Difference between revisions of "Game updates/20060928"
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Patch [[Game updates/20060928#Patch 560|560]] and [[Game updates/20060928#Patch 561|561]] were released Thursday, September 28th 2006. | Patch [[Game updates/20060928#Patch 560|560]] and [[Game updates/20060928#Patch 561|561]] were released Thursday, September 28th 2006. | ||
=Patch 560= | =Patch 560= | ||
− | Release notes can be read [http://atys.ryzom.com/releasenotes/index.php?version= | + | Release notes can be read [http://atys.ryzom.com/releasenotes/index.php?version=560&lang=en&ca=ryzom_live&r=1 here]. |
==Ryzom== | ==Ryzom== | ||
Line 10: | Line 17: | ||
==Ryzom Ring== | ==Ryzom Ring== | ||
===Components=== | ===Components=== | ||
− | *Here is the list of the new added components : | + | *Here is the list of the new added components: |
− | *Ambush : let one or more creatures or NPC appear when a player enters a specific zone. | + | **Ambush : let one or more creatures or NPC appear when a player enters a specific zone. |
− | *Timed Spawn : let one or more creatures or NPC appear after a certain period of time. | + | **Timed Spawn : let one or more creatures or NPC appear after a certain period of time. |
− | *Hidden Chest : let an Item Chest appear when a player enters or leaves a specific zone. | + | **Hidden Chest : let an Item Chest appear when a player enters or leaves a specific zone. |
− | *Random Chest : allows you to create an Item Chest with randomly defined content, from a list specified in the chest properties. | + | **Random Chest : allows you to create an Item Chest with randomly defined content, from a list specified in the chest properties. |
− | *Scenery Object Remover : allows you to remove a Scenary Object with an event. | + | **Scenery Object Remover : allows you to remove a Scenary Object with an event. |
− | *Scenery Object Interaction Task : allows you to create a mission (given by an NPC) where the aim is to target a Scenery Object. | + | **Scenery Object Interaction Task : allows you to create a mission (given by an NPC) where the aim is to target a Scenery Object. |
− | *Scenery Object Interaction : allows you to trigger an event when a Scenery Object is targeted. | + | **Scenery Object Interaction : allows you to trigger an event when a Scenery Object is targeted. |
− | *Get Item From Scenery Object : allows you to get an item from a Scenery Object, like a loot. | + | **Get Item From Scenery Object : allows you to get an item from a Scenery Object, like a loot. |
− | *Visit Zone : allows you to create a mission (given by a NPC) where the aim is to go into a specific zone. | + | **Visit Zone : allows you to create a mission (given by a NPC) where the aim is to go into a specific zone. |
− | *Target Mob : allows you to create a mission (given by an NPC) where the aim is to target a creature. | + | **Target Mob : allows you to create a mission (given by an NPC) where the aim is to target a creature. |
− | *Kill NPC :allows you to create a mission (given by an NPC) where the aim is to kill a specified creature or NPC. | + | **Kill NPC :allows you to create a mission (given by an NPC) where the aim is to kill a specified creature or NPC. |
− | *Hunt Task : allows you to create a mission (given by an NPC) where the aim is to kill one or several creatures or NPCs from a list of creatures or NPCs. | + | **Hunt Task : allows you to create a mission (given by an NPC) where the aim is to kill one or several creatures or NPCs from a list of creatures or NPCs. |
− | *Delivery Task :allows you to create a mission (given by an NPC) where the aim is to deliver an item given by a NPC to another NPC. | + | **Delivery Task :allows you to create a mission (given by an NPC) where the aim is to deliver an item given by a NPC to another NPC. |
− | *Mob Hunt : triggers an event when all specified creatures are dead. | + | **Mob Hunt : triggers an event when all specified creatures are dead. |
− | *Proximity Dialog : launchs a dialog when a player is near a specific zone. | + | **Proximity Dialog : launchs a dialog when a player is near a specific zone. |
===Miscellaneous=== | ===Miscellaneous=== | ||
Line 85: | Line 92: | ||
==Bug Fix== | ==Bug Fix== | ||
*The aura stanza buttons will now gray out when used as previously. | *The aura stanza buttons will now gray out when used as previously. | ||
− | + | {{Portal|Forge}} | |
− | [[Category: Game updates 2006 | + | [[Category: Game updates 2006]] |
Latest revision as of 10:45, 24 July 2018
Patch 560 and 561 were released Thursday, September 28th 2006.
Contents
Patch 560
Release notes can be read here.
Ryzom
Foraging and Prospection
- Good news foragers, some explorers have told us that the raw material spots are back to their correct locations.
Ryzom Ring
Components
- Here is the list of the new added components:
- Ambush : let one or more creatures or NPC appear when a player enters a specific zone.
- Timed Spawn : let one or more creatures or NPC appear after a certain period of time.
- Hidden Chest : let an Item Chest appear when a player enters or leaves a specific zone.
- Random Chest : allows you to create an Item Chest with randomly defined content, from a list specified in the chest properties.
- Scenery Object Remover : allows you to remove a Scenary Object with an event.
- Scenery Object Interaction Task : allows you to create a mission (given by an NPC) where the aim is to target a Scenery Object.
- Scenery Object Interaction : allows you to trigger an event when a Scenery Object is targeted.
- Get Item From Scenery Object : allows you to get an item from a Scenery Object, like a loot.
- Visit Zone : allows you to create a mission (given by a NPC) where the aim is to go into a specific zone.
- Target Mob : allows you to create a mission (given by an NPC) where the aim is to target a creature.
- Kill NPC :allows you to create a mission (given by an NPC) where the aim is to kill a specified creature or NPC.
- Hunt Task : allows you to create a mission (given by an NPC) where the aim is to kill one or several creatures or NPCs from a list of creatures or NPCs.
- Delivery Task :allows you to create a mission (given by an NPC) where the aim is to deliver an item given by a NPC to another NPC.
- Mob Hunt : triggers an event when all specified creatures are dead.
- Proximity Dialog : launchs a dialog when a player is near a specific zone.
Miscellaneous
- Switching to test mode or animation in a new scenario will not teleport the Adventure Master to the Spawn Point anymore.
- It is not possible to take control of an NPC's corpse anymore.
- The feature "request item task step" is repeatable again.
- It is now possible to change a scenario's description on the Ring Terminal in Animation mode.
- You now have access to your Guild Forum in a Ring session.
- The event "What happens" "Dialog activate" is working even if the dialog is not already activated.
- A trigger zone will not launch an event if set as non active.
- About the Dialog macro, the events "Before Step" and "After Step" are working as intended.
- You can now apply an event to a member of a group instead of a whole groupe.
- Trying a helmet on an NPC won't initialise his haircut anymore.
- Copying a group of Karavan or Kami will now leave their correct name.
- You can now create a route over a wander zone.
- A two plots-route will be deleted if one of its plot is deleted.
- You will be able to set correctly the language used in your scenario (which appeared on the Ring Terminals) in the Scenario window.
- You can now set a creature to run or to walk in his Properties window.
- The 'Sit Down' and 'Stand Up' options have been activated for some creatures.
- The creatures respect now the aggro range they have been given.
- All Activity Steps will be activated as requested, even the short one.
- An AE option can now be added to your spell in a Ring Session too.
Interface
- A significant number of Ring Windows have been improved. They now have a better size, some new icons, scroll bars and texts have been added or corrected.
- Guild names of more than 20 letters are fully displayed on the player control window.
- In the Session Window, level display has been corrected
- No text will appear in a bubble chat if it was not the way it was designed to be.
- A case where some debug messsage were displayed in the Sysinfo window can not occur any more.
- Properties dialog boxes were wrongly set, their display is now as it should.
- Click on the Go Live in the main menu while being in test mode will work as intended.
- It is now possible to set the transparency of the window of the Go back to AM mode button.
- The dustbin and the ". . ." icons have been redone.
- In the Scenario Window, two icons not related to the window have been removed.
- Some windows positions have been fixed.
- Some tool tips were missing in the Scenario Control window.
- Some icons were missing in the Meteo Control window.
- The button for launching scenarios from ring terminals has been redesigned.
- The partial white border of the Map subtropic15 has been removed.
- Customising the look of an NPC will no longer display the NPC acting in a frenzy mode.
- You should be now able to see all players' name correctly.
- The tool tip for the "tell Adventure Master" at the creation of dialog has been fixed.
- The tool tip for the description of animation has been corrected.
Ring Terminals
- If the Adventure Master unticked 'allow players' after inviting some players, those players were unable to see the session in the terminals. This have been fix.
- Ring Terminal Windows now refresh better.
- If after a second thought, you don't wish to create a session, you can come back to the session list thanks to the Back button.
Minimap
- Sometimes the season on the mini map in a Ring scenario wasn't the same as in game. Now the mini map displays the correct season.
- After dying in a Ring session, the respawn map could not appear unless you zoom in or out in the minimap. This have been corrected.
- It could happened that after a death / respawn in Ring, the Ring minimap changed for an Atys minimap. This won't happen anymore.
Patch 561
Release notes can be read here.
Bug Fix
- The aura stanza buttons will now gray out when used as previously.