User Manual/Enchanting weapons

From Ryzom Wiki

Jump to: navigation, search

en:User Manual/Enchanting weapons
fr:Enchantement d’armes
Translation to review
Don't blame the contributors, but come and help them 😎

Reference text ( Maintained text, used as reference ) :
Notes: (Amosys, 2019-06-22)

A weapon may be enchanted. This allows you to cast a spell using the weapon while in motion and the spell never fails (it should be balanced, ie credit=debit or yellow total=green total). To do this, there are four steps to follow:

1.— Crystallization of a spell
you must choose the spell that will be used by the enchantment (a magic action: heal, debilitate, neutral or off). A right click on the spell chosen in the action bar brings up a contextual menu proposing: "Crystallize the spell". The crystal created from this spell is stored in the bag by clicking "TAKE ALL" in the "Crystal Obtained" pop-up window that appears as soon as the crystallization is successful. Hovering the mouse over the crystal icon displays a "Crystal Outlet" window containing the description of the crystal spell.

2.— Enchanting a weapon
first, you must hold the weapon to be enchanted in your right hand. To enchant this weapon, you must open your bag and right-click on the crystal previously created and then choose the option"Enchant the right hand", from the context menu. A crystal appears superimposed on the icon of the enchanted weapon.

3.— Loading the weapon
to be able to use the spell, it must be loaded. This is done by keeping the enchanted weapon in your right hand and clicking on a spell reload and choosing reload the weapon with your right hand. These spells are obtained from official national merchants.

You can also load with the action "sap crystal creation" (to be taken from the magic trainer)

4.— Launching the spell
it is done by clicking on the action icon that can be conveniently placed in the action bar associated with the weapon. When the crystal is no longer charged, it becomes greyish.

This action, called "object enchantment", is taken from the combat trainer, and can be added to his hand bar as follows: open Action (key B), combat part level 0 to 4, drag "object enchantment" to his hand bar (to an empty location).