Difference between revisions of "Sheets"

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Ryzom objects that  have a sheet are :
 
Ryzom objects that  have a sheet are :
 
:− ''Equipment'' : clothes, weapons, tools ...
 
:− ''Equipment'' : clothes, weapons, tools ...
−
:− Materials, mission items, generally speaking the ''items that are displayed in the bag''.
+
:− ''Materials, mission items'', generally speaking the ''items that are displayed in the bag'',
 
:– ''Spawnable objects'' (decor) in the list of all objects which have a sheet: [[All Spawn-able Objects|The extensive list of spawn-able objects (on Commons)]]
 
:– ''Spawnable objects'' (decor) in the list of all objects which have a sheet: [[All Spawn-able Objects|The extensive list of spawn-able objects (on Commons)]]
−
:− ''Characters'' have a ''race''' sheet
+
:− ''Characters'' have a ''race sheet'',
−
:− ''NPCs'' have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones).
+
:− ''NPCs'' have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones),
−
:− ''MOBS''<ref name="mob">MOB is a shortcut for “Monster Object”</ref>  
+
:− ''MOBS''<ref name="mob">MOB is a shortcut for “Monster Object”.</ref>  
  
 
There are two kinds of entities in Ryzom:
 
There are two kinds of entities in Ryzom:
−
:− The monoshape  entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughly, it may be sometimes more complex ). They can be spawned with a single command.
+
:− The monoshape  entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughly, it may be sometimes more complex ). They can be spawned with a single command,
 
:− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The character is spawned first, then it's equipment is applied.
 
:− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The character is spawned first, then it's equipment is applied.
  
 
== Sheet Names ==
 
== Sheet Names ==
−
The sheets are referred to by their ''Sheet ID''.
+
The sheets are referred to by their ''Sheet ID''. the sheet IDs may be explicit after a french or english item name, or “coded”:
 +
<blockquote>
 +
{| class="wikitable "
 +
|+ Melee weapons (example)
 +
|-
 +
!  Description !! Generic !! Fyros !! Matis !! Tryker !! Zorai !! Boosted
 +
|-
 +
| Amps ||  {{APIitemIcon|sheetid=iccm2ms.sitem}}<br/>iccm2ms.sitem
 +
| {{APIitemIcon|sheetid=icfm2ms.sitem}}<br/>icfm2ms.sitem
 +
| {{APIitemIcon|sheetid=icmm2ms.sitem}}<br />icmm2ms.sitem
 +
| {{APIitemIcon|sheetid=ictm2ms.sitem}}<br />ictm2ms.sitem
 +
| {{APIitemIcon|sheetid=iczm2ms_2.sitem}}<br />iczm2ms.sitem
 +
| {{APIitemIcon|sheetid=icokamm2ms_1.sitem}}<br />icokamm2ms_1.sitem
 +
|-
 +
| 2 hands sword || {{APIitemIcon|sheetid=iccm2ss.sitem}}<br />iccm2ss.sitem
 +
| {{APIitemIcon|sheetid=icfm2ss.sitem}}<br />icfm2ss.sitem
 +
| {{APIitemIcon|sheetid=icmm2ss.sitem}}<br />icmm2ss.sitem
 +
| {{APIitemIcon|sheetid=ictm2ss.sitem}}<br />ictm2ss.sitem
 +
| {{APIitemIcon|sheetid=iczm2ss.sitem}}<br />iczm2ss.sitem
 +
| {{APIitemIcon|sheetid=icokamm2ss_2.sitem}}<br />icokamm2ss_2.sitem 
 +
|-
 +
| 2 hands axe || {{APIitemIcon|sheetid=iccm2sa.sitem}}<br /> iccm2sa.sitem
 +
| {{APIitemIcon|sheetid=icfm2sa.sitem}}<br /> icfm2sa.sitem
 +
| {{APIitemIcon|sheetid=icmm2sa.sitem}}<br />icmm2sa.sitem
 +
| {{APIitemIcon|sheetid=ictm2sa.sitem}}<br />ictmm2sa.sitem
 +
| {{APIitemIcon|sheetid=iczm2sa.sitem}}<br />iczm2sa.sitem
 +
| {{APIitemIcon|sheetid=icokamm2sa_1.sitem}}<br />icokamm2sa_1.sitem 
 +
|}
 +
 
 +
:i : item
 +
:c : craftable
 +
:c : generic (common ?), f :fyros, m : matis, t : tryker, z : zoraĂŻ, okam : kami/karavan,
 +
:m2 : 2 hands, 
 +
:ss : sword, sa : axe, ms : magic amplifiers ...
 +
: skin index</blockquote>
  
 
=== Sheet lists ===
 
=== Sheet lists ===
 
*Items list (inventory) : https://github.com/nimetu/ryzom_extra/blob/master/resources/sheets-cache/items.serial
 
*Items list (inventory) : https://github.com/nimetu/ryzom_extra/blob/master/resources/sheets-cache/items.serial
 +
** [[Ryzom API/Item sheetids]]: a subset of this list, showing item icons using the [[Template:APIitemIcon|APIitemIcon template]].
 
* [[List of armors]]
 
* [[List of armors]]
 
* [[List of equipables items]] [[:fr:Liste des objets Ă©quipables]]
 
* [[List of equipables items]] [[:fr:Liste des objets Ă©quipables]]
−
* [[All Spawn-able Objects|The extensive list of spawn-able objects (on Commons)]] or [https://atys.wiki.ryzom.com/all_spawn/ as a web page].
+
* [[All Spawn-able Objects|The extensive list of spawn-able objects (on Commons)]] or [https://atys.wiki.ryzom.com/all_spawn/ as a web page] ''(not up to date)''.
  
 
== Questions and Answers==
 
== Questions and Answers==
 
:— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?
 
:— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?
  
−
—  les items des sacs speciaux?
+
:—  les items des sacs speciaux?
  
 
:—  peut-ĂȘtre, je ne sais justement pas quels objets n'ont pas de sheet.
 
:—  peut-ĂȘtre, je ne sais justement pas quels objets n'ont pas de sheet.
Line 56: Line 91:
 
:—  les bandits doivent ĂȘtre des mobs?
 
:—  les bandits doivent ĂȘtre des mobs?
  
−
==API aspects ==
+
==Ryzom API aspects ==
 +
The Ryzom API programming aspects are covered in the pages:
 
* [[Ryzom API]]
 
* [[Ryzom API]]
 
* [[Ryzom API/Item sheetids]]
 
* [[Ryzom API/Item sheetids]]

Latest revision as of 04:40, 3 May 2022

Definition

Sheets are data structures that describe the attributes of a part of Ryzoms objects which appear in game. Ryzom objects that have a sheet are :

− Equipment : clothes, weapons, tools ...
− Materials, mission items, generally speaking the items that are displayed in the bag,
– Spawnable objects (decor) in the list of all objects which have a sheet: The extensive list of spawn-able objects (on Commons)
− Characters have a race sheet,
− NPCs have either a complete sheet (tribes for example) or are characters (thus a race sheet and their equipments' ones),
− MOBS[1]

There are two kinds of entities in Ryzom:

− The monoshape entities (MOBS, NPCs, items) : defined by a single shape (roughly, it may be sometimes more complex ). They can be spawned with a single command,
− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The character is spawned first, then it's equipment is applied.

Sheet Names

The sheets are referred to by their Sheet ID. the sheet IDs may be explicit after a french or english item name, or “coded”:

Melee weapons (example)
Description Generic Fyros Matis Tryker Zorai Boosted
Amps
iccm2ms.sitem

icfm2ms.sitem

icmm2ms.sitem

ictm2ms.sitem

iczm2ms.sitem

icokamm2ms_1.sitem
2 hands sword
iccm2ss.sitem

icfm2ss.sitem

icmm2ss.sitem

ictm2ss.sitem

iczm2ss.sitem

icokamm2ss_2.sitem
2 hands axe
iccm2sa.sitem

icfm2sa.sitem

icmm2sa.sitem

ictmm2sa.sitem

iczm2sa.sitem

icokamm2sa_1.sitem
i : item
c : craftable
c : generic (common ?), f :fyros, m : matis, t : tryker, z : zoraĂŻ, okam : kami/karavan,
m2 : 2 hands,
ss : sword, sa : axe, ms : magic amplifiers ...
skin index

Sheet lists

Questions and Answers

— Pourquoi et dans quelles conditions n'y a-t-il pas de sheet pour un objet (certains jetons par exemple) ?
— les items des sacs speciaux?
— peut-ĂȘtre, je ne sais justement pas quels objets n'ont pas de sheet.
— c'est simple :
sac spécial = pas de sheet
sacs normal = sheet
— d'accord, et il y a une raison?
Les mobs [1], les grobs [2], ou les persos en ont-ils?
— mobs oui, tous; les persos ont aussi le sheet pour la race.
— tout Ă©quipement Ă  un sheet
pas forcement
items poper en jeu oui, mais tout le SE non
— les arbres, microveget... les personnages ? ou NPCs ?
— arbres + microveget non
sauf si c'est un arbre special qui se cible (comme au nexus)
les plantes de la kitiniere
les npcs sont soit des sheets complets (comme les tribus), soit des perso : donc un sheet de race + de l'equipement
— les batiments et autres decors, les effets spĂ©ciaux, tout ça c'est des grobs
— oui mais tout n'est pas sheet
— les bandits doivent ĂȘtre des mobs?

Ryzom API aspects

The Ryzom API programming aspects are covered in the pages:



  1. ↑ 1.0 1.1 MOB is a shortcut for “Monster Object”.
  2. ↑ Grob : Graphical Object