Difference between revisions of "The Cities' Welcomers/Fairhaven"

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(Created page with "{{WIP}}{{Homin |lang= {{PAGELANGUAGE}}> |first= |name= Ulyron Zessen |lucio= Ulyron Zessen (Pyr city welcomer).png |meaning= |title= City Welcomer |race= Fyros |sex= Female...")
 
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{{WIP}}{{Homin
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{{Homin
 
|lang= {{PAGELANGUAGE}}>
 
|lang= {{PAGELANGUAGE}}>
 
|first=
 
|first=
|name= Ulyron Zessen
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|name= Be'Darins Aeddan
|lucio= Ulyron Zessen (Pyr city welcomer).png
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|lucio= Be'Darins Aeddan (Fairhaven city welcomer).png
 
|meaning=
 
|meaning=
 
|title= City Welcomer
 
|title= City Welcomer
|race= Fyros
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|race= Tryker
 
|sex= Female
 
|sex= Female
|nation= Fyros Empire
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|nation= New Trykoth Federation
 
|organization= Empire administration
 
|organization= Empire administration
 
|worship= Cult of Ma'Duk
 
|worship= Cult of Ma'Duk
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<poem>
 
<poem>
 
     Each of the four capital city hosts offers a set of eight missions for newcomers to the continent from Silan, in addition to the essential mission "Arrival at the Capital". They allow inexperienced homins to become familiar with the environment of the subcontinent and to raise their skills around the fifth circle.
 
     Each of the four capital city hosts offers a set of eight missions for newcomers to the continent from Silan, in addition to the essential mission "Arrival at the Capital". They allow inexperienced homins to become familiar with the environment of the subcontinent and to raise their skills around the fifth circle.
     Each mission group consists of: 3 hunting missions, 2 crafting missions and 3 harvesting missions. In addition to minor rewards, they each provide a generic ''two-handed melee weapon plan''<ref>The generic weapon plans can be used with crafting actions from any nation and use any ecosystem materials, making them particularly attractive to novice crafters, given the price of the plans.</ref> (Fairhaven: sword, Pyr: axe, Yrkanis: pike, and Zora: sledgehammer).
+
     Each mission group consists of: 3 hunting missions, 2 crafting missions and 3 harvesting missions. In addition to minor rewards, they each provide a generic ''two-handed melee weapon plan''<ref>The generic weapon plans can be used with crafting actions from any nation and use any ecosystem materials, making them particularly attractive to novice crafters, given the price of the plans.</ref> .
  
    The '''Village Hosts''' play the same role as tourist guides in the capitals: they indicate where to find the village notables.
 
  
 
     They can usefully be followed by [[The quests of the four Sages|Four Sages Quests]] which will accompany the character to level 100 in combat and are well rewarded.</poem>  
 
     They can usefully be followed by [[The quests of the four Sages|Four Sages Quests]] which will accompany the character to level 100 in combat and are well rewarded.</poem>  
 
<br />
 
<br />
 
<br />
 
<br />
;The Capitals’ Hosts&#58;:
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{| style="margin-left:  30px;"
 
|-
 
| [[File:Be'Darins Aeddan (Fairhaven city welcomer).png |200px |frameless|center]]
 
| [[File:Ulyron Zessen (Pyr city welcomer).png |200px |frameless|center]]
 
| [[File:Liccio Chialdo (Yrkanis city welcomer).png |200px |frameless|center]]
 
| [[File:Sai-Ju Fuangi (Zora city welcomer).png |200px |frameless|center]]
 
|-
 
| Be'Darins Aeddan, [[Fairhaven]]  || Ulyron Zessen, [[Pyr]]  || Liccio Chialdo, Yrkanis  || Sai-Ju Fuangi, [[Zora]]
 
|}
 
 
<br />
 
<br />
 
== The missions ==
 
== The missions ==
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! Type !! Title !!
 
! Type !! Title !!
 
|-
 
|-
| rowspan="3"| Fight|| The guards and the izams || ''The chief of the guard needs you to get rid of the izams.''
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| rowspan="3"| Fight|| Assess the Kitin threat || ''The Kitins are back! Help the Fairhaven authorities in assessing the threat.''
 
|-
 
|-
Eliminate the Kitins || ''There are too many Kitins around Pyr. Help the authorities eliminate them.''
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Restock the Fairhaven bar || ''Help Ba'Naer Liffan to gather the necessary ingredients to make drinks for the bar of Fairhaven.''
 
|-
 
|-
An egg for the Emperor || Find an egg for the Emperor's cook.
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The Trykers debt || ''Help the Tryker people with repaying their debt to the Corsairs tribe.''
 
|-
 
|-
| rowspan="2"| Craft || Boots for the recruits || ''The new Pyr recruits need equipment.''
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| rowspan="2"| Craft || Boots for the envoy || ''Ba'Caussey Aeddan is in need of boots.''
 
|-
 
|-
Axes for the apprentices <ref>This mission is a double one, In the first step you learn a crafting ability (a generic weapon plan), in the second you pratice yor new ability</ref>|| ''The apprentice warriors need axes to train with.''
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Swords for the apprentices <ref>This mission is a double one, In the first step you learn a crafting ability (a generic two handed sword plan), in the second you pratice yor new ability</ref>|| ''The city of Fairhaven is in need of swords to equip its apprentice warriors.''
 
|-
 
|-
|  rowspan="3"| Harvesting || Garbage collection || ''Help Pyr with cleaning up trash around town.''
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|  rowspan="3"| Harvesting || The shell necklace || ''Ba'Dughan Lipsie needs you to collect some shells.''
 
|-
 
|-
| The dune fossils || ''$archeologue$ needs you to find fossilized bones.''  
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| Hair dye || ''Ba'Reiliam Cauins/Be'Mapsey Gaxy  is in need of some peat for dyeing hair.''  
 
|-
 
|-
| Mud for the baths || ''The manager of the baths of Pyr needs medicinal mud for his customers.''  
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| Roots for a delivery || ''Ba'Reiliam Canan needs some roots to deliver to the Matis.''  
 
|}
 
|}
 
<noinclude><br /><br />
 
<noinclude><br /><br />
{{Reflist}} {{Portal|Gameplay|Tryker}}</noinclude>
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{{Clear}}{{Reflist}} {{Portal|Gameplay|Tryker}}</noinclude>

Revision as of 18:16, 12 July 2021

Personal Amber
Be'Darins Aeddan
Be'Darins Aeddan (Fairhaven city welcomer).png
City Welcomer
Race Tryker
Gender Female
Nation New Trykoth Federation
Organization Empire administration
Worship Cult of Ma'Duk
Faction Kami
Guild
Rank
Birth
Death
Mother
Father
Non-playable character


    Each of the four capital city hosts offers a set of eight missions for newcomers to the continent from Silan, in addition to the essential mission "Arrival at the Capital". They allow inexperienced homins to become familiar with the environment of the subcontinent and to raise their skills around the fifth circle.
    Each mission group consists of: 3 hunting missions, 2 crafting missions and 3 harvesting missions. In addition to minor rewards, they each provide a generic two-handed melee weapon plan[1] .


    They can usefully be followed by Four Sages Quests which will accompany the character to level 100 in combat and are well rewarded.




The missions

Type Title
Fight Assess the Kitin threat The Kitins are back! Help the Fairhaven authorities in assessing the threat.
Restock the Fairhaven bar Help Ba'Naer Liffan to gather the necessary ingredients to make drinks for the bar of Fairhaven.
The Trykers debt Help the Tryker people with repaying their debt to the Corsairs tribe.
Craft Boots for the envoy Ba'Caussey Aeddan is in need of boots.
Swords for the apprentices [2] The city of Fairhaven is in need of swords to equip its apprentice warriors.
Harvesting The shell necklace Ba'Dughan Lipsie needs you to collect some shells.
Hair dye Ba'Reiliam Cauins/Be'Mapsey Gaxy is in need of some peat for dyeing hair.
Roots for a delivery Ba'Reiliam Canan needs some roots to deliver to the Matis.





  1. The generic weapon plans can be used with crafting actions from any nation and use any ecosystem materials, making them particularly attractive to novice crafters, given the price of the plans.
  2. This mission is a double one, In the first step you learn a crafting ability (a generic two handed sword plan), in the second you pratice yor new ability