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| Ryzom objects that have a sheet are : | | Ryzom objects that have a sheet are : |
| :− ''Equipment'' : clothes, weapons, tools ... | | :− ''Equipment'' : clothes, weapons, tools ... |
− | :− Materials, mission items, generally speaking the ''items that are displayed in the bag'', | + | :− ''Materials, mission items'', generally speaking the ''items that are displayed in the bag'', |
| :– ''Spawnable objects'' (decor) in the list of all objects which have a sheet: [[All Spawn-able Objects|The extensive list of spawn-able objects (on Commons)]] | | :– ''Spawnable objects'' (decor) in the list of all objects which have a sheet: [[All Spawn-able Objects|The extensive list of spawn-able objects (on Commons)]] |
| :− ''Characters'' have a ''race sheet'', | | :− ''Characters'' have a ''race sheet'', |
Latest revision as of 04:40, 3 May 2022
Definition
Sheets are data structures that describe the attributes of a part of Ryzoms objects which appear in game.
Ryzom objects that have a sheet are :
- − Equipment : clothes, weapons, tools ...
- − Materials, mission items, generally speaking the items that are displayed in the bag,
- – Spawnable objects (decor) in the list of all objects which have a sheet: The extensive list of spawn-able objects (on Commons)
- − Characters have a race sheet,
- − NPCs have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones),
- − MOBS[1]
There are two kinds of entities in Ryzom:
- − The monoshape entities (MOBS, NPCs, items) : defined by a single shape (roughly, it may be sometimes more complex ). They can be spawned with a single command,
- − R2 NPCs which are like caracters : one race shape and one shape per equipment part. The character is spawned first, then it's equipment is applied.
Sheet Names
The sheets are referred to by their Sheet ID. the sheet IDs may be explicit after a french or english item name, or “coded”:
Melee weapons (example)
Description |
Generic |
Fyros |
Matis |
Tryker |
Zorai |
Boosted
|
Amps |
iccm2ms.sitem
|
icfm2ms.sitem
|
icmm2ms.sitem
|
ictm2ms.sitem
|
iczm2ms.sitem
|
icokamm2ms_1.sitem
|
2 hands sword |
iccm2ss.sitem
|
icfm2ss.sitem
|
icmm2ss.sitem
|
ictm2ss.sitem
|
iczm2ss.sitem
|
icokamm2ss_2.sitem
|
2 hands axe |
iccm2sa.sitem
|
icfm2sa.sitem
|
icmm2sa.sitem
|
ictmm2sa.sitem
|
iczm2sa.sitem
|
icokamm2sa_1.sitem
|
- i : item
- c : craftable
- c : generic (common ?), f :fyros, m : matis, t : tryker, z : zoraï, okam : kami/karavan,
- m2 : 2 hands,
- ss : sword, sa : axe, ms : magic amplifiers ...
- skin index
Sheet lists
Questions and Answers
- — Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?
- — les items des sacs speciaux?
- — peut-être, je ne sais justement pas quels objets n'ont pas de sheet.
- — c'est simple :
- sac spécial = pas de sheet
- sacs normal = sheet
- — d'accord, et il y a une raison?
- Les mobs [1], les grobs [2], ou les persos en ont-ils?
- — mobs oui, tous; les persos ont aussi le sheet pour la race.
- — tout équipement à un sheet
- pas forcement
- items poper en jeu oui, mais tout le SE non
- — les arbres, microveget... les personnages ? ou NPCs ?
- — arbres + microveget non
- sauf si c'est un arbre special qui se cible (comme au nexus)
- les plantes de la kitiniere
- les npcs sont soit des sheets complets (comme les tribus), soit des perso : donc un sheet de race + de l'equipement
- — les batiments et autres decors, les effets spéciaux, tout ça c'est des grobs
- — oui mais tout n'est pas sheet
- — les bandits doivent être des mobs?
Ryzom API aspects
The Ryzom API programming aspects are covered in the pages:
- ↑ 1.0 1.1 MOB is a shortcut for “Monster Object”.
- ↑ Grob : Graphical Object