Difference between revisions of "Level-Design"
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− | * mailto:ptitbill@ryzom.com | + | * [[user:PtitBill|PtitBill]] [FR] - mailto:ptitbill@ryzom.com |
{{In_Category|Level-Design}} | {{In_Category|Level-Design}} | ||
{{WikiMerged|[[Forge:EN Level-Design]]}} | {{WikiMerged|[[Forge:EN Level-Design]]}} | ||
{{Portal Forge}} | {{Portal Forge}} | ||
[[Category:Tutorials]][[Category:Level-Design]] | [[Category:Tutorials]][[Category:Level-Design]] |
Revision as of 15:47, 1 October 2019
Level-Design
Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions.
Aim of the group
- Create new missions' scenarios.
Contact
Tutorials
Being finalized
Missions ideas
There are currently 5 elements in the category Level-Design.
The original of this page is: Forge:EN Level-Design
This page is an official text of the animation that has been made public.