Difference between revisions of "Shape"

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(Converting to .shape)
 
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; shape : [[shape|.shape]] is a 3D object data file structure which is specific to Ryzom. It includes vortex coordinates, UV map as well as references to the textures.
 
; shape : [[shape|.shape]] is a 3D object data file structure which is specific to Ryzom. It includes vortex coordinates, UV map as well as references to the textures.
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There are two kinds of entities in Ryzom:
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:− The monoshape  entities (MOBS, NPCs, items) : defined by a single [[shape]] (roughly, it may be sometimes more complex ). They can be spawned with a single command.
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:− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The character is spawned first, then it's equipment is applied.
  
 
== Converting  to .shape ==
 
== Converting  to .shape ==
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*: https://ryzomcore.atlassian.net/wiki/spaces/RC/pages/1409026/Downloads+for+Windows
 
*: https://ryzomcore.atlassian.net/wiki/spaces/RC/pages/1409026/Downloads+for+Windows
 
* An application to convert .obj files to .shape has been developped by Kaetemi  
 
* An application to convert .obj files to .shape has been developped by Kaetemi  
*:https://khaganat.net/wikhan/fr:import_nel
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* Import shapes into [[Blender and Ryzom|Blender]] :https://khaganat.net/wikhan/fr:import_nel
  
 
== Data file format ==
 
== Data file format ==

Latest revision as of 06:40, 7 March 2022



shape 
.shape is a 3D object data file structure which is specific to Ryzom. It includes vortex coordinates, UV map as well as references to the textures.


There are two kinds of entities in Ryzom:

− The monoshape entities (MOBS, NPCs, items) : defined by a single shape (roughly, it may be sometimes more complex ). They can be spawned with a single command.
− R2 NPCs which are like caracters : one race shape and one shape per equipment part. The character is spawned first, then it's equipment is applied.

Converting to .shape

Data file format

References