Difference between revisions of "ARK/ShapeManager"
From EncyclopAtys
< ARK
(Created page with "<noinclude>{{Trad |DE= |EN=ARK/ShapeManager |ES= |FR=ARK/ShapeManager |RU= }}</noinclude> ===ShapeManager===</noinclude> {| |32px |Function name :...") |
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|FR=ARK/ShapeManager | |FR=ARK/ShapeManager | ||
|RU= | |RU= | ||
− | }} | + | }} |
===ShapeManager===</noinclude> | ===ShapeManager===</noinclude> | ||
+ | {{WIP}} | ||
{| | {| | ||
|[[File: Shape handles.png|32px]] | |[[File: Shape handles.png|32px]] | ||
− | | | + | |Nom interne de la fonction : ''' ''weAShapeManager_v2'' ''' |
|} | |} | ||
<div style="overflow: hidden"> | <div style="overflow: hidden"> | ||
[[File: WeAShapeManagerIG.png|200px|thumb|left| WeAShapeManager IG ]] | [[File: WeAShapeManagerIG.png|200px|thumb|left| WeAShapeManager IG ]] | ||
− | '''WeAShapeManager''' | + | '''WeAShapeManager''' permet de ''poper'' des objets dans l'espace de Ryzom. Ici, un sac à dos magique apparaît en lévitation au dessus du personnage. |
</div> | </div> | ||
<div style="overflow: hidden"> | <div style="overflow: hidden"> | ||
[[File: WeAShapeManager.png|200px|thumb|left| WeAShapeManager Main Window ]] | [[File: WeAShapeManager.png|200px|thumb|left| WeAShapeManager Main Window ]] | ||
− | *'''1)''' clear < | + | <div style="margin:0em; padding:0em;border: none;background:yellow;"> |
− | *'''2)''' shapes: | + | *'''1)''' clear |
− | *'''3)''' <span style="color:#f0f">'''[commun]'''</span> | + | </div> |
+ | *'''2)''' shapes: N'importe quelle quantité d'objet (litérallement: de formes) peut être ajouté. Leur description est donnée en bas: | ||
+ | *'''3)''' <span style="color:#f0f">'''[commun]'''</span> Nom interne de la fonction. Ce nom est utilisé notamment pour les sauts, boucles... | ||
+ | </div> | ||
+ | *{shape}: <un_objet>.ps | ||
+ | *{shapeName}: Nom donné à l'objet. | ||
+ | <div style="margin:0em; padding:0em;border: none;background:yellow;"> | ||
+ | *{shapeUrl}: ??? | ||
+ | *{texture}: ??? | ||
+ | </div> | ||
+ | *{posX}: Position x en position absolue dans la carte de Ryzom. | ||
+ | *{posY}: Position y en position absolue dans la carte de Ryzom. | ||
+ | <div style="margin:0em; padding:0em;border: none;background:red;"> | ||
+ | *{posZ}: Position z en position absolue dans la carte de Ryzom. | ||
+ | [[File:Bug.png|32px]] some strange problem with calculated position. | ||
+ | </div> | ||
+ | <div style="margin:0em; padding:0em;border: none;background:yellow;"> | ||
+ | *{posA}: Position A ? | ||
</div> | </div> | ||
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<noinclude> | <noinclude> | ||
'''←[[ARK, guide]]'''{{Last version link}}{{Portal Forge}} | '''←[[ARK, guide]]'''{{Last version link}}{{Portal Forge}} | ||
[[Category:Tutorials]] [[Category:ARK]] | [[Category:Tutorials]] [[Category:ARK]] | ||
</noinclude> | </noinclude> |
Revision as of 14:40, 22 January 2019
ShapeManager
There are currently still 80 articles in preparation in the category "WIP"
Article in preparation. Please let the author finish it before you modify it.
The last editing was from Zorroargh on 22.01.2019.
The last editing was from Zorroargh on 22.01.2019.
Nom interne de la fonction : weAShapeManager_v2 |
- {shape}: <un_objet>.ps
- {shapeName}: Nom donné à l'objet.
- {shapeUrl}: ???
- {texture}: ???
- {posX}: Position x en position absolue dans la carte de Ryzom.
- {posY}: Position y en position absolue dans la carte de Ryzom.
- {posZ}: Position z en position absolue dans la carte de Ryzom.
- {posA}: Position A ?
Last version 2019-01-22•ᐒ