Difference between revisions of "Tutorial for outsiders"
From EncyclopAtys
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− | After you imported your model | + | '''Prerequisite:''' |
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+ | 3DS Max 2012 x32 | ||
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+ | Nel Plugins installed for 3DS - (DL: http://dl.kaetemi.be/ryzom/bin/nel_plugins_3dsmax_2012_x86-0.10.0.7z ) | ||
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+ | After you imported your model successfully inside 3ds max (i recommend fbx for imports) you have to do: | ||
=== FOR THE OBJECT === | === FOR THE OBJECT === | ||
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[[Category:Tutorials]] | [[Category:Tutorials]] | ||
[[Category:3D]] | [[Category:3D]] | ||
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Latest revision as of 09:22, 1 April 2019
This is just a quick tutorial for the ones, who already know about modeling and only need 3ds Max with NeL Plugins as an exporter
Prerequisite:
3DS Max 2012 x32
Nel Plugins installed for 3DS - (DL: http://dl.kaetemi.be/ryzom/bin/nel_plugins_3dsmax_2012_x86-0.10.0.7z )
After you imported your model successfully inside 3ds max (i recommend fbx for imports) you have to do:
FOR THE OBJECT
(you can always press (Z) to move the camera directly to your selected object)
- check for material ID (Media:Outsider2.png)
- add 'Edit Poly' (not 'Editable Poly') from dropdown list, press (5) to enter the element mode, select all of your object (strg + a) and in the Material ID box the ID has to be between 1 and 100 in generell or it will not be supported well later, so change it to 1 when no mat ID is necessary
- auto smooth your object (Media:Outsider2.png)
- (still in element mode and with everything selected) scroll down to 'Polygon: Smoothing Groups' and select 'Auto Smooth' with a generell value of 45,0 - if this won't work fine enough for your model, use the numbers of poly groups
- resetting XForm (this is important to export your model as a .shape later) (Media:Outsider3.png)
- go to 'Utilities' (hammer icon) > Reset XForm > Reset Selected
- go back to 'Modify' (second icon) > Right click on XForm > Collapse All (this should now end in 'Editable Poly') (Media:Outsider4.png)
- You are done here :-)
FOR THE MATERIAL
(press (M) to open the material editor) (Media:Outsider5.png)
- right click in the view and add:
- Materials > Nel Material
- Bitmap > Your texture file
- combine your bitmap with the Nel Materials 'fTexture_1'
- Bitmap > Your specular file
- combine your bitmap with the Nel Materials 'fTexture_2'
- preparing Nel Material for ingame usage
- in Nel Basic Parameters:
- changing Ambient and Diffuse color to 'white' and Opacity to '100'
- changing Specular color to 'white', Level: '2', Glossiness: '9'
- in Nel Material
- change Shaders Type to 'Specular'
- unmark (disable!) 'Enable water splash' - Please don't ask me why it is autmatically enabled. Maybe they were just water junkies :-)
- in Nel Textures
- recheck that all texture files are fine
- check (enable) 'SpecularMap'
- in Nel Basic Parameters:
- make your texture/shader shown in 3ds Max
- right click on your texture or shader in the VIEW-Screen and select 'Show Shaded Material in Viewport'
- You are done here :-)
EXPORT
- go to 'Utilities'
- select 'More...' > 'Nel Export' (a new list appeared called 'Parameters')
- make sure you have your model selected and choose 'Export model'
- give your file a good name and save it as a NeL shape file (*.shape)
- Yes! You are finally done :-)
There are currently 12 elements in the category 3D.