It is not possible to take control of an NPC's corpse anymore.
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*The feature "request item task step" is repeatable again.
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*It is now possible to change a scenario's description on the Ring Terminal in Animation mode.
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*You now have access to your Guild Forum in a Ring session.
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*The event "What happens" "Dialog activate" is working even if the dialog is not already activated.
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*A trigger zone will not launch an event if set as non active.
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*About the Dialog macro, the events "Before Step" and "After Step" are working as intended.
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*You can now apply an event to a member of a group instead of a whole groupe.
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*Trying a helmet on an NPC won't initialise his haircut anymore.
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*Copying a group of Karavan or Kami will now leave their correct name.
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*You can now create a route over a wander zone.
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*A two plots-route will be deleted if one of its plot is deleted.
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*You will be able to set correctly the language used in your scenario (which appeared on the Ring Terminals) in the Scenario window.
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*You can now set a creature to run or to walk in his Properties window.
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*The 'Sit Down' and 'Stand Up' options have been activated for some creatures.
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*The creatures respect now the aggro range they have been given.
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*All Activity Steps will be activated as requested, even the short one.
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*An AE option can now be added to your spell in a Ring Session too.
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===Interface===
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*A significant number of Ring Windows have been improved. They now have a better size, some new icons, scroll bars and texts have been added or corrected.
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*Guild names of more than 20 letters are fully displayed on the player control window.
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*In the Session Window, level display has been corrected
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*No text will appear in a bubble chat if it was not the way it was designed to be.
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*A case where some debug messsage were displayed in the Sysinfo window can not occur any more.
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*Properties dialog boxes were wrongly set, their display is now as it should.
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*Click on the Go Live in the main menu while being in test mode will work as intended.
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*It is now possible to set the transparency of the window of the Go back to AM mode button.
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*The dustbin and the ". . ." icons have been redone.
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*In the Scenario Window, two icons not related to the window have been removed.
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*Some windows positions have been fixed.
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*Some tool tips were missing in the Scenario Control window.
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*Some icons were missing in the Meteo Control window.
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*The button for launching scenarios from ring terminals has been redesigned.
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*The partial white border of the Map subtropic15 has been removed.
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*Customising the look of an NPC will no longer display the NPC acting in a frenzy mode.
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*You should be now able to see all players' name correctly.
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*The tool tip for the "tell Adventure Master" at the creation of dialog has been fixed.
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*The tool tip for the description of animation has been corrected.
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===Ring Terminals===
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*If the Adventure Master unticked 'allow players' after inviting some players, those players were unable to see the session in the terminals. This have been fix.
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*Ring Terminal Windows now refresh better.
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*If after a second thought, you don't wish to create a session, you can come back to the session list thanks to the Back button.
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===Minimap===
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*Sometimes the season on the mini map in a Ring scenario wasn't the same as in game. Now the mini map displays the correct season.
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*After dying in a Ring session, the respawn map could not appear unless you zoom in or out in the minimap. This have been corrected.
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*It could happened that after a death / respawn in Ring, the Ring minimap changed for an Atys minimap. This won't happen anymore.
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=Patch 561=
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Release notes can be read [http://atys.ryzom.com/releasenotes/index.php?version=561&lang=en&ca=ryzom_live&r=1 here].
  
 
==Bug Fix==
 
==Bug Fix==
 
*The aura stanza buttons will now gray out when used as previously.
 
*The aura stanza buttons will now gray out when used as previously.
 
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{{Portal|Forge}}
[[Category: Game updates 2006|September]]
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[[Category: Game updates 2006]]

Latest revision as of 11:45, 24 July 2018

de:Patch 00011
en:Game updates/20060928
 
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Reference text ( Maintained text, used as reference ) :
Notes: (Zorroargh, 2018-07-24)

Patch 560 and 561 were released Thursday, September 28th 2006.

Contents

Patch 560

Release notes can be read here.

Ryzom

Foraging and Prospection

Ryzom Ring

Components

Miscellaneous

Interface

Ring Terminals

Minimap


Patch 561

Release notes can be read here.

Bug Fix

Retrieved from "https://en.wiki.ryzom.com/w/index.php?title=Game_updates/20060928&oldid=27011"