Difference between revisions of "Shape"

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(Converting to .shape)
 
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; shape : [[shape|.shape]] is a 3D object data file structure which is specific to Ryzom. It includes vortex coordinates, UV map as well as references to the textures.
 
; shape : [[shape|.shape]] is a 3D object data file structure which is specific to Ryzom. It includes vortex coordinates, UV map as well as references to the textures.
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<br />
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There are two kinds of entities in Ryzom:
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:− The monoshape  entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughly, it may be sometimes more complex ). They can be spawned with a single command.
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:− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The character is spawned first, then it's equipment is applied.
  
 
== Converting  to .shape ==
 
== Converting  to .shape ==
An extension has been developed for 3DS max  by nevrax.
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* An plug-in  has been developed for 3DS max by Nevrax (NeL); see: [[Export from 3DSMax]].
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*: https://ryzomcore.atlassian.net/wiki/spaces/RC/pages/1409026/Downloads+for+Windows
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* An application to convert .obj files to .shape has been developped by Kaetemi
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* Import shapes into [[Blender and Ryzom|Blender]] :https://khaganat.net/wikhan/fr:import_nel
  
An application to convert .obj files to .shape has been developped by Kaetemi
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== Data file format ==
  
  
== Data file format ==
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==References==
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*[[Tutorial for outsiders]]
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*[[3ds Max support#Install NeL Plugins for 3DS Max]]
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*[https://www.autodesk.fr/products/3ds-max 3DS MAX] is a product of AUTODESK ™
  
 
[[Category:3D]]
 
[[Category:3D]]

Latest revision as of 06:40, 7 March 2022



shape 
.shape is a 3D object data file structure which is specific to Ryzom. It includes vortex coordinates, UV map as well as references to the textures.


There are two kinds of entities in Ryzom:

− The monoshape entities (MOBS, NPCs, items) : defined by a single shape (roughly, it may be sometimes more complex ). They can be spawned with a single command.
− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The character is spawned first, then it's equipment is applied.

Converting to .shape

Data file format

References