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Revision as of 10:45, 12 July 2021


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The last editing was from Dorothée on 12.07.2021.

de:Enzyklopädie
en:Encyclopedia
es:Enciclopedia
fr:Encyclopédie
ru:Энциклопедия
 
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Reference text ( Maintained text, used as reference ) :
Notes: (Dorothée, 2021-07-12)


Discovering the Wisdom Chest

You are about to discover the tradition of the cubes of amber and the chest of wisdom.

Welcome, %s. I do like to get to know my patrons. I make it a point of honor to quench a thirst, and the same goes for a thirst of knowledge too. Let me tell ya...

I heard you're a bit of an adventurer, we need homins like you to rebuild our civilization, and recover what we lost! But remember, if you wanna carry out the most prestigious duties, you'll have to find out more about the world in which we live...

...and learn about the past triumphs and tragedies that have brought us all here. You can acquire this precious knowledge by collecting the amber cubes of the chest of wisdom.

The intendant of the city will tell you more about the cubes and the chest, go and see him on my behalf.

We'll be seeing each other again, %s, because I'm a fellow keeper of knowledge myself. And if you prove worthy, I'll be only too happy to pass it on to you, like a heritage album, eh.
So you'd like to find out more about the world, eh? Well, %s, there's a price to pay for such knowledge, you know?!

Only trustworthy homins keen to progress may receive amber cubes from the initiated few.

To prove their valor and determination, each homin must undergo a rite of passage or carry out an important mission. The deserving homin will then receive a cube of amber, and learn special techniques or gain a particular privilege.

Before they undertake any rites, homins have to prove their attachment to their community. According to custom, homins must accomplish tasks given by members of the community. These tasks, called ritual tasks, may consist of crafting exercises, fighting, foraging or exploration.

Initiated homins are always happy to meet homins seeking to follow the path of knowledge. We are always willing to give you an amber cube as encouragement. To obtain this cube, you won't need to undergo any rites. On the other hand, so as to respect tradition, it would be appreciated if you could accomplish a task for our people.

Go and find %s. He'll propose you a number of tasks, choose the one that suits you best. If you choose wisely, the task you are to accomplish will also be a rite task, linked to a trial of another initiated fellow. In this way you will not only progress in the mission I propose to you, but also in the preparation of another rite.
Well done, %s! Few homins understand that knowledge is a veritable treasure worth fighting for. And though there may be sacrifices to be made, knowledge will bring great force to those who prove worthy of it.

I perceive an unshakeable will in you, I've no doubt you will be equal to the trials that lay before you! If you are, it could well be I who shall give you your reward.

Time has come for you to receive your amber cube. The reverend fellow %s, sage of %s, will present it to you. See you again, homin!
Greetings to you, homin. So you want to know more about the chest of wisdom, eh?

Well, the chest is the sum of our knowledge, it is the great receptacle that stores the cubes of amber.

The magic of the cubes was discovered by homins a long long time ago while they were looking for a way to preserve their knowledge from the trials of time and fire. They learnt to fashion the amber and enclose the knowledge inside like a insect trapped in resin.

Any homin eager to build up their knowledge must receive or find amber cubes. If %s sent you to me, it means you are one of these homins in search of knowledge.

Like other initiated homins, my occupation has made me the possessor of many cubes. I share these cubes with those who pass the trials set by the initiated few. Indeed, knowledge is a precious thing and we must be careful it doesn't fall into unworthy hands.

If you want to know more about these trials, you must meet the town guard chief. Tell him I sent you. I wish you good fortune in your quest of wisdom, %s.
I presume you've already met some other initiated fellows... You have proven your eagerness to explore the avenues of knowledge and I congratulate you.

As guardian of the knowledge of the %s, it is my honor to give you this cube as a token of what you have learnt today.

Good luck, %s, may you find the pathway to wisdom!

Contents

Note
links direct to Encyclopedia, sub-pages, not to the main ones.

The Chest of Wisdom

  • Amber Cubes

The Geography of Atys

  • Verdant Heights
  • The Witherings
  • The Burning Desert
  • Aeden Aqueous
  • The Prime Roots
  • Majestic Garden
  • Fleeting Garden
  • The Grove of Confusion
  • The Hidden Source
  • The Knoll of Dissent
  • The Upper Bog
  • The Heretic's Hovel
  • Cities of Intuition
  • The Maiden Grove
  • The Haven of Purity
  • The Grove of Umbra
  • The Knot of Dementia
  • The Void
  • Imperial Dunes
  • The Oflovak's Oasis
  • The Sawdust Mines
  • The Frahar Towers
  • The Savage Dunes
  • The Dunes of Exile
  • The Outlaw Canyon
  • The Scorched Corridor
  • Liberty Lake
  • Dew Drops
  • The Resting Water
  • Winds of Muse
  • The Fount
  • The Bounty Beaches
  • The Enchanted Isle
  • The Lagoons of Loria
  • The Nexus
  • The Under Spring
  • The Abyss of Ichor
  • The Land of Continuity
  • The Sunken City
  • The Forbidden Depths
  • The Windy Gate
  • The Gate of Obscurity
  • The Trench of Trials
  • The Elusive Forest

Homin Crafts

  • Melee weapons
  • Range weapons and ammo
  • Armor and shields
  • Jewelry
  • Daggers
  • Swords
  • Axes
  • Maces
  • Staves
  • Spears
  • Two Handed Swords
  • Two Handed Axes
  • Pikes
  • Two Hand Maces
  • Autolaunchers and ammo
  • Launchers and ammo
  • Bowpistols and ammo
  • Bowrifles and ammo
  • Pistols and ammo
  • Rifles and ammo
  • Bucklers
  • Shields
  • Light Armors
  • Medium Armors
  • Heavy Armors
  • Magic Amplifiers

Tribes of Atys

  • The Ancient Dryads
  • The Antikamis
  • The Barkers
  • The Beachcombers
  • The Black Circle
  • The Chlorogoos
  • The Cockroaches
  • The Company of the Eternal Tree
  • The Corsairs
  • The Darkening Sap
  • The Dune Riders
  • The Ecowarriors
  • The Firebrands
  • The First Deserters
  • The Frahar Hunters
  • The Goo-Heads
  • The Green Seed
  • The Hamazans of the Dead Seed
  • The Icon Worshippers
  • The Keepers
  • The Kitin Gatherers
  • The Lagoon Brothers
  • The Lawless
  • The Leviers
  • The Masters of the Goo
  • The Matisian Border Guards
  • The Night Turners
  • The Oasis Diggers
  • The Pyromancers
  • The Recoverers
  • The Renegades
  • The Watchers
  • The Root Tappers
  • The Sacred Sap
  • The Sap Gleaners
  • The Sap Slaves
  • The Scorchers
  • The Shadow Runners
  • The Siblings of the Weeds
  • The Silt Sculptors
  • The Slavers
  • The Smugglers
  • The Arid Matis
  • The Kuild
  • The Slash and Burn
  • The Tutors
  • The Water Breakers
  • The Woven Bridles
  • The Cuzans
  • The Gibads
  • The Fraiders

Natural Resources of Atys

  • Seed
  • Wood nodes
  • Wood
  • Amber
  • Oil
  • Resin
  • Shell
  • Sources and deposits
  • Fiber
  • Bark
  • Sap
  • Food
  • Construction
  • Insect
  • Goo
  • Kitin materials
  • Nocive materials
  • Preservative materials
  • Matis and forest materials
  • Zorais and jungle materials
  • Fyros and desert materials
  • Trykers and lake materials
  • Prime Roots materials
  • Forage Dangers

The Creatures of Atys

  • Arma
  • Bodoc
  • Capryni
  • Yubo
  • Cray
  • Messab
  • Lumper
  • Mektoub
  • Timari
  • Yelk
  • Raspal
  • Bawaab
  • Frippo
  • Rendor
  • Gnoof
  • Bolobi
  • Shalah
  • Ploderos
  • Wombai
  • Madakam
  • Arana
  • Gubani
  • Igara
  • Izam
  • Yber
  • Jubla
  • Stinga
  • Psykopla
  • Slaveni
  • Cratcha
  • Shooki
  • Gingo
  • Clopper
  • Goari
  • Torbak
  • Ragus
  • Najab
  • Vorax
  • Varynx
  • Zerx
  • Javing
  • Cuttler
  • Ocyx
  • Jugula
  • Horncher
  • Tyrancha
  • Yetin
  • Gibbai
  • Frahar

The Kitins

  • Kidinak
  • Kinrey
  • Kizarak
  • Kipucka
  • Kirosta
  • Kiban
  • Kipee
  • Kincher
  • Kizoar
  • Kipesta
  • Kitins in continent Matis
  • Kitins on Zorai continent
  • Kitins in continent Fyros
  • Kitins in continent Tryker
  • Kitins in Prime Roots
  • The Great Swarming
  • Kitin nests
  • Kitin Invasions
  • Kitin Story 1
  • Kitin Story 2
  • Kitin Story 3
  • Kitin Story 4
  • Kitin Story 5
  • Kitin Queen

The Kamis

  • Who are the Kamis?
  • Kamis and Matis
  • Kamis and Zorais
  • Kamis and Fyros
  • Kamis and Trykers
  • Kamis in the Verdant Heights
  • Kamis in the Witherings
  • Kamis in the Burning Desert
  • Kamis in Aeden Aqueous
  • Kamis in the Prime Roots
  • Kamis and tribes
  • Kamis and primitives
  • The Kami versus the Karavan
  • Kamis vs goo
  • Kamis pacts and teleport
  • Kami story 1
  • Kami story 2
  • Kami story 3
  • Kami story 4
  • Kami story 5

The Karavan

  • What is the Karavan?
  • Karavan and Matis
  • Karavan and Zorais
  • The Karavan and the Fyros
  • Karavan and Trykers
  • Karavan in the Verdant Heights
  • Karavan in the Witherings
  • Karavan in the Burning Desert
  • Karavan in Aeden Aqueous
  • Karavan in Prime Roots
  • The Karavan and the tribes
  • Karavan and primitives
  • Karavan vs Kamis
  • Karavan vs goo
  • Karavan pacts and teleport
  • Karavan Story 1
  • Karavan Story 2
  • Karavan Story 3
  • Karavan Story 4
  • Karavan Story 5

The Matis

  • The Matis and the Zoraï
  • Matis and Fyros
  • Matis and tribes of the Verdant Heights
  • Matis and Trykers
  • Matis History : Exode
  • Matis History : Origins
  • Matis History : Expansion
  • Matis History : Great Swarming
  • Matis History : Exile in the Prime Roots
  • Matis History : New Beginning
  • Matis Culture : Religion
  • Matis Culture : Technology
  • Matis Culture : Art and Craft
  • Matis Culture : Political Organisation
  • Matis Culture : Customs
  • Matis Story 1
  • Matis Story 2
  • Matis Story 3
  • Matis Story 4
  • Matis Story 5

The Zoraïs

  • Zorais and Matis
  • Zorais and tribes of the Witherings
  • Zorais and Trykers
  • Zorais and Fyros
  • Zorai History : Exode
  • Zorai History : Origins
  • Zorai History : Expansion
  • Zorai History : Great Swarming
  • Zorai History : Exile
  • Zorai History : New Beginning
  • Zorai Culture : Religion
  • Zorai Culture : Technology
  • Zorai Culture : Art and Craft
  • Zorai Culture : Political Organisation
  • Zorai Culture : Customs
  • Zorai Story 1
  • Zorai Story 2
  • Zorai Story 3
  • Zorai Story 4
  • Zorai Story 5

The Fyros

  • Fyros and Matis
  • Fyros and Zorais
  • Fyros and tribes of the Burning Desert
  • Fyros and Trykers
  • Fyros History : Exode
  • Fyros History : Origins
  • Fyros History : Expansion
  • Fyros History : Great Swarming
  • Fyros History : Exile
  • Fyros History : New Beginning
  • Fyros Culture : Religion
  • Fyros Culture : Technology
  • Fyros Culture : Art and Craft
  • Fyros Culture : Political Organisation
  • Fyros Culture : Customs
  • Fyros Story 1
  • Fyros Story 2
  • Fyros Story 3
  • Fyros Story 4
  • Fyros Story 5

The Trykers

  • Trykers and tribes of Aeden Aqueous
  • Trykers and Matis
  • Trykers and Fyros
  • The Trykers and the Zoraï
  • Tryker History : Exode
  • Tryker History : Origins
  • Tryker History : Expansion
  • Tryker History : Great Swarming
  • Tryker History : Exile
  • Tryker History : New Beginning
  • Tryker Culture : Religion
  • Tryker Culture : Technology
  • Tryker Culture : Art and Craft
  • Tryker Culture : Political Organisation
  • Tryker Culture : Customs
  • Tryker Story 1
  • Tryker Story 2
  • Tryker Story 3
  • Tryker Story 4
  • Tryker Story 5