From EncyclopAtys
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<noinclude>{{Trad | <noinclude>{{Trad | ||
− | |DE = Die | + | |DE = Die Stadtempfänger/Fairhaven |DEs= 4 |
|EN = The Cities' Welcomers/Fairhaven |ENs= 4 | |EN = The Cities' Welcomers/Fairhaven |ENs= 4 | ||
|ES = Los recibidores de las ciudades/Fairhaven |ESs= 5 | |ES = Los recibidores de las ciudades/Fairhaven |ESs= 5 | ||
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|character= }} | |character= }} | ||
− | + | {{:The Cities' Welcomers/Introduction}} | |
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| rowspan="3"| Harvesting || [[The Cities' Welcomers/Fairhaven/The shell necklace|The shell necklace]] || ''Ba'Dughan Lipsie needs you to collect some shells.'' | | rowspan="3"| Harvesting || [[The Cities' Welcomers/Fairhaven/The shell necklace|The shell necklace]] || ''Ba'Dughan Lipsie needs you to collect some shells.'' | ||
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− | | [[The Cities' Welcomers/Fairhaven/Hair dye|Hair dye]] || ''Ba'Reiliam Cauins | + | | [[The Cities' Welcomers/Fairhaven/Hair dye|Hair dye]] || ''Ba'Reiliam Cauins is in need of some peat for dyeing hair.'' |
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| [[The Cities' Welcomers/Fairhaven/Roots for a delivery|Roots for a delivery]] || ''Ba'Reiliam Canan needs some roots to deliver to the Matis.'' | | [[The Cities' Welcomers/Fairhaven/Roots for a delivery|Roots for a delivery]] || ''Ba'Reiliam Canan needs some roots to deliver to the Matis.'' | ||
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<noinclude><br /><br /> | <noinclude><br /><br /> | ||
− | {{Clear}}{{Reflist}} {{Portal|Gameplay|Tryker}}</noinclude> | + | {{Clear}}{{Reflist}} {{Portal|Gameplay|Tryker}}[[Category: City welcomers' missions|Fairhaven]]</noinclude> |
Latest revision as of 14:30, 24 February 2022
Personal Amber | |
Be'Darins Aeddan | |
City Welcomer | |
Race | Tryker |
Gender | Female |
Nation | New Trykoth Federation |
Organization | Empire administration |
Worship | Cult of Ma'Duk |
Faction | Kami |
Guild | |
Rank | |
Birth | |
Death | |
Mother | |
Father | |
Non-playable character |
Each of the four capital City Welcomers offers a set of eight missions for newcomers to the continent from Silan, in addition to the essential mission “Arrival at the Capital”. They allow inexperienced homins to become familiar with the environment of the sub-continent and to raise their skills around the fifth circle[1].
Each mission group consists of: 3 hunting missions, 2 crafting missions and 3 harvesting missions. In addition to minor rewards, they each provide a generic two-handed melee weapon plan[2] (Fairhaven: long sword, Pyr: long axe, Yrkanis: pike (two handed spear), and Zora: long mace).
They can usefully be followed by Four Sages Quests which will accompany the character to the 10th circle[3] in combat and are well rewarded.
The missions
Type | Title | Description |
---|---|---|
Fight | Assess the Kitin threat | The Kitins are back! Help the Fairhaven authorities in assessing the threat. |
Restock the Fairhaven bar | Help Ba'Naer Liffan to gather the necessary ingredients to make drinks for the bar of Fairhaven. | |
The Trykers debt | Help the Tryker people with repaying their debt to the Corsairs tribe. | |
Craft | Boots for the envoy | Ba'Caussey Aeddan is in need of boots. |
Swords for the apprentices [4] | The city of Fairhaven is in need of swords to equip its apprentice warriors. | |
Harvesting | The shell necklace | Ba'Dughan Lipsie needs you to collect some shells. |
Hair dye | Ba'Reiliam Cauins is in need of some peat for dyeing hair. | |
Roots for a delivery | Ba'Reiliam Canan needs some roots to deliver to the Matis. |
</noinclude>
catalyseurs Expérience catalyzers | |
Minor life potions | |
Fine generic materials | |
Concentration flowers |
- ↑ [OOC] Level 50
- ↑ The generic weapon plans can be used with crafting actions from any nation and use any ecosystem materials, making them particularly attractive to novice crafters, given the price of the plans.
- ↑ [OOC] Level 100
- ↑ This mission is a double one, In the first step you learn a crafting ability (a generic two handed sword plan), in the second you pratice yor new ability