Difference between revisions of "ARK/ShapeManager"

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< ARK
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|FR=ARK/ShapeManager
 
|FR=ARK/ShapeManager
 
|RU=
 
|RU=
}}
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}}</noinclude>
 
===ShapeManager===</noinclude>
 
===ShapeManager===</noinclude>
{{WIP}}
 
 
{|
 
{|
 
|[[File: Shape handles.png|32px]]
 
|[[File: Shape handles.png|32px]]
|Nom interne de la fonction : ''' ''weAShapeManager_v2'' '''
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|Function name : ''' ''weAShapeManager_v2'' '''
 
|}
 
|}
 
<div style="overflow: hidden">
 
<div style="overflow: hidden">
 
[[File: WeAShapeManagerIG.png|200px|thumb|left| WeAShapeManager IG ]]
 
[[File: WeAShapeManagerIG.png|200px|thumb|left| WeAShapeManager IG ]]
'''WeAShapeManager''' permet de ''poper'' des objets dans l'espace de Ryzom. Ici, un sac à dos magique apparaît en lévitation au dessus du personnage.
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'''WeAShapeManager''' allows to ''pop'' objects in Ryzom. Here, a magic bag back appears levitating above the character.  
 
</div>
 
</div>
 
<div style="overflow: hidden">
 
<div style="overflow: hidden">
 
[[File: WeAShapeManager.png|200px|thumb|left| WeAShapeManager Main Window ]]
 
[[File: WeAShapeManager.png|200px|thumb|left| WeAShapeManager Main Window ]]
<div style="margin:0em; padding:0em;border: none;background:yellow;">
+
*'''1)''' clear <!--remove previous items?-->
*'''1)''' clear
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*'''2)''' shapes: Any quantity of objects may be added. They are described below:
</div>
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*'''3)''' <span style="color:#f0f">'''[commun]'''</span> The internal name of the function. This name is useful for jumps, loops ...  
*'''2)''' shapes: N'importe quelle quantité d'objet (litérallement: de formes) peut être ajouté. Leur description est donnée en bas:
 
*'''3)''' <span style="color:#f0f">'''[commun]'''</span> Nom interne de la fonction. Ce nom est utilisé notamment pour les sauts, boucles...
 
</div>
 
*{shape}: <un_objet>.ps
 
*{shapeName}: Nom donné à l'objet.
 
<div style="margin:0em; padding:0em;border: none;background:yellow;">
 
*{shapeUrl}: ???
 
*{texture}: ???
 
</div>
 
*{posX}: Position x en position absolue dans la carte de Ryzom.
 
*{posY}: Position y en position absolue dans la carte de Ryzom.
 
<div style="margin:0em; padding:0em;border: none;background:red;">
 
*{posZ}: Position z en position absolue dans la carte de Ryzom.
 
[[File:Bug.png|32px]] some strange problem with calculated position.
 
</div>
 
<div style="margin:0em; padding:0em;border: none;background:yellow;">
 
*{posA}: Position A ?
 
 
</div>
 
</div>
 +
:*shape: <an_object>.ps
 +
:*shapeName:  Name given to the object.
 +
:*shapeUrl: THIS&bag <!-- and more????-->
 +
:*texture: <!-- ??? -->
 +
:*posX: X absolute position in the map of Ryzom.
 +
:*posY: Y absolute position in the map of Ryzom.
 +
:*posZ: Z absolute position in the map of Ryzom.
 +
:*posA: Angle around Z axis.
 +
:*scale: Default = 1.
 
<noinclude>
 
<noinclude>
 
'''←[[ARK, guide]]'''{{Last version link}}{{Portal Forge}}
 
'''←[[ARK, guide]]'''{{Last version link}}{{Portal Forge}}
 
[[Category:Tutorials]] [[Category:ARK]]
 
[[Category:Tutorials]] [[Category:ARK]]
 
</noinclude>
 
</noinclude>

Latest revision as of 14:46, 22 January 2019

en:ARK/ShapeManager
fr:ARK/ShapeManager
 
UnderConstruction.png
Translation to review
Don't blame the contributors, but come and help them 😎

Reference text ( Maintained text, used as reference ) :
Notes: (Zorroargh, 2019-01-22)

ShapeManager

Shape handles.png Function name : weAShapeManager_v2
WeAShapeManager IG

WeAShapeManager allows to pop objects in Ryzom. Here, a magic bag back appears levitating above the character.

WeAShapeManager Main Window
  • 1) clear
  • 2) shapes: Any quantity of objects may be added. They are described below:
  • 3) [commun] The internal name of the function. This name is useful for jumps, loops ...
  • shape: <an_object>.ps
  • shapeName: Name given to the object.
  • shapeUrl: THIS&bag
  • texture:
  • posX: X absolute position in the map of Ryzom.
  • posY: Y absolute position in the map of Ryzom.
  • posZ: Z absolute position in the map of Ryzom.
  • posA: Angle around Z axis.
  • scale: Default = 1.
ARK, guide
Last version 2019-01-22•