Ryzom
Level-Design

From Ryzom Wiki

Jump to: navigation, search
de:Level-Design
en:Level-Design
es:Level-Design
fr:Level-Design

Level-Design

Level design is the reflection about what makes a land alive, rich and challenging for the players. It includes the background, the story of the place that the players will discover step by step (rites, amber cubes), the ecosystem (mobs, agro zones, patrols, cartography, mats), but also the interactions they can have with the zone itself and its inhabitants (NPCs, tribes, quests, missions.

Aim of the group

  • Create new missions' scenarios.

Volunteeers to contact on IRC or ingame mail

  • PtitBill [FR(/en)] - ptitbill@ryzom.com


  • DaemonIxus [FR(/en)] - daemonixus@ryzom.com
  • Cerulean [EN] - cerulean@ryzom.com
  • Goki [EN] - goki@ryzom.com
  • Kewanee [FR(/en)] - kewanee@ryzom.com
  • Lycimima [FR/EN] - lycimima@ryzom.com
  • Wiedii [FR/EN] - wiedii@ryzom.com


  • Deed [FR]
  • Erminantius [FR]
  • Remigra [DE]
  • sagaofbastien [FR]
  • Sandro [PO/FR]
  • Virg [EN]
  • Zakkk [FR]
  • Zendae [FR]

Meetings report


Tutorials

Being finalized


Missions ideas under study

de:template:In Category
en:template:In Category
es:template:In Category
fr:template:In Category
ru:template:In Category

2 pages in Level-Design

 
Dummy.png
Lore migrated
The original of this page is: Forge:EN Level-Design
This page is an official text of the animation that has been made public.