Difference between revisions of "Shape"
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; shape : [[shape|.shape]] is a 3D object data file structure which is specific to Ryzom. It includes vortex coordinates, UV map as well as references to the textures. | ; shape : [[shape|.shape]] is a 3D object data file structure which is specific to Ryzom. It includes vortex coordinates, UV map as well as references to the textures. | ||
+ | <br /> | ||
+ | There are two kinds of entities in Ryzom: | ||
+ | :− The monoshape entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughly, it may be sometimes more complex ). They can be spawned with a single command. | ||
+ | :− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The character is spawned first, then it's equipment is applied. | ||
== Converting to .shape == | == Converting to .shape == | ||
− | An plug-in has been developed for 3DS max by Nevrax (NeL); see: [[Export from 3DSMax]]. | + | * An plug-in has been developed for 3DS max by Nevrax (NeL); see: [[Export from 3DSMax]]. |
+ | *: https://ryzomcore.atlassian.net/wiki/spaces/RC/pages/1409026/Downloads+for+Windows | ||
+ | * An application to convert .obj files to .shape has been developped by Kaetemi | ||
+ | * Import shapes into [[Blender and Ryzom|Blender]] :https://khaganat.net/wikhan/fr:import_nel | ||
− | + | == Data file format == | |
− | == | + | ==References== |
+ | *[[Tutorial for outsiders]] | ||
+ | *[[3ds Max support#Install NeL Plugins for 3DS Max]] | ||
+ | *[https://www.autodesk.fr/products/3ds-max 3DS MAX] is a product of AUTODESK ™ | ||
[[Category:3D]] | [[Category:3D]] |
Latest revision as of 06:40, 7 March 2022
- shape
- .shape is a 3D object data file structure which is specific to Ryzom. It includes vortex coordinates, UV map as well as references to the textures.
There are two kinds of entities in Ryzom:
- − The monoshape entities (MOBS, NPCs, items) : defined by a single shape (roughly, it may be sometimes more complex ). They can be spawned with a single command.
- − R2 NPCs which are like caracters : one race shape and one shape per equipment part. The character is spawned first, then it's equipment is applied.
Converting to .shape
- An plug-in has been developed for 3DS max by Nevrax (NeL); see: Export from 3DSMax.
- An application to convert .obj files to .shape has been developped by Kaetemi
- Import shapes into Blender :https://khaganat.net/wikhan/fr:import_nel
Data file format
References
- Tutorial for outsiders
- 3ds Max support#Install NeL Plugins for 3DS Max
- 3DS MAX is a product of AUTODESK ™